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Favorite 40k battles? Can both be in Fluff and on the TT
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Favorite 40k battles? Can both be in Fluff and on the TT
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>>47191080
>Favorite 40k battles? Can both be in Fluff and on the TT

In Third Edition, I played a mission called "Breakout". One player set up in a narrow strip in the middle (by the long edges) of the board. His opponent split his army into two parts, and placed one part at either of the short edges. The player in the middle had to "break out" by getting a certain number of his units off one of the short edges.

So, my Blood Angels in the middle of the table faced an Imperial Guard army that consisted ENTIRELY OF INFANTRY MODELS.

It was so much fun. I *barely* won!
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>>47191080
Played a small 500 point Eldar vs. GK match back in... 5th, I think?

I had mostly Guardians, he had Gray Knights with some sort of teleporting shenanigan HQ.

Still, I managed to hold 2 of the 5 objectives and get a squad of Guardians with a scatter laser onto the 3rd before his HQ squad barreled into them.

It looked pretty bleak, with all but 3 of the squad simply evaporating in the first round of combat while the GK took no wounds at all. I rolled the leadership test, pretty sure the game was over... DOUBLE ONES.

So combat continued into the very last turn of the game, my side. He takes his swings, rolls poorly, ends up with only two of three kills. My last, desperate Guardian, the scatter laser turret operator, takes his swing.

6.
6.

GK player decides to assign the wound to his HQ, for the 2+ armor save.

1.

Bob the Baker, hero of Iyanden, beat a Gray Knight Brother Captain to death with a scatter laser turret, shocking the Gray Knights into compliance long enough to force a stalemate.

Salute this foolish, brilliant elf.
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My favorite fluff battle was an old story in some 3rdEd WD during the build up for the release of the redesigned Tyranids. It was a first-person story about a garrison of Imperial Guard defending a base from a Tyranid invasion. The protagonist explained it from the early stages of the fight, how mycetic spores looked like meteors in the distance, or the eerie calm before the battle. Or how before the sun set, you could see black clouds up in the sky that were actually massive swarms of Gargoyles. After nightfall, the protagonist ordered some guys on the wall to shine the flood-lights into the fields, and there were thousands upon thousands of Nids trying to creep forward in the darkness. The moment their cover was blown, the Nids rushed. The next page or two was a frantic fight from the ramparts of the walls, across a courtyard, up onto a central bastion-like fortification, fighting the next wave of Nids there, until the protagonist is one of a few survivors left, being driven inside the structure in an attempt to fall back.

The story had the action I know and love from older GW works, but also did an incredible job of building the sense of dread and inevitability the Nids' invasions have in the canon. Despite all of the efforts of the Guard, the protagonist knew that they were prolonging the inevitable. There was no escape, and every single one of them would die over the next few hours.
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>>47191080
Btw pic related In OP image is from one of my favorite games I've played recently. It was 2000 points Dark Angels vs CSM In Maelstrom. Some highlights include a Vindicator completely missing a CSM squad and almost wiping out one of my own squads and my Company Master killing a demon prince with the Mace of Retribution. I have some more pics of if you guys want.
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>>47191234
>and somewhere, in a dark, evershifting corner of the Realms of Chaos, the Changer of Ways smiles.
>"Just"
>"As"
>"PLANNED!"
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>>47191706
Yes please.
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5th edition battle using my sm versus the fairly new DE codex.

Beat each other bloody in a 2000 point game. Down to the wire. Bottom of turn seven and the only thing on the field is my razorback with a TL-LC, my immobilized whirlwind, his archon with 2++, and 3 wyches.

Kill one wych with the whirlwind but the squad holds. Lascannon his archon.

He rolls a one on his invul and is flash blasted into blood steam.

That failed save went from a minor victory for him to a major victory for me.

