[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/epg/ - Eclipse Phase General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 43
Mysteries of the Universe edition

OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q

PLAY AIDS:
>10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>Package Character Creator
https://firewallagency.wordpress.com/

COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf

/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit

Previous Thread: >>48233224
>>
>>48292149
>pic

Can somebody tell me how the fuck a bunch of living heads on sticks can simulate higher-dimension mathematics.
>>
>>48292345
They have cyberbrains running egos and using all the extra processing power to be a computer. It's essentially a really fucked up case mod.
>>
>>48292345

It's based on a theory that the TITANs were using the heads for something, so I think in general like, the semi-random actions of the heads which are all networked as part of the computer are supposed to generate data to be interpreted as some kind of higher meaning.

Keeping in mind the guy who made it is just fucking crazy. The book doesn't even say it actually does anything, just that it's a freaky thing to run into.
>>
File: DigitalInfection.png (2 MB, 1195x718) Image search: [Google]
DigitalInfection.png
2 MB, 1195x718
>>
I have seen a lot of new pictures in /epg/ lately. New book come out?
>>
>>48293566

Yeah, X-Risks was released a short time ago. Links are in the OP.
>>
There aren't any non-homicidal robots, are there?
>>
>>48293913
It's not homicide when a robot kills a meatbag.
>>
So if a character in a flat morph gets a cortical stack and basic biomods, what exactly distinguishes them from splicers?
>>
>>48294403
According to the corebook, Flats have an average aptitude spread of 10, while Splicers have an average of 15. Look at the difference between the 'adult average' and the 'transhuman average'
>>
>>48294451

I guess that makes sense. I ask because I'm creating an ex-SCI Infosec specialist not at all based off of Maritza Ortega for a Firewall game set in the Jovian system/Main Belt, and she has both a stack and biomods, with her highest aptitudes being COG and WIL 20, SAV being 10, and everything else being 15.

As it turns out, it's not completely crippling to play as a character sleeved in a flat with minimal augmentations and still kick ass at hacking shit.
>>
>>48294583

I mean, if your GM is doing his homework you'll have time beating Cyberbrain Mentons with Multitasking or Infomorph AGIs, but yeah anybody designed to be good at hacking can be good at hacking, aptitudes just mean you had to spend less skill points to do it. NPCs are rarely maximum optimized for that morph bonus bump.
>>
File: eclipse phase general banner 2.jpg (342 KB, 882x962) Image search: [Google]
eclipse phase general banner 2.jpg
342 KB, 882x962
>>48294687
>NPCs are rarely maximum optimized for that morph bonus bump.

It's funny, all the NPCs in the NPC file have ridiculously high aptitudes, but pathetic skills. I think the devs intended for people to build characters that way, with a broad base of skills and a few points in each, instead of the way everyone actually does it: getting at least 60 in any skill that they want to use, so that they have a better than 50/50 chance of succeeding
>>
>>48295018

It's also probably so NPCs can have more broad applicability, so they can default better, or GMs can feel better about swapping around skill values - though also a lot of characters in the NPC file have decent morphs too, which would be built into the stat line.

Then again, NPC File is a bit old. If you look in X-Risks for instance, most of the enemy stat lines are a wash in 50s, 60s and 70s for skills, even non-combat ones.
>>
>>48292345
It's "art".
>>
>>48294403
Lower aptitude maximums, no aptitude bonus, less durability. A Splicer is to a Flat what an Exalt is to a Splicer - an all-around better-built version.
>>
File: ArgonautsontheExovirus.jpg (115 KB, 640x687) Image search: [Google]
ArgonautsontheExovirus.jpg
115 KB, 640x687
>>
How does one find an Eclipse Phase group? I really want to play it but there's never anything in Gamefinder, roll20's LFG or my local gaming meetup with 1500 members.
>>
>>48297160
You don't find a group, you start one.
>>
Shadow Run or Eclipse Phase. Which makes the best Ghost in the Shell game?
>>
>>48297788
Eclipse Phase.
>>
>>48297788
Either works, but Eclipse Phase probably works better - you need to hack SR more heavily, the setting isn't as conducive to a GitS game, though the system is overall superior so it might be worth it.
>>
File: EclipsePhaseGhostInTheShell.pdf (1 B, 486x500) Image search: [Google]
EclipsePhaseGhostInTheShell.pdf
1 B, 486x500
>>48297788
>>
>>48297788
Shadow Run does not have resleeving. Case closed.
>>
>>48297788
Shadowrun. You'd have to cut out a lot of cool shit to do GitS in Eclipse Phase, but you'd only have to cut out stupid shit to do it in Shadowrun.
>>
>>48291262

That's fucking retarded. By that logic planets and the like also decrease entropy. Jesus.
>>
>>48293472
I always pegged that image as one of the exhumans, the pre-fall one who hooked herself to a server farm with a tether and fucked u p the code so instead of becoming a baby god she became a drooler.
>>
>>48297160
Prayer. I managed to convince a few from my old group to roll for a campaign. It was okay, but it takes a better storyteller than I am to make it a thing you want to play for more than one campaign. Serious featureitis.
>>
What lies between the Pandora Gates /tg/?
>>
>>48298652
And now because of Madoka I can no longer think "Ancient godlike ETI Civ sets out to decrease universal entropy" without thinking of Kyuubey. AKA Bunnycat.
>>
>>48298883
Your mom, spreadeagle and naked
>>
>>48297788
It also depends on what you mean by 'Ghost in the Shell' game. Do you mean a game that emulates the tone, concerns, and aesthetics of Ghost in the Shell? In that case, Eclipse Phase, fairly easily. If you want to literally emulate Ghost in the Shell's setting, and focus more on planning, contacts, and just overall better systems....Shadowrun will do it, but you'll need to put some more work in.

If you're just going 'GitS-like', the question is also *where* to set the game. Titan is actually a good place for a Section-9 type organization to operate, but Luna, Mars, and Venus are all pretty good options.
>>
Have they finally gotten around to releasing some rules for how gravity affects things, aside from -high g is bad, -10 per gee- ?
>>
>>48299934
Gravity is bad, mmmkay?
>>
File: BlackHole.jpg (59 KB, 541x361) Image search: [Google]
BlackHole.jpg
59 KB, 541x361
>>48299960
One might even say gravity sucks. Oh, gravity, why can't we, seem to pull it together?
>>
I seem to remember a homebrew list of professions, with situations. Anyone have any idea what I'm talking about? There was a list of academics and interests too, just expanding on them and possible plot hooks/connections for gms.
>>
>>48299960
And meanwhile I'm chilling on my 1.8g exoplanet colony watching anarkiddies go through the gate, literally trip over their own feet, and bitch about how gravity is shit and makes literally everything worse and why do people even live here? And I'm just sitting in the cafe sipping my fucking latte and laughing inside.
>>
File: Cute Alpacas.png (718 KB, 580x672) Image search: [Google]
Cute Alpacas.png
718 KB, 580x672
>>48300097

Google 'ramjet all tommorrows'.

Very eclipse phase. At least on the gravity front. Try the Asteriomorphs for what the anarkiddos clearly think they are.
>>
>>48300097
Every time someone makes up a small story like this I'm reminded that if I was in this setting I'd just go infomorph, launch myself into the void, fork myself a million times, and have a time accelerated orgy with myself forever. Because it's not like there's anything else to do.
>>
>>48300080
>One might even say gravity sucks
GRAVITY DOESN'T SUCK
THERE ARE NO GRAVITY PRESSURE DIFFERENTIALS
REEEEEEEEEEEEEEEEEEEE
>>
>>48300171
Why do you have so many pressure differentials, anon
>>
>>48300171
ur mum has pressure differentials LOL
>>
>>48300171
Then how does the only confirmed-to-actually-work reactionless drive work?
>>
>>48300213
Do you mean the alcubierre drive, that one that runs with the help of exotic matter, which is shorthand for 'shit doesn't exist'?

