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Halo Tabletops General:
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Arby n the Chief show


>Halo.... tabletops?

Yeah, as in that Halo, with the cool guy that kills aliens and there is two of them, Halo: Fleet Battles which came out last year and Halo: Ground Command which is coming out this summer (pic related).

In Halo: Fleet Battles you control several classic ships like the Marathon and the Assault Carrier and pit it against the opposing fleet, the game has numerous ships including classics like the CPV-class destroyer and (old)new comers like the Epoch-class light carrier, with the likes of the Infinity and the spirit of fire coming in the near future.

Halo: Ground Command is a tabletop Wargame where you can reenact the great battles of the halo universe, the starter box is based on the Fall of Reach and is coming out this summer with a steady stream of releases planned to follow immediately, the starter pack comes with on3 Spartan-2, one officer, two Warthogs (with interchangeable weapons), and assorted soldiers, as well as an Elite Ultra, three Ghosts, and two hunters, and assorted grunts, preorders can be found at the spartan games website.

> So, what's the point of this thread?

Discussion of the rules and mechanics, predictions, general questions about the game, wish lists, pretty pictures, lore discussion is also welcomed, for all your Halo 5 bitching please go this way >>>/v/
>>
>FAQ:

>what's the scales?
1/100th for Halo: Ground Command (otherwise known as 15mm)

1/20,000th for Halo: Fleet Battles

>How can you play them?

For fleet battles there is awesome blog post that can explain it better than I can without breaking the character limit:

https://meeples.wordpress.com/2015/07/23/halo-fleet-battles-a-brief-rules-overview/

And for the ground game I plan to write it below, it is worth noting that both games share terminology so makes the transition easier, and eventually the idea is to be able to be play the boarding actions in Fleet Battles, as a Ground Command game and the wing phase to play in recently announced mini space fighter game.

>but how many factions will it have?

Currently they both have only 2 factions, the UNSC and the Covenant, they've been working on adding the Flood as a faction and it should be coming pretty soon, followed by the Sangheili and the Promethean/Forerunners (the forerunner models will be previewed at GenCon).

For the Ground Command, they haven't said much yet, but the game hasn't even come out yet


>Materials?

Plastic for the starter box for Fleet Battles, resin for the rest of the upgrades, GC will be all resin


>where can I get this?

Pre order Ground Command here:

http://shop.spartangames.co.uk/ProductDetails.asp?ProductCode=HGBB01


Fleet Battles:

https://shop.spartangames.co.uk/SearchResults.asp?Cat=2078
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>>46853315
So here is what we know of how Ground Command plays so far:

somebody was explaining how the game played on the spartan games forum:

>1) Hijack! - yes, certain units can take over vehicles. Elites and Spartans mainly from what I remember. This is so cool I don't know where to begin. Oh - you are driving that Wraith right in to my force - I'll GTA that thanks!

>2) Weapons have specialist rules within them. So the Scorpion has Piercing weaponry which I believe reduces the DR rating of the type of unit listed. So I think the Scorpion was "Piercing 2, Armour" so against other tanks, it's a beast.

>3) There is 'Suppression' in the game also. Certain weapons have better suppression ratings: HMG etc. Suppression is you roll 2D6 and add how many casualties you've taken/suppression ratings and if it's over 10 you get a cooldown marker. Which I believe stops you from over watching etc.

>4) Certain weapons have cool down. So it's quite a tactical choice of when to use it. Fuel Rods, Snipers, etc have it.

>5) Spartans are insanely good but not OP. They did eat dust in a couple of games with sustained attacks and unlucky dice rolling. There is a reason they are 180 points! They can re-roll up to 7 misses in combat so DON'T LET THEM GET THERE! grin emoticon

>6) Air Drops are possibly my favourite aspect of the game and provide something VERY unique compared to ANY other table top game at this scale. You can reinforce depleted units with units from your dead pile, you can drop NEW weapons off and much much more. Example - Unit of Warthogs has taken 2 loses. You can call in a Pelican to drop 1 off next turn to reinforce it. This is awesome. It means the field is always changing and you have to react and think on your feet. Or is your Spartan up against an armoured column? Cool - call in air drop so he can change his weapon to a Spartan Laser! Good bye tank!
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>>46853340
Cont.'d

>Some more info from Bruce H over on Facebook:

>Right you start by making a force, you must have a HQ and a minimum of 2 basic infantry units
>(Only infantry hold objectives)
>You can then put 9 build rating of each (Armour/air support/infantry etc) on top but you must stay within the points
>There are exceptions to this for example I was told the UNSC can take an armoured force that starts with 3 scorpions

>It is unit activations, units work together how they are bought, so an example would be a marine infantry unit which consists of 4 bases, these bases move together and fire at the same target combining their attack dice from the relevant target (AP/AT/AA)

>A dedicated AT weapon like a missile launcher can fire at a separate target from the rest as long as the rest fire at infantry while the rocket targets a vehicle etc

>Damage track works just like in fleet battles

>Reaction is like a permanent over watch, everything can try to react when the enemy does something infront of them, they must roll over their react stat, if the unit attempting to react hasn't been activated yet it'll be easier as once activated they use the 2nd (higher) number on their react stat

>Command dice allow for extra boosts to units during games, the starter set will have commanders that use 3 dice and this will be the tournament standard I was told. Lightning bolts can be used to give +1 dice to the combat pool of a unit during an attack, shield symbols can be used to -1 from an enemies combat pool... I can't remember what the Spartan helmets do sorry
>>
You have my interest
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>>46853357
Oh my and I even haven't finish all yet there is this blog post that they posted today on the Spartan Games forum about how the game plays that I want to copy and paste, so you just wait.
BTW I forgot to add this to the FAQ, but Ground Command uses the Halo Reach models so elites actually look cool.
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>>46853392
>Ground Command uses the Halo Reach models so elites actually look cool.
Nice
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>>46853349
>To simulate the diversity of gameplay that exists in the Universe, we looked at dividing Halo: Ground Command (in our heads at least) into two key gaming spaces Pre-Game and In-Game. Pre-Game being the Strategic/RTS part of the game and In-Game being the Tactical/FPS part of the game.


>In the Pre-Game, players can flex their RTS muscles, building their Battle Groups as they perceive to be best for completing the tasks presented. In general play, all scenarios are encouraged to be rolled PRIOR to forces being chosen, so players can go away and plot their enemy's eventual demise - this gives the game a planned-outcome-feel since players have had time to reflect on the mission at hand and have brought the right tools for the job (hopefully). The greatest challenge presented by this will be in the competitive/tournament sphere of gaming where players will often have to submit their lists WITHOUT knowing the scenarios being played - this will lead to many unusual lists being posted (something I am particularly looking forwards to...) as competitive players attempt to build their best-fit-army given the points available.

