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Mecha Mercs Skirmish Mission 9 part2
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 30
File: Campaign9_P2.jpg (2 MB, 1763x1577) Image search: [Google]
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previous thread: >>>48153739

The Camels continue to systematically dismantle the enemy defence.

>standby for NPC Phase.
>>
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>>48238231

Warlord: "You people shouldn't underestimate my boys, especially when... hmm?... what do you mean 2/3s of the tanks are gone? and my cobras? Dammit Carl how can you miss a shot like that!?"
>>
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>>48238252
Warlord: "You know what? Fuck you guys! I am not gonna be hauled to some smug IF tribunal then tossed in a cell to rot. Me and my armored mega-goats will take at least some of you to hell with me! BULLET HELL!"

Declare your actions, you have until tomorrow 9am GMT +8
>>
>>48238278
Wait, him and his armored what-was-that? Boats? Moats? Goats? Shoats?

Malign murderous mountain mayhem, someone get me a visual on this enemy armored mega float.
>>
>>48238252

>Lock onto Northern Cobra
>Fire dual laser rifle Alpha Strike into Northern Cobra (+4 to hit, +8 with successful lock)

The Crocodile slowly rocked right and left as it ascended the rocky terrain, the pilot slowly drifting the joystick left and right, scanning for his next target.

"Where are you...?" Bludhawk quietly muttered under his breath. Then he heard it, the tell-tale "KRUMP!" of a mortar and the high whistle of its descent. He stabbed into a pedal, sidestepping the blast and leaving his right side lightly scorched.

"Contact Right!" The torso and arms swung upward to see one of the enemies VTOLS taxiing out of an opening hangar door. "Fuck, Contact Front!" The left arm shot first, cutting its beam into the concrete before the gunship, then tracking up its body, before its partner in the other arm whirred to life as well, stabbing into the aircrafts spinning prop and melting it away.

"That's one down, who's next?"

BLUDHAWK
Skills: Gunner (Vigilance), Gunner (Suppression), Gunner (Alpha Strike) Redline
==Jormungandr==
[Crocodile] - HP 18/18
DEF 10 - ECM 8
SEN 10 - MV 4+1

Right Arm - Laser Rifle
Left Arm - Laser Rifle
RNG: 6 ROF: 3 DAM: 2 PEN: 2 (3) CRT: 19 (17) Special: Beam, Doubles Damage
Torso - Stiletto Targeter, Hunter-Killer Missile {1/1}, Smoke Launcher {2/2}
Armor - Ablative Armor
Legs - Thruster Array
>>
Rolled 14, 17, 10, 16, 14, 4, 17 = 92 (7d20)

>>48238377

Rolls. Man, I suck at this dice thing.
>>
>>48238278
3C! The warlord has deployed a GOAT unit! I repeat: Gargantuan Ordnance, Automatic Targetting heavy artillery units! I didn't even know you could still get those on the black market, they were banned by IF mandate. All pilots, get into cover of the cliff-face and pull out, we do not have the manpower or capacities to take on self-propelling nuclear lobbing clusterbomb lobbing catapul--

wait a second.

Dammit, Mr. Kerry, are we fighting actual goats? My tac-net is showing actual live mega-goats on the field. They have some kind of awful looking rotary cannon with a mean looking bullet-per-second ratio.

God I miss the days I was fighting oil pirates or fanatics.

Kail! Malek! Kestrel! Don't under-estimate the enemy goats, we just lost a pilot to murderous mad mega Kaus, I won't be the Commander who gets another pilot killed to gnarly great goats! Focus fire on the enemy defenses!

That warlord is in a GuyeCo mech, do /not/ get close to him or you will drown in bullets.

I love these threads. Thank you.
>>
>>48238278
"Armoured-mega-pardonfuckwut? I'm sorry, I think my tacnet has had a spasm, things aren't displaying correctly..."
Can we tell what the "Mega Goats" seem to be armed with?

"Kail and Kestrel, recommend we pull back West and regroup with Spare and everyone else. We can't take on all those... whatevers... by ourselves. It'll force them to come to us, and I can lay down more smoke and repair some of those holes Kail."
>>
>>48238383
You might suck at posting them, but damn are you good at rolling them!

Carrying stats over from previous thread:
==Overlord==
[Lord] - HP 4/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {0/4}
Left Arm - Smoke Launcher {1/2}, Demo Charge {1/1}
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
---
>>
>>48238423
The mega-goats appear to be equipped with some kind of armour, other than that they don't seem to have any weapons beyond their horns. Be careful though. Common knowledge of mega-goats says that while they are not the biggest and strongest of mega fauna they can perform devastating charge attacks.

The Warlord however appears to be kitted out with the standard overcompensation loadout:

Wimp:
Composite Armour
RA: Bullet Hose
LA: Bullet Hose
>>
Rolled 17, 14 = 31 (2d20)

>>48238278
>Drone control
2A:
>move 66666
>lock on A2(+6 to roll)
2B:
>launch longbow at A1 again(Auto hit)
>overwatch with smartgun(+6 to roll)
>move 1, face 1

(the rapid clattering of the console's boards hastened, with new shrieking and beeping from the consoles reporting the damage, adding on to the choir of electric alarms.)
"Get behind me Malek, I'll block for you as much as possible!"
(with a grin, kestrel orders the launch of the longbow. the drone responds, the circuts and servos responding to the rapid feeds coming from the tac-net hub.)
"this should kill it..."

[Crocodile]
>HP:10/14
>DEF: 10(optional +2)
>E-Def: 14(8+2+4)
>Sensor range: 10
>Mobility: 5 (4+1)
>Stealth Rating: 8

>Torso: (3/3)
- Recon Drone (1)
- Combat drone (1)
- ECCM pod (1)(+4 E.Def)
>RA: (2/2)
- Laser Rifle (2)
>LA: (2/2)
- Tactical shield (2)(+2 DR on front arc)
>Legs: (1/1)
- Thruster array (1)(+1 Mob. Jump)
>Armor: Adaptive Camo(+8 stealth rating, +2 Def in cover)

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>HP:4/4
>DEF: 16(14+2)
>E-Def: 12(10+2)
>Sensor range: 10
>Mobility: 5
>Stealth Rating: 14
>mech pistol(-)
>Superior drone AI(Def, E.Def+2)
>high tech, jump, scan

Combat drone
>HP:4/4
>DEF: 14(12+2)
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 6
>smart gun(-)
-HV. Ammo(ballastic weapon range +2)
>longbow missiles(2/3)
>Superior drone AI (Def, E.Def +2)
>high tech, jump

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]

I'm glad that flying drones doesn't trigger mines.
>>
Hello Caramel Camel Corps. Are you still taking in new recruits? I stumbled upon your saga while browsing and would love a chance to join in the fun.
>>
>>48238423
"I don't think we'll be able to regroup fast enough! how are we going to wade through a minefield, while avoiding angry mechs, and reach the middle of the complex? and my drones... they need my guidance!! I can't run while controlling my drones?"
>>
>>48238645
did you read the recent threads? I'm sure we were taking in new recruits...
>>
>>48238645
Always. Just fill out the requisite paperwork and we'll set you up with the appropriate mechanized unit.

>>48238662
Ease up Kestrel, I'll come to you. You can't move for the mines - but neither can they.

Malek and Kail will back you up, and we'll be right there.

CRYPTIC - leave that tank to Chuck, move up!
>>
>>48238676
Yes I think positions were still open. But I just wanted to make sure regardless. I would love your feedback on my build though. I was thinking:
[Komodo]
Ablative
HP: 20/20
Torso: N/A
LA: Tactical Shield
RA: Frag Cannon
Legs: N/A

And Assault Skill if free classes were still being offered to new recruits
>>
>>48238701
Positions are still open. If you haven't found it already here's the link to the player resources drive:
https://drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=sharing

The rest of the players can fill you in on what stuff to take.
>>
>>48238724
Will do Mr. Kerry! I hope to prove my worth to the 3C soon.
>>
New recruit Nihilus checking in..

Nihilus was a young military wunderkind who had the unfortunate tendency to self-destruct in his private life. After losing everything back home in one of his downward spirals, he decided to seek a new future as a merc. Upon hearing of the growing reputation of the 3C from his old military buddies, he decides to give it a shot. He is determined to earn his place among their ranks... or die trying
>>
The build im interested in so far after going through the Starter Mech Construction is this:
[Komodo]
Ablative
HP:20/20
DEF: 8
ED: 6
SR: 6
Move: 4
Torso: N/A
LA: Tactical Shield
RA: Frag Cannon
Legs: N/A

And the Assault skill if free classes are still given.

Any advice would be greatly appreciated
>>
Rolled 9, 1, 17, 17, 9 = 53 (5d20)

>>48238278
>>48238423
"Yeah, let's back off for a while, I don't feel too comfortable here."
>fire linked Smartguns on Komodo A1 (free action, +2)
>hack BULLET HELL (Motive systems, +4, free action)
"Here's a parting gift, boys ! Should have invested in an ECM before buying Guye Co !"
>move 22344
>run 44454
"Is that far enough ?"

=Aimbot=
Chassis : Stratus
HP : 16/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)

LA : Smartgun
RA : Smartgun
Torso : ECCM pod, Active Scanner, Swarmer pods×2 (2/2, 2/2)
Legs : Thruster Set
Armor : Ablative

Pilot skills : Advanced Electronics, Viral Upload, Automated Agression.
>>
Rolled 20 + 4 (1d20 + 4)

>>48238880
Welcome aboard Nihilus! Added to the roster.

You might be better off with the Crocodile if you're not going the Mace route. It does around the same damage, more reliably, with about the same defence. It has more space for upgrades, and if you want to sell it it's worth more as well.

>>48238592
>>48238907
"Roger that Kestrel, I'm pulling back. Can you come over here instead Kail? Means they have to run further to get to us!"
>Wait for Kail and Kestrel to go
>Move 5655
>Repair Kail
>Free action pop smoke
>If Komodo is dead, Free action Lock on Warlord (+4)

==Overlord==
[Lord] - HP 4/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {0/4}
Left Arm - Smoke Launcher {0/2}, Demo Charge {1/1}
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
---
>>
Rolled 19 (1d20)

>>48238907
>>48238926
"Roger that."
>override movement actions
>move 55554
"Here, I'll even lock on the Alligator for you, keep or Tacnet strong."
>lock on Alligator A1 (+4)
>>
>>48238926
I thought it'd be more fitting to my pilot's backstory to go with the deathwish like tactics of the Komodo over the more balanced mid range Croc. I was initially leaning towards the mace at first but I didn't want to become too much of a liability since it would leave the Komodo more susceptible to being swarmed. I figured the FC would be a good enough compromise.
>>
The blips on the tactical scanner refused to go away despite Sparebits relentless blinking. The little symbols leered out of the information display. Goats. Armored charge goats backed up by a mass-bullet barrage.

