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Heavy Metal Chivalry
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A while back, a friend of mine created a supplement for the Only War Warhammer 40k RPG allowing players to take the role of Imperial Knights. He initially floated the idea to me well over a year ago, but time commitments stopped that particular game from happening. He’s been tinkering with the ruleset ever since, and fairly recently came out with a full supplement, [Chivalry Intensifies]. Once that happened, he wanted to run a game using the ruleset and I was among the first he approached. I roped in one of my friends, he roped in one of his friends, and we started making characters to undertake a holy Grail Quest in gigantic robots in the grim darkness of the 41st millenium. Unfortunately, one player had to drop out due to scheduling issues. Fortunately, this led to the slot being filled by the most hilariously crazy NPC I’ve ever seen.

For anyone who doesn’t know what an Imperial Knight is, well, the short form is that in ancient times, pre-Imperial humanity crafted enormous robots with incredibly powerful weapons that could be piloted by a single person. Why? Fucked if anyone knows, they probably started out as farming equipment and settlement defenders, because Dark Age Man had no sense of proportion. These Knight Engines were kept mostly functional even as galactic and local civilization collapsed, because their designers took the concept of ‘idiot proofing’ very, very seriously. Now these Knight Worlds are (mostly) feudal, medieval societies whose lords pilot stompy fuck-off robots.

We're three sessions in by now and recently wrapped up our third session, but I'm recapping the whole thing for /tg/, because I love you guys.
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>>45550414
Our cast
>Maksimov Caernev, a dishonored Knight from a world of cold, ice, endless forests, and even more endless wolves, self-exiled from his House after a mysterious black-armored Knight murdered his father. He seeks vengeance on the Black Knight, or failing that, a heroic death. He also has a severe drinking problem and has his own oath-bonded moonshiner to support his drinking habits with lots and lots of gin brewed from engine coolant. He pilots a Gallant Class with dual Thunderstrike Gauntlets
>Nika, our Lance Leader and the actual tactical guy. He is the last known scion of a nomadic House that lost its homeworld and most of its members long ago, and it has adapted to their long journey quite well. He’s secular by Imperial standards, and is the only one of the three of us with any real sanity or tactical sense. He fights with the scouts of his House supporting him and pilots a Crusader with a gatling cannon and melta cannon for fire support.
>Dame Morgaine de Belliqueux, a fucking crazy bastard(ess) of a Knight in a Paladin to provide adaptive support. She’s a literal bastard, the illegitimate scion of the dark-hearted and infamous House Merdraut, who acquired one of their Knights and has unfortunately suffered from a botched Throne Mechanicum that means she goes from a pious and serious lady of class and elegance out of her Knight to a raving, giggling lunatic inside it. Then after battles, she locks herself in her room and whips herself for daring to enjoy things.

So, a drunken madman, a secular nomad, and a lunatic zealot, forming a Freeblade House. Our heroes, ladies and gentlemen. On to the full storytime.
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>>45550510
Our first session was set on the forest world of Lukan, a jungle of densely packed, skyscraper-sized trees and bushes knee-high to our massive Knight Engines. The world had been invaded by an Orkish WAAAAGH!!! and the orks had begun to dig in and convert the macro-forests for their own use, led by a creature called The Red Mek, which pumped out Dreds, tanks, trukks, and looted wagons at a ridiculous pace. For some reason, Sector Command had decided that this was an excellent place to send in the tanks. So many tanks and infantry, from Eisenstern, which is basically Space Germany, with us forming the tip of the spear and artillery backing both groups up.


We picked up in the final stages of the campaign, after years of fighting the orks and having numerous fellow Knights fall to the Red Mek. The orks were whittled down to one single fortress, and were on the ropes according to Imperial Intelligence, so we were sent out with the tanks to kill the Red Mek and destroy the base.


