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Android Netrunner General - /anrg/
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>Question of the day
What's your favorite way to deal with Faust? Is it Snares? Is it Junebugs? Is it Caprice?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers

>Floor rules
https://images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://teamcovenant.com/blog/category/netrunner-lcg/
http://cardgamedb.com/index.php/index.html/_/android-netrunner
http://stimhack.com/

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html

OP last updated on March 25nd, 2016.
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>Videocasts:
https://www.youtube.com/user/ANRBadPublicity
https://www.youtube.com/user/ANRBlackHats
https://www.youtube.com/user/cjfm27 (Hidden Assets)
https://www.youtube.com/user/TheJacksonHoward
https://www.youtube.com/channel/UCQ7hPuO4R15t0qAKnjFi-Iw (Metropole Grid)
https://www.youtube.com/channel/UCPhQKKX1XHTNPO_PCQZiyUQ (Neoreading grid)
https://www.youtube.com/user/dodgepong (PeachHack)
https://www.youtube.com/user/TeamworkCast
https://www.youtube.com/user/Willingdone

Notes:
I think we should get rid of the floor rules, I don't know why it's there.
If anything, we should link the tournament rules, or somehow link to the Support part of the ANR site.

Fixed the FFG link to the ANR news, now it links to the tag instead of a code.
>>
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How long will Caprice hold in the decks with this around?
>>
Dead game is dead.
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aGoT parasites
>>
>>46252186

As long as she has to.

I wonder if people would have complained had Political Operative been two influence.

>>46251368
>Question of the day

Obviously depends on the deck (if playing FA you're going to seek other damage sources) but myself I like the Junebug yeah - though seeing someone going through a Lockdown, choose not to pay to break, hit a Psychic Field to die the following turn by Neural EMP was quite something (arguably a Snare would have been overall better, but it's not as classy).
>>
>>46253760

The threads have been slowing down for sure. The game is another matter.
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>>46253846
Game of Thrones is kind of trash. It is just a shitty MTG clone with awful balance.

>>46253906
ever since we lost the Insiders and Leakers over to Stimhack there has been a lot less to talk about.
>>
>>46253937

I don't know, I think the honeymoon phase is over. Even on forums you can clearly see the slow-down.

Around me I see people that haven't updated their decks in months - though they did upgrade their card pool. People willfully ignoring everything new that is being released because they think they didn't get their worth off the already released cards. People that chose to stop upgrading for various reasons. Then people like me, who are not particularly enthused about the last cycle.

And, well, I mentioned balkanizaion of the community in a previous thread, and I think it's here to stay: people still play, just not together in larger groups.

Me all I hope is upcoming releases will spark something.
>>
>>46254265
True I have almost stopped playing IRL entirely but still get in a bunch of games online each week.

Also have not changed my Runner deck since The Universe of Tomorrow since I have seen no drop in it's performance.

I think it is a mix of stale meta and bad releases. Micro-factions feel entirely flat so there was little construction work going on there to play with. Dumblefork more or less ended the Runner meta at the top level. For the rest of us we all have decks we kind of fall back on (Val Keyhole for me).

The same thing went on with the other LCGs. Since cards take forever to release in a full cycle most the time it just becomes about deck upkeep then deck design. Most the time it takes almost an entire year to get all the parts of a new archetype that people have already passed it over by the time we see the end of it.
The slow monthly releases really hurts more then it helps IMO.
Just look how active we are when a deluxe box gets spoiled compared to now.
>>
>>46254706

Agreed. Personally, from day one I was wishing for the game to have slower but meatier updates.
I think the LCG model hits a weird plateau between the CCG abomination and more classic tabletop games, but I keep wondering who that in-between serves really.
>>
>>
>>46252186

I don't think Corp really has the option of not playing Caprice at the moment (assuming they aren't Fast Advance or Asset Spam). Upgrades are like the only safe way to score anymore.
>>
>>46254265
>>46254706

Thirded on the game seemingly getting slower or something. My local group doesn't even bother with SCs anymore because it's all Foodcoats, Dumblefork, and Butchershop.

D&D really didn't do much beyond reinforce NBN and gives us GFI, and this current cycle doesn't really have any truly meta-changing cards like the last cycle. The only ones that are worth altering decks to counter or use are Political Operative and Councilman, and even then they'll prolly be 1-ofs in most decks.

Instead, we're getting niche jank cards for lower tier IDs or strats, but their niches are so small or the ID so terrible that it's not worth sleeving the new stuff, especially when the older stuff is more versatile or just flat-out better.

Hell, the only breakers we seem to be getting are Mongoose and the shitty Devas. The ice we're seeing is worse. Alliance is a cool idea, but the ones released so far are lackluster. Consumer-grade is shit. The new IDs are very niche.

Plus, the game's fallen into what FFG seems to try and do to curb a good faction like Anarch- print shit for it. People aren't going to bother with the shit and keep using the great stuff that already exists. They did that all too often with AGoT 1.0.
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>>46259190
Even the MWL kind of failed shaking things up as all it did was push for more people to play Anarch.

All people do anymore is swap out their weakest card for something next each pack or so and ignore the other 19 cards for the most part.

Then 6 or so months later we see a new power card that sparks a slightly modded version of a base archetype.

IMO we need to just say fuck it. Toss out a ban list that heavily targets Dumblefork, Foodcoats, and Butchershop. More or less make it so the decks are no longer playable and force the meta to do something new.

The only thing keeping my local store going are Revenge Format events where each time you lose a match you get to ban a card from the entire events forcing people to rebuild their lists after each round.
>>
>>46259592

Damn that makes me depressed for starting to buy into a card collection.

Can't they just release a new NAPD Most Wanted list? They probably won't though.

We've been playing with the core set for 2 weeks now, but we were upset because everyone except HB has shitty economy and anarch breakers (Parasite, Corroder, Mimic, Yog0) are too easy and cheap not to splash in all decks, making all the decks very similar in the Core Set.

I'm new, but it seems as they have the same problem now, why won't they just outright ban cards? Core set cards they can do nothing about as I understand, but they should be able to ban a few cards out of the big expansion boxes, they can't just wait for shit to cycle out and they can't just start doing the kind of retarded power creep other games have.

Man designing card games must be hard.
>>
So you guys seem to a) not really play around with the new cards (otherwise you would see that there are strong cards and that ig is pretty viable and not much slower than rp right now) b) you dismiss entirely new archtypes like pitchfork haley c) forget to mention how strong Palanas can be

So no, the game is by no means dead. Stop bitching around, get your shit together and start building interesting decks again. Or if you are burned out (and that is what your whining sounds to me) take a break, come back in a few months and see if you can have fun again.
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>>46259190
>All people do anymore is swap out their weakest card for something next each pack or so and ignore the other 19 cards for the most part.

That's been basically true from the purely competitive side since the end of the Spin Cycle at least, I'd say (for cycles at least, deluxes had been another matter in shaking up things). But it's been catching up non competitive players too now. I mean, even for people who love and welcome the jank* - they look at new, interesting cards, have no problem with low-tier or too niche, but then can't shake that feeling that pieces are missing that will probably come end of cycle or beginning of next one. As we observed often already. And so they wait. They talk about doing things, but keep postponing.

*: I myself am eagerly waiting for the Daevas.

>The only thing keeping my local store going are Revenge Format events where each time you lose a match you get to ban a card from the entire events forcing people to rebuild their lists after each round.

