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/srg/ Shadowrun General - Dressed To Kill Edition
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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to Dante's Inferno...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>48075489
>Chanel_No_5_Formula.txt
>2077_Fall_Fashion_Vashon.trid
>Runway_Walk.sklchp
>Renraku_Model_Index.sim

Personal Alerts
* Your Current Rep Score: 994 (83% Positive)
* You have 1 new private message, titled "Your Shoes Are Hideous."
* Your Chummer > Tools > Options books list has been unchecked https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage: http://pastebin.com/SsWTY7qr
* Running RunwayBackstage.BTL...

>Shoot straight
>Conserve ammo
>And never, ever party with a dragon unless he buys you a drink first

The Outremer Fall Fashion Show (brought to you by MCT) is going on, and your party has been hired on as additional security. Not only are you charged with making sure nothing goes wrong in the general sense, you know that someone plans to sabotage the Armani suits before they debut, and another party wants to extract at least one model. Even more restrictions are piled on when the Johnson insists that you show up stylish and unobtrusive, not in your battered lined coats with Alphas akimbo. How do you go about it?
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>>48198479
Oops. Last thread is >>48167594
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>>48198479
>High Society Runners
>Street Scum's face when
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Why does /srg/ hate these dice?
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>>48198766
I see through your subtle ploy for drawing attention.

I don't like them because custom dice are typically super-expensive compared to plain d6es. If I can get a literal bucket of dice for about $30, why would I spend the same for 4 dice that just happen to be slightly fancier?

I really wanted to like those AKO dice, but they're too damn expensive. Yours are probably the same.
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>>48198766
Because they're hard as fuck to read. Not only does that mean that a person could cheat because no one else can read them from across the table, but for yourself working out successes is a slow process. You have to be able to recognize the designs at a glance so you know which are 5 and 6, the red ones have abysmal contrast, the 1's face has a design that (if your scooping dice quickly) might resemble a success, etc.

Neat in concept, but bad in practise.
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How would I go about making a usable AI rigger in 5e? Preferably using the e-ghost base, but either one works. I'm just not sure how to reconcile "you can get pilot origins and jump into a drone" with "you can't actually take any drone-related skills because all of them are physical attribute-linked". No Reaction means no piloting skills, no Agility means no Gunnery skill. What do?
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>>48198843
Jesus man, I was just asking. don't even own those fucking things. I'm of the same philosophy that I'm not going to spend that much on 6's.

>>48198843
Thank you. I can understand that, we have a guy in our group who always uses a clear set that he got from them. Unless you're right above them you can't read them.
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>>48198966
You can take any kind of skill but magic and resonance skills. (Technically you could take Arcana, but you get even less use than a mundane can.)

And on that same page (146) it tells you what to do when you need a physical attribute. (You want to either emulate a rating or use a deck or modded commlink or RCC, by the way.)
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Hey /srg/ what exactly is the Sum to 10 creation system?
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>>48199262
Run Faster 62
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>>48185288
>>48185027
>>48185388
>>48185637
>>48185748
>>48187422
>>48187608
>>48188348
>If the target is a living being, it must be a tissue sample. Tissue samples, however, decompose eventually and cease to become viable as a material link. Hair, blood and other bodily fluids, nail clippings, and so on are viable for a few hours, while a finger or larger tissue samples (such as the proverbial pound of flesh) can last a few days before the being’s aura fades too much for it to be a link. Chemical preservation methods instantly destroy the sample’s viability as a material link, but samples can be frozen for later use.
From the material link sidebar, core 297.

According to Karl Wulf's To Serve Man, a 240-pound man has 144 pounds of edible meat (this is an optimal subject- a regular human is closer to large game, about 50% of the dressed weight). Auras fade, but assuming they can freeze the bodies and still eat them later in the same way that you can freeze a material link, a ghoul can make do with a corpse every couple of months.

Of course, you're not just feeding one ghoul. You're feeding Ghost knows how many thousands living at the edges of every sprawl. According to this report about 2012 Seattle, there's about 600,000 people in the city, and 20,000 deaths a year. Emerald Shadows gives the number of inhabitants as ~3,107,250. Assuming the same death rate, plus the murder rate of Caracas (120 people per 100,000, the highest in the world), you get 103,600 bodies. Assuming an average weight of 185 lbs (between different genders and metas it’s hard to average, so work with me), and 50% efficiency, you get 9,583,000 pounds of meat. If the average ghoul needs 5% of their own weight in meat a week (9.25lbs), Seattle can support a stable population of approximately 19,923 ghouls.
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>>48199369
While, as one anon pointed out, there’s some meat available from cyberware replacements, the numbers don’t add up. 60 people getting cybereyes gives you 2 pounds of meat- you’d need 240 cybereye surgeries a week and change to feed one ghoul. Given that the most common surgery for the majority of the population is byproductless datajacks, I feel confident saying that medical waste would be incidental at best, the total sustainable ghoul population still being below 20,000.
http://www.kingcounty.gov/healthservices/health/data/~/media/health/publichealth/documents/data/CityProfiles/CityHealthProfileSeattle.ashx

Obviously there are some problems with this. It assumes total efficiency in the corpse-to-table transition, which you couldn’t have – aside from bodies being destroyed, ghouls don’t have Immunity to Toxins or Pathogens, so people killed in that manner are likely unsuitable for food. This also assumes some totalitarian government that manages to locate every body, process it, and give it to every hungry ghoul. There’s no such government, and given the current uptick in anti-Infected feeling due to the Mealtime Killer and similar incidents you won’t find volunteers. And finally, you’ve got the problem that many ghouls turn feral and hunt on their own, especially recently, and that the ghoul population would only grow as people were turned and other ghouls migrated to the region for a free lunch. This number also doesn’t cover all the other Infected- some could eat the same bodies (gnawers take the bones, vampires the blood) but dzoo-noo-qua, fomoraig, goblins, harvesters, loup-garou, mutaqua, and wendigo need to eat flesh too.
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>>48199386
>>48199369
In summary, Seattle could probably support about nineteen to twenty thousand ghouls (or other flesh-eating infected) annually, at least in the short term, while (assuming those numbers hold) other sprawls could support 155 ghouls per 100,000 uninfected citizens, using only meat harvested from the dead. This will never ever happen, both for practical reasons and because fuck those baby-eating rotting sons of bitches. Thank you for reading.
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>>48199369
>19,923 ghouls.
>One more ghoul walks past borders
>City goes into lockdown, ghouls go rampage, and Carl still keeps wanting to blow shit up on runs.
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>>48199416
Danny's Bar and Grill would appreciate the bump in business.
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>>48198843
That wasn't me, anon, someone reposted my pic from the last thread.
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>>48198479
Is that pic from something? I swear I've seen it before
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>>48199604
Huh, it's some character art I made for my runner.
I don't know how it got there.
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>>48199604
It's definitely not a crop from the Shadowrun porn thread we had on /aco/, post number 671979, I'll tell you that right now.

Frankly, I'm insulted that you asked.
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>>48199369
>>48199386
>>48199405

Okay, but that's all assuming a worst case scenario: 5e's hungrier undead, using only 'edible meat' rather than using every part of the buffalo, so to speak, and grinding down the bones to powder as nutritional supplement pills, and interpreting the extremely vague 'fresh' descriptor of the meat to mean that it is viable as a material link.
>>
How much chrome do you need to never die?
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>>48199690
All of it.
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>>48199690
1) If you're talking flat-out 'indestructability', it's impossible, or nearly so.
2) If you're talking unaging, then it depends on your edition.

In 5e, 1.5 essence will allow you to intermittently purchase Leonization, which restores you to a physical age of 21, and Physical Vigor, the 'felt age' and physical robustness of an adolescent. These treatments together cost you 2,300,000 nuyen.

