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Pathfinder General - /pfg/

Anti-Mage Edition

Unified /pfg/ link repository:
http://pastebin.com/YhdxTQS6

How do swordsmen get by in a world of wizards?

Previous thread: >>46847659
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>>46868973
>Anti-Mage Edition
Oh, I guess this isn't a 3.x thread
>>
>>46868973
>How do swordsmen get by in a world of wizards?

As cannon fodder.
>>
>>46868973
>dual crossbows
>not even hand crossbows
This guy has to be like 12th level and beating up CR 3 monsters in his woods for it to be plausible that he's getting use out of this style... which I guess isn't too unplausible a scenario anyway. Lots of high level NPCs probably get that way from beating up low-level stuff actually. Only something like an adventurer or gladiator would even want to fight something CR-appropriate - ergo most high level NPCs probably don't know how fucking shit their builds are. What an enlightening image.
>>
>How do swordsmen get by in a world of wizards?

Just go into cleric, that way you know how a sword works and what can it do.

Otherwise just be the cohort of a caster, is not that bad and you can survive while not interfere with them
>>
I'm doing a a high level barbarian build, what's better, insane dr and rage cycling or 200+ damage pounce charges at the cost of having sub par hitpoints and even worse AC then the pure DR build?
>>
Which ability give you a muscular body?
STR or CON?
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>>46869215
This makes so much sense after looking at the iconics.

>>46869034
I guess a wizard can afford to rent a lot of bodyguards in return for magical services.

>>46869013
I think Pathfinder gives more options for alchemical tools for use against wizards. If I have to challenge the mages, then I give the NPCs a few thunderstones.
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>>46869034
You means by being a Barbarian who DICE AND SLICE MAGIC.
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>>46869305
Thunderstones?
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>>46868973
Magic.
Or being able to Sneak Attack well.
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>>46869288
Can you tell us more about the campaign?

What to you expect to fight?
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>>46869383

No idea, was told that I'd end up going mythic. I'm leaning towards abusing flesh wound and the rage cycle, but 200 damage before weapon damage rolls on a charge seems like the sort of thing that stops fights before they begin.
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>>46869288
The former, unless you have ways to not get hit and ways to ensue charge lanes.
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>>46869304
STR is muscles.

CON, on the other hand, is your vitality. The jolly fat man (jolly because his girth has only made him stronger somehow and he knows very few in his position are so lucky) who can eat anything without gagging and hold more liquor than the whole party combined. The curvaceous courtesan who consistently outlasts her clients and hasn't lost her looks despite being in her 40's. The kid at school who can't dish out a beating, but wards off the bullies by simply refusing to go down when they punch him. The mighty bulwark of a frontliner who can be a pincushion of arrows and barely even feel it.

These are all high-CON people.
>>
>>46869304
They mean whatever they need to. STR can be GUTS and CON can be DETERMINATION for your specific character, if you want.
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>>46868973
>How do swordsmen get by in a world of wizards?
By going recruiting. A lot.
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>>46869369
>http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Thunderstone

>You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.

>Since you don't need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.
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>>46869501
Doesn't sound that great. I mean, it's better than nothing but it'll only really be failed at low levels
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>>46869305
Not who you were responding to, but those alchemical items are a great idea. I'll have to pick up a few for the next time a fight breaks out between my character and the party wizard.
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>>46869435
>The curvaceous courtesan who consistently outlasts her clients and hasn't lost her looks despite being in her 40's.

I know who my next character is going to be...
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>>46869435
If you had good-to-great (16-18) stats in all three physical attributes, what would that character look like?
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>>46869669

A half-elf?
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>>46869527
For low-level play (Level 6 and below), it's a nightmare to try and fight off reliably.
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>>46869777

Kurgess.
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>>46868973
>How do swordsmen get by in a world of wizards?

Be like him.
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>>46869878

I don't know who the fuck that is.

Why does everyone always post some random anime bullshit and expect us to know who it is?
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>be Spiritualist, Fear Phantom
>Wizards look down on you because you're not a fullcaster
>Martials look down on you because you don't even lift
>your Phantom doesn't talk much so you're basically alone

Why even live?
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>>46869983

NORMIE GET OUT
REEEEEEEEEEEEEEEEEEEEEEEEEEE
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>>46869878
What, badly drawn? I wish I'd known earlier, I'll show up that sorcerer for sure now!
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>>46869983
R E V E R S E I M A G E S E A R C H
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>>46869435
Do this for all the stats please. I want to know what each stat spec looks like.
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>>46870041

Okay, so he's some random character from an anime called Bleach.

How does that help me at all?
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>>46869783
A half-elf Kineticist
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>>46868973

Ideally, by being so incredibly badass they don't need magic and mages fear someone who has succeeded without a single spell.

In Pathfinder, be a mage's waifu, husbando, or bro4life.
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>>46870299
He cut spell and stuff. Pretty much spell sunder barbarian.
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>>46870279
The champion weightlifter, heaving mighty loads for great spans of time. The wiry scrapper you SWEAR shouldn't be able to hit that hard. The raging Owlbear that just knocked over your cabbage cart.

These are all high-STR individuals.

The lithe dancer, twirling about in her enticing ways. The thieving urchin, leaping from rooftop to rooftop and twisting through alleyways. The sprinter, bounding forward at unimaginable speed.

These are all high-DEX people.

The charming countess, elegant in dress and manner, whose seductive words few can resist. The firebrand demagogue, whose speeches rally the masses to action. The foolhardy Sorcerer, whose sheer force of will powers the magic within him.

These are all high-CHA individuals.

The eccentric alchemist, brewing in his laboratory. The aging scholar, privy to tomes and techniques few have even heard of. The shrewd businessman, who knows by heart the value of everything under the sun. The expert architect, who plans every building he oversees such that even an earthquake cannot budge it.

These are all high-INT individuals.

The high-school dropout who, despite his lack of education, is surprisingly insightful. The shrewd detective, capable of sniffing out even the best-worded lies. The elder confessor, who some say can see into the souls of others to find what ails them. The roving survivalist, unable to read a book but capable of reading the weather and the seasons by the feeling in his bones and the movements of the birds.

