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Age of Sigmar General
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>resources
pastebin.com/LPEdZcTi

Sneaky-quick rats are everywhere edition

>Point system pdf for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2

Old thread
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>>48217203
Last try.

Old thread
>>48201378 → #
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I want to make an all grots army. But then I wanna take something heavy hitting as a sort of powerhouse to my mostly diminutive force. Would taking a unit of Fimir Warriors work or should I just stick to troggoths?
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Is it time for Slaanesh to come back yet? Yes. Yes it is
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>>48217422
What kind of grots? Moonclan, Spiderfang, gutbuster, gitmob?
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>>48217600

Great Horned Rat keeping seat comfy-warm already, outdated-thing.
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>>48217600
Not if I have anything to say
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>>48217422
Troggoths or even a gargant. Gargants make sense fluffwise, because grots use them frequently andbribe them in ale
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>>48217610
Moonclan of course
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can anyone explain to me why 1d4 chan has a "1.0 Tactics" and a "1.1 Tactics" page for various factions?
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>>48217651
have you looked at mangler squigs?
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>>48217638
I was thinking sourbreaths if not the Fimir
>>48217680
I considered them.
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>want a Crypt Ghast Courtier for a 1k list
>can only take ghouls in blocks of 10
>9 extra ghouls lying around if I do that

Fuck, anyone have any good ideas on how I can kitbash one of those without resorting to paying 5 dollars on an ebay'd ghoul?
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>>48217651
Big squigs. Big-large squigs. Gonna for range, colossal for chomp-bite
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>>48217814
*gobba
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>>48217680
>>48217814
I seriously never thought the legit answer to my dilemma would be "Throw squigs at it"

Thanks
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>>48217906
Throw squigs at it is always the grots answer to everything.

NOW YOU THINKIN LOIK A GROT!
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Fixed
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Hey guys, I'm a 40k player looking to get into Sigmar. I've got a healthy amount of Daemons, and I also recently picked up Silver Tower for DnD-esque purposes. However, I want to get into a more traditional fantasy army. So far, my first pick would be the classic, tech-based Dwarves, but they appear to be going the way of the Tomb Kings.
Have rumours pointed to this being the case, or is there a new release for them coming up? If no more gun toting dwarves, how about Sylvaneth?
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Heres a problem ive been having at my local GW lately, i cant really put it to rest because it just grinds my gears too much, opinions on this scenario is appreciated.

So i have basically been running a dwarf list with scroll builder for a while, pretty normal. i chose to use old named characters such as grimm burlocksson, belgar ironhammer and bugman. i started to win a few games by a landslide, whilst feeling a bit like a dick for winning every time but not winning in a power game sense. As soon as the grand alliance books came out for order, conpedium warscrolls or 'legacy scrolls' as we call them were not in the books, only 'dispossessed' and 'ironweld' were in there. I still kept using the named characters using the pdf or the AoS app as i did before. As I was winning more games other gamers resented my use of 'legacy scrolls' and advised that i don't use them for their apparent 'busted rules' and the bullshit excuse that 'they died with the old world". At this point I said fuck it and started skaven for a while. with the imminent release of the new generals handbook i had a flick through the store copy and what do you know, the pitched battle unit point cost tables includes the old compendium models, even with the recent FAQ saying that if you have a model you can use whatever warscroll is assigned to it as long its the most up to date.

>TL;DR People wont let me take named characters and discontinued units

So my question is: is it acceptable to take compedium/legacy warscroll units or do i have to conform to the new books. I have a real problem with this because there are players who take full bretonnian armies which are completely comendium armies but people frown apon the fact im taking old named characters, whats the deal? I honestly want to take a fluffy lest with bugman and his infiltrating rangers.
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>>48218314
What? Dwarves arent going anywhere. All dwarf artillery is in the Ironweld Arsenal factio now.

If they were going to cut dwarves they would have done it with the grand alliance book.

Rumours are saying that there is going to be a dwarf release by the end of the year. Something about metalskinned dwarves living in the realm of metal
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>>48218314
Sylvaneth got a huge release literally yesterday. New kits, new heroes, and a battletome with unique magic items, unique spells, unique traits and more
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>>48218314
They just haven't gotten updated yet. All the cuts are done
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>>48218402
Discontinued models are still valid to play and GW had said that they will continue to keep them valid by adding/updating points.

That said if your opponents dont like playing against it so much then eventually you will find yourself without opponents to play against...

Talk to them about it. Have a discussion.
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>>48218597
Yeah ive discussed it many times, even though some of the players use full bretonnian armies (with named characters) they dont like how i use just some named characters because i win games, its a salt situation on their part for which they use the: 'they are meant for players carrying on from 8th' and 'they will eventually phase them out'. I know dwarfs have always been a powerful force to be reckoned with but i dont know how to deal with this 'no named characters' business even though they are acknowledged in the faction rules section
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A FLGS around me has like 3 boxes of Dragon Blades on the cheap, are they any good? They seem like pretty solid little Assault units.
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Ok so I am calling it about the rumored steamhead duardin. This is what I am predicting how things will be:

Dispossessed and all their models stay their own thing. The steamhead duardin will be their ownseparate.

During the age of chaos and in the face of extinction, the duardin left in their holds were facing death. So they devised a plan, and trapped their souls in these machines and golems where they could go to sleep for a while and wait out the chaos invasion. Grungni went to seek them out, and found them in their state, and in the unveiling of the new models and faction is when he wakes them up, because they were needed now, not after chaos' reign. Grungni commands them in the upcoming battles.

So it will be a faction of golems and machines with the souls of duardin within.

So they will be the fantasy necrons.

And you know what, I am not sure I would be totally against it. A faction of revenge driven grudge bringing soul machines fighting for order. Especially if the models are cool.

Pic semirelated.
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Godammit, I quit! I've been looking for the scourge privateer art from grand alliance order (the one with the sea battle) for a while now. Its not on Age of Sigmart, it's not on well of eternity, it's not even on fucking Google. Anybody here got it, it's such an epic piece for a dedktop?
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>>48218709
This is a hard case anon. They are in the wrong, you should be able to run whatever list you would like. However maybe take a softer list for awhile, then smash their faces in with the original.
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>>48217798

Could always add the extra Ghouls to an existing unit or just use them as extra for the Courtier's rule that adds an additional model to a unit.

>>48218402

>'they died with the old world"

This doesn't really hold up as an excuse because GW has never embraced the idea that a special character's rules can only represent that character. Pretty sure Phil Kelly said in the 5th Edition codex for Dark Eldar that it's perfectly fine to take a named character and just have them represent something of your own creation.

