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Warhammer 40k general.
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Nobody cares about AoS what the fuck is GW thinking edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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>>46367414
>Nobody cares about AoS what the fuck is GW thinking
>>
> In his long life as a servant of the Blood God, Khârn has travelled the breadth of the galaxy, staining the ground of a thousand, thousand worlds red in honour of his murderous master. Though the Betrayer yearns for the destruction of the Imperium –- an obsession that Abaddon the Despoiler has used more than once to lure him into his army -– it is the taking of skulls that truly drives Khârn. Human heads are the most desirable, but any able opponent is a worthy offering to Khorne. Khârn has taken the lives of almost every kind of human, alien and daemon to walk the stars or dwell beneath them. Tyranid Swarmlords and Hive Tyrants, Necron Overlords, Eldar Autarchs and Ork Warbosses have all tasted the bite of Gorechild's teeth. Khârn knows that Khorne cares not from whence the blood flows, only that it does.

-WoTDM Kharn

So what's the difference between Tyranid Swarmlords and Hive Tyrants?
>>
>>46367531
One is a swarmlord.
>>
>>46367414
How much consideration as a player should I have against an eldar player that always use scatterbikes, D flamers and D shit as an space wolf player? Should I always go with op units or should I try to be a better person and expect him to see how much of a cancer he is?
>>
I asked last thread but forgot to check back.
Do you guys prefer fighting/playing traitor legions or renegade chapters, and why?
>>
>>46367558
Legions, because nobody cares about your snowflake renegade shit.
>>
>>46367591
I bet you play Necrons or Tyranids.
>>
>>46367537
It says that Kharn claimed the heads of Swarmlords. It implies that there is more than one.
>>
>>46367556
>or should I try to be a better person and expect him to see how much of a cancer he is?

You're a stupid mother fucker if you think this is ever going to happen. The fact that he took an army like that to begin with is already proof enough, and countless anecdotal evidence on the internet backs up the fact that he will never realize it.

>will neckbeards realize they smell bad and need to shave
>will autists realize their stupid preferences are dumb as shit
>will shitposters ever stop shitposting

I mean really, how dumb are you?
>>
>>46367600
Dark eldar, black heart cabal, but most of the CSM players with renegades always come with bullshit backgrounds, like secret brother of Ahriman or some schmuck with secret pacts with the chaos gods making him secret chosen warmaster.
>>
>>46367556
Why don't you talk about it with him? His list is pretty cookiecutter powerlist so either he wants free wins or duke it out with the strongest shit available. So unless you two can come up with an compromise it boils down to the point where you either outpower him if able or just bring any shitlist you want and lose anyway.
>>
>>46367627
The Swarmlord "reincarnates".
It's the same being with a new body.
>>
>>46367558

I prefer fighting either because they are flavorful enemies for loyalist chapters, and they are also MEQ, which I am the most interested in, which is why I play MEQ myself. The other races are interesting for variety and background flavor, but just as people hate marines and find zero interest in them and are sick of seeing them, I have zero interest in xenos and am sick of seeing non-marine releases.

For play I'd definitely play renegades. Better rules if using C:SM and less full-Chaos mode. Astral Claws, Tiger Claws, Badab seccessionists, Soul Drinkers, Ashen Claws, Relictors, those are the armies I want to play. Not so much Black Legion or Red Corsairs. Although Red Corsairs are the coolest pirate faction in the game. Eldar Corsairs and other warbands a shit.
>>
>>46367646
Doesn't the Swarmlord adapt every time it dies? How did Kharn kill it multiple times then?
>>
I want to use cultists as my troop choice for csm because I happen to have 60 of them and I like the way they look, blob of 30 or small groups of 10? And is it worth getting a flamer for over watch and shit? Maybe a heavy stunner I don't want to pay for autoshits
>>
>>46367531
Hive tyrants have wings.
>>
>>46367673
apparently it can't adapt to getting a chainaxe to the head
>>
30th Anniversary model looks pretty sexy.
>>
>>46367635
I know... I know I just didn't wanted to acknowledge that such cancerous being existed in my group, such WAAC fags were boogieman stories from tg to me

>>46367637
We did, the next game I had with him he used the same shit with D artillery and aspect formation with dark reapers at 1500 pts, he just sit his units on the back and shoot my army to hell before I could do anything, I even tried a wolfstar and it didn't survived the second turn.
>>
>>46367695

I'd do 6x10 or 3x20. A squad of 30 isn't as useful as it seems on paper. It will take longer to die, but it WILL die, and it will also be easier for a single enemy to tie up all 30 men, and you will be able to be in less places at once.
>>
>>46367765

Bring Culexis Assassins if he has psykers which he probably does, then spam invisible wolf packs and Thunderwolf Cavalry once you've dominated the psychic phase.
>>
What do the various other factions call humans/imperials?
I know Tau say Gue'la
Eldar say Mon-keigh
and Orks say 'Umie gits
>>
>>46367751

Hell yeah it does. Awesome retro 80's pre-RT style in modern crisp CAD plastic. And best of all his legs aren't squatting.

>mfw tons of marinefags on B&C hate it

Fucking faglords all of them.
>>
>>46367751
I don't care for marines, but if I did, beakies would make up my army.
>>
>>46367558
I prefer playing renegade chapters, if only because I feel like playing a traitor legion is a bit presumptuous. I prefer smaller warbands having to cobble together whatever soldiers they can get, whether it be recent traitors, new stock made from cultists, or other weirdness.
>>
>>46367793
Tyranids say SKREEEEEEEEEE
>>
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Doing an Aspect host army and I need to cut a BS based aspect to fit in the formations.

Am I alone among Eldar aspect-herders in disliking Fire Dragons?

Expensive, short ranged and entirely dependent on a equally expensive transport to do their job.

Maybe it's my meta but I've not had a job that couldn't be done as well by a bigger, cheaper and faster haywire-flinging flock of hawks.
>>
>>46367816
>presumptuous

Did you mean pompous? Or maybe a different word altogether. Like blase/overdone/tired?
>>
>>46367424
Renember, every mention is considered positive publicity by their crawlers.

Ignore them to death.
>>
>>46367805
>>46367751
Only two gripes.
Directly ripping the CAD model for modern scopes and combat knife.

Should have oldschool bayonet and cyber-eye scope.
>>
>>46367849
Yeah, something like that. It's late.

Basically I mean that there's only like a dozen traitor legions, all scattered around. It feels like everyone just picks them and builds up an entire Legion's worth of marines.

I personally like the whole splintered nature of Chaos. Lots of smaller groups rather than a handful of large ones. If some Marines from a Legion show up, I feel like that should be a big deal, rather than something to build an army around.
>>
>>46367845
I can get the dislike for Fire Dragons. Personally I wish they could also get Hand Flamers and swords to chop it up in CC, but that's not really how aspect warriors work.

Also, you're probably fine sticking the wrong host in a formation if you're having trouble filling space. I mean, If you want to take 2 WS aspects and 4 BS aspects, you can always just stick whichever BS aspect either needs the accuracy least or will more likely get into melee in the WS one.
>>
>>46367873

It makes sense they recycled the scope. All bolter scopes are nearly identical anyway for GW plastics. The original model this is based off didn't have a scope at all, so they should have just left it off. Don't know about the eye thing.
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>>46367766
Thanks I'll prolly be doing groups of 20 to have that semi blob feeling
>>
>>46367673
He's just that fucking good with a chainaxe.
>>
>>46367914

Keep in mind groups of 20 will take leadership checks on their very low Ld once they lose 5 models, whereas groups of 10 don't give a shit since they're like 50 points for the whole squad, and squads of 30 can either have a Ld ignoring IC join them or take 8 casualties before breaking.