These are all high-WIS individuals.
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>>46870299
He is the crazy and strong thickhead character from a shit tier anime

I think he bring in that character because in his world all other characters have some epic power but him, who only fights with pure strenght and sword, no magic. just brute force.
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>>46870041
>Wow, you guys should totally fucking go through the effort of reverse image searching this random-ass anime image, because I can't be fucking bothered to tell you!
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>>46870644
>he doesn't know about the Big Three Shounen
>in Weaboo Central
>reverse image-searching somehow takes more effort than explaining the metaphysics of BLEACH of all things
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>>46870741
>Telling someone who a character is = explaining metaphysics
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>>46870741
Bleach has lasted only a slightly shorter period of time than fucking multicellular life, if anyone wasn't into it before, they'll be breathing with a goddamn respirator by the time they catch up.
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>>46870601
As I recall, the one time he actually uses a real swordfighting technique, he cuts a previously invulnerable enemy in half.
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>>46868973
>Anti-mage
>Conventional missile weapons
So this nigga get lucky and win initiative and a surprise round and get a few shots off, the wizard or sorcerer(heh) in question, Casts fickle winds and flies up while giggling and giving him a peek of their wizard pants under their robes.

What does he do?
>>
>>46869427
Speaking from experience as a someone who's played a build like that and had one played under me as DM, the massive 200+ damage charge builds are fun and spectacular... for the first couple encounters. As a player it gets dull unless you just have a boner for big numbers because whatever you hit you destroy. Everything else you could possibly be doing isn't as useful as more or less automatically removing one threat per turn with your charge, so it's all you do.
From the DM perspective it's the balance problem. How do you make something challenging for Killrager McAxefuck, without making it death on contact for everyone else. Moreover while its kinda cathartic the first time, there's only so many ways to describe he barbarian Atomizing some poor bastard before it just becomes, "yup, he's dead too. Next."
Long story short, if this is going to be a a short game, go right ahead, it'll be awesome. If it's going to last a while, consider something else.
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So I'm a fairly new DM who is about to run Carrion Crown for a bunch of new players. However, one of the group members had to drop out at the last minute because of a change in his work schedule.
I've heard many anons say that AP's are pretty easy so I was wondering how much the party would get their shit pushed in with only 3 people. I recognize that it'll be a bit harder without a fourth player but is the difficulty enough that I should rework the encounters? I'm pretty shit at making encounters(hence the AP) and don't really want to change anything if I don't have too..
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>>46871067
Depends a lot on what they're playing, and how well they can utilize those classes. What is the group composition like? How experienced are they?
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>>46871067
Depends on what the three players are making.
A cleric, a magus, and a ranger are going to have a lot less trouble than three core rogues or a team of two monks and a samurai.
In my general experience though, you shouldn't have too much trouble. Three players can usually handle things. Might have to rest more often, but not cripplingly so. Also, the APs usually have a slew of helpful NPCs that can sometimes come along for the ride and help out if need be.
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>>46870965
>Galebreaker's Stance

>Your ability to accurately read the wind allows you to fight effectively even in the most adverse conditions. While you maintain this stance, you do not take any penalties on ranged attacks due to high wind speed, and your ranged attacks ignore the wind wall spell and similar magical wind effects that would negatively affect them.
>>
>>46871127
We've got an Order of the Road Cavalier, A Child Juju Oracle, and a Paladin of Iomedae. The players have none or very little experience with tabletop games.

>>46871161
I was thinking about giving them a wandering priest if they couldn't handle the encounters. One focused on healing and buffs so as not to steal the spotlight.
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>>46870965
>>iosan mage hunters
>>giving a fuck about magic spells preventing them from shooting you in the face

choose 1.

Also,if it's a character mage hunter, so it's probably more like

>>get shot
>>can't cast spells at all anymore because fuck you
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>>46871199
That kind of trio shouldn't have to terribly much trouble actually. As for the NPC priest, that might help if they're getting into a lot of tight spots on their own.
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>>46871199
The wandering priest could be a good idea IF you don't fall into the trap of the DMPC. If they're Whitebread McBlandasfuckguy whose whole purpose in the group is to make dat gold and keep people alive, leaving effectively everything but "healing folks after fights" to the rest of the group, it shouldn't be too bad.

Also, don't listen to /pfg/ and make them a healslut. That is opening pandora's box and nothing good will come of it.
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>>46871255
After a long time of freeform roleplaying, DMPC's are the LAST thing I want to make. I was thinking of making him a sickly childhood friend of the Paladin.
He focuses on healing and buffs to keep himself alive if his body decides to attempt to shut down.
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>>46871170
>high heels
Why.
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>>46871364
Because they're sexy, it doesn't matter if they make you easier to kill.
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If I'm giving a class a bunch of options to add their choice of mental attribute modifier to various shit (because they currently have *nothing* to do with a nice mental score if they have one), should the Charisma choice get an extra +1? Like is it worse than the other two by enough to merit assistance that way?
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>>46871364
Maybe mounted archery. High heels work well for cavalry
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>>46871443
Iunno, those look a bit different than mounted heels.
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>>46871319
Carry on then, anon. Most APs are designed for a party of 4 total jobbers (BSF Fighter, CRB Rogue, Healing Cleric, Blaster Wizard) so a party of three folks with an NPC healer probably will be able to make due.

If need be, fudge a little in favor of your players.
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>tfw the last session ended three hours ago
>tfw I feel nothing
>tfw I'm almost glad it's over

What's wrong with me I thought these were supposed to be jubilant times.
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Tell me /pfg/ how would your 1st level characters fare against this?
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>>46871633
0/10 would get viciously mauled by
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>>46871633
If they managed to charge it, they should have a decent chance of hitting. If not, it might get brutal.
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>>46871633
My current 1st level character is a Collegiate Initiate Arcanist, so he would probably just revel in his +7 Initiative and cast Sleep, spending a point to increase the DC and hoping the cat doesn't roll a 14.
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>>46871676

That isn't how you're supposed to hold a cat.
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>>46871718
>so he would probably just revel in his +7 Initiative and cast Sleep, spending a point to increase the DC and hoping the cat doesn't roll a 14.

What if the cat gets initiative?
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>>46871723
Luckily, that cat is actually a dragon.
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>>46871718
I'm just saying, you'd think any cat would REVEL in the chance to go to sleep. They do it the 40% of the day they're not licking themselves and eating. Would likely voluntarily fail the Will save.

>>46871723
That's okay, because it's a dragon.
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>>46871633
He has the Warded Against Nature drawback, so the cat would stand 30 feet away from him indefinitely and he wouldn't have to deal with it at all.
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>>46871633
Not very well.

It's a good thing they got nerfed in Pathfinder.

