[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/5eg/ D&D Fifth Edition General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 45
File: splash_1.jpg (332 KB, 630x442) Image search: [Google]
splash_1.jpg
332 KB, 630x442
Just like my chinese cartoons edition

Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>New-ish official PDF
http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Old dungeon: >>47218675
>>
Ubermensch Tier Grappler:
>Aarakocra
>Roguex(Swashbuckler)
>Athletics Expertise
>Barb1
>Unarmored Defense or Studded Leather Armor
>Tavern Brawler

In combat:
>run up
>tavern brawl strike, grapple
>sneak attack (Rakish Audacity)
>fly straight up (movement and cunning action haste: 50ft)
>repeat for four turns (200ft)
>drop (20d6 bludgeoning + 4*SA)
>repeat

Alternatively, Mastermind Rogue:
>misdirection using your grapplee to absorb ranged attacks while you're in the air
>>
>>47232786
How are you getting sneak attack? Neither your unarmed strikes or improvised weapons can deal sneak attack damage since both lack finesse. Also you cant use the grapple feature unless you use an unarmed strike or improvised weapon. You would be much better off going bardx/barb1 or bard3/barbx. you may loose sneak attack but gain spells.
>>
>>47232829
I never said that the tavern brawler strike would yield Sneak Attack damage, retard. In fact, I even implicitly specified that the TB strike would not count for sneak attack damage when I stated the total damage as "20d6 bludgeoning + 4*SA". Wanna keep exhibiting your poor reading comprehension?

Regardless, it easily could: kitchen knife, spearhead, generic metal shard could easily be implemented as a dagger.
>>
File: 1458582024681.gif (1024 KB, 218x228) Image search: [Google]
1458582024681.gif
1024 KB, 218x228
>>47232786
I've seen this grappler concept come up in these threads every now and then. Is there really that much use to it though, can you really do anything while grappling a monster/character? Aren't you just trading yourself out of combat in order to stun something else? You might attack if you have a natural bite attack but anything else?
>>
>>47232786
If you try to stay midair for more than one turn, and your DM/the enemy is smart, they'll start attempting to shove you prone.
Might be hard what with that expertise and advantage, but they can try.
>>
>>47232786
> I break rules I don't understand
Thread's off to a great start.
>>
>>47232871
Are you dense? Do I really need to spell this out for you?

Here you go, dipshit:
>unarmed strike for TB
>bonus action grapple
>free item interaction draw rapier
>sneak attack with rapier each turn on the way up
Wanna try again, senpai?

>>47232889
Are you stupid? You can't be prone and mid-air. Jesus fucking christ. If you want to rules lawyer it, then sure, but then you're just blatantly ignoring common sense to back up your argument so that you get to "win".

>>47232890
>damn, I don't really know how to dismantle this build, better just post 'lol ur wrong'
Great contribution to the thread you babbling nigger.
>>
File: 1412297471193.jpg (46 KB, 480x480) Image search: [Google]
1412297471193.jpg
46 KB, 480x480
>>47232786
No
>Battlemaster Fighter 5
>Tavern Brawler
>weapon and empty hand
>run up to enemy, use Trip Attack with fist to prone/grapple
>Disarming Strike with weapon
>drag defenceless, immobile enemy into the shadows
>don't forget to remember the basics of CQC
>>
>>47232881
> Tavern Brawler Strike, Grapple
> Sneak Attack (Rakish Audacity)
> Durr, reading comprehension

Shitpost harder, idiot.
>>
>>47232786
>Sneak attack
>With unarmed strikes
>And on falls
Ok, wut?
>>
>>47232920


That's pretty powerful. So 5e is already been broken? I was thinking of switching from 3.5 but f 5e is just as broken with even fewer options I'm not sure I want to.
>>
File: ss+(2016-05-13+at+12.27.23).jpg (20 KB, 261x105) Image search: [Google]
ss+(2016-05-13+at+12.27.23).jpg
20 KB, 261x105
>>47232920
Read the manual, and go wash your mouth out with soap.
>>
>>47232920
Being knocked prone in mid-air causes you to fall. Stop being dumb
>>
>>47232940
Relax, Anon, it's just a retard who doesn't read.

>>47232920
> the rules are whatever I say they are
OK.
>>
>>47232786
>Flying
>While grapping
Hahahahahaha, he doesn't know

>Adding SA
>On fall damage
Hahhahaha, he doesn't even care to know
>>
>>47232940
Not really. Any Rogue can do the same thing while standing on the ground, and the enemy can still attack back.

The main thing this stems from is racial flight being kinda wonky to account for. If you don't want this, just don't allow Aaracocra, or design you enemies with the knowledge that the party has a flying teammate in mind.
>>
File: aae.jpg (60 KB, 680x239) Image search: [Google]
aae.jpg
60 KB, 680x239
I need suggestions for this fresh and dank meme. Here's what I've got so far.
>>
>>47232786
I have one better though
>Whatever race
>Whatever class
>Whatever level
>Target one monster or infinite monsters
>They instantly die
Is a way better build and is as RAW as yours
>>
>>47232737
How would you be able to fly if you're using your "arms" to grapple???
>>
>>47232868
>He doesn't know how Sneak Attack works, either, since he thinks he'd get SA for dropping someone.

Back up your accusation and quote me stating this.

>>47232931
If you'd kindly notice the partition separating the first line you quoted and the second line, you would see that they are not conjoined statements. Literally you don't have an argument because your argument is based on misinterpreting my post. The sneak attacks are applied using each subsequent turn's Action. Now go home, you lose.

Thanks for coming out.

>>47232933
Okay, where did I say that fall gets sneak attack. And where did I say that unarmed strikes get sneak attack? Seriously, try reading it again dipshit.

Perhaps you haven't read the damn manual and don't realize that every 10ft fallen imposes 1d6 bludgeoning.
>>
>>47232920
That'll work, but you never said you drew a weapon of any type you twit. You said:

""In combat:
>run up
>tavern brawl strike, grapple
>sneak attack (Rakish Audacity)""

Implying you were getting sneak attack via punching. Big things like drawing new weapons to attack with is a pretty big deal when explaining your "Uber" grappler. JS.
>>
>>47232786
This guy is such a dense shitposter.

Anyways, how many sessions are you guys usually in at once? I'm doing five right now. Dming one of them. I practically only work, sleep, eat and D&D now.
>>
>>47232786
Next time explain things better, literally no one is able to understand you.
>>
>>47232943
Huh, you got me there, I concede on that argument, thank-you for showing me this. Definitely a risk, but the way I imagined this was by grappling the creature by one of its limbs and letting it hang down. Logically, it shouldn't be able to shove unless it's a fighter with a maneuver that permits knocking prone.