If you're running 20 I'd recommend some way to prevent sweeps. Running away from getting shot at isn't too bad though if you're not near a table edge.
>>
>>46367751
how much will it cost?
>>
>>46367969
Around 30, same as most single characters. Hopefully you weren't planning on trying to make a full squad or army of these guys.
>>
>>46367414
Got a tournament coming up in a month, 1100 Points:

=== HQ ===
1 Warboss w/ PK, Bosspole, Kombi-Skorcha, ‘Eavy Armour, Da’ Finkin Cap: 110 Points

=== TROOPS ===
11 Slugga Boyz w/ Trukk: 96 Points

11 Slugga Boyz w/ Nob, PK, Bosspole, Trukk: 136 Points

11 Slugga Boyz w/ Nob, PK, Bosspole, Trukk: 136 Points

=== LORD OF WAR ===
1 Kustom Stompa: Titan Close combat weapon (Right Arm), Deff Kannon with Co-Axial Supa-Gattla, Big Shoota (Right Shoulder), Twin-Linked Big Shoota (Left Shoulder), 4 Big Shootas (Hull), 3 Supa-Rokkits: 620 Points
>>
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>>46367805
I don't hate it. I actually think it might make a really cool Vet Sarge. Just say the wacky old school bolter is a combi grav or combi plas.

BTW, I'm curious /40Kg/, do you agree with me that GW should have never changed the default armor for space marines to MK VII? MK VII should have remained in a state like MK VIII, rare in kits with only a couple heads. Beakie armor is one of the few things in warhammer that looks original, and the helmet doesn't look like a tacky darth vader ripoff.
>>
>>46367646
Are Swarmlord and Surt One-Eye the only real Tyranid characters, outside of cultists?
>>
>>46367988

Tale of Painters needs to post more vanilla marine shit.
>>
>>46367751
Beakie mono-lens
much sexy
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>>46367988

I am more familiar with Mk VII because I'm not as old as the older players. I like Mk VI more, but right now, Mk VII seems more iconic to me.

I would love for Mk VI to be the norm and VII to be rare though.
>>
>>46367913
Old scopes often had cable feeds into the helmets
>>
>>46367988
My personal favorite is the Mark IV, though now I'm almost wishing they had done different Marks per kit, so you'd have Mark III devastators, Mark VI for assault, Mark VII for tacticals, etc.

Then you could mix and match armor and helmets to get a unified look for your army. That might get really tricky though.
>>
>>46367955
I'll mix and match see what works better, I'd wanna keep me cheap so giving them fearless is a no go so 10 may be the way to go, what about a heavy stubber? Or should I just convert that shit to a flamer, I ask because the model for them look pretty dank
>>
>>46368017
I'm not an old player, but I just hate Aquila armor. The armor is fine mostly, just the damn helmet looks tacky as hell with the giant vox grille and vader-shape. Beakie armor looks both completely original and more befitting the gothic eurofantasy of 40K by being similar to hounskull helmets. Plus beak designs are pretty sensible for a helmet by directing fire away from the face. Corvus helms are

>Cooler
>Sexier
>More functional
>More iconic
>>
>>46367751
ooh, I like that. Definitely going to have to pop into a GW.
>>
>>46368041

If they're minimum 10 man squads just take nothing and shove them in reserves.

If you're 30 up I'd take 3 flamers. Flamers are decent utility weapons and best of all don't require BS.

If you like the stubber I don't see the harm in tossing one in the list. It's important you like the models you're playing with, but it's not an optimal choice.
>>
>>46368057
It'll be on the webstore too for the weekend.
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>>46368070
>using the web
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>>46367978
[spoilers] Unless i was going to recast them [/spoilers]
>>
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>>46368053

Mk VII looks better in artwork where the mouthplate is more angular with sharp lines on the cheeks.
>>
>>46367988
>do you agree with me that GW should have never changed the default armor for space marines to MK VII?
Nah, I dig aquila. More variety is better, and it's not like there's lack of beakie options if you want the classic RTB01 look.
>>
>>46368126

They've gotten better about variety by giving some older armor parts in the new kits, but ever since 2E to 5E the ONLY plastics you got were all Mk 7 which was really boring.
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>>46368160
>but ever since 2E to 5E the ONLY plastics you got were all Mk 7
You are aware there's been non-RTB01 plastic beaks since '98, yeah?
>>
>>46368110
That just makes it more like a tacky vader expy. Pic related is much better.
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>>46368067
It's just me being lazy and not wanting to green stuff a flamer out of the stubbers but I'm a do it, if say I did take 30 cultists with flamers should I take a chaos lord with burning brand to sort of complement the flamers or just take a melee monster and use them as a delivery system, also thanks for the help I'm new to the game and still revising my list
>>
>>46368198
Burning Brand won't really complement the flamers. If you really wanted something for that a combi-flamer would be cheaper, but you should probably just go for CC focus.

Alternatively, take a dark apostle in a big squad. Zealot getting passed to that many cultists can be pretty scary.
>>
I like werewolves and I like vikings, but I think Space Wolves are kinda gay.
>>
>>46368198

If you're attaching a Chaos Lord to them you might as well go full deathstar with a kitted HQ, 35 cultists, marks, and a sorcerer.

Surprisingly good for the points since it's 35 psychically buffed wounds. You won't deal as much damage as an actual deathstar but 35 wounds to shield the HQs in the deathstar for such a low point cost is pretty good and the weenie attacks from each Cultists is still something.
>>
>>46368226
So does everyone else.
>>
Baal Strike Force
185-Librarian Dreadnought-ML2, Heavy Flamer
125-Tac Squad with Heavy Flamer in Rhino
125-Tac Squad with Heavy Flamer in Rhino
140-Furioso dread with Magnagrapple Frag Cannon and powerfist with Heavy Flamer
140-Furioso dread with Magnagrapple Frag Cannon and powerfist with Heavy Flamer
140-Furioso dread with Magnagrapple Frag Cannon and powerfist with Heavy Flamer
140-Furioso dread with Magnagrapple Frag Cannon and powerfist with Heavy Flamer
995

Allied woofs
220-Bjorn-Helfrost, claw
135-MURDERFANG
145-Ven Dread with Axe/shield
500

This is my less-than-competitive fun list. Yes, my group gives all dreads the 4 base attacks. I'm considering dropping the woofs, adding another Librarian Dread, swapping the tac squads to razorbacks and giving the dreads pods, while running some Inquisition allies for cheap bodies, psykers and servo skulls. Thoughts
>>
>>46368248

I don't like werewolves.
>>
>>46367558
renegade chapters/descendents from the legions of old

Quite simple: I like to do my own stuff, own paint scheme etc. The legions are more or less fleshed out, with renegades, you can do much, like mixing CSM and SM bits (some old others "aquired") etc.
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>>46368269
That means you're gay.
>>
>>46367969
According to NATFKA:

via an anonymous source on Faeit 212
Mini will be 25€ or for free with purchase above 130€

So buy stuff, and it is 0€.
>>
>>46368261
You need a troops choice for the wolves.
>>
>>46368318

The amount of money you waste on buying that much GW product at 100% MSRP is a decent amount higher the cost of the miniature. You spend like 7 pounds less buying elsewhere at 20% off and buying the miniature direct.
>>
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>>46368349
all those grown adult plebs looking to save £10.
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>>46368363
>save enough money to buy some food
>also supporting a non-GW store
>still gives GW revenue to support the game

Why wouldn't you go this route?