War. War always changed. Somehow always for the wierder.

"This is Sparebits, I'm moving to intercept the enemy mech group.
Chuck - get the tank.
Cryptic, you're with me.
The remaining enemy cobra is heavily damaged from laser-fire.
I need the VTOL gone before it locks on to anyone."

His mech came to a slow stop, power transfering from the motive systems to back-up computational processing. Sparebits hand hovered over a giant red botton he'd kludged into the broadcasting system. Didn't shake.

"I'm activating the electronic data interdiction. Please update your protocols."

He pressed the activation switch. The nimbus shuddered with the sudden power surge and then the air-waves filled with exabytes of transmissions data and an awful, screeching guitar track.

"3C! COOL AS CAMELS! 3C! THE TOPPING ON YOUR MERCENARY ICE CREAM! 3C!VOTEDBESTCAMELRUSTLERSINDROIQBAN3CFORYOUR---"

Seemed the system was working.

"This is Sparebits. SatCom spam zone is functional. How do you all like the jingle?"

>move 4(2)
>run 2, 2, 3, 2

>-Tap, SatCom Jammer reduces A1 and A2 to 1 action.


=Blue Screener=
Chassis : Nimbus
HP : 10 / 18
DEF : 10+2 = 12 [running]
ED : 14
SR : 12
Mv : 4

LA : EccmDrone + HammerPod
RA : EccmDrone + HammerPod
Torso : SatCom Jammer
>Redundant SubSystem
Legs : Hopefully.
Armor : Ablative
Jumpjets in storage.

Pilot skills : Fortified Systems, Enhanced Drone Control, Redline
>>
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>>48238926
Sorry, that pic was wrong (failed to account for kestrel's move). Here's a better one.

>>48238960
Nice one. I think Kestrel's drone already locked onto A2 though, so you could fire something at it instead. Tac-net-teamwork!
>>
>>48238252
AHAHAHAHA! Suck it tanks! I knew obsessively overwatching would pay off sooner or later.

>>48238278
>I am not gonna be hauled to some smug IF tribunal then tossed in a cell to rot!
Well....you're not wrong...

>>48238680
Roger, advancing. I'm in bad shape though, one more hit and I'm done for. I don't wanna end up like poor Wechuge.

>Move 3223
>Run 2322

==Chickenheart==
Crocodile
HP: 6/18
Def:10(+2, running)
EDef:8
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Demo Charge
LA: Tactical Shield
RA: Laser Rifle
Legs: N/A
>>
>>48238960
>last override, I promise, I'm sorry please don't leave me to the goats
>lock on Alligator A3
>>
>>48238680
"actually sir, I was thinking about leading the enemy to the minefield..but most close range fighters on the enemy side is mostly dead so I guess it's a moot point now."

>>48238926
"well, that was the original idea. either way, you should stand back, you're not in good shape. the mines will stop them from charging you at least."

>>48238592
>DEF: 10(optional +2)
(shoot, this should be 16.(default 10+4 from smoke cover+2 from Adaptive camo for being in cover))
>>
File: I can't beleive that he hit me!.jpg (121 KB, 756x510) Image search: [Google]
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Rolled 11, 7, 18, 11, 12 = 59 (5d20)

>>48238278
"What the!? I'm hit? That can't be right."

>Move & Run 1 N, 7 NE, 3 SE, 2NE (see pic)
>Lock on and shoot the VTOL

I could Attack the cobra, LAV, A2 or the VTOL.
Pic related puts me in the best position to strike and fade next turn.
Tell me if I should prioritize a different target.

=Phantasm=
Chassis: Cirrus
HP: 6/10
Def: 18 (this turn)
EDef: 10
Torso: Guidance Disruptor
>>
Rolled 13 + 4 (1d20 + 4)

>>48238278

>Move 3222
>Charge 222, Swing at remaining tank.
>- +2 from Melee Sub-processor, +2(?) From advanced warfare.

---

=The Regulator=
Batman
-Ablative Armour-
HP: 24/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48239538
>>48239630
Strike one VTOL and one tank! Just the mechs and the ...goats... left.

Fast posting this morning, only Hetros and Alice left to go. Btw, what time zones are everyone in? I'm GMT.
>>
>>48238880
You look fine, feel free to beg for gear after this next mission, odds are a veteran will get it to you (probably me, as I'm buying the generally cheaper utility items next buy-round)
>>
>>48239878
10:06 in the night here. I live in asia.
>>
Rolled 20 (1d20)

Hm... looks like I rolled two dice when I sould have rolled three. Also I should move back.
So here's what, I'm rolling one more dice for the second overwatch smartgun shot of the combat drone(that I forgot to roll) as well as changing my move action in >>48238592 as the following:
>move 6,5

This way I end up in the right clould thar malek deployed.
>>
>>48239878
Murkan
EST
>>
>>48239878
Likewise, GMT.
>>
>>48239878
Normally Mountain time US(-7) but varies a good deal due to travel.
>>
>>48239878
Well, apparently I just posted my tripcode by accident because I forgot the #. Guess I gotta change it now.

EST (-5), Canadbrah, and although I work most the day i can sneak in a post or two.
>>
Rolled 17 (1d20)

>>48238278

>Move 2 2 2 1 1
>Fire cough gun on G1 (Ambush, warfare training)

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 12
Sensor 10
Move 6
--
Right Arm: Advanced War Rifle
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, ECCM Pod
Armour: Stealth (18)
Ammo: HV rounds x1
Skill: Commando, Concealment, Ambush
>>
>>48241576

Wrong trip
>>
>>48239878
PST insomniac.
>>
A nondescript man approaches the Caramel Camel Corps with an application in hand.

"Excuse me, I heard that you guys are still recruiting so here is my application."

Chassis: [Crocodile]
Armour: Ablative Armour (+4 HP)
HP: 18/18
Torso: N/A
LA: Tactical Shield
RA: Laser Rifle
Legs: N/A

If there is anything wrong with my sheet or you have suggestions, feel free to let me know.
>>
>>48238989
"uh... sir, I truly appreciate the help, but you appear to have left your drones back in the entrance."

>>48242485
oh boy another new guy
this is great, so much new guys!
oh. anyway, look up the following :
https://drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=sharing
It should contain most information needed. You can also choose your first skill for free. how do you plan to build your character? melee? ranged? support?
>>
>>48242485
Great to meet you mister... Doe? Welcome aboard!
Proceed to the mess, where you will receive your complimentary camel hair smoking jacket, and coupons for a lifetime supply of "Camel-Os" breakfast cereal.

We're getting so many new recruits, it might be worth the company investing in a second modernisation program.

===The Three-C===
--- Officers ---
[01][CO] SparebitS - Midas
[02][2IC] HetroS - Midas
--- Veterans ---
[03]HoneypoT - ?
[04]KaiL - Midas
[05]MaleK - Midas
[06]AlicE - Midas
[07]ChucK - Midas
[08]HorsT - X-zone
[09]KestreL - Midas
[10]GunmaN - Midas
[11]GoosE - X-zone
[12]BludhawK - Midas
[13]TragedY - ?
[14]TeM - ?
--- Recruits ---
[15]BorealiS - X-zone
[16]CryptiC - Midas
[17]IzzY - X-zone
[18]HazE -
[19]NihiluS -
[20]BobDoE -

--- Inactive ---
EisensturM
--- AWOL ---
LabyrintH
GasolinA
--- Honor Wall ---
Wendigo: Qadrus Defence, Two elite mechs
Numberwang: Principality Defence, a billion tanks
WechugE: Exclusion zone movie, two Mad Kaus to the face
>>
>>48242632

"Ah I want to be the one who lays down overwhelming firepower so looks like Gunner class is the one for me right?"
>>
>>48243185
>might be worth the company investing in a second modernisation program.
Here here!
>>
>>48242485
Feel free to beg for gear, you'll get it most likely on the condition that you pay it forward
>>48243185
My vote on modernization is for a lord, the Komodo is still reasonably tank, while the cobra is definitely showing its wear.
>>
>>48244660
What does modernization entail exactly?
>>
>>48246478
As I understand it, the company pays to have another mech/loadout available for selection in the Construction Rules page for new players.

Essentially the corp pays out so that newbies like us aren't stuck with mediocre mechs.
>>
>>48246564
The one they're talking about specifically replaces the Cobra with the Lord.

There's another that replaces the Komodo with the Batman.
>>
>>48246478
>>48246564
I also assume it's a one-time fee, so in the long run everyone saves money, though I recall some mention of conversion when transferring money from our wallets to the corp? 5 to every 1 credit or something?
>>
>>48239878

I'm in Asia
>>
>>48243185
I have to ask, why do you capitalize the last letter of everyone's name?
>>
>>48246621
5:1 player cred to company cred.
Player-player cred loans are either not allowed or are 1:1, I'm quite sure it's disallowed as creds represent favors and friends gained or something
>>
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>>48246478
>>48246564
>>48246593
Yeap. The company already has one, that replaced the Alligator with the Crocodile, which is just all round superior.

Hm.
I've only just realised looking at this that purchasing new licenses unlocks new company assets for purchase. Guye Co. unlocked CQC Doctrine and the mechapult, Knite Lite unlocked Hunter Doctrine and the minelayer missile, and Exo Terra unlocked the Electronic Support aircraft. I wonder what options the other licenses will offer.

On a related note, I feel that the reason the extraction aircraft goes so unused is because it comes at the price of neutralising your cost/pay for the mission, and I think I speak for most if not all of the corps when I say that they would rather get their mech shot out from under them and risk potential death escaping on foot than give up their payday.
>>
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>>48243592
>I want to be the one who lays down overwhelming firepower so looks like Gunner class is the one for me right?
You tell me.
>>
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>>48248040
>>
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>>48248306
>>
>>48248306
Oh, neat. Must have missed this one.

>>48248326
I do recall this though. The class always struck me as a bit gimmicky and not terribly practical.
>>
>>48248094
"Woah, that looks awesome! Gunner for me then!"

>Take the Gunner class
>>
>>48248386
I pulled that with the base gunner skill too. For an example of what you can do at max level look no further than our own Bludhawk.
>>
>>48248040
>>48248306
Shouldn't these be in the player resources? I didn't even know these existed.

