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Describe how your vampires work and their history in your setting.
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Describe how your vampires work and their history in your setting.

Also, are vampires stronger/weaker than werewolves?
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>Vampires are weak to attacks to the heart, garlic (they're just really allergic to the stuff), and holy powers, but can still put up a good fight even if you have or do all these things.
>The sun is their greatest nemesis, and it will destroy most vampires if they are caught by surprise by it. If properly prepared though, they can fight in the sunlight, though they will be significantly weaker
>Vampires have beast-forms, and more human-like forms for espionage
>Werewolves are mid-tier on the spooko'meter, vampires are high-tier
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>Vampires randomly occur from a ghost taking over a human body.
>Anyone they kill by feeding become a hollow, a soulless body under the control of the vampire.
>The sun weakens but does not kill them
>In a straight fight the werewolf wins every time but if the vampire has prep time they could pull a few tricks to win like turning into mist to avoid attacks
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Personally, I like a fair bit of variation in my undead bloodsuckers, usually dependent on age or some kind of clan structure. You gotta at least have:
THE SMARMY VAMPIRES - These are your typical garden variety attractive manipulative vamps, usually relatively young. Can move among mortal society easily and often lead perfectly normal lives other than the whole blood-drinking and posthuman physical prowess thing. May also be the best at mind-affecting powers.

THE ORLOK VAMPIRES - Your classic Nosferatu types, with vaguely batlike or goblinoid features that mark them as unnatural to the trained eye, but can be passed off as deformity or some kind of sickness to the less knowledgable. Tend to be more isolated and rely on a network of servants or contacts in order to make necessary acquisitions of goods or blood, though some might still hunt by night depending on the severity of their physical deformities. If age is a factor in the progression, these are the younger elders and former aristocrats.

THE CHIROPTERAN VAMPIRES - These guys are VERY batlike, ranging from still mostly humanoid with pronounced bat features and wings(say, Marcus from the Underworld films or Skyrim's vampire lords) to looking like outright werebats(werepyres from AdventureQuest and the like). Any hope of blending into mortal society is long gone at this point, even amongst the freakish or deformed, and as such they usually require either an even better support network if they don't resort to simply hunting in the isolated places of the world, effectively becoming monsters in the true sense of the word.
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>>46072275
I have these basic types in my setting as different stages of the curse.
Your freshly turned are like your SMARMYs, they usually live as either the ultra-decadent clergy or aristocracy or more rarely as warlords and cult leaders (think Thulsa Doom), then after a couple of decades as they grow more powerful they also grow more monstrous, starting with clammy skin and reptilian eyes, then going more and more snake-like from there, there powers go from basic charisma-glamour into full on hypnosis and mind-control on a mass scale. Then in their final phase they're basically small undead wyrms with human intelligence. At this stage they either go berserk from blood lust and start eating humans by the village-load (usually starting with their own retainers) or if they're very clever they seclude themselves in the dungeons of their palaces and rule their kingdoms through mind-controlled puppets.
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Vampires were created as a form of biological warfare by the God of the Wild before he got shattered into a million pieces. They kind of went wild, got nearly exterminated a few times.

The True Vampire or Ascended Vampire somewhat resembles a mosquito, albeit one the size of a cave bear or allosaur with a healthy dose of prehistoric nightmare mixed in. Depending on what host they grow from, they can be larger/smaller, tougher/weaker, sapient/ravening beast. As a rule, they are bloody hard to kill, very strong, often capable of flight, and worryingly fast and agile.
Stabbing them through the heart will kill them, they're not overly fond of rivers, strong scents, especially allium extracts, can disorient them. Pretty immune to the sun unless they're newly hatched or if they're shedding their exoskeleton, in which case the new exoskeleton will harden to quickly and deform them.