>>48219489

Tried looking for art related to Dark Elves or Black Ark Corsairs? Pretty sure a majority of the art in Grand Alliance Order book comes from 8th Edition Fantasy army books.
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What do you guys think of the Fyreslayer battalions?
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>>48219572
Nada
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>>48219658

Can you give more of a description? Saw a few pictures in the Dark Elves 8th Edition army book that I'd describe as sea battles.
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>>48219489
You may have to just scan the one from the book, then put it in a reverse image search somewhere and it can possibly find you the original.
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>>48219658
Sorry anon, all I can find
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With my verminlord corruptor sprague master ability, if it fails to kill with its extra wound, does it activate again until it either kills the target or I roll a 1?
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If I'm going to buy knight azyros should I just shell out the extra 20 bucks and buy the silver tower expansion which comes with him and 3 other models?
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Malerion and his based shadow warriors when? what little fluff we have on them has everyone who goes into the ulgulands get BTFO. Also looking forward to the new Morathi model, for reasons...
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>>48220408
>what little fluff we have on them has everyone who goes into the ulgulands get BTFO

Nobody BTFO...yet. They just disappeared inside.

Archaon sent 100 legions to Ulgu and Sigmar sent his Stormcast Eternals. All disappeared inside and are unable to report back to their leaders. It's implied that there is a war in Ulgu that's raging but the outside world cannot see its proceeding.

This means that in the future we will have Stormcast and Malerion's forces joining forces to rebel Archaon's armies in the Shadow Realm.
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>>48220291
You'd be a fool not to, considering you basically get two and a half heroes for free.
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>>48219337
I'm honestly expecting the steamhead duardin to basically be the adeptus mechanicus.
And it will be glorious
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>>48220291
If you want them, yeah. Otherwise it's a waste of money.
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How do specialist models in units work? like unit leaders, standard bears and such? Am I limiting myself in any way if I make the leader, standard bearer, and horn blower with every box of models I get, as opposed to building some boxes as just regular footman?

If I have a unit of dudes with shields, and the standard bearer isn't actually carrying a shield, does he still count as having a shield for rolling saves? If I have a unit with dual wielding that make 2 attacks each, but the standard bearer is only carrying 1 weapon, does he still make 2 attacks?

For my situation, I have 2 boxes of tree revenants. This is the beginning of my first army I don't know how I want to field them, so is there any issue to building them as 2 5 man units with their own leaders and such, and then if I want to field them together as a 10 man unit later?
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What is with the recent Chaos aesthetic of skulls pushing up through skin? Glottkin and Dorghar, for example.
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>>48221060
Because all of them eat their victims. The skulls are suppose to show the poor devoured victims whose souls are lingering in agony within the bodies of these monsters.
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>>48221087
this
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>>48220960
All I know is that the wording of the rules implies that you can only have one leader per squad but any number of musicians and banner wavers
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>>48220960
>How do specialist models in units work? like unit leaders, standard bears and such?
If a unit has one, the whole unit gains its benefits, for the musicians and standard/icon bearers.

>Am I limiting myself in any way if I make the leader, standard bearer, and horn blower with every box of models I get, as opposed to building some boxes as just regular footman?
Depends. Some units you want in large units, some you want in minimum only. It really doesnt hurt to build a leder standard and musician with each box, because even if the unit has 5 standard bearers in it, you only benefit from 1. Unit leaders are an exception, in that there can be only 1, so if you do a unit leader with each box, just point out which one is the real one if you decide to combine the units.

>If I have a unit of dudes with shields, and the standard bearer isn't actually carrying a shield, does he still count as having a shield for rolling saves?
Yes. Look at liberators. With the sigmarite shield, it says you get to reroll 1s as long a single model in the unit has a shield. It doesn't matter if you allocate wounds to it, because saves are rolled before allocating wounds.

>If I have a unit with dual wielding that make 2 attacks each, but the standard bearer is only carrying 1 weapon, does he still make 2 attacks?
Yes. Because the weapon options are a unit upgrade, and not a model upgrade.

>For my situation, I have 2 boxes of tree revenants. This is the beginning of my first army I don't know how I want to field them, so is there any issue to building them as 2 5 man units with their own leaders and such, and then if I want to field them together as a 10 man unit later?
Nope, you are welcome to do that, just make sure to point out to your opponent which one leader is the real leader in the unit.
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>>48220554
Really interested in when they'll finally get to the aelves arc. First one was mostly stormcasts, sylvaneth and fyreslayers fighting the forces of khorne and nurgle. The ending hints that Tzeentch is next. I have a feeling they won't get to Malerion, Tyrion and Teclis until the 3rd arc when slaanesh finally gets his due
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>>48220960
>>48221133
there was also an AoS faq question about losing equipment to be a standard bearer and/or musician. GW said you don't lose any gear even though it's not on the model.
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>>48220960
>How do specialist models in units work? like unit leaders, standard bears and such? Am I limiting myself in any way if I make the leader, standard bearer, and horn blower with every box of models I get, as opposed to building some boxes as just regular footman?
As far as I know, there's nothing keeping you from having multiple sets of command models in a single unit. In fact, I have heard of some people using this to their advantage in order to have multiple banner buffs going. Personally I wouldn't do it because it would look strange to me, but again, there's nothing keeping you from doing so.
>If I have a unit of dudes with shields, and the standard bearer isn't actually carrying a shield, does he still count as having a shield for rolling saves? If I have a unit with dual wielding that make 2 attacks each, but the standard bearer is only carrying 1 weapon, does he still make 2 attacks?
The command models count as having the same equipment as the rest of the unit, with the exception of the sergeant if he has multiple weapon options.
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>>48221140
>3rd arc when slaanesh finally gets his due

So you guys are happy with the episodic nature of the AoS setting?
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>>48221176
I like it, yes. I like seeing a story progress and new models and rules come in as it progresses.

Settings are fine, but keeping the status quo for so long can get boring. That was the problem with the old world.

Skaven were always just starting to rise
Chaos was always at your door
Dwarfs were always a dieing race
etc
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>>48219337
>A faction of revenge driven grudge bringing soul machines fighting for order.
It...might....be cool...hmmmm
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>>48221176
Very much so, I'm always excited to see what's next. As much as some people comain about "muh Normal dudes, nothing matters!" I feel that with each new release there is something at stake and something will change. The fluff was a bit slow at the start but it keeps getting better.
I'd also advise anyone who still think the fluff is terrible to read he BL novels, they actually do a lot to enrich the setting. Unlike with 40k or fantasy where BL "ruins" established events and characters with inconsistent writing, the Age of Sigmar stories are adding new content and are the basis of the setting. I like the Stormcasts a lot more after seeing how human and heroic they really are. Fist of Gork was also a pretty interesting look into the mindset of the greenskins and how they aren't really evil, they just have a totally alien sense of morality
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>>48219868

The way I interpret it is that you roll a dice for each enemy model that was wounded by the Corruptor, but not slain. If you roll a 2+ they suffer a mortal wound, if you roll a 1 than nothing happens. In either case you wouldn't roll again for the same model.

