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Pathfinder General /pfg/
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Pathfinder General /pfg/

No snouts edition.

N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Old Thread: >>48194678
>>
looking for good gestalt builds for a group of assassins for npcs. 1party only. high level and have to be one class that gets 6 or 9th lvl spells and one non casting class. all of them will have mythic 1 except the leader who has mythic 10.

any ideas would be appreciated.
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>>48202128
>Please search for the unerrata'd content here:
What's this about?
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>>48202128
I'll have snouts all I like.

/pfg/ omplains about humans but, literally worships humans but with animal ears and tail for no evolutionary reasoning
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>>48202187
Paizo made some unwanted, terribly bad errata that further shits on martials.
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>>48202203
I don't recall hearing any complaints about humans.
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>>48202203
It's because they're still humans and not nukeworthy abominations.
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Following up from >>48200603 before, are any useful language dependent magus spells?

>>48202187
>>48202205

Most infamously making the Jingasa and Quick Runner's Shirt both overpriced and useless.
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>>48202176
>mythic 1, but the one guy has mythic 10

Dude, that is a raw deal of raw deals. There is a galaxy of difference between mythic 1 and 10.

As for an assassin, the obvious answer is to go for shadowdancer or red mantis killer, with hexcrafter magus or wizard on the other side. Actually just wizard. Exploiter wizard, if possible, for that ridiculous teleport ability.
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>>48202236
You misunderstand the wording and placement of the comma.

It's 'human but' or human but lives long, or human but shadow realm, or human but angels. Just that a great deal of other races are small variations on human, because that's all we can feel sympathy for.

>>48202245
I don't want furries, I want creativity.
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>>48202265
>didn't even put a hyphen
>expects people to understand what he means

good luck, chuck
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>>48202261
>There is a galaxy of difference between mythic 1 and 10
the 10 is technically a god the ones are his chosen champions
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>>48200104
>Also, there is a unique Empyreal with a new Paragon type, I think he can become an enormous gold dragon
This guy is cool, he can come to my house and fuck my sister
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>>48202261
>wiz shadowdancer
well yes but i want them to all be somewhat unique in their fighting style. not just a bunch of clones.
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The only way to balance casters.
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>>48202329
So he's an NPC questgiver or something? And hopefully not a DMPC power fantasy?
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>>48202348
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I still can't get over this upsetting childhood adventures book, this can't be real.
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>>48202405
Shh, don't talk about it, bury it deep.
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>>48202361
none of these are pcs. the 10 shouldnt really come up in play but i like to stat everything just in case. there's pretty much nothing the pcs can do that would cause him to even bother paying attention to them. and i sincerely believe that my power gaming pcs wont be able to actually find the god of assassins unless he wants them to. the only interaction i could foresee them doing is possibly worshiping him and getting spells from him.
>>
Zootopia Anon here with some storytime!
Today was the intro to things, so it took a lot longer (broke for both lunch and dinner). So, much to my surprise, everyone at the table decided to pick ZPD forces. This led to me having to do some VERY fast rewriting while they fleshed out character names/personalities/etc. For a brief recap (and player brief):

The two adults at the table took the Ibis Wizard (Pidge) and Dog Vitalist (Malinois). Youngest guy at the table, at 8, takes the Rhino Barb (Rhyhorn Don, after his newest catch in GO). Twin girls, age 10, take the Panda UnMonk (Chien Po, she's a Mulan and KFP fan) and the Catfolk Paladin (Felis). Elephant Aegis is taken by the last guy, 12 years old and an Iron Man fan. The rest of this post shall be greentexted and condensed as far as I can.

>Chief Bogo briefs the room about a rash of art thefts, witnesses describe a timber wolf wearing a green shirt accompanied by three accomplices.
-Do note that both adults already got the reference here.
>Team does some really good roleplay, getting into character. Vitalist quickly becomes the team lead, so I start referring to him as Lieutenant. Before getting far, they realize that they'll need info.
>Hit the streets! While gathering info from some street mice, the party the party runs into some Sheep still resentful from the movie plot. Fight ensues.
>Casters hang back, sniping a bit but conserving spells/PP. I figure out fast that ALL FOUR OF THE KIDS GRABBED NETS.
>Some saps, some billy clubs, one crit charge, and four nets later they haul some very unfortunate thugs to the station

(cont)
>>
Head Pat (Cha)

By extending your arm in a non-threatening manner and flapping your arm and hand in the universal sign of encouragement, consolation and praise you can change the attitude of a creature from hostile, unfriendly and indifferent states to friendly.

Action: Takes 1 minute of solid and continuous headpatting.

Special: If you have the Persuasive feat, you can headpat two heads at once.
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>>48202452
Cool, more
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>>48202530
>If you have the Persuasive feat, you can headpat two heads at once
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>>48202341
>rereads original post

I see what you meant now. I thought this was PC building, not NPCs.

wizard//shadowdancer, bounty hunter slayer//sorcerer or hunter, bloodrager//summoner, and maybe a vigilante//oracle of some nature.
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>>48202530
You glorious fuck
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>>48202626
thanks. i'll look into those.
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>>48202452
(continued storytime)

Before I go further, reminder of some context. Everything magical or supernatural in PF is flavored as tech here. "Wizard" means specialized blaster rounds, "Vitalist" coordinates through earpieces and visors, etc.

>Felis's player really gets into character during interrogation, filing claws casually after having just helped take these guys painfully down. She tried a laser pointer to get them to focus at one point, saying later "Always worked for my Momma"
>Comes out that there is going to be a major underground art show the next evening, and the thieves might try to fence what they stole.
Team works out that they can't all go in full uniform, they'd stand out too much. Panda and Elephant chosen to go in undercover, the former because no weapons needed and the latter because he can freaking summon his. Kity is on overwatch, with the Ibis and Rhino covering the other two exits.
-I can't emphasize how much coordination they put into this, they spent over an hour getting building plans and placements right. I had to write some of the info they gathered on the spot, I didn't expect this much digging.
>Team gets in their places, the two go in. sure enough, wolf in a green shirt, accompanied by a rather attractive fox, a frog with a hat armed with a poorly-concealed pistol, and another fox in robes with a katana openly carried
-Adults facepalm, kids are interested
>Team forgot to account for a couple of things. pandas are rare, and elephants stand out no matter /where/ they are, so the two get spotted and identified by the quarry exceedingly fast. They make for a rear door, exiting right into the Ibis's line of fire.
>COLOR SPRAY, BITCH!
>Vitalist gets everyone on target and Toughens the wizard, Catfolk paladin is in range next round and designates Goemon as target lawbreaker for her Smite Overdrive, then unloads.

