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Post Apoc Civ Quest Starter
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Rolled 11 (1d100)

Nobody is sure how the end came, but they are sure as hell know of what came after it.

This is the post apocalypse, a world where your greatest dreams haunt you and your wildest nightmares will come true.

A world of men and mutants, of Artificial Intelligence and terrible monsters, of good and bad with everything in between, of previous sciences and greed taken to now old and but still perverse heights. Here the dead walk, the living fight, and the gods laugh all the harder.

Now however its a new beginning and here you will lead a civilization. To greatness or ignominy, whether good or evil, for glory or shame that is entirely up to you.

New players are welcomed and even encouraged, old players are appreciated and have our condolences.
>>
Rolled 38, 54, 10, 47, 7 = 156 (5d100)

>>46510945
>Megacorp Remnants: You are survivors whose ancestors were valued members and or investors of a Megacorp. you have Good supply, low population, high manufacturing capacity, average research capability, and low war capacity.
>HQs: Megatower, Private Bunker, Fortified Township

>Government Remnant: You are the descendants of members of the some sort of government or ideal. You have a average population, average supplies, average manufacturing capacity, average research capability, and average war capability.
>HQs: Garrisoned Tower, Government Bunker, Fortified Township

>Military Remnants: You are the descendants of one or more military and or mercenary groups. You have low population, Above Average supplies, poor manufacturing capacity, poor research capability, and Excellent war capability.
>Garrisoned Tower: Military Bunker, Military Base

>Think Tank Remnants: You are descended from Corporate or Government research elements, possibly both. You have low population, average supplies, average manufacturing capacity, amazing research capability, and poor war capacity.
>HQs: Garrisoned Tower, Private Bunker, Research Facility

>Survivors: You are descended from the common people who survived despite the hardship, the horrors, and without becoming a pack of savages at that. You have high population, Good supplies, poor manufacturing, average research capacity, and poor war capacity to start.
>HQs: Fortified Township, Tower, Nomad(may move to better location)
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Rolled 67, 20, 37, 3, 89 = 216 (5d100)

>>46510967
>Mutants: You are descended from the monstrosities that arose during the chaos: Allowed to start in special terrain wasteland and enjoy base mutations with one of your choice. Have access to mutation action. Suffer from penalties to breeding and rep. low population, Below Average supplies, below average manufacturing, Below average research, Excellent war capacity.
>HQs: Military Base, Research Complex, Lair

>Bandits: You are descended from the evil bastards, crazy fucks, sorry outcasts or just a bad bunch who did whatever the hell they want when or after it all went to ruin. Good population, low supplies, average manufacturing, low research, good war capacity.
>HQs: Prison, Military Base, Spire(converted tower)

>Robots: You are descended from surviving robots who figured out how to reproduce(build) and are guided or controlled by some form of AI Low Population. Poor supply. Good manufacturing. Average Research. good war capacity.
>HQs: Military Base, Research Complex, Factory.

>Tribals: You forebears survived and their descendants ended up going feral so to speak. Unlike others you got real good at flourishing in many places others would think twice about while still managing to hold your own against the more technologically advanced High population. Average supply. Poor manufacturing. Poor Research. Good War capacity.
>HQs: Cave Complex. Ruins. Nomad.

>Zealots: Your beliefs no matter how old or not allowed you to survive where others did not and united you all. Average Population. Poor Supply. Good Manufacturing. Poor Research. Good War Capacity
>HQs: Township. Military Base. Cathedral.

>Cultists: You are among the chosen the true believers who to arose above the heathens. All thanks to what you discovered you know much of what should not be known which has provided you with a very special edge. Below Average Population. Poor Supply. Below Average Manufacturing. Good Research. Good War Capacity.
>HQs: Cult Compound. Military Base. Ancient Ruins.
>>
Rolled 25 (1d100)

>>46510987
Civ Special Abilities Below. Every Civ gets to enjoy one as well as a hero unit. Hybrid Civs at start enjoy having two but at the cost of lower average between them.

>Megacorp are able to treat resources as a material in terms of efficiency.

>Survivors get a bonus to salvaging and survival actions.

>Tribals get bonuses to scouting and Guerrilla warfare.

>Think Tank start with a Tech specialty and gain a special unit because of this.