Also you guys made me look up what a group of crocodiles is called because we have so many new players picking them up now.
Apparently it's called a float or bask, huh.
>>
>>48248386
Oh, and welcome to the CRC-LZ/G club.
>>
>>48248383
Command did say it was combination of a few different things that did not make it into other classes.
Scythe FireControl and the ION cannon cover the entire map if burning HIGH ENERGY DEATH lines maybe?
>>48248428
Outdated one was taken down, eve >>48248306 is out of date since it before we purchased Advanced Warfare Training. I'm sure when it comes time for the "hanger" round/thread we will get a fully up to date copy.
>>
>>48248428
Command will probably update it next hangar thread. These are pulled from archived threads and are out of date. The first one is missing our black market purchase, and the second advanced warfare.

>we have so many new players picking them up now.
Not really a surprise, the Crocodile is an incredibly good budget robot. Kerry tells me that the things have been selling like hot cakes since Gavial put them on the market, and it's not hard to see why. They've got comparable performance to other modern frontline units, and while its laser rifle is basic it still packs a hell of a wallop.
>>
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>>48248306
The two licenses are 80 each.
>>
Beginning processing
>>
>>48248430

And it used to be so exclusive.
>>
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>>48250535
Warlord: "Fucking ECM! You little shits think you can hobble my forces with your jamming!?"

>Standby for NPC phase
>>
>>48251692

Mr. Kerry, I think there's a problem with the tac feed. I'm getting huge amounts of latency right now...
>>
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>>48251692
Warlord:"Well how bout my boys JAM a few grenades up your ass!"

[Sparebits]: System hacked, High-tech equipment off line.

A2: "Jammer's down! Move in and nade em!"

Warlord: "Charge my glorious goats!... oh ho-ho! What did you find? Stealth bastards! I was wondering how the western patrol went down so quickly to just one mech. Heheh your comrades may have slowed me but I can move just enough to get you in my sights... "

Cable Guy: "Hetros! He's coming up on your flank! Get out of-"

*BRRRRRRRRRT*

>standby for aftermath...
>>
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>>48251692
>>48251753
[spoilers]Oops[/spoilers]

Kerry kicks the tac-computer.
>>
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>>48251807
Cable Guy:"Hetros!... all those explosive rounds...there's nothing left."

Pilot Hetros: KIA

Oh noes! Declare your actions people. As usual the turn gets processed tomorrow at 9AM +8 GMT.
>>
>>48251932
RIP Hetros. The dakka was just too much ;_;7
>>
>>48251807
Alpha Strike with 2(BH) and heavy duty servos?
>>
>>48251807
(excuse me cognis, but I need to move 1 tile in direction 5. see >>48239948)
>>
>>48251932
>Well that's what I get for missing a turn :S
>>
>>48252138
(oh, and no smartgun overwatch for the combat drone? I manually launched the missile, and then used overwatch with it's smartguns, my combat drone should have taken a shot against one of those goats.)
>>
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>>48252138
>>48252175
Sorry, updating...

>>48252154
You got unlucky with the detection rolls from the goats.
>>
Rolled 1 (1d20)

>>48251932

"C4 and C8 can you take these goats out?"

>Redline for crit (Crit on first shot, roll for second)
>Fire AWR on Wimp
>Mov 4 4 4 4 5 4

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 12
Sensor 10
Move 6
--
Right Arm: Advanced War Rifle
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, ECCM Pod
Armour: Stealth (18)
Ammo: HV rounds x1
Skill: Commando, Concealment, Ambush
>>
>>48252154
>>48251932
>Welcome to Club Camel Corpse.
>>
>>48252992

Target the cockpit! Add that you are targeting the cockpit the wimp had bugger all cockpit hardpoints
>>
>>48251807
If I took 6 + 3 + 3 + 3 explosive damage with a mech at 10 hp, then I believe I am also quite dead since the remaining 3 explosive damage auto-kills an ejected pilot.

Or did two of those miss?
>>
Rolled 3, 16, 15, 7, 12, 19 = 72 (6d20)

>>48251932

>ACTIVATE REDLINE: ALL ROLLS +10

>Drone control
-2B
>Launch longbow at Warlord(auto hit)
>Shoot G3 with smartguns(+16 to hit)

>fire laser rifle at G4(+12 to hit)

"No! my recon drone-"
"Oh no. NO! DAMMIT! YOU BASTARD!"
(kestrel furiously types on the console. the remaining drone responds sharply, codes flowing through the circuts to serve it's master)
'Last missile...!"
"F@#$ING BASTARD! EAT THIS!"

[Crocodile]
>HP:10/14
>DEF: 16(10+4+2)
>E-Def: 14(8+2+4)
>Sensor range: 10
>Mobility: 5 (4+1)
>Stealth Rating: 8

>Torso: (3/3)
- Recon Drone (1)
- Combat drone (1)
- ECCM pod (1)(+4 E.Def)
>RA: (2/2)
- Laser Rifle (2)
>LA: (2/2)
- Tactical shield (2)(+2 DR on front arc)
>Legs: (1/1)
- Thruster array (1)(+1 Mob. Jump)
>Armor: Adaptive Camo(+8 stealth rating, +2 Def in cover)

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>HP:0/4
RIP

Combat drone
>HP:4/4
>DEF: 14(12+2)
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 6
>smart gun(-)
-HV. Ammo(ballastic weapon range +2)
>longbow missiles(1/3)
>Superior drone AI (Def, E.Def +2)
>high tech, jump

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]

>>48252284
hey, I'm just thankful that you're willing to update the tacmap for one person.
>>
>>48253685

It obviously missed because you would be dead otherwise.
>>
>>48252284

>Move 3222
>Run 2233

"Imma comin' get behind Chuck"

=The Regulator=
Batman
-Ablative Armour-
HP: 24/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48252992
Say the crit was a cough gun to the wimps cockpit
>>
>>48253685
One of those -3s is for Kestrel's recon drone.
>>
Rolled 4 + 4 (1d20 + 4)

>>48246683
>why do you capitalize the last letter of everyone's name?
Running joke about Honeypot. She(?) hates being misspelled as HoneyPot, so when she complained I changed her and everyone else to HoneypoT. Then Spare ordered that I keep it that way forever.

>>48248383
>[Reaper] always struck me as a bit gimmicky and not terribly practical.
Reaper doesn't do much, except in a few niche cases where it's absolutely bloody terrifying.
Most of these builds use mechs or equipment we don't have yet, eg: Scythe Motive Control with an AESR plasma blade, to kill everything within 2 squares of you.
The only build I can see at the moment with it is Thousand Cuts + Swarmer Missiles + Stiletto Targeter, which gives 6 attacks critting better and better, the last of which crits on a 7+.

>>48253685
There are only two Alligators with grenade launchers, I'm not sure where the third explosion even came from. I think one hit you direct, and the other scattered forward. So you've taken 9/10 HP.

>>48251932
"Hetros? Hetros?! HETROSSSSS?!"
"Goddamn it! Right. Do or die time I suppose. If you wouldn't mind moving aside Kail?"
>Wait for Kail and Kestrel to go
>Move 6111
>Redline: NAT20 version
>Throw Demo charge at alligator A2
>If Warlord is dead, free action Lock on nearest living enemy (+4 from skills)
>Prepare to bail out

==Overlord==
[Lord] - HP 4/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {0/4}
Left Arm - Smoke Launcher {0/2}, Demo Charge {0/1}
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
>>
>>48254746
In fact, lets do this properly:
>Redline: NAT20 version
>Called shot with Demo charge at Alligator A2's cockpit
>>
>>48254791
>Called shot with Demo charge at Alligator A2's cockpit
I wonder how this would look like to other people.
>>
>>48248326
>>48248383
It depends, I think.

On its own it doesn't look terribly practical with our current weapon base.

Now imagine a Reaper with Advanced Warfare. Reaper - Scythe Fire Control - Thousand Cuts.

+2 to all attacks from Advanced, enemies take -4 Def, and you can allocate shots to different targets, doing something no other mech can possibly do. If you have a lot of shots (Linked weapons) you can sweep away entire groups on your own.

Do the sword-route and your blade singlehandedly slices through every target in your reach. Getting [Cleave] on all melee weapons alone is worth the price of admission.

We have a lot of options for high-damage single target attacks, but the ability to hit /areas/ of smaller units is very valuable.

A single reaper could handle 3 LAVs in one action, compared to Cryptic, Gunman and Sparebits using 3 mechs and a total of 6 actions to accomplish the same.

I'm not sure I'd want to be the Reaper? But if I was on a team with a reaper, I'd know be on a team with someone who simply handles every target around.
>>
Rolled 5, 12, 20 = 37 (3d20)

>>48253685
Spare, get behind me. We can't lose two CO's.

>>48252284

>Move 1222
>Fire laser rifle at G3


==Chickenheart==
Crocodile
HP: 6/18
Def:10
EDef:8
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Demo Charge
LA: Tactical Shield
RA: Laser Rifle
Legs: N/A
>>
Rolled 2, 4, 8, 8, 13, 20 = 55 (6d20)

>>48252992

"Roger that, ma'am, covering."

>Engage G1 with both laser rifles, using Redline for +10 (Total of +14 to hit)
>Move 4, 5, 5, 5, 5 and finally facing direction 2

A thin sheen of sweat clung to Bludhawk's forehead. His team leader down and mega-fauna approaching close. He'd killed every target he had fired on, but still...just not enough to get everyone home.

BLUDHAWK
Skills: Gunner (Vigilance), Gunner (Suppression), Gunner (Alpha Strike) Redline
==Jormungandr==
[Crocodile] - HP 18/18
DEF 10 - ECM 8
SEN 10 - MV 4+1

Right Arm - Laser Rifle
Left Arm - Laser Rifle
RNG: 6 ROF: 3 DAM: 2 PEN: 2 (3) CRT: 19 (17) Special: Beam, Doubles Damage
Torso - Stiletto Targeter, Hunter-Killer Missile {1/1}, Smoke Launcher {2/2}
Armor - Ablative Armor
Legs - Thruster Array
>>
>>48255150
>We have a lot of options for high-damage single target attacks, but the ability to hit /areas/ of smaller units is very valuable.
1/3rd of the reason I'm interested in the Reaper training. Area control has proved difficult, though I like to think Wechuge did an ok job with the mortar. Presently, I think our best option for it is combining Alpha Strike and Vigilance to attack 4 separate targets, but even that is slightly lacking.

My concerns about the class: Against mechs/bosses, no bonuses on your rolls. Not a real flaw, but dice hate me. With [Mo], is friendly-fire a risk, and can you select which adjacent tiles are targetted when using a Cleaving weapon? Does [Ha] negatively affect salvage?

The other two thirds: No one has done it yet, and I like exploring new things. And, as the guy who meets the grim reaper most often, it'd amuse me to wear the title.
>>
>>48255741
>No one has done it yet
Well no, but we haven't got it yet.