(to be completed)
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>>48202711
>Rhino and Panda get into the fray just in time for Jigen to snap out of it, with Lupin coming to just as the elephant calls his heavy power armor and pulls out an ENORMOUS billy club.
>Goemon was about to do some terrible things with that katana, but got Stunned by the monk before he could land a potentially-lethal second hit. Paladin uses her autoinjector stim pack (read: Lay On Hands self) and delivers another shot that leaves him bleeding on the ground.
>Don the Rhino apparently Would Hit A Girl, because he crits HARD with his sap and lays out Fujiko
>Lupin and Jigen manage to escape with a well-placed smoke bomb. Everyone knows we'll be seeing them again
>Vitalist stabilizes the two and does some quick patching up the team, while nets are use for restraints to haul the offenders in.

We wrapped up returning to the station, the two captured foxes behind bars. There is some RP during equipment maintenance (one of the adults is military, and he was making the point to the kids).

Alright, I have to go to sleep, but I'll check out feedback on this in the morning. Hope you enjoyed it, next session is planned for next Saturday
>>
Ok so I have a bunch of undead and I've hit my HD cap. Thing is, I'm quite attached to a really weak one that is no longer viable at this level.

Is there any way to upgrade undead or maybe combine a bunch of them to one strong undead?
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>>48202946
>combine a bunch of them to one strong undead
Necrocraft
http://www.d20pfsrd.com/bestiary/monster-listings/undead/necrocraft
>>
>>48202968
>Need 50 bodies to create one that is weaker than your typical 20hd monster
Why does it suck so muuuch?
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>>48203013
Because it assumes you used 50 Commoner 1s, and even then only a bit of each to build your undead monstrousity.
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>>48202530
You have done well, anon.

Have a Sylvie.
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>>48202530
Headpats are gateway drug to heavy petting.
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Hey PFG, where you aware that Gonzo 2 added Rolf as a barbarian archetype?
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>>48203144
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>>48203155
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>>48203144

I'm aware of roughly 10% of the things Gonzo 2 added, and they scare the shit out of me.

That said, it would not surprise me in the least.
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>>48203322
There's also an archetype for Sparkle Princess called Mother, which is less terrifying. Sort of Mary Poppins-esque.

But like Sparkle Princess, it can also be Father.

It's literally Dad: The Class.
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>>48203507
Catgirls are dead, they are outclassed by foxgirls and catboys.
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>>48202530
What the fuck is this shit?!
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>>48203780
Fetishism at work in full display.

>>48203782
duh
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>>48202530
Special: If you have the Persuasive feat and Multi-Armed trait, you can headpat three to four heads at once.
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>>48202810
This is pretty cool, more needed. What did the kids think of the game?
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>>48203893
>multi-armed trait
>leaving out aegii and synthsums who can gain extra arms without that trait
>mfw
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>>48203939
I've been out of the loop, please direct me to the sources for those.
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>>48204030
Aegis, 3pp psionic class.

And Synthesist, a 1pp Summoner archetype which makes your eidolon into a suit.
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>>48204047
Cool, thanks brah.
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>>48204030
>>48204060
Aegis
http://www.d20pfsrd.com/psionics-unleashed/classes/aegis

Synthesist (Summoner archetype)
http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---summoner-archetypes/synthesist
>>
>>48204060
Aegis is on the SRD, so no need to ponder what book it's from either.
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>>48204073
>>48204075
Thanks heaps, brahs

Does the sythn evolution and aegis customization stack with multi-armed?
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>>48204159
They're both just 'extra arms'

So if you were a Kasatha or something that had more arms to start with, then yeah sure.
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>>48204159
That's a lot of arms you're looking at. Please tell me you're gonna have some method to actually use that?
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Special: If you have the Persuasive feat and Multi-Armed trait or Lesser Arms aegis customization or Limbs evolution, you can headpat three to four heads at once.

If you have the Lesser Extra Arms customization with the Multi-Armed trait, you can headpat eight heads at once.

Taking the Limbs evolution multiple times allows you to headpat as many heads as the evolution allows.
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>>48204257
Maybe just 'If you have multiple arms, you may headpat one creature for each arm you possess at the same time.'
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>>48204184
>>48204202
Thanks brahs; yeah, see above, may need slight tweaking.
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>>48204257
Shouldn't this be 6 heads at once?

>>48204280
Not bad.
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>>48203140
Don't encourage him
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>>48204280
Yeah, this might be better and more concise. Thanks brah.

How about "If you have customizations, evolutions or any other way to have multiple arms, you can headpat a head for each arm you possess"?
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>>48204393
Nah, mentioning customizations and evolutions is a bit overly specific. Just 'extra arms' is aight.
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>>48202176
DSP has better 1pp
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Why is head pats even a thing?
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>>48204499
Spoken like someone who has never given or received a head pat.
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>>48204438
Isn't it meant to be specific?
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>>48204576
Well if you're just saying 'or otherwise have extra arms' then why the need?

'have extra arms' includes those things.
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>>48204591
>Not that guy
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Why was so much thread deleted?
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>>48204872
the janitors/mods love their slimjims and hot pockets
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>>48204872
Welcome to neo /tg/
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>Check out lfg in roll20
>Campaign looks nice at first but the post is slightly retarded
>Try talking to the GM
>He's some sort of passive aggressive aspie
>Decide to walk away
>Some other poor sap falls for the trap campaign
>Every few months it keeps going back to the lfg

Its like watching an ant farm that somehow manages to set itself on fire over and over.
>>
>>48203076
Thanks heaps, will head pat the Sylvie.
>>
Anyone ever tried the deaf oracle curse?

I'm interested in the lunar mystery but not being able to cast while in beast shape essentially sets the class back two caster levels and forces two feat tax that kind of suck.
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How do you build a cloaked wolf inquisitor? Melee,ranged,switchhitter or?
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>>48205052
>That iron gods campaign that people keep leaving
>>
>tfw Veiled Moon has the strongest 9th level strike simply because it's poorly written
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What are the most devious ruses that can be achieved with this psionic power from Lords of the Night, whether as a PC or as an NPC?

>MYRA’S OCCULTATION
>Discipline: Telepathy [mind-affecting]
>Level: cryptic 2, dread 2, psion/wilder 3, tactician 3
>Display: None
>Manifesting Time: 1 standard action
>Range: Personal
>Target: You
>Duration: 1 hour/level (D)
>Saving Throw None Power Resistance No
>Power Points: cryptic 3, dread 3, psion/wilder 5, tactician 5

>You distort the way others perceive and remember you, making it hard for creatures to recall knowledge of you and your kind. Creatures attempting Knowledge checks to identify you and your traits (such as abilities or weaknesses) suffer a -4 penalty to do so. This does not affect Knowledge checks made to research you or information related to you (such as at a public library) or other forms of information-gathering related to you (such as Sense Motive or Diplomacy checks). Creatures that fail Knowledge checks to identify you and your traits learn false information instead of learning nothing.

>Augment: You may augment this power in the following ways:

>1. For every additional power point you spend, the penalty to Knowledge checks increases by 2.
>2. If you spend 2 additional power points, you may determine the form of misinformation learned by creatures failing their Knowledge checks.

