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Infinity General: Pool and Red Veil Party
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Infinity is a 28mm scale skirmish game by Corvus Belli where some get Red Veil earlier than others

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>New Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Previous Thread >>48240773
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>>48279560

Thanks anon.

Goddamn that looks awesome.
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Getting the new general kicked off:

What is most and least favorite units (not profiles) in your faction?
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>>48280279
desu the smaller boxes were a pain in the ass to assemble. Definitely not foolproof. Luckily I had my players help me assemble them before I could do real damage. The last flap just didn't want to get in the slot.
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So is Haqq assaulting Merovingians again?
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I've been out of my local meta for the last few months on business (haven't played since March, really), and I'm jumping into a league that starts this weekend.

Does anyone have advice for playing a Combined player in the Rescue scenario (300pts)? Advice in the form of list-building, scenario tactics, and in stuff I should expect to see him take (ie, what am I most likely to see and good counters to them). I'm using Corregidor, this guy is the first Combined player I've ever faced, and I've not played *any* of the HS3 missions yet.

For reference purposes, I can rebuild my list between games, but must stick with my sectorial for the duration of the league. This is the first iteration of my list, but again, having not played Rescue before, I'm not sure of myself. The fact that the entire middle of the table is basically an Exclusion/Dead/Suppression zone really kinda messes with me; I'm used to playing a lot of airborne Corregidor.

I don't normally run full Wildcat links, but given they can use Multiterrain to ignore the Difficult Terrain effect of the Exclusion zone, would it be worth it?
>>
So what are the opinions on USAriadna? I'm getting back into the game and was thinking about starting them.
>>
So I asked in the last thread, but does anyone happen to have the pdf of just the fluff behind the tohaa?

I have a paridiso pdf with just the campagin rules but nothing for the fluff. (scans taken from the actual book)

https://www.sendspace.com/file/8ol4d9

Will admit people may have this one already
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>>48280476
'murica!

I have heard good things about it but have not gotten the chance to play them yet
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>>48280476
Valid choice. I like playing them.
Good defensive linkteams, cheap infiltrating specialists, bikes and cowboys.
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>>48280476
fucking grunts, literally the toughest basic infanrty of the game
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>>48280513
Is their starter box a good buy?
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>>48280564
Yes. Everything is usable. Although I don't use the minuteman much. Waiting for a box of them. I use the Marauder but he's a stand in for the HRL loadout.
Works nice. Get something that can proxy more foxtrotts and get going.
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>>48280513
What fireteams do you usually use? I'm trying to come up with something while painting my grunts.
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>>48280290
NCA most: Aquila hmg
NCA least: uhlan
Hassassin most: Muyib grenade launcher
Hassassin least: Kameel combi
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>>48280290
>MO
I think you can figure that shit out...
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>>48280913
Grunts Fireteams. 2 Snipers, 1 HMG, 1 HFT 1 Rifle guy and 2 extra rifle guys in case I have to rebuild the link. Although often I wished I'd take a 3rd sniper instead of a HMG, as sniper rifles are better in aro.
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>>48280971
No love for Uhlans, anon? Even though they're named after our favorite Prussian military theorist? I'm pretty stoked for the new sculpt.

NCA most: Aquila
NCA least: CSU
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>>48280198
Is that Morat-chan in the back serving drinks?
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>>48280290
What are we talking here, looks or stats?

Favourite is the Sekban, easy. The HRL model is really what made me start QK. Plus I've always liked how they play on the table, even before the HS buff.
Least favourite... I like the Hunzakut stats but the female model looks pretty naff to me.

>>48281099
I do love me low SWC cost snipers. Still baffles me that MSR are 1.5 SWC. 1 makes sense, but 1.5 is a kick in the balls.
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>>48281269
I like the sculpt but PH 15 with camo and silhouette 5 makes it an overpriced suppressive hmg. For .5 less swc I can get a Sierra tr remote with a fusilier hacker to give it assisted fire and be more effective
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>>48281467
Forgot to add, it is also less than half the points
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>>48280494
Buy the books, it's a good game the people in CB have earned your money.
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>>48281564
I bought the rpg books and am planning on buying the art book.

Problem is I do not play the war game due to not really being able to paint the models, and I dont want to play with shitty looking models. (I have majorly bad tremors in my hands so holding anything steady is just not possible)
>>
Even despite the flak I saw about the Teutons in the last thread, it seems a lot of lists are running them for MO, so take that as you will.,
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>>48281099

Why so many special weapons? That is a lot of SWC in a unit that is kind of disposable.
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>>48281467
Even if you only see it as a suppressing HMG, assuming everyone has ideal rangebands and cover, you are looking at 14s for the Marksmanship Sierra with flat mods for your opponent, or 12s for your uhlan with -6 for your opponent.

Frankly, I'd rather the Uhlan's odds.And that's before I even factor in that it only takes one dice to remove the Sierra as a threat, not to mention the gulf in ARM.

Add to that the Feuerbach for TAG busting/single shot ARO danger for longer ranges and the ability to use surprise shot to be a solid active turn hunter, and well, yeah no shit he costs more than a Sierra, he does basically everything better than it.
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>>48281772
They are cheap for what they can do you just need to aim them at the right target.
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So starting version 3, what are the changes from 2 I should know about before I make myself look like an idiot?
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>>48281820
>Why so many special weapons? That is a lot of SWC in a unit that is kind of disposable.

It's really not that much, tons of people will make a basic line link with both a HMG and Multi Sniper or Missile for 2.5, that Grunt link is only packing 2.

One of the big advantages of Haqq/Ariadna as a result of not getting Multi Snipers is that you can really shove those normal shock snipers in everywhere. 5 man links full of them can be horrifying.

I can't wait to try a 5 man link full of Zhayedan Snipers with marksmanship L2, B2 AROs BS 18 at most ranges and ignores your cover mod, hope you brought TO/ODD
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>>48280290
The hype-er power?

Top: FUSILIERS FUSILIERS HOORAH
my love of guardsmen translates directly to my love of beret wearing infantry.
Understimate at your own risk,punk.

bottom: Aquila.
Unpopular opinion incoming-i hate the coat on armor look. Looks dumb, nisses are guilty of this too
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>>48280290

Favorite is definitely Rui Shi. It's proven to be the most point effective thing in Yu Jing without contest. It's a bargain price for what you can get with it, even before you think about smoke or support programs.

Least Favorite is probably Sun Tze 2.0 Marksman. Like why is this even a thing? Why would anyone take this over Sun Tze HI? I never even heard someone try and use it because it's just an all round awful idea.
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>>48281942
Shove a couple of the breaker rifle and shotguns in for suppressive fire and close range shenanigans (and Lt option)
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>>48280476
Solid army. The biggest problem is miniatures. Many of the major units still dont have miniatures.
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>>48282307
Really if they released the Marauder and Minutemen boxes, the sectorial would basically be set. Mavericks are taking somehow forever despite there being a completed sculpt of them in the USAriadna box already, but you can proxy it with the Authorized Bounty Hunter Motorcycle that is completely useless otherwise.
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>>48281772
People have the models so may as well use them
That or people are dumb enough to think they're actually worth taking
>>48281564
They haven't earned my money for books>>48281820
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>>48282218
Lol at yu jing still getting shitty units
These fucking hacks swear to shit
>>48282581
Didn't mean to put that last quote
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>>48280290

I play Ariadna mostly America and Scotland.

Favorite is the Devil Dogs, they make the dog face look even cooler and then add in the buddy dog for a cool team.

Least Favorite is the Desperados. They are still pretty cool, just not as cool as the other stuff.