My tank crews had to walk home but it was one of my favorite matches.
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>>47191799
A little of his army I loved the paint job on his CSM
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>>47191799
A little better look at them and turn two his demon prince completely wiped an assault squad with one of his pyschic powers he was pretty proud of that.
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>>47191799
My death pile. Note the dead Company Master turn 4 after surviving a full salvo of lascannons from obliterators with only his his 4+ invuln and then died to some shitty assault cannons. But I did end up winning the game though only by one point with a final score of 13-12. Was one of the best games and least cheese filled ones I've played in a while.
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>>47191885
I've played some good games against DE players too. One of them was an overcocky asshole(probably trying to stay in character) and we played a 1,500 point match my DA vs his DE. A lot of Dark happened let me tell you. Favorite moment was my turn two when after he had boosted all of his Raiders and (damn can't remember what the smaller ones are called) right up to my lines and was gloating about how he had a 2+ jink for all of them so I did the obvious thing. I charged all of them. My command squad,my tactical squads and ven dread all went running at the enemy and suddenly he was lacking transports. I remember at one point the ven dread just obliterated one raider and on an explodes result almost all the wyches inside didn't make it. And then they got flamed when trying to charge said dreadnought the next turn so lots of fun was had.
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>>47192676
First thing that popped in my head was the DoW 2 intro where the dread just flames the Eldar. Thats awesome man
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>>47194335
Thank you sir. That was one of the best times I've ever had with a dreadnought. Well besides the time he killed the demon prince belakor all by his lonesome. Anyone wanna hear the story?
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>>47191080
Played a game once between my buddy's Space Wolves and my Iron Warriors. Can't remember the scenario, I think it was one of the Maelstrom missions where you generate a new tactical objective every turn.
Anyhow, we hammered away at each other pretty hard. By the end, I still had a significant force left, and he was down to One. Scout.
Who promptly made every cover save and survived to the end of the game, securing an objective that won him the game by a wide margin.
I wasn't even mad. It would have made for a fantastic story. My Chaos Lord was dead, and he'd done pretty significant damage to my army's armor. I just figure with their command structure in shambles, the Chaos forces couldn't press on any further, and even with their terrible losses the Wolves had saved the day.
>>47191234
The only thing more dangerous than a lone Guardian is a lone Guardsman.
And the only thing more dangerous than a lone Guardsman is a single Grot suffering from the "Blinded" effect.
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Fluff wise battle of phall

Table wise was an 8 man King if the hill with 3k points each. Kreig Death Korps won the day :^)
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>>47191080
>Aeronautica Imperialis
>Imperial air defense of some planet using Hydras
>Hydras score a 999:1 kill ratio
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>>47197626
Story? What were the other armies?
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>>47191080
A battle between a chaos marine khorne army and a black templar army I played.

I haven't seen such quantity of blows by cm2, ever.
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>>47197716
Who won anon?
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>>47191080
Sadly, I have never had a chance to play a TT game. I may be a big fan of it, but I just can't afford it. Damn you Games Workshop! Why did you have to sell your souls to the gods of Chaos?

But Fluff-wise though? The best one I reckon was Legion of the Damned by Rob Sanders. Just, that part where an entire Horde of Khorne berserkers and Daemonkin pour onto a planet and a single company of Space Marines have to fight them off. Man that would've been a fun scenario to play. Hell, I even would've happily lost to anyone while playing that. The one thing though, was that I simply could not get this damn song out of my head while reading it. It's probably what made it absolutely perfect for me.

https://www.youtube.com/watch?v=Fizh0M8TczA

>TFW you will never have a Chaos Incursion set to one of the best pieces of music of all time
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>>47197762
Everyone.
Black Templars got to crusade and kill filthy heretic scum.
Khorne fags got to die in battle and kill some neophytes.
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>>47197762
Not by much, but he did with his khorne army. I don't care anyway, having two 3000p. armies of almost only infantry (we agreed to not use tanks, only dreads and demons allowed) doing a carnage was worth.
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Space corgis versus nurgle marines and a renegade knight. Canis wolfborn managed to fell the knight in a single combat and 10 bloodclaws killed off 5 chaos assault terminators with claws and a chaos lord with claws with one survivor. Space corgi land raider was blown by a deimos vindicator and all 10 termies inside died. The chaos won by a small marigin with only 3 plague zombies left.

