[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Age of Sigmar General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 56
File: grand_alliance.jpg (468 KB, 1622x1058) Image search: [Google]
grand_alliance.jpg
468 KB, 1622x1058
>resources
pastebin.com/LPEdZcTi

Season of War edition

>Point system pdf for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2

Old thread
>>48246615
>>
Has anyone saved the face shot of Alarielle from one of the books? I can't be bothered going through the generals
>>
Why is Alarielle the best waifu and the beetle the best husbando?
>>
>>48259853
So, question, is the Start Collecting! Slaves to darkness worth the price? I've already got a Sorcerer on the way, along with a full reigment of Chaos Warriors. Right now, I can buy the whole box set for about 70.00 dollars. Is it worth it?
>>
>>48259677
>>48258789

Great, now I'm ordering a general on gryphon.

Just wish it the second barding option didn't have Karl Franz written all over it. Poor guy.
>>
It is still alive?
>>
File: 1468135283681.png (337 KB, 325x396) Image search: [Google]
1468135283681.png
337 KB, 325x396
>>48259933

You mean this?
>>
>>48259939

>$70 for Knights and a Chariot and extra Chaos Warriors

Yes, yes it is worth it, especially at discount.
>>
File: photo_2016-07-13_19-35-26.jpg (140 KB, 1280x960) Image search: [Google]
photo_2016-07-13_19-35-26.jpg
140 KB, 1280x960
I know I am early, but we began the campaign" early today!
Fought 1500 vs 1500 khorne demons vs Nurgle(mixed).
Points are really good, had a GREAT game.
He was one of "aos has no strategy and so i don't want to play anymore"guys.
Points brought him back he had a bad surprise; tactic counts now more than it ever had.
Anyone wants a bat rep? Pic related, end of 1st turn. Anyone want to bet on how it ended?
>>
>>48259980
Anyone feel like editing the skin it so that she becomes a delicious brown elf?
>>
>>48259984
If I buy the SC kit, can I also use two sorcerer's? Because it seems like having two dedicated sorcerers would be a great way to pump out Mystic Shield/Daemonic Power. I will be replacing the SC sorcerer's head with one from the knights, because those horns look awful.
>>
>>48259980
That's the one, cheers senpai

On a side note, do you think they're going to set up a Dwarfs vs Tzeentch storyline next? I have my theories on how the story is going to go, and this is pretty much a part of it
>>
>>48260056

Nothing is stopping you from taking multiple Sorcerers, other than the hero limit on Matched Play. Which is still like.. 1-4 at 1k points?
>>
>>48260025
What were the army comps? What battleplan did you use?
>>
Should I dedicate my Chaos Warriors, Chaos Knights and Gorebeast Chariot to Khorne? I have all the starter kit Bloodbound, Skullcrushers and a Bloodthirster..
>>
File: image.gif (908 KB, 695x380) Image search: [Google]
image.gif
908 KB, 695x380
>>48259853


>free guild will never get a start collecting box with 20 swordsmen, 10 hand gunners and 3 Demi gryphs
>>
>>48260056
Of course you can.
My suggestion is to play no more than 2-3 mages, but yeah, you can and you should.
>>48260077
I don't remember the name, but the battleplan where players have 6 turn to kill each other and the attacker needs to reach the gates on defender's territory, and the battle field become more and more deadly every turn, literally killing d3 models from units on a die roll from the 2nd turn.
We played 1.5k points from GH, no allegiances.
He played:
skull taker
40 bloodletters
bloodthirster
-soul grinder
herald on juggernaut
skull cannon

I played:
arcnarok spider(with no flinger or mage)
10 blightkings
1 plague priest
10 plaguebearers
1 lord of plagues
1 slaughterpriest
20 plague monks
epidemus
3 plague drones
Fun game, he learned you shouldn't charge a lined up unit of plaguebearers with blightkings, plague lord and slauhterpriest just behind them.
Plaguebearers died, but everything else charged and raped them afterwards.
>>
>>48259887

Do whatever ends up being cheaper for you. Discount sellers are good.

Knights are a good choice though and a good kit.
>>
>>48260056
I think that sorc is pretty slender, if the knight heads are too big looking, try a warrior head or either one, you can hobby knife or even sand then clean (for a non "furry" surface) excess weight off the helmets.

If that fails or is too much trouble, try some extra shoulder armor from the knights or some bits to bulk the sorc frame.. Dry fit see what looks aight.

I prefer helmets over demon heads too.
>>
>>48260134
Only if you go hard on khorne characters to buff. Khorne has no caster/wizards only priests, so id suggest magnetising a banner arm for one or two or more gods/marks, using a neutral color scheme for the models, replacing the mark/banner as you decide that unit will be whatever from game to game
>>
File: best dad.png (147 KB, 500x386) Image search: [Google]
best dad.png
147 KB, 500x386
Posting my list for critique
-- Sylvaneth: Welcome to the Jungle --
>Formation
Heartwood Wargrove - 100

>Leader
Treelord Ancient: Warsong Stave, Regrowth - 300

>Battleline
20x Dryads - 240
20x Dryads - 240
5x Tree Revenants - 100
5x Tree Revenants - 100

>Behemoth
Spirit of Durthu: Briarsheath - 400
Treelord Ancient: Circlet, Reaping - 300

>Other
3x Kurnoth Hunters with Bows - 180
3x Kurnoth Hunters with Bows - 180
3x Kurnoth Hunters with Scythes - 180
3x Kurnoth Hunters with Scythes - 180
--2500 points

I'm only playing a 1k version this until i find out if Syl are as fun to play as they look
>>
File: Archaon Everchosen.jpg (613 KB, 1217x2160) Image search: [Google]
Archaon Everchosen.jpg
613 KB, 1217x2160
The great war for the Seeds of Hope begins soon, comrades.

We all know what side deserves to win....IT IS CHAOS. We must protect Archaon's smile. The Three Eyed King needs you. He needs you to help him cast down Sigmar's cities of arrogance and false hope.
>>
>>48260068
>>48260523


God his mount looks stupid.

If it just had a dragon head or something, that would be cool.
>>
File: swipe right.jpg (130 KB, 1280x720) Image search: [Google]
swipe right.jpg
130 KB, 1280x720
>>48260523
I'd be right with you if I'd ever seen Archaon's smile. Until then, I'm afraid the memory of ol' Karl still wins.
>>
>>48260585


Karl Franz is still the general in the picture of the Free Guilds Regiment, surrounded by greatswords on circular bases. Even has Ghal Maraz still. Guess he got reincarnated
>>
File: seraphon cover.jpg (966 KB, 924x1200) Image search: [Google]
seraphon cover.jpg
966 KB, 924x1200
>>48260523
>IT IS CHAOS
>tfw order has the advantage in terms of quantity of factions and releases, solidarity against chaos and strong armies
>tfw it's all going as predicted
>>
File: vampire.jpg (110 KB, 468x851) Image search: [Google]
vampire.jpg
110 KB, 468x851
>>48260523
>Woe is me, Sigmar and Araellie wont let nurgle shit all over their realms! Poor Archaeon only has 49 evil citadels instead of 50!
Yeah right, honestly, Nagash needs a summer home FAR more than you do.

Fight for Nagash, and your soul shall be saved! Life, Death, all is one! Whether you serve now, or later, you will serve!

And maybe if I kill enough of you bastards, he'll return my love...
>>
>>48260633

I still like the idea that he's the Celestant-Prime
>>
>>48260690


Yeah either him or Valten.

Shame the Prime is such a chump outside of battalions
>>
Is there any situation where the Lance for a Griffin General is better than the hammer?

Like literally any?
>>
File: image.jpg (283 KB, 873x627) Image search: [Google]
image.jpg
283 KB, 873x627
>>48260585
It still hurts. I miss the lore, depth and grit of the Empire. Freeguilders is just not the same.
>>
Are there any information about ordinary humans?
>>
>>48260737


Actually the one saving grace of the Free Guilds is that they are

A) city state based

And

B) those cities are pretty much just continuations of the culture of the Empire.

Frankly I wouldn't even disparage someone who said their Free Guild hail from an actual Empire city that was swallowed whole and deposited in the mortal realms later.
>>
>>48260666
praise be to kroak and his legions of sunbloods
>>
>>48260808
Yeah, but it's not the same thing when the setting is now basically about super hero gods.
>>
File: slann mage priest.jpg (1 MB, 1536x1947) Image search: [Google]
slann mage priest.jpg
1 MB, 1536x1947
>>48260815
All hail
>inb4 nurgle's bitches come being pestiferous
>>
>>48260847


Yeah the Empire worked as the main setting really well.