>>48220960

To me the point of bringing more than one standard bearer or musician seems to be backup in case one dies. Though I'm not sure how worth it this is since if I'm reading the way damage is allocated correctly, you could can make it so all the normal grunts die before the leader, standard bearer, or musician.
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>>48221652
>Fist of Gork was also a pretty interesting look into the mindset of the greenskins and how they aren't really evil, they just have a totally alien sense of morality
Was that the one where it basically said the greenskins want to fight their friends/allies for fun or something?
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>>48221872
>"While Gorkamorka enjoys fighting side by side with Sigmar, he doesn't understand why Sigmar then wants to build towers afterward. Unless those towers are for smashing down." - Gordrak
Paraphrasing hard but he said something along those lines near the end of the novel, if someone could find the exact wording that'd probably help.
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>>48221965
>>48221872
>‘The Hammer God misses his friend. He misses his brother. He misses fighting beside Gorkamorka and wishes to do so again, in the coming war,’ Zephacleas said. ‘He wishes that his warriors, and those of his brother, could march side-by-side, as we do now, to fight the Old Enemy.’

>‘Gorkamorka has been fighting them, hammer-boss,’ Gordrakk rumbled. ‘He’s been fighting them forever. But where is the Hammer God? Why has he not been fighting alongside Gorkamorka?’

>‘The Hammer God thought Gorkamorka didn’t want to fight beside him any more,’ Zephacleas said. ‘The Hammer God thought Gorkamorka had become his enemy.’

>Gordrakk laughed. ‘Yeah? So?’ He snorted and tapped the side of his head. ‘Hammer God never understood Gorkamorka, never saw. Gorkamorka wants to fight forever, but the Hammer God doesn’t. Hammer God wants to build walls and towers and castles... But what’s the point of that if you never knock them over?’ He snorted. ‘Even the Chaos-things don’t understand. They think the point is to kill everyone, but then who’d be there to fight? Nobody understands but Ironjawz, because we’re the smartest and the toughest.’

>Zephacleas stared at the orruk. Despite himself, he was beginning to comprehend how Gordrakk saw the world. For the orruks, there was no difference between an enemy and a friend. A friend was just an enemy you weren’t fighting at the moment, and an enemy was just a friend who was trying to kill you. He cocked his head, considering. Then, he said, ‘So? Why not show us?

-"Fury of Gork"
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>>48221995
Orcs a best. Friends with everyone!
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>>48221995

Kind of interesting how this is similar to Orks and yet different too. The latter enjoying conquering and taking slaves for the purpose of creating weapons.
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hey Sigfags, new to AoS and just got a box of Chaos Knights-- what happenes when i give these guys a Mark of Chaos, like Mark of Nurgle? Warscroll dont say shit
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>>48222381

They get the keyword corresponding to whatever Mark you've given them and can benefit from stuff that interacts with those keywords.
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>>48222391
ahh, i see. cool thanks

also, does chaos alliance have acess to archers?
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>>48218402
Well now that we have legacy warscroll points I think it's perfectly fine to play old named characters since you pay for thei power. Try to explain this to the other gamers :)
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>>48222447

Don't think there are archers per say, but there are units with ranged weapons.
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>>48222447
The closest you'll get is marauder horsemen with javelins, or chaos dwarves with fireglaives. I think beastmen might have had an option or two but don't quote me on that.
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>>48222503
>>48222507
ahh shoot-- i like archers

is there any particular reason fluff wise why chaos doesnt use archery??
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>>48222507
Don't forget tzeentch daemons. As well as magic most of them have a normal ranged attack as well. (Well, it's fluffed as magic flames or whatever, but mechanically it's not a spell.)
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>>48222511
Choas has always been about getting into melee and tearing shit apart there. Being one of the most unabashedly melee centric forces comes with the caveat of having a shitty ranged game.
And fluff-wise the chaos gods don't appreciate cowards and weaklings, so shooting somebody from afar is right out.
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>>48222511

The only thing that occurs to me is that close combat is viewed as more glorious.

Honestly I think it just may have been a mechanic aspect in Fantasy. Some armies get shooting, others don't. Doesn't really make sense since some of the real world examples that Chaos Marauders draw their inspiration from had access to bows.
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>>48222511
Typically a worshiper of chaos wants to prove themselves to the gods, and the best way to do that is face to face with the enemy. Not to mention being blessed by the gods usually means you're more physically powerful than most others, so you might as well use that advantage.
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>>48222511
>>48222447
Ungor Raiders are Chaos only archer option I believe.
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>>48222555

>And fluff-wise the chaos gods don't appreciate cowards and weaklings, so shooting somebody from afar is right out.

I really can't see any of the gods having a problem with ranged combat, Tzeentch seems to favor it.
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>>48222579
Cut off the keywords by mistake.
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>>48222583
You still better be prepared to risk anything in your quest to glory, and warriors, lords, and champions of Tzeentch are still walls of corded muscle and polished steel.
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>>48222555
>>48222556
>>48222568

very cool. im hype for AoS: what do yall think of my army list so for as a newb:
1 daemon prince
1 hearld of Nurgle
20 bloodletters
10 plaguebearers
3 nurgling swarms
3 plague drones
and i just ordered 10 Mauraders (gonna give em javelins). wat do?

>>48222579
not really into beastmen... just sticking to Korne n Nurgle Chaos boyz
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>>48220960
>Am I limiting myself?

It depends on the unit.

For example, on Chaos Warriors, taking a standard bearer or musician limits you as you have to equip a weapon in the offhand to attack, which limits your access to either a shield (which gives rerolls on certain failed blocks) or a second weapon (which gives rerolls on attack rolls of 1).

It basically means that they confer a unit wide bonus but your model will lack extra rules that makes them individually more effective in combat.

As for the champion, most rules state that you can only have one champion per unit (the leader of this unit is the champion), so it's down to who you elect to be champion, not a specific model, meaning you can't have more than one.

One question for people a little more clued up on the rules: can you reorganise units mid game? Like if I lost my standard bearer and musician in combat, could I merge my remaining models into another unit?
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>>48222629
Considering how much you seem to favour Nurgle, are you planning on making the Daemon Prince and Marauders Nurglite too? Or are you holding out for some Khorne stuff to buff your Bloodletters (and possibly DP and MH)?
'Cuz if it's the latter, you're going to want Bloodbound heroes. The Bloodsecrator, Bloodstoker, Slaughterpriest, and Exalted Hero of Khorne are apparently top-tier support characters (although that last one only applies for such if it's your General, iirc). You'll want to check the 1d4chan tactics pages for more detailed info, it'll explain things way better than I could.
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>>48222626

A lot of them are also spindly wizards
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>>48222680
>For example, on Chaos Warriors, taking a Standard Bearer or musician limits you as you have to equip a weapon in the offhand to attack, which limits your access to either a shield (which gives rerolls on certain failed blocks) or a second weapon (which gives rerolls on attack rolls of 1).