A 8th-level cryptic, dread, or Expanded Knowledge psion with this and Overchannel can spend 3 + 5 + 2 = 10 power points to impose a -14 penalty on Knowledge checks to and dictate the type of disinformation any hapless Knowledge-users receive.

High-Knowledge characters would be deeply fooled by the Knowledge skills they have come to rely on and trust. However, this can also mislead those with mediocre Knowledge. Upon meeting the occulted psionicist, they could be asked to make Knowledge checks to see what they know about said psionicists, and then promptly receive DC 10 "common knowledge" that is truly distorted disinformation.
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>>48205432
It's okay, 2hu. I'm sure someone will care enough about you to put you out of your misery some day.
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>>48205432
>Expanded Knowledge psion
>psion/wilder 3
wat
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Building a Treesinger Druid, any advice?
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>>48205476

A psion or a tactician who is deeply invested in Myra's Occultation could take Expanded Knowledge to gain it as an extra power known from the cryptic or dread list, thereby lowering its power point cost and allowing another 2 power points of augmentation.
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>>48205525
That's not worth a feat.
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>>48205506
Get the constricting vine companion; the treant is also good, but the vine is the best of the bunch.

The domains are not worth it.
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>>48205586

For the vast majority of psions and tacticians, yes, it is most likely not worth a feat.
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>>48203936
The kids had a blast. They're leveling to 2 between this session and next, forgot to mention, so way more of their abilities are going to be online
>>
I have to make a level 5 character for a campain today.
They have a bard, brawler and a magus.
Should I make a nice Elf ranger for a change or go full DEUS VULT?
Or a mage?
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>>48205976
Psion would be fun, since your party has no primary caster.
Maybe psion/harbinger/awakened blade if you feel like being mean towards your party.
>>
>>48205976
>>48205986
Or even psychic warrior/mystic/awakened blade.
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>>48205976
I'd actually suggest going for a divine caster; a Druid or a cleric maybe. your party isn't lacking for buffs, but it's lacking all the situational "oh shit" spells that clerics and druids get access to.
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>>48205225

>That Viking Adventures LFG that spent two months looking for a DM before disappearing
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>>48206050
>Cleric
That sounds the best, any gods of Oblivion I could follow?
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>>48206081
Well, Groetus fits fairly well for that. Alternately, you could try a Fendish Vessel cleric and worship one of the Four Horsemen.
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>>48202530
Head pats are not for lewd!
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>>48206092
Speaking of Fiendish Vessel, hilariously enough you can actually get a Lawful Neutral one if you take Pact Servant and worship Asmodeus. It's pretty much the only solid way I can think of to play the archetype in a nonevil party.
>>
>Legendary Games Team Members: Clinton J. Boomer, Benjamin Bruck, Matt Goodall,
Jim Groves, Tim Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Neil Spicer, Todd
Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson
They poached all of the good talent from Paizo save a few.
>>
What do people think of Legendary Rogues?


What 3pp materials do /pfg/ers allow or use in their campaigns?
>>
>The Tears of St. Ilnea is a half-celestial water elemental
How the fuck do you get that combination?
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>>48206431
http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-celestial
>Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one.

>but powerful holy magic can also create one.

What, were you thinking something lewd happened?
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>>48206431
Outsiders are formed of the raw essence of the outer places, and can breed with just about anything. This could also include elementals.

Gotta remember, God didn't shag Mary, he pointed at her and commanded Jesus to exist and that was that. Outsiders are likely capable of the same thing.
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>>48206452
>God didn't shag Mary
That's what they want you to think.
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>>48206452
>Gotta remember, God didn't shag Mary, he pointed at her and commanded Jesus to exist and that was that

Sure, one supposes a deity could do that.

But mythologically speaking, what are the odds?
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>>48206377
Only DSP can be discussed here.
>>
>>48202128
That's a cute..cat?
>>
Hey, /pfg/, I'm a little miffed and I wanted to vent and ask you guys something.

So, my party was heading into the lair of a big bad's lieutenant or whatever. We had knowledge on her and knew she was some half fiend sorcerer who specialized in dominating and charming folks. As you'd expect, part of the preparation for this fight was setting up protection from evil spells.

So, the fight goes pretty well for awhile but she casts Euphoric Tranquility on my Paladin then orders minions to not attack me/be nice to me. I just sit about there, stupid and friendly for some rounds (someone tried to dispel it but it got countered) until the fight's over. I protest and the GM said that Eurphoric Tranquility isn't "dominating or possessing you," which is one of the caveats of Protection from X spells in a Paizo FAQ. Apparently just making me friendly to everyone isn't evil possession.

This eventually led to my Paladin getting left behind as the fight went south and the GM said he's straight dead. They asked him to take off his gear and relax then captured and ritual sacrificed him. I'm expecting next week to maybe get a revive attempt but she's an evil spellcaster so she could just trap the soul or harvest it or whatever, so I assume the character's toast and I'm already making up a new one to awkwardly interject into the party. It really annoyed me because A: Euphoric Tranquility doesn't have a save and B: The only spell I can think of that counters it that I could have was Protection from Evil and the GM denied me that one avenue of defense. Am I being a bitch for feeling bullshitted by this? Does Euphoric Tranquility really skirt around the protection from evil rules?

I know it's just a fake fantasy character but that was I played that Paladin for about a year and blam, killed in a way I felt I had no chance to do anything about.
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>>48206654
Yes that is indeed a cat, you haven't seen cats before?
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>>48206670
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person).

The 2 ways to read this. One, this is a blanket statement over all enchantment effects, or 2 this is offering suggestions of what could constitute mental dominations and its left up to the DM.

Either way euphoric tranquility is basically 'charm person no save fuck you' because all charm person does is make a person friendly too.
So anyone capable of a diplo check, (which takes 1 minute to perform unless you specialize in this shit, which you might want to point out to your DM) can effectively mind control you because diplo rules are gay as fuck.

Moreover, if someone's going to sac you.
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>>48206670
from reading the spell just now, it doesn't have a saving throw because it's a touch attack
you did have a chance to avoid it, it was your touch AC
also it seems that an ally could have attacked you to give you a saving throw, so if the wizard successfully identified the spell as it was being cast, he could have known to do that
you can also still drink potions, maybe a potion of invisibility would have saved you, its a very high level spell, i'm surprised you didn't have any escape items (someway to dispel magic or teleport) but i guess that is just the roguelike player in me
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>>48206770
Er if someone is going to sacrifice you, you get a save.
>>
>>48206770
>>48206670
>Euphoric Tranquility
>School enchantment (compulsion) [emotion, mind-affecting]
>compulsion, mind-affecting

>Protection from Evil
>the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person)
>INCLUDING ENCHANTMENT (COMPULSION) EFFECTS
>if successful, such effects are suppressed for the duration of this spell
>immune to any new attempts to possess or exercise mental control over the target

Euphoric Tranquility is an enchantment effect with the compulsion descriptor. This is very explicitly one of the things that Protection from Evil blocks. Ergo, Euphoric Tranquility does not get around Protection from Evil. If you have Protection from Evil going, then no evil character can, mechanically, subject you to any charm or compulsion effect unless the spell is dispelled FIRST. The only exception to this is a very specific case concerning Nocticula, who as a CR 30 Demon Lord I'm pretty sure you did not encounter.

