Pathfinder General /pfg/
Stat these things in the picand maybe they will come for your party next :3
N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing
Unified /pfg/ link repository: http://pastebin.com/hdPm41ad
New trove: https://mega.nz/#F!9tQmBSbL!tbmlmKB_IsgDtzzrlXkVVQ
Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/
Old Thread: >>48311524
https://www.youtube.com/watch?v=aJOovInlk-w
Come all you autist men
Listen to me
I'll sing you a song of the 'shit Mysteries
And its TRAP-FILLED VEIL LISTS, boys
NO PLAYTESTING, boys
When it uploads
We'll bantz together, boys
There's a race here with
Plus 4 Int and flight
Thick-headed Ssalarn, boys, publish he goes!
>>48319252
Ugh, shitpost OP.
>>48319252
Of the Optional/Variant Campaign Rules, are there any that just make the game better as a whole, or are they all mostly just personal preference choices?
How fetishy is this monster? It seems perfect for getting through a paladin's saves and immunities to mind control and tentacle rape them.
http://www.d20pfsrd.com/bestiary/monster-listings/plants/griefgall
>Parasitize (Su)
>As a full-round action that provokes attacks of opportunity, a griefgall can implant itself or a seedling inside an adjacent helpless or willing humanoid's throat.
>An implanted seedling becomes a fully grown griefgall in 1 minute, during which time the seedling can be removed by a creature other than the target with a successful DC 20 Heal check. An implanted griefgall's filaments infiltrate the host's nervous system, controlling the host as dominate person. This control is not prevented by protection from evil or similar effects, nor does the host receive saving throws to resist control. Each day, the griefgall deals 1d2 points of Charisma damage to its host by feeding on its emotions.
>The griefgall shares the same space as its host without detriment to either, uses its flowers to see and hear, and can attack independently of its host, including with its tendrils from within the host's mouth.
Would you play an usagimimi aurora soul mystic who crafts everything, evenmagical dresses and skirts for himself?
>>48319329
Apparently fetishy enough for you to like it.
>>48307365
>>48307451
>>48307627
Is it true that /pfg/ is "Magical Realm General"?
>>48319362
Just read what's already been posted so far. Not even a dozen replies in and it should be pretty obvious...
>>48319362
I hang out in both pfg and 5eg, and holy crap is pfg the magicallest realm in the kingdom
>>48319362
I find more fetish fuel in /pfg/ than I do in /d/.Ironically, I also found a better gaming group in /d/ than I ever did in /pfg/
The two races adjacent to blinklings in Bloodforge:
Alicorn:
>Alicorns are a rare and magical kind of halfbreed - the children of elves and unicorns. Their conception is rare and often aided by magic, and many generations of elves see no alicorns at all, or what few alicorns do exist remain in the wilderness with their parents who are, more often than not, an elven druid or ranger and their unicorn mate.
Decataur:
>Elves and centaurs dwell very closely to each other, often within the same forests, and it is not necessarily a surprise that romances develop every so often between open-minded individuals on both sides. Decataurs are both the children of such unions and the descendants of those children, a half-breed race that also runs in its own herds. Though less numerous than either of their parent races, decataurs have a society of their own, usually existing as part of elven nations or within centaur-controlled lands.
So not only do halflings bone blink dogs, but elves bang unicorns and centaurs too?
Gee, Gareth, you sure love some kinky stuff...
>>48319490
>tfw elves literally fuck horses
>>48319490
It's a long honored tradition, unlike, you know, banging dogs.
>>48319362
Pathfinder has two groups of players:
The first group of players are the ones that want typical fantasy adventures full of swords and magic and overcoming dragons and demons and ancient necromancers. For some reason this group hasn't updated to DnD 5th Edition even though it's VASTLY superior as a game. My personal opinion is that they spent so long mastering PF's convoluted rules that they're either afraid of the effort of doing it again with a new system (even though 5e isn't nearly as much of a mess) or are afraid of not knowing how to make a better character than everyone else.
The second group are players who don't really care what the game is about, they just wana play female kitsune who are really boys, 12 year old cat girls, and kobolds with tentacles.
The first group is rapidly shrinking as people find better games. The second group is rapidly growing as Paizo publishes expansion material on the fur races and weeaboo anime bullshit which said group uses to justify being "that" guy in Pathfinder while every other game tells them to knock that shit off. You hardly see ANY Magical Realm shit in 5e General.All that being said, I'm still stuck playing Pathfinder because my IRL game group won't play anything else.
Do alicorns havehorsedicks, /pfg/?
>>48319490
>>48319522
Let me tell you a secret.
That's not a horn.
>>48319505
>>48319509
>A young alicorn tends to be awkward, and grows into grace later in life. Their bodies are extremely expressive; alicorn eyes shift color to match their moods, and they have remarkable control of their ears, being able to swivel and fold them. In most cases, an alicorn’s emotional state is written on their sleeve for all to see, and as a result most alicorns don’t bother attempting deception and deal with others honestly.
Alicorns have color-changing eyes and prehensile ears, like a DeviantArt OC.
>>48319518
>Paizo
I think you mean DSP.
>>48319522
Alicorns are bipedal. Decataurs are the ones with the horse bodies.
>>48319579
>Alicorns are bipedal. Decataurs are the ones with the horse bodies.
I didn't ask about horse bodies.
Tell me what you think /pfg/.
For barbarian, fighter, monk and rogue archetypes that replace the same class feature, up to three such archetypes can be taken together at once.
Kestrels! Halfling + harpy.
>Eventually, as the presence of harpies became simply part of the settlement, the first kestrels were born.
>APPEARANCE
>Kestrels look mostly like someone crossed a halfling with a bird; their legs are feathered and end in sharp talons, and they have large, vulture-like wings which may sprout from their shoulders or be attached to their arms (kestrel children learn early on how to combine gliding and tool use, lest they be saddled with embarrassing nicknames). Kestrels have large feathered tails to aid in flight, and may have feathers instead of hair. Dark-colored hair, feathers, and eyes are exceedingly dominant, with rare specimens being a light gray instead of brown or black. Kestrel have beautiful, many-layered voices that are capable of hitting a wide range of musical notes.
>Kestrels tend to dress lightly - they have to be able to glide and fly, after all - and favor coloring their skin or feathers to accessorizing. Light armor is popular with kestrel warriors, as is ranged weaponry. It is exceedingly rare to see a kestrel that is less than fastidiously groomed.
