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ITT: Weird / funny character classes
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You are currently reading a thread in /tg/ - Traditional Games

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WEREMONK

>the full moon transforms you into a monk
>your normal "form" must be an agressive, weak person without any fighting skill
>the transformation process makes you more and more peaceful
>the normal self likes sex
>the monk persona is asexual
>the normal self is as mundane and vulgar as it is possible
>the weremonk form is spiritual and noble
>>
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>>46009305
2nd one:

CARTOMANCER

>no, it's not about tarot, fortune telling or playing cards
>it's a mage who can summon, alter, repair or damage maps
>basically map-o-mancer
>also can find maps in rooms with magic
>a cartomancer is able to create maps without the knowledge of the actual place(s)
>also it's possible to enchant maps, but there's a chance of side-effects
>latent ability to "feel" the topology of a region / dungeon (the cartomancer sees the entire reality as a multidimensional map)
>>
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>>46009305

"MAGICAL REALM" SORCERER

>psyker with the ability to summon people's most perverse dreams and desires
>turn them against their sources
>always needs another sentient creature as a source of these spirits
>spirits become as strong as the emotions of the original desire
>spells have double effects if their source is / were asleep during the summoning
>less pertverse desires are weaker
>basically Freudian magic
>most Magical Realm Sorcerers are "Chaotic" and / or simply crazy
>>
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>>46009305
So pic related?
>>
>>46010007

Not exactly.

The weremonk loses all his hair during transformation.
>>
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Alcomist

>Your extensive knowledge of herbs allows you to create amazing concoctions
>as long as the concoctions are alcoholic
>All of your 'potions' are just liqueurs
>The best part is everyone thinks your health potion is working
>Is actually just rum
>everyone gets a +2 to CHA and a -2 to INT
>>
>>46013483
God damn is this from some weeabo tactics rpg? I would love to play one.
>>
>>46009305
Carbobrute

>specialized training and body conditioning have given rise to gourmet cells which can mutate and overload the body to produce insane fighting abilities as long as the carbobrute eats enough food
>gets special boosts from eating rare and gourmet prepared food
>>
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>>46013483

Sounds interesting, tbqh fampai.

But let's not make it rum.
Potions that make you drunk is a good idea itself.
>>
>>46013668
Context?
>>
>>46015847
Characters in the series get cursed when they bathe in certain cursed springs, making them transform into whoever drowned in that spring before when splashed with cold water.

This guy bathed in a spring where a "yeti holding an eel and crane while riding an ox" drowned.
>>
the kobold suicide bomber
>be lv1
>can make bomb as a lv6 alchemist
>if he become lv 2 become a regular lv 2 alchemist
>>
>>46009305
Drunkaster:

>Can only cast spells while drunk
>The drunker he gets the more spells he can cast
>Certain spells not only require an almost lethal dosis of alcohol, it also needs to be a specific kind of alcohol, or combination
>Excellent illusionist
>Never uses fire magic, though
>>
>>46009305
Almost-o-mancer

>Can do almost anything
>But can only almost do them
>Roll 1d10 to see what decree of almost you succeed in things
>May almost succeed in anything for 1+1/2*level each day, but the player must almost declare what he is going to almost do
>Gain a new class you almost master at level 1 and every 3 levels after that
>>
>>46017708
Either cripplingly stupid or idiotically useful.
Poison arrows or other "hit anywhere and it's lethal" attacks and "I almost miss".
>>
>>46013483
That girl is pretty cute
>>
>>46009494
>CARTOMANCER
>>it's a mage who can summon maps
im sorry but how does summoning a map helps you in a combat?

does the gigant parchment attacks on itself and damage varies depending on the number of isles/continents showed on the map or what?
>>
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>>46018524
hundreds of papercuts

Sauceorer
>Born with the innate ability to create and manipulate sauces
>at level 1 gain access to Ketchup and Mayo
>every 2nd level gain access to a new exciting sauce
>at level 20, you master the Big Mac Sauce
>"im going to need to know the sauce of the problem peasant"

pic related, summoning salsa
>>
>>46018811
don't just steal from kingdom of loathing you waffle
>>
>>46018524
Does it have to help you in combat? Is having a perfect map of a dungeon you're about to explore not a pretty big advantage?
>>
Jester
>changeling in the fairytale sense that has bored their fair captors by being too "mature"
>every spell is instant, but can do no damage
>can learn how to fake any spell instantly (can do a illusion of every spell he sees if he has the exp to buy it)
>Is literally unable to take anything seriously (until someone dies, i think)
>most likely to make all clothes at royal court disappear
>Almost no GM allows them. THose that do are mental, in my opinion.
>>
>>46017612
>What is fire-water
l feel like there could be some play on that, but it would have to be specific. Also lighting highly alcoholic substances on fire could be fun
>>
>>46018524
A high level Cartomancer can probably supply something similar to the Smuggler's Map from Harry Potter, the tactical information from that alone is invaluable.
>>
Speaking of dumb classes, what is a good class to take for a character who can't fight for sit but knows nearly every language and bit of lore their is to know. I want to create a completely social, non-combat character for my first experience.
>>
>>46024376
Bard
>>
Draculoid: You have the powers of a robot vampire.
>>
>>46009494
>>a cartomancer is able to create maps without the knowledge of the actual place(s)

That's extremely useful and if that existed in the real world, it would have changed history forever.
>>
>>46017612
RE: Dipsomancer from Unknown Armies

a fun magic system
Thread replies: 29
Thread images: 7

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