>Am I being a bitch for feeling bullshitted by this? Does Euphoric Tranquility really skirt around the protection from evil rules?

In conclusion. No you're not being a bitch, yes the GM is fucking you over, and no Euphoric Tranquility does not skirt the rules, it should not have worked.

You're correct in that Euphoric Tranquility does not have a SAVE against it, but that has nothing to do with whether or not it can actually affect you at all, because you are immune to any new attempts to possess or otherwise exercise mental control over you. As an Enchantment effect with the COMPULSION descriptor, this falls under the definition of something Protection from Evil will protect against.

This is the biggest failing of the Enchantment school, incidentally: a level 1 spell defeats 80% of it.
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>>48206770
Your gm is retarded, if you do something against your nature you straight up won't, such as, why would you remove your armor, why would you listen to evil beings that aren't the person who cast the spell, sure they get ONE check, but fuck you if they fail.

But anyway no just leave the table, if the gm did that, than its obvious they either A: have no respect for you as a player and just wanted you out as soon as possible, not caring how obvious it was, or B: they have some retarded plan for you, and trust me, it's gonna be dumb.
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>>48206842
I'm supposed to treat everyone there like my friend. I don't just chug invisibility potions when I'm surrounded by friends.

I was asking everyone to stop fighting and blah blah. It's basically a sit around and do nothing situation.

I knew what the spell was because I know most spells but no one could counter it because she was greater invisible at the time (had it contingent and we spent the first couple rounds dealing with her mooks before she fucked me over).

>>48206770
Right, so I was fucked no matter what. Great. What a spell.

There wasn't a diplomacy roll or anything. The GM just said "These people are like your closest friends." Then the whole "Now take of your equipment and come relax with us" thing. Which I had to role play as "Well sure, you're my great friends who I trust!" Naked and useless, he gets captured and killed.
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>>48206937
The spell itself calls out for diplomacy checks.

And no, your DM was in the wrong either way.
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>>48206873
Nah, there's a FAQ that points out stuff like Confusion, which is a compulsion spell, wouldn't be stopped by protection from evil.

That's what he was saying, anyhow. Only compulsions that exercise "direct" control would be stopped.
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>>48206876
Euphoric tranquility says you treat everyone as a friend, not just the caster.

My character would take off his gear when surrounded by friends in a "safe" situation when he was going to rest after a day's adventuring. That's a normal part of the routine. I suppose taking off some of the normal magical gear like rings was a bit much but, if your dear, close friend asked you to why wouldn't you? That's the situation I was playing out, atleast.

I just felt kind of off about the whole thing. I get the idea that risk of death is important, even at high levels, this spell in particular just seems kind of stupid. I understand dying in combat but just role playing me killing myself, knowing I was doing it, didn't feel right.
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>>48207026
That's got to be the most retardedly broken spell I've ever heard of, and I play a debuff focused Necromancer. I depresses me that a GM would fall that low.
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>>48207026

Well regardless of how you feel the character is now dead.

The question is what you're going to do now; are you dropping out? Making a new character?
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>>48206937
if my friends started slaughtering each other, i would definitely chug an invisibility potion, but to each his own
and like i said there was a lot of stuff your allies could have done, they are just as much your friends according to the spell, could have told you to drink a potion and gtfo
i would blame your team more than the GM, seemed like there were a lot of outs for a spell level where some spells can instakill you
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>>48206967
>The latter interpretation is correct: protection from evil only works on charm and compulsion effects where the caster is able to exercise control over the target, such as command, charm person, and dominate person; it doesn't work on sleep or confusion. (Sleep is a border case for this issue, but the designers feel that "this spell overrides your brain's sleep centers" is different enough than "this spell overrides your resistance to commands from others.")

That FAQ?

If Charm Person is close enough, as >>48206770
argues, to qualify as exercising control, then Protection from Evil should protect against Euphoric Tranquility.
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>>48207026
>>48206670

This honestly sounds like the DM carefully constructed a scenario designed to get your paladin killed for some plot significance; was there anything special about your guy's soul? Did the DM tell you ANYTHING about where the campaign was going after telling you the Paladin was dead?

Please, run the moments after hearing your guy was dead by us, because that can mean the difference between the DM just trying to make the blood flow, or the DM failing to communicate he thinks the character death will lead to something cool. Since it was a ritual sacrifice, part of me tends towards the latter.
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>>48206746
Everyone hasn't seen all the cats. What do you think 4chan is even for?
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>>48207121
I didn't really ask. I just felt kind of defeated. The rest of the party planned some shit with the last 30 minutes of the session or so (they don't know I'm dead in game). But the GM confirmed it for me and told me I should come up with a new character if they can't find a way to revive the paladin.

>>48207056
Yeah. I mean I guess a Monk wouldn't give a shit since a Sorcerer isn't hitting their Touch AC without wishing for it, but it's really nasty. It probably wouldn't be so bad if my party could've won the fight without me, but I was the most combat capable member and they got overwhelmed after that.

>>48207075
Most any spell that instakills you gets a save. As a high level paladin I rarely fail saves anyhow. The only other spell I can think of that doesn't give a save that fucks you over similarly hard is Maze (which has some hilarious combinations).

>>48207079
I guess I'll try to bring that up but he's the GM and it seems like he picked that spell as her way to get around Protection from Evil (which, admittedly, is a bit powerful for the level of spell and the amount of protection it gives).
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>>48202128
/pfg/, I just made my first setting. What needs to be in it so it won't be shit? What shouldn't be in it? E8 low to mid-power Norse-influenced.
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>>48207357
PoE limitations include that you either need to prep-cast it on yourself, or you need to be able to predict the alignment of the person using spells on you. And if they can count as an alignment other than their own, then you're gonna get fucked over anyway.
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>>48207365

Don't make a full world. Just go for a small section where the players will be and go crazy filling it in. Political history, trade routes, migration patterns, everything that makes your world come alive instead of being another cut-out. Hell, /tg/ at large would probably be happy to help. I don't know about everyone else, but I love worldbuilding.
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>>48205225
Is it the one where its like 15 pb and has some really shitty rules?
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>>48207026
>>48206670
Yeah, your character would not be affected by Euphoric Tranquility, confusion exception or not, euphoric tranquility is 100% a move to compel you to alter your views, and protection from evil shuts that shit right down.

Confusion just messes with your head, and isn't an attempt to control you directly. Even if ET doesn't tell you what to do, it directly alters your perception of reality. That is Compulsion/Charm 101.