Unfortunately, it turned out that Imperial Intelligence was once again a misnomer, because the orks opened with a swarm of trukks, deff dreads, and killa kans, which proved basically unable to scratch us while we killed several each round. Maksimov, with his massive melee optimization, had a grand old time throwing trukks and deff dreads at each other like fucking toys, because the Hurl rule is hilarious. He spent the entire fight cursing out the orks and how filthy they are, at maximum ham, while Morgaine chopped and blasted through the trukks and Nika provided fire support and regularly incinerated entire ork columns with his thermal cannon.

Nika was the only one of us who wasn't too wrapped up in combat to notice the tactical situation, and noticed a column of battlewagons and a warboss moving to reinforce the orks, notified us of that, and managed to assassinate the warboss from long range with his gatling cannon, turning a faltering ork offensive into a total rout.
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>>45550543
We pursued the orks, because fuck letting them run away, we have Sweeping Advances to make, and the fucking orks managed to ambush us by leading us into a forest clearing, blowing the bases off of trees to block the path we took in, and sending in a dozen Squiggoths to kill us. A furious battle ensued as Imperial morale started to falter (Because orks aren’t supposed to be clever enough to ambush people), Morgaine (literally) whipped herself into a Frenzy and Maksimov decided to try to literally grab two Squiggoths by the legs and slam them into each other, only to be disappointed when he accidentally ripped the leg off of one and burned the other's leg so hard it yanked out of his grasp. Nika kept up his fire support, but Morgaine and Maksimov dominated this part of the fight because fucking Destroyer weapons and close range. Also of note was Maksimov deciding to rip a Squiggoth's howdah off and beat the Squiggoth over the head with it, because why the fuck not. It basically only annoyed the Squiggoth and wasted a turn, but holy hell it was awesome.

Just as reinforcements started to arrive and people had dealt with the fact that the orks had actually ambushed us, the Red Mek arrived in his kustom crimson stompa, attended by a horde of Gorkanauts and Morkanauts. Morgaine closed to melee with him immediately, because Frenzy, Nika helped organize the Imperial counter-attack, and Maksimov moved around to the rear to try and tear out his asshole while he was distracted with Morgaine. He was briefly delayed by a Gorkanaut moving into melee with him, solved by one round of attacks that saw the thing reduced to a wreck. Destroyer weapons, guys.

Morgaine was heavily fucked up by the Stompa's Mega-Klaw, and Maksimov finally made it to the stompa's rear and unleashed hell in the form of two swift attacks into the rear armor, scoring RIDICULOUSLY well and landing 9 or so hits with Destroyer quality and doing nearly 300 damage in a round. Because Destroyers.
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>>45550566
The stompa's reactor went critical, creating an apocalyptic blast that crippled Morgaine's Knight and reduced mine to roughly 11 SI, and as we celebrated, we got to see a swarm of nuclear Deathstrike Missiles finally launch and obliterate the ork fortress, war campaign over. We walked back to base (Well, Morgaine's Knight got dragged because its legs were crippled), to celebrate, breaking out the best moonshine, having the minstrel compose songs of our victory, and roasting many large animals to enjoy.

Then the air was split with thunderous hymns as a massive rolling temple rolled into camp, followed by a fucking Triaros. It turned out that a massively influential Ecclesiarchy official, Bishop-Autocrator Lucifer Kraton, had seen our successes and thought we might be the three Knights fitting an ancient prophecy, which was told to us by the hyperactive astropath Ambrosious Marlin. Supposedly, only those three could activate an artifact called the Caliburn Tacitus, which would produce a star map to lead the expedition to a lost world called Caerleon. Caerleon was the last resting place of the Vitruvian Grail, last seen when the loyalist Primarchs feasted together and Saint Sanguinius revealed the true depths of the Horus Heresy to his brothers. Their tears filled the Grail and imbued it with limitless holy power that could make any pious warrior that drank from it invulnerable. Or, at least, so the legend goes.