Fun-sized mini-harpy singers who "dress lightly" and keep themselves "fastidiously groomed." Would you take one as a pet, /pfg/?
Alright so apparently large sized weapons and armor cost twice as much but how about huge and gargantuan? Will they be x4 and x8 respectively or does the pricing stop at large?
>>48319605
How does that even work? Do you just pick of the three replacements you actually want?
>>48319610
2hu, I can't tell if this is Gareth-bait, or if you're trying to finally move us on from blinkling shotas, but either way, thanks.
>>48319611
Also what about masterwork, do you apply the cost for masterwork before or after you mod the price?
>>48319618
That isn't 2hu.
>>48319462
I found my gaming group on a hentai forum. It seems people who regularly partake in their magical realms manage to "get it out of their system" so to speak. Then when game night comes around, they don't have the overwhelming urge to fetishize everything bursting at the seams to get out and bastardize the game.
>>48319610
Can I breed an Alicorn and a Decataur together? What about a Kestrel and a Blinkling?
>>48319638
Why stop there, cross a Decataur and a Blinkling, get you one with a knot AND a flare.
>>48319635
I was personally invited into my group rather than finding it anywhere.
And our games are amazingly tasteful. Lewds are exceedingly rare and approached very carefully when they do happen, though we do have lewd jokes fairly often.
>>48319490
Elves also get hot under the collar with nagas.
Sthein:
>The assistants who stay are almost universally elves, as their long life aids in sympathizing with the naga’s own experiences. In turn, the long-lived (even to an elf) naga find lasting companionship for the first time in hundreds of years. This companionship - along with the royal naga’s natural shapeshifting - sometimes leads to offspring, the elf-naga crossbreed known as the sthein.
>APPEARANCE
>The sthein resembles a well-muscled but slim elf up from the waist; below that is a sinuous serpentine body. The scales that cover their lower portion are usually of a pearlescent hue; their upper bodies are also usually oddly colored. Sthein have a fearsome visage. Their skin is usually a color on the scale between green and blue, with eyes a solid yellow, green, or white and coupled with the sharp fangs of their naga parentage, outsiders tend to view sthein as demonic creatures. This couldn’t be further from the truth, however, and they like to keep their scales gleaming and their hair well-kept in an effort to combat their often horrific appearance.
>Sthein favor their humanoid forms for the most part, feeling uncomfortable around others in their serpentine form. They often try to pass themselves off as odd-looking elves.
Classic naga/lamia folk. Why does /pfg/ need a lamia race in the pastebin when we have these?
>>48319657
Trixies, though. Gnomes and pixies don't fuck, they just become such good friends they vomit up a seed, plant it, and a kid grows. It's like a lie you tell your kids!
>>48319612
Yeah, basically you just ignore the fact the archetype is replacing the same class feature and take the archetype benefit regardless.
The wulfkin are the living incarnation of /pfg/ awooo memes.
>It’s rare, but sometimes a humanoid joins the winter wolf’s pack. Almost inevitably theses are savage, evil humanoids - exiles from barbaric tribes, malicious rangers, or dark druids that call the tundras home. Integrating into the pack is difficult, but in rare and exceptional circumstances, the humanoid not only survives but thrives, proving their strength and their right to rule alongside, or even above, the winter wolf. If both are of an open enough mind, they join together as mates.
>Wulfkin are the rare and empowered children of these packs, the sons of snowfall. Driven out by their parents as a threat to their dominance, wulfkin are forced to find their own place in a world that not only despises their origins, but suspects them of the evil which gave rise to their life.
Remember, Greta is an exception! Most winter wolves CANNOT take on humanoid form!
>Humanoid Heritage: At first level a wulfkin must choose from the dwarf, elf, gnome, halfling, or human subtype. They gain the chosen subtype in addition to any other subtypes they possess.
Dwarves, elves, gnomes, halflings, AND humans all like to make winter wolves go aw-aw-awooo. Winter wolves are popular after all!
>>48319745
That entire book reads like someone was furiously masterbating whilst writing it and sniffing panties, and wheezing asthmatically.
John Pathfinder here, in the Pathfinder 2e we'll be making soon, we've decided to make races more modular in order to better support animal hybrids. From now on, fluffy animal ears
come together with -2 Con. Fluffy animal tails come with -1 skill point/hd. Different-colored eyes can also be chosen, they come with -1 attack and AC. And every time you raise your hands and they're curled up like paws, you take 1 point of intelligence damage. I hope you are looking forward to this new and more flexible Pathfinder as much as we are.
>>48319837
Mr. Pathfinder, sir! What options do you have for those of us whose builds require the One Single Fang?
>>48319624
The masterwork cost is a flat +300gp added to the price of the weapon, so it's the same for all sizes.
>>48319518
> VASTLY superior
Unless you want to build a character that's not identical to every other one in their class/archetype, or gods forbid, actually receive magic items on a regular basis.
>>48319931
You know, I run a 5e game twice a week now, and I give out magic items like candy. The game balance doesn't give a shit about fun or cool items, it only cares about powerful items, the kind of shit you wouldn't get until high level in pathfinder, either. If +1s and +3s are so important to you that you won't even try the best TTRPG system to hit the mainstream since 2e, you know what, you _deserve_ Pathfinder.
>>48319626
No, that's 100% definitely 2hu.
>>48319518
We haven't upgraded because weboth like the Path of War Subsystem and don't like the bounded scaling of 5e.
>>48320008
Bounded Accuracy is literally one of the absolute best things to happen to DnD. The only people who have a problem with it are min-maxers who don't like that they can't cheese their way past the entire AC system by collecting enough +1 effects.
>>48320019
Bounded accuracy would work for D&D if they didn't also shove in balors, pit fiends, etc. etc. as if it was still superhero fantasy.
5e is the first edition of D&D where balors, pit fiends, etc. etc. can be taken down by a few dozen peasant scouts using the MOB rules.
>>48320019
Nah, man. Bounded accuracy is fucking shit. It means scrublord level 1s still have a chance to hit my elite level 17 ass.
I'm still trying to get my group to move to Exalted, because it's honestly a better system for the games we play, but they all know d20 too well and don't want to fix what isn't broken.
>>48320041
Yeah, it's not like one of the most iconic works of fiction in the history of man ended with some random level 1 or 2 archer getting off a lucky shot and killing an elder dragon.
That kind of shit is GOOD.
