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My Dark Gods can beat up your Star Gods Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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Reiterated shitpost clearing compilation to clean the thread before it starts.

>Melee Race, I2, Orkurion, Blitz Brigade.
>When are they going to fix Tyranids?
>"All x-race players are y"
>D Weapons
>Super Heavies
>Baleflamer Salamander ruling
>Complaining about Woofs
>Complaining about Eldar, Tau, or Crons.
>CSM Never :^)

So what lists are you guys running, and what are your guys most favorite underrated units that preform like allstars in your list?

I know they're generally said to be sucky, but my Lootas always pull through for me.
>>
On the turn they deepstrike, can deathmarks wound Gargantuan Creatures on a 2+ w/ their special rule, despite having snipers?
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>>46290212
Yes, it states that they wound on a 2+ on the turn they arrive from deepstrike, which supersedes the fact that they are sniper rifles.

At least what I think.
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>>46290174
Lucius is actually really fun even though everyone says he's shit. That doom siren fucks people, and his 11 attacks in CC have bought down blood thirsters.
>>
>>46290087
Where was that fluff about where the DEldar turned himself into a ray a light and became a public nuisance when he "proclaimed his genius to all who could hear"? Also, OP, what have you done?
>>
Tzneetch and the laughing god have a ruse-off, who wins? It is the laughing god that tricks people as well, right?
>>
>>46290212
>>46290255
yeah, the general rule of thumb is that you take codexes(codexi?) over BRB with special rules.
>>
>>46290322
He is a trickster. He gave a rose to one of the Eldar gods as a prank once.
>>
>>46290296
i put a filter over the image, nothing special like what i did for xmas

>>46290322
well tzeentch can effect more people and the laughing god lost his heart to Vect's side elf waifu
>>
>>46290174
I'm running a list that is basically my entire fifth company, so it's two battle demi companies and a CAD.

It's for a narrative campaign. The premise is that the captains of the chapter were called to their homeworld, as each of them hold the status of a lord there, for an important meeting with Imperium officials. Not wanting to completely abandon their crusade against the daemon prince of Khorne that killed the captain of the fifth company, a Chaplain of the chapter and a librarian have elected to carry on with the fifth company while waiting for the rest to return.

The campaign leader has dropped hints that he's trying to have my chapter split as some of the marines grow fed up with their captains' obsession with respecting their homeworld to give a story reason for me to paint up a warband with my color scheme but inverted.
>>
>>46290322
I reckon Tzeentch- iirc Cegorach can trick Slaanesh something like 50/50 for Solitaire souls, but Tzeentch is another prospect.
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>>46290349
C-Roach may have lost on purpose.
>>
gimme non boring ways to run vanilla marines
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>>46290424
What's boring, anon?
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I made some terrain, I'm not sure if I should buy some more parts to make the roof or if I should use the cross beam bitz to make it easier for people to template people in the building.
>>
>>46290424
no formations, CAD only

Run tactical squads, tactical terminators, dreadnoughts and a couple of basic battle tanks, led by a captain.
>>
When end times come, what's gonna happen lore wise? Cadian gate goes to chaos, primarchs make a return, farsight launches glorious revolution against Tau, what else?
>>
>>46290451
this :^) >>46290483
>>
>>46290460
You should ask wip. >>46263819
they build shit, we just bicker and shit-post pretending to play Tau.
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>>46290493
sisters of battle do something plot relevant and get a plastic update
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>>46290503
>pretending to play Tau
yeah cause if people actually played tau theyd lose all the time
>>
>>46290174
People underestimate the Skitarii Sicaran Killcade formation, but it can seriously fuck up any infantry on the table, and the 12" bubble of -1WS/BS makes it difficult to get rid of.
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Which paint scheme do you guys think is better? I'm having a hard time deciding.
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>>46290174
Loving my Unending Tide Renegade Guard at the moment.
Renegade Infantry squads with melta and krak grenades. You can't ignore them, they can kill anything and they come back outflanking on a 2+. I'm not really sure what the counter is.
>>
>>46290560

the purple scheme will actually be more unique and easier than the other one to do
>>
>>46290560
Left by far , right is boring a fuck, needs highlights and a wash though, light effects look fake.
>>
>>46290609
>black scheme
>not boring as all fuck
>'hurpa durp i sprai paeent bluk'
>>
>>46290560
purple armour will stand out on the table more
>>
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Thoughts on this? Worth getting into the alpha yet or not? Heard you could play as orks for free but they stopped that.
>>
>>46290594
I was leaning towards the purple as well, but i'm curious why you think it'd be easier than the black scheme
>>
>>46290636
It's grey and purple.
>>
>>46290658

youd have to paint the cloth parts purple, which arent as easily accessible as just basecoating black and then painting armour purple
>>
>>46290658
Not that guy, but you could prime black and then paint the plates purple. Less painting and easier than priming black then painting the clothes purple and probably highlighting the black plates on the other.
>>
>>46290560
As someone with a similar scheme, if you go for the left, base coat them black, and them go over with that in Eshin grey or something similar.

A flat black color looks atrocious compared to a dark grey. Leave the black for the grooves and the grey will I've the armor more depth. Purple highlights work pretty well with it.
>>
If a psyker's pregnant can her child be possessed by a daemon? Legitimate question guys.
>>46290560
The left. Use the left.
>>
>>46290174
>>Baleflamer Salamander ruling

Was there an actual ruling put out by GW? Or is it still pure personal interpretation?
>>
>>46290560
>>46290460

see
>>46290750
>>
>>46290730
what are you, notgay?
>>
>>46290747
>personal interpretation
m8 don't try and start this
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SOON
O
O
N
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>>46290646
its bad
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>>46290174
Thanks for including the Swarm this time, anon

seriously though when are they going to fix the Zerg already
>>
>>46290646
I'd wait for a bit, at the moment it's an ok arena shooter with a couple of vehicles. Weapons feel nice though.
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>>46290866
When Crudmeister is kept away from the nid codex.
>>
>>46290646
>>46290860
Is not. It explains why CSM have a bad codex, besides not putting dinosaurs on everything, or Lord Topknot's T-rex arms. Once you're on Chaos's payroll you're made out of fairy dust.
>>
>>46290560
Left. It looks more like a uniform with dark armor over it as opposed to an Eldar Pride parade.
>>
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>Today is Easter
Guys, it's Sanguinalia!
>>
>>46290747
Salamanders get a FnP against it.
>>
>>46290866
Never because GW's gonna give them the axe after they publish the Age of Emperor
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>>46290972
>give army a shitty codex for the past what, ten fucking years
>hey jim this model line isn't doing so well
>I wonder why that is?
>well people just must not be that interested in objectively the best and most well-liked xeno race
>yeah I guess you're right, might as well discontinue them