I see what they did trying to make AoS like 40k in that there's enough physical space for anything to happen but the old world was very comfy
>>
>>48260523

Stop making me regret joining Chaos so the Order/Chaos axis would have an even amount of players at my LGS.
>>
File: Dryads.jpg (137 KB, 812x620) Image search: [Google]
Dryads.jpg
137 KB, 812x620
Just assembled my first ever fantasy/aos squad.
Creepy living trees are cool.
>>
skink starpriest 160
Eternal starhost 80
3x10 saurus guard 600
Eternity warden 140

980. Thoughts?
>>
>>48260936
How do you deal with fast cavalry, flyers, monsters, and artillery?

I would cut those guard down to 3x5 and use the extra 300 points to buy something like terradons or a bastiladon
>>
>>48260936
>skink starpriest 160
Did you mean Starseer? Starpriest only costs 100
>>
>>48260984

I did, whoops.
>>
File: Sieppaa.png (2 MB, 1271x673) Image search: [Google]
Sieppaa.png
2 MB, 1271x673
>>48260896
Picture related.

Any tips for painting bark and other natural, foresty colors? I am sorta intending to go with a very swampy feel for these fucks.
>>
>>48260995

http://www.talesofsigmar.co.uk/2016_06_01_archive.html

Check this out.
>>
>>48261009
Looks pretty cool.
I will probably go with a bit paler browns, and more greens, to get a more sickly, swamp feeling.
>>
File: bretonnia-crusade-1280.jpg (667 KB, 1280x815) Image search: [Google]
bretonnia-crusade-1280.jpg
667 KB, 1280x815
>>48260523
>>48259853
FOR THE LADY!!!

I still have loads of Knights I got from the (4th ed?) starter boxes (I split 2 of them with people) from back in the day. I'm going to pain them up fianlly for this (didnt play warhammer for a long time after 4th, until AoS). I have like 40 archers ready to rock, a pegasus knight, 5 grail knights, a damsel on mount, and Morgana. Unfortunately over the years I lost my Leon, Green Knight, and Lord on Dragon :(

BUT STILL, WE RIDE FOR THE LADY AND FOR THE REALM THAT WAS!!
>>
>>48260872
The setting just makes the Freeguilders feel like AoS Somalians.
>>
Can't decide what to do with this. Order - mostly darkling covens, basically trying to get the old dark elf army I put on hold back in 8th into shape for the summer campaign. (Don't yet know if people locally will be using points for that.)

>Leader - Sorceress - 80

>Battleline - 10 Darkshards - 100
>Battleline - 10 Darkshards - 100

>Other - 10 Black Guard - 180
>Other - 10 Executioners - 200
>Other - 5 Dark Riders - 140

>Behemoth - Hydra - 240

Makes 1040 points. Leaning toward dropping the dark riders as they're a lot of points for (it seems) not that much punch. But what to replace them with?

Also, tempted to get an assassin as it's pretty cheap, a nice model, a gets my alliance a point if I paint the fucker. Is he worth including?
>>
>>48261094
Oh, and in the meantime, I'll be using my stormhost until my Brets are ready to ride!
>>
>Building my Dryads
>painting them assembled is fine

>Building my Hunters
Literally everything needs to be sprayed and painted before being assembled

Fuck
>>
File: seraneth alliancejpg.jpg (73 KB, 880x587) Image search: [Google]
seraneth alliancejpg.jpg
73 KB, 880x587
>>48259853
Why is order so best?
>>
>>48261137


Tbh that's what Empire were anyway.

If anything free guild can actually stand up in a straight fight unlike Empire vs anyone.
>>
>>48261180
Nah, the Empire has for the most part in WHFB been wealthy and advanced compared to most other human realms.
>>
>>48260167
Sounds fun :3
>>
>>48261200


Tbh Free Guild literally live in heaven above the unwashed chaos masses
>>
>>48261281
The Chaos Wastes was always Australia.
>>
>>48261180
The Empire stood up in plenty of fights for 2500 years. Now they just feel like the mook military or cops in a cape story.
>>
>>48261143
Dark riders are as close as you can get to ellyrian reavers without actually taking ellyrian reavers - I think game wide at least in the pdf compendiums.

I'd like to see how they hold up in a game, even though they aren't as op as their fancy cousins.
>>
Is it just me or are free guild archers kinda sorta ok when buffed? The lack rend hurts but rerolling all to hits on 30 3+ 3+ (with general) attacks will put a dent in something
>>
File: gravity.png (1 MB, 800x960) Image search: [Google]
gravity.png
1 MB, 800x960
>Heartwood Wargrove is basically Conscripts/Endless Swarm
>Those 20 man Dryads squads that will come back everytime they die
>I also get 2 relics due to it being 2 Battalions
>For 100 points
>>
>>48261422
How come ellyrian reavers are considered OP? Are they just impossible to catch?
>>
>>48261391


The Free Guild under Sigmar beat Chaos.

When Archaon came back they still managed to not be completely annihilated like the Empire
>>
File: CnPbFZsUkAAWHMt.jpg large.jpg (331 KB, 2048x1152) Image search: [Google]
CnPbFZsUkAAWHMt.jpg large.jpg
331 KB, 2048x1152
So, what is the good way to play budget AoS? I mean, is there any small army format or something? Never played AoS or WHF before
>>
>>48261528
The Empire under Sigmar also beat Chaos. Mortal Sigmar cleared out the greenskins from the land, slayed the everchosen of Chaos and beat Nagash's skull in so hard that he stayed dead for a 1000 years. He and the Empire got shit done and mortal Sigmar wasn't exactly a jobber.
>>
File: 20160713_133555.jpg (4 MB, 5312x2988) Image search: [Google]
20160713_133555.jpg
4 MB, 5312x2988
Bringing back Ungrim. I really hope the pic isnt rotated.
>>
I have 30 Gors. Is it better to run them in units of 10 with a banner and musician, or one big blob of 30?

Maybe 20 and 10, both with banners and musicians?
>>
>>48261588

Play Scenarios and take as many or few models as you want.

Otherwise, try Matched Play at low points values.

Basically don't play it with the core rules, it was designed for scenario play and now matched play with points values.
>>
>>48261681
I'd blob them up to get the best chance at the anarchy and mayhem bonus attack.
>>
>>48261698
> try Matched Play at low points values
I tought there is no point system in AoS
>>
File: 20160713_134604.jpg (3 MB, 5312x2988) Image search: [Google]
20160713_134604.jpg
3 MB, 5312x2988
>>48261674
Fuck the rotation I can't win heres a head on shot.
>>
>>48261718

There is now with the General's Handbook, and all in all its actually pretty well thought out. IIRC GW took feedback from people organizing AoS tournaments to devise their points value system.
>>
File: image.jpg (13 KB, 200x275) Image search: [Google]
image.jpg
13 KB, 200x275
>>48261751
>>
>>48261711

sounds good. I also have a Beastlord i'm converting from Bestigor bits, is it better to give him a shield, two axes, or a greataxe?
>>
>>48261782
Huh, that sounds good. What should I read for the start? I heard there are only 4 pages of rules and that's all - is that true?
>>
>>48261498
If you don't have any units with long range, tremendous speed or movement shenanigans you'll have a bitch of a time catching reavers, yeah. Add to that that the unit has a fairly nasty three shots per guy and can actually take a hit or two thanks to their 2 wounds and you got a unit that is widely loathed, especially if you are one of those armies without speed or ranged game.
>>
File: warhammer-aos-rules-en.pdf (1 B, 486x500) Image search: [Google]
warhammer-aos-rules-en.pdf
1 B, 486x500
>>48261900
Here are the games rules. Everything else is on the units' stat cards (called warscrolls) and in the upcoming General's Handbook.
>>
>>48261850
I gave mine a shield, although with a 3+ to hit rerolling 1s is more valuable than it is for gors/bullgors. Not a fan of the big axe, too few attacks, too likely to fluff his lines.
>>
>go to GW to play this new global tournament thing
>opponent is using square bases on high elf swordmasters
>his second rank can fight even though it only has 1" reach because of how small and compact the square bases are

Why is this allowed
>>
>>48261961
Thank you very much. I will decide in days if I'm picking AoS or 40K so it will be very helpful
>>
>>48262009
You could always go Chaos Daemons and swap between the two.
>>
File: pic2589507.jpg (410 KB, 1000x496) Image search: [Google]
pic2589507.jpg
410 KB, 1000x496
>>48261970
Do your bases like this if it bothers you that much.
>>
>>48261970
>not doing twisty turny fumbly lancy with your cavalry

Now that is real cancer.
>>
>>48262009
Just be careful on 40k: the game is a fucking mess and if your lgs community isn't super friendly and helpful you're just going to have a bad, bad time.
>>
>>48261970
They would still be able to fight like that on 25mm circles, and it's required to be on the right bases or base to base measuring gets broken quickly.
>>
File: 1qkBZKH.gif (2 MB, 300x168) Image search: [Google]
1qkBZKH.gif
2 MB, 300x168
>>48260557
>implying that if Dorghar had been turned into a dragon you wouldn't have bitched about GW releasing yet another dragon
>>
>>48262083


But I like the newer dragons/wyverns/big monsters
>>
>>48262083
If the dragon had the stupid skulls-from-skin thing you're damn right I would have bitched. Those look atrocious an just about anything save for the Khorgorath, who already has enough godawful design choices crammed into it as is.
>>
>>48260686
>Husbandoing an arrogant, bone-headed idiot.
Arkhan best skelly
>>
What exactly did Glottkin?
why he lost and and what happens in Gyran nów?
>>
>>48262021
If AoS I will probably go into Stormcast and buy the box with paint set or Skaven start collecting
>>
File: image.jpg (122 KB, 759x508) Image search: [Google]
image.jpg
122 KB, 759x508
>>48262123

>this guy isn't evil enough
>I got it
>crab hand
>>
>>48262047
>the game is a fucking mess
Yeah, sadly it's not only your opinion so I believe it can be terrible
>if your lgs community isn't super friendly and helpful you're just going to have a bad, bad time
I used to play mtg with them and I had great time - my only problem is money, community is really good
>>
>>48261588
You can get a 1000 point stormcast army really easy.

