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Magical Girl CYOA: we 1.3 now edition
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
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Previous thread:
https://archive.4plebs.org/tg/thread/43513703/

Common questions:

Q: Does (perk) work in civilian disguise form?
A: Check the newest PDF.

Post builds, roleplay, write stuff.

Writefag Archive: http://pastebin.com/rSvTGQzP
Freeform Rules: http://pastebin.com/tvtc8y42
IRC doc archive: http://pastebin.com/u/MagicalGirlPastebin
Combat System: http://pastebin.com/LLyWhixf
Monster List: http://pastebin.com/bd6KD7j0
Char Pic Gen: http://www.dolldivine.com/sailor-moon-senshi-maker.php
Or: http://pochi.lix.jp/k_kisekae2.html
Magical Girl Images (updated 10/09/15): https://mega.nz/#!ccd0lJTL!Eg_BiXe2DjMEC_nD1C1s55FgwhAdzAv8fcH1Gw0mGwY
Combat Imp. : http://pastebin.com/dFQMmCFC
Combat Imp. V2: http://pastebin.com/vUynnsEM
Combat Imp. V3: http://pastebin.com/8eQSbdT0
madBrewer's integration of Combat Imp. V3 with the original rules: http://pastebin.com/BRYcuwPy
Summonable minions-of-the-week: http://pastebin.com/zqqXhqaj

Less Rolling Mod/partial point-buy: http://pastebin.com/YfS3aPYx

IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet
IC Campaigns: #MGChronicle
IC Shenanigans: #Overcity
https://www.rizon.net/chat

Rolz Roleplay Room: MGCYOA Roleplay

Partially implemented CYOA v1.2 character creation, written in Python: http://pastebin.com/asHqa3vC
This will roll all your dice and list the results, but you'll have to apply coins and modifiers manually after copying and pasting the result. Also includes a link to a site where you can paste the script into a text box and run it.

Fully implemented CYOA v1.2 character creation, written in C#: http://pastebin.com/wL5MrSMB

Character Archive: https://titanpad.com/3eUtOCoeGJ
Add your builds here

WIP benchmarks for all specializations: https://titanpad.com/L24yLKk9nD
>>
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Black Coin alternate Specialization (including Metal, and Custom possible for all girls) and Corruption.

Also includes the Motivations list, and a more grey second critter to avoid making the puchuus look brighter by comparison.

You don't need to roll an extra die if you're actually using the coin for corruption, only if you want it to be a random chance.

Clarification: Unlike the main CYOA, Black Coin's Dark Magical Girl _DOES_ get her Specialization bonus as well as the DkMG bonus. THis is because the CYOA's DkMG bonuses were split between BC DkMG and BC Custom spec.

Note this is v0.73, a few typos and phrases improved over the version posted to the old threads.
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Jayne's Exalted based combat system, if you don't like Herp-Derp's or the freeform.

Clarification: Soak is removed from incoming attacks before they damage your hit points.

Proposed modifications to the add-on:
https://titanpad.com/LWeUkNHMEJ
>>
Proposed White Coin by Alicious:

Sanctification

While you float inside yourself, Undergoing the transformation to a Magical Girl, You feel a spark deep inside. If you pursue it your inner light will grow blindingly bright, But a a cost.

Just a little
Your specialization becomes cleaner, Purer. Your fire is a warm comfortable white, Your stone a soothing grey, Your plants always in full bloom.

Choose a Virtue, You feel compelled towards it but you understand that it won't always be possible to uphold.

1. Perfect Laifu
You gain the Fake Parents and Interdimensional Home Perks, As long as you uphold your virtue your life will be slightly better. It'll rain the day after you buy an umbrella, rather than the day before, Your parents will always be happy to see you, etc. Comfy as fuck. (If you already have either of those perks, Choose another Support perk in their place)

/Or/

2. You gain the Power of Friendship! Okay, Not really. You gain the Allies Perk and they receive an extra 3 Bronze Coins each. (If you already have Allies, They gain the Coins and you gain another Perk)

Embrace the Spark!
Choose a Virtue, Breaking your virtue will cause you to fall harder than a Paladin. You can survive if you have good friends but you'll always know you failed yourself.

Both:

1. Holy Weapon
You gain the effects of Dual Weapon and Enhanced Weapon on your First weapon, If you already have them it doubles their effectiveness, Your weapon becomes a Healing Artifact and a Purification Artifact. If you already have them the effect is doubled.

2. Holy Armor
Your outfit becomes a work of Art! Choose a second outfit type and combine the two, Your outfit gives double bonus stats.
>>
>>43571760

Possible Virtues (WIP):


Virtues:
Honesty: You strive to never tell a lie, Because that could really hurt peoples feelings! You also don't like misdirection.
Justice: You strive to uphold the law, You would never willingly break the law and often go out of your way to help those in need.
Mercy: You firmly believe that everyone can be saved. Even the blackest of hearts. You will try your hardest to purify any monster/DMG/whatever you meet.
>>
>>43571781
More Ideas:

>Exemplar- You have to lead by example. Be a mentor, a guide, a light in the darkness. Show them how it's REALLY done, whether they're happy with how they're doing things or not...because they're doing it wrong and you know better. Right?

>Guardian- You have to keep them safe. Be it a person, a place, or the whole world of people just going about their lives, there is someone or a whole lot of someones whose safety and happiness matter to you. And you'll do anything to make sure they never have to suffer.

>Investigator- The truth is out there, somewhere. You have to find it. You have to dig deeper, look for the buried secrets and dirty laundry, and the things They Don't Want You To Know. You'll leave no stone unturned, but do you know what you're looking for and is it really worth it?

>Paladin- You believe in something. Not necessarily a person or goal- though you can- but an idea. Something that can happen, that you can MAKE happen and that's worth fighting for. Worth killing for. Worth dying for, because the ends DO justify the means.

>Samaritan- You care about people. A whole lot. You want to help. You're here to help. Why won't they let you help? It's for their own good, after all, and you only want the best for everyone. So why won't they let you?

>Wanderer- You're not sure what you're after, just that you'll know it when you find it. You might make friends, but you're not quick to put down roots. You do what you can, where you can, but you'll rarely stick around. Sometimes, you might not be sure if you'll ever find what you're after, but you have to keep looking. What else do you have?
>>
>>43571858
Those read more as Black+White than White
>>
>>43571781
Honesty: You strive to never tell a lie, Because that could really hurt peoples feelings! You also don't like misdirection.
Justice: You strive to uphold the law, You would never willingly break the law and often go out of your way to help those in need.
Mercy: You firmly believe that everyone can be saved. Even the blackest of hearts. You will try your hardest to purify any monster/DMG/whatever you meet. Or at the least refuse to kill them.
Courage: You are a bonfire in the darkness, You never give in to fear or depression and strive to save others from their own Fear. Being scared is a foreign concept to you.
Paladin: Unlike other virtues, You embody something less specific. You just want to do good. You help people, You punish evil people, Whatever. What makes you fall? Depends on what makes you tick.

Two more, Having trouble coming up with good ones. Think i went too broad too fast.
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"Don't you wish to conquer the sky? Don't you wish to rule over all? Don't you wish to purge your fears?!" — Karspinsky
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Repostan from last thread:

13 years
underdeloped +1 mag
reinforcement +1 str +1 agi +1 mag +1 lck
mystic +1 mag (will-o'-wisp)
uniform +1 vit
power of friendship
killing blow +1 mag (gold) [BEFRIENDING]
mystic artifact (smartphone)
training (the supernatural)
money
interdimensional tourist
enhanced transformation

str 6 (bronze)
vit 6 (bronze)
agi 6 (bronze)
mag 12 (silver x2)
lck 6 (bronze)

A magical girl you say? I'm an admirer of them. Perhaps less so in the case of those whose careers end with a car accident... but I suppose 'magical girl otaku' could be an accurate description of what you've just recruited. I will not disappoint you.

Now, if you'd excuse me, I have some wounded to attend to, some friends to make, and some hands to shake. I will become the best girl no matter what.

PURIFY THYSELF IN THE DEW OF THE STARS!!!

Ufufufufu~

The hands of a King are the hands of a healer.

Would Nova Logos work as a name?
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>>43572494
>Nova Logos
Nova is an okay name, but adding fancy greco-latin to make a point is too tryhard.
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Name: Mirra
Str: 20
Agi: 5
Vit: 10
Mag: 9
Lck: 4
(Silver x2)
Age: 7 (Fudging to 16 because I cant be trusted to play someone so far underage without forgetting and making lewd jokes)
Body: Overdeveloped
Specialization: Metal
Weapon: (Bronze) Melee/Fist (Black) Fist/Melee
Outfit: Skimpy
Power: (Bronze) Killing Blow "Wolf, FEED!"
Perks: Sorcery, Big Friend, (Bronze) Enhanced Weapon, (Bronze) Blood Magic, (Silver) Dual Weapon, (Gold) Gifted, (Gold) Wings
Outfit/Gauntlets (Black Weapon Not Pictured): https://i.gyazo.com/5112be434c0fa7e925149bb74b07b85f.jpg
Appearance: https://i.gyazo.com/4f6b6f241f3ae1ebf09e0511ce118b59.jpg

Postan from last thread
>>
Rolled 11, 13, 7, 12, 10, 10, 14, 16, 8, 16, 14 = 131 (11d20)

I wonder if I can roll something I can morph into a 'Shinobi' (Magical) Girl.