Talk to your GM, explain what he did is explicitly illegal, and just have the paladin imprisoned instead of frigging executed off screen, so he can be saved later..
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>>48207465
I kinda went with a different approach. I made a small world. One valley, world-enforced barriers, maybe ten or more thousand people.
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So /pfg/ I mentioned this in a previous thread, but I was hoping for some more input.

I'm playing in a game where we're the first generation of beings, and I may be in the position to directly affect the make-up of the afterlife and cosmology for several future campaigns.

How should I do this? Should I have elemental planes? What aspects of Pathfinder setting should go and stay go?

Keep in mind this is from the perspective of a Lawful Good creator deity who understands evil/good/law/chaos must exist within safe amounts as a cosmic necessity. So I can't create a reality-spanning utopia, but I could make some.

In addition, he probably wouldn't want to be worshipped directly, but would instead empower people with strong moral views, or who stand up in desperate times. Think of it being the being who grants you power for worshipping a good ideal/concept.
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>>48207357
>>48207498
honestly, i think the GM was in the right, you shouldn't have gotten a saving throw, you had a chance to avoid being touched, you can complain to the GM if you really can't handle the death of a character but it might just cause more problems
if your party was more creative they would have come up with a solution to get you out with them instead of just leaving you behind
just create a new character, and its still possible the party can revive you after doing whatever the fuck to free your soul
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>>48207657
Actually yeah, having read the FAQ in question, that is what J.J. was recommending, it is only consistent, on-going control.

Now that's bloody stupid and I would encourage you all to ignore J.J. as we always do, because even one-time control spells like ET or Sleep are bloody powerful enough as it is.

Essentially a good chunk of the enchantment school is feast or famine. They're either ridiculously good (make a save or die or in this case, don't make a save and die) or with some prep, you're immune to them.

Ignore him and move on, as always.
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>>48207357
>I didn't really ask. I just felt kind of defeated. The rest of the party planned some shit with the last 30 minutes of the session or so (they don't know I'm dead in game). But the GM confirmed it for me and told me I should come up with a new character if they can't find a way to revive the paladin.

Sounds like it was the former then, the DM targeted your character to be destroyed and it worked.

The question you need to ask yourself is if this is a campaign you still want to play, now that the character is done - and he is done, no matter how hard the DM might insist the party could potentially revive you (do you want to spend 2 RL months trying to rescue your Paladin's soul, just to get back on the track?) Are there any concepts or backgrounds you want to play in this campaign, now that you know where it is going?

Also see >>48207498, if the DM insists the character is dead than you'll know he wanted the Paladin dead from that encounter, and it sounds like he just wanted the paladin to die for *nothing*.
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Doing some building for a level 20 game I'll be in. Honestly not sure how to squeeze any more from this:

Maximize Disintegrate using Blood Mutations
60d6+120
Quickened Maximized Disintegrate using Blood Mitations
60d6+120

960 damage it they fail both saves. I've invested mutations, three feats, two traits, and a lot of gold in making it work. The game I will be playing in had no dedicated damage dealer. Not even a caster specialized in summoning.
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>>48207758
>>48207657

Why not build an enchantment-focused caster and break the campaign?
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>>48207758
>>48207657
Another aspect to remember about Protection from Evil being too good is that it's only a first level spell, which means it is easy as hell to dispel first.

Any character of that level can easily dispel that, giving you at least some warning. If the argument is seriously that if you get hit by a touch attack you should die, I think we've lost sight of how to work to balance casters.
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>>48207826
>60d6
How?
I hope you dont say crossblooded orc and draconic.
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>>48207889

Casters shouldn't need to be balanced, magic is inherently better than raw physical skill.

We're talking about a setting where post-human Gods rule large expanses of the world with impunity, and the greatest examples of non-magical martials is a level 12 swashbuckler.

This is not the setting for caster balance, it never has and never will be.
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>>48207995
Thank you Buhlman, you've really opened my eyes to why certain classes just should be balanced.
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Damn you guys were right, druid is an absolutely great class. now what's left is to fluff the character as some kind of hired assassin, and that seems pretty tough for me, used to play good/neutral
I mean, the whole nature gimmick doesn't fit very well in a party of mercenaries
Someone can throw me a suggestion maybe?
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>>48208015

The fact casters have never been balanced against martials and have in fact become stronger, both system and fluff, should be evidence enough Golarion and Pathfinder does not give a damn about your complaints for balance.

Seriously, it's like going for Pizza and getting angry that your burger isn't good.
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>>48207995
I call complete and utter bullshit, anon.

This is also a setting where sufficient training (ie monks) lets you run up walls or along water. Where you can burst your hands into flame by training how, without every studying explicit magic.

That's why I support Initiating in my campaigns, because it is both the natural extension of training to fight in a magical setting, and how to balance casters and martials.

This isn't a jump, but Pathfinder and D&D have shot themselves in the foot by trying to have Lord of the Rings martials exist side-by-side with world-hopping Dr Strange types. Why aren't career badasses mastering supernatural fighting styles when they already exist in setting?
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>>48206654
It's a Pallas's cat, also known as a manul. Think of them as catbears. They do not respond well to domestication and/or captivity.
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>>48208023
Skinshaper is a good call. Rather than turning into animals and being all naturey as you mentioned, you can look like anyone. Perfect for urban druids, and great for assassins.
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>>48207918
Blood mutation. I'm just Orc because draconic doesn't apply.
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>>48208162
60d6 how though?
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>>48208069
I'll look into it, thanks
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>mfw there's an advertisement up on Roll20 right now asking for 15 PB core
>mfw they're describing it as, "challenging, so the hero's rise to power is that much better."

Why do chucklefucks continue to think that famine character creation somehow makes their PCs or stories that much better?
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>>48208360
Yeah, I joined a campaign in progress as a Level 12 Paladin/Warlord, Mythic 2.

Turns out that plot development in a hero's rise is 10x more important than gameplay development.
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>>48208360
There's one that's 'low fantasy' that allows for only 2 casters in the party, doesn't ban any t1s and here's the kicker, it uses 10 PB.
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>>48208360

But Anon, don't you see? By starting as a Level 0 Shitheel, you can truly achieve greatness when the Wise and Benevolent GM finally grants you a character class. Sure, you'll probably lose your first nine or ten characters because you don't have any class features, spells, saves, or even a BAB, but when you finally get a 20 on your roll to not die from dysentery five minutes after starting, you can-

H-hey! Where are you all going?
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>>48208433
>10PB
You're literally retarded or physically disabled, pretending you're a bunch of adventurer-heroes.

>>48208441
I really don't understand the appeal of starting low. The way D20 games work is that the dice is so much more influential than who you are actually playing until mid-range levels where you have bonuses that actually matter on the things your character is supposed to be good at.

You're not playing a person, you're playing a coinflip choose your own adventure game.
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>>48208394

Oh my god this.

The hero's rise or becoming a badass is 90% a result of the DM providing good plot development that creates that badassery.