Why pay MORE to NOT support other stores? You know people pay more than they have to just to show support? With things like charity or buying full price at FLGS vs. eBay. Nobody is so rich that they should be paying MORE for no reason than to fuck over others, except Scrooge McDuck.
>>
>>46368385
Because I have no need for the other stores to exist? I need GW to exist in order to keep producing miniatures and rules. Well technically I don´t because I have an army and I can keep playing with the same rules. But if I want to keep having enemies to play against I need GW to survive.
>>
>Black Legion
>Alpha Legion

>Raven Guard
>Death Guard

>Space Wolves
>Luna Wolves

>Iron Hands
>Iron Warriors

>Thousand Sons
>Sons of Horus

>Imperial Fists
>Imperial Heralds

Really?
>>
>>46368403
How could you forget dark/blood angels!?
>>
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>Mutilators
>>
>>46368431
Booze.
>>
>>46368349
unless you buy webstore only................
>>
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>>46368385
Because price of models is basically free when you consider the Commision painter anyway
>>
>>46367999
Red Maw, Doom of Malanti and that super lictor too...
>>
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Who are the best looking space marines, and why is it the Dark Angels?
>>
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>>46368226
>>46368248
>>46368269
>>46368317
Stop same fagging, your wolf bait won't work here, go start your sw hate thread somewhere else.
>>
>>46368559
Because robes, man.
>>
>>46368559
since when Dark Angels are duck shit colored ?
that's literally the shittiest DA i've seen in a while
>>
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>>46368432
>I've actually never saw Mutilators
>People don't play them
>Go to GW site
>mfw
>>
>>46368403
>GW
>quality writing/ideas
Both warhammers success were blind luck for GW.
>>
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>>46368559
>>46368583
>DA
>not black Templars
Fucking plebs
>>
>>46368402
By supporting the other store, you support an ecosystem which fosters other players. This in turn creates more support for GW than your direct contributions and also provides you with a target-rich environment for the 7200 point list you are purchasing.
>>
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>>46368591
It's the only high rez image I could find of that model that wasn't covered in globs of paint.
>>
>>46368596

These are what actual Mutilators look like.
>>
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>>46368403
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>>46368650
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>>46368567
I don't hate them. I just kinda wish I liked them.
>>
>>46368559
It's clearly mono-lens beakies.
>>
>>46368690
Nobody cares.
>>
Out of curiosity, have there been any notable suppliers stepping in for Z now that hes as good as dead?
>>
Doing a deathwatch campaign and my DM rewards extra experience for best role play. I'm playing as a black templar assault marine, how should I be rping?
>>
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If I bring a Stormsurge and a Firebase for 2000pts battle, is it OK a Sunshark bomber as a way to tone down the list?
>>
>>46369687
More disgusted than usual with xenos and heretics. Sometimes the forces of radical inquisitors will tolerate them if they are somehow useful. Not you though.

Hatred and disdain towards sanctioned psykers and even navigators. Simply scowl at them and go apeshit if they try to talk with you or if you have to be in close proximity with them.

Be chivalrous as well, you are basically an 11th century knight in the 41st millennium. Don't talk shit about NPCs or other characters behind their back and no scheming. Every time your group wants to play something smart, your character should always be arguing to just go straight up the middle and brawn your way through challenges
>>
>>46369687
In 40kRPG
>>46365958
>>
>>46369687

>CRUSADE
>DEUS VULT
>PURGE

Yell these every once in a while and you'll be good.
>>
>>46369743
Fluff discussion can go anywhere, dude.
>>
>>46369691

>Stormsurge
>Firebase
>No but a Sunshark tones it down though

Yeah, sure.
Just do whatever, not like anything we say will change your mind.

You could probably fit an OSC in there too while you're at it.
>>
>>46369751
Sure.
40kRPG's just the dedicated thread for it.
Like WIP and painting
>>
To defeat the Blood Pact, simply spread HIV/AIDS
>>
>>46369780

Necrons are my target.
>>
What should orks bring when facing up against nids?
>>
>>46369876
I don't really know the options Orks have but most nid armies in my meta are just a bunch of MCs so probably take whatever will beat that
>>
>>46367845
That art though.
>>
>>46369876
Traktor kannons.
>>
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>>46369816

top kek
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>>46367751
Damn that's one sexy helmet.

Also, in my headcannon that gun is now officially what the primarch's wrath looks like.
>>
>>46369691
If they can't handle 1 stormsurge and 1 riptide @2k then nothing can save them.
>>
>>46367751
I can only imagine how much that would sell if they made a full plastic kit out of this guy.
>>
>>46369687
Hate the xeno. Like really, REALLY hate xenos. Find wounded and end their lives in excruciating agony, while reciting litanies about how much you despise them, lament that the fury and heat of battle don't allow you to end them ALL like this...
>>
>>46367751
Oy vey I dream of chinaman recasting that sexy visor beakie.

>tfw I still need 12 more beakies
>>
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Noob here. This is my collection of Necrons I started a month ago.

24x Warriors
6x Scarabs
5x Immortals
3x Tomb Blades
1x Triarch Stalker
1x Overlord

I'm thinking of picking up a vehicle to paint next. Any suggestions?

I was considering to just say fuck it and buy a Monolith, but my army is probably too small to make any use of the teleporter.
>>
>>46370450
Forget monoliths entirely. I have never seen one used under 3000pts.
5+ more immortals and a Night Scythe and 6 more Warriors and a Ghost ark.
Having a 20 man warrior squad near enough to a Ghost Ark has pissed off its fair share of opponents.
Lychguard and another Night Scythe would be big for your overlord. Even 6-8 Sword and Shield Lych can get the job done.
>>
>>46370450
monoliths a shit

but if you like the look of them then by all means buy one. added bonus that no one at your store will ever consider you a waac-fag if you deploy one.
>>
>>46370450
Practical suggestion:
Bulk out the immortal/blade units

Fuck it suggestion:
Monoliths are cool, but the model is a pain in the ass to assemble.
>>
What's up /tg/. I'm looking for some help building a imperial guard infantry list. Around 1500 to 2000 points. Every time I try to use a heavy infantry list I get shit on in games. Could you guys give me any tips on what to bring and how to use it. I'm looking for mostly infantry, but having a little armor or air support isn't off the table either. Will post 40k art I have now.
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>>46370561

Is it actually hard to assemble?

It looks like the boxiest box I've ever seen.
>>
>>46370589
>>
>>46370608
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>>46370510
>>46370546
>>46370561

Thanks for the feedback guys.
>>
>>46370602
Large flat panels make it more finnicky than you'd think. Doable, just a pain in the ass.