>http://www.d20pfsrd.com/bestiary/monster-listings/animals/cat
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>>46871219
>>46871170
>Muh third party
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>>46871744
Windy Escape one of the hits to guarantee survival on the first round, then 5 foot step back and cast.
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>>46871818
That's just a regular cat though, not a dire house cat.
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>>46871818
That's not a dire cat though
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>tfw accidentally gave my players an encounter of CR 11 when their average level is 6.5

how do I unfuck this?
They could probably beat it but not without major losses.
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>>46871763
>>46871769

>Cats
>Dragons

What's the difference?
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>>46871970
Weaken it? Use fiat? C'mon dude
>>
>>46871839
It's a fucking warmachine mage hunter, wtf you want me to do?
>>
>>46871970

What's the encounter made of?
>>
>>46871970
The direct route is to give it a subtle nerf, like a penalty to saves or AC.
Alternatively, you could give it some interesting weakness like a Zelda boss that they can make a Knowledge check to find and exploit.
Knowing what the monster is would help as well, along with party composition.
>>
>>46872020
Wings and scales instead of hypnotically soft fur, really.

The difference between an owl, a cat and a dragon is mostly dependent on if it can fly or not.
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>>46871364
I have pictures of adventurers is way more impractical heels than what I posted. That looked reasonable.

>>46871899
>>46871859
I didn't notice Dire. I thought it was a joke from 3.0 where a common cat could kill a 1st level wizard or sorcerer. It became known as the Dire Common Cat.

>>46872003
That should be adorable, but something seems off.
>>
>>46870511
>>46870279
It's worth noting that your character can technically look like almost anything despite the stats.

Cha in particular gets represented as 'beauty', but it's a non-physical stat. The meek librarian that no one pays attention to is a low cha character, where the heavily scarred warrior that everyone *knows* is a badass the moment he enters a room is a high cha character.

A decent real life example would be someone like Jean Cretien (former PM of canada) who despite having half his face paralyzed and in general being kind of ugly, was very charming, eloquent (despite the accent) and distinct... and he had a ruthless political mind.

https://www.youtube.com/watch?v=PikszBkfTHM
>>
>GM sends a mage hunter after your 15th level wizard
>Its a copy paste of this guy
>1d3 hasted Celestial Tyrannosaurus eat his face in one round
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>>46872134
What seems off about it?
>>
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>>46870976
So what you're saying is that you suggest he'll end up as One-Punch Man?
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>>46872186
>level 19
>+1 Greataxe
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>>46872049
A player decided to go dumpster diving and accidentally went and encountered where the big bad was hiding, aka a fucking hueg jellyfish.
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>>46872186
>not even a composite bow
>12 strength
all of my keks
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>>46872201
I think it's a combination of their fluffiness and where the black fur is on their faces.

The fluffiness makes them look muscular and the black fur around the eyes makes them intimidating.
>>
>>46872186
>Wastes a turn activating his chime of interruption
>DC15+SL Concentration check
>Feels all smug and superior knowing that the's resistant to evocation spells
>Shoots you with his 1d8+1 bow attacks
>Doesnt even have Clustered shots

WEW
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>>46872186

...The scary anti-mage NPC can't hit as hard as any of the fourth-level PCs in my current campaign. What the FUCK?
>>
>>46872382
They are adorable but wouldn't think twice about killing a man
They aren't domesticated
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>>46872186
Is it really poorly built?
>>
>>46872410
>>46872413

It was said in the last thread, and I'll say it again-Paizo has problems making characters that are good at the things they're supposed to be good at.
>>
>>46872413
>>46872464
But the art is fantastic
>>
>>46872464

Unless it's a Mage.
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>>46872493

Well, I suppose you're right there.
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>>46872461
>>46872464
To be fair, if the GM is resorting to a guide for his shit, then it really isnt a very experienced group to begin with.

Chances are he's probably going to send that guy to attack a Generalist wizard who prepares nothing but evocation spells.
>>
>>46872506

Even their mages tend to be awful compared to what halfway-competent PCs do, which is part of the reason they erroneously believe mages and warriors are balanced.

I seem to remember an AP with a divination specialist wizard who didn't prepare any combat or protection spells FOR A FIGHT SHE KNEW WAS COMING THAT DAY.
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>>46872576

She did prepare water breathing, though.

You know, in case the PCs want to throw an impromptu pool party beforehand.
>>
>>46872576
Wasn't it because of the equally-stupid reason of "because she knew it was happening, it would be against fate to prepare against it"?
>>
So... Why *are* all the "progressive" rulers in Golarion women? The ex-mayor of Kintargo, Telandia Edasseril, White Estrid, the list goes on.
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>>46872493
The art and cute fluff make the book worth having.

I sometimes use the existing fluff to grind out npcs and find reoptimizing them quite enjoyable.
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>>46872576

Dammit anon, your talk of optimization is triggering me for all those times I had to deal with dry, drab PCs who never tried to roleplay or develop their character because they were more interested in advancing their build or get phat loot.
>>
>>46869427
What's your methodology for the charge/pounce build?

I have a similar build, was wondering if there's anything I could learn.
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>>46872615
If we rework Paizo's characters for more optimization, is it worthwhile?
>>
>>46872606

Because Da Patriarchy by definition can't be progressive.
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>>46872601

>I will study the art of looking into the future, and then do fucking nothing with that information.

Take a look at that, >>46872646. That NPC's not roleplaying her intelligence score at all!
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>>46872692

But the Patriarchy does not exist in Pathfinder!
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>>46872702

What's her wisdom score?

Intelligence gives the information, wisdom allows her to process it.
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>>46872239
In essence, yes, but he won't have a cyborg housemaid to make him feel better.
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>>46872186
How is this CR18?

My level 12 paladin could beat him with unarmed strikes, and he doesn't even have IUS
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>>46872667
Its probably one of those things you do when you're in between campaigns and have a few back up characters already prepared.

The exercise would be interesting since you get all sorts of concepts that would be shitty to pull off like a gnome arcane archer that went rogue 6 sorcerer 4 AA 10. Worst case you figure out a few tricks to use for your own character as you scrape together every bit of optimization for an otherwise gimped build
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>>46872812
Their art is amazing
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>>46872186

...Wait, really? Paizo thinks that this guy, by himself, against four level 14 characters is a really hard fight?
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>>46872812
It might be an idea, it'll make their stats more palatable
>>
>>46872889
An optimized ranger archer nuking down a wizard then running away would probably end in tears for most beginner groups.
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>>46872965

Unless you started your very first campaign really high level for some ungodly reason, nobody playing at level 14+ in this game is a beginner.
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>>46872965
So make him shit so as not to hurt the feelings of first-time players playing level 14 characters?

