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Orc Warlord Quest 63
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You are Ur'shal, Chieftain of the Stonetusk Clan and Warlord of the Wastes. The assault on the dragon cultist compound in the jungle has gone well, and while there have been some unavoidable losses you have had nowhere near as many deaths as you'd been prepared for. Your Stormhorn riders have demolished the wall and your orcs have swept through the outer compound, cutting down or subduing the cultists, including a few of their lamia leaders.

All that remains is the large structure at the compound's centre, which you are guessing is some sort of temple. What remains of the cultists are mounting a fighting retreat back within the building, though at this stage it's only a matter of time before your warriors overwhelm them.

That's not to say it'll be easy mind you, several of the lamia have retreated within, and their combined magic could prove a serious obstacle. Furthermore, it seems that at some point, your priest Vor'zal infiltrated the building and run afoul the cult's leader, a large albino lamia who's done quite a number on the tough old orc. Impressive though that is, you'd rather not have her kill the old man, priests are hard to come by these days. Unfortunately up on the balcony as they are, they're a bit out of your reach. You could order your archers to fire at the lamia but you are aware that bows are still new to many of your orcs, so there is a definite risk to that plan. You could also order Bra'kur to target her with his magic, though that risks setting the whole structure aflame, and the sorcerer seems to have trouble with the concept of not causing collateral damage.

>Order the archers to target the leader.
>Order Bra'kur to target the leader.
>Order the archers and Bra'kur to target the leader.
>Vor'zal can hold on, force your way through the defenders to reach them.
>>
>>43177535
Links:
>Character Bios: https://docs.google.com/document/d/1R9snecj2CMMLcA_gFlvUnqPKKrFJDhMUGmWYcCc0qjk/edit?usp=sharing
>Character Sheets: https://docs.google.com/document/d/16HQFIGCToR2Vv5N2jg_Za9oWs1OMByzQ5ReJSiZFdME/edit?pli=1
>Setting Info: http://pastebin.com/aRt0MR72
>Twitter: https://twitter.com/BrightTegu
>Ask: http://ask.fm/BrightTegu
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Orc%20Warlord
>>
>Order Bra'kur to target the leader.

Loss of a priest is not an option. But tell Bro'kur to be at least a little bit careful when zeus-ing the shit out of her if that's possible.
>>
>>43177535
>Vor'zal can hold on, force your way through the defenders to reach them.
>>
>>43177535
>>Order the archers to target the leader.
>>Throw one of our throwing daggers at her as well.
>>Order some of our orcs to get beneath the balcony, tell Vor'zal to jump, have the orcs catch him and drag him out of the way of the fighting.
Can we have Bra'kur target her only if the archers fail to hit her? Maybe like an increased DC to stop her from killing Vor'zal for Bra'kur in exchange?
>>
>>43177535
>Vor'zal can hold on, force your way through the defenders to reach them.
>>
>>43177595
There's only so much you can do in the time you have, this is a split second decision with time enough to shout a few words.
>>
>>43177576
>>43177610
Did you not read the last thread? Vor'zal is limping, bleeding, and the lamia leader has wolverine tier regen and aims to kill.
>>
>>43177636
Can we tell Vor'zal to jump(assuming there are orcs in place to catch him) after we order the archers to fire at her, then?
>>
>>43177654
If he can drag himself up over the balcony rail, sure.
>>
>>43177638
I don't want to kill him with friendly fire
>>
>>43177638
Yes? There's also a good chance that the archers will hit Vorzal as well and Bra'kur bringing the whole god damn building down, killing Vor'zal in the process
>>
>Bunch of in-training unskilled archers.
>A reasonably skilled lighting throwing orc.

I mean. How hard is it to count this? I am fairly certain that the building can take bit of shock and Bro'kur is definitely not stupid either. Come on, is the risk/reward this hidden to you all?
>>
>>43177535
>>Order Bra'kur to target the leader.
>>
>>43177706
It isn't the shock, it's the fire that's possibly a problem.
Then again, the fire might make the lamia come out of the building of their own volition.
>>43177662
I'm changing >>43177595 to
>Order Bra'kur to target the leader
Though I'm not against telling the archers to do so as well, and telling him to be more careful.
>>
>>43177828
Burning won't make the building just topple itself over. It needs to spread first and do damage before that, come on guys.
>>
>>43177535
>Order the archers and Bra'kur to target the leader.
>>
>>43177535
>>Order Bra'kur to target the leader.
>>
We should've brought the harpies for air assault.
>Order Bra'kur to target the leader.
>>
Okay.

>Roll 2d20
>>
Rolled 17, 6 = 23 (2d20)

>>43177895
1
>>
Rolled 17, 14 = 31 (2d20)

>>43177895
>>
Rolled 13, 2 = 15 (2d20)

>>43177895
>>
>>43177901
>>43177902
>>43177905
17 and 14
Not bad, not bad.
Sorry I couldn't improve that 14 with my roll.
>>
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>>43177902
>>
“Bra'kur, target the leader,” you shout, as you advance on the wide front door to the structure.