In 4e, neither treatment has an essence cost, and both together will run you 650,000 nuyen for a session.

HOWEVER neither of these is a permenant solution, your brain chemistry can't be tampered with, so if you acquire Alzheimers or Parkinsons, these treatments can't fix you. You will slowly degrade.
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>>48199687
>5e's hungrier undead

Yes, it uses current canon. Same place I got the population numbers from.

>using only 'edible meat' rather than using every part of the buffalo, so to speak, and grinding down the bones to powder as nutritional supplement pills

Given that it specifies 'metahuman flesh' as ghoulfood, and gnawers as needing 'metahuman bone', I'm assuming there's a difference. That 50% weight includes everything that could fit under 'flesh', including organs; when you dress game, you lose a lot of weight due to inedible things like bones and cartilage, and the loss of water which is the big one.

>and interpreting the extremely vague 'fresh' descriptor of the meat to mean that it is viable as a material link

Best judgement, omae. Material Links are the only other magical thing that uses body parts, and they have a time limit on usage (though as freezing is possible, that limit is not really in play). Those numbers assume that Seattle is only feeding Seattle's ghouls, and to the maximum capacity of the city, with nothing saved or wasted. If you prefer, draw out the '155 ghouls per 100,000 uninfected' number to worldwide if you want to imagine some sort of global distribution network.

>>48199690
There is Roxborough, the living ball of tumors that owns shares in Aztech and UO. His only connection with the outside world is through the Matrix, but he's still 'alive' (though perpetually in pain).
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>>48199669
That thread is dead. Link to full image?
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>>48199669
that would've been a better thread if there was less fucking keebs and more trolls.
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>>48199884
What is dead is still archived, and can be found using interboard posting format

>>>/aco/671979
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>>48199938
thou art a saint. Thanks.
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>>48199405
Don't forget they can eat each other.
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>>48198766

People dislike those branded dice because they're overpriced and hard to read.

I bought a pound of factory-second craps dice for 13 American dollary-doos, with shipping.

That's 55 big, easy-to-read, high-quality dice (standard Chessex set included for reference).

Sure, they're not serialized like real casino dice, but that's because they were too cloudy, not because they're misshapen or anything.

Worst thing about them is that you need big hands to roll ~20 of them at once. I've got big hands, so I'm quite happy with them.
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>>48200412
My nigger. Buying imperfect casino dice (which are still a lot better than most other dice) it the best way to get a bunch of good dice for cheap. Plus, they don't have divots carved in for the pips, so it doesn't throw off the roll that way.

Now if only casinos would start playing d10 games.
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>>48198766
Because they're ugly, hard to read, overpriced, and probably aren't weighted too well. They're showpieces, not dice you use to play a game with.
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4e question:

Do you think getting the Focus Will martial maneuver is worth it as a mage? Presuming you're taking a martial art like Kia or Ninjutsu for a bonus to infiltration or Intimidation or something else you think you'll actually use.

+2 Will helps with drain, is my thinking, and unless you're actually in combat there's nothing stopping you from taking 3 extra seconds focusing your ki when you're about to drop a big spirit or buff spell.
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Anyone have an idea on how to build Louis Bloom from Nightcrawler as a runner?

I'm thinking of making him an A priority skills non-sinner with high edge. Part face, part B&E with mad driving skills. Is it better to build him all wared up or as an adept?
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>>48201484
Ware with a simrig.
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>>48201521
>>48201484
Don't know how I would represent him learning his skills online, any ideas?
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>>48201571
skillsoft?
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>>48201571
>>48202890

He could also just be using tutorsoft programs.
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>>48201571

Spend karma.
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I'm having a bit of a hard time wrapping my head around the relationship between runners and their fixer.

I know what fixers do, and I know how things are handled, but there's some stuff that escapes my grasp, specifically how runners get to know their fixer for the first time.

Do they contact a fixer to get jobs? Does fixer-senpai notice them after doing jobs themselves instead? How can I, a runner just starting out, get in touch with a fixer? How can I know who's a fixer? Is the word just "out there" of who's who?

What happens if a third party decides to attack a fixer? Does the entire runner web dangling from their grasp straight up die until they find another one?
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If we're asking questions, one I've had since my first game is: what's the safest way to get your hands on illegal shit? Saw a fellow player trying to get a grenade, got flagged by the pigs almost immediately. He was our face so he talked his way out of it but shit, how do you find stuff without getting caught and having to burn identities? Those things are expensive!
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i only have experience from the Returns PC games and i want to get in the tabletop

do players usually have a hub or a well-established safehouse to go back to after runs to have their shit or do they usually move as needed?
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>>48203143
If a fixer gets taken out that's definitely going to rock some boats, but you'll find that other fixers start making calls pretty rapidly to the runners that were known to operate with them, offering their services. It's basically a sales and marketing gig after all.

As for how you meet a fixer, you're generally going to either help one out directly, or get referred by someone that you helped out. Take the good Food Fight mission, for example. If you decide to hand over the girl to her mob boss dad, then he offers to help get you set up in The Life. If you help her out instead, she takes you to her boyfriend who happens to know a guy who's looking for some people with your skillsets...
>>48203371
The general assumption when acquiring items is that your character has some level of connection to the underworld, and is purchasing things illegally through those connections. That said, one of the major benefits of working with a fixer is getting them to get shit for you. They add a level of distance from the acquisition and have a vested interest in making sure you don't get busted making the handover.
>>48203640
Depends on the player group. My recent groups have all retained their own homes and such, but most permanent groups will wind up rooming together, if only to help watch each other's backs from all the enemies they've made.
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>>48203143
First, that is a good looking burger.

Second, it depends on the fixer. Different places run in different ways: For example, European runner teams tend to get put together for a job, do the job, then disband. American teams tend to get a team that can cover a good wide range of situations, and sticks together for weeks or months.

Fixers live and die by who they know, though, it's their primary function, knowing the people to do jobs, get jobs from, and get gear and services from.

I'd imagine that it's a combination of Fixer-Senpai noticing runners and approaching them because they've made a name for themselves, like approaching a very successful ganger or street tough as a sam for a mission, or wanna-be runners finding the fixer. Since, of course, it's the fixer's job to know people, they also get known by a lot of people. There's a reason for the stereotype of runner bars, fixers are people who people know and can walk up to.

If a third party decides to attack a fixer, well, first, the fixer is probably going to pull some of the strings in their little web to get runner teams on security and counter-intelligence and geek the bastard who tried to hit them. If one actually does die, from drug overdose, successful hit, or whatnot, and they didn't make provisions for someone to step into their shoes and take the reigns, then yes, their network dies with them. For Euro-type teams, the runners will probably disappear into the night and disband, while american runner teams will probably find a new fixer.

>>48203371
The answer is basically 'Be really good at negotiation'. You shouldn't attract attention buying illegal goods on the black market unless you really fuck up (Glitch) on the test to procure them, so police intervention shouldn't be a common occurrence. Make sure your face or your fixer is the one doing your shopping, essentially, so that they can find the stuff without glitching and causing issues, and so they can talk their way out if necessary.
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Help a noob make a drone based rigger, please. I think I've done it right, but I'm wondering what you guys would give him. He has both stealth spy type drones, I.e. a SpyFly, and combat drones, such as a Doberman.
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>>48203671
>>48203143
I always assumed that runners that aren't "street level" are already "in the business" for some time.