They reproduce by ovipositing eggs in hosts, willing or unwilling - with sapient hosts, willing is preferred because if the fucker jumps of a cliff, that egg's wasted. A willing host with an egg is known as 'Brood', and as the egg hatches and the nymph grows inside the body cavity, it makes the host stronger, tougher, faster and more aware. In the final stages of growth, the host starts developing chitinous plating, compound eyes, claws, bloodsucking mouthparts, secondary arms, etcetera.

Once the nymph has matured, it either stays inside the host, which can now infect/oviposit others and become a broodsire, or it can Ascend in a blood ritual to become a true vampire.
Ascendant vampires can feed their blood to other beings which turns into twisted monstrosities under the vampire's control. Eating the flesh of an infected animal will have a similar effect.
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They are abominations and distinctly bestial in appearance.
Very young vampires would get shredded by a werewolf but in return would get torn to pieces by an elder vampire.

Weaknesses as suggested by superstitious belief contain a bit of truth but are greatly exaggerated.
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>>46072275
Anyone got more pictures of bestial batlike vamps?
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>>46073182
There was a thread about exactly that last week and some people posted good stuff, I missed most of it, but will share what I have.
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>>46073423
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>>46073467
Last one for now. Know it isn't much, but hopefully it helped a little.
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"True" vampires are practically non-existent. Virtually all "vampires" are A) serial killers/rapists or B) corrupt aristocrats to which superstitious villagers ascribe supernatural powers out of fear.

Casters (the only people who have the sort of power necessary to become a vampire) wouldn't bother with such weaksauce black magic. Even real vampires don't last long, as wooden stakes, crucifixes, running water, mirrors, and especially garlic are a dime a dozen.

Seriously, vampires and werewolves are overrated as far as villains go.
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>>46073482
I've got a few.
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>>46073610
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>>46073629
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>>46073655
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>>46073696
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>>46073718
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>>46073734
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>>46071704
>Vampires are naturally immortal
>They breed once every five years
>They are naturally creatures born from the intermingling of the life and death forces which is why they don't breed like rabbits/humans but can breed anyway.
>Their god is the physical manifestation of illusion/death/darkness/prophecy/reality warping etc and worshiping it (no gender) makes them more powerful. Every now and then they recieve god dreams in which it speaks to them or gives them a task. A chill god(ess) in general desu, not many vamps have complaints. The only complaints they have is that it's too laissez-faire/callous and that they want to be gods themselves.
>Can't turn people into vampires.
>Every now and then their god can bring them back to life and make them more powerful.
>They spend a lot of time in one beautiful, vaguely humanoid form. Very ethereal, sometimes more than one head, often extra limbs. This is due to their god's influence changing them; poor grasp of reality in general
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>>46073769
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>>46073831
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>>46073875
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>>46073891
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>>46073808
>They have no particular weaknesses in the sense that fire/stakes etc can one shot them.
>The reason they shapeshift so much is due to their god's power running wild within them. When they release themselves to their god they often go slightly mad but also gain wild powers and lose their previous form.
>Baby vamps have no powers beyond far greater physical attributes than most mortals races. Far stronger and durable than humans less than Stone Ogres; Far more powerful magical attuned than humans, less so than Daemon-ridden Elven Starwalkers.

>When they are born they grow slowly, they randomly gain their first burst of power at a random age. Whatever form they're in at that time is their final form. I.e If you are a baby (literal) vamp at the time of your first spell cast, even by accident, that's how you'll stay for the rest of your life. Assuming the god doesn't just re-absorb you. God's of Chaos are fickle like that. There are a lot of immortal shots/lolis/ojis/obaas.
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>>46073914
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>>46073926
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>>46073918
Can't one shot them.
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>>46073942
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>>46073957
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>>46073977
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>>46071704
The classic old aristocratic bastard style of course.
Other than that...
Age is paramount

>Every 100 years ACTIVE (years hibernating don't count) doubles your resistance to sunlight, up to a theoretical maximum of 1 hour. It starts at total disintegration in half of a 6 second round, though, so none currently exist that even last more than half of that

>Charm, abilities, etc are all learned and developed. The smarter ones should have learned everything by the time they hit a thousand, though. They're 'innate' but must be mastered. Vampire abilities are sorta like sorcerers or monks in that fashion. That said, what each may learn by a given age can change, so those in the 1-2 century range have the widest variety between them.

