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Age of Sigmar General
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>resources
pastebin.com/LPEdZcTi

Like a movie edition

>Point system pdf for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2

Old thread
>>48187058

Order, Chaos and Destruction all 3 have new shiny models...
>>
First post for Devoted of Sigmar!!!
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sylvaneth is here, nurgle is shits
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How effective is the Celestant-Prime on the board? I don't see him talked about much.
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>AoS is picking up steal at frontline gaming, the headquarters where the ITC is run
>reesius and other heads are a fan of it
>there is much anticipation over the AoS GT at the LVO and the generals handbook
>the SCGT had 60 players in the adepticon tournament, and 100+ in UK events

B-but, AoS is bombing hard, right?

https://www.frontlinegaming.org/podpress_trac/web/46327/0/AOS_9th_Realm_1_FINAL.mp3

Give the podcast a listen. It's pretty obvious these guys expect the game to only grow from here on out. They had neutral to negative feelings about it when it was first released, but it's started to grow on them tremendously.
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Anybody have s scan of the new pestilens battalion?
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Gotta admit, they did a pretty good job with Alarielle's model.
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>>48201491
As someone who's been following this game since the beginning, and trying their best to stay positive, I feel pretty vindicated when I see so much buzz around it. The scene has bolstered tenfold nearly overnight at my local stores. Couldn't be happier.
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>>48201567
i say that shit earlier and my jaw dropped. I may not like GW but that model is amazing
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>>48201491
This podcast sums up my thoughts on AOS perfectly. It really grew on me over the past few months and it has quickly become my favourite game to play.
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>>48201378
What new models
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>>48202050
>>48202129
Most defintiely. The game is picking up steam allover. Still not as big as 40k, but I have a feeling, given time, it will be. Unless 40k gets its own AoS edition, which I am hoping for.

There was an anti-aos thread here yesterday where people were still predicting the game is going to tank hard. I wish I had screencapped those idiots who would predict this game wouldn't last a year.
>>
>>48201491
Dunno. I gotta say the newer releases were better than what they kicked the game off with in terms of miniatures, but holy shit the prices.

I mean I can get a beautiful miniature for 4pounds from any other company if it's just for painting. Stuff like hasslefree is imo genuinely better than the GW stuff even.

So while GW seems to be after people that are into buying less minis and primarily those they'd like to paint and build it's still not looking attractive to me yet, even though I should be their demographic, since I'm not a huge gamer and primarily in it for the minis.
Or maybe I'm mistaken and that's not who they are targeting, because the only way to justify some of those pricetags is with what they do on the table.

But holy shit there are so many other games with minis just as good that are cheaper, I don't really see it's potential for growth. Because of the the same reason I mentioned above other system look more attractive as a gamer to me too.

Diehard GW fans will stick with it, sure. People that never heard of the smaller system and just getting into miniatures, might fall for it too. Everybody else though? I don't really see it.

I think we'll need at least a year or two to see what really happens and if the game has a future or at least the one GW had hoped for.
>>
One of the nurgle folks from last thread, so I figure the Sorc lord is definitely awesome, but I'm gonna stick with the Plague Priest for the wither.

So

5 Blightkings, 180
5 Blightkings, 180
Harbinger, 140
-General, Lord of War, Chaos Talisman
Plague Priest, 80
5 Chaos Knights, 200
-Mark of Nurgle
5 Chaos Knights, 200
-Mark of Nurgle

Mortal nurgle allegiance. I wonder, then, does that still give me access to the chaos artifacts? Like, the book says if you qualify for multiple, you must choose one. So does picking Mortal Nurgle (to get BKs as battleline), do I forego the chaos warlord trait and artifact?
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Bukkake

>>48202123

They really nailed the details and such, particularly the wings and Alarielle's physique.
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>>48201491
General's Handbook was the life saving shot of adrenaline
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>>48202972
That's pretty anime.
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>>48202832
Gonna repeat myself. Use either lord Skrolk (100 points) or a sorcerer lord.
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>>48202832
They'll come out with the faction specific shit in s bit. Just use the chaos ones for now. House shouldn't mind. I personally wouldn't use lord or war, I'd use great destroyer for that full army effect
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>>48202832
The Plague Priest isn't Mortal Nurgle. He destroys your allegiance. Use a Chaos Sorcerer Lord. At best, use a Chaos Sorcerer Lord on Steed.

And no, it doesn't give you access to Chaos stuff. Your Allegiance is EITHER Mortal Nurgle, in which case you get based Blightkings as Battleline, OR Chaos, in which case you get all the sweet Command Trait, Battle Trait and Artifact goodnss but have to fill out your Battleline with Chaos Warriors, Marauders and Lesser Daemons.
>>
>>48203219
Sorcerer lord puts the list over 1000

>>48203247
Thought Great Destroyer only affected the general, you're right, it seems much better.

>>48203289
Gotcha. Still getting accustomed to this allegiance stuff. If I make this list, going full Mortal Nurgle, I think dropping the artifact and trait may be worth it. Still thinking about it

Thanks all.
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Posting the new art from the Treefolk BT.
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>>48203399
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>>48203412
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>>48203432
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>>48203067

I think it really did a lot, particularly the Matched Play portion introducing both a method of army composition and points.

Now people who primarily play pickup games and/or want a universal standard that most people will use have such a system.

Characters being limited, 1s always failing, and the changes to summoning are also good. Honestly off the top of my head the only thing I don't like about the current rules is that measuring from the base is a suggestion.

It also added some of the customization that was nice in Fantasy with none of the randomness or things being bad from the start because they're not worth their cost. The removal of randomness with regards to Command traits and spell selection is I think particularly important because it allows the possibility of at least choosing what suits your army or building an army that works best with a certain trait and/or spell.

On the subject of which, I don't recall any of the Sylvaneth spells being too good, which was apparently a big problem in 8th Edition.

>>48203188

People have said that, but I'm not sure I really see it, outside of perhaps the not bad part.
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>>48203451
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>>48203457
>I don't recall any of the Sylvaneth spells being too good
They aren't massively OP - maybe with the Gnarlroot Wargrove and Wyldwood spamming

I've played 40k since 4th, and man Sigmar is just so refreshing.
The only annoying things i can think of atm is that summoning doesn't allow you to go over point cap (i'd happy let it not exceed 25% of army total) and that Battalions cost points, but no per model point cost, is restricting in a way.

But the 3 rules of 1, and the 4 page rules means that it'll be so much easier, and cheaper, for newbies to enjoy
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>>48203467
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>>48203497

Why don't you like battalions costing points, instead of being no-brainer always takes like in 40k?
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>>48203399
>>48203412
>>48203432
>>48203451
>>48203467
>>48203510
Thank you for the art dump, kind anon.
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Art dump anon, are these the same images you gave us in the last thread?
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>>48203510
Are those tree-marines in the back?!
>>
Okay, what do you think of this list?