While you'd like to charge in right now, that runs the risk of your disorganized assault collapsing in the narrow confines of the building's interior, which would be messy. Instead you take the time to let your forces gather as you march for the door.

You hear a crack of thunder, a flash of light streaking overhead as Bra'kur unleashes his magic on the lamia leader. The bolt strikes her on the side, knocking her back and blackening her pale flesh, exposing bone beneath, another bolt glancing off her skull, charring through hair and skin, burning away an ear. Vor'zal avoids the clumsy swing as the blasts knock her off balance, but the lamia doesn't cry out, she rears back up, regarding the potentially fatal wound on her torso lazily as the charred outer layer gives way to raw flesh and muscle, knitting back together with unmarred skin.

You aren't entirely sure how to deal with someone who can shrug off such vicious wounds, but you can worry about that when you reach her. If nothing else, it's given Vor'zal the space he needs to back away from the lamia, dragging himself back up to his feet with the aid of the balcony rail.

She surges forward again, bringing the glaive down, smashing straight through the top of the rail as Vor'zal narrowly dodges, snarling as the edge of the blade claims half a finger. Bra'kur launches another blast, but this time the lamia rears up, holding her glaive high overhead as the phantom wind around her whips up into a vortex, the bolts glancing off the tempest, one striking the edge of the building, which starts to smoulder.

(cont)
>>
>>43178158
“Catch him,” you bellow to some of your warriors, as Vor'zal manages to drag himself up the rail again, Bra'kur keeping the lamia focused on maintaining her magics to deflect more bolts of lightning as the old priest slumps over the edge, dropping into the arms of your forces below.

One less thing to worry about at least, now it's time to turn your attention to your own assault, with suitable forces gathered, you step to the front of your warriors, Dru'ak and his honorguard flanking you as you lead the charge on the doors of the structure.

>Roll 1d20
>>
Rolled 17 (1d20)

>>43178168
2
>>
>>43178158
>she can regenerate
oh thank fuck, I was about to be super disappointed we'd ruined milf albino snekbutt
>>
Rolled 13 (1d20)

>>43178168
dice
>>
Rolled 14 (1d20)

>>43178168

>>43178186
We saw her hac regen last thread, anon
>>
Rolled 15 (1d20)

>>43178168
>>
>>43178204
Did we? I must've missed that then.
>>
>>43178249
See: >>43131448
>You see another figure follow him out onto the balcony, another lamia, her scales alabaster, her skin ghostly pale compared to the rest of the dusky cultists. Long white hair whips around her in some phantom wind as she rears up over the priest, a wound on her side knitting itself closed even as she raises her vicious, hooked glaive to strike.
>a wound on her side knitting itself closed
>>
>>43178325
as I said, I must've missed it or glossed over it. Thank you for pointing out where it was said though
>>
The cultists guarding the front gate barely put up a fight, folding quickly as your warriors sweep over them. Most are cut down where they stand, though a couple of the finer looking ones wind up dogpiled and bound by the warriors following in your wake, dragged back into the horde.

You have no time to worry about that though, pushing on into the building itself and leaving that to the warriors outside. The inside of the building is impressive, carved wood walls intertwined with smooth stone in a way that suggests elemental magic had a hand in it. Great wood and stone statues of dragons support the high beamed ceiling, glowering down on the open central area with crystal eyes. At the far end you can make out a winding staircase up to the top floor, behind an altar piled high with offerings of gold, gems and bones of jungle predators and intelligent races.

It would probably look even more impressive if it hadn't been turned into a charnal house, blood drips from the walls, the ceiling, drenching everything, a human lies slumped halfway across the altar, scattered offerings littering the floor around him, another collapsed on the floor in front of him, stomach ripped open. An elf lies in two separate pieces before the staircase, and a fourth cultist, race impossible to determine, looks to have had his head beaten to a bloody smear against one of the statues. It seems that Vor'zal made quite a mess in here before he ran afoul of their leader.

(cont)
>>
>>43178378
Unfortunately, since passing through, more cultist forces have moved in to replace them. Aside from the fearful, wide-eyed cultists from outside, you count two remaining lamia and a dozen other cultists who look different from the rest. These last cultists, elves and humans, lack the panicked expression of their fellows, dressed in light white robes hanging over tough hide armor, each wielding short-handled spears and shields carved with roaring dragon faces. They form up in front of the two lamia, shoulder to shoulder, watching you and the rest of the cultists with grim finality.

The message is clear as the panicking cultists look back to the line of the cult's warriors. Retreat is not an option.

>Order the fearful cultists to step aside and surrender themselves to you
>Rip through them to engage the warriors

>Other actions/orders (write-in)
>>
>>43178392
>Order the fearful cultists to step aside and surrender themselves to you
>>
>>43178392
>Order the fearful cultists to step aside and surrender themselves to you
>>
>>43178392
>>Order the fearful cultists to step aside and surrender themselves to you
>>Your choice is simple: oppose us and die, obey and live.
>>
>>43178392
>>Order the fearful cultists to step aside and surrender themselves to you
>>
>>43178392
>>Order the fearful cultists to step aside and surrender themselves to you
>>
>>43178392
>Order the fearful cultists to step aside and surrender themselves to you
Make sure we're ready for them attacking before we've finished the sentence, though.
>>
>>43178392
>Order the fearful cultists to step aside and surrender themselves to you.
>>
>>43178463
If they do attack, then keep on eye on the guys in the back even as we cut down the panicked ones.
>>
Well okay then.