Or roll a male with power of friendship and start collecting a harem.
>>
Rolled 4, 12, 2, 19, 11, 6, 3, 18, 12, 2, 9, 5 = 103 (12d20)

>>
Rolled 20, 15, 9, 8, 12, 12, 15, 1, 10, 18, 6 = 126 (11d20)

>>
What's the point of rolling? What's the point of these threads, even? They don't even go anywhere near bump limit anymore.
>>
Rolled 11, 5, 19, 5, 12, 15, 1, 14, 19, 15, 20 = 136 (11d20)

Give me something fun. I believe in you e-dice. Don't let me down!
>>
Rolled 10, 1, 16, 16, 12, 8, 9, 4, 3, 20, 10 = 109 (11d20)

>>43573581
Plebs don't own d20s or something.
>>
>>43571664
>using the archive to link the last thread
>not just linking it directly like this: >>43513703
kek

KEK
>>
Rolled 3, 8, 18, 8, 14, 15, 16, 3, 19, 4, 7 = 115 (11d20)

This is my fetish. Let's rock.
>>
>Less Rolling Mod/partial point-buy: http://pastebin.com/YfS3aPYx

>Specialization:
>2 for those that give stats, except monster girls
>4 for monster girls
Does that mean we get X specializations free, or that they cost X points each?
>>
>>43573581
We're working on making this a full system, there are several campaigns, and rolling is always fun.

It's not not threads for the sake of threads.
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>>43573664
Though let's be honest with ourselves, it's definitely a bonus to share all these pictures of cute girls.
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>>43573708
Well, yes, that too. More art please?
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>>43573721
I'm going to bed but if the thread is here in the morning I'll bump with more.
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One for the road.
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Rolled 8, 4, 11, 20, 13, 4, 15, 4, 3, 17, 17 = 116 (11d20)

>>43571664
>>
>>43573932
Age: 14
Body: Underdeveloped
Str: 10
Vit: 5
Agi: 4
Mag: 12
Lck: 5
(Bronze x2) (Silver x2)
Specialization: Illusion
Weapon: Fists
Outfit: Elaborate
Power: (Bronze) KB (Gold) Duplication (Black) Tentacles
Perks: Monstrous, Mystic, (Bronze) Enhanced Weapon, Wings, (Silver) Eternal Style
>>
>>43571760
I wonder what happens when a Darkness girl takes the white coin. Does her shadows become white?
>>
>>43574599
Ultimately up to you, it could instead just become softer gentler shadows rather than spooky scary darkness.
>>
>>43574599
The exact opposite of what happens when a Light girl uses the Black Coin
>>
Rolled 7, 13, 9, 1, 5, 10, 2, 4, 13, 20, 12 = 96 (11d20)

>>
>>43573664
>rolling
>fun
no
>>
>>43575357
Name: Dio Brando
Age: 16 (Silver)
Body: Average (+1 AGI or VIT)

STR 10 (4 Bronze Coins)
AGI 7
VIT 5
MAG 7 (Silver Coin)
LCK 7

Specialization
Time (Silver Coin) (+1 AGI or VIT, +2 LCK)

Weapon
Melee (+1 STR, +1 VIT) - Improvised weaponry

Outfit
Skimpy (+1 AGI)

Power
Barrage
Killing Blow (Gold Coin) (+1 STR or MAG) - Road Roller, da!

Perks:
+1 STR, Martial Training
Mystic Artifact
+1 LCK, Masculinity
Fake Parents
Enhanced Outfit (+1 AGI)

Literally a teenage, non-vampire Dio Brando.
>>
>>43575433
Yes yes, we've all heard. Fun is just a buzzword, dice are a relic, muh superior diceless and freeform.

By rolling, we're able to get characters we would never have thought up otherwise. Sure, some people bump the threads with rolls just to keep it alive and plenty of rolls never result in posted builds, but that's life. I'd say that's worth the chance to get a few weird and cool characters.
>>
>>43575759
>By rolling, we're able to get characters we would never have thought up otherwise.
The flipside of this is that it's impossible to just make the character you want to make.
People have tried making rollless variants , but they've all been horrible imbalanced compared to the official version.
>>
>>43575817
Coins anon. You can do any build you want really. Provided you dont also want to have 20+ stats aswell.
>>
>>43575985
But I do.
>>
>>43575817
Most of the imbalance is a problem with the game systems people are working on. The people working on the system(s) are of course trying to work the kinks out as best they can.

Admittedly, if the CYoA is intended as a writing exercise, having stats at all is a bit superfluous. We have a largely gamist/narrativist conflict due to the purposely vague design that still includes relatively concrete stats.
>>
Rolled 12, 14, 8, 18, 16, 4, 9, 10, 15, 19, 2, 2 = 129 (12d20)

>>
>>43574599
Midna from twilight princess

>>43575817
I actually kind of agree with your point. We need a better no-roll chargen.
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Rolled 20, 19, 13, 8, 4, 6, 5, 4, 10, 10, 1 = 100 (11d20)

>>43571664
haven't tried in a long time
>>
>>43571760
So to be clear, this "White Coin" is just a refinement of the standard magical girl power-up, it doesn't have it's own Puchuu-like creature offering you an actual White Coin, right?

Actually I kind of like that idea more, a radical faction of Puchuus going around and finding girls who are having trouble of some kind and offering them White Coins, as an analogue to the super forms a lot of Magical Girls get.

And then of course their is the question of what happens when, whether through coercion or force, a girl is subjected to both the Black and White Coins.
>>
>>43578265
>And then of course their is the question of what happens when, whether through coercion or force, a girl is subjected to both the Black and White Coins.
They cancel each other out, duh.
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>>43578393
In the de-power sense or the antimatter sense?
>>
>>43578393
>They cancel each other out, duh.
That's the BORING answer, come up with a better one.
>>
>>43578429
I prefer the de-power sense but someone wielding both white and black at the same time is very much possible. The black coin magic will have to be statted separately from the white coin magic, though.

Antimatter sense is too broken.
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>>43578494
Well, not with a literal antimatter bang.

I'd expect that trying to have your cake and eat it too by using both would backfire as the opposed powers fight for dominance. At best, I think the user might divide as with Twin Soul into opposed halves. At worst the user would die a remarkably painful death as the coins destroyed their body.

That said, write it however you like. A Fallen Angel seeking the power of White could make for an interesting story.
>>
>>43578494
>Antimatter sense is too broken.
Only if you don't balance it in some way.
Have you ever played Exalted? The leader and strongest of the gods in that setting is The Unconquered Sun. One of the reasons the setting is going to shambles is because he isn't doing anything to fix it like he's suppose to. There are a few reasons for this, but one is that he constantly has four sets of competing, contrasting virtues that he must obey in order to act. Disobeying them result in him losing a significant portion of his power. So instead of fixing things, he sits around doing nothing except on the rare occasions his virtues align.
A magical girl affected by both the Black and White Coins could have a similar problem, constantly being called upon to act on two contrasting motivations, and only able to really cut loose when they happen to match up, otherwise having their power be severely limited.
>>
>>43578908
>Only if you don't balance it in some way.
As it is the mechanics are already horribly imbalanced, I don't think we need an extra headache to deal with.
>>
>>43578265
In the new CYOA pdf you don't have a rival faction puchuu offering you the black coin, it's a choice that your character makes instead when going after more power.

>>43578908
This would be interesting from a writing perspective but while lacking a proper system as it is, it would be difficult to balance around these characters.
>>
Rolled 9, 15, 16, 7, 9, 10, 13, 7, 20, 8, 17 = 131 (11d20)

>>43571664
>>
Rolled 20, 14, 15, 18, 7, 17, 1, 1, 8, 19, 15 = 135 (11d20)

>>43580569
Age: 15
Body Type: Overdeveloped
Specialization: Gravity
Weapon: Ranged
Outfit: Flowing
Power: Barrage
Perks: Healing Artifact. Enhanced Transformation, -1 Bronze to switch Fake Parents for Big Friend, Get out of Jail, Soul Jar

Stats
STR 4+1 Outfit+2 Silver = 7
AGI 4+1 Weapon+1 Big Friend+2 Silver = 8
VIT 4+1 Body+2 Silver =7

MAG 4+4 Specialization+4 Gold=12
LUK 4+3 Bronze =7

I don't have time to do the big friend now, but I'll roll them up
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>>43576010
I personally view it as a writing exercise, but I know that a lot of games were spawned from it, and the original I was working from had stat points, so I just kept them on.

>>43571760
Ehhhh.... I'm down with the black coin, as while the Puchuu are depicted as morally ambiguous, they're still fighting outright monsters. And someone is putting you under their thumb with the Black Coin. White Coin... it feels too noblebright. I'm shooting for nobledark here.

>>43576667
Official No-Roll Chargen until I change it or someone comes up with something better is is pick what you want, you have 3 Bronze and 1 Gold coin for stats & extras. (Thus simulating that you spent 1 Bronze and 3 Silver on swapping options.) Limitation on age is still the 7-16 range unless you spend your coins, and you still have a 3/2 or 2/3 split on perks without spending bronze.

You end up a little light on stats but end up with pretty much everything you want.

In Other News, hoping to finish editing Void Guardian 2.5 and Sentinel Green 2.4 this week, then hop onto splitting up the file into AMGCYOA and the Corruption Module.
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>>43580892
>You end up a little light on stats but end up with pretty much everything you want.

