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Warhammer 40,000 General
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You are currently reading a thread in /tg/ - Traditional Games

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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

I didn't feel like messing with the Op image this time edition
>>
>>46414892
Make an idea for a 40k video game.
>Play as a CSM
>game has a "damination/redemption meter"
>game has multiple endings
>damning actions either make you go DP or spawn
>doing redeeming actions right to the midpoint of the game has the CSM become guilt ridden
>>
>>46415099
What I want is a Mass Effect/KotOR style Dark Heresy vidya.
>>
>>46415099
>Start off a Tyranid ripper
>Consume biomatter
>Get to a stage and survive long enough to make it to the digestion pools
>Digest yourself
>New menu opens up
>Customisation becomes available
>Multiple chains lead to multiple end organisms
>Ripper leads to a choice between Termagaunt/Hormagaunt/Warrior/Genestealer
>Gain access to basic skills
>More you use a certain skill more talent points you earn in that disciple
>That discipline then allows you to change once more
>Termagaunt - Tervigon/Biovore.
>Hormagaunt - Carnifex/Raveners
>Warrior - Hive Tyrant / Zoanthrope
>Genestealer - Broodlord

Repeat the gain talent depending on which skills you use.
>>
>>46415180
That would be great.
>>46415188
Sign me up for Warrior. I don't want to end being a distraction carnifex.
>>
>>46415099

I know its cheap and easy, but "IG CoD1/2/4". Or maybe something more like "IG ARMA", idk. So long as it has IG and is unforgiving and I can jump into a LR or Bassie to fuck shit up I'm good with it.
>>
>>46415099
>play as a psyker inquisitor
>go around doing detective work
>witch sight can be toggled on and off
>can warp charge any psychic power to make it more powerful
>most big psyker powers NEED to be charged to even work
>warp charging makes you much more visible to things in the warp
>and if baddies are near you within the warp drawing charges is a really bad idea
>can get possessed and other bad shit
>have to really weigh the benefits of warp charging before doing it
>looking directly at the astronomicon with witch sight on stuns you and disables witch sight for a while
>while all this is going on the person you are questioning makes a break for it
>>
So if a fearless unit cannot choose to fail a Our weapons are useless morale test is there any other rule that helps that unit get out of combat or is he just stuck there until someone dies?
>>
>>46415574
nope your berserkers are doomed to beat on that riptide until they all are dead
>>
>>46415615
But berserkers can actually hurt a tide onsixes
>>
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Tau Missile Massacre, now featuring the required Bonding knife edition.

(Used the Mont'ka book along side the normal tau codex)

Hunter Cadre:

>Commander 202
- Vectored Retro Thrusters 5
- Shield Drone 12
- Warscaper drone 35
- TL fusion 20
- Plasma rifle 15
- Fusion blades 30
>Breacher Team 99 X3

- EMP nades 12
- Shas'ui 10
- Markerlock 15
- Guardian 12
-Bonding Knife 5


>Strike 75 X3
- Shas'ui 10
- Markerlock 15
-Bonding knife 5


>Ghostkeel 151

- Twin Fusion blaster 10
- Target lock 5
- Early Warning Override 5
-Bonding knife 1


>Pathfinder 77 X3

- Shas'ui 10
- Grav Drone 15
-Bonding Knife 4

> Broadside 74
- Advanced Targetting System 3
- Seeker missile 8
-Bonding knife 1

Total: 1180
Ranged Support Cadre

>Pathfinder 48 X3
-Bonding knife 4


>Broadside 77 X3
- Advanced Targetting System 3
- Seeker missile 8
-Bonding knife 1

Total: 375

(1555 with hunter)


Skysweep Missile defence

>Devilfish 105
- SMS 10


>Skyray 130 X3
- SMS

Total: 435

Absolute total: 1990
>>
>>46415682
I forgot about their grenades
>>
>>46415188
I'm imagining gears of war 3's beast mode but with tyranids now
>>
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In my view, minimum-strength Inquisitorial acolyte warbands with psybolt assault cannon Razorbacks are an extremely attractive option. Taking account of the 25 point inquisitor tax per 3 units, they come to 90 points each, or 246 for 3, and have 4 twin-linked S7 AP4 rending shots per turn. I am strongly considering taking six of these things attached to almost any Imperial army list.

What do you think?
>>
>>46416116
Also comes with the bonus 6 3-man guardsman squads and 2 LD10 stubborn independent characters that mess with psykers and daemons in assault, all of which could come in very handy at the margins.
>>
>>46415740
S4 vs t6 don't need grenades.
Grenades wound on a 2+.
>>
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So GW just put up the Daemonifuge novel on Pre-Order.
Anyone still hopeing for a release for Sisters of Battle coming shortly after this?
>>
>>46416376
yes
hope is the first step on the road to disappointment, but with faith in my heart and a prayer to the emperor on my list, i will prevail.
>>
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>>46416376
>he still thinks GW well help Sisters in any way shape or form
>>
>>46415188
Sounds like what I did with spore, I made a tyranid ravener
>>
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>>46416376
With the whole Daemon theme of the novel, maybe something like a Sisters of Chaos for the SJW to cringe about.
>>
>>46416519
Why would they cringe?

Regular Sisters are sexually repressed and live worshipping a god-man.

Chaos sisters should be perfect for them.
>>
>>46416376
>shortly

Nah.

Manager at my GW thinks it's either
>Sisters are coming
(which I'm praying for)
or
>GW needs to do a release to keep the IP rights.