We managed to activate the Tacitus, showing a destination near the sector edge and the border with the wild frontier beyond. The legend apparently vindicated, we Freeblades were hired/asked to join the Grail Quest and retrieve the Grail. We agreed, learning that our ride, the Prydwen, was a Rogue Trader vessel captained by an out-of-sector dynasty of Venetian Space Lannisters, the Verenus. While we weren't happy about this, it was better than many of the alternatives, and we made our preparations to head out and board the vessel. End first session.
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The second session was a much lighter session, almost all roleplay-driven, as we wrapped up our presence on Lukan, loaded into a dropship with all the supplies we could gather read: loot without the Munitorium noticing, and headed off to board the Prydwen, a heavily armed transport of exotic class that is a flying trigger to Navy doctrine nuts (See attached picture)

Its owner, the aforementioned Verenus scion, is helping support and fund this apparently out of piety, not that anything he says should be trusted, and we were escorted to a war council on his massive and elaborate ship’s bridge. The council included everyone from a Magos to a Bishop-Autocrator to a representative from the fucking Inquisition, which led to the entire party getting nervous from her mere presence. The representative of the =][=, Tempestor Signe, is a tall Valkyrie of a woman in Tempestus Armor, who speaks softly and calmly with the calm assurance brought on by knowing everyone present shat their britches the second she was spotted. And that she could effortlessly order the death of anyone who successfully annoys her. Meanwhile, all during the briefing, Bishop-Autocrator Kraton and the RT, Lord-Captain Raphael Nicola Donato Aetius Sergius Regulus Gordanius Leonardus Rudolfo Donatus Cassius Verenus, Holder of the Iron Keys, Spear of Kothar, Dagger in Gork's Eye, and probably a dozen other pretentious titles, are both trying to out-peacock and out-grandiose each other. Kraton managed to win by virtue of being literally covered head to toe in gold and fire. Needless to say, it was something of a tense fucking briefing.
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>>45550638
To sum up the rooms? Two words: Utter luxury. Nika made himself at home and started gathering up his 'morale officers' and smoking space weed as he tried to relax, Morgaine began carefully stripping her room of anything comfortable and building a nest of sack-cloth on the floor in front of her traveling mantle-shrine, and Maksimov brought in a small horde of his darling pet barely-tame wolf-dogs from home. Which are the size of small ponies and have been known to eat people who annoy them. They're just big puppies, honestly. After a while shooting the shit, sniping at each other, and Morgaine disapproving of both Maksimov's drinking gyn made from engine coolant and Nika's space weed and whoring, we amiably returned to our rooms shortly after the ship translated into the Warp. While sleeping, we all had similar dreams, of a massive black orb consuming people and turning them into dust, techno-daemons marching over the corpses of Man, an ancient city, even more ancient Knight Armors bereft of decoration or ornament, and an ancient vault of relics being sealed by techno-sorceric runes. We awoke and compared notes, and requested the presence of Ambrosius Marlin to help us interpret these strange omens.

The session ended there, with foreshadowing aforethought, and we spent the rest of the night shooting the shit. Also present but not mentioned before (because he's a side note that didn't fit into the main narrative) was Nika's manservant Tertius, a ridiculously creepy, slimy, and servile hunchback a hissing voice that mysteriously appears wringing his hands in glee whenever someone mentions him. Maksimov spent the entire session either attempting to lay a savage beating on him or laying down hilariously graphic threats on what would happen if Tertius failed to carry out instructions. Tertius weathered both with easy practice and not even a momentary break in his oily servility. In other words, a perfect Imperial servant. End second session.
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>>45550638
I am an idiot who forgot to attach picture.
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A brief timeskip ensued as we endured a week of warp travel in a haunted, creepy-ass ship, and came out in a system on the road to the Grail. A scan of the system revealed a pirate base built into an asteroid belt, which needed to be dealt with before we investigated the planet below. Our plan to fit our Knights with void-impellers to kill the pirate scum in the void was, unfortunately, derailed by the fact that the Magos running the expedition and the Enginseer Prime of the Prydwen were from two opposing subsets of the Mechanicus. One sect believes in optimizing and improving existing technology and perfecting the human form using machinery, and the other believes in perfectly understanding existing technology and replacing the human form with more reliable machinery. This fundamental doctrinal difference meant every techpriest on the ship was far too busy screaming at the opposite faction to actually do any work. This was only resolved when the Bishop and the Captain took a brief break from trying to out-fabulous each other to join forces and demand that work actually get done.

