What is the most minimalist, yet coherent system you've ever actually played?
Bliss Stage. On paper, it looks like it should fall apart horribly. In practice, it just works.
>>48289274
I don't know about the most minimalist overall, but Barbarians of Lemuria wins as far as full-length systems--and not some two-page cram sheet--are concerned.
Dogs in the Vineyard. If you have the official character sheet, NPC sheet, and town sheet you can almost play it right off the sheets themselves. I've played 6-hour games where the book never got referenced once.
Risus. Great little game, too.
Over the Edge.
>>48292214
Fucking this.
I ran a two-year long game of Rogue Trader using Risus as the system. Shit was off the hook.
>>48289274
I got nothing. Played couple minimalist systems, but none of them were what I would call coherent. Not by a long shot.
A homebrew I made called Rolls: The Dicening.
It was bare minimum rules. Three stats, roll for every action, et cetera. I might post the revised version later today if anyone's interested.
>>48290315
What do you mean by that? I've never gotten a chance to play Bliss Stage, but on paper it looked amazing to me.
>tweaking my interest-feelers
>>48295145
do want
>>48294781
Reading this game now. Looks great. A game of Rogue Trader using it sounds both hilarious and fun.
Thinking of running a dungeon crawl with it now or something.
Goddamnit! The best threads here always fucking die! Why can't we have ACTUAL fucking interesting posts and discussions instead of Bullshit Quest/General Thread #31575
>>48295145
i want to see it
>>48289274
Kobold Story
A game that only uses coin flips
And other that uses a single d6
>>48289274
Does Everyone is John count? That's a tight game.
when you come from playing Dnd 3.5 and Pathfinder, OSR seems minimalist in comparison
Dnd 1974 worked pretty well
>>48289274
What's the most embellished, yet coherent system you've ever actually played?
>>48296026
>>48298079
This is the one I made like 2 or so years ago. Completely untouched in all its cringey glory
>>48299567
Hey I was around for this. I seem to remember finding something odd about the math before the thread died though.
>>48299625
Yeah, looking over it, I feel like it could be simplified a ton. Replace the fats vs charm thing with a difficulty scale based on the probability curve, etc.
>>48289274
Mythras pared the RQ6 rules to 34 pages which are pretty damn crunchy for 34 pages still but makes for an easily learned rules-light-ish system.
>>48299709
There's that, but I think I actually found that increasing your dice lowered your chance of success.
>>48292214
>>48301071
>>48302045
>>48302060
>>48302071
>>48302080
>>48299259
Black Crusade
>>48298712
And again I am posting this. 5th time this week or something
>>48298192
When I run kobold story I really struggle to reward smart thinking, it seems like "how to beat a problem" is "everyone just pile in and add dice" for every problem be it combat, climbing, stealing things, building things, etc.
For example, I had two players once that set up the "i kneel behind the enemy, you push them -> enemy falls prone from a minor push" tactic and... the system doesn't reward it more than "we both attack the enemy" would. I like the setting, I like the feel of rewarding teamwork but expecting horrible and frequent death, but I want to be able to reward koboldy thinking too.
Anyone ever try Cypher? I've been looking into it for a campaign and it seems pretty minimalist. There's some bizarre rules (like there's about 4 "special" outcomes for a damage roll) but those can easily be swept under the table.
>>48303622
Do you have any suggestions for systems that DO reward creative thinking? Not calling you out or anything, I'm just curious. I've been looking for one.
>>48299259
Shadowrun 4e? Does that count as embellished yet coherent in your eyes?
>>48295909
Same anon here. Well, more what /tg/ sold it to me as. The book comes off as slightly pretentious, but it's a comfy read.
You really should play it, though. Anon.