>The sunlight vulnerability is a vulnerability to simultaneous wide-spectrum exposure to EM radiation. That is to say, several processes can in fact inflict similar damage. Fire at least bypasses their high resilience, but a welding arc is a more powerful weapon still, and then... well...

>Lasers really don't work. FUSION PLASMA is equal to a full round of sunlight exposure per multiple of half the vamp's HP before any protections are applied to the incoming damage (basically much of the doomsday is from the irradiating sun ball headed for the bloodsucker)

>Religious symbols can work but require the religion the vampire is an affront/damnation OF, or a closely allied deity (A vampire that used to worship zeus, you'd get decent effect against using poseidon, athena or hades symbols on, for example, though not as strong). If your christian god has no friends, well, that's kinda the case, but he WOULD work fully against the gold jewpires, the vampmuslims AND the regular christian vlads.
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>>46073989
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>>46074008
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>>46074041
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Vampires occur when a malevolent spirit (demon) possesses a corpse. Being bitten "marks" you, attracting other demons to you to hijack your body when you die.

The first vampire was made when a priest tried to resurrect his beloved. A demon tricked him by pretending to be his god and whispering a resurrection ritual to him, but the sun god, true giver of life, saw through the deception and revealed it to his priest by daylight.

Vampires are affected differently by sunlight depending on age. It reveals their "true form" which will expose the youngest as walking corpses and turn the elders to bones or dust. They can be harmed by weapons, but regenerate at a rate depending on how well fed they are. Destruction of the "heart" (not really a heart but the magical core of their being) will kill them, but it must be total; simply damaging it will only paralyze them until it can be repaired. The best bet is to stake it and then burn the creature entirely.

Vampire strength varies wildly by individual. They may be weaker than a werewolf to magnitudes stronger depending on age, feeding habits and personal mastery over their shadow magic. They do hold the advantage of being naturally harder to kill, but it won't mean much if it can't stop itself from being torn to pieces.
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>>46074081
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>>46072275
Adventurequest.

Anon confirmed for God tier taste in his middle school gaming years. But why stop there bro? What about DRACOWEREPYRE? Dragon-werewolf-vampire combo.
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Rare.

Undead run on souls in my setting. IE, raising an undead requires infusing a soul into the corpse(and most of the magic is binding the soul to your will).

Vampires would probably be corrupted souls, most likely corrupted by necromancers, still attached to their bodies, and use dark magic to corrupt other souls to create more. Especially vulnerable to divine magic, and divine orders would actively hunt them out(Gods also gain power from souls, so souls sticking around in the mortal realm and messing with other souls is a gigantic no-no. Incidentally, resurrection is also rare unless your deity thinks you'd be better off staying in the mortal plane for a bit longer).

Lich's are also unheard of, since the soul can't control the body once it's gone. There's only a single Lich in existence leading a group of necromancers in the "Dead Lands", and no one has any idea how he did it, and the he guards his secret very jealously. The real secret it there is no Lich. He's a zombie controlled by his high-ranking "advisers.".

The only way to raise undead without a soul in general is to do it in the Dead Lands, where a soul just seems to pop in out of nowhere to fill the space you need. The Dead Lands are where the borders between reality and where a Lovecraftian abomination made of discarded and unborn souls resides, and raising dead here basically gives it a physical presence in the world. Needless to say, this is a really REALLY bad idea.
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>>46071704
The origin of vampires is left vague, but is likely tied to an ancient pact with Satan or some similar evil existence.

Vampires can only "reproduce" by completely draining the blood of the living, and then feeding the victim their own vampire blood while they cling tenuously to life. Most don't survive this process, and it can take a lot out of the vampire as well, so the vampire population remains very low.