The most epic game I have ever played, the dice were almost always 1's and 6's at the critical moments on both sides.
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>>47191578
Oh shit, I remember that one. It creeped mu younger self out when he described the company commissar coughing his lungs up because of the spores in the air.
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>Wolfguard with Ragnar charged my 9 man Nob Squad with a Painboy
>Deals 38 wounds with Powerswords
>Mfw I save 37 with Cybork and FnP
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Best battle report reporting in
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>>47199241
I wish I could get a game like this at my store. It would be great to just enjoy all of the devastation.
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>>47199241
For a tabletop battle, nothing will ever beat that.

But in the fluff, I like to go back to the War for Armageddon.

>To the west in Port Helsreach, the population put up a fierce defence, inspired by the defence of Hades. They were highly organized with street gangs ambushing Orks at every corner and converted Super Heavy Tanks were used to evacuate the population to the ships in dock. There was not enough room so lots were taken, and those who remained knew they would not survive the next attack. Using improvised weapons, suicide bombers got as deep into the Ork lines as they could and then detonated the explosives strapped to their chests. The drivers of the great loading cranes welded themselves into their massive cargo shifting cranes and battled with the gargants. The resistance was so stubborn that even the Ork commanders wondered if it was worth it. The victory for the Orks came in the form of a massive psychic attack, destroying the minds of all the humans left in Port Helsreach, leaving it open for invasion.

It's got a sort of desperate, bleed for every inch of ground sort of mindset that I absolutely love seeing in the Imperium. The Eldar would rather flee, the Orks would fight no matter where, but the Imperials would hold a line marked by bloody corpses.
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Anyone got any good ork stories? I'm noticing a distinct lack of orkininess in the thread and was wondering if anyone had a few to share. Both as and against would be fine
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>>47192124
Like the grey pink horrors
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>>47202329
Yeah I was a big fan of the way his army looked too it was nice getting to face another fully painted army. And yes I know it still might be the fluffiest paintjob but I think he was very successful with his execution of it.
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>>47201137
You might want to read Gaunts Ghosts Necropolis. The battle for Vervunhive is non stop holding your ground or die.
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>>47191080

>dat GW
>best GW
>fucking Ray

Anyway, onto story time:
>Orkz vs. Nids
>T1, flyrant takes off and heads toward the green tide.
>Rest of chitinous horde moves up, lightly caresses orks with harassing fire
>Orkz turn.
>Da boyz move forward, anyone in trucks move up and dismount
>Dakka phase, trukk with a rocket takes a pot shot at the flyrant.
>hits, forces it to the ground
>grounds right in front of a full mob of tank bustas
>flyrant reduced to a crater with a fine, creamy paste as its only remains.

It was a close game, as my meks decided to obliterate themselves only after having merc'd my own boys.
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My favorite fluff battle will always be the Octarius War, just Orks and Tyranids, mashing into each other on every level of battle, an endless, non-stop meat grinder of the highest degree, just pure, undiluted war.

I've never played a TT game sadly, but maybe one day
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>>47206094
Yep Fucking Ray indeed. Goddamn I can't believe we fell for his stupid I cast FNP on a Land Raider bullshit. Especially since he was inside the Land Raider when he cast it.
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>>47206282
It's fun as hell. And contrary to what most people on this site say,it isn't that expensive to get into either. Because most of the time you just won't need a super massive army.
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>>47206522
Well I already have models, Orks in fact, but because I have no where to play I have just focused on model work.
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>>47206583
Well I recommend looking for your closest GW. Because there is always someone there looking for a game,and if you make some brotier friends maybe they'll drive out for gamenights with you. So just go to your nearest store,those are this anon's words of wisdom.
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>>47206094
Got any Ray stories you can share? Because I got quite a few about all of his Chaos shenanigans.
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>>47207408

I've never played him, as I downright refuse to, so my stories aren't so much TT related. However:

>Necron player decides to bring could-be gf in, just to show her off, say hi, blah blah
>Explicitly warns her of Ray and his bullshit
>Even carefully explains to Ray to keep it down
>She swings by, says hello
>Pretty cool, didn't mind all the nerd shit
>Ray activates stealth.gif
>Behind her back, commences hover-handing her, as if he's a world-class masseuse
>All conversation stops, staring ensues
>Dip-ass Ray must have failed his stealth check

>LATER
>As Necron guy and would-be gf decide to head out
>Says their goodbyes
>Dip-ass Ray's audio-filter must have short-circuited
>Mouth has become detached from brain, removing all restraint
>with a mighty bellow, DAR speaketh "TAKE HER HOME AND FUCK HER"
>at this point, everyone gives up all hope
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>>47207920
>"TAKE HER HOME AND FUCK HER"

Man, what a great wingman. Smooth as silk.
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>>47207920
Oh I remember a pretty genius Ray moment too where we had just finished lunch and out of nowhere he just comes up to me and says " The Necrons remind me of this one picture on DeviantArt of Siri spreading her robot pussy" he then explains to me that's how they reproduce and after vomiting several times in my mouth and refusing to see the image numerous times I pretty much resolve myself to kick that creepy fuckers ass in the game we played. It felt so great winning that game and seeing that smug pervy smile get wiped off his face as he tried to explain how he had won. Ahhh that was the best,I wish he'd come in more so I could do it all over again.
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>>47207920
This is why I don't go to """friendly"""" local game stores and just play with friends. The density of total autists (not just "ooh im a bit socially awkward" but full on euthanasia candidate) just completely ruins the atmosphere for everyone else.
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Once did a two on two battle of Chaos VS Imperial Guard with 2000 points per player. I brought six Obliterators, Three Mutilators in individual squads, some dudes with a lascannon, and Plague Marines with meltas and a Power Fist, escorting a Chaos Lord with a Power Fist. I brought Daemon allies with Nurglings and a Great Unclean One. It was a great battle, and I can't remember I brought a Daemon Prince or not. If I did, he didn't do much.

My teammate brought a bunch of deep striking terminators or something and a daemon prince who died immediately. Hard to remember what he brought since he was proxying so much stuff with Grey Knight models. He was bad, and he did almost nothing to help me against the 4000 points of leafblower bullshit behind an Aegis Defense Line and that retarded platform thing that gives things on it a 4+ invuln or some shit.

My Plague Marines rushed the defense line, drawing fire dying like flies, only their Feel No Pain saving them from being wiped out immediately. Only the Sergeant with Power Fist and the Chaos Lord survived to get into the enemy lines, and then the fun began.

Now when I say the enemy was using a leafblower list, I mean he had absolutely nothing but tanks. The amount of armor they managed to field was nothing short of ridiculous. Opposite my side of the battlefield the guy had at least six Leman Russ in squads of three, and then one additional Tank with that Plasma Cannon main gun. Both sides had minimal guardsmen, and hid those inside Chimeras, adding even more armor to the game. I wish I still had pictures of what their side looked like. The other guy brought loads of artillery, and had them stuffed on top the platform thing.

We went first, and I had four units Deep Striking, three of them consisting of individual Mutilators. Only the Great Unclean One failed to come in one turn two.
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>>47191080
If I wanted to get in, would the lowest points limit be good? What houserules would you recommend?
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>>47191080
>three way battle between IG, Eldar, and CSM (me)
>scrambling for the objectives with all my troops in the center of the map
>no land raiders cause I'm a fuckin dumbass
>getting shot up left and right
>down to 2 squads, a rhino and my HQ (kharn)
>IG and Eldar are easing up on me early to focus on sniping eachother
>kharn kills the fuck out of an IG squad
>boon table
>ohboyherewego.jpg


>kharn got spawned
>blast temples kill every model except kharn and ONE tactical
>succeeded leadership check
>I'm standing on one objective inside a building
>nobody has any others
>game ends
>mfw
https://www.youtube.com/watch?v=JAEDQwMtf4o

get fucked sniper armies
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>>47208797
The squadron rules fucked this guy over so hard. If he wanted to kill my three lone Mutilators sitting right next to his Leman Russ, he'd have to use an absurd amount of firepower to do so, and risk scattering onto his own units with the blasts. So he did, and some of them scattered onto his own crammed together tanks, and he only managed to kill one of the two Wound 5 Toughness beasts, leaving the two of them barely alive.