>>48320041
MOB rules are pretty retarded, you got me there.
>>48320046
Yes, because when you reach level 17 clearly your elite high level ass turns into diamond and and a lowly level one could never possibly wound it even if they stand there swinging a battleaxe directly at it repeatedly. You know, just like how in anime you can be slammed directly into a boulder so hard you shatter it and take it no damage if you're strong enough!
>>48320083
>Stop having badwrong fun! It's BAD and WRONG.
>>48320107
...Could you be more of a hypocrite
>>48320056
Bard the bowman was a legendary hero (with heroic ubermensch blood) using a legendary weapon.
Not a few dozen peasant archers.
>>48320107
Reading comprehension fail.
>>48320154
>legendary hero
He was a guard captain. He'd be lucky to have class levels.
>>48320186
https://en.wikipedia.org/wiki/Bard_the_Bowman
http://lotr.wikia.com/wiki/Bard_the_Bowman
Also a descendant of the Lords of Dale with access to a legendary artifact.
>>48320186
He was a guard captain with a slayer arrow and probably burned a fate point.
The black arrow was one that always killed its target and was always recoverable - that's some bloody magic right there.
>>48320145
Sure, for example he could have willingly went into a general thread and then started bitching about the subject of said general thread and then started acting all offended when the other people in said thread didn't lay roses at his feet for kindly letting them know that he doesn't like the same thing they all do.
>>48320207
Bloodline has nothing to do with class levels.
>>48320218
The Black Arrow explicitly did NOT always kill its target, it was just unbreakable, which, while technically a magical property, is pretty irrelevant to killing a dragon in one shot.
>>48320186
>Your Guard Captains aren't at least 10th level fighters with maxed ranks in perception and sense motive.
How does your society function?
Our Guard Captains are 10th level - setting maximum - Vampires in an initiating class with full points in perception and sense motive. They need to be in order to keep the populace in check. How does your society function when any scrub adventurer could just roll on into town, murder the watch and take his choice of the local noblewomen as his warbride?
>>48320236
It's almost like that's exactly the point of bounded accuracy, that scrub guardsman in sufficient numbers can overcome sheer levels. It's almost like that's literally the exact conversation we're having.
>>48320273
Personally, my issue with bounded accuracy isn't combat (I'm fine with what it does to combat), but what it does to skills.
5e's yawning, all-consuming void where skill rules is is a problem for the game. Sure, the DM can fix it, but it's shitty that they outright FORCE the DM to either invent his own skill system, or force the players to play mother-may-I with skill checks.
>>48320157
As seen here >>48320107 5th edition guy is clearly disparaging the power level differances in Pathfinder characters, which is what the Pathfinder guy actualy wants as seen here >>48320046. As 5th edition guy is the one that takes the mocking tone about the higher power level, and by extension those that enjoy such things, I see no reason why "le badwrongfun maymay" would not be perfectly applicable.
>>48320273
No, the Guardsmen are all scrubs who are only good for keeping peasants in line.
The Guard Captain, though, he and the dude he's grooming to be his successor are enough of a beast that you have to weigh the options - do we risk dying, or do we obey the laws. As is his function.
TL;DR: Fuck back off to 5e general so you can blow bounded accuracy's thick, meaty cock, since you love it so much.
>>48320299
I understand this complaint, though personally, I enjoy that the skill system is as rules-light as possible. d20 skill systems have always been a mess, so the RAW staying as far away from it as possible is a big plus to me, and I don't mind assigning DCs on the fly, nor do my players mind trying to figure out how to apply whatever relevant skill they may have
>>48320344
I just wish that they had made the skill system rules-light, but functional. They were already using FATE Points; they could have done something similar to FATE's rolls with skills and gotten a very simple, lightweight way to run it that didn't have the problems with bounded accuracy.
But they didn't, and we have this mess. In a good group, it's fine, but in a bad group it's a nightmare, and there's no way to tell how skills will work without sitting down your DM to discuss it.
It makes actually enjoying the game's mechanics quite hard when I literally can't theorycraft it.
>>48320403
What is there to theorycraft about 5e skills? They're completely binary, either you're good at something or you aren't. If you're a rogue or bard, you're double good at a couple.
>>48320344
>>48320403
>>>/out/
If you want to talk about your titties and dragons edition, go to 5e General, please.
Can someone explain the fluff behind a Witch and their powers? I'm still unclear on it. Like... why the fuck do the Witch-patrons give Witches their powers? To what end? They aren't like Clerics and misbehavior won't get their powers slapped away.
Like, how do witches even happen? Wizards go to school, Sorcerers presumably have some kind of X-men style awakening of their powers and so on, but what about Witches? How does a Witch go from average shlub to Witch?
>>48319125
That's true, but I meant as far as the base design goes the original idea was, I assume, huge damage at basically no cost in exchange for only working in a target-rich environment. Sort of how like a Rogue gets good damage but only under specific circumstances. Flying workarounds aside.
>>48320458
>implying pathfinder isn't at least 8000% tittier
>>48320468
It's literally a total mystery. The idea is that, whatever a witch does, it's advancing the cause of her mysterious, anonymous patron in some way. She's predestined to always be fitting into its schemes.
>>48320483
I'll give you Pathfinder has more fetish bait, but I meant it in the sense of 5e being better suited to run a game in HBO/GRRM's Tits and Dragons setting. Which is FINE, but this is not the place to suck its cock like its the best thing since sliced bread.
>>48319362
Why did you like back when you can look right at the OP of this very thread? This place is dead.
>>48320236
In DSP Pathfinder, guard captains are level 9 PC-classers.
Guard veterans are level 6 PC-classers.
Generic town guards are level 2 PC-classers.
These were all written by Gareth.
>Heroic Guards?
>Town watchmen or city guards have often been represented as warriors or fighters, and usually have NPC class levels rather than heroic class levels. We’ve chosen to create heroic guards partially because these foes will frequently threaten the interests and activities of the player characters in a vampire-themed campaign, and because most NPC classes do not have the basic skills necessary for effective law enforcement. Especially because these NPCs must threaten the player characters in methods besides straight combat (such as by investigating their crimes or threatening a carefully-constructed front the vampires maintain to conceal their undeath), it is important that they have the ability to effectively do so and to represent the threat that mortals pose to vampires. After all, there’s got to be some reason that mortal society is not overrun with undead overlords.