>Choosing a Battle Group (or multiple Battle Groups) is a simple process that uses the Build Rating method we use in Fleet Battles. All Battle Groups have Requisites and then gain access to Optional Units. Requisites MUST be taken for the Battle Group to be considered to be legal. These vary from Battle Group to Battle Group - the ODST Battle Group must take ODST Units as Requisites whereas a UNSC Army Battle Group must take Troopers, for example).
>>
>>46853414

>Requisites are deliberately kept to the bare minimum needed to truly represent the nature of their Battle Group because we want to give players the ability to flexibly innovate within their own Battle Groups, finding new and interesting combinations to play with. Of course players wishing to exist in cannon might decide to add more of the same Requisite units into their Battle Group, creating massed infantry formations that become companies of UNSC or Battle Lances of Covenant....and that's cool, it looks great and plays really well. But others might want to play with more diversity and that is possible too. The Requisite system allows for both competitive and cannon players to comfortably coexist.

>Once Requisites are taken, players have a number of Optional Build Rating points to spend in each of the following categories: Infantry Units, Armoured Units and Aerial Units. The number of points available also varies depending on the Battle Group chosen, giving certain Battle Groups greater access to certain types of unit - A Covenant Dark Hunter Battle Group (made up of Elite Rangers) has more Build Rating Points allocated to it in its Infantry Allowances but gives up Armoured Build Rating Points to do so..... etc. If your are thinking as a Covenant player that you will want more armour.....simple take an Armoured Fist Battle Group to go with it, the Requisites in that Battle Group are ALL armoured elements and there are more Build Rating Points allocated to Armoured Elements as well (although you lose access to any infantry and a lot of Aerial Build Rating Points as a balance).
>>
>>46853439

>All of this leads to an incredibly flexible army building mechanic that gives great longevity to the game. There are literally thousands of combinations, giving players the chance to execute their plans in a prepared way (especially when using the Force Selection After Scenario rules). Inside the core rulebook we will be putting the rules for 4 Battle Groups, and will release numerous others for free (in our Downloads Section in our website) as the weeks and months develop. I would also expect there to be a number of Blog articles that discuss the various merits and drawbacks that new Battle Groups present.

>Finally, when we discuss Force Building, it is important to differentiate between Force Points and Build Rating Points. As many players of Fleet Battles will be aware, we have a system where an element costs Force Points to purchase and is worth Build Rating Points when destroyed (or when added to Battle Groups). This system continues to be used in Halo Ground Command, so those of you with experience in space will be well versed when it comes to fighting on terra-firma. For those of you who don't play Fleet Battles yet (...shame on you!... :P....) the differences between the numbers are designed to make totalling Victory Points easier and enable simple Battle Group building.
>>
>>46853315
>>46853414
TL;DR:

>I know there is a lot to take in here as regards the Strategic/RTS side of the game, but in summary:

>Forces are made up of Battle Groups, which can be of varying types: Company Battle Groups, Crusade Battle Groups, Armoured Fist Battle Groups, etc.

>Inside each Battle Group are Requisite Units that MUST be taken, then Build Rating limits are set to allow players to build in Optional Units later.

>Forces can (and probably should!) be made up of multiple Battle Groups.
In narrative play, all Forces should be chosen AFTER the Scenario is determined allowing players to tailor their lists to fight out the mission.

>Terrain is placed by mutual consent and is designed to be simple to use, speeding up gameplay. There is a table generator included for those who cant agree, but I'm sure it wont be needed too often as we are a reasonable folks :)

>As in H:FB, commanders MUST be taken, but unlike H:FB in Halo: Ground Command players have access to Generic Commanders that cost considerably less. These Generic Commanders have standard orders and a Factional Order. They are the only Commander available in competitive play.
>>
>>46853404
>Ground Command uses the Halo Reach models
Meh. Would have prefered Combat Evolved.
>>
>>46853756
The only thing I like about Reach was how it looked, Elites looked so silly in Halo 1-3
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>>46853766
Reach in general had the best aesthetic. Then CE then 3 then 2.
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>>46853983
This is proper taste
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>>46853766
I do prefer the CE asthetics over what came after; I feel it was more of its own thing, where as later games got to gritty and "realistic".
Also, it wasnt bogged down yet by the mediocre story.
>>
>>46854046
Maybe for environment, but character designs and weapons were at their worst in CE
>>
>>46853983
What was wrong with the aesthetic in 2? It's been quite a number of years since I played 3 which wasthe last game I played in the series.
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>>46854134
Not that guy but 2 is just kind of boring. CE was completely new and 3 was a real step up
>>
I like space games, and lord knows I've given Spartan games more than it's fair share, but until they put the Pillar of Autumn in I'm not interested.

I still think not including that from the start was a misstep from Spartan, I mean christ, we got a ship from the comics before we got the Halcyon class.
That'd be like GW making a 40k starter without Space Marines, or FFG making a Star Wars naval game without an Imperial Star Destroyer in the first wave.

Oh.

...well anyway, all that aside, I know that Spartan have said that they ARE going to do the Halcyon and Pillar refit, but it's a real question of when with their ADD track record.
One could hope that 343 could have placed a tighter level of control over them, but the fact that we didn't get Pillar or Fire from the start pretty strongly hints at that.
Then again, expecting 343 to have control of a piss-up in a brewery is perhaps expecting too much of them.
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>>46854221
Well the thing is that they started on the fall of Reach, which makes doing things like the harvest campaign a bit harder because they also want to move forward. That being said they they said that the spirit of fire and the Infinity are coming soonish, and they have been keeping a monthly release schedule for fleet battles for a while and they stopped this month to take a break so I would expect more next month and the SOF and the INF before the end of the year.
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>>46854134
The OG Brute design is fairly boring, and I think the Marines are the worst in the series. Their gear just looks so ... unprofessional... compared to the others.

Though the Blur cinematics kinda fixed this in anniversary.
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>>46854580
>Well the thing is that they started on the fall of Reach, which makes doing things like the harvest campaign a bit harder because they also want to move forward.

Which only makes the lack of a Halcyon model all the odder since the Pillar of Autumn was right there front and center for that battle.
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>>46854881
If I were to be guess they are probably in the next one
>>
Daily reminder that Spartan cannot be trusted to finish anything.
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>>46856040
M$ will keep them on the straight and narrow
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>>46854620
I really want the halo 3 and Halo reach brute designs, those were the shit.
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>>46854174
2 had the cool Heretic elite models though. The Storm Covenant just aren't as cool
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>>46854046
You W0rt M8?
>>
So they answered a question about battle groups in the thread:

>I can answer that one. :)

>Battle Groups vary in terms of their size, some are large some are small. All Battle Groups have a minimum set of Requisites that serve to make them feel like they are representing their intended game-focus, but to take a UNSC Army Battle Group as an initial example:

>You must take Requisites of a single Officer Base to lead the Battle Group, and 2 Units of UNSC Army Troopers (each unit being just 4 bases). Within those units you can replace a single base for a sniper base, HMG base or rocket launcher base.

>Once your Requisites are out of the way, you can take up to 9 Build Rating Points (BRP) in Infantry Units, 9BRP in Armoured Units and 9 BRP in Aerial Units. The BRP spent on Requisites (4 in this case) does not come from these allowances, and so there is huge freedom to build bigger Battle Groups or if desired, stay small and play little games.

>An UNSC Armoured Fist Battle Group on the other hand is pretty heavy, requiring a Scorpion Battle Tank to lead it, with further requisites of another Scorpion and 2 Warthogs thrown in as well! On top of that you can take up to 6 Build Rating Points (BRP) in Infantry Units, 10 BRP in Armoured Units and 6 BRP in Aerial Units.