Oh, were you that anon that talked about doing this previously? If so nice to see it worked.

>>46262884
>everyone except HB has shitty economy

The issue of EtF notwithstanding, I'd say it was understandable that HB would get the best econ in core because of its ICE selection.
>>
>>46263203

*I* am not burned out.

The local community might be. Which seems like a bigger problem.

Hell, even your examples of "new" archetypes, Palanas excepted, are basically swaps of old variations previously played which are *only* catching up now.
>>
>>46263203
Please don't post if you are in a Tier 3 or less shop. Human debris has no place in this conversation.
>>
>>46263203
Good evening best friend. :) Please forgive me! I express apologies regarding the following. I hold you in the highest esteem, but your cleverest observation appears to be unverifiable! I have great confidence that we can review and easily correct the statement, if you please. Thank you for your time!
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>>46265022
>>46265043
>>
>>46265130
God I have not seen that one in forever. I miss those crazy days of /ANRG/
>>
Want to shape up the meta?

Introduce ICE that can only be broken by Icebreakers of Strength 2 (or even 1) or lower.
>>
>>46265457
So you mean Parasite/Cutlery bait?
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>>46265457

Yup. If priced accordingly.

Runner get to treat ICE as a one off transaction ? Let the corp play it that way, only it wins on the trade off.
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>>46265457
Pic related looks good for that sort of thing

One thing I have noticed about this cycle so far, while it's very cool and all the assets and things look nice, there's only been 4 pieces of ice so far, and 2 icebreakers (5 and 4 if you include Fear the Masses) - and at least half the ice is pretty meh, only good in a couple of circumstances

That's really low, especially with ice being not hugely relevant right now

Still, as soon as Pol Op drops I'm going to have to rethink my MCC gagarin, as that's the perfect card to fuck with it
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>>46265802

I'm liking that Bailiff nets you credits per *subroutine* broken.

TL;DR-able or maybe Sub-Boost. Is there any way to raise number of subroutines I'm missing?
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>>46265841
Sensei and Marker.
>>
>>46265853

Shame on me! How could I forget those two?

Trolling with a marker is a great feeling when you can pull it off.
>>
>>46265802
Bailiff with 3 Sub Boosts, protected by 3 Sensei and 2 of them with a TL:DR and a TL:DR in front of the Bailiff. 18 ETR Subs.
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>>46265931

Pic related.

18 credits gain per run it nice. The silliness of it all brings it over the top.

This demands to be played.
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>>46265963
Morningstar does it better. To bad it will rotate out before it ever gets used.
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>>46265841
Yeah, it's pretty neat.
I always liked Weyland's ice that makes money - I found the other day that they're the only corp where they have a card of literally every type that makes money

Pic related makes me really want to know the Weyland Alliance event - it's good, for MoH, Mumba Temple, Jeeves (once we know how it works) and both Salem cards, but it's still edge to me at the moment.

Also Search Firm - Judge looks promising, but a tutor that slow needs to be able to bring more than that and Jackson
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>>46265963
I never stopped to take a good look at it. 3 to install is really nice for a fracter that can break all the subs.
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If only this had read:
Trash an Installed card: Break ICE Subroutine
This card has Str = to twice the number of cards you have installed.
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>>46265963
It's essentially Aurora, but breaking all the subs and being Cloud.
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>>46267123
>Trash an Installed card: Break ICE Subroutine
>This card has Str = to twice the number of cards you have installed.
Are you out of your mind?
>>
>>46267190
Weaker then Faust since it is not an Anarch card so they have to splash for it our Apex has to splash for their cards. Also takes 4 MU in place of 1.

My idea is balanced, let that sink in for how broken Faust is.
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>>46267225
Oh, you're just another scrub bashing against Faust.
Alright, carry on then.
>>
>>46267272
Dude even Dan D'Argenio calls Faust broken as shit. Get over yourself and realize the card needs to be banned.
>>
>>46267332
https://www.reddit.com/r/Netrunner/comments/3sfc7u/ama_with_dan_dargenio_aka_mediohxcore_2014_2015/cwy1icv

Right there he says if there was any card he was going to right out ban it'd be Faust.

But I guess you know the game better then the 2 time world champion.
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>>46266855
It is nice, though it always makes me smile to advance ice wall once and make it cost the same as Eli

Shrike on the other hand is too cheap - 6 or 7 would be a more reasonable cost, given how strong "all the subs" is for sentries
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>>46267332
I can deal with Faust but Wyldside+Pancakes combo is broken as it can get.
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Panana Industries completely fucks over Faust though.
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>>46268759
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>>46268822
Free draw. If the runner sees this, Wyldside never hits the table.
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>>46269742
It tops at grip limit and depletes your Stack. It sucks for the Runner at so many levels that it's literally going to bring back Yog all by itself.
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>>46267225
FAIR AND BALANCED
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>>46270029
It is only good for the Runner. If anything I'd face check this at least once a turn. There are always cards I am willing to discard (most my cards are better off in the heap anyways since I can recur them) and this just helps me stack my hand and get a huge tempo boost.

Once I have the shit I need I just Lev Lab out of hand or with a Same Old Thing and start over.

Harvester is easily the worst Corp card in Netrunner. It is 100% a trap and will make any deck it is in worse.
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>>46270107
But really I agree, this ranks with Data Hound as a design trap card. It is just a bad effect worded to sound good.
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>>46251502
>I think we should get rid of the floor rules, I don't know why it's there.
If anything, we should link the tournament rules, or somehow link to the Support part of the ANR site.

Good idea, it'll consolidate quite a few things to link the support page.

>Question of the day, dealing with Faust.
I'm a big fan of the nuclear option: Junebug 'em. Not for reliability, mind you, Junebug's just as risky as its always been, but it feels oh so sweet to watch the runner flatline themselves.
>>
>>46265999

I used it a lot when Eli was omnipresent. Totally worth the investment.
>>
This is my fix to the meta.

Cybernetics Division: Humanity Upgraded

Agenda (9)
3x Advanced Concept Hopper
3x Mandatory Upgrades
3x Project Vitruvius

Asset (9)
1x Aggressive Secretary
3x Cerebral Overwriter
2x Cybernetics Court
2x Jackson Howard ••
1x Ronin ••••

Upgrade (3)
3x Corporate Troubleshooter

Operation (9)
3x Back Channels •••
3x Hedge Fund
3x Mushin No Shin ••••• •

Barrier (1)
1x Heimdall 2.0

Code Gate (4)
2x IQ
2x Viktor 1.0

Sentry (7)
2x Fenris
2x Ichi 1.0
1x Janus 1.0
2x Vikram 1.0

Multi (2)
2x Rainbow

15 influence spent (max 15)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Kala Ghoda

Gets the job done fairly well.
>>
>>46271331
How do you deal with Blue Sun?
>>
>>46267134
>It's essentially Aurora, but breaking all the subs and being Cloud.

You're making it sound like it's not a HUGE "but".
>>
>>46271401

Depends on the deck. Also keep in mind that this was before O&C was released. Once you could destroy ICE by running it twice - without even the need to break it first time for most Barriers*, suddenly Morningstar lost a chunk of value.

*:One of the things that actually makes me enjoy Street Magic. Expands the number of ICE I can face-check without paying before cutlery.
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>>46271349

I don't know if it will fix anything, but I like the cut of your jib.