Slashing weapons haven't been seen yet either, actually.
>>
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>>48256017
Honeypot used a slashing weapon to great effect in the Principality Defence battle. Wiped out two siege tanks and horribly damaged a third in a single charge, was absolutely beautiful.
>>
Rolled 1, 10, 20, 5, 20, 20 = 76 (6d20)

>>48252284
>move 11111
>lock on G4 (+4)
>fire linked Smartguns on G4 (+2, free action)
>hack Warlord (+4, free action, targeting systems)
"You fucker ! You aren't hitting anything else ! I'm going to DESTROY you, just you wait !"

=Aimbot=
Chassis : Stratus
HP : 12/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)

LA : Smartgun
RA : Smartgun
Torso : ECCM pod, Active Scanner, Swarmer pods×2 (2/2, 2/2)
Legs : Thruster Set
Armor : Ablative

Pilot skills : Advanced Electronics, Viral Upload, Automated Agression.
>>
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>>48256102
So they did, my mistake. It's kind of hard to follow what went on in that battle, it was a real fustercluck.

I tell you, this has been a sobering and terrifying abject lesson in the importance of redundant subsystems. Hetros was one of our best pilots, and his mech was in mint condition, but one lucky crit from the wrong weapon and...
>>
>>48255741
I'm thinking of scrapping the reaper class itself and reworking the concept into something different.

Judging from feedback there are some good ideas in there, just not enough to create a full class out of.

>>48256204
It wasn't the critical hit that killed him. He took 20 damage in total and he had 14 hit points, after his main HP pool was depleted the rest of the damage went straight to his torso. If he had been lucky the damage might have been spread out across the other body parts leaving his mech wrecked... but alas the dice gawds can be cruel.
>>
>>48256309
Yeah, I noticed after I posted that.

Do redundant subsystems apply to critical damage recieved after HP is reduced to zero?
>>
>>48256197
I think G4 was already shot to bits by Kestrel, but I don't think anyone's shot A3 yet.
>20 20 20
Bloody hell!

By my count, only Gunman and Sparebits left to post actions.
>>
>>48256341
Hmm, I'll say yes, but remember it's per shot so it will only negate the spill over from one shot's worth of critical damage.
>>
>>48256388
One shot may make the difference between getting to bail out and being hamburger. This is good to know.
>>
>>48256378
my drones did, actually. hit it twice with smartguns for 2 damage total, and another two smartgun shots this turn.
>>
>>48256378
Sadly, I think all those 20s are wasted anyway, since my roll to lock on is potato, and I only get free actions to shoot locked on targets. Oh well.
>>
>>48256388
Another question: can you use alpha strike to reload slow reload weapons the same as you can with vigilance?
>>
>>48256667
Sure.
>>
>>48256309
>All these deaths
>3 in the same month
Damn sun
At this rate somebody is going to become unhinged at the loss of people he's come to secretly like having around. let's make the generally unperturbed bland guy get some color eh?
>>
>>48257008
More eulogies to write. I don't know how many more moving speeches Kerry has in him.
>>
>>48257008
>>48257065
Our first losses were in pitched battles against superior forces. Our recent ones were in a movie shoot gone wrong and what should have been a milk run against a poorly equipped enemy.

It has, by all accounts, been a rough week for the Camel Corps.
>>
>>48256309
I like the Reaper. The first skill is tremendously good and thematic. You specialize in defeating smaller opponents.

Fire Control is a little hampered by the fact that weapons don't have *quite* have enough bullets vs damage to make allocating shots to different targets that useful in most instances. Ie, 3 shots at 2 dmg versus 1 target is great, 1 shot at 2 damage is less so. Highest "shots" is Swarmer Missiles, HMPs and GCA weapons. Without options to auto-fire weapons, you will need to move and shoot, which means linked weapons or nothing. And even linked weapons do not have quite enough shots.

The +2 Crit vs same target directly contradicts you ability to split shots in multiples; you want to stack up and get better crits. Auto-Disabling on a crit is great. Mostly already auto-disable on a crit because reliable crits means getting a weapon that has high crit value + good damage. So it's icing on a cake you've already got iced.

Auto-Cleave is *great*.

You can do some damage with linked MPs, firing 6 shots in 1 action, then allocating 3 shots per target vs 2 targets. With a Stiletto, that's 1 dmg 18 crit, 1 dmg 16 crit, 1 dmg 14 crit.

But then a single point of DR defeats you.
--

A pair of smartguns has slightly better damage models and ends with 4 shots, so allocating 2 shots at that are 2 dmg 17 crit, 2 dmg 15 crit is fair odds of a critical strike.

of course as already mentioned, a Swarmer *eats* things alive. -4 Def + 6 shots + +2 per crit + damage. But that's just making the already deadly swarmer even more lethal.

A reaper with a GuyeCo Bullet hoses fires 3 shots, allocates each 1 shot to a different target, does 4 damage per shot (auto-ending LAVs) and the shots have AoE damage so you can paste an area. That starts looking like a decidedly deadly option. But it's also the "only" option.
>>
>>48257125
So I think the ultimate issue for the Reaper Class as it is and stands is that locks you into very few viable choices more than any other classes. Drone control offers plenty of drones, melee has a bunch of options and weapons, hacking is automated aggression and viral uploads and the commando means zipping around and ambushing. None of them are specifically gear reliant. Even automated aggression and Drones have enough play-base for the equipment it directly upgrades that you have to make choices.

If reworking,I would perhaps change [A Thousand Cuts] to give +1 Shot Count rather than +2 Crit per same target. +2 Crit is good, but it means you don't want to use fire control because it brings down your crit on a per target basis.

Instead, you over-ride the safety limitations and spit out more bullets that you then assign to different targets, or you fire all of them at the same target and benefit that way. It splits the Tree into [single target heavy crit focus] and [large area denial]. And then you pick between deadly crits or lots of normal shots.
>>
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>>48257160
+1 shot count would be great for everything...but bring a whole new level of crazy for beam weapons with an intensifier. Then adding in the fire control you would be looking at up to 4 x^2 damage hit on two targets. Bonus points again if it is the ion cannon or particle ripper.
>>
>>48257160
Although being able to treat linked weapons as independently firing on seperate targets (ie: 2x boomsticks firing at 2 targets in 1 action because you fire them linked) does have a lot of value versus less hefty opponents like most non-mechs.

I suppose Reaper as it is right now and AESR or Apex Equipment gets nasty.

>>48257316
Yeah, realizing that you're right. But frankly AESR equipment is ludicrous anyway. Beam dispersa fields? Sub processors? Good heavens, man! Let's get fifty.
>>
What do you think about tier 1 for the reaper class being +1 to rolls for every unit destroyed in the last turn?
>>
>>48257125
>>48257160
Well all that just goes to show that there were only really one or two good ideas in the class in the first place. Perhaps adding it was going too far. I dreamt it up because I wanted Apex to contribute something to the company support assets.

I've decided to re-work the concept. You'll see what I mean in the next hanger phase.

>>48257386
Nice on paper but a real headache for processing.
>>
>>48257341
There is one thing that got Horst terrified, and it's taking a beam from those Aes mecha without a dispersion field
>>
>>48257341
>Good heavens, man! Let's get fifty.
The Spintronic Subprocessor gets my award for "most obviously broken piece of equipment in the game". I can't think of a mech that wouldn't gladly trade their left-nut for one.
>>
>>48257412
Stealth mechs.
>>
"Grk"
It seemed medically inadvisible to remove foreign objects from his body on their own. That large metal fragment jammed into his chest probably weren't doing that much damage. He could leave that in while he sorted out which one of the six blurry consoles frolicking inside his cockpit he needed to operate to make his scrapped mech move.

>>48255406
>>48253800
"This is Spare, pulling back - sustained critical damage levels. Jammer offline."

>move 6, 5 5, 5
>Drone Control

>A to move 4(2), 3, 2
>A to move 3, 3(2)

>B to move 6(2)
>B to move 3(2), 3, 2

=Blue Screener=
Chassis : Nimbus
HP : 1 !! / 18
DEF : 10
ED : 14
SR : 12
Mv : 4
>HighTech Offline

LA : EccmDrone + HammerPod
RA : EccmDrone + HammerPod
Torso : SatCom Jammer
>Redundant SubSystem
Legs : Hopefully.
Armor : Ablative
Jumpjets in storage.

Pilot skills : Fortified Systems, Enhanced Drone Control, Redline
>>
>>48257434
Could you elaborate? Even if taking 3 actions would hinder you, you don't -have- to - and when you're not in stealth you get a lot more pew pew and 'oh god that's scary I'm running now'.

>>48257652
>Legs : Hopefully.
Never a time this has been truer.
>>
>>48257849
Hopefully this tripcode is the same as before, holy fuck am I fucking them up hard. I keep forgetting it's based on what's in the name, and I'm posting in several different locations so I don't have my sheet handy.
>>
>>48257652
"Run you filthy bastard. RUN!"
>>
>>48257890
And I was typoing my tripcode this whole time... wonderful.
>>
Only Gunman left to post. Disturbingly, I think the warlord's mech is still functioning.
>>
>>48257951
Not for long.
>>
>>48257920
It's only a l-lung.
We're not running. We're repositioning.
>>
>>48257652
"Sir, watch out!"

(what's with all this rolls? there's extreme action going on via rolls of 20s, either by sheer rolling or redlines. did the death of 2IC inspired, or perhaps enraged the 3C units?)

>>48257008
current players in general are really getting unhinged, I'll tell you that. I can feel it.

>>48257316
>Spintronic Sub-processor
>Inertialess thruster
>Hy.D.R.A Shell
I WANT THESE SO MUCH
I love all these superscience shit

>>48257937
don't worry too much, I fuck up with the trip a lot, but that has never been a problem.

>>48257951
For now it took 10 Health damage(6 from my longbow and 4 from Alice's Advanced War rifle) with two Crit(Redline War rifle).
now, how many health does the Wimp mech have by default?
>>
>>48258530
Wimp is 14 but is has Apex composite armor putting it at 18 with DR 1.
>>
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Rolled 8, 18, 9, 10 = 45 (4d20)

>>48252284
"Hetros! No!"

>Move 2 NW, 2 N, 3 NE
>Lock on to the Warlord (+4)
>Redline Nat 20 to the Warlord's cockpit (for the 4th and last shot of the salvo If possible, in case he has reactive armor)
>Shoot the smart guns at the warlord's cockpit (-2)
>Run 1 N, 5 NW

=Phantasm=
Chassis: Cirrus
HP: 6/10
Def: 22 (this turn)
EDef: 10
Torso: Guidance Disruptor

>>48257316
Wish I didn't feel like a total nerd with an energy weapon
>>
>>48258600
so that's 8 health and 2 crit... leaving it with 10 health. he's goddamn tough.
where did Alice's crit hit? the warlord's mech I mean. afaik wimp has 1 or 2 torso part, if the crit landed there maybe it'll help.