Kinda like how there's the odd Blood Bowl team in Visions, just to keep that IP running.
>>
>>46416589
Well they'd make great Noise Marines...
>>
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>>46416591
PRAY TO THE EMPEROR THE FIRST ONE IS THE CORRECT ONE!

one day Nisa-chan..
>>
>>46416589
>Regular Sisters are sexually repressed and live worshipping a god-man.

So just like nuns.
>>
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>>46416685
>>
>>46416375
>Grenades wound on a 2+.

Isn't krak grenade S6? It would be 4+ wound for S6 vs. T6 right? Or is there something like a grenade vs. MC rule I'm missing?
>>
>>46416738
Oh right, wounds on 4, was thinking s8 like everything else krak, but that's melta.
>>
I want to make some crusaders, but tact marines don't come with chains words.
Should I use jetpackless assault marines?
>>
>>46416768
The assault marine box comes with normal backpacks, so yeah. That and some BT upgrades.
>>
>>46416757
Krak grenades are s6(grenade launcher too), krak missiles are s8.
>>
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>>46416589
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>>46415695
If you drop the SMS on the Devilfish, you can take another two Seeker missiles to bring the total up to 30 fucking seeker missiles
>>
>>46416768
Crusaders don't have chainswords anyway. I would get some big shields like the stormcast have and put them in robed guys
>>
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>>46416589
>Sexually repressed
Nah mate. We agreed that Sisters porn is the only porn allowed in the Imperium. It's all good.
>>
>>46417105
He means Black Templars Crusader squads, pretty obviously.
>>
What weapons are best to take on a squad of 3 crisis suits vs necrons? Pretty new to to the game so not 100% on what's good
>>
>>46417651

Cyclic Ion vs Wraiths. 2 for each Crisis.
>>
>>46417733

He wont be using them, he's using some formation that gives him relentless or something. I don't have any Cyclic Ion Blasters either as the starter kit doesn't come with them
>>
>>46417651

Spam S 7 and beyond. Also blast weapons S 8 to instantkill most necrons.
>>
>>46417795

Use plasma rifles as proxy. You dont need to own the model when you have ."count as"...
>>
>>46417651
Your choice of Tri-plas, Tri-plas, or Tri-plas. Really, unless you're dealing with vehicles, it's Tri-plas.
>>
>>46417651

Take Darkstrider. Give him control of a Gunrig. He can instakill the spider now. 50% chance.
>>
>>46416589
Well not really Sisters aren't forced to be celibate so they could if they really wanted to
>>
>>46418184
Brides of the emperor is the root of their cult.
>>
>>46417892

I thought they can only shoot 2 weapons?
>>
>>46418184
Yes, but who, except for a Salamander, could love the fire as much as a Sister?
>>
>>46418221
>46418221
He problably meant 3 with plasma.
Or a twin-linked plasma plus a normal one.
>>
>>46418221
a set of twinlinked guns and a single counts as two.
>>
>>46418221
>>46418236
I meant Twin-Linked Plas and Plas... Twin linked guns are more markerlight efficient, as you only need 2 markerlights to get to BS10, instead of 7, for just 5 points more.
>>
>>46418236
>>46418241

Ah yeah that makes sense, I wasn't sure if he meant 3 considering you can technically take 3
>>
>>46418314
Yes, the twinlinked ones take 2 slots but fire as one
>>
>>46417651

Always take plasma, or if you need it, melta (fusion).
>>
Starting Space Yiffs since I got a sizeable bundle army for the cheap and it includes a metal Logan Grimnar
Is he any good? I kinda want to break him out
>>
>>46418513
He is, but only if you wear your faggiest fursuit to go along with the army.
>>
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>>46418513
without the Wolf-chariot? Thats H E R E S Y.
(Honestly the big problem with strong melee chars in terminator armor is not how strong they are, but that they need a transport to get them to the enemy. Terminator armor usually means Landraider, and that means very expensive etc. And that means why would you prefer him over someone more mobile.
So nope, not that good)
>>
>>46418513
Once he was costly but really strong, particularly because of the cool rules that could give his unit while being rather strong in melee
Now? No, he's shit, competing as the weakest SM independent character in the game. They made him cheaper while stripping him of all his special rules except his weapon and stubborn. He gained the chariot that would even be rather cool rule-wise, if it wasn't that it makes him costlier that a fucking Wraithknight.
Nowadays the only reason you may think to take him is as part of his decurion formation "The Champion of Fenris", where he gains a rather buffed version of his old, most famous rule. In any other occasion? You better skip it outside of really fluffy and casual games
>>
>>46418685
>No, he's shit, competing as the weakest SM independent character in the game

Bran Redmaw
Tyberos the Red Wake
Mordaci Blaylock
>>
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>>46418685
>>46418626
>>46418620
Yeah thats what I thought. My Terminator fetish just isn't feasible most of the time. At least Lysander gets some use occasionally
Maybe I'll grab the chariot
>>
>>46418781
Tyberos is a beast, if not entirely on his own then with his buff.
>>
>>46418782

Being a non-GK/DA Terminator player is suffering. Hopefully your area doesn't have any Tau, Eldar, or netlisters.

As soon as the grav, Battle Companies, bikes, Tau, Eldar, Necrons, etc start appearing, Terminator/fluffy crappy marine armies don't stand a chance.
>>
>>46418626
But doesn't he die if the Chariot explodes?
>>
>>46418781
Shrike
>>
>>46418801
>T4 5++
>beast

There's better ways to do well in assault for the points.
>>
Would Drop Pods be balanced if they lost Drop Pod Assault?
>>
>>46418865
It's not the pods that are broken, it's the formations.
>>
>>46418812
>implying GK terminators or Deathwing terminators aren't suffering
>>
>>46418865

They would be worthless.
>>
>>46418812

>Terminator/fluffy crappy marine armies don't stand a chance.