This is bullshit. They still have the shield or the offhand weapon, even if it's not shown in the model

>One question for people a little more clued up on the rules: can you reorganise units mid game? Like if I lost my Standard Bearer and musician in combat, could I merge my remaining models into another unit?

No. The only unit that can do that are zombies because they have a special rule allowing them. Also you decide how wounds are allocated, so the only case in which you would lose a standard bearer or a musician is if you decide to do so.
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>>48222680
Point 1.
It's been mentioned in this thread already that having a standard or an instrument doesn't affect an individual model's equipment. The Facebook FAQs (where this clarification came from) state that if the "Description" section of a warscroll says a unit is armed with one type of weapon or (specifically "or") another, then the whole unit gets the weapon you chose to give them. This means that, for example, a Skeleton Warriors musician is treated as if it had a shield even though it isn't holding one, and the standard bearer is treated as if it had a sword or spear even if the model doesn't have a sword or spear.

Point 2.
No, you can't reorganise any old unit midgame. There are some units that can be combined, but they have to explicitly state how it happens and what conditions allow it (for example, any two or more units of Zombies can combine if they're within 1" of each other during the hero phase).
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>>48222689
kool thanx, im holding out for khorne stuff (i was thinking 50/50 khorne n Nurgle)

also, my daemon prince can be a wizard if hes marked out with Tzeench right? also, a wizard can attempt to cast every power he knows each hero phase? ie, chaos tzeench daemon prince attempts to cast arcane bolt, followed by shield, followed by a summoning ?
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>>48222810
>also, a wizard can attempt to cast every power he knows each hero phase?
It depends on the wizard. Most can only cast one spell a turn. It should say in the wizards warscroll how many times it can cast.
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>>48222579
Skaven are chaos.
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Struggling to make a brettonnia list for 2000 matched play.

I just don't have enough points to bring either a trebuchet, grail knights or Pegasus

This is the best balance I could find but it means no trebuchet :(

3x8 Knights of the Realm 660
2x16 pleasent bowmen 400
3 Pegasus Knights 200
2x5 Grail Knights 360
1 Lord 140
1 damsel 100
1 paladin standard bearer 80

Total 1940

Thoughts/suggestions?
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>>48222850
ahh okay, i see it now on the warscoll
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>>48222850
and so every turn i could just keep churning out daemons,-- lets say, blood letters, on a 2D6 result of 6+ ??? OP!!!!!!!!!!!
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>The next release is the Handbook, a new mini-starter set, some small sets of clip together miniatures, repackaged Bonesplitterz and a Bonesplitta battletome.

via Ad_Hoc_Games@whineseer
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>>48222982
"One spell a turn".
"One".
It can only be cast once. This also applies if a wizard can cast more than one spell a turn.

>You failed the casting roll on your bloodletters and want to try again?
>Sucks to be you, wait till next turn.
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>>48222982
In the grand scheme of things a Tzeentch DP isn't anything OP, considering they are fairly crappy wizards.
If you really want to abuse summoning you want Death, all-daemon Tzeentch or Seraphon, most chaos wizards are more centered around blasting with the occasional buff.
Also, the new General's Handbook secerely limits summoning just for that reason. Nobody wants Nagash to shit an entire army on the board each turn.
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>>48221995
So damn anime.
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I bet skavens are good at snugglin'.
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>>48223195
Yess...Snuggle-crawl into range of my Warpfyre pistol, Man-thing.
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>>48223176
There are some instances where I can imagine the dialogue in an anime, but this one is not one of them.

However, why is anime an insult? Can you imagine a high quality AoS anime series? it would be sick as fuck.
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>>48223232
What made you think that was an insult?
I loved that bit of dialog.
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>>48223210

Think ahead, skaven-bro.

Lulling humans into thinking snuggling a skaven is a good thing could allow for easy access to test subjects for poisons and disease trials.

The long game is even better. Get a whole kingdom to think Skaven are friends, have their guards lowered, and their best breeding age females close, then, in one night, a genocide is easily accomplished.
>>
>>48223248
My mistake, friend. Usually when people use ANIME to describe a passage in AoS it's as an insult to the over the top mature if it all. There was a period back in the shitposting days where people would scream ANIME!!!! even when it made no sense. Though perhaps in the newer, more positive atmosphere these threads have, anime isn't a bad thing
>>
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>>48223265
Some of the aos artwork just screams anime.
>>
>>48223281
This is my favorite GW artwork ever though...
So bring on the anime.
>>
>>48223293
>This is my favorite GW artwork ever
I usually respect opinions, but yours is truly among the shittiest
>>
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>>48223293
I like it too m8.
>>
Clanrats with handweapons or spears?
>>
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Still absolutely no mention of updating any of the previous factions. Knowing GW, it's gonna be a long ass time
>>
>>48223378
Spears for every situation except MSU clanrats.
>>
>>48223379
I smell a scheme to make us abandon old armies and buy new ones
>>
>>48223378
If shitty 10 man throw-away unit, all swords.

If a big unit you care about, swords up front, spears in the back, get more attacks.
>>
>>48223410
Pretty sure you can't mix with clanrats
>>
>>48223410
Can't mix weapons, anon.
>>
>>48223403
Thanks! Spears look a lot cooler anyways.

Bought my first non isle of blood clanrats... the models are pretty cool. Little miffed that there are only bits for one command though.
>>
>>48223408
So what should I arm plague monks with then?
>>
>>48223408
The 'old' armies (Ironjawz, Pestilens, Stormcast) are fucking already 'out of date' and behind

>>48223476
duel fetid blades all the way.
>>
>>48223494
This is why I quit mtg
>>
>>48223509
Why I quit TCGs in general. I don't mind updates to my list to stay competitive, but what I can't stand is spending hundreds of dollars on making a new list every time a few new sets release. AOS would just make it more expensive than a TCG, and harder because I have to repaint everything.
>>
>>48223306
>implying i want your shit opinion
>>
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>>48223293
Toppest of keks
>>
>>48222909
If you're playing Brets you should absolutely be using Trebuchet, they are too good to pass up
>>
>>48223494
Well they get less options, but I wouldn't call them falling behind.
>>
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My first dwarf. Thoughts?
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>>48223718

put the model down on a flat surface when taking a pic, you daft cunt
>>
>>48223745
Yeah the old rushed phone photo didn't do me well
>>
>>48217600
>>
>>48223718
Pretty good. I love the golden boots.
>>
>>48219572
The problem is that, rules as written, you must take them in increments of 10. Or at least pay in increments of 10.