>>47232947
>stop being dumb
>doesn't provide substantiation
Not so helpful. Don't even bother posting.
>>
File: 442.jpg (227 KB, 680x1020) Image search: [Google]
442.jpg
227 KB, 680x1020
>>47233023
In theory, 4.
In practice, one hasn't met for half a year, the other two for weeks, and the fourth is possibly just a one-off starting in a week.
>>
>>47232983
Love it

Maybe have one where people complain that it is unrealistic to grapple a bib monster, but then say it makes perfect sense for a wizard to restrain it with magic, cuz wizards and magic totes make sense.
>>
>>47233023
I was in 3 but my new job requided me to leave one because of the new hours. Shit sucked, but the upgraded pay was worth it because I used the money to get a house. Now I can host my own games and be loud with my friends without the apartment complex getting into a hissy fit.
>>
File: EE_Races_Aarakocra_Portrait.png (719 KB, 489x834) Image search: [Google]
EE_Races_Aarakocra_Portrait.png
719 KB, 489x834
>>47232995
Because you aren't using your "arms" to grapple. Pic related.

>>47233020
Drawing a weapon is a free action. Not my fault you jumped to conclusions just for the sake of arguing.

>>47233023
>This guy is such a dense shitposter
>damn, he really is owning all the anons including myself who are trying to criticize him... better just make a generic malicious comment with absolutely no substantial argument to counter his
kys
>>
>>47232920
>Enemy grapples you back
>Uses shove to knock you prone
>Lands on top of you

You just took 5d6 fall damage plus 5d6 from him landing on top of you and goomba-stomping your ass
>>
>>47233045
"Shove prone" is abstract enough that it can be said he pulled himself up and yanked you down, that or >>47233100
>>
Daily reminder that:

Every tiefling/warlock is an edgelord
Every dragonborn is a mary sue
Every elf is a snob elitist faggot
Every dwarf is muh ale muh mastercrafting abilities
Every gnome is lolrandum tinkerer
Every fighter is an unimaginative whiner
Every wizard/cleric/druid is a powergamer
Every barb is a murderhobo
Every rogue is lolrandum evil
Every ranger is muh drizzt
Every monk is a weeb
And from the previous tread every Psion is a fedora tipper

To avoid this don't play games
>>
>>47232786
When you grapple doesn't your movement becomes 0?
>>
>>47233143
No, that's when you're grappled.
>>
>>47233095
Better question: how do you fly while carrying a heavy load?
>>
>>47233045
>Not helpful
>N-no proof

You could read the book yourself, but that might require effort on your part.

See >>47232943

And stop being dumb
>>
File: 7177934.jpg (10 KB, 275x200) Image search: [Google]
7177934.jpg
10 KB, 275x200
>47233095
Low effort post, bro. Here's your (You) though
>>
File: memesv2.jpg (60 KB, 680x239) Image search: [Google]
memesv2.jpg
60 KB, 680x239
>>
Any DMs in here using voice changer software for online campaigns? I'm thinking about trying to DM, and I remembered that I had a lot of fun dicking around with voice modulators and shit while using VOIP programs.
>>
>>47233143
See final subheading of pic related

>>47233123
>>47233100
>>47232947
>>47232943
Okay, I found the rule that negates the grappled enemy shoving you prone. Read pic related:
>you can release the target whenever you like (no action required)
>whenever
Implies that when the enemy attempts a grapple or a shove or anything that would cause you to fall, you can drop him immediately.

Any holes in that?
Try to be polite this time :)

>>47232888
You only need to use one arm to grapple. Your other arm is free to hold a weapon.

>>47232956
>>47232973
>>47232988
See pic related and let me know where I break the RAW.
>>
>>47232923
Takes two superiority dice but with some luck and sucking the bard off for bardic inspiration that's pretty viable against spellcasters or enemies that need to be CC'd.
>>
File: 1452099397415.jpg (53 KB, 604x604) Image search: [Google]
1452099397415.jpg
53 KB, 604x604
>>47233130
>mfw tiefling warlock joins the party
>>
>>47233095
>owning

Your owning no one, just shitposting at this point. Also, drawing a weapon is only a free action when you are attacking with said weapon. You cant just punch someone and then draw a weapon.

I did not just to any conclusions. I read the tavern brawler feat and read over your entire "strategy". With what you posted, it would not work as you envisioned. Even more, it still probably wont work as effectively as you think since at best you will have an athletics of 6 until you reach level 5. Sure, it will work on the common bandit and other low CR creatures, but against the much stronger creatures, you are very likely to either get beaten to a pump while flying up or the creature will knock you prone and you both will fall to your demise.
>>
>>47233225
Forgot pic, here it is.
>>
>>47233180
I would rule you can't unless the creature you're carrying weighs less than your encumbered carry weight (5×strength score)

For an aaracokra with 16 str that would be 80 pounds (minus the weight of your equipment) so let's say 65-70 pounds

I hope you're trying to carry a midget goblin

And before there is an argument, flying is much harder than walking, a walking grappler can lift 10×str and drag 15×str but they don't have to carry themselves as well as their equipment

An aarackocra bearbarian with 20str could lift a person while raging (200 carry weight)
>>
>>47233248
>You cant just punch someone and then draw a weapon.
Yes you can. Read pic related.

>Sure, it will work on the common bandit and other low CR creatures, but against the much stronger creatures, you are very likely to either get beaten to a pump while flying up or the creature will knock you prone and you both will fall to your demise.
>"well yeah, sure, it will work.... but it won't work on giants... so there."
Sorry for contributing something interesting to the general? Don't get why you feel the need to point out that it "won't work in [certain circumstances]".
>>
>>47233240
Anon, keep reading, there's no party, everything ever is That Guys.
>>
>>47233255
Furthermore, Aarakocra weigh 90 lbs on average. Anyone who knows anything about birds knows that they have to be as light as possible to actually be able to fly. Carrying around even 50% of your body weight is pretty much debilitating.

>>47233283
I think that people aren't arguing because of RAW (which unfortunately seems to support you) but because it doesn't make any sense realistically for a creature to fly up while carrying someone that weighs more than it does.
>>
>>47232786
>Starts with 15 Str
...you might have some difficulty lifting shit.
>>
File: EveryGameEver.jpg (38 KB, 299x450) Image search: [Google]
EveryGameEver.jpg
38 KB, 299x450
>>47233286
It's That Guys all the way down
>>
>>47233307
Athletics and bump strength at ASIs. You'll start out only being able to carry smaller creatures but as you level up and boost your strength and athletics, you can progressively do heavier creatures.
>>
>>47233283
I'm only pointing out how it wont work in many situations because your being an ass to everyone who is pointing out the flaws of your "uber" build.

At least half of this argument you have sparked could of been avoided by simply stating you were going to draw a rapier in the first place. The other half could have been avoided by you not being an ass to everyone who pointed out the flaws present in your original post.

Overall, RAW may support your build but to call it Uber is a bit of an overstatement. At best it is a fun and effective enough gimmick build for a less serious campaign.
>>
File: 1437239842038.jpg (36 KB, 640x400) Image search: [Google]
1437239842038.jpg
36 KB, 640x400
>>47233199
This is how I feel when reading these threads.
>>
File: 5e_MM_Aarakocra.png (558 KB, 483x636) Image search: [Google]
5e_MM_Aarakocra.png
558 KB, 483x636
>>47233363
*Athletics expertise*

Also, the argument that talon strikes are finesse could hold up at least if only for the sake of argument. Check out pic related, Aarakocra entry from the Monster Manual.