The monolith was made back before GW really understood how to make big vehicle kits easy to assemble.
>>
>>46370589
I used to lose all of my games until I got myself a Leman Russ
>>
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>>46370622
>>
>>46370661
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>>46370589
I'm looking to build a similar army, I like the idea of infantry heavy forces with a few elite troops and armored units as support. What do you have so far and would you suggest what you have?
>>
>>46370686
What I run normally is a CAD with company command squad in chimera. 2 inf platoons with a 30 man blob with 2 flamers, a melta, and a priest attached and a 20 man blob with a flamer and grenade launcher, flak missile launcher, commissar in each. Then I have 1 heavy bolter team, 1 autocannon team, 1 morters team, 1 lascannon team, and 2 normal missile launchers. And last I use a aegis wall with flak gun.
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>>46367982
>Kustom Stompa
>No Deff Arsenal

You iz mukkin' about. Take off the Supa-Rokkits & a Big Shoota or 3 if possible & revel in the glory of 3d6 S9 AP3 +d3 Supa Rokkits per turn, yours for 120 points.
>>
Hay there have not played in a while and im making an assault marine squad. What is better to give them? Flamers or Plasma pistols? I see alot of people giving them flamers, why is that? what is its effectiveness for them?
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>go to the store to paint some of my new steel legion guardsmen since the store has wide variety of "common paints" to use for free, also the people there is nice
>when i sit at a working table and take out the models, people immediately see they are plastic models
>fuuuuuug
>anon, did you recasted the models?
>tell them i bought them from a friend thinking they were original. It works but they warn me that if i bring that kind of bootleg stuff again they are going to ban me from the store
>im a complete poorfag that uses working tools lend from my workplace for the models etc

well, there it goes my hope to build an army of mechanized infantry
>>
>>46370589
>>46370686
Wyverns are the best artillery support you can ask for.
Put a Primaris Psyker in your Heavy weapons teams so that they won't fail orders as easily and you can combo with Divination power.
Leman russes are always good even if just as an area denier: Put a demolisher in the right cover and you'll force your opponent to move somewhere else unless he has good ways to deal with it (Just leave it behind a wall while you batter your opponent with artillery, unless he has droppods or can jump the 24" easily he'll most likely try to circle it, which means suffer more turns of shooting).
>>46370804
A single melta in a 30 man blob isn't going to achieve anything. Either stick 3 in a chimera with veterans or rely on lascannons.
With heavy weapons team you should always go for 3 of the same kind together, with Bs3 and standard weapons you can't expect too much out of a single shot. Make it a 3-lascannons and a 3-Autocannons heavy weapons teams and order those gits to ignore pancy cover.
>>
>>46367982
Instead of trukk boys you should play znasdak and his warbikers (assuming you have the models of course).
As >>46370810 said take the Deff arsenal and revel in wrecking everything you manage to hit.
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>>46370869
Plasma pistols are hardly worth their points.
Flamers are good because when dropping from the sky you're usually aiming for something in the back of the army, aka something that will be sitting in a cover.
The plasma pistol will negate his armor save but they'll still get their 4/5+ cover save therefore wasting your investment. Without even considering the potential amount of wounds.
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>>46370926
cool thanks man.
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>>46370872
Man fuck them. Prime them at home, then they will have no right to guess whether or not they're recasts. Also buy something from them when you can so you don't seem like a complete ass.
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>>46370968
i bought all my spess merens and a leman russ from them.

im thinking about also having fun drilling the models and inserting some lead weights inside, just to make them feel more metallic when someone holds them.
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>>46370872
>Being poor
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>>46370926
oh also I almost forgot to ask. Is there a point to not taking either the plasma or flamer? they may not get much ranged capability's but they will have more attacks, sound good?
>>
Somebody convince me not to buy a Bloodthirster of Insensate Rage. That two-handed axe is giving me a furious boner.
>>
>>46370686
>>46370589
Thats because heavy infantry sucks, literally everything in the game stomp you and at that Christmas Apocalypse game you're basically making auto-loose your whole team
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>>46371055
So regular infantry, conscripts + commissar, and heavy weapons unit/tanks as support are the way to go?
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>>46370589

Ten-HUT, trooper! Listen up!

A guardsman needs three things to survive in the 41st millenium:

1) Support. He can stand on the objective, but he's not gonna carry the weapons he needs to hold it there. You need fire support in every army you have. Whether that comes from a gunline of lascannons, a squadron of tanks, a flight of gunships, or a battery of artillery is a choice you will need to make before every battle.
2. He needs leadership. Without leadership, guardsman panic easily. They're only human; it's not so hard to expect. Give them inspiration. A model to follow. A Minostorum Priest; a man of the cloth. Or a Commissar, a man of the gun. If you want them to walk face-first into the meat grinder, they are damn well going to do it fearlessly.
3. He needs ORDERS. A guardsmen is a soldier, and soldiers speak the language of orders. Rank fire, suppressing fire, precision fire. Bring down the big one, fire on THAT target, stop FUCKING retreating. Speak to your men in their own language, and they will listen to you.

For more information, consult your officer's tactica: https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Imperial_Guard(7E)
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So I have a question about tau. I'm building my first army right now, and I had the idea of making a swat team style cadre that was a police force on kel'shan before the invasions and has since adopted a sort of rapid-deploy, system-wide national-guard-esque defense role.

So I was thinking some piranhas for police cars, battlesuits could be crowd control models retrofitted for fightin' xenos, and the new breacher teams would be awesome for this. But the one thing I can't fit into the fluff is pathfinders. Can I somehow justify marker drone teams, even though they have bs2 and are like five more points each?
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>>46371022
Depends on the squad size and what you usually face.
If it's a big unit you just throw at stuff you can avoid extra weapons to cut the cost.
If it's a 5 man unit the weapons make it able to actually do something.
Honestly i don't see the point in a plasma pistol ever, you might as well get a power weapon for the same price and one shot with ap2 means your other weapons are hardly getting their points back. Either you also get two plasma guns and know what to focus the unit unto, or just use it to fill the last 15 points (which you could've just spent on another marine)
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>>46371175
Snipers for hostage situations? National guards has a lot of people expert in the surroundings of a town and local areas, those are perfect backgrounds for a "not-a-pathfinder".
Marker drones are great but best when used with a marker-chain tactic.
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>>46370608
Aren't kroots like fucking tall? I mean professional basketball player tall?
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>>46371050
>I1 in CC
>T6, 5W
>best save you can get is 3+, with a 3++ if you've got the book on hand.
>D Weapons extra wounds are on a per model basis, meaning it's wasted on grunts
>>
Hi lads
i need a bit of a hand with my 1850 salamanders list

1740/1850 points
HQ
>Vulkan He'stan - Warlord
>Bray'arth Ashmantle

Troop
>5 Tacticals, Melta, Combi-Melta, Pod
>5 Tacticals, Melta, Combi-Melta, Pod
>5 Tacticals, Melta, Combi-Melta, Pod

Elite
>Ironclad double Heavy Flamer, Pod
>Ironclad double Heavy Flamer, Pod
>Veterans, 5 Meltas, 5 Boltguns, 2 Stormshields, Pod

Fast
>Drop Pod (For Bray'arth)

Raptor Wing Formation
>Landspeeder, 2x Multi Melta, Istvaan V Dropsite Massacre Legacy(No Deepstrike Scatter)
>Stormtalon Gunship, Skyhammer Missile Launcher
>Stormtalon Gunship, Skyhammer Missile Launcher

So yeah, ive got 110 points leftover, not entirely sure what to use them for, any ideas?
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>>46367751

is that a shotgun with an underslung combi-flamer?
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>>46371190
cool thanks for the advice
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>>46371224
It occurred to me to try that, and what I arrived at is either undercover pathfinders that work through civilian zones--which won't work in a battlefield setting, and would require the models to not carry carbines--or earth caste militiamen who wear lighter armor like the pathfinders and know the local land well--which doesn't agree with the lore. It just makes so much sense for the beat cops/patrolmen to be drones.
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>>46371266

That's a lotta drop pods, mate. What starts ON THE FIELD?