Little light on stats means that it's not balanced vs rolling and that sucks. Why even bother if you're going to be gimped.
>>
>>43580892
>Ehhhh.... I'm down with the black coin, as while the Puchuu are depicted as morally ambiguous, they're still fighting outright monsters. And someone is putting you under their thumb with the Black Coin. White Coin... it feels too noblebright. I'm shooting for nobledark here.
What about the version >>43578265 suggested, where it's a way for particularly radical Puchuus to keep magical girls under their thumbs? Because I personally think their is something to that idea.
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>>43581054
That's the penalty you get. You can either play the exact build you want and be weaker, or you can go with what RNG gives you (for better or for worse). If you're just going to writefag stats hardly matter anyway.
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>>43581106
Nope fuck that. You can just cheat on your rolls by rolling over and over like people do here all the time instead.
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>>43581054
It is balanced vs. rolling. If you point buy in D&D, you get a set of stats that is less than what you COULD get by rolling, but still decent. What you're saying is that because you can't get an array of 18's, point buy is unbalanced compared to rolling.

Yes, if everything goes just right for you you can spend the majority of the coins on stats, but the reason you have that many coins in the first place is because you are expected to spend a good chunk of them on changing your build.

>>43581704
>You can just cheat on your rolls
>You can just cheat
>just cheat

I think you pretty much answered your own question there. Also, I kept my first rolls, even through multiple revisions of the CYOA, so you have my opinion on that practice.

Honestly if you're playing a game instead of writing a story, everyone should be rolling with the GM or another player as a witness anyhow.
>>
Rolled 12, 2, 14, 13, 6, 10, 3, 9, 2, 13, 10 = 94 (11d20)

It's always dice o'clock.
>>
>>43580892
Ehhhh. White Coin isn't perfect either and it's basically perfect set-up for "the Paladin falls".

It's a magical lobotomy or forcing yourself to follow a downright inhuman mindset and somewhat warped ideals. I'd actually like writing a Guns and Grit-style story about a White Coin girl that crashes and burns.
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>>43582382
Also, the ideals seem practically impossible to live up to indefinitely.
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Rolled 6, 13, 6, 7, 18, 16, 9, 7, 8, 11, 5 = 106 (11d20)

>>43581106
Stats may not mean much for a writefag, but not rolling the same shit over and over does. Hence why I'm rolling again right now instead of going with Empathic number 5,071.
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>>43582479
If stats don't matter then use that point-buy system. Seems like an easy fix.

>>43582382
I'm not a fan of Black or White coins to be honest, but I like the PNP aspects more than I do the CYOA writing one. From a writing perspective the Coins are great things to play around with, but balancing them for a campaign is more difficult. There's no reason really not to if you want to min/max...
although it does make it easy to create villains and motw magical girls I suppose!
>>
Rolled 15, 16, 19, 14, 13, 10, 13, 7, 12, 2, 17 = 138 (11d20)

>>43582479
So use point buy. That sounds like it's a perfect fit for you. I like seeing where the dice fall and trying to make the whole thing synergize.
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>>43582559
>If stats don't matter then use that point-buy system. Seems like an easy fix.
The dice are for inspiration, chief. If they keep rolling the same shit I've already done writeups on, I keep rolling until I get something I haven't written already.
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>>43582903
Some people inexplicably get the same thing in a category or two far more than it should really show up. Have you ever tried flipping your dice values so it's read from last to first? That might give you something vastly different from your norm.
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>>43582903
You could always spend a silver coin or two and just pick different things if you get the same stuff a lot.
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>>43581806
Just like this guy >>43582151 roll roll roll no posted build till he gets something he wants.
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Rolled 17, 8, 18, 2, 20, 13, 14, 3, 18, 2, 16 = 131 (11d20)

>>43571664
im just gonna post my characters from version 1.0 as well as roll for 1.3

--Main Ch--
Ibara Saiketsu

17
Average build (+1 vit)
Dark Magical Girl [Wood] Porcupine Tomato (+1 str +1 vit +1 agi +1 lck) -1 Silver
Mystic Weapon (+1 mag)
Elaborate (+2 mag) -1 Bronze
Killing Blow (+1 mag)
Soul Jar [Flower] -1 Bronze
Enhanced Outfit
Closure (+1 lck) -1 Silver
Eternal Style -1 Silver
Enhanced Transformation
Allies (+1 Mag) -1 gold
(+2 mag) -2 Bronze

Str - 5
Agi - 5
Vit - 6
Mag - 11
Lck - 6

Extra - main powers deal with the thorns that cover her cloths, from expanding outwardly in an area of effect attack to thorn swords.

--Ally 1--
Joann Joneson
[To The Begining]

16
Average (+1 vit)
Spirit (+2 mag +1 lck)
Fist (+2 str)
Uniform (+1 vit)
Hammerspace

Str - 6
Agi - 4
Vit - 6
Mag - 6
Lck - 5

Extra - can /fuse/ with a spirit, or many, to create their magical girl

--Ally 2--

20
Average (+1 agi)
Vampire (+4 agi +2 lck +1 mag)
Mystic (+1 mag)
Uniform (+1 vit)
Focused Assault

Str - 4
Agi - 9
Vit - 5
Mag - 6
Lck - 6

Extra - the scout and distraction, her speed is unmatched
>>
Rolled 20, 11, 13 = 44 (3d20)

>>43584100
>>
Rolled 1, 18, 6, 10, 4, 4, 1, 16, 1, 8, 19, 3, 3, 20, 6, 11, 12, 12 = 155 (18d20)

>>43584283
>>
Rolled 8, 12, 15, 5, 15, 20, 12, 20, 1, 1, 19, 1 = 129 (12d20)

>>
Rolled 7, 3, 11, 3, 12, 20, 4, 17, 4, 11, 7 = 99 (11d20)

>>43578265
White Coin was meant as getting in ouch with your inner Good (Spark) Rather than an actual Coin that could be forced on someone or pursued accidentally.

Black and White do not instantly cancel each-other out, But you will be very unlikely not to fall, And the corrupting part of the black coin will ensure you fall hard.

That idea is...Okay, But opens up the possibility of someone being mindraped/forced into a paladin, Which doesn't make sense.

>>43580892

White coin is setting you up to fall and hate yourself, While endangering yourself and your friends with your misguided desire to be 'Good' or whatever your virtue may be. Ultimately though, it was only made to be an alternative to Black Coin, So people wouldn't need to all be evil.

>>43582382
it was a rough draft thrown together at like 5 AM in 3 minutes. so yeah, Not perfect.

>>43582466
Yep. Very far from how 'easy' it is to ignore your Black Coin motivation. However i like the Powder Keg of Justice aspect. Are you a bad enough dude that the paladin will fall and drag you down with them?
>>
>>43584451
Age: 13
Bodytype: Underdeveloped
Str: 16
Agi: 4
Vit: 10
Mag: 14
Lck: 5
(3 Silver 2 Bronze)
Specialization: Illusion
Weapon: (White) Melee/Fists (Black) Melee/Mystic
Outfit: Elaborate
Power: (Bronze) Regen
Perks: Training, Wings, Mystic Artifact, (Bronze) Enhanced Sustenance, Environmental Sealing (Gold) Dual Weapon (Gold) Enhanced Weapon (White) Purification Artifact (White) Healing Artifact
EMBRACE THE SPARK: HOLY WEAPON (Courage)
EMBRACE THE DARK, BECAUSE I DO NOT FEAR IT: DARK WEAPON (Aura: Anger)
Motivation: Warrior
>>
>>43584592
Weapon 1 (White) Pure white gauntlet and sword
Weapon 2 (Black) Pitch Black sword with magic running along the blade
>>
>>43578265
>And then of course their is the question of what happens when, whether through coercion or force, a girl is subjected to both the Black and White Coins.
This is part of the reason I'm hoping something comes of this White Coin talk, I want to see what kind of Freaky Shit people can come up with as a consequence for being exposed to both.

>>43578908
Like this, having two magical compulsions constantly pulling you in two mutually exclusive directions sounds and disobeying either results in power loss sounds like Fun. And I'm sure other people will come up with other stuff that's even weirder.
>>
Any chance of White Coin being official? It doesn't seem noblebright so much as a more superficially heroic way to be warped out of recognition and/or plummet?
>>
>>43586151
Have to talk to QB about it, And probably get someone more creative to put some finishing touches on it.
>>
>>43571760
>White
I dig it. It provides a nice balance. We've already got neutral as the puchuu and evil with the monstergirl's corruption and the black coin. Now we can have a good.

Not sure on the specifics and don't really want to comment on those yet.
>>
>>43571781
Justice =/= the law. It has to be something else. It must be. There are places today that have laws against being homosexual, as an example of a fucktarded law.
>>
Rolled 4, 2, 1, 12, 17, 4, 4, 14, 7, 17, 18 = 100 (11d20)

Meh
>>
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>>43586576
Except there never was a neutral. Magical girls were always tampered with mentally to be shooed into a good alignment.
"When a magical girl or monster girl fulfills their purpose - fighting monsters and increasing order, or causing chaos,
they feel a deep sense of satisfaction. A girl can choose to rebel against her instincts, but that lack of everything
being ‘right’ when fulfilling their purpose often sends them spiralling into depression."

>>43586460
You can make your own content you know. If the community wants white coin and accepts it as canon, there's nothing preventing you from making your own pdf explaining its rules.