I would burn my collection and never play this fucking game ever again
>>
>>46291031
>ya know what bob, i'm looking at these numbers on Sisters of battle and i'm not liking it
>well we gotta make our money back somehow
>we'll just raise prices and give them a quick pdf book
>brilliant, now i had some more ideas about space marines...
>>
>>46290646

It's fucking terrible, don't bother
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>>46290174
I don't know about underrated units but I have been floating the idea of buying 2 ogryn kits and then casting about 12 more then finding the most appropriate transportation for them. Any suggestions?

I just want an army of giant retards to accompany my mechanic guard, is that just too much to ask for at a decent price?
>>
>>46291031
>I would burn my collection and never play this fucking game ever again
Better go buy some promethium then anon, you know it to be true...
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>>46291191
I don't know much about guard, though I have heard that some creative modeling with interlocking slab shields can give you very effective mobile cover.

Not sure how useful that is though.
>>
>>46291191
Mechanised not mechanic stupid fucking phone
>>
>>46291191
A unit of ogryn in a chimera (with a commissar) has a way of surprising people.

Can't remember how many you can fit in one. I think it's five? Makes a good bit of spice to an otherwise all-shooty list.
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>>46290826
>don't try and start this

Too fucking bad, because I literally just had to deal with this problem today in a game.

The major issue is that 6e didn't have a master list of weapons that were considered to be Flamers, and also didn't have lists of weapons in Codices that distinguished Flamers, Plasma, etc. as separate entities. 7e started the trend.

The question is, given the nature of Baleflamers as a weapon, were they intentionally left off the list of Flamer weapons, or accidentally left off due to negligence (It wouldn't be the first fuckup they've made in a rulebook due to negligence).

Hence why an official "Yes" or "No" would clear all argument up immediately, as both sides present equally valid cases.
>>
>>46291283
4. Each ogryn now takes 3 spaces. Before it was 2, so a chimera could hold 6 or 5 with a commissar.
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>>46291313
Well that sucks, I'll miss playing against a meat bus.
>>
Ive been out of touch for a few years now.

I have a lot of IG with Tonks.

How do I cheese 1500 pts and where are the latest scans of rules?
>>
>>46291360
IG tank formation with pask in a punisher
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>>46290866
Ask and you'll receive, Bugbro. I'm no genius with 'Nids, but I remember the discussion the other day on 'How to Fix Orks' and I wrote up a megapost for rules changes that were generally accepted as Right an' Orky. Should we do the same for the bugswarm?

How DO we fix them?
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>>46291298
>or accidentally left off due to negligence
Fool on me for replying, but is that really all you've got to stand on? 'They may have made a mistake typing up the book.'? That's not a fucking argument. 'Both sides present equally valid cases' my arse.

>>46291360
Links in the OP. Pask in a punisher and veterans with meltaguns in chimeras seem popular. Massed vendettas is hard for most things to deal with, there's a forgeworld flier with BRRRRT guns that is generally considered bullshit too.
>>
>>46291428
make instinctive behavior not a gay ass chart that punishes you and controls your army for you
>>
>>46290174
All hammerheads all the time.

Also mixing some ork bikes into the mix to shake things up. Tau/Orks are a fun combo.
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>>46290857
Were there any good questions posted?
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>>46291428
Make Carnifexes and Hive Tyrants an actual force to be reckoned with. Melee wrecking machines the size of tanks that fuck shit up, instead of the mobile gun platforms they are now.

Make shadow in the ward and instinctive behavior not retarded.

Lower points costs pretty much across the board
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>>46291348
That is unfortunate, I really want a way of dropping 6 bulgyrns with power mauls on my opponent
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Is there any counter to mechguard as SM?
Because front armor 14 on a leman russ is complete bullshit.
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>>46291582
Drop Pods, pleb.
>>
melta and grav anon, you need to get in his face faster because trying to outgun/outrange the guard isn't going to end well for you
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>>46291582
drop pods
land speeders
bikes
land raider phobos
predator annihilator
>>
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>>46291428
Bring back the fex options. In fact bring back all the different loadouts options and such that they ditched back in 6th. The fluff is all about them adapting yet you don't have many options to choose.
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>>46291605
Right, because i buy drop pods in fucking bulk. And it doesn't matter when he has a full squad of bullgryns with a commissar equipped with two powerfists, a munistorum priest and a primaris psyker casting endurance all day.
>>
>>46291582
STEHL RAYN!
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>>46291636
This. Biomorphs and customization are key to Tyranids.
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>>46291649
if you're not willing to buy more models then tell us what you've got
>>
>>46291649
u w0t m8?
play non cheese people then
>>
>>46291670
>s3 commissar with TWO power fists
>In the same squad as a psyker
>cheese
Let's not go overboard here

>>46291649
A vindicator tank can wipe an ogryn squad due to no invulnerable saves from shooting.
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>>46291433
>They may have made a mistake typing up the book.'?

Yeah, because they're still running the old book that hasn't been updated. There hasn't been an update for CSM's, and every other codex that has been updated and has anything remotely close to a Flamer weapon has an entry in their own codex denoting it's a flamer weapon in a special column.

By this same logic, an Ectoplasma Cannon isn't a Plasma Cannon because it's not labelled under Plasma Weapons in the C:CSM as being one.

While the answer will ultimately be answered in the next Codex release, that isn't happening for a year at least, so again, there is a large gray area there. While it's not explicitly listen as one, the codex itself also came out before they began to list such things explicitly in the Rulebook and separate Codices. Furthermore, it looks, acts, and is described like a Flamer weapon (it even has Flamer in the fucking name), so one can pretty logically assume that it's a flamer given context clues (especially since it's used by a robot dragon).