>Paramilitary are automatically trained must still spend resources though just not an action.

>Government Civ may mimic another civs special or have another possibly even create their own with GM permission.

>Mutants get access to 1 free mutation(make one up) plus a base mutation that ALL mutants have. Base mutation grants great toughness to survive in environments where ordinary humanity would find impossible. Enhanced strength easily allowing you to overpower a ordinary human and mild bonus to agility. Unfortunately they suffer from a severe rep penalty(humies fucking HATE you, bandits don't like you and other mutants are wary) and severe breeding issue.

>bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a action to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it not to mention varying levels of it *WARNING*.

>robots cannot produce without resources as they do not breed. Suffer rep penalty but do not suffer the weaknesses of the flesh.

>Zealots morale cannot be broken.

>Cultists have access to specific secret knowledge
>>
bump for excitedness.

Question Genie, for this one are you gonna be able to make a map for the game?
>>
Rolled 58, 85, 10, 99, 11 = 263 (5d100)

>>46511011
When choosing Civ please include HQ option you wish to have for it.

If you lose your HQ without possessing another base its game over.

Feel free to come up with fluff/ideas it may even be used and you may get a bonus out of it too. Hybrids are not allowed unless proper fluff is provided or to break a tie.

After civs are chosen homeground, terrain, and hero will be chosen.

Your civ will receive bonuses when doing stuff within their homeground and a smaller bonus in terrain similar to it.

to get an idea of what goes in what its like this

Civ->HQ->Homeground->Terrain->Region

your civ being within your HQ is inside your Homeground, which is contained within the local terrain, and the terrain is within the Region. You are able to decide everything BUT the region you are in.

Heroic units by the way are VERY strong and when sacrificed count as a fate point kinda. Be aware though while alive they can offer both passive and active bonuses in addition to a guaranteed perspective. Without a hero being present you will only get to enjoy a summary report.

Heroic units are what you can get INSTEAD of fate points.

Every starter civ will start with ONE of the following heroic, special, bad asses, and an elite.

Good luck finding them all except for the hero is revealed for free at start.

Free Hint other units besides hero are based off the faction and any provided fluff. If its good enough it can even produce potential heroes and other special benefits including extra units.
>>
>>46510967
>>Megacorp Remnants: You are survivors whose ancestors were valued members and or investors of a Megacorp. you have Good supply, low population, high manufacturing capacity, average research capability, and low war capacity.
>>HQs: Megatower
>>
>Think Tank Remnants: You are descended from Corporate or Government research elements, possibly both. You have low population, average supplies, average manufacturing capacity, amazing research capability, and poor war capacity.
>HQs: Garrisoned Tower

>Name: Regent Development

Regent Development was once believed to be a subcontractor to a larger Megacorp before the fall which specialized in the development of artificially grown humanoids and mechanical augmentation. Their secondary focus been the development of remotely operated war machines and labor machines.
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>>46511058
>>Megacorp Remnants: You are survivors whose ancestors were valued members and or investors of a Megacorp. you have Good supply, low population, high manufacturing capacity, average research capability, and low war capacity.
>>HQs: Megatower

>Oracle Industries
Specialized in the development of advanced paramilitary equipment from grav chutes to cut down power armour, from Grenades to Tesla guns.
>>
Rolled 68 (1d100)

>>46510945
>>Zealots / Cathedral

Home is where you make it said the lord. We based our selves in the mountains to give our home a unshakable foundation like our faith. The terrain is plentiful with wood and bountiful hunts. With those the lord has given us a chance living in the harsh time. Although we needed to melt ice for water from the top.

We our leader of our faith keeping the word of god strong. We fight like the sun upon darkness and work to rebuild.
>>
I remember that these take a while because of all the options we need to fill in like homeground terrain, area biome, and then hero choice.

>>46511202
I like this one.

Did you guys know if there's enough votes you can make a hybrid civ type?
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>>46511202
This
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>>46511315
Yeah the details take awhile to deal with.

I don't feel up to thinking about ways to counter the draw backs of hybrid civs.
>>
>>46511371
Kek, it's hard enough as is trying to get a straightforward civ to be "perfectly ideal". It's fine though, three years of this stuff has taught me it's never actually going to start perfect.