With our Knights repaired and fitted with Void-Impellers, we were bundled into a dropship with a unit of Raphael’s Void Guard soldiers and Tempestor Signe’s mysterious ‘einherjaren’ troops, and launched out into the asteroid belt. Our objective was to break into the massive pirate base and disable its void shields or destroy it outright.

Our first obstacle was a group of heavily armed walkers and infantry, along with a number of defensive guns, along with a kill zone set up for anyone trying to break in. Maksimov was chosen to be the one to first breach the kill zone, tanking the overwatch hits and launching at the heavy walkers. A brief but fierce battle ensued, with Morgaine taking entirely too much joy in eliminating the infantry, Nika blasting apart a pair of walkers, and Maksimov destroying a cluster of three walkers in one combat round.
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>>45550712
The pirates chose to retreat in the face of our overwhelming assault, and an even heavier baby titan, piloted by a man calling himself The Boar, ambushed Maksimov as he tried to pursue, doing minimal damage but rupturing a cooling tank and putting him out of action for a round, then blasting him for a second round, disabling one of his thunderstrikes and damaging him heavily, as the base’s blast doors slammed shut with all our troops outside. We fell back a bit and decided to find a new way in.

Namely, Nika and his thermal cannon blasted through a weak spot in the wall. We burst into perfect terrain for an ambush, and lo and behold, we got ambushed. They somehow managed to waste their surprise round by missing almost every single attack and losing the ones that weren’t to ion shield saves. Bloody pirates. We counterattacked, with Maksimov charging the Boar and managing to destroy him in one hail of attacks, ripping out his engine and throwing it at one of the lighter walkers. And missing. And hitting a nearby hab block of pirate base civilians. Oops. On seeing their leader disabled, the pirates chose to surrender, and we (somewhat reluctantly) honored it, looting the shit out of the place before the pirate fleet returned. As did literally everyone else on our side, mind you.

During the course of the looting, we uncovered an ancient techno-vault in the heart of the station and managed to open it, revealing a vault stacked floor to ceiling in treasure, with a massive pool in the middle. An enormous statue of a woman rose out of the pool, holding out a power sword, sized for a Knight. End session 3.
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>>45550732
nice story so far, keep it up OP
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>>45551052
That's the full story so far. We broke there and next game we'll cover the power sword and the planet, along with dealing with whatever business we still have on the station.
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I like this group.

Best of luck to you lunatics.
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>>45551114
when you guys finalize the ruleset more, make sure to post it here!
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>>45551736
It's already been posted in the 40k general, anon.
>>45536675
Be warned, Destroyer weapons are fucking ridiculous.
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>>45551861
thanks man.
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>>45551861
only one question.

He seems to be confusing knights with titans? Are knights actually superheavy vehicles? I thought they were somewhere between things like the leman russ and the baneblade?
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>>45552906
Knights are superheavy walkers, same as titans in TT classification.
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>>45552937
huh, I didn't know that. I always imagined them as more like Sentinels and Leman Russes had a love child.
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>>45552964
Knights are bigger than dreadnoughts and leman russes.
I do believe they are the biggest Imperial war machine outside titans themselves.
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>>45552991
so they're like mini-titans?
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>>45553013
Yes.
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>>45552906
>He seems to be confusing knights with titans?
There are three ways the vehicles Imperial Knights pilot are referred too in the fluff. Knight Engine, Knight Armour (which is my personal preference) and finally Knight -Titan-. Knight Titan is by far the oldest term for them, as its what they were called when introduced in Adeptus Titanicus/Epic 40'000. So, while they're not exactly Titans/God-Machines, calling them Pseudo-Titans is not far off. And ruleswise and fluffwise, they are just short in size and power compared to a Warhound Titan and connected to the Titan Legions for the most part either through oaths of fealty or operational doctrine, as the two types of warmachines work well in tandem.
>Are knights actually superheavy vehicles?
Yes, pretty huge too, being approx 10-12m tall. A Baneblade is larger however (if the models is anything to go by), since it's essentially a building sized tank.
>I thought they were somewhere between things like the leman russ and the baneblade?
A Knight operates on the same scale as a Baneblade and is a -serious- threat to it, as is a Baneblade to a Knight. A Leman Russ is on a completely different scale than a Knight and outclassed by it in nearly every way. Knights are in a way comparable to Assault Mechs from Battletech, if they y'know, were as nimble and agile as a man on foot and a lot faster.
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>>45553013
Here are some Knights with 2 different types of Titans for scale.
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>>45551114
Your GM actually came by a while ago in a made/saw/played thread. I believe he mentioned some kind of Orbital Insertion?