I mean, they have astounding power (or spent an astounding amount of money in cyberware/decks), so it doesn't make much sense for them to be newbies.
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Hey chummers, has anyone made TwoDee or any of the other members of his group mentioned in the storytime in shadowrun 5?
More importantly, is making any character, especially twodee himself something that's -possible- in this current point in time?
I want to toss together a few character sheets from already existing runners, figured it was a good place to start.
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>>48203877
...I mean, 2D's Storytime was based on a game he and his friends ran, so presumably they had character sheets somewhere.
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>>48203888
>>48203877
they were 4e. There might be character sheets on 1d4chan, but I seem to recall 2D saying they no longer had the sheets.
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>>48203888
I'm aware it was based on a real game.
it was fourth like >>48203906 said, but I'm wondering if people actually decided to make at least homages for them in 5 (hell, even 4, isn't it possible to convert characters?), since the sheets were lost. It seems like something an anon would do, and it would end up on 1d4chan, but that doesn't seem to have been the case.
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>>48203640
I don't have a ton of experience but I essentially rented a mini-storage place and painted it with universal reflective paint on the inside. I kept a tag eraser and some cots in there. Made it our first and last stop when running. After a run, scan for any tracking darts or some-such. (I was a paranoid fuck) Actually found one of my teammates had stolen tagged jewelery. Trashed it, and ghosted the place and rented a new one, doing the same. I think it was a good idea. Not sure how effective it was in practice though.

>>48203671
>>48203703
Yeah our fixer apparently knew people, but seemed reluctant to let us use his resources. And our face was an asshole who didn't stick his neck out to help us buy our shit, only his own. And he was the one who got flagged. None of us had negotiation nearly as high so we got real fucking scared.

>>48203705
My first character was a rigger. (fun, yah) I made a doberman with an ares super squirt gun and filled it with pepper punch. Also dabbled with KE IV and DMSO but never got to try any of it out. Same with the LEBD-1 with the ARES Alpha. Grenade launcher with gas grenades. Stick-n-shock ammo, capsule with CS. That kinda stuff. Options. You're also not having fun as a rigger unless you have a Steel Lynx for "heavy fun time".

Sadly the only drone I got any mileage out of was my flying eye. Gave it chameleon coating, gecko tips and a sweet sensor package including ultrasound. In hindsight, shoulda got two. They're useful 100% of the time.


Another question: What do people think of the Ingram Smartgun X?
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>>48203958
>Yeah our fixer apparently knew people, but seemed reluctant to let us use his resources. And our face was an asshole who didn't stick his neck out to help us buy our shit, only his own. And he was the one who got flagged. None of us had negotiation nearly as high so we got real fucking scared.

Welcome to the fun of running with a party member who's bad at their job!
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>>48200412
Is there a website or do you just use ebay? The best I could find was 27 dice for $20.
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>>48198479
Magical and hacking protection should be focused in primary secondary and tertiary pattern with the know target, the suits being first priority and decending as time and priority goes on.

Face, sammy, and infil can look into who exactly is running the theft and also handle physical security.

The dress up part honestly sounds like the worst bit.
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>>48199884
http://keysartstuff.tumblr.com/
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>>48198766
Half of them AREN'T EVEN SHOWING A FUCKING NUMBER, they're showing a face or an altar or whatever. and even those with numbers have too many greebles; worse, the greebles vary by color not by number.
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>>48204882
I only see the horned heads showing an icon, the rest of them have numbers.
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>>48204882
Numbers highlighted for the blind.
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>>48204951
That's extremely poorly laid out. I swear to Gibson if you use those shitty dice in a game.
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>>48198766
Those are the worst dice you can use in Shadowrun. This game already wastes minutes of time by having characters count the dice they need, remove or add some due to modifiers, all sorts of time wasting shit regarding the dice.

Like, ANYONE who has played SR should know those are terrible dice for it, because they're even harder than dot dice to read at first glance. >>48204951 stop posting unedited cellphone pics dude the australians will come in and smear shitposts all over the board for wasting their bandwith.

>>48199369
Ghouls are supposed to eat at least one body a week. That's what the rules are supposed to mean.
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jesus i fucking love the wuxing run in sr:hk
it just feels so hilariously petty between the museum and whampoa runs, being hired to move furniture about
i love it

>>48198766
>>48204951
those look like ass to read, especially across the table
>5 and 6 are virtually identical
>>
What's the Shadowrun equivalent of ED-209?
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>>48205591

Neonet Juggernaught drone.
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>>48205616
Is there a 5th ed model of the Hachiman?
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>>48205591
You gave me an excuse.
https://www.youtube.com/watch?v=_mqDjcGgE5I
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>>48204041
>Not having your team attend a formal occasion in full Vashion Island Synergist business suits to appeal to your Japanese bosses with those smooth-collar no-lapel suit jackets
>Not customizing each suit to each individual runner's skill set, complete with appropriately-branded weaponry

Chummer, the easy breakdown weapon mod exists for a reason. Your sammy and infiltrator/sniper can hide their best pieces in a briefcase. It is fully possible to be inconspicuously armed to the teeth and to look good doing it.
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>>48203958
If you have a full mage (or are a full mage) a hard to notice flying drone can be the opportunity to have some FUN with alchemy.

Depending on the results you're going to expect, either put one preparation on the drone itself, or a few on small things you can attach to it. Have something like a Force 6 Blast on the little guy and it's a free (if weak) bomb.

Or use (Element) Grenade if you need some fancier aiming tricks. If you can do two, one AoE that won't harm the drone and a single target electic spell can give your unarmed drone some unexpected firepower.

Just follow it in the astral and manifest to set off the Command trigger preparations.
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Hey nerds, I'm adding some enhancements to the backlog and I need perspective. I had a request to build a character roster that shows basic details about a character, and mocked up the attached image. What else would you like to see for a roster like that?

The plan is to populate the files in the Most Recently Used list and a pre-defined character folder.
>>
>>48206219
Well, you could make each of those have their attributes plus skills and specializations that they have points in, with basic weapon/armor attributes to make them amazingly useful for DMs who use Chummer for NPCs (like myself). It'd allow people to use them as essentially NPC reference cards.

I know that's a bit of a stretch, but it'd be extremely useful.
>>
>>48206556
That's really too much information to display in that space, omae.
>>
>>48206570
I don't think so, cause if you see how big those npc cards are with all the information that is on them.

But then again I can't code for shit so I may talking out my ass.
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>>48203958
>https://itunes.apple.com/ru/app/bandcamp/id706408639?mt=8
Good Choice for street scum, where you are limited on resourses
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>>48206624
i meant ingram, not that i-tunes shit
>>
This is something that I'm sure has been asked and answered before, but if I get Rating 2 Cybereyes at the essence cost of 0.3, then upgrade to Rating 4 later on, would I lose 0.5 on top of the 0.3 I lost from the Rating 2 for a net loss of 0.8, or would my cyber eyes now cost me a total of 0.5, for a net loss of 0.2 essence?
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>>48206618
Right, but those NPC cards are hard to read at a glance and terribly laid out. Not to mention PCs have a much wider array of abilities, equipment, and quirks.
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>>48206661
Oh, but I'd only use it for passing glance stats and such. When you gotta keep tabs on everything that you have to keep tabs on, that's all I'd really use it for. But of course I'd have to actually keep their sheets open anyways, it'd just be a convenience.

In the end it's up for him to decide.
>>
>>48206656
Unless you decided to keep the rating 2 set in you somewhere, it'd be the net loss of .2 Essence.

If you're using Chummer, remember to remove first then add the new one in.
>>
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>>48206656
The latter. Your old gear leaves an essence hole behind, which is filled up first by your gear before eating into your Essence.
>>48206618
>>48206570
Honestly what I'd LOVE to do one day is set Chummer up to look more Shadowrunny, like the UI from Returns or something. It's not super expensive to load that stuff from the character file dynamically, but it'll build up the more stuff gets added. So I guess what I'm asking is, if you couldn't remember the filename of a character you'd created before, what would the most useful fields be to identify it?
>>
>>48206753
Hrm... Highest three dice pools, probably?

It might work best if you could simply set flags as to what shows up as identifying traits for that character in the preview screen.
>>
>>48206753
Honestly, that'd be perfect now that I think about it. It shows everything that'd you would need at a glance. Only thing it'd really need is the specialization and a really basic gear sheet.