Because that shrinks and expands space like a rubber tube to accelerate the ship.
>>
>>48300247
No I mean the useless one that coasts on gravity differentials just by morphing the shape of a body
>>
>>48300178
>>48300192
RUDE

>>48300213
I don't actually know; I only popped into this thread because I saw that post on the first page and got triggered.
>>
>>48300097
That's heavy, doc.

Also, has anyone used future-shock as a game element? Cryonics, or psychosurgery, or just someone from a backwater suddenly dumped into the future?
>>
>>48300278
Well, all the evidence we have shows that gravity has a speed of C too, like all information transfer. So without a name, can't really look into it.
>>48300319
Shit, even earth survivors would get some pretty serious future shock if they'd only just escaped.
>>
>>48300347
http://www.science20.com/hammock_physicist/swimming_through_empty_space
>>
>>48300097
>People who go between microgravity and habs with assorted spin grav handle high gee worse than people who are always on the same planetary body
>>
>>48300367
Ohh, that one. I think he meant that gravity doesn't have pressure. There are differentials, but nothing like a gas pressure system in gravity. Two different ball games.
>>
>>48300171
S̸̯̰̺͙̫͚a͕y͏͉̘̬̬ ̝̬̤̰̹͉̹t҉̞͍h͈̳a̮t ̸̣͚͍ͅt҉o̸ ͡m͟y ̰͙͕͡P̢̘̲s̶i͍̳̰̪̳͉͝-͏̻̮̱͙̣E҉͔̫̰͎͖̻ͅp̬̺̜̮̺̱̯͜s͍̭̙̝̥i̴͎͈̤l͖͙̣̗̦o̪͉̣̳ṋ͖ ̸̼̙a͇͕̺̤̘̠͎n̸̟̳d̜̼ ̨̯̮̜ṋ̨̱͕̳̖̗o̴͓̟̫̺͎͖̫t ͔͖̩̮͙͟o͔v͈͚͓͙̗̻̫e̯͖̞̻͈r ͚̫t̨͎̲̳̭h͈̬̟̘͡ͅe ̸̼͍̘̬̲m̩̫̗̟̥͍es͔̤̭͙͔h͓̫͖̯ ̙͢f̼͍̻̻̭ͅṵ̘̪̮̝̳̥͘c̦̼̘̪͝k̶̝̗̟e͝r̙
>>
>>48300404
Why would you even compare the two?
>>
>>48301627
Ask the person making the original pun.
>>
What would the Jovians do if they found a TITAN constructing an intelligent superobject in Jupiter?
>>
>>48301958
Heavy bombardment with asteroids, and then they'd start sending every super weapon they could. They'd also immediately pop a warboner, because this is the shit they trained for. There would be a *lot* of nukes, and probably some fairly shitty speed-research on how to stellar-form the gas giant as a final oh shit button.

What they would NOT do is tell anyone, ever. The Jovians are a huge part of what keeps the PC from stomping all over the outer system, and if they weaken, everyone else (PC included) is going to come knocking.
>>
>>48302001
Oh, and hyoden. It's been a fucking hassle for ages, they'd find a way to weaponise it and sling it at The Object.
>>
>>48302001
>Invisible nukes
>Jovians protecting anything that isn't theirs
>Not addressing the issue of still having to live there when you're done
>Secretly turning Jupiter into a mini-star
>>
>>48301958
Die, probably.
>>
>>48300213
The EmDrive? It's actually quite simple, and the engineer explained it years ago.

Basically, it's a contained metal cone. The narrow end is in front, and the rear is a wide base with a magnetron in it.

Now while many physicists argue that this violates Newton's third law of motion. I'd argue that this is absolutely untrue. And I can justify it in total laymen's terms. And in three points:

Point 1: Photon emission produces no thrust.
If it did, then reactionless travel would be as easy as emitting shit-tons of light in space.

Point 2: While the emission of photons produces no motion, the absorption of photons CAN. This is what the concept of solar sails is built on, and so is the EmDrive. The engine has microwaves hitting the particles in the cavity, accelerating them to the front of the ship on a collision course with the tip of the conical engine. The impact of these particles produces thrust.

Point 3: Newton's laws deal with the interaction of matter with other matter, not the interaction of photons with anything. In fact, Newton knew nothing of photons. He couldn't have known that it was possible to convert light into kinetic motion. There's a reason that Einstein had to essentially rewrite the theory of Universal Gravitation with relativity. Newton simply couldn't have known about what we would discover later.

At no point is this a transfer of kinetic energy from one object of mass to another. It's the emission of photons, the conversion of photonic energy into kinetic force, and the transference of that force from the internals of the engine to the ship as a whole. Newton's laws are never violated.

If anyone wants, I'm down to discuss all this.
>>
>>48302362
>Point 1: Photon emission produces no thrust.
>If it did, then reactionless travel would be as easy as emitting shit-tons of light in space.
Why is this true?
Emitting the light would still require energy, wouldn't it?
>>
>>48302743
Photons do generate thrust when emitted, it's just so fucking tiny that if you had, say, a light pwoered spaceship, blasting off from earth would put a hole in the planet clear through the other side, and probably tickle venus. And that's for something the size of your average flashlight.
>>
In the Ultimate's Guide to Combat, it mentions the mjolnir system. Anyone know the range?

Kind of like the idea of paring it with a daedalus system for the world's most annoying iron man knockoff.
>>
File: Gooby_car_suspicious.png (42 KB, 386x269) Image search: [Google]
Gooby_car_suspicious.png
42 KB, 386x269
>>48302346
That sounds like some goddamn troll physics to me, at least superficially.

Mostly because I'm still not entirely clear on how EM radiation can consist of mediumless waves and particles at the same time. What actually happens during the process of photon emission?

Fucking photons, how do they work?
>>
>>48302795
Then why is absorption of photons more powerful than emitting them?
>>
>>48302861
Pretty sure he's a bit confused and it's not. Point 2/1 is wrong. Like, a solar sail doesn't work because it's absorbing photons. It works because it (and other things, google solar pressure) hits the sail and exerts pressure before disappearing - like wind on a regular sailing boat. A perfect solar sail is going to have nearly 100% reflectivity.

Dunno on your specific question, though. My training is economics, not physics. Most things like 'beam sailing' work on the idea of a planet/satellite bound maser pointed at the sail, because a sail mounted source would push backwards at the same rate it pushed forwards, if you were lucky and had perfect efficiency. Or the sail is initially coated with a chemical mass that is activated by an on board laser to provide thrust, the laser is switched off and they sail on like a normal solar craft.
>>
Usual reminder that EP is set in 2144.
>>
>>48302346
>While the emission of photons produces no motion, the absorption of photons CAN

Already wrong brude, photon rockets are a thing, a really, really inefficient thing. 1 Newton of thrust per 200 MW of emitted energy. A photon rocket is not a reactionless drive, and photons are weird because they have momentum even though they don't have mass.

Newton's 3rd law is a statement of a special case of the universal law of conservation of energy, but the general law does not have any exceptions as far as we know (which appears to be pretty far).

Now, the EMdrive might work, it appears to produce thrust, but the cause is unknown, and Roger Shawyer has no idea how it might work. No one really does. There's several theories, but all of them have problems of one kind or another.