>>48258633
uh, don't you have to roll five dice rolls? you know, for the lock as well as the 4 shots.
>>
>>48258664
5th roll is a 20 bruv, I used the Redline
>>
>>48258664
Wimp is one torso equipment slot.
I think I remember(maybe wrongly) that crits without a called shot are distributed at random and all torsos need to take 5 critical damage before they blow. Our best hope is that blow out the legs heavy duty servo since that would take him down to 3 base speed that or blow off both arms.
>>
>>48258664
Oh and, the ammount of hard points a body part has has nothing to do with crits at all. Every body part has 5 HP anyway, the reason to hit the body is that if it suffers 5 HP crit damage the mech and pilot are wrecked.
>>
>>48258717
oh yeah, sorry.

>>48258774
yeah, but what I'm expecting from alice's shot is to diable whatever is in the torso of the wimp. since he had Apex armor, his mech having Advanced fire contol is a possibility as well. so just in case.
>>
>>48258664
If Alice c
Called the shot of the crit as a canister gun shot them he's dead or disabled.
>>
>>48259378
No dice I'm afraid, it was an AWR she fired.
>>
>>48259378
>>48259548

Canister gun only does 1 damage so it won't work on due the composite armor since a shot needs to do damage for it to crit right?
>>
>>48259653
Did Command mention this in a thread? It's not in any of the rules on the drive.

It's a moot point in this case anyway, Alice doesn't have a canister gun. You were probably thinking of Hetros.
>>
>>48253866
>>48259378
>>48259548
>>48259653

You're mistaking cough gun for canister gun and I don't have a canister gun.
>>
>>48259694
It was mentioned in one of the siege threads in relation to the reactive armor iirc.
>>
I have to wait the next battle to join?
>>
>>48259761
Damn, if only....
>>
>>48259868
You can't participate in a battle until this one is over, no, but you can sign up, post a callsign and a starting loadout and choose a class (as it happens, a vacancy has opened up for a commando...)

Though you may want to hold off on the starter mech until the hangar thread after the mission, there's been talk of paying for more starting loadout options.
>>
>>48259868
Sorry, but yeah. But the next battle should come up quick!
>>
>>48260032
>>48260437
With 15 or so active pilots, how's that gonna work out?
I imagine it's first come first serve, but I'm itching for a bit of action too and I'd hate to miss out.
Though I do understand that the numbers per mission were dialed down for Mr. Kerry, I don't want to put him under any pressure.
>>
>>48260722
>With 15 or so active pilots, how's that gonna work out?
I imagine it's first come first serve
Not at all.

The way it works at the moment is that in each hangar thread (an intermission) Command posts a list of missions we can choose from, each with a cap on how many can deploy. We then discuss what missions we think we should do, then allocate ourselves to those missions.

We wound up with enough players to reach the cap on both current mission (the movie shoot and the current base assault), with one veteran player, Tragedy, arriving too late to join.

So if we do two missions of cap 10 we can fit the entire company in for the next batch and still have more room for late recruits.
>>
>>48260722
It's more that Command is dividing up the workload, last mission it was a few veterans and a pair of rookies, making a headcount of 5.
This mission is 8, the mission before was a siege mission with 15 players, several assorted allied tanks, infantry and artillery, and several, in my experience: massive waves of enemies.
He's just easing turn processing the workload on himself as GM of a game he could easily put on kick-start as a skirmish wargame

Yes, I mean that, cognis.
I'd buy a mini wargame of this
>>
>>48260901
Same. Tiny mini-wargame, models for mechs, hexes to re-arrange into a map of some sort, cards or some other indicator for the specific loadsout on the mech (or just a stat sheet that's pre-loaded for a mission), done, useful, have a war.

>>48260722
Mission display
Mission discussion
Assign where talents are most required / useful / interested

Do that mission

Repeat.

We try to accomodate capacities and gear in a meaningful manner rather than make it a rush to post, we always have.
>>
>>48260901
>GGA mortar cobra spam
>>
>>48261114
Speaking of, this mishap with the warlord's Wimp has me very apprehensive about this upcoming Guye Co mission. Between that and the Pugilist they're very heavy on DPS that could allow them to make mincemeat of us if we put a foot wrong. They may have guidance scramblers too. Some caution may be necessary when assigning pilots.

At least there won't be mines there. I'm sure that to Guye, mines are about the most yellow and unmanly weapon system ever devised.
>>
>>48261255
I'd be more worried about the Hedgehog System Armour than mines to be honest. Once a Pug gets in your face, he's gonna poop all over it without even attacking.
>>
>>48261255
>>48261289
Ha ! Hacking a toaster would be harder than Guye mechs.
>>
>>48261289
It still has to roll, and the two damage it deals is paltry compared to what the Pugilist itself can do.

>Twin linked power fist
>10 damage per hit
>Instantly destroys parts if it crits

You could go from being 8 tiles away and at full health to irrecoverably splattered over every nearby surface in one turn. Do you want to end up like that Mega Kau? Because I have no wish to be medevaced from the field via a fucking spatula.

>>48261333
After this mission, underestimating them is not something you want to do. Remember, this site is slated to have elite pilots. Could well be combat techs in there. They may have guidance scramblers and melee processors as well.
>>
>>48260836
>>48260901
>>48261114
Ah, alright. Guess I'll be looking forward to the hangar thread then!
I, too, would pay for a mini-wargame of this. Heck, even a hacked together video game would be fun.

>>48261410
>Twin linked power fist
>10 damage per hit
>Instantly destroys parts if it crits

Holy shit. I... I think I'd sit that one out, if I had the choice. I don't think my laser and shield would hold up very well at all.
>>
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>>48261539
>Holy shit. I...
That's just one combination. As you've seen, a Wimp with two bullet hoses can potentially put 24 damage downrange in one turn, and it has splash damage, AND it destroys any parts it crits.

Guye co isn't the worst company for ridiculous damage though. That'd be A.E.S.R., who as have been established, are a pack of filthy cheaters.

>Ion Cannon
>3 shots, 8 damage per shot, exponential damage
>i.e. max 32 damage per attack
>Attacks hit all targets in a line
>Attacks penetrate armour
>High Crit chance, crits deal five crit damage (a whole module's worth)
>Range of 16

Oh, and in this older version of the rules before the oversight was spotted and corrected, it used to be possible to dual wield them.
>>
>>48261724
Well, my opinion of the Crododile went from decent mid-short range assault mech to tin can with a flashlight attached.
I kid, I know a lot of it boils down to tactics and chance... still, modernization couldn't hurt, right?
I hope my first mission doesn't throw me into the frying pan against those guys, cripes.
>>
>>48261952
Horsts pugilist has max damage potential of 32 damage on a charge, from a whopping 10 hex threat range, if you live through that and let him live, his next turn damage potential is 50(!!!) Damage, the key to killing them is distance and hacks
just wait till Horst buys an ecm and the thruster array, you'll have a dps machine with all the glaring weaknesses buffed out
>>
>>48261952
The Crocodile is actually already a modernised option, it's way better than the mech it replaced, the Alligator.

And it's pretty solid as frontline mechs go. Reasonably tough, with an above average main gun (the standard for most 'generic' weapons seems to be about 6 damage).

The way I see it, when you buy a mech what you're really paying for is access to its equipment, the stats don't generally differ by too much between mechs in comparable roles, and more expensive companies don't necessarily have all round superior mechs. Exo Terra stuff is fragile and dependant on Electronic warfare, Guye Co can put out a lot of damage on paper but are kind of impractical and easily hacked, Knite Lite underperform if they can't rely on stealth, LHI are hella tough and well armed but easy to hit, and Apex are the Slightly Better Company, marginally superior at things, but lacking in a specialty that makes them especially strong.

A.E.S.R are kind of special and almost certainly plot relevant. I wouldn't count on seeing anything from them for a while.

They're also far from invincible. Behold!
http://suptg.thisisnotatrueending.com/archive/44647354/
>>
>>48262131
Honestly, the Pugilist isn't even the scariest melee mech for me. That would be the Linebreaker. It doesn't do as much damage, but it can charge you from SIXTEEN hexes away (twelve with shell plating), and between HP, shell plating and reactive armour it's near unstoppable.
>>
>>48263043
>charge you from SIXTEEN hexes away
It seems to me just about everything is equally broken in it's own way.
Except for the cheap stuff, of course.

Though that made me think of something - reactive armour is basically reflective explosions, yeah? What effect would that have on a melee weapon striking it?
>>
>>48263257
I would assume for simplicities sake that it just deflects it.
>>
>>48263257
I think the games really shines and shows that Command has done a great job at keeping all of the mechs roughly equal within a tier, while each company has a clear identity. Even the tier 0 GGA units have character to them and are able to do things that higher tiers cannot. (Has any ever taken or bought the auto-rifle though?)
>>
>>48265546
>all of the mechs roughly equal within a tier
I think some might be a bit more equal than others, the Nimbus for instance has been sadly neglected until Sparebits bought one just now, and I don't believe anyone has bought a Squire. Although this maybe down to playing style preference, the Squire has a somewhat unusual support melee role and while powerful the Satcom jammer is hazardous to deploy as a trade off.

All this said, balancing a game like this that has so many options is near impossible, so the fact that it works as well as it does is a testament to the design.

That's for now of course, A.E.S.R may show up and snap the game balance in half.

> each company has a clear identity
Yeah, I'm starting to appreciate how the tiers of equipment exclusivity ensure that both the mechs and the companies maintain a consistent theme and functionality regardless of loadout.

>Has any ever taken or bought the auto-rifle though?
Not that I know of. I know why it's there though. Because the only gun in the universal list is the mech pistol every company has at least one generic ranged weapon so that people piloting mechs without their own exclusive guns still have access to one. These weapons all have a flavour of their company, e.g. the boomstick is short ranged but a bit stronger than average, the crossbow is silent, the gauss rifle pierces armour, the sabot cannon has long range etc. The auto rifle is the GGA equivalent. And because it's GGA its defining trait is being functional but unremarkable. It's redundant on the Alligator/Croc because the carbine/laser is better by design, but a Cobra could use one as a mid range backup weapon if reloading its main gun wasn't prudent, and I guess a Komodo could use one if the pilot wanted to trade off damage for range.

It's just that no one happened to do that before they got better options.
>>
>>48265890
I'd say that the some are a bit more equal equal is fair, but none of the mechs are clear trap options or wastes of points.

Nimbus will have a real chance to shine next mission if we give it a chance...that or we need Command to use one on us to get a good handle on it.

