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Hua Yuan Exterminators Kill Team Rules
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Hey there. I'm making a Kill Team Heralds of Ruin army for my first time getting into 40k. I decided to give back a bit to /tg/ and I'm painting and fluffing them as the Hua Yuan Exterminators that /tg/ created. Painting is going well and I've built most the models. The only problem is there are no regiment rules for them. Anyone wanna help me work on them?
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The first thing I thought we should do is think of the regiment bonus. I was hoping we could capture the uniqueness of the reigments but I wasn't sure which way to go. To start I'll post a few examples.

Cadian Shock Troopers (free) Located at the edge of the Eye of Terror, Cadia forms the first line of defence against Chaos incursions. Models in a Cadian Shock Trooper team gain the Hatred (Chaos Space Marines) special rule. In addition, you may take 'Whiteshield Squads' which use the same rules as Conscript Squads but gain +1 to both BS and Leadership at an additional 5 pts cost for the entire Squad.

Death Korps of Krieg (2 pts per model) Indoctrinated from birth in the martial traditions of the Korps, all Death Korps soldiers are experts with the bayonet and are die hard warriors. All Death Korps models gain +1 WS and the Stubborn special rule.
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The only thing we have to go off of is the Only War Statblock. I'll drop it here for future reference.

Hua Yuan 1st Exterminator Regiment

Hive world
+3 to any two of Agility, fellowship, and perception
Skills
Common Lore (Imperium), Deceive, and Linguistics (Low Gothic)
Accustomed to Crowds
Crowds do not count as difficult terrain, When running or charging Hive worlders take no penalty to agi tests to keep their feet.
Hivebound
-10 Survival checks outside of artificial environments.
Urban Violence
Start with one of the following talents; Heightened Senses (Hearing), Paranoia, or Unremarkable.
Starting Wounds
Start with -1 wound.
Commander type
Maverick (2 points)
Starting talents
Resitance (Fear)
Regiment type
Line Infantry (2)
Characteristics
+3 Strength, –3 Intelligence
Starting Skills
Athletics
Starting Talents
Rapid Reload
Standard Kit
One M36 lasgun and four charge packs per
Training doctrine
Close Quarters Battle (5)
Starting Talent
Double Team or Combat Master
Special
Members of regiments that specialise in Close Quarters Battle gain an additional +10 bonus to all Ballistic Skill Tests made at Point-Blank Range.

Favored Rare Weapons

Basic
Meltagun
Heavy
Plasma Cannon

Special Rules

Tyranid Dust Stims
When taken in near overdose levels (5 doses) drains color from the user's vision and reveals Tyranid and genestealer warp signatures. Gives the user an overwhelming desire to kill any seen Tyranids, and must pass a -40 willpower to retreat from combat with Tyranids. Each Tyranid killed in melee by the user while affected grants +5 permanently for willpower tests against Tyranid psykers to a max of +30.
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>>46703718
Doth mine eyes betray me?

You caught me right as I was heading to bed, I'll see what I can't do tomorrow. Hopefully I can get some ideas churning while I try to fall asleep
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>>46704260
Well hopefully the thread doesn't get pruned before then. I think the best way we can go with the Regiment bonus is something along these lines.

Hua Yuan Exterminators (1pts per model)
Hua Yuan Exterminators are experts of disorientating and flashy surgical attacks. Years of fighting the Tyranid using unique array of lights, noise, smoke and biological warfare have granted each unit a free smoke grenade and a unit of Tyranid Dust Stimulants.
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Gonna throw up a little To Do list.
Hua Yuan Regimental Bonus
Las Uzi Stats
Blinkers Stats
More of a Focus on Rules for Smoke/Lights/Noise
Different Rules for the Exterminators/Infantry Regiments/Armored Regiments/Penal Regiment?
Rules for Colonel Yeoh Hong.
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>>46704644
and this is for the tabletop rules and not the roleplaying roles for only war and such?
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Yes, this is for the wargame. Technically we're working on it for Kill Team Heralds of Ruin which is Warhammer 40k using a small point list and running it as a skirmish level game, but it can be used in large point armies as well.
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>>46704644
>Rules for blinkers/smoke/lights/noise
Frag grenades? disorients enemies and negates cover?
Blight grenades? Disorients and frightens enemies so they don't get the bonus attack on a charge?
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>>46704984
>Kill team
I'm not too familiar. Are the rules any different?
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>>46707668
Surely just photon grenades?
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