I can see IQ being a mouthful if you don't get it early.
>>
I am getting REALLY tired of A Touch of Faust decks. Oh let me just run 1 copy of Faust since I can just fetch it. Oh since I am Hayley I can rush out Personal Touches on it so I have to spend almost no cards boosting str. Oh whats that? Net-Ready Eyes? Great now I am facing 6 Str AI that can just break anything it wants for damn near free!
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>>46271545
QI will likely be replaced later in the cycle as new Bioroids release. ICE is only really there to slow the Runner down but getting Fenris to trigger once or twice using CT is nice.
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>>46271598

Private Secretary/Blacklist?
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>>46272030


Brainfart. I meant Aggressive Secretary.
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>>46272030
The deck runs Sacrificial Construct to protect their breaker. It is fairly hard to remove it, the closest I have gotten is Will-o'-the-Wisp but Councilman will hard counter that.

Just really tired of Shaper being so strong it is the only faction I see anymore. I have not see anything but Shaper decks for 3 months at my local store. Most of them being AToF decks.
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MFW I am still waiting for the Legend of the Five Rings design document previews to start.
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>>46272118

Archangel.Tag-storm.Information Overload.
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>>46272118
Power Grid Overload/Shutdown?
Multi-Sub?
Snares?
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>>46272234

Add Keegan Lane I guess because some trashing option cannot hurt.

Other option: Full Brain-damage/Grip reduction build. Not much you can break with Faust - however strong, when you have no grip.

I played with Cybernetics Division using Self-Destruct Chips recently, and against a lot of Faust over-dependent decks, all it took was one scored early to get the game.
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>>46272228
You are still a year too early. 2017 is the soonest I expect to see anything.

>>46272234
>Archangel
My area has not gotten D&D yet, At least another 5-6 months before we get it here.

>Tag-Storm
I only play HB

>>46272263
None of those work that well in HB outside of multi-sub but they just click past the ones they don't need to break with Skull Man the ICE Killer.
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>>46272228
>>46272342
I can't wait to unleash the Thunder again.
Netrunner has been filling the gap for me since my local L5R group died, but I am already planning to buy 3 cores at Gencon in 2017 and have it take over my life again.
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>>46272342
>My area has not gotten D&D yet, At least another 5-6 months before we get it here.

Ouch! And here I was complaining for not getting my copy of The Worlds of Android yet.
I feel your pain.
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>>46272342
Not every ice

Or you could use Ryon, Heinlein or other click taxes, make them regret clicking.

IQ and Troubleshooter are also options.

And you've got your traps and Fast Advance, of course
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Think about the alternate reality where we voted for this card and we did not have a meta filled with shitty combo Runner decks.
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>>46273714
Chronosteki is stronger at trashing the breakers and lock them out with Blacklist and Project Chronos.
Heinlein Grid everywhere. There's no turn you don't snipe shit from their grip.
And with this shit? It's going to be nuts.
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>>46273978
>Heinlein Grid everywhere.
Sorry, meant to say Hokusai Grid.
>>
>>46273714

I liked it better than the Jinteki Alternative myself. Forced the runner to build a bit less efficient, more varied.

Too random for some people I guess.

Still, we can always proxy to try and se the real impact it would have had.
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>>46268822

How about in a Chronos Protocol deck?
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>>46275932
Increases the quality of the snipe, I like it.
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>>46276233
Why do people keep acting like this card has any value? Is this Data Hound all over again?
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>>46276381

Because people are interested in playing interesting games over winning at all cost.

Hell, the only issue I have with Data Hound is the failed str/trace balance. Conceptually it's quite nice. Could have been an interesting piece in a control deck.

Hell, I'm not even discounting it ever being so.
>>
Anyone else worried that next cycle stealth cards are gonna cycle out?
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>>46276965
And then criminal will be back to having just one decent build.
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>>46276965
>>46277199
People really think this game will survive rotation?
>>
So when are Tier 1 decks ever going to be more then tossing all your factions best cards in one deck?
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>>46277410
When is that not the best way to build decks in any card game? There is a reason RDW has been a top deck for the entire life of magic.
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>>46276965

I'm more worried about balance issues "forcing" those that bother with rotation and those that don't to drift even further apart, to be honest.

>>46277388

The game? I do think so. In what form that's the big question

>>46277410

You make it sound like it's easy to identify those. Cue how many current best cards had been "unplayable shit" or variations thereof before.
>>
>>46277941
Rotation happening around the same time as L5R starting is the worst way to do it IMO. So many groups are going to switch over to the new game and put Netrunner to the side.
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>>46278033

Oh, yeah, damn, this too has potential to seriously hurt.
If only because of the "grass is greener" effect.
>>
>>46278109
That and L5R is going to be massive when it starts. The community for the old game was HUGE when they killed it. After 2 years those players will be dying for the new game and that will make for a bunch of new groups for Netrunner players to join.

If they get some version of Jinteki.net (likely by the guy who does Sun and Moon http://www.hwstn.com/sunandmoon/) then Netrunner does not a chance.

The rotation cycle will have to be much more then "here are replacement cards" to keep people going. IMO they will need to add in a new mechanic that is not just a deck building or keyword aspect.
>>
Actually, giving a second look to the anarch cards released/spoled so far in Mumbad really makes me want to rev up an old abandoned Reina build an try it again (We'll have to see if the ne anarch ID fits better I gues).
>>
>>46278658
About Reina, I think Eater works really well with Crescentus. Along with 3 clone chips and 3 tropes to keep shutting down ICE.
>>
TFW you have a Runner deck that almost never loses and your play group only ever wants to test their Corp decks on it.

I love the deck but it gets boring just stamping people constantly.
>>
>>46278952

I'm more thinking Scheherazade, small cheap support programs - Diwan & Lamprey to help erode the corp's economy - Run Amok to either force the corp into a rez and trash or no rez and False Echo (and/or of course DDOS), Populist rally to prevent virus purge at the most inopportune moments.
Street Magic to extent your face-checking possibilities. Basically your old face-check like hell to keep the corp poor one way or another build, but with new toys.

Rook/Xanadu then maybe branch in the Aghora build for moar enjoyable jank - though the caĂŻssa set should be enough really, especially now you can Scheherazade it.
>>
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>>46277388
>>46278033
>>46278109
>>46278227

>tfw your true LCG love is Star Wars LCG but you play Netrunner too just so you can always find a game
>tfw Netrunner has always overshadowed Star Wars
>tfw L5R will just make the Star Wars community even smaller

Goddammit FFG why do you insist on literally competing with yourself
>>
>>46281651
All star wars players play XWing though.
>>
With any luck the game at 2017 will be relatively well balanced, and the last Big Box will be a redesign of all the problem cards so far to make the game better balanced (Neutral Jackson, fixed Parasite, Astroscript etc etc) and when the game dies we can still have a fairly active community with a community banned / influence list if we need it
>>
Hows everyone been enjoying The Kings Peace?

Anyone got any ideas for a deck once Rin and Brennen get released?

>>46281651
Tell me about you're SW decks you're running.

>tfw no lcg general
>>
>>46283153
why would it die
>>
>>46283153
Core is not rotating so Parasite and Astroscript are not changing. For Jackson it seems more like each faction are getting Jackson like hand management cards that are not on the same power level.
>>
>>46285786
Been working on Brennan decks
>>
>>46285786

I still haven't really tweaked since The Forest Moon dropped, but I've been running mono-Jedi and Navy for quite some time.