>Roll 1d20
>>
Rolled 11 (1d20)

>>43178510
>>
Rolled 10 (1d20)

>>43178510
Sup War
>>
Rolled 8 (1d20)

>>43178510
>>
>>43178522
>>43178525
>>43178528
>Mediocre.jpeg
>>
>>43178392
>order to stand aside
>>
Hmm, want to burn some Y'zagya Zoka favor for a reroll?

>>43178525
S'up anon.
>>
>>43178542
Yes.
>>
>>43178542
Yes
>>
>>43178542
It's Tuesday, let's burn a favor
>>
>>43178542
No, we only have 2 left.
It's fine, these are not all that special slaves, and we can cut them down easily.
>>
>>43178542
newfag here. How to we get favors?
>>
Okay, favor burned.

>Roll 1d20

>>43178576
You pick them up over time for doing things that're pleasing to the god in question.
>>
Rolled 1 (1d20)

>>43178615
>>43178615
>>
Rolled 12 (1d20)

>>43178615
ugh
>>
>>43178576
By having /tg/ plans work in spectacular ways.

>>43178560
But that could give any potential Lamia casters time to do stuff
>>
>>43178560
Didn't we burn 2 favors in journey? 1 for preparing for raid and 1 with mosquitos.
>>
Rolled 3 (1d20)

>>43178615
>>
>>43178647
There's more than one god.
>>
Rolled 7 (1d20)

>>43178615
>>
Writing.
>>
>>43178647
We burned a Zol'gor Tor favor for the preparation and a Kul'zog Zor favor with the mosquitos.
>>43178624
>>43178626
>>43178649
>12
Told you we shouldn't have burned a favor, still got a shitty roll.
>>
>>43178665
Still better than the other rolls :)
>>
Rolled 6 (1d20)

>>43178615
>>
>>43178665
The DC could've be 12. At least wait until after War posts our beautiful failing or ugly success to whine.
>>
>>43178689
Doesn't matter.
>:)
kill yourself
>>43178725
Or it could've been 11 or lower, or 13 or higher.
In both cases, we wasted a favor.
>>
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>>43178750
>>
>>43178750
if it was 13 we would pass due to mods
>>
>>43178776
You don't know that.
Also I was obviously talking about effective DC
>>
“Surrender yourselves to me and live, or fight and die, choose now,” you roar, the cultists finding increasingly little room to move as you advance across the room at the head of your forces, quickly finding themselves backed up against the lowered spears of the temple guards.

One of the cultists cries out a prayer to something you don't recognize, presumably a dragon they revere, his warcry tinged with desperation as he hurls himself forward at your warriors, the rest of the cultists surging forth to join him.

Despite their desperate assault the cultists charging straight at you and your honorguard in the centre of the orcish forces discover all too quickly what a poor choice they've made. You tear a bloody path through the disorganized weaklings, your axe spattering blood across their temple as it cleaves through flesh and shatters bone. Dru'ak stomps alongside you, reducing cultists to gory pulp with his maul, the rest of the honorguard acting in well-practiced unity as the elite of your clan scatter their foes with little effort.

Unfortunately, not all of the cultists were good enough to throw themselves just at you and your best warriors however, and others instead throw themselves at the warriors flanking you as you push forward. Their frenzied, panicked assault finds greater purchase there, succeeding in slowing your clanmates' advance and even claiming the lives of two of your warriors in the chaotic melee.

Behind the chaos you see the temple guards standing resolute, the air around them filling with motes of light as one of the lamia mutters arcane words to herself, fingers outstretched towards her defenders.

>Push ahead of the rest of your force to attack the temple guards
>Aid in cutting down the rest of the cultists so you can push on with the support of your warriors
>>
>>43178824
>Roar as violently and loudly as you can, to ruin her concentration
>Then subdue them
>>
>>43178824
>>43178855
second
>>
>>43178824
>Throw a dagger at her
>Push ahead
Why do we carry throwing daggers if we never use them?
>>
>>43178824
>Aid in cutting down the rest of the cultists so you can push on with the support of your warriors
>>
>>43178615
>Push ahead of the rest of your force to attack the temple guards
>>
>>43178867
Orc that throw weapon away is shit Orc.
also because nobody votes for it, idiot
>>
>>43178824
>Tell your warriors not to shame themselves by having trouble with panicked sheep
Gotta get our boys pumped up
>>
Just to warn you all, my internet's being a little unreliable all of a sudden. I'm going to be disappearing for an hour now anyway, so hopefully it'll be better when I get back.
>>
>>43178902
Are you illiterate or something? I didn't ask why we never use our throwing knives.
Also
>implying winning rights to Za'ria pussy doesn't make someone a good orc
>>
>>43179134
Are you stupid?
It's because nobody ever votes to.
>>
>>43179192
Are you illiterate?
I didn't ask why we never use our throwing knives.
>>
>>43179202
You are a fucking idiot, then.
It's because we never vote not to carry them.
>>
>>43179227
There you go, see, I knew you could give a correct response if you gave it your all.
>>
>>43178392
>>Order the fearful cultists to step aside and surrender themselves to you
>>
>>43179244
nice one haha really got me there :P
>>
>>43178824
>>Push ahead of the rest of your force to attack the temple guards
>>
>>43179263
>>43179282
lad...
>>
Back. Seems like we've got a whole load of votes for things every which way. So let's have a second vote just to sort this out.