>These are but two examples of Battle Groups and their spread. We have about 6 each side penned in for release this year ranging from ODST Insertion Battle Groups to Covenant Spectral Host Battle Groups (...I'm sure you can guess what they are made up of!...)
>>
https://youtu.be/kDgMBAOm-cs
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tiny scale makes me sad
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looks cool but id love to see a 28mm skirmish game. I feel like that would work better.
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>>46862248
But did you see how many bases you can deploy?
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>>46862401
At that point you might add well play the games.
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>>46860792
You heard me.
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>>46861522
A UNSC armored company theme sounds fun, both visually and in terms of play.
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>>46862190
The table they are playing on is actually from Halo: Reach
https://youtu.be/8ELrc129cvg?t=945
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>>46864069
But they looked terrible

>>46864151

I would love to see a combined arms, or even an artillery company.

>>46864307

I can already see them make some really sick scenics
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>>46864597
They look fine to me (within the engines limitations of course), although the Elites from 2 are really not my problem, they look good too.
Its more about the humans for me, in CE they had all clean lines, the marines wore slablike armour pieces reminiscent of older stuff like Aliens, then in 2 suddenly everything went all ridges and seams and pouches, including (partially) the chief.
They went back later to a degree, but it is a part of what I feel was an overall shift to make the games more real-life-military-like, instead of sticking to its more distinctive visual elements (of wich there are by far enough games around).
Admittedly, it is just a matter of taste (and I am happy that they avoided the usuall thinking of "its a SF game, just slap some glowing lights on the shoulders and legs").
I'd have loved a CE Tabletop, Reach-style is okay I guess.

Kinda worried that its Spartan behind them. Must have been the shortest sale pitch ever.
>>
>>46865741
I understand and I can see where you are coming from, it is basically a matter of taste hopefully they will release an instalation 04 campaign with the models from CE, that would be pretty cool and they could even introduce the flood that way, but that then hinges on the game being successful
>>
>>46862401
Btw there were rumors about that when it was first announced last year but that might have fallen to the side with the making of the mini fighter game
>>
>ever wonder why we're here?
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>>46869768
You confuse me anon
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>>46869768
>What, you mean like in this canyon?
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Are we getting CE spartan armor I forget the destination Mk.IV?
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>>46853502
My only issue is that the UNSC doesn't have a dedicated battleship, what is this super heavy cruiser nonsense? Why not battle cruiser? In the year 2552 do we still have to sneak ships through approval by giving them classifications way below tonnage or purpose, even making up ridiculous new classes?
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>>46870066
Mark V, and not not yet
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>>46870190
I guess some things don't change, I honestly think it is going to be coming in the future, it has to, the question is when.
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>>46870190
Tho also the Valiant might be the human equivalent to a battle cruiser
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I hope I can make a unit of Bullfrogs
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>>46870440
You should be able to once the ODST come out, which should be soon since scorpions and the armor vehicles are coming that same week
>>
As interested as I am I've nobody to play this game with. Same thing goes with Fleet Battles.
Good thing the models are sexy as fuck.
>>
>>46871134
I just showed my friend that is super into halo but not table tops the models and told him it's basically halo wars but with physical models and he immediately called the FLGS and pre-ordered the ground command starter and I ordered us both fleet battle boxes today
So maybe try that approach with one of your vidya friends?
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>>46865741
>>46853983

>Pillar marines show up
>EVA as fuck
>Slaps your grunts ass
>Armor plating all over
>60 Round MA5B
>M9 XHE-DP grenades XHE-DP
>M90 CAWS
>>
I hope they differentiate between army and marines.
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>>46871645
Speaking of, I'm interested in seeing what they do with Halo wars II.
>>
>>46869768
Red Vs Blue expansion when
>>
Super interested in Fleet Battles due to rolling obscene amounts of dice. Apparently the Wing phase has some problems though, specifically in that the tokens are supposedly flimsy? Any truth to this or did I hear wrong? And if it's true, what could serve as a good replacement for the tokens, or atleast reinforce them with something?
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>>46874389
>Speaking of, I'm interested in seeing what they do with Halo wars II.
As am I, for different reasons...
>>
What do the models require? At least for the fleet battles, I can't tell from the images whether or not they need glue, or are glue less like those gundam models you see.
>>
So in response to this question:

So Build Rating Points and Force Points >why is there a split exactly? Is it just to streamline point scoring ingame, and composition of battlegroups in the pregame or is there something I'm missing here?

they had this to say:

>We use Force Points for army building because it gives easy levers with which to manipulate game balance and Build Rating is a simple Victory Points and Force Building mechanic. This gives us in-play simplicity and easy list building. If folks look really closely they will see that BR is a function of FP, built within a bracketing system. In some games from different companies a tank is worth the same as a small unit - this is not the case in H:FB....Scorpions and Wraiths for example, have their BR set in proportion to their Force Points Cost!


>As regards Tournaments and Narrative play, I am keen never to dictate too heavily to gamers and Tournament Organisers on how they should play. It seems to me that many TOs might adopt your 'scenarios up front' approach, although I would caution that such methods of tourney-organisation lead to list-turgidity in the long term. Better IMO to separate list building into narrative-premeditation and tournament-flexibility for best results long term. Of course TO's might decide to ignore both methods and go their own way, which is great, being empowered to play the game is all that really matters.
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>>46874730
I have no heard anything like that myself, but if anything that are about to come with actual models at the 1:1000 scale that you should be able to use as tokens or for the mini fighter game


>>46875128
They require glue and a paint job and you'll be good to go
>>
In response to this question:

>I taught some folks how to play Halo: Fleet Battles today, and it got me thinking--are we going to see rules at some point that will link Halo space and ground games, like we've seen in the Firestorm universe? It would be easy enough to build some house rules for orbital strikes, ground-based anti-ship weapons, etc, but it would also be cool to see something official.

They had this to say:

>The mechanics of the game are governed by a number of similar mechanics and so tying the games is no problem at all.
I'll be talking in the Tactics/FPS article about that, but as a tease.....


>In-game we have options for players to deliver troops via drop ship, to reinforce embattled units, drop weapons caches, etc.
>This can easily be viewed as orbital support!
>Indeed in H:FB we included the Planetary Assault Scenario as a linking game that allows players to join the games if they desire.

>In recent testing I played as the Covenant against the UNSC at H:FB using the Planetary Assault Scenario.
After 2 game turns we stopped and moved to our H:GC table where we played out a pair of game turns, then went back to the H:FB game for a couple of turns.
...and so on...

>During which time the levels of reserves that became available to our respective H:GC forces altered according to the results of the battle raging simultaneously in space.
>It was a great game and after a few more tests I'm sure it will be added as a linked-scenario for players either as a free download or as part of a larger supplement! ;)
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>>46874863
I'm hoping that they include the fox canon
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>>46864307
What would one even be composed of?
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>>46878421
>I'm hoping that they include the fox canon
Haven't you heard?
It's the Kodiak now.
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>>46882744
Nice outriggers.
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>>46884983
I know right
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So which Jackal variant do you guys think will make it into the game? Personally I would take anything other than the latest incarnation
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>>46887266
forgot pic
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>>46887291
Like most things, the halo 3 version looks best
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>>46887291
Oh my god that last pic...