Those that don't survive become ghouls, which are like zombies but faster and stronger. Some vampires intentionally botch the process and use very little of their own blood, just to create a bunch of ghoul servants, which are the easiest thing for the vampire to control. Ghouls can also create more ghouls through biting, and unlike your typical feral zombie they can use weapons and tactics while under the influence of a vampire.

Vampires that survive this process start out very weak. Every typical weakness ascribed to vampires not only applies, but are almost all fatal. Their appearance is monstrous and inhuman, making it all but impossible for them to blend in with humans and hunt them. They stick to dark corners and out of the way places, hoping to nab victims that are alone, unsuspecting, and that hopefully won't be missed.

As they age they gradually appear less and less like a walking corpse while also becoming stronger, gaining more powers and becoming resistant to or outright losing weaknesses. At their apex, vampires look like humans with slightly pointy ears. They aren't even pale granted they drink enough blood regularly. The average vampire is obsessed with decadence and hedonism. They live to hunt and consume. They tend to dress and act like aristocrats and often do manage to worm their way into positions of power and noble authority.
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>>46071704
>>46076158
>are vampires stronger/weaker than werewolves
That depends on the vampire's age. A nascent vampire is little more than an independent and sometimes clever ghoul with a bunch of fatal weaknesses. Its only remarkable skill is hiding and sneaking.

A vampire that lives long enough to make it beyond the corpse-like rat-faced creature stage would be more than a match for most werewolves.

A fully mature vampire probably wouldn't consider even a particularly strong werewolf much of a threat by itself, and may even have an army of werewolves at their beckon call, along with other lesser monsters and night walkers. An adequately ancient vampire is the only creature that can gather and control that many feral monsters and demons through powerful magic and sheer force of will.
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>>46075738
While I look back on AQ with some degree of 'man i was a dweeb' like many do, there were some nice designs in there amongst the generic westernised animu crap.
Wasn't as fond of the dracowerepyre stuff, though I did have the Nightbane 'armour' set. Was amused it seemed weaker than default werepyre.
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>>46076264
I feel you anon. I moved on to AQ worlds, and stopped playing when they released that bee zone with the retro 70s funk mixed in.

Good times tho.
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>>46071704
In my setting any sapient being that reached unnaturally the meanings to live almost indefinitely or is immortal is called "vampire"
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>>46076264
I still go back and play Dragonfable and Mechquest from time to time. But god damn, the money grubbing got worse and worse with each game.
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>>46071704
I try to be very traditional with my vampires

They hate the sun
Can shape shift into bats (adorable little bats)
Drink blood
Have no soul
Legally classify as undead (On their citizen forms they have to register as Vampire or they'll be thrown in jail)
Natural born magic users
Incredible strength
Immortal
Are able to have children, but only after a special magical ritual.

They are on equal footing with Werewolves.