Remember that if you have like one guy on the field on turn 1, and he DIES, you lose, right?
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>>46371427
You realize that 3 of those come in first turn right?
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>>46371463
4 of them come in first turn (7 pods in the army, half rounded up)
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>>46371463

Sure, YOUR first turn. What if you don't go first? Or if your opponent siezes initiative? You need a presence on the board.
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>>46370450
Get a Ghost Ark; they can be found on eBay for like $40. A bitch to assemble & paint, but look great & are a huge help on the tabletop.
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>>46371504
>>46371427
>>46371504

Nothing starts on the table.
7 Drop pods, 4 come in turn one, remember that its the end of the GAME turn that you need to have models on board, not player turn.

So if my opponent goes first, he gets a turn of not shooting at anything at all, unless he has interceptors.

Optimally i would like to run something like 11 or 13 drop pods at 1850pts, but alas my wallet wont allow it at the moment.
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>>46371492
Ah, I missed a pod.

>>46371504
No you don't. If they go first they get to sit twiddling their thumbs until you pod in.
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>30th anniversary Space Marine model
>will come with own rules
>$30
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>>46368385
I don't have a local store, and GW doesn't allow retailers to sell online. Therefore it's GW.com or eBay for me.
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>>46371546
>>46371504

Not what I meant. Giving the enemy a free turn is bad, because you lose objectives, but on top of that you'll give him a free turn and then only HALF of your army hits the field, whereas if he only has one or two units in reserve, he'll have most, if not ALL of his army on the field, and if he's smart, which you should assume he is, has set up his army against deep strike, usually by leaving no drop-pod-sized gaps or by bringing servo-skulls or some other anti-deep-strike trickery. You can kill some units, but unless you manage to wipe a good chunk of his army with that one surprise turn, you're going to eat a LOT of return fire.

For example, my guard army, even after taking a drop pod (or two, or even three in one game; lots of SM players in my local meta) to the flank, usually has enough men to destroy the drop pods, or at least the dudes in them, on the following turn (the solitary exception to this is the time my opponent dropped a 10-man Legion of the Damned squad on me; it took me two turns to shoot through all those 3++ saves). Rinse and repeat for three turns, and now you're being tabled.

In short, you've gone from space marines to MT/DEldar. You have VERY few units at 1850 points. You will NEED to make them count; you'll either win spectacularly in a brilliant display of STEHL REHN or die like lemmings as your men line up under the thundering guns of the enemy.
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>>46371546
>>46371504
>>46371685

sounds like some people here need to watch the latest battle report of Winters SEO
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>>46371685
Having played my podding salamanders for something like ~15 games, i have never been tabled.

You arent thinking "Durr ill just drop down and kill everything!"

What you set out to do is neuter his army in such a way that your clean up crew(In my case the 2 stormtalons, that always come on turn 2) can safely pick his army appart.

So you take away the big scary shit he has that can threaten you, and very few things in the game does not die to twin-linked heavy flamers/Master crafted meltas.

Is it a top tier, tournament winning list? No, but i do win more often than i lose.
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>>46371781
This kinda makes me want to make a 1st Company Strikeforce (Sternguard) / Librarius Conclave army, although I'm sure there are good reasons not to.
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>>46371824
Sounds fun and fluffy anon, sending in your elite troops to sever the head of your enemies command structure.

God damnit, i have such a hardon for drop pods its incredible.
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>>46368665
I always thought the symbol for the ultras looked like a horse-shoe, like the superstition where if you found a horse-shoe you'd throw it over your left shoulder for luck. Hence why the symbol's on the left pauldron.
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>>46371914
While I'd be willing to bet that it's not that, that's a cool theory.
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>>46371914

The Ultramarines never bring it up because inquisitors during the Scouring believed that there was a Chaos god of luck and probability. So it became forgotten trivia of the chapter.
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>>46367556

You know, WAAC is something extremely /tg/ related. The cry from people who are stuck in a loop of not advancing outside their 3ed-5th edition mindset. These are the people who blame mathhammer for everything, and the rest is pure luck, and nothing is down to actual gameplay and tactics. These are also the people who are afraid what others might think if they look outside their own codex for once, and actually tries to embrace what 7th is all about.

>pause for cherrypicking and whine from about 90% of /tg/ which I just insulted

Look man, this game can be great fun even if you start to use great unit combinations. In my experience it actually lifts the gameplay. Combine this with playing actual RAW and knowing the rules, and you have a completely different game going. All you need to do is start ignoring all the cries of "OP" this or "cheese" that, from the players who refuse to accept the changes that comes from playing 7th.
>>
All the bitching about WAAC is pointless, if you're going to play casual/fluffy play with others who like that shit, but like it or not there's always going to be units that will be best, don't begrudge someone for using their models as intended.
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>>46368403
>Iron Warriors
>Iron Hands
>Imperial Fists
>Imperial Heralds

You can put all four of those together
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>>46369780
>1 riptide and 1 LoW at 2000 points is too much
>>
What's wrong with wanting to win and working within the rules of the game and metagame to do so?

It's one thing to critique cheating or general 'beardy' conduct, but to critique people for wanting to win at all costs...by only using good units and upgrades? What's wrong with that? It just sounds like the warhammer equivalent of 'I play Magic FOR FUN'.
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>>46372008
>Im an apologist twat, wheeeee!
>>
>>46370608
>They have the same strength, toughness, initiatives, and attack
Why does GW hate Kroot?
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>>46372159
Its contextual. If youre palying a tournament and steamrolling people with a hard as nails force, thats fine. If you are going to your club/store amd fucking people over week after week, well how is that fun for anyone?
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>>46372159

You can beat anybody with enough money.
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>>46370546
How the times have changed.

Used to be bringing 2 of those and wraiths made up the bulk of a necron tournament list looking to kick teeth in.
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>>46372159
t. Tel-Aviv
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>>46372008
>playing actual RAW
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>>46372159

Because GW doesn't know how to balance their game so it's up to the players to attempt to do so on their own.

The stratification of the haves and have-nots between books is staggering.
There is a reason why the disdain exists and if you can't see or understand why you may want to look over your own playstyle for everyone elses sake.
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>>46371050
Look man, you're playing daemons and unless you buff him he'll die easily. But when he gets to combat expect a win. Daemons also don't have a lot of heavy hitters and he will eat a knight. If you dont like i1 take the relic that gives D on 6s to hit, sure it mught not happen but you're the most random army in the game anyway.
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>>46367556
There are many ways to play the game.