Or much of anything else depending on who you ask.
>>
>>46418886
It's either that or you fight tau formations.
>>
>>46418911
>Deep Strike is only worth it if I get to show up with next to no threat of retaliation and kill the other guy before he even moves
No.
>>
>>46418919
Either what? What are you on about?
>>
>>46418832
Everything can die. Look at how big a table is, how mobile many armies are and you understand that we will just run after his enemies, getting shot at in the meantime
>>
>>46418886
>35 Points to alpha strike isn't broken
Spotted the Drop Pod player.
>>
>>46418939
If you get tabled in one turn by half his army you built your army wrong.
>>
Is it worthwhile taking sanguinary guard? They don't seem that much better than other melee choices, or am I just missing something?
>>
>>46419017
we were just talking about speed for assault units. They have some and, if you like nipple armor, look cool.
What other choices?
>>
>>46418865
They either need to not show up automatically turn 1, not automatically never mishap, or both.

They already have a huge advantage over most deep-striking methods in that you can easily get the guys into cover with your movement.

Deep-strike shouldn't be as reliable as it is for any army. It should be high-risk high-reward.
>>
>>46418781
Bran is already better than Logan for the simple fact that he hits at initiative with AP2 and is cheaper. You could argue about his Redmaw form, but he becomes in any case so much more resistant while having 6 S7 rending attack on the charge and a ton of special rules

I admit of not really knowledgeable about FW characters, but I know that Tyberos is basically required in a Charcarodons army
Also I can't really imagine something worse than a 250 points chapter master without orbital bombardment but with a useless power fist/frost sword
>>
>>46418995
It's not about being tabled, it's about having all the vital components of your army systematically eradicated/crippled with no real viable counter-strategy.

Null deployment just means the other guy gets to take control of the board and pick your important shit off while it comes in piecemeal.

Most factions in the game either don't have Interceptor or have very little of it, and it's not like GW has even bothered adding it to the codexes they've released.
>>
>>46419073
>I can't really imagine something worse than a 250 points chapter master without orbital bombardment but with a useless power fist/frost sword
That's why my pimp Helbrecht model has been chilling on a shelf for years
>Best void commander in the Imperium
>Commands one of the most powerful ships in the Imperium
>No orbital bombardment
Fuck this shit
>>
>>46419206
Interceptor allows you to shoot at the pod, not the contents, at least thats what the SM players told me...
>>
Repostin
Would you play against the following House Ruless?

All Space Marines have +1 Wounds, but cost +(X*10) points, where X is the original amount of wounds.

All walkers locked in melee can fire their weapons at the enemy they are locked in melee with, templates cause 1d6 hits.
>>
>>46419239
Nope, it allows you fire at a unit that arrived from Reserves that turn. The squad and the Pod both arrived from reserves.
>>
>>46419265
Yes to the first, no to the second.
>>
>>46419283
Wait a minute here. Do you have something to read for me.
(I do not think they lied to me on purpose, rather they did not know better, btw. GWs rules can be a clusterfuck to read and interpret)
>>
>>46419373
Nigger, just read the rule. There is no ambiguity here.
>>
So what armies are up next for a Codex?
>>
>>46418835

Lord of War

Kayvaan Shrike, Lord of Shadows, Chapter Master of the Raven Guard - 225 points

WS7 BS5 S4 T4 W4 I6 A4+4 Ld10 Sv 2+

Unit Composition
- 1 (Unique)

Unit Type
- Jump Infantry (Character)

Wargear
- Artificer Armour
- Iron Halo
- Jump pack
- Frag and krak grenades
- Bolt pistol
- The Raven Lord's Talons

Special rules
- And They Shall Know No Fear
- Chapter Tactics (Raven Guard)
- Independent Character
- Orbital Bombardment
- Eternal Warrior
- Warlord

The Raven Lord's Talons

Range: - Str: User x2 AP: 2 Type: Melee, Master-crafted, Specialist, Shred, Rending, Flurry*

Flurry: Increases user's attacks by 4

Warlord: If Kayvaan Shrike is a part of your army then he will always be the army's Warlord. He does not roll on the Warlord Traits table, but instead receives the following unique Warlord trait:

- Bitter Champion: All friendly units with Chapter Tactics: Raven Guard gain Hatred: Tau, Rage: Tau, and Furious Charge.
- Shadow of the Raven: All jump units with Chapter Tactics: Raven Guard gain Objective Secured. All infantry with Chapter Tactics: Raven Guard receive +2 to their cover saves in addition to any other cover save increases.
>>
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>>46419373

>>46419441
Sisters
>>
>>46418939
>>Deep Strike is only worth it if I get to show up with next to no threat of retaliation

laughinginterceptor
laughingTau
laughingCoteaz
laughingplayerswhoaren'tshitlikeyou

Literally 50%-1 of his pods are stuck in ongoing reserves.
>>
>>46419467
> 25 points more than MURDERWINGS
> 4 more base attacks, 3 less potential attacks
> S8 AP2 Mastercrafted Shred(wtf)
>>
>>46418965
>ABLOOBLOO 35 POINT TURN ONE DEEP STRIKE WITH NO MISHAPS AND FULL SCATTER

Scouting and infiltrating grav is free.
>>
>>46419467
>WS7
>I6
>8 S8 AP:2 Rending (lol) attacks
Seems fair.
>>
>>46419441
No rumor whatsoever, we only know that there should be something for CSM later this year (but not a codex)
>>
>>46419481
Thanksx. I never bothered to read that carefully.
>>
>>46419317
Why? Constructive Criticism please.
>>
>>46419504
Neither of which is anywhere near as powerful or endemic as Drop Pods.
>>46419489
Okay, so Tau and Imperials (who want to take allies) have interceptor. What about Dark Eldar, Eldar, Orks, Chaos, and Necrons? Are they just supposed to play other armies?
>>
>>46419578
Nobody gets to shoot in melee, why should Walkers get to?

