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Mecha Space Pirate Quest XV
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Welcome back, to the fifteenth chapter of Mecha Space Pirate Quest!

As always, you are Admiral Roarke Susan Starwind of the Iron Kestrels space pirate fleet, master of the starship Rhinehawk, and pilot of the terrifyingly crit-prone Knuckle Kaiser.


Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG

The new pastebin contains the stats for non-Kaiser mecha you've met. It's somewhat incomplete right now, due to spending most of my focus on statting the Bluegill and (shockingly expensive) S-Betta.

Last time, you discovered the monster waiting for you on the mining asteroid of Suleiman 1, the UJCIDF prototype Tarrasque, confirmed with Samantha that something is rotten in SOUL Force, and had a conversation with Fatima that, for once, didn't leave you with a headache. You also sent the Master Harpy trio ahead with a dozen of the Iron Kestrels' Bluegills to secure the colony itself.

Today, you drive the Green Skulls off the colony completely, and straight into hell where they belong.
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>>47140268
Lets make sure that the team we send to clean the colony keeps a couple green skulls alive so we can find out where they stashed the mech
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A note on Bluegills. Yours, by the way, come from the Stone Soldiers, who programmed theirs to use several different weapons and armed them with the expanded thruster portfolio featured in the Bluegill Joe simgame, as a mark of their self-proclaimed elite status. UJCIDF Bluegills are slower, and almost always use a sword in place of the mace.

You may have noticed that Bluegills are both considerably sturdier and less expensive than Harpies, and might furthermore be wondering why pirates use Harpies at all. There are two main reasons.

First, the CP cost of a Harpy is what you would pay to build one from scratch. Pirates almost always convert their base Harpies from civilian Sparrows, and so pay only a fraction of that cost per Harpy as the Sparrow provides the jet transformation, thrusters, and the entire body.

Second, the Harpy has two minor defensive advantages. Firstly, it's faster in jet mode and can run away if it needs to. Second, and this is something your melee-focused main mech hasn't had to worry about, ranged attacks are not automatically called shots and instead strike a random location on the target when they hit. Bluegills have 6 locations, Harpies have 8 due to possessing wings. As a result, the damage a Harpy takes will be slightly more spread out...but in the end, a Bluegill ends up being sturdier.
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I also mildly buffed the S-Betta's electric pilebunkers from 4K to 6K, because 4K no AP is pathetic and I like the S-Betta. It's a ridiculously expensive machine, even by SOUL standards, but incredibly hard to detect when cloaked.

>>47140316

Acknowledged, Miles and Richard know to interrogate a few of them to find out about the Tarrasque...but you can't ask them to actually spare them. Once they're done, anyone who's a Green Skull is getting a bullet to the brainpan.
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So, you're retroactively getting the Advanced Sensor Package upgrade. Do you want anything else with it? Both the Target Analyzer and Sensor Range Advancement are good, solid choices.

Secondly, are you keeping the Morgan II and Warmouth frames you wrecked, or scrapping them for 14 more CP?
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>>47140546
Both.

And Keep them. They will be given to up and coming aces.
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>>47140546
Keep them and bring them to Karen see if she thinks anything is worth adding to our mech and if not we can give it to someone else
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>>47140546
How long would it take to get the Morgan II and Warmought repaired?
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>>47140546
I'd cautiously go for both, but I can't recall at the moment how much CP and space we have to spare.

Keeping both mechs would probably be a better investment. No sense in scrapping perfectly serviceable machines.
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>>47140476
Wasn't asking them to be spared vut make sure that we grab a couple of uniforms from them they could come in handy
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>>47140590

That depends on how much the Knuckle Kaiser and Bluegills get damaged in upcoming battles. By the way, the Osano-Wo is literally a Morgan II Custom, while the Archen is quite similar on paper aside from wildly different weapon loadout and special systems.

>>47140683

You will have plenty of those, fret not.

>>47140571

You're three points shy of affording the ASP and both of the other sensor upgrades. You have 17 points banked (since the consensus was to keep the Morgan II and Warmouth), getting all three would cost 20 CP.
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>>47140769
Lets just get the scanner then

Posting our mixtapes like always https://drive.google.com/file/d/0B6iimHE85EZZWjJCLXRLem1mQ2s/view?usp=drivesdk
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>>47140769
ASP first then, since we already have full specs of the Tarrasque. Unless they've modified it while we weren't looking.
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>>47140546
>Target Analyzer
I feel it's it pulls it's weight more than sensor range. Especially if we can fit Miles with the extra ranger. We'll be able to prioritize servos on non-stock mechs (aka bosses). Last time we already saw how amazing that would be by destroying the Morgan's missile pods on accident.
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>>47140546
Range up is needed for better coordination.

Also, I just remembered that the skull brothers were talking about the captain looking for females if I recall. Likely to pilot the Tarrasque or for something. If we get a good disguise like a suit from a green skull we could likely sneak in with the Big Zam's 'proper' pilot.
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>>47140811
That should have been SRA, not ASP.
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>>47140803
Just realized there was a duplicate on that hears the real onehttps://drive.google.com/file/d/0B6iimHE85EZZdTkwcHVxT2ZxWXc/view?usp=drivesdk

>>47140830
We can bring Fatime since she was originally going to pilot it
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>>47140812

Things like this (and the fact that even Mega-Heavy Armor with SP 11 does NOT stop a 6K AP fist from doing at least 1 Kill of damage on its first hit) are why I almost suspect Roarke could solo everything.

That was a fantastically lucky series of rolls. Those weren't Missile Pods, by the way, which are a pack of 6K missiles. The Morgan 2 had three Fire-Linked Heavy Missiles like those the Bluegill can equip singly, with +2 WA and 12K damage.
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>>47140546
Target Analyzer. Just a question but can it see things like if a weapon is twin linked? Just an afterthough from the Osano-Wo fight.
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>>47140897
What makes you think we can trust her not to attack is with the Zam?
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Hm. Fairly divided on the sensors, I see.

http://www.strawpoll.me/10156423

Our old semi-reliable standby will give us the answer, surely.
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>>47140897
That was the idea. Either way we'll need to know the lay of the land and where they could store the thing as well.

Also, got a weird idea of Oda piloting the Knuckle Kaiser with the heavy flail to make it seem like we are on the field and far away from their operation. But yeah, should definetly keep the two mechs for some possible mech upgrades for our buddies. Give them more room to grow than their master harpies.
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>>47140935

I'll hesitantly say that yes, yes it can.
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>>47140954
>no option for neither
>no obligatory Magnetic Grapple Hook waifu option
Shit poll, dude.
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>>47140946
We make her swear on her honor and her faith that she wnt foght us or pull any funny business at the exchange and we'll let her have better quarters and more freedom to roam the ship plus we'll look better in her eyea if we save the ship she cares about
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As a side-note, Richard Thorslund is getting on my nerves with how irritating his Master Harpy is to stat. Missiles have weird rules in general, and the fact that as a secondary meleeist he should by rights have a handheld sword or mace backup to his plethora of rockets makes statting it a pain, but I'll get it done.