Caledonia is it probably the Mormaers (though the Wulvers give them a run for their money.) That heavy armor just looks so cool and the shields put them over the top.

For worst it is probably the Greys. They design is cool, its just the scults are lacking.
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>>48280290
My favorite is probably vet kazaks
My least favorite are the dog soldiers or the antipodes.
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>>48280290
I totally dig Ragiks, the poses and style for the models just looks really cool to me.

I really dislike the Govads. Part of the fluff for the Hassassins (in the older books anyway) was never showing their face and all but the hacker just show their's off. The sniper gal is better about it with her hood, but if it was lower to at least obscure the top half of her face it would've been a lot nicer.
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>>48281820
>>48281942
what he says. plus you usually don't need that many swc in usariadna.
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>>48280467
OK anon.

Here is my take on rescue, having played it many times.

Ignore the mission.

You heard me, ignore the mission. Kill your opponent, put him in retreat, then grab one civvie and get them back to your DepZ/DeaZ.

The multiterrain isn't a big deal but the exclusion zone is. Take limited AD and no Infiltration.

Wildcat links are quality though so you should be fine with that.
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>>48281564
Agreed.
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>>48281687
Hire a painter mate.
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>>48281922
Command tokens, loss of lt, weapon range bands, surprise shot, hacking tables, CC tables.
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>>48282307
What are they missing that is taken all the time? Just the Marauders. I never see MM, never see BJ (though that may change when models are released)

Only proxy I see is Marauders.
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>>48281922
Template weapons do not scatter. Either you hit, or they are duds.

You don't get cover while climbing or jumping. No having to roll to do either, just spend a whole order to do son, unless you have climbing plus or superjump.

Templates do not impose a -6 to dodge. You can dodge at a -3 if the template is outside your LOF. Deployable templates do impose a -3 to dodge.

The biggest thing in general is that unopposed rolls are largely removed. Attacking out of marker state/shooting through smoke only puts a penalty to your opponent in face to face rolls, nor more letting you attack first and then the defender going only if they survived. The only way to really eat a normal roll is to trigger an ARO on a second move, getting shot in the back out of ZoC with a non template, trigger multiple types of ARO, be immobilized, or your opponent has a skill like Berserk.

Hacking is also a lot more robust.
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>>48280290
NCA

Best: BOLTS!
Worst: Blackfriars, they have a great profile, but the design of them looks dumb in Neoterra.
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>>48283427
I thought you get a flat dodge against direct templates regardless of lof???
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>>48283424
>Bad meta detected.
If you're not using Blackjacks in BURGERLANDIA you are a fucking SCRUB.

Also people have been asking for the MM AP HMG so your anecdotal evidence is shit.
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>>48280290
Most: Gwailos. Something about a unit made entirely for brute force in the sneaky sectorial just tickles my fancy.

Least: Cadmus. Seed Soldiers at least make good infiltrator proxies.
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>>48283598
LOL.
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>>48283424
I've seen Desperadoes used as Mavericks and Azra'il as Blackjacks quite a bit. Minutemen will likely see more use when there's models.
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So I've become interested in this game. Is there an official shop finder somewhere? No shop that I know of plays.
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>>48283668
where?
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>>48283636
>2W t2 Sniper ARO piece
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>>48280290
>NCA, Haqqislam/QK, Steel Phalanx
Most: Bolts, Maghariba Guard, Ghulams, Zuleyka, KTS, Penny

Least: Bipandra, Trauma Doc/ Machanist (fucking hate the miniatures), Hospital Knights (I want to start MO for the Hospital/Joan list, but the Hopstiller models are ugly)

>>48283424
Marauders, Mavericks, Minutemen, Blackjacks, non-LE UR. And I'm expecting at least 2 boxes per bike unit (Mavs/Desperados).

I don't proxy, so I would love to use MM, Mavs, etc etc, but their are not miniatures for them. I'm sure there will be more use if CB ever makes models for them. Also besides Grunts, USARF has no heavy weapons.
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>>48280290

>ALEPH
Most favourite: Posthumans
These guys are what got me into Aleph, they are super flavorful and now they are really fucking strong on top.

Least favourite: Asuras
I like the idea of the Asuras, and I really want to like the hacker profile (especially now that it's a LT) but until there's a Multi Rifle specialist for her, I don't think I'll be able to make it work for me, I feel like if it's just raw killy power at 70 odd points, I've got better options than the spitfire.

>Haqqislam
Most favourite: Ghazi Muttawi'ah or Bashi Bazouks
I could describe either of these units the same way: Powerful, fun, unique, and amazing sculpts, these guys are clear winners for me.

Least favourite: literally nothing
There's definitely things I would wishlist for, but since the Bashi resculpt, there's not really anything with a bad enough profile or sculpt to bother me, Djanbazan come closest on the sculpt front but then I love them on the table, especially the shock marksman rifle profile.
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>>48283321

Noted. Thank you, btw.

Given the limitations on mobility along the board center, I was wondering if this force composition might be more on the right track.

Gecko and HMG Intruder for shooting people near the civvies, plus a Moran to leave Koalas in annoying positions near said civvies. Jaguar provides smoke as needed for the Intruder. Wildcat Haris Fireteam to go get civvies for myself and/or hunt down other people. Bandit hacker to screw with people, and run around stealing their shit. Hellcat is explicitly to drop onto the board late-game in *their* DZ, enter an empty slot in Group 1, and interdict them from pulling civvies back into their Dead Zone.

Any thoughts? I'm concerned I don't have enough heavy-hitters, but as I said, I've never played against Combined Army before.
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>>48280290
You mean models?
CA: Best - old-style drones, they're what got me into Infinity in the first place. Worst - Iskaller, then Sheskiin (asscloak, flimsy glaive, hood with cadmus headtail) and spitfire Gwailo (falls over even if weighed on the other side)

Yu Jing: Best: Shang Ji / gen2 Hsiens. So aggressive-looking. Worst: still existing gen1 Zhanshis, screaming for a resculpt.
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>>48284075

Patience is a virtue comrade, Red Veil ushers towards the horizon.
>>
I'm noticing that the Infinity community doesn't just rip every book and upload OCR PDFs within a week like GW's rabid fanbois.

Is this a function of a smaller community, more "moral" consumers, or simply cost/benefit given the irritation of getting things shipped expensively from Italy?
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>>48283953
I'm seeing too much AD (one piece is plenty)and make your link a 5 man.
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>>48284075
Sounds like red veil will pickle your dickle.
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>>48284116

It helps a lot that Corvus just releases all the rules online for all the new stuff they release. Buying the dead tree books just gets you a nice product and all the fluff. It's a nice gesture that also means there isn't as much need/incentive to scan everything onto the internet.
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>>48284141

Sorry; I wasn't clear. I didn't plan to start the Tomcat in AD, but have her on the board. Her Zero-G lets her bypass the Difficult Terrain FXs in the middle of the board, so she's worth actually using from the beginning. The only unit entering from AD is the Hellcat.
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>>48283738
I'm over in California, LA city. I hate it here, for the record.
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>>48284188

There is a huge community in SoCal. It's mostly driven by a big Facebook Group. Guys seem to go and play at Emerald Knights Games and Game Empire in Pasadena when they can arrange in.
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>>48284116
Rules are free, if they weren't we'd see scans within a week, like it was with HSN3 pics.

As for fluff, many people who care that much about Infinity fluff probably also care enough about CB to pay for the real thing.
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>>48284231
The fluff is honestly not worth paying for. It's lame sci-fi cookie cutter shit.
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>>48284251
You're more or less correct. They just take unit descriptions and repaste them in print.