What did they do to my Kig'Yar?
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Halo sucks and his armor is dumb, Metroid is by far the superior warrior and his armor looks cool af.
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>>46887291
3 and reach, as usual, are the best. Why does 343 even bother changing things if they can only make it worse?
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>>46888131
Because if they keep fucking it up more and more it makes the older stuff seem even better by comparison?
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>>46888131
>>46887838
>>46887604
>>46887291
Can't beat some wholesome Bungie enemy design. I wonder if they'll include Skirmishers as well.
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>>46878421
>mobil
>log range

Good Christ. Does anyone proofread this shit?
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>>46887291
>>46887838
Probably the Eel-yar...
Their toys are sturdier.
>>
>>46887291
Halo 4 and reach
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>>46887291
I'll be happy with whatever they go with so long as I can make an entire army of them in testudo formation.
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>>46888131
Picture the most mouth-breathing fanfic hack imaginable. Now imagine that person being put in charge of the franchise they worship and essentially being handed a blank check, while simultaneously driving out virtually everyone in the franchise who had any idea what the fuck they were doing.

That is how 343 do.
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>>46890045
Halo 4 was awesome, it was the best or second best story in a Halo, so the hell you on about anon?
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>>46890668
Not even that guy but what the hell are you smoking? 4 was mediocre at best.

It lacked the wow factor and storytelling of CE, lacked the gameplay of 2 and 3, and lacked the interesting twists on the story and fleshing out of ODST and Reach. I've played all the Halos up to and including 4 and it took considerable effort just to care enough to finish it. If I hadn't been loaned it for free from a friend I would've been pissed about spending money on it.

About the only interesting thing it had was Cortana's arc, and apparently 343 even fucked that up if what I've heard about halo 5 is true.

Part of what made Halo CE (and 2 and 3 for that matter) was the mystery, the unknown. The fact that you were playing with forces you couldn't even begin to comprehend every time you touched a forerunner installation. You and the covenant were literally the equivalent of a couple of children fighting over their dad's loaded shotgun. That you were stuck on alien worlds unlike any ever seen by man and just praying that the button you or the covenant pressed didn't blow up the universe. Moments like when Guilty spark in CE sees your armor, the most advanced technology mankind has ever created, even superior to many covenant equipment, and effectively says "wow, that's cute, I haven't seen a Mk II in ages. You're gonna want at least a Mk VII type if you want to survive the library."

343 royally fucked this up by not only trying to flesh out the forerunners, but by bringing them back in the first place. It's like when star wars tried to explain the force as midiclorians, it was better off as a mystery and half the genius of the setting was that no one knew, and you were free to have your own theories and guesses. That when you saw a piece of forerunner tech, for all you knew, it could be a weapon, a generator, or a fucking coffee maker and all were millenia ahead of anything else in the setting.

Simply put, the games should've ended storywise at Halo 3.
>>
>>46891043
Anon I gotta get done of what you smoking.

You really need to do away with the rose colored glasses, the only thing wowing about CE was the sky box, and if it wasn't because CE pioneered multiplayer in consoles it would have been quickly forgotten as a generic Sci fi shooter, I mean seriously

crash in ancient ruins of dead civilization

Find insert alien abomination

Beat alien abomination

This is literally the alien franchise formula in the setting from ring world, Halo 2 was good but it was because we got the Arbiter abs actually interesting story in the great schism, along with great characters like R'Tas and truth, and then Halo 3 shits on that by making truth into a bumbling moron, and reach was downright atrocious with the only character of any note in the entire fucking game being Jorge, I mean seriously Kat was annoying as fuck and moron, carter was unable to reign Emile in, who did whatever the fuck he wanted, and all the fucking characters were literally stock characters.
>>
>>46891043
>>46891854

This is why I avoid most of the games and just read the novels. Which are all (mostly) fantastic.
>>
So i have been into halo as long as i can remember and i have always loved the sanghelli and would love to play them as their faction who independant from the covenant how long do you guys think i need to wait for that ??
>>
>>46891940
>Which are all (mostly) fantastic.
at this point there has been significantly more bad than good in Halo's EU
>>
>>46891043
You know whats up
>>46891854
I want what this guy is smoking calling Halo 4 the best are you actually serious ??
>>
>>46892724
The first few were kinda eh, but the later half/majority have been excellent.

The Forerunner Trilogy is probably the worst of the lot though.
>>
>>46892691
Well fleet battles has been out for a year now and it should have done post war vessel by the end of the year, so a year and a half? The thing is that there is going to be a ton of Sangheili models that you can use to make your army in the man time, there exist entire infantry battle groups like the Dark Hunters or the spectral or the spectral hosts which will be Sangheili, exclusive unless you want to add something else.
>>
>>46891854
Here's your (You)
>>
>>46893207
I remember mostly sanghelli and Hunters fighting together once they seceded from the covenant so i would probably just like to play those 2 models mostly.i just love the elites so much
>>
>>46893279
I hope we see more variants of the Hunters too, not just the giant hulk that we see in the game, but maybe a something like artillery hunter or something like that
>>
>>46892974
>The Forerunner Trilogy is probably the worst of the lot though.
ANCIENT HUMAN SPACE EMPIRE!!!
>>
>>46893279
>>46893641
Lekgolo, or hunters, were actually the most primitive race in the Covenant. To form consciousness at a sentient level the have to be in mega colonies called mgalekgolo. The Lekgolo are actually the key to a lot of the Covenant's super weapons, like the Scarabs. When the Covenant dissolved, the individual lekgolo colonies, sometimes with a bond-brother, decided on an "individual" basis who to serve.

They previously didn't have a real society.


>>46893685
Ugh, don't get me started on that shit
>>
>>46893685
>ANCIENT HUMAN SPACE EMPIRE!!!

Wait, that's a thing? I just thought my brother was yanking my chain when he told me that!

Wtf were 343 thinking?
>>
>>46891854
>the only thing wowing about CE was the sky box

And what is literally the best gameplay of the series, you forget.
>>
>>46894245
Apparrently that was in the lore before 343 took over.

Humans went to war with the forerunners like 200000 years ago and got devolved and bombed back to an pre-spaceflight society.