He had been so intimidated by my Obliterators that he wasted a lot of his stuff on them on the first turn. He should have been afraid of the Power Fists instead. The Plague Marine Sergeant and Lord leaped into one squad of Leman Russ, and the two Mutilators into the other. The Lord and Sergeant rolled well, and the Mutilators were using dual Chainfists. It was a slaughter, and since he was using squadrons the pens and glances were carrying over to the next vehicles.

They all died on the next turn, but the amount of damage they had done and made the enemy cause themselves was absurd. And finally my GUO decided it was time to drop in, and landed right on top that sky platform to claim Linebreaker and fucking sat there. He rolled Iron Arm, and Endurance, and who knows what else on gifts. He survived three turns of the entire enemy force shooting at him, tickling his 10 Toughness and 4+ FnP. I think they still managed to get him down to 3 Wounds left before the game ended.

If my ally did anything right, he managed to kill a lot of the enemy's minimal troops, and that allowed us to take an objective and hold it. That combined with Linebreaker means we won. It was stupid. The whole game was filled with Chaos and Daemon bullshit and I loved all of it.
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>>47208957

Yeah, lower point games help keep the game both affordable and manageable as you learn how to play and build up a force.

500, 750, and 1000 points are all good brackets.

Anything below 500 you will need to play Kill Team. Most people don't play KT as it's its own separate game. Some people rather play Heralds of Ruin (HoR) which is a custom ruleset for KT claiming it's better, but nobody really plays that either and it's autistic to play custom homebrew rules made from the ground up even if it is better than GW, so it's like arguing over which flavor of feces is most delicious.
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>>47208693
Well most people aren't assholes it just the asshole moments you remember. Pretty much everyone is cool at my store except that Ray guy and a Tau player who's pretty powergamming level 10000 too.
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>>47197554
If you're still here, yes we would.
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>>47209078
Or they'll do some version of Herohammer basically where you just throw HQs at eachother. Can have some epic moments though. I had a Ven Dread against Ghazkhull (fuck it I can't spell this late). I got first turn lascannon hit,wounded and then he charged me lascannon overwatch hit,wounded and caused another wound again and then heavy flmer got another wound in on him. At this point I thought I was lucky but still fucked since he had gotten into combat with me.He rolled his attacks. All 1's and 2's.
>mfw I kill Ghazghkull with some generic dreadnought git
To me he is still known as Brother Orkillius to this day.
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>>47209354
I will save that for tomorrow anon don't worry I'll be up hopefully at 6 in the morning and ready to post. Tonight I have to do my nightly prayers to the Lion and go to sleep.
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>>47206706
The closest GW store is a 50 minute drive from where I live.

There are other game stores that deal with GW merch nearby, but I havn't been to most of them.
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bumping for 6am anon
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So, how exactly do you fight off Tyranids effectively?
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>>47212958
1. Force them to waste resources - anything they can't eat back up again, they can't recycle. Try not to close in range, because corpses cna be eaten. Make use of artillery and heavy armor.
2. Burn them and the corpses, with meltas and flamers. Plasma if you have it. If you can get the xenos to fight them, Necrons are especially effective.
3.Pray to the God-Emperor that's enough.
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>>47212980
Don't the Tyranids retreat? Just bombarding them seems like wasting your rounds to get a little breathing space. Wouldn't a siege be better? Just camp in a hive, take out every natural resource, then just clump firepower when you can, where you can?
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>>47199005
Disgusting, poor yiffs
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>>47213121
>Tyranids
>Retreat
Hahaha, no, god no. Tyranids pile flesh ontop of flesh to drown the enemy in more bodies than the Imperium and the Orks could ever compete with. They come from all angles, attacking in endless, horrifying waves, and those you kill will just be devoured by the rest and remade into a new Nid to attack. They dont care if you take away natural resources, unless you can turn the entire planet into a barren waste before they show up, because anything organic they will eat and repurpose. If, by some miracle, you have enough fire power and manpower to hold the Tyranids from just bumrushing the walls and spilling in from every crack or overtop the walls, the Tyranids will start pulling out other strains, capable of flying, or able to attack with artillery rounds, or dig beneath the walls, or just stronger front lines. There is no truly "effective" method to fight Nids, the only way to fight them is to pour on as much gunfire as you possibly can and pray that you get more and bigger guns to help, or the Nids get redirected somewhere else.
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>>47199005
Reminds me of the time my friend passed 17 5+ invuln saves on his horrors. Every single one. I'm glad those dice have become scattered precious artifacts.
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>>47213421
So, what is the best way to fight them? I know very little of the lore, but I know that they can't be held back, that its hard to assault them, and that each and every one of them is controlled by a Hive Mind way faster and smarter than you. The "best" way would only be like, Exerminatus. That shit don't fly much. City fighting might be the best way.
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In fluff, the 9th Cadian against Hive Fleet Scarabus.
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>>47213594