Again, outdated rules that haven't been updated mean the issue is unclear under current rules, so you ultimately have to make the call yourself.
>>
>>46291731
endurance bullgryns doe
>>
>>46291731
Endurance gives eternal warrior now.
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>>46291240
just ebay it all off

I saw a video of someone buying a massive WFB collection after AoS came out. It really hurt to watch. You could tell afterwards the guy had regrets about it.
>>
>>46291754
finally a use for terminators
>>
>>46291507
>Hive Tyrants an actual force to be reckoned with
Tyrants are actually pretty good one of the few units I still enjoy using..., only things they would need to make them pretty perfect is access to a 2+, a ++ save and Crushing Claws
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>>46291491
There were about 1500 comments on it when I saw the thread. Despite the shitposting that was going on, I'm optimistic.
>>
>>46291753
Except Khorne Daemonkin has come out since that rulebook, and the baleflamer wasn't listed as a Flamer.

Now fuck off.
>B-but they just copy-pasted the mistake
No. There is a current codex in which the baleflamer is not a Flamer weapon. Fuck ye off.
>>
>>46290493
IIRC there was a thread here 2-3 years ago where somebody said A.Chambers wanted the 13th black crusade massive campaign thingy to evolve into End time, left because GWwouldnot have any of it:
Emp becomes starchild
Primachs (those not dead yet) return
Massive nidfleet appears from below the galaxy attacking terra. The ones we saw where just scouting parties
and players would have gotten to play all of that ;-(
>>
>>46291754
>>46291769
But no feel no pain and if his psyker perils he's automatically killed by the commissar. do your best to bring a rival psyker so he has to use more more dice and risk a peril, roll divination for rerolls and boosts or telekinesis/santic and pray for a 6.
>>
>>46291860
And then 40K would have ended and we would have had proto-age of sigmar.

GW has a whole galaxy of planets to fuck over before getting to Terra.
>>
>>46291860
How would you actually run that though? Everyone would just cheat like crazy and submit false battle reports. I can only think of them only counting games played in a GW with the redshirt verifying the result. (Which actually wouldn't be a completely stupid idea for them in theory as it would get people into their stores, but I'm not sure enough GWs have enough tables nowadays.)
>>
>>46291636

Fexes need MORE options while Gaunts need CHEAPER options(and more too while they're at it). Right now they have the same problem as Chaos Cultists taking Marks: why spend so many points on marginal upgrades for your horde when you could just take more models instead? Right now you upgrade your gaunts so they can deal marginally more damage in melee, and they end up costing 10 pts each.

This is what Gaunts upgrade list should looks like:

Adrenal Glands(Furious Charge, Fleet): +1 pts per model
Toxin Sacs(4+ Poison): +1 pts per base Attacks characteristic per model
Extended Carapace(5+ Armor): +1 pts per model
Adapted Biochemistry(Poisoned 2+ becomes 3+, 3+ becomes 4+, etc. against this model): +1 pts per model
Chameleonic Skin(Stealth): +2 pts per model
Acid Blood(Kill this model in melee and you must take an initiative test, if you fail take a S5 AP2 hit): +4 pts per model

Something like this for every Tyranid unit would make the faction really interesting with a lot of fun strategies to choose from.
>>
>>46291938
They did something like that, play in store and submit the results
http://warhammer40k.wikia.com/wiki/Eye_of_Terror_Campaign
>>
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>>46290174
Despite never hearing anything good about them my Eradicator with plasma sponsons has been doing a number on a Tau player I normally struggle against.
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>>46291978
>Adrenal Glands(Furious Charge, Fleet): +1 pts per model
>Toxin Sacs(4+ Poison): +1 pts per base Attacks characteristic per model
>Extended Carapace(5+ Armor): +1 pts per model
>Adapted Biochemistry(Poisoned 2+ becomes 3+, 3+ becomes 4+, etc. against this model): +1 pts per model
>Chameleonic Skin(Stealth): +2 pts per model
>Acid Blood(Kill this model in melee and you must take an initiative test, if you fail take a S5 AP2 hit): +4 pts per model
too hardcore, you might want to tone that down
Acid Blood(Kill this model in melee and you must take an initiative test, if you fail take a S5 AP2 hit): +4 pts per model
This for example is really harsh, will pretty much fuck marines and orks up

furthermore if you do it per model instead of er squad you need a fast and easy way to keep track which model has what.
>>
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>>46291978
>Acid Blood(Kill this model in melee and you must take an initiative test, if you fail take a S5 AP2 hit): +4 pts per model
>>
>>46292057
>>46292068

Acid Blood is an actual upgrade, but only for monstrous creatures and similar right now, what's the problem? It's actually worse than just getting power weapons on all your infantry like daemons etc.
>>
>>46292110
for what it is worth, chaos space marines also get acid blood, but theirs is somehow even worse
>>
>>46292110
because on monstrous creatures it's usually a double digit point upgrade and affords a number of like S4 AP5 hits. Since it requires an initiative test and it's an infantry upgrade it isn't SUPER wild, but it would afford a basic infantry squad crazy good protection from damn near any unit in assault.
>>
>>46292110
I think because it's strong against melee armies and useless against shooting ones. Every army needs better ways of countering gay lines of Tau and Eldar shooting at you.
>>
>>46292110
the basic problem is that monstrous creatures come in maybe 1-5 per squad.
gaunts, 25? 30? and they can be killed rather easily, so you get .lots and lots of acid blood hits
>>
>Rapid fire weapons can no longer move and fire at full range
>Can only overwatch with pistols and assault weapons unless the model has relentless
>charge is now 6+d6 instead of 2d6
>failed charges still move models
>amount of ap2 and ap3 is reduced
>grav is removed from the game
>a lot of ranged ignores cover is removed
>more models have access to skyfire
>most monstrous creatures become walkers instead
how much better would the game be?
>>
>>46291582
Meltaguns.

Also, don't shoot the front armout.
>>
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>>46292417
not much
there's still elves and fish ;^)
>>
>>46292417
Charge range change would be so much better, as well as less ignores cover, because at the moment everything ignores cover.