>>48284231
I'm more surprised that the art book and painting masterclass haven't been spread everywhere. Inspiration/reference source is one of those things that tend to get shared freely.
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>>48284251
Too late. I already have all the available Infinity books except N1.
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>>48284215
>Facebook Group.
No wonder I had no idea. I'll go look into it. Thanks Anon, you're my hero.
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>>48284277
The painting masterclass is actually not a great painting guide. Angel is a great painter, and I assume he's a much better teacher in person. But the book is pretty shitty, very barebones, doesn't break down a lot of the techniques very well. Uses a lot of superfluous images.
Like;
>Here's the same model from eight different angles. But you'll have to look for yourself where the highlighting was placed etc. instead of having the guide actually guide you on how to replicate the painting.

You're probably better off using citadel guides with a colour chart so you can switch the paints fr Vallejos.

Forgeworld Masterclass is pretty gud.
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>>48284333
Well, shit. Mine's in the mail because I wanted the Joan.
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>>48284399
Yea, it's a bummer.
I don't really regret buying it though. Joan is cool.
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>>48283825
>I'm expecting at least 2 boxes per bike unit
I wouldn't count on it. Desperadoes are a possibility but there's already a Maverick model and CB wouldn't make 5 of them.
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>>48284484
Never know.
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>>48284484
Well, both Haqqislam and JSA have 5 biker models spread out in 3 boxes per faction. USARF would only need 4 boxes to complete every biker option. So I don't think it's a far fetched idea especially considering bike models are pretty good sellers.

Also the Maverick in the army pack is an exclusive model like FK, Healer, Ninja, Al Fasid. There has to be a generic release eventually
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>>48284251
Completely disagree. Don't love the rules but love the fluff to this game.
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>>48284182
That is workable. Honestly though any 4-4 unit does just fine, I wouldn't worry too much.
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>>48284188
Group in Santa Barbara, might be too far for you.
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>>48283825
No way. Desperados are done. Mav s will get a box, but after MM, Mars and BJs so you will be waiting a long time.
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>>48284116

90% of the fluff in the current scans in the OP is the same as N3 stuff anyway.
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>>48284431
It has cool pics and Joan is awesome.

I don't regret it.
>>
Anyone know any of the top ranked guys? Are they actually good or just play a lot?
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>>48285182
ELO system means playing a lot means nothing unless you win a lot.
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Fucking stoked bout Yu Jing in this starter! Pre-order ninja prolly not worth, only cause she will prolly release later with a better pose.

Love spece samureh
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>>48284251

I really like the overarching background. All the factions are interesting and distinct. I actually like the world even if it's nothing "new."

The individual unit fluff is kind of pointless but, meh. That is basically true of every single war game. No game I've played has been able to come up with good unit blurbs. They all boil down to "these guys are the best because they are good. They do things the goodest. This is where they fit in. The end." It's the curse of wargames. Some of it's okay though.
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>>48285141
>Desperados are done
They dont have an Assault Pistol or Chain Rifle miniatures....Also they're AVA6, so I'm really hoping CB doesn't expect us to buy 3 copies of the same box.
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>>48283454
If you don't have LOF to the shooter, you have a -3 to dodge a template.

But yeah, otherwise it's straight PH to dodge direct template.
>>
Anons I want to get the Unknown Ranger gencon release, but I don/t want too pay the crazy shipping.

I am willing to wait for the standard if I am stuck with it. (IE take the risk) That said, what is the possibility the gencon variant will be available at unofficial stores or ebay etc etc. What happened with Gencon Van Zant?
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>>48285161
Yea but it is missing the tohaa faction stuff which I was wanting to read up so I had a basic understanding of it more than we had.

>>48285104
>>48285342

Agree here, the fluff is pretty interesting in a lot of ways. I do wish the fluff for the units was better/more. Like a more in depth look at ORC armor, or what makes the nisses armor different than the other armors.

Equipment fluff would also be fun
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>>48285582

You know. I really like how, in Infinity, all of the factions use most of the same weapon profiles but each faction has their own weapon designs.

Except chain rifles which seem to be manufactured by the same company somewhere, it kind of implies that each faction gets their equipment from different arms manufacturers. I would like if they did more background on that. The different companies, what they make and who buys from them.

Maybe some background on others stuff like popular food chains or stuff going on in each factions society or certain planets. Maybe in the RPG book.
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>>48285817
I think all the human Chain R are built on the same weapon license? Same with the Crazy Koalas.
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>>48285901

I just assume there is like, future IKEA that manufactures shitty wooden tables and light fixtures but also just pumps out cheap, shitty chain rifles they sell to every military on different contracts.

They are shitty and terrible but they're just so cheap and plentiful that nobody can compete and everyone uses them.
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>>48285817
Yea it is pretty interesting, it would be interesting to see what the differences would be across makes and manufactures.

For instance would PanO have more ammo capacity and the butt rests more comfortable on the shoulder, while say for instance the Haqqislam has their combirifle more able to withstand the sand of their home world.

Maybe something like Yu Jings weapon selector on the combi rifle being slightly inconvenient to use but it in turn let the weapon have a slight reduction in weight.

Pretty much there is a lot of really interesting fluff, and I am just sitting here impatiently for the RPG pdfs. Which probably will not see the potentially 24+ pdfs for another year or more.

Not a truely bad thing because CB seems to be extremly devoted to trying to make it the best out there fluff wise.
>>
>>48286138

I bet Ariadna and Yu Jing rifles still let you fix bayonets.
>>
Haqqislam doesn't manufacture a combi-rifle.

The PanO ones probably have tons of AR and networked hookups. Explains the superior BS of PanO soldiers to their gear than to training... that seems a sufficiently 'PanO' reason for it.
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>>48286265
Ah no one actually plays haqq in my area, so have never really looked at the stuff.

The explination of PanO probably makes sense as well, in addition to probably cybernetics in the eyes of their soldiers that since they are so rich they can afford. Basically so they can view ARs without goggles and other stuff
>>
>>48285817
The PDFs show some insight into the weapons, but nothing super detailed about the individual manufacturers.

The core book does go into a lot about PanO TAGs, but not a whole lot about weapons. I really like the fluff pieces on the retcons about their resculpts like even though TAG tech is very expensive for Haqqislam, the prestiguous level of the Maghriba Guard gave them enough funding to upgrade to the new scorpion model.
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>>48286453
Forgot pic.
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>>48286016
damn it now I can't find the story about the creation of the chain rifle as an experiment with a vacuum cleaner going wrong.
>>
>>48287181
>>48285817
you're closer to the truth than you might know:


A design error

It all started by a stupid design error.

The low cost home appliances line “Pelham Solutions” marketed a hand -held vacuum cleaner- like that supported other functions. The VC-201 was supposed to spray a cleaning product via a simple gadget besides its main vacuum cleaning duty, but the thing got a bad start. It was put on the market without no one taking care of the issue. A botched job coming from a minor firm harried by unavoidable deadlines.

The problem came after a few months when a brat from Portobello started to upload videos to Maya in which he used the VC-201 to project the rubbish from the vacuum cleaner with high enough force. It didn´t look so bad, this kind of thing had already happened before with other products. Videos of people launching rubbish with the VC-201 vacuum cleaner were a trend for a week. Some VC-201 users discovered how to pump up the machine and shoot rubbish with more power.