>>43586620
Why not expand on what it should be instead then?
>>
>>43586700
I already used all my motivation to get the current outline.
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>>43586712
There could be a puchuu code of honor instead of a legal law for example. This is a fantasy setting. Eliminate all corruption, get rid of those who aid monster girls or dmgs... Well, just one idea.
>>
>>
>>43586700
>Except there never was a neutral.
I'm not saying that they aren't conscripted, i meant that puchuu's aren't particularly good or evil either way. Right?

>Why not expand on what it should be instead then?
I don't have a good way to implement the virtue Justice. Obey all laws or obey all laws that apply to where you are doesn't work.
>>
>>43586833
Justice should be "following a code or set of rules without exception and applying them to others without exception".

Less punishing jaywalkers and more "if you harm an innocent, you get smote"
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>>43586833
Debatable... if you look at puchuus like Kyubey who are utilitarian, cause suffering to prevent entropy, is that good? Or is it evil? Is striving to prevent the end of the universe something justified by the means to get to it?
Are puchuu who offer a black coin knowing it'll corrupt the girl who used it evil, even if by adding this element of controllable chaos (a factor they can manipulate by offering the coin) evil?
Is a puchuu who offers a white coin, knowing the girl will be likely to lose her way and suffer for it evil, even if the girl is stronger?
People can write puchuus however they want since it's a multiverse setting. From what I've seen being written lately people are going with puchuus from different factions, different goals, and different ways to accomplish what they want. Even then, though, in the CYOA pdf it does say that the girls have been modified.. which is a step away from just giving them powers and letting them retain their complete sense of self.

Also, counterpoint to the laws bit: Javert. If Les Mis could do it so can we!
>>
>>43586833
>I don't have a good way to implement the virtue Justice.
Punishing evil and rewarding good is basically ye oldie textbook example. This would extend past your normal Magical Girl duties, and would expect you do so constantly. You are an extension to the will of Justice, rather or not you serve this role properly is up to the higher powers, I suppose. (Also depending on how/who your "boss" is I would think they may be lenient toward this to some degree since you aren't actually karma incarnate, but that is just me.)

>>43571781
Also there are a LOT of horrible laws in the world, following them certainly isn't being just (or good in general for that matter). Supposedly you could always follow a higher set of laws that surpass Human ones, but they would have to be far more "righteous".

>>43587083
>Debatable... if you look at puchuus like Kyubey who are utilitarian, cause suffering to prevent entropy, is that good? Or is it evil? Is striving to prevent the end of the universe something justified by the means to get to it?
It heavily depends on how much has to suffer and die in exchange for more suffering dying. Also if that is the ONLY option. Madoka clearly shown there was another way, but Kyubey didn't go that route originally because it didn't produce as much as the witch route.

>Are puchuu who offer a black coin knowing it'll corrupt the girl who used it evil, even if by adding this element of controllable chaos (a factor they can manipulate by offering the coin) evil?
Evil or stupid.

>Is a puchuu who offers a white coin, knowing the girl will be likely to lose her way and suffer for it evil, even if the girl is stronger?
Too Hopeful, Stupid, or Evil.
>>
>>43587083
>Blah blah blah, nobody knows what the puchuus are!
That's basically my point. They aren't clearly good or else they wouldn't press you into service against your will because it's convenient. They aren't clearly evil because then they'd give no fucks about your corruption as long as you followed orders or acted in their interest.
Yet we do know that corruption(evil) and the black coin(evil) are real things. It is reasonable to think there is(or should be) a good force out there. The white coin is the good guy sign up sheet.
>Javert. If Les Mis could do it so can we!
?
>>
>>43587276
>It is reasonable to think that there is (or should be) a good force out there.
I'm pretty sure the Patrons should (in theory) have the classical "Good Guys" amoungst their ranks. Atleast, that is what is implied in the pdf as well has plain old Human History.

>?
Guy obcessed over recapturing an escaped convict, goes too far with carrying out the law and becomes the "bad guy" even though he really wasn't. His obsession with punishing said convict eventually ends up messing with his head because said convict actually ends up a pretty decent guy while on the run, and he has a what I'll refer to has a "Lawful Good" crisis. Basically he has to choose between obeying the law and turning him in, or letting him go because he has redeemed himself during his time on the run.
>>
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>>43586620
>>43586833
>>43587070
Justice should be like pic related, obviously.
>>
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>>43586620
>>43586833
>>43587070
>>43588077
Justice is protecting smiles by kicking people in the teeth.
>>
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Canon for Black Coin + White Coin
>>
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>>43587276
My point wasn't that nobody knows what puchuus are, but that individuals can write clearly good puchuus or ambivalent puchuus. Clearly good puchuus can work fine within the existing framework provided by the CYOA.
Conversely, introducing the white coin does not imply that there are clearly good puchuus as it can go either way.
>>
>>43587525
>Patrons should (in theory) have the classical "Good Guys" amoungst their ranks
I agree with this. It seems to me that the whole concept of Patrons is intended for the MGs to be able to be Paladins or Priestesses in the traditional rpg sense.

Btw that case seems to me more as a Lawful x Chaotic crisis. He will still be good no matter what he does, even if he lets the convict go or turns him in.
>>
Rolled 10, 16, 14, 3, 3, 18, 19, 18, 6, 6, 5 = 118 (11d20)

>>
Rolled 5, 12, 14, 19, 17, 7, 6, 2, 13, 2, 15, 11 = 123 (12d20)

>>
>>43588233
>Btw that case seems to me more as a Lawful x Chaotic crisis. He will still be good no matter what he does, even if he lets the convict go or turns him in.
He just put a Good Person in prison who will now more than likely suffer in prison from god knows what, and they no longer were "deserving" of a prison sentence. He would have been Lawful Stupid to put him in prison after all of this.
He picks neither and ends up killing himself by drowning in a river because he couldn't decide and didn't want to choose one or the other. Which is kinda bull.

>>43588111
>Justice is protecting smiles by kicking people in the teeth.
Well that certainly seems like a horrible idea that would backfire in a whole lot of scenarios. Is this something Shiro teaches little girls? -because this feels like something Shiro teaches to little girls.
>>
>>43588233
It equally lets them work for evil guys. It in no way balances out the presence of the black coin.
>>
>>43590773
>It equally lets them work for evil guys.
The "Goodie Goodie" Gods are still there, and can end up being the MG's "boss".

>It It in no way balances out the presence of the black coin.
It balances it out only the Patron is a Good Patron, but it CAN balance it out. If you are expecting an absolute 100% of the time balancer against the black coin I don't think there would be all these monsters, and the puchuu being possibly scumbags in secret.
>>
>>43590960
>It balances it out only the Patron is a Good Patron, but it CAN balance it out. If you are expecting an absolute 100% of the time balancer against the black coin I don't think there would be all these monsters, and the puchuu being possibly scumbags in secret.
I don't agree with any of that.
>>
>>43589739
Well I must agree, definitely lawful stupid, but even so if he got to at least think of that, he was a good person at heart. If he ignored all these facts to see "justice" served, he'd surely go Lawful Neutral/Evil.
Man I didn't know this was from some source material. That kind of ending kinda sucks indeed

>>43590773
It does allow them to work as Blackguards too, also Priests aren't always good. I do agree if you mean that it doesn't balance out the power-ups that the black coin gives... but idk, it seems fitting to me. I mean, sure you're going to be more powerful if you shift over to the dark side, but you're doing that for a price and "good always wins in the end" and related shenanigans.
>>
>>43591660
>sure you're going to be more powerful if you shift over to the dark side,
Why? It isn't shifting to the dark side that is granting you power, it's the power stored in the black coin.
There is still no opposite to the coin, the coins effects, or the incentive it provides.
>>
>>43591769
Except that enough positive energy will likely blow your ass away (along with Holy and Light stuff), and you will most likely be targeted by a great deal of "Good" Beings for either destruction or a possibly futile attempt to bring you to the light/good side. (Unless you're still considered "good", then they may let you side while still keeping an eye on you. I know I would.)

Also isn't the White Coin on a technical level the opposite of the Black Coin? Like, literally Black and White styled opposites?
>>
>>43592026
>>43591769
White coin's more of an active mindset and choice for the power-ups, but ultimately not really much more healthy than black for the magical girls involved.

Black coins actually have more freedom of will.
>>
>>43592197
I personally think the White Coin is obviously better, but since you are still mentally Human it would be wise NOT to try and make use of it. Since you more than likely cannot possibly hope to perform in line with what it requires you to do for long, of course.

Doesn't the Black Coin basically set you up for doing a favor from what are more than likely the big bads? Can someone tell me how destroying an entire city and feeding the souls to some eldritch horror is something worth risking for some negative power boosts?
>>
>>43592567
Nah, Black Coin's ambiguous but ultimately a mostly free power boost at the cost of corruption and some dodgy associations.

White Coin is basically a self-inflicted lobotomy for the sake of powers. I'd say that the sort of self-parodying mentality you'd need to have (Lawful Stupid) is less human than some monstergirls.
>>
>>43593654
This doesn't seemed properly balanced at all. I'm all fine and dandy with some Dark Magical Girls who aren't even that bad running around, but the White Coin basically looks like it is a horrible decision from the ground up. Shouldn't they have equally bad/good effects?
>>
>>43594601
Well the idea's for White Magical Girls to be grey enough to fit the setting.