Reduction of AP2/3 doesn't exactly need to be a thing, moreso it should be priced a bit steeper. MC's and walkers have different weaknesses. I think Walkers should gain some kind of save, like a 5+ on the front facing or just SOMETHING to make them more survivable.

Overwatch changes are unnecessary. Grav doesn't need to be removed, it needs to be priced more fairly.
>>
>>46292417
>terrain goes back to blocking LoS entirely for certain classes of models, rather than TLoS
>>
>>46291582
Best bet is probably meltaguns on bikes and/or multimelta on attack bikes.
(remember you can charge a Russ with them, and use S6 krak-grenades on the rear (10 or 11) after the shot.)
>>
As IG at what point am I running too many Autocannons? I have three Exterminators led by Pask along with nine others being used by three heavy weapons squads and I'm thinking about running an Armored Sentinel squad with them. 4 shots of AP4 S7 at 48" seems too good to not spam.
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>>46292538
using approximate line of sight instead of true line of sight speeds up the game and prevents modelling for advantage
>>
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What can Tau do against Imperial Titans ? between 4 and 8 S:D blast by Titan at longer Range than anything Tau can have.
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>>46292558
They're good on everything but the russes. Use eradicators, exterminators are a huge waste.
>>
DIS FREAD BELONGS TO DA ORKS!!!
>>
>>46292602
FW
>>
For the worst transport in the game
>slow
>bs3
>only s5 ap5 weapons
>80pts
>paper armor
>expensive and useless upgrades
>can carry only shitty fire warriors
>>
>>46291031
>well people just must not be that interested in objectively the best and most well-liked xeno race
>Oh, sorry David, I had the chart upside down. According to this Ta-au? is still most popular. I heard our sculptors had new ideas for that next big warsuit or something.
>>
>>46292417
-I rather have rapid fire returned move and 1 shot at half or stand and as they are now.
-honestly do not think overwatch is that much of a problem
-maybe, maybe charge boni to quick models
-can be problematic as they will be rather close together and in the open
ap2 yes, ap3 what amount?
-remove is bad, how about grav weapons gain no benefit from relentless
-only remove ignore cover if rerollable 3+ cover and shit is removed as well, you'll never kill those otherwise.
-agreed and maybe allow models with skyfire (Hyrda etc) to fire on groundforces as well rather than snapshot only.
-I think rather than reclassify, you should ease the disparity between the two (like giving walkers AP2 in melee as well), or adjust the differences with a point difference.

Be careful with changes as they bite in other areas, so it would need fieldtests
>>
>>46292607
Really? I feel like the TL, PE, and rerolls to pen would make Pask great for adhock AA.
>>
>>46292678
>I rather have rapid fire returned move and 1 shot at half or stand and as they are now.
rapid fire used to be:
>2 shots at 12" regardless of whether you moved or not, and regardless of your weapon's range
>1 shot at full range if you stand still
>>
>>46292602
Drop fusion crisis and stealth suits after the void shields are down.
Piranha with fusion
hammerheads
>>
>>46292647
Very true. Really, orks are doing you a favour when they loot it.
>>
>>46292646
you mean the 600 point av11 flyer with a single S:D shot ?
Or the 600point suit with a single 72" S:D ordnance ?

that's not going to do shit against 750pts warhound with FOUR un-missable S:D blast a turn at 96"
>>
>>46292607
I would not say they are bad on a russ.
Its more of a question what you want to achieve with a russ?
Against light vehicles, Exterminator is good, keep him cheap, so mebbe only a lascannon.
>>
>>46292786
Just don't play apocalypse then, retard.
>>
>>46292417
You forgot
>cover saves can never have rerolls and is limited to 3+

If we are finally doing away with ignore cover cheese, lets get rid of 2+ rerollable cover saves as well, because ignores cover, while practically non existant on some armies, are the abolute only way to deal with that shit.

I have seriously considered going Tau, just to fuck up the Bike spamming faggots. Anyone who runs bike heavy armies with psykers for rerolls, are 10 times worse than even riptide spamming assholes.
>>
>>46292786
68 breachers with emp grenades.
>>
>>46292723
TL and PE overlap on to hit rolls and he gets rerolls to pen on everything, punisher does the same thing but much better now that he gives it rending.

Eradicator does about the same when mincing infantry but it has the advantage of ignores cover, the only disadvantage is being unable to fire snapshots.

They could be decent wing-men for pask but you're not getting the most out of him in it, he should be in a punisher optimally.
Then again it's not the most terrible choice, it's your army either way.
>>
>>46292741
That's the fourth edition version. In 3rd edition, you could only fire twice if you were stationary.
>>
>>46292921
let me find my old rulebook and check
>>
>>46292636
>I2
>>
>>46292948
>>46292921
oh so you are right

man I forgot how much cool stuff was in the core rulebook back then

all this hobby stuff, and the full army lists
>>
>>46292977
Well that explains why there are late for claiming
>>
>>46293032
That was really only because they were switching from 2nd edition. I love my old book, though. Wish I could get hard cover like I did with 4th and 5th.
>>
>>46292875
>breachers
So this one guy who fields his "free transports" army all the time, thinks he is being smart. I then started fielding these guys. En masse.

They revealed his true nature. He started out by laughing, calling breachers "shit and useless" and told me i might as well give up immediately, because i wouldnt stand chance with almost no suits, and no ap3 or better, outside of my breachers.

And I tabled him.

He then called breachers OP as fuck, and raged like a 7 year old kid, saying he would never play me again, like it would somehow hurt me (he is a no-fun-allowed rules lawyer who loves trying to cheat)

And he is the absolute only guy I know who has a problem with my Tau. I dont understand these raging faggots. I honestly wouldnt be surprised if he is a /tg/ frequenter, honestly.
>>
>>46293098
He did not realise they have like no range at all?
>>
>>46290174
I've been using Ogryns to wonderful results.