>So, what is the best way to fight them?

Weapons that leave nothing for them to absorb. Nids can only regain material that's still usable. A nid who's been flayed down to separate atoms isn't going to be going to be picked up any time.

That and well...nids can be outsmarted. They are not a stupid foe but they are not unbeatable on that front. The SOB on the Bhaal Campaign cost the nids vastly more than they gained because they used the terrain well and kept adapting to the situation rather than just assuming the nids would keep trying the same trick. The nids are adaptive, not precognitive. They change based on the foe, not what they expect the foe to have.
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>>47213594
The ways the Tyranid have successfully been fought usually involved just huge, slogging wars involving massive numbers. The Tyranids are not an enemy that can be beat with small skirmishes or tight combat squads, you need a massive army to hold the line, and thats pretty much all you can or need to do, hold the line. As the other anon said, fire and plasma and just incinerating the Nids as fast as you drop them, or incineration period is the ideal combat method, since you deny the Nids biomass to refuel their fighting force. Lots of big weapons are also good, artillery strikes, aerial or orbital bombings, viral or chemical attacks (but dont count on those, since the Nids adapt to chemicals and viruses fast) and lots and lots of guns. You can also try and attack synapse creatures, which are basically control towers for the hordes to stay in touch with the Hivemind, since being removed from the hiveminds influence reduces most nids into mindless, stupid animals, but good luck aiming for one Nid in an ocean of them, even if they stand out as unique. For the most cost effective method, you would need to lure or divert the Nids elsewhere, usually somewhere with Orks/Necrons/Chaos, just anywhere else, to make them someone elses problem. The Nids aren't impossible to beat in a battle, but without the diversion tactic, it's impossible to fight the Nids without spending a lot of resources or just killing the planet wholesale.
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>>47213647
>>47213656
But God help you if the Swarmlord shows up
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>>47213647
So the Hive Mind just reacts very well? It's surprising that normal humans could outsmart a Hive Mind. To clarify, is the Hive Mind one big organism, or is it the sum of all Tyranids? Just asking.
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>>47213604
I like how that bottom left Guardsman doesn't even have a look of horror, fear, determination or worry. He just looks disgusted.
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>>47213663

Well yeah but that's like saying 'God help you if St Celestine turns up'.

He's one of the big force multipliers of the setting.

>>47213667

It's...a bit unclear. A bit of both is likely most accurate.
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>>47204937
also the propelling of giant fucking mecha spiders climbing the hive walls.
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>>47213667
It's hard to explain. The Hive Mind is theoretically the sum of all Tyranids, but the fact that the Tyranids so regularly split and are directed by mere nodes instead of larger conduits of the hive mind suggests that there's varying levels of control and even relative independence of operation.
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>>47213667
The Hivemind is the combined minds of the whole of the Tyranid race, but acting upon the race like someone in an RTS looking from above. It directs the Nids, commands them (though it;s really very simple commands) and 'supplies' the Nids with their evolutionary weaponry. However the Hivemind is not just a single thing, each Fleet has it's 'own' Hivemind, and sometimes this causes Nids to devour each other as separate Hiveminds collide, at least until the separate Hiveminds recognize each other and then reform into a single consciousness.
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In game, 2 come to mind.