Other than that, the only thing I could think of would be name, alias, and that's about it. I've only ever had an issue distinguishing characters when I've made the same character 4 times because I wanted to test different priority builds cause I use sum to 10.
>>
>>48206753
That character has "dickgirl" written all over it.
>>
>>48207019
Yeah, I can't say I've ever really run into that problem myself and I've currently got something like sixty characters for testing this and that. Still, if I'm going to implement it I may as well make a vague effort at doing it properly.
>>48207042
It's not masturbation, it's chi casting!
>>
>>48207066
My astral perception just sees that your root chakra is bulging a little. A lot, actually. I know puffy vulva mods in the Flux State are "in" right now but you're giving off a little too much essence, "Maxx."
>>
>>48207195
>2054
>not being a dickgirl
>>
>>48207355
That's what the Matrix is for, chummer.
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>>48205827
>not having everyone wear the Aces High line, uniting you thematically while still looking varied in appearance

Several of them even come with holsters and scabbards; get a Slivergun or a custom look for something heavier and you're golden.
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>>48207361
Everytime I even start to touch myself in meatspace even a little, some basement dwelling decker who got marks on me during my last run fills my AR with street doc discount codes and popups saying "DON'T YOU WISH THAT WAS A COCK? WANT TO REAM MY ASS WITH IT?"

Fuckin frag off with this drek! #sixthworldproblems
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Well shit, chummers, I think I may have screwed the pooch here.

A thread or two ago I started complaining about my incursions at my local mall. Turns out some of those bastards actually understand how computers work, and have started tracking me and my team down.

The issue isn't that a couple of groups want me dead, I'm used to that.

The issue is that all of them are now working together in some sort of Master Mall Coalition and want to explicitly kill our collective asses.

Any tips? Usually force begets force in these sort of situations, but should I wait to get attacked or should I aggressively pursue these guys and take them down one by one?
>>
>>48207693
Find out what the various groups want, turn them against each other subtly. Let them beat each other up.
>>
>>48207727
But that's the thing. I did that already. I think that's why they hate me. Like, they realized that my team is the reason why once a month they have to recruit a dozen or so new guys amongst themselves. Thank fuck Lonestar here doesn't work with Go-Gangers (publicly anyways)

So here's the question, should I pull strings and make this into a massive street war or do I just shrug, grin, and bear it?
>>
>>48207827
If you're able to successfully start a gang war, then go for it. You'll teach them not to fuck with you.

Or you'll die. Whatever works, I guess.
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>>48207361
>That's what the Matrix is for, chummer.

Someday. Someday soon.
>>
>>48204951
who thought that 5 and 6 where a good idea? Good lord that looks awful.
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>>48208029
I think the idea behind them is that in SR it doesn't precisely matter what the number is, there's 3 categories of results. You either get a success (5/6), you fail to get a success (2/3/4) or you get a 1, which need to be counted for glitches.

So you could look at the dice and sort them into three piles- you don't need to specifically read them, so long as you can differentiate between a success face, a non-success face, and a 1. The problem is that they're so overdesigned and poorly coloured that you can't tell immediately at a glance, which defeats the purpose.
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Ethical question - how are amulets treated in the Sixth World?

Obviously it's possible to make legitimate magic items that can actually do what it says on the tin (a contact preparation with Mana Barrier to ward off evil spirits). However, it's super impractical to do that on a regular basis. Are people OK with buying traditional amulets, even if they're not magical in the least?

Trying to work out what the day job of my Shinto priest includes, and whether stitching up some ofuda without empowering them to sell to worshippers counts as a sin. Not faking the magic aura with aqua fictis, just selling what are objectively scraps of silk and paper without the traditionally attributed magic powers.
>>
>>48208168
Considering spirits, it may not be completely powerless. Especially if there's a Shinto-aligned free spirit around.

But even if there isn't, you never know what could get one of those guys interest.

And it's not too impractical as long as you're willing to just have it last a few minutes (no reagent stuff is useful in that respect.)
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who here /ratparty.sim/?
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Hey Chummers: What's your favorite knowledge skill to have?
Doesn't matter if it's good or not, just your personal favorite, or a a groups favorite, if your group has one.

Mines Parazoology it's weird, but it just seems fun to have.

Hard mode:Favorite knowledge skill that is consistently useful across games
>>
>>48209087
Small unit tactics?

Other than that, News. I always play somebody who follows the News.
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>>48209087
>Favorite knowledge skill that is consistently useful across games

Gangs, easily. So much is possible if you know who has their fingers in what pies.

In general, though, I like pop culture skills. Popular Trid Shows, Club Music, Sports (Urban Brawl), whatever I can use to find common ground with people. I usually don't play the face, so it helps to have a topic I can chat about while I'm covertly staking out a joint.
>>
>>48209087
Music. One way or another, every shadowrunner eventually finds themselves meeting someone in a night club. Having an active interest in music to talk about how shitty or great a club DJ's choice is can be really fun.

Hard Mode: It's a toss-up between Shadow Community and Area Knowledge for the major sprawl your game takes place in. Information economy is huge in Shadowrun and being able to, say, vet a Johnson through knowing who to ask about previous work they've hired for or just knowing the current events major personalities involving who's doing what can save a lot of time and headaches.
>>
>>48203705
Hey, guys, rigger anon here. Figured I'd share my stats and such with you. First, the priorities:
Resources A
Attributes B
Skills C
Metatype D
Magic E
My attributes:
Body: 3/6
Agility: 6/7
Reaction: (7) 5/6
Strength: 3/6
Willpower: 3/6
Logic: 5/6
Intuition: 3/6
Charisma: 3/8
Edge: 3/6
Qualities:
SINner-Corporate SIN (for Ares because GUNS BABY WHOOO)
Gearhead
Juryrigger
Skills:
Engineering Skill Group 2
Pilot Aircraft 6
Pilot Groundcraft 6
Automatics 6
Gunnery 6
Shotguns 4
Knowledge Skills:
English N
Japanese 6
Drones 6
Motorcycles 4
Is this good just for these attributes and such? I'll post the rest later.
>>
>>48209747
Throwing 13 dice on piloting air and ground, seven dice for repairs, and either twelve or eleven dice for gunnery. You're in good shape. This is for 5e, right? If so, Shotguns is actually Longarms. I'd suggest dropping it and sticking with Automatics, or dropping Automatics and sticking with Longarms, and using the extra 4 points in other skills.

Other than that, probably fine. Corporate SIN is serious business, though.
>>
>>48209866
Yeah, I'll probably change the Automatics to Longarms and put the extra points in Perception and Pilot Walker. Thanks. And yeah, Corporate SIN is freaky stuff. But it'll be fun from a RP perspective, and I have a really nice fake SIN, so I should be fine.
>>48209747
Augmentations:
Control Rig rating 2
Reaction Enhancers rating 2
Rating 4 Cybereyes with a Smartlink, Vision Enhancers rating 3, Low light and thermographic vision, flare compensation, and vision magnification.
Implanted Transys Avalon
RCC:
Proteus Poseidon with every necessary cyberprogram, Clear sight 6, and Electronic Warfare 6
My Party Van!!!1!
Ford Econovan with 2 mounted Ares Alphas, one in front, one in back, with APDS rounds.
Rooty Tooty Walk and Shootys
Noizquito, Pilot 4, Stealth 6, Maneuvering 6
Spyfly, Pilot 4, Realistic Features 4, Stealth 6, Maneuvering 6
Doberman, Pilot 4, Colt M2309, Targeting 6, Evasion 6
2 RotoDrones, Pilot 4, FNHARs, Targeting 6, Evasion 6
I'll put my personal armaments in another post
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>>48210179
All drone weaponry has APDS rounds, btw
Armor/Clothing:
Second Skin
Auctioneer Business Clothes
Helmet
In case of Van invasion, break glass:
AM CMDT with normal ammo
4000 rounds of APDS ammo for my drones and van
12 months Medium Lifestyle
Fake SIN rating 4: Enforcer for Ares Corp.
10x Fake Licence rating 4
Metatype: Elf
That's everything I can think of. This character utter shit? Or is he OK?
>>
Kind of newfag: Is nineteen ballistic armor resistance good enough in 4e for a melee guy that's supposed to be tough and soak up damage when the occasional bullet finds his way?