My Jedi is:

2x The Survivors
2x Hero's Beginning
2x Hero's Trial
2x MTFBWY
1x Mysteries of the Rim
1x Journey to Dagobah

My Navy is:

2x Enforced Loyalty
2x Might of the Empire
2x Tarkin Doctrine
2x Deploy the Fleet
1x Death and Despayre
1x Repair and Refurbish

Right now, I'm thinking of swapping out Death and Despayre and swapping in the new Navy Executor. What do you think?
>>
>>46283153
Do we have any confirmation of another big box for Netrunner? Cause it seems pretty rounded-out to have a big box for each faction + minifactions.
>>
>>46277941
>I'm more worried about balance issues "forcing" those that bother with rotation and those that don't to drift even further apart, to be honest.

This. I'm afraid that casual groups will keep using Genesis and Spin cycle cards and get all pissy when you point out those cards have rotated out.
>>
>>46289422

Why should the competitive gets pissy when non-competitive play old rotated cards, though? Aren't they supposed to be the players with "optimal" builds playing against jank lovers?*

That's a debate we already had locally about the MWL. And that already cemented a split.

I think also the ability to forfeit games also means local tournaments are probably going to see a bit less casuals. The argument being that, they go to the tournament without any pretension or hope to win, what they want is the chance to play. If they can be cheated out of the only thing they want - a game - because the other player thinks its his optimal choice, why would they bother coming?

Each player group has different, sometimes irreconcilable, expectations.

*: I'm teasing, I know, balance issues are a tidbit more complex than that.

>>46278952

Damn I love the art for Pawn.
>>
>>46289422

I intend to take rotation into account in my deckbuilding even for casual environments, but in casual play, does it really matter if a card has rotated or not? Casual Magic players never cared about rotation. Rotation is meant to provide a stable environment for organized play and tournaments. Same with MWL.

No one's going to come to your house and confiscate your Whizzards and J-Hows when the first pack of the eighth cycle drops. If you want to play with cards you own in a casual setting, why not do it?
>>
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>>46290063
even table magic uses a format (Standard or Modern based on how old the group is). I have never played with people that are just like "oh just use whatever".
>>
>>46279549
Is false echo really good in Reina? It goes well with Diwan, but I have trouble seeing it.
>>
>>46290108

Every casual Magic group I've been in has had enough oldfags that it's basically anything goes, with the unwritten expectation that you're not going to splurge on like the Power Nine or anything.
>>
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MFW I lose my first game in 3 months.
>>
>>46290108

Think of it as Vintage if that makes it easier. Except since Netrunner doesn't have big money cards, it's nowhere near as expensive as Vintage.

Rotation+MWL is a Tournament Standard format for Netrunner. Rotation only is a Casual Standard format. And then you have Vintage+MWL and plain old Vintage.

These cards exist, and people are going to want to play with them. Having formats for them to do so is a good thing.
>>
>>46291111
Fuck that 1 copy of Sansan City Grid costs me $40.
>>
>>46291145

Yeah, but it ain't a Black Lotus.

And SanSan will ALWAYS be in the format, because Core Set, bro.
>>
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I was inspired by a thread the other day. Thoughts?
>>
>>46291161
They will release a new core at rotation.
It is in the FAQs even.
>>
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>>46291228
>>
>>46291231

>it is in the FAQs even

I'm looking at the FAQ right now and I'm not seeing it. Mind telling me where to look?
>>
>>46291228
I don't understand the point of this. Why do we need more bioroid hate ? Why is it shaper ? Why does it take 2 MU ?
>>
>>46291602
I was mostly just meming.
>>
>>46290063
>in casual play, does it really matter if a card has rotated or not?

Only in mixed groups. When a high enough percentage of the local club competitive players refuse to play with people that don't rotate/don't enforce the MWL, because it "doesn't provide useful data and experience", then we end up with our current split.
>>
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Facing IG with 5 facedowns in the archives and their remote is a FIRC Hosting a Snare and a FIRC hosting a Snare and a FIRC hosting a Snare and a card with 2 advancements.
They have 20 credits, do you run it?
>>
>>46291145

At that price point, why didn't you just buy another core box?

>>46291228

Another case of missing the joke, not knowing the reference. Sorry.
>>
>>46292334
That is what I am saying. I bought my 6th core for a single card.
>>
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>>46292280

Probably. Deck and board state dependent though.
>>
>>46292369

But that's not all you got though.

Still, to each their own, but I can't picture myself ever doing this.
>>
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So what are people going to do with this?
>>
>>46290828

I wouldn't say it's great, but it can be good enough - do some work for you, and it makes for fun, more interactive games. Which is what I like (notice I prefer Run Amok with it to DDOS, which tells you all you need to know - I like my decks to present the opponent with choices).

Also it fits the keep the corp in the dirt/first phase as long as possible thing you have going with Reina.
>>
>>46292441

It's one of those cards for which I like the idea of playing against - having someone do some creative come back with it looks like it could make for a great, memorable game - but I can't muster any desire to play or build with it. If I build with an ID, I'd rather just commit to it.

The conversation about it the most fun I got out of the card really.

Still, the idea of being able to swap the right Anarch ID against the right opponent does have a nice ring to it, I guess.
>>
>>46292441
Professor taking over the body of Hayley so he can install all that crap faster.
>>
>>46292441
Andy -> Iain or Leela seems like a good move, though any of the crims other than Geist could probably work.

Prof -> any shaper, but especially Kate or Hayley seems good.

Whizz dominates at the moment, but if you're seeing lots of operations then Kim might be a good swap in too.
>>
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>>46292492
I was actually thinking that for the same influence you can get Forged Activation Orders.
>>
>>46293498

Not as fun if your purpose is to go Face-cheking like crazy.
>>
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>>46277560
>When is that not the best way to build decks in any card game? There is a reason RDW has been a top deck for the entire life of magic.
>he thinks Sligh began with LOLGOODSTUFF, not when someone figured out that a bunch of small, crappy cards were cheap enough to rush them out quickly
>>
This game /really/ needs a banned / restricted list in addition to the MWL if its gonna survive
>>
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>>46295579
>>
(45 cards)
Hayley Kaplan: Universal Scholar

-- Event (0 cards)
2 Diesel
3 Dirty Laundry
3 Sure Gamble

-- Hardware (0 cards)
2 Clone Chip
5 NetChip

-- Program (0 cards)
1 Atman
3 Cache
1 Cerberus "Lady" H1
3 Cloak
1 Cyber-Cypher
2 Datasucker
1 Endless Hunger
1 Imp
2 Magnum Opus
2 Paricia
2 Refractor
2 Sahasrara
3 Self-modifying Code
1 Switchblade

-- Resource (0 cards)
2 Aesop's Pawnshop
3 Professional Contacts

Is it possible to use Endless Hunger as an influence-cheap discount alternative to David?
>>
>>46296166
Possible, certainly, but I don't know it's the best idea.

Especially without leprechaun, you'll need to find 4/5 Net Chips to use it. And you don't even have Replicator
>>
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What runner deck is the most aggressive? Is it Noise pancakes? Is it dumblefork? Maybe Tech Trader Geist? Hayley Pitchfork? Minh MaXx? Something else?