Then they set off the Halo array and everything got fucked.
>>
>>46894343
>Humans went to war with the forerunners like 200000 years ago
WHICH ISN'T EVEN EVOLUTIONARY POSSIBLE!!!
>>
>>46894343
It was like just barely alluded to. You could have interpreted it as any number of things, even the stupid space-Japan ruins on that one planet in the anime thing they released.
>>
>>46894361
THE ANSWER IS FORERUNNERS FAGGOT


>>46894398
Never said it wasn't dumb. I actually don't dislike 343 as much as some people, I just feel like Bungie is placed on a pedestal when they did stupid shit too.
>>
>find a halo thread on /tg/
>nothing about Mythic
>>
>>46894118
i wanna see a hunter colony on a mjolnir, pretending to be a spartan, Deffwotch style.
>>
>>46894542
They could probably operate something similar if it was designed with them in mind. It'd be pretty in human moving though.
>>
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>>46894455
>THE ANSWER IS FORERUNNERS FAGGOT
BUT THEY WERE FIGHTING THE FORERUNNERS!!!
HOW CAN THE FORERUNNERS BE RESPONSIBLE IF THE HUMANS WERE THEIR RIVALS?!?!
>>
>>46894542
>A Spartan shuffles up to you, arms outstretched in a T-pose. Its helmet is slightly askew as it looks at you.
>"GREETINGS FELLOW HUMANS."
>>
>>46894584
The Forerunners devolved us basically, we had evolved much earlier than our "modern" science told us.

There was also hints that at one point Humans and Forerunners were a similar species.

Space Hominids nigga


>>46894607
That's silly, everyone knows lekgolo can only communicate in whistles and roars.
>>
>>46894656
>The awkwardly moving Spartan lets out a loud, low groan. Your Marine companion makes a remark about hunger grumbles and wonders aloud whether they got an augmented appetite too.
>>
>>46894683
>IT WAS WORMS HALSEY, JOHN DIED 20 YEARS AGO, IT WAS WORMS ALL ALONG!
>>
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>>46894656
>The Forerunners devolved us basically, we had evolved much earlier than our "modern" science told us.
Except, AGAIN, THAT IS EVOLUTIONARILY IMPOSSIBLE!
WE HAVE A DAMN FOSSIL RECORD, WE WOULD NOTICE THAT SHIT!
>>
>>46894710
That's what I said, man. Even the fucking firing of the Halo rings, something that was advanced enough to only kill intelligent life (apparently) and not others, left a goddamn imprint in the fossil record.
>>
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Well, shit. Did someone say Halo tabletop thread?

https://www.reddit.com/r/HaloMythic

We just recently pushed out the new update.
>>
>>46894750
Can you play as Sangheili?
>>
>>46894710
They did notice it, it's a plot point in the books.
>>
>>46894784
You can pretty much play as ANYTHING.
Even pic related.
>>
>>46894784
fuck yeah you can. I played an Elite in a mostly-Elites game set during the onset of the Great Schism. It was pretty fun.

(RIP that game though, it ended after we escaped Earth, guess the GM was tired of it)
>>
>>46894827
>>46894831
Just asking because I can't find stat blocks for the different races and stuff.
>>
>>46894852
I don't have Prev23 to look at, but in 22 they're pretty early on in the book, like at least pg17 or so.
>>
>>46894732
>That's what I said, man. Even the fucking firing of the Halo rings, something that was advanced enough to only kill intelligent life (apparently) and not others, left a goddamn imprint in the fossil record.
No, THAT'S THE PROBLEM!
We WOULD SEE that "mysterious" gap where hominid evolution reset 100,000 years
>>
>>46894880
Did you ignore >>46894796


IT WAS A PLOT POINT IN THE BOOKS
>>
>>46894361
>WHICH ISNT EVEN EVOLUTIONARY POSSIBLE!!!

Thats what he kept saying....
>>
>>46894796
>They did notice it, it's a plot point in the books.
>>46894904
I hadn't refreshed when typing my last response, that's still woefully bullshit though.

Our Genus, Homo, took nearly TWO MILLION YEARS to reach Homo sapiens, our subtribe split from Chimps around FIVE MILLION YEARS ago!
THE HUMAN-FORERUNNER CONFLICT ENDED 106,455 BC!

THIS is why it's so damn stupid, we COULD NOT HAVE RE-EVOLVED IN THE TIME THAT PASSED AFTER THE FIRING OF THE HALO ARRAY!
>>
>>46895056
Sorry that's how it happened in their lore. Sometimes you just have to let it go for the sake of enjoying fiction.
>>
>>46895044
>>WHICH ISNT EVEN EVOLUTIONARILY POSSIBLE!!!
>Thats what he kept saying....
>>46895090
>Sorry that's how it happened in their lore. Sometimes you just have to let it go for the sake of enjoying fiction.

*Said as the Forerunners beat humanity stupid with our own Genus*
>>
>>46895119
RED VS BLUE RULES WHEN.

Seriously I can't wait for a Spartan list that I can paint up as them. I don't care if it's not official, I just want to watch a bunch of incompetent team killing fucktards actually have to fight aliens for once.
>>
>>46895119
I mean fuck man I don't know what to tell you, it isn't anywhere near as scientifically retarded as Mass Effect
>>
>>46895174
>I mean fuck man I don't know what to tell you, it isn't anywhere near as scientifically retarded as Mass Effect
I know, I know, it's just... God fucking damn it Bungie, you couldn't have just made it so the Forerunners protected the Pre-historic Humans and San'Shyuum from the Halo Kill-blast?
Why in the fuck did we need an ancient fucking space empire?!?!
>>
>>46895240
I don't have any clue, I blame the Forerunner Trilogy, maaaan fuck those books.
>>
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>>46895286
>I don't have any clue, I blame the Forerunner Trilogy, maaaan fuck those books.
Yes, it actually makes me want to side with the Flood of all things...
>>
binp
>>
>>46895056
We didn't re-evolve, when the rings fired, all existing humans ceased to be, the current species (along with all other sentient life in the galaxy) were 're-seeded' by forerunner A.I post firing, apparently the librarian kept a few of everyone 'on ice' and brought things back online after that.
>>
When asked this:

>Another question spartan Derek, actually more like two, and that is how fast will things like the scorpion make it to the game?, and will they come by themselves or in groups with other armored vehicles?.

They said this in response:

>Product releases are not exactly my field of endeavour, but as I understand it, the plan is to have the elements such as the Scorpion and Wraith (inc. variants...) out very soon after release.

>Because the list building mechanics in H:GC are so flexible I would prefer the game to release with micro-purchasing-principles (where the vast amount of elements are available, organised into their Units - either direct from Spartan or in General Release), and I believe that is the plan. :)

>This means that if you want just one Scorpion to bolster your Battle Group, you can buy them signally without having to commit to a larger box purchase!... and the same would be true for any other unit in the game.

>Of course I'm sure there will be sets further down the line that are larger, and these will be great to steer new players into making good purchases for their forces - probably by giving them their Requisites plus some other usable elements in a specific Battle Group (such as a Scorpion Command Tank plus another Scorpion and Warthog units), but that is a while away. For now, we all just want to buy our forces quickly and efficiently I reckon.

>Of course the 2-player set is incredible value for folks who want it early, as it gives both UNSC and Covenant players a great springboard to build Standard Battle Groups (as well as giving them the 'scout' units for their Armoured Fist Battle Groups too!) B)
TL;DR: you can buy models like the scorpion or the wraith and its variants individually and is going to be coming soon after the release of GC, in the video above he said one week after so...
>>
>>46895286
They are universally loved
>>
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I really really hope that we get a bomb ass flood faction.
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>>46899487
>>
>>46898012
That's bullshit and you know it.
>>
>>46899716
Look at literally any review of the trilogy online, or go ask about in any halo forum, I dare you to find me anyone saying that it was anything less than the best.
>>
>>46899873
The writing is sub-par, the imagery is lacking and it wanks to the shittiest part of the lore.