I'd love to see the squire in action but its combat role just has not been as important. Maybe it needs a small upgrade to the disruptor field to "can 't lock on or scan."
>>
>>48266071
>none of the mechs are clear trap options or wastes of points
For sure.

>Nimbus will have a real chance to shine
As I see it, the trouble with the Nimbus is that while the jammer is immensely potent, it requires you to get within 6 hexes of the enemy. This can open it up to melee charges and most ranged attacks, and the threat of the jammer posts a big target on it and makes it an immediate priority. To add to that, even though it's the tankiest Exo Terra mech...it's still an Exo Terra mech, which means it's just not all that tough. Add in that the jammer uses the whole torso and it can't do a whole lot else, either. Though I have no idea what I would change about it. If you passed on the jammer it might make a very good hacking bot (I don't believe anyone has gone full hacking skills yet), since it has long sensor range and the ECCM drones.

>Squire
Looking at it, the Squire isn't all that different from the Errant, it just has one less torso hardpoint and trades 2 HP for 2 DR, and even has a similar selection of a defence enhancing support field and a specialised weapon for disabling targets (with the Errant's being ranged but useless for regular damage, and the Squire's melee but moderately powerful even if it fails to crit). I think it's mostly just come down to pilot preference which one the commandoes picked. They were just more shooty shooty than stabby stabby.
>>
Beginning Turn Processing
>>
>>48266320
Jammed mechs cannot charge rules as written since a charge is two action maneuver (move+charge)...in my mind Jammer+ECCM drones set to hack motive systems could easily be the MVP of the next mission. Though this might just be theory crafting.
>>
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>>48252992
Kestrel: [Missile launch failed, no line of sight to target.]
Kail: [Target out of range]

>Standby for NPC Phase
>>
>>48268209
>no line of sight to target
FFS I forgot longbows needed LOS.
>>
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>>48268209
Kail: [Critical Hit! ECCM destroyed]

Warlord: "Oh a wiseass in a cirrus thinking he can dance around me and poke away with his smart guns. Let's see you dance around a few hundred high explosive bullets!"

>Standby for Aftermath...
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>>48268533
Cable Guy: "Gunman managed to bailout safely that forest protected him from the worst of it."

Time to declare actions as usual you have until 9am GMT+8 tomorrow.
>>
Rolled 9, 7, 7, 1, 17, 8, 20, 8, 13, 11, 2, 13 = 116 (12d20)

>>48268686
"You made a terrible mistake turning your back on me !"
>move 11221
"Swarmer pods deployed ! This is for Hetros !"
>fire Swarmer pod (+2, free action)
>fire Swarmer pod (+2)
"You're outgunned ! Now begone !"

=Aimbot=
Chassis : Stratus
HP : 3/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)

LA : Smartgun
RA : Smartgun
Torso : ECCM pod, Active Scanner, Swarmer pods×2 (2/2, 2/2)
Legs : Thruster Set
Armor : Ablative

Pilot skills : Advanced Electronics, Viral Upload, Automated Agression.
>>
>>48268686

>Jump 11111
>Fire Laser Rifle A3(+2 to roll)

"Dammit! Drone, keep engaging!"

[Crocodile]
>HP:10/14
>DEF: 16(10+4+2)
>E-Def: 14(8+2+4)
>Sensor range: 10
>Mobility: 5 (4+1)
>Stealth Rating: 8

>Torso: (3/3)
- Recon Drone (1)
- Combat drone (1)
- ECCM pod (1)(+4 E.Def)
>RA: (2/2)
- Laser Rifle (2)
>LA: (2/2)
- Tactical shield (2)(+2 DR on front arc)
>Legs: (1/1)
- Thruster array (1)(+1 Mob. Jump)
>Armor: Adaptive Camo(+8 stealth rating, +2 Def in cover)

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>HP:0/4
RIP

Combat drone
>HP:4/4
>DEF: 14(12+2)
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 6
>smart gun(-)
-HV. Ammo(ballastic weapon range +2)
>longbow missiles(1/3)
>Superior drone AI (Def, E.Def +2)
>high tech, jump

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]
>>
Rolled 9, 6, 12 = 27 (3d20)

>>48268864
>forgot my roll
dumb internet making me post twice and forget about rolling
>>
>>48268864
AA turrets are still up right?
>>
>>48268934
No one has shot them, so my guess is yes.
>>
>>48268934
Correct. Since we want to use those, it would probably help if they continue to be as such.
>>
>>48268686

I've somehow created a time paradox and have appeared in two places at once!

>Temporal Clone: Vanish
>Real Chuck: Move 3222
>Move 2222, Face 1

"Damnit Kail the idea is you get /behind me!"

=The Regulator=
Batman
-Ablative Armour-
HP: 24/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48270547
"AAAAAAAAAAAAAAAAAAAHHHH !"
>>
Rolled 15 + 4 (1d20 + 4)

>>48268686
"I might be down to laser-pointing and harsh language, but we're not stopping. Since Kail ran off... Cryptic! Hold still while I weld things to you!"
>Hammer "stealth please for gods sake!" button
>Move 5556
>Repair [01]Cryptic +4hp
>If warlord dead, free action lock on Alligator A3

==Overlord==
[Lord] - HP 4/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {0/4}
Left Arm - Smoke Launcher {0/2}, Demo Charge {0/1}
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
>>
Rolled 1, 19, 13, 4, 7, 15 = 59 (6d20)

>>48268686

>Alpha Strike G2 (+4 to hit)
>Overwatch to fire at anything alive and in-range (Again, +4 to hit)

Bludhawk hurled profanities at the shrieking goat, pouring fire. He raged at the loss of his XO, he raged at the other mech destroyed, he raged that he hadn't been able to protect them, but mostly, he just raged.


BLUDHAWK
Skills: Gunner (Vigilance), Gunner (Suppression), Gunner (Alpha Strike) Redline
==Jormungandr==
[Crocodile] - HP 18/18
DEF 10 - ECM 8
SEN 10 - MV 4+1

Right Arm - Laser Rifle
Left Arm - Laser Rifle
RNG: 6 ROF: 3 DAM: 2 PEN: 2 (3) CRT: 19 (17) Special: Beam, Doubles Damage
Torso - Stiletto Targeter, Hunter-Killer Missile {1/1}, Smoke Launcher {2/2}
Armor - Ablative Armor
Legs - Thruster Array
>>
>>48270836
I'm not super clear on how the turn order works. Can I be repaired by you and then take my own move, or would moving neutralise it? Because if I stay and get fixed I essentially void my turn in a fight where we really need every gun we have, but at the same time I don't want to face that Alligator with only 6HP.
>>
Rolled 6, 1, 7, 19 + 3 = 36 (4d20 + 3)

>>48271970
>Turns happen in order of post
>So since Malek has repaired you, you're repaired even as you move

Was that supposed to be on fire? That probaby wasn't supposed to be on fire. it looked important.

But then again.

Most everything was on fire.

"Kestrel! Cryptic! Wreck that Alligator!"

>>48268686
>=Drone Control=
>A to move 6(2)
>A to fire on A3 with Smartgun

>B to move 6(2)
>B to fire on A3 with Smartgun

>4 attacks, Smartgun, +3
>Drones piggyback on Malek's Tacnet lock on, smartguns auto-hit. >>48270836

>Restore Systems

=Blue Screener=
Chassis : Nimbus
HP : 1 !! / 18
DEF : 10
ED : 14
SR : 12
Mv : 4

LA : EccmDrone + HammerPod
RA : EccmDrone + HammerPod
Torso : SatCom Jammer
>Redundant SubSystem
Legs : Hopefully.
Armor : Ablative
Jumpjets in storage.

Pilot skills : Fortified Systems, Enhanced Drone Control, Redline
>>
>>48268686
>move 2 NW
>Get out phone
>Shitpost the following on CaramelCamelChan

>be me
>Piloting the most evasive mech imaginable
>mfw I'm hit by some scruby LAV
>mfw some warlord misses me by so little that I'm still technically hit
>mfw I didn't evade anything ever with a 90-110% base evasion chance

Seriously though, assuming that the LAV had Veteran Pilots that was a 20% chance. And the two bullet hoses roll 21 6 times in a row? It's obvious now that that is not how it works because that would be a 0.000002% (rounded up) chance but I wish I had known that that isn't how it works before I made the conscious decision to try and draw that guy's fire.

>>48265890
I had a Nimbus and my plan was to stay behind Chuck and supoort him. But the next mission had only one Mech in it and that was the Cognis, which then wrecked my Nimbus.
The Nimbus also is, hands down, the best platform for Smartguns, and Longbow and Hammer Missiles. It just has more hardpoints than the other Mechs and if I hadn't been so broke I'd still be in one.

The Squire isn't bad but it's worse than the Errant. with one less hardpoint and the Disruptor field requiring you to be next to an enemy while the Scrambler field works at any range. Realy Squires and Errants (and a Nimbus 2BH) would work wonders if they worked together but nobody wants to be the guy in the Squire and coordinating the movements of such a squad is a bit tough with how the game is set up right now.
>>
Rolled 6, 5, 16 + 10 = 37 (3d20 + 10)

>>48272055
>Cryptic! Wreck that Alligator!
On that like it was decadent cake!

>>48268686
EAT MY LASER! EAT IT!

>Move 2222
>Redline for +10, fire laser rifle at A3

==Chickenheart==
Crocodile
HP: 10/18
Def:10
EDef:8
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Demo Charge
LA: Tactical Shield
RA: Laser Rifle
Legs: N/A
>>
>>48271970
>>48272055
Technically all actions within a phase happen simultaneously. This is the first time this has ever become an issue.

Alright here's my ruling:
When two units are giving an receiving repairs in the same phase they must finish their phases adjacent to each other.

Whew, that's one for the errata.

>>48272102
Blast damage does not care about your Def value, the warlord wasn't aiming directly at you (he was just out of range) instead he was manually targeting the space adjacent to you which was much easier to hit.

I distinctly remember that the light tank rolled a 19 to hit you. Based on your abilities, movement and equipment for that turn you had a Def of 18.
>>
>>48272102
> if I hadn't been so broke I'd still be in one.
I don't know, I was pretty impressed when I realised that a Cirrus with your skill layout could jet around at full speed for maximum defence boosts and still fire all its guns and be guaranteed to hit.