We didn´t care. Sells were rising. We didn´t make questions.
>>
>>48285200
>>48285182

I've won a fair few tournaments in different states, and pretty much go to as many as I can. But my ELO is nowhere near the guy in my country who plays a tournament a few times a month with the same 7 people... I've never played him, but I've talked to him. He doesn't go to outside tournaments because he wants to keep his #1 spot nationally. I guess so he can keep his warcor even though he doesn't do anything for the hobby. It's very broken.
>>
>>48287189
Rafael Vicenzo, from Tiradentes, Acontecimiento, was the first mortal victim of a shot fired from a VC-201. An unfortunate incident. There were more. Short range, powerful shots victims. With fragments of every kind of rubbish incrusted on their faces. Glass ,pens, food leftovers …, most of them were domestic accidents…or they looked like it.

At that moment they called me. The VC-201 was a gold mine and someone up from the corporate ladder was needed to plan the next steps.

We launched the VC-205, improved, more powerful. Why?. Because customers were using the vacuum cleaners as weapons. So the VC-205 included a device that allowed it to get rubbish compacted in easier to shoot blocks. We disguised the whole move as cleaning improvements , of course.

We sold millions of copies. We launched editions in several colors. We invested in advertisements. I should admit that I did the wise thing avoiding to put the “Moto-Tronica” name on that.
It didn´t need a weapons permit, didn´t require ammo, it was untraceable, fashionable… the firm eluded any responsibility due to the fact that the minor modification it needed was made by the user.

We launched the VC-301, with a fucking rotary chamber to “attach cleaning implements”, we just made it semi-automatic.
>>
>>48287201
Street gangs bought them in 50 units lots. Shop owners hide it under the counter. In the most dangerous suburbs people were openly carrying them on shoulder straps. Its characteristic shooting blast was often herd in the worst corners of the human sphere.

It was a weapon that needed no special skill, it just shot a cheap shrapnel blast that filled the whole place with an effective range of seven paces. Cheaper that any handgun.

In the shiny Neo Terra streets their wealthy citizens lived oblivious of the consequences of their decisions. It was on Humanity´s Edge, in the worst suburbs of Sheng Tang or Acontecimiento where the population got back to the Far West shooting rubbish to each other.

The young urban predator profile had mutated, had increased in number and acted under a impunity veil created by our firm, because we had moved heaven and earth so the VC-501 (an abomination with an aggressive design openly directed to male young customers) could not be considered as a “firearm”.

While the main political scene actors were debating about the moral use of super-weapons of mass destruction, our vacuum cleaners were credited with thousands of dead every day in every trouble spot in any planet.

Small satellite firms started to appear; they produced butt stocks, handles, iron sights, gun barrels to improve accuracy and bags of especially effective rubbish. Common garbage turned a valuable item and people stored it in their condos to make more ammo.
>>
>>48287202
A new slang evolved; our vacuum cleaners were called “cleaners” or “limpias”. To “clean” someone was just shooting him in the face. And not every burst was the same. To kill a guy with shrapnel from metal containers was deemed as a very professional job. Plastic was something usual between street gangs that got their supplies from common garbage. Using food leftovers to “clean” someone was a show of contempt. Crimes of passion were executed with objects of sentimental value.

We were planning our next expansion step as military contractors when higher authorities intervened. Our legal counselors advised us to get the firm name out of the whole matter and leave “Pelham solutions” to be engulfed by the anger of the media, the law and the plebs.

It mattered little. The damage was already done. There was a whole market established around the “cleaners”. Similar products were produced by several firms. Even “Gan Tie” got its filthy paws in the business, through several proxies of course.

A change of legislation was needed.
>>
>>48287207
Even with ALEPH instant updates, the legal apparatus would take months to adapt to the situation, years before the “cleaners” were eradicated. Thousands upon thousands of dead. Thousands upon thousands of millions of profits.

There are nights when my conscience would not let me sleep. Some days I feel responsible of all this. Maybe writing these lines is my way of cleansing my share of guilt. I knew of the middling designer of the first VC-201. He ended up on the psycho ward. I also knew of the brilliant career of one of the managers of the “cleaners” line, so I think not everyone got harmed in the process.

I just did my job.
>>
>>48287212
>>48287207
>>48287202
>>48287201
>>48287189
Brilliant and totally possible
>>
Is anyone else getting a tad tired of all the ultra-dynamic poses and tactical rocks? I mean, what's wrong with casual poses, like the Tankhunter HMG, Van Zant, and the like? There's a difference in coolness there, like... Dynamically posed minis are just trying to be so cool, but the relaxed ones just ARE.
>>
>>48287641
I can see where you're coming from. Personally, I wouldn't mind models that look like they're fighting. Peeking around corners, laying down covering fire, shouting orders, that sort of thing. Makes it more fun when taking pics for battle reports, you know?

Case in point, here is one from Flamestrike, my paracommando vs a friend's fusilier. True, I can't paint worth a damn compared to him and it brings the narrative down a bit, but the pose looks like she's rounding the corner to the surprised look of the fusilier. For me it's all about the story, and I want minis that work together to make my battles that much more enthralling.
>>
>>48287641
What has come out recently that annoys you?
>>
>>48280198
My only complaint about this is that Scarface and Cordelia Turner aren't in the picture. I love it otherwise.

I should request a drawfag of Saber and Joan of Arc comparing bust sizes, and Saber getting all bent out of shape because Joan's taller than her and has bigger tits.
>>
>>48280290
Fav like aesthetically or the role they fill?

Aesthetics:
>ninja hacker
least fav:
>Keisotsu

Role they fill:
Fav:
>Shinobu Kitsune
Least Fav:
>Miyamoto Musashi

Gameplay
Fav:
>Haramaki
Least Fav:
>Aragoto Hacker (keeps failing me).
>>
>>48285529
Probably will be sold for more than you would pay for shipping.

Ask your LGS if they can order it, mine can.
>>
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>>48285582
>>48285817
Yeah all this sounds like RPG material. I would love more of this too.
>>
>>48286150
Definitely the Mericans.
>>
>>48286265
It's definitely not the raw quality of their fusiliers...
>>
>>48287193
I don't think that is how it works anymore.

If you win a tournament with the same people your ELO barely rises, while it rises a lot if it is new people.
>>
>>48287641
I like the mix.
>>
>>48287806
OH FUC-
>>
>>48288122
Who is Saber?
>>
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>>48288904
Saber is a character/servant-class from the Fate series game/anime.
>>
>>48288904
Imagine King Arthur got resurrected to fight a magic war but something fucked up and he turned into a girl.
>>
>>48288014
Reverend Healer, Bandit, the new Crane Rank, Hector, Umbra Samaritans, Tariqa, Nisses hacker, most of the Domaru box... So many models that could have amazingly powerful poses if they were neutral. Some of them just ooze badass in their styling, they don't NEED a john-woo action pose to look cool.
Take the new Mushashi Miyamoto, for example. Both poses are just... over the top. I get he's a combat monster, but a neutral pose where he's standing with his feet spread in the fighting stance, left hand on a scabbard in the samurai manner, right either by his side or even reaching across and grasping the sword Kitsune style, would be so cool; probably more so than the blade-waving daftness that he has now.
>>
>>48289110
>>
>>48289110
I hope the Shikami look just like that.
>>
>>48289179
Me too, anon. Me too.
Although maybe a little less fabric, and a little more muscle-fibre in the joints.
Although, to be honest, it'd be nice to see some thin fabric draped over heavy armour plates. Most of what we see seems to be leather/something similar, in the case of robes, jackets and tabards. It'd be an achievement for a sculptor to have the fabric draped over futuristic armour and retain the shape of the armour beneath it.
>>
>>48289110
>Reverend Healer
It's either situationally appropriate or also a "ready" pose. She's clearly taking aim either around an obstacle to her right or leaning on one to her left.
>Crane Rank
"Charge!"
>Nisses
A little dumb since I can't tell if he is reacting to his right by casting a warding gesture like some sort of combat mage, or barely trying to grasp something in time that is rapidly escaping his reach.
>Domarus
No arguments about the charging male Domarus. They have great armor design but terrible poses. I also hate that the sword-wielding female domaru has the fucking classic anime "girl legs" stance.
>Aristea Mushashi
The one with a hat has a terrible pose. The one without isn't all that bad; you can interpret it as a guard stance, not an action pose anyway.
>>
>>48289110
Eh. I see your point and I agree with some of those examples like the male Domarus - that running pose should have been used for a single blister mini or a new JSA starter instead of having duplicate bodies in a box IMO. CB generally does both action and relaxed poses for non-character units (that dont share bodies in boxed kits). Like Nisses MSR and the Hacker. Healer has both as well. Tariqa's pose is dumb and I wish she had a more netural civvie pose. I cannot agree with Hector, however. His miniature is just too good.