Mohammed's is easy because as long as he has a cannon and a sword he's set.
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>>47140998
How about we, or one of our crewmen, goes with her when she hijacks the Tarrasque, so if she tries to kill us, she can be threatened into compliance.

Also, before we give the Tarrasque back or something, how about we strip it of nearly all of its critical components so none of its defensive or offensive systems work? Leave nothing but propulsion, use those parts to upgrade our mechs, and we can sell the thing back for goodwill or dosh.
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>>47141038
Well, with the two mechs we got, it shouldn't be hard to put the missiles and stuff on his master harpy to the other one and having it's armor fitted with bits from whatever we can salvage.
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>>47141058
I just want its projector field. That shit is intense.
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>>47141058
I was thinking have us and the designer go with her, possible Karen too
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Or howsabout we wait for what our team learns first? Instead of risking them outside their mechs.
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>>47141094
Why would you put non combatants with her. She already said she knows her way around a mech. It would be safe to say she's got some basic combat training as well.
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>>47141094
Would probably be best to just have Roarke and Fatima. Roarke can sweet talk and we can use simple facts and the like to get pass people who can tell if we are lying.
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Wait, why exactly would we need to bring Fatima with us instead of any other female pilot?
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>>47141120
Thats why were having them interrogate the Green Skulls

>>47141123
The doctor and Karen are incase the Green Skulls did something to the mech that could lock us out
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>>47141154
Thats a big what if there and chances are they wouldn't want to mess with the machine too much. Besides, that opens up the issue of getting them out when things get heated or heavens forbid a hostage situation.

Do not throw civvies, especially our best specialists into the line of fire. If need be we could use the Betta to piggy back comms or something.
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>>47141058
>>47141093

You can copy its systems without directly ripping them off the Tarrasque, you know. I'm keeping the projector field in mind as a future upgrade, along with something special that was hinted at in a very early thread and has been brought up multiple times since.
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>>47140975
So can regular sensors pick up on non visual? Like if we LoS a mech by hiding it underground or behind a building. The target tracker would cut out?
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>>47141240
Cant wait till we can finally buy the punch fists and I even got the perfect name for them, the Polaris system
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By the way, a note about going to the asteroid with just one mech.

Your mechs, generally, have room for one pilot. They can fit a single passenger on their lap and take a penalty to all combat and piloting rolls, and maybe squeeze one or two more into the storage compartment (which is extremely uncomfortable and stuffy for anything more than a short jaunt). Battle mecha are not APCs, and not equipped to carry a party in any sort of comfort.

Pic related, not the S-Betta.

>>47141150

Why do you need a female pilot for the Tarrasque at all?
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>>47141240
Do we even have space aboard the Rhinehawk if wanna keep the Tarrasque?
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>>47141321
>Why do you need a female pilot for the Tarrasque at all?
Well, just about all our male pilots seem inexplicably melee-oriented.
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>>47141270

Yes. Regular sensors are primarily visual-based. Let's say the Master Harpy Longshadow and the Osano-Wo are playing a rousing game of paintball. To avoid Miles' sadistic streak and sniper cannon, Yoritomo hides behind a big rock. With standard sensors, Miles wouldn't be able to spot him unless she moved and got LoS back. HOWEVER, if the Knuckle Kaiser with its ASP was watching, it would see the heat trails from the Osano-Wo's sensors go behind the asteroid, and also detect Yoritomo's lifesigns and the big metal lump of the Osano-Wo.
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>>47141321
Then we better just go with Us and Fatima

As for the female pilot I think people just got confused about whh we wanted to take Fatima
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>>47141321
No reason in particular
>Pic "unrelated"
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>>47141380

It may be because I've mentioned Galbadie collecting girls with good HMIS compatibility repeatedly, and they're assuming that it's because he uses them as pilots. However, all of the Green Skulls' pilots you've encountered and heard the voices of so far have been male.
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>>47141380
But why even take her at all?
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>>47141417
Because she's familiar with the Tarrasque and can help take over it?
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>>47141417
Win browny points with her so she will either betray her fiance when he double crosses us or at least talk him down, plus she is an and can do damage to the greenskulls while the rest of our aces are fighting
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>>47141380
But why DO we need Fatima? Override codes aren't locked to her yet, since she hasn't been in it yet; and since she hasn't been in it yet, she won't be able to pilot it much better than any other notable pilot in our crew.

Unless you're trying to do it as a gesture of goodwill to get on her good side? In which case why not simply bribe her with the chance to get her hands on it and go wild on the Green Skulls that tried to take it from her, on the condition that she swears to leave it in our care after until such time as the exchange takes place - noting, as we do, that even with the mech, she wouldn't be able to leave the colony without an actual ship anyway?
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>>47141450
>>47141453

>>47141480

Said what I was going to.
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>>47141375
That make the Big Bomb The Big Zam plan viable then.

Make some noise in the colony where we have buildings. S-Betta gets a bomb from Karen or a harpy fusion core. Use it's stealth to place beside the Zam. Explode it and destroy the projector field in the process. Hopefully damage some of it's armour. Osano-Wo and Knuckle Kaiser come out from underground subway OR from roof of buildings. Hopefully we get initiative as the crew inside the Zam is disoriented from such a close range explosion. Use called melee shots to focus down the head. All the while S-Betta cloaks away and runs away to lose LoS. We can pump out 12 (8 punch, 4 sword) melee for every 2 shots the Zam has. That's enough to get rid of it's Head + Particle accelerator.

Not only are do we have amazing dodge chance but we can also parry twice the particle accelerator twice. It can't aim it's shot so we have a 1/6 chance to get hit in torso. Even then Osano-Wo and Kunckle Kaiser have enough time to LoS.
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>>47141480
The goodwill thing was pretty much what I was going for and was what i said in >>47141453
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Some hours after sending out the Master Harpy Trio with a dozen Bluegills, you receive a call from the station. You've gathered the Cohens, Doctor Duncan Clancy, Avi, and Samantha in the mess hall for a strategy meeting, and also sent word to have Fatima brought out of her cell and escorted here. You've given explicit instructions to be polite, but firm with her, and under no circumstances to let her grab anyone's gun and go on a rampage.

Miles' cheeky voice resounds from your PC, "Not a single casualty, boss! You should've seen me! I'm unstoppable in this thing, a goddess of war! A! FUCKING! GODDESS~!" She whoops obnoxiously, several times, "There were a dozen of them, wonderful odds~"

Avi interrupts Miles' cackling, "Um, Admiral, I was on the radar earlier and I found that cruiser. Apparently it's parked on the other side of the asteroid directly across from us. I also asked Doctor Clancy if he had a blueprint of the mines, and put it into 3-D form for analysis." He coughs, "Also, I ran some numbers based on the sensor readings of the remaining Green Skulls ship. With the dozen on the colony accounted for, assuming standard twin-bay configuration of the enemy ship they can't have more than 36 machines left. 26 would be a more realistic estimate."