And I really want to get elemental strike: light for the flavor, but i'm not sure how practical it'd be compared to being able to electrocute people or things or set them on fire. Should I ignore it until later and just get some ranks in critical strike or improved agi instead?
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>>48210179
>I have a really nice fake SIN

You don't have Restricted Gear quality, so it can only be R4 at chargen. Good, but not really nice.

The van needs morphing plates, spoof chips, chameleon coating, probably runflats. You can turn one Alpha into a roof-mounted turret with 360-degree turret to save cash.

Noizquitos are banned by any reasonable GM, including officially being pulled, because they are broken as shit.

Don't bother with nice guns for the drones. AK-97's work fine. They are going to be hosing down areas, not being the main killers.

Don't fall for the APDS meme. Make sure you get non-lethal rounds, and regular bullets work fine for the beginning runs unless you plan to go shoot up a Zero Zone first time out.
>>
>>48210374
>Noizquitos are banned by any reasonable GM, including officially being pulled
Thank God for that.

>Don't bother with nice guns for the drones
Okay, let's just clarify a little: you *can* go better if you want versatility. A Roto-drone with an Alpha with APDS and gas grenades is solid. But don't do it unless you have the money to throw around.

>>48210325
Second Skin requires Restricted Gear, which you don't have. Also doesn't stack with Auctioneer. 12 months is a LOT of lifestyle to get up front. So is 10 fake licenses. And your fake SIN... is for your own corporation?
>>48210179
Good call on the RCC, okay calls elsewhere. I hope your Alphas are at least on internal mounts, if not concealed. Reminder on what the M2309 is again? I feel like that's a typo.
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>>48210325
>1 fake SIN
>for the same corp you have a real SIN with
>>
>>48210511
The fake SIN is more for covering up my Corp. SIN than anything else. The Corp SIN can help me get stuff, but I need to wave the fake one around my fellow Runners. And I had a LOT of spare cash. Priority A Resources. All of my guns are internal mount with pop out mounts. Thanks for the Second Skin Clarification.
>>48210374
As nice as I can get at Chargen, anyways. And one of the main points of the character is being able to be a standalone guy, while at the same time able to be a team player.
>>48210697
Fine, fine, I'll change the fake SIN. What Corp should I go with?
>>
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>>48210736
Listen.

You are going to want a couple of fake SINs, even with a real SIN (especially with a real SIN).

You need one for legitimate purchases that you don't want traced back to your actual person. Sure, if you've got the licenses you can buy a bunch of ammo, restricted spygear and programs, and regular stuff like doctor visits, medkits, armour, special tools, etc. But doing so makes it super fucking obvious to anyone who looks at your purchase history that you're a shadowrunner. Not bad if it's a SIN you replace every three months, terrible for when Ares realises their automated advertising program has figured out that Steve in Accounting could really use a monofilament chainsaw and a Gold DocWagon subscription.

You also need one that you can broadcast during runs, and chuck afterwards. During legwork and the early parts of the actual run, not broadcasting a SIN will get security's attention. And they will check the logs afterwards when you whip out an assault rifle, to see who you are. R2 is the standard for something you can dispose of, that stands up to basic scrutiny, and doesn't break the bank to replace regularly.

And DON'T make it a corp SIN. Those are a minority, and in a majority of places (especially on other corp's turf) it will stand out. Basic UCAS, SSC, or another nation where you could plausibly be from without drawing attention to yourself. If an Ares wageslave goes walking around a UO compound, even in their malls, they are going to be noticed. At best, they'll try to sell hard to you and impress you as memetic warfare. At worst, they'll think you're a dumb spy (or an obvious decoy for a clever spy) and watch you like rocs.
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I'm new to GMing shadowrun, and I'm having some trouble understanding how glitches function in a roll. If Kahuna the Adept needs 3 successes to coerce Herr Brackhaus into a larger payday, and she rolls 4 successes, but also 2 1's, what exactly does that do to affect the roll?
Also, is a Critical Glitch when you roll a 1 or a few 1's an no successes?
Cheers, omaes.
>>
>>48210958
If you have 10 dice to make the roll, you need 6 ones to glitch. If no successes are rolled, then its a crit glitch.
If 12 dice, 7 ones.
If 13 dice, 7 ones.
>>
>>48210944
OK. With the money from dropping the Noizquito and the Second skin, along with the rating 4 SIN, I'll buy 5 rating 2 fake SINS for the UCAS. That work?
>>
>>48211055
Oh, also, what's better with my stats, cold sim VR, hot sim VR, AR, or just using the rcc?
>>
>>48210958
A glitch is determined by total 1's; if they are more than half the dicepool, then it's a glitch.

So If Kahuna is rolling 9 dice, she gets 4 successes and two 1s, she just succeeds. If she gets 4 successes and 5 1s, she still succeeds (she beat the threshold of 3) but she still glitches. Brackhaus agrees to more money, but he tacks on an additional requirement.

A critical glitch is no successes and enough dice for a glitch. So Kahuna would need no successes and 5 1's.

>>48211055
Yes, that's plenty. Remember to pimp your ride. You could make do with two R2 SINs; one for immediate use, and one that you save in case you need to go into hiding for a couple months.
>>
>>48210958
A pair of one does nothing in that case. Now if Kahuna had ten dice, and got four successes and six 1s, that's a glitch. In this case it's probably going to amount to nothing more than looking pretty greedy.

So perhaps next time Brackhaus will add on some extra stuff (for more money) because it's an obvious lever. Or perhaps somebody overheard and will make a trapped offer to Kahuna and bait it with money.

And I see that somebody already gave the mechanics offer, so I'll end this here.
>>
>>48211031
>>48211119
>>48211161
Is this a 5e thing? cause in 4e at least it's half or more so with 10 dice you only need 5 not 6 ones to glitch
>>
>>48211119
Don't worry, I did. Everything that >>48210374 suggested. Is there anything else I should trick my ride or drones with?
>>
>>48211249
Yeah, in 5e it's more than half, but I've seen many think it's half.
>>
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>>48211251
If you still have spare cash, concealed armour in the car never hurt anyone. Make sure the van has an interface as well.

You could shave a few months off your lifestyle and get a bolthole, with a survival kit, a burner SIN, a gun, and some other essentials.
>>
>>48211251
I said chameleon coating, meant electrochromic. Keep changing the colours on the van.
>>
>>48211338
OK, dumping 2 months of lifestyle and spare cash to buy rating 4 concealed armor.
>>48211380
OK, fixed and compensated for
>>
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/srg/, how do I get a bastet pet? I need technokitty in mai node.
>>
>>48211783
The same way you'd befriend a feral cat, only with a bit more ratparty.sim.
>>
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>>48211880
But how do I bait it? Just have an unsecured commlink running various programs as a chewtoy?
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>>48211783
Well, there's a critter table written up by Pakhet for Howling Shadows, including availability and price. Actual bait? I'd assume you can go by the book itself- flashy AROs, lights and sounds.
>>
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>>48212004
>30,000¥ for a housecat bastet

Pricey, but it might be worth it.
>>
>>48211991
Meat, cheap agents, and low level sprites are all good bait. Despite not having the Resonance Feed power, the description say that technokitties can still feed some off of cyber-combat.
>>
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>>48212138
Is it abuse of sprites to compile mouse-like crack sprites for your bastet to hunt?