>Miyamoto
I'm indifferent about him. I would have accepted him in his original pose, but the new one is fine too.

>>48289179
Or a new Neko
>>
>>48289110
>Healer
Healers already got a neutral sculpt. There's no real need for another.
>Bandit
Honestly the Bandit design doesn't seem like it would do well in a neutral stance.
>Crane
Ragefist is stupid and always has been. I think a pose that involved the agent actually using his gun would be better since it's representing the shootiest profile.
>Hector
Hector's pose isn't particularly dynamic, he's just holding his sword in a really stupid way. Fix that and the guy is fine.
>Samaritan
Agreed.
>Tariqa
Also agreed.
>Nisse hacker
The real question is why that sculpt even exists in the first place. CB can't possibly think that people actually use the profile it represents.
>Domaru
They could definitely have been done better. The charging poses look dumb as fuck.

As for Musashi, I agree that there should be a sculpt with him drawing his sword. The new ones hardly seem over the top, though. He looks ready for a fight, he's not actually doing anything.
>>
>>48289432
>>48289110
>Take the new Mushashi Miyamoto, for example. Both poses are just... over the top. I get he's a combat monster, but a neutral pose where he's standing with his feet spread in the fighting stance, left hand on a scabbard in the samurai manner,
>As for Musashi, I agree that there should be a sculpt with him drawing his sword.

You guys are aware CB still sells Mushashi 1.0, right?
>>
>>48289492
Yeah, but it's old and starting to show its age. That's why it was redone.
>>
>>48289432
>CB can't possibly think that people actually use the profile it represents
That's because, like most companies, they don't understand what their players do compared to how they play it. See all the disconnects that have existed and still exist. CB are no better than other companies.
>>
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>>48289606
>CB are no better than other companies.
>Implying that GW isn't the worst company in the industry.
>>
>>48289606
I reckon it's because they wanted a third Nisse for haris in the future, but since nobody uses anything other than the sniper and HMG they just had to pick a useless profile. CB are a lot better than many other companies because they actively try to balance their game. They don't always succeed, but they at least try.
>>
>>48289530
It's really not that bad; the face is a little warped but that's about it. I don't see the need to clone the exact pose every time you update a model, especially since the new guard-stance Mushashi is fine.

I'm planning to cut the head off of the one with the Kasa and transplant it on 1.0 anyway. I think 1.0 would look better with the hat, brim down.
>>
>>48289714
Oh, that's an awesome idea.
>>
>>48283902
I find the odalisque spitfire model pretty regrettable compared to the new sculpts. So one I really hope gets done soon.
>>
>>48280290
NCA
>most: Aquila
>least: biparta

Ariadna (I play all the sectors and vanilla so just in general)
>Most: Veteran Kazak
>least: Dog face

I really love my Aquilas and Vet kazaks. Ive yet to use the Dog faces in the N3 (mostly becouse Ive played NCA and MRRF). I havent gotten the new sculpts eather, I really have painting furr.
>>
>>48289700
What could make the other profiles worth it? A hacker is always useful especially one with mimetism and in a link. Honestly not sure why people bitch so much about nisse hacker, like what would you want instead?
>>48289688
Gw are a league of their own everyone knows that.
>>
>>48289891
Not Colinanon, and don't play infinity that often, but I think CB is better at community outreach and game balance than PP, Wyrd, Spartan, etc.

Mantic and Hawk seem to do a good job as well.

Basically,

Tier 1: CB, Mantic, Hawk
Tier 2: PP, Spartan, Wyrd
.....

Tier Shit: GW
>>
>>48289891
It's not the hacker in particular, it's the fact that using such mediocre weapons wastes the expensive MSV2. There are other hackers that hack just as well for cheaper, the Nisse is built to be a very good gun platform and giving it a combi+lsg runs contrary to its purpose. That said, I expect to see the paramedic and hacker around more when the Svalarheima sectorial arrives and Nisses become linkable (hopefully haris)
>>
>>48290096
If they become full link, not Haris, then all of you will be buying out that hacker and any other nisse model they come out with that isn't hmg/sniper.
>>
>>48280290
>YJ
+ Shinobu Kitsune
- Zanshi
>Aelph
+ Achilles
- Patroclus
>PanO
+ Knight of the Holy Sepulchre
- Teutonic Knights
>>
>>48290119
I won't, because I don't actually play PanO. As for other people, some will and some won't. Nisses are squishy and MSV2 is a bit situational when you can't smoke combo properly. A link would be incredibly powerful in the right situation but would involve dedicating 170-180 points to a link of single wound units.
>>
>>48280290
+Hac Tao
-Keisotsu

+Tankhunters
-Irmandinhos
>>
>>48290271
Some you're saying single wound links aren't worth it?
Lol ok then
>>
>>48290332
> dedicating 170-180 points to a link of single wound units.

Not the same guy, just saying.
>>
>>48290332
I'm saying that using a single wound link that costs 175 points is risky biscuits. I've seen a lucky flamethrower win a game because more than half of the opponent's list was tightly packed Moiras.
>>
>>48290271
I run a Yaogat haris a ton, this seems similiar.
>>
>>48283953
>>48283321

Hey, stupid question. For the people playing Rescue, when you CIVEVAC a target, the civilian is still effected by the Difficult Terrain, aren't they? So it doesn't really matter how fast your models are, the civilian is still limited to the second half of their MOV, tops, right?
>>
>>48290083
GW should be lower.
>>
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>>48290271
It depends on what other options are in the sectorial IMO.
>>
>>48290840
Eh. Let them have their own threads. This one is ours.
>>
>>48290840

GW is still better than Catalyst Game Labs. GW owners don't outright steal money from fans and their own company, they actually pay artists and writers, and when there's 50 people at a con who are all claiming they haven't gotten official-website-ordered goods from up to a year prior, they don't look at the fans, smile, and say "we have no plans to fix that at this time."

GW is immensely inept. Catalyst is outright criminal.
>>
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Is Red Veil the July or August release?
>>
>>48290852
True, but I doubt Nisse core links are going to become a mainstay. They really limit what else you can do with your list. Fusis wi
>>
>>48291015
Red Veil is taking up the July releases slot, but we don't really know when we'll actually see it in consumer hands. Maybe like September.
>>
>>48291060
Fuck, I really should fill in the captcha after I finish writing my post.