Build and paint box, SC half of the New storm of sigmar starter, SC half of the full starter.
£(75+20)/2 +20 = £67.5 at full retail, £54 if you get them at 20% off like a lot of places sell stuff.

Those 3 together gets you
3 squads of 5 liberators
1 squad of 5 paladin retributors
1 Dracoth duder
1 Relictor

That's 920 points, grab another relictor off ebay or something and you've got exactly 1000 points
>>
>>48262211
>2 relictors
For what purpose.
>>
>>48262285
Because he's the only 80 point thing and people sell them cheap from the start box so he's an easy/cheap way to fill out the last 80 points.
>>
File: TestPitch.png (26 KB, 1076x316) Image search: [Google]
TestPitch.png
26 KB, 1076x316
reposting looking for some help.

going for my first few games of AoS tomorrow, dug a bunch of 6E vintage high elves out of storage.

is there anying an AoS newfriend needs to know that's either general or high-elf specific? also in light of all of the good leader units being shuffled off to different alleigances, what should I do with pic related to build a vanguard, specifically which units are best used for an army general? Imrik only affects dragons with his command, the sea helm is kinda ok but I'm worried about him getting pulped easy, and the prince on horse got turned into the dragon noble which only affects order draconis :(

advice greatly appreciated
>>
Okay, going to start the campaign with a couple of Nurgle wins (because my Sylvaneth aren't finished yet and I hate playing with unpainted models). I thought about this:

Mortal Nurgle Allegiance (because fuck Marauders, Plaguebearers and Chaos Warriors)
>Bloab Rotspawned
>Harbinger of Decay (General)
>5 Putrid Blightkings (Battleline)
>5 Putrid Blightkings (Battleline)
760 points all in all
>summon pool: 240 points, used for 3 Plague Drones

General gist is to have a hard-hitting first wave of Harbinger, Bloab and Locus-buffed Drones, all with 5+ save-after-the-save.
While the opponent is still reeling from that, the 10 Blightkings are going to waddle into melee and pick off anything that's still alive, hopefully while retaining the save-after-the-save from the Harbinger.
>>
>>48262184

Its not a matter of 'balance' with 40k. I can't think of any game that is truly 'balanced' across the board so everyone is equal and there is no disparity.

No, the issue I have is 'fairness'. For example, if I were to take Tyranids as they are portrayed on the box sets, or in the fluff, against someone who was doing similar with say, just a Space Marine formation, I would definitely have a bad time even if neither I nor my opponent were trying to be competitive with our army lists. Its not 'fair' in the sense that almost any number of units taken in an Eldar list will still give me a hard time even if I go full try-hard mode and take a tournament list with said Tyranids. The same can be said of Orks and a number of other factions.

So its something to consider and look out for. For the record i've had fun games against Eldar, Chaos Daemons and Space Marines with my Tyranids, but hey definitely made me work a LOT harder compared to fighting Imperial Guard or Orks.

Conversely, AoS seems pretty solid across the board. There's only a few problem areas with very specific formations and units. GW is also taking in feedback for the game constantly.. They're also starting to take in feedback and review tournament results for 40k, so we might see some sweeping balance changes come the next edition of 40k or the next batch of FAQs they put out. Fingers crossed.

Both are fun games, I prefer AoS at the moment myself, but really play what people in your area are playing. Nothing sucks more than being unable to find an opponent to play with.
>>
>>48260995
Mix a little green into the bark - not enough that it IS green, just to give it a tint. Instantly swampier
>>
File: IMG_0298.jpg (578 KB, 1128x1462) Image search: [Google]
IMG_0298.jpg
578 KB, 1128x1462
>>48261588

Get the Stormcast half of the starter box (~50€), add the Easy to Build Retributors (12€) to get the Retributors to 5.

Lord-Celestant on Dracoth - 220
Lord-Relictor - 80
Liberators (5; hammers&shields) - 100
Liberators (5; hammers&shields) - 100
Retributors (5) - 220
Prosecutors (3) - 100

At that point you're at 820 for 62€. From there the sky's the limit.
>>
>>48262303
But you could get 2 gryph hounds instead. They're ADORABLE.
>>
>>48262211
Did you forget the three prosecutors from the starter?
>>
>>48262307
If you're completely new to the game, I'm not sure jumping in at 2500 is the best idea.
>>
how's my shitter free guild army looking?

General on Griffon: 300
General with banner: 100
Gunmaster: 80

40 swordsmen: 320
10 archers: 100
10 archers: 100

Empire cannon: 180
Empire cannon: 180

10x empire Knights: 280
20x great swords: 320

1,960/2,000
>>
File: dogbirds.jpg (197 KB, 823x573) Image search: [Google]
dogbirds.jpg
197 KB, 823x573
>>48262470
Fucking Gryph-hound box WHEN, GW?
>>
>>48262499
>40 swordsmen
Uh-huh. That'll work out splendidly.
>>
File: mn9XwXX.gif (471 KB, 500x207) Image search: [Google]
mn9XwXX.gif
471 KB, 500x207
Devoted of Sigmar when?
>>
>>48262531


It's pretty sick nasty.
>>
>>48262494
that's not the intent, as in post, that is literally everything I have from old fantasy dug out of storage, I'm looking for help trying to figure out what from it is a good "starter 1000" as well as figuring out what the hell to do about a general with a decent command ability (since a lot of discussion seems to be given to those)
>>
>>48262211
>>48262468
These lists looks really good - I will talk about them with a guy from LGS - they were really helpful and patient when I was takin first steps in MtG with my gf so I know they will not try to sell me something useless or overpriced

>people in your area are playing. Nothing sucks more than being unable to find an opponent to play with.
Yeah, this. I will pick my shit together and visit the store so I could actually hold these minis in hand and play demo or something
>>
>>48262504
Same time as plastic sabertusks
>>
>>48262372
Well, yes, it is a matter of balance.
The game is horribly ubalanced and not even fun when played:
-fluffy army vs fluffy army
-non cpompetitive vs non competitive
-same points vs same points
because some unoits and/or armies are so terribly unbalanced point wise that army/unit can only just crawl around while beign blasted to death.
No amount of strategy can fill this gap.
Only way to have some "balance" is either play 2 broken mess of meta-list or carefully play with the same armies again and again and adjust your units until it feels balanced.
It shouldn't be that way, and i played 40k for over 20 years and I remember when it was fun.
Maelstorm is the only option to squeeze some fun out of it, so go for it in case you want to play 40k.
>>48262312
why do you want them in your summon pool? they are pretty tough and missile weapon don't effect them too much. better have them in the battlefield to start shooting asap.
Also, your blightkings need some protection.
I'd rather cut the flies and add 2 10 plaguebearers units.
Those guys are nuts, you use them as a shield in front of the blightkings, then you let the opponent charge you and you pile in with the blightkings.
that gives you 2 turns of attacks that should render everything to a pulp.
be careful tho, with this list you have virtually 0 rend so anything in cover or with a mystic shield will laugh at your attacks.
Also, how many points is bloab?
>>
Any newz on da bonesplittaz?
>>
>>48262468
How many models per box set?
>>
File: 1468414622136.jpg (653 KB, 1855x1226) Image search: [Google]
1468414622136.jpg
653 KB, 1855x1226
>>48262635
Check last thread, loads of good stuff. I'll post the best bit:
>Presenting in teeny-tine eye-strain'o'vision: Bonesplitterz allegiance boni and general traits.