>>48320586
>After all, there’s got to be some reason that mortal society is not overrun with undead overlords.
Adventurers?
>>48320581
look back*
can you help me building a bard who demoralizes foes and helps friends?( 25 points build, no 3rd p)
>>48320616
They didn't look back, that's from a completely different thread.
>>48320672
Other threads discuss how degenerate this place is. Damn.
>>48320608
The default assumption is that they're not common enough to really stop something like that.
>>48320744
Regularly. We're a laughingstock. Especially this summer, because newfags hear our rep and assume it's the intention of the thread.
>>48320789
And when they do come up, adventurers rise to purge them.
>>48320744
Which threads?
>>48320813
Random threads on random topics. Those ones are from a thread about playing pacifistic or innocent characters.
>>48320806
>tfw you realize you're a regular on a goddamn containment thread
>>48319618
Gareth's own quest on this board (where he writes as Vox) is directly inspired by Monstergirl Quest and Monstergirl Encyclopedia.
>>48320863
So, both, basically.I thought he said it was inspired by Faerun's Undermountain?
How did we end up being a containment thread? Where did we go wrong?
>>48320863
What the hell?
I thought it was about necromancers and shit. That's what I thought when I saw bits and pieces browsing the board.
>>48320992
It's pretty obvious, in retrospect. We've been hemorrhaging grognards to 5e for years, and Paizo's writing for the PFS crowd, so 3pp has nothing left but otaku and perverts left to cater to. Which is us.
>2016
>Still playing Pathfinder
>>48321042
>3pp has nothing left but otaku and perverts left to cater to
Hence, Bloodforge and shit like Augunas's book about his fursona.
>>48321051
I'll move on when 5e gets initiation and point based spellcasting.
>>48321051
DESU I think e5 is too simple. I kept watching my more normal friends move to it but I've refused to play it because urrr durrr every character ends up being the same. There's a glaring lack of character diversity in terms of specs and that sorta annoys me. That's why.
>>48321064
You.. know it had point-based spellcasting from the start, right? That's the Sorcerer's basic schtick. And the Warlock, sort of.
>>48321051
>YOU CAN ONLY GO THIS FAR AND NO FURTHER.
Fuck your closed ended systems.
>>48321051
To me, half the fun of a TTRPG is character optimisation and crunch.
Therefore, I'm pretty sure I wouldn't like 5e.
>>48321103
>hat's the Sorcerer's basic schtick
No it isn't I see nothing about casting spells with points on the sorcerer page. Granted I'm looking online. They're still vancian casters.
>>48321143
Sorcery points, mate. It's obfuscated so the grognards don't grump, but it's basically just point-based casting.
>>48321141
>>48321076
>>48321064
>>48321064
>Implying 5e isn't just d20 shit the same as PF
Keep it casual, Pathfaggers.
Does /pfg/ still love kitsune or are they old and tired compared to more monstrous races now?
>>48320624
Blade of Mercy + Enforcer = "demoralizes foes"
Or, if you wish to avoid melee, you can just demoralize as an action. Whenever you'll get free to spare
everything else in bard = "helps friends"
>>48321183
Kitsune don't havehorsedicks. Alicorns are /pfg/ favoured race now.
>>48321176
Sorcery points are, honestly, super-duper-fucking weak.
The 5e sorcerer is almost infinitely worse than the 5e wizard, holy shit.
>>48321180
>ignores the only one that actually points out a serious flaw in 5e
Causal is right, 5thdora fag. That's all 4e and 5e are good for.
>>48321183
That kitsune needs to lay off the opium.
>>48320871
>>48320925
Senpai noticed us
>>48321215
>Reading Comprehension
>>48321184
there is also buccaneer archetype for non lethal damage
>>48321199
>Sorcery points are, honestly, super-duper-fucking weak.
>Quicken spell is weak guise!
>I'm good at this gaem!
>>48321228
What makes you think she does opium?
>>48321183
I love kitsune when they actually use their shapeshifting and magic to trick people, not when they are half-fae foxboypussies.
>>48321255
Quickened Spell is meh because you can cast ONLY a cantrip afterwards (and cantrips suck dick unless you're a warlock). It's in the rules for bonus action spells.
It's good for sorclocks. Otherwise, fuck it, just play a wizard instead.
>>48321266
There is absolutely nothing wrong with playing a foxboy kitsune.Okay, there is. Kitsune stats suck. Aasimar with fox tail appearance table choice all the way.
>>48319329
Congratulations, you read the previous thread.
>>48321283
>cantrips suck dick
No, for real, are you actually literally retarded? I am honestly asking.
>>48321334
My level 2 sorcerer will shoot a Fire Bolt for 1d10 damage! Surely that will be strong, right, right?
>meanwhile, in Great Weapon Master/Sharpshooter land...
>>48320510
5e is more prone to sex, smut and general adult themes? This is news to me, I always saw 5e as being kind of dry and sex negative.
>>48321064
>point based spellcasting
Variant: Spell Points (DMG, page 288). See you at the table.
>Extreme cold (below –20° F) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage.
>-20 F
>1d6 lethal damage per minute with no save
who wrote this? Texans?
>>48321076
>>48321141
Wait, you guys prefer the character optimization and crunch more than crafting a unique personality and game story?
>>48321423
I prefer having both, brah.
Pathfinder provides both, 5e provides only one.
2>1
>>48321197
Knot >>> Horse-dick.
Skinwalker best.
>>48321423
You can craft a unique personality and game story with FATAL or just by playing pretend, it doesn't exclude character optimization or crunch.
>>48321416
You could look up the designers of 3.5e. Wasn't Gygax, he's from Chicago.
>>48321423
That's not too uncommon. A lot of people prefer chargen to actually playing, even if they won't admit it. Most groups have had that guy who spends a week making a character, excited about it the entire way, and then gets bored of it two or three sessions in and wants to reroll.I usually just let him play as an Adventurer's Guild
>>48319733
Way too strong and solves almost zero problems.
So...Can we talk less about animal penises and more about how power attack is a bad feat that you shouldn't take unless it provides most of your damage?
Please?If I use my name it will stir up shit...but I think that would be better than this fetishposting.
>>48321471
Initiators love Power Attack because they can use it with Furious Focus for basically free damage all the time.
>>48321471
Honestly, I always thought that was the case? Power attack is pretty bad if you have damage from elsewhere.
I miss 3.5's power attack tbqh. Letting you calibrate your power attack based on the situation made it actually good.