Most of the times they do nothing, or kill whole squads with their shitty guns and I can't get to charge. But I painted them, so i gotta use them
>>
>>46293098
I love the idea of breachers, but they're only really at their best when your opponent is a retard.
>>
>>46293072
>>46293032
really makes me wish I had bought the full 7th ed rulebook instead of the DV mini edition, and yet I am willing to bet it has not too much hobby or lore in it, and instead just a gallery of their webstore
>>
>>46293207
That's why you use them against SM.
>>
>>46293228
There are 3 books
one is what DV has
the second is a small description of each army with many glossy pictures. (Yes Adepta Sororitas are included)

The third is a Lore book. No hobby or how-to-build-terrain stuff
>>
>>46293297
>>46293207
This is true.
One time was all it took for one of my local players to abandon Greenwing forever.
Now he doesn't leave home without RW Knights with rerollable 2+ cover saves. The faggot.
>>
>>46292647
needs stealth and improved burst cannon
>>
Why not split cover saves from jink saves? so you cant stack to get 2+, also get rid of ravenwings 'reroll jink saves' nonsense, skilled rider should be enough
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>>46293314
I don't really understand why GW emphasizes the aspects of the hobby they do

>let's remove hobby to focus on competitive play but also stop hosting tournaments
>since competitive got ruined by all our new expensive kits we like to sell, let's focus on forging a narrative, but also not advance our narrative at all
>let's try to bring back hobby with our new product line but then not talk about it in any of the books, instead just showing the same pictures we have on our store page
>let's last chance a bunch of models people still like and buy that sounds great
>>
>>46293098
Obviously, he didn't use those free transports to spam the fuck out of cheap assault cannons.
>>
>>46293364
Good as it feels to obliterate a unit of fire warriors or pathfinders with a single heavy flamer, I wish AP was less of an all-or-nothing thing.
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>>46293423
>but also not advance our narrative at all
That's a good thing. Try treating the setting like a canvas to be explored, and paint happy little bolters as you do it.
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>>46293098
So was thinking of running breachers, but it looks like they pretty much can't function without transports am I right in saying that?
>>
>>46293450
So something like warmachine?
>>
>>46293474
Yes.
The only other way to get use out of them is to stick them with Darkstrider. But that's adding an extra 100 points to a unit that's guaranteed to die after getting its shots off.
>>
>>46293474
yep
combined with devilfish being overpriced trash
well yeah
but at least you can run them and not have people call you cheese unless they are shit or have a shit army
>>
IG players, how do you differentiate your CCS models from your PCS models?
>>
>>46293473
the problem is 99% of the narrative is about the horus heresy. I am sick of hearing about it.

You know what I'd like? a bunch of short stories of various things happening in the 41st millennium that can inspire narrative for games large and small.
>>
>>46293503
something like second edition

save modifiers were fine
>>
How do I calculate the average on 3d6, pich highest to, each die may be rerolled once.

3d6 pick highest 2 averages out at 8,45. How I maths The optional rerolls?
>>
>>46293546
2nd overdid it with modifiers. BIG TIME. Then GW overdid it in the other direction, thinking modifiers are bad per se, rather than seek moderation.
>>
>>46293520
What does PCS mean m7?
>>
>>46293613
2nd edition was perfect shut up shut up shut up
>>
>>46293613
thats honestly such a fucking trend with gw
they dont fucking understand what a 'middle ground' is
its either one fucking extreme or the other
fuck them
>>
>>46293520
PCS is PieCe of Shit soe they get Cadian/Catachan models.
CCS. is Courageous Commander Superior, so they are great. As such they have GREAT HATS. Only models of Glorious Vostroya are allowed in GLORIOUS CCS. Is easy comrade. Buy now, for GW might not like Big Models with BIG hats for long and will last chance them
>>
>>46293613
One thing they forgot to adjust downwards was BS. Most of the time space marines would hit on 4+ at best, other stuff on worse rolls. Now quite a lot of stuff hits on 2+ or 3+, often with rerolls. When it's a big surprise that you missed something has gone wrong.

And yes, I do realise this would mean orks etc. would need rebalancing.
>>
>>46293473
It's an entire galaxy of millions of worlds with war fought on thousands of fronts. No time needs to pass.
>>
>>46293530
>the problem is 99% of the narrative is about the horus heresy. I am sick of hearing about it.
What are you smoking, Anon? The only thing wrong with the Horus Heresy is the novels, and 99% of the narrative is about the Imperium.
>You know what I'd like? a bunch of short stories of various things happening in the 41st millennium that can inspire narrative for games large and small
Those happen every now and then. I'm an Imperial fan but the other factions need a little spotlight too. It would still be Imperial but the Sisters do need as much love fluff wise as they do in the game though. Then there's the execution part that has to be considered. Take the Tau for instances. They're suppose to be an empire made up of small time xenos but what we got is a race where the only biological members of the race is the Etherals while the other castes are androids like the ones in the Aliens universe who either pilot suits or transform into zog of battlesuits.
>>
What is a good army for attracting a potential mate?
>>
>>46290292
>his 11 attacks in CC
What are you talking about? Lucius has 5 attack. At I6 S4 AP3. He sucks at melee.
>>
>>46293764
chicks dig nids
>>
>>46293765
Er, 4 attacks. 3+1 for 2 CCW
>>
>>46293786
but what armies do guys find attractive? tau?
>>
>>46293764
Grey knights. You'll spend less time painting so can spend more time with your wimmin.
>>
>>46293530
What?
Armageddon is one of the biggest current things
Then there is the "space wulf stories" From sanctus reach to fenris
That eldar party with tyranids
Tau empire Mont'ka/Farside
all stories with campaign books, models novels etc.
>>
>>46293827
MUHREENS
;^}
>>
>>46293520
Rank pauldrons. Normal troops have green ones, sergeants have a red one on the left side. PCS commanders have black with a red stripe and CCS commanders have black with a vertical and horizontal red slash. CCS vets have grey with the crossed red and PCS guardmen have grey with the single red line.
>>
>>46293720
Yeah but sometimes the same old thing gets bothersome. Why not make a story about how a disgraced commissar leads a bunch of penal troops on a suicide mission on a daemon world only for things to become DOOM on steroids? Or a story about an Inquisitor trying to stop an Eldar/Chaos plot where the Eldar are trying to get a hive fleet to eat a planet to save a Craftworld but Chaos wants them to do that and the Eldar refuse to believe that they're being manipulated?
>>
Not sure if this applies to this topic or the WIP topic but I'm curious how I would be able to make myself a Corsair Venom. They use Shuriken Cannons/Catapults and of course the stock one only comes with Splinter weapons. Forgeworld doesn't sell a conversion kit either. What Eldar models might be good to kitbash from?
>>
>>46293714
The big problem was, that i took too goddam long, calculating everything for each fukken autopistol. The whole thing was completly fukked in actual play.
>>46293653
No see above
every weapon had different long and short range stats, and different modifiers. Having all that shit at hand and calculating was a real pain in the ass
>>
>>46293875
how about Pedro Kantor finding some new leads about the whereabouts of his BFF, leading to a crusade to follow up culminating in a massive multi-world battle along side the Eldar against a horde of daemons.