Also, do technocritters interfere with technomancers when they don't have their living persona going? I can't find anything like that, though I suppose they might make any nearby wireless a bit harder to use.
>>
>>48212204
If it's abuse probably depends on your Technomancer's view of what sprites are.

For most technocritters the bigger issue is that a technomancer looks like a bigger store of food-stuff. But bastet do have the Spraying power, which can cause small penalties to anyone that can't pass the opposed test.

But that can be cleaned up. And if the kitty does try to take a bit out of you, just need to contend with a dice pool of 10 (at best) unless there's a mage boosting its Intuition.
>>
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>>48212318
>If it's abuse probably depends on your Technomancer's view of what sprites are.

I could swear there was a table somewhere talking about your reputation with sprites, similar to the ones spirits have, but I don't know where.
>>
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Slowpoke here.
I just found out about Shadowrun Cossfire. Is it fun to play ?
>>
>>48212447
My only guess would be somewhere in 4e.

Also keep in mind that as bastet don't have the Resonance feeding ability, but either should because of the description or do it habitually because they're hunters. Alternatively, it's more like an empty treat.
>>
>>48212513
>I just found out about Shadowrun Cossfire
you don't remember those sweet-ass old commercials?

https://www.youtube.com/watch?v=RNe3Q56ZZuY
>>
I'm pretty miffed that the game world can't decide if everything is run by corporations, or if its just like today but with bigger numbers and extra-territoriality that literally never comes into play, or somewhere in-between.

Also
"Turned into a corporation" is used WAY too often as a way to make a place distinct without telling us shit about it.
>>
>>48212580
>Tfw you'll never sell out this hard.
>>
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>>48212604
I always thought it was pretty clear. National governments still exist and have power most everywhere. Megacorps exist and have extraterritorial enclaves within national borders, but (with the exception of Aztlan, the PCC, and couple other places) they don't control huge swathes of the population. They have relatively small populations of true corp citizens, but rights to exploit relatively large areas, and lots of people work for various corps, their subsidiaries, or the subsidiaries of their subsidiaries.
>>
>>48212651
Then you get shit like S-K having the largest fleet in the world (Or maybe it was just larger than most countries).

Or corps running all government services since its all been privatized, and then the sudden presence of loads of government employees.

Or a hyper capitalist society where the weak fall between the cracks and end up as non people... and social services.
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>>48212715
S-K and some of the other AAAs have powerful militaries, but an outsized military force to protect diverse assets is not an impossible thing to believe.

Governments have allowed things like Matrix and utility services and emergency services to be privatized, but there are still enough entities going that they need workers. The most notable to me is the tax structure, which AFAIK has not been outsourced in the UCAS/CAS.

And people end up SINless, but they're not supposed to do so. Theoretically you should never lose your SIN, you're supposed to have some standing no matter what (though I don't hear much of anything about any real social services).
>>
>>48212715
Well, yeah. Social Services are for actual people, you know?

Less glibly, most social services would require a SIN, which if you don't have means that polite society sees you as a criminal and the differences from levels of society tend to boil down to how sympathetic you're seen as being.
>>
>>48212806
>Social Services
>In a cyberpunk setting
Someone isn't thinking about the left wing's worst nightmares.
>>
>>48212870
But anon, don't you know? Shadowrun is an equal opportunity nightmare!
Racism (against metas) for the left wing
Social services for the right wing
And the editing for everybody
>>
Is there a reason AIs can't get Pilot skills or Gunnery in Chummer?
>>
>>48198766
I'm the only faggot who didn't mind them too much. It shows clear hit sides and a glitch side, and the contrast works best with the green ones.
>>
>>48212941
Miscommunication/mistake in that vein, IIRC. They can get any non-magic, non-resonance skill, just some are less useful than others. Running or Arcana, as examples, aren't very useful.
>>
>>48210944
you seem smart when it comes to running, so I have a question.
I've rolled up a weapons specialist, and am wondering about SIN's I need myself.
I figure I can get the same ones, you mentioned, and another one that has all the fake licences that says "Yes I -can- in fact have this ares alpha strapped to my back, and a predator V strapped to my thigh, with a fuckton of other weaponry, legally."
I was wondering if you had any other advice.
>>
Ok Execs. I am proposing a Hobo Eradication Protocol. Pitch me your idea of effective elimination of Sinless, Liberal Arts Major Graduates and Hippies. Lowfyr is watching.
>>
OK, so what's the difference between the different types of controlling vehicles and drones, I.e. Hot Sim, Cold Sim, etc.?
>>
>>48213182
Generally Hot Sim means more initiative and AFAIR a dice pool over Cold Sim, but Damage is Physical instead of Stun
>>
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>>48213128
>Yes I -can- in fact have this ares alpha strapped to my back

No you can't. Alphas are 11F, you'll never be able to carry one legally ever.

Have a stable civilian SIN with licenses for some of the less-obvious stuff- car, house, a couple basic firearms, bodyguard/bounty hunter for preference, etc. This is your R4 basic ID for all non-shadowrunning purposes. You can carry (and in some neighbourhoods it's smarter to do so) but don't walk around like the Punisher and expect to send the cops off with a wave of your licenses. Ideally, you never want to be checked at all, because every run through the scanner increases the odds that they will beat the threshold and expose you.

Have something you can use to buy shit that will eventually get a bunch of red flags- medkit supplies in quantity, unrestricted gun parts, flash-paks, armour, etc. R2, no licenses, just a shopping cover. Eventually you can burn that one on a run.

Store all your illegal/unregistered to primary ID shit in a special place. Might be a concealed crawlspace in your house, might be a bolthole, might just be at your chummer's shack in Redmond where no one ever goes poking around. You need it for a job, you retrieve it, then you put it back. Don't keep that shit on you. Buy everything R and F off the black market if you can, just to keep it off of everyone's radar, unless you're willing to integrate into your regular SIN.

Sometimes, for some jobs, it's worth it to buy a license to go with the burner ID. Get a bounty hunter's license and a pistol license, probably tie them to a R4 SIN (which, if you don't fuck up, you can put on ice after the job and get a couple more uses out of before it needs to be retired), and use that as cover for why you're walking Downtown strapped. Other times you stick with the basic burner and hope your concealed holster stays concealed.
>>
>>48209087

Sex (Oral)
>>
>>48213161
Give all SINless SINs. SINlessness is eradicated.
>>
>>48208074
Some kind of Fudge dice thing With G for 1s, S for successes, and blank for everything else would be great actually. One of the S sides would need a pattern indicating it's different for the rule of six though.
>>
>>48213161
Create a virus that eliminates 75% of the population, effectively eradicating all of the SINless in the process.
>>
>>48213088
Well, I'm not exactly sure how to change it on my end. So is there a way to get said skills on Chummer? I know they can get them, like you already said, but it's a greyed-out option.
>>
>>48213161
Yeah I don't think you understand what a hierarchy is.
>>
>>48213161
>Ok Execs. I am proposing a Hobo Eradication Protocol. Pitch me your idea of effective elimination of Sinless, Liberal Arts Major Graduates and Hippies. Lowfyr is watching.
Put them in charge. They'll soon become suits.
>>
>>48213516
Other than waiting for an update in Chummer, there's making an override file (but I don't know where, I know this because I talked with somebody who did and that is what I did to get sensors in my cyberlimbs), or possibly marking the character as ignores rules.

Granted, I haven't fiddled around with that much (just to get an NPC that has Drake status to pass through to career mode), so I'm not sure it would work.
>>
>>48207042
>>48207066
>>48207355
>>48207361
>>48207461
>>48208024


I need to get this off my chest.