And it being a less good decision than it appears makes sense.
>>
>>43594633
Poor girls just wanna be "the good guys" and end up a badly treated tool. The Puchuu, Patrons, or Whatever Thing That Gives Them Their Powers who do this remind me of spoiled children who keep breaking their things and expect mommy and daddy to go buy them new ones every time. Seems the Magical Girls aren't the only children in this setting.
>>
>>43594601
It seems like it'd be a thing that slowly deteriorates your personality and gradually turns you into an Ideal. Kinda like taking the Law route in an SMT game. Additionally, it could end up locking you in Magical Girl status, preventing you from having a normal civilian life at all.
>>
>>43595087
>It seems like it'd be a thing that slowly deteriorates your personality and gradually turns you into an Ideal.
To me this seems like the best description for it so far.
>>
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>>43595087
Well, a fair few girls probably don't have much in the way of civilian lives to begin with. It's hard to really keep up any semblance of normalcy if you just got your age and/or gender changed.
>>
>>43595355
>>43595151
And isn't this better? Isn't it what you're supposed to do, be a hero? You can help so many more people, do so much more, matter so much more this way. It's not like there's much left of who you were anyway- you don't look like yourself, you don't even think quite the same way you used to, and you definitely weren't a hero before.

Isn't this the right way?
>>
Rolled 5, 17, 14, 18, 3, 10, 2, 17, 19, 19, 1, 12 = 137 (12d20)

>>
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RIGHT, haven't been here in quite a while, so I'll post my build with the updated creator.

>Age: 16

>Appearance: Overdeveloped [+1 Vit], see pic for remaining details

>Specialization: Gravity [+4 Mag]

>Weapon: I CAST FIST [+2 Str]

>Outfit: Uniform [+1 Vit], again see pic

>Power: Focused Assault (BODYBODYBODYBODY)

>Perks: Flexibility, Allies, Environmental Sealing, Dosh [+1 Agi, +1 Lck]

>All Coins on Stats [+4 Str, +6 Mag, +2 Agi, +2 Vit]

>Final Stats
Str= 10
Agi= 7
Vit= 8
Mag= 14
Lck= 5

Teammates in next post
>>
>>43596972
Teammate 1
>Average [+1 Agi], Time [+1 Vit, +2 Lck], Ranged [+1 Agi], Elaborate [+1 Mag], Regeneration, Martial [+1 Str], Gifted [+1 Lck], Awareness, + to Mag and Agi from coins
Final Stats
>Str=5, Agi=8, Vit=5, Mag=7, Lck=9

Teammate 2
>Average [+1 Agi], Light [+1 Agi, +2 Vit, +1 Mag], Mystic [+1 Mag], Flowing [+1 Str], Barrage, Disguise Artifact, Dual Weapon (Melee) [+1 Vit], Hammerspace Handbag, both coins to Lck
Final Stats
>Str=5, Agi=6, Vit=7, Mag=6, Lck=8
>>
>>43596972
Why do you have four perks and not five?
>>
>>43597520
missed that... rollan
Rolled Eternal Style, so stats don't change

and now to put it on the TitanPad?
>>
>>43596312
In theory and on paper, yes. In practice it is a whole nother story. It isn't exactly easy being the Hero 24/7, and the problem with the White Coin is that you are expected to be "The Hero" 24/7. If you fail to do this some kind of strange Fall from Grace thing happens that utterly wrecks you mentally and you lose the bonuses, apparently.

If you can literally be Hero Incarnate it shouldn't even effect you negatively, but that implies you have become something even farther from a Human Being than a Magical Girl.
>>
'White coin' / Spark / Whatever WIP 2.0
http://pastebin.com/9JzPCgJ7
>>
>>43599056
>NOT A COIN
>While you float inside yourself, Undergoing the transformation to a Magical Girl, You feel a spark deep inside.
Change this. The whole "THE POWER WAS IN YOU ALL ALONG!" clashes with the rest of the setting, and the impression I'm getting is that most people liked the version where it comes from a Puchuu-like creature similar to the Black Coin better anyway.
>>
>>43599056
>get npcs
I really don't like that but whatever. Fake Parents are a lie anyway, fuck that.

>holy weapon
It's cool, less so if you have reinforcement and can already heal and purify. Which is already associated with 'good'. It would be cool to have that specialization get a roughly equal boost.

I do like this and support it, but there isn't much choice involved after you deciding to go for it.
>>
>>43599430
Someone else will have to write that part up then.
>>
>>43599430
Agreed,

>>43599762
That seems fair. If I come up with choice wording I'll post it.
>>
>>43599504
https://titanpad.com/5jH4AfsEtp
The working commentable version
>>
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>>43599056
>Justice: You strive to uphold what is right, You would never willingly break the law outside of the most dire of circumstances and often go out of your way to help those in need.
This is a Justice definition I'm sure (or would atleast hope) most of us approve of.
>>
>>43600470
Why would we approve of the idea that 'the law' is justice? Laws are to inconsistent and have failed too often. Justice is an ideal/goddess not a legal system of the specifics of a legal system.

New law, magical girls have to pay their taxes to me.
>>
>>43600740
I am not doing so well tonight. I actually do agree with you, but at the same time what laws are actually to be followed? What if they are laws far higher than Humanity's multiple failures?

I honestly do want the Justice Virtue to just be doing the right thing and going out of your way to help people often, but I'm honestly afraid no one else would agree with that. (Besides you probably.)
>>
>>43571664
Too many plurals in the first sentence of Enhanced Weapon.
>>
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>>43600924
I do agree with that, if you drop help people often for protect people from other people or punish those that act in malice or something.

Helping people is good but not really related to justice. It has more to do with fairness, protection and punishment.
It is good to help hungry children, it is better to destroy those that harm them knowingly.

http://www.independent.ie/irish-news/news/exclusive-woman-behind-viral-child-abuse-video-on-facebook-speaks-to-independentie-31280278.html
Sometimes justice demands the death of the offender.
>>
>>43601174
>It has more to do with fairness, protection and punishment.
This sounds good, but I doubt we will ever get to the end of this.

>It is good to help hungry children, it is better to destroy those that harm them knowingly.
-but Anon. What if those children are evil?
>>
>>43601943
Drow children are eaten, obviously.
>>
>>43571664
>reinforcement (+1 VIT)
The word 'retains' is missing, plus it isn't a bonus that specialization grants. Does this mean they get an extra +1 vitality?
>>
>>43603968
I'm pretty sure it means that they get an extra +1 Vit while out of costume. While in costume they need to use their magic n shit to buff their vit.
>>
One that's bothered me for a while.
I'm rolling perks, I roll the same number for both sides, for example, 9,2,9,5,17. What happens if I spend a bronze on one of those 9s?
>>
>>43604175
You get double of that perk.
>>
>>43604210
How would you even double blood magic.. ? Improve the conversion rate to 2-1?
>>
>>43604234
Yep
Double fake parents would be a funny story
>>
>>43604175
You cant bronze it because duplicates = Swap to other side
if you have 3, you get both and a free
>>
Rolled 9, 10, 1, 7, 19, 9, 19, 20, 17, 10, 13 = 134 (11d20)

>>43571664
>>
>>43604330
Age: 15
Bodytype: Average
Str: 19
Agi: 4
Vit: 7
Mag: 4
Luck: 5
(3S/2B)
Special: Fire
Weapon: (Bronze) Melee (Gold) Fists
Outfit: Uniform
Power: Barrage
Perks: Awareness, Big Friend, (Bronze) Wings, Absolute Direction, Masculinity
>>
Rolled 15, 4, 5, 7, 3, 12, 13, 7, 16, 5, 16 = 103 (11d20)

>>43571664
>>
Rolled 7, 18, 8 = 33 (3d20)

>>43604378
Age: 10
Bodytype: Underage
Str: 3
Agi: 4
Vit: 4
Mag: 20
Lck: 3
(Gold 3x Silver 1x Bronze)
Specialization: (Bronze) Spirit
Weapon: (Bronze) Mystic
Outfit: Skimpy
Power: Power of Friendship
Perks: Healing Artifact, Enhanced Trans, Sorcery, (Bronze) Gifted, Twin Soul
>>
Rolled 10, 20, 16, 3, 9, 17, 15, 8, 5, 13, 11 = 127 (11d20)

>>43571664
This will be interesting for later use
>>
>>43604418
Str: 3
Agi: 4
Vit: 4
Mag: 9
Lck: 3
Weapon: Ranged
Outfit: Uniform
Power: Focused Assault
Man Twins are ass
>>
Rolled 19, 16, 7, 18, 5, 18, 11, 13, 5, 19, 6 = 137 (11d20)

>>43604418
And my third roll proving that sub20 is a choice.
>>
>>43604175
Your answer is here: >>43604323 If you have two of the same number, spending a Bronze doesn't do anything, because it kicks it to the opposite side, but you can't have duplicate perks, so you kick back.

>>43603968
Well spotted - >>43604027 has the right of it: They get a bonus VIT while out of costume, as a sort of passive barrier, but once in costume they have to actively shield themselves. I'll edit that to make it clearer.

>>43601052
Edited.