Some games use min-max competitive builds. (1600 points of riptide wing + a Drone network)

Some games feature quirky builds that make you say wtf. (200 Gretchin. 4 tervigons)

Some games are fluff monster casual. (Horm/genestealers v Marine tac squads and termies)

All of these games are fun to play. Talk to your opponent before the game to find out what kind of game yo uare oing to play. If you don't want to try to beat a Tantalus full of d-scythes, suggest another type of game.

Or play somebody else.
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>>46372159
Because if I bring a Space Marine army with a wide variety of units, and you being drop-pod spam, gravbike spam, gravcentspam, etc. There isn't much reason to play, since your list will probably mop the floor with mine 9 times out of 10, everything else being equal.

What are my possible answers to this? Buy a dozen extra models to counter your strategy, unless I already have a huge collection.

Even if I could do that though, why would I want to? So we can have a bland game of us pushing our bikes around the table and see who manages to land the most Grave shots first?

It's the same with all WAAC lists. You spam the most effective thing to the point the only counter is more spam. How does that result in a more fun play environment?

I can understand wanting to optimize, but at a certain point you might as well just switch to Eldar Bike & Wraith Spam, since clearly you value winning to the degree of sacrificing everything else.

'After all, why play anything when something better exists?' Is just the end result of that road, and then there are no real winners.
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>>46372159

This is /tg/, its what they do. Anything that beats your army is cheese. Anyone playing something that is good by mathhammer standards are a WAAC player.
Tactics doesn't belong here, and as soon as you mention RAW and actual tactics your a rule lawyering cunt.
Its not the game, its just /tg/.
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>>46372008
I actually agree with this. I enjoy playing against top dexes and players with my under-powered (are they really tho?)nids. I have nothing to lose, and winning the occasional game makes it extra-sweet.
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>>46372333
>tactics

Like that guy who said last thread to use 'tactics' to let your Tactical Marines beat Skitario Vanguard in a firefight, when his only suggestion was to outrange them?

That's the level of tactical advice these threads usually offer. Stuff that's either really basic or just outright won't work.
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>>46371266
How about a thunderfire cannon. They always make their points back for me.
>>
>>46368690
tell us more about your likes and dislikes... We're fascinated.
>>
>>46372280

Hi, this is /tg/, you must be new here.
>>
>>46367988
>bitter oldfag detected

MkVI was a stopgap solution even in RT fluff and MkVII was the final realization of the modular PA design.
>>
>>46371266

Your army is sexy as fuck. Good work, Anon.
>>
>>46371844
Looking at drawing up the list.

Shockingly, it suffers from having an absolutely tiny number of dudes on the table and no long-range AV.
>>
>>46372205
>Its contextual.
Agreed, which is why a lot of players of other games keep at least one casual option for casual games. Having said that even playing balls-out at a casual setting can be OK as long as everyone knows what's happening.

>>46372223
>You can beat anybody with enough money.
I suspect in real terms it tops out once you've bought around 3,000 points of troops to give you some flex. That cost may vary by army but once you have it you have it, at least until it pseudo rotates.

>>46372289
>The stratification of the haves and have-nots between books is staggering.
Surely that's not a case of WAACfags being cunts though, that's GW making a shit game. Again though, if someone wants to play hard what's the problem?
>if you can't see or understand why you may want to look over your own playstyle for everyone elses sake.
Haemonculus Covens, I don't think giant scorpion monsters are really pissing anyone off.

>>46372314
>How does that result in a more fun play environment?
Some people find serious competitive play fun. I don't see why in 40K because it's a fundamentally broken and shit game but some people do. What they're doing isn't against the rules, it's not cheating like front-to-backing and it's not breaking tournament or LGS specific rules. They're just playing at a different level of competitiveness, a quick talk before the game would probably clear this all up, most of them probably hate steamrolling decks because they don't get anything out of it and even a tabling game of 40K isn't exactly quick.
>>
Is equipping all of my Vanguard in my Dominus Maniple with Radium weapons, and a Transuric Arquebus good?
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>>46370993
That works, try it
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>>46372159
Now now now,
there are two things, one is being outplayed by superior tactics etc. Thats fine
If you win by using the shit-of-the-month, the other side usually feels, like there is some deep problem in the game (tru dat) and has about as much fun as an anti-alcohol at a binge-drink party.
I do not know anything about MtG, but for 40k there are different ways to play, and building your army is usually rather expensive and in case of painted armies also very time-consuming. Now if the "Best-Rules-Design-Team-Evar" has decided your 500+€ Army has to be shit, you in the worst cases (read CSM, Orks...) have to buy a completly new army in order to not know you lose after your opponent has placed models on the table. There simply is nothing, tactics or modelwise to make these armies work against the shit-of-the-month. Nothing. (Except 2L vodka to your oppponent prior to the game)
>>
>Work bonus was direct deposited today
>Might as well check ebay
>4 lots ending today
>Ready to last second all of them
Looks like I am being that guy today.
Should be able to finish up both my armies in one swoop.
And the backlog gets backier
>>
>>46368053
Daily reminder that MkVI is essentially "Light" Power Armour, being totally silent, and considerably lighter than all other marks. Unless you're SNEEKI BEEKIES, You should look away from MkVI, it'll just get your guys killed harder.

The most superior of all protection comes from MkIII.
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>>46370589
try fielding lots of veterans. With doctrines, they can have 3+ save in ruins (2+ with the right warlord trait) and a 4+ armor, while still being cheap enough to spam. They can also put out decent fire with BS4 and ranked fire.
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>>46369687
> PEOPLE WHO LOOK UGLY NEED TO FUCKING DIE
> DEUS VULT
> FUCKING XENOS, SHOOT ON SIGHT
> RIP AND TEAR

Your job should obviously be that any time the DM describes someone as being hideous or ugly of any kind, you should immediately slide a chainsword into their abdomen. Be sure to give praise to the emperor for doing this too.
>>
>>46371050
>>46371243
>>46372294
So what do I do if I want to run pure Khorne daemons? Take two Bloodthirsters and hope one of them makes it into combat?
>>
>>46370589
Infantry blob - shooty or melee. Take a shit ton of guardsmen, buff them with a priest, or a CCS - act accordingly.

Vets with their 3 loadouts offers flexibility for what you want to use them for. I like tri-plas Grenadiers in Chimeras.

Wyverns are essential, I suggest 2. You can alternatively use Thudd Guns for almost the same effect. Three of them is about 20 points more than 2 Wyverns.

Buff that infantry blob.
>>
>>46372514
If people really want to play competitively, that's what Tournaments are for. When you're just playing pick-ip games though? Bringing a spam list like that is just pointless.

Either you get a WAAC player wasting everyone's time because they basically win by default, or their list is just copied from the internet and has a particular weakness that it gets hard-countered by. For the Grav-spam marine example, they'll either effectively win by turn 2, or be up against Daemons or Orks that won't care about Grav at all.

Basically, the way to identify a WAACfag like those people complain about is what they do in the second case. If they complain that their list didn't win them the game, or otherwise get really upset by losing, that's the point where you can tell that they're only interested in winning, rather than a serious competition.
>>
>>46372922
Get more dogs, they'll be the major distraction you need to clog up the enemy guns. Get the incursion formation and leave daemondkind at home. I find that with daemons i do better min/maxing
>>
>>46372956
>tfw I am supposed to face an IG tide of 150+ guardsmen with artillery support this weekend
I don't use the Canoptek Harvest or Destroyer Cult with my Necrons so I am throwing a Reclamation Legion, Orikan Star and Annihilation Nexus at him.
Will probably bring ~40 warriors and 10 Immortals so I can have my fair share of models but I may decide to bring my two Doom Scythes in formation to bring more boom.
>>
>>46372714
Do remember that it was the prototype armour when the lack of protection was brought up. During the time when materials were a bit short, which is why the likes of MkV had to use more primitive materials and more of them, resulting in more strain on the power source.