>>48321485
That's two feats and based on BAB. In many cases youre better off getting something else.
>>48321471
The worst this is when people feel down right insulted that I didn't come her to talk about animal dick and think they shouldn't.
>>48321485
There are worse ways to get +damage on one attack per turn I guess. It does cost two whole feats and scales kinda slowly.
>>48321486
You see...people kept saying it was a 'mandatory feat" even on things like barbarians and archers.
>>48321434
>muh muh feats
freaking casuals
D&D5E just got its official Innistrad setting.
Is there anything alike in Pathfinder? Maybe around Ustalav?
>>48321504
5.0 is abandonware and should be talked about in it's own thread.
>>48321266
>>48321309
>tfw my character saved a fox from a trap early in the campaign
>tfw he got stuck with a mysterious benefactor that consistently stole things from nearby villages as offerings to him
>tfw she would scare away potential love interests with foxfire, ghostly meetings or outright possession.
That Kitsune was an annoying little shit, loved her to death though.
>>48321495
On barbarians it actually IS good, because you have high accuracy and pounce to use with it, as well as some rage powers that benefit from it.
In 1pp it's often one of the better choices if only because decent feats are in short supply.
I almost never take it myself.
>>48321491
Hell no.
By +4 BAB, that's +6 damage for two feats. That's huge.
>>48321529
It also potentially opens way to cut from the air if you aren't afraid of spending a feat on Martial Focus.
>>48321522
>On barbarians it actually IS good
you say that, but the math doesn't really agree. This is a level 12 build btw.
>>48321606
>D20 system
>Coherent statistics
Pick one
>>48321614
...what?
Are you saying that math doesn't work?
>>48321462
OH my god anon please that's me.
>>48321606
>lvl 12
That means target AC is 27.
Against AC of 27, it's solid.
>>48321606
Because +27 is too low for a level 12 barbarian
>>48321606
>shit build, shit results
What else did you even expect, SHITPOSTER?
>>48321616
No, the math is accurate, the underlying system is bullshit. Single die roll + modifier is ridiculous, especially when you have static 5% success/5% fail
>>48320041
This is a bold-faced lie. Most high level creatures have some form of area damage. Here's the Balor's.
>>48321685
>what are ranged attacks?
>>48321685
So the peasants have bows.
But after all is said and done, what are your ABSOLUTE favorite race and class?
>>48321471
I always take power attack because I always play martials.
>>48321698
Race: Elves, I'm not a perv.
Class: Aegides.
>>48321636
I mean yea, sure. But if you are killing things your level you probably aren't in much danger. The fights you really care about winning are the APL+4 fights, where the average AC is 31.
>>48321640
>>48321651
See attached.
I should expect this one more often. See attached. If you can make it better then do, but I think its already about as good as you can get.
I fully expect no replies on how to make the build better though.
>>48321652
I'm having problems understanding what you mean. I have accounted for natural 1s, natural 20s, crit threats that miss, etc. Could you explain further?
>>48321698
Warpriest. Want to be a fighter AND 2/3rds of a cleric with a free quicken spell once per turn?
>>48321685
Monster Manual CR 1/2 scouts.
DMG mob rules (not actually a variant rule).
Balor = fucking destroyed by a few dozen peasant scouts
That shit literally cannot happen in 1e, 2e, 3.X, or 4e.
>>48321719
>The fights you really care about winning are the APL+4 fights, where the average AC is 31.
Only shit DM's pit one APL+4 creature against a party. Any well-designed encounter has masses of enemies.
>>48321698
My favorite class is Human and my favorite race is Warder (Zweihander Sentinel.)
I desperately want to try a well-built Kineticist though.
>>48319518
As someone who has very low experience in tabletops (started with 4e, got scared of pathfinder but came to love it), 5e feels like it's lacking in class variety to me.This excuse kinda falls apart because I'm usually forced to play arcane casters that aren't summoner, but there's still options I suppose.
>>48321731
Even in the cases where power attack does more damage per average, non-power attack has less variance in the damage it deals due to hitting more often for less.
In my experience variance is very bad for players. The players need to win over and over, while the monsters need to win only once.
>>48321051
>2016
>not playing dungeon world
It's pretty much objectively one of the best currently out there. It has fast easy to use mechsnics and is perfect for beginners, it's a lot cheaper than most of these other rules bloated systems that cost fifty dollars. There is no reason for extra rules when it is he role playing that matters. Dungeon World is fast and innovative and still feels exactly like the spirit of ADND before DnD 3.5 destroyed the hobby and ruined a generation of role players.
>>48321698
Tiefling. Investigator.
>>48321606
>>48321719
Your build is shit. Literally 10 second glance, lose one Extra Rage Power and Clear Mind, get Furious Focus.
>>48321812
>It's pretty much objectively one of the worst currently out there.
FTFY. The creators took the mechanics of the Apocalypse World, misunderstood them, and then butchered them until they got something sufficiently "D&D-like" while ignoring everything that made AW a good game.
So! Apparently the GM is going to turn the game mythic at some undisclosed point in the near future. As someone who's barely ever glanced at the SRD's mythic section, is there anything I ought to know? Trap options to stay the hell away from? Anything a Shield Champion Brawler could take to do some genuinely hilarious and/or heroic shit?
>>48321812
Shut up Virt.
No one wants to play your babby's-first-RPG. It's shit, the mechanics are shit, and the game itself is literally pointless.
>>48321839
>is there anything I ought to know?
Casters become literal gods (no, not exaggerating or talking tongue in cheek here - actual, literal, domain-granting gods), while martials become slightly better at dealing damage.
>>48321812
>>48321828
>lol lets play bears world, because if the DM just makes up all the rules anyways then everyone will have fun
___world is objectively worse than no-rules roleplay. Go die.
>>48321828
No, actually, that's fucking wrong. I am sorry you are so brainwashed by the COMBAT COMBAT COMBAT mentality of Pathfinder that you cannot see why Dungeon World is superior. It does not bog you down in mechanics. If I want to disarm something, I just use the move for it, roll it, and I am done. For your shit-ass game I have to do an attack of opporunity, then a touch attack, then some opposed maneuver bonus shit, that's two more rolls than I need to make, all for the sake of Pathfinder being "realistic." Well guess what, faggot, it's fantasy, so realism automatically goes out the window. You people are the reason combat is boring; you make anything besides "FULL ATTACK" so fucking complicated that everyone is too shitscared to even try it.