Afterwards he visits the Eldar facilities to pick up his friend and finds that Eldar women think very highly Allesio Cortez.
>>
>>46293976
It works.
>>
>>46293916
Pretty much just +1 for short, maybe -1 for long. -1 for light cover, -2 for heavy cover. Might be a bit time consuming to look up the stats for the first couple games, but these aren't difficult calculations.

close combat was the hard part to get done quickly
>>
>>46293765
Lucius has the rule where the number of attacks equals his opponents WS. so 11 attacks on the charge against a Bloodthirster is correct
>>
>>46293915
Craftworlder jetbikes have shuriken catapults and cannons - you get one of each weapon per jetbike.

Might be worth checking ebay and bitz sites, or just asking around at your local store/club. Given so many people put scatter lasers on the things there must be a load of shuriken weapons out there.
>>
>>46293915
The clowncar has 2 shuricannons. Forgot the name he is just a bit bigger than a venom. the parts might fit, too and you can build the heavy from the rest as ell, or trybitsites
>>
>>46294071
That's great for the underslung cannon, but the top-mounted turret manned by a dude is the bit I'm really wondering about.
>>
>>46294145
The harlequin starweaver has a shuriken cannon mounted topside, you could look for those biz. May be less ubiquitous than jetbike bitz though, don't know how harlequin players normally build their stuff.

So you know, the starweaver/voidweaver is slightly larger (and more expensive) than the venom, so may not work as a straight substitute.
>>
>>46294306
Oh yeah, that could work really well. I don't have the Imperial Armor book yet (and finding a PDF of it seems impossible) so I'm going to wait till I can afford it before I start building the models. However the fact I have to kit-bash most of the army really intrigues me.
>>
>>46294397
...The PDF is in the OP's link.
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>>46294486
Oh shoot they updated it sweet!
>>
>>46293423
Two words:
Tom Kirby.
The man is the cause of basically every problem at GW. But now that he's gone things have and should continue to get better. also, IIRC the new CEO, kevin rountree, recently did some reorganizing of GW including putting some of the forge worlds guys in some position that guves them power over the rules, codices, etc. Which should mean good things for the future, but until we get to see the product of these changes (which may not be apparent for months, even a couple of years), we can't be sure if this means good things or not.
>>
>>46292870
Yeah I think a lot of people just don't understand that IC more or less functions like AP 2/3 now. There are certain armies that crutch on cover saves very hard and lacking ignores cover makes all attempts to shoot them akin to pissing up a wall. Rerollable 2+ cover saves is no different than a rerollable 2+ armor save except the latter can be removed by AP2 which is relatively common. Many armies lack IC shooting and are expected to make up for it with assault units, but we should all be fully aware of how well that pans out.
>>
>>46294616
we see something
-request for FAQ
-BaC/deathwatch overkill
-That IG blog thingie
-This 40k for kits stuff
-Getting Started kits for cheaper entry
-Painting videos
-A small introduction on the website moving it away from all shop
Much of what I can see is rather positive
>>
>>46294616

Rountree didn't put anyone from FW into any positions of importance. He just reorganized and removed the power from hands of men like Alan Merrit and has sought out people who are good at things like running social media, organizing play, etc.

It always makes me giggle when people think that somehow putting FW in charge of GW's rules would make things better. I play 30k AdMech - I get to have a lot of fun at the expense of a lot of marine players.
>>
So what's the mathhammer on pistol+power weapon vs single lightning claw? Since they're the same price in most cases I'm curious whether you get more mileage out of an extra Attack or Shred.
>>
>>46294709

Those getting started kits are the only reason I decided to get into 40k

The tau set is such good value, speaking of which I have 2 starter sets and a friend is going to lend me a riptide. What is a good expansion to what I have?
>>
>>46294753
pathfinders
one box make it 2 small squads.
Pathfinders are the best source of markerlights I know.
and the box is rather cheap
>>
>>46294782

Thanks
>>
>>46294731
Like I said I wasn't 100% sure about what the exact changes to GW's structure were.
And besides that, while I would never argue that forge world is some master of balance, most of the love for them and thus the orgin of the idea that "FW in charge == instant balance" comes from the fact that when you compare forge world to GW and Black library, it becomes clear that FW is by far the least retararded and most self aware division of Games Workshop PLC
>>
>>46294753

Markerlights. Either from Pathfinders or Marker drones. The drones, can be adquired slowly by buying Broadsides, Crisis, Stealth Teams. Pathfinders are an immediate, if static source (They also bring drones).
>>
So, theoretical Codex Grots. How would we make it work?

I mean Grots already have enough unique units as is to make a codex, if fucking Militarum Tempestus is any indication.

You got Grots for troops, Grot Tanks from FW supplements, Mek Guns use Grot crews(commanded by a Mek but we'll get to that point), and Killa Kans are grotnaughts.

Really the only thing missing is any HQ units, which to be fair is because the lore precludes Grot leadership with them being cowardly and not fit for actually leading anything, hence why most of their non supplement presence is being bossed around by Big Green. This also precludes there being an army of Gretchin anyways but that's no fun so I'd like to take this further.

Yes nothing could go wrong with a whole army of leadership 5.
>>
>>46294851
fix killa kanz first
>>
>>46294851
What about those old Grot rebels from Gorkamorka?
>>
Reposting a list from yesterday with some changes based on an Anon's suggestions/very blunt (and appreciated) critique.