See, the issue isn't the concept, it's how bad at it he is. They're still -trying- to make a character who can kill wizards and run, they're just doing it -badly.-

I figure they start taking off the gloves between 5-10.
>>
>>46873003
You'd be surprised at how many players I've run into that have been playing for years and still run shit like samurai with 10 con.

Obviously it can also be the other way around, I've seen players that buy the crb from the store one day and come back a week later with optimized T3~T4 characters.
>>
>>46872965

I mean, if you're going by the CR as law chart, that ranger is supposed to be several orders of magnitude more dangerous than this thing, faced in its natural habitat:

http://www.d20pfsrd.com/bestiary/monster-listings/dragons/cetus
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How do I stat pic related?
>>
What sort of Chaotic Evil-type characters would play well alongside a party of mostly True Neutral characters? I assume your standard Antipaladin wouldn't work, but do others of that alignment have a method of being able to work in a party like that?
>>
>>46873321
Level 1 Commoner with a point in Disguise
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>>46873362

Tyrant Antipaladin is allowed to be less of a teamkilling fucktard if it advances his agenda.
>>
>>46873391
Don't those need to be Lawful Evil though?
>>
>>46873362
>What sort of Chaotic Evil-type characters would play well alongside a party of mostly True Neutral characters?

None.

Chaotic Evil never plays well with anyone, in the long run. That's sort of the point.
>>
>>46873362
No. CE rise to CN if you dont rape and murder everyone would pass by (including party member)
>>
>>46873401
Yes, and Lawful Evil is one of the most fun alignments to roleplay.
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>>46873401

Yeah, but it's a way to play antipaladin in a party of neutrals.

As for CE types, I don't know-maybe someone who's really fucking yandere for one of the party members and brutally murders his enemies to make him happy?
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>>46873321
GODDDAAMAAMMN
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>>46873453
Incorrect.
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>>46873406
>>46873453
>>46873484
Chaotic evil is not necessarily "psychopathic". They still have things they love and care about, and 'friends and teammates' can totally fall under that umbrella. All that CE means is that they're self-interested and chafe under authority, they may like hurting people, and that's ALL.
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>>46873484
Tyrant can even be play in a party of good.
you just have to be a jobber like early Piccolo or Vegeta
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>>46873563
You just describe CN. CE surely enjoy hurting people.
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>>46873621
Why? Do all evil characters enjoy hurting people?
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>>46873640
Because thats what evil does

A gossip that ruins marriages and slanders businesses may not be stabbing people but she indirectly causes harm and probably enjoys it as well.
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>>46873640

That is, generally speaking, one of the central definitions of how the alignment works in Pathfinder...

It's not the only one, but a fairly big factor in being evil is hurting others.
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>>46873695
>>46873705
Do you mean 'hurting' as in physically wounding people, or 'hurting' as a more vague term like 'taking someone's burger is hurting him' way?
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> Evil: Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

> Neutral: People who are neutral with respect to good and evil have compunctions against killing the innocent, but may lack the commitment to make sacrifices to protect or help others.
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>>46873802
If you're selfishly achieving your goals while minimizing the harm done to others then you're pretty much playing a neutral character.
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Chaotic evil can work, but it needs to be justified. Why are you in a group of people if you are chaotic? Because you're not stupid and know being alone leave you vulnerable. You don't think some guy can say you owe me tax for your property pay up or you lose your land, but being in a small group of individuals of whom you know and trust, and prove their utility on a regular basis? Yeah you'll be cooperating, because you're not an idiot that breaks all the rules, including your own.
Why are you evil? Because you don't care about the methods. You blow up the children if the villain is using them to escape. You donate to charity because you grew up poor and don't want anyone to have to feel the pain of starvation, but you go home to your rape torture dungeon because hurting people feels good.


The good acts you commit are because you are selfish. You hated the nobles that spat in your direction when you were poor, so you assassinated a bunch and now you are a minor noble yourself. You won't be like them and treat everyone with respect. And yet whenever there is just SUSPICION someone is crossing you, you take them out. Quickly, viciously, without mercy. And your fellow party members don't notice or don't care that you're there to do the dirty work and take out anyone in your way.
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>>46873832
The thing is that in a LOT of cases, people mark characters as Good or Evil when they just aren't Good or Evil ENOUGH to actually fit under those alignments.
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>>46873902
I played a CE sorceress a while back. Abyssal tiefling with the abyssal bloodline for charisma cheese. Her whole thing was that she'd met the LG dwarven cleric a long time ago, and they'd cut a deal with each other - she'd get to keep murdering people as long as he kept providing acceptable targets.

It was something of a precarious situation for the both of them; he wasn't strong enough to put the tiefling down, and she didn't want to bring the entirety of the church of Torag down on her head. Being destructive doesn't necessarily mean being mindlessly destructive, unlike what many people seem to think of chaotic alignments, and she managed to work out a deal that'd let her put the hurt on a ton of acceptable targets that'd get her praised as a hero rather than hunted as a serial killer.

She eventually grew close to the party, and while they still kept an eye on her (because she'd often recommend just killing people or blowing up a building. Or blowing up a building to kill someone.) when she eventually got the villain giving her the whole 'join my side' speech, she told him to shove it and launched a fireball in his face.

Sociopathic, sure, but she actually understood what she was doing and went about it in an intelligent way. I could actually see this paradigm working more than once, and want to do a character like her again eventually.
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>>46873902
Sound like CN worshipper of Calistria.
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>>46873640
Good looks out for number two.

Neutral looks out for number one.

Evil looks out for number one by crushing number two.
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Can anyone point me in the direction of a Pawns PDF download?
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>>46874033
Not necessarily 'crushing', just 'at the expense of'
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>>46873453
I hope you haven't been playing a CN character with a slight bit of restriction. Because they're CE, then.

In the same way a good character doesn't have to turn their wallet upside down above every beggar, an evil character doesn't have to turn every beggar upside down above their wallet.

Evil just has self-interest and a measure of cruelty as their defining attributes.

Good has compassion and mercy as their defining attributes.

This doesn't mean every good character will always give infinite chances, and an evil character tortures every housecat they can find. They may not even give one chance.
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>>46873987
No no no no no.

What is it with people and not being able to tell the difference between CN and CE? I swear.

>Because you don't care about the methods. You blow up the children if the villain is using them to escape. You donate to charity because you grew up poor and don't want anyone to have to feel the pain of starvation, but you go home to your rape torture dungeon because hurting people feels good.