With all the difficulties and penalties for melee, the game doesn't need to start letting people shoot in melee.
>>
>>46419598

The armies you listed are shit regardless of drop pods,except Necrons.

Andw hat are Necrons supposed to do? NOTHING. THey just sit there and roll for RP. A Necron army can face tank an entire Tau army's firepower and survive with 75% of forces intact. They don't give a shit what you're podding ont hem.
>>
>>46419467
>>46419502
>>46419505

Riptides are better :^)
>>
>>46419628
I think you misunderstand my proposal.

A walker that is already in melee combat from last round can shoot on the enemy he is in melee with.
Because I don't see how smashing fuckers keeps a dreadnought from shooting fuckers.
Also, Walkers need a buff, this makes Walkers with AP weaponry or Horde Killers more viable and pushes them to MC level of being-viable.
>>
>>46419239

Allows you to shoot stuff that came from reserves. The contents came from reserves, you got played.
>>
>>46419628
Also, it sucks that walkers are generally so useless in melee against infantry.
>>
>>46419467
Shouldn't have eternal warrior, because Raven guard chapter masters are famous for being one-shotted by tau fusion weapons :^)
>>
>>46419705
>I think you misunderstand my proposal.
I know you misunderstand my understanding of your proposal.

I don't see how a Riptide having a couple pissant cultists chewing on his ankles stops him from obliterating them with his Pulsemajigger. Should MC's not get the same rule?

Walkers need vehicle rules to stop sucking the vast majority of the issue comes from that.

If you're letting hordes tie up your Dreads, get good or rescue it with Assault Marines.
>>
>>46419762

[Raven Guard player has gained Rage]
>>
>>46419467
You can take your special snowflake lord of shit undercosted by at least 400 points and fuck right off.
>>
>>46419732
It would be great if walkers/MC could just walk out of a melee with infantry troops. Why can you lock a dreadnaught in combat with some wimps who cannot even scratch its armor
>>
>>46419784
Walker rules needs to cease to exist and all current walkers reworked into monsterous creatures.
>>
>>46419441
None

Theyve stopped releasing codexes in preparation for an end times campaign this summer and then a complete reboot after

Screencap this
>>
>>46419829
>Dreadknight is now a FMC
>Xorkanaughts are now WKs
>>
>>46419829
At that point you might as well scrap vehicles entirely and just make a subtype of MC's that moves weird and can't fight in melee.
>>
>>46419705
>I don't see how smashing fuckers keeps a dreadnought from shooting fuckers.
>I don't see how bayoneting fuckers stops my guardsmen from shooting fuckers
>>
>>46419849
The second part of Warzone Fenris will most likely come out this October
>>
>>46419857
and is immune to poison.
>>
>>46419857
Isn't that what most people want anyway? To get rid off damage chart and to have more consistent armor/inv/cover saves?
>>
>>46419829

I'd rather them just improve Walkers.

Starting by lowering the cost of many of them.
>>
Certain units should be allowed to shoot while in melee, like titans. But if you choose to shoot in melee, you should take severe penalties for ignoring the guys sawing at your ankles. This is how the big bad construct always gets destroyed in movies.
>>
>>46419857
ALLLL vehicles suddenly gain a toughness value.

Suddenly dark eldar become top tier.
>>
Would Defilers be viable if they gained Siege Crawler (Move like Beasts), A6, and AV13?
>>
>>46419926
>implying they wouldn't be T2 or something retarded.
>>
>>46419467
>All infantry with Chapter Tactics: Raven Guard receive +2 to their cover saves in addition to any other cover save increases.

Was not too bad until I got to this last sentence. But that is shit.
Of course him having better initiative and 8 attacks isn't really weak, but with T4 W4 2+/4++ he should falter fast.
>>
>>46419950
>Imagine: low T, eternal warrior, 9+ wounds.
Start chewing, maggot!
>>
>>46419926
Eh, T10 would probably go to T5. Maybe T6, but even then they'd have a shit save and shit wounds. Plus whatever penalty Open-Topped would translate into.
>>46419917
Please no. Keep the cost, fix the vehicles rules, buff individuals as needed.
>>46419906
Personally I don't. I'd rather they make the vehicle chart much less severe, increase most HP counts by 1 to 2, and make it so Glances only strip a Hull Point on a 4+.
>>
>>46419985
imagine 50 lasguns. First rank fire, second rank fire.
>>
>>46419997

>Keep the cost, fix the vehicles rules, buff individuals as needed.

That's acceptable as well.

Whatever resolves the issue while keeping the Walker as a vehicle.
>>
>>46420013
>the game just becomes conscript leafblowers blowing each others' tanks up with lasguns
>>
Always wanted to get into 40K but always heard it was ridiculously expensive. How much would it cost to build a decent IG, Tau, or Tyranid army?
>>
>>46419935

Improving Ordanance would go a long way toward fixing the Defiler.

I find it odd the Daemon Engines can ignore shaken results, but not Ordnance.
>>
>>46420107
how about a simple point reduction?
>>
>>46420084

Between $300-$750.

But you can just buy $30-50 box once a month and paint it while saving up money.

No point buying hundreds of dollars of stuff then having a pile of unpainted crap you have no idea how to use.