>>48321827
>you don't need to re-roll a failed will save against dominate monster. you need to deal a bit more damage to things you probably kill in one full attack anyways!
uwot?
>>48321719
>I'm having problems understanding what you mean. I have accounted for natural 1s, natural 20s, crit threats that miss, etc. Could you explain further?
The fact that those things are in the system at all is what I mean. You accurately modeled complete and utter garbage. You did a good job with the math.
>>48321868
And yet it's still objectively terrible game. If you want a game that doesn't bog you down with mechanics, play FATE or Burning Wheel or any other narrative, rules-light game that's actually GOOD.
>>48321868
...how stupid are you you pathetic shill?
If I wanted to run a game where I had to make up the conquences of every player action on the spot anyways, then I wouldn't need your shitty book to run it.
_world is shit and you should feel bad.
>>48321880
Then leave the general and go shill your shit somewhere else.
>>48321857
>posting an image that got literally btfo over a year ago
>>48321864
Except the Dungeon Master is actually under more restriction to not make up bullshit. That's different from Pathfinder, where any competent GM will ignore half the rules because most of them are shit and will bog down your game.
Pathfinder has fucking thousands of pages of cancerous rules no one needs and books full of trap options no one wants to take. I guess people like only getting to use like 5 pages of the book they paid 50 dollars for.
>>48321719
Your star should be higher than 32.
>18 (base)
>2 (human)
>6 (belt)
>6 (rage)
>2 (levels)
>2 (alter self wand)
>>48321839
A reliable first tier ability to grab is Impossible Speed in the Champion path.
You get a flat +30 to speed, which in heavy armor means running as fast as a horse.
>>48321900
>Then leave the general and go shill your shit somewhere else.
>Please stop doing God's Work
>>48321688
>>48321693
You guys cannot be this retarded. The Balor flies super fast and teleports.
>>48321901
>i don't like rules, and even when i have moderately good ones I ignore them and make up shit myself
Then you would love dungeon world.
>I don't like it when the world players interact with has consistent rules because that would let the players do things as opposed to playing mother-Dm-may-I? every turn.
>>48321901
>Except the Dungeon Master is actually under more restriction to not make up bullshit
That's actually a bad thing. The GM should be restricted only by what makes the game better for everyone involved, not by the rules.
so I'm about to join my first campaign of this but i need help coming up with a decent motivation for a non lawful inquisitor. my first idea was just a regular paladin but the group shot that down and basically said pick anything that isn't lawful.
Im just looking for some ideas because i want to be flexible until i see the group and how they play to come up with a motivation that won't clash.
>>48321868
>>48321901
Except it was never beat the fuck out at all.
The fact that you're literally claiming DW is good because it's entirely made of one mechanic and Rule Zero says everything that needs to be said about it.
>>48321877
Read the power. It's before the results are revealed, so unless you know the DC already you can waste your re-roll. You already have Eater of Spells which is Clear Mind except 10 times better.
On second thought, don't get Furious Focus. Get Improved Sunder instead.
>guy is recruiting for Iron Gods campaign
>20 PB
>Core only
>Core
>Iron Gods
WHY
>>48321583
I honestly take PA as a feat tax more than an actual use, specifically for stuff like Cut from the Air.
>>48321942
Neutral good - good the overiding factor in your decisions, with practicality and pragmatism and hope as your qualifiers, would work well with any non stupid group.
I should warn you, your group already sounds like a bunch of chaotic stupid fucktards for not allowing a lawful alignment with no explanation.
>>48321942
Firstly, why isn't your group actually discussing characters and motivations already? If they know enough about their characters that 'non-lawful' is important, that's plenty you should know, too.
Secondly, have you any idea what sort of god you want to follow?
>>48321942
Well, the fact that your group sounds like a bunch of Chaotic Hipster types aside, perhaps someone who's seen too many inquisitors get bogged down by literal and rote interpretation of doctrine to do what's genuinely right?
>>48321888
> fate
> autistic resource management system that makes you spend meta-narrative points just to do the EXACT THING THAT YOUR CHARACTER IS GOOD AT
ugh
>>48321812
Dungeon World is an abortion of the much better-written Apocalypse World. It's a mechanical mess for Powered by the Apocalypse.
The only reason Adam Koebel and Sage LaTorra get their dicks sucked over it is because it's supposed to be "D&D-like," and anything "D&D-like" in this community gets way more publicity and players because of the generic fantasy comfort zone.
There are great PbtA games there. Monster of the Week, Urban Shadows, Worlds in Peril, Fellowship. Dungeon World ISN'T one of them.
>>48321900
>If I wanted to run a game where I had to make up the conquences of every player action on the spot anyways, then I wouldn't need your shitty book to run it.
Except Dungeon World doesn't do that. Dungeon World provides specific outcomes to the PCs actions, yet still vague enough for the GM to interpret them. It is the ultimate resolution mechanic, far superior to both freeform, and to the overly-specific and autistic rules of pathfinder that are really only good for ass-picking DMs who can't handle player agency.
>>48321916
>alter self wand
I make my builds with the assumption that there is no prep time before the fight happens.
Also: 18str hurts with the point buy. I usually go with 17 for SAD characters. I also don't want to pay for the +6 belt and would rather have the extra AC and a +4 save cloak.
At this point, for a "sees real play" build, more damage is just excessive especially with ComeAndGetME.
>>48321960
But they stack, so when the DM is all "make a will save" and you roll a 3 you can just equip your shit-eating-grin and re-roll it.
Rolling a 3 has lost several characters dude. Especially at level 12 and higher. Being able to tell fate to fuck off is a very useful ability.
And not provoking and a +2 to sunder is really much less usefull than re-rolling a poor save.
>>48321942
Play a chaotic neutral inquisitor of Gorum.
>>48322027
>generic fantasy comfort zone
I like the way you think
>>48322042
>corporate code-speed that means nothing
Go away shill. Go sell your product somewhere else. Your game combines the worst parts of rules-lite and rules-heavy systems and no one is falling for it.
>>48321901
I wasn't there when it got "btfo", could you expand? I don't even know what Dungeon World is, but the impression I'm getting is that after chargen, it's basically got one rule; 2d6+stat, must beat 10 to succeed
>>48321923
It would still only take out like 1 or 2 a round if they were spread out.