> And the two bullet hoses roll 21 6 times in a row?
The Warlord moved and fired both guns, so he's clearly an elite gunner. Probably has suppression, so that's a plus 4 right there. An FCS would take it up to 6, if had one of those.
>>
>>48272178
Oh my. That changes the tactical landscape a fair bit. Thank you Cognis.
>>
>>48272178
>When two units are giving an receiving repairs in the same phase they must finish their phases adjacent to each other.
Woops. Oh well, who dares wins.
>>
>>48268781
Kail shares the lock on the warlord, so all those swarmers should have hit, right?
>>
>>48272216
-6 for the AA defenses.
>>
>>48272178
>When two units are giving an receiving repairs in the same phase they must finish their phases adjacent to each other.
Can I over-ride my move then?
>Wait for Cryptic to go
>Move 5,6 behind him
>Repair
>Ready hand over "bail-out" button

>Blast damage does not care about your Def value
This is a big change to the rules. Previously, scatter depends on Def. But if they can "aim at the ground" instead, it makes blasts alot more reliable and Def a much worse stat.

Alice is currently the only one yet to post actions.
>>
>>48272241
How does that affect missiles that are locked? Would he have to beat a 6 or...I don't really know.
>>
>>48272178
>He was manually targeting the space adjacent to you
I did the exact same thing in a game of eclipse phase trying to hold down a bottle neck once (Which was also very successfull) But in that case there was only one place the enemy could be.
I'd say that shooting next to a thing you can't track because it's moving to fast and well camouflaged isn't any easier than shooting the thing itself. Think about how that would have looked in motion. As if he knew where I'd be going. which he (probaply) didn't.

I'm not asking for a Retcon, I hate Retcons.
But overthink giving the ground it's own defense rating, you are creating precedence and it is buffing Artillery and especialy the Zenith's Cluster Rockets like crazy.


Pic related, it's revealing my hypocrisy as Gunamn shoots the ground inbetween two infantry squads with a demo charge. (but I rolled a 16 and they weren't moving)
>>
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>>48272326
I said pick related and I meant this one
>>
>>48272258
>Can I over-ride my move then?
If you must, just try not to get wishy washy about it, it makes it harder for me to process.

>This is a big change to the rules
It's always been like this. Players using mortars have been doing it for a while now. It's just now Gunman happened to run into one of the few things that could have hit him easily and even then he only went down because a mook got a lucky shot on him earlier in the game.

>>48272259
It means that the first three enemy missiles fired in range of any given turret are shot down. So half of Kail's swarmers will be wasted.

>>48272326
With the exception of the Zenith Cluster Rockets, "shooting the ground" with artillery also has the downside of reducing your damage by half. I felt that this was an acceptable balance to using blast weapons to damage high Def targets. I also felt that it was okay that this didn't apply to the Zenith's Cluster Rockets since they were a limited ammo weapon and specific to a single mech.

If you feel this system needs reworking I don't mind discussing it further in the next hanger phase. Just remember to bring it up if I forget.
>>
>>48272326
>As if he knew where I'd be going. which he (probaply) didn't.

Well, it is a bullet hose. It puts out so many explosive rounds that you just have to fire it in the general direction of your target to hit them with at least some shots. And at 1 damage apiece it does about as much as most normal guns. It's just that you were in a (damaged) mech that relies on evasion.
>>
>>48272368
>half of Kail's swarmers will be wasted
Which means that if I have my maths right, he took 6 damage from them (fired 12, half shot down, damage reduced from 2 to 1 by armour). On top of the 8 he took last round, I make him at 4HP left, which means...

>>48252992
ALICE! Finish him now or Kail is mincemeat!
>>
>>48272413
>>48272368
I'm having a case of cognitive dissonance because what happened may technically make sense rules wise (I usually love technically corectness) but at the same time I was in a Cirrus with adaptive camo moving through a wood at breakneck speed and still managed to get rounds put next to me 6 out of 6 times which suggests that it was easy to tell where to shoot in order to hit next-to the hardest-to-hit single target possible.

If you ever played arena shooters you know how hard hitting a thing that doesn't want to be hit can be, even with AoE weapons.

I'm also butthurt because I could have easily been out of his LoS and I thought that Alice changed the Redline shot to a cough gun shot to the torso in which case the Wimp would have been wrecked on top of all that.
>>
>>48272943
> a cough gun shot to the torso in which case the Wimp would have been wrecked
Unfortunately not, as we recalled earlier each part has 5HP, and hardpoints have nothing to do with it.

>cognitive dissonance
I think this may be more due to the bullet hose being a gun instead of a bomb. If you had been caught in an artillery explosion in the same situation, do you feel that you would still feel off about it?

>which suggests that it was easy to tell where to shoot
Well, you were largely going in one direction, presumably he could fire in front of you and wait for you to run into it. Aiming at you is hard, so he aimed at the direction it looked like you were going.

Think of it in terms of volume of fire instead of precision. He doesn't plant shots precisely, he just levels the whole area. A bullet hose is the only conventional ballistic weapon with an ammo limit, that's how many rounds fires, and only a few of those bullets go on target, the rest fly all over the place and explode to boot. You were going to get caught by a few, and the Cirrus is just to fragile to take glancing hits like that.

Look at it this way, Hetros was in perfect shape and he was slaughtered in one turn by these things. You were piloting the single most delicate mech in the game, and you were already damaged as well. That you survived at all is a lucky break.

Besides, mechs can always be replaced. People can't. I'm just glad you made it out okay.
>>
>>48273118
>Unfortunately not, as we recalled earlier each part has 5HP
I misread the smartgun's profile and thought it did 2 crit damage.
Shame on me for double wasting redline.

>I think this may be more due to the bullet hose being a gun instead of a bomb. If you had been caught in an artillery explosion in the same situation, do you feel that you would still feel off about it?
I'd feel worse because missiles, bombs and grenades travel slower and would need even greater precognition to be guided into "a place near me".

>Well, you were largely going in one direction, presumably he could fire in front of you and wait for you to run into it. Aiming at you is hard, so he aimed at the direction it looked like you were going.
Fluff wise:
All of this happenned very fast.
A straight line can still involve slides, dives and changes of speed.
You could also assume that I was going to move a different direction but changed course BECAUSE he did lay down suppressive fire.
I just burst out of the dust that the barrage on Hetros left behind, shot him in the face (as did Alice) and sped of really damn fast. should be suprised and capitilizing on this suprise advantage is part of my defence.

Crunch wise:
You're arguing that things that make me harder to hit don't make me harder to hit.

>Think of it in terms of volume of fire instead of precision.
Fluffwise:
I'm activly trying to not-be in the area his guns are pointing at.

Crunchwise:
This is the core of the my problem.
He didn't try to hit me, he tried to hit a patch of dirt near me because that was an easier target when his higher chance of hitting me is allready represented in the fact that his Bullethose has RoF 3 and that a miss by one would still deals some damage.

>That you survived at all is a lucky break.
This isn't about the weapons damage it's about shooting near a mech being easier than shooting a mech .

>I'm just glad you made it out okay.
Thank you

I'll shut up now
>>
>>48274122
>I'll shut up now
You don't have to, Command did mention he was open to discussion in the next hangar phase.
>>
>>48274325
If you bastards would stop playing with your food and kill this two-bit chump before he gets lucky again well be able to chat away


It's times like these, where we know a mission hangup is low health, that a cruise missile or likewise weapon would be nice to drop said opponent before they kill anyone else
>>
>>48274366
Hey, we did our part. It's all down to Alice now.

Her smartgun is guaranteed to hit, since she shares Malek's lock on, so we should be good.

>It's times like these, where we know a mission hangup is low health, that a cruise missile or likewise weapon would be nice to drop said opponent
You may be right. Not in this situation of course, since the AA guns could down any potential support we could call (cruise missiles, minelayer missiles and fighters are vulnerable to AA).

I think that first we need better (non missile) fire power, and that means a license. Though there was also discussion of getting the Hunter Doctrine for the new batch of rookies.
>>
Rolled 11 (1d20)

>>48268686

>Fire cough gun
>Mov 6 6 5

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 12
Sensor 10
Move 6
--
Right Arm: Advanced War Rifle
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, ECCM Pod
Armour: Stealth (18)
Ammo: HV rounds x1
Skill: Commando, Concealment, Ambush
>>
>>48274366
>cruise missile
...you know what. This reminds me, I think I should have used drone control to give LOS to the drone and shot the warlord with the longbow.
Is it too late to change my actions?
>>
>>48274452
>>Fire cough gun
!!!
>Rolled 11
Whew.
Not that it matters now, but you also have +2 from advanced warfare.
>>
>>48274420
Argh...
I'm voting towards that myself...
A few rookies tossing high velocity slugs through a pseudo sniper would make up for a cruise missile.
>>
As much as I will always vote on any initiatve that hands me vast amounts of control over super sonic explosive ordnance, I must politely deny company requests to grant command staff access to a finger of god system. With our current military contracts, contacts and contractors we cannot adaquately leverage our market niche to supply sustainable artillery barrages.

>Cruise missiles - I want them, I want them so bad

>Unfortunately, cruise missiles at 15 company credits / 75 pilot credits for *single* use is simple a non-starter. It's nearly the payout for an entire mission for a single missile that takes out a single enemy and is hard-countered by the AA systems we face so often.

>For the price of 1 cruise missile, you get a completely decked out mech at 75 pilot credits - 15 company credits opened up a blackmarket pipeline for everybody to use.

>Compare the cost of 2 missiles - 30 credits - to other options are are permanent, provide company wide benefit, and increase options for everybody. Modernization programmes, RPGs for everybody, bespoke mecha engineers, the works. Way better.


>It's iterally throwing money out of the window. Well, out of the launch ramp of a nearby missile station.

>Fighter Jets and Electronic Warfare jets cost 50, but is a re-usable asset, can be called in when neccessary, and provide rolling battlefield support. If we're discussing upping our ability to call in an "OH GOD, DANGER! GIVE ME THE EMERGENCY PHONE!", that's the investment we should focus on.

>Sparebits dreams of getting a stockpile of cruise missiles will never be fulfilled.

>If it was a single re-usable launch system that allowed you to fire once-per-mission, then maybe I'd be willing to consider paying 15 company cred for it.
>>
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>>48274122
>Yfw Horst can dance better than you with his artful dodger perk
>>
>>48275024
He also couldn't actually do anything, since you need to be running to get the Cirrus bonuses, and only automated aggression gives you free attacks.
>>
>>48274836
Since we've gotten several new recruits this time round any many people re-rolling characters I definitely vote for one of the modernisation programs.
>>
>>48275109
We'll also probably need to elect another CO to replace Hetros.
>>
>>48275156

I'll nominate myself.
>>
>>48274122
>>48273118
While I want to leave the prolonged discussion until the hanger phase. I also want to leave this here:
https://www.youtube.com/watch?v=yoqav3uEXWI

Multiply that by 3 and you have a general idea of what it's like to be shot at by dual Bullet Hoses.