My hobbies include electric guitar, a sports car, yugioh, magic the gathering, and tons of computer games. 40k was the cheapest one in the long run. Add up all the money you spend on other crap like F2P game cash shops, card games, random /tg/ shit, it will add up to as much or more as 40k.
>>
>>46420131
Or, as they are FUCKHUGE, make them superheavy and 13/12/12 6HP with point increase
>>
Are there scans or pictures of the updated ghazzy supplement anywhere?
>>
>>46420150
furthermore you can play with less. Either team up with somebody else so your armies together are big enough for one "normal-sized" game. Or play smaller games before your "decent sized army" is finished.
>>
>>46420150
If you are going IG this guy has it right. The starter box has 80% of what you need in an army (Infantry, tanks and guys to stop your shitty infantry legging it). Then just pick your own personal flavour of "Fuck you from the other side of the board" and you're set.
>>
>>46420159

They'd have to redo the lore for those as they're meant to replace Dreadnoughts in the Traitor Legions as Fire Support.

Also, the Defiler doesn't seem to approach the size of things like the Knight, Wraith Knight or Stormsurge.

You'd also have to make the Soul Grinders Super-Heavies too as they're roughly the same size as the Defiler aren't they?
>>
>>46419857

Vehicle: A model with this special rule is immune to weapons with the Poison and Fleshbane special rules, but vulnerable to weapons with the Haywire, Armourbane and Melta special rules.

Haywire: When a weapon with this special rule hits a model with the Vehicle special rule, roll a D6 to determine the effect rather than rolling to wound normally
D6 - Result
1 - No effect
2-5 - 1 wound
6 - 1 wound at Ap1

Armourbane: If a model has this special rule, or is attacking with a weapon that has this special rule, it doubles its strength bonus (to a maximum of 10) against models with the Vehicle special rule

Melta: Ranged weapons with this special rule wound models with the Vehicle special rule on a 2+, regardless of Toughness, at half range or less. If the weapon is more than half its maximum range away, it rolls to wound as normal.
>>
Did we take Burning Dawn/Solaq out of the OP again?
>>
I'm gonna play my nids vs. a friend's necrons next week. He uses two full squads of warriors with lords and orbs, an overlord, some lychguard, some monoliths, and some arks (idk which). What're my best bets, other than just spamming flyrants? Genestealers? Biovores? Zoanthropes? Hormogaunts?
>>
>>46420261
You mixed up melta and armorbane. Then again this is also the consistency of GW rules writing, so I guess it's ok.
>>
>>46420291
Look to GWs website which arks are what.
The doomsday ark is a fuckhuge cannon the other with the necrons inside can respawn d3 warriors to a warrior blob.so it would be good to kill that before decimating the blob
>>
>>46420317

They both roll an extra D6 for armour pen. It's just that Armourbane always does it whereas Melta has to be within half range.

Regardless, I wanted to mix them up a bit. Armourbane being 2+ actually does make sense though since it's the counterpart to Poison. Fair call.
>>
>>46420362
Dude, armorbane/fleshbane.
>>
>>46420386
adn poison/haywire
(Of course Games Dumbshop has not realised glancing to death, so they did not change glance on 2+ to glance on 4+, no pen)
>>
>>46420433
To be fair, haywire is an more recent addition to USR, before it there were Tau emp grenades with 4-5 glance, 6 pen and Eldar haywire grenades with 2-5 glance, 6 pen.
>>
>>46419935
Honestly, as a dude who runs two Defilers for casual games, allowing the Defiler to shoot its Battle Cannon without being forced to snap-fire the rest of its weapons would be great.

I'd be willing to shave a foot off the Battle Cannons range if it could do that.

That, or even give it a non-Ordinance central-weapon option, like a Hades Autocannon or Ectoplasma Cannon. The Daemonforge rule would be nice as well.
>>
>>46420252
>roughly the same size
It's the same chassis.
>>
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Do I come off as WAAC if i field Canoptek Harvest + Destroyer Cult? Thinking maybe of also fielding the Conclave of the Burning One.

I know they're considered strong but I always used C'tan and always loved fielding Destroyers, and Wraiths are really nice looking models.
>>
>>46420667
>Canoptek Harvest

Yes. Unless you aren't skilled at assaults and dick around with your Wraiths. Destroyer Cult is pretty good too.

On the other hand, you're not running a Decurion and the rest of the army isn't a cheesy CAD.
>>
>>46420667
>Do I come off as WAAC if I use some of the best formations they have
>>
>>46419547
40k general in a nutshell.
>>
>>46419598
>>46419641

Necrons have those sniper dudes that flip out and go totally Vindicare meets Eversor if someone deep-strikes.
>>
>>46420667
People will call you WAAC for even looking at necrons, just do what you like.
>>
I could have sworn there were rules about regrouping near enemy units, but I can't find them in the 7E rulebook. Were they removed?
>>
>>46420987
Deathmarks are pretty risky against drop pods as they don't have any deepstrike protection.
>>
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>>46420797
I've been out of the game for a while so I'm super unfamiliar with the rules and how to properly play. But in order to field the formations, i need to run Decurion too.