>>48321927
>The GM should be restricted only by what makes the game better for everyone involved
Lol. That's entirely subjective. And the rules don't restrict him that much, only for him to not make up bullshit that obliviates the PCs actions. The results of the moves are up to GM interpretation and do not require an autistic subsystem for every action like Pathfinder has. Dungeon World has an actually unified mechanic.
>>48322068
>it's basically got one rule; 2d6+stat, must beat 10 and then the dm has to make up the result on his own.
>>48322042
DW is training wheels.
Everyone outgrows them. Except for idiots.
>>48321955
>Except it was never beat the fuck out at all.
Yes it was. Check out the old archives, you'll see in time.
Dungeon World is good because of:
> light rules
> D&D feeling without what makes D&D shit
> one mechanic
> mechanic produces results vague enough to allow the GM freedom yet rigid enough so that they have an actual point of existing
So in a way it is no different from Pathfinder, except that it is simpler, faster, more open, more tightly designed, and better! That's all!
>>48322080
At least they're rolling multiple dice. That alone makes it better than D&D/AD&D/3.x/Pathshit/4e/5e
>>48321978
Now now anon, maybe he just means the core rules instead of just the core rulebook.
>>48322072
>what makes the game better is subjective!
>but this rule is the ultimate best rule guys!
>>48322088
>hey guys this rules lite systems is just better at everything! I'm not trying to sell a product here of course not!
If i wanted to make up the result of every action I wouldn't need to buy your shitty derivative product to do it. GO sell your shit product somewhere else you unapologetic shill.
>>48322068
See, now you're an expert at DungeonWorld!
It's stat bonus, but that doesn't matter. In fact, literally nothing matters. It's literally autismal muderhoboing, the RPG.
>>48322047
Except when you have Spell Sunder and should be sundering every single rage.
If you're needing to re-roll multiple will saves every single rage then I'm pretty sure something is seriously going wrong.
>>48322027
Except Apocalypse World is complete shit compared to Dungeon World. Apocalypse World was full-edgelord nonsense ripped off from Mad Max, with a lot of overly-autistic subsystems and an autistic damage system (who wants to track that fucking clock shit?) Dungeon World uses hit points, which are much more familiar (and for good reason). Dungeon World also doesn't have retarded sex moves which makes it palatable for all roleplayers of all ages, rather than for 18+ emo retardation. Apocalypse World had some good ideas, but Dungeon World is frankly an evolution, perhaps a perfection, of D Vincent Baker's fledgling ideas.
>>48322088
Unless you can provide proof, I'm not searching through 12 years of archives for something you claims exists and didn't bother to screen-cap yourself. Your the one makign the claim, you must provide proof or consider yourself a fraud and am liar, just like every claim you make about DW is a lie.
>>48322119
>hit points
>good thing
sides, orbit, etc.
>>48322119
I don't have a dog in this fight and have never played either system, but saying
>but Dungeon World is frankly an evolution, perhaps a perfection
Just screams bait to me. I want summer to go and stay go.
>>48321719
>not taking Reckless Abandon
>HURR POWER ATTACK SUCKS ON A BARBARIAN
Fuck off retard.
>>48322068
>but the impression I'm getting is that after chargen, it's basically got one rule; 2d6+stat, must beat 10 to succeed
You are a simple minded child brainwashed by Pathfinder's stupidity. Dungeon World is far more than that. You partially succeed on a 7-9 which means you succeed but with consequences, something the close-minded fucks at Paizo never thought of because they were too busy flailing their computer mice around on a cord as criteria for determining rules for trap-option equipment that no one used anyway because you needed six feats to use it correctly.
I suggest you check out the Dungeon World SRD and you will see how the superior mechanic works. It has a varying range of potential outcomes rather than binary success/fail, which is something that ALL roleplaying games are embracing, thanks to Dungeon World, which first created it.
>>48322119
Wizard: 8 hp.
Ancient Dragon: 12 hp.
Warrior base damage: 1d10.
The mechanics are shit and make zero sense.
>>48322119
Oh my god, this is the best shitposting we've had in a months. I'm not even mad, this is incredible to see.
>>48320863
Undermountain, you retard.
>>48322009
>>48321993
ive only exchanged a couple messages online so far, it wasn't expressly disallowed so much as the dm didn't recommend it and a couple others said it would be 'interesting lol'
>>48321999
no I'm pretty clueless on the gods and creating a character is complicated enough with all the feats, spells and rules not to mention all the fucking domains there are. the first session is in a couple of days so I'll obviously have a lot more to go on but i wanted to be prepared. I'm also curious how one plays a chaotic inquisitor seeing how the entire idea is bringing followers back into line.
>>48322063
>Your game combines the worst parts of rules-lite and rules-heavy systems and no one is falling for it.
Except you cannot prove any of that because you do not know what you are talking about. Go read Dungeon World, then come back when you actually have a right to participate in this discussion. until then, your posts are invalid. Good bye!
>>48322106
Except it is because it offers more of what is considered good by the majority (speed and flexibility). Try reading Dungeon World then you can talk about it. Until then, your opinions are invalid. Dungeon World's SRD is free on their website!
http://www.dungeonworldsrd.com/
>>48322147
>play my game even though I'm an arrogant lying prick and just insulted you
DW is completely assinine in it's execution and fails utterly at being anything more than a dimple RPG computer game emulator.
>>48322136
>>48322142
So you can no longer reply? I guess that is an admission of defeat. Go play Dungeon World, little boy. Discover the entire WORLD of roleplaying you have been missing out on under the oppressive yoke of Paizo and Wizards of the Coast.
When did this general become who can shitpost the hardest? Man at least the depraved shit was slightly better than the fuck off fest.
>>48322110
>Except when you have Spell Sunder and should be sundering every single rage.
Ok? and you are going to spend a feat to add +2 to do so? I've got other things to spend feats on man. Like making sure that even though I'm the ideal target of dominate person I NEVER fail that save ever and kill my entire party.
>>48322175
>your posts are invalid. Good bye!
mysides.jpg
>>48322147
>I'm unfamiliar with your game and would like to know more.
>Does it really only have one mechanic
>youre stupid and brainwashed
>no it has two
>>48322154
Yeah, the dragon kinda also has qualities that makes damaging him really fucking hard in the first place.
It's not really like PF where you can just walk up to a gargantuan creature with a dagger and deal damage to it despite its skin being thicker than your arm.
I actually like both games but there's really no point in flinging shit at either.