Low-power is nothing more than a way for an inexperienced or plain "bad" DM try and control the campaign lest it get out of their control.
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>>48202128
The team gets no loot or pay for our work. We are generic chosen ones following random signs and portents. Is there any way to use magic to create money outside of wish.
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>>48208515
It's that, and gameplay opportunities to showcase that badassery. If all you're doing is fighting a handful of kobolds or bandits at a time, it feels like a grind.

I was playing a theoretically powerful character, but I wasn't feeling it until I wrangled a teleporting adult green dragon in mid-air.

Interesting and dynamic combat encounters are important to keeping a character engaged, rather than just box stone room with some skeletons.

I find that writing dynamic and appropriate combat encounters is just as much of an art in GMing as writing good plots.
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>>48208433

When does the campaign start? Can you give me a link? I'm honestly interested in joining this campaign just so I can tell you guys how bad it goes, or where it goes.

I'll probably make a woodsman or something super-generic and constantly try to turn the campaign into Harvest Moon.
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>>48208550

Charm and Compulsion spells. Cast some on the cheap assholes whose lives you're saving, give them a few suggestions, and voila, you suddenly and magically have large amounts of money.
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>>48208550
Oh you poor sod.

Have you considered starting a church?

And no. I believe even wish just making money was a 3.5 thing that wasn't carried over.
The 'create an item' thing was dropped.

All other methods disappear in time, though if you get a permanent polymorph any object, it may as well be money at that point, though it can be dispelled.

You could also use blood money to literally bleed for your work, but you're not creating money explicitly.
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http://www.archivesofnethys.com/TraitDisplay.aspx?ItemName=Wild%20Shadow

So, how the fuck does this work, exactly?

Is this basically just Hide in Plain Sight in a favored-terrain restricted trait? Is it supposed to mean invisible, or unobserved like Stealth normally does?
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>>48208581
Hey man, Profession (Woodsman) is overpowered. Make a DC 20 and you ignore half the hardness of a wooden object when you attack it.
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>>48208593
That is theft. We are not thieves.
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What are somesome inquisitors archetypes who trade off teamwork feats and solo tactics?
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>>48208627
It's NOT Hide in Plain Sight. HIPS lets you hide even while being observed provided you meet the conditions (within 10' of a shadow, in selected terrain). What this lets you do is act as if you had cover you could hide behind even if you don't, provided you're in the appropriate terrain. You can't use it while you're being observed, but if you Bluff to stealth you can hide even if there's nothing for you to hide behind.
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>>48208657

Is it theft, though, if they give the money to you? Your time and effort is clearly valuable, you're out to save the world, after all. And without money, how will you afford the equipment and resources needed to protect the people from more dangerous threats?

All you're doing is magically reminding them of the realities of your respective situations.
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>>48208515
>>48208574

These posts just triggered a memory I had of a 15 PB campaign I joined where the DM insisted we were badasses when hitting level 3 after fighting nothing but skeletons and goblins through some Necromancer's lair. That's the moment I realized the "low power means any power is special" argument is bullshit.

I didn't feel like a hero. The only time I felt like a hero was with my "high-powered" ZweiSent rending an entire squad apart during a siege in full view of the defenders.

Heroics were always performed by great men and women against multitudes of the mundane, why did it suddenly go from that to "a peasant that found a sword is now a hero?"
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>>48208711
If the only reason they're giving money to you is through magical coercion then yes, it's theft.
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>>48208647

I'm literally considering a brewmaster or trapper so he can insist the real money, and the safe money at that, is in making alcohol or getting pelts.

Imagine the DM when we insist on going out to hunt foxes and wolves, or the occasional bear.
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>>48208724

And expecting you to protect them without any reward or recompense is not?
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Defensive Reach means my ZweiSent can attack adjacent squares without a penalty on his spear, right?

Or does that only apply for AoO done on adjacent enemies?
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>>48208777
No. It'd only be theft if they said they would pay you to save them, and then they refused. They're heroes not mercenaries.
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>>48208746
Make it Brewmaster, that's got some money in it with the Dwarven Magic Ales plus everyone loves a good drink. Trapper's a bit too dangerous with the dire animals and all that, plus the chance of catching something way out of your CR.
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>>48208690
But why does it reference invisibility? Invisibility doesn't do anything beyond the +40 to stealth. Surely it had to mean unobserved?
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>>48207995
>and the greatest examples of non-magical martials is a level 12 swashbuckler
If you're referring to "greatest non-magical martial" that's not strictly true. I think you mean this thread:

http://paizo.com/threads/rzs2tk4j?Golarion-needs-some-epicmythic-swordsmen-women

Setting aside the hilarity of "being awesome and badass is a job for the PCs" being different if you're a martial versus a spellcaster (lots of 15-20 NPC casters, almost no 15-20 NPC martials), PF lacks swordspeople who are alive in general.

A couple of people in that thread did a breakdown of who might or might not qualify, but it's a dismal list that hasn't been improved in recent times. That thread also had somebody point out that martials don't feature in the ending of APs as final bosses, and the shit that apparently goes on in the PF Tales line just indicates that Paizo don't know about martials anyway. Such is life.
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>>48208839
Invisibility counts as concealment, which again allows you to stealth.
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>>48208869
Yes, but why does a trait mention invisibility? It's a specific spell, SLA, or really rare SU ability that already bakes in the ability to use stealth. All other references to stealth mention having cover/concealment, and being unobserved.
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>>48208891
Because it's mentioning that you can attempt stealth checks as if you were using invisibility or cover without having either of those? I'm not sure why you're getting confused here.
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>>48208939
Because it saying that you can do it without cover, but not when observed, makes it worthless. It means that the instant an enemy turns around and sees you tiptoeing around, you're spotted, and then it's ruined.
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>>48209027
"Turns around"
Stupid facing rules.
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>>48209027
It's a trait, did you expect it to be equivalent to a class feature that at earliest you can get at level 6? If anything I'm surprised it's not just "You gain +2 to your stealth checks in this terrain".
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How would YOU play a mute character in Play-By-Post format, /pfg/?
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>>48209065
True. Change turns around to "an enemy comes within visual range of you ever"

>>48209106
Because I have to at least try and hope that Paizo would print something good ever.
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>>48208801
>When wielding a two-handed reach weapon the warder threatens adjacent enemies and may attack them as though he was not wielding a reach weapon.
Seems pretty straightforward to me
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>>48209109
Entirely in character actions. Alternatively, dip 2 levels into Bellflower Harvester Vigilante and pass out Bonded Mind to allies to talk with them.
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>>48209109
Just describe your actions
>In a drunken haze the mime stumbles about before the campfire. After almost tripping they end up in front of the sleeping warrior. After a short gaze down at the warrior's sleeping face the mime undoes their pants and crouches. As a flurry of shit lands upon the knight screams burst forward from their companions.