It doesn't have to be the most effective, just really aggressive. I'm playing a really chill Iain and want something opposite to it for when I want to play hard.
>>
>>46299784

Dumblefork is pretty insane. I started trying it out on jinteki after it got big, and even without drawing the cutlery cards it just kind of rampages all over the opponent just on the strength of Faustcakes and Whizzard's trashing ability.
>>
>>
>>
I made this deck:

Leela Patel: Trained Pragmatist

Event (17)
3x Account Siphon
3x Dirty Laundry
1x Employee Strike •
2x Inside Job
2x Legwork
3x Special Order
3x Sure Gamble

Hardware (7)
3x HQ Interface
1x Plascrete Carapace
3x Turntable ••••• •

Resource (13)
2x Armitage Codebusting
3x Bank Job
1x Data Dealer
3x Gang Sign
2x Kati Jones
2x Same Old Thing

Icebreaker (8)
1x Corroder ••
2x Faerie
1x Femme Fatale
1x Inti •
1x Mongoose
1x Passport
1x ZU.13 Key Master ••

Program (1)
1x Medium •••

15 influence spent (max 15)
46 cards (min 45)
Cards up to Kala Ghoda

What do people think?
>>
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>>46308174
>>
>>46308255
I don't get it.
>>
>>46308353
http://netrunnerdb.com/en/decklist/33347/turntableela-gang-sign-undefeated-sc-1st-before-top-4-
>>
>>46309702
Oh wow that fucker stole my deck... I have been playing this for like 2 months now and he just steals it from me (likely from me beating him on Jinteki.net) and posts it up for the fame.

Some people...
>>
>>46309789
Oh yes i'm totally gonna believe this guy on 4chan which has no proof he has created this deck earlier.
>>
>>46309850
Not only that, but we have actual proof that Letsaros has been playing Leela Turntable since July 4th last year.
>>
>>46299784
If you're defining aggression as the ability to continuously make forcing moves, then Noise. If you just want to run a lot, Gabe.
>>
>>46309702

Is this the new hotness that we're all terrified about now that's been a few weeks since Dumblefork's rise?
>>
>>46310911
It is designed to deal with the rise of CI decks that have become the best counter to Dumblefork decks.
>>
>>46310945

What's CI?
>>
>>46310960

Oh Cerebral Imaging, of course.
>>
>>46310960
Cerebral Imaging: Infinite Frontiers

Agenda (9)
1x Accelerated Beta Test
3x Efficiency Committee
2x Global Food Initiative ••
3x Project Vitruvius

Asset (3)
3x Jackson Howard •••

Upgrade (1)
1x Cyberdex Virus Suite

Operation (28)
3x Accelerated Diagnostics
1x Archived Memories
2x Biotic Labor
3x Blue Level Clearance
1x Cyberdex Trial
3x Hedge Fund
1x Interns
2x Power Shutdown ••••
1x Reclamation Order
2x Restructure
1x Reuse •
3x Shipment from Kaguya •••
2x Shipment from MirrorMorph
2x Shipment from SanSan ••
1x Subliminal Messaging

Barrier (2)
2x Wall of Static

Code Gate (6)
3x Quandary
3x Turing

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny

A older deck that has become popular again. Scoring 7 points out of hand in one big combo.
>>
>>46311050
It makes me grin to see CI, of all things, make a triumphant return. Both the flatline variant and the 7 points variants were good fun to run.

>Step right up ladies and germs! Witness the panning, rise, fall, floundering and rise again of Cerebral Imaging!

>DID SOMEBODY SAY ACCELERATED SANSAN? Shipments, that is.
>>
>>46311050
It's weird because there's already a number of counters to it. From a single virus out of Noise, to the Shards, Clot, Archives Interface, card trashing, even Maya can punish the deck by sending cards to the bottom of R&D.
>>
>>46311622
But those are not that common in the meta right now since mostly one or two decks right now.
>>
>>46311694
They better be common now!
>>
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>>46314118
Trash card for trash players. Can only install cards and not play them so Events are out. You still have to pay the install cost so you forfeited an agenda for almost nothing.

It needs to be able to search for any card and allow you to play it plus ignore ALL costs of playing it.
>>
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>>46314250
>>
>>46314322
Needs to not Kneel a character, just spot one (like only playable if you have a Dragon or Dragon Whore in play). Also needs to give -4 + -X Str where X is the number of Plot cards in the used pile. ALSO it needs to have "this can not be prevented" for the kill part. Cost seems fine tho.
>>
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>>46314438
>>
>>46314438
Keyword spotting is not a bad idea for Netrunner.

Like:
Man Machine Interface
Atam - 2 Inf
Hardware - Interface
Play this card only if you can Spot a Bioroid.
The first time you spend [Click]s to break a subroutine gain that many [Credits].

Playable right up in a Atam deck as a nice Econ card but also in metas with heavy Bioroid play since you can pay for the Spot effect with the Corps Bioroids as well.
>>
>>46314525
Cost is too high first. Make it 0 so it is easy to play in your starting set up. Make it non-Unique but Limited to allow you to build the effect up. Change the Power challenge to "Win a challenge be 2 or more Str" to make it more fitting with overpowering your foe. Give the option to also Kneel a character to make it so you can target people with attachments. Then have the -2 STR become -X STR where X is the amount of STR you won the Challenge by.
>>
>>46314250
Yeah, nah, clickless events don't work.
Neither does making monolith cost 0.

It's a good card, especially if you have fan sites, which you should if you're running it. And insta-plascrete is also pretty neat
Hayley in particular makes excellent use of it.
>>
Identity
Valencia Estevez: The Angel of Cayambe (Order and Chaos)

Event (18)
3x DĂ©jĂ  Vu (Core Set)
3x Frame Job (Opening Moves)
3x Blackmail (Fear and Loathing)
3x Lucky Find (Double Time) •• •• ••
3x Itinerant Protesters (Order and Chaos)
3x Day Job (Order and Chaos)

Hardware (5)
2x Vigil (Order and Chaos)
1x Archives Interface (Order and Chaos)
2x MemStrips (Order and Chaos)

Icebreaker (8)
2x Corroder (Core Set)
2x Mimic (Core Set)
2x Yog.0 (Core Set)
2x Knight (Mala Tempora)

Program (7)
3x Datasucker (Core Set)
2x Medium (Core Set)
1x Parasite (Core Set)
1x D4v1d (The Spaces Between)

Resource (12)
3x Liberated Account (Trace Amount)
1x Professional Contacts (Creation and Control) ••
1x Tallie Perrault (Fear and Loathing)
1x Hades Shard (First Contact) •
3x Investigative Journalism (Order and Chaos)
3x Fan Site (Old Hollywood) • • •
Total Cards: 50
Total Influence: 12 / 12
http://www.acoo.net
>>
Here is my new deck I have been working on since the other guy stole my design.