Chaos Allegiance

>Doombull w/ Greataxe, Chaos Runeblade and Great Destroyer (General)
>Plague Priest
>Plague Priest
>3 Bullgors w/ Great Axes
>3 Bullgors w/ Great Axes
>10 Chaos Warriors
>10 Chaos Warriors
exactly 1000 points

Idea is to buff the Bullgors with the Doombull's Command and Unpredictable Destruction and then debuff their targets with the Plague Priest's Wither prayer.

If all goes well, this gets me units of Bullgors that hit on 3+, Wound on 1+ (so 2+ effectively, but harder to debuff) and make new attacks on Wound rolls of 4+.
I'm also thinking about tossing the Chaos Warriors for some cheaper Battleline like Gors to add a Chaos Sorcerer Lord, for that sweet sweet Daemonic Power.
>>
>>48203522
Because my WAAC part of me is telling me to take them on crunch alone
If GW let you do points per model ala 40k i wouldn't be so annoyed

I've managed to get my 1k and 2k lists sorted with models that i wanted - but i would have taken a model or less in a few units to get special rules in

tl;dr I'd be happy with Battalion point costs, but All or nothing for unit cost is lame
>>
>>48203497

>They aren't massively OP

That is what I was trying to get at.

So far there doesn't seem to be something like Purple Sun which could screw over entire armies simply because they had low initiative.

I kind of like there being a cap of some kind simply because it feels manageable. Like I find the mechanic itself to be cool or similar things that have preceded it like the Tervigon's rules in 40k, but the problem to me has always been that there was seemingly know limit to aim for with how many additional models you should buy and bring.
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>>48203554

>>48203544
No, I dumped images from the all gate book here (>>48175202).

>>48203544
Your welcome.
>>
>>48203457
>I don't recall any of the Sylvaneth spells being too good, which was apparently a big problem in 8th Edition.
Well, I used to think that too. Now I think they're fucking bullshit. Throne of Vines is incredible in a Gnarlroot Wargrove, Regrowth makes Ally and Drycha impossible to kill for anything near their point cost, Verdant Blessing is absolute bullshit because you can summon a new forest in your Hero Phase and then immediately summon something into it in the Movement Phase, Dwellers Below is so-so (ironic, given that it used to be one of the most OP spells in 8th), The Reaping is only good with the Silverwood Circlet and Treesong has so many cheap uses it isn't funny. And don't get me started on how broken the Gnarlroot unique spell is.

>People have said that, but I'm not sure I really see it, outside of perhaps the not bad part.
At best, calling something anime here means it feels over-the-top awesome. At worst, it's a catch-all term for anything the anon saying it hates.
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>>48203617
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>>48203631

>At best, calling something anime here means it feels over-the-top awesome. At worst, it's a catch-all term for anything the anon saying it hates.

Ah, I was approaching it from being something or coming close to something you'd see in an anime.

Like the book Phil Kelly wrote about Farsight has a scene where a Crisis Suit pilot does a move with his fusion blasters and says something to the Orks about the planet belong to the Tau and it felt very close to a scene from an anime.
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>>48203634
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>>48203661
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>>48203684
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>>48203693
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>>48203704
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>>48203399
The leaf wings were a nice touch.
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>>48203721
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>>48203728

I wasn't sure about them at first, but they look quite good on her model and work in a few ways.
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>>48203733
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>>48203733
when do ya think she'll fall to khorne
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>>48203747
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>>48203763
Probably never. I feel like her bark is worse than her bite.
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>>48203783
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>>48203733
aaand here we have the one that pisses me off. Even an art noob like me can see this is only halfway done. The lamentiri is just slathered on there, not worked into the flesh, not given any definition, it's just a sharp, teardrop-shaped splash of yellow. The combs are obviously not worked into the picture either and could have used another round of cleaning up. The background isn't anywhere near defined. It's especially infuriating since her vine-hair and face obviously show that the artist knew his stuff, because they're really well done. It's like, either he forgot he still had work to do on this picture or GW told him they need it right the hell now and no, they don't care if he's not finished yet. I mean, I'm the first one to defend AoS artwork, but this one here makes it really fucking hard.

Sorry, rant over. Thanks for dumping the pictures, kind anon.
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>>48203802
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>>48201462
He's good as an artillery piece if you get him on the board straight away. In order to make him a close combat monster on par with, say, every other Nagash/Archaon-tier centrepiece model, though, you need to keep him off the board for 3 turns, and that sucks.

>>48202416
I think OP's implying Death hasn't had any new models made for them. Which is correct - I don't see any new Death stuff, unless you count Crypt Flayers (which I don't because they aren't new sculpts).

>>48203399
Lookin' pretty green there, miss.

>>48203412
I've never seen artwork of Flamers. They've done a good job with the one in the middle. 7/10

>>48203432
>>48203451
These look pretty metal. I like 'em.

>>48203510
>GIT OFF MAH LAWN!

>>48203554
This one looks good too. I like the painting style they used for it, makes it look like a nature painting.

>>48203684
This looks nicely creepy. Like some predator of the forest.

>>48203704
>Ghur is green? Sure, GREEN WITH VERDANT FORESTS!

>>48203721
Loving the Flayers' expressions.

>>48203796
CARLOS!
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>>48203815
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>>48203834
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>>48203843
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>>48203853
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>>48203862
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>>48203873
And that's all the new art from the treefolk BT.
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>>48203763

I don't know about Khorne, but I could see Chaos corruption or her being the cause of a Sylvaneth civil war. It's mentioned that she has an amphora in her leg and I'm wondering if that will be related to her trying to somehow bring back Coeddil.
>>
>>48203922
I rather thought the amphora was of the original Durthu, because let's be honest here: The original Durthu was not the noble and selfless defender the Spirits of Durthu think he was. The original was dangerous psychopath, utterly mad and utterly murderous and would fit perfectly into Drycha's merry little band of murderous maniacs.
>>
>>48203922
Going by the anthology, she doesn't remember anything. Her head is a tornado of broken memories and raging negative emotion (rage and despair).

It should be noted that she is not actually the real Drycha. The treefolk have soulseeds in them. When they die, a Branchwraith gathers their soulseeds and plants them in the grove.