I don't need to look at the vocal majority/minority to form my own opinion.

Also the Kilo-Five trilogy are the best books.
>>
>>46899938
>>46899873
And here I am being a rosy-tinted fag and hating both of those trilogies for different reasons.

I feel both do dumbfuck stupid things to the lore, Like making ONI pants on head pupy-kickingly evil in random instances
>>
>>46899938
Ok Karen Traviss no need to get all defensive here
>>
>>46890668
Obviously this is all just subjective arguing but 4 was one of the worst.

4 no longer really felt Halo-y anymore and it had drifted a good amount into generic shooter territory. Very few of the characters were truly memorable or just werent interesting. Lasky was eh, Palmer was mostly a generic 'im a tough bitch,' the Didact was a typical genocider villain, and I dont remember any of the others.

The best part of the game was the opening cutscene where ONI or whoever was interrogating Halsey but they didnt do a good job exploring what that scene set up after. In my opinion they gave John too much dialogue for trying to explore the 'hes a child soldier whos only real human connection is to an AI.' They made him too sappy.

Then theres Cortana who has always been this strong and sorta snarky personality (and typically plays the voice of John) that got turned into this damsel in distress. I get that she is exponentially dividing as she goes through rampancy and more or less losing her mind but the change from 'i dont take no shit' to 'sad damsel needing saving' was jarring.

Then the story, which pretty much just amounts to a chosen one story (which I despise). John learns that the Librarian cultivated human evolution or genomes or whatever shed did so that some certain gene (which she activates to make him immune to the superweapon) got passed on to him so that he would survive to get it activated. in that same scene she also explains away his luck which was an interesting trait and a neat explination as to why he had lived through so much. It was a lazy plot point that was simply wrapped up in the forerunner story.

Lastly, the ending. The ending wasnt bad, though I think that the final dialogue between John and Cortana was a bit eh but it was understandable. Then the final conversation between Lasky and John felt a bit forced but I like the gist of what they were talking about.

Was it a horrible game? No. But it just didnt feel like Halo.
>>
>>46900169
>ONI pants on head pupy-kickingly evil in random instances

I mean, these are the people who made Spartan 2s, doesn't get a whole lot worse.

Oh wait, Spartan 3s
>>
>>46900382
Well, Fucking over the only allies they could have had, Creating their own super terrorists with inane fucking POW camps and space-wheat based plagues and deciding that the only way to go forward with the Spartan two publicity was to turn Halsey into a straw-villian and throw away any chance of her being truly useful to the UNSC in the future.

Look man, I admit, I'm buttmad and not seeing the forest for the trees.
>>
>>46900382
Can we take a moment to see how terrible being a S3 must be? Specially a Gamma? I really want to rebuild the 3 companies in GC, I hope they are a cheaper weaker version of regular spartans with higher dodge or stealth attributes.
>>
>>46900654
>Not even a dozen S3s alive at the end of the Covenant War
>All of them except Jun get killed off by 343i
ouch
>>
>>46900654
>>46900989
What the hell even happened to the rest of Gamma company? Did 343i ever do anything to them?
>>
>>46900989
To be fair, 3s were the 'mass producable' versions of 2s and meant to be sent on suicide missions. According to the lore that I read years ago so maybe its been retconned it was unexpected for 3s to return alive.

The spartans they had in 4 were spartan 4s right? I know John and them were 2, the guys in Reach were 3s, but I cant remember if the ones in 4 were countinuations of the 3 program or a new one.
>>
>>46901055
http://www.halopedia.org/SPARTAN-III_Gamma_Company
something something covert team something something never going to be relevant
>>
>>46901085
Spartan 4s are their own breed, although I suspect that Commander Palmer is a S3.
>>
>>46901085
Spartan IVs are modified adults so they aren't on the level of IIIs or IIs physically. Their armor provides most of the boosts that put them on roughly equal footing
>>
>>46901085
Spartan IVs are a new program, research into augs had progressed far enough that they could be given to adult soldiers. For example, there are a lot of ODST Spartans, hence the ODST armor being upgraded and turned into a standard variant as many of these still see themselves as drop troopers and still deploy in a similar manner (see; Buck).

Problem is while they're as big and strong and fast as a SII, they didn't grow up with turbostrong bodies, they aren't as brave/broken and don't have the "Greek hero tier" of martial skill that the SIIs possessed due to their one in a billion peak genetics.

So, as good on paper, not nearly as good in practice. The advantage is there's a few thousand of them made instead of the fifty they got out of the SII program.
>>
>>46901165
Palmer is confirmed as SIV, she was just the first. Buck was offered the role due to both him being a mad cunt and command experience, but he declined initially. It's the reason Palmer was given the job - they needed someone else compatible immediately. It's pointed out several times that Palmer is a badass when it comes to soldiering, but shitty at command.
>>
>>46900989
>>46901055
Most of them were killed by Nylund/Bungie in the same book that they were introduced leaving only Gamma company and the Cat-IIs, 343 then made a really awesome story called Halo: Last Light, by Troy Dennings, with Fred and the surviving members of Team Saber that feels much like the Nylund's stories it ends with team Saber and the Gammas being declared KIA to take them off the spotlight so that nobody ask ONI any uncomfortable questions, the is a book coming out next year that might follow up on that
>>
>>46901335
>that Palmer is a badass when it comes to soldiering
Whoever said that hasn't read Escalation
>>
Just thinking, anyone think that Cortana will become the new Mendicant Bias?
>>
>>46901110
Something something you are full of shit

http://www.halopedia.org/Halo:_Legacy_of_Onyx
>>
>>46862401

It's the most common scale for skirmish games, but at that granularity the game breaks down when fielding more than 20 models. For Halo-scale skirmishes, you want multiple vehicles and groups of soldiers on the field, plus air support, and 15mm is actually a great scale for small skirmish games.

I'd actually love for this game to take off because it means that 15mm might attract more game designers and that means much more choice for stuff at that scale. Right now it's Flames of War and basement game producers.
>>
>>46901544
Seriously this game could Herald a new Era away from 28mm parking lot sized skirmishes that are supposed to affect the out come of war in a planetary scale and into more realistic battles with company sized divisions just going at it.
>>
>>46896769
That's a painting that I would hang in my house
>>
>>46901394
I might be forgetting something, but I don't remember her doing anything crap that wasn't a command decision - remind me,
>>
>>46901299
I've just gotta say, in the more recent books, the Spartan IVs have been shown in a positive and negative light. They're certainly great soldiers, but they're not any better than Sangheili elites.
>>
>>46901682
15mm is already a hugely popular scale, it's just filled with some many different games that it's not as "famous", for lack of a better word, as 28 or 30mm because there are fewer games more players are talking about the same like 5 games in that scale
>>
>>46901335
Should've played as Buck in Halo 5 instead of Locke. Locke is literally the most boring character in any Halo game.
>>
>>46902312
She couldn't shoot Halsey when she was something like 20-some feet away.
In fact, she failed to kill Halsey multiple times, even when she's the easiest target in the world.
>>
>>46902600
To be fair, Halsey has the biggest plot armor in the entire mythos. More than even the Chief's
>>
>>46902719
This. Also Majestic got in the way.
>>
Did that scananon who said he was going to scan the Fleet Battles rulebook ever come back?
>>
>>46903525
We need the PDFs
>>
>>46901682
It won't. Spartan Games can never dedicate themselves to an idea for long enough for it to matter.
>>
>>46903525
Still haven't gotten it delivered yet mate. Been waiting for a few days now but it should be soon.
>>
>>46904017
M$ won't let them go too long without releasing one, they won't risk this game dying.
>>
>>46904610

Do what you gotta do man, can't wait for it tho it would certainly attract new and undecided people
>>
>>46901408
>Just thinking, anyone think that Cortana will become the new Mendicant Bias?
Oh it's almost a certainty in my mind.