Identity
Valencia Estevez: The Angel of Cayambe (Order and Chaos)

Event (18)
3x DĂ©jĂ  Vu (Core Set)
3x Frame Job (Opening Moves)
3x Blackmail (Fear and Loathing)
3x Lucky Find (Double Time) •• •• ••
3x Itinerant Protesters (Order and Chaos)
3x Day Job (Order and Chaos)

Hardware (5)
2x Vigil (Order and Chaos)
2x Archives Interface (Order and Chaos)
1x MemStrips (Order and Chaos)

Icebreaker (8)
2x Corroder (Core Set)
2x Mimic (Core Set)
2x Yog.0 (Core Set)
2x Knight (Mala Tempora)

Program (7)
3x Datasucker (Core Set)
2x Medium (Core Set)
1x Parasite (Core Set)
1x D4v1d (The Spaces Between)

Resource (12)
3x Liberated Account (Trace Amount)
1x Professional Contacts (Creation and Control) ••
1x Tallie Perrault (Fear and Loathing)
1x Hades Shard (First Contact) •
3x Investigative Journalism (Order and Chaos)
3x Fan Site (Old Hollywood) • • •
Total Cards: 50
Total Influence: 12 / 12
>>
>>46315560
I've been working on mine longer than you, please don't steal my work:

Identity
Valencia Estevez: The Angel of Cayambe (Order and Chaos)

Event (18)
3x DĂ©jĂ  Vu (Core Set)
3x Frame Job (Opening Moves)
3x Blackmail (Fear and Loathing)
3x Lucky Find (Double Time) •• •• ••
3x Itinerant Protesters (Order and Chaos)
3x Day Job (Order and Chaos)

Hardware (5)
2x Vigil (Order and Chaos)
3x Archives Interface (Order and Chaos)
0x MemStrips (Order and Chaos)

Icebreaker (8)
2x Corroder (Core Set)
2x Mimic (Core Set)
2x Yog.0 (Core Set)
2x Knight (Mala Tempora)

Program (7)
3x Dracarys! (Core Set)
2x Medium (Core Set)
1x Parasite (Core Set)
1x D4v1d (The Spaces Between)

Resource (12)
3x Liberated Account (Trace Amount)
1x Professional Contacts (Creation and Control) ••
1x Tallie Perrault (Fear and Loathing)
1x Plaza of Punishment (First Contact) •
3x Investigative Journalism (Order and Chaos)
3x Fan Site (Old Hollywood) • • •
Total Cards: 50
Total Influence: 12 / 12
>>
Hey guys I came up with this new idea for a deck. It is like a spark just fired up in my head and forced me to make this. What do you think?

Identity
Valencia Estevez: The Angel of Cayambe (Order and Chaos)

Event (18)
3x DĂ©jĂ  Vu (Core Set)
3x Frame Job (Opening Moves)
3x Blackmail (Fear and Loathing)
3x Lucky Find (Double Time) •• •• ••
3x Itinerant Protesters (Order and Chaos)
3x Day Job (Order and Chaos)

Hardware (5)
2x Vigil (Order and Chaos)
3x Archives Interface (Order and Chaos)
1x MemStrips (Order and Chaos)

Icebreaker (8)
2x Corroder (Core Set)
2x Mimic (Core Set)
2x Yog.0 (Core Set)
2x Knight (Mala Tempora)

Program (7)
3x Dracarys! (Core Set)
2x Medium (Core Set)
1x Parasite (Core Set)
1x D4v1d (The Spaces Between)

Resource (12)
3x Liberated Account (Trace Amount)
1x Professional Contacts (Creation and Control) ••
1x Tallie Perrault (Fear and Loathing)
1x Plaza of Punishment (First Contact) •
2x Investigative Journalism (Order and Chaos)
3x Fan Site (Old Hollywood) • • •
Total Cards: 50
Total Influence: 12 / 12
>>
>>46314250
It fucks archive traps like News Team and Shi.Que, turn that pain and suffering into cold hard Plasteel
>>
Favorite cards nobody in your meta likes.
Mine's Sacrificial Construct.
>>
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>>46317848
You mean nobody likes as in "they hate it when you play it" or as in "nobody plays it"?

Either way, for me is, surprisingly, Film Critic.
>>
>>46317848
Morning Star.

Those jinteki players who think their Ashigaru'd remote is safe ?
Those HB players who have Eli's and NEXT silvers ?
Those Weyland players with Spiderwebs and Hives ?

They are all surprised by my skills
>>
I'll be honest... those faked-up list make me smile.
>>
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>>46317999
Man, I hate that card so much.
Partly because it's a huge silver bullet, partly because it is actually a very useful tool (and thus annoying as shit, a la caprice), and partly because of the terrible theme and art.

Though at least they're keeping it relevant, I guess, pic related
>>
>>46323728
>Talking about hated cards

>Not talking about the card that is literally gonna kill the game once Rotation and L5R happen

Fuck Faust
>>
>>46323852
Why "once rotation happens"?
>>
>>46324611
Rotation is set to happen at more or less the same time L5R is set to come out

The combination of Faust fucking the meta to a standstill, half of everyones collections becoming irrelevent, and a shiny new game coming out is gonna lead to the death of Netrunner
>>
>>46324672
Is L5R an ffg product?

I doubt that by rotation that Faust will be as dominant in the meta though - how much andysucker do you see these days?

But yeah, a new game at the point of rotation is going to lose netrunner a few active players, but I highly doubt it'll be the death of the game
>>
>>46324771
Yeah its FFG
>>
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>>
How much do you think L5R will change in FFG hands?
>>
I am trying to think of a Runner with flavor being that they are corporate employee running on their servers out of curiosity.

Sneak_Peek
Unhinged Cog
Shaper Identity- G-mod
"At beginning of your turn place an advancement counter on an unrezzed card installed in a server, if you do gain 1 credit."
'I clock off, I jack-in.'
45/13
>>
>>46314438
Terminal burn effects cannot be saved from, dude.
# of plots in the used pile is a Martell only mechanic.
>>
>>46329521
Sunny is pretty dang close to that.
>>
>>46332661
>Sunny
moar like
>When your turn begins, gain 6 credits.
>>
>>46332661
The fluff, maybe.
>>
>>46332739
>tfw Iain gains 8. +2 if Daily Casts.
>>
>>46324771
Legend of the Five Rings is going to be the next LCG from FFG. The bought the rights to the game last year, it is the longest surviving CCG and the 2nt most popular one for most of it's life.

It has a MASSIVE fan base just waiting for their game to get released.
For more details: https://en.wikipedia.org/wiki/Legend_of_the_Five_Rings_(collectible_card_game)

Trust me it is going to a monster that eats up a fair chunk of the player base of the other LCGs.
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>>46328408
There is a fair bit of room for improvement in the game. So I can see them rebuilding the rules from the ground up (tho I can also see them doing a top down rebuild focusing on the flavor of the world).

Really it matters most if they are rebooting the story line or starting from where it left off.
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>>46334822

It's not the longest surviving CCG unless you're just not counting Magic for some reason. Magic was first published in 1993, compared to L5R's 1995.
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>>46335364
Not counting living CCG.
Surviving as in it lasted the longest before it died. It beat out V:TES by 5 years.
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>>46290063
I will punch anyone who uses a faust deck in casuals after it rotated out. Anything else I'm fine with.
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>>46337672

You do realize Faust wouldn't be a problem anymore if Wyldside was MWL, right?

Banning Faust doesn't deal with the highly exploitable Wyldside+pancakes draw engine. Wyldside on MWL fixes everything.
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>>46334822
it looks shitty and generic if you go for their website.

It's true, the plebs will love it
rip netrunner
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>>46337712
so many fuckups in the core set
parasite, sansan, astro, scorch, jinteki,anarch, wyldside,mimic,yog0 just kill it all.

why don't they just print a new one?
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Anyone see the SJWs kill the Netrunner Geeks facebook group today?

That shit was insane...
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>>46338651
Wait, what happened ?
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>>46339172
From a recent post there
"The "Faust is broken" and the "Just get good" camps started fighting and someone dropped some kind of race or sex based slur that started a SJW shit storm"

Mods starting banning, people started to shout politics, SJWs started demanding anyone who supports Trump get banned from the group and all ANR events. So on and so on. Standard SJW bullies being mad at people for no god damn reason.
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>>46339217
You sound like a Trump supporter
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>>46339217
>someone dropped some kind of race or sex based
>people started to shout politics
>being mad at people for no god damn reason

not trying to defend anyone without context, but if some social group begins to mock another group of people based on race or gender, they should be banned from any ANR event.
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>>46339402
100% Sanders support sorry. I just think SJW are bullies that use the cover of "doing the right thing" to shit all over people.