Allegiance bonus for Bonesplitterz
>Warpaint
Save rolls of 6 (before any modifiers) are always successful, regardless of other special rules. In addition, if you suffer a mortal wound, roll a d6. On a 6+ you can ignore the mortal wound.
>Monster Hunter
After killing a Monster in melee, the responsible unit does not have to take battleshock tests until your next hero phase. In addition, roll a d6 for every unit before piling in if there's a Monster within 3" of that unit. Consult the following chart:
1-2 The unit can pile in up to 6".
3-4 The unit can reroll failed to wound rolls when attacking Monsters.
5-6 Each wound roll of 6 causes a Mortal Wound in addition to all other damage when attacking a Monster.

General Traits for Bonesplitterz
>Weird Warpaint
The general ignores mortal wounds on a 4+
>Prophet of Waagh
all Bonesplitterz can reroll failed battleshock tests
>Big Hunter
If the general kills a Monster he can immideatly pile in and attack again
>Killa Instincts
Your general's wound rollls of 6 give the weapon Rend -3.
>Waagh Hero
Bonesplitterz within 10" add +1 to their charge rolls.
>Monstrosity
The general may pick his results on the Monster Hunter chart.

>>48262639
- 1 Liberator Prime and 2 Liberators, all with shields and hammers
- 1 Retributor Prime and 1 Retributor
- 1 Blood Warrior hampion and 2 Blood Warriors, all with Goreaxes and Gorefists
- 1 Bloodreaver Chieftain and 4 Bloodreavers.
>>
>>48262580
I'd assume the drones are in the summoning pool to get around faction allegiance, otherwise his Blightkings wouldn't be battleline.
>>
>>48262468
Related question: is there an easy way to convert the starter box Prosecutors to Javelin and Shield? The hammer ones kinda suck.
>>
>>48262580
Thanks for the feedback.
The reason I put the Drones in the pool is so I can keep my allegiance. If I just played them, I'd lose the Mortal Nurgle allegiance and Blightkings wouldn't count as Battleline. The protection I wanted to give them were the save-after-the-save the Harbinger gets them, as well as the Plague Drones screening them. And between the Drones' Locus dishing out mortal wounds and Bloab's unique spell, I think I have at least a couple ways of getting through armor.
Plaguebearers sound like a good idea, but I always thought they're too slow, as they don't get a run/charge boost like the Blightkings do.

Bloab, like the other two Maggoth Lords, is 260 points.
>>
>>48262689
The allegiance bonus is interesting but does it stack with destruction bonus?
>>
>>48262689
Was hoping for 3 retributors per, but thanks.
>>
>>48262548
Hopefully soon
I too want my stormcast force backed up by crazy plebs
>>
>>48262729
no. you can only use one allegiance. so if you qualify for "stormcast immortals" and "Order" you can only pick one of those two
>>
>>48262754
Doesn't really seem worth it then IMO
>>
>>48262312
like all Nurgle ever, it's pretty slow. And you might have issues if you continually fail summoning, you can play behind for a turn or two but you'll be suffering if the drones don't come in until the end.
>>
I'm new to AOS and I don't think I quite understand the allegiance system.

Some units in the point chart state that I need to have "allegiance X" to run them as frontline. What does it mean exactly ? Does that mean that my army needs to be exclusively composed of units of the same allegiance ?
>>
>>48262211
>retributors without starsoul maces

why bother
>>
>>48262710
>>48262717
yeah, forgot about that. My bad!
>>48262717
I just love plague bearers too much. they are cheap and I just love to use them as living baits to engage enemy units in order to charge them more safely.
But your list looks absolutely fine and solid.
go for it and help Nurgle reclaim Ghyran cities in the upcoming campaign.
fuck alarielle(in every sense)
>>
>>48262499
General on Griffon is always good, he's a fairly good assassin, especially once you load him up with relics and traits. Hammer is the best choice.
Gunmaster and cannons are also always nice to have.
20 Greatswords is at the upper end of almost too unwieldy, but it might still work.
Knights are okay.

But what in the blazes possessed you to take 40 fucking swordsmen? 40 Spearmen are too many, what do you thing 40 guys with reach 1" will accomplish beyond being a nightmare to navigate?
>>
>>48262793

What do you run, if you favor plaguebearers?
>>
>>48262820


>why would you take 40 swordsmen?

The anvil to end all anvils
>>
>>48262715
I converted mine to carry hammers and shields. They look sorta awkward, but it works. If you got some spear or anything along those lines left over I don't see any reason why it shouldn't be possible.
>>
Correct me if I am wrong, but can't the Sylvaneth basically summon endless amount of wyldwoods to the table, theoretically drowning their enemies in woods, assuming they roll well enough on magic tests every time?
>>
File: 1436406001185.jpg (545 KB, 1000x1000) Image search: [Google]
1436406001185.jpg
545 KB, 1000x1000
>>48259853
>I recently became interested in AoS after being a 40k fag for a few years
>Haven't been into local hobby/game store to play any 40k or hear news since AoS released due to work changes but used to be in all the time
>My schedule has opened up to return to the hobby/game store in the next few months
>Go in today to check out 40k and AoS products, and ask about how the gaming scene looks at the store
>40k is still going strong, blah blah, X-Wing, blah blah
>Finally mention to the assistant manager that I'm interested in AoS
>"Oh anon, we've all agreed here to hate AoS, we just hate it."
>"We have to carry it as part of our deal, but we only keep the bare minimum. All the players just hate it."
>I ask him why everyone here hates it
>I can tell he is really trying not to sperg out at a customer about AoS, he's holding back as best as he can
>"We just agree its not good, we just hate it. No one here plays it, I can tell you that."
>The more he says this the more clearly annoyed he is becoming and starting to judge me as a person
>I finally shift the topic to the new 40k Containers which were released and asking him how those were and he stopped looking like he was going to explode

And that's how my hopes of getting into AoS were crushed today, I really want to like it and get into it... but with no one to play it with near me it feels like a lost cause

Fuck, I didn't think people were this much like man-children off of /tg/. I'm pretty sure if I had purchased any AoS stuff today I wouldn't find a game again at the store and this guy would have actually gotten pissed at me

I just want to play Duardin god damn it...
>>
File: LIMITS.jpg (659 KB, 1823x1429) Image search: [Google]
LIMITS.jpg
659 KB, 1823x1429
>>48262772
In short: Yes. In long...

First things first: currently these restrictions ONLY apply to Matched Play, the supposedly competitive version. Can't comment on whether that's what you have to play that because I don't know what your local scene is like, but it's maybe best to be prepared for it.

Now that's out the way. Depending on points level, you must have a certain number of "Battleline" units in your army (pic related). Some units are Battleline all the time, as you've noticed others are only Battleline if you make the entire army out of stuff with the same keyword. For example if you wanted to have tree-revenants count toward your Battleline quota, you couldn't have anything in the army that doesn't have the "Slyvaneth" keyword. Also, some (well, one at time of writing) armies also get special general's abilities & equipment if you stick to their keyword.

Oh, also, you do have to stick to one grand alliance (Order, Chaos, Death, Destruction, Biscuits) even if you're not making an army of a single keyword.
>>
>>48262862

Maybe theoretically, but the placement restrictions means you run out of valid space very quickly.
>>
>>48262870
where u at
>>
>>48262887
Still, the idea of drowning the table in trees, and using them to stop your opponent, is pretty hilarious.
>>
>>48262820


What's the more optimal unit size for free guard?
>>
>>48262870
Order online from now on. Fuck that guy, he doesn't want you spending money on AOS in his shop, he doesn't get you spending money in his shop.
>>
>>48262870

>calls other people man children

>while crying because people don't like what he likes.
>>
>>48262862
Sure, as long as you set up according to the rules there's nothing to stop you from vomiting Wyldwood after Wyldwood onto the table. A single Treelord Ancient can have two chances to call forth a wyldwood per turn, for example.
It'd not accomplish much by itself, since the Wyldwood only procs when the enemy runs or charges, but it is in many ways the central idea to the Sylvaneth playstyle.
>>
Forgot weather or not I put this list up, but what do people think anyways?

Free Peoples
Heroes
General on Groffon
Lance and Shield
300 pts
General
Greatsword
100 pts
Total: 400 pts

Battleline
Freeguild Guard x20
Halberds
160 pts
Freeguild Guard x20
Halberds
160 pts
Freeguild Guard x20
Halberds
160 pts
Total: 480 pts

Other
Greatswords x10
160 pts
Demigryph Knights x6
400 pts
Total: 560 pts

Collegiate Archarnate
Battlemage – Lore of Life
Battlemage – Lore of Shadows
200 pts

Devoted of Sigmar
Flagellants x20
160 ptd
Flagellants x20
160 ptd
Total: 320 pts

Grand Total: 1960 pts
>>
>>48262820

>beyond being a nightmare to navigate?