The Domain IS a Precursor creation after all.
>>
Bumping for interest
>>
>>46865741
>and pouches

The fucking horror that Marines would have webbing.

Halo 4+ has a universally shitty aesthetic anyway.
>>
>>46910187
At least they look pretty fucking rad in Reach right. Thats heart warming
>>
>>46912811
I'll admit that most characters design in halo 4 were not memorable or cool, but the Kig-Yar was not one of those
>>
>>46913937
Well actually I really liked some of the designs in Reach, like the campaign S-IVs were pretty cool looking.
>>
>>46914530
Yeah the S4 were good, the marines look like ass, so more of the former and less of the later would have been good.
>>
>>46912811
And they are using reach models for GC, do that's just roses
>>
One more bump
>>
>>46914530
Are you talking about Reach or Halo 4? 4 didn't have S-IVs
>>
>>46917453
Yes, it did. Those Spartans you're fighting with in 4, and those in the Spartan Ops campaign, are Spartan IVs. Reach was IIIs.
>>
>>46917873
Exactly, in specific, reach had the IIIs that Kurt sent away because they were too good to be wasted
>>
>>46895169
This, so much this.

Church dies first.

Church always dies.

Like he's the only character in the show to actually die. Of the original cast. Permanently.

And he does it in like...season 1?

Then he comes back, dies, comes back, dies again... I lost count.

Season 14 when?
>>
>>46917453
Yeah my bad mate, dunno what happened to my brain last night, meant 4 not reach
>>
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I wonder if there will be the option to attach an ONI spook to certain units in Ground Command like Dare in ODST.
>>
>>46924425
Maybe like ODST versions of Snipers or HMG teams or something. Or have your commander be Dare or something like that.
>>
>>46924856
Having them be like more expensive scouts that reduce your enemy stealth attribute?
>>
>>46895169

I am a little curious. What would be the default template for the blood gulch crew? In spite of needing the models, they sure as hell wouldn't be Spartans, and to be fair they become somewhat competent at fighting as the series goes on.

Maybe standard Marines/Army soldiers? Freelancers were often slowed down by singular ODSTs. Though I wonder how Caboose's team-killing apply, or Church's horrible sniper aim.
>>
https://youtu.be/38OyCb8iz0g
>>
>>46930742
>It's not quite a battleship.
>Not quite a cruiser.
This is what I'm talking about, that is the idea of a battlecruiser.
>>
>>46931695
What are you trying to get at anon?
>>
>>46932351
This
>>46870190
>>
>>46933200
Hopefully they hurry up and release something like the Valiant class light battle ship and maybe even a heavy version of it once they hit post war.
>>
>>46894750
Has it been organised worth a damn?

Do you WANT someone to help you do this?
>>
>>46933578
You think you're funny, don't you?
>>
Bumping with a question.


How many people have experience with the Fleet Battles? Are the two factions pretty balanced?
>>
>>46931695
>>46933578
>>46933200

Bitzbox already have unboxing videos, and with a bit of luck should be releasing a bat-rep with both of them.

Statwise, the CPV is a great little beast with a shitton of plasma torps and close range murder beam as well as decent speed and +1 to security teams rolls (or something, we still need the rulebook scan)

The Valiant... is shit. Statwise. It's literally better to take a Marathon or Reinforced Marathon in literally all situations. It costs more but has the same or worse stats. Everyone is scratching their heads and wondering what the fuck Spartan were thinking with it.
It feels like it needs special rules, or a Super-MAC instead of a Heavy MAC or ANYTHING other than what it has.
>>
>>46938290
>The Valiant... is shit. Statwise. It's literally better to take a Marathon or Reinforced Marathon in literally all situations. It costs more but has the same or worse stats. Everyone is scratching their heads and wondering what the fuck Spartan were thinking with it.
>It feels like it needs special rules, or a Super-MAC instead of a Heavy MAC or ANYTHING other than what it has.

brace for Spartan launching a "fix" in the form of a broken situational unit with some awkward as fuck MAR, only to some time down the line restat it completely to do something else entirely
>>
>>46938332

Honestly, just add like 3 or 4 more points onto their Titanium Armour stat and call it a day would be all that's needed.

Honestly Spartan need to get over their dice-rolling fetish, Titanium armour is a good example. UNSC get a defensive roll, similar to shields called Titanium Armour, but they lose it if they take a point of damage.
It's pretty similar to how the Russians used to work in DW, and how the Dindrenzi work in FSA.

Except, neither of those things use dice. It's just dice-rolling for the sake of dice-rolling, and I'd have preferred it if they instead just gave UNSC much higher DR thresholds for that first point of damage, based on their current Titanium stat.
>>
>>46938370
1e Russians were hilarious as fuck, the French tears were delicious as my battleships rolled a bucket of dice into their tiny botes and the frisbee frigates gave no fucks about navigation
>>
>>46938406

Oh god yes. Those guys used to be the very definition of WHEN I CATCH YOU AM GOING TO FUCK YOU IVAN.
>>
>>46935327
I'm hilarious, also sleep deprived.
>>
From spartan games

>1) Certain Armoured assets (Warthogs and Ghosts) will be available right after the 2-play box goes live to aid players in their Force Building. Larger Armoured Elements (such as Scorpions and Wraiths) will be released soon after with their variants inside the box (Scorpions with their AT and AA variants, and Wraiths with their Artillery and AA variants). You will be able to use Pelicans and Phantoms right out the 2-player box (using a 'shadow' template) with the actual models being released later in the year..... along with other flyers such as Banshees and Falcons, etc.


>2) Halo: Ground Command is a true Combined Arms game, so infantry is critical to battlefield success. Only Infantry can hold objectives for example, and most Battle Groups will have infantry at their core. In Halo, Melee vs. vehicles is largely irrelevant, with the FPS experience focused on the shooting aspect of the game. Melee in Halo: Ground Command is fast and brutal, with Melee vs. vehicles permitted but it is considerably less impressive than troopers and grunts going toe-to-toe.
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>3) The starter box has pretty good re-play value IMO. We have made sure that each faction represented is game-legal and follows the rules for Standard Battle Groups. With the micro-purchase principles in the game making it easy for folks to expand (both through choice and in terms of pounds+pence) I reckon the starter box is the best springboard product we have ever made.