>>46339487
It was an Australian guy that said "faggy cunt" to a female poster who was calling anyone who disliked Faust a "low skilled scrub"
That is not even a slur in Australia, it is like calling someone a dumb ass.
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>>46339621
Sorry not taking your side here m8.
Calling someone a faggy cunt is not an insult on the same level as low skill scrub.
And how are you upset about this "shitting all over people" by sjws but making appologies for the guy who said faggy cunt?
Glad that shit doesn't fly in the ANR community where I live.
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>>46340331
Once again Cunt is just right out not a insult in that part of the world. It is the 100% the same as buddy or pal.
Fag is still KIND of an insult but not really that bad of one. It is about the same level as dumb or fucker in the USA.

More or less he said "You fucking wanker" in his local speech. Then people exploded all over him without even thinking about his culture or context. AKA SJWs being bullies.
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>>46340425
Conversely, he used a local slur that was hugely offensive to American ears without thinking about THEIR culture or context.
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>>46340461
so she can be offended and not attack a person for doing nothing wrong. Boo fucking hoo if her feelings got hurt, people around the world are not going to go out of their way to conform to whatever style of action or speech some random person is ok with. Trying to force people into that is in fact being a bully.
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>>46340425
So getting mad about being called a faggy cunt makes you a sjw.
Gotcha
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>>46340546
So it's okay for an Australian to tell someone to fuck off, but if an American tells an Aussie to fuck off as a result they're a bully?
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>>46340546
>boo hoo your feelings are hurt suck it up
>getting upset and implementing consequences = bullying!
No John, you are the bully
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>>46340571
>>46340600
No the problem is she got the mods to ban him and anyone who disagreed with his banning.
If she is just mad and tells him to fuck off then whatever. But mass banning over your hurt feelings is what we in bird culture call a dick move.
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>>46340648
I'd say calling anyone a faggy cunt is a dick move.
>>
Man I can't wait for Trump to win and wash all you Cucks out of my country.
>>
And they say 4chan etiquette is bad.
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>>46341132
It's a dick move but is it worth starting a ban happy session and derailing the entire page because you cant handle hurt feelings?

These people need to grow the fuck up and stop expecting the world to bow to them
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>>46337877
Because we bought 2 or 3 boxes just for cards.
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>>46337877
>>46337712
Wyldside is fine, Wyldside has been fine for 3 years. It's losing a click to force you to draw 2 cards. Fits perfectly the anarch theme.
Pancakes on the other hand? Giving you back the click you just spent for just 3 credits doesn't fit the "no pain no gain" theme they have.
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>>46342384
On the note of wyldcakes, Hard at Work is so fucking useless I hate it, even using Pancakes and shoppe it sill it way too much for 2 credits.
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>>46342384
MFW you faggy cunts just bitch about entirely balanced cards all day. Just get better at the game or keep losing.
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>>46342556
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>>46342559
Its not our fault this game is going to shit.

Every pack Netrunner gets worse and worse, and every pack GoT gets better and better.

That and L5R is gonna put netrunner at about as popular as SW
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>>46342804

The killer for Hard at Work was never the click, really. It's been the cost. Career Fair more than Adjusted Chronotype is what I'd want to pair it with.

It suffers a lot in comparison with Magnum Opus, because the later, working every click you is more powerful and versatile (not to mention durable when compared with the other Anarch replacement, for MO: Day Job), allowing you for power turns or one click usage.

Let's imagine a game where you install each and every of those cards first click of turn one, for a game that lasts 14 turns:

- MO costs you 5 credits and can land you between 0 to 110 credits.
- Kati Jones costs you 2 credits and can land you up to 39 credits. But imagining you use her every turn and cash in three times during the game that would make up for 33 - with of course the big issue that you only get that credits in your pool when you cash it in.
- HaW costs you 5 credits and will land you 26 credits - about on par with Two Armitage Code busting.

At it's best, unless your game happens to be very long, HaW is on par with *neutral* cards. That's as disheartening as it gets.

In some contexts, I've actually enjoyed playing HaW. Restrictions are fun and make for cool games. And I've had some decks where 2 credits per turn were exactly what I needed to keep going, and the card did the job (pun intended). But then the install cost was *crippling*, which is a very bad thing for a card you have to play as soon as possible, and we had no Faust to make use of redundant copies (you can play three, but... that's unlikely; one is constraining enough) needed to raise the chance of getting it early.
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>>46342867
L5R looks extremely tacky and the theme and artwork is embarassing, so it probably has a tasteless fat neckbeard following, just like the magic nerds at my LCGs, whom I wouldn't want to interact with anyway.
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>>46342867

>That and L5R is gonna put netrunner at about as popular as SW

Hooray! SW will be as popular as Netrunner!
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>>46345099
Whats the game like? Been super tempted but it seems dead and I cant afford all the backlog
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>>46345165

Star Wars has gotten really good lately, actually. It's more balanced than it has ever been, although The Forest Moon might fuck that up. Too soon to really tell.

It's the most Magic-like LCG. You have a deck of ten objectives and a command deck of 50 other cards. At the start of the game, you look at your top four objectives, put one on the bottom of the obj deck and put the other three into play. Each objective produces at least one resource and might do other things too, and you have an affiliation card that produces 1 resource of your chosen affilitation, so you always have at least four resources in play. When an objective is destroyed, that player flips another objective into play to replace it during their next refresh phase.

The Light Side player wins by destroying three Dark Side objectives. The Dark Side player wins by getting the Death Star dial to 12. The dial ticks up by 1 every DS turn, +1 if the Balance of the Force is with the DS. When an LS objective is destroyed, the dial ticks up by 1 for every LS objective destroyed so far, including the one that was just destroyed.

You play units that either do damage to units, do damage to objectives, put focus tokens on units (the equivalent of tapping them in Magic, except units only remove one token per refresh phase so you can tap shit down like this), or some combination of the three. You attack objectives and your opponent can use their units to defend, like blocking in Magic.

The real trick is the edge battle. Once defenders are selected, players alternate putting cards face down into edge stacks one at a time until both players pass consecutively, then the stacks are flipped. Force icons on the cards in the stacks are totaled, and any fate cards played in the stacks resolve. Whoever has the higher icon total wins, and will strike first in the fight. Also, most units have combat icons that only "turn on" if their controller wins the edge battle, so that's a big deal too.
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>>46345290
That sounds pretty sweet, how playable is the core only?
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>>46345290

Once the edge battle is over, the player who won the edge picks one of his units to strike with, puts a focus token on it, and strikes with it, resolving all its combat icons. Then the other player picks a unit to strike with, and they alternate from there until all participating units have struck.

Because the edge battle makes you hemorrhage cards, you actually draw up to your max hand size at the start of every turn, so the card velocity in Star Wars is kind of nuts, but you'll always have big plays every game.

TL;DR: If Netrunner is two ninjas fighting in a dark room until one of them figures out where the other is and starts stabbing him to death, Star Wars is Wrestlemania.
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>>46345325

It's fun to mess around with, but the Sith deck is overpowered. The Imperial Navy, Rebel, and Jedi decks are more balanced.