>Back in the early days of 3rd edition (maybe it was still 2nd ed? I don't recall exactly), I made the mistake of playing a Guard army down the length of the table.
>Guard get first turn. My Dark Angels get pasted. My Ravenwing bikes break, this creates a wave of break tests, which go badly. Pretty much my whole army runs off the table, leaving a single jump Assault Squad lead by a Captain.
> The Assault Squad just shrug, man up, and start jumping towards the Guard for all they are worth.
>About half make the enemy lines.
>Those 5 guys lead by a Captain proceed to kill 90+ guardsmen, several Chimeras, and a Leman Russ, before the suriving guard platoon manage to catch them in the open with the few remaining melta guns.

>Just after the 5th ed Space Wolves come out I started a new Space Wolf army. I decided to play against my buddies Assault company Blood Angels.
>I decided to use my Wolf Guard termies as a distraction, so I drop podded them into the middle of the table. They get charged by 2 units of assault termies. And win.
>The Blood Angel player is pissed, so he starts charging wave after wave of Assault Marines into this 5 man Termie Squad. The Wolf Guard just go into threshing mode, passing every "counter charge" roll they take.
>One extended spree of hideously lucky rolls later, the rest of my army shows up to mop up the few surviviors who survived charging the Wolf Guard.


In terms of fluff? Maybe the Siege of Perlia?
I do love Ciaphas Cain.
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>>47213707
>>47213698
>>47213681
So, the Hivemind is not singular? And it has separate nodes to lead fleets? I don't understand.
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>>47213792
The separate nodes are just the singular hive-mind splitting apart due to the fleets being separated from the vast. Its kind of like when you move away from an old friend, and see him again years later. You are strangers at first, and will be completely different from you used to be, due to experiencing different things on your own, but spending a little time with them and you mingle back into your old friendship, since you are both the same as you used to be at the core.
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>>47213792
I think the other anon has it wrong. Any nid linked to a synapse creature is part of the hivemind. Those away from synapse creatures must act by their own programming.

The hivemind itself has been shown to be a very singular "we." For example, when the psyker accidentally connected his mind to it.

>>47213826
Can you source that? I haven't seen any indication of fracturing hiveminds; so long as there is a synapse creature, they are connected as one.
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>>47213847
>>47213826
So, the synapse creatures are like cable for the mind itself, yes? If synapse creature is killed, then whole fleet is dumb, yes?
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>>47213826
For example, it flat out says that "hive fleets being separate entities was theorized, BUT the truth is they are all just one."

>>47213867
Correct. The slaying of synapse creatures has been the victory to more than one battle against the nids. Although, I wouldn't say "the whole fleet." Synapse creatures work within a certain range. You can cut off whole swathes by slaying the main synapse creatures, but they usually have more throughout the bulk of the hive fleet. Killing those that are planet side doesn't mean the ones still in space stop working, you know?
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>>47213893
>>47213847
Im going off what another anon said in another thread, he mentioned moments where Nid armies would attack each other because of their different Hivemind signals until the hiveminds rejoined into one after recognizing each other
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>>47213893
Ah. So to fight them effectively, you must adapt thy army as the war progresses? First, try to outgun the swarm, then get to hunting the synapse creatures?
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>>47213929
>anon said
Well that's not very reassuring. Well, maybe at one point in 40k's long history that was true, but that does not fit the current nid rhetoric at all. Even in 5E they are described as a connected, despite the variations in combat strategies.

As for attacking themselves, notice that the hive fleets welcome even the Ymgarl genestealers, despite refusing to return their biomass into the hive fleet. After devouring a world, the nids kill and consume themselves - sort of like packing biomass for the next battle - and that freaks out the survival instincts in the lesser nids, but straight up attacking another hive fleet seems bizarre and inconsistent - on top of futile, since a nid eating a nid leads to no loss of biomass anyways.