+ Formation, Charnel Cohort (655 pts) +

Daemon Prince (255 pts)
Daemonic Flight, Warp-forged Armor, Ichor of Blood, Goredrinker (Artifact of Slaughter)

-Bloodcrushers (160 pts)
2x Bloodcrushers, 1x Bloodhunter, Banner of Blood


-Bloodletters (80 pts)
8x Bloodletters

-Bloodletters (80 pts)
8x Bloodletters

-Flesh Hounds (80 pts)
5x Flesh Hounds

+ Combined Arms Detachment (345 pts) +

Chaos Lord (225 pts)
Juggernaut of Khorne, Melta Bombs, Power Fist, Sigil of Corruption, The Blood-forged Armour (Artifact of Slaughter)

Cultists (70 pts)
7x Cultists, Cultist Champion w/Shotgun

Cultists (70 pts)
7x Cultists, Cultist Champion w/Shotgun

There's a 1k tourney coming up, ITC missions, played on 1 4x4 table. Local meta includes one Necron Player, some Admech/Skitarii, a LOT or Orks, 'Nids, two Space Marine players (Ultrasmurfs and White Scars), and two other Chaos players, one of the all armies (CSM, Daemons and Daemonkin) and the other only CSM
>>
>>46294817

The reason it appears that way is that FW is insanely profitable due to having incredibly low overhead and unreal profit margins. Thus they can focus on producing a product they enjoy rather than justifying their jobs. GW designers don't care less about their jobs or what they do - they're just held to a much different standard when it comes to sales and profitability.

Additionally their release schedule is allowed to be much slower allowing them more time to produce a decent product rather than the time line the studio works on.

I know this seems like a rant but I absolutely cannot stand the near chorus refrain on /tg/ of how much better FW is than GW at producing rules/product without actually comparing the scale and impact of both's business model.
>>
>>46294873
They had the head honcho as a leader, he had good stats and a decent leadership value that grots around him could use. Then they had the banna wava as well, he gave leadership rerolls out and looked menacing.
>>
>>46294819

Speaking of drones I currently only have 4 assembled (as markerlights) which should I do with my remaining 12? Even then I'm probably not going to glue the tops to it so I could probably just mix and match anyway


Any ideas on building a 500pt list with the stuff in one starter set too? (Don't want to start on the second till I've painted the first) I'm not 100% sure what to do. My main concern is do I split the strike team into 2 teams of 5 or 1 team of 10 as with the formation thing I get in the starter seems like it would be good for repositioning a strike team while keeping the bonus missle turret I get from not moving
>>
>>46294851
A Supa-Runtherd for HQ?
Like a BigMek to a Mek.
>>
>>46295037
>which should I do with my remaining 12?

More Marker Drones.

Maybe a few Gun drones if you have something in mind to do with them, though I tend to find there aren't many squads they work well in.

I've still never found a good use for shield drones.
>>
>>46294876
Are you sure you want to take a charnel cohort over a slaughtercult with a daemon prince? It'd also allow you to take your cultists in said slaughtercult and get damn near enough tithe to summon a unit of bloodletters. The additional tithe benefits taken could make whatever you have in that slaughtercult much more durable as well.

The possessed are arguably the better point sink than the bloodcrushers.
>>
>>46295037
I'd say to split them up into 2 teams and form up a CAD. Gives you more versatility and Objective secured, plus it's easier to build onto.

It'll also let you model your fire warriors with some different weapons or loadouts to split them up if you want.
>>
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>>46294851
>>46294873
>>46294920
BFGA has commie grots in one trailer.
>>
>>46295037

Marker Drones > Gun Drones > Shield Drones

Marker drones are the most mobile and survivable source of markerlights. Especially good if you have a commander with a drone controller.

Gun drones are primarily used for giving extra initiative to the unit and as additional wounds. Crisis suits with vector-thrusters can escape more easily if they have a drone.

Shield drones have limited utility, particularly without a squad leader. They exist merely to survive scary instant-kill weapons. They are not commonly used.
>>
>>46295037
>My main concern is do I split the strike team into 2 teams of 5 or 1 team of 10
you have two strike teams, yeah?

Do a unit of ten.
>>
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So i have a question for you guys.
at my FLGS we finally got some warhammer stuff and we are trying to get more people into the game by having some low point games but i dont feel like its working.
i was thinking about doing something like campaigns where i write up some sort of mission that they have to do then they have to win it.
Should i do that or is there a better way to get new players into warhammer rather then doing low point games?
>>
>>46295099

I was thinking of shield drones to go with the crisis suits to soak up wounds, maybe gun drones could do the same though and give a little more firepower?

I'm not sure about gun drones though, they aren't really useful with firewarriors I guess cos they are 18" range, then again if I get charged then it's more overwatch I guess?

One other thing I was thinking of is what other HQ units are good? I know a guy who said he'd swap me a cadre fireblade for my other ethereal. But I kinda want one in a fancy battlesuit HQ unit too
>>
>>46295152
>They are not commonly used
they would be if they were 3++
>>
>>46295037

5 is for garrison. They work better in units of 9-12.
>>
>>46295210

I think you'll find you're more successful in recruiting if you run demo oriented activities. Provide 2 armies and spend a day just running stripped down simple games to get people interested in the concept.
>>
>>46295215
>I know a guy who said he'd swap me a cadre fireblade for my other ethereal.
do it. Fireblades are decent if you have a lot of infantry.

>But I kinda want one in a fancy battlesuit HQ unit too
they're by far the best HQ choice in the tau army, if only because they have four wounds and are good shots
>>
>>46295279

The guy who runs the shop I play stuff at said he'd let me use his tidewall too, so I figured a cadre fireblade with a squad of firewarriors sat ontop of that would be pretty strong
>>
>>46295215

Just make sure you don't take the Coldstar. It's as good as it seems at first sight. It can get instant-killed if he takes a grounded test.
>>
>>46295279
If you take a cadre, make a firewarrior squad as big as possible, to gain the most

Do not like a crisis commander in low point games, he needs iridium armor etc. That gets expensive fast, would prefer a fireblade and some regular crisis
>>
>>46295279
>they have four wounds
but they get insta killed by s8
>>
>>46295327

It is troll-worthy. People become scared of shoting back. Due the way the rules are written, a tank can hurt itself with its less powerful wepaons by shoting at a unit behind a Tidewall.
>>
>>46295364
s10 with iridium
>>
>>46295342

That's a shame the coldstar looks awesome
>>
>>46293122
Transports, buddy. And he is a complete retard.