A soulseed will eventually grow into a tree person. However, it's not the same tree-person that was before. It's a new tree-person with the memories and experience of the dead tree person.
>>
>>48203982
> It's a new tree-person with the memories and experience of the dead tree person.
So effectively the same person?
>>
>>48203862

The coloring on Alarielle here is really nice. Particularly like the contrast of her pale skin with her green eyes and dark lips and how part of her headress is a deeper shade of blue.

If I ever paint her I'm going to use this as a basis.

>>48203952

I think Durthu got cured of his madness in the End Times.

>>48203982

Ah, I had the feeling that when she was first revealed that she may not exactly be the same Drycha from the End Times. Originally I was thinking that Drycha may have just been a kind of ceremonial name, but maybe now the current sprouted either from the original or is removed from her in some way.

Makes the amphora more mysterious since she might not even know what it's purpose is. Could have originally been for her, could have been for Coeddil, could have been for something else.
>>
>>48203995
Not really. It's sorta like genetic memory. A newborn can access the memories and experience of his/her parents and/or ancestors.
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>>48203995
More like reincarnation. Like, they are a completely new individual, but have perfect access to the memories in their lamentiri, they just know they themselves have never experienced it.

So this Drycha is still a psychopath, maybe even more so than before and has perfect, albeit second-hand, recollection of everything the original Drycha did in the world-that-was, but they're not the same individual.
>>
>>48204018
But aren't we as individuals just a collection of memories? Memories that are unique to us?
*tips*
>>
Is Ranu's lamentiri a reference to someone/something from FB? Kinda like how the Kurnoth stuff seems to be Kurnous.
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>>48204022
>and has perfect, albeit second-hand, recollection of everything the original Drycha did in the world-that-was

Had*

The Everqueen did a mass mental wipe after some mysterious dire event that created the Outcasts. It's part of the reason why Drycha is so unstable.
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So are the Revenants reincarnated Wood Elves? What makes a Spite-Revenant, exactly?
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>>48203853
>YOU CALL THAT SHOUTING!? RAAAAAAAAAAAAAAAAAAAAAAA

>>48203889
>See bloodletter in bottom right
>picrelated.gif
>Put up your dukes, monster! Let us fight!
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>>48204068
>So are the Revenants reincarnated Wood Elves?

No. They are a newform of life created in the image of the Wood Elves.

>What makes a Spite-Revenant, exactly?

Madness and some thing that happened in the Age of Chaos.
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>>48203889
Missed this one.
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Reminder that Nagash is Skeletor.

>NYAAAAHH! I WILL GET YOU NEXT TIME SIGMAR!
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Is the battletome leaked yet?
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With the generals handbook and the season of war campaign starting, I thought I'd finally get into AoS with a nurgle force. I used to dabble in fantasy but mostly played 40k. It's a shame I didn't get into it sooner, turns out I really enjoy the game.

Bought two start collecting nurgle boxes, Gutrot Spume and two boxes of Blightkings for my first 1500pts army. Going to use pretty much everything from them bar one herald, might also use Spume as a regular Lord of plagues because his leadership bonus is just plain better.

After all that, does anyone have any advice for a new, but experienced, player like me?
>>
>>48204136

>It is the Noble Spirits who protect and preserve the spiritual heritage of their people. Within the Noble Spirits live the race-memory of the sylvaneth people, echoes of former lives ringing back through the ages into the farthest mists of time. Some even claim that the Noble Spirits preserve dim recollections of the world-that-was, and that it is from these deep-set roots that the notion of the mythical Protectors sprouts.

>None amongst Alarielle’s children knows precisely who or what the Protectors were, or whether these beings were even real. They know only that a notion persists, an idea of nobility and selfless guardianship that the Noble Spirits still model themselves on today. Many amongst the Noble Spirits even come to physically resemble the ghosts of the Protectors that echo in their memories, and draw the magic and minerals of the land up through their roots to craft weapons like those the Protectors are believed to have wielded.

Here is the revenants lore. It seems that they modeled themselves in the image of the Wood Elves using the dim racial memories of the World-that-was.

Little do they know that the estranged Wanderers are direct descendants of these "protectors".
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First longbeard. How'd I do?
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>tfw you will never be able to start and play a Bretonnia army
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>>48204367
Terrible.

You see, back in the good old days, when we had Karak and the Skaven were but rats, us Dwarfs would take months practicing our paintin' techniques. I spet a whole year aliginin the brustles on my brush! But anyways, you beardlings have it easy; What, did you paint that over the course of a few weeks? Bah! In my days, it would take me a whole month to paint him up, but he would be painted proper he would! I betcha you got a whole army lined up, eh? Ha! You see in my days..
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>>48204458

I see this a lot, but why can't you? Like...I saw the rules for them?
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>>48204247
>I AM GROOOOOOT!
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>>48203995
Swamp thing?
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>>48204048

I found some of lore about the Kurnoth Hunters in last week's WD interesting. How they're relatively new, are viewed with suspicion by other Sylvaneth, and go on Wild Hunts.

>>48204470

They have rules and even points costs, only real problem is that official models are going to expensive and possibly hard to find.

For example, the Knights of the Realm/Knights Errant kit was $35 as sold by GW. Looking on Ebay just now I was able to find two sealed boxes, one going for $53 and the other for $70.
>>
>>48204560

ahhh, alright...

best I can tell you is to search at the forums. I got a whole mess of old-as-shit moonclan for a song, still in the fucking blisters.
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>>48204367
Pretty nice dark brooding dwarf there, and I usually don't like dwarf minis.
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>>48203982
Branchwych*
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>>48203815

Feel like the point of the background being kind of indistinct may be to ensure the focus is on Drycha. I don't really know anything about art though.

>>48204570

Oh, I'm not that Anon, was just giving reasons that came to mind why starting a Bretonnia army is likely hard despite them having Warscrolls and stats in the GH. Same goes for the Tomb Kings and probably anyone who wants to play a strictly Fantasy army using AoS rules and the stats found in the GH.
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>>48203843
And here I thought they finally had upped their game when its come to art and BOOM! Another asset flip of a map.
>>
I was painting a few Orruk because I really like the models and now my friend is picking up Sylvaneth stuff, now he wan't to play AOS against me.

I look at the Sylvaneth and they're giant tree men, mecha-tree-men, Tree broadswords, Tree wyches...

Do Orruks even stand a chance here? Aren't they just going to get raped every game?
>>
>>48204560
>Though taciturn and strange, even by sylvaneth standards, the Kurnoth Hunters are deeply focussed beings through whom the spirit-song reverberates in full force. They venerate their living goddess and devote themselves utterly to her will. They also give praise to their soulfather, the Hunter God Kurnoth, and dedicate those slain in battle as sacrifices upon his altar. Across the Mortal Realms, many sylvaneth observe rites to minor deities and demigods of cycles and seasons, but their overt worship of another deity leads some to mistrust the Kurnoth Hunters. Alarielle vouches for her most warlike sons, and this is enough for most, but there are still those who watch the newcomers warily, despite all their great victories against the forces of Chaos.