The unarmed strike attack gets the unarmed damage die and a +2 bonus; its dex modifier is 2 and its strength modifier is 0.

It would be worth asking Crawford/Mearls.
>>
>>47232124
Druid is a popular grappler. You can wild shape into a variety of forms well-suited for it (grapple eight guys as an octopus, drag fuckers underwater, fly them into the air, etc.) and have a few spells that can be used to set up hazards which you can forced movement your enemies through.

For example, cast Spike Growth and make a 20x20 field of spikes which do 2d4 damage for every tile moved. Grapple an enemy as a Dire Wolf or some other fast animal, and instead of making a dinky melee attack on them your turn, use your action to Dash and drag them for your full movement speed (it was halved because you're grappling, but it's doubled again) through the spikes.
>20d4
>>
>>47233389
I'm just using Ubermensch ironically, I just think it could be a fun, unorthodox build that's also viable.

I'm not an ass if the criticism isn't heavily lined with insults.
>>
>>47233255
By strict RAW, I think you'd be limited to 30 x Str max, and even then you're only moving 5ft per turn. That does mean around 350 pounds as a reasonable limit, but above 200 or so the trick is pointless, as they aren't threatened with much fall damage.

It depends on strength obviously, it for a middling score, lifting anything more than a man in light armor likely wouldn't work.

This entire trick is also reliant on being outside.
>>
File: Half-orc Alchemist.jpg (113 KB, 736x981) Image search: [Google]
Half-orc Alchemist.jpg
113 KB, 736x981
Wizard shenanigans:

How can you abuse the Magic Jar spell?
>>
>>47233401
Unfortunately no, unarmed strikes are not finesse by RAW, monsters don't follow the same rules as PCs
>>
>>47233401
Being able to use dex does not mean it's a finesse weapon. See: monk's martial arts. Also >>47233443.

>>47233442
How can you not?
>>
>>47233443
>>47233453
Ah, okay. Thanks. Would be a nice touch for the Aarakocra considering their limits.
>>
>>47233363
Your max is going to be 300 lb, and that's counting your equipment+monster's weight+ monter's equipment, you will only be able to do this with medium sized humanoids or smaller creatures. Which is a kinda big group, but not that big, seems like you invested to much for not that great gimmick imo.
>>
File: Tommy Lee Jones.jpg (45 KB, 814x500) Image search: [Google]
Tommy Lee Jones.jpg
45 KB, 814x500
>>47233389
>RAW may support your build
Quite dubious. All he's doing is spamming the shit out of poorly constructed statements in the PHB and claiming how this is "proof" for his shitshow of contradiction. >>47233323 is right though, it's That Guy all the way down...
>>
>>47233401
>It would be worth asking Crawford/Mearls.
They're aren't finesse, already said.

Monster not always follow rules, there's a monster, I don't remember the name, that has a melee attack that uses Cha (you can only figure this after realizing both Str and Dex are shit in that monster), when asked if that was a mixtake Crawford said that monster not always follow PC rules.
>>
>>47233482
An Athletics Rogue focused on Grappling isn't going to be bad in general, and flight is still handy, but its not exactly a game breaking exploit or anything.
>>
>>47233227
I was in a three Battle Master party and this is pretty much all we did.
>Bard and Sorcerer approach the cultists' cavern and bellow a challenge
>they come out and prepare to skullfuck the duo
>three ripped guys leap out of the bushes and drag five of them away kicking and screaming
>remaining cultists surrender
>proceed to Splinter Cell the rest of their hideout
>>
>>47233472
They have an effective move speed of 50 feet and can fly at will, that's good enough in my opinion
>>
>>47233442
>produce tons of mayo
>let it separate into oil and whatever the eggs have turned into at that point
>heat oil
>dump oil on people invading your castle.
>feed egg things to people in castle
>never lose a siege.
>>
>>47233551
>never lose a siege
Until everyone inside dies from eating nothing but expired mayo.
>>
>>47232923
always open with menacing attack. It will give them disadvantage on opposed rolls against your grapple.

Tripping is fairly pointless if you're gonna disarm them anyway, unless they punch really hard or something.
>>
>>47233442
Ask your DM. Stealing another character's body and sealing their soul in a jar is a fairly evil act in most cases and most DMs won't let you use it just on whoever (or at least not without serious consequences) if they let you use it at all.
>>
>>47233551
That's... uh... the Alchemist's Jug you've got there. The Magic Jar spell is a completely different thing.
>>
>>47233606
>getting advantage on all your attacks against them and giving them disadvantage on all their attacks against you is pointless if they're only going to punch hard
Proning people is 80% of the reason you're grappling to begin with.
>>
Playing a Rogue 3 assassin/Warlock 3 (Fiend & Blade) character.

So far it's been pretty fun since I lock down enemies and took down a half-dragon in one hit.

>Half-Dragon Goliath is screaming at the party for someone to fight her.
She's a buff barbarian looking woman with a battleaxe and we only have one heavy armored cleric.
Cleric's a complete coward though.
She keeps making a fuss and attracting attention
Party squabbles on who should fight her
I get bored and ask the GM if I could try to assassinate her.
She laughs and says, "You can try."
Use invisibility to vanish and roll sneak (mod 24 with 18+6)
Half-Dragon still harping about the fight while I sneak up behind her.
She fails her perception roll to detect me.
I ask the GM if I drop my invisibility to cast Hex (bonus action) but I'm still taking my action to attack do I still get surprise.
She says yes while laughing since she doesn't believe I'll survive.
Attack using booming blade with surprise which gives me an automatic crit.
Roll 2d8 (rapier), 2d6 (hex), 4d6 (sneak attack), 2d8 thunder (booming blade),1d4 poison if she fails the con save, and she still takes 2d8 thunder if she moves on her turn.
Mini Crit on almost all my d6s (got two 5s), got about three 7s and an 8 on my d8s, and she failed the con roll and took 3 poison damage.
Altogether that was 66 damage but she survived it.
I use my move action to move away and take the AOO.
Since she's poisoned she has disadvantage and fails to hit.
She's pissed and runs towards me.
Roll the 2d8 with another 8+7 so 15 more damage.
That puts her at 81 damage
Her max health was 80
GM is shocked that I rolled so well and has a bit of fun with me.
As she charges the crackling energy of my booming blade trounces her and she falls unconscious mid charge.
She still falls on me though.
GM wouldn't let me make an acrobatics check to dodge.
Take 5 bludgeoning as she falls on me and her chest almost suffocates me.
Would have made a joke but...
>>
>>47233442
From a thread or two back.
>15th level Divination Wizard
>Roll three <10 portent rolls
>Feeblemind. Tiamat has advantage on her save but swap both her rolls with your portents to ensure she fails
>Her Int and Cha are now 1
>Magic Jar (which you cast ages ago on a volunteer and your soul is in an amulet around his neck or whatever)
>Cha save. She still has advantage, but her Cha save is -4 and you have a portent if she passes one but not the other
>Tiamat is now trapped in an amulet, the volunteer gets his body back
And that's how you turn into a CR30 Dragon Diety in twelve seconds.
>>
>>47233696
Oh, you also need to (True) Polymorph since Tiamat isn't Humanoid. But, you know. 18 seconds.
>>
>>47233597
I bet if you dry the eggs immediately you'll be fine.