>>46293207
It can work without, especially if you take a lot of them. My setup was 3 full units in devilfishs, and 5 full units on foot. Held a commander with a 3 man bodyguard team nearby to grant the run and shoot benefit.

Basically just give too many priorities. In this particular game, i lost 2 full units on foot and 1 with its transport, and then he focused down my commander unit and the remaining units closed in on him. I destroyed 3 tactical units bottom turn 2, and lost my commander at the top of round 3, despite multiple breachers being too close to ignore. But I suppose that was his problem, because he had no way to clear them all out, and evading their threat range was out of the question with my commander nearby.

In the end, it was mostly him being shit. A competent player had most likely stomped me. You are relying on people making mistakes, though considering few people use breachers, you can probably catch even professional tournyfags off-guard.
>>
>>46291787
be cool somebody here actually plays nids.
>>
>>46295450
Do you have actually that many breacher-models, or did you use normal Firewarriors?

Also I am somewhat consider 1 squad in a devilfish as counter to this coming my way?
good idea or too expensive, too weak against real problems coming my way?
>>
>>46291787
only if 2+ and wings are not allowed together, otherwise I object
>>
>>46295611
obviously

Tyrant guard also need a buff to match their new huge size. T6 2W 3+ just doesn't cut it on a unit that has to footslog, even if they're literally just bullet catchers.
>>
>>46292651
>tau are on low end of popularity spectrum
>tau get massive update/rework
>tau are now very strong and competitive, have good unit options, new kits, and are borderline if not straight out op
>tau are now most popular xenos

FUNNY HOW THAT WORKS HUH
>>
Would the fluff be better, if Space Marine Chapters were bigger than just 1000 (say 30.000 or more)?
>>
>>46295749
No, it would just be different.
>>
>>46295749
Not better strictly, but it would make far more sense if there was more marines per chapter.
>>
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>>46295749

30,000 is probably way too big but they should be bigger than 1000, the kind of shit they typically fight actually eats marines for breakfest
>>
>>46295749
space marine chapters are already larger than 1,000. The 1,000 limit is literally just for the line troops. All the command/support staff are outside the limit.

And no, arbitrarily giving them a different number of troops won't make the fluff any better or worse.
>>
>>46290646
Alpha looks sketchy but it looks promising sense 40k has like 2 good video games
>>
>>46295279
Kind of makes me wish the Commander had more options of suits to choose from and a fluff reason for BS5. If they all could take XV25 or XV22s standard or swap out for something they would certainly be more interesting. The Coldstar suit is a welcomed addition though.
>>
>>46295142
He has the hat. He should be in charge.
>>
>>46295669

Do you want to get raped by Tau gunline or Eldar wraithknight?
>>
>>46295121
Problem with SC is the mandatory Possessed, which are slower and more costly than Bloodcrushers and don't hit as hard. 5 Wounds with random abilities, 1/3 of which the BCs already possess is just... eh. The Slaughtercult is good, but the best part of it is lost unless using the Blood Host Detachment, and the way I like to run, we don't have enough points for a full BH.
>>
>>46295938
ha ha ha implying they'll ever make a generic XV22/5 commander while shadowfag still exists.

I've wanted one since Dark Crusade, and they just won't let me have it.
>>
>>46295938
commander bs5 would make more sense if tau squad leaders went up in bs instead of a and ld
>>
>>46290174
I use Plaguebearers to kill Knights.
>>
>>46295948
could we settle with neither?

like, is it impossible to balance all the codices so that strong units are priced accordingly instead of gimped to balance them?

or is it impossible to make weak mob units inexpensive instead of "balanced" with some shitty upgrade that nobody will ever use and then have the points go up to compensate?

guess not, this is GW we're talking about, and doing work is out of the question.
>>
>>46295998
Fireblade has BS 5 as well
so does sniper drone controller guy
>>
>>46290483
I use CAD when I play IG or CSM.
>>
>>46295998

But then, Riptides/Ghostkeels would also have a BS 4 buff. Same rank.
>>
>>46296006
glancing/other mechanics removing hullpoints needs to die
>>
>>46296070
Might work if they boosted the price of the Riptide by a lot of points.
>>
>>46296090
if you ask me they could raise the pts for one, without any upgrades (and make it LoW)
>>
>>46295959
Fair enough, I just feel a unit of possessed in a rhino is marginally more points than a bloodcrusher unit and likely to give you the same results while generating a tithe for the rhino dying. 5 3+/5++ wounds with FNP almost every turn can be surprisingly durable, especially when contrasted with bloodcrushers who in my experience are never more than a round of attention from being reduced to worthless numbers. Chart also isn't so big a deal since they get 4 attacks at S6 base anyway, typically whatever you're rolling is meaning the opposing unit is dead at the end of phase anyway.

You may also want to shed the ichor blood and instead spend the points to upgrade your bloodletters to each have a reaper. It's arguably the most worthwhile 5 point upgrade in KDK as it gives you a challenge character that can actually accrue some tithe, an additional tithe point just for him dying, and a bonus AP3 swing.
>>
>>46296124
The Riptide being a Lord of War is my dream. Just change that and boost it to 250 points or so and it'll be much more manageable.
>>
>>46295749
>>46295780
>>46295796
>>46295797
>>46295838
Most of them toe the line of the 1000 marine limit anyway, Black Templars can put like 1400 bodies on the field because "lol neophytes don't count :^)"
>>
>>46296071
How else do I kill all the Knights people are running with my mono Nurgle Daemons?

"mono" Nurgle kek
>>
>>46296151
even with bs4 thats a bit too much
but really doesnt matter in the end does it
>>
>>46296151
The GC Stormsurge isnt even a LoW. It's the only Gargantuan/Super Heavy in the game thats a heavy support choice.
Pretty cheezy if you ask me.
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