You gotta make it great in game.
>>
Think Tank Mutants. While testing out different serums to create stronger resistance to the waste the first subject was mutated and went about either killing of mutating the rest of the researchers
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>>46511058
>>Megacorp Remnants: You are survivors whose ancestors were valued members and or investors of a Megacorp. you have Good supply, low population, high manufacturing capacity, average research capability, and low war capacity.
>>HQs: Fortified factory complex

>Fabrique Nationale

After a string of mergers and acquisitions, FN cornered the private arms market, equalling some large countries in term of material and weapons assets. After the fall, a handful of analysts, weapon designers and retired warfighters found themselves the heir to an abandoned FN factory complex.
>>
Hmm, got a lot of votes for megacorp and I like the idea of zealots. Lemme see if I can combine these two.
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>>46511518
For Zealots are we stuck with an existing religion or do we get to make our own?
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Rolled 75 (1d100)

>>46511518
The corp is love. The corp is life.

Your blood, for live to build a better corp.
>>
>>46511623
Invent whatever you like. Or use a real life religion and copypasta.
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Rolled 53, 37, 46, 42, 46 = 224 (5d100)

>>46511623
Doesn't matter.

They are very unpopular choice right up there with cultists, survivors, and tribals.
>>
>>46510967
>Military Remnants:
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>>46511657
Alright then, I say we go with a Pantheon with Ka'tal the God of the Human Mind and Destiny
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>>46511802
As the head of the pantheon
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>>46511802
I'm down with it.

Not sure what to push for in fluff if we can get the hybrid done.
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>>46512054
We can push for spreading our faith or attempting to bring our gods back into reality through fucked up rituals
>>
Civ Name:Order of the Holy Oracle
Civ Type: Megacorp/Zealot Hybrid
Base: Fortress Monastery (Monastic Castle converted into a Military Base)
Homeground: Mountaintop
Biome: Alpine Mountains with green Valleys
Fluff:
In days of old, the holy Church of the Sun was one of the great faiths of the world, and perhaps the greatest. With a history spanning thousands of years all the way to the great Solar Savior. Under the leadership of the Holy Father who could commune with the Sun itself, we spread the word unto the world

In those days the Church often relied on hired mercenaries and paramilitary for its protection, many of whom originated from the nearby Schweizer mountains. By the time of the fall, the Church had grown to such tremendous size that its security needs had evolved dramatically. Rather than hire mercenaries directly, they established a Mega-corp using the Church's vast funds from tithes and offerings to build their own military forces, through hiring private mercenary and arming them with self produced holy weapons and armaments

But mere decades before the fall, the last of the Holy Father's made a terrible revelation detailing judgement day and the end of the world. So it was that he took one of the mountain strongholds and established the Order of the Oracle, and desired to prepare himself and the Church "a bastion worthy of the end times." Revamping this place into a shelter able to withstand the apocalypse, and "with the means to develop and produce new weapons to fight the very demons of hell itself.". In the final years before the fall it up with the latest production facilities for advanced arms and armaments, and taking with him only those of the fiercest faith

Little else of our history is known after that, or the fate of the last Holy Father. But it is known that we stand, that the sun shines, that our arms are strong, our faith pure, and our means prepared. Like our crusader forefathers, we are prepared to take up arms and spread the faith agai
>>
>>46511802
Hmm, tell me more about Ka'tal.
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Rolled 3 (1d100)

>>46512119
Do the rituals need lots of money? Can we get rid of Debra in one. They keep drinking all of the coffee and not making a new pot.
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>>46512119
>>46512213
Details! I need details to put it all into a convenient template.