That is TEXTBOOK evil.
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>>46873705
You can hurt others without enjoying it, though. Hurting others for profit is evil too.
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>>46869669
If it said 'his clients', I might buy into the idea.
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How would I go about playing Karma from League of Legends? All third party allowed, 20 point buy.
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>>46874626
Gotta tell use what she does m90

>>46874417
The thing people often miss is that 'the benefit' to the self is the actual point, and that benefit could range from money to just enjoyment, or both.
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>>46874734
She can shoot energy at people that slows them, she can form a tether between an enemy and ally and, if the enemy doesn't escape in time, will be rooted in place, she can shield an ally, and she can increase the power of all these abilities by activating another ability. Sounds like a Psion to me. No clue what kind, since I haven't built a Psion before.
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>>46874894
Psychoportation, probably, with all the movement tricks.

Could try a Shattered Mind Occultist, I know they have some good Psychoportation and... Psychometabolism? The buff/transmutation one. Anyway, they have some really strong party support tricks.
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>>46875130
Not the same anón, but she's a support with a fair share of damage and utility. Her ablities can be "empowered" to increase the damage and utility, and she has a strong "balance" motif going on. She's the spiritual leader of her people iirc, so some people skills too.
She's a character not just a ball of stats and abilities.
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>>46874626
Something that's mad stronk early game.
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/pfg/, have you placated Zyphus today?

https://www.youtube.com/watch?v=ChOHnSL7ZCg
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>>46874894
I'd say wilder. Particularly free surge - that function's as the 'boost' to her powers.

The individual powers however are eeeeh. Concussive onslaught is probably one - it represents her Q kind of.
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>>46875684
Or maybe healing surge. Vigor works as a 'shield' but you'd need to find a way for it to not self-target.
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>>46875684
Maybe just go with Spherecaster. Nothing mentioned sounds too unreasonable for Spheres.
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>>46870422

God that picture is such wankery.
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Which bit of Iron Gods is the one similar to Mad Max Fury Road?
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>>46868973
Hey /pfg/, is the Spirit Binder wizard archetype as good as it seems?
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Hey /pfg/, I'm GMing Curse of the Crimson Throne, and I want to insert a few personalized side-quests for my players.

Party composition is an aasimar Nightblade, a lizardman Inquisitor of Sobek, a human Stalker with the Scarlet Sentinels martial tradition, a half-orc brawler specializing in grappling, and an undead Vanguard Warder who used to be human.

Lizardman's nephew is MIA after being abducted by Gaedren Lamm and not turning up during the party's raid on the fishery at the beginning of Chapter 1.

For those who have read Guide to Korvosa (yes, it's outdated, no I don't give a fuck), the kid slipped away from Lamm's fishery in West Dock down in the Midland district and probably fled along the Jeggare River in one direction or the other, because lizardfolk are amphibious and me and the player have both established that the lizard-kid is a sharp one who generally knows what he's doing.

I need good side-quest hooks involving this kid and where he could've ended up, what he's been doing, and how the party might find out. Guy has no clue the kid's alive, I've implied he's dead, and I want to surprise the guy with a hook specially catering to him that I can throw them between chapters in the AP. I'm doing something similar for every other PC, but this one in particular is one I'm scratching my head with. Ideas, /pfg/?
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>>46871219
I would be more afraid of a Thamarite or Cryxian then an Iosan.
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>>46872186
Greater Invisibility, Fly, Wall of Wind, Blindness/Deafness.
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>>46876332
>Playing with lizardmen

Fukken disgusting.
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>>46876618
What's the problem?

The family comes from the old country, which just happens to be the Mushfens. They're legit Korvosan immigrants.
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>>46873484
>Yeah, but it's a way to play antipaladin in a party of neutrals.
http://www.d20pfsrd.com/classes/alternate-classes/antipaladin#TOC-Code-of-Conduct
Anti-paladin code is basically "Do whatever you want, it's all fine as long as it serves your own goals in the end."
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What's a good multiclass for a melee Myrmidon Fighter? something wis-based?
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why is Golarion's pantheon so shit?
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>>46877017
Because the Golarion writers in general are.

To be fair though, there's a few good ones in there. Like Hercules But Also Sports And Being A Total Bro.

And Groetus is pretty alright as gods of the endtimes who drive their worshippers mad go.

Basically, the more publicized ones are shit, and if they aren't shit, they soon become shit, since being publicized means they get more attention from shitty-ass writers.
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>>46876996
Uh, anon...
>While he may adventure with evil or neutral allies, an antipaladin avoids working with good characters or with anyone who consistently attempts to do good deeds. Under exceptional circumstances, an antipaladin can ally with good associates, but only to defeat them from within and bring ruin to their ranks.
>A antipaladin who ceases to be chaotic evil, who willfully commits an good act, or who violates the code of conduct loses all antipaladin spells and class features (including the fiendish boon, but not weapon, armor, and shield proficiencies).

People bitch about paladins falling, but do you have any idea how much harder it is to NEVER commit a single good action in the course of a campaign? It's really fucking hard. Standard antipaladin only works in a straight-up maximum edgelord campaign, because you can't even feign normality for any period of time without falling.
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>>46877044
i just mean in terms of portfolios. There's a lot of gaps in the pantheon where you'd expect there to be a god of that thing, but there isn't really. Where's our god of thievery? Or our overzealous god of punishing the guilty? And no one can even figure out who the fuck is in charge of Time - Pharasma had that domain over Fate for a while, but then stopped for some reason so now there is no God of Time? Or is that what happened to Aroden, or something? It's all very poorly conceived, much like most of Golarion.
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>>46877053
The Antipaladin code is fucking bogus in general.

They need to be chaotic, so they hate rules and being told what to do. But they also need to follow THIS rule, or they lose their powers.

I'd just let Antis be Any Evil and Paladins be Any Good and be done with it.

I mean neither of them have anything to do abilitywise with the Law/Chaos axis. They detect and smite evil/good, not law/chaos.
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>>46877053
>evil only cares about results
sounds like feigning morality is totally encouraged to me
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>>46877053
The keyword is ALTRUISTICALLY, anon. As long as there's some ulterior motive - like, say, maintaining your good standing with fellow adventurers so you can more easily betray them should it become expedient - it doesn't count.
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>>46877103
Don't forget 'Doing good so people don't kill me/leverage punishment of some kind'

I mean that's the basis behind the justice system. People don't do evil shit because (Ideally) the law will push their shit IN.
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>>46877082
>>46877017
>Where's our god of thievery?
Norgorber? He's one of the best gods they have. Or if not, there's literally two dozen others with thievery amongst their domains.