Avi displays a rotating view of the asteroid on his PC, a misshapen lump of rock with the tunnels and mines displayed as glowing blue lines, "So, you can see that there are a bunch of large valleys and canyons the Tarrasque could fit in...but almost all of them have these little side passages it's too big to get inside. Most of them could fit the Knuckle Kaiser or any of our smaller mecha..."

"Knuckle Kaiser?" Samantha frowns, then smacks her forehead, "Right, the Black Ogre. Knuckle Kaiser, that's kind of a fun name. I keep thinking of it as the Black Ogre, though, because that's the official military designation."

[Continued]
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>>47141507

The Tarrasque isn't on the colony, it's on the asteroid, otherwise you would have run into it already. You probably knew that already, but people have been getting the colony and the actual mining asteroid it's floating next to confused.
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>>47141480
Because she is likely the best option for piloting it in general. So long as she has the skills never being in the actual thing is not a issue. It wasn't for us and Jesus still blew off limbs with his new suit. By the sounds of it, the Zam is on par with her style and prefernces so it's a good fit.

She'd also work best for our espionage buddy since her beligerant nature makes her ideal for a prisoner/hostage. Threats that she'll never see her father again, having us keep an eye on her, and all that would work since she'd be that easy to rile up. Any of the others would likely have to feign it, but with her, we don't and thus any sort of trickery involving her won't be required.

In short, the prisoner of battle and pillage would make the best actor for a prisoner of battle and pillage.
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After were done with Suleiman lets make sure to go visit Red Siren and make sure shes safe, plus find a wise old martial arts master to teach us and get up those hand to hand stats
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>>47141711
Sooooo Master Asia?
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>>47141753
I was thinking Mr Miyagi since were a walking 80s reference, but that works too
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"Knuckle Kaiser, the autocrat of fists!" Karen explains, "Just like Roarke, it expresses its blazing, manly spirit through its powerful, shapely arms, and strong hands that can easily lift a woman's soul..."

"A-HEM." Avi interrupts while Samantha and Karen are nodding in dreamy agreement and staring at your arms.


The chubby helmsman grumbles and rubs his temples, "My point is, in terms of battle strength, we roughly outnumber the remaining enemy two to one. Um, apparently the whole botched scouting mission thing helped, apparently you and Captain Oda blew up a bunch of Harpies inadvertently when you cracked the airlock with fusion mines."

You remember the bag of reactor cores and Yoritomo gleefully perforating them with bullets, and decide that 'fusion mines' is a very kind way of putting it.

Fatima arrives, hmphing at her guards and the rather bewildered Yoritomo escorting her before taking a seat directly next to the head of the table. Next to you, in fact, which earns her a rather amused glance from Samantha and a slightly scary shiny-glasses glare from Karen.

Avi gestures to Doctor Clancy, "Now, why don't you tell the Admiral what you told me?"

The burly scientist starts to light up a cigarette, and wilts as Fatima glares full-strength at him, putting it away, "So, I looked at the specs of your machine, boss man. Seems I underestimated you a little. Now, I don't know who built it to exert such ridiculous PSI per finger..." Karen perks up and looks rather smug, "...Or who was responsible for the armor-piercing drills. Or these gripper things. Anyway, uh, if you can get through the shield projector, your Kaiser should be able to pierce the Tarrasque's armor. Somehow. Since when do pirates have this kind of thing anyway!?"

"Since ME." Karen replies, with a smugly kittenish expression.

"Right. Cornelius here has shown me around, and there are a lot of things you could do." He begins listing them.

[Continued]
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So what do you suppose people will be calling us once rumor gets around that we CQCed the Tarrasque?
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>>47141918
Fist of the (planet were from), The Man with the Iron Fists, Cool Hands Roarke, Knuckle King, the list is endless
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"You could steal it. Those pirates might have had the access codes to get into it, but I don't think they have the time or the UJCIDF technical expertise to change the locks. You could blow a reactor core inside the cockpit, somehow, which would render it useless until repaired. You could have a Bluegill with a Heavy Missile or Impact Mace knock out the shield so that your heavy armor-piercing units could pummel it. You could set mines and damage its legs to keep it from flying or running. I personally like using Epoxy Guns to keep it from turning and aiming the main cannon at you while you jump it from behind...but I ain't in charge so I don't make those calls. What you do and how you do it is on you."

"I could pilot it." Fatima helpfully suggests, "I'm an excellent shot and have been using similar machines since I was a small girl. Mecha are a refined hobby and well-suited to noblewomen with strong dispositions."

"Don't shoot my Roarke!" Karen glowers at Fatima across the table, and Fatima glowers back.

"I would not! As it stands, I will be going home if Admiral Starwind is an honorable man, why risk that when I don't have a ship?"

"Because you're a crazy bitch." Karen mutters.

Fatima bristles, "At least I don't dress like a-"

"GIRLS. Strategy meeting. Tarrasque. Asteroid. Focus." You whack the table with your palm loudly enough to cut through their catfighting. "We're going to..."

>[We're going to...what, exactly?]
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>>47141958

Roarke comes from the colonies of Io, one of Jupiter's moons and the seat of Bucephalus Heavy Industries.
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>>47142009
Were gon a steal it, but bring the bomb as a back up if shit goes fubar

>>47142021
Then the Bull of Io would be the best nickname
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By the way, if you take one mech and try to infiltrate (actually infiltrate on foot, not just sneak around with the S-Betta), keep in mind that there are between two dozen and three dozen Green Skulls Harpies left. Some might have stayed with the cruiser to deter boarders, but there are definitely some on the surface. Also while I hate to deter people's ideas, keep in mind that the Green Skulls' pilots probably know each other fairly well. A few dozen people you see every day isn't that far above the average number of kids in a classroom, and generally speaking you know when a new kid shows up.
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>>47142065
Would the Betta be able to sneak in though
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>>47142009
>but almost all of them have these little side passages it's too big to get inside.

I thought we didn't have any epoxy guns on our ship? Something about how we would have gotten them if we started with a gun focused mech.

I'm voting for the ambush. Preferably with the bomb that way we can take the shield down quicker.

Just to clarify if we hit the projector with any damage that can ovewhelm its auto-parry then it just dies? If that's the case then S-Betta swinging the mace with a sneak attack should be enough as well.
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>>47142009
The tarrasque is going to be the biggest problem. If we can take it out or steal it from right under them, we could easily mop up the enemy. Fatima would be the best shot as it were for the machine, but we should go with her.

Any of the green skulls who were interogated, get their suits make them Roarke size and we could infiltrate the place. We can have Oda pilot the Knuckle Kaiser with the impact mace to serve as a focus for them along with our ship. So long as they assume we are on our ship, they will likely not focus inwards.

Of course, we could also use the tunnel system to try and sneak in, but that could end badly if they manage to sound the alarm.
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>>47142009
Primary plan: Fatima comes with us in one of the mechs to try to steal the Tarrasque.