Also if anyone wants me to make a template for another civ type just ask.
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Rolled 58, 14, 79, 78, 7 = 236 (5d100)

>>46512213
Rituals cost either magical or psi components. Makeshift ones require resources.
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>>46512194
Ka'tal came about with the the creation of the universe from the destruction of the previous one. Ka'tal knowing that history has already been written created the rest of the pantheon so that history would move forward as predicted. The holy monks say that the universe has died already 8 times and the 9th time is due within the next 10 thousand years. When the universe dies the new one is reborn and everyone relives there lives with no conscious memory of the previous cycles. We do have subconscious memories that guide us to or away from actions. The holy books say that the only way to end the cycle and join the gods in there kingdom is to bring them into this plane through the sacrifice of all souls on the planet before the end days. Ka'tal himself is a very dower man who views everything with a detached mentality expect for his only love, Knowledge.
>>
Rolled 48 (1d100)

>>46511068
4 megacorp
1 think tank
1 zealot
1 paramilitary

>>46512327
and that is assuming you unlocked them. The faction that would mostly likely possessing ritual tech is the cultists followed by zealots and tribals.
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Rolled 83 (1d100)

>>46512167
I like it.

>>46512285
The few other ideas I have are a think tank focused on virus and use of making quick swarms to make up for lack of fighting power. Dr.Zed is the name I have for the hero and officer units are spec ops for dealing with out breaks in the labs.

>>46512327
Good to know.
>>
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>>46512167
I'm down for Post Apoc Crusaders
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>>46512328
It is also said that the human brain is based of the paths of destiny that Ka'tal wanders and whenever a new discovery or idea comes about is due to Ka'tal reaching a new path he hasn't traveled before
>>
Rolled 29 (1d100)

Wondering if we should stick to pure megacorp or go with the Crusader idea. We'd still need to agree on a corp theme and name.
>>
>>46512628
Crusader Corp.
Specialty is production and development of light power arm our for warfare in hazerdous environments an domestic security
>>
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>>46512434
The Most important Goddess of the Astrolyph Pantheon is Schiel the Goddess of Foresight and Sacrifice. Schiel was the third godly entity created by Ka'tal and was destined to be his paramour. Schiel also known as the Goddess of the Antlers or The All seeing occupies all parts of time drifting between conduits that occupy every moment. Schiel is more benevolent then most of the gods and is know to give blessing or visions of the future to those that devote themselves to her and her desires
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>>46512683
Heh
>>
>>46512167
>>46512683
This
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>>46512683
Nah ka'tal incorporated
Focusing on heavy vehicles and exosuits
>>
>>46512683
>>46512736
What about a combination of both ideas? A crusader group following Ka'tal's pantheon
>>
Rolled 18 (1d100)

>>46512628
>>46512628
Some example corps from previous games.

The utterly notorious Umbra(who have been screwing over the players since day 1).
Adero.
GROW.
Custodus
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>>46512782
That's going to be a bit trickier.

>>46512736
I might have to alter the biome/homeground for heavy vehicles and exosuits.

What kind of Aesthetic does Ka'tal have? What reasons would it be for a hybrid of megacorp/zealot rather than just pure zealot or cultist?
>>
>>46512382
MEGACORP LOCKED(shame i was looking forward to zealots).
HQ unchosen
Homeground Unchosen
Terrain Unchosen
>>
>>46512736

Lets just stick with one idea. However, Mecha Crusaders does give me a weird feeling in my pants.
>>
>>46512819
Wait Genie.

Some of those votes were for Hybrid.
>>
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>>46512819
I vote with this >>46512167
>>
>>46512811
A group of worshipers decided thousands of years ago that the best way to control the world would be through Corporations so they built up a trade/banking corporation to economically get the world under its thumb. When they had enough of a strangle hold they started the apocalypse in an effort to wipe out all life on earth. But in the chance they didn't succeed they had a force stationed in a mountain sanctuary to cleanse the rest of the earth and make sure that every living thing was killed before the universe ended
>>
Rolled 30 (1d100)

>>46512787
As veterans will known Umbra has been Genie's pet megacorp and regular pain in player ass even before anons realized just how dangerous they really are(only one anon ever suspected them until it was too late and the grand reveal happened).

HQ
2 megatower
1 Fortified Factory Complex

>>46511443
Dat Reference.

I fucking loved that civ game shame it ended. Thanks for reminding me anon I need to make sure to include a respectable nod and reference. So i'll allow that HQ choice due to good tastes.