Can't hold them in reserve for the courtier's ability either as you have to pay for anything that goes over the squad's initial size.
>>
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>>48223113
>a new mini-starter set
>>
>>48223610
Am I the only one who considers arty trap choices? They frequently miss, have low attacks, can't hold ground well, and rarely make back their points from my personal experience.

The only good one is the High Elf Repeater with Loremaster support and only because of a typo/questionable formatting.
>>
>>48224038
I think they (mostly) have a slightly different purpose in AOS to what it (mostly) did in WHFB. In my mind artillery isn't so much for thinning down those 40+ model hordes, it's more for putting mortal wounds on really tough targets (small elite units & monsters) and/or targets across the table that you can't touch otherwise (wizards & enemy artillery).
>>
>>48224038
Yeah this, i i've never seen one do well unless it's paired with another targeting the same 12 wound style enemy.

Also anyone got the Beastmen pts image?
>>
>>48224038
>the only good one is the High Elf Repeater
Saying that in a world where Flamecannon, Hellcannon and Trebuchet exists borders on insanity.
>>
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Bonesplittaz battletome and repack confirmed
>>
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>>48224019
"It's a bumper week this week as the Bonesplitterz get their own battletome stuffed with art, stories and a huge wealth of cracking new rules.

The wildest of the Orruks found in the Mortal Realms, the Bonesplitterz are constantly in tune with the rolling, violent madness of the Waaagh! Believing the energy of the Waaagh! to reside in the souls of monsters, they hunt great beasts across the realms."
>>
>>48224441
>Believing the energy of the Waaagh! to reside in the souls of monsters, they hunt great beasts across the realms.
We Monster Hunter now. MiteBCool.
>>
>>48223718

Looks great man. Real clean. My suggestion would be to get some/more wash and a highlight on the staff handle and the metallics to kick up the contrast in those areas. Maybe an edge highlight on the cape and some color worked into the base. But that's just my personal aesthetic taste. Like I said he looks good.
>>
>>48224441
That is some fucking lame savage Orc art, my god.

But i'm down for the 'you get more [x] versus monsters' type army. Might make me pick up greenskinz in AoS
>>
>>48224431
>>48224441
Artwork back on the front cover of white dwarf? FUCK YEAH.
>>
>>48224496
no, git, you are the monsters

and then anon was a nob
>>
>>48224526
And september issue will see the relaunch of old content-packed WD.
>>
I know this might be a long shot, but does anyone have a deamon prince and vargheists? I'm trying to get an idea of the scale next to each other.
>>
>>48224236
>comparing a 120 point investment against 300 point hellcannon

The mere fact that you can take 2 at 1k for a pittance of 240 points makes it better. The trebuchet has a smaller avarage damage and a minimum range that doesn't help it in a meta that hates war machines .

Sure, the extra rend is nice, but the trebuchet's 2 shots are unreliable at best for its investment given its 2d6 damage range. Not needing LoS is pretty cool though.

But maybe I'm wrong and I'm missing something.
>>
>>48224770
Trebuchet cannot miss if the target unit has 7 or more models. That helps.
>>
>>48224648
Vargheists are a bit smaller. Got a conversion in mind? Not sure what your after, but I made DPs out of the vargheist box because I didn't mind the smaller ones. I don't have comparison pics with a normal DP, but they're maybe closer to the size of belakor, but bigger wings. I'm at work now, but I can try and find pics if you want and post them later.
>>
>>48224847
That's exactly what I want to do with them. Make them slaneesh style DPs. I'm thinking it'll be a very cost effective way of doing it but I'm worried they're a LOT smaller having never seen a vargheist. If you can post pics later that would be awesome. Cheers.
>>
>>48223281
>>48223326

This bit always made me think of Amano, so I love it.
>>
>>48224236
Those don't exist in the Mortal Realms though?
>>
>>48225233
Damn near everything exists somewhere in the Mortal Realms. That's kind of the whole point, from GW's point of view.
>>
How should I equip Bullgors/Minotaurs? Do they want greataxes?
>>
>>48225279
Have you noticed that GW only puts existing models into their artwork? From their point of view, if it doesn't have a model they can sell, it doesn't exist.
>>
>>48225306

Yes, they started doing that awhile ago, even before AoS. It comes up a lot in 40k artwork from 6th edition and onward.
>>
>>48225306

Notice more closely that the artwork has to be on-model accurate. The artist is not allowed to embellish what those units could look like, although they're given free reign over the backgrounds.
>>
>>48225306
What about all the wacky shit on the maps? Even before Godbeasts there were loads of crazy giant creatures appearing. Yeah, they're mostly too big for models, but there's totally creatures without models in art.

>>48225285
I actually prefer them with axe & shield. The greataxes are too unreliable for my liking, 2 attacks hitting on 4s can too easily fall at the first hurdle. And the bonus for double axes isn't that great.
>>
>>48225394

Well shit. I had them with double axes during WHFB, I'm not sure I want to pop all their arms off and put shields on.
>>
>>48221995
could i get source on this? on what novel i mean.
>>
>>48225442

He cited it right there in the post dude
>>
>>48225417
Eh. I'm not sure the bonus is that much better, not sure I'd cut my models up either. It's just there's a lot of Rend -1 about and the shield then gives you a 5+ in close combat.
>>
>>48225452

This is true, but ideally whatever you charge into with your Bullgors should be thinned out enough or heavily wounded, especially if you're taking a Doombull and possibly their Bullgor Stampede formation.
>>
>>48225524

This may influence your decision then because GW did not deign to put the Bullgor Stampede in the Matched Play section of the General's Handbook. In fact, most of the beastmen formations seem to be missing.
>>
>>48225543

Except for the Wildstalker Brayherd.

>lol furfags, you better buy more Ungors and Bestigors lol

Fucking GW.
>>
>>48225543
Every formation from the campaign books are not in matched play, as they are (kinda obviously) a part of the Realmgate Wars narrative campaign.
>>
>>48225680

The smaller ones actually made pure Brayherds good. Without them I'm not so sure, their lack of God specific keywords combined with every other Chaos faction having theirs is making Beastmen look way less competitive.