In the event things go south, or they're smart and have someone in the mech at all times, we have Sam cloak and lay mines to damage its legs (or, if that counts as an attack for the purposes of dropping her cloaking, just pass her an epoxy gun to bring along before deploying) while Miles stands by at maximum range to distract the pilot with a protracted sniper duel (where hopefully neither side will land a single hit).

Meanwhile, we sneak up using our ASP to maintain cover at all times and pummel its head in once its immobilized.

Bluegills and everyone else also on standby, in case things go really, really fucking south.
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>>47142009
Lure it into a trap placed by the S-Betta to disable it in the upcoming battle?
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>>47142089

Yes. The Betta would definitely be able to sneak in. However, that's one mech. If something goes wrong, you have one mech against the Tarrasque and however many Harpies there are.
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>>47142009
If we can equip our bluegills with 5K swords. We can have them bum rush with us to take down the head. They won't die in a single turn since their torso needs 5 hits (With 360 AOE weapon) before it dies. They also have a shield to parry. They can retreat if they take too much damage. Not to mention ranged attacks can't actually "Aim" at servos. The numbers would force the Zam to use the 360 instead of the particle accelerator.
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>>47142092

What I said was that if Roarke had been focused on guns his mech would have acquired a personal Epoxy Gun early.

Red Siren was kind enough to provide the standard Bluegill armaments she picked up along the with damaged Bluegills, to make up for the fact that most of them were missing limbs or heads when you received them. So yes, theoretically you could give every last Bluegill an Epoxy Gun.
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>>47142140
If Sam can drop us off safely with no one seeing and we fet into the Zam then were golden

>>47142106
Lets not give him the mace since we have an mo for going with no weapons so that might tip them off, but lets make a prerecorded message to make them think were still there
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>>47142092

Oh, I almost forgot to say. If you hit the I-Field with any damage that can overwhelm its auto-parry (7K+), the shield flickers out for two turns before it refreshes. To take the shield out permanently, you would need to do 6 Kills of damage to the shield system itself, contained within its Pod servo.
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Okay so people can we just disable it? It seems a lot of us are getting too caught up in wanting to steal it where it may be affecting our plans.
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>>47142202
How strong is a gamma bomb and how long does it take to make
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Why the fuck are we trying to go in solo and steal it? They're obviously going to be guarding the prototype doombot, and they're obviously going to recognize us if we just put on a uniform and walk up like "HAI GUISE DON'T YOU LOVE BEING GREEN SKULLZ"

It's like you want us to get caught.
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If we came at the Tarrasque from above or below wouldn't it be unable to shoot at us because it doesn't have arms to aim its weapon with?

I mean, it seems like a really shitty design to have the guns the way they are.
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>>47142202
>A-Particle Screen Projector (Pod)
I-Field?
We can focus down the pod then. A single punch is enough to blow it up from us. We have 8 tries to kill it in a single turn. After that we can focus on the head. Just so Nobody gets one shotted by accident. Then the rest of our blue gills and lieutenants can "safely" jump in and deal with the Green Skull reinforcement.
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>>47142282
Your right anon, we should shave our hair off to not tip them off
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>>47142249

150K and several days. You could also borrow a Strike Missile off the Yamato, since it's the same thing with a different name and a propulsion system.
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>>47142247
Stealing it would be ideal, since it gives us an additional weapon. But we should be prepared to fall back to disabling it as a backup.

>>47142285
It has thrusters, and can perform sustained flight. Presumably this would allow it to aim in whatever direction it pleases as long as it is airborne, even if it takes forever to aim since it turns like a cargo freighter.
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>>47142309
Could the Berreta theoretically cloak herself and the bomb then drop it on top of the Zam
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>>47142325
>It has thrusters, and can perform sustained flight. Presumably this would allow it to aim in whatever direction it pleases as long as it is airborne, even if it takes forever to aim since it turns like a cargo freighter.

All you need to do is fly up and grab onto its legs or the top of it and it couldn't shoot you, and it couldn't maneuver to shoot you cause you're holding onto it.
>>
>>47142304

Slang term for a force-field type shield system.

Also, no. The Pod rocks 11SP armor. The first hit would do 1 Kill, -1SP, the second hit would do 1 Kill, -1 SP, the third hit would do 2 Kills, -1 SP, and the fourth hit would do 2 Kills, -1 SP to finish the shield off. You could do it in a single turn, except that you have to move into melee range (or be sitting in a tunnel waiting to ambush it) and you'd better hope all four attacks hit...and even after that, it still has its particle accelerator cannons.
>>
>>47142351
So Wong. Can the Tarrasque fire straight up and down?
>>
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>>47142330

A Strike Missile? God no, one of those things is bigger than the Betta!

It could, however, hug a net full of 'fusion mines' against its chest to cloak them and drop it on the Tarrasque's head.
>>
>>47142336
This is true. Its defense consists primarily of sniping you while you're still far as fuck away. Pinning its legs would definitely be a viable tactic if we manage to close, as long as afterwards we can tear through its armor before its AoE chips us down.
>>
>>47142412
Well that can take out the shield and give us a chance to run in and smash the cockpit
>>
>>47142410

Yes. At least within the confines of a system where one hex is 50m wide. However, if it's grappled or immobilized, it can't turn to fire the main cannon in any direction but the one it's facing.
>>
>>47142330
Too much power. We wouldn't get any CP from the Zam. No new tech to research and increase our current armoury. She should just bonk the Zam to take the shield down.

>>47142351
God damn. 11 SP too? Well. I think If we have Osano-Wo with us then it's fine for us to focus the Pod down. The particle cannon "CAN" kills us in a single turn. It'd have to get past our dodge/parry twice though. That's why I wanted our blue gills on top of the Zam with us. Force it to have more incentive to use the 360 weapon attack instead of the particle cannon. Since we have epoxy guns then even better. The Zam won't be able to aim at us if we flank it.
>>
>>47142426

You don't have to do the pinning yourself, for once. After all, you have Bluegills with epoxy guns, and the Tarrasque pilot would need to roll Mecha Fighting at DC 18 (with a -7 penalty for the Tarrasque's clumsy bulk) to get free.
>>
>>47142439
So if we grappled it from below it couldn't shoot us?
>>
>>47142467
>Wide-Dispersal Particle Accelerator Defense System (Torso): Range 400m, WA+1, 4K, Wide Angle 360-degrees (hits all targets within range surrounding it), 39.9 CP, 18 Spaces, 2 tons
Somewhat less threatening, but still noteworthy, especially if we're considering bumrushing it with Bluegills.
>>
>>47141918
Colossus Slayer. Leviathan Nemesis. Steel Scourge. Clawed Devil. The Kestrel's Iron Hound.
>>
So, would it be correct to say that the general consensus (or at least enough support to avoid getting me lynched) is to cause a diversion to draw the Tarrasque into a kill zone, drop a bag of fusion mines on it from above with the S-Betta (which promptly flees while Samantha expends Luck to avoid any attacks from it) to take out the shield, then have your Bluegills shoot Epoxy Guns at it to keep it still with its main cannon facing away as the Knuckle Kaiser and Osano-Wo assault it from behind and tear at its armor?