Werewolves can be out in the sun.
Don't need to drink blood (can eat raw meat)
If they are born werewolves, they have control over their shape shifting powers. Unless they are enraged, but they need to be really, really angry.
Those made werewolves by being bitten have no control over their shape shifting. Meaning they change when its a full moon, or when they are stressed out or angry.
Regenerate in their wolf form unless wounded by magic or silver.
They have children in litters of 4 - 5 .
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>>46071704
In my main setting, vampires are created from the dead coming down from the afterlife in lightning bolts and inhabiting corpses. The afterlife is a big trail of empty space in the sky that was created as the planet was created, and souls naturally gravitate towards it. Way back in prehistory, the afterlife burst from the amount of dead in it, allowing spooky space energies in, reinvigorating the dead there. Now the moons pass through it, too, and the dead inhabit them and travel to the planet surface in lightning bolts, also inhabiting the air as invisible creatures. The dead, inhabiting corpses, go about trying to keep themselves animate, the energy keeping not only the soul invigorated, but the body, too, needing to be replaced and refreshed as much as possible. They tend to grow strange and monstrous the longer they exist.
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>>46071704
Vampirism is effectively a magical disease contracted through vampire's bodily fluids getting in contact with your blood (usually because a vampire bits you, although injecting vampire blood into your veins would have the same effect). If the disease is allowed to progress it eventually kills the victim and brings them back as a vampire.
Vampires are different from "proper" undead in that they still have biological functions (ie. they don't rot, can heal their wounds, and can even have children), but if they don't regularly feed on blood they start reverting to their true (dead) state, withering and eventually dying. As long as they can regularly feed on blood they don't age and have superhuman strenght and regenerative ability.
They're vulnerable to sunlight and silver, and are difficult to kill due to not feeling pain or being able to die from bloodloss or damage to most organs. To kill one you need to burn or otherwise completely destroy them, or either cut off their head or destroy their heart.
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Vampires are soulless abominations that see mankind as cattle to be harvested and foxes to be hunted. Unlike lesser undead, vampires are capable of blending into human society and are often very difficult to detect. On top of their enhanced physical attributes, they possess a wide array of innate supernatural powers, including shape shifting and mind control. In general, undead are not capable of invoking spells or being a primary conduit for magical ritual, and must rely on innate supernatural abilities.

Werewolves, on the other hand, are more pitiful creatures; cursed souls with no control over the monstrous power that takes hold of them by the light of the moon. A ravening werewolf is formidable for its berserk strength and lightning speed, but their sheer physicality would prove little match for a powerful vampire. A wise vampire would not slay such a beast, but would instead work to rip away what remains of its humanity and make of it a proper tool.
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According to him, he's the strongest vampire to ever exist, and he takes great pains to take away others' knowledge of necromancy.

He's also a huge dick about his diplomatic immunity.

Only describing one because when any other vampires are revealed, they end up dead in less than a session.
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>>46079452
typical werewolves are so boring when you know exactly when the fool moon will be
what's a good alternative to a moon for werewolves?
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>>46079809
I find the sense of dread knowing when it's coming to be more compelling.
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>>46079809
Well, you could have the werewolf in question or someone else force (or suppress) the activation of the curse through some spell or talisman. As for other means of the curse naturally activating, hmm.. You could specify that it doesn't have to be a full moon, but any moonlight that does it.

Hell, if you wanted to, you could make "transformation by moonlight" only one common variation of the lycanthropy curse. Another specific curse may transform the user under other circumstances, like eating a certain type of food, or being submerged in water, or straight up Hulk rage.

As for other folkloric examples, I know there are a lot of myths about people turning into all sorts of animals under various circumstances. I'd check out Native American folklore first if you're looking for something more traditional.
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>>46071704
>There are Things That Should Not Be, Yet Are
>Entities which take the form of the lost
>Most are malevolent, all filled with fear, sorrow, and regret
>They might be the actual souls of the dead, demons that can perfectly mimic such, and/or victims cursed by dark powers, it is impossible to determine which
>The most commonly understood term for them is "Undead".

>Some bestially hunger for the flesh and/or blood of the living.
>Whether they actually NEED to consume to survive is another matter
>They certainly don't "live" in the conventional sense that demands the constant input of energy to survive

>A few can sometimes as appear completely normal men at first
>The disguise is never perfect though
>They usually revert to a more... disturbing form in combat

>Undead which fit the previous two catagories are sometimes called vampires
>They are also sometimes called werewolves, ghouls, revenants, ghasts, wraiths, stalkers, and a variety of other names
>All of these titles can also apply to undead that *don't* fit either of the previous categories, or things which may or may not technically be undead at all
>Really, what else did you expect from a world with 99% illiteracy rates and people who probably won't ever travel more than 50 miles from the place they were born in their entire lives?
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>>46071704
There is One Vampire. Ever

He's a fucker and we are gonna kill him and his bullshit "basically everything" powers dead. I don't care if no one else in setting has ever managed it before dm you said the same shit about The One Dragon and now he's my hat.
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Vampires are monsters. They're obviously corpses, and you won't find them sexy unless you're a necrophile. They have alien minds, untainted by compassion and empathy - there aren't any good guy vampires. They're not stupid however. They want to continue existing, and as such they're very cautious.