Surely by the time it became widespread the armour would have been improved with more advanced materials. I'm sure it's still on the lighter side of PA suits, but it's not like it's barely above carapace.
>>
>>46372514

>Surely that's not a case of WAACfags being cunts though, that's GW making a shit game. Again though, if someone wants to play hard what's the problem?

The problem is back to the whole "GW making a shit game" part.

Someone wants to play hard. Right, cool.
What if the other guy's codex doesn't allow them to play anywhere near the same level of hard as them?
What then? You tell them to just suck it up and take their loss?

This a shitty multiplayer game man.
It requires both players to take into account and work with each other to make their game fun for them both.
Otherwise one guy isn't having fun and the other guy is just being a beardy asshole.

>Haemonculus Covens
An entire army of deadhard MCs can be a real tough nut to crack for a lot of armies, anon.
Not the worst example out there of course but just throwing it out there.
>>
>>46372922
As >>46372998
said - Use the Daemonic Incursion formation from the Fenris supplement. You'll get two heralds and a BT.

Besides never crapping out on Daemonic Instability, and being able to tag obj's, you get-

all bloodletters, crushers, or dogs get +1 attack.
they all get the Heralds locus buff if within 12".

the minimum 3 Skull Cannons can fire together to make an ap 3, ignores cover, apocalyptic blast that lets your units charge through cover with no penalty.

Running this minimum still leaves enough points for an allied force.
>>
>>46368261
No pods?
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>>46373131
>An entire army of deadhard MCs can be a real tough nut to crack for a lot of armies

To be fair if you're playing their decurion it's around 3k points to do it properly, you'd hope at that many points you would have a tough heart to your army. It's a reasonable army but it's not ridiculous even if you munchkin it a little and know how to deploy properly.
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>>46373231
get some allied Psykers that can cast invis, and exploit that to your benefit.
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>>46372443
Thanks bud, heres Vulkan! (currently redoing the spear, fuck wet-blending with a rake)

>>46372372
I've thought about it, they're insanely good, but i am a tad worried about him standing on the field alone.

>>46371266
Anyone else got a bright idea on how to get this to 1850? I've been thinking about cutting Bray'arth for a Culexus and 2 squads of 2x Flamer Assault marines, to get some more bodies and pods on the field.
>>
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What does the imperium do with equipment that's damaged beyond repair? I assume due to stagnant technology they don't take stuff out of service for being obsolete but what would an imperial scrap operation be like?

Inspiration is Bangladeshi shipbreaking. Seems like you could have a space version
>>
Can i use the back of the manual of a box as rules? I won a "cheap" box of wulfen on ebay. I really like the wolverine look and they seem quite fun to build. But i wonder: do i need that Daemon/SW formation book to play them? Or can i use my copy of WD or the manual data sheet as their codex entry? The guys at the club ive started seeing wont play you unless you have your books in order and i have just started in the hobby...
>>
Best loadout for a Helbrute?

I'm likely to magnetise if I can, but what's optimum?
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>>46373927
The white dwarf is all you need, 100%.

I'm not sure the rules in the instruction booklet are fully complete, but I haven't bought a box of new minis in a while.
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>>46373688
You could do well with some long range firepower especially when you deal with a list with many bodies, so a whirlwind.
(And I would change at least one droppod to a razorback, so you have something a bit mobile.)
Furthermore what about a scout squad in a landspeeder storm. Rather mobile, scout is always good etc.
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>>46373927
Ask the guys in your club, if they do not agree with some WD-datasheet, you might want to search for a new club....
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>>46372196
>kroot should be BS2 S5 T4 I8 A2 because they're melee and vicious


Fucking Tau players
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>>46372616

Typical example of /tg/ thinking.
>My codex sucks and I wont bother looking outside it for ideas, nor will I ever engage in conversions or actual hobby stuff. Instead Ill complain like a little bitch about how "my" codex sucks.

"But your playing chaos? You're supposed to suck!"
Still best quote from Kenny over at the long war

#bringinghobbyback
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>>46374030
Is that the best strawman you can do?
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>>46373966
don't bring one.
Seriously.
It does have some value with the formations in the Helbrute dataslate, but a single helbrute suffers from such a range of problems, there is nothing good.
You could make a shooty version (Las+ML) but if being shot it, there is a change it runs towards an enemy....
You could make a melee version (2 Fists) but getting it anywhere is meh, and the SM dreads are soooo much better now with 4 attacks base ;-(
You could make something inbetween, so you pay 100+ for a single heavy weapon and a few melee attacks, again the crazy table does not help, for one shot its way to many points and getting it into melee is blergh, no droppods for us.

The formations give you LOS 3+ on a cultist and makes the mobs fearless.
the other okayish one lets you deepstrike a lot of them. Which has its problems but can be rather overwhelming.
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>>46373974
The whole point of the entire list being in pods is that range is rarely an issue, the firepower goes where it needs to go, and again having a single unit on the field, it being a Land Speeder or Typhoon, will be the only target my opponent has, i would much rather have something additional in a pod or normal reserves.
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>>46374030
And furious charge so they can be as strong as a warboss when they charge
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>>46374045

Oh it's fucking you again.
Fuck off.

What do you not understand about people who want a book that can function on its own merits instead of having to bring in outside help.
What do you not understand about people who can't find opponents who would allow them to use their fancy conversions out of game legality issues.
What do you not understand about people who take issue with running Orks count-as Space Marines or Knights in a Tau army or whatever inane example you came up with.

Get off your fucking high horse with your contrarian opinions.
All you fucking do is complain about /tg/ every time you post.
Why are you still even here.
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>>46374209

>I'm not going to change with the system, Ill keep playing according to 3ed as when I started
>I love my team and I wont never ever take allies, as I hate babysitters
>I wouldn't dream of converting something for my list so that I potentially could integrate good formations but still keep the setting, because that would demand actual effort.
>Ill keep ignoring that WYSIWYG is gone since long, and that I can actually play with what ever the fuck I want to. But I wont, because I'm afraid that angry neckbeards will not play me.

Keep at it faggot, and enjoy being a bottom tier player.
Seriously, just kill yourself, or quit the hobby, as you obviously have no idea what its about.
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>>46374209
>>46374298

You deserve each other.
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>>46374298
>>46374209
Oh please, just get a room faggots.
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>>46374045
Son, I tried nearly everything
IA 13 -> People here complain they wont play against forgeworld (Yes while playing that OptimiStealthShit)

The really expensive FW stuff is something I rather not buy as it is quite franky, expensive. (Fire Raptor; Typhon...). And as I told you, the reception was.... not that good.

So no Rapiers with conversion beamers (who are not *that* good to begin with. I made two with their crew having little control panels)
I have a shitload of helbrutes, ranging from the SM cybot (because i like that) to a AoS-Thingie conversion. I never made them do anything except getting shot to shit, see my helbrute post above.