If so, how many Bluegills do you want to bring? Once it's grappled, they'll engage with their maces and retreat if the 360-degree beamspam damages them enough to put their lives at risk.
>>
>>47142580
But look at the picture of it. It literally can't shoot above of below it.

If you work ONLY with crunch instead of incorporating crunch and fluff you get some weird shit.
>>
>>47142580
Blue Gills have nothing to fear. Can't really take them down lethally apart from two lucky crits on the torso.

3 hits on their head. 4 On their limbs. 5 On their torso. Not to mention they have 6 SP shields to parry with as well.
>>
>>47142590
A little less then half, we still have the harpies to deal send the rest plus the scimitars to fight them
>>
>>47142590
Eh sure. About half? Just to be sure the harpies aren't flanking.
>>
Where'd the master pastebin go?
>>
>>47142590
5 Is enough. That's 10 tries with epoxy shots. Send the rest to meet the Green Skull Harpy. Miles already said she can handle a dozen on her own. Now she has Mohammed and Richard to back her up. Make sure they engage away from vision range of Tarraque. We can't have them get hit if it decides to do a 360 attack.
>>
>>47142612

The legs are flexible and it has a powerful thruster array for balance, it can lean backwards and forwards more agilely than you might think. I'm pretty sure the original one was blowing up GMs near its feet in Mobile Suit Gundam 079, too.
>>
>>47142580
If it's only that, we will take 0 damage from it due to our officer armor. Really, if we can disable the pack and prevent it from swirving about we could win on our own.
>>
>>47142613

If they take an Epoxy Gun, they sacrifice their shield and their default ranged weapon for that mission.

Jovian mecha, as modular and versatile as a pile of legos!
>>
>>47142654
>keep saying grapple it from it's blind spot

>keep getting told it can rotate

for fucks sake, forget it.
>>
>>47142663

Any attack of 4K or more can pierce Officer Armor.
>>
>>47142651
If we can have 3 on perma epoxy duty. Two on stand by incase the 3 get damaged too much. That's still 6 epoxy shots per turn. We just need to tag it once.
>>
>>47142686

If it's grappled, it cannot turn to fire the big gun at you unless you get in front of it, because physically turning around counts as movement. However, it can thrash around enough to use its AoE attack. Rule 0.

This is partially because just grabbing it from the top or underside isn't a very effective way to grapple it, so you can't just stand directly below it and go "lol no attacks for u get rekt".
>>
You put your plan into motion.

The Rhinehawk's sensors find the Tarrasque roughly equidistant between the colony and the location of the enemy ship, slowly making its way towards it along a steep canyon with walls taller than it is. Fortunately, it's not underground. Up close, it's a big, ugly thing, with a flattened, domelike body ringed by beam projectors, with a few more on the underside for pilots who try to get clever and attack the belly. It has a sloping, flattened 'head' surmounting the mouth of the biggest, meanest cannon you've ever had the displeasure of witnessing, with a pair of small fins that make you think of eyebrows on top. The cockpit is set directly into the torso, acessible from both above and below. Perhaps the Green Skulls didn't anticipate they would need more than the half-dozen Harpies they have covering it from above, ranging roughly a kilometer away from it in any direction. Two to the rear, two in front, and one to either side. More likely, though, the Green Skulls' Bosun is simply running short of Harpies.

Fortunately, it's walking, making it much slower than your own mecha, and you're able to land with the Knuckle Kaiser, Osano-Wo, and five Bluegills equipped with Epoxy Guns in a stretch where the canyon intersects dozens of small mining shafts just large enough for a single mech to walk through. They turn out to be smaller than expected, and you have a nervous several minutes where the Knuckle Kaiser can't fit into any of the tunnels before you find a suitable one. Finally, you give the signal.

The S-Betta, lurking well in advance, waits until the front-right Harpy passes it before it pounces. It lets it get some shots off with its cannons, squalling for help over the radio, before it skewers its microfusion reactor and hurls it upwards into space, where it explodes into a brilliant ball of emerald plasma.

[Continued]
>>
>>47142990
Time to blast out our music, lets do either Back in Black or Don't Fear the Reaper
>>
>>47141918
the zim-zam flim-flammer
>>
>>47143053
I vote back in black.
>>
>>47143053
Maniac seems like a fine song for when we dismantle a titan of steel.

Back In Black seems fine too dunno if this is the scene Wong was saving it for.
>>
>>47143126
Maniac is good for this one too, this might be the one he saved Roundabout for but who knows
>>
Rolled 5 + 1 (1d10 + 1)

>8,6,1,2,5,8 Awareness rolls

>4,3 Miles' hit location rolls, she got an 8 to hit with both shots and it failed to dodge either

It goes undetected, causing the six remaining mecha to halt in their tracks.

...Which is when Miles springs into action. Given strict orders to destroy only the front-left Harpy and then fly away as fast as possible to the Rhinehawk, shooting at her pursuers as she goes, she pops the Harpy twice at the center of mass and retreats as its torso and microfusion reactor explode. The pilot doesn't survive ejection, but has time to call for help.

The four remaining Harpies streak by, unknowingly passing the cloaked S-Betta in the air, hugging a bag against its chest. The Tarrasque rumbles forward on its oddly chickenlike legs, a spherical golden glow appearing around it as it marches confidently forward.

Samantha lets the bag drop, and it clunks down right on top of the bubble, starting to slide off before it explodes in a glittering blue-green fireball. Between the shield and the Tarrasque's armor, it emerges unscathed from a blast that would melt a lesser machine...but its shield flickers and dies.

Which is when you strike.

>[Roll Initiative, 1d10+5]
>>
Rolled 8 + 5 (1d10 + 5)

>>47143232
>>
Rolled 7 + 5 (1d10 + 5)

>>47143232
>>
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Rolled 4, 4, 5, 3, 6, 5 = 27 (6d10)

>>47143232

Of course, the QM forgot the picture and the other pilots' rolls. +5 for everyone.

>>47143149

Well, it is kind of roundaboutish, isn't it?
>>
>>47143126

Back in Black is for someone who didn't expect to see you back among the living at all, let alone back in a mech considerably bigger and stronger than a Harpy Custom.
>>
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>>47143056

I just realized that a smaller, black mech is leaping on and pummeling the Zam, which will then do its best to shoot it.
>>
>>47143268
I was hoping for space Dio or the pilar Men but this is good
>>
>>47143304
I feel like I should get that reference, but the particular line is eluding me.

Suffering.
>>
>>47143290
Sounds like a new waifu. Or for a particular Green Skull
>>
>>47143232
Are we punching the shield pod out first?

>>47143304
I was just watching Qing vs Taiping from Warlords.
>>
Rolled 9, 9, 3, 7, 8, 8, 7, 5, 3, 5, 1, 5, 4, 9, 10, 1 = 94 (16d10)

>>
>>47143350
Or you can just fuck us with those dice.