That's exactly why they're there
>>
>>48262884

So, to my understanding, the only battleline Skavens have are Clanrats unless I limit myself to a particular clan ?

Well that's a bit disappointing
>>
>>48262960
Yep, afraid so.
>>
>>48262715
Okay, I'm going to be frank here. You have no idea how Prosecutors work. The Hammer-Prosecutors are drastically better than the javelin ones. Their special rules are obviously meant for melee units (3D6" charge), but the javelins suck so very hard in melee that you should never put them anywhere near enemy units. The hammer-dudes on the other hand are drastically better in melee and not that much worse at range. They still aren't stellar, but better.

>>48262862
Yes and no. They can theoretically cover the table in Wyldwoods, yes. But a) nobody has that many, b) you have to keep a certain distance between enemy units and where you set the Wyldwoods, so you can never drop a forest on top of the opponent and c) at a certain level of Wyldwood-saturation, you have better things to do with your casting attempts. Basically, you want two or three, but never more than that.
>>
>>48262930
The Sylvaneth also have spells that allow you to move existing wyldwoods.
Also, magic has a chance to make the wyldwoods attack anything not sylvaneth near them.
You can go full fantasy vietkong on the enemies of your treedudes.
>>
>>48262907
Even with 20 you'll have a hard time getting them all into melee in a reasonable fashion. I mean, spears are good to go, but the rest might struggle.
I prefer ranged units and spears at 20, everything else at 10 and waiting at the flanks. Some people swear by halberdiers at 20, which I can kinda see, but find to be a bit of a waste.
>>
File: 1434812401696.jpg (75 KB, 365x497) Image search: [Google]
1434812401696.jpg
75 KB, 365x497
>>48262890
Minnesota, where if you aren't in one of 10 major cities you probably don't have a decent tabletop game store. I'm unfortunately not in St. Paul/Minneapolis or I would just move to a different game store there since there's a shit-ton all around, but where I am my options are limited.

I'm in a town with a handful of game stores, but only one carries GW stuff and that's the one which all the players and the owners hate AoS I guess

The one other store in town stopped carrying GW altogether years ago when the community got toxic there I guess...

>>48262908
It isn't the purchasing that bothers me, more not having the chance to actually play a game. As much as I love building and painting miniatures, I want to get games in with them as well
>>
>>48263011
>a) nobody has that many
Is that a a challenge?
>>
>>48263027
Guess where the toxic community went when the other store shut down? Hint: They didn't vanish
>>
>>48262953
I'm pretty sure he meant a nightmare for you to navigate around the table, though I guess strictly speaking both statements would be true.
>>
File: 1463693114961.jpg (38 KB, 400x388) Image search: [Google]
1463693114961.jpg
38 KB, 400x388
>>48262870
Are they your closest store? You never know there might be an official GW place a bit further off for you.

Try the on-site store finder.

>Be a long time WHFB player.
>Friend of mine tells of a nearby GW store.
>Haven't been to one in a while, so go to check it out to see what's new and maybe be smug about AoS.
>Go in there, look at some of the new 40k minis, kind of ignore the AoS ones beyond the old WHFB stuff I recognise.
>One of the employees asks if I'm interested in any AoS.
>Tell them no thanks, I heard AoS was shit.
>They straight up tell me not to listen to the internet, offer the free game they give people.
>mfw it was fun as fuck.

And now I'm here.
>>
>>48262926
I honestly don't care if other people don't like AoS, that's up to everyone and their opinions (which everyone can rightfully have), but outright "socially banning" the game on a group level in an actual store is a little much.

The gaming group is run by the store itself and they are turning away players who want to invest money into their products and have fun.

People can have their opinions, but when it becomes spergy group-mentality bullshit that keeps others from having fun then that's when there is a problem with it.
>>
>>48262936
The same I told you last time. Toss some Halberdiers and add handgunners. Lore of Life Wizard also doesn't really help you. A Lore of Beasts caster could turn your Halberdiers or Greatswords into murder machines, though. And get rid of those Flaggelants, they suck. In fact they suck so bad that I would advise against them even if the General could buff them, which he can't anymore.
>>
>>48263080
Yeah, AoS got a lot of undeserved hate from WHFB players early on since it kinda killed and replaced WHFB. They were right to be mad, but bashing the game without giving it a try was erroneous. Also, for some reason most of the shitposting in these threads just vanished around the Ironjawz release.
>>
>>48261934
Being Ironjawz is suffering. Although, if I'm running my Krusha I can fucking murder them with the dumb charge attack.
>>
>>48263131
Seems like opinions are slowly turning around on the game. GW and Rountree seem to be doing all the right decisions as far as I can see, and the stagnation of WHFB means communities either migrate or die.
>>
>>48263066


They're still on square bases and on my unit trays they aren't that bad to move. I can spread them out a bit after contact is made but its never been too bad
>>
I'm having some trouble building out a 2,000 point list of Slaves to Darkness. I'm missing 280 points here. I could also take one of the Gorebeast Chariots as a regular Chaos Chariot for 80 pts instead of 100, if I wanted to.

Slaves to Darkness

BattleLine:
Chaos Warriors 2 units @ 10 - 360
Chaos Knights x 5 - 200

Leaders:
Chaos Lord on Manticore (General, Behemoth) - 300
Chaos Sorceror Lord - 140
Lord of Chaos - 100
Exalted Hero of Chaos x2 - 160

Behemoths:
Chaos Warshrine - 200

Other:
Chaos Gorebeast Chariots 2 units @ 1 - 200

Battalion:
Godsworn Champions of Ruin - 60

TOTAL - 1720
>>
>>48263048
Bought one today. The things are huge. I can see myself carting two or maybe even three around, but more? Nope, nope and hell nope. I'd have no more space to cart actual minis around if I took that many with me. I mean, the bases are just flat pieces, but the trees?
>>
>>48263131
Well, the tone of the setting is also very different from WHFB. There is almost nothing in it that resembles WHFB.
>>
Who cares? AoS is a specialist game. That means it gets licensed out to make video games while the official line gets axed a few months from now.
>>
>>48263176
Just play a couple of Chosen. They're blendy as fuck and buff ALL your other stuff.
>>
>>48263011
I find Javelin Prosecutors to be more reliable and durable as well as less pillow-fisted than the melee version, simply on account of never having to venture into melee range, where neither variant is bound to accomplish much in general except getting their heads staved in by errant cannon crews and suddenly competent wizards.
Mind you, neiter variant is *really* that good, but ranged variant makes for the better harassers, I feel, since most opponents tend to be wary of those Damage 2 shots.
>>
File: 1434812916397.jpg (66 KB, 367x497) Image search: [Google]
1434812916397.jpg
66 KB, 367x497
>>48263057
I should have picked up on this truthfully, but the other store owner is kind of an asshole sometimes, so I always figured that he might have been making the whole "toxic" thing up and just wanted to clear table space for more Magic the Gathering (which is what his store really focuses on now).

It just sucks because I know these guys and I thought they were pretty cool, I've gamed with them quite a bit before and hung out at the store with them and never expected them to rage this hard about something. I just thought I knew them better than I did I suppose, they didn't seem toxic the whole time I knew them

>>48263080
It looks like I do have an official GW store about an hour from my place, I might just have to make the effort to drive out there if I want to game more. It wouldn't hurt anyway since most of the players in my town are veterans with so much money and time invested into the hobby that its barely fun playing against them.

They care more about winning than having fun and often run cheese lists against everyone who comes to the store.
>>
>>48262826
I play a mixed Nurgle army.
Take stuff from both pestilens, rotbringers, demons and I was thinking of adding stuff from slaves to darkness.
>>48262870
This is just too cringy to hear.
I went to a shop that used to be the best play to play fantasy until it ran dry and only a few tenacious nostalgiafags play(but do not obviously buy).
sadly the owner is a big, retarded manchild like that and he hates aos for no reason. he literally insults people who plays it and then he acts surprised when the new players ran away from there.
Now the wh scene is death and he just yells that Aos is not selling there-I wonder why. Another store got all his clients and now the community there is really strong.