>Attack the temple guards
>Support your warriors against the cultists

If attacking the temple guards
>Subdue
>Kill

and

>Roar to ruin the lamia's concentration
>Throw a knife at the lamia
>Neither
>>
>>43179788
>Support vs. cultists

but first

>Roar
and
>Throw knife
>>
>>43179788
>>>Attack the temple guards
Can we still tell our warriors to not be little shits?
>>Subdue

>>Roar to ruin the lamia's concentration
If we can double this as encouragement to our warriors then that's fine, if no then
>>Throw a knife at the lamia
throw the knife.
>>
>>43179788
>>Support your warriors against the cultists

>Roar to ruin the lamia's concentration
>>
You get one roll either way, so voting to both roar and throw the knife is still only one chance to disrupt the spellcasting, just fyi.

Not telling you the DCs of the two methods though.
>>
>>43179808
this
>>
>>43179856
So, what, if we do both we get some kind of combined DC between the two separate DCs, or we get the lower DC, or what? I mean, I can't see any reason NOT to do both even if we only get one roll.
>>
>>43179856
>new IP
why?
>>
>>43179890
You'll roll on the higher of the two DCs for no greater benefits. Ur can only multitask so much in the heat of battle.
>>
>>43179788
>Support your warriors against the cultists
>Roar to ruin the lamia's concentration
>>
>>43179912
Then I change my vote here >>43179808 to just
>throw knife.

Even if we miss and it goes whizzing by her ear, that's still more distracting than more noise in what's probably already a loud battle.
>>
>>43179788
>>Support your warriors against the cultists
>Kill
>Throw a knife at the lamia
>>
>>43180010
Should be
>Support your warriors against the cultists
>Throw a knife at the lamia
>>
>literally letting their casters cast magic that will take out a lot of our warriors
congrats lads
>>
Rolled 1 (1d2)

Okay, supporting your warriors against the cultists wins.

Knife v Roar is tied though, so I'll roll for it.

1: Knife
2: Roar
>>
Okay.

>Roll 2d20
>>
Rolled 20, 14 = 34 (2d20)

>>43180060
>>
Rolled 3, 17 = 20 (2d20)

>>43180060
>>
Rolled 17, 17 = 34 (2d20)

>>43180060
>>
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>>43180076
>>43180082
>>
There seems to have been an abnormally high number of 17s rolled in today's thread.

Writing.
>>
>>43180076
>>43180082
>>43180101
>20, 17
Seems okay
Will you tell us now if the knifethrow or the roar had the lower DC? No need to tell us what the DC was
>>
>>43180128
Roar had the lower DC, knife throw had higher DC but was more effective.
>>
Hmm.
It's always annoying to come into a thread and notice things went poorly somewhere along the line already.
I mean, it inevitably leads to the "Can't you people do anything right without being babysat?" kind of saltiness, but in all honesty it's questionable whether I'd really have for example vetoed the favour spending.

It objectively does seem a pretty shit idea to spend Y'zagya Zoka favour to intimidate chaff, when we still have a Lamia leader with crazy regen to capture and only had two favour left, but that's a lot easier to point out when not in the moment and with the results already visible.

I suppose I can always console myself with the fact that only three out of 22 IPs voted for it.
>>
“Honorguard, fan out and support our warriors,” you bellow to your warriors, as they spread out to slam into the flanks of the cultists, your enemies' momentum crumbling as the hulking orcs start their bloody work.

You turn to aid in the battle, but catch sight of the lamia's muttered casting reaching a feverish pitch, the motes of light flickering brighter and brighter as they diffuse into a blinding glow around the temple guards. Snorting, you reach to the bandolier across your chest, drawing a throwing knife in one practiced motion, hurling it at the lamia. The temple guard before her tries to bring his shield up to deflect the shot just a split second too late, the heavy projectile slamming straight into the meat of the lamia's shoulder, sending her crashing to the ground shrieking, the glow fading away to nothing in moments.

Sneering, you bring your axe down on the skull of one of the cultists, the blow bursting the human's head open, spattering you in blood and grey matter as you let the force of the swing bring you down into the shoulder and halfway through the ribs of the man next to him. A cultist crashes to the ground next to you, Dru'ak driving his shoulder into the elf hard enough to shatter bone, the man barely having time to scream before the maul is brought down on his chest, caving it in.