The distrust stems from the fact that they zealously worship some god almost equally to their worship to the Everqueen. Some Treefolks don't like that.
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>>48204715
Also a little bit of jealousy.
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>>48204751

Nice how that has some influences from Orion
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>>48204751
This is some Alpharius level bullshit and I love it

>>48204345
First off, that's a very nice starting force, with a bit of everything.
Using Spume as Lord of Plagues is a good idea, especially as he would otherwise lose a Command Trait and artifact, though as soon as you have a proper General, play him as Spume again, because the guy is ridiculous in duels. Good Hit and Wound rolls, decent damage, high save with lots of wounds and can wrench enemy weapons away (nothing quite like beating a Freeguild General on Griffon because you kept the bird's beak wrapped tight over three rounds of combat), so he makes an excellent fighter in one-on-one fights.
For said proper General, you might want to have a look at the Harbinger of Decay, who has a great Command and triggers your Daemons' Locus abilities, meaning you could ax the Herald, who's too slow to keep up with your Plague Drones anyway.
You might also want to give the Chaos Sorcerer Lord a spin, as Blightkings and Plague Drones love his unique spell.

All in all, trust in your Blightkings and ALWAYS give them the bell. +1 to run/charge doesn't sound like much, but can win you the game. And Plague Drones are even tougher than most people give them credit for.
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>>48204688
Orruks have a bunch of ways to deal with all of that. If you're playing Ironjawz, then you have nothing to fear, as your basic foot-slogging Megaboss has a good chance of holding his own against a Treelord. Brutes have Rend on EVERYTHING, so they take Dryads and Revenants apart and aren't helpless against Kurnoth Hunters.
If you have some Grot war machines lying around, leave them at home because teleporting Tree-Revenants will kill them turn 1. Just remember, even the most basic Orruk pours out so many attacks that most units drop to a big mob of them. Just play to your strengths and you'll do just fine. Since most of your army loves melee anyway, you shouldn't worry about their teleporting shenanigans anyway. Just don't charge Brutes into Wyldwoods.
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Anyone have the story on Vandus Hammerhand vs Skarbrand? I want to know how the same guy who got BTFO by Archaon managed to hold his own against the daemon who easily solos armies on a regular basis
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>>48205034
When Sigmar personally reforged Vandus, he imbued him with new strength and power. Also he gave him a lightning weapon. A hammer infused with energies of a pure azyrite bolt. When an incarnations are spoken, the Azyrite power within the hammer activates and anything Chaos that gets hit by it would get devastated. It's like shooting a dude with a bazooka made from anti-matter.
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>>48204688
Orruks and destruction in general are probably one of the factions that will not have to much trouble with the tree-bitches. Mostly for what >>48204903 said but also because every Orruk has a little lumberjack inside him.
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>>48205034
Vandus got a one-use nuke-on-a-stick to whack Skarbrand with.
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>>48201491
aos would have definitely died if they didn't reintroduce points with the generals handbook.

And no it will never be even close to 40k popularity, this "new" surge of players is just fantasy players who quit at the start cause of no points

How are you so blind
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Ok so tomorrow I have the option to buy this from my friend for $600 Canadian. I haven't made up my mind and wanted to see what you guys thought. It would be my first army.

Skarbrand
Be'lakor
Archeon (on horse)
Skarr Bloodwrath
Mighty Lord of Khorne
Slaughterpriest
Standard Bearer guy
Lord of Khorne on Juggernaut
Scyla Anfingrimm
Varangaurd x3
Skullcrushers x6
Blood Warriors x20
Blood Reavers x40
Skull Reapers x5
Wrathmongers x10
Bullgors x12
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>>48205122
"...and I place my little wyldwood here."
>NOPE.jpg
"But..but my teleport. And my bonus attacks. And my improved saves! And my damage spells! And my summons! What am I going to do?"

That will be a hoot. Losing the bonus move from Ravager is kinda sad, but fucking with wyldwoods is totally worth it.
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>>48205160
Welcome back, we missed you! How about you post your dank "6 Nagash 6 Mourngul is AoS' meta" maymay, so everyone can feel warm and fuzzy?
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>>48205181
Actually, going by RAW, even if you use Nothing Left Standing on a Wyldwood, that would only deactivate its cover bonus and the damage effects, but all the Sylvaneth abilities that activate by being close to a Wyldwood would still work because the terrain would still be a Wyldwood in name.

Still useful, that means you can charge inside without having to worry about all your Brutes dying because they stumbled over some branches.

Not to mention that the Sylvaneth player will have at least one way to replace his Wyldwoods.
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>>48205093
What did vandus lose in the reforging?
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>>48205343
Hopefully his hubris. I mean, you are heavily outnumbered AND the enemy army is led by the guy who makes your God piss his pants and yet you challenge him to a duel? He earned that death. He asked for it.
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>>48205383
It happened again with Thostos. But this time Archaon wasn't as generous.
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PAINTING GUIDE SCANS WHERE?
REEEEEEEE
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>>48205441
Yeah, but fuck Thostos. I mean, he could have maybe won the battle he was asigned to, or at least delayed Archaon long enough for reinforcements to show up, but he just had to go full emo and march to his death against elite cavalry instead of just weathering the assault inside a fortress.
He's probably lucky Dorghar ate him, because Sigmar would probably ask a few very pointed questions after the reforging.
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The Mawcrusha is a cute! A CUTE!
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>>48203457
>Characters being limited, 1s always failing, and the changes to summoning are also good. Honestly off the top of my head the only thing I don't like about the current rules is that measuring from the base is a suggestion.

I'm not gonna rebase my guys on round bases like a faggot.
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>>48204049
I think that was only the memory of the event, not everything before it.
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>>48205518
There were no winning that battle. There were no reinforcements coming. The Stormcast and their Fyreslayer allies were reduced in number and were facing Archaon and his elite knights plus hordes of Chaos dudes. Even the Fyreslayer dudes who keep their oaths no matter what knew that Archaon's appearance meant they were all screwed and that the oath is useless now.

There was no hope of victory. Hiding in the fortresses would have gave the Stormcast little time of life. This is not something the Celestial Vindicators would do. Their vengeful hearts goads them to face their enemies head on. Thotos thought that if this would be his doom, then so be it, He will face it like a warrior of Azyr rather hide or flee from it.
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Winter or Autumn themed Dryads?
The models don't really scream Spring/Summer or happiness
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>>48205622

The rebasing fad was probably the dumbest thing about this whole community-wrecking deal.