>>47233637
>>47233442
Oops. Okay, new plan:

Convince "that guy" to roll a dumb fuck barbarian type guy and roleplay him as a retard because "everyone thinks he's hilarious when he does that". Meanwhile, you choose 3 levels in warlock to get Pact of the Blade. The first time your DM gives you magic weapons, try to fluff it so they have gems on them, take his, and bond it, then give it back to him. Cast Magic Jar on the weapon, and go in it. Steal his character and get his sweet minmaxed physical stats, while preserving your fedora tipping enlightened euphoric mental stats.

Gain a perfect character, release the bond on his weapon, and dump it in the ocean. When "that guy" complains, kick him from the group like you've been meaning to all this time anyways.
>>
>>47233659
If they're disarmed their attacks won't be much threat; you can kill them at your leisure if you can keep them away from their weapon.
>>
>Be Bearbarian Goliath
>Can lift 2 tons
>Somehow faggot bird man can fly while holding people
>I can't throw my enemies even 20ft into the air
Fuck this game
>>
>>47233696
You wasted two of your portents, because she just uses Legendary Resistance to save automatically.
>>
>>47233696
>>47233705
Tiamat has legendary resistance 5/day. You'd have to get her to waste all 5 of them before you feebleminded.
>>
>>47233696
>>47233805
Yes, and good luck surviving against her before she spends all 5 uses.
>>
>>47233781
Don't blame the game for your shitty dm
>>
>>47233781
>It's the Bear totem Goliath squad once again
1d4+Str
>>
>>47233868
>shitty DM just does what the game tells him to do
>don't blame the game!
>>
>>47233921
>DM follows RAW 100%
>Not shitty
Sorry, anon. The whole point of the DM is to override RAW when RAW is dumb.
>>
>>47233958
Try saying that at adventurer's league.
>>
Is there a way to be a Ancients Paladin multiclassed as an Archfey Warlock that isn't goody-goody fluff-wise? Now I'm not saying I want to be evil, I just think that the fey would be a bit more grey compared to what the Ancients oath allows for. I don't know, maybe Oberon's having the guy seduce folk and then shipping them off to the Otherworld for "good times" with the fey there, all the while having some Brian Blessed/Knights of the Unicorn-esque facáde, or something.
>>
>>47233921
>shitty DM does not read the DMG
>b..but muh RAW
>>
>>47233688

Damn phone messed the green but continuing.

I dumped strength (8)
Not proficient in athletics
Roll poorly the first time 14
Need DC 15 to get her off by myself
Team sees this and just helps her off of me.
Surprisingly she's not dead but just unconscious.
We tie her up and put her on the wagon as a prisoner.
She wakes up later and curses at me for being a backstabbing coward
I joke back, "Well this backstabbing coward did take you down in one blow. I thought whatever clan you come from would have made their warriors a bit tougher."
She tries to rage but the mage casts hold person on her and she fails the save
I laugh both IC and OOC (she has 18 con plus prof so +7 and has rolled horribly)
We take her back to the village she came from and bargain her back to the elder.
He noticed that she was defeated in combat
I admit to having to "cunningly" deal with her when she made a scene.
I expected the elder to attack me but my patron is Lorcan and wants me to kill more important people, it adds to my value as a warlock in his collection.
GM throws a curveball at me.
The Elder stands up and says, "Even though I disapprove of your fighting methods she lost to someone in single combat. If you had ganged up upon her I would have had all of you executed. However our tribes rules are clear and she is to be yours in bloodpact."
GM says the Barbarian screams at the top of her lungs while I ask what the hell is a bloodpact.
Pretty much were married until she can best me again in single combat a year from this day.
IC my character shrugs and says, "Can I refuse and just let you deal with her."
Elder looks down at me sternly, "Yes but that means both of your lives are forfeit and your executions will be at sunrise."
Really wishing we had done a short rest before coming back to this village so I could go invisible and run for the hills.
IC my character agrees.
We get paid and go onto our journey to slay the Red Dragon that plagues the countryside while I'm "married".
>>
File: 5E Gem Mutants v1.01.png (987 KB, 694x982) Image search: [Google]
5E Gem Mutants v1.01.png
987 KB, 694x982
Whoops I dropped my Steven Universe homebrew creatures.
>>
>>47234048
Don't worry anon, I'll put them into the trash for you.
>>
File: fuckyoubanderas.gif (2 MB, 400x300) Image search: [Google]
fuckyoubanderas.gif
2 MB, 400x300
>>47233917
>push a full barrel of ale off the second floor onto an asshole below
>DM gives me 1d4+5 damage
>Sorcerer uses Telekinesis to rip a chandelier from its hangings and drops it on enemies
>8d6 bludgeoning + 5 fire damage in an AoE
>>
>>47234064
Don't think TK is strong enough for that, regardless of the wonky damage assigned.
>>
>>47234048
I like it
>>
File: Character creation list.pdf (1 B, 486x500) Image search: [Google]
Character creation list.pdf
1 B, 486x500
>>
>>47233856
Yeah, this is a nice idea but in practice wouldn't work. To do it you need to a) survive long enough that the rest of the party (and your other spell slots) wear out all five of her LRs, and b) be level 17+ to have access to True Polymorph to make her into a Humanoid before you cast Magic Jar.

And by the time you have access to True Polymorph, you should be rolling into this fight with a party of Ancient Brass Dragons (or Adult Gold Dragons, depending on level) anyway, so it's largely unnecessary.
>>
>>47234064
Kinda depends on how big the chandelier is and what it's made from. Some of those fuckers get pretty massive and then they're made of wrought iron or some shit.
>>
>>47233721
Won't you still have to carry your old body around, or else 1 dispel magic is an instant kill?
>>
>>47233130
sorcerer
>>
>>47234176
That's the risk. Which is why you always have counterspell prepared.
>>
>>47234064
>Barrel
Anon, I once dropped a cart full of barrels on a mofo, still 1d4+Str
>>
Can you lift objects with bigby's hand?
>>
>>47234199
Depends
Draconic? mary sue
Wild magic? lolrandum cunt
>>
>>47234146
Napkin math tells me a barrel of whatever would weigh about 600 pounds. This is a 600 pound chandelier. Would it really do eight times more damage?
>>
>>47234210
Sure, it's magic.
>>
>>47234216
>Wild magic? lolrandum cunt
yeah that's me, I also made the PC a teenager so I can be quippy with the 90 yo gnome
>>
>>47233974
>playing AL
Found your problem
>>
>>47234243
but don't blame the game anon!
>>
>>47234210
Yes, in fact that's the best way to lift objects, and as a DM, I give a bonus to mages who use magic to lift objects, while making martial classes that are trying to do it themselves roll with disadvantage on their lift checks. I find it's a more realistic game that way.
>>
>>47234282
You joke, but I've had that DM.
>>
>>47234282
>locked in a jail cell
>Barb and Paladin can't force the metal door
>it's not even a solid door, just some bars, like you'd see in a western
>Sorcerer Fireballs it open
That's when I started trying to die so I could reroll as a Bard.
>>
>>47233048
Ouch dude. I'm in 5. I think it's too many, but it's not like I'm just going to give them up. It's pretty much my only hobby other than Gunpla anyways.