I guess it doesn't matter outside of Matched Play but I know some folks in my area want to run some events and tournaments using points..
>>
>>48225442
Fury of Gork
>>
>>48217203
>pastebin.com/LPEdZcTi
Anyone know where I can find scans of the Generals handbook. Dont see it in the pastebin .
>>
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>>48225543
You blind or something?
>>
>>48226089
Check the op again. The whole one this time.
>>
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Bit of info on the mini starter set. Giving you 2 retributors is quite clever, given you get 3 in the full starter set and need 5 for a unit if you're using the Matched Play restrictions.
>>
>>48226317
Oh, forgot, £20 for that mini starter set. Bonesplitterz apparently no new models (can't see any in this pic anyway, and normally the New Shinies are front and centre.)
>>
Ah well, was hoping Sylvaneth in the starter.
>>
Is it viable to play an all-Beastmen army? I read their war scrolls pdf but have no idea how AoS works compared to 40K, my game of choice usually so I can't tell if they're still shit. /whfb/ informed me they're shit in 8th and nobody answered when I asked about 9th Age or similar. I just want to play some fucking beastmen somehow. I'm willing to take alternate system suggestions if that's what is necessary.
>>
>>48224636
Any idea what the subscription cost will be?
>>
>>48226516
They can lack a bit of punch if you left the minotaurs etc. at home, but they're pretty decent. Quite reliant on their character buffs, but if you stack those up they can be nasty (most of the army running at cavalry-like speeds, then hitting harder than you expect glancing at their stats). Build your ungors as raiders, basic ungors aren't worth it now.
>>
>>48224233
ITS IN THE GOD DAMN TITLE YOU FUCKING COCK
>>
How do I git gud with Stormcast?


Min amount of liberators and max out my Paladins?
>>
>>48224038
>trebuchet
>missing
It literally auto hits on units of 6+ models
>>
>>48224038
artillery is borderline overpowered, are you retarded?
>>
>>48226317
do they come with starsoul maces?

if not, who cares?
>>
>>48226693
Hammerstrike Force, otherwise you will have a hard time getting across the field
>>
>>48226693
Use Battalions. Stormcast without their teleporting combo abilities are just going to get picked apart before they can ever reach the front line.
>>
>>48226587

Thank you for the response. I actually was thinking of including some Minotaurs, I just wanted to leave out the Giants and stuff like that.

My basic idea at the moment is just to run a giant horde of Gors/Bestigors buffed as much as possible. with Ungor raiders flanking, and a solid core of Minotaurs to smash into a hard target when appropriate. I also like the idea of the chariots/razorgors but I'm not sure how much you can fit in one list.

Basically the goal would be to harass people and exploit weak points with speed, running away when necessary, and trying to attack only when overwhelming force is guaranteed, which is sort of how I've always pictured them working in fluff.

Morghur is still legal right? The idea of turning some shit-tier units sitting at the back into you-know-whats is pretty hilarious.
>>
>>48226230

I thought those weren't legal for normal Pitched Battles?
>>
>>48227143
If it has points then it is legal
>>
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>>48226991
>>48226952


Fug, can I just chuck down a thunder strike brotherhood + lords of the storm?

I have a venator but it sounds like I need an azyros and some judicators for the other battalions
>>
>>48227067

Disregard, just read above and saw Morghur is apparently legal. I'd also forgotten he has a warscroll somehow (even though that's obviously how I found out about his "50% chance of replacing ungor with spawn per turn" thing)
>>
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>>48227246
>>48226952


And on a related note

>got three starter sets for $35 a pop
>have 9 retributors
>retributors in generals handbook are now min 5
>>
>>48227339
IT GETS WORSE

the starter retributors dont have starsoul maces
>>
>>48227192

A guy at our LGS was saying anything in the legacy section isn't 'legal'. citing that because they squatted bretonnia, etc. from the line they aren't 'legal' anymore either.

Naturally this pissed off a few people besides myself.
>>
>>48227367


I don't even like star soul maces but I have one for my protectors.

Does 1 hammerstrike brotherhood + lords of the storm and a set of Paladins/liberators to screen them sound solid?
>>
>>48226587

Basic ungors were never worth it.

At least with Legions of Chaos you could give them Mark of Slaanesh and make them semi-useful ambushing dickheads with bows.
>>
>>48227380
they have points, they are still legal, but theyre not producing the models any more
>>
>>48227407
>I don't even like star soul maces
Are you insane?
>>
>>48227416

Also why i'm not taking beastmen chariots. Fuck paying for overpriced resin.

I bet I could get some Chaos Warrior chariots cheap now thanks to the Getting Started box set and put some Gors or Bestigors on them instead.
>>
>>48227436


I think they look dumb and have zero interest in spending hundreds more dollars to get bits to fill out my allotment of them
>>
>>48226353
>New Savage Orks battletome
>Smaller, yet cheap starter set
>All of the rumours on the other gw-related generals about new 30k and 40k stuff

RIP my wallet ;_;
>>
>>48227487

Its amazing to see Orruks doing so well in AoS with multiple releases and a neat fluff presence, but Orks in 40k are stuck in a dismal hole.

Its like night and day.
>>
>>48227453
I think even in 8th edition it was pretty common for beastmen (and greenskin) players to kitbash chariots out of some plastic wheels and sprue bits.
>>
>>48227515

Yeah, I was thinking about mixing Orc chariots and Beastmen models. Not sure how much people will care if its not piggies. Personally I like how the Gorebeast chariot looks, but that might be too 'Chaos Warrior' for a beastmen army.
>>
>>48227509
Honestly for a while I felt it was the other way around, where Orcs and Goblins in Fantasy got minimal releases yet when things like the Ork Stompa and all the vehicle kits for them started coming out.

Its nice seeing the fantasy line getting some love.
>>
I'm gonna get a bunch of historical minis for Empire guys. How many gunners are too many?
>>
>>48227551

Its more that all of the 40k Ork stuff sucks shit in game, but Orruks seem really solid. I can't think of any factions that look 'bad' in AoS matched play though. Certainly there are some units that are too powerful, but nothing seems outright abysmal and not worth taking.
>>
>>48217203
So i was in a match the other day getting rekt im new and so i expected this but it was more of dice roles than any thing but my opponent had some interesting units

he was also being really cheese and fucked me with terrain and the battle type he chose the battle and he set up terrain so it would fuck me over and only help him. while this was annoying it serves me right for not paying more attention
i just really wanted to play a match and didn't want to argue

what did annoy me was some of his units

he played undead and he had a undead sphinx thing i don't know the name
but when i shot it with my warp lightning cannon i did 5 mortal wounds but he said something about armor and then only took 2 wounds didn't even roll a dice

anyone here play undead can tell me about this unit and if its common among undead and how to counter it

oh and after it killed my vermin screech lord in 2 hits he then when on and killed my thanquol and boneripper in 2 hits

i was only able to do 5 wounds total
>>
>>48227530
Although it won't be able to get buffs from beastmen heroes, there's nothing stopping you taking an actual gorebeast chariot, with bestigor and ungor models riding instead of a warrior and marauder. You're nowhere near as restricted in your army choices now, and picking and choosing within a grand alliance is pretty common. You're already crossing lines taking minotaurs with beastmen now, for example.
>>
post hot medieval skaven pls
>>
>>48227628