>>48302861
It's not, that would be a violation of conservation of energy.
>>
>>48302001
Would stellar-forming Jupiter be possible without killing everything in the solar system? Would it be possible at all?
>>
>>48298883
The TITANs
>>
>>48303726
Pretty sure Jupiter isn't even remotely massive enough to become a star. Brown dwarves have 12-80 times as much mass, and they're not even proper stars.
>>
>>48303726
Yes, but only those who worship the Great God Atum and join the Nubia Connection will survive.
>>
>>48294106
At least some of them are cuddly, right?
>>
File: blackhole.jpg (224 KB, 1920x1200) Image search: [Google]
blackhole.jpg
224 KB, 1920x1200
>>48303726
If a particle accelerator could start a chain reaction powerful enough to destroy a planet, then cosmic rays would have done the same job millions of years ago. The thing you have to remember about any sort of artificial high-energy physics is that it's still a tiny fraction of the energy produced by natural processes.
>>
Anybody got good pointers for exoplanets one could use in gatecrashing campaigns from other RPG lines or just fiction in general? There's a fairly limited selection of EP homebrew on that front. I've used a few from Rogue Trader supplements since it largely plays with the same themes as EP Gatecrashing. Though the problem with those is that most of the times the adversaries are one of the Usual Suspects of the 40k universe, which makes it somewhat hard to adapt them to the EP setting.
>>
>>48298883
Dank memes.
>>
>>48305172
Roll up some using Traveler or GURPS tables.
>>
File: slig.jpg (492 KB, 830x838) Image search: [Google]
slig.jpg
492 KB, 830x838
>>48305172
I've toyed with the idea of using Oddworld as an exoplanet.
>>
>>48305172
Pandora from Avatar. Pandora from Borderlands. Polar opposites, but they both work.
>>
>>48303726
No. Doesn't mean they wouldn't try. Een a failed ignition might be acceptable to them, and hey, Catalyst goes out of their way to make the Jovians pants on head retarded.
>>
>>48305172
Remember that planets aren't one biome, but the area the players are in is. Make yourself a biome table, with a 'transition' biome for intersections of 2 and 3 biomes, then roll on that.

As for hooks, I've taken to opening China Mieville books and picking a paragraph at random, then running with that.
>>
>>48302362
>Photon emission produces no thrust.
>If it did, then reactionless travel would be as easy as emitting shit-tons of light in space.
False. See: the Pioneer anomaly. The trouble is that at 100% efficiency you would get just 1 Newton per 3 Gigawatts.

>At no point is this a transfer of kinetic energy from one object of mass to another.

Photons have kinetic energy and momentum. Google it. They do not violate the conservation of either of these things. This is covered in freshman year physics courses and tons of popular books.

> the transference of that force
Force doesn't transfer, except in the loose sense of pushing on an object while it's pushing on something else. You probably mean momentum, but that makes no sense thanks to Gauss's law and the fact that momentum is conserved. That's why the emdrive is bullshit. If it worked it would be extremely to prove with one cubesat mission.
>>
>>48305632
>cubesat
>timecube
>>
>>48305779
Huh?
>>
>>48305632
>it would be extremely to prove
extremely what my nigga
>>
>>48305946
Easy
Sorry
>>
Have indentures lost work placements because they too long reading the contracts?
>>
>>48306261
Probably. But it's not like it matters, once you sign you're fucked.
>>
>>48306266
Any guesstimates about how many times an indenture has to fail to sign this way before they get deleted? Three times? Five? Ten?
>>
>>48306418
No way to know. Depends on the group that owns the dead storage - if you refuse, or get told to sign without reading but do you get put back under. Then it depends on what they eventually do with the storage. You'd probably just be left there until the heat death of the universe.
>>
>>48305632
Scientists want to test it on Earth before they test it in space. That doesn't mean they're doing science wrong, it just means real life isn't Kerbal Space Program.
>>
>>48292345

EP is a horror game, so it makes as much sense as basilisk hacks being at all dangerous or transmissible via performances of The King in Yellow.
>>
>>48306464
And that has been going terribly so far. "It looks like it works but that's probably measurement error" meets "electromagnetic interaction with test apparatus" compounded by allegations of fraud.

Stick it in a 1U cubesat with radar reflectors. Characterize its orbit. Start the emdrive. Check whether the change in the orbit is consistent with light pressure, gravitational anomalies, and exospheric drag. Program cost: perhaps $2 million, and the inventor could probably crowdfund that. If it works how he claims it would be irrefutable. If it works 10% as well as he claims it will still attract tons of investors.
>>
>>48306661
Oh, and most importantly:

Anyone with equipment for measuring satellite position could verify the results
>>
>>48302040
You realize Hyoden is a city-state on Callisto, right?
>>
>>48297788

GURPS Transhuman Space is far closer to GitS than either.

Shadowrun can't do impressive cyberware and doesn't really engage well with transhumanism, Eclipse Phase has an appalling system and the setting doesn't actually engage with transhumanism very much either. Both are good, but neither fits. Both have magic, quasi-magic and sci-fantasy elements.
>>
>>48306695
Sure. I also think they'd work out a way to uproot it and chuck it at whatever was within.
>>
>>48306724
>the setting doesn't actually engage with transhumanism very much either
What?

Conflict with biocons, resleeving, AGI rights, exhumans, ultimates, uplifts, reinstantiation, and forking don't count?

I do agree that Transhuman Space is a better match for GiTS, but that's because what is possible in TS and GiTS is more limited than EP.
>>
File: d98.jpg (28 KB, 600x640) Image search: [Google]
d98.jpg
28 KB, 600x640
>>48306724
>>
>>48306724
Psi is probably the easiest thing to remove from EP (though I would argue that most psi-chi doesn't even violate known laws of nature). It has almost zero impact on the setting.
>>
File: combat cyborg.jpg (88 KB, 1024x971) Image search: [Google]
combat cyborg.jpg
88 KB, 1024x971
>>48305453
I'd love to see either the ultimates or a particularly Bacchanalian scum swarm completely wreck the Na'vi (not just kill them, meme them hard), brutalize the wildlife, and plug into the nature goddess to fuck it and steal its processing power.
>>
File: 1438772731424.jpg (374 KB, 849x1200) Image search: [Google]
1438772731424.jpg
374 KB, 849x1200
>>
File: AnAuspiciousOccasion.pdf (1 B, 486x500) Image search: [Google]
AnAuspiciousOccasion.pdf
1 B, 486x500
>>48305172
>>
Alright, I'd like to verify that me and my group aren't somehow cripplingly retarded.

Can someone please write out an example to explain how combat works, with two people shooting at eachother? Because I have a feeling we're somehow fucking up here.
>>
>>48310461
You mean like the example already written in the core rulebook?
>>
>>48310461

Roll initiative which is your 1d10+INIT, which will be equal to INT+REF divided by five.

Highest initiative goes first. Let's say Johnny Firewall has 20 INT, 30 REF and Billy Triad has 15+15, so that's 10 and 6, probably Johnny goes first.

Johnny has a Heavy Pistol, so he can use a Complex Action to make an attack using one of the various firing rates, you normally get only 1 Complex Action per Action turn. You can spend as many Quick actions as your GM allows, usually a couple depending on what you're doing, so Johnny quick aims for +10 and shoots Billy.

Johnny rolls his Kinetic Weapons skill, plus modifiers given for factors such as the aiming, the smartlink, possibly the range or cover, etc. He's probably pretty good, so he hits with a 67. Margin of Success is like blackjack, closer to your number is better. In this case MoS is 67.

Billy reflexively gets to roll Fray because he's being attacked, but because it's a ranged weapon, you halve your Fray skill before rolling. To succeed you must pass your Fray check AND get better MoS than the attacker. With /2 this is hard, especially since Johnny rolled a 67, but a crit on Fray will always win out, and it's possible to spend Moxie to upgrade to a crit if you pass normally.

Billy is a street thug and generally does not use moxie, so he's gonna be hit. Johnny rolls damage, 2d10+4, and adds +10 because every full 30 MoS is an "excellent" success and adds +5 to the damage each time. A Critical success would ignore AV. Damage rolled is a 29. Armored Clothing has a K AV of 4, so that reduces to 25 Damage. DUR on a Worker Pod is 35, so Billy Triad takes 3 wounds, putting him at an atrocious -30 penalty to just about everything and now has to make a SOM x3 test (with penalties) to avoid falling unconscious. Of course, even if he makes it, Johnny is firing in SA so he gets a second shot which Billy has to try and dodge with his -30.