>>47233075
Congrats guy!

>>47233095
So many people have shown you in so many ways why what you're trying to do doesn't work. Yeah, you owned us alright.
>>
>>47234326
so you could sing the doors open?
>>
File: Fizban.jpg (161 KB, 634x1000) Image search: [Google]
Fizban.jpg
161 KB, 634x1000
>>47234326
>Not opening doors with fireball
>>
>>47234326
Did you leave the game?
>>
>>47234355
But at least he'd be a proper jailbird.
>>
>>47234355
>implying that wouldn't work because magic
i set up sympathetic vibrations in the door and match my voice to the metal's resonant frequency, causing the whole thing to shatter
e-z p-z
>>
>>47234354
>So many people have shown you in so many ways why what you're trying to do doesn't work. Yeah, you owned us alright.
Except you can't show me a rule that contradicts the build. Suck it, bitch boy.
>>
>>47234326
>not allowing dc20 str checks to bend the bars
>allowing a fireball inside a cell to not only not kill everyone inside but somehow allow you to escape

Shit DMs are shit
>>
>>47234326
From a strictly gamist perspective, in terms of resources expended, the Sorc put more into it than the Barb or Paladin.

Making a Str check costs nothing. The Sorc burned a 3rd level spell slot.
>>
>>47232920
Your movespeed would be reduced from a heavy load.

Also, what's giving you advantage for the SA?
>>
>>47234538
Not him but swashbuckler
>>
>>47233984
Bump.
>>
>>47234538
Carrying capacity = 15*str score

Swashbuckler feature.
>>
>>47234354
Thank you very much Anon. Once I'm fully settled in I may try to DM for the first time in a little over a year. The last time I tried to DM my group was constantly not showing up to sessions and the game died two sessions in For that group that was pretty much par for the course but we tried a good many times to make a campaign stick since we were all good friends outside of DnD. But After that that last failure to launch I bowed of of DnD until i found AL and now I play two AL games a week. The stricter rules can sometimes be a nuisance but all and all I've been enjoying myself a lot.
>>
>>47234447
> Still defending this
But yeah, no, we're the bitches.
>>
>>47234675
You're a bitch unless you can discredit it.

Suck my #THICK cock, bitch nigger.
>>
>>47234523
What if the barbarian was raging?
>>
>>47234571
That's the maximum lift, drag and encumbered carry

Your max carry capacity while still moving at full speed is 5*your strength score
>>
>>47234571
SCAG changed it to "if no other enemy is within five feet of you"
>>
File: Chandy.jpg (1 MB, 4608x2592) Image search: [Google]
Chandy.jpg
1 MB, 4608x2592
>>47234224
No, but that's hardly as large as chandeliers get. Depending on the setting of the fight it might be something as large as pic related, which is definitely going to fuck you up a lot more than a barrel of whiskey.
>>
>>47234763
Which a) still applies and b) doesn't override the rogue class feature sneak attack rules.
>>
>>47234762
>>47234763
Only rules that support his point count. The selective reading here is nothing short of artistic, really.
>>
>>47234469
>DC20 Strength check to bust out of jail
>even the gnome wizard can pull it off if he's lucky
>>
>>47234781
That thing could fall AROUND you and leave you unharmed.
>>
>>47234794
Isn't the rule on stat checks "If you fail once, you're not strong enough to pull it off at the moment"?
>>
>>47234786
In the air, no.

On the ground, maybe.
>>
>>47234763

Not that dude, but which part was changed? How sneak attack works, or the swashbuckling thing?
>>
>>47234853
swashbuckling. It's slightly more restricted, instead of the previous "use SA all the time"
>>
>>47234794
Good point, oughta make it 25, live and learn

>>47234814
Not really, but I have a houserule about attempting things several times and not pressed for time:

If you fail a skill check you can try again and take 10 on it but can't roll again
>>
>>47234814
I'm pretty sure it's "you shouldn't even be rolling if: 1) there's time to make multiple attempts, 2) there is no real consequence for failure, and 3) it is achievable".

If there aren't any guards (who are going to respond to the sound of a character going "hnnngh") and you think it's OK that a character (of sufficient strength) should be able to bend the bars, just let them.
>>
>>47233130
bard?
>>
>>47234890
> DC25
> It's OK you can take 10
Speaking of shit DMs...
>>
File: face smirk.gif (439 KB, 640x360) Image search: [Google]
face smirk.gif
439 KB, 640x360
>>47234734
This the same autistnig that couldn't read the PHB, hours ago? For reals, and he's still amd? :D

His middle school language sort of brings the room together though.
>>
>>47234890
>>47234982
A couple editons have allowed taking tens. It implies you take your time to do a task carefully and correctly. It also takes ten minutes
>>
>>47234819
Got a screencapture to back that up?
>>
>>47235005
Oh, you still can't discredit it?

Guess that makes you a bitch. On your knees, friend.
>>
>>47234895
This is why I've done away with classical DCs for stat checks on out of combat shit. The huge variance of a d20 does not accurately reflect the gulf of ability between someone with 18 in a score and someone with 10.

If it's supposed to be a really tough task, the DC is 7. Characters get their modifier and roll a d20. I don't really have a set system like "20 = +3, 15-19 = +2, etc.", but it's something nebulous like that. If you roll well enough and your stat mod got you close enough to start with, you succeed. A character with 10 Strength who rolls a 20 isn't going to bend those bars, and a 20 Strength raging Barb doesn't even have a 50% chance to fail.
>>
>>47233130
The solution is to play a halfling bard, clearly.
>>
How do you usually handle stealth? I'm usually going with something like roll stealth, roll perception, if stealth > per, you're a shadow; if per > stealth, the monsters/guards/whoever go "huh what was that" if thet aren't already alerted, if per > stealth by 10 or more, they notice the sneaker outright. But that sometimes feels a bit RNGy, especially when the rogue is supposed to have snuck around for her whole life.
>>
>>47234982
If they wouldn't succeed by taking 10 then I would tell them not to bother

What's with the snap judgements? You've never been at my table, and judging by your attitude you wouldn't last long anyway
>>
>>47235076
So let me see if I understand:

You roll 1d20, then convert it to a modifier based on a nebulous and shifting conversion table in your head. You then add this to their strength modifier, and see if it beats the DC.