>"God damn it, why did we even bring paizo with us if they're only going to shit on our martials"
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>>48209109

I'm downright autistic when it comes to writing dialogue in PbP, so I always play someone who can't talk for one reason or another anyway.

It's not hard; you speak entirely through movements or touches, which is very easy.
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>>48209166
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>>48209109
A Bard who uses Gloves of Shaping, The House of the Invisible Walls, and Throw Anything to craft impromptu spears out of thin air.
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>>48208550
Even wish doesn't work, since PF replaced XP component with diamonds. You need to abuse Blood Money instead.
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>>48209531
Blood money makes spell components for one round. We are looking for money to buy equipment and services.
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>>48209780
Blood money lets you abuse wish by covering the material cost.
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>"Evil" Party(Necromancer, antipaladin, Samurai, along with two NPCs)
>We're on the isle of a sea God that sent a messenger to them a few sessions back, after running from the law in the country we may have pissed off
>Arrive to find, shockingly, the island is covered in crystals, and a giant crystal tower in the center, surrounded by inert pylons
>after finding some large pylons we dispatch a few tree ents that pop up
>More searching, find some more, non hostile ents, tell us we must find the breath of the God to activate the pylons and enter a portal
>eventually they call down their master, a green dragon, and he explains to our dumb asses what they meant(acid breath)
>activate the pylons, and suddenly the ent turns on us at the portal
Big mistake for him
>Our party samurai, through GM fuckery and Magic, has a Crit range of 10-20( yes I know, but we're just running with it)
>samurai proceeds to RULE OF NATURE it's ass and slices the fuck in half with 175 dmg
Did I mention the 10-20 Crit range?
>The dragon swoshes down, goes "well fuck", and calls his friend, the bronze dragon, to help
>My necromancer casts suffocation(no breathing), and the green dragon gets Crit to death by the Samurai
>The other casts repulsion and the battle last for a while, before, after sad necromancer raised the previous dragon, and another suffocation(last resort) is cast, our antipaladin finished it off while it was unconscious
Needless to say our samurai now had the nickname Raiden, and we now have a pet Frostfallen dragon.

Our party isn't too happy with the God who called us, and I can only imagine what the gm is gonna throw at us next, given how we keep one upping him in, not that we keep meaning to, he's a good guy, just he's still getting used to the combat part of pathfinder, though this was the most difficult battle we've had.
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>>48209780
Yes, and you can use Blood Money to produce expensive material components for spells whose products or effects can be sold.

There is also a somewhat cheesy technique where you magic jar into a whale to get upwards of 50 Str so you can cover the cost of a Wish in Str damage.
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>>48205976
be a ranged inquisitor or an alchemist
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>>48209805
Wish and miracle are banned at our table.
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>>48208313
Spell Specialization, Varisian Tattoo, Gifted Adept, Inspired by Greatness, Blood Intensity
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>>48210017
Keep in mind that you need to be able to cast the spell when you take traits for it.

IE you would've need to have taken a feat for Extra Traits to get that campaign/magic trait.
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>I've just been given the green light to use Elemental Flux and Piercing Thunder in the Dead Gods E8 campaign

I need the coolest concept you've got floating around for a depowered god seeking a return to his lofty heights. I've got five domains and a portfolio to make, any suggestions?

I'm seriously considering making a blatant Dark Souls rip-off and create some heavy-metal King of the Storm, Heir to the Sky sort of bullshit... But the question is, would that be a Warlord or a ZweiSent?
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>>48210618

Harbringer. Just refluff it slightly.
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>>48210717

Unfortunately I can't use Expanded classes, I've already stretched the limits by asking for Elemental Flux and Piercing Thunder when the DM asked for only vanilla PoW content.
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>>48210618
Well, that depends; we know your dude is a warrior god, but is he a leader and a general, or is he a solitary warrior?

If he's the type that leads men into battle, Warlord is better. If he's the type of dude that fights solo as a manly man warrior type, ZweiSent would be better.
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>>48210750
>only vanilla PoW like it's somehow more balanced than PoWE
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>>48210816
I suspect it's more of a familiarity thing.
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>>48210758
>If he's the type that leads men into battle, Warlord is better. If he's the type of dude that fights solo as a manly man warrior type, ZweiSent would be better.

We've got a lot of warlords in the gunning for a spot already, so I think I'll go with the Zweihander Sentinel.

Gives me an excuse to say lightning are his spear thrusts and the rumble the collapse of those struck by his bolts.

Storms and Chaotic War only gives me two of his five domains.
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>>48210862
>spoiler

Strength, Glory, Catastrophe...
>>
Are any of the Rings of Summoning Affinity worth the price?
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>>48210816
PoW:E Disciplines > PoW Dsiciplines
PoW Classes > PoW: E Classes
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>>48211003

Those definitely fit the characte, thanks!

Hell, they're going to even differentiate him from the others, since most applications seem to go for broody, imperious, exceptionally charismatic or some combination of those three.

He's just a brash warmonger with lightning fingers.
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>>48210206
>You need to be able to cast the spell to take traits for it
Lolno, that's not how that works.
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>>48210618

Oh! One more question.

Is there a way for me to get tier 5 maneuvers if I level cap at 8?
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>>48211317
The ones you get from the feat and prestige classes break your cap.

So you take one feat and you jump from like 5 to 8 or something immediately.
>>
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>>48210618
Is this going to be a Myth-Weavers game where only site veterans make the final roster and everyone else just gets stolen for use as an NPC?
>>
I heard of an pathfinder version in space a few threads back. Could anyone give me a link?
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>>48211348
Starfinder? It's not out yet, I think the most is some beta testing.
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>>48211243
You might consider the Defense subdomain as well, but that's just a matter of personal taste.
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>>48211348

http://paizo.com/starfinder/

Coming soon, in slightly more than a year.
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>>48211354
Not out yet? Then I´ll leave and drop by again sometime later. Thanks anyway, anon.

>>48211375
Thanks. Gonna read that now.
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>>48211076
So...

>PoW classes + PoW disciplines vs PoWE classes + PoWE disciplines

and

>PoW classes with PoWE disciplines vs PoWE classes with PoWE disciplines

Because we already know that
>PoW classes + PoWE disciplines >>> anything not a 9th level caster
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>>48211341
I too saw that one post that said that thing.
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>>48211246
> "lolno" sigh

Inspired by Greatness:
>Benefit: Choose one spell you can cast

Put up or shut up, kouhai.

Gifted Adept is an example that would work, where it functions similarly, but does not require you to actually be able to cast it, be cause the fluff is you witnessed the spell
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>>48211416
What did the post say?
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>>48211415
I'd say that it can even give 9th level casters a run for their money as far as confrontations go. the casters are just better out of combat.
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Is there a way to get something akin to the soulknife Mind Blade outside of it?
I want to go for a PoW using class (mostly for veiled moon - for short ranged teleportation and the etherealness) and I feel the WarSoul is really limiting in this aspect.
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>>48211601
Well the Sleeping Goddess discipline has boosts that create a mind blade
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>>48211624
Technically no, it creates a Soul Blade. Similar but not the same.
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>>48211658
Whatevs
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>>48211601
There's a feat that makes your zealot levels stack with soulknife levels for mindblade strength.