Here's my ass.
>>
>>47143348
We already broke it I think
>>
>>47143359
Nah, its down for two turns. The shield recharged unless we hit the pod 4 times with our claws.
>>
>>47143326
Zimmerman case where George Zimmerman shot a black teen after a scuffle
>>
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FEED ME D10s!

Specifically, three more 1d10+13s!
>>
Rolled 4 + 13 (1d10 + 13)

>>47143393
Witness me!
>>
Rolled 4 + 13 (1d10 + 13)

>>47143393
Watch this 1
>>
Rolled 9 + 13 (1d10 + 13)

>>47143393
ANIME JA NAI
>>
>>47143407
>>47143408
>1 second apart

>same result

Well then. Oh, and obligatory "we're fucked".
>>
Rolled 5 + 13 (1d10 + 13)

>>47143393
Nat 10 to save the day
>>
>>47143393
welp I am slow, but I would have went with maneuver and luck rolls to make sure we got the bits down we need.
>>
You'd better give Karen a big fucking kiss for installing the Squilla Elbow, I tell you what.
>>
>>47143484
Oh shit that sounds like good news
>>
>>47143484
Would she like a mushroom slap? I feel like a mushroom slap is in order anyways.
>>
>>47143517
We need that upgrade so sure lets give her the d, hell maybe we can get Sam to join in
>>
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Rolled 6, 5 = 11 (2d10)

The pilot is good. Better than most of the Green Skulls, probably some up-and-coming rookie. The moment he's hit, the Tarrasque tries to dance away from what it clearly knows is an ambush.

He's just too slow, and thanks to Karen's upgrades, you simply punch too quickly.

Four blows miss as you zip around behind it, but your fists dig four times into the flat, armored pod set at the rear of its gigantic body.

"Yes!" You crow, as you switch the rather relaxing sound of Yes playing over the comms from Allies-Only to All, letting the Tarrasque hear it. Like a squilla pouncing on a giant crab, you've ripped its shield generator to pieces. (Pod status: destroyed, its armor is now at 7 and further damage goes to the Torso, meaning that it would be smarter to aim there than at the Torso itself with its intact armor)

Yoritomo misses twice, but two of his blows connect. His new katanas aren't the chainsaws you expected, but the edges glow with heat and burn deep into the cavity you've torn into the Tarrasque. (First blow inflicts -1 SP to the Pod, 2 Kills to the Torso, second blow inflicts -1 SP to the Pod, 2 Kills to the Torso, leaving the Pod with 5 SP and the Torso with 11 SP but only 18 Kills left, you can always order Yoritomo to aim for the head but he thought attacking the Torso was cooler)

Streamers of epoxy fill the air like an attack from dozens of massive spiders, none of the Bluegills willing to melee until they know the thing is trapped. It dodges some, pulls free from others, but ultimately its legs are glued in place.

"Two pursuers down, Admiral, want me to finish 'em off or go back home?" Miles chirps over the radio, which is crooning...

'I'll be the roundabout
The words will make you out-and-out
I spend the day your waaay~'

Frustrated, the Tarrasque's encircling turrets fire, digging furrows of golden light into the walls of the canyon and jetting towards its tormentors.

>[Feed me d10s, I'll use the remainder for Yoritomo and the Bluegills]
>>
Rolled 10 (1d10)

>>47143748
>>
Rolled 10 + 13 (1d10 + 13)

>>47143748
SIEG ZEON
>>
>hit 50% of the time
>still land four blows because Roarke Starwind punches so fast

As Yoritomo would say, "Sasuga, aniki!"
>>
Rolled 9 + 13 (1d10 + 13)

>>47143759
>>47143760
OW and KK all good.

>>47143748
Blue Gills Dance like your life depends on it!
>>
>>47143759
>>47143760

The Zabi family blessed those rolls.
>>
Rolled 4 (1d10)

>>47143748
>>
>>47143441
>>47143759
>>47143760
>>47143777

Knuckle Kaiser and the Osano-Wo dodge successfully, but we still need 10 more for your loyal Bluegills. Luckily, they have a +11 and due to its weight the Tarrasque only has +9 despite the pilot being A-Class with a dicepool of 16 normally.
>>
>>47143759
>>47143760
THE CRIT GODS HAVE SPOKEN! ALL HAIL THE CRIT GODS
>>
Rolled 1 (1d10)

>>47143748

QM, Is it cool if you quote which dice rolls you are using at the top of your post?
>>
Rolled 2 + 11 (1d10 + 11)

>>47143798
They'll be fine
>>
>>47143765
What does Sasuga even mean?

I'm not a weeb.
>>
Rolled 10 + 11 (1d10 + 11)

>>47143798
Bluegills, dance like you wanna win!
>>
Rolled 2 (1d10)

>>47143748

>>47143804
Oh god. The crit gods giveth and the crit gods taketh.
>>
>>47143808
It means 'as expected'

Often used sarcastically in English, like after rolling a nat 1
>>
Rolled 7 + 11 (1d10 + 11)

>>47143798
>>
Rolled 7 (1d10)

>>47143786
>>47143804

Generally, I end up responding to posts somehow before then. For instance, Bluegill Uno just took a hit, because the two I quote here were dodge rolls...

>>47143806

...and this was his parry roll. 4K is survivable, though, he just loses a point of SP to a random location.
>>
Time to find out which waifu is the best
http://www.strawpoll.me/10157629
>>
Bluegill Uno has a plasma scar on its left arm, now, but nothing lethal.

>>47143811
>>47143818
>>47143845

Bluegill Dos dodges one, and parries the other on his shield.

I ended up just rolling for the others myself, and got 6,3,7,2,10,9

17, 14...Bluegill Tres dodges just fine. 18, 13, had to roll Parry for Bluegill Quattro, but he got an 8 and a 19 is more than enough to get by. Bluegill Cinco with a 21 and 20 laughs in the face of puny beamspam.

This is a day where no Leos shall explode.
>>
>>47143958
Damn. Blue Gill 5. I think we might be able to train a new Knucklezerker.
>>
Also, feed me more d10s, I'm going to roll for the allied NPCs using a separate diceroller just to make things move a little faster.
>>
Rolled 6 (1d10)

>>47143987
>>47143980
We do have a Warmouth we nned a pilot for
>>
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>>47143899
>Clemmy and Sam are neck and neck
>>
Rolled 6 + 13 (1d10 + 13)

>>47143987
So we punching the torso till everyone inside is a bloody mess right? The noise we must make as we rip apart 20 tons of steel.
>>
Rolled 3 (1d10)

>>47143987
>>
Rolled 6 (1d10)

>>47143987
>>
Rolled 6 (1d10)

>>47143987
something about standing up to the victory
>>
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>>47144003
Nobody votes for Karen
>>
Rolled 6 + 13 (1d10 + 13)

>>47143987
>>
>>47144031
This must be the work of Kyoji
>>
>>47144031
Flawed poll. I'd vote for Sam and Karen if I could.
>>
Rolled 7 (1d10)

>>47143987

>>47144013
>>47144019
>>47144021
>>47144032
Dice gods confirmed for loving Satan
>>
Rolled 5 + 13 (1d10 + 13)

>>47143987
Comm Link to Karen. "I found a test subject to for your claws."
>>
Rolled 3, 4, 6, 1 = 14 (4d10)

>>47143998
>>47144013
>>47144016
>>47144019
>>
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19 19 16 19
12 13 15 10

Three crits, using:

>>47144021
>>47144032
>>47144049

Oh, look, a critical roll of 7 is a COCKPIT HIT!
>>
>>47144166
I can't hear you over the sound of tits.
>>
>>47144166
You know, if Karen had grown such gazongas, there'd probably be more love for her
>>
4 damage, 4 damage, 5 damage, 5 damage, 6 damage, 6 damage...