Billy will get shot again and fall over. This is how 1v1 combat goes.
>>
>>48305172
The planet from Diamond Dogs could be interesting. An intelligent really advanced alien puzzle tower with an unknown prize at the top.

>>48305453
The funny thing about Avatar Pandora is that there's so reason to mine unobtanium from there, as making room temp semiconductors is trivial for transhumanity. It'd be the most human-like intelligent aliens found though, which would be a big deal for other reasons.
>>
>>48310461
Ok, I'll roll up a shootout between Firewall Sentinel Esme Fichte Parkreiner and Martian Ranger Captain Rodion Baikal Lysenko: the first two characters I pulled out of my folder. Let's assume both are at relatively close range with no intervening cover.
>First, both roll for initiative: D10+(INT+REF/5)
>Esme rolls a 5+7, Lysenko rolls a 7+6
>Esme 12, Lysenko 13
>Esme has Time Sense, giving her Speed 2, Lysenko has a Neurachem and is high on MRDR, giving him a total of Speed 3
>The turn order looks like this
>Speed 1: Lysenko then Esme
>Speed 2: Lysenko then Esme
>Speed 3: Just Lysenko
>Speed 4: Nobody
>Then repeat
>Lysenko uses a complex action to fire two bursts from his automatic rifle. He chooses to use the bursts for extra damage instead of extra chance to hit, but nonetheless his weapon has a smartlink, giving him +10 to hit, and he spends a quick action to aim, giving him another +10
>His base kinetic weapons skill is 60, meaning his chance to hit is 60+10+10, or 80.
>He rolls a 36 and a 73, two successes
>Now Esme rolls Fray at half. She needs to succeed, and either roll higher than Lysenko or roll a crit to avoid getting shot.
>She rolls a 17 and a 72, neither of which are enough. However, since the first is a success, she's able to spend a point of Moxie to turn it into a crit, meaning she avoids the first burst.
>The second burst strikes home, and Lysenko rolls for damage. 2D10+6, +10 from burst fire, +10 from a margin of success over 60, for a total of 2D10+26
>He rolls a 3 and a 9, which added to 26 makes 38, ouch!
>Esme has 21 armor vs kinetic damage, but 6 of it is negated by the automatic rifle's AP of 6, meaning she effectively has 15 armor.
>38-15 is 23, meaning she loses 23 of her 30 DUR. Her wound threshold is 6, meaning that since she took over 18 but less than 24 damage, she took 3 wounds.
(cont)
>>
>>48310817
Wait, but the book says that you don't need a higher MoS, you need to actually ROLL higher on the dice. Is that right, or is the book fucking retarded?
>>
>>48310876

+1d10 for BF, +3d10 for FA, actually.
>>
>>48310461
Okay, this will be a bit long, so...bear with me. So Fritz the inner system pro-corporate fascist thug and Marisa the outersystem pansexual anarchist are having another bloody row on the Eye again and agree to pistols at dawn in the Martian Dust. They both are sleeved in identical worker pod morphs, wearing light body armor and helmets, and are carrying light pistols. For the purposes of this argument, they each have:
>35 DUR
>12 kinetic armor
>Initiative of 12
>70 Kinetic Weapons skill
>60 Fray
>Light pistols dealing 2d10 damage with a capacity of 16
>They are within an arbitrary close range of each other.
They roll off Initiative. Fritz gets a 6, Marisa a 4, Fritz goes first and fires 2 bursts, getting 18 and 21 and burning 6 ammo. Marisa rolls to dodge, halving Fray, blowing her rolls with 97 and 80. Fritz adds +1d10 damage to each burst, subtracting armor from his rolled damage, getting 15 and 26 before armor. After armor, Marisa takes 3 and 14 damage. Since 14 is twice her wound threshold of 7, Marisa takes 2 Wounds. Marisa rolls for knockdown, 3x her SOM of 25, -20 for Wounds, for a TN of 55 or lower. She rolls a 6, succeeding. She shakily fires back, getting 35 and 70 for her two bursts. Since the 70 would miss due to her Wounds, she flips it with a Moxie for 07. Fritz rolls Fray, getting 24 and 12. Both succeed, but since 35 is bigger than 25, he fails to dodge successfully. Marisa rolls 2d10, +1d10 for burst, +5 for MoS of 30+, and gets 27 before armor and deals 15 damage to Fritz. He rolls for knockdown at a TN of 55, gets 70, and falls on his ass. It's still anyone's fight.

Note: This is simplified to let the engine shine as much as it can. I can do more complexity if you want.
>>
>>48298883
The elemental plane of teeth
>>
>>48310907

I mean, it's the same thing. MoS is your roll, assuming you succeed, and I cannot recall a situation which can increase your Margin of Success other than rolling it.

So, if you want to win the opposed roll, you need to pass and roll higher than the other guy, unless you can dump a Moxie on it to upgrade into a crit.
>>
>>48305632
> That's why the emdrive is bullshit. If it worked it would be extremely to prove with one cubesat mission.

The word you dropped was "hard", space is not a good place to isolate variables in a controlled environment, especially with that tiny thrust amount.

>>48305898
http://timecube.2enp.com/

>>48306261
>>48306418
There are a bunch of laws to protect indentures, and with Oversight breathing down people's necks following them is often a good idea for corps. A lot of the shady stuff is really fringe, like when crime syndicates buy indentures.

>>48306661
That wouldn't be irrefutable, as the variables you listed aren't that easy to control for.
>>
>>48310876
>Esme needs to make a SOM*3 test to stay standing. Ordinarily she'd do so at -30, but with a maxed out Pain Tolerance trait and the Pain Threshold Sleight, she can ignore all three!
>Her SOM is 20, so she needs to roll 60 or lower. She squeezes by with a 54!
>Since she took three wounds at once, she needs to roll under SOM*3 to stay conscious as well. Once again wound penalties don't come into play. She rolls a 93, a failure, but by spending another point of moxie she's able to reverse this into 36, a success! (This is why maxing out moxie is so important).
>She stays standing, a hand's breadth from becoming unwound, and shoots back
>Esme's spray weapons skill is 60. With her smartlink for +10, a simple action to aim for another +10, and using both bursts for accuracy instead of damage, she needs a 90 or below to hit. She rolls a 20 and a 49, two successes
>Lysenko's fray is 60, meaning he needs to roll at most 30 but also above 20 and 49 respectively to dodge. He gets a 19 and a 79, and spends a point of moxie to convert the 19, a success, into a critical success, meaning he successfully dodges the first but not the second burst
>The shredder does 2D10+5, but since it's a spray weapon at close range it gets an additional D10, and Esme's MOS was above 30 so she gets an additional +5, for a total of 3D10+10. She rolls a 3, a 4 and a 1, for a total of 17 damage.
>Lysenko has 24 armor and the shredder has an AP of 10, meaning it absorbs 14 damage and Lysenko only loses 3 DUR, not even enough for a wound.
I also just realized bursts are used to add an extra D10 damage and not a flat +10, so Esme's DUR should be at 11, not 7.
(cont)
>>
>>48311109
Don't forget that the Time Sense speed is mental only.
>>
>>48310998

Oversight breathing down your neck is as much about a public image thing, too, though, since the PC's habitats which are not wholly owned are theoretically democratic.

So Cognite and Experia and other prominent, flashy corps probably have Oversight auditors glued to their asses on AI research and what exactly they're doing to indentures but your more banal, low-key corps probably get away with some borderline shit because nobody cares how many man hours an indenture truck driver worked.

That said those posts you linked to are being silly to. You don't delete potential indentures, you never know when someone might need them. And in simulspace you have all the time in the world.
>>
File: Im OZMA.png (389 KB, 681x1178) Image search: [Google]
Im OZMA.png
389 KB, 681x1178
>>48310923
Yup.