You have to be 18 to post on 4chan
>>
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>>48227628
That would be the warsphinx or the necrosphinx. Given it was killing your monsters I'd assume the necrosphinx. They do indeed halve wounds and mortal wounds, although the round fractions UP so it should have taken 3 wounds. Given he's already got rules wrong I have to ask, did he roll two 6s to wound the verminlord or thanquol? If not, he's definitely cheating.
>>
>>48227641

Which is upsetting. I feel like Warherds do a lot better if you take them with Slaves to Darkness or Bloodbound.
>>
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>>48227484
Kitbash something unique to stick at the ends of the hafts like I did. As long as it's something that looks different from thunderhammers or the other paladin weapons, they can be counts-as. Starsoul maces can be argued whether they are worth it or not in units of protectors and decimators, but for units of retributors, it's like passing up free mortal wounds.
>>
>>48227628
2/10, please try again.
>>
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>>48227732yes once on the vermin lord but not on my bone ripper

do you know how many points its worth?

any recommendations how to counter it?


just starting out this is all i got in my army

thanquol and boneripper
vermin screech lord
20 plague monks
warp lightning cannon
doom bell
come around 1300 points

>pic related what i started with
>>
>>48227684
>>48227775
?
>>
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>>48227756
>Starsoul maces can be argued whether they are worth it or not in units of protectors and decimators
Nothing to argue about in the case of Decimators, they are awful on them. And Protectors will spend most of their time hiding behind a wall of Liberators, so the 1" range is a hindrance there as well.
But on Retributors...yeah, they are very near mandatory. I'm currently working on upping my Retributors to 10 guys, so two more Starsoul maces are in production.
>>
>>48227834
Spelling and syntax, dude. Look into it.
>>
>>48227816
>any recommendations how to counter it?
Pile in lots of wounds on it and kill it in one turn. It is a high priority target that you MUST kill as soon as possible or the Death player will start healing it back up.

Alternatively, throw a bunch of trash units at it to bog it down for a few turns while you do things elsewhere on the map.

Keep your monsters away from it.
>>
>>48227816
It's 400 points, so more than a verminlord, but less than T&B.

Apologies, but I'm afraid it's a bit of a motherfucker to counter. Definitely kill off any wizards so they can't heal it, they should be a higher priority for your mortal wounds than the sphinx itself. Other than that maybe give it some plague monks to jump up and down on and have your monsters keep out of its way & hit the rest of his army.
>>
>>48227864
i don't care
>>
>>48227932
Congratulations on not caring! Everyone look and cheer for the man who cares not, he's so cool and totally not a 12 year old!
>>
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>>48226952
You see, this is what I love about AoS matched play so far.

I was planning on running some stormcast to a tournament, and when you suggested it, I looked up the Hamerstrike Force. The rules are amazing, and it looked like a no-brainer. I then knew I pretty much had to run it but I would have needed to get another unit of retributors and move some shit around my list.

Then I saw the points cost of that battalion: 120 points! Then it went from a no-brainer to not-sure-if-worth-it. Granted the mobility on the retributors would be nice, but I can also bring a lot of stuff for 120 points. I would have had to drop my gryph-hound who's job is to babysit the artillery, I was have had to move to a cheaper battline unit, etc. It would have changed the dynamic of my list a lot. Now I am not so sure I need it as much. I would rather the single unit of rets be a retard magnet because the rest of my list will be doing a lot of stuff, and I will have the order command trait reckless, which allows me to reroll runs and charges, which gets rid of some of their slowness a little.

The fact that I had to analyze whether or not the battalion is worth it is something AoS has over 40k formations.

>>48227850
Yeah I can see that.
>>
>>48227888
i tried turning it into a clan rat but failed to cast
the look of anger on his face and i was getting ready to do so was funny as fuck

>>48227927
thank you its really a perfect counter to me because all my big units and lack of infantry

desu i was worried about the hellcannon but this thing is fucked
>>48227956
why are you so mad?
>>
What are the best ranged options for Chaos? Flamers are super good but damn are they expensive in the new points system. Probably something Skaven?
>>
>>48227978
Stormfiends, hands down.
>>
>>48227977
The necrosphinx is in many ways the gold standard for Monsters, and, in all honesty, most fail to compare. I'ts a nightmare to deal with if you don't expect it, especially after the FAQ. The 13th is a fairly neat solution, but hardly reliable.
As for why the other anon is so mad, I can't really blame him, your lack of capitalization and sensible sentence structure *is* kinda annoying.
>>
>>48227966
Same with me and my Tree people
I COULD take the Gnarlwood or Heartwood Groves - but then i'd have to sacrifice bodies or units that i think look cool

While strong, the fact they cost points makes them superior to 40k formations
>>
>>48227850


Did I miss a piece or does the paladin kit actually have two star souls?
>>
Is the dude with the DP vargheists on? Any chance I can see those pics?
>>
>>48228121
Yeah, two maces per kit.
>>
>>48228083
If he did not go about it in the way he did I would have have done something about it.
I had a lot to say and didn't really know where to begin so i just spaced out each idea I had.
>>
>>48217798
A grave on a base.
>>
>>48228185


Huh, gonna have to root around for that second one
>>
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Here is my finalized army list I plan on taking to the LVO. This is the formatted version I will be handing to players and the TOs. Tell me if it looks easy enough to follow.
>>
Okay here's my go at being a sigmarine shitter

2000 points

Lords of the Storm: 100
-Lord Castellant on foot: 100
-relictor-80
-Castellant + gryphhound: 140
-venator: 120

Hammerstrike brotherhood: 120
-2x 5 retributors: 440
1x 9 Prosecutors w/ hammers: 300

4x5 liberators: 400


Big ball anvil of heroes and liberators backed up by the mess up Angels vomitting out my terminat- retributors.
>>
>>48228470


Also I completely forgot there's a unit of Protectors in there for the last 200 points
>>
>>48228415
I'm a little amazed of the amount of effort you put into your army list. I'd have the numbers be aligned to the right, the 40 and 80 look a bit strange alinged to the left.
Besides that good and clear readability I'd say.
>>
>>48228415
Seems clear enough. I'd maybe put one more space between the last line of one sub-force and the title of the next one, to make it a little easier on the eyes.
Also, nice combination of relic and trait.
>>
>>48228415
>no dwarven warcry
>no unique name and warcry for the Ironweld
Poor show, beardling. That wouldn't have happenend in *my* time.
>>
>>48223718
Nice!
>>
>>48228583
>>48228620
Ok I'll see what I can do.