The good news is that two copies of the core set will give you a complete playset of everything. This is because deckbuilding in Star Wars is kinda weird.

Every objective card is matched up to a set of five specific cards for your command deck. You build your deck by picking at least 10 objective sets, then putting the objectives in your objective deck and the command cards in your command deck. You can use up to 2 copies of any given objective set, unless the objective card says Limit 1 per objective deck.

So the Core Set contains 1 copy of every objective set, except, bizarrely enough, the Limit 1 objective sets. The LS gets one Limit 1, and the DS gets one Limit 1, and each starter deck has one of the appropriate Limit 1 pods, so they're the only pods you get two of.

Also of note: the Core Set does not contain starter decks for Smugglers & Spies or Scum & Villainy. It does contain a few pods for each of those factions, but not enough to make a deck out of, so all you can do is splash them into the other decks. The deluxe expansion Edge of Darkness has the S&S and S&V starter decks instead, with the same "all singletons" distribution of the Core Set.

Still, you can have plenty of fun with the Core Set on its own. Get it to give the game a try. If you like it, then get Edge of Darkness to truly complete your Core Set. Two of each will give you the full playset. They're the only things you'll need to buy multiples of, so that's good, at least.
>>
>>46345490
How many expansions in total are there, and how does deckbuilding work?

Are there any neutrals or if I had a full set could I theoretically build one deck per faction without having to compromise on certain cards?
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>>46345519

Currently, we have:

Core Set
Hoth Cycle (six packs)
Edge of Darkness
Balance of the Force (the multiplayer expansion, this one's pretty much optional but some of the pods are decent)
Echoes of the Force cycle (six packs)
Between the Shadows (the Jedi/Scum box)
Rogue Squadron cycle (six packs)
Imperial Entanglements (the Smugglers/Navy box)
Endor cycle (six packs, three released so far)
Galactic Ambitions (the Sith/Rebels box, coming later this year)

GA is probably going to be the last deluxe, because the way deckbuilding works the card pool is already kind of huge.

Like I said before, every objective card is matched up to five specific command cards. Pic related is an example: A Hero's Journey is the objective, the other five cards are command cards. This is an objective set, or "pod" as the players often call them. You pick ten or more pods, shuffle everything into the appropriate decks, and there's your deck. You can have up to two copies of the same pod, unless the pod says "Limit 1 per objective deck" on the objective card.

There are some neutral pods, but they don't come along often. We just had some in the Endor cycle, but the last time we saw any before that was the Hoth Cycle, and the last time before that was the Core Set. Neutral pods have never been deck staples at all, and you could easily build at LEAST one deck per faction without having to compromise.

In the current meta, every splash has at least one tournament-level deck except for tricolor decks (which have never worked) and Jedi/Rebels (synergizes very poorly). Every faction also has at least one tournament-level mono-color deck except for Scum & Villainy, which has had an identity crisis since the Core Set days and seems doomed to being always the bridesmaid, never the bride. Jedi and Imperial Navy are the most popular factions right now, but Smugglers and Sith are definitely on the upswing thanks to some love in the Endor cycle, and Rebel Alliance has always been very solid.
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>>46345760
That's a really cool way of deckbuilding, I'm intrigued.

Might see if I can pick up a set once I have some more money, theres bound to be people selling
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>>46345799

One thing that will probably help going forward: there's a very good chance Galactic Ambitions will be Star Wars's last box. I say this because when FFG announced rotation, they gave a ballpark estimate of 1200-1500 cards as the size of the cardpool they wanted to maintain for each game via rotation.

Once GA is released, there will be 230 pods. Now it's true that many cards appear in multiple pods -- this is ESPECIALLY true of fate cards, but also true of many cheap events and cheap units. There are even cards that appear multiple times in the same pod. Still, the pod they are in means each one is a unique deckbuilding consideration, even multiple copies within a pod, so I feel like they could be reasonably counted as separate cards.

230 x 6 =1380. So we're already in the middle of that 1200-1500 range. We'll have another three pack cycles before rotation, which will each be another 30 pods at minimum (assuming each pack introduces 2 copies of 5 unique pods, which is generally the standard, but when Limit 1 pods are released in a pack, that pack contains one copy each of two different Limit 1 pods, so 6 pods in the pack). 30 x 6 = 180.

That means that after the sixth pack of the seventh cycle, we'll have an enormous cardpool of 1920 cards. The first pack of the eighth will drop, rotation will kick in, that will drop to 1590.

They can't make another deluxe without the game becoming too unwieldy to manage. Each deluxe adds 84 cards to the pool. It almost has to be just Force packs forever after GA.
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>>46346101
Does the Pod thing not make deck building too simple?
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Star Wars is so awful. Deck Building is basic as hell and limiting as fuck.
Tactics icon are game breaking.
Most games are over before turn 7.

It is the most "smash dudes into each other" game I have ever played.
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>>46349094
counting hearthstone?
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>>46350450
I have not played hearthstone. I don't own a computer.
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>>46350564
Computers are for geeks anyway.
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>>46346933

It makes the deckbuilding relatively simple, but you still have to analyze the entire pod as a whole. You have to consider what all the cards are going to do in your deck, since you can't just take one card.

Once you know the game well and know the pods well, you can put decks together pretty quickly, but you still have to contend with the fact that when every pod is only a two-of at most, consistency becomes a struggle, and putting in just one pod you shouldn't bogs your deck down with a bunch of extra cards, so it's a careful balancing act.
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>>46350581
Damn right. I mostly just use my 3DS for 4chan anymore. Have not had a PC in 2 years.
>>
Why does Weyland only get awful crap?
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>>46349094

Tactics icons really aren't game-breaking, they just make it all the more important that you win the edge battle so you don't get all your shit tactics'd down before you can do anything.

And if you win the edge battle and have some tactics icons of your own, you can tactics down their tactics guys and then ALL your guys strike.

It's all about the edge battle. If you can't win edge battles, you can't win games.
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>>46351212
So the entire game comes down to a blind bluffing mechanic based around random card draws?

I sure do wonder why people dislike this game so much.
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>>46351327

>So the entire game comes down to a blind bluffing mechanic based around random card draws?

The same can be said of Doomtown: Reloaded and many forms of poker, and Star Wars edge battles are less random than either.

It's almost like you're talking out your ass.
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>>46351509
There is a reason Doomtown: Reloaded has near zero following.

There is not even a single active group in my entire state.
>>
>>46351171
It's not a complete garbage, I mean it only needs to trigger once to pay for itself, it can work as a bait and has a decent synergy with ice uninstalls / swaps.
>>
>>46351642
Yeah, OAI a Curtain Wall ahead of it, bounce the Wall back and get your payout from the Bankers too. It's not a bad play.
>>
>>46351171
I used to play Sundews in Gagarin. I think this can replace them.
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>>46351566
I'm pretty sure it's because AEG doesn't know how to run a game line anymore.
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>>46352460
No dude adding Kungfu magic that unbalanced the game and is insanely confusing to use was a great idea!
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>>46352460

FFG buyout of Deadlands when
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>>46352664
Never. They are going to buy the board game rights to World of Darkness from Paradox next.
>>
>>46352720
Last I've heard they were approached with an offer for VTES and they turned it down.
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>>46353768
They turned it down since CCP wanted over 100 million for it. They got L5R for under 1 million.
>>
>>46350643
how do you stay alive grandpa?
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