People tearing up their fully painted model collections because the product images had round bases.
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>>48206083
I still base all my fantasy minis on square bases that I might use for other games. Seeing that the base shape doesn't in Age of Sigmar I don't see any reason to put my dudes on round ones.

I might put the Sylvaneth on round bases though, because I don't see myself using them in another system.
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>>48206048
Winter would look amazing if you do your blues and white's right.
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So is this an actual game yet?
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Fairly basic, and more of a thought experiment, but here we go, 2000 points of Everchosen

Heroes
Archaon - General
700

Battleline
Varanguard x3
Fellspear x2 Encorelled Weapon x1
360 pts
Varanguard x3
Fellspear x2 Encorelled Weapon x1
360 pts
Varanguard x3
Daemonforged Blade x3
360 pts
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>>48206245
Total: 1,780 pts
220 spare points for archaon summoning stuff, the gaunt summoner isnt really worth it IMO as his spells are meh and most stuff worth summoning is more than 100 pts
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hey Sigfags, i am new to AoS and tommorow is my 1st match. i am taking 20 bloodletters 10 plague bears, 1 hearld of nurgle and a Daemon prince of Tzinch. question: can i use my daemon prince to summon another unit of daemons?
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>>48206313
Sure, he's a Chaos Wizard, after all.
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>>48206386
cool, thanks i wasnt sure with the wording -- i thit chaos wizard was a specific model
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>>48206464
Nah, those kind of things generally refer to the unit's keywords. If he has both Chaos and Wizard he's good to go.
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Should I go Stormcast Eternals or Seraphon? I like the idea of both, and both have models I love (SE heroes are amazing and giant dinos are sick), but I can't decide.
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>>48206653
I'm pretty sure you can include both of them in the same army.
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>>48206681
He's right you know
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>>48206653
The one you like the models for
Failing that the fluff
Failing THAT the lesser played of the two in your gaming groups
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>>48206681
Yeah but I like to stick to a theme.

>>48206703
Our area is just starting. I dig both fluffs, but I think SE works a bit better for me (I like being stereotypical good guys)
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>some people unironically use GW newspeak like "orruk"
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>>48206833
>>some people unironically use GW newspeak like "orks"
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>>48206818
The seraphons are a little more fleshed out atm for me. They have nice casting, artillery options, cavalry options, decent heroes and good monsters, which stormcast lacks in almost all these departments..
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>>48206955

Sigmarines suffer from all-paladin syndrome. They're an entire army of elite heroes, without the support structure or mainline troops.
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>>48206818
>(I like being stereotypical good guys)
Good to know I'm not the only one. The stormcast resonate with my inner paladin like no others.
Dorfs a best though
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>>48207002
The point of the Sigmarines is that they are reversed Chaos Warriors.
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>>48206818
>Yeah but I like to stick to a theme.

Just go with the logic that the Seraphon are a dragon people or something.
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I always wondered, why did GW go with Dracoths for stormcast instead of Gryphons, Demigryphs and other gryphon-inspired monsters?
I would have thought that the gryphon symbolism would suit Sigmar better than just lightning dragons.
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>>48207500
Gotta let the humans have something
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>>48207110
Actually they remind me of the ushabti originals form the nagash books - divine warriors
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>>48207500
don't you dare steal the nice things we have left sigmar or i swear we'll bring ulric and taal back
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>>48207792
>Human kingdoms arise from Ghur that worship Ulric, Taal and Ursun
>They are to Chaos Marauders what Sigmarines are to Chaos Warriors, only with more giant wolves and bear cavalry
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>>48207555
Chaos Warriors are a different kind of divine warriors with their power granted to them by gods.
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>>48203733
DELETE THIS

SERAPHON WOULD NEVER LOSE TO SYLVANETH
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>>48208042
she's just lifting the helpful skink up to her honeycombs so he can properly harvest

bitches love skinks
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>>48203559
Nothing against your list, it has some nice synergy going with the different pieces, but am I the only one who really dislikes the mixing?

I am probably still stuck in the old world too much, but I still think in terms of Skaven - Demons - Beastmen - Mortal Chaos - Chaos Monster when it comes to the Chaos things. It just seems so wrong.
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>>48203802
>>the Stumpwall

TRUMP CONFIRMED FOR STUMPED
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>>48208042

>Lizardmen
>Dryads
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>>48208042
Mfw
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>>48208232
>Can't Trump the Stump
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>>48202795

Name some 28/32mm scale minis that aren't fiddly metal/resin stuff like Infinity or plagued with miscasts like PP stuff seems to do.

Despite what they say it's still models for a wargame, designed with ease if use and customization in mind. GW has everyone else in that arena beaten out, hands down.

Now if you want to compare them to higher in hobbyist stuff, like 50mm busts abd so on, agreed they are definitely lacking unless you dig their aesthetic. But that's more of an apples and oranges comparison given they both have different purposes and approaches (again, regardless of what GW says about not being a game company...)
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Chaos Lord, Chaos Lord on Daemonic Steed, or Chaos Lord on Manticore; what has the most bang for your buck points wise and monetarily?
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>>48207951
comon tzeench you can do better than this
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>>48208592
money wise definitely the manticore
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>>48204287

If Nagash was Skeletor he wouldn't be such a joyless fucker and would have devised way better schemes to fuck over Sigmar.

Skeletor at least gets a chuckle out of his own antics and delights in his dickishness.
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>>48207961
But there is a link in that ushabti changes were specific and set not lol random chaos mutations
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>>48208818
Sure, but that still doesn't mean that they are not warriors of gods. It's just a different kind of divinity that's a bit like playing russian roulette with the gifts.
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>>48208660
>Tzeentch
You lost me.
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>>48202467
>>48201491
>>48203067

I like how you guys went from 'points will ruin AoS' to 'the general's handbook has saved AoS and it is the next 40k'. People were crying bloody murder here when it was known points were coming back. See guys, bringing points back wasn't so bad afterall.
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>>48208910
I've always hated the lack of points in Sigmar
I only got into Sigmar due to the GHB and those amazing Sylv models
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>>48208910
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So I spammed the Everqueen all this weekend.

Man is she fun!

The new book is great, its got so much character!

I was running;

Everqueen
2 x S.of Durthu
Treeman Ancient
new Drycha
2 x 12 Dryads

I planned on planned on playing points(we played handbook without points) but most people just wanted a brawl so i thought why not!

The new lore is great and the new items/warlord traits just give that extra spice.