Vampires are rare - a vampire knows that the greatest threat to its existence is other vampires, and it won't create more of its kind without a very good reason. This is fortunate, because they're also very powerful. The weakest vampire may be as powerful as a werewolf physically, but will also have formidable psychic powers. The oldest vampires can rival gods.
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>>46071704
Scrape and lick.
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>>46071704
>Describe how your vampires work and their history in your setting.

Sure, I've done this a couple times before but every time I flesh them out a little more:

Vampirism is all about subtly, control, fear, corruption, sophistication, etc.. Vampirism is a magical disease (A curse) that can only be spread through CONSENT, I.E; you must CONSENT to a vampire turning you into a vampire.
There are two kinds of vampires: Young vampires who've been turned while they still much of their lives to live. These Vampires enjoy a lot of the basic powers with none of the weaknesses as they do not 'truly' become undead until they reach an unnatural lifespan.
Old Vampires though are people that have begun to live past what could be considered an natural life and are now running on "undead miles". The older they get the more powerful their abilities become, but the more weaknesses they begin to attribute.

Young Vampire abilities include:
>Regeneration, Immunity to Disease, Eternal Youth, Slightly increased physical abilities, Shapeshifting and a natural affinity for necromancy.
Young Vampire weaknesses include:
>Cannot enter homes uninvited, weakness/aversion to certain holy and animistic items & cannot enter sacred sites.

Old Vampire abilities include:
>Everything Young Vampires have including: "Advanced" Shapeshifting (turning into mists or swarms of things) and advanced innate necromatic abilities (their presence naturally blights a land converting animals undead and causing clouds of miasma to cover the sky, etc). Old vampires also usually have acquired wealth, power, status, magic, etc from being so old and charming, but this is something they have to acquire themselves.
Old Vampire weaknesses include:
>Sunlight is deadly, rain/natural running water will harm them, cannot enter homes uninvited, weakness to holy items, Animism can harm/kill them, they cannot enter sacred sites and they cannot eat normal food/MUST consume blood.
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>>46080754
Personality wise/beliefs wise; Vampires are not 'strictly' evil, their morals and ethics though have a tendency to slip as they continue to age and lose track of time and their own moral compass. A person meant to live for only 75 or 80 years while still retaining the energy and passion of youth will quickly find themselves BORED and IRRITABLE in their 250th year of life.

Undead Vampires also have "dulled" senses due to their Undeath kicking in and many of their natural bodies functions shutting down: they cannot eat or taste normal food (and to do so gives them terrible indigestion) and other pleasures such as sex, smoking, games and so forth become less and less interesting as the excitement wears off.

Due to this Vampires often acquire vast sums of wealth, resource and knowledge so they can fill their dull lives with distractions and ever increasing horrible, graphic, disgusting, kinky sex. Vampires also begin longing for the companionship and sympathy of their own kind- Vampires are extremely sociable, but due to them being fucking BORED they have a horribly tendency to LIVE OFF gossip, social turmoil and petty drama.

With all that said though Vampires can become EXTREMELY successful; haunted counties and small countries reaping in the lavish of trade, wealth and bustling economies.... And then all of it just disappearing over night as their Vampire Lord is killed by a stray Acorn or Pinecone that had landed on their forehead; burrowed into their flesh and torn them apart from the inside out as the Tree takes back those 300 years of stolen immortality in real time.

Seriously; Nature abhors and despises immortals and the longer you live the more persistent it is in returning you to the cycle.
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>>46080965

WEREWOLVES on the other hand are in constrast a lot of the opposite to Vampires:

Lycanthropy is a magical disease (a curse all the same) but unlike Vampirism it isn't welcomed or done with consent and not just anybody can get it: Lycanthropy can only be caught by "evil" people.