Shadowrun is fantastic for justifying dickgirls. It's fine if you want to play them, there's probably a hundred ways to end up with an extraneous wangerdoodle at chargen.

But.

Actually justify your FUCKING futa! This is not a porn comic, that shit doesn't just randomly happen! Explain that you got a cyberdick, or that there was a paperwork mishap when you went into the bioware vat to get your Synthacardium put in and they put you in the penis growth vat instead, or that you had a really weird SURGE, or SOMETHING.

God.
>>
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>>48213835
>they put you in the penis growth vat
>>
Here's a question - for the HK XM30, would Carbine mode use the SMGs specialization for Automatics?
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>>48213907
I think that was the intention.

Follow-up question- can you modify it with a custom powered breakdown so that it switches out modes autonomously? I want a cool cybergun that slides around and reconfigures on it's own.
>>
>>48213945
I'd say it's not out of the realm of justification, doubly so if that custom only switches modes.
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>>48213835
You were quoting my post which was just giving the guy shit. Dickgirls are a fucking retarded concept.

>>48213708
>Put them in charge. They'll soon become suits.
pic related
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>>48214635
The only thing is that it's a threshold 5, 1 minute test, so it's going to take the average shooter a couple minutes to change out parts. You could just leave it to do it's thing on a desk while you go about your day, but I can't help thinking this is CGL's attempt at balance.
>>
>>48215012
J. Supra-Average Metahuman will take somewhere in the neighborhood of three minutes to do it unassisted.

AR assistance probably makes it more regularly two, roughly the same with another J. Supra-Average helping.

I think it's less active balance and more a lack of normal timespans between 1 min. per roll or 3 secs. per roll.

I am not a gun expert, but averaging seven or so seconds to do major changes seems a bit, I dunno, record setting?
>>
>>48215398
maybe have the interval be X Combat Turns, so that every X combat turns you may try?
It limits the speed while keeping it playable. So if you are extremely specced you may get it in a few seconds (a few combat turns) but if we say that you only get a success each test you still only need half a minute or so
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>>48215398
>>48215545
It's an Automatics+Agility test, not Armourer+Logic or anything else, so most shooters (assuming a 10-12 dice pool, don't know why anyone who's not primarily a sammy would use this system) will start getting about 3 hits a test, and can buy 5 easily after only a bit of play.

For reference, he's the XM8, the actual HK rifle the XM30 was based on
https://www.youtube.com/watch?v=R0enyMTjWmI (swaps out magazine well at 5:20)

And here's another modular firearm, the Hydra https://www.youtube.com/watch?v=VOsXjHOBGUE(1:40, switches out the barrel, bolt carrier group, and magwell, which is probably the steps the XM30 would need to go from carbine to shotgun to sniper).

Someone with experience with the system, who was not giving a lecture at the same time, could probably switch out the system comfortably in under a minute.

Personally I'd allow a powered system, so long as the player had a big case to carry it around the spare parts with- they plop the case down, open it up and place the gun into the cradle, and the automated arms switch out the various parts of the upper and lower recievers.
>>
Has anyone ever had their characters eventually go straight, quit doing all these high risk high reward jobs and settle down with something less risky like fixing, joining a corp, or even starting their own?
>>
>>48215545
Alternatively, let successes also be spent on reducing time. So somebody that's around average can do it in a few minutes, somebody in the neighborhood of runner good can do it in a minute flat, and an actual good runner can do it in under that.

Alternatively, alternatively, allow a faster test with an armorer kit and.or skill.
>>
>>48213343
>No you can't. Alphas are 11F, you'll never be able to carry one legally ever.
Well, presumably military and corp security can carry them, but that would require significant amounts of disguise, papers, and reason to be in that place at that time.
>>
I may have made a terrible mistake.

I was drunk while gming shadowrun, and I'm not entirely sure how but runners have a future equivalent of a boing 747 hiding in a private airport in British Columbia.

Apparently I told them that they were able to remove all RFID tags and make it look like the thing exploded. I may have made removing RFIDs too easy.

Should I let them keep it? Or should I say "actually, I was wrong about the rules and you can't keep it cause it's gonna be tracked"

The plane also apparently has a big ass container with a cybernetic dire bear in it.
>>
>>48215853
Wouldn't an untagged airplane raise some eyebrows?
>>
>>48215853
You can't punish your runners because you were foolish enough to get mildly smashed while running. Run with it and see what happens. Then story time it for us.
>>
>>48215853
Keep in mind that using a 747 with no RFID or callsign identifiers is going to be almost impossible in any airspace without a fighter detachment "escorting" you to the nearest airport, so just play up that aspect instead of saying "sorry guys you can't have this"
>>
>>48215744
That depends on your definition of "going straight." The last time a game I was in actually ended, it ended because the team got so recognized for being good at cracking corporate security systems that they stopped taking jobs to do flagrantly illegal shit and became a freelance tiger team doing pen-tests on the same corporate facilities they used to rob. Granted, about half of us still sometimes robbed or blew the whistle on the people we were working for anyway because they were corrupt assholes and fuck the man, but we did it because wanted to, not because we were paid to.
>>
>>48215894
You're right. That's what I was inclined to do, but I thought asking here might be a good idea.

>>48215898
>>48215889
Good point.
Though the players will probably ask how to make the play get a fake RFID/callsign they can broadcast.
>>
>>48215744
Had one character eventually open his own ware shop where he did custom jobs and became a contact for other runner groups to use.
>>
>>48215910
Yeah that was pretty much what I meant. I got curious since in the game I am in, as part of a cover I was running a while back, I set myself up as a rich socialite with my own single A level private security corp and started to do things to help solidify the covers legitimacy I.E, take actual contracts and do the job well. Along the way we started thinking that the life we set ourselves up as isn't too bad and making a change in career as our own security company wouldn't suck, that and it would help me evade the Knight Errant gestapo out to get me.
>>
>>48215933
Even with a fake callsign and IDs (Which shouldn't actually be that hard to get with a few thousand nuyen), the real problem with using it is that you have to register a flightplan with any nation or equivalent that you plan to fly over or near.
Even a completely legit plane will be diverted and possibly even shot down if it flies willy-nilly over sensitive borders and military zones.
>>
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>>48198479
>Dressed To Kill Edition

Sure, I've got a dress or two.
>>
>>48215996
Good point.
Is there a way to make it stealthy? Like to not ping on a radar?
They maybe refit it as a mobile base.
>>
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>>48216172
>>
>>48216193
>>
>>48216173
Given the size of a 747, I think the limits of stealth would be along the lines of 'shows up as a smaller whale' instead of 'shows up as a big ol' whale.'

Which can have uses, especially if you're in the now less populated areas of the world. (I'd guess that Nunavut, for instance, has a person per hundred square miles of land now.)
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>>48203996

I used ebay. Try searching "Casino Scrap Dice" and you should some by-the-pound listings for a few different colors.
>>
>>48215974
>my own single A level private security corp

You have no idea what that means. An A corp is a multinational entity, with a lot of money and influence. Telestrian, Gaeatronics, and Trans-Orbital are A-rated corps.

Even unrated corps can still be hugely powerful (like Brackhaven Investments, which owns/has a large number of shares of Centurion Security), they're just only officially involved in one country, or their involvements in multiple countries are minor enough that the Corporate Court doesn't think they deserve a rating. There are many, many companies that are officially unrecognized by the CC, but are still very important and powerful. Anyone owning a majority of an A-rated company is the kind of wealth that hires packs of shadowrunners, not running themselves.
>>
>>48216342
Its probably inaccurate for me to say that my shares mean much more than being the puppet of a criminal syndicate which owns the Sicilian government.
>>
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>>48216173
Signature Masking and ECM from Rigger 5. Suncells from the same to stay aloft longer, a workshop and retrans unit.