I tried melee CSM in lots of variations Big squad, small squads, rhinos, Land Raider. It always ended poorly. Then I tried a Slaanesh Sorcerer on a Steed of Slaanesh for infiltrate and outflank etc.. Bought a Fiend because the steed does not look mighty enough. AND GW changed the fucking rulez afterwards. FAQ'd away the only reason I even MADE that sucker.

Even tried a bastion (All spooky and shit used that WHFB wizard tower thingie GW made complete with Autocannon turret made from that navigator guy.).

So I have quite a lot of unfinished projects, but none of them gave me *any* enjoyment on the table as everything was shot to shit by the overpowered shit-of-the-week I could do nothing against.

Do not ask for pictures, much of it is half painted, and I am not a good painter to begin with.

The *only* time the army actually succeded was when I allied in all the necrons I have. Then GW changed the necron dex.....
So I *do* look out side for ideas, i do engage in other discussions. I made custom stuff. I hate comments like the one I responded to
Excuse me for being disgrunteld, when I hear about what is wrong with bringing better troops than I have *and* getting a superior transport to what I have, for FREE.

I guess the only was for CSM, was is and will be playing them as Space Wolfs.
I hate Space Wolfs.
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>>46374084
good luck against anything thats mobile.
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>>46374316
>>46374391

>having different opinion on /tg/
>deserves each other and should get a room

Jesus this forum is full of hugging friends faggots these days.
>>
>>46374422
I often play against DE Venomspam and do just fine, when he plays 7 venoms i usually wreck 3-4 of them first turn, turn 2 the 2 birdies come in and wreck one a turn each, Stormtalons are fucking amazing at cleaning up.
>>
The squatting of CSM when? Hopefully soon.
>>
>>46372544
Bump for info. And dubs.
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>>46374449
Greentexting your comebacks doesn't make you look cool or intelligent. Just a try hard.
>>
>>46374402

Don't bother replying to him.
He's as stubborn as the last time he was spouting his inane bullshit.
He'll respond with something along the lines of "muh conversions" or "muh custom models" or "your not trying hard enough."

Dude doesn't seem to understand that this is a multiplayer game.
If your opponent isn't cool with whatever you've decided to bring then there's going to be no fun for anyone involved.
And guess what? Custom rules and models designed to squeeze in cheese isn't going to sit well with the majority of players. Who knew.

Nice on you for trying with all those conversions though.
Personally I'm dicking around with some Beastman Guard using Fantasy and Guard bits.
Was gonna use them as Penal Legion but now am just running as Vets with shotguns.
They're fucking terrible but I love them nonetheless.
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>>46374449
Ooh looks like a threesome in the making.
>>
>>46374402

Players refusing to play others because of certain elements of the game is not the over all meta. It just means you have a shitty community, like /tg/ refuses to see the opportunities in 7th instead of whats bad with their particular codex.
>I wont play anyone using invisibility
>I wont play against FW
>I wont play against anyone using team X
>I wont play against a player that uses X amount of points on his lord choice

And so on. Its this shitty player base that should be forced to adapt to the game, not the other way around. As soon as you, as a player, sets up limitations for your enemy, you become "that guy".

And be proud, you play chaos, if I where you Id ally some daemons and spell casters. Use everything you can to your advantage, and don't be afraid to use excessive force when you do so. If needs be, use conversions (but be sure that there is beyond no question on what the model is supposed to be), to integrate good formations and keeping it fluffy. Check out YouTube, they have tons of good chaos players playing real hard lists (and winning). Learn the core rule book inside and out, and refer to it every time and chance you get. If you play by RAW you will always have something to back up your claims.
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>>46374604
Yeah, thanks. I just can't stand these You didn't try hard enough. Same opinion many Ork/Tyranid players have, I think. I think dude has never played at all. Certainly not having his army killed by the 6th-Ed Waveserpent.

As for Guard conversions:
Gor heads on Catachans look better than the original ones methinks.
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>>46374508
I'd just stick with the radium myself, those multiplying wounds can get really nasty. And given you're going to be in 18" you may as well splash out the 5 extra points for the plasma caliver if you want a special weapon.
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>>46374057
It's not even a strawman because that would imply that this isn't the rationale of Tau players.

Moving away from the banter/shitposting - How should Kroot be statted? Because they're just a savage race of avians the Tau use as meat shields. They're muscular and lithe but I'm sure they don't have a high bone density, which by my logic, wouldn't make them very tough. They might be slightly bigger than a human but when you consider Spess Muhreens, being super soldiers, are at S4 T4. Kroot aren't SM tier hardasses.
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>>46374604

haha your such a fag screaming anon. Cant argue for shit, and is always referring to pure /tg/ logic. Ending your argument with cherry picking and insults. Good sport for keeping up at least, but alas Ill must say your wrong, yet again. >>46374693
See, my reply wasn't so much of yours, except I tried to encourage allies, and usage of the hobby itself (converting, something you probably doesn't understand).

Like your
>people doesn't like conversions to play powerful stuff, you shouldn't use it
>oh, you converted helbrutes, thats cool

Think this shows your personality more than anything anon. So while I might be a dick on my high horse, your the real turd I explained in my post above (restriction, restriction, restrictions everywhere).
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>>46371273
No, that's the old school bolter.

It was weird back then.
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>>46374693
No I *played* chaos. I am sick of them. Allying in reality means use as little from Codex CSM as possible. I honestly recommend necrons for allies. Although I have not the slightest idea why, they are allies of convience, so no tests. They bring cheap flyers, complement your stuff with okayish melee units, have some scary hard to kill units (wraiths, ghostarc) and their main drawback, lack of long range weapons, is something CSM can offer, to an extend.
Plus scary skellingtons look good next to mutated superhumies. I just changed armies completly, otherwise I would have increased my necrons to complement CSM.
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I'm new. Am I on the right track?

Warboss - 125
Bosspole, Finkin' Kap, Power Klaw, Warbike

10 Tankbustas - 170
Nob, Trukk w/Rokkit

10 Tankbustas - 170
Nob, Trukk w/Rokkit

10 Tankbustas - 170
Nob, Trukk w/Rokkit

20 Shoota Boyz - 145
Nob w/Bosspole, 2 Big Shootas

20 Shoota Boyz - 145
Nob w/Bosspole, 2 Big Shootas

20 Shoota Boyz - 145
Nob w/Bosspole, 2 Big Shootas

7 Warbikers - 154
Nob

6 Warbikers - 136
Nob

6 Warbikers - 136
Nob

Total: 1499
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>>46374907
You're using walking boys, and walking boys at that, so no.

What is the aim of the Finkin' Kap?
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>>46374907
Top kek. I wonder if his chapter grows some crazy Space Marine weed. Like the Space Wolves have their epic marine moonshine.

I wonder how fucked up you would get smoking the marine weed.

dude just blaze it lmao
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>>46374929
What's wrong with walking boyz? Should they all have battlewagons?

The Finkin' Kap gives you a bonus strategic warlord trait for 10 points, seems pretty rad to me.
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Gonna start an Imperial Knights army and get them professionally painted. I know how screwy it is cash wise but after 5 or so models I am good. What I want to know is how screwed am I in play?
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>>46374952
There's a huge problem with this army, and that is that it's very unlikely to be any fun to play against.
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