Evil, Horrible, Selfish, Petty or otherwise genuinely nasty and uncaring people can and will develop Lycanthropy if they get bitten by any kind of canine: it could be a wolf, warg, but the most famous culprit is the common house hold, loyal and cute little doggy, dog. Yes, Dogs. Those who are stricken with Lycanthropy progressively turn more and more into werewolves as the cycle of the moon advances and becomes fuller- loser more and more control of themselves as they convert into full on giant wolf forms.

Werewolves though have a natural compulsion to live good and free lives bereft of the attachements of materialism and fancy city living: Werewolves maul the shit out of bandits, con-men, corrupt clergy members and find great pleasure in hunting down and slaughtering undead, demons and converting other nasty fellows into their packs. This however is often why -dispite their loyal and sociable doggy dispositions towards the good an innocent- Werewolves are often hunted down by corrupt people... Because if they so much as purchase a country house they've garaunteed themselves at least a mild mauling from a werewolf.

Werewolves abilities include:
>Regeneration, incredible physical strength and heightened senses, communing with wild animals, plants, etc. Some even learn Druidism or practice other Animistic sources of magic, but do so on a very rudimentary/emotional level.
Werewolves Weakness include:
>They cannot harm children or pregnant woman no matter how much of an asshole they are. They will not attack people while they are eating, going to the bathroom or having sex. They also have an aversion to material wealth (specifically gold/silver repulses them).
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>>46081258
>They will not attack people while they are eating
So how common is it for werewolf hunters to chew bubble gum?
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>>46081281
>So how common is it for werewolf hunters to chew bubble gum?

It's a very common mistake that Amateur hunters make.
They think they can cheat a werewolf by chewing on something or grazing/snacking, but find out after a good mauling that Werewolves are just as good at finding loopholes to the loopholes.

The big thing to remember with Werewolves is they're compelled to do "good" and what that translates into is they won't kill or harm people if they think they're at too great a disadvantage: if someone is pooping they'll wait until they're finished and the won't kill a starving man, etc.. Werewolves also don't like to hunt or harm -even evil people- who are having sex or are being intimate with their loved ones; again, they'll just wait until it's finished up. Werewolves have "manners" and pity.
They will however kill the shit out of a rapist and then act as a therapy dog to the victim.

Werewolves will also leave you alone out of pity if you soil/wet yourself.
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>>46071704
I think OWOD did vampire mythos the best because it went out of it's way to be inclusive. One thing I hate about people making new mythos is that they ignore or even make fun of conventions they personally dislike.

"Oh, is that a cross? You superstitious fool, you should know that's a childish myth!" The vampire will then TURN INTO A BAT and fly the fuck away, so what makes one superstitious myth superior to the other?

In OWOD there was nuance. Vampires are supposed to be all powerful, but you want Vampire PCs that have to struggle. Solution? "Some vampires are all powerful, some aren't. Usually based on generation."

You don't want to throw away EVERY vampire myth because then they wouldn't be vampirey, but you don't want your PCs to have a thousand different weaknesses. The answer? "Some vampires just randomly have mythological weaknesses. One may be immune to garlic, but can't touch silver, and the next may be the opposite."

Basically with the OWOD system you could play around with conventions and celebrate the ones you like without having to throw away all the ones you don't.
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So what happens if a werewolf was placed on the moon? 24/7 wolfman?

Not OP, but how powerful are other monster compared to your vampire and werewolves. Like a dragon for example. Can your mature vampire kill a mature dragon?
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>>46083083
>So what happens if a werewolf was placed on the moon? 24/7 wolfman?

No, it would turn into a werewolf in tandem with the cycles of the planet the moon, moons.

I.E: If a werewolf was placed on our moon it would turn into a werewolf when the "earth became full".
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Vampirism isn't a disease, or a curse, it's a method. By drinking the blood of others you grow in spiritual power. Health and vigor is restored to you and if one knows how you can use that power to work magic.