Fusis will probably end up in there as a cheap link option, and they're pretty nasty competition. Svalarheima already has some really lovely expensive stuff like Jotums and Hospitaller docs.
>>
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Could I get some opinions on this list?
The people I am going to be playing against are going into PanO and Nomads.
Not too familiar with them since the people I used to play with did Haqqislam and Yu Jing
>>
>>48291118
I'll be at gencon, so hopefully I will have in my hands in a few weeks :)

Any word on August releases yet?
>>
>>48291156
Looks solid IMO.
>>
Anyone know what the alloy composition of Infinity minis are, roughly?
>>
>>48291595
Tin, lead, antimony? The packagins says that they contain roughly 5% lead.
>>
>>48291156

>Assuming this is not for ITS, since if it is, you need to start completely over and get specialists.

With the understanding that everyone has a different playstyle....

You're probably going to be better-off switching your AP Sniper Scouts for Minelayer Chausseurs (which are both cheaper in points and SWC). More camo tokens=better, and snipers are generally order hogs; having multiples in the list isn't all that efficient. Swap the Unknown Ranger profile to the Rifle profile, saving 1.5 SWC. Ideally, you use the Ranger to go shank somebody with NBW, and then steal their weapon with Scavenger, making the Molotok choice not matter as much (and you've already got plenty of medium/short range weapons).

Use the 26 extra points and 2.5 SWC you save from going to Chausseurs to upgrade the Vet Kazak from an AP Rifle to an AP HMG (costing you 10 points and 2 SWC). He wants to be at long range putting in supporting fire anyway. With the remaining 16 points, fill out your 2nd Combat group with another model. Maybe a 112 since you have no doctor. Or two Caledonean Volunteers with Chain Rifles to secure your deployment zone.

Your core idea is sound for a straight shoot-em-up, but this is how *I* personally would tweak the list.
>>
>>48291156
Ap sniper scouts suck balls
Better off with fo ojotnik scout for the same points and no Swc
>>
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>>48291156
>>48292143

Wait one. You have no Lieutenant. Here, the list containing my advice above, plus a LT option (who should very definitely sit in the back and not get aggressive).
>>
>>48291156

>Ariadna
>12 orders

You are a brave individual, I'll give you that, especially against Nomads and PanO.
>>
>>48292143
I was planning to snag scenarios as needed, that was also why I spent the extra for the Motlok on the lone ranger was it gave him specialist operative, which gives him any specialist role if I understand the rule correctly, it means he can fill any scenario role needed. If I am missing something there let me know I am still figuring out how some of these new rules work.
>>48292240
The Reason I didn't put a lt in it was because I have several potential options in the list, so I figured I would pick it depending on the scenario.
>>
>>48292256
How many should I aim for generally? It's been awhile for me, and I don't really have experience against PanO or Nomads.
>>
>>48291156
>>48292240

>Ariadna
>Less than 15 orders

You're objectively wrong. 15 orders is a bare minimum, and you should try for 20.
>>
>>48292272
>which gives him any specialist role if I understand the rule correctly

SO makes the Unknown Ranger a generic scoring unit who can roll the WIP test regardless of what the actual required role is. That is not the same as granting him "any specialist role" because it does not afford him the corresponding bonuses / penalty reductions.
>>
>>48280290
Bandits, then Clockmakers
>>
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>>48292426
So something closer to this?
>>
>>48292680

Having to have 16+ orders in every Ariadna list is *mostly* a meme, so don't sweat it too much.

The first combat group (which should *always* be full) is going to be limited to 10 orders no matter what you do. It's the second group where you start having to think. Generally speaking, you don't want to have a combat group with less than 6 orders (which is where the 16+ orders thing originates from). However, it's sometimes OK to run less orders. Examples include:

1) Putting a single, Total Reaction unit into Group 2, which is intended to sit there and block off a lane.
2) Putting an off-board troop into Group 2, with the expectation to move it into Group 1 (replacing a casualty) when it activates, and then having access to the other Group 1 orders.
3) Putting a single-purpose model in Group 2 with just enough backup troops to make it worthwhile. This is what happens in the list I wrote here: >>48292240. The T2 Sniper is the single-purpose model, and you've got 3 other troops there to contribute orders to it (4 orders feeding the sniper is not *bad*, it's just not totally optimal). The Chain Rifle troops are there to guard the sniper on the reactive turn, so they don't necessarily *need* their orders, and the LT is there to stay prone and out of the way somewhere, so he doesn't need his order, and if for some reason he needs an order in an emergency he's got the LT order available. One occasionally sees a similar idea with specialist troops; especially doctors.

Yes, Ariadna does tend to be more of a horde army, with loads of cheap, fast, camo/infiltrating specialists to grab ITS objectives (more orders lets them move further and get more chances to take objectives). But your list is built for a straight shootout, so it doesn't *necessarily* need 20 orders.

While the people who are saying "It's not your list, it's you" are lying through their teeth, the list matters less here than in any other wargame I can easily think of. Go *make* it work.
>>
>>48293692
>it's not your list, it's you

That's one of my pet peeves about the Infinity community in general.

Putting wool over new players' eyes with respect to how they should expect the game to behave, skill reqs, etc, absolutely destroys their first impression and experience.

If someone walks into a game knowing it's tough, they might lose, but they'll understand that they have room to improve.

If someone walks into a game thinking an entire aspect (in this case, listbuilding) is irrelevant, they're going to be crushed short and long term because they have a massive blindspot in room to improve.
>>
>>48292272
Chain of Command is also a specialist for ITS.
>>
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>>48290083
Just based on what I see business wise I think battlefront outdoes all those companies on the production side and on the content/balancing side.
>>
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I have a feeling, that Tuareq sniper will be a bit challenging for the new players. The shoulders are constructed weirdly. Definetly the hardest model in Red Veil thus far.
>>
>>48291595
No. The metal recipes are usually closely guarded secrets by the manufacturers you dooferdiffling.
>>
>>48294044
Why did you put it so off centered on the base tho? And why does that base look like bread?
>>
>>48294226

Paint covers a multitude of sins. Never judge a mini until it's varnished and on the shelf.
>>
>>48294044
>off center
behead those who do this
>>
>>48294226
>>48294359
I based her beofore trying the arms and wanted to leave enough room to the sniper rifle so it doesn't clip to every corner and put her as back as I could. Immediately after the glue dried I wanted to move it, but by then it was too hard to remove from the base without excessive violence, so I decided it looks good enough and let it be.
>>
>>48294808
>Being a namby pamby with no strength.
>Can't pull a model off its base.
>Current year.
Reminder to lift so you don't become a limp wristed faggot my dudes.
>>
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>>48294808

Build a scenic element onto the front of the base. A bush, large rock, wall, or something similar. That'll have the dual effect of visually balancing the whole model, and *literally* balancing it by making it less likely to tip backwards.

I had to do something similar with that terrible old sculpt of the Panzerfaust minuteman. The damned thing tips over at nothing. So I put a wall on it with a "C" shaped cutout (battle damage), so the rifle is firing through the "C", and the wall counterbalances the mini so it doesn't fall over all the time.

>of course, my kid knocked over my entire US Ariadna shelf, so I have to build it again, but the main point's still valid.

>fixed horrible typo
>>
Miniature Market has an additional 10% off all Infinity products.

Just thought I would share my pain with everyone.
>>
Anyone played or tried the RPG of this skirmish game? If so, what do you think and could I possibly get a PDF copy of it?
>>
>>48294949
It's just the possibility that the ankles will break before the bond. Not worth the risk.
>>48295160
I actually like the slightly unbalanced aesthetic, makes it a slightly more dynamic. Actual unbalance is fairly easy to fix with adding lead pellets on the base.
>>
>>48295162
I feel like they also generally lowed some prices too. A lot of miniatures that used to be 8.79 seem to be 8.29 now.
>>
>>48295203
The full version is still in making, so only some previews are in circulation.
>>
>>48295203
the rpg is currently in devolpment, so even if we gave you a pdf it would be outdated rather quickly.