It also remind me of this:
>a few days ago
>im in GW store because the redshirt is nice, helpful and is the only lgs owner in my town that acts like a decent human beign
>also, he's not totally crazy
>we are testing new GH rules, 1k point chaos vs death
>fun game
>fat neckbeard enters the place, he has a HORRIBLE neckbeard that look like a messy, giant mass of pubes
>he has a shirt with written: " GOD IS NOT REAL, SO DON'T WORRY ABOUT THAT"
>strangely he has no fedora, at this point I was really expecting it
>he looks at our game and rolls his eyes
>oh boy here we go
>he starts a rant WITH THE REDSHIRT on how Aos is bad, how it has ASBOLUTELEY NO STRATEGY, how it looks retarded, how everyone who plays it is stupid, etc.
>redshirt who is fucking Ghandi instead tells him to try General Hanbook for the competitive play
>he refuse even to look at it and splaps it on the table like its an abbomination
>he finally goes for the door after an eternity
>rolls eyes for a last time
>mfw

every kind of crazy shits happens in there, but this guy, seriously...
>>48262930
Saying " we all agreed to hate it"is so retarded that goes straight into the cringe zone.
its even worse because that guy HAS A FUCKING STORE AND LETTING PEOPLE PLAY SGHOULD BE HIS FUCKING JOB
>>
File: 1462585666417.png (461 KB, 870x722) Image search: [Google]
1462585666417.png
461 KB, 870x722
>>48263194
Here's your (You)
>>
>>48263231
prosecutors are your fast cavalry. shoot at a soft enemy and then charge in to finish them off.

javelins are better at the shooting part while hammers are better at melee.

the best thing about prosecutors is the hammerstrike force battalion that lets you deep strike retributors directly into the enemy forces
>>
>>48263231
Well, I kinda think the hammer prosecutors are ways to get a nice saturation of special weapons into melee. Unlike Liberators with their 1-in-5, every 1 in 3 Prosecutors can have a special weapon. Grab a Greathammer on the Prime and two double-hammers and watch that Greathammer make some real decent swings. Or grab 6 with two Greataxes and go blend some gribbles with infinitely higher mobility than actual Decimators get
>>
>>48263156
Recently watched a game at the store where a Maw-Crusha did end up careening across half the field, like a demented mix of bowling ball and pinball. Over the course of that he rolled over 2 units of shades, a unit of dark riders and a sorceress before smashing into a warlock unit that actually survived the impact with two guys. Fun times.
>>
>>48263325
>>48263282

How do Prosecutors with hammers match up to pistoleers?
>>
>>48263176
>>48263223
Ok, how about this:

Slaves to Darkness

BattleLine:
Chaos Warriors x20 - 360
Chaos Knights x 5 - 200

Leaders:
Chaos Lord on Manticore (General, Behemoth) - 300
Chaos Sorceror Lord - 140
Lord of Chaos - 100
Exalted Hero of Chaos x2 - 160
Chaos Lord on Daemonic Mount - 140

Behemoths:
Chaos Warshrine - 200

Other:
Chaos Gorebeast Chariot - 100
Chaos Chariot - 80
Chaos Chosen x5 - 160

Battalion:
Godsworn Champions of Ruin - 60

TOTAL - 2000

Godsworn Champions would go on:
-Manticore
-Warriors
-Chosen
-Knights
-Exalted 1
-Exalted 2
-Gorebeast Chariot
-Lord of Chaos

Note: I do have a Daemon Prince, but was planning to use him as an upgrade to the Lord of Chaos if he kills the enemy general.
>>
File: 1468395097090.jpg (752 KB, 2048x1319) Image search: [Google]
1468395097090.jpg
752 KB, 2048x1319
>>48259853
Ok everyone, a question for someone thinking about getting into AoS: where is the strategy?

I'm not questioning if there is any strategy in the game at all, I actually want to know where the strategy is so I can start thinking tactics and what to get.
>>
File: 1406073216868.jpg (202 KB, 800x534) Image search: [Google]
1406073216868.jpg
202 KB, 800x534
>>48263240
I didn't really know how to react when he said it, I was just sort of taken aback and starting to feel uncomfortable at the cringe

It didn't help that I totally didn't expect it from him either, like, I expected some of the local players to not like it, especially the WHFB veterans... but the assistant manager of the store also hating it when he doesn't even play sort of caught me off-guard.

That guy you dealt with just sounds horrible as well, I get not liking things, but going out of your way to try make people feel shitty for liking things is totally stupid. I have nothing against those who prefer the old WHFB game and want to keep it alive, but bashing AoS won't help with that and keeping new blood out of the tabletop community won't help anyone
>>
>>48263282
>The best thing about prosecutors is the hammerstrike force.
Very much agreed.

>>48263325
It's such a shame the awful range prevents the Grandaxe from being an actually nice and blendy weapon. As is, swinging a grandhammer or -sword is way more reliable, does more damage, is more flexible and doesn't require you to be ass-deep inside an enemy unit to actually pull off decent results with.
>>
Riddle me this Sigfags: what is the difference between Slaves to Chaos and Khorne Bloodbound? Shouldnt the Bloodbound just be new members of slaves to chaos??
>>
>>48263443

Bloodbound are Slaves to Darkness that have proven themselves worthy of Khorne's favor.
>>
>>48263558
so they are ordinary humans who work for chaos?? and they just got their own dex just cause
>>
what kind of stormcast paladins are the best to use?
>>
>>48263411
a LOT of strategy comes from 3" pile in and combat turn.
3" pile means unit positioning is extremely important because you can set up impassable paths and multiple engagment formations; you can lure your enemy charge your "expendables" while your hitters hide behind them, ready to pile in for free and kick the living shit out of them(safely, because the attacking units has already activated).
You can form man-walls to protect your flanks, you can lure enemies from other units with carefully flanking and/or charging...flying now is more important than ever, because you can go to the rear of your enemy and hit when it hurts most.
hitting first in most cases is one of the most important things, since all units have fixed hit/wound all big guys can die pretty fast from a good charge, while before some units were basically invulnerable from certain units.

Also, battleshock is often ignored but some armies/units heavily rely on it: nothing's worse than seein your multi-wpund models run away like sissies.
Also, if you come from whfb, almost all units have different roles now: cavalry is more of a support unit, able to flank and smash the remaining wounds on vulnerable units, and also great for fast area denial and/or taking objectives. A lot of scenarios involve running around, so they are extremely useful for that too.
heroes are not super-warriors anymore-yes, most of them can still deal a decent damage, but now most of them are used to insipire and buff the shit out of your units.
>>48263421
I really wish you find a place to play, m8.
You look like a nice guy. Good luck!
>>48263443
Bloodbound are literally slaves to darkness completeloy dedicated to khorne.
bloodreavers are khorne marauders, blood warriors are khorne warriors and so on.
>>48263574
they got their own dex because they are the first new faction(aka, army)with the stormcast.
I just hope they'll give rotbringers some new units sooner or later.
Or, even better, a giant "Nurgle" tome.
>>
>>48262870
That guy is a shitty bussinessman
>>
Is the lord celestant on star drake actually worth it? He's got a shitty command ability and I can buy a StarDrake Templar + Celestant/Castellant on foot for the same price and have a pocket buffer with almost the same damage output
>>
Any Flesh Eater Courts players try Matched Play yet? How have your games been going?

It feels like you don't really get a command ability with how summoning works now. I've been using a vampire lord as a general just because of that.
>>
Who is DESTRUCTION here?
My Ironjawz are ready to go wild during the campaign.
>>
>>48263611

You can safely skip him without crippling yourself.
>>
File: 1436192088411.jpg (543 KB, 1280x1024) Image search: [Google]
1436192088411.jpg
543 KB, 1280x1024
>>48263592
Thanks for the well wishes, good luck to you as well!
>>
>>48263622


Well I like the idea of having a dragon, so I'm open to the idea of the Templar (with spear or with hammer, is the question). I think he might not be shit, I'll run the numbers later.
>>
>>48263443
Each god gets their own faction of dudes who are total fanbois of that god, they have all the albums in premium condition, own all the tshirts and are cliquey af

Slaves to darkness are more general chaosy dudes, they own the numbers they like on itunes, maybe have a few tshirts and can actually have a good conversation
>>
File: image.jpg (326 KB, 1250x1519) Image search: [Google]
image.jpg
326 KB, 1250x1519
Finished up this bloke since last thread. Test model for my Knights Excelsior, themed around being stranded deep in the swamps of Ghyran.
>>
>>48263619
Waiting on the bonesplittaz and Beastclaw books to drop so I can see who I lik ebetter
>>
>>48263665


Loving it.

If you want to take it up a notch, just give the brown on his belts a bit more of a highlight and he'll be show worthy
>>
Could someone clear the Death Frenzy rule the Plague Monks become from the Furnace up for me? The model that is killed is allowed to pile in 3" and strike with a melee weapon. Up to now we always have played it that we simply let the monks make their attacks once they died and take the models from behind. But who actually dies? The models in the front that the opponent is able to hit? Or the models from the back that the Skaven player takes, meaning they would need to pile in and then attack, meaning they probably won't be able to reach an enemy model?
>>
>>48261175
They have angels, dorfs, dinosaurs, and tree people and giant beetles

Death had skeletons and... more skeletons

Destruction has green skins and derpy retards

Chaos is chaos, that's never changing
>>
>>48263665
Lookin sweet anon
I do get that they keep their armour, but maybe put a bit more mud on the shoes
>>
>>48263686
pretty clear to me.
If you take a model from behind to die, he's the one who piles in. if he still can't reach melee range after that, his attacks are lost.
So you better kill the one in the front row.
>>
File: krusha.jpg (332 KB, 1600x819) Image search: [Google]
krusha.jpg
332 KB, 1600x819
>>48263619
IronJawz / Slaves to Darkness player here.