(cont)
>>
>>43180300
Hah. You think that's bad, you should have seen the shitstorm back when anons voted to solo the divine servants.

I remember an even worse time in a different quest when anons voted to give in to the MCs darkest nature and rape his girlfriend rather than take one Harm out of a pool of four and keep fighting the thugs we were brawling with. I got out of class to find that and nearly stopped reading the quest.
>>
>>43180364
The cultists are quickly collapsing before your assault, and your warriors, fighting with renewed vigor with your aid, are once again even managing to subdue a few of the cultists who look worth keeping. Fortunately, despite the attention you're paying to the battle, you keep your wits around you enough to notice the glint of bronze as a speartip stabs through the air where your throat had been moments before. The temple guard, seeing all too clearly that it was only a matter of time before you crushed the remaining cultists, or perhaps simply enraged by your injuring one of their lamia priestesses, have advanced on your forces. The injured lamia hangs back, trying to wrench the heavy knife from her shoulder, while the remaining one slithers forward with the line of temple guards, her eyes glowing a sickly yellow-green, strange rippling waves of magic bubbling off from her fingertips.

You doubt the temple guards will give you time to throw another knife at her at this close range, so you'll need to act quickly.

>Fight through the temple guards alongside your honorguard.
>Try to break through their line to strike at the lamia directly, trusting in your guards to watch your back.
>>
>>43180376
>Try to break through their line to strike at the lamia directly, trusting in your guards to watch your back.
>>
>>43180376
>>Try to break through their line to strike at the lamia directly, trusting in your guards to watch your back.
Magic=No fun
>>
>>43180376
>Break through
>>
>>43180376
>Try to break through their line to strike at the lamia directly, trusting in your guards to watch your back.
>>
>>43180376
>>Try to break through their line to strike at the lamia directly, trusting in your guards to watch your back.
>>
>>43180367
That one wasn't even that bad.
You shoulda seen the Psion quest shitstorm, or even just one of the Banished quest ones.
>>43180376
>Fight through
>>
>>43180367
I was there for the shitfest.
It was hilariously stupid, though I was personally more annoyed at how people tried incredibly hard to make sure Lokasi gets to kill Ur'shal.

I mean, seriously, at least the shit monsters were shit monsters, but what the hell made people think throwing a freaking net at a warrior with decades of experience on Ur was going to finish that fight.

On another note, which quest was that?
I've found that if you know about the shitstorms and retardedness before you get invested, they can be quite hilarious to read.
>>
>>43180471
Monster Hearts, I believe.
Don't worry, it later turned out that the aforementioned waifu was an evil sociopath who went through dozens of threads pretending to be in love with MC just to try to bind his soul to her for power, or something.
>>
>Roll 1d20
>>
Rolled 6 (1d20)

>>43180525
>>
Rolled 4 (1d20)

>>43180525
>>
Rolled 17 (1d20)

>>43180525
>>
>>43180494
I stopped reading before that point, I was getting tired of the crisis-treadmill and anons being anons. Shame, too, I really liked some of it, Fae-waifu included.
>>
>>43180538
close one hopefully
>>
>>43180538
17 is the number of the day
>>
>>43180456
Shit how bout the bitch fits we caused with Dranule
>Mik's nat 3 was hillarious
>>
>>43180576
I didn't read Psion quest tbh
>spend hour making up perfect plan to get our mostly scots free
>people vote to admit to the truth
Punishment should have been ED
>>
You can see well enough just from how they handle themselves that the temple guards are very different from the rest of the cultists, these are experienced fighters who earned their place above the rest in blood. Taking the lightly is a risky prospect, but still you think it's a better choice than leaving the lamia behind them to cast her magic.

“Dru, back me up,” you shout, knocking aside a spearthrust as you charge straight into the line of guards, trying to take advantage of your greater size and strength to barge straight through their line. You shove an elf aside, slamming an elbow into his shield, throwing him off balance, letting the blade of your greataxe swipe past the face of the human woman next to him as you charge through the surprised guards.

“A little more warning next time,” Dru'ak grunts, bringing his maul down in front of the human woman as she tries to drive her spear into your side, forcing her back onto the defensive.

The lamia's eyes widen as you bear down on her, forcing her to rear back out of your reach as you swing the axe across in front of her, the magic around her hands twisting and warping, but not fading away. Looks like she's still got her wits about her enough to keep her magic going, but at least you've stopped her from unleashing it on your warriors for the moment.

>Try to knock her out
>No time, go for the kill
>>
I'm kind of curious about some of these shitstorms, but at the same time, the reason I tend not to have seen them yet is usually that the quests in question didn't manage to catch my interest in the first place.
Are they genuinely worth checking out or is the only reason they are remembered that they exploded into shit sometimes?
>>
>>43180687
>>Try to knock her out
Get her in the tail with the flat of our axe.
If we can't knock her out in 3 shots, kill.
>>
>>43180687
>Try to knock her out
>>
>>43180687
>>Try to knock her out
>>
>>43180697
Most famous ones are probably psion quest, shadow quest, and princess guard quest or whatever
>>
>>43180687
>No time, go for the kill

We have enough Lamias that we can afford to kill some, we are definitely going to need that last milf-goddess reroll for their leader, other gods are not applicable if we aren't going for the kill and rolling poorly against the higher DC is liable to get us seriously fucked up by her magic.