I scarcely remember it, but I do recall it sounding just as awesome then as it was to read. Many thanks for sharing.
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>>45554981
>I believe he mentioned some kind of Orbital Insertion?
He was riffing off an old Battletech/Mechwarrior meme, which he takes a certain amount of inspiration from. That said, we are absolutely going to try Steiner Orbital Insertion at some point, because strapping a parachute to a mech and kicking it out of the dropship while still in low orbit is fucking awesome.
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>>45553013
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>>45554981
You mean this?

>>45555281
>That said, we are absolutely going to try Steiner Orbital Insertion at some point, because strapping a parachute to a mech and kicking it out of the dropship while still in low orbit is fucking awesome.
You bet your ass you are, also I've been considering the Adama maneuver showing itself in the campaign, possibly in combination with the Steiner Orbital insertion. Buuuut... That has some problems.

For reference.
https://www.youtube.com/watch?v=vAnVlDeFYNs
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>>45551114
Any idea when next time will be, or more accurately, when next storytime will be? Good to have some nice 40k Storytime again...
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>>45556284
As the GM of this campaign (there's a reason I'm namefagging like a faggot in this thread), hopefully next Saturday, schedules allowing.
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This is pretty rad, just read the supplement.

How terribad a person am I for my first idea being a backwater Imperial world that hasn't had contact with the Imperium for over two thousand years coming under attack by orks/DarkEldar/nids/whatever and a hapless squad of militiamen come across the ancient ruins of an imperial house, and a surprisingly in tact hangar with a few knight engines, a cryogenically preserved, slightly senile techpriest, and his servitors?

"...and these 'machine spirits' didn't drive us stark raving mad? This is awfully convenient."

"BZZZT THE MACHINE GOD WILLS IT. THE KNIGHTS OF HOUSE [BLANK] SHALL DISPENSE HIS WRATH ONCE MORE. BZZZT."

Alternatively, and perhaps more sensibly, the planetary government/military found the bunker a while back and selected the pilots after an ass ton of geneological research and profiling.

After wrecking some shit and getting into their roles, the hapless backwater world finally gets some aid.... and said aid includes actual Imperial Knights, dragging the party into courtly shenanigans as they try to avoid getting themselves and their comrades executed for heresy.
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>>45556403
The only problem I see with it, is figuring out how to work the Rite of Becoming into it all. Since GW has been painfully vague in how it works, if its tied into working only with specific bloodlines or if anyone (technically) can attempt it and what not.

The only thing mentioned about it is that it's:
1. Harrowing, it can drive you insane or kill you.
2. Involves communing with the Throne Mechanicum and its Ancestral Imprints through the arcane implants Knight Scions recieve in the earlier stages of the Rite.
3. It somehow reinforces existing dominant character traits and instills the importance of the virtues Fealty, Duty and Honor.