Gordrakk is amazing, but fucking christ 700 points? He's just as expensive as Archaon but I can't see why.
>>
>>48263666

Do you think there will also be some new miniatures for them?
>>
>>48263611
The really nice thing about him is the shield, which the Templars don't get and which ups his durability considerably. Otherwise he's okay, but nothing the Templar couldn't do nearly as well for 100pts less.
>>
>>48263592
Can you go a little more into the 3" pile in thing? How does this create flanking strategies and such?

Also anything outside of that? Or is that the core of strategy?
>>
>>48263400
Much better! Personally I'd toss the two Exalted Heroes for another 5 Chosen, but I can see why you wouldn't do that.
And keeping the DP out is a great idea, because you'd lose your Slaves to Darkness allegiance if you played him regularly.
>>
Which order factions synergize together best in terms of both visuals and game play?
>>
>>48263709

I havent played him yet but his profile seems like he a really hard hitter with extra bonuses for attacking heroes and wizards.
>>
>>48263753
Best IMO are stormcast and seraphon
Seraphon plug the gaps stormcast have (magic, artillery and chaff mainly) and look super cool together
>>
>>48263753
The obvious ones

Free people + college arcana + ironweld arsenal + devoted of Sigmar

But dorfs + humans looks great, elves looks great with each other.
>>
>>48263753
For the wrath of nature aspect, seraphon, sylvaneth, aelf deer riders, and darkling cold one riders, unify them with a paint job
>>
>>48263804
Speaking of
What are people expecting from the aelves release when it comes along
Im hoping for the big model to be tyrion and teclis working together
I also fear ill be waiting and saving for this aelf army and itll be the OP bullshit faction
>>
>>48263709
Your mostly paying for his incredible Command Ability, but his weapons allow him to tangle with actual god-tier units like Nagash and Alarielle well enough to make them think twice about engaging, which is certainly nice to have.
>>
Any rumors in regards to what GW is planning with the elves in AoS?
I mean, surely, they are gonna reboot them like they did with Orks, Ghouls, the treeman stuff of the wood elves etc.
>>
This is what I came up with for 2000pts of Skavens based on what models I own (bare the Stormfiends that I plan to acquire).

Leader
Skaven Warlord - 100
Warlock Engineer - 100

Battleline
40 Clanrats - 240
40 Clanrats - 240
30 Clanrats - 180

Behemoth
Hell Pit Abomination - 300

Artillery
Warp Lightning Cannon - 180

No Battlefield Role
Poisoned Wind Mortar Team - 60
Poisoned Wind Mortar Team - 60
4 Rat Ogors - 240
3 Stormfiends - 300

Do you think this has a reasonnable fighting chance ?
>>
Okay, bought a Lord of Plagues today. I used the rebasing tutorial from the pastebin to get his scenic base onto a round base. I also plan on giving him a Kurnoth Hunter scythe to make him look as though he's been busy fucking the Sylvaneth up.

Now here's my problem: I have no idea how to use him. He's just not that good. He's slow, and he doesn't even have the Blightkings' musician ability to make him more mobile. He isn't even as killy as a Vampire Lord in melee and the regeneration is just flat-out worse than the better Save of Gutrot Spume. And Grandfather's Gift is just not that good a Command. Now, he's a cool model so I'll definitely finish him, but in Matched Play I see less than zero reason to play him.

Or is there some tactical utility to him that I am too dumb to see?
>>
>>48260052
You mean bark elf
>>
>>48263855
Visually I'm expecting a focus on the reborn aspect of them, in contrast the the sylvaneth's tree revenants, the aelves are fresh, numberless souls reborn from splitting slaanesh open, some may have merged into eachother to stave off digestion
>>
>>48263709
>Gordrakk is amazing, but fucking christ 700 points? He's just as expensive as Archaon but I can't see why.
He can do multiple charges and attacks every round.
his belly attack can inflict up to 8 mortal wounds, and if he succesfully clear a unit he can charge and attack again-thats fucking insane. Use him wisely and you'll have at least 2 charges per turn.
>>48263737
>How does this create flanking strategies and such?
If an enemy charges your front of a well-organized battle line, he's going to be raped in so many orifices he will turn to slaanesh just before dying.
charging the front of a formation means that EVERYONE behind a model charge in 3" can pile in and attack.
Since attacking first is of the uttermost importance since every unit can deal a LOT of damage even to big guys who now actually die pretty fast, unlike before, attacking from the front a battle formation is a suicide.
So flanking means attacking the hitters and the vulnerable ones-like mages or hero who can buff, or even the hitters-attack first and you will cripple them.
Mobile units like cavalry or even better-flying units are the best for this.

You can even do cool things like arrow/spear formations: your enemy HAS to pile in and charge the closest model, that means the tip of the arrow, limiting the attacking model hard; also, you can kill the arrow tip model to be free from combat next turn.
When you will be the one charging you will be able to easily move and pile in more models.
you also have to be careful with your heroes-they can deal good damage in combat but they are really frail, so you have to find balance between running away with them/engage with them.
The game also uses a lot of sceneries, and good use of it is essentuial.
hills do not provide cover anymore nor blocking/obsccuring scenery, but thinning out enemy rank by making them traverse a thight gap, or climbing a bridge to charge you are factors rarely taken into consideration but which can turn the tide. [cont]
>>
>>48263868
It is an incredible ability when using a battalion, but I believe it reads once per game, which really isn't too crazy.
>>
>>48263720


Is the Templar himself actually worth bringing? I dont have the money to bring his points worth of Dracothian guard but still
>>
>>48263868
Makes me wish gorkamorka was a feild able unit
>>
>>48263709
He's better in every conceivable way than a normal Megaboss on Mawkrusha stat-wise. And his Command is potentially the single best ability in the entire game. Being able to give an entire battalion 3D6" charges and +2 attacks to all weapons? Priceless. Imagine that on a Brutefist. Or a... whatever the Goregrunta Fist is called (especially on these because they need to charge 8" to be really powerful, which this Command can easily provide. But not to limit yourself to Orruks. You could do this with a Beastclaw Avalanche. Or one of those mega-Battalions that incorporates several other Battalions. And Bonesplittaz will be having quite a few of those...
>>
>>48263868
Not to mention pretty much any wizard he charges just dies
>>
Would Celestant Prime not be shit if he started at 4 attacks with Ghal Maraz instead of 2?
>>
>>48263915
Well, the Templar is a comparatively cheap way to bring a Stardrake. Problem is that a Stardrake is only really good if you have a bunch of Wizards to abuse his field-wide +/-1 to casting. Other than that, the Templar buffs all Stormcasts' Bravery and his bow can markerlight the enemy for your Dracoths. And a bonus To Hit for Dracoth breath attacks is incredibly powerful, never mind what Concussors can do to that enemy unit. And he doesn't have a Command of his own, so playing a footslogging Celestant doesn't feel like a waste.
>>
>>48263737
>>48263896
mages now has less impact on the battlefield due to the rule of 1(thankfully), so its really important to use the right spell in the right mpoment.
Also, don't underestimate dispelling.You can literally render his precious mages useless with a good dispeller/mage in range.
Also, a LOT of strategy depends on the strategy you want to create and on your units on the field.
Every unit has a different strategy on itself and usually a LOT of good comboes/sinergies with other models.
you can go by "big guys doing big damage" or "little guys buffed into insanity". Almost everything works, but its up to you to make it work.
Aos is one of those games where made up strategies and combos CAN actually work.
>>48263872
the guy actually regens 2 wounds per turn, since he regen both YOUR turn and opponent's.
He's what you would expect from a nurgle lord: he is a giant wound sponge.
he doesn't have a lot of wounds, so he's not good to tank big guys or big units-but he is excellent to sustain ranged fire and get into already-began combats.
his attacks are decent and your enemy will be forced to divelt some of his attacks to him(pile in MUST be done to the closest enemy!) so it's great to flank enemies, squash wizards and engage small heroes. he will shrug off the wounds as if nothing happened.
you can also place him into an objective, crawl into cover, bath into a mystic shield and laugh as literally nothing can move him other than mortal wounds.
>>
>>48263981
That would help a lot, yes. It would mean you could drop him turn 2 instead of 3. Though for someone who's supposed to rival the God models, they could give the fucker four extra attacks and six more wounds.
>>
>>48263879
Nah, she needs smooth chocolate skin and white hair.
>>
>>48264013
So basically it's about min-maxing combos and cheesing the other player with by-the-inch formations?