Jesus Christ Roarke. Even without the critical, those fists don't stop.
>>
>>47144189

She has though, didn't you see the image name? The sweater just shows them off better than the cheongsam.

"breasts unbound by gravity" has been her nickname for a while, after all, according to you guys.
>>
>>47144200
These fists don't lie.
>>
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>>47144200
Wait. We overkilled it? In two turns? Jesus. We are stronger than a boss.
>>
>>47144240
Poor Roarke he'll never find an opponent to unleash his hot blood
>>
>>47144240
Punch Harder!! Use the samurai heritage!!
>>
>>47144264
>Roarke encouraging Oda from the sidelines
>>
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"I'm hit, boss! Sorry, but I've got to...oh wait, it's just a scratch." One of the Bluegills reports. The others chime in loudly.

"Asshole!" Says one, dodging a beam and catching another on its shield.

"You're not in a Harpy anymore, stupid!" A third flies high to dodge both beams, looking for an opening.

"These are military-grade mecha you nincompoop!" Yells another, also parrying.

The final one doesn't say anything, just dodges with a contemptuous little thrusterspin that sends him flitting BETWEEN two beams.

As for you and Yoritomo, you're both aces and dodge easily.

'Call it morning driving through the sound and in and out the valley...'

You hum along, digging your way into the back of the Tarrasque, ripping systems apart. Its all-around beamguns glow brightly and then die out, before you stab forward with an awkward spearhand that punctures the cockpit. Your new, advanced sensors report an abrupt lack of lifesigns from inside.

Sometimes it's great being you. The guitar kicks in just as you pull yourself out of the cavity and give your Bluegills a thumbs-up, "Mission accomplished, guys. Well done everyone."
>>
>>47144240
We are that one boss in any Super Robot Wars game. The one you are suppose to run the hell away from. Jesus and his party would be shitting themselves.
>>
>>47144220
I thought the 'unbound by gravity' thing was about her as a flat-chest, in reference to how Char seems to like young women
>>
>>47144274
Were the Takamura to Oda's Ippo
>>
Incidentally, I do need better art of Karen. She's supposed to look more like >>47144166
than the slightly younger Sakura Wars character I've been using as a character reference.

Post glasses girls with braids and breasts.
>>
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>>47144283
We...we just killed it? That's it?

So much for ultimate weapon!
>>
>>47144283
>BETWEEN two beams.
Catherine Zeta Jones she dips beneath lasers!

Get that man on the WarMouth. We need him as Knucklezerker. God I hope the "He" is actually a she and a KK fan girl.
>>
>>47144284

It's funny, because a few threads in I was thinking about this, and realized that Roarke was basically the Lu Bu to Captain Ozark. Extremely talented warrior, very good record of wins in a mech, but not necessarily that skilled or experienced at leadership and social skills, let alone esoteric knowledge. His high mechanical aptitude is sort of an outlier.

Apparently memes became real, and now it's an awful idea to pursue Roarke Starwind because he can pull apart Mega Heavy mechs. It helped that you guys had a great plan to take away the Tarrasque's main advantages, though. In space, or on flat terrain, it would have been popping Bluegills like buttered corns on a hot frying pan.
>>
>>47144325
We have to show Fatima how shitty it was.
>>
>>47144325
The doctor might need to go back to the drawling board

>>47144326
That sounds like a great waifu anon
>>
>>47144325

Both had high damage output, you had backup and stopped it from using its main cannon. Remember when I said most fights don't take hours and hours like Roarke versus Yoritomo did? I wasn't kidding. That beam cannon can doubletap the Knuckle Kaiser's torso and end this story mighty quickly if it gets lucky (although Roarke has superb Reflexes and would probably survive a cockpit ejection).
>>
>>47144325
Crits and Dice are far more deadly than any gundam anon. Really though, we basically did to the green skulls as they have done to us. Came out of nowhere and hammered them before they could even react. In a open field? This thing would be horrifying, especially with better sensors. Not only that, but even with it's defenses it is still a long range unit primarily.

Stick it as a mortar/walking turret and it'd be good, but not melee against someone with bunker busters.
>>
>>47144377
https://www.youtube.com/watch?v=rgxqA0ft-8w

Yes! Catherine Zeta Jones for new waifu.
>>
>Jesus comes around
>everyone gets hype
>we get shrekt so hard we have to scrap the knuckle kaiser

alternatively

>Jesus shows up
>learns why getting punched is way worse than getting shot
>he quits and cries to death
>>
>>47144377
>The doctor might need to go back to the drawling board

MK II is going to be interesting.
>>
>>47144352
Have you ever read The Ravages of Time manga? They had a very interesting view of Lu Bu.
>>
So i hope we either get the Bull of Io or The Kestrel's Iron Hound as our nickname after this

>>47144423
Especially when he's building it for us
>>
>>47144423
It's like the MK 1, but now it has two giant fists for punching. The fists also have mega particle cannons.
>>
>>47144406

I'll tell you now that Jesus' machine is...well...it's interesting. You can probably already guess some of the details of what makes it special if you're familiar with gundam.
>>
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>>47144448
Psychoframe technology? Psycommu weapons systems?
>>
>>47144435
Titan Bane. Steel Reaper (Get it? Steel Ripper?). Star Pugilist. Knucklezerker (Unless we make a team of Iron Kestrals).
>>
>>47144435
>Especially when he's building it for us
So he's our Huey Emmerich, except he's actually enthusiastic about making overpowered weapons?
>>
>>47144448
Considering who he's based off of, I am expecting guidance systems, beam spam, and plenty of experimental weapons he won't use because they are for killing.

Probably has some fancy ass name like the Leviathan or something.
>>
>>47144448
So is Jesus getting expy Strike Freedom or Gundam Wing Zero, considering the Black Ogre just two shoted a Mega Heavy Mech?
>>
>>47144491
And he doesn't wet his pants like a pussy. Still, the Metal Gear is like a Middle Zam with nukes so he's quite a bit further up than him.
>>
>>47144475

That's for when Athena grows up and dates one of Roarke's children in the sequel.
>>
>>47144448
>tfw you don't know shit about Gundam

Eyyyy
>>
>>47144492
>>47144493

I might actually have to watch Destiny just to be familiar with what he uses and see how it matches against what I've built (and modified twice now). God help me.
>>
>>47144513
Zero system? Or the Epyion system?
>>
>>47144513
Im guess either Karen's kid or Siren's
>>
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"Admiral!" There's a call over the comms from Avi, "We've got trouble. The cruiser is back, it doesn't seem to be afraid of us for some reason. It's about eight kilos away and closing fast, I don't see what that son of a bitch is pla-" There's a wash of static interference, and as you look up you can see the big, green cruiser soaring almost overhead. Slowly, like a bubble being blown, a sphere of flickering golden energy is coating it from bow to stern.