>Or our overzealous god of punishing the guilty?
Ragathiel, Achaekek if you want 'em evil, Yaezhing if you want to go Dragon Empires

>And no one can even figure out who the fuck is in charge of Time - Pharasma had that domain over Fate for a while, but then stopped for some reason so now there is no God of Time? Or is that what happened to Aroden, or something?
Time is way too fucking broad for there to be a single deity of it, especially in a setting where time travel barely exists and is the dangerous fringe of magic that gets you killed by things from outside the universe just for attempting it. Gozreh, Nethys, and Pharasma all have specific lines on that if you're desperate, but you might as well ask for a God of Space who controls literally the whole multiverse, because that's no less broad.
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>>46877082
>Or our overzealous god of punishing the guilty?
>Trumpets
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>>46877005
Depends, what are you building towards?
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>>46877093
>>46877103
The 'if it gets results' is part of the code of conduct, but the 'willfully commits a good act' is outside of that scope. You're making the same argument as that the paladin shouldn't fall for doing evil things as long as it leads to good ends.
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>>46877181
Paladin does NOT have a clause like that anywhere in their code of conduct except regarding associating with evil characters. Anti-paladin does.
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>>46877175
Piercing Thunder, mainly. Going to go Dex with heavy armor (with armor training and iron pikeman's attitude to negate armor penalties) for a sort of Dragoon build. Possibly trait-in veiled moon too, because a stealthy platemail tank is funny to me.
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>>46877202
>A paladin who ceases to be lawful good, who willfully commits an evil act, or who violates the code of conduct loses all paladin spells and class features (including the service of the paladin's mount, but not weapon, armor, and shield proficiencies). She may not progress any further in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see atonement), as appropriate.
>A antipaladin who ceases to be chaotic evil, who willfully commits an good act, or who violates the code of conduct loses all antipaladin spells and class features (including the fiendish boon, but not weapon, armor, and shield proficiencies). He may not progress any further in levels as an antipaladin. He regains his abilities and advancement potential if he atones for his violations (see the atonement spell), as appropriate.
It's literally identical wording, anon.

And again, the code of conduct has nothing to do with it. It's alignment change OR committing aligned acts OR breaking the code of conduct that fails you. You can live up to the code in every way, but if you shift to NE by doing too much lawful stuff, you still fall, and likewise if you do any single good act.
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>>46877082
I do like that they're a bit broad, though. I'd rather have vague gods and specialise them with churches than having gods so specific one handles leaves and the other flowers.

Super secret Sarenraean inquisition that went out in the cold when their not-the-pope commander died and hasn't come in since, weeding out the unfit from the ranks of the general church.

Neutralish nature worshipers that run tribal decisions past a priest of Desna and one of Lamashtu before deciding on shit.

Gorumite sect that makes DA BEST weapons, selling them to the people that will use them best instead of fighting on their own. Not to be underestimated.

A sect of quixotic Arodenites getting played by Sivanah.

A sect that specifically DOESN'T worship Irori because everyone gotta find their own path and following him to physical, mental, and spiritual perfection would be cheating. He approves, though helping them would of course ruin the concept.

Cayden dropped oracleness on a bunch of dudes while on a bender, and just hasn't checked up on them since. They may or may not be planning to transmute the entire ocean to beer.
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how does choosing PoW maneuvers work when starting at a higher level?

If my initiator level is 10, and i should be able to use 4th level maneuvers, can i just take one lowbie maneuver from a discipline and then take nothing but higher level maneuvers after that, even though that wouldn't be possible if i had leveled up from 1 normally through gameplay? Do I get to pick a bunch of high level maneuvers (assuming i have the minimum required low-level maneuvers first) or do i have to take them level-by-level?
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>>46877208
A Savage Technologist Barbarian (+STR/DEX rage) or Inquisitor dip might be good, then.
Alternatively, a three level Augmented Blade Soulknife dip onto Psicrystal Power source if you want to use some wands.
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>>46877279
that's not what i mean. My issue isn't that they're broad, it's that they're...well, not.

The whole pantheon feels very disjointed and nonsequitorial. It doesn't fit together particularly well and some gods even contradict their own philosophies sometimes.
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>>46877239
I suppose that's RAW, but I think RAI is that you fall for breaking the code of conduct and the ex-anti-paladins section just restates it in condensed form.
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>>46877319
That's... appropriate? If you have a bunch of deities, some of whom have existed forever, some of whom ascended recently, and some who belong to specific monster races or other planes of existence, then of course they aren't going to be homogeneous.

Not sure what you mean specifically with regards to philosophies, but it's generally a matter of bad writing when you get stuff like WotR-Iomedae.
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>>46877319
They're also not a defined unit. They didn't all spring fully formed from the aether, they didn't all attend the same deific kindergarten, etc. Some of them rose to godhood, some started that way, some are less concrete gods and more an internal mishmash of shit, and of course there's the fun ones like Cayden.
Some of them have died, some have torn bits off other gods, some have warped from how they were worshiped, all sorts of stuff has happened.
It's not clean and orderly because it's a chaotic system.

Also so there's space in case the party wants to 4-man the Cathedral of the Starstone for some reason.
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>>46877350
>>46877359
I don't need the pantheon to be symmetrical, but Power Abhors a Vaccuum. There's a lot of places/domains/themes where you'd expect a god to appear (or an existing god to take over) but there just isn't because of reasons.
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>>46877388
Name them off.
I'd say time is mostly an immutable system for golarion to the point that a deity fucking with it would probably screw things up.
Heck, maybe it's reserved for Babs in potentia.
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>>46877388
That's not how it works. Gods don't just appear out of nothing, they ascend from other beings based on esoteric criteria, and they can't just claim new portfolios unless they take it away from another god who has it. Before Naderi spontaneously ascended, for instance, there didn't exist a portfolio of romantic tragedy. Now there is one, and it's hers, and someone could take it only by fighting her for it.
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>>46877425
You know, every time I hear 'portfolio' used that way, I imagine lamashtu ripping into curchanus' ribcage and pulling out a bloodstained manila folder full of papers, which she then eats like a sandwich.
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>>46877411
As an example, as much as I like Calistria, she's incredibly niche. Goddess of being a Vindictive and Mood-swingy Bitch. I mean, obviously there will -be- followers but it's pretty small in scope.