>>46420864
i guess so, yeah? I'm pretty friendly when I play and try to make the game interesting, but I can't deny enjoying winning either

>>46421002
ikr? been playing them since for ever, back then when a Nightbringer could solo an army.
>>
>>46419598
>Eldar
Are supposed to laugh and point at the adorable antics of the Mon'keighs, remove 2/3'd of their models to be good sports and still table the Marines so hard they refuse come out of reserves for several games after.
>>
>>46421040
Same, but my nightbringer always died in short order to eldar rangers.
>>
>>46421040
>But in order to field the formations, i need to run Decurion too.
Incorrect.
>>
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>tfw just came from Adepticon and saw the lists for the 1850 single tournament and the 2000 point team tournaments

makes me want to quit the game TTTBBBHHH
>>
On a Bloody Handed Reaver R&H list, is flak worth a damn for basic infantry? It's only a five point price hike on sub-flak, but flak is pretty goddamned useless against most weapons
>>
>>46421115
Scatbikes scattign scatbikes with a side order of stehl rehn?
>>
>>46421141
Depends on who you usually fight or what the squads purpose is. I buy armor on melee blobs to get an extra save in CC but ranged squads or objective campers means its basically wasted points. Especially vs. armies like tau or space marines.
>>
>>46421064
? In order to have access to my codex formations i need Reclamation Legion

>>46421058
Shame. I would use scarabs as tarpit and Destroyers as distraction and my Nightbringer would just steamroll anything it came across.
>>
>>46421115

Of course according to /tg/ at the start of the year the top lists should have been nothing but Blitz Brigade.
>>
>>46421115
Was there any RAZORWIRE Gladius with 18 lascannons and 24 plasma guns?
>>
>>46421187
it was all some flavor of eldar or space marines. knight in every list. small variations only. some riptide wings.

Why were there not even any Tau or War Convo's? Or Necrons? I thought they were competitive as the other 2.
>>
>>46421231
I had both flavors of eldar to play against on the regular so the monolith was my mvp.
>>
>>46421231
No.
Any formation can be taken as a separate detachment.
>>
>>46421115

Even the "three detachment limit" format is stupid. IMO it should be

1 CAD
1 free detachment, other than CAD.

This lets you run ONE formation. If you choose a Decurion/Gladius/etc, you are saddled with the CAD. Even if you do something like 1 HQ 2 cheap troops, it's still a big tax. It still allows stupid shit like allies, but it limits brokenness to the CAD and one formation. No more cherry picking 3-5 different formations with few taxes like Librarius Conclave or Inquisition.
>>
>>46421249
Nooo.

Well sure versus all comers they are, but they are easy to counter, both pretty much only have a single possible build with nearly all unit's locked in.

Marines have that a little, but... you can't counter them if they aren't on the table, and to counter them you'd have to waste your points on shitloads of interceptor, making your list vulnerable to everything else.
>>
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>>46421276
im really not familiar with the rules. I need to get the new rulebook. thanks

>>46421255
bruh i love my monolith. even though it's not great right now, i always field it. Really the centerpiece of my army.
>>
>>46421040
>i guess so, yeah?
It kind of comers off that way. Even if you genuinely love the models just using the strong formations comes off as dickish

>>46421115
>Giving the slightest of shits about competitive 40k
Yeah you definitely should quit desu

>>46421231
A normal army can be made up of any formations you like
If you want the reclamation legion bonus you obviously have to abide by it's restrictions
>>
>>46421403
I miss oldschool monolith.

A solid lump of "don't give a fuck", with a pie plate of doom, teleporters, deepstrike that says "fuck you I'm landing here now, MOVE", and scoffing at armour penetration bonuses.
>>
So I just got my table frame built for my House Hammer table.

Now I just need to make it not a plywood sheet with a frame around it. How do you all feel about FAT mats? I'm thinking of ordering one as a start and working on some terrain.
>>
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>>46421040
>>
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>>46421481
>I miss oldschool monolith.

iktf. back then it was so imposing and nigh indestructible. Now the power creep makes it pretty irrelevant. but i still love that model.

Same thing with my Defiler. Love it too much not to field it but it's always wasted points.

>It kind of comers off that way. Even if you genuinely love the models just using the strong formations comes off as dickish

i guess i can always be really friendly about it? i understand people's resentment but i also don't want to gimp myself but not taking units i like.
>>
>the chaos stuff going on last chance at Forgeworld
>All the CSM stuff that's no longer available through regular GW

panic
>>
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>>46421014
anyone know what I am talking about? have I lost it?

>google captchas that require like 10-20 clicks to "solve"
>also shit like this
>>
>>46420541
>>46419935
I still think there should be a category of vehicles inbetween normal vehicles and superheavies that can fire ordinance without having to snapshoot other guns. We could call them "heavy" vehicles.
>>
>>46421753
If it has fruit extracts, it's a juice.

Just like tomato sauce makes pizza a vegetable.
>>
>>46421810
the dishwasher detergent was the correct answer

I don't even understand. I never used to have problems solving captchas.
>>
>>46421014
>>46421753
I remember those rules. It used to be if you were within... what, 6" or 12" you couldn't regroup? I'm pretty sure even marines had to continue falling back despite their ATSKNF.

7th edition seems to have removed that. Maybe even 6th edition, but I don't remember that rulebook very well.
>>
>>46421902
seems that way. I couldn't find anything talking about the rules being removed and lots of articles still seem to think ts in the game.

I had thought to use a chaos spawn as a fast durable unit to escort units that are falling back, but maybe I can't
>>
I wish tyranids could get some love, both in fluff and crunch.

like, tyranids in fluff are this ever oncoming threat, that eat a world or two and then are defeated by some character with plot armour.

given that this is a race that can literally produce any kind of monstrosity from stuff it eats prior, where's something like an ultimate swarmlord with the toughness of a SM, powers of eldar/chaos/librarians, regeneration of an the orcs and any other endless sorts of enviable traits that all the other races have a choice of, the only real evidence I can recall of their ability to evolve is like a minor footnote of they become more resistant to X weapon.