In general news, started on the split file. Currently expanding power descriptions.
>>
>>43604475
Age: 15
Body: Overdeveloped
Str: 20
Agi: 6
Vit: 8
Mag: 4
Lck: 6
(Gold, 3 S, 4B)
Special: Time
Weapon: Fist
Outfit: Skimpy
Power: Regen
Perks: Enhanced Sustenance, Healing Artifact, Gifted, Awareness, Flexibility
>>
>>43604512
https://titanpad.com/5jH4AfsEtp
WIP For White coin
>>
>>43604432
Age:16
Body: overdeveloped
Power: gravity
Weapon: melee
Outfit: flowing
Power: regeneration
Perks:Monstrous Met.
Disguise artifact
Interdimentional home -> bronze -> Gifted
masculinity ->bronze -> healing artifact
Enhanced sustainance
Black coin -> New power : Psychic
Motivation: Dominator

Stats:
STR:4+2+1=7/9
AGI:4/6
VIT:4+1+1=5/7
MAG:4+4+2+1=11+4+6+2=23
LCK:4+2=6

Extremely potent crazy gravity/psychic Dark Magical girl who wants to dominate something. Will be good for use
>>
>>43604525
I'll let you guys bang away on it for a while - It took a while for Black Coin to grow on me, so I'll let the community hash this out before I make any decisions on it.
>>
>>43604629
its pretty solid at the moment
>>
>>43604629
Powers now given a full paragraph each. Familiar greatly improved - now the largest block of text in the powers section.

Will start doing small edits to remove monster girl references from the document later, gonna turn in for the night.
>>
Rolled 13, 3, 14, 7, 16, 17, 18, 7, 4, 11, 19 = 129 (11d20)

Rolling for enemy ideas...
>>
Rolled 15, 18, 3, 3, 6, 4, 4, 10, 8, 8, 5 = 84 (11d20)

>>43571664
>>
>>43604951
You're a pretty cool guy(/gigantic magical girl). I'm looking forward to whatever you wrangle up next.
Also, if space is an issue, you can probably get away with using Part One and Part Two .pdfs, like some of the stuff in the big nonspecific CYOA thread does.
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Created a new python script for the current MGCYOA.

https://repl.it/BZ5I/7

Will ask you for perk choice and dual weapon, as well as automatically calculate benefits from all the perks and powers.
Won't do anything with coins, though, and also no corruption.

Also generally easier to edit than the last one.
Might still have bugs, though, haven't had the energy to test through all the various small things, so please do report anything you find. Thank you.
>>
>>43606614
Fixed crash: https://repl.it/BZ5I/8
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>>43606637
Looks good. Much better than the shitty C# code I wrote a while ago.
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>>43604434
They're usually not great in the numbers department. If the coin statboosts apply before the twin split, they might at least be acceptable, but it's unclear if they do.
>>
using the new program

Age: 13 (Rolled 12, silvered)
Body type: Average (Rolled 14)
Specialisation: Metal (Rolled 19)
Weapon: Mystic (Rolled 15)
Outfit: Skimpy (Rolled 3)
Power: Killing Blow (Rolled 2)
Perk 1: Dual Weapon (Rolled 1)
Perk 2: Awareness (Rolled 13, silvered)
Perk 3: Interdimensional Tourist (Rolled 1)
Perk 4: Eternal Style (Rolled 18)
Perk 5: Absolute Direction (Rolled 10)
Perk 6: Flexibility (gold)
Perk 7: Enhanced Weapon (gold)

Stats:

Strength: 5
Agility: 9
Vitality: 5
Magic: 9
Luck: 8

Introducing Magical Gunner [name to be determined later]

This is actually a pretty interesting build imo
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>>43607182
I should probably note that I used Dual Weapon to get Ranged, right?
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>>43607182
>Age: 13 (Rolled 12, silvered)
Why would you use a silver to add one year? You can do that with a bronze.
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>>43607194
Right, I should maybe get the code to echo that somehow.
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>>43607202
base age is six, you add the die roll to get the real one (minus 10 if you roll 11-20)

Rolling a twelve made me eight. Would have taken five bronzes to reach 13
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>>43607233
I thought you meant the the age you rolled was 12, not the number. That makes more sense.
>>
Theoretical Perfect STR Girl
Age: Irrelevant
Body Type: Overdeveloped
Str: 39
(All Coins)
Other stats: Unrelated
Special: Any 3 Str
Weapon: Fist/Melee (Black) Fist/Melee
Outfit: Flowing
Powers: KB, Familiar
Perks: (White) Dual (White) Enhanced, Martial, Gifted, Patron, Eternal Style, Enhanced Outfit
>>
>>43607852
>1 Damage +2 Per success
Str: 39, Half and Round Up = 20d10
Infuse with 3 Mana 23d10
Stunt 2 25d10
Enhancement: Sizing
Aid Action (Friend) 29d10
Perks: 30d10, 31d10
Leading to a potential one round damage total of 63 Wounds.
Also KB Success = OHKO but thats boring.


For Fun
Soak: 4
>>
Question, are Photons or Electromagnetics allowed under Oddball?
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>>43608407
No reason why they wouldn't be.
>>
>>43608548
Alrighty then.

How are patrons chosen? Do you do it or does some random thing decide that?
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>>43608789
GM would usually decide.
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>>43606637
I also -tried- to use the new program.
Age: 12 (Rolled 16) - Sliver Coin, 16 - +2 Bronze, 18
Body type: Average (Rolled 12)
Specialisation: Beast (Rolled 18) - Silver Coin, Oddball - Electromagnetics
Weapon: Ranged (Rolled 7) - Gold Coin, + Melee Weapon
Outfit: Uniform (Rolled 16)
Power: Tentacles (Rolled 20) - Bronze Coin, -2, Regeneration
Perk 1: Enhanced Transformation (Rolled 7)
Perk 2: Hammerspace Handbag (Rolled 10) - Bronze Coin, Switch to Absolute Direction - Silver Coin, Patron
Perk 3: Masculinity (Rolled 13)
Perk 4: Eternal Style (Rolled 18)
Perk 5: Enhanced Outfit (Rolled 12)

Stats:

Strength: 7
Agility: 8
Vitality: 9
Magic: 7
Luck: 6

Hopefully I didn't break any rules by using multiple coins on the same thing, or that age thing.
>Patron & Puchuu: Aren't you a little old to be a Magical Girl, as well as the wrong gender?
>Me: Yes. Yes I am.

I would have picked the White Coin and Ask A Little (Perfect Laifu) as well as making my Virtue Justice, but I don't think White Coin is an actual thing yet.
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>>43604951
Please boost friendship power. It is so weak and lame.

Missing a bold text in Darkness description.
>out of costume
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>>43610334
Technically, it's the Main Character/brainwashing anyone you meet to be your Ally power.

But it's depending on the writer.
>>
Rolled 20, 14, 7, 9, 14, 19, 2, 13, 12, 19, 4 = 133 (11d20)

>>43571664
>>
>>43606409
Two file split has been in the works since shortly after 1.3's release. It'll be a base Accidental magical girl CYOA, no monster girls or corruption, and a Corruption module with the black coin and Puchuu fuckups.

>>43610334
Friendship is not weak, and not lame. Narratively it is the strongest power and is arguably the strongest power over time. That said, I've expanded on all the powers so as to give a better idea of their functions and limitations, so hopefully this will be more plain to see in the next release.

>>43608407
How are those different or more limited than Light and Lightning, respectively? Photons, maybe, as it might be more limited than Light, lacking the conceptual side of revealing and purification. It seems too similar to me though. Electromagnetics sounds much broader than Lightning which Oddball isn't supposed to grant.
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>>43613088
Would Glass be a valid Oddball element?
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>>43613132
Sounds about right.
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>>43613088
>Narratively it is the strongest power and is arguably the strongest power over time.
Let's say I rolled Friendship, then Twin Soul, and my twin rolled Friendship too(all true), what kind of effects would that have on humans? What about magical girls and monsters?
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>>43613320
That would depend on whether you're writefagging for yourself or if you're in a campaign. At any rate both would be magnetic forces of personality, how you would want to write that (as it is mostly an RP perk) is up to you.
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>>43613088
>How are those different or more limited than Light and Lightning, respectively? Photons, maybe, as it might be more limited than Light, lacking the conceptual side of revealing and purification. It seems too similar to me though. Electromagnetics sounds much broader than Lightning which Oddball isn't supposed to grant.
I was actually waiting for someone to come along and say this. -and Photons are actually Electromagnetics Particles. Light is a sub-branch of Elecromagnetics.

I could always re-roll for Lightning with a build I can work with or just swap over to Light with the Silver I used for Oddball.

Also since Lightning is literally Electricity incarnate it wouldn't be to strange for a Lightning MG to start gaining some Electromagnetic abilities from other branches after some time would it? (Only through practice.)

>Electromagnetics sounds much broader than Lightning which Oddball isn't supposed to grant.
Oddball NORMALLY grants specific and narrow abilities, but exceptions are hinted at via the description. I was going to basically have it as a one third powered combination of Gravity, Lightning, and Light. Anyone who truly specialized in those individual elements would have, quote and quote, "Rekt my shit." normally.
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>>43614711
>-and Photons are actually Electromagnetics Particles.
*Electromagnetic
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Age: 12 (Rolled 16)
Body type: Average (Rolled 12)
Specialisation: Stone (Rolled 17)
Weapon: Melee (Rolled 5)
Outfit: Skimpy (Rolled 1, bronze x 2)
Power: Killing Blow (Rolled 1)
Perk 1: Gifted (Rolled 5)
Perk 2: Dual Weapon (Rolled 1)
Perk 3: Big Damn Hero (Rolled 9)
Perk 4: Absolute Direction (Rolled 10)
Perk 5: Enhanced Outfit (Rolled 12)

Stats:

Strength: 14
Agility: 8
Vitality: 14
Magic: 4
Luck: 4

Kind of plain IMO, but I can work with it i guess
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>>43616973
>Outfit: Skimpy (Rolled 1, bronze x 2)

Shit forgot to update that. Should say Flowing after spending the bronze on it
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>>43616973
Dat vit will make her a wall.