Otherwise, the idea is cool and I like the thought of a Knight world resurrecting its dead noble defenders through rigorous geneological research, profile and what not encountering an older more established House (and possibly a House with ancient rivalries with the newly resurrected house).
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>>45556571
Anthropic principle dictates the PCs have to succeed at that point, so it may be simpler to just touch on their initial recruitment in a prologue and then skip ahead to "a bunch of other applicants washed out/went crazy/died, you guys made it." Flesh out their encounter with the Ancestral Spirits and the Throne Mechanicum as an aside for character backstory.
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>>45556895
Well yes, obviously. I was more on the point of how one explains it and uses it narratively when the support structure and traditions of a Knight House is not present.
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>>45557229
Well the cultural/psychological side of it would be covered by the profiling bit of recruitment. The PCs would be the sorta guys who scream "If someone were the scion of a fallen noble house, their lineage fallen into obscurity, it'd totally be these guys." War heroes, brave and stalwart and loyal sorts, Commander Shepard types. Not Shinji Ikari. On the technological side (which I found some details on here: http://warhammer40k.wikia.com/wiki/Imperial_Knight#Ritual_of_Becoming ), that's what the crusty old Sacristan is for. I said techpriest before, but I meant Sacristan. The place they found the Knight Armors in would include some of the equipment, but some improvisation being necessary could lead to interesting twists.

Reinforcing senses of Duty, Honor, and Fealty hit a snag when the Knight House in question doesn't really exist anymore. If the Sacristan and facility is still around, there could be records chronicling the house itself and its traditions/oaths for them to work off of. And then I'd have to come up with the house from scratch, and why it died out in the first place.
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>>45555342
What is the chainsaw on the imperator even for?
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>>45558349
>Rite of Becoming
Yeah, that seems like a reasonable explenation. That some of the facilities are still around and can perform the necessary rites to turn an ordinary person into a newly minted Scion. And I fully agree on your profile of what kind of people the PC's would be.

>Reinforcing senses of Duty, Honor, and Fealty hit a snag when the Knight House in question doesn't really exist anymore. If the Sacristan and facility is still around, there could be records chronicling the house itself and its traditions/oaths for them to work off of. And then I'd have to come up with the house from scratch, and why it died out in the first place.
This is where I'd suggest you use the Ancestral Imprints from the Throne Mechanicum to tie the players to dead house, it works especially well if you make the players lost descendants of the House. It would also be something that the players themselves discover, they suddenly feel these emotions very strongly towards something they don't know anything about. And I reckon that would be a fun mystery to unravel as your players go from a handful of dudes who where chosen to pilot huge warmachines, to true Knights of the Imperium as they discover their forgotten legacy and resurrect its fallen glory.
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>>45558629
Is there anything that's even as big as an imperator that it would be worth getting into melee combat with?
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>>45559138
Another Imperator.
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>>45559138
Really big Gargants.
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>>45559138
A hive tower?
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>>45559156
Has anyone ever converted a chaos imperator? What would it look like?
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>>45558629
Because it's not 40k if it doesn't have a huge-ass sword (or hammer, or axe, or some other melee implement), screw how effective (/retarded) it would be.
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>>45554888
Okay, yeah, that's WAY the fuck huger than I thought they were.

I was imagining something like twice the size, MAYBE three times the size of a dreadnaught.

POSSIBLY something Tau xbaux hooge battlesuit sized. Not that big.
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>>45561362
That image isn't super-accurate to the re-design though. This is pretty close to the size difference as it is, thought I think the Titans might've been made slightly too large.
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>>45561362
And yet, Knights are relatively simple to manufacture, maintain, and use, and only need a single pilot. Unlike Titans and voidships that take decades or centuries to build and need massive crews to run.
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>>45561522
seems pretty close
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>>45561522
only thing I can see is that most gargants are probably waaaaaaaaaaaaaay bigger. Given the grot on it (that's a grot not an ork right?) that's probably a smaller one.
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>>45564994
That's a Stompa, not a Gargant.
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>>45563452
That is a gorgeous fucking paint job on the Titans.
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>>45561522
Here a size comparison for ORK STUFF
>https://www.youtube.com/watch?v=TdfqQ1FMLVA&list=PLy55WVLwDMPlyr7qFDehv8aCI9wnuDvZd&index=37
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>>45567377
Is that gargant something that GW or a subsidiary actually sells? It looks like a particularly talented gradeschooler's cardboard art project.
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>>45550691
What class of ship is that? Is it a custom design? I've never seen it before.
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>>45568969
given the prow design, cruiser at least. They don't tend to put ramming prows like that on things of raider or frigate size.
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>>45569033
Nearly all Imperial Navy warships have ramming prows regardless of size category, from the tiny Viper-class Scout Sloop to the gigantic Emperor-class Battleship. While there are a number of raiders and a handful of frigates that lack ramming prows, they're generally not Imperial designs.
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>>45569664
well what about judging by length?