>[Your orders?]
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>>47144536

I still need better art for Karen.
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>>47144555
Avi MOVE!!! Go full burn and try to distract it from doing whatever it's doing.
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>>47144555
Get the fuck out of there
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>>47144555
get the ships out of there, then go punch it.
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>>47144555
It just seems like a shield system.

"Have the Yamato and Rhinehawk move past the asteroid. As soon as the cruiser is near enough the boys will jump on it. Shut down the engines and hopefully punch our way in the mech bay.
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>>47144555
Get the Blue Gills to open fire on the cruiser!
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One thing to consider, you see the stats on your CIWS turrets from the Master Pastebin, right? Odds are very good this thing has one of those.
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Should we drag the Tarrasque back with us?
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Clemmy won the waifubowl.
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>>47144696
Yeah, no way we are going to stand that. Use the grapple get the hell out of the way and tow the Tarrasque away. We are going to need to reposition and ready ourselves for this thing.
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>>47144696
Then lets just have the ship doing the majority of the fighting while we break off and get out of there while dragging the tarr away
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>>47144696
If we hug the ship. Can we get out of the CIWS range? I feel like punching the engine with crits until it dies. Don't they have like -5 to dodge or something?
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>>47144696
Found a pic you can use for Karen
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>>47144768

A mech gets +8 to hit a starship. A starship gets -8 to hit a mech. The system is remarkably obtuse about whether this counts as armor for megacrit purposes, so I'm going with yes.

However, a CIWS suffers no penalty at all to hit mecha. In fact, it has an advantage because the turrets take no penalty at all for the weight of their vessel, while the Knuckle Kaiser is inflicting a -5 on Roarke's 18 Mecha Pilot and Mecha Fighting. So with a B-Class crew, they're rolling 1d10+14 versus your 1d10+13.

So really, it's up to you. Strong possibility of you scoring megacrits versus being barraged by beam fire.

I'll check for consensus in ten!

>>47144774

I like it. It's not entirely unintentional that Karen gets an art shift as Roarke sees her less and less as a kid.
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>>47144865
Stay away from the ship for now and get the T back to the Hawk.
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>>47144723

I still can't believe you chose to score a critical on her heart.
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>>47144865
Yeah, best to back off and take the Tarrasque with us. Considering we didn't scrap it's main cannon thanks to the cockpit kill, we can likely repair it and have it take pot shots on the ship.
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>>47144897
Which is fucking hypocritical as shit as she is a dog of the government just as Sam but does anyone call her out on that?
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>>47144897
Roarke wouldn't be Roarke if he wasn't making dangerous choices
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>>47144897
>chose

>as if there is a choice to not attract women
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>>47144912
Shes in it for a completely different reason then Sam and besides Sam has basically gone traitor

As a side thought our cabin is gonna need a bigger bed
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>>47144865
We would need 167 crits to kill a ship like Rhinehawk. That's ATLEAST 21 turns of punching. I'd rather not dodge 42+ CIWS volleys.

Damn that cruiser ported so close (Too close don't you think?) to us. We only have around one minute till its right on top of us. Is that enough time for us to get the Tarrasque on board the Rhinehawk and peace?
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It's also an option to send the Bluegills back with the Tarrasque and just take the Osano-Wo with you. Both of your mecha are fairly beefy, and you also have the S-Betta around, although whether you want to use it for this or not is up to you. It's more fragile than the other two, but it has those cloaking systems.
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>>47144963
Lets have Sam try and destroy the guns closet to the bay so us and Oda can high tail it in
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>>47144942
Does she work for the government? If yes she's a dog.
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>>47144963
Yeah, sending the bluegills with the Tarrasque seems good. Being the rear guard with Oda isn't a bad choice. If we can tear our way in we could possibly take the ship and whatever goodies it has.
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>>47144959

Not so! You see, as you've doubtless noticed, crits roll on ~the special chart~. Megacrits also roll on ~the special chart~, but ignore armor. With that +8 modifier, Roarke needs to roll only 3 better than the enemy crew for a megacrit.

I'll summarize the ship crit chart, because it's much shorter than the mech crit chart.

1-3: Hit a weapon. It takes the damage to its Kills. Because that's still quite substantial even ignoring armor, this doesn't do much for you. After all, you're punching a giant cannon battery.
4: CIWS. Each time you get this result, the CIWS array's WA goes down by 1. At 10, it's destroyed.
5-6: Sensor Array. This costs it -1 WA to its main batteries. When reduced to -10, it loses all fire control.
7-8: Engines. Each of these costs the cruiser 50 meters per turn of moving speed. It starts with 600, and when it hits 0 it's dead in the water.
9: Crew. Damaging the life support reduces all rolls of the crew by 1.
10: Powerplant. Roll another unmodified 1d10. On a 1-5, the entire ship explodes. Main protagonist vessels and the ships of MAJOR villains ignore this result. On a 6-10, the ship is safe, but gets -1 to this roll every time it takes another powerplant hit.

>>47144988

Can't enter a mech bay while the shields are up, sadly.
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>>47144963
The S-Betta can wait until Osano-Wo and the Knuckle Kaiser cut a hole through the hull to enter inside. Then she won't take any fire.

We gotta hide on an asteroid as it chases the Rhinehawk/Yamato. Less time for the CIWS to see us.
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>>47145109
>10: Powerplant. Roll another unmodified 1d10. On a 1-5, the entire ship explodes.

So we could punch a ship

and it could explode.


Wouldn't we still die?

BUT HOLY SHIT THAT'S COOL
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>>47145109
10: Powerplant. Roll another unmodified 1d10. On a 1-5, the entire ship explodes.

What the fuck.
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>>47145140

You have time to fly slowly away and make a pithy one-liner before it goes up. This is anime, after all.
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>>47145196
I know just the like

Omae wa shinderu
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>>47145149

There's a reason why a swarm of mecha can be lethal to a starship, even Harpies. Funny enough, the devs put in a sidebar justifying this talking about how starships in the genre are either indestructible space fortresses that get damaged but are damned hard to kill (White Base) or go up in flames whenever someone sneezes on them (every EFSF ship that isn't White Base, the Argama, the Nahel Argama, or the Dogosse Gier).
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>>47145228
You forgot the "Mou".
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>>47145228
Nah we gotta shout muda muda muda when attacking.
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So, Bluegills and Tarrasque aside, are you and your aces assaulting the shielded cruiser or returning to the Rhinehawk?
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>>47145255
It happens.
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>>47145264
Return to the Rhinehawk as well for now.
Thread replies: 255
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