Also, don't feed the troll.
>>48322190
It's an objectively terrible game, and no-one should play it.
>>48322193
>who can shitpost the hardest
It's a thread version of how Pathfinder games actually go down, m8.
>>48322154
>Ancient Dragon: 12 hp.
That means nothing. See if you were an actually good GM or player you would understand there is more to monsters than their hit points total. Please read this and watch your opinion utterly blown the fuck out by one of the master game designers behind Dungeon World:
http://www.latorra.org/2012/05/15/a-16-hp-dragon/
>>48322175
>implying DW is actually interesting enough to slog through more than once
I've read it. I've run it. It's a training game for idiots who don't know how to roleplay and GM's who aren't creative. It is nothing more than that. Claiming it is anything more than that is asinine stupidity and fraudulent misinformation.
>>48322190
Shine on, you crazy diamond.
>>48322214
>roleplay
Not that anon, but I hope you aren't defending a D20-derived system as being conducive to roleplaying.
>>48322179
You can't even spell "asinine" correctly, faggot, and you expect me to take your opinion seriously? Your claims are baseless and you are yet to explain how Dungeon World "fails" at anything. Which is because you haven't read it. Until you read it, you don't get to argue shit, because you are arguing from a position of ignorance, which makes anything you say automatically wrong.
>>48322197
You're a fucking mongoloid if you think two potential outcomes to a SINGLE roll, means multiple mechanics.
Again, the Pathfinder brainwashing is evident here. I would like to see Paizo brought to justice for all of the roleplayers that they have DESTROYED with their horrible rules and opinions.
>>48322229
>no-one who argues against DW has actually read it
Yeah, nah. You're just as retarded as the idiots who created it.
>>48322211
>arbitrary rules that makes no sense are smart and fun
Uh huh.
>master game designer
Who stole mechanics from other games to try and make them fit in a system they were never designed to support
>everything that is good in this game is actually Rule Zero applied liberally, just hidden behind cool sounding names like "GM Options"
Just because you say it's good and turn around and call another game bad for the same thing you just claimed was good doesn't make you intelligent, just a parrot on repeat.
>>48322229
You have yet to explain how Dungeon World *succeeds* at anything. "It's great! It's so great! It's perfect and everyone who's not stupid loves it!" is not going to move copies
>>48322244
>you're a mongoloid for listening to what I said ten seconds ago
oh my god ahahahahhaa
>>48322194
And not provoke AoOs while doing so, yes.
>>48322145
...holy shit I didn't even notice that.
>>48322194
YOU DON'T HAVE FUCKING RECKLESS ABANDON! THAT'S WHY YOU'RE SHIT! Take Reckless Abandon. Conglaturation !!!
Does anyone have Sean K Reynolds's 'people with agendas' post?
>>48322203
Mine usually end up in PKing over some dumb shit like, who of the two greedy assholes gets the legendary weapon? Then everyone gets upset and we never play again.
Just end it all.
>>48322270
Who gives a shit what that dumbass thinks?
>>48322190
Yes, you've won. I will never play PF again, and will exclusively play Dungeon World from this point onwards. I've seen the light. You've done it anon. Congratulations.
>>48322211
Aah, I see now! I didn't understand that Dungeon World had bought the exclusive rights to narrative fucking combat! I will stop describing attacks in my current games immediately.
>>48322298
You probably think hit points represent actual wounds.
>>48322277
I was thinking about it earlier, and I want to see it again, but I can't find it on google.
>>48322228
Anything can be made into a roleplaying game. Anythign can be considered conducive to roleplaying. Read up on the Stormwind Fallacy.
I'm stating as fact that DW is a simplistic game designed to introduce people to roleplaying in the simplest way possible, and that it is literally good for absolutely nothing else. Any creative person or good roleplaying will play DW once and say "this is boring" because they've already moved beyond the simplistic assistance that DW claims is conducive to roleplaying. The limitations that DW inflicts on players and GMs are incredibly binding and once you realize that there is more to roleplaying than being told what to do by a single role of the dice - which is literally how DW works regardless of what she shill says - then it doesn't matter what RPG you pick, you will have a much better roleplaying experience than you can with DW.
Even if you pick d20 systems. You play one game of DW, you've already played every possible permutation of DW.
>>48322258
>You have yet to explain how Dungeon World *succeeds* at anything.
https://www.reddit.com/r/rpg/comments/46t7sz/why_do_people_like_dungeon_world/
http://rpg.stackexchange.com/questions/31791/what-are-the-major-innovations-in-dungeon-world-compared-to-dd-3-5-pf-4e
Read up, faggot.
>>48322308
The fact that you think I think that both offends me, and shows you're an idiot who does not understand what narrative combat is.
>>48322270
I thought that was JJ? The "martial caster disparity is created by people with agendas" one right?
>>48322322
So in other words, you don't even understand what supposedly makes DW good, you're just parroting things other people have told you.
>>48322322
>Read up, faggot.
Nope. You came to this thread as an evangelist, you can deliver your own damn spiel. I'm not clicking on random links to save you the effort. If your system is so great, *you* can explain to me why it's great, not some random fuck on reddit.
>>48322314
>Stormwind Fallacy
You mean the thing that isn't applicable to my argument? Has nothing to do with optimization. You're like the dumbass above who assumed someone hating on Pathfinder must be a 4e or 5e player.
>>48322340
That sounds about right.
>>48322322
>muh feels
>stolen mechanics are innovations
Uh huh. You're like the SJW of RPGs at this point, and your arguments and statements have as much value.
Why are you guys arguing about Dungeon World and Pathfinder? They're BOTH strictly inferior to our rules-light lord and savior, Roll for Shoes.
>>48322356
Found it, it was JJ. It was in his "Ask me anything" post.
http://paizo.com/threads/rzs2l7ns&page=599?Ask-James-Jacobs-ALL-your-Questions-Here#29948
>>48322354
Stormwind Fallacy has everything to do with an argument that says "you can't roleplay because system". It proves you can roleplay regardless of system. That you are incapable of understanding this proves how shallow and unlearned your professed opinion is.
>>48322365
You misspelledGURPS
>>48322365
I roll to see if I recognize Forrest
>>48322365
Tell me more about these shoes.
Rolled 1 (1d6)
>>48322386
Nope, first I roll to see if I can overcome my own abject retardation.
>>48322401
Critical failure - you become more retarded.
>>48322381
straw man much? damn, son