Are there raiders that have that much distance between their prow and the command tower? That raider there has a small area.
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>>45569717
Frigates and raiders do tend to be either very stubby, or kind of thin and spindly, and the Prydwen up there is neither. So the proportions do suggest some kind cruiser, but on the other hand the armament of eight macro cannon and two dorsal lance turrets is more in line with a heavy frigate. The story up there says it's a non-standard armed transport, so i'm guessing it's roughly light cruiser sized but lighter armed, with the area between the gun decks and the ram prow being all cargo bays, hence the lack of torpedo tubes.

Come to think of it, it's pretty similar to the Rogue Trader Cruiser from the old Battlefleet Gothic, just with broadsides cut in half to make room for the forward cargo section and two lance turrets added to compensate.
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>>45568969
i would guess custom since it looks like the prow was shaped to be aesthetically pleasing. all the official slopped prows other than battleships look like ass
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>>45568969
It's a star galleon and a custom class.
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>>45570408
>>45568969
>>45573428
It's me using paint to chop up this into a ship more fitting for the campaign, the top turrets are intended to be Mars Macros and the broadsides I couldn't cover up without it looking stupid as shit.

Ruleswise, it's a mix of a Frigate and a Transport and supposed to be a Star Galleon and is just shy of 3km long.
>>
>>45574399
Don't forget the combat hangar bay awkwardly placed under the sweep of the prow.
>>
>>45574399
That artwork looks hilariously bad. Good work editing it.
>>
>>45574399
Dude, do you think there's any chance of you chopping up the bits and publishing the separate pieces with transparent backgrounds?

Because with a little finegaling, we could totally make a '40k ship builder'
>>
>>45579923
You'll have to ask the artist.
>>
>>45580000
You said you were the one chopping it up and recombining it, so you'd be the one to ask.
>>
>>45580213
But I'm not particularly interested in making a 40k ship builder because I don't have the time for it, so why should I ask? If you want to make a 40k ship builder, I suggest you:
1.) Contact the artist and get better looking parts than I could do with a hatchet job in paint.
2.) Do the hatchet job yourself (not at all difficult, I just used the selection tool).
3. ) Make your own parts.
>>
>>45580884
fair enough,
>>
>>45559448
The Dies Irae was a Imperator who swore fealty to Horus, thus becoming what it is today
>>
>>45580884
>>45583305
Don't forget step 4: Build a site like pimp my gun and get rich off ad revenue
>>
>>45550414
Knights? Fuck yeah Knights!
>>
>>45588467
They are fucking awesome, yes. Note that Maksimov gets in a giant robot to settle ancient grudges and ancient crimes by punching things to death.
>>
>>45585927
>Don't forget step 4: Build a site like pimp my gun and get rich off ad revenue
that's so obvious, does it even really need to be stated?
>>
>>45550414
>Unfortunately, one player had to drop out due to scheduling issues. Fortunately, this led to the slot being filled by the most hilariously crazy NPC I’ve ever seen.

So was this NPC Tertius?
>>
>>45590935
Morgaine, actually. Edeldorf decided he'd rather keep his encounters than rebuild everything around a dynamic duo of Knights, and Morgaine was the end result. Tertius is a gag NPC turned running gag because Maksimov hates his fucking guts.
>>
File: HpciNyH.jpg (1 MB, 1920x1112) Image search: [Google]
HpciNyH.jpg
1 MB, 1920x1112
>>45590935
>>45591265
>Sir Janusz Sołtyski / Zawisza (Lancer) - A polish Hussar in space who pilots a Cerastus Lancer with a pair of fuckhueg wings bolted to it and painted in Red and White livery, with a winged Mammoth as a heraldic device. Freeblading since his house is dead and he's the last of his line and he needs to find and purge the fuckers who killed his house.

Is the character Morgaine replaced.
Thread replies: 75
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