That's actually a pretty good system. You could go one step further and just make the rolled modifier based on ability chart tables, it wouldn't be too bad.
>>
>>47235096
Roll over their passive perception you do what you're trying to do unnoticed

Roll under by 5 and you are found out but have surprise

Roll under by more than 5 and you're straight up found out
>>
>>47235034
> DC25
> Taking 10
So by taking 10 minutes, I can change... fuckall, really.

To pass a DC25 check when taking 10, I would need a total modifier of 15. In the example given (muscling a door open) and assuming a StrMod of 5, we're still 10 short.

Unless you've also got proficiency and expertise in athletics, AND are at least level 13, it's not going to matter. If a task is functionally impossible for players to achieve, just say:
> The door is too secure to muscle open. You will need to find another way.
>>
>>47235096
If they aren't alert, you should contest stealth to their passive perception. That way it's pretty much a set DC, and most creatures have it at less than 15.
>>
>>47235072
Nah, your selective reading doesn't prove shit, famurai. And you seem to believe your little ragefits are having an effect on anyone here... Myself, I'm enjoying a cold one, some steak and the non-shitposts. Cheers! :^)

Though I could say you getting a trip would benefit the thread, friend!.
>>
>>47235081
>The solution is playing lolrandum dicktwats that only care on fucking every hole
No
>>
>>47232737
Where's Thief and Magic-User!?
>>
>>47235096
Only roll Perception if the observers are actively looking for someone. Otherwise use their passive Perception.

Another important thing to remember is that to attempt a Stealth check you usually need to start out totally concealed, with exceptions for certain races. If you succeed on that check, then you have some wiggle room to go past their field of view when they're not looking, at the DM's discretion. If you fail that check, then they can hear you or they see you the instant you leave total concealment.

Giving the hiding character a full 50% chance (10 point margin of error) to be "noticed but not REALLY noticed" is far too generous. Real stealth involves remaining completely concealed for all or almost all of the time. An experienced sneaker should know that. If you're coming out of cover and walking right into the enemy's field of view, in the hope that they just won't be looking your way, then you are indeed putting your life in the hands of the Random Number God.
>>
>>47235212
>Magic-User
>Shooting lightning bolt from hand
I dunno, maybe the DM split up the party?
>>
>>47235109
>judging by your attitude you wouldn't last long anyway
Thanks, Dad.
>>
>>47235212
Magic-User skipped the entire adventure with his spells and has already enslaved the red dragon, Synn.

Thief is robbing the gnome village blind.
>>
>>47235172
It's two separate concepts mate.
1)he allows players to take ten on skill checks
2)he would set the Strength check DC for breaking out at 25
>>
File: retarded.jpg (40 KB, 349x642) Image search: [Google]
retarded.jpg
40 KB, 349x642
>>47235188
Still no contradiction to show me? Still posting? Sounds like someone can't handle being proven wrong. Only way to redeem yourself is to claim you were only pretending to be retarded the whole time. Don't worry, I won't think any less of you than I already do.

Alternatively you could post something that contradicts the build! If you can't do that, I'm out. Keep flinging shitposts, retard.
>>
>>47235172
You seem to be too focused on the particular example
>dc is 15 (medium difficulty)
>player rolls a 3 with a mod of 5
You can take 10
>player opens the door

>dc is 25 (very hard difficulty)
>20 str barbarian rolls a 20
You burst through the door!
>alternatively, rolls 7
You make a massive effort but the bars are too strong
>can I take 10?
You struggle with the bars for a good 10 minutes but it seems clear you won't be getting through
>>
>>47234108
I like this list a lot, it's great. But can we get some more sources of which of the UAs the thing comes from on the list maybe?
>>
>>47235246
That's Elf, she's a poor-man's Magic-User.
>>
>>47235291
> ITT: Irony
>>
>>47235186
That does sound good, yeah.

>>47235242
I don't feel it's too generous when monsters aren't expecting someone to infiltrate their lair. I feel that black and white situations are too constricting, and there are already degrees of failure in the DMG, like for example extracting poison from a corpse. Being the scout is already risky enough without monsters noticing the rogue right away in case of failure.
>>
>>47235302
Also, DCs aren't set in stone
>I would like to rage and try to rip the bars apart!
Roll a strength check
>rolls 15, since he's raging I lowered the DC to 20
With a massive roar you rip all of the bars out of their emplacements!
>>
>>47235302
Just take 20 if there is an infinite amount of time available.
>>
I for one consider making different DCs according to each character capabilities. A character with 20 Strength could bend the bars on a roll of 10 or higher, one with 10 Strength, perhaps only on a natural 20, though I still wouldn't be inclined to let it happen.

Conversely, the character with proficiency in Arcana needs only a 15 total to obtain some certain information, while any other person needs a 20 total, etc.

I think it makes sense... what are your opinions on it?
>>
>>47235450
So kind of like >>47235076
>>
What would Faerunian organized crime look like? Beyond easy obvious stuff like drug running/dealing, human trafficking/prostitution, assassinations, and moving rare, powerful magic items I'm sort of at a loss.
>>
>>47235436
The game already accounts for raging's boost in strength by giving advantage, no need to lower the DC
>>
File: ss (2016-05-12 at 09.38.58).jpg (111 KB, 494x660) Image search: [Google]
ss (2016-05-12 at 09.38.58).jpg
111 KB, 494x660
As we're talking about grapplers already, has anyone ever played one, and had a good experience? I was thinking of trying a fighter/bard grappler for my next game, but I'm not sure how to cast my v/s/m bard spells while grappling, I know I can get warcaster for somatic. So anyway for me to get material? I was thinking of maybe getting a war hammer I could blow into as a horn or a club that whistles when I swing it.
Does it even have to be an instrument? can I just tell bad jokes or recite some shitty poetry while I grapple?
>>
>>47232920
>you're just blatantly ignoring common sense to back up your argument
You're doing that by saying lightweight aaracroka has enough strength to fly, hold a grapple and attack in the air.
>>
>>47235507
They'd be Hispanic, to start.
>>
>>47235450
...I mean, it's fine, I guess, but you're really just doing multiple modifiers/proficiencies at that point.

Feel like you can do that just fine with the standard DCs and Advantage as-is, but it's your game.
>>
>>47235508
That's for situations where you're in a rush. I could definitely see DC dropping by 5 if the character is buffing himself in some way.
>>
>>47235407
Monsters have senses, and even the stupidest ogre isn't stupid enough to ignore a rogue traipsing around right in front of him just because he wasn't expecting company.

If you really, really want to include margins of error, they should be something more like a 10% chance of the enemy knowing an intruder is around but not knowing the intruder's exact location if he ends his turn in total cover again. It's not your job as a DM to babysit a rogue who decided to split the party and put himself in a situation where he's dead if he gets caught.
>>
>>47235520
Bards can use a musical instrument as their focus.
Just say you play sweet chin music and your dukes are your instrument.

I've played two grapplers and they were both amazing.
>>
>>47235450
Sounds good. You should write up a quantified system for it; would be easier to work with.