Please try not to think with your cock for once, /tg/!
>>
>>43180687
>>Try to knock her out
>>
>>43180687
>>No time, go for the kill
>>
>>43180745
>implying there was ever any other choice
>>
>>43180687
>>no time, go for the kill
>>
>>43180687
>No time, go for the kill
>>
kill>>43180687
>>
>>43180687
>>No time, go for the kill
>>
>>43180745
>We have enough Lamias
I honestly doubt that
>>
>>43180687
>No time, go for the kill
>>
Going for the kill wins. Color me surprised.

>Roll 1d20

>>43180739
Blatant Fetish Quest had some pretty great shitstorms. Think I once saw a thread break 1000 posts of shitflinging before it dropped off page 10.
>>
Rolled 5 (1d20)

>>43180825
Alright, I wasn't implying that having more Lamias wouldn't preferable, but getting like 90% of the Lamias here can very much be considered an acceptable success.
Risking both our life and our chance of capturing their leader by locking us into milf-god favour, if any, definitely doesn't seem worth it.

>>43180863

If we hadn't blown some earlier, it may be acceptable, but as is it's just a waste.
>>
Rolled 10 (1d20)

>>43180863
>>
Rolled 11 (1d20)

>>43180863
Me too.
Wasn't BFQ an Akun quest?
>>
Rolled 14 (1d20)

>>43180863
>>
Rolled 9 (1d20)

>>43180863
>>
>11

Want to burn Zul'orok Zhar favor for a reroll?

>>43180875
Nope, it was /tg/.
>>
>>43180903
We have four, so yes.
>>
>>43180903
no
>>
>>43180903
Yes
>>
>>43180903
Yes.
>>
>>43180903
>>43180911
oh, in that case
>>43180924
changing my vote to
yes
>>
Okay.

Favor burned.

>Roll 1d20
>>
Rolled 14 (1d20)

>>43180995
See, this kinda favor spending I can agree with, not the previous one in this thread.
>>
>>43180995
>Kill
Ah well, there's a very good collection of tough ko'd lamia behind us.
>>
Rolled 18 (1d20)

>>43180995
>>
Rolled 19 (1d20)

>>43180995
>>
>>43181038
>>43181033
That's more like it chaps
>>
>>43181026
what are you talking about we are not killing
>>
>>43181038
worth it
>>
>>43181061
See >>43180863
>going for the kill
Yes we are
>>43181038
A shame, we could've knocked her out with this roll.
If I was more demanding I'd ask Lordy to have this so we're skilled enough to incapacitate but not kill her, so she could survive with help
>>
>>43180863
>>43181061
Yes we are.
>>
>>43181106
Right? Ah well, maybe she has that regen we saw the priestess have, otherwise, cost of doing business
>>
>>43181134
She doesn't, that's obviously some high tier hax shit.
Quite sad to be honest.
>>
Oh, we forgot to ask around and find out about the adventurer's chocolate elf family one of us is balls deep in.
We can hopefully do that when we get back beforethey arrive.
>>
A thought occurs. I don't know if this has been asked already, but lamias are pretty snake-like, right? Are they venomous, or constrictors?
>>
>>43181242
We'll find out once we mess around with them enough, I'm sure.
I assume it depends on type or something.
I think these ones are constrictors since venomous ones don't have much reason to grow huge.
>>
>>43181242
The main thing is: I don't believe either of those types has a gag reflex
Will Aleida finally be challeneged as the deepthroat champion?
>>
You give the lamia no time to recover, pushing forward and swinging again, forcing her further and further back towards the altar, and putting more distance between her and the aid of her guards. The lamia snarls, spitting curses at you in elvish as she weaves this way and that on her tail, trying to avoid the wide arc of your swings.

You bring the axe down hard, cracking the smooth stone of the floor, the lamia screaming as it catches the end of her tail, bringing her hand round to strike you, fingers still bubbling with arcane power. You wrench your axe free, getting yourself out of the way just in time to avoid her grabbing hold of your forearm, the panicked attack throwing the lamia off balance. She quickly realizes her predicament, one hand on the ground as she tries to turn her fall into a dodge away, but you put an end to that plan with a hard boot in the jaw, sending her sprawling back across the ground and crashing into the front of the altar, dislodging the corpse slumped atop it in a clatter of scattered offerings.

The lamia gasps, spitting blood and teeth, but despite her wounded state, she quickly drags herself back upright, throwing herself at you with a scream of rage, hands outstretched and pulsing with sickly magic. It's an attack born of desperation, but since you still don't know what her magic will do, you can't risk taking it lightly all the same, and so you meet her lunge with your axe, the reach of your massive weapon allowing it to split the lamia's skull open before she can make contact. Her body slumps to the ground, tail still twitching, the magic dissipating as you wrench the axe free. A pity to kill a rare slave like that, but it's not worth wasting time on and risking more deaths of your warriors.