>>48311109
Now for Speed 2.
>Lysenko shoots two more bursts. He decides to use them for increased accuracy instead of damage, cranking his chance to hit up to 90. He rolls a 54 and a 15, and he makes the smart decision to spend a point of moxie and upgrade the first to a critical success.
>Esme rolls a 58 and a 35, meaning she avoids the second burst but the first hits home.
>Lysenko rolls damage for the first burst, 2D10+11. Since he spent the moxie to upgrade to a critical, this will ignore Esme's armor.
>2 and 2, for a total of 15 damage. Esme only had 11 DUR left, so she's incapacitated, and the fight is over
>>
>>48311126
I think I was confusing it with Unconscious Lead, which just gives you free Speed
>>
>>48311179
>>48311109
>>48310876
The important thing to note is how Moxie can completely shift the outcome of a battle. If Esme had spent moxie to upgrade her hits to crits, she might have won. Usually only the players will have any, unless you're fighting an important NPC, so it can really tilt the outcome in your favor if you come in with a lot and spend it wisely.
>>
>>48311197
Unconscious Lead is kinda physical only speed though, as they're incapable of complex mental actions while its active, still more important for a fight though.
>>
File: p watts.png (478 KB, 702x958) Image search: [Google]
p watts.png
478 KB, 702x958
>>48311398
>Unconscious Lead is kinda physical only speed though, as they're incapable of complex mental actions while its active, still more important for a fight though.

Unconscious lead means you aren't conscious, but consciousness isn't really necessary for anything important. The TITANs weren't conscious, and they were capable of complex mental actions.
>>
>>48311519

>Attache AI detected.
>>
File: planetside2.jpg (771 KB, 1900x1103) Image search: [Google]
planetside2.jpg
771 KB, 1900x1103
>>48305172
You could fit Auraxis into EP with minimal effort.
>>
Storytime of my session so far

>Find out that an infected scientist has been hooking up mind control fungus to a Mars colony's air filtration plant, don't know if it's known that the plant's infected yet
>Our journalist goes in to try and scout out the area, comes out infected, but he doesn't know it, party deathbot tries to kill him and he gets away
>We have more important things to deal with right now, try to get in and shut down the plant, deal with 3 monkey guards before we trip security and giant death robots come out trying to kill us, luckily party deathbot is too strong for them and holds them off
>Suddenly we all fail our perception tests, a turn later 5 bricks of Superthermite are thrown at our deathbot and he is kersploom
>Journalist called a fucking Direct Action team down on us WHILE we're dealing with plant security
>Kung-Fu psychic punches two of them, shocking them while they're debuffed
>Shotgun Monkey blows one of their leg off, they both spend Moxie to go ahead of the DA team on the next action phase, but the team's too lucky to be kilt that and 3 of them are still alive
>I jump up on a small building inside the plant generated with Moxie, and without even aiming, put three holes in one with my first burst which KOs it and take out the stunned two with my second

>Now we just have to shut down the plant security before reapers murder us all

The situation is... kind of under control. I'm feeling cool as hell.
>>
>>48312865
idk. sounds shotgun monkey sounds dabes as fuck
>>
File: smuge.jpg (1 MB, 1500x1073) Image search: [Google]
smuge.jpg
1 MB, 1500x1073
>>48312865
Addendum:

>We're suing Direct Action for damages because deathbot was literally a DA employee
>>
>>48313079
The fuck is the District Attorney doing with a Deathbot?
>>
>>48313096
It's EP. Do you have any idea how dangerous these Triads are? He should feel horrified he only has more than one.
>>
>>48313110
My point is, Why's the District Attorney of all people given that much power?
>>
>>48313121
The last person who asked that question wound up dead.
>>
>>48313160
but i asked that twice
and im not dead
>>
>>48310817
>because it's a ranged weapon, you halve your Fray skill before rolling.
Note that this is just for bullets, lasers, and the like. If someone throws a brick at you, you get full fray.
>>
>>48310998
>The word you dropped was "hard", space is not a good place to isolate variables in a controlled environment, especially with that tiny thrust amount.
That claimed tiny thrust would be fucking enormous compared to any possible confounding factors.
>>
>>48313869

Right, this is an important technical distinction. This is probably why people don't throw knives so much.

Though In years of running, rarely playing, and sometimes listening to other people play I can't recall actually seeing anybody ever make an improvised weapon attack.
>>
>>48312865
Is Direct Action the town guard from Skyrim? How did an attack squad get there instantly?

sounds fun m8
>>
File: koryface-interplanetary-explorer.jpg (897 KB, 2580x1664) Image search: [Google]
koryface-interplanetary-explorer.jpg
897 KB, 2580x1664
So, for the next campaign I was considering an exhuman-PC party, but I'm musing on how to portray that and what kind of challenges and difficulties the players might face. The players will probably want to transform themselves, but that's the kind of thing that requires GM management to create tension and drama about rather than just SCIENCE rolls. Any thoughts on how to manage?

The game will probably be far-inner system focused, such as Corona Habs, Mercury, Venus.
>>
>>48313191
yet
>>
>>48314604
Dont do this to me, my choob.
why dont we go hit on some A-boys instead, maybe go pick up some slits.
>>
>>48314193
Russian killbot player here.

The guy who called them in had done it earlier, and they'd been the ones who originally gave him/me the mission, so it's semi-reasonable for them to have gotten there that fast.

That said, there were some mistakes made all around, since we're all new to the session.

For reference if anyone gives a shit, have the morph I made: http://pastebin.com/aR4BecYF

It may be filled with mistakes, I'm new as fuck to this shit.
>>
>>48314744
dont worry senpai.
So am i
>>
>>48313869
Could you please post a source? I'm trying to find anything related to this, but I can't seem to so far.
>>
>>48314050
Citation needed. I can't see the book differentiating between the two
>>
Anyone playing EP around Montreal by any chance?
>>
What was the focus of your last/current/future campaign /tg/?

The last one I ran was basically a total copy of At the Mountains of Madness set in the exsurgent-infested ruins of a post-fall Antarctic arcology- my group haven't read the story so I was able to get away with it without them realizing

I'm also going to start a new campaign wherein the players are basically high-powered bounty hunters, working alternately on wetwork for the hypercorps and criminals and legitimate bounty hunting for the various polities of the system. It's gonna be sort of bounty-of-the-week building up to a big conspiracy but I haven't decided what said conspiracy will be yet- any suggestions, or suggestions for bounties they could be hunting?
>>
>>48314813
He's full of shit. It's all ranged attacks not just bullets or lasers.

>Ranged: Against ranged attacks, a defending character may only use half their Fray skill (round down).
>>
>>48306999
And there's almost nothing that isn't done by augments too. Most of it is done better.
>>
Anyone playing EP in Melbourne, Australia?
>>
>>48315525
I always knew Australia was just some exoplanet that a Gate dumped people on.
>>
>>48315525
>>48315550
M80, Australians never left Earth. The Fall left Aus entirely alone aside from a handful of rogue exsurgent strains and self-replicating nanoswarms. All the Aussies who survived the beaches going underwater pre-Fall are sitting around wondering why their internet is slightly more shit than it used to be and why nobody but spambots is responding to their shitposting.
>>
>>48315550
>>48315588
please guys I just wanna play EP
>>
>>48315635
I'm in melbourne
>>
>>48312865
Man, just call the erasers and call it a day.
>>
>>48314268
Exhumanism is a lateral move, rather than any sort of real progression. So have them pick traits, give them an SR style 'essence' rating that does.. something (reduce max lucidity? I don't know) for each, etc.