I love the monsters that the nids have, but they're just the punching bag of the universe
>>
>>46421937
let me tell you, 40k players are terrible for misremembering mechanics

It still takes me a second to stop myself from rolling night fighting spotting distances.
>>
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I had a game today with my daemons vs space marines.
he had two whirlwinds, two vindicators, a scout sniper squad, 20 tactical marines, a tech-marine, a dreadnought and a captain.

I had a great unclean one, a nurgle daemon prince, 20 plague bearers, 5 nurglings, 11 horrors, a herald of nurgle and one of tzeentch.

Over the first two turns he literally blasted everything but the great unclean one and prince off the table without taking a single wound only for my GUO and prince to buff themselves to toughness 10 and FnP so he was unable to cause a single wound on them. I ended up tabling him with the great unclean one and prince alone.

Was this is a fair game?
>>
>>46421801

That would make sense actually.

Similar to how there are vehicles (walkers at that) that may move 12 (Siege Crawler rule).
>>
>>46422049
>only killing the small fries and then getting tabled
Seems fairly standard for when vehicles meet monstrous creatures.
>>
>>46422049
It's kind of funny, the general Internet Wisdom would be that nurgle core with tzeentch psychic malarkey is one of the better shapes of daemon list, while whirlwinds, snipers, and tactical marines are considered weak by SM standards.

Maybe that was your point and it went right over my head, I dunno.
>>
>>46421801
Where does that come from anyway? The only reference I could find was in the moving section, so I assume that is only true for vehicles that move.
>>
>>46422128
>the general Internet Wisdom would be that nurgle core with tzeentch psychic malarkey is one of the better shapes of daemon list
Incorrect. Core should be Tzeentch shit. Supporting that should be more Tzentch shit, with maybe a Bloodthirster or Nurgle Prince.
>>
>>46422049

If the points are even it is close enough for it to count. I run Infernal Tetrad and routinely table armies with 4 models - Demons are a good army.
>>
What units i need for an imperial guard HQ?
>>
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>>46421987

>It still takes me a second to stop myself from rolling night fighting spotting distances.
>>
>>46422260
>>46422260
Either a Lord Commissar (so any commissar model)
OR
a Command squad (basically any officer looking model + 4 dudes)
OR
a tank commander in a russ, with another russ
>>
>>46422260
5 infantry models, 4 can be normal guards but one should be clearly marked as the leader. A company commander has a laspistol and close combat weapon standard.

I would advise getting the IG commander kit as it has the bits to build a nice commander but is also the only kit with all the special weapons for imperial guard.
>>
>>46422298
any suggestion? i really dont know much about the bonuses
>>
>>46422339
Read the codex then.
>>
>>46422339
Pask.
>>
>>46421987
apparently it got removed in 6e

I am trying to find something, anything, I can add to my CSM army that sounds clever or interesting and I keep coming up empty.
>>
>>46422339
Company commander if you're running infantry that's not just all in chimeras, tank commander if you are.
>>
>>46422363
Fuck off with Pask. Every fucking IG army has that knobend.
>>
>>46422424
He's not so obnoxious unless he's in a punisher.
>>
>>46422339
I would suggest an officer with the dudes. Read the codex for Orders. They have more,and better orders than the junior officers in a platoon. Remember you can give orders out of a chimera, to give him better protection.

And you can take Advisors also good (officer of the fleet, of map artillery...)
>>
>>46422376
helbrute formaaation

Teleporting dreadnoughts are solid, with the new, less shit crazy table.
>>
>>46422550
I already have that

but deep strike and huron infiltrate seem like the only tricks a CSM army can do

maybe take a distraction mutilator and deep strike him next to something that will have to waste a turn taking him out?
>>
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>>46422583
>Only tricks CSM can do.
Yeah, nah.
>>
>>46422583
-outflank with slaanesh steed
-tricks with imperial stronghold (emergency "exit" 12' into the battlefield ;-)remember one out, one in, tada easiest way to cover ground savely)
-some psy powers can be lolzyespecially slaaneshy
-Tzeench lord on steed->Jetbike slingshot yourself to victory, especially good with teleporting helbrutes and that deepstrike without error artefact key
-nurgle demon princes but they are expensive
-remember noise marines have ignore cover weapons en masse.
>>
>>46422665
what book is that from? It isn't from the codex or dataslates...
>>
>>46422800
He's from one of the Vraks books from FW
>>
>>46422800
IA: Siege of Vraks v.2
>>
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>that feel when your soul grinder shrugs off the 4 melta guns form a turn one, drop pod assault only to turn around and tear their faces off.

All vehicles should get a 5+ daemon save, it's so good.
>>
>>46422456
It's just every single IG army I've seen recently in reality or in battle reports uses him.
>>
>>46423016
He's a 2 for 1 deal.
Good tank, mandatory HQ.
>>
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>>46422979
>Mfw my Maulerfiend lost his arm fighting a Gorkanaught, only to tank all the other hits and score a lucky 6 on his Magma pen hit

I felt bad for it, that Ork walker really should be immune to explosions or just become a super-heavy. But it felt good.