(cont)
>>
>>43181106
Considering that this reroll would have left us with absolutely no Y'zagya Zoka favour to spend on capturing the High Priestess, I'm pretty sure going for the capture would have been a shit idea.
>>
>>43181412
You frown, turning back to the battle behind you, bringing the haft of your axe down on the head of the other, injured lamia as you spot her trying to drag herself away to cover, knocking her out cold. That's one of two at least. The fight between your orcs and the remaining cultists and temple guards is going well, as hardy as the temple guards are, your honorguard are proving more than a match for them, and with the added weight of the rest of your forces pressing in around them, they are quickly being overwhelmed. That's not to say that they haven't put up a bloody fight though, and several more warriors and one member of your honorguard lie dead on the front lines.

>Demand their surrender
>Wade into the back of the temple guards
>Your warriors have got this, head up the stairs after the leader
>>
>>43181432
>>Your warriors have got this, head up the stairs after the leader
>>
>>43181432
>Hold up the dead lamia, get their attention and demand their surrender, then head up for the leader
Even if they don't surrender, this should get their attention for long enough for our warriors to kill/capture them.
>>
>>43181432
>Wade into the back of the temple guards
>>
>>43181432
>>Your warriors have got this, head up the stairs after the leader
>>
>>43181432
>Wade into the back of the temple guards
Might as well finish the job
>>
>>43181432
>Demand surrender
>Use the unconcious priestess as a threat
>>
>>43181432
This >>43181464
>>
>>43181432
>Head after their leader
>>
>>43181432
Actually, combine >>43181506 and >>43181464 instead of just one like in >>43181511
>>
Please don't try to go all yolo again, people.
The High Priestess has some serious mojo, we have only a single Y'zagya Zoka reroll and only a single Kul'zog Zor reroll.
Considering that it's questionable whether Zul'orok Zhar is applicable if we're not actually trying to protect others from sorcery, those are pretty bad odds, we'd be taking for no reason.

>>43181464
There is literally no reason to head up alone, if we expect the guard to be dealt with quickly.

>>43181432
>Demand surrender
>Use the unconcious priestess as a threat
>>
>>43181541
>>literally no reason
>not finding out the layout of the place
>not seeing what is up there
>not possibly getting her attention, letting our warrior's strike her in the back
>etc.
To be honest, I think we have a chance at beating her, we got that orcish fury juice if things get serious.
She can probably survive it.
>>
>>43181580
Running off on our own like an idiot when the guard is already dealt with is just stupid.
There is no way you can actually argue it isn't.
And listing things we can get anyone else to do certainly isn't helping your case.
>>
Demanding surrender wins.

>Roll 1d20
>>
Rolled 11 (1d20)

>>43181623
We aren't "running off"
We aren't purposefully leaving them behind, we're just getting a head start.
Not lal of the warriors are needed to take care of the cultist, we will be followed.
>>43181644
>>
Rolled 13 (1d20)

>>43181644
>>
Rolled 7 (1d20)

>>43181644
>>
Rolled 4 (1d20)

>>43181644
>>
Hmm.

Want to burn Y'zagya Zoka favor for a reroll?
>>
Rolled 9 (1d20)

>>43181644
>>
>>43181681
Nope, need it for leader.
Trying to take the leader a slave would need an Y'zagya Zoka favor for a reroll, right?
>>
>>43181681
>no
>>
>>43181681
No
>>
>>43181681
God, no.
>>
>>43181681
>no
>>
>>43181697
Rerolling attempts to subdue or force surrender are Y'zagya Zoka, yes.
>>
>>43181681
no
>>
Didn't think so. Okay then, so that I can write this all in one. After failing to make them surrender:

>Attack the temple guards
>Head upstairs
>>
>>43181730
Would combat leading up to such an attempt be Kul'zog Zor though?
>>
>>43181754
>Attack the temple guards
>>
>>43181754
>Attack temple guards
>>
>>43181759
Depending on what kind of combat action it was, either Kul'zog Zor or Zul'gor Tor.
>>
>>43181754
>Head upstairs
Hopefully our warriors take their chance to cut them down.
Yell at them to "NOW" once we see they won't surrender.
Out of curiosity, what was the DC?
>>
>>43181754
>Attack the temple guards
>>
>>43181754
>Attack the temple guards
Minimize friendly casualties, and we'll have backup for the big lady.
>>
I bet K'zala's ice dagger would come really handy against the albino, you can't regrow what's still there just frozen.
>>
>>43181754
>Head upstairs
>>
>Roll 1d20
>>
Rolled 2 (1d20)

>>43181976
>>
Rolled 17 (1d20)

>>43181976
>>
Rolled 19 (1d20)

>>43181976
>>
>>43181811
Wish we had the clumsy shield then, make it easy to beat an unlucky foe
>>
>>43181811
The way to beat regeneration is massive blunt damage and fire

There is no situation that can't be solved through copies amounts of fire
>>
>>43182135
>copies
Copious*
>>
>>43182135
She had her flash burned black to the bone and shrugged it off.
>>
You take hold of the unconscious lamia, holding her up by the back of her neck, her tail hanging limply to coil on the ground.