Drycha is great aswell. Her shooting is filth, she end up killing 22 chaos dwarfs with a single shot. BRUTAL

Loving this book cant wait to play more
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>>48208927
How self-absorbed are you? You can't let a single moment pass without mentioning how you got into AOS because of le funny 4channer dryads. No one cares.
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>>48209003
>anon accuses me of being two faced
>i counter with that i joined Sigmar last week, with reasons
Do you have super autism?
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>>48208562
Yeah, that's kinda what I mean.
They are marketet for hobbyists, but made and priced as gaming pieces.
So as a hobbyist I can find more attractive deals.
And considering the sheer number of alternatives in sci-fi and fantasy games today gamers can be a lot more picky too. GW just doesn't have the monopoly anymore, but they still behave like they do.

>Name some 28/32mm scale minis that aren't fiddly metal/resin stuff like Infinity or plagued with miscasts like PP stuff seems to do.
Not sure what you are getting at here.
I never had a miscast from reaper, HF or Corvus belli. I even had miscast bits on a plastic sprue by GW though. And let's not even get into FW or Finecast.
And if you are talking about the minis being in plastic completely, there is Malifaux, Kingdom death, Frostgrave, Shieldwoolf, Mantic and dozens of historical miniature ranges that you can easily use for any generic fantasy settings too. So unless you are married to the setting there are a lot of alternatives.

I don't see why people think plastic miniatures are inherently better though.
They are more convenient to work with, but since the tools or molds are metal you can't have undercuts or detail that isn't projected in on a two dimensional space, which sometimes lead to some rather artificial poses or detailing, but that may just be my personal opinion.
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>>48208097
Thanks for the feedback. I actually feel the same way though. It feels odd combining factions this way, but I kinda want to see what works. Ever since I saw the anon here who combined Bloab Rotspawned, Khornate Gorebeast Chariots, Burning Chariots, Gors and Horrors into a coherent army, I've been trying out how many synergies I can find across factions.
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>>48209597
I feel that Plague Priests are just amazing for every chaos List. For 80 points you get an awesone little character that buffs all you units in the ever so important wounding roll. Bonus points for not being a wizard, so the opponent won't be able to dispell it at all.
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>>48208927
Yeah, I kinda wanted a point system and I'm too gona give the game a genuine go now. Also, the new Sylvaneth models combined with the old one tickles my hobby bone just the right way.

>>48209003
What the hell is this post even supposed to convey outside of you being a huge asshole?
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>>48201378
>General's Handbook

More like idiot's handbook. This point system is so half-assed I can't believe it. What's the point of a point system if it isn't balanced?

The fact that taking standards, upgrades, etc. doesn't cost a thing just means that you will take all the upgrades and a lot of shit is immediately not viable. Fucking dumb.
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>>48207110
They should get some were biblical looking angels for counter demons
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>>48209990
>What's the point of a point system if it isn't balanced?
Ask 40k players.
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>>48209990
Dude, it's more balanced than 40k at the moment
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>>48208759
Yeah, Nagash is the worst parts of both Skeletor and the Lich from adventure time, none of skeletor's humor, non of the lich's compitence
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>>48209990
Everyone's gonna take the upgrades anyway so it'll work itself out. Who wouldn't take them? There's no need to include them in points cost as they're a no-brainer anyway.
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The revenants of both stripes remind me of wooden necrons, the spite revenants are basically flayed ones
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>>48204367
I like him. Although I am biased, because I love Dwarfs.

>>48204469
Haha, if you don't get this post, you don't get dwarfs.
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>>48209990
see >>48209877
>What the hell is this post even supposed to convey outside of you being a huge asshole?
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>>48210070
It means that a lot of models are going to be not viable because their alternative is just straight up better. So if a model has the choice between a sword and a fiery sword you will always take the fiery sword.

Essentially it means that the players have LESS choice.
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How's this for a pestilens 1k list?

Plague furnace w/chaos talisman
30 Plague monks w/blades
30 plague monks w/blades
Congregation of filth
Plague claw
10 plague censer bearers (???)

The idea is that I'm re rolling all hits with the blades, using the furnace to reroll all wounds on one of the units, or they pile in on death. The formation also lets me reroll charges and have a 6+ save against everything.
The claw is there for additional damage, and same with the censer bearers. If not the censer bearers, then lord Skrolk.
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>>48209990
>and a lot of shit is immediately not viable
Elaborate. Because I don't see any downside to command units being free, considering *everybody* gets them that way.
Barring some dubious battleline choices (stormfiends, thundertusks) and the occasional price hiccup (Knight-Vexillor, Kroak), the points seem relatively sensible.
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>>48210299
see >>48210238
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>>48210238
Okay, then you shouldn't have any issue pointing out any examples, right?
Because shit like spears, halberds and swords are fairly balanced against each other and I cannot imagine what else you would refer to.
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>>48210022
Biblical angels would just look like Tzeentch shenanigans.

>>48210065
I feel that AoS Nagash is just GW's authors shitposting the plot and calling it a day.
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>>48210070
I would never model Rat "Ogors" with the stupid gun arms, but I need to because the points cost is balanced with those guns in mind.
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>>48210313
That makes no sense. The hypothetical fiery sword has a higher Damage and Rend value, but that is balanced against the regular sword by having less attacks and not allowing to be combined with a shield.
If you played the game you'd know this.
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>>48210064
This is true. 40k needs some kind of revision because the gameplay is as slick as broken glass.
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> 2 lines of 10 Dryads is around 12.5" long base to base
Damn, going to need to have more than 1 forest base for my Wyldwoods
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>>48210455
>1 forest base for my Wyldwoods

Wyldwoods is 3 bases
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>>48210406
So take them without the gun arm and say they breath fire thanks to Moulder shenanigans. Christ, be a little creative.
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>>48210475
I've got the Tome - It says "up to 3 bases"
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>>48210475
Up To Three, as of the new book.
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>>48210419
just opened empire book, first example that I could find, if you keep looking you'll find more

and don't tell me that having +1" range is really worth losing 1 attack and have -1 to wound
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>>48210478
I'm sorry but I'm not gay.
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>>48210406
You can also model them without the gun and instead claim they throw grenades or something. Or tell your opponent "Hey, I hate the gun arms on these, but I'll still use the profile, alright?"
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>>48210530
With a large unit, the extra range means a back row of models can attack the enemy. I'd say the opportunity for twice as many models in attacking range was pretty good, especially if you've got a big unit of like 10+ models. Measuring model-to-model that can easily double or more the number of models able to attack. For small units, take Hammers, Large units take Lances
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>>48210615
sure, whatever. defend this one
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>>48210530
And here;s the full warscroll and notice how if they pick the Lance and sword they also get the shield, which makes them re roll save rolls of 1

So find a better example
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>>48210357
As much as I disagree with him, I do have one example: There is NO reason not to give a Vampire Lord on Zombie Dragon a shield. He has to give up exactly nothing to take it and it raises his Save from 4+ to 3+. Similarly the Chalice of Blood, which he also have to give nothing up for.
Same thing with Stormvermin and shields. No trade-off, just much better with than without.