>The contents work well 'doubled up' too. As a gamer, I know how lots of folks get into games - buy a 2 player set, have a mate buy another, then swap forces in the respective sets to give you 2x the toys for one faction..... I have no problem with that and have made sure that the contents in the 2-player box facilitate those enterprising gamers who are willing to do swapsies...

>6) YES! On the day of release we will have a mini-campaign available for download that allows players to play linked HFB and HGC

>7) Heroes are available for purchase in Halo: Ground Command and will invariable have a physical table presence. This is different to Halo: Fleet Battles where Heroes are less visible. Having Ground Heroes open to attack makes taking them risky....but their abilities more than make up for it!
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>9) Victory Conditions in Halo: Ground Command use a totalling method, with points awarded for Build Rating (BR) kills, and a host of additional VP conditions that vary depending on the scenario.


>10) HQs in the game are identified as having the Commanding Officer (X") Loadout. These individuals are normally critical to the synergy of Battle Groups, increasing Reaction Fire chances, and general combat potential. The UNSC have access to simple Field Officers (and Spartans) with the Covenant utilising Zealots and Generals to achieve the same thing.


>Regarding Scenarios, there are 6 in the Core Book, with plans to release a whole load more as we release new Battle Groups. Basically, when a model gets released there is probably a Battle Group designed for them to be added to, and a scenario that highlights the model (and its Battle Group) in gameplay. Some scenarios have on-table objective, some have many, some involve Ambushes, Assassinations, Meat Grinders etc..... The rulebook scenarios deliberately make use of stereotype battle-scenarios, with more 'fruity' ones being released later as new models are brought forward.
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>We are using Reach to launch the game and our interaction with the timeline but I would expect the game to develop at a fast pace.

>In the Reach era we will have lots of other elements that can appear (ODST, Insurrectionists, Elite Rangers, Drones, Brutes, Jackals, etc). But as we move down the timeline, factions can splinter, Prometheans, Fore Runner Constructs, Flood, etc can all make an appearance (presumably as playable factions).
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>>46939902
>forerunner constructs
>playable
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>>46942977
I'm not sure why it's a problem, they'd be interesting to play.
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>>46943210
Because in lore forerunners are supposed to be this invincible alien race that was only defeated by an Eldritch god, anyone who knows anything about halo is going to groans when they have forerunners anything being killed by guns
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>>46944103
He's talking about their constructs though, like, servitors from 40k.

I may not have liked the didact still being alive and all that other nonsense, but having a faction of sentinels and the human based constructs would be cool.

If it was actual forerunners it wouldn't be a fight.
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>>46943210
You don't see a problem with 343's forerunners being added to the game?

None at all?

Not a single reason?

...

Are you feeling OK anon?
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>>46944454
Besides the Didact? Not really, the other constructs are fine, the didact and the librarian were overkill.
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>>46944454
Their constructs and ais? No.
I even liked the idea of the promethians as advanced shock troops designed to be Flood counters, being heavily armed, armored and intelligent, while offering no biomass for the Flood to work from.
Seeing as they are NOT 343, there is no reason to assume the bad is going to be bootstrapped to the good. May as well say the Space Marine vidya was doomed to be shit because TT balance is awful.
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>>46942977
>playing as the lowest dregs of machine servants to an ancient space civilization
Actually sounds pretty cool to me. Forerunners sticking fully concious minds into their room - cleaners is pretty in-line with the "advanced beyond comprehension" angle.
>"Oh, your soldiers have the IQ of a wall-waxer? That's cute."
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>>46944763
And the whole using nascent universes as power sources.
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>>46945534

I always liked that animated history of the Forerunners that suggested that the main reason that the Flood killed them wasn't that their tech wasn't up to it, it's just that they were a peaceful utopian society and they had no fucking clue what they were doing when it came to fighting a war, especially against something that required hard choices to win against like the Flood.

The implication being that the Covenent and the UNSC could win, because their tech may be behind the Forerunners but when it came to kicking the shit out of things and glassing their own colonies to stop the Flood both of them were MILES ahead.
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>>46945774
Well, the Forerunners destroyed the original Human space empire...

So they weren't complete shit at war, they even had dedicated soldiers called Warrior Servants, they were the lowest Caste. Incidentally that's what the didact is/was.
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>>46945774
Is kinda funny because that's kinda sorta the story that they seem to be rolling with with the primordials
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Scanning guy here, still no package. Going to wait until tomorrow then email them again.
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>>46951079
Don't worry, take as much as you need.
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>>46888561
To be fair, this is concept art of a cancelled unit, so why would they bother?
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>>46895240
Because Bungie had actually lost control of the story at that point. The original Bungie plan was for the Forerunners to be ancient humans or some such.

343 was in charge when the current state of things was locked in.
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>>46901085
Nope, not retconned. S3's (with the exception of NOBLE) were suicide soldiers.

Ghosts of Onyx, when S3's are envisioned.

>“Correct, ma’am.” Ackerson set his hands on the table and bowed his head. He then looked up. “This was a most difficult conclusion to come to. This new fighting force must be inexpensive, highly efficient, and trained to take on missions that traditionally would never be considered. Not even by Halsey’s supermen.”
Rich scowled at this and his forehead wrinkled. “Suicide missions.”
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Bumping the thread won't fix Spartan's ADHD.
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>>46962686
I'm here just do that it doesn't die before scanbro gets his ruleset
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>>46962895
Mate at this point I'm going to get a seniors discount on my next purchase. I emailed them a few days ago, and not only no response but still no package. I appreciate you guys keeping her alive, but I'll make another thread if this one bites it; hopefully by then I'll have the pack.
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>>46965705
Sweet, thanks for being a bro.
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Has anyone been playing Halo: Mythic lately? I've been looking through the rules and got some of my group interested, but I'd like some idea of things to watch out for when playing.
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>>46965705
Sounds pretty typical of Spartan.
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>>46967543

He might have ordered from Maelstrom. They're NOTORIOUS for this sort of thing.
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>>46969697
Yeah this is bad even for spartan games
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>>46967543
Not really
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>>46965705
I have 2 fall of reach starter boxes on the way to my FLGS so if mine gets here before yours I'll try to put up at least a halfass scan
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>>46973625
Sweet
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>>46973542
I've had orders from them take weeks before, as have friends of mine. Usually takes a "what the fuck guys" email to get them to notice.
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>>46978617
That's sad
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>>46975476
It'll probably end up as a bunch of shoddily taken pictures because my printer is broken so I don't have an actual scanner at the moment
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>>46978617
I have progress for mine. Apparently they thought I didn't want it part shipped, or the person who I emailed was not sure whether to do it, but it's fixed now. Facebooked them and they cleared it right up for me.
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>>46983274
Whatever it takes, man.

I'm super amped about the models and the scale for this game, but if the rules are bloated or have too many "buckets of dice" situations then I'll pass on getting heavily invested in it.
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>>46986346
From what I've seen with the free battle report videos that are out there, there is quite a bit of "buckets of dice" but it doesn't seem too bloated at the core with special rules and extra shit
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>>46988867
Yeah at least fleet battles seems like you need quite a few dices, hopefully GC isn't like that
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>>46984464
Well that solves that issue then
Thread replies: 246
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