“Throw down your weapons or your priestess dies,” you bark, but with the din of the battle, and the temple guards being so focused on the fighting in front of them, you doubt your words even registered.

You let the lamia drop back to the floor, you suppose if they aren't paying any attention to you, you may as well use that fact to your advantage. Hefting your axe, you charge at the back of the temple guard's line. When you bury your axe in the ribs of one of the guards, slicing straight through his robes and hide armor, the temple guard dying with a surprised gurgle as the massive weapon ruptures his organs, then they finally pay attention to you.

With you behind them, and your honorguard in front, the temple guards' respectable last stand finally starts to collapse, your warriors tearing through them in a matter of moments. You even manage to bring down the two female members of their number alive, Dru'ak hammering the haft of his maul into the belly of the human woman who almost skewered you on your way through their lines, who looks to have been putting up an impressive fight against your old friend.

“Almost killed me, can I keep her?” he grunts, the temple guard dangling unconscious over his forearm.

>”She's all yours.”
>”We'll see.”
>>
>>43182217
Then that means you need more and hotter fire
>>
>>43182224
>”She's all yours.”
>>
>>43182151
I tried to copy fire once, but my office burned down. I need to invest in some flame-retardant toner before I try again.
>>
>>43182224
>>”She's all yours.”
>>
>>43182224
>>”She's all yours.”

>>43182240
We don't want to actually maim her, anon.
>>
>>43182224
>"She's all yours"
>>
>>43182224
>>”She's all yours.”
>>
>>43182224
>”She's all yours."
>>
>>43182224
>”She's all yours.”
Who cares, we have snekbutt.
>>
Rolled 5 (1d20)

>>43181976
>>
>>43182224
>”She's all yours.”
>>
>>43182284
Right? We've got 4 'Umies already, Aleida a best mom.
Time for snekbutts is now!
>>
Btw lordy LostTribe's laptop is in the shop, it'll be a bit til he's back and questing with Best Shadowmum
>>
File: smut threads.png (313 KB, 599x488) Image search: [Google]
smut threads.png
313 KB, 599x488
>>43182414
and then we can start working on acquiring our next exotic slave
>>
You look at the stunned female, tall, athletic, with the same dusky skin as the elves. You're sure Dru'ak will have a lot of fun with her.

“She's all yours, but how about you wait until we've dealt with the rest of the defenders before you stop for some fun,” you snort, gesturing for your warriors to follow you.

“I can wait,” Dru'ak grunts, passing the woman off to some of your warriors to restrain, the look in his eye making it all too obvious what will happen to them if anyone gets any dumb ideas about his new slave.

The staircase is narrow, especially for you and your warriors, your elbows brushing the walls as you walk, the dwarven shortsword in your hand, since you doubt your axe would do much good here. Unfortunately, it seems that the enemy have also realized what a problem the stairs will prove for you, as you step back just in time to avoid a spear jab aimed at your face as you reach the last of the stairs. Looks like there's more of the temple guards up here, a couple right in front of the door ready with their spears. It's hard to see the rest of the room from the narrow view your position gives you, but you doubt those two are the only enemies in the chamber.

>Force your way into the room to give your warriors room to follow
>Fight the two temple guards from the stairway so more enemies can't gang up on you
>>
>>43182224
>>She's all yours

Thank fuck I haven't missed the quest. Wasn't expecting it til the weekend.
>>
>>43182462
>>Fight the two temple guards from the stairway so more enemies can't gang up on you
>>
>>43182462
>Fight the two temple guards from the stairway so more enemies can't gang up on you
more time for them to prepare, but it's simply more tactical
>>
>>43182462
>Force your way into the room to give your warriors room to follow

How long does orcish fury last?
If we can recover from it to make rational decisions for later combat, I'd suggest breaking through with it.
>>
>>43182462
>>Force your way into the room to give your warriors room to follow

Any way to summon our squid friend into the room behind them?
>>
>>43182462
>Fight them in the stairway.
When one of them jabs at us, grab the spear and drag them face-first down the stairs into our crowd of warriors.
>>
>>43182498
It lasts until you can't see any obvious enemies. Once you get through the first burst of rage however you can attempt a Will roll to cut it short.
>>
>>43182462
>Roar
>Get in there, make room for your warriors
>>
>>43182505
Will be able to vote on activating it after this vote or should we squeeze it in now?
>>
>>43182504
It's single-file, if you dragged him into the stairs, he'd just wind up getting very intimate with you.

>>43182502
You have to be holding the shell to summon him.
>>
>>43182462
>>Fight the two temple guards from the stairway so more enemies can't gang up on you
Does Dru'ak have the confusion shield? If yes, put him in front to neutralize the jabs, once they glance off, grab the spears and take it from the enemies.
>>
>>43182462
>Force your way into the room to give your warriors room to follow
>>
>>43182526
Nope, Zo'rok.
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