However I honestly will admit. This game is fucking awesome. I am quickly falling in love with the 2d20 system along with how they have set up the rules. Character creation is a blast with the lifepath system.

Overall still has some rough spots but really fun
http://infinity.modiphiusapps.hostinguk.org/

>>48290271
So the tactica I have read is that the nisses are one of the better pano medium infantry. I take it this is wrong then? What does better than them now?
>>
Ah, thank you. I've been interested in the game. I have a fair ALEPH army that I use in tournaments at my local hobby shop and been wanting to play an ALEPH character in the RPG if I ever get a chance to.
>>
>>48295162
It's cheaper to buy shit from MM than it is my FLGS.

And I live in Canada.

It's insane.
>>
>>48295160
WOW what a shitty looking model. Also he is holding a shotgun not a rifle.

>>48295448

Game Nerdz bruh
>>
>>48295354
Nisses are fucking great in certain circumstances, but taking 5 of them is diminishing their strengths and exacerbating their main flaw of high point cost. The hacker also isn't great for a 40 point hacker with 0 BTS. The singular sniper is awesome as an overwatch piece.
>>
>>48295494
>Game Nerdz bruh
...
>Currently we only ship to the United States.
...
>>
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>>48295762

¯\_(ツ)_/¯
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>>48295762
and?
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>>48295953
>>48296055
Are you guys retarded on purpose? Or are you just tweens?
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>>48296066

I didn't know about the shipping in US only. I thought I was helping him out. I was mistaken. No need to be a dick about it.
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Any PanO player here who has a FUN list to play? I don't need to win an ITS, just enjoy a good fight.
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>>48296840
spam Teutons :^{
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>>48296840
SOmething something TAGs.
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>>48296840

Cutter, a whole bunch of Fusiliers to feed it orders, and some TO Croc Men snipers. Especially if you're playing against newbies.
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>>48297674
>mfw dipshits giving the hyperpower a bad name


A fun list? go vanilla, bring 3 bolts, give one of the the non hacker BS+E/M nades, the other two drop bears.

croc mine layer, put that fool upfield..

get an HMG fusilier, throw her ass on some rooftop, aloside a missile launcher.

then forget your brought all that, and feed your HMG swiss guard with the orders

season with some other stuff to round up your point limit.

enjoy
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>>48297833
>>48296840
30 fusiliers, no special weapons or anything, just 30 combi rifles
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>>48296840
Max out AVA on all dudes with auxbots. Season to taste.
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>>48297493
Two TAGs!

Uhlan
Squalo
Fusi link with hacker
Machinist and pal bit
Two fugazi dronbots
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>>48298096
Well, that might be fun for *you*, and it will certainly burn the hit and armor mechanics into your opponent's poor RSI'd brain...
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>>48295354
How does that combat look, though? Does it resemble the wargame at all, or is it some cinematic bullshit?
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>>48299098
My GM described it is sort of like fate combat wise, however we just got the books earlier in the week and finished up character creation today when we could all sit down and talk stuff over

So no idea what the combat is right now, but it is similar to the wargame in some ways, such as your reactions.

http://www.drivethrurpg.com/product/159673/INFINITY-RPG-FREE-Quickstart

They got a quick start if you want to try it out, it is similar to the system as it is now but not totally.
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>>48296840
Double squalo, 5 man link and 10 orders.

IwBgLAPgzCIRAmApKZUwDYkEJmqemDniGmFMSqQVAByX7oCsOA7Fe1Bu9u6J9xzA8wgrWS48CNAE4e0lAqhykAAXVA==
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>>48300226
I replaced the CSU machinist, palbot and Mulebot minesweeper
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>>48300323
Dammit forgot the code

IwBgLAPgzCIRAmApKZUwDYkEJmqemDniGmFMSqQVAByX7oCsOA7Fe1Bu9u6J9xzA8wgrWS4QKBFKgBOFtmB9lBOVKX1gwevOBIAAkaA=
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>>48299098
There are some visible elements of the minature game though, although going into it expecting it to be like a tabletop wargame was never a smart move. It's the 2D20 system. It wasn't made for Infinity in mind, it was adapted to it.

The basic mechanics are solid enough. Not quite FATE level, but it's not DnD or GURPS either.

Your stat + skill forms the target number for the roll. You roll 2D20. The difficulty threshold is how many successes you need to succeed basically, anything in excess of that gives you momentum, which you can cash in for various bonuses to the task. Less time, more damage, the attack affects another guy, etc. You can gain extra dice through feat-style talents, spending a round Expoiting the situation, or by spending HEAT. Heat is a bit like Fate points, but for the GM. They're a fundamental tool the GM uses to run the combats and scenarios. Lots of things can generate heat, and the GM cashes them in to spawn extra NPCs, give them reactions, cause environmental effects, etc. They're basically a Bad Shit score, so you can accumulate heat to do well at given checks (and there are talents that let you get twice the bonus for a given heat further into the talent trees for each skill), but on the whole, it's a bit of a tradeoff.
Every skill also has a focus score, which is effectively a crit range. You roll under the focus score, and you gain 2 successes. You also have infinity points, which aside from a bunch of other things, can be spent to effectively gain an extra dice, that crits. So, spent an Infinity point, gain 2 successes on the check. There's also ammo and parts, which you can spent to gain extra dice and damage for combat and technical stuff respectively.

Combat and contested stuff is a case of both players roll against difficulty zero, and whoever gets more successes wins. You have a few damage tracks, for psych damage, physical damage, and infowar damage.
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>>48296066

Wait, are there countries other than America?
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>>48301676
Yeah, there's 4 countries: America, Mexico, Europe and China. Didn't they teach you that in school?
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>>48301700
And Russia.
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>>48301709
No, that's just Eurochina now.
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Does anyone know if they are going to give the Seraph a LT option? Most of the other tags can be used as a LT but fluff wise the seraph is piloted by father-officers. But can't be an lt
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I preordered the new starter. What am I in for /tg/?
Hype as fuck tbqh.
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>>48302475
I doubt knights would want to be led by someone who isn't even in the battle. They don't have jurisdiction over any other TAGs, but they get to choose how the Seraph is used.

>>48302505
Red Veil? You got some nice YJ shit and preparatory starter for the Caliphate sectorial.
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>>48301676
>>48301700
>>48301709

Where did Australia land in the Infinity universe? Is it ever even mentioned?
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>>48302769
They started Pano
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>>48302769
>>48302822

>Nation of ~25 million.
>Signs open boarder agreement with Hues and Poos after founding PanO.
>Immediately ceases to exist as a culture.

You could have prevented this.
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>>48302857

I like to think that in Infinity, when Pano formed Australia forced hyper capitalism upon everyone who joined and basically made it impossible for the poor South Americans and Indians to go to Australia. Kind of like a non-racial apartheid like the one in Rhodesia.
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>>48302857
It's not like we've got a lot of culture to begin with, we're Britain 2.0 with a bit more American influence and fairy bread.
PanO culture doesn't seem particularly Indian or South American either, just pure capitalist. Like a USA that isn't insane but also doesn't pretend to give a fuck about freedom.
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>>48303350
Honestly it seems that in the unit fluff at the very least, all the nations tend to be segergated or at least ethnic culture groups exist still for PanO. Croc men for instance or the swiss guard.
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>>48303156
Not much of a stretch, it is already impossible to move to Australia if you come from any of the poor countries.
Also, ethnic communities live in their own parts of town, kept there by cost of living so the wasps can have their little boxes on a hilltop. If that ain't apartheid, I honestly don't know what is.
They also ship illegal immigrants and asylum seekers to an island in the pacific.
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>>48303456
And I hope that never changes.
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>>48303456
You relies Australia bwing flooded by muslims and niggers right?
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>>48303735
It really isn't, what you're thinking of is Europe. The ones we should be worried about here are the rich Chinese and Indians. They don't like their own shitholes so they're buying up ours.
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>>48303350
>It's not like we've got a lot of culture to begin with

Get fucked pal, culture is more than stupid hat you wear once a year and dance around a fire in singing in any other language but English.
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>>48303735
Nah mate, we're getting flooded by fucking Chinese and Somalians... Those guys can fuck off, they don't integrate and piss off everyone else.