The problem with changing yourself is that in the inner system, people are going to get really, really curious. Maybe base it around soul eaters?
>>
>>48315588
So in the last two threads we've gotten Australia and Scotland left on Earth. Aussies are sitting around conducting business as normal and honing their shitposting until the spambots respond by becoming seed ais, and the scottish are drinking heavily and chasing nano-sheep for fuckin'.
>>
>>48315810

Isn't most of the British isles (and many other regions) underwater due to, shall we say... sudden catastrophic ice cap loss?
>>
>>48315836
Britbongland isn't so much underwater as under a glacier. Ice cap loss flooded it and then climate change turned the entire region sub-arctic.
>>
>>48315795
Well, exhumanism and posthumanism are tied together. Think lateral move, before moving on from a different starting point. Most exhumans will at least think they've moved on from the starting point, at least.

In some ways this is the 'evil' campaign option for Eclipse Phase, because it's encouraging (or at least allowing) players to do things that are straight up "go directly to hell" bad news. Soul trading, experimental psychosurgery, cannibalism, mass murder, slavery, and more.

In both the inner and outer system these things are frowned on, and perhaps the players will generate their own opposition soon enough. The question is if there's better options in terms of giving them something to do directly.
>>
>>48315883
I'm really not sure the scottish would notice. I've visited. I mean, yeah, Australia is nasty and I got chased by a funnel web on my way to the bathroom this morning but Scotland is pretty much the biblical definition of purgatory. Everyone is cold and sad and fucking ugly. Infinite sorrow. What's a minor apocalypse and ice age for them?
>>
>>48315958
Not really. Posthumanism is posthumanism. Exhumans try to divorce themselves from humanity because it's weak. It's not progression. A posthuman is building on what made them strong originally. The exhumans won't be posthuman, they'll be post-whatever they call themselves.
>>
>>48315883

Some times I feel like the Earth is so fucked up it's hard to actually conceptualized how fucked up it is.

Northern Europe frozen, South America flooded, desertification run wild, rockstorms, firestorms, dirty thunderstorms, a glass crater in midwest america which boiled the great lakes, the scar from the Pacific Elevator in Asia, lava plumes from the mass driver strikes etc, etc.

That's not even getting into the really FREAKY shit the TITANs did either, kilometer deep holes in Ankara, Moscow covered in km across perfect cubes, the invisible disc floating over Spain, or the "Jehovah's Corpse" build in the atlantic.
>>
>>48314050
I've seen people dodge thrown explosives and falling objects
>>
>>48315992
>Not really. Posthumanism is posthumanism

...which exhumans consider themselves to be a part of, and which others (like Firewall) also consider them to be a part of. They're pretty related.
>>
>>48316235
Exhumans are a lateral move - a step left, if you would, for a 'stronger' starting point before you step up. Posthumanism is just a step up.
>>
>>48316173
There's a pretty good chance the planet is running out of oxygen, too. With all the deforestation.

Where the fuck is the Jevovah's Corpse and INvisible disc mentioned? Sunward?
>>
File: FleshParty.png (2 MB, 1192x741) Image search: [Google]
FleshParty.png
2 MB, 1192x741
>>48316386

X-Risks. In the section on TITANs it mentions ongoing hotspots and highlights a couple of places on Earth that are real freakshows. Like an entire island in the Phillipines covered in Flesh Party.
>>
>>48316419
Cheers.
>>
>>48315491
Ughh. Not you again.
>>
>>48316447
"Bawww, I don't like what's written in the books."
>>
File: Iepatus.jpg (147 KB, 804x2207) Image search: [Google]
Iepatus.jpg
147 KB, 804x2207
What's the freakiest hole in the ground in the Solar System, and why is it Iapetus?
>>
>>48316675
>Police dissect you because someone says he felt weird when you were nearby
>>
>>48315491
This meme has been disproven multiple times, stop posting it
>>
hey guys, i got the opportunity to buy a cheap used first print version of Eclipse Phase. Should i buy it? Or maybe waste 10-15 more bucks to buy the last edition
>>
File: 716.png (332 KB, 600x415) Image search: [Google]
716.png
332 KB, 600x415
>>48317717
>buying Eclipse Phase

If you really want a print copy, the latest version has a bunch of fixes that you could potentially annotate into the old book, but I think the inconvenience is enough that you're better off with the later version, especially since later editions use the corrected versions of things like initiative
>>
>>48317717
The first printing has a bunch of rules which got changed in it, and most of them are good changes. For convenience I'd get a newer one, but you can just reference the errata a lot.
>>
>>48317535
Literally the only things that can't be done better, safer and easier with technology are: Eco-Empathy, enhanced creativity, savant calculation. And those can be accomplished partially with tech - the bits that aren't are situational at best. What's that? Sleights stay with you? Sure! But so does technology. A transhuman who can get a new morph can get tech, and every player buys blueprints 24/7. So unless you're playing a pack of dirt poor martian rednecks who have civilian off the shelf technology, no access to anything else, someone can do what you can do better. You don't even have the excuse of jack of all trades, and everything you can do comes with a price technology doesn't have. A muse is better than you. Asyncs have the advantage of being weird and unexpected. That's it. And anyone you're playing against as a firewall agent knows about asyncs, or is an unhuman monster who'll infect you anyway.

Now, I don't have the bit where I individually went through with each and every little sleight from months ago, but go fuck yourself anyway. You don't like SPEHSS MAGIC? Fine. Nobody cares. But have the honesty to admit when you're wrong instead of "bawww". It's an objective fact.
>>
>>48318203
Oh. Xeno-empathy too. Which is pretty much eco-empathy.
>>
>>48318203
>>48318220
>i-i'm right! it's a fact ;_;

Nope, sorry kid. Tech can't read minds without either physically cracking the brain open or downloading the information some other way, such as with an access jack or by instantiating the ego as an infomorph. THAT is an objective fact.

There's also the objective fact that the bonuses from Psi, such as the boosts to attributes, speed, initative and skills, stack with the ones granted by technology.

You hear that? That's the sound of you being blown the fuck out.
>>
>>48318407
Pretty sure a huge chunk of plenty of story lines is ego fucking.
>>
>>48318423
And, hey, let's see. +5 temporarily to cog and int, with two seperate sleights. That's real useful. +1 to speed.. that won't carry you over the limit of 4 speed, and prevents any higher thought or activities. And a grand total of +1 to initiative from sleights. Impressive!
>>
>>48318435
>and prevents any higher thought or activities

See >>48311519

Reminder that consciousness is not necessary for intelligence. Anyone who believes otherwise needs to report to psychosurgery for treatment.

>but I like being conscious!!!

That's a trait we can remove with psychosurgery
>>
>>48318203
You're missing Infection Sense, Predictive Boost Downtime Grok Instinct Mindlink Static/Mental Shield, Aphasic Touch, X-empathies

Infection Sense is the only way to detect Exsurgent strains which aren't in your infection scanner's library.

Predictive Boost give +10 to Fray, which is a lot better than it sounds, as it applies after the halfing that Fray usually has.

Downtime is the fastest way to heal stress, only Mental Repair competes, and that's just because it's fully passive.

Grok does a unique thing.

Instinct's 90% time reduction (or 30% in a whole many more cases) is strong and hard to come by. It's best comparison is probably a time accelerated simspace, but its vastly easier to set up.

Mindlink as an ad-hoc fully secure method for 2 way communication.

Static and Mental Shield are niche, but basically the only countermeasure to hostile psi. This is more important now that that X-risks added a bunch of nasty psi for the GM to use.

Aphasic Touch is fairly niche, but tech can't replicate language removal.

X-empathies are like Grok.

Several others do things which are doable with psychosurgery, but are easier to pull off. You're not mr "Call in OZMA and recreate the CIA because someone looked at me funny" right? Even if you are, the sleights are still faster.

Having blueprints is not the same thing as gear in hand, so having stuff built into the ego is useful.
>>
I think people who buy into the 'everyone has blueprints' meme haven't looked closely enough at the actual rules for nanofabrication and are relying too much on the fluff, which presents a very different picture. Given the way cost categories work (1 hour for trivial items, 2 for cheap, 3 for moderate, etc) it can take literal in game days to print even a modest set of gear, and that's assuming you either own a desktop CM or have the rep necessary for extended access to one. The books try to sell you on a character with blueprints being 'armed anywhere they go' but the mechanics don't seem to agree. In Transhuman they added a section about how you could prevent your players from acquiring an absurd amount of stuff with nanofab, but the rules already do a pretty decent job of doing so.