But overall, yeah, I like it. It's silly that a commoner with an average of a single minute to spare can break manacles he's bound by. The system is pretty damn silly as it stands. But then again, that may just be the way my DM worked it:
>"I'd like to do X"
>no time constraint
>no pressure at all
>"roll me a B check"

Furthermore he didn't even use DC thresholds, he just ruled "oh that's close to 20, okay, you succeed", "its not low but its not high - you succeed but barely -or- you can't manage to", or "well that isnt really close to 20 at all, you don't succeed".
>>
>>47235508
I would lower it anyway, I like to reward players that use their resources well outside of combat
>>
>>47235555
Problem with standard DCs, outside of giving advantage to raging characters (not everyone is going to be raging and sometimes you'll have Con or Dex or Int checks) is that a character with 20 in the rolled stat is only 25% better than a character with 10.

25%! The die has three times more variance in it than these stats. It's just so fucking random.
>>
File: 1390492318414.jpg (12 KB, 290x174) Image search: [Google]
1390492318414.jpg
12 KB, 290x174
>>47235570
Can I ask how you built them?
Don't think that will fly with my DM to be honest
>>
>>47235543
Oh, would you mind pointing me to the page that describes the racial Strength cap for Aarakocra? I'd love to read up on that, because to my understanding there is nothing that stops a Rogue Aarakocra from attaining 20 strength and expertise in athletics. Please, do show me!
>>
>>47235645
They can't use their fly speed if they have Heavy or Medium armor. So you figure out if a person is heavier than that.
>>
>>47235626
One was a Mountain Dwarf Battle Master with Tavern Brawler and the other was a Human Totem Barbarian (mostly Bear stuff) with Tavern Brawler.
There's not much to building beyond "take Tavern Brawler and be strong".
>>
>>47233225
So you're certain that round one you punch them for 1d4+Str (2.5-7.5) and use a bonus action to grapple, thanks to Tavern Brawler.

Counter-point: Just fucking grapple them. Now you haven't used your bonus action, so you can dash. That's worth 2d6 (7), maybe 3d6 (10.5) more falling damage. Now you don't have to hit them with a Str attack before you start grappling. Now you don't need the Tavern Brawler feat at all.

Moron.
>>
>>47235677
Do you think it's worth dipping into rogue for sneak attack?

I was going to play goliath, but do you think its worth playing human just to get tavern brawler?

Whats the best improv weapon you have used?
>>
>>47235667
1. I'm not seeing a page number or screencapture (although I already know that rule)
2. Does it say that they can't fly when subjected to a certain weight? Nope, just specifies that they can't wear heavy/medium armor. What I discern from that is that a) a flying PC with heavy armor is unbalanced and b) the armor itself is what is restrictive, not the weight. If it was the weight, they would have specified.
>>
>>47235645
At 20 strength you can still only carry 100 pounds on you before you start feeling encumberance, and any encumberance will prevent you from flying

Just give it a rest guy
>>
>>47234202
I counterspell your counterspell.

Then what?
>>
>>47235716
Except you can use a finesse improvised weapon and grant yourself sneak attack.

Although I guess that that's a good idea. Considering that I put the build together immediately before I posted it, I think it's fine that it isn't perfectly optimized, so the moron comment is a little unnecessary. I guess you must just be one of the butthurt bitches who is upset that he's been proven wrong and to walk away with your pride, you had to switch gears, accept the viability of the build, one-up me on a feature, and then call me stupid. Good job. Be proud of yourself.

Then again, if you miss, you don't get to leave the threat range for free. Worth considering.
>>
File: woahbike.gif (342 KB, 153x113) Image search: [Google]
woahbike.gif
342 KB, 153x113
>tfw all four martials in your party have Shield Master
>>
>>47235733
Sneak attack isn't worth it in dips. +1d6/2d6 per turn isn't a whole lot. Rogue is worth it for expertise/cunning action though
>>
>>47233442
Dies to dispel magic. Probably kills the victim too, but hey, wizard that dies to dispel magic.
>>
File: JackWhy.png (121 KB, 369x179) Image search: [Google]
JackWhy.png
121 KB, 369x179
>>47235785
>tfw all four martial could've had GWM
>>
>>47235746
Encumbrance is a variant rule, and the build was obviously built using the standard rule. Go shove it.
>>
>>47235733
The sad fact of dipping is there's no reason not to when proficiency progression is based on total level and class abilities are so front-loaded but spread thin later on. You've got to get all the way to 11 for staying pure as a Fighter to be worth it, and most groups just aren't going to get there. You may as well dip (for the other stuff Rogue provides, Sneak Attack isn't that great at low levels), even if I will think less of you for it.

You don't need to be human to take Tavern Brawler. Be whatever you want and pick up the feat on your first ASI.

Other enemies.
>>
>>47235735
The fly spell doesn't have that restriction, neither does a draconic sorcerer's wings. >>47232920
>you're just blatantly ignoring common sense
>>
>>47235822
Because damage is irrelevant when your enemies can't fight back. Ever.
>>
>>47235848
>magical flying
>mechanical flying

Opinion discarded.
>>
>>47235786
I'd get the expertise from bard anyway so I think i wont bother.
>>
>>47235822
i want the GWM meme to die
>>
>>47235851
disabling is irrelevant when you enemies are dead in the first round
>>
File: $_1.jpg (61 KB, 288x400) Image search: [Google]
$_1.jpg
61 KB, 288x400
>>47235763
I counterspell you counterspelling my counterspell
>>
>>47235865
>Ignore physics while flying
>Not being magical its mechanical lol
I wish your mom had discarded you at prom.
>>
>>47235763
I ask my buddy to counterspell your counterspell.
>>
>>47235600
>a character with 20 in the rolled stat is only 25% better than a character with 10.
Well, no. if the DC is 20 then the character with 20 Strength is 500% better at it than the character with 10 Strength.
>>
>>47235877
Must be nice having a DM who favors you with enemies who have shit AC forever.
>>
>>47235828
The more finely gradiated encumbrance rules are a variant. The following rules are not a variant and are part of the most basic rules:

>Lifting and Carrying
>Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
>Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.
>Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.

Combine this with the rules for flying (because aaracokra can't hover,) and an aaracokra who tries to carry a Medium-sized person through the air drops like a rock.
>>
File: iu[1].jpg (228 KB, 900x506) Image search: [Google]
iu[1].jpg
228 KB, 900x506
>>47235785
>tfw nobody in your party is a martial
>>
>>47235887
This purely hypothetical wizards' duel over a spell that you'll never reach a high enough level to cast is entirely pointless, but I must point out that you only get one reaction per round, so you can't cast two counterspells in the same round.
>>
>>47235936
What's the most common role to be missing? For some reason nobody in my gaming groups ever wants to play a wizard or anything similar.
>>
>>47235960
For me, I don't know if I'll ever get a party that has a non rogue martial again. My players hate fighters, paladins, barbarians, rangers, and maybe monks.