And yes I know Dredd still survived all that, but he had plot armour.
>>
>>48275195
On the subject of miniguns, I'd like to inquire about the Summit's. Namely why you would want to use one. It kind of seems flat out inferior to the heavy laser, since it deals less damage, has shorter range and has a more troublesome drawback.
>>
>>48275105
>>48275024
Horst doesn't dance, he's got a few muscles that are listed da damaged, and the unnatural flexing of dances hurts him, his movements typically really are fluid and tigerlike, though his bulk is a decent impediment that stops him.


I also built commando with cirrus in mind, as a fast hunter who picks off those powerful back line supports.
+4Def runs FTW!!!!
>>
>>48275374
It's not the running that kills you. It's the sudden stop at the end.
>>
>>48275271
It was meant to be a choice between firing every turn but going slower, or firing every other turn but having longer range and moving normally. But yeah I see what you mean. After installing the relevant equipment to cancel out their respective drawbacks the mini-gun doesn't seem that great.
>>
>>48275271
>>48275422
The minigun can also benefit from special ammunition, and is not hardcountered by that one system from the AESR catalog, but yeah, it's pretty situational at best right now.
>>
>>48275418
The sudden stop would be with the end of the pike In a juicy exposed back liners weak torso chassis for possible 1hit kill damage
>>
>>48275422
Upping the minigun's fire rate to 4 might be a start. That way it could at least equal the damage output of the heavy laser, but spread out over multiple shots. Better for reactive armour, worse against other composite or shields. It'd also gel better with Reaper.
>>
>>48276729
The thing about the minigun, is that it doesn't really have a purpose. Each piece of personal equipment for a mech has a role it fills, and when both are weapons that role tends to be pretty specific.

For example the Cobra has the mortar and anti-mech rifle, one of which is for hunting single targets and the other is AoE. Likewise, the Pugalist has powerfists for armoured targets, and chainswords for mowing down weaker targets.

The heavy laser and minigun are just too similar in purpose. Both mid-range, mid-damage, rapid fire weapons. But the laser is better due to slightly longer range, multiplicative damage, and an easier drawback to solve.

Really, the Summit wants a melee weapon. But that looks to be a purposeful weakness of Apex mechs.
>>
Did hetros reroll a rookie or what?
>>
>>48278443
He's probably waiting for the hangar thread.

>>48277595
> the Summit wants a melee weapon
It has one, the blade. It's not all that powerful, but it has slash and only takes up one slot. It seems like it's meant more as a backup option than something you're supposed to lean on.

I see the Summit as having kind of a trooper role. Flexible all range shooting combat, with no less than four guns to choose from to facilitate this:

>Heavy laser - powerful, mid-long range, but must be reloaded
>Minigun - slightly less powerful, mid range, reduces movement, but can be fired as normal
>Gauss rifle - standard rifle type weapon with standard 6 damage, but has penetration. Good for armoured targets
>Laser - when twin linked can do as much damage as the heavy laser, without the reload, but has the shortest range

The issue here as Command noted is that the differing drawbacks in main guns are rendered moot by reloaders/servoes, and doing so removes the minigun's viability because servos go in the coveted leg slot and merely give you normal functionality back, while reloaders take a torso slot and have improved your base capabilities.

I suspect the reason for this oversight is that the Summit was devised before the Apex and LHI equipment lists, which would mean it predated autoloaders.

I kind of hope this matter can be resolved by beefing up the minigun somehow rather than nerfing the heavy laser or autoloaders, since I feel both of them are fine as they are.
>>
>>48277595
>>48279446
Oh, and I neglected to mention this earlier, but the minigun's one other advantage is not being sensitive electronics and thus vulnerable to hacking.
>>
>>48279446
Just you wait till I get the summit, berserker, and four blades across two arms.
I'll be cleaving for days.
>>
>>48279516
Hey yeah! I hadn't considered that, but it is a viable option, and no other mech can fit two (non combat knuckle) melee weapons in one arm.

Pilot Borealis everybody!
https://www.youtube.com/watch?v=ROssbvtE41U&t=2m12s
>>
>>48279596
> no other mech
Woops, me and my big mouth. Technically the Zenith and Predator can, but you want them in melee range like you want a hole in the head.
>>
>>48279638
Now now, I won't have enough swords or actions for that.

...Unless somebody makes some linked 1 cost swords
>>
>>48281094
>linked 1 cost melee weapons
Hey, you never know with those peacekeepers.

The Peacekeeper regressive knife is viable in this role as well, since it's a one slot weapon.
>>
>>48281178
Yeah, but they aren't linked, they don't cleave, and using them around anybody gets them upset.
I just want to be a buzzsaw, even if its just two blades on one arm and a shield on the other.
>>
>>48275422
Since someone else joined this thread is there room for another? I was thinking something like a Long range stealth sniper using Cobra class

Cobra [CBR]
HP 10
DF 12
ECM 8
Sensor 10
Move 4
Torso: Sensor Pod
R. Arm: Anti-Mech Rifle (AM)
L Arm: N/A
Legs: N/A

Is it possible to get a different armour other than Ablative amour at creation? if not then cool.
>>
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>>48281239
This an interesting notion for a build that I hadn't considered. With the two attacks it actually packs a bigger punch than other sword and board style loadouts (Komodo, Batman, Linebreaker).

>>48281308
There's always room for more people. We can't add you this fight, since we're at the cap (and it'll be done soon anyhow), but you can take part in missions starting in the hangar thread after this. Until then, you may want to come up with a trip to ID yourself. Lot of rookies lately (myself included).

>I was thinking something like a Long range stealth sniper using Cobra class
>Is it possible to get a different armour other than Ablative amour at creation?
In answer to both of these I'd suggest waiting till the hangar thread, since we're planning on buying an upgrade that will let new pilots choose the Lord as a starting mech, and it's exactly what you're asking for. A Stealth armoured sniper.
>>
>>48281389
Okay cool. Any Idea when that thread will go up? Next few days?
>>
>>48281424
It looks like this might be the last turn, we'll find out when command resolves it in a few hours. If all goes well and the fight ends, we'll probably move into the hanger straight from there so he can leave the thread up for us to discuss stuff.
>>
Nyx is a rather young, somewhat carefree man, who claims descent from one of the royal lines of Nevik, and has romanticized the Old Nevik Empire in his own head. What can be told from the way he dresses and behaves is that he came from money, but has since been cut off from it. Now he looks for something to do which will earn him enough creds to survive, and stave off boredom.
>>
Side note to recruits for rp purposes:whites are a minority as civilization evolved on the equator, with Italian and Arabic complexion being dominant among the Caucasians
>>
Beginning Turn Processing...
>>
Guess I'll get my backstory out of the way, that lore doc is really hard to follow though, to be honest.

Haze(l) hails from Norden Nevik, born of a lower class family. She left to seek out her fortune among the ranks of mercenary pilots, hearing the many tales of wealth and infamy. Perhaps one day she'll settle down with enough creds to buy her way out of poverty, but until then she's happy to have a roof over her head and a mech she can call her own.
>>
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>>48282828
>>48282382
*A large brute of a man approaches, his eyes appraising*
Welcome....nevikians Eh?
Fine, find the mess hall, grab yourselves a nice seat and mingle with the other recruits, our current sortie is nearly over, I encourage you to sit through the debrief before you ask questions about payment as they may be answered when you watch us hand out payroll, any other questions?
>>
>>48283080
"Do we have to share bunks with the camels, sir?"
>>
>>48283080
"Have you got a light?"
>Nyx holdsa cigarillo case offering one to the large man infront of him, as well as his fellow rookie.
>>
>>48283145
"Only if you want to, Missy, though I gotta say they're quite soft"
>>48283199
*The large man regards the case with a strange mix of perplexity and derivative mirth before putting up his hand in a negative gesture and walking away, shouting over his shoulder*
"Mind the smoke around the camels!"
>>
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Cryptic:[Unable to complete movement, space occupied.]
Kestrel:[Unable to complete movement, space occupied.]

>standby...
>>
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>>48283562
Cable Guy: "The Warlord has self destructed, looks like he'd rather die than let himself get captured, all other hostiles have been neutralized. Calling in the salvage teams."

MISSION COMPLETE

Mission Rewards:

For Players:
Mobilization Fee: +10 Cred
Objectives Complete: +20 Cred

Surviving Players please deduct 20% of your mech's total cost from your final payout as upkeep. This does not include any drones you have lost.
If you have lost drones you may replace them for their cost -1.

If your mech has been wrecked you can restore it for half it's total cost (again not including drones) or you can scrap it and regain 25% of it's cost in cred.

Company Rewards:
Mission Completed: +20 Cred
Salvage: +33 Cred

Total Payout: 53 Cred
>>
>Nihilus watches from afar as more recruits from Nevik continue to stream in

"A northern statist and an imperial.. How grand..", Nihilus thinks to himself.

>Nihilus hails from Wessen Nevik, a child of a strict military family with a father who served during the 1960s. Though he hails from a well to do family, and was groomed to take up his father's military mantle, his self-destructive behavior in his private life has forced him to seek his fortunes elsewhere. That elsewhere being here, among the 3C.
>>
>>48283914
The guy self destructed?
Damn.
That's some dedication worthy of honor..


What's the company get for the movie shoot?
>>48283940
Horst doesn't like nevikians much, regarding them as money obsessed materialists/Jews much like many Neromians, don't get offended if RP gets a bit 'off' plox
>>
>>48283914
Borealis finally exhales after what seemed to be an eternity. He'd been glued to the feed since reports of a casualty. Now though, it looks like the other team finally finished their mission. Looks like there were still casualties though. "I h-hope my enlistment didn't jinx us..."
>>
>>48284161
Nyx sees all three of the Nevik states as the reason for the empire falling. For not being loyal, for being incompetent, for being too greedy. Think how a British Lord would view Indian independence/collapse of the Empire.
>>
>>48284161
No worries. Im already bringing the internal conflicts within the different Nevikian factions into play as well. And while Nihilus hails from Wessen Nevik, the greediest of the bunch, having a military vet father from the 1960s makes him more inclined towards earning that mantle of soldier rather than profit. Though I doubt that matters to Horst much. Also how do we black out non-rp posts?
>>
>>48284161
More like he didn't want to face justice. Not that we would have been able to hand him over to the IF since the whole point of the mission was to secure a secret base.

Alright guys. This thread doesn't really have enough posts left to facilitate a proper hanger phase, plus with all the discussion you guys have given me a few things to think about.

I need a bit of time to prepare the content of the next hanger phase so expect a new thread sometime over the weekend. I'll post updates on twitter. Meanwhile feel free to talk among yourselves while the thread lasts.
>>
If I sell my mech now, I don't have to pay maintenance for it, right?
Thread replies: 255
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