>>48228658
I guess I haven't thought of a warcry for my clan yet. The ironweld arsenal is part of the clan throng in this one, I just have the separation there for completion.
>>
So how open is the AoS community to non GW proxy minis?
>>
>>48228470
You do not want Lords of the Storm. It's nowhere near useful. The only reason to use it would be one of the super-Battalions that requires it, but you have none of those.
You have a ton of Liberators, which is stupid as Liberators are horseshit.
A Venator only seems like a good idea, but is actually really fucking terrible as he'll usually deal 2 Wounds of which one bounces off armor.

Try using some Judicators instead of Liberators. If you ax the Venator, you have exactly the points needed to replace two Liberator squads with Judicators. Have them use crossbows, advance them right behind the Liberators and they'll do much better than just Liberators would: Liberators fan out a dragnet to catch enemies, Judicators shoot into that dragnet. If you wanted, you could also toss the Hammerstrike and a few of the Prosecutors, merge the Retributors into one unit and play a Vexillor to get those Retributors across the field without the expensive Hammerstrike shipping system. Depending on what else you ax, this might also give you enough for a small unit of Concussors.
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>>48228932
I don't particularly care either way, as long as the minis themselves are decent. Bonus points if they are painted.
If you roll in with a bunch of army men I'll probably be peeved though.
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>>48227628
I'm new also. Most of my mental energy is devoted to controlling my emotions, don't "tilt," pokerface, etc. Maybe we should consider it part of the initiation into wargaming? I'm pretty sure we cannot assume AoS is in any way balanced, but at the same time I'm tempted to start powergaming and further justifying it by telling myself, "I have to powergame just to compete." I want to have a friendly game, but everyone I'm playing AoS with are also 40k players. So "Win At All Costs" seems to be the implicit rule you're supposed to follow. . .even though everyone frowns on it. :\
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>>48228932
The community? Perfectly fine with it. The official GW stores? As not-fine-with-it as it gets, ranging from "alright, but only in the back room where window-shoppers can't see" all the way down to "banned for life".
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>>48228470
- Lords of the Storm is kinda janky. I'd recommend against it.
- Lord-Relictor is sub-par. Don't bother unless you need him for a batallion.
- Lord-Castellant and Lord-Celestant are both great. Consider a second Lord-Castellant.
- Knight-Venator is useful as a threat piece and to hunt warmachine crews. I really like him, others think he's junk.
- Hammerstrike Brotherhood is aces, but that's a lot of pillow-fisted Prosecutors.
- Liberators prefer being in bigger units for the sake of the Lord-Castellant's buff.
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>>48228932
Overall the community should be bros about it, as long as things look the part and they fit with the theme of the army you are trying to do.

Where we take issue is when things are placed on the table with little to no effort in making them fit. Like using toys and 40k shit. I get doing it for casual games to try units out, but if you show up to a tournament or event with nurgle plaguemarines as counts-as blightkings im going to take issue with it.
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>>48229006


>concussors
>judicators
>vexillor

That's $195 right there, can I just sub in free guild guys for those roles(besides the vexillor obviously)?
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Okay, I made two lists for my Nurgle stuff. A short comment would be great:

a) MORTAL NURGLE Allegiance, 1000 points
>Harbinger of Decay (General)
>Chaos Sorcerer Lord
>Gutrot Spume
>5 Putrid Blightkings
>5 Putrid Blightkings
>summon pool: 240 points, which I'll use to summon 3 Plague Drones as soon as possible
(because just fielding them would screw my allegiance)

b) CHAOS Allegiance, 1000 points
>Harbinger of Decay (General, Great Destroyer)
>Chaos Sorcerer Lord w/ Crown of Conquest
>Plague Priest
>10 Putrid Blightkings
>10 Plaguebearers
>10 Plaguebearers
>3 Nurglings

Not sure if having the Artifacts and a Plague Priest is worth leaving the Plague Drones out because those creepy flies have really been pulling their weight lately, they're even hardier than they seem on paper...
I also keep looking for reasons to play a generic Lord of Plagues, but I just can't find any. His Command is just infinitely worse than the Harbinger's and the 4" Move really hurts him AND he doesn't buff Nurgle Daemons simply by existing. And if I just want a beatstick, Spume is better.
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>>48229162
You *really* want a Knight-Vexillor at some point, trust me on this.
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>>48229162
You can totally sub handgunners or crossbowmen for Judicators and Demigryphs make a great alternative for Concussors. If you already have those, they are obviously a much better choice than paying almost two-hundred bucks.
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>>48229250
I like the first list, it's straightforward, but still kinda tricksy.
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>>48229155
>- Lord-Relictor is sub-par. Don't bother unless you need him for a batallion.
I have no idea why people keep saying this. He can just toss D3 Mortal Wounds at something AND reduce their Hit rolls, meaning exploding 6s like Blightkings or Executioners don't activate. So he can damage stuff AND make that stuff less dangerous. And he's infinitely hardier than a Plague Priest, for the same cost.
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>>48229357
Thanks! Also wondering if I should exchange Spume for Festus, because Festus' Curse of the Leper lowers enemy saves and high saves are the only thing Blightkings struggle with.
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So what are the OP armies/units in AoS? This is a GW game, so there has to be at least a few.
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>>48229385
Well, we've established that spammed necrosphinxes would be ridiculous to deal with.
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>>48224648
Not the first guy who responded, but let me know if this collage helps.
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>>48229401
Spamming massive things is gonna be hard with Points now.
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>>48229365
He also needs to roll a 3+ to activate this ability, his heal is very situational and his slow speed and mediocre range make him fairly hard to use.
I mean, sure, potentially tossing -1 to hit on an enemy is great, but when the alternative is just a straight-up +1 to saves with a substantial heal on top I know which I'll pick. Especially in the light of greater mobility, toughness and melee punch the Lord-Castellant *also* gets.
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>>48229385
In my experience the top tier factions are Seraphon, Bretonnians, High Elves, and Tomb Kings.

Sylvaneth seem to have some very strong new special characters (spirit of durthu is insane) and I suspect their "teleport into any woods" ability will make them top tier as well, but their saves are low across the board and they don't have a lot of unit synergy.
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>>48229456

Are Seraphon going to stay there, given the gigantic pricetag on Kroak and the changes to summoning?
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>>48229385
Fine I bite.

>Alarielle, Archaon, Nagash and Gordrakk are the current big four fuck you models, but they are all priced extremely high to compensate in Matched Play
>The FW Mourngul has no points currently, but combines just about every annoying and powerful rule in the game to make something out of a nightmare
>Drycha's power level is way out of proportion for her cost
>Festus the Leechlord is cheaper than some generic Wizards while being tough as nails, having regen, a healing ability and one of the most dangerous spells in the game
>Thundertusks can snipe most Heroes simply by looking at them funny
>Knight-Vexillor + Retributors allows you to teleport a unit of slow but devastating elite infantry almost directly into combat, with no range limit
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