It's a good thing that polymorph lets you completely fill the vacancy that any martial leaves: disposable meatshields.
>>
>>47235911
So most of the MM?
>>
>>47235910
So you're the type of guy who stops eating bacon because he heard a study on the news say it raises your risk of cancer by 200% so you're definitely going to get it.

You're not wrong that a 25% chance to succeed is 500% greater than a 5% chance to succeed, but it's a disingenuous way of presenting that. The 20 Strength character will fail 70% of the time; the 10 Strength character will fail 95% of the time. It's more likely that both of them will fail.
>>
>>47235999
What kind of sicko DM wants to waste their time slogging through the MM trying to build balanced encounters out of pre-formed owlbears and human bandits? Ew. EW.
>>
>>47236030
>that DM detected
>>
>>47235450
Just raise the bar on auto-success. When time isn't an issue, a Str 18 character can auto succeed on a Str check of DC 18 or less. Any higher, they need to roll. Or if time really really isn't an issue, they can take 20 minutes and take 20.
>>
>>47234794
>I thought it'd take 20 years to tunnel out of that prison
>>
>>47235096

Whenever I have ANY roll against an NPC, I always set the DC to that NPC's passive stat unless I feel like they're actively trying.

Party wants to stealth against an enemy? Stealth vs Passive Perception
Party wants to lie to an NPC? Deception vs Passive Insight
Party wants to know if they're being light to? Insight vs passive deception.
Party wants to push a guy around? Athletics vs Passive Athletics.

Keeps things a little more consistent and cuts down a bit on my rolls. There's a few things this doesn't fully work with, but I can usually switch the tables to make it make sense. Like rolling enemy stealth vs party passive perception, etc.
>>
>>47233984
Anyone?
>>
>>47235985
Weird, three-quarters of my party has at least two levels of fighter.
>>
>>47236119
>is there a way to make a class that doesn't have to be goody-goody to start with not goody-goody by adding in a class that serves hideously evil faeries
>>
>>47236127
>tfw you can't take two levels of Wizard and cast Fireball or Dimension Door
>>
>>47236049
do you even know what "that DM" means
>>
>>47235568
>even the stupidest ogre isn't stupid enough to ignore a rogue traipsing around right in front of him just because he wasn't expecting company.
How fucking dumb are you? You can't sneak in plain sight, you tit. I'm talking about a situation where there is a sufficient amount of cover, darkness and or distance to sneak around in the first place, not some retarded "I try to hide in front of a dragon who's intent on eating me" scenario.

And I know my role as a DM is not to babysit the players, my role is to narrate what happens and arbitrate the rules. That does not equal "oh, you rolled 10 stealth against the goblin's passive perception of 11, so it knows that you're behind that stalagmite 50 feet away. Roll initiative".
>>
>>47235268
>Thief is robbing the gnome village blind.
I don't know what Thief is doing right there, but in Shadow of Mystara, Thief whips out the Gem of Teleportation from the end of Tower of Doom (all the characters in the picture are in Tower of Doom), even though she wasn't even in that game. Truly the best thief in the world.
>>
>>47236142
> Fae
> Hideously Evil
What's that make Fiends and GOOs then? Super Hideously Evil?
>>
>>47235520
>can I just tell bad jokes or recite some shitty poetry while I grapple?
There's nothing stopping you. It doesn't count for a musical instrument, but don't let that discourage you.
>>
>>47235915
>Heaviest medium playable race: goliath
>280-340lbs
>15*20=300 -> max carrying capacity without considering athletics is 300lbs

Nothing in the flying rules that states a medium creature can't carry another medium creature. See pic related.

All these faggots getting butthurt that I posted an unorthodox build, it's sad. I'm not even upset if you prove me wrong, in fact, I'd happily concede. Keep shitflinging at me with no published contradictions though, and you aren't going to accomplish anything.
>>
>>47236304
Fiends are only fiendishly evil and GOOs are hideous but not evil, since they are entirely alien and unknowable. I would rather deal with either of them than a Fey.

I once had a character barter for a man's precious family heirloom (a cold iron locket) just so he'd be prepared if he ever had to bludgeon a fucking fey to death. he did
>>
>>47236359
I'm still not seeing how all fey are somehow super-evil.
>>
>>47236142
>>47236359
>>47236454

Fae aren't hideously evil. They're not even evil. Or good. That's why they're so dangerous - their complete lack of morality, or even the capacity to understand it.
>>
File: wizardsense.gif (25 KB, 600x263) Image search: [Google]
wizardsense.gif
25 KB, 600x263
>>47236454
Fey are like an entire race of Wizards, but on crack. At least a devil knows he's screwing you while he does it and has a reason for it.
>>
>>47236323
>I'd happily concede.
lel
>>
>>47236487
There's nothing wrong with leaving 5000 shotguns laying around though.
>>
>>47236471
Exactly why I thought there might be some way to work that into a Archfey Warlock multiclassed with a Ancients Paladin. The oath just seems too "nice", for lack of a better term, in comparison though.
>>
>>47234108
So we're considering DMG options featured in the reviews are kosher for games?
>>
>>47235835
As a fighter, I couldn't justify dipping until character level 9. Indomitable seems just a bit too weak. Everything else is a fine class feature. If EK were a half caster, I don't think anyone would ever MC out. Same if Indomitable was Legendary Resistance.

I suppose some people wouldn't care for the level 7 feature improvement, but I think it's still worth grabbing. More dice = more fun.
>>
>>47236017
With advantage, the Str 20 fucker can pass 51% of the time, and the Str 10 can pass 9.75%. Of course, Str 8 passes never. Some people just don't like the size of the difference between characters, but I hate hearing the stupid remark about how the bonus is too small compared to the d20.
>>
Just asking, but are we supposed to feel underleveled in Curse of Strahd? Everything feels so much stronger than us.
>>
>>47236520
>wizard detected
>>
>>47236676
Let's assume I am a wizard then. Explain to me what exactly is wrong with it.
>>
>>47236647
It's a horror campaign, what do you think?
>>
>>47236737
Some people might not fully comprehend what a shotgun does or how dangerous it is, and could hurt themselves with one. It's unnecessarily increasing the risk of death for very little gain, and on balance is a harmful act.
>>
>>47236799
Also, some people might fully understand how dangerous a shotgun is and how it's employed, and have intent to use one, but not ready access to one. You've made it easier for them to do so
>>
>>47236819
>>47236799

And? A shotgun without shells is about as dangerous as a metal pipe, and those never caus problems despite how easy it is to ge one.

And it's not your place to judge whether someone is responsible enough to have a shotgun. Shall not be infringed, cunt.
>>
>>47236951
Well regulated milita tard.

The right to keep guns was always interpreted by the court as conditional: it needs regulation, albeit minor ones. You can look at two hundred years of jurisprudence on it.
>>
>>47236749

I think horror is a narrative thing and not really an encounter balance thing? I mean, nobody has died yet, but still. Dire wolves at level 1. Jeez.
>>
Anyone got the lovecraft homebrew?
>>
>>47237017

>Well regulated milita tard.

Back to tumblr, faggot.
Thread replies: 255
Thread images: 45

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.