The Indians, Afghans and Egyptians in my experience are top blokes, who integrate considerably. Although I'm noticing that some of the Afghans are moving all into one area of town. But then again, the Viets did that years ago and being a 3rd generation Viet is about as Australian as you can get.
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>>48303969
No shit, if culture was all stupid hats and holidays nobody cares about then we'd be more than qualified. But the apple never fell that far from England's tree imo and we tend to absorb a lot from other cultures.

>>48304019
No experience with Somalians, but some 2nd gen Chinese are alright. It depends on where you go. 1st gens can fuck off though, I get that you need to be a selfish prick to survive in China but it still grates.
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>>48302857
Neoterran Bolts.
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>>48303735
Serves them bloody right.
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>>48303853
>>48304019
Well, that explains the mutual hostility between PanO an YJ.
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>>48306640
It is a truism that most of the nations, cultures, and other tribal divisions around the world think they embody the best elements, and are thus the best possible approach to civilized (or whatever) life.

Except the Chinese.

The Chinese *know* this to be true of themselves as surely as five thousand years of history can make it. All others merely have opinions which are wrong.

If Yu Jing is in conflict with other factions, you need look no further than this to find the root cause.
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>>48302505
>What am I in for /tg/?
Not very familiar with Haqq stuff, but the YJ units are solid.
- Zhanshi - poor-to-average line infantry, less efficient orders than Kuang Shi (which you can easily take because the CG+KSD is almost auto-include these days along with the CG Hacker), but they can take cover and so on. And pretty new models can make up for a lot of the distaste for Zhanshi.

- Zuyong Invincible - relatively cheap, solid HI. Worse overall stats than most other HI, but has them where it counts, and comes with a huge assortment of equipment profiles. Will be quite strong in the upcoming Invincible Sectorial.

- Tiger soldier- great AD troop (with mimetism). The hacker profile's a bit on the expensive side (33 pts, 0.5 SWC) if you go WYSIWYG. Boarding shotgun, spitfire and paramedic (as a specialist button pusher) are all good profiles

- Hsien (HMG): male Hsien with HMG model, which is nice since the lady one needed to be updated. MSV2 on a BS14 ARM4 BTS6 2W HMG + nanopulser (and redundant AP CCW). Rock solid, but expensive at 61 points + 2 SWC. Typically players seem to tend to take the more versatile CG Hacker (WIP 14 for 21 points + 0.5 SWC) + Rui Shi (6-4 mov, BS12 spitfire, MSV2, repeater for 20 points + 1 SWC) for your typical Marksmanship Lvl2+MSV2 shenanigans, saving 20 points and 0.5 SWC while gaining an extra order and more killy. Conversely, the Hsien is super solid and can take a lot to dislodge.

- Ninja KHD. It's not bad; tac bow's terrible, but you shouldn't ever use it anyway. TO + infiltration + specialist for 29 points and 0 SWC is good enough. If you have to kill something, CC23+MA3+DA CCW is great for anything less than a Jotum. Remember that MA of any level grants Stealth!
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>>48306955
>>48302505
Speaking of which, let's see what kind of lists we can make with the Red Veil box.

WYSIWYG with the YJ units gets 7 orders for 187 points and 2.5 SWC. It's not terrible, but there's not a lot of synergy here. Let's see what we can do, ignoring WYSIWYG because that's silly for profiles without models.

If we insist on using the Hsien, then it's probably inefficient to take the excellent Zuyong HMG Automedikit, so it's getting FO.

So this is a pretty cancerous list. It's not particularly synergistic (I'd definitely drop the Zuyong for remotes if I were taking a Hsien) and has a few glaring weaknesses (very poor ARO, poor anti-TAG abilities, not particularly effective versus Visor units), but its 15 regular orders, 2 irregular, 5 extremely impetuous with 3 smoke units for your Hsien, 8 specialists (though really only 5 since the Zhanshi are on WIP13 flash pulse duty), midfield Ninja/Tiger/Guilang shenanigans, and the typical support of CG Hacker + Tokusetsu doc in the mix.
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>>48307180
Of course I forget the picture because I'm an idiot.
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Need a little help. I might be buying a used army for someone but need a list to see it the army is for me. The models army van want, 112, hardcase and the usarf army bundle. What kind of list can you make out of this?
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>>48307262
You can make quite a lot out of that. All of those units are part of the USARF sectorial of Ariadna, so you can either play USARF or Ariadna with those troops. That being said, a number of USARF models haven't been released yet, so you'll have to proxy them in the meanwhile.

So with what you have you can get the list on the the left. It's a start, to be sure, but it's incomplete; if you do stick with USARF you'll want a fireteam of grunts/minutemen/marauders, or a bunch of foxtrots.

The reason you bring Van Zant's is to use a Coordinated Order with his unique AD: Tactical Jump special rule, allowing you to bring in Airborne Rangers directly into the enemy's backline.
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>>48307588
Hmmm, that van want rules sounds baller. So to expand on this I would just need the grunt box?
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>>48307588

>The reason you bring Van Zant's is to use a Coordinated Order with his unique AD: Tactical Jump special rule, allowing you to bring in Airborne Rangers directly into the enemy's backline.

But that's wrong, anon.

>Troopers with AD: Tactical Jump may participate in a Coordinated Order with troopers with Levels 1 or 2 of Airborne Deployment.
>However, in that case, the AD: Tactical Jump trooper must enter the battlefield through the same segment chosen for the rest of participants.

Using Van Zant is CO is basically wasting his potential.
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>>48306955
>- Zhanshi - poor-to-average line infantry
You mean entirely average line infantry. Hardly poor. They're your average 10 point shitkicker.
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>>48308456
Except they're an 11 point shitkicker with no real advantage over everyone else's 10 point dudes. They're also competing with Kuang Shi and Keisotsu, both of which are fine cheerleaders.
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>>48308958
On the other hand those options can't pretend to be your Lt (Keiotsu Lt would be insane) and the KS are incredibly killable. I'd rather have Alguaciles, but it's only a marginal gain.
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>>48308958
>no real advantage
Over the figures YJ doesn't get? And they don't need an advantage. None of what they are is 'poor'. They're the definition of nondescript.
>KS
There's obviously plenty to differentiate them from KS, that's no reason to dismiss them.
>keisotsu
More or less identical to Zanshi, you mean? But Keisotsu are 'fine' rather than 'poor'.
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>>48308958
>+1 bs and Wp over keisotsu for 2 more points
They don't seem that terrible in vanilla
Comparing cross faction is also dumb cause of many factors
Plus how can you improve them without increasing the cost? Only thing I can see is giving them ccw instead of knives but then
>melee
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>>48306810
This.

Fuck China.
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>>48307588
what is us ariadna's "thing"? like NCA has toys, Morats have foot-to-face, JSA has characters and speed. what is USARF's thing in terms of game play/army feel?
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