Cool, what else?
>>
>>48264013
>the guy actually regens 2 wounds per turn, since he regen both YOUR turn and opponent's.
damn, you're right. I missed that. I still think he's way to slow to flank effectively, but yeah, if he heals in every hero phase, that actually makes him annoyingly hard to move provided the opponent doesn't kill him immediately (fucking Glade Guard).
Thanks!
>>
So got dread lord on black dragon
And two units of drake spawn knights.

What should I get next. Chariot or hydra?
>>
>>48263915
Both stardrakes are first and foremost horde mulchers. Their melee is okay, but lacking for their cost, but their ability to vomit mortal wounds all over the battlefield is pretty substantial.
That said, for me they still suffer from what we called dragon syndrome during WHFB: For their cost I could also get like two dozen guys and a wizard, so no dice.
>>
>>48264087
>rovided the opponent doesn't kill him immediately (fucking Glade Guard).
yep, that's his problem.
in the end, since he's too slow to flank anything in the first turns he will be just a giant treath.
his command ability is also useless but he makes a good general in any mission where you need your general to survive and i love having him around because -1 rend 3+3+ d3 damage is pretty nice for a 100 point hero.
>>48264066
>So basically it's about min-maxing combos and cheesing the other player with by-the-inch formations?
I'd rather say is all about positioning, target priority and making a good use of the scenery.
the formations I talked about are just examples.
List compilation is all about units sinergies.
Most people thinks, since there are not a lot of restrictions that fielding big guys makes you insta win.
definetely not.
Big guys can deal a world of pain but you can outsmart them in so many ways with infantry its almost ridicolous.
games are a LOT faster than whfb: usually its over by turn 4(for 1.5 or 1k battles, because 2k imho is just too big to be called standard) and one single tactical mistake can cost dearly.
>>
>>48263981
He'd still be the best artillery in the entire stormcast army and his durability issues wouldn't be adressed, either, so he'd still mostly cause huge explosions.
4 Attacks baseline and two per turn as well as rerolling all saves and/or getting a 4++ would be interesting.
>>
>>48264088
Hydra is pretty beastly.
>>
Trying to figure out who to lead my Chaos forces. What have people's experiences been with Great Unclean Ones, Chaos Lords (on Steeds or Manticores), and Princes/Be'Lakor?
>>
>>48264248
Great unclean is good as a general only if your army is pure nurgle demons. otherwise he is a good support but not the best general.
Princes and belakor-expecially belakor-are interesting but too squishy. princes also are not that good.
Go for a lord on manticore.
he's AWESOME.
A single unit within 15" can reroll charge, shock AND wound rolls.
his profile is not bad either and he has enough wounds to last most of the game.


Plus, the manticore is rad as hell
>>
How da Zog do you use the Scenery rules in this game? Are they just for you and the opponent to agree on or can you include them in your army like Fortifications from 40k?
>>
So seraphon and sylvaneth play well together?
>>
>>48264291
Unless you go for sylvaneth, you can use the rules for the scenery generations on the base rules.
Pick a random piece when you generate it and you're done.
Also, games are a lot more interesting when you actually use terrains special rules.

OR you are a sylvaneth, and in that case you a fucking faggot tree-elf and you can shit forests out of nowhere.
>>
>>48264290
I was considering a Tallyband if I used a GUO, so yeah it would be pure Nurgle Daemons basically.

Is Archaon worthwhile in bigger games? 700 is a shit ton but less so at 2000
>>
>>48264027


I'm not sure if he was ever supposed to rival them, he came out after nagash had rules and wasn't even close really. I feel like the Stardrakes are supposed to be closer but they hit like wet sponges versus enemy god characters.

That being said, Stormcast do have plenty of hard hitting Paladins and Dracoths for anti God tech, plus a flag waving faggot to get the alpha strike.
>>
>>48264330
>it would be pure Nurgle Daemons basically.
Good choice nigga
>>48264330
guess so.
In small games he cost too much to do anything but i can definetely see him in 2k. Just be sure to put a lot of small heroes to use all their command abilities at once and make the best use of his own.
Remember he has ALL chaos keywords-including demon-so you can do all kind of shanenigans with him, like activating the various dmeons abilities.
>>
>>48264211
>Big guys can deal a world of pain but you can outsmart them in so many ways with infantry its almost ridicolous.

Can you please elaborate on this further?
>>
>>48264425
Big guys have giant bases-so you easily stop them with infantry thanks to the "you can't move closer than 3" to a unit".
You can force them easily into combats they don't want to be, block them with sceneries, easily charge them with multiple units(thanks to round, giant bases); they cost a lot of points, usually 2-4 units of value but you can halve their value with a single debuff; they are really hard to put into cover(hills are cover no more, and cover works only if the WHOLE model is into it)...the list goes on.
if you use them wisely big models can-and will hit harder than anything, but you must be careful when playing with them.
Today i had a game with a guy who brough 2/3 of his points into big models and his dudes did almost nothing the whole game.
>>
>>48262479
Yeah, forgot to note them, they're included in the points though.
300 points of libs
100 points of Prosecutors
220 of retributors
220 for Dracoth
080 for Relictor
920
>>
>>48263340
I love my chunky ball of fuck you. He's guaranteed to kill a lot of shit if you aim him right, feels very orcy. My record is something like 40 units killed with him, but given the limits of his rampage at 8 die you have to be quite careful where you put him so that he doesn't just peter out, but it's not like he's useless if he happens to encounter a hero either.
>>
>>48264425


They have a lot of wounds but will take many from shooting before actually getting into the fight


For example, if my opponent is a blithering retard, I can dump 80 shots from my two crossbow units at his Archaon that hit and wound on a 3+ (with general buff).

That'll do 21.33 unsaved wounds on average, in one round.

That's not likely to actually happen but even with a quarter of that shooting I'll be putting serious hurt on Archaon for half his cost.
>>
>>48263661
heheheh, made me kek
>>
>>48264619
>models
>dice
I'm sorry you had to see this lads. It's been a long day.
>>
>>48264547
desu it sounds to me like most of the "strategy" in AoS is coincidental, I doubt that they thought all of this shit through
>>
>>48264827
Another layer, however incidental, is good for the game. It's honestly fine, given that in some games my 400+ point hero units get to wreck shit, and in some they don't do so well because they were outmaneuvered, it keeps those mega units somewhat balanced despite their ridiculous statlines and rules.
>>
>>48264405
>Thinking of building a Tallyband
>Archaon and Harbinger of Decay are both Nurgle Daemons

Archaon regenning d3 wounds per turn and Harbinger hanging out with Plague Drones seems pretty sweet.
>>
>>48264827


It was probably at least part of the reason why they changed to "you go I go" for the assault phase but that I think was mainly so they could get rid of the initiative stat


Either way it worked out pretty well
>>
>>48264827
>desu
you lost every credibility you might had with this.
feel free to think what you want.
Imho i found it to have a lot more strategy-incidental or not-than former fantasy, where the only strategy i ever saw was "run in circles until i can engage something with a unit. then hit the flank with the cavalry/beast while the mages annhilate everything in range. rinse and repeat".
A lot of strategy comes from the pile in/engagment rukle, which is not casual.
A lot of strategy comes from the sinergies trough units, whose are not casual.
A lot of strategies come from the combat turn rules, which is not casual.
The game seems super easy from the outside but it has a really good layer of strategy hidden inside.
Just because there is not a rule called "flanking" does not mean that flanking doesn't exist or is not effective.
Just because units have not their role written into them, doesn not mean most units don't have specific roles.
just because you don't have spoonfed strategies, doesn't mean you don't have strategies at all.
The most important thing in aos-you must be flexible.
Since most units are not relegated to do only one thing(and you have almost limitless army compositions) you can adapt and change your own strategies both before and during your games.
>>48264989
initiative was a cool idea, but in the end became a cancer that killed a lot of strategy from the game. A lot of units couldn't do shit because of "muh initiative"
>>
File: image.jpg (311 KB, 849x1571) Image search: [Google]
image.jpg
311 KB, 849x1571
They're letting player results write the setting again, and all it took was making a setting where everyone important respawns back at their home base when they die.
>>
>>48265072


The biggest mistake of rules writing in WHFB was removing the "hit first" bonus from charging

It made so many units stop really mattering
>>
>>48265102
>making a setting where everyone important respawns back at their home base when they die.
You mean the sigmarines?
Every time they get reforged sigmar loses a bit of his power, so tecbically every time even a nameless one die they get closer to extinction.
Also, i prefered if they made valid only games played in the stores.
Validating "at home" results can result in shit and lies again.
>>48265104
I totally agree.
It was a terrible, terrible, terrible move.
Thank god I stopped playing after 6th edition.
>>
>>48263870
Anyone ?
Thread replies: 255
Thread images: 56

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.