>>48210530
How dumb are you? The lance gets +1 Rend and Damage on the charge, thus it's still balanced.
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>>48210530
Sure it isn't, if you leave out a rather significant chunk of rules.
>Oh hey, suddenly the lances compare pretty well, since they get to reroll saves of 1 *and* become Damage 2 3+ to Wound on the charge on top of their already superior range 2".
Funny how that works, huh.
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>>48210650
Sure, here goes: The lance and sword are better on the charge. Read the abilities, not just the profiles you chucklefuck.
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>>48210665
>>48210530
Forgot pic
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>>48210682
Forgot my pic.
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>Those Kurnoth Hunter bases
Man i'm probably going to have to take Scythes if i take them in bigger squads
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>>48210693
>>48210696
Forgot-knight-pic-mind?
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>>48210668
>shields
Hmm, sure, I can see that.
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>>48210699
Um, first, why would you take them in larger units? Taking one unit of six instead of two of three robs you of one Huntmaster bonus and a lot of maneuverability. Since you have no targeted buffs to fling their way, there's zero incentive to go over minimum unit size.
Second, what's the problem with the bases? They fill them out quite well actually.
And third, even if you took them in bigger units, the higher range of the Scythes still isn't enough to let you attack in two rows.
The scythe range is only good to abuse their reroll-saves-but-lower-pile-in ability and still getting to swing with all of them.
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>>48210376
>AoS Nagash is just GW's authors shitposting the plot and calling it a day.
That was his job in end times too
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>>48208927
They changed this opion not because its good after all they changed because whatever comes to be has to be good, other wise their husband really dosen't l... Erm I mean, othwr wise they wasted all that money.
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>>48209990
>>48210530
>>48210650

>AoS is so stupid you gais, it's for kids you know, because the four page rules are too simple and the points are half-assed
>goes on to prove he's still too stupid for the "kid's game"
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>>48210650
We can play this game all day. Pick an actual option instead of selectively leaving out half the warscroll.
>Oh hey, on the charge the lances are actually twice as good as the hammers. Who'd have thought?
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>>48210791
I miss the days when Nagash was just Sauron mixed with Vecna instead of a meme character.
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>>48210489
>>48210508

holy shit ur both right

WHAT A DAY TO BE ALIVE
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>>48210775
So the Scythes are worse than the Swords despite the -2R and D3 damage?
While losing a Huntsman the squad becomes twice as meaty - from 15 wounds to 30 wounds is pretty huge

I've already got 2 squads of 3 with bows - i really don't want to have to play Age of MSU
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>>48210886
They are not worse, but the range is not enough to offset the huge guts of the models, so fighting from two rows will be difficult at best.
And 15 wounds in a unit with a 4+ reroallable and with multiple possible sources of healing are plenty tough. Tougher than paladins, in fact.
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>>48210949
So assuming that melee hunters are MSU, what about the ranged ones?
Same reasons?
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>>48211081
Same reason, but even more so, actually. Since ranged hunters have even less reason to worry about activation orders in melee, I'd always make them MSU; no reason to give away the Huntsmaster bonus, the ease of movement and the potential to have them split of to tackle different zones of interest.
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>>48211163
>>48211187
I think case - my 2500 point list is done
-- Sylvaneth --
>Formation
Heartwood Wargrove - 100

>Leader
Treelord Ancient: Regrowth - 300

>Battleline
20x Dryads - 240
20x Dryads - 240
5x Tree Revenants - 100
5x Tree Revenants - 100

>Behemoth
Spirit of Durthu: Briarsheath - 400
Treelord Ancient: Regrowth - 300

>Other
3x Kurnoth Hunters with Bows - 180
3x Kurnoth Hunters with Bows - 180
3x Kurnoth Hunters with Scythes - 180
3x Kurnoth Hunters with Scythes - 180
--2500 points

Minus the relics ofc - i doubt i'll ever get to play this
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>>48210886
Well, the potential damage output of the scythes is higher. The probable damage output is slightly higher on the swords, as the D3 damage averages out to 2, thus leaving you at 3 damage 2 attacks versus 4 damage 2 attacks. This is again off-set by the higher Rend and range on the Scythes. However the Scythes synergize well with the thicket. And 15 Wounds at a rerollable 4+ save while still getting to swing some fucking scary weapons is incredible. So trust me, they're meaty enough in 3 man squads.
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Posted this in a dying WIP, start on my Orruk Mega Boss.

Skin all but done, work to do on teeth and tongue
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>>48211259
Looks good. I'd switch one of those Ancients out for 2 Branchwhatevers and a unit of Revenants/Treekin though, because you kinda want someone to cast Verdant Blessing/carry an Acorn of Ages. And a great tactic to make the melee Hunters faster is to place them in a single Wyldwood, then Treesong the Wyldwood forward and then move them again. This is even better with the Free Spirits you have anyway.
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>>48211414
Super jelly of that painting, anon. Well done.
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>>48211432
Wouldn't the Wargrove let me pick 2 more relics due to technically being 2 battalions?
I feel that having another TLA as backup frees up a spell slot
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>>48210270
So I take it that no lists other than Sylvaneth are going to get any review or help for the next bit
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So Sigmar general, I missed my chance at getting into warhammer fantasy since I'm newish to GW and tabletop war games to some degree. I have about 600 dollars in used marines and chaos marines for 40k, but have nothing from fantasy other than some beastmen I use as alternate cultists (melee only).

As someone who never played fantasy but enjoys 40k, and as someone who really likes dwarves, is it worth my time and money to invest in a dwarf based army in Age of Sigmar?

I want to get more into the hobby, and Sigmar is looking more and more viable by the day. 40k is kind of stunted for me since I like running chaos marines (melee focus, Khorne armies) but it is a very weak build so my non-minmaxing self often loses
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>>48211414
That's damn good, man. Can't wait to see the rest!
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Assembled & painted Drycha today :) Great kit!
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>>48211655

Liking that Mecha Ent, base is great
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>>48211526
Dwarfs are very good. They have some of the toughest infantry and best firepower in the game. I find they can stand toe to tow with a lot of nasty shit.

They are very slow, though, so you aren't going to be the one assaulting, but that's ok, as their units with shields get better saves when you are not the one doing running or charging.