Lamashtu, same thing, very niche. Nightmares is probably the most wide-category part of her portfolio.

Sarenrae is good, you've got pretty much all the elements of Solar Deity rolled into one. But then when it comes to Moon gods you have like four or five that are...kind of tied to the moon, but never really in specific unless you go to Tian Xia?

Iomedae seems like your typical justice goddess, but on closer inspection she seems to have very little actually going on.

And Nethys is just nonsense but everybody knew that.
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>>46877500
Honestly, it seems like you've just got bizarre expectations that some things SHOULD have gods when that's not really a necessity.

Why would nightmares be Lamashtu's big thing, and not mastery over literally every monster that exists in the setting?

How are lust and revenge not bigger deals than having a god of the moon? You realize Sarenrae is not the goddess of Golarion's sun, but of the ideal of the sun?

Why do we need solar and lunar deities in a world where the Sun is a place you can live and the moon has a penal colony on it?

How is Nethys nonsense?
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>>46877302
Same way you do it with spells, you do it by level.
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>>46877539
It's just a matter of expectations. We see gods in Golarion usurping others' domains all the time. Thus we know that it's both possible and reasonably common for divine territory to change hands. It begs the question as to why there is still so much unclaimed territory, or why none of the existing gods seem to have done much expanding (in some cases, like Pharasma, they've actually reduced their influence).
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>>46877500
>Calistria
Also the goddess of elves, sluts, and a little bit of luck. She kind of fuzzes with other deities on some of those (She's probably got a finger in the deific beauty pie, even though sheyln is better at it, for example), but she's got a good central identity (REVENGE!) going with some supports (Hiding REVENGE behind a pretty face, SUFFERING to your enemies because of REVENGE, etc.).
>Lamashtu
The goddess of monstrosity in a game about killing monsters is too narrow? Also general fertility as a thing, with a nice side of DEMONY GOODNESS.
>Moon Gods plural
I think your problem here is still trying to see them as a cohesive unit where each does specific divine jobs and they never interact. I think it's essentially random whether they poke something or not (influenced by prayer, of course) so 'Something's fucky with the moon' doesn't go to no gods mailbox because there's no specific moon deity, it gets sent to all five or six who may or may not read it or act on it.
>Iomendae
A little bit of the point, I think. She's still trying to be aroden because that's the logical best LG inheritor god she could be, while at the same time she didn't necessarily get all the way through deific lessons before he bit it. So she harps on the bits she knows and trumpets the rest.
>Nethys
Another deity I'd never actually use, yeah. Entirely the church, and sparingly at that.
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>>46877585
"All the time" is a pretty big exaggeration. We've got the Lamashtu/Curchanus affair as the primary source, but nobody took anything from Aroden's portfolio that we know of, or Acavna and Amaznen's, or the Peacock Spirit. What other usurpations even are there?
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>>46877636
I don't think anybody was there for the loot drops when Aroden or the peacock spirit died, which may render the portfolios inaccessible or something. Heck, Peacock spirit might not even be dead.
Divine combat is a pretty big risk, after all. I wouldn't say it happens all the time either, but it's certainly an option, which is why all the ally shit goes on for everyone that's not hard enough not to give a fuck (Gorum, Rovagug, etc.).
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>>46877636

Asmodeus and Ilhys, maybe!
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Reminder that if anyone's engaging in divine assassination and portfolio theft, it's probably Nyarlathotep, as he's the only deity in existence to hold seven domains across his three known forms, and probably infinitely more across his thousands of other faces.
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>>46877539
>Penal Colony
Hold the Phone. What're you talking about with that one?
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>>46877825
>City of the Faceless: Long before the creation of the Moonscar, the Azlanti established a penal colony on the moon’s “dark side,” a tenuous city of domes and bunkers whose atmosphere was created and regulated by magical machines. Here the government sent political prisoners deemed too dangerous to be allowed to remain on Golarion, yet too valuable to kill, imprisoning them where the constant labor to maintain their life-support machines would keep them busy, yet still available should the Azlanti require some knowledge they possessed. After Azlant’s fall, the city of convicts self-organized and continued on much as it always had, eking out a rough existence while maintaining a delicate balance between defending themselves against the half-succubi of the Moonscar and relying on these Abyssal harlots for entertainment and infusions of new blood.
Source: Distant Worlds
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>>46877825
>>46877861
Oh, and also relevant:
>The Moon Dungeons: Without liquid water or geological activity, the moon should have no caverns or tunnel networks—yet it does. One of the chief reasons the Azlanti established the City of the Faceless and set them to work mining was to discover what could have caused the vast tunnel networks that have periodically been uncovered beneath the moon’s surface, and what they might contain. Of late, rumors have surfaced that scholars in the city may have discovered something truly monumental in the subterranean dark—something that might make the moon’s residents relevant to Golarion once again.
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>>46877500
>Lamashtu
>niche

She's the Goddess of Monsters, the go-to for Demons, and she's also got Nightmares (including her own flavor of nightmare Demons). Also the whole childbirth thing, and you can extend her to some idea of free love as well, what with the mating with everything deal.

And Calistria? She's the closest thing to a CN goddess of Rogues and the like. Also, Elves seem to dig her as she appears to be one. Also a god of insects that isn't an insect herself. Vengeance is just her chief deal.
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>>46877630
>REVENGE!
>REVENGE
>SUFFERING
>REVENGE

Is there a temple of Calistria on Mother Base?
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>>46877636
>>46877692
I think Milani was stated to have specifically drawn from Aroden's portfolio when he died, though she has also jacked other deities' domains in order to frankenstein herself a religion and somehow supplant Cayden pretty completely.
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>>46877900
It's Groetus' secret stash of moon weed!
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>>46877861
>half-succubi of the Moonscar and relying on these Abyssal harlots for entertainment and infusions of new blood.
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>>46878306
s-sauce?
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>>46878314

I don't know, I just saved it as a reaction image.