>>46512905
yeah but even more votes for pure megacorp showed up too anon.
>>
Hmm, I wasn't prepared for us to go pure megacorp. I'm not even sure what we'd be a megacorp about.
>>
>>46512963
I think that people were changing their mind for when we first started at the beginning
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Rolled 52 (1d100)

>>46512167
I'll back this Hybrid.
>>
Rolled 50 (1d100)

>>46513002
Only Think Tanks have a specialization. Megacorps aren't technically specialized they do however tend to be known for a certain thing they relied upon before they went mega.
>>
http://strawpoll.me/7301648

So we can be sure
>>
>>46513112
Seems pretty even so far. I think I'll retract my vote and just roll with the flow for megacorp.

>>46513078
Oh. Well that makes things easier.

>>46512963
I vote Fortified Factory Complex.
>>
Rolled 30 (1d100)

>>46512963
Factory
>>
bamp
>>
Anyone else here?
>>
>>46513443
We all are were just trying to decide what we want to do
>>
>>46513566
Yeah. Though I think so far we are locked in by Genie for the pure megacorp unless someone really wants to press for/make a case for something else.
>>
>>46513616
Were still doing a megacorp I think were just deciding if we wanted a zealot hybrid or not
>>
Rolled 58 (1d100)

>>46513628
>>46513628
Hybrids are even more complicated to use then a pure civ. Why do you think I so rarely use them and instead stick with mostly pure civs?

This is especially true for stranger hybrids. hybrid civ isn't something you should dive into lightly which anons have a bad habit of doing.
>>
Rolled 99 (1d100)

>>46513628
If we want Zealot hybrid, gonna need more votes for it. If not, vote for megacorp stuff!
>>
Rolled 78 (1d100)

>>46513673
I wanted to try zealots out, but I will back a pure mega.
>>
>>46513722
We'll do what we always do. Save it for the next civ after this.

Also we're currently locked in megacorps. What we need now is base preference votes. >>46512963
>>
>>46513801
>>46513801
bumbed that were not going zealots And we didn't use my pantheon but whatever, Lets go with the megatower
>>
>>46512963
Tower is my vote for base.
>>
>>46512963
I want to switch my vote to Megatower to keep the game going.
>>
Rolled 2, 86, 100, 42, 51 = 281 (5d100)

>>46512963
4 megatower
3 fortified factory complex
>>
Rolled 26 (1d100)

>>46514106
Megatower
>>
Rolled 52, 61, 28, 7, 69 = 217 (5d100)

>>46514106
Megatower locked.

So what about homeground and terrain?
>>
Rolled 28 (1d100)

>>46514169
Mountain home, plains terrain.
>>
>>46514169
Mountain Home, Canyons terrain
>>
>>46514169
Mountain home.
Canyons terrain
>>
>>46514169
Mountains Canyons
>>
Rolled 74 (1d100)

>>46514396
>>46514384
>>46514286
I will switch from plains and join these people on the canyons train.
>>
bump for genie
>>
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So is this us? but more Black Glass and neon?, imagine it, from among the clouds a dull slow pulsing light marks the awakening of our tower. The Canyons echoing as the metal behemoth awakens and powers up our base.
>>
>>46514714
Actualy that's perfect
>>
>>46514169
Waiting on anything genie?
>>
>>46514169
Guess Genie's sleeping. Night bump
>>
I was literally just about to start a Post-Apoc civ

Anyone still keen if OP is RIP
>>
>>46514919
Definitely
>>
>>46514919
Genie is never RIP. He just goes to sleep and we bump the thread until tommorow. He starts on tuesdays and thursdays regularly.

I don't think he would hate competition though. We've had multiple post apoc civ quests on /tg/ before.
>>
>>46514964
and it was awesome! YOU HERE ME STEROK!
>>
>>46515038
He hears you. It gives him "warm and cuddly feelings" to be remembered.

I hope whatever he's busy with it's work related he gets rich so he has more free time to host.
>>
>>46514939
>>46514964
>>46515038
>>46515076


Please see: >>46515092

Been a while since I've run but let's see how we go.
>>
One more night bump. Don't let the 404 bugs bite now.
>>
Rolled 97 (1d100)

>>46514169
homeground
mountain home 4

Terrain
1 plains
3 canyons
>>
>>46516167
is that good for us? that rolls good right?
>>
>>46516167
What are all of these rolls going towards anyway?
>>
>>46516167
Canyon
>>46516214
Background stuff
>>
Bumpo
>>
>>46517700
Thread replies: 96
Thread images: 12

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