Then there's the fact that the cost categories make no sense for determining how long things take to make, since they're there mainly for balance reasons. It takes more time to make a single battery than a whole motorcycle.
>>
>>48318488
>Infection Sense
http://eclipse-phase.wikispaces.com/Exsurgent+Virus+Detection
>Predictive Boost
My bad, that was meant to be savant calculation. But, yeah, explosive pattern distribution. Although that's bullshit, given that it can be calculated with some accuracy even today.
>Downtime
Muse psychotheraphy. 1 hour instead of 4 per point. Fastest way to heal stress. It's one of their prime functions for firewall agents.
>Instinct
Simulspace, but sure.
>Mindlink
Radio, with no need to be in contact. If you can be in contact, you can run a cable which is impossible to talk over.
>Static
Psi jammer
>mental shield
Yeah, okay. Sure. But that's implying you don't just shoot the other guy to stop him doing his 1d10 to you.
>Aphasic Touch
Jammer, then stop their mouth.

Grok, sure. My bad. And the empathies - when are you going to be in a situation you badly need to know if something is edible or not? Sure, you can tell "this thing is a predator" - but gatecrashers are already cautious. I mentioned the empathies originally anyway.

It's mentioned on the forums that skill bonuses are totalled up before modifications, so fray is out from boost.

If you've lost all your gear, or died, or whatever, and you can get a new morph: You can get new gear, unless we're going with the dirt poor rednecks from above.
>>
>>48318563
>1d10

You mean 5d10+(Wil/10) at Close Range.
>>
>>48318563
>Radio, with no need to be in contact. If you can be in contact, you can run a cable which is impossible to talk over.

Er, impossible to be intercepted talking over.
>>
>>48318583
1d10+Wil/10, my bad.

And it's 4d10 - if you're an exsurgent already gone to GM control,, with 3 extra ranks in psychic rend.
>>
>>48318598
And a trait for +1d10, and it's accessible as a PC because they're Psi Gamma.
>>
>>48318609
Fair enough. Potent mind. so 2d10+3 or 4.
>>
>>48318618
*5d10+3 or 4, at Close range.
>>
>>48318637
Also it kills you while using it.
>>
>>48318637
If you're an exsurgent under gm control.
>>
>>48318651
*If you're a PC with Psi 2
>>
>>48318672
No, says it right there in x-risks. The sleights are for exsurgents, and extend range especially is limited to flesh parties, void crawlers and immolator mothers.
>>
>>48318686
What level of Psi is it?
>>
>>48318691
PSI-GAMMA SLEIGHTS
These new sleights are available to exsurgents, aliens,
and xenofauna with the Level 2 Psi trait.

So, you know, not pc asyncs.
>>
>>48318702
>>48318686
An exsurgent is something infected by the exsurgent virus. Watts MacLeod is a strain of the exsurgent virus. PC asyncs have the Watts MacLeod virus.
>>
>>48318712
Except that where sleights are listed in categories elsewhere, they refer to a character, not an 'exsurgent'.
>>
Bluetrees - secret bioorganic titan network, gigantic porn stash, or other?
>>
>>48318754
Bioorangic titan porn stash.
>>
>>48318712
It's pretty clear that by ROI it's strictly NPC exurgent enemies.
>>
>>48318563
>Infection Sense
>Known strains
READ
>Psi Jammer
Forgot about that, as my GM ruled it doesn't exist, as it has no mechanism for function.
>Muse psychotheraphy. 1 hour instead of 4 per point. Fastest way to heal stress. It's one of their prime functions for firewall agents.
That's a check, we're talking about unique things here, not necessarily useful things.
>Radio, with no need to be in contact. If you can be in contact, you can run a cable which is impossible to talk over.
It's actually a QE comm, as there's no range limit, and it presumably is FTL. A radio can be jammed or intercepted, and is an active signal which can break stealth.
>Yeah, okay. Sure. But that's implying you don't just shoot the other guy to stop him doing his 1d10 to you.
That doesn't work very well on Flesh Parties or similar.
>Jammer, then stop their mouth.
Doesn't work on cabled or mindlinked people, can be complicated for people with microwave or hypersonic communications. Ideally, you do both, the sleight to take care of anything the person might do, jamming for the muse (which is always the hardest thing to circumvent for this kind of thing), and something to stop a scream.

>It's mentioned on the forums that skill bonuses are totalled up before modifications, so fray is out from boost.
Who gives a shit what some forum poster thinks, that's not what the book says, modifiers are applied after defense is decided, it's very next step. If its a dev, I want to see the post, as they should know their rules better.

>If you've lost all your gear, or died, or whatever, and you can get a new morph: You can get new gear, unless we're going with the dirt poor rednecks from above.
Or you're in a fast-breaking situation and don't want to wait hours for gear, assuming you already have a unlocked CM, it gets even longer if you need to install implants IIRC.

>>48318712
Exsurgent strains state specifically if they make something an Exsurgent, and WM doesn't state that.
>>
>>48318556
Actually, I'm curious now

Pick one of your characters and total up how many hours it would take to their weapons and gear from scratch. Include any augmentations that didn't come with their morph, as those can also be built in a healing vat, a form of nanofab.

>trivial - 1 hour
>low - 2 hours
>moderate - 3 hours
>high - 4 hours
>expensive - 5 hours

I counted out for one of my more combat oriented characters and got 55 hours
>>
Can anyone remember the name (and location) of those drones that basically hovered around and tried to intercept seeker missiles?
>>
>>48318806
For the last character I played, it would take 4 hours to fab up the gear my group forced on me and 0 hours to fab up the stuff I picked.
>>
>>48302001
>stellar form thegas giant is the last step in the TITANsplan, butit doesnt have thenecessary ressources
>Jovian leadership inevitably goes for their ohshit button
>TITAN becomes a sentient stellar engine
'With the fury of a thousand suns, i shall smite thee.'
>>
>>48315810
>experiment #719
>human subject, recovered from Australia, was exposed to basilisk-type exsurgent virus in an isolated facility
>transcript follows

"You call that a shitpost?"
"THIS is a shitpost"

>subject's response triggered emergency shutdown procedures in 19 separate computer systems, 5 of which were not connected to the experiment
>recommend halting experiments until further notice
>>
>>48318203
>Forknapping, performing psychosurgery, then replacing the person with the modified fork is easier than touching someone
>>
>>48318806
20 hours if I spend the first 15 bootstrapping
>>
Idea for hiding the fact that you're running 16 fabbers:

Secretly reverse the power meter and say it's a generator
>>
>>48320815
>implying that criminal factions don't already use that line on beleagured indentures who just don't give a shit
>>
>>48292149
I realized pretty early on that Eclipse Phase is a Transformation Fetish Magical Realm enabler.
That's not a bad thing.