They have a lot of antimagic options. The runelord and thane with battle standard are antimagic beasts. I've frustrated chaos sorcerers several times and they learn to try sniping them and keeping their distance for casting.

Longbeards are a battleline unit, which is good, because they are tough, decent melee, and can bufff shit like battleshock of other units, make units hit better in melee, and let your dwarf lord use his command ability even if he is not your general.

Ironweld arsonal brings your organ guns and cannons, both excellent artillery. Even better when you have a cogsmith there to babysit.

Ironbreakers are really tough badasses. They don't do much damage, but they tarpit shit like champions. That unit of super killy daemons on a rampage? Ironbreakers will stop them.

Irondrakes are my favorite unit. Not only are they tougher than average ranged units, but their guns hurt like motherfuckers.

Hammerers are brutal in melee and don't take battleshock tests as long as a duardin hero is nearby.

We have lots of cool stuff. I personally like to run them alongside stormcast eternals. The dwarfs bring the firepower, and the SCE have some great melee units.
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>>48210406
That's your example?

Oh just fuck off, Rat Ogres in plastic have always had those guns on the sprue and GW never bothered to address them until now.

I'm loving it i always wished they had them in fantasy, i enjoyed rebuilding mine and converting that shit, and it makes sense fluff-wise
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>>48211493
Yeah, but each model can only take one Relic, so after a certain point you can't pick more without adding more Wizards. I'm all for your idea of putting Regrowth on both Ancients, but on the other hand you lose out on most of the Wyldwood-shenanigans if you try too hard to keep the Ancients alive, especially since you can only cast Regrowth once per turn no matter how many of your guys know the spell.

>>48211518
No, it's just that Pestilens is so very monobuild. If you didn't have a Plagueclaw, I'd say you need one of those, if you have less Monks I'd say more Monks. As it is I'd say you have a good mixture of everything, so there's little to criticize. You cannot take the Talisman though, as you run a Pestilens Allegiance, not Chaos Allegiance. Lord Skrolk is always useful, but you might hold on to the Censer Bearers for the Rend.
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>>48211655
Loving the base. I really like the color contrast of skin vs. bark, too. Is Drycha's skin simply Nihilakh Oxide or did you work with blues and greens?
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>>48211526
>CSM
>melee-centric
>Khornate
You poor soul.
Classic dorfs are in a good place right now, but they aren't really up to speed yet, i.e. they have no battletome yet and their stuff is largely split across two keywords, Dispossessed and Ironweld. That said, a good chunk of their units were updated in their last army book in WHFB, so you get a lot of really nice sculpts.
Performance-wise Ironbreakers and Irondrakes are top-of-the-line elite units that can tank damage as well as dish it out. Longbeards are in the running for top five battleline units in the game, your Warden Lord can tackle most heroes on foot with a fair chance of winning and your firebase is awesome.
There's also Fyreslayers, but those are radically different from other dwarves.
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>>48211770
upper half was meant for >>48211501
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So is Age of Sigmar actually good for taking whatever you want to take?
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>>48211770
>>48210270
Eh, Censers just ain't worth it, for just a mere 10 pts more getting 10 Monks, plus all their sweet ability, plus not needing to be near Monks to do well.

But we only have fucking 6 units and it's fluffy and you just FEEL like you should include them.

>Tfw Censers are cool, but dat Plague Monk game just too stronk
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>>48211770
Ok, thanks. It's just that until the sub factions get their own stuff, my local store organizer is letting us use the grand alliance stuff for the campaign. I'd also be using great destroyer for the furnace general. If I did use Skrolk, it'd be for the d6 wounds and wither and he'd be my general with the crown.
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>>48201567
I love how colorful that art is, does Age of Sigmar encourage that? Anyone have any painted minis as an example?
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>>48211908
If you are running open play, yes. Open play is bring whatever and battle it out. Although there now exists a matched play system with more structure and points, but you can pick and choose.

I know some people are going to do open play, but use points to keep the forces even-ish.

The reason why this game works with bringing whatever, is because every unit is able to do something to everything. Unlike in 40k where there are some things some units can just not touch or have no hope against. Some say this mutes the game down into sameness, but each unit has its own playstyle to go about doing it.
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>>48211908
Yep. You pick out just the models you like and then you can field those together.
The new Matched Play adds some restrictions, but that's only one of several ways to play the game, even though a lot of people currently act as though it's going to be the only one.
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>>48211749
>I personally like to run them alongside stormcast eternals. The dwarfs bring the firepower, and the SCE have some great melee units.

Had a four-player game recently, with a dorf player and my sigmarines on one side, and a beastmen/ironjawz force on the other (beastmen were ruled to be Destruction for this game). While everything surged at the dwarves their cannons and rifles caused significant damage until they reached the Longbeard/Ironbreaker defensive line. At which point I brought in my Skyborne Slayers behind them. Fun times.
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>>48211770
>>48211928
You can always use Chaos allegiance for a Pestilens army, all models have the Chais keyword.
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>>48211849
Pretty much. Although the ironweld and dispossessed separation really isn't much of an issue, yet. Because the only allegiance options we have for them are allegiance: order, so there is no reason to play them on their own apart from themes. This will be the case at least until they get their own allegiance benefits.

Some dispossessed heroes only buff other dispossessed, but it's usually in things that the ironweld arsenal don't really need that much or are usually out of range of anyway.
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>>48211978
But then monks aren't battleline. Just gotta wait for GW to release the other faction traits and artifacts like they did Sylvaneth
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Orcs or Beastmen any good? I like their models and I know this game is a lot more samey/balanced, I just don't want to get wrecked so often its unfun.
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Hey guys. Sylvaneth battletome posted yet?
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>>48211978
No plague monks battleline then, sadly enough.
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>>48211823
There's a little Waywatcher Green in there, and some White Scar glazes to raise up a few areas.
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>>48212019
This is what i'm doing, the Chaos rewards are kind of lame. I'll just wait.

>>48212022
Beastmen are extremely fast moving and strong

Orcs are okay i guess, Ironjawz are hard hitting tough
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>tfw all I can think of is how the bark and branches in a metal color would be a perfect match for corrupted necrodermis
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>>48211928
You can't give named characters artifacts and traits though, unless your store dude lifts that restriction as well (which he really shouldn't, or you'll see shit like Alarielle with a save-after-the-save)
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>>48211655
>keeping the tentacle pubes
for what purpose
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>>48212129
Terrible fantasies
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>>48212129
She doesn't shave down there.

She's all-nature.
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The new Bonesplittas rumours have me worked up - I wish some more info would leak already. I also hope we see some more grots soon, to help counter the trend of increasingly HUGE models.
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