>>47213967
It really depends. Slaying the synapse creatures is certainly the easiest way to win, but noticing the Imperium is targeting them, the nids are making it harder and harder to single them out. Also, to really "beat" the nids, you need to deny them biomass. You can kill 99.9999% of a hivefleet on a single world, but if you lose, they just reconsume all the biomass plus the world's and move on without losing anything. However, flat out stopping them completely, and preventing them from reconsuming their loses, is an actual, permanent loss for the nids (unless they come back later and finish the job).

In line with the latter denial, see >>47213604. One fortress was so manned and well defended (plus titans) that the nids couldn't eat, couldn't win, and ultimately fucked off because they were only losing biomass in the attempt. I suspect Scarabus was a smaller fleet and didn't have the overall biomass to adapt to the fortress and beat it, thus its crushing defeat (nids usually start with heavy losses, then adapt and start winning).
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>>47214023
originally the nid on nid occurences were a way to spread positive adaptions between fleets, crushing the two smaller fleets to make room for a bigger third one that has the pro's of both individual pre-cursor fleets.
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>>47214057
Whatever the case, it won't be because it doesn't immediately recognize another of its own hivefleets. Even the 2E and 3E codices outlines the nid race as a single entity spread over light years of space controlled by one mind.
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>>47214057
Hey, I found the thing you were talking about.
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>>47214089
Most likely explanation is that what the imperium sees as 2 fleets attacking each other is just the 2 fleets exchanging genetic material and possibly testing out the tactics they have learned while fighting separate enemies.

As for favorite fluff battle, is has to be fall of shadowbrink. First battle between tyranids and chaos daemons that they actually went into, and that's a match I've been waiting to see.
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>>47214131
Ah, anon, you have the exact piece of fluff I was thinking of, thanks for that. So no real tyranid civil war, just exchanging data
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>>47212797
Okay 6am anon here sorry lads Internet decided to fuck me today and didn't even use lube but let me get into the story. Walked into my local GW one day just looking for a game and shenanigans and saw a few kinda newish looking players coming in. One was playing what looked to be Space Marines and the other happened to be playing Guard and he looked like he was getting hammered... by a dreadnought that was going across the board like a FMC.
>lolwut.jpg
Ask the kid what model it is
>Oh that's just the demon prince Belakor I'm proxying him.
>Dreadnought =Demon Prince apparently.
After there game I ask the kid if we could do a quick match maybe just a thousand points. He agrees and I bring 2 tac squads,a Libby,a unit of my deathwing and my ven dread. He brings what could possibly be described as one of the worst looking armies ever. Half if his CSM are actually Ultramarine models the other half are what would happen if you spilled 20 different kinds of paint on a model. He brings a rhino,two squads if CSM some Chaotic terms and of course the Demon dreadnought himself,Belakor.
Cont.
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>>47191080

Battle for the Pandorax system I think. Sizable, dirty tricks, death world, catachan + guard vs Abaddon.
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>>47214258
I put the Ven dread and deathwing on the left side and the rest of the army on the right. He also does the same putting his Prince facing off against my left side with some terminators for support. This is where I get devious. I decide to use my left as a distraction while completely flanking and surrounding his right putting dread and deathwing in ruins so if the daemon prince gets close we'll get to go first. He flies right up to me with Belakor turn 2 not as cocky as before as before because his termies got rocked by mine the turn before and since I managed to deny his invisibility and after shooting all of his CSM (to limited effect since I had given my advanced squad a 4+ invuln with my pysker to protect them from his meltas) he announces he's going to charge. Belakor first and only demon prince of Chaos Undivided .... dies after taking three heavy flamer overwatch hits and then getting killed by a dreadnought in close combat because the fucker forgot to bring frags. On right I activate my master plan meltaing his Rhino to death and killing most of his squad inside with the explosion while the rest of his men on that side get boltered to death as they try to find a way out of the killbox. To his credit though he didn't give up and he gained his handshake of respect after only admitting his defeat after his termies died.
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>>47208693

You're confusing autists with retards.
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