Everyone else realizes this right?
>>
File: 1468549849271.png (2 MB, 1542x2142) Image search: [Google]
1468549849271.png
2 MB, 1542x2142
>>48320881
Paedophilia, too.
>>
>>48320881
Congrats, you're 7 years late
>>
>>48320881
Well sure, that and freshman year philosophy fan wank
>>
>>48320934
Everyone has a neotenic bonobo uplift pleasure pod in their stable of morphs.
>>
There anything written about program uplift? Like what circumstances a muse could potentially hit AGI status?
>>
File: fursuits.png (4 MB, 1584x5710) Image search: [Google]
fursuits.png
4 MB, 1584x5710
>>48320881
Transhumanism in general is at least 50% transformation fetishes.
>>
>>48321071
What's the other 50%? Violence?
>>
>>48321241
Armchair Libertarianism
>>
>>48321257
Nuts. Transhumanism sounds like a pretty nasty philosophy.
>>
>>48318468
Not once Firewall's sentinels come crashing through the window and shoot you full of bullets before smashing your stack and then erasing all your files for creating a Corruption-type X-Risk (that being turning humanity into a bunch of P-Zombies).
>>
>>48321516
It seems that everything is an X-Risk to you paranoid spook types. Next thing you know, you'll classify life as an X-Risk and start killing us all.
>>
File: The Fall 8.png (229 KB, 655x960) Image search: [Google]
The Fall 8.png
229 KB, 655x960
>>
File: 1466658521725.jpg (158 KB, 1600x1200) Image search: [Google]
1466658521725.jpg
158 KB, 1600x1200
>>48319014
>he believed the 'infomorph with 80 in every skill and no gear' meme
>>
>>48322669
It was actually an Indian gangster in a flat. I was bullied into getting an ecto, specs, and a creepy for the AGI teammate.
>>
>>48321730
Does anyone actually play the "PCs are agents of Firewall" meme?
>>
>>48323513
Yeah. Mostly because it's one of the easiest ways to get characters that wouldn't otherwise really interact or work together to interact and work together. Otherwise you're left with the player of HFY Jovian Patriot #5123 arguing there's no way they'd work with AGI-Anarkiddy 9000, and the guy who rolled up a Hypercapitist Investment Banker is just too busy masturbating into a pile of money to pay attention.
>>
File: image.jpg (30 KB, 682x460) Image search: [Google]
image.jpg
30 KB, 682x460
>>48323513
No, I prefer to get paid for saving the solar system.
>>
>>48323709
>Hypercapitist Investment Banker is just too busy masturbating into a pile of money
Best game is best
>>
>>48311388
>Usually only the players will have any
Wrong. Every entry except for Security Dog in NPC file 1 has at least one moxie. Run-of-the-mill mooks tend to have 1.
>>
File: Disdain for plebs.jpg (108 KB, 800x1220) Image search: [Google]
Disdain for plebs.jpg
108 KB, 800x1220
>>48313079
>posting worst Saber
>>
>>48323948

But, the GM section explicitly says most generic NPCs should not use their moxie. So don't drag out combats with 5 gangbangers because they each have a MOX to spend, but if that Hypercorp General Associate is important to the current story they can drop those points if the GM wants to make things more dynamic and challenging.
>>
File: 1455405053981.jpg (25 KB, 320x304) Image search: [Google]
1455405053981.jpg
25 KB, 320x304
>>48292149
I was told to consider this system for a Knights of Sidonia game.
Do you guys think it'd fit?
>>
>>48324164
GURPS Transhuman Space would be best, desu.
>>
File: Shitposting.gif (32 KB, 250x250) Image search: [Google]
Shitposting.gif
32 KB, 250x250
>>48319836
>>
>>48318907
Are they the ones from the Suryas vs TITAN drones adventure? It hasn't been published to my knowledge, but there's a bit of info on the forums.
>>
>>48323513
No. Having the PCs be a part of some seekrit benevolent conspiracy is boring and tends to trivialize the threats they face. Dealing with threats gets reduced to "go in, fight the exurgents, get out", since the org has the PCs backs in everything else like equipment, contacts and intel. It's also more entertaining to see how the PCs act when they're not explicitly motivated by saving the world.

Then there's the fact that Firewall is an exceptionally boring spook org, mostly because of the distributed anarkiddo structure. Doesn't really evoke the same feel as working for a government agency, which is much of the spice in similarly themed games like Delta Green. I've considered running an OZMA campaign, but it would still carry the same problems I outlines above, even upped to eleven because OZMA is more monolithic than Firewall.

There are ways of confronting the PCs with sanity-blasting horrors even without Firewall, if that's the flavor of EP you want. I've run a Zone Stalker campaign where the PCs were just a bunch of crazy fucks looking to make a buck, which presented both an incentive and an opportunity for them to go against TITAN tech on a regular basis. But the sourcebooks themselves also point out that the setting is full of horror even without counting the alien virus and the TITAN remnants scattered all over the place. Transhumans are bad enough on their own.
>>
File: skyark.png (2 MB, 1194x726) Image search: [Google]
skyark.png
2 MB, 1194x726
>>
File: LuminousSaints.png (2 MB, 1195x736) Image search: [Google]
LuminousSaints.png
2 MB, 1195x736
>>
File: Kinetic Heavy Pistol 1.jpg (574 KB, 1920x1484) Image search: [Google]
Kinetic Heavy Pistol 1.jpg
574 KB, 1920x1484
>>
>>48325037
>since the org has the PCs backs in everything else like equipment, contacts and intel
Maybe I've been reading too much Len Deighton novels (and I surely haven't played enough EP), but that seems to be a wrong way to present Firewall. The players are field agents. THEY are the people using *their* contacts, THEY should be the ones collecting intel and THEY have to procure the equipment to act on that intel.

Heck, Firewall doesn't even have the advantages of a proper, centralized intelligence agency. They're a borderline terrorist group that operates in cells that might not even be in real contact with any other cells. Firewall should be a great way to give the players a mission and have them be on their own.
>>
>>48328174
This works better yeah, if you're getting Intel, gear, all that, you're playing an Eraser game.
>>
>>48328174

Yeah, personally, since Sentinels are primarily the multipurpose, investigatory arm, I see most situations they must take care of themselves. If Firewall had somebody in place to just magically gain all the intel and gear they needed, they wouldn't need to send in Sentinels.

Sure, if you run into a situation where you have enough time to actually go, jump on the Eye and tell them you've found a real major threat with proof, they'll start dialing erasers and let you know where that cache of guns, meds and explosives is. But otherwise the whole reason you're there is to poke the things Firewall needs poked.

Primarily, I think the support from Firewall is mostly limited to covering travel expenses (so long as it's mandatory) and backups, and that since Firewall is it's own network and rep score that no matter where you go, you can try and find a friendly face to use for resources - but just because you find somebody on the Eye doesn't mean they're on the same server or OP as you, and probably busy on their own end of the world problems.
>>
File: Sentinels 2.png (1 MB, 1193x771) Image search: [Google]
Sentinels 2.png
1 MB, 1193x771
>>
>>48325037
>Doesn't really evoke the same feel as working for a government agency
>Every game should be the same
>>
>>48325037
Literally go watch MiB for an OZMA game. If they here rumors of something, they send agents out in small inconspicuous teams, posing as other authorities, do investigation, report back, and stay on the same case because they're the ones most likely to connect any dots that need connecting since they've actually been there.
>>
>>48329937
How is any of that different Firewall?
>>
>>48330708
Because they have the backing that lets the easily pose as other authorities. Firewall does not. They just rely on their sentinels' existing connections for the most part. They also don't have a central command structure to report back to.
>>
>>48330733
MiB has no special backing and Sentinels do report to a central command structure. Also, always posing as authorities is a bad idea.
>>
>>48330796
>>MiB has no special backing
From the movie
>You're no longer part of the System. You are *above* the System. Over it. Beyond it. We're "them". We're "they". We are the Men in Black.
The movie MIB doesn't have any special backing, but that's simply because actual authorities ask too many inconvenient questions. Give them fifteen minutes and they can have any ten official figures singing their chosen tune.
>>
File: OZMA agent.gif (500 KB, 500x284) Image search: [Google]
OZMA agent.gif
500 KB, 500x284
>>48331870
https://youtu.be/B-CCeiMIQhc
>>
Post Ghosts pls /tg/
>>
File: Ghost1.jpg (1017 KB, 1920x1134) Image search: [Google]
Ghost1.jpg
1017 KB, 1920x1134
>>48332383
Here's two the google machine showed me
>>
File: Ghost2.jpg (173 KB, 1280x720) Image search: [Google]
Ghost2.jpg
173 KB, 1280x720
>>48332383
90% sure this is from a vidjo
Thread replies: 255
Thread images: 43

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.