The Moonscar is totally a thing though, it's a dark spot full of demons on the Moon that can only go down to kidnap people every New Moon.
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>>46878267
Milani didn't take from Aroden's portfolio. Her original spark of divine power came from him (when he sainted her), though. Then she basically just took advantage of the fact that his death meant a lot of chaos, becoming a chaotic deity in opposition to his old alignment while keeping a chunk of his realm on Axis.
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>>46878401
You'd think they would be more indignant that a Chaotic and subversive deity like Milani was just squatting in Axis like that.
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>>46878596
Who, the axiomites? She did lawfully inherit the portion that she runs, and she actually maintains a presence in Axis and thus a recognition of Aroden's LN nature, unlike Iomedae who fucked off to Heaven and insists on pretending Aroden would have cared about do-gooding.
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So! How's the weekend treating you, /pfg/?
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Would majora mask be a diety level being in pathfinder?
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>>46878777
Going on a whole month of canceled games now. End my suffering.
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>>46878777

Worked 20 hours in two days while my DM is at PAX East. Then alcohol. Oh, also >>46878813.
>>
>>46878791
Probably an artifact with some kind of Mythic-tier Daemonic Harbinger trapped in it.
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>>46878791

Shouldn't think so. When Link gets a taste of divinity with the Fierce Deity Mask, the fight becomes pretty one-sided.
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>>46878791
It'd be an idol.
>A strange amalgamation of magic item and minor deity, an idol is a self-aware object that possesses extraordinary power. Its influence waxes and wanes with the success or decline of its cult and the sacrifices its cult provides. Unlike with magic items, an idol’s creation is not always intentional. In some instances, statues and objects used as the focus of prayers and divine requests absorb some sentience of their own.
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>>46877302
You have to build them as if you started at level 1. People would kill off their characters constantly if it worked the other way.
>>
What type of character or creature could compete with a fate/stay servant? baba yaga maybe?
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>>46878982
How would a fate/stay servant translate into PF?
>>
Illithids are one of the only things that Aboleths worry about because they aren't included in the Aboleth's inborn ancient memory. They have no idea where they came from, and they can remember where everything came from. Illithids are actually a species that originates potentially billions of years in the future. They encountered a time-ending event and so to save their glorious empire, they sent some of them back in time to conquer the universe all over again.

Humans evolved into illithids
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>>46879018
not sure personally, maybe a fighter for with abusively high stats in speed and strength?
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>>46879041
So it'll be a template of some sort
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>>46876095
Book 2, Lords of Rust.
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>>46879108
maybe, it pretty much is in fate anyway, however the more interesting question is , who would qualify in pathfinder?
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>>46879118
Thanks bruh, can it be run as a stand alone adventure?
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>>46874626
The real question is how do I play this sexy motherfucker?
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>>46879348

CON through the goddamn roof, Fast Healing, Swallow Whole, Slam attack with Reach and Improved Grab, and CHA 18.
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>>46878777

So I've been playing the first book in the Iron Gods Campaign with my Fantasy Count Dooku setup, and we've just made it to the first floor of what I'm assuming is the alien spaceship, with me as Warlord 1/Sorcerer 3.

It's interesting, because at this level, Every spell I have is solely to keep me a viable melee fighter, with my three level 1s being Mage Armor, Magic Weapon, and True Strike. Though as far as 2nd Level Spells go, I'm about to hit a serious fucking drought on viable spells. I'm probably going to take Detect Thoughts since I'm also the Party Face.

As more members of my group have flaked off so we've gone from 6 players to 4, our sessions have become a lot more productive. I've introduced an element to my character where, due to his upbringing as the intellectual black sheep to his Kallid Barbarian clan (think Loki to the asgardians), when he speaks in common, it's a very refined British accent (Think Christopher Lee) But when he feels particularly frustrated, he lapses back into the most vulgar, low-class Hallit you've ever heard in your life.

Funny thing is, our party lacked a tank, so the DM created a (disguised) Kasath Cleric to join our party, ostensibly sent by my character's father to protect me after my more favored brothers died, leaving me the sole heir. Meaning that I have an alien bodyguard with the ability to deploy four arms.

Last we left off, I liquidated the population of savages that live under torch mountain for stealing my bag.
>>
Tell me /pfg/, how would you build a knife-and-gun using solo martial bodyguard to go up against an entire party of lower-level PCs at once? PoW and other 3pp allowed, use of tech stuff as well.

Pic related.
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>>46879348
A Boggard?
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>>46878777
>Gm canceled the game yesterday 5 minutes before we began, almost quit out of principle
>and our Thursday game was cancelled after the people who nearly quit last week over the gm making fun of them for not showing up didn't show up.

I am beyond rage /pfg/
>>
> GM RP my old character better than me
Not sure how to feel.
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>>46879571
If I had to, I would use a Desperado (Warlord).

I do not recommend having someone solo a group of PCs, because boss battles don't work in Pathfinder because of action economy.
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>>46880036
That Paragon levels idea somebody linked a couple threads back could definitely work, though. It's totally extra work for the DM, but if he REALLY wants that turbo-badass 1v4 fight, that's the way to do it.

tl;dr:
>boss has 4x HP and actions
>every time one of his HP bars is reduced to zero, he either gains or loses actions, depending on how you set him up
>he acts between the turns of the players, allowing him to partially counteract the action economy disadvantage he'd be at normally
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>>46868973
>>tfw dual-wielding bolt ace will never be viable
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>>46869427
How does that even work? 30 strength gives you +15 damage and then you might get another 15 from power attack. Where is the rest of the damage coming from?
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>>46879571
>>46880036
Solo martial enemies can battle the action economy up to about party level 6 if they can acquire the simple ability to make counterattacks.

Levels of preparedness for the party's arrival can also make casters good at evading PCs while they summon monsters for them to fight. Invisibility, mirror images, etc.

Boss battles are hard to design because of action economy and consideration of said economy is the absolute most important thing when designing them, but they're not impossible when you do.
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>>46880036
>>46880099
>>46880185
To be clear, I don't really WANT the fight to go down, but it's probably going to because my PCs are a murderous band of hobos and I shan't deny them their fun. So now I'm stuck trying to build something that'll live up to the hype I've established for their target.
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>>46879907

Here's a word of advice for everyone that thinks they're doing a shitty job of roleplaying your character.

Odds are you're doing a perfectly acceptable, even good, job of roleplaying the character, it's the people who think they're the hottest shit while doing it that are probably doing a terrible job. Sure, you can probably tell when you're having an off-day or need to step up your game, but as long as you're "in the zone" with the character and able to roleplay without immediately feeling terrible about your character's behavior, you're probably doing just fine!
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Are there any good items that allow for someone to teleport and attack an enemy in the same round?
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Somebody help me find wondrous items that grant bonuses to Craft checks, please.
Searching for "Craft" on Nethys finds literally everything because everything has "Craft X" as a requirement.
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>>46880857
You can custom make items that grant bonuses on craft checks. It's bonus squared x 100, I think. You'll have to pass it by the DM, though.
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