>>43614711
Lightning barely has anything written for it, but if you have ideas be sure to post them (and light ideas) in one of the titanpads.
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>>43617425
You're a crazy bastard, Anon. You just asked the man who's favorite branch of physics is Electromagnetics to think up things for literally Electromagnetics. You have doomed us all to superior Lightning and Light Master Races.

-but probably not tonight. Possibly tomorrow, however.
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>>43617603
Hooray for more content! Check the WIP benchmarks in the OP for formatting ideas.
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>>43618108
>sample.jpg

anon pls
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>>43571664
Name: Fiona & Kara
Age: 11 SILVER 16
Development: Over Developed VIT
Hair: Light Blonde
Eyes: Blue
Skin: Fair
Height: 5’8”
Specialization: Empath SILVER Reinforce/Metal(4STR AGI MAG LCK)
White Coin: Embrace Spark, Courage
Black Coin: Ask For A Lot, Demon wings & tail +fangs +lewd body, Warrior, Disguise
Weapon: Holy Fists/Mystic (2STR/2MAG). Holy rings pure silver, ivory, etc. Healing & Purifying
Outfit: Holy Uniform/Skimpy(2VIT/2AGI). ?? <one rolled uniform other rolled skimpy, chose both with Holy Armor>
Power: Friendship BRONZE Duplication <x2 for twins>
Perks: GOLD Enhanced Transformation & Gifted(MAG), Blood Magic(VIT), Flexibility(AGI), Twin Soul, Big Damn Hero, Eternal Style

BRONZE(MAG)BRONZE(MAG), SILVER(MAG)

STR 9
AGI 8
VIT 8
MAG 12
LCK 4

Disguised:
STR 4
AGI 5
VIT 5
MAG 7
LCK 2
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>>43618148
What's that? Problem, anon?
>>
>>43618301
You made me have to take the time and look for it.

Good pic tho
>>
Rolled 12, 14, 17, 6, 2, 20, 13, 11, 6, 18, 1 = 120 (11d20)

>>43571664
roll for char gen
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>>43606637
Fixed the age calculation being wrong and also some debugging print messages still existing.

https://repl.it/BZ5I/15

Also the counter for edits jumped forward like 5 steps since I last saw it, if someone else is also modifying it would be efficient to say so so that we don't overwrite each other.
>>
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>>43619393
Sweet Baby Jesus, Anon! This isn't Justice at all!
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>>43619505
Knowing only a little bit about the company responsible for her setting, it's probably justice.
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>>43619555
They have some problems they probably need to deal with then. I know several ways this can end up the proper course of action, but it certainly doesn't look like it from just the picture alone!
>>
>>
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This would be adorable for an Underdeveloped Uniform girl.
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Rolled 4, 2, 14, 3, 8, 11, 7, 8, 7, 14, 17, 1 = 96 (12d20)

>>
Whitu Coin 2.0
Sanctification

"That little one has transformed you, tried to bind you to eternity. I'm sorry I could not stop it. Let me help you overcome it. It isn't much—a simple spark—but it is enough to serve its purpose. You may have lost your humanity, but this will give you the chance to become something better. Something brighter. I will raise you above what you were, and what you have become."

"You need only accept my offer."

"Do not worry, I will not force you to choose right now. If you still have your doubts, take this coin instead. You cannot spend it, and you cannot give it to another, but when the time comes that you change your mind you will know what to do with it. Until then, I will be waiting."

If you embrace the spark, Even just a little...
Your specialization becomes cleaner, Purer. Your fire is a warm comfortable white, Your stone a soothing grey, Your plants always in full bloom.

Just a little
Choose a Virtue, You feel compelled towards it but you understand that it won't always be possible to uphold. That said, Blatantly ignoring your own Virtue will start to tear you up inside.

1. Perfect Laifu
You gain the Fake Parents and Interdimensional Home Perks, As long as you uphold your virtue your life will be slightly better. It'll rain the day after you buy an umbrella, rather than the day before, Your parents will always be happy to see you, etc. Comfy as fuck. (If you already have either of those perks, Choose another Support perk in their place) You also receive a few friends who while useless in combat, Are pretty cool dudes and dudettes to hang out with.

/Or/

2. Let me tell you about my best Friend
Gain two free Perks and the Familiar power. If you already have a Familiar, You gain any other power. Your familiar is something cute and cuddly and your new best friend. It will vanish for a day when it is in danger, But if its too tired or otherwise incapacitated it is as easy to damage as any other Familiar
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>>43622657
Embrace the Spark!
Choose a Virtue, Breaking your virtue will send you into depression. Good friends can help you recover faster, But if you break your Virtue too many times they will have a hard time saving you from yourself.

You get BOTH:

1. Holy Weapon
You gain the effects of Dual Weapon and Enhanced Weapon on your First weapon, If you already have them it doubles their effectiveness, Your weapon becomes a Healing Artifact and a Purification Artifact. If you already have them their effect is doubled.

2. Holy Armor
Your outfit becomes a work of Art! Choose a second outfit type and combine the two, Your outfit gives double stats and looks awesome.

Virtues:

Honour: You strive to never tell a lie, You also don't like misdirection. You prefer to fight fair and never break a promise.

Inquisitiveness: This is a strange new world and someone needs to find out how it works. You become curious and adventurous with the drive and motivation to aquire and spread the light of knowledge to everyone. Don't expect to laze around a lot though.

Righteousness: You strive to uphold what is right, You would never willingly break a just law outside of the most dire of circumstances and often go out of your way to help those in need.

Mercy: You firmly believe that everyone can be saved. Even the blackest of hearts. You will try your hardest to purify any monster/DMG/whatever you meet. Or at the least refuse to kill them. (Changing this to be about the alleviation of suffering, similar to charity but more proactive and less material might be good. Using this description with a different name might be good.)

Courage: You are a bonfire in the darkness, You never give in to fear or depression and strive to save others from their own Fear. Being scared doesn't effect you nearly as much. But giving into your fear...
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>>43622668
Paragon: Unlike other virtues, You embody something less specific. You just want to do good. You help people, You punish evil people, Whatever. What makes you fall? Depends on what makes you tick.

Charity: You strive to help those who are less fortunate than you. You would be willing to give up anything if you thought someone needed it more than you.

Hope: No matter how bleak the situation or how much the odds are stacked against you, you have faith that you can overcome it. You're willing to keep fighting despite overwhelming odds not because you aren't scared, but because you believe you can make the future bright if you only try a little harder. The moment you lose hope is the moment you fall.
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>>43622675
>>43622668
>>43622657
I'm apprehensive about specific Virtues being outlined as opposed to being listed as examples.

The choice between "Just a Little" and "Embrace The Spark" seems to be a choice between "Better Civilian Life" and "Easier Combat". This isn't really an admonishment and more of an observation. I'm not sure what to think of it, honestly.
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>>43622714
The virtues are presented like Corruptions Motivations, Paragon allow for most unlisted character concepts.
Thats more or less what they are meant to be, Ive had trouble coming up with a way to make Spark more appealing without being op. Don't want to make another OP as fuck thing like Black Coin Weapon.
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>>43622770
Personally I like it. It may give you what seems like less than the Black Coin, but at the same time it expects you to function a bit more on your own power. Another bonus besides the stated bonus is that people would probably be far more comfortable around you than a Dark Magical Girl. Probably like an "Aura of Good/Positivity" or something that would even be active while not transformed.

Those last two sentences were just me putting something out there, I'm not sure if that is actually what the White Coin does.
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>>43622668
I like it. I like it a lot.
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>>43623420
>>43623605
This will probably be the Final Version, It covers everything i feel it should, And the balance is more or less fine. We'll have to see if too many people take it for the wrong reasons. But its nowhere near as OP as black so whatever. People can obviously still edit it, As they have already. - A
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>>43623766
Well if people are alright with that "Aura of Good/Positivity/Comfort" trait I'd put it in with the passive stuff after the Cleaner & Purer specialization.
>>
Rolled 16, 18, 14, 2, 5, 18, 13, 2, 5, 2, 15, 16 = 126 (12d20)

>>
Rolled 19, 5, 11, 6, 1, 19, 10, 10, 12, 9, 19 = 121 (11d20)

Rolling for justice
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>>43618108
I worked on a Lightning "Ver. Kai" like I said I would. Probably needs some more work and fixing up, but hey.

*Lightning*
2 = Small electric sparks/Electronics never run out of battery. Can make use of piezoelectricity, but don't expect to charge anything with it beyond 1%. (Including yourself.) You can also drain static electricity from surfaces or the air around you. (Out until about 2 feet from you for taking it from the air, but you have to be in direct contact with surfaces.)

4 = Can conduct electricity through your body, fire medium sized sparks and do small flashes, and your own piezoelectrical charge can be used to fuel your powers. (It is a laughable amount, but in a rare case could come in handy.) You can also make better use of piezoelectricity in general, but it still isn't much of a game changer. You can drain static electrical charges from surfaces of up to 2 feet away from you, and up to 5 feet in the air.