Go Brutality Blade 3, take focused offense, then multiclass into Zealot and be entirely CHA-SAD.
Take Practiced Initiator as a trait and you won't even be down any maneuver levels.
>>
>>48211333

What's the name of the feat?

I'll be honest, I just need to hit level 8 and then use a feat that will give me an "effective" level 9 so I can get that sweet fly effect from Tier 5 Elemental Flux.

>>48211341

I'm a site veteran though.
>>
>>48211930
Unfortunately, there's no way to get level 5 maneuvers as a level 8 character.

The other anon was talking about 'breaking' the slower archetype progression and it doesn't apply to your situation.
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>>48211958

That's a shame, thanks for pointing that out.
>>
I can make a stealthy sorceror without multiclassing right? I'm missing disable device as a class skill, but I don't really need it
>>
>>48212197
And if you find you do need it, it's just a trait away. Disable device has a regional, religion and social trait that give it as a class skill.
>>
Is it a bad idea to give a Neutral Evil ninja clan a coin that can turn people chaotic evil if they fail a Will save? They're offering 100,000 gold and it's really fucking tempting. I just feel like this is a trap.
>>
>>48212234
Well they could just kill you for it.
>>
>>48212279
They're still honorable, they wouldn't do that.
>>
>>48212279
I think the implication is they're asking him to make it.
>>
>>48212197
>>48212228
Class skills aren't an issue, it's only +3 bonus. Not having trapfinding is the part that might cause trouble, at least until you get Dispel Magic.
>>
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So, here's something I just realized a bit ago that I feel the need to share with everyone here, about an underused feat called Deflect Arrows, and its more advanced form, Snatch Arrows.

You see, Deflect Arrows has several clauses for its use, and they are as follows:
>"You must have at least one hand free (holding nothing) to use this feat."
>"You must be aware of the attack and not flat-footed."
>"Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected."

This means that the following can be deflected by Deflect Arrows:
>Bullets
>Lasers
>EMP shots
>Death Rays
>Machinegun fire
>Rockets

Furthermore, "deflecting" an attack in Pathfinder is weird. you don't cause it to veer off course, you don't knock it out of the way. You just need a "free hand" and to know it's coming and it does no damage to you; weapon effects still go off, you're just unaffected. this means that the rocket you just deflected? You just put your hand in its way and no-sold the entire fucking explosion - which still occurred, you were just undamaged by it.

But wait, it gets better. Snatch Arrows allows you to grab anything you can deflect out of the air, meaning you can literally catch incoming laser fire. That's some exalted level shit right there.
>>
>>48212228
>>48212322
Okay. For some reason I have this thing in my mind where I can use prestidigitation in a shell game as well as bluffing/sneaking my way into people's homes to steal their stuff
>>
>>48212432
It says just as much on the firearms page of the srd. In addition you block all of the damage and effects associated with the attack roll, so you block both arrows of Manyshot.
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>>48211930
>I'm a site veteran though.
Is there any chance of getting in if you're NOT a site veteran?
>>
>>48212432
Deflect Arrows is a very heavy counter to initiators who use ranged strikes.
Honestly, I'm not sure if that's good for the game or not, since it just encourages them to switch back to ranged full attacks.
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>>48212432
The 1pp "counters" are more uncommon than the PoW ones and have feat taxes, but usually they're better than PoW ones if for no other reason than you can use them every round.
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>>48212566

Probably, only one person's been accepted so far and they don't seem that new to me.

Which application is yours?
>>
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Are the level 3 antipaladin and the level 3 dread the only way to get past fear immunity for Intimidate?

Are there any ways to get past mind-affecting immunity for Intimidate?
>>
>>48212667
Black Seraph Style
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Repostan for Critique and Criticism

From the anon who brought you homebrews Blood Reaver and Seneschal, the Lord of the Lash, an Initiating Archetype for Swashbuckler, specializing in performing darring and dazzling displays with whips, chains, flails, and other lash like weapons

>https://docs.google.com/document/d/1H3wuQkHv6CBBbXHe229TMv-pEYB9HshPOzSFIYT6bQk/edit?usp=sharing

For the Simon Belmont, Axle Low, Zorro, Ivy, and Catwoman in all of us

PLease openly give me any critique, criticism, complaints, suggestions, and Rip'n'Tears you have for it

Please HURT ME MOAR!
>>
>>48212667
Black Seraph Annihilation (third feat in the style line), the level 5 stances of EG and SG as well.
>>
As a magus, it says I can give any weapon I'm holding a bonus. One of these bonuses lets me give them the Dancing property. Could I technically hold my monk ally's hands and give them the Dancing property, since his hands are considered weapons?
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>>48212630
You can't expect to respond to every enemy the same way.
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>>48212432
Here's the question though, can Cut from the Air deflect all those as well? Or do you need to upgrade to Smash?
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>>48212630
>that feel when he deflects your 9th level maneuver
>>
>>48212630
There is almost never a reason to use a ranged Strike in PoW over just being in a stance, boosting yourself, and using a full attack with rapid and manyshot.
>>
>>48212762
Yep.

>Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by spell effects cannot be deflected.

That's the only restriction.
>>
>>48212762
You can cut those from the air.

Smash is only for fugghuge projectiles and spell effects.

Rockets and lasers aren't 'unusually large' comparatively.
>>
>>48212710
>Swashbuckler
>Not including the most charismatic mundane discipline Fool's Errand
>Not fluffing Lock as wrapping and pulling around enemies with your whip

Recovery method just seems like a strictly worse defensive focus: not that you should aim to equal a full initiator, but it's more the way it doesn't really do anything new.

Initiating Swashbuckler now has access to boosts and counters and so has even more swift action economy problems, so things like Crack of the Whip aren't helping.

As mentioned, I recommend making Get Over Here and Dread Garrote tie into Grasp instead.

I like the melee Tempest Gale ability, fits a whip master a lot. Needs to be worded better, though.
If you go with the Fool's Errand suggestion I'd let them use whips as unarmed strikes for FE maneuvers as well.

I don't see why they get Thrashing Dragon?
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>>48212903
>I don't see why they get Thrashing Dragon?
Its for Kusarikama and all the other double Chain weapons. Also Double Whips always seemed like a cool idea to me.

Also, I had debated replacing stuff with Fool's Errand stuff, and I guess I should've gone with that instead.

Thank you, I'll see what I can do to fix this.
>>
>>48212903
>Used Lock and Grasp interchangeably in the same post

Fuck I still need to get used to that rename.
>>
>>48212903
>Not including the most charismatic mundane discipline Fool's Errand

Why would it? Anyone can swap Fool's Errand in if they want
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