>That same fiend crawled out of the crater to get charged by Grukk's Killmob, crushing 3 of them before being ripped open by Klaws

Not to mention my Grinders always fuck shit up, brilliant versus tau with that flamer
>>
In my 2k point CSM list, should I get two more MoN obbies when I already have 4, or get 5 MoN chaos bikers with two metlaguns?
>>
>>46423144
Suddenly i want to do an IW force with Sigmarines as "Warforged", chosen that are literally cast in steel and fuelled by a daemonic fire inside.
>>
>>46423200
sigmarines look wonky next to normal marines

the effect only gets worse if you use marine parts on the sigmarines
>>
Do Warmasters in apocalypse get any special traits or is it just a title?
>>
>>46423214
Sigmarines always look wonky
>>
Hey, quick question, what does the "Favored Conversion Subject" mean on the Necron tables on the wiki? I can't find anything regarding it, but I've probably just not looked hard enough.
>>
>>46423393
I'm literally speechless
>>
>>46423240

Warmasters are just Apocalypse level army warlords. Since Apocalypse is so large it's often more than 2 players. Each team will have a Warmaster to be their representative, while each player also has a warlord for their own armies.
>>
>>46423393

The player who owns the warmaster gets to choose the strategic assets and has the final say in any arguments regarding decisions or orders among his teammates. The warmaster also gives extra victory points when slain.
>>
>>46414892
Is GW still losing money? How long before they go bankrupt or their stockholders take action?
>>
>>46423554
>Is GW still losing money?
They haven't been losing money though. They've been losing sales, but they covered for that by cutting costs and now by extra whoring IP
>>
>>46423554
>Is GW still losing money?
>still

They were never losing money you dumb faggot. Making 10% of millions is still making millions.
>>
>>46423393
Necrons try to find a fitting new body to become living again, however so far none suitable has been found
>>
>>46423586

That really depends on whether or not that 10% breaks 2 million or not.
>>
>>46423495
I know that, I was just curious if Warmasters had some special Warmaster trait table they rolled on that I wasnt seeing
>>
>>46423184
Do you need mobile AV? Or do you more need flexible shooting?
>>
>>46423495
>Playing a massive apoc game involving 30k stuff
>Horus wasn't chosen as the WM despite being on the table
I lol'ed
>>
>>46422222
well I guess quints don't lie
>>
>>46423692

Their profit went down by 10% but it's still above 15 million pounds. Pure revenue is over 100 million. So yeah "losing money" or "about to die" are the mating call of dipshits.
>>
>>46422298
Pask in a Punisher with a tri-plas Executioner sidekick.
>>
>>46423790

And after operational costs, investments, losses, how much is left?
>>
>>46423809
>profit is still above 15 million pounds

Are you a fucking idiot?

You can fucking google this shit.
>>
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>>46414892
i know this one is a repeat, but hear me out. Been listening to the audio books, and getting into the story and pretty much everything. now i want to check out the game (no shit). the codecies (micro transactions) and rules a must i know, but can i just give the pdf to some fuck at kinkos and have it printed?suggestions? also looking at skitarii, that starter bundle anygood? liking the crawler, how many points is in the set? looking to start small, might go all out later. then i have to find other fucks to play with, of course i can find a hobby shop with 40 k in the calendar. whats that like? rolling up on peoples games wanna watch and learn
>>
>>46423809
You can literally get their annual reports from their website and find out yourself
>>
>>46420667
Wraiths are possibly the most undercosted unit in the game. They are waaay too durable too.
>>
>>46419598
Necrons will do what they always do: never fucking die.
Seriously necrons just don't die, even more so in a competitive game where you would of course take the decurion. a decurion where the aarriors take ghosts arks + canoptek harvest alone can face cheesy Eldar, Tau, Gladius strike force/ battle company and Tzeentch daemon summoning lists and still win. I should know, I've won with a list just like that when playing against all of those different armies.
>>
>>46423847
>suggestions
Type that in english and I might answer
>>
Hey senpai

working on shitty fan fiction

Is it possible for there to be a regiment of Blank Imperial Guardsmen?
Like, in service to an Inquisitor or something.
>>
>>46424019

50% chance of simply not dying, to anything, every time will do that for you. You basically need 3700 points instead of 1850 to kill them like you normally would, and Necrons aren't exactly super squishy even without RP.
>>
>>46424066

I can't think of a bigger waste of Blanks than putting them all in a single Imperial Guard regiment and then feeding them to whatever horror of the galaxy.
>>
>>46423982
Wraiths would be fine if they couldn't buy +3 initiative for 3 points.
>>
>>46424066

1. Blanks are too rare to fill a regiment.
1a. Regiments are too large to fill with blanks.
2. An Inquisitor wouldn't be able to command an entire regiment for his personal use outside of a single campaign.
3. Blanks wouldn't be wasted on Guardsmen fodder duty.
3a. An entirely blank regiment is stupid.
>>
>>46424060
dude come on. where am i gonna go? leddit? that would be heressy
>>
>>46424066
A regiment? Fuck no. You might have an influential inquisitor with enough to make aretinue but that's about it.
>>
>>46424091
>Wraiths would be fine if they couldn't buy +3 initiative for 3 points.

Nah, they'd still be one of the best 6E assault units that got both stat buffs and a points drop in 7E for no reason.

TH/SS got nerfed 5 points in 6E for no reason despite being worse than Wraiths, then nerfed again by 5 points in 7E to undo the global TEQ point drop so TH/SS went from free wargear to make a decent unit, then got power creeped to pointlessness, then got a 5 point, and now a 10 point nerf.

Meanwhile, Wraiths were the best unit in the game for assault, then got a toughness increase and a points drop and formation bonuses.
>>
>>46424112
Would not recommend reddit. The mods there delete everything if you get the title wrong or something.
And complain afterwards that the subreddit has so few posts....
>>
>>46424077
Yep. And the repair barge rule for the ghost ark makes sure that the few models that do die just get back up. Most of the time.
>>
>>46424090
>>46424103
>>46424125

Regiment was the wrong word, I'll admit that. Sorry. But thanks for the tips.

Is there any sort of anti psyker... well, anything? besides Blanks. Something that isn't Necron related.
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