Eventually, the bloodlust with overcome you and you become a demon. It's these demons that start vampiric cults.
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>>46071704

Vampires are one of several types of undeads.

There are many ways for a vampire to be created but the most common is when a living creature is bitten and drained of its life by a vampire, its soul effectively crushed and absorbed by the vampire as a feeding source.

If the vampire completes the draining process fully, a part of the crushed soul will remain in the corpse. This shard of soul is usually composed of the darkest aspects of the victim's personality but is also twisted and corrupted by the vampire's own shard of a soul.

The victim must be buried in the ground for it to work. And even so, the corpse won't arise before a few nights later. This and other undead epidemics gave birth to customs in some part of the world where people either burn or decapitate their deads.

Typically, most vampires are destroyed within days or weeks of their creation, as they are mostly feral and unaware of their own weakness, behaving much like a very evil version of their former self. Many just die burned to a crisp under the sun because they simply didn't know it would harm them that much. Others are destroyed by local population because they can't resist their urges or cover their tracks and get caught by a mob or by the local clergy. Some are cautious enough but then simply fail to feed enough, eventually going weak and feral, which make them easier targets.

The ones that do survive the sharp learning curve become dangerous predators, with both strength and cunning, learning to use their gifts to even increase their danger level.
Some cling to the appearances of humanity because it both helps them to stay hidden from suspicion while also granting them an easier access to preys.
They will usually settle in a densely populated area, feeding with moderation while creating minor vampires as goatscapes to lure investigations away from their creator. Those are usually solitary and very territorial, as competition is very detrimental to their survival.
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>>46083741

Other vampires just go nomad, moving from one village to the next, letting behind many victims and then moving on before anyone can react, often letting minor vampires behind to keep pursuers busy.
These kind of vampires are more likely to travel in bands as they don't really care about sustainable hunting and don't rely that much on a territory. For them, number is strength but their nature makes it an opportunistic alliance rather than true loyal friendship : they'll ditch their "friends" if needed and without remorse.

Some vampires had the ambition of creating their own kingdom, reasoning that they were to humans like aristocrats to peasants : stronger and therefor destined to rule over the masses.
A few of such ventures met with temporary success.
Most eventually get crushed by external forces as they rely too much on the strength of a single individual who, once exposed, is very much vulnerable.
Others don't have that weakness as their founder created many vampires as subordinates. Such kingdoms usually crumble from internal strifes, as lesser vampires are only forced to obey the commands of their sire but aren't automatically loyal to him. And the vampire's very nature means it is a selfish creature.
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>>46083961
Against werewolves, vampires can usually prevail in terms of brute strenght, speed, durability, ect... but werewolves can act during the day so it depends.

Werewolves are merely the victims of a curse/disease that self-replicate through the bite, slowly taking over the host's brain after each transformation.
New werewolves are basically just suffering from amnesia during their transformation.
As they endure more and more transformation, they start getting memories and then active control but by that stage, the disease cannot be cured anymore.
A young werewolf in full control can be a deadly force as they have both the cunning of humans and the strength of their animal form.
But as the moons add up, the human part of them slowly vanish and changing back into human become more difficult, letting only the wolf after a few years.

Lycanthropic epidemics are a thing, usually spread by a feral werewolf that escaped a previous purge.
They are quick, with most victims choosing to be cured or killed rather than becoming dumb animal.

True werewolves are born from a werewolf, either with a human, a wolf or another werewolf. These have the full mental capacities of humans and don't lose them over the years.
They can change form at will and infect others with lycanthropy.
Depending of how they were raised, they will prefer one form or another.
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>>46074027
Sauce?
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>>46084932
Baltimore, or, The Steadfast Tin Soldier and the Vampire.
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>>46073769
Wow, his feet are awesome.
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I want to run a Legacy of Kain game. Those are the most interesting vampires I've seen, and that OST from the games would be good background noise.
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>>46083083
J. Jonah Jameson's son is an astronaut werewolf called Starwolf IIRC.
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