6 = Can shoot lightning, you can basically use a "Flash Cannon" to blind people if you so choose. Your own piezoelectrical output is doubled, and you can now utilize crystals or other conductors to generate it by yourself. You can also drain static electricity from the air or surfaces at twice the area you could before.

8 = Launch large bursts of lightning, your "Flash Cannon" now blinds people, animals, or monsters for about 30 seconds if they aren't or resistant to that type of thing. your own piezoelectrical output has tripled, and every time you move you extremely small electrical charges you can use to feed yourself. (It isn't a great way to add more energy to your pool, but it is there none the less.)

10 = Redirect power lines into a powerful attack. Your energy pool is more than likely doubled during your average thunder storm, and you function as a Lightning Rod to direct Lightning Strikes.
>>
>>43626026
12 = As per 6, but now while you can fly carried on the lightning. (You can make use of the abilities 10 gives you while on the ground still.) You have gained the use of Anti-Matter in your electrical attacks like some lightning bolts possess, and they are more devasting on traditional matter.

14 = As per 8, but now while carried on the lightning. (You can make use of the abilities 10 gives you while on the ground still.) You are now resistant to damage from your own Anti-Matter in your attacks, because magic.

16 = As per 10, but now while being carried on the lightning. You are now heavily resistant to damage from your own Anti-Matter in your attacks, because even stronger magic.

18 = Can become living lightning. Great for "flashing" area to area, or crashing into things. You also now have the ability to generate short range EMPs. (Be careful to control yourself during a "flash", you wouldn't want to charge straight into a crowd or crash into a building, now would you?) Yes, you still have your Anti-Matter from your offensive lightning attacks, except now you too gain an Anti-Matter Charge while "flashing". (You are also now immune completely to the Anti-Matter in your own attacks, because you are the Lightning Wizard Supreme now. Except you are more than likely a girl.)

20 = Your electrical power has reached double it was before, you can power an entire town for a few hours if you wanted, and you gain the ability to generate medium range EMPs. You are the Supreme Elder Wizard of Electricity basically, there very few who match your Electrical Prowness and Abilities. (Give yourself a pat on the back, but don't charge it with electicity. You'll probably kill everything behind you.)

*A while after reaching 20 more than likely: "Welcome to the Council of Lightning Gods and Goddesses, how tough are ya?".

Still working on an "Electromagnetic" Archtype/Branch for it. -and then I'll tackle Light. (I have some... "Interesting" stuff for that as well.)
>>
>>43626057
>Fly carried on lightining.
Does that mean that light specialists can fly on beams of light?
>>
>>43626255
>Light Rider
>Starring Davida Hasslehoffi
>Do it.
>>
>>43626255
That depends on whether your GM says that Light can include Hard Light or not.
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>>43626486
I don't think either should be possible, which is why I suggested a ridiculous comparison.
Maybe with gifted.
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>>43626486
Not sure if this is a joke, but Hard Light isn't nerfed because of the name associations and shit, it's because it makes MAG + Enhanced Weapon the literally best build you can have.
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>>43626486
Well, according to the benchmarks pad, you can indeed create construct of light, such as armor and swords.
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>>43626589
It wasn't a joke. Thanks for the elaboration.
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>>43626589
The problem is that the other stats aren't buffed, not that MAG is too overpowered.

Also correct me if I'm wrong but weren't you going to nerf Enhanced Weapon as well?
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>>43626666
Well, I'm pretty sure even with the other stats getting buffed, Hard Light would still be out since stacking MAG with it gives you specialization magic + high mana pool + calculates your attack. Allowing absolute defense (which also ABSORBS mana when you defend other magical attacks) with it would just be bad design. All your rolls - attack, defending, casting, everything - would be made with your highest base stat.
I would remove the bonus dice from Enhanced Weapon and just give it the ability to select a perk, otherwise there is no point at all in taking Martial Training which gave a bonus die but no perk. Enhanced Weapon was an upgrade in every way to it (and still is really considering the weapon enhancements are so fucking good). Just trying to make alternate perks viable, which is also why Eternal Style is going to get a mechanical bonus now considering it's thought to be one of the most shit perks.

If you have any suggestions please do add on to the titanpad.
>>
>>43626255
Hey that was in the original file, I just left it in incase it was something I was supposed to keep.
>>
>>43626800
Give feasible absolute defence options to everyone no matter what stat they choose to max.

And just giving Martial Training, say, a bonus die to all rolls would buff it well enough.
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>>43626958
Martial Training already had 1 bonus die, whereas Enhanced Weapon had 1 bonus die + Enhancement of your choice. It is more in line with the other perks to remove that extra bonus die than adding 2 bonus die to martial training (which would be the equivalent of adding 4 to the base stat you attack with - kind of broken for what is a Bronze perk don't you think?).

Currently for Lck to not be shit, you can also absolutely dodge anything with LCK and you get fortune points. That isn't really a fix but hey I'm not a system designer and I'm working with what I've got.
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>>43627037
No, current Martial Training only gives 1 bonus die when rolling to attack. I'm talking about rolling to determine agility and defence as well.

AGI and LCK have feasible absolute defence options. Does STR have any?
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>>43627183
>current Martial Training only gives 1 bonus die when rolling to attack.
Not that guy, but why exactly is this the case? It's martial training, not Attack Training. It should've given evasion and defense boosts to begin with.
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>>43627183
STR can only parry other STR attacks which causes 1 wound to the attacker, if the defender succeeds. So yeah it's shit. This is why I suggested making Spell Sunder baseline for STR builds if STR is going to have additional modifications where you have to roll AGI to get in range to even be eligible to roll for your STR test.

>>43627183
>>43627259
Note it on the doc.
I'm not Jayne so I can't answer questions about why something is the way it is.
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>>43626255
They cwould probably move about at the speed of light in sort bursts or just ignore gravity like light does under most scenarios, rather than "ride" on light.

Personally I would have done Light's "Go from place to place really fast" ability work via Quantum "Teleporting", and then only made it available at level 18 or so. during. (Breaking down into light and transferring from from one stop to another spot, and then reform.)
>>
>>43627750
>They cwould / in sort burts
*could *bursts

>transferring from from one stop
* transfering from one spot

>so. during.
You didn't see that at all.
>>
Quick Question. Specialization says it is the focus of your powers. Is it possible to gain minor versions of the other powers, or is that only when it is closely related to your original specialization?
>>
Rolled 12, 14, 15, 4, 18, 8, 1, 9, 4, 10, 19 = 114 (11d20)

>>43571664
Rollan, time to be a qt girl
>>
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>>43628227
There is probably some overlap, like metal and stone for example. The Sorcery perk also allows you to do some odd ends of magic, but given that trees are incomplete it's hard to say what can do what.
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>>43629043
8 years old
Average(+1 vit)
Water
Melee/fist wep - A staff and a pair of hand wraps.
Uniform - school swimsuit.
Overperform
Dual weapon(+1 str)
Blood magic
Training - Cooking
Absolute Direction
Awareness

Stats:

14 STR (1 gold, 1 silver, 1 bronze)
8 AGI (2 bronze)
12 VIT (2 silver)
4 MAG (1 bronze)
2 LCK
>>
>>43629468
Light and Lightning are related, technically speaking. So are Ice and Water. Perhaps specializations that are connected to other specializations on a sort of "Family Tree" can obtain halved or minor version of abilities of one another if effort is put in.

Another question, however. What was that about picking what you wanted again? -and did it say something about having 2/3 the stats are normal or something?
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>>43629673
That would be a nice idea and I for one certainly wouldn't be opposed if more trees would be completed. Although it is a task to set up 20 specializations (38 if including the monster girls from 1.2) and then create family trees on top of it. Definitely needs to be a community effort kind of thing.

What do you mean by pick what you wanted exactly? If you use a coin to pick something you want in CharGen then you're not punished, you just spend your coin.
Using additional coins is somewhat fuzzy as there is not a real progression system.
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Rolled 2, 12, 20, 20, 6, 3, 16, 14, 3, 17, 3, 2 = 118 (12d20)

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Rolled 9, 4, 19, 14, 18, 7, 4, 16, 8, 11, 18 = 128 (11d20)

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>>43571664
I just saw this and I gotta ask, the new black coin, if the author is around, is it in because of the badly and rushedly lamia history about the guy that used the gold coin to become a monster girl as a "fuck you!" to the Puchuu?

The one where he killed the girl & monster with the car, the gold coin was used as an offering to the dying monster, and whose girl's parents where adapted to become hers?
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Wtf is hard light? I'm seeing tv tropes article and a gun in Destiny.
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>>43632068
Magic science forcefields. Think Green Lantern stuff.
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>>43632089
This sounds like the domain of Reinforce. Not the domain of Light.
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>>43632164
I dunno, bro. But basically it's magical transparent solid objects that are basically solidified energy.

"glowy unbreakable floating not-plastic shit".
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>>43632164
Light can in fact be hardened. We have recently turn it into crystals, actually.

>>43632221
Actually since it is light it is possibly to make it look proper since colors are just seeing light reflecting off of objects... Yeah.
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>>43632317
>recently turn it
*turned
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>>43630850
Nah, black coin is probably around as a mechanic for monstergirls to be made in universe. Not an individual edgelord story.
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>>43632487
Actually, I meant it as "was the story partly inspiration for it?".
At the time you could use gold coins to change specs, and monster girls were specs. So you could use gold coins (or bronze, if you were lucky) to become them.

Although yeah, it does fit more in universe this way.
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