There's stuff out there for a flying base.
>>
>>48216439
neat! I will give it a look.
>>
How would runners get their own little corp? One of my PCs wants to eventually get some real estate and semi-retire as a legitimate businessman with a small entertainment complex and I have no idea how to get there.
>>
>>48216878
For starters, get a real sin
>>
>>48213945
Why can't this guy hold his fucking Skittles?
>>
>>48216977
I think it's because of a force called Misguided Altruism.

Or Comical Evil. One of the two. Depends on if the Skittles have been messed with or not.
>>
>>48216878

You'll need a SIN. The only way to do it without one would be a rather implausible route: acquire enough resources to set up a corp overnight, have enough influence with the Corporate Court to get extraterritoriality overnight, and issue yourself with your own citizenship.

You'll want a lot of money. Buying up controlling shares in an existing corp is one tried-and-true method. The other is to buy/start a group of smaller businesses and bring them under one corporate umbrella - this could be similar businesses like a load of machine shops, or it could be a vertically integrated affair that controls an entire production process: raw materials -> refining -> manufacturing -> retail.

You'll want political influence and business contacts. The bigger the corp, the more important the people you'll want as allies, partners or customers.
>>
>>48216878
They could do steps 2 and 3 of >>48217263, but instead of getting a SIN themselves they just hire a SINner Indian to run their casino on paper. Enough bribes and no one asks where the startup money came from, or looks too closely at the pool of cash labeled 'consultancy fees'.
>>
You know, ever time I think I come up with a sillier or more esoteric use for Alchemy, I top myself.

For pointless evil/silliest assassination method: contact triggered candies. It barely matters what the spell is. This is either the height of mustache twirling evil or a really strange attempt to kill somebody. For maximum effect, just have one in a package of many (M&M's, Skittles, the like) or hidden in a bowl (just about anything chocolatey or nugaty.)
>>
>>48206753
Name, Karma, metatype, and if they're an adept or a magician or whatever
>>48207827
Kill them all in increasingly brutal ways til they give up.
>>48208243
What even is that? What can you do with it?
>>48210179
>FNHARs
That's an assault rifle, right? Fuck that shit. You want your drones using sniper rifles with ammo bins.
>>48212940
There's probably normal racism if you go to the right (wrong?) country. I know russia still really hates jews and chechens, and India probably has the whole caste shit going on.
>>48216878
Murder a dude and steal his sins, identity, etc.
>>
>>48217603
Hey, that's not a fucking bad idea. ON IT NAO
>>
>>48217603
>hat's an assault rifle, right? Fuck that shit. You want your drones using sniper rifles with ammo bins.

But snipers can't do full auto full bursts and give the enemy penalty to defense rolls
and they can't do supressive fire either.
>>
>>48217691
You can get semi-auto sniper rifles iirc, but the main value is the ability to outrange the many things that will want to ruing your drones. Remember, drones are made out of tissue paper, and repairing them can be expensive to the point where it can sometimes be cheaper to buy a new one.
>>
>>48217510
>It barely matters what the spell is

Well, it does if you want to actually kill them. It's pretty damn hard to make a lethal combat spell that definitely kills with one preparation. Maybe you can pump up Death Touch enough.
>>
>>48217691
If you're running things off a good RCC, share a rating 6 Clearsight and do an Active Sensor Attack first. Pilot+Clearsight-3 vs (probably a normal stealth roll) and the net hits are penalties on the metahuman's defense rolls.

It's still better with bursts, but you can have a normal sniper give out defense penalties.
>>
>>48217761
It also does depend on where you expect it to go off. A mid-Force Fireball won't kill outright, but in a lot of places the fire hazards it creates can. (But you'd still want to go for Force = Magic. As long the the planter has Enchanting Gloves it won't matter how much stun you take. If you're not going to be needed soon, then you could even take some physical and be fine.)
>>
>>48217779
>Active Sensor Attack
I always forget about sensors and sensor attacks.

>>48217735
In my experience the NPCs will just focus fire on the runners (by far the bigger threat) and forget about the drones

Maybe its just my GM tho
>>
>>48218058
I feel like there's a non-zero chance that I could get Herolab and either not be able to put a sensor array in a cyberlimb or not have it properly limited.

But before you use 'em, ask the GM what the actual opposition roll will be. The table lists an incorrect skill for the ones you're probably going to be using it against. Oh, and don't forget passive sensor functions. I doubt you'll be using things with that little accuarcy, but it may help, who knows.
>>
More rigger type questions. How do I calculate my dice pool for attacks when I'm hot simed into a drone, or cold simed, or just in AR, it just using the rcc? Thanks, and sorry for all the questions.
>>
>>48218179
As a general thing, while you're jumped in, it's Logic+Gunnery+2-leftover Noise if you're not wired to the drone. If you're in hot-sim, but not jumped in, same pool, you're just not getting the control rig bonuses. In cold-sim you lose that +2, same for AR. In fact, the only benefit for AR is that you can move your meat-body around.

If it's the drone alone, then you use pilot+targeting autosoft. The RCC has the bonus of letting you generally use more and better autosofts, but is otherwise like having the drone work on its own.

Now, if you set things up in a really strange way, it's possible to use Agi+Gunnery or Agi+Weapon Skill, but both of those are so out there that unless you're doing a comedy, trick, or cheese build based around it, it's best to not even bother.
>>
>>48218330
OK, thanks. How about dodging? Would that be reaction+intuition like normal when jumped in, or otherwise?
>>
>>48218473
That one is rather literally ask the GM if you're not jumped in, and possibly even if you're jumped in.

Because in three different areas, there's three different answers. Notably, one is Pilot+Autosoft. It doesn't specify which autosoft. But depending on the answer, it could reasonably change the defense pool while you're jumped in.
>>
>>48218522
Damn. Ok, thanks for the help.
>>
>>48218330
>Logic+Gunnery
>logic

I have very bad news for my groups log 1 rigger
>>
>>48218741
What, has he been using reaction? Luckily I have good logic and reaction, so I'm pretty much good. Although I could use some logic enhancers...
>>
>>48218811
>What, has he been using reaction?
agility
log is literally his only low stat
>>
>>48218880
While there is an out for the really awkward setup that involves the controlling of a mounted, manual operated gun, I think the better question is why is Lennie Small is the rigger.
>>
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>>48218880
Oh shit. He's fucked. Side note: How much do rating 2 cerebral boosters cost?
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>>48219045
>why is Lennie Small is the rigger.

One runner has a quality that makes him accident prone when driving any vehicle, another is an elf mage that also has 1 logic and spent all his skill points on magic (but he also has 1 will so we all expect him to kill himself with drain damage soon), and the one smart guy of the group is the decker, but he gets motion sickness whenever inside a moving vehicle

on the bright side they all can kill things really really dead
>>
>>48219136
Yeah, themselves.
>>
>>48219143
On that note in the riggers van there is 50kg of explosives that he bought for a run and forgot about it
he also bought it legally using his real SIN
>>
>>48219136
This slayed me.

>>48219169
This, however, killed my ghost.

I feel like we got an entry for the C.L.U.E. files soon.
>>
>>48219061
Seriously, I can't seem to find it anywhere. How much are rating 2 cerebral boosters?
>>
>>48219390
in 5e?
chummer says it costs 63000 bucks
it also says you should find the correct entry on page 460 of the basic book
>>
>>48219390
Like 64k Nuyen for Standard grade.
>>
>>48219169
These guys sound like some real wiz runners. Sign them up for the Universal Brotherhood.
>>
>>48219390
Cerebral Booster's on page 461 of the core. Depending on grade and negotiation, it's going to be somewhere around 63k.

However, the Intuition boosting Cerebellum Booster is Chrome Flesh page 119. Taking it at max rating's a cool 100k, again circumstances depending.
>>
>>48219423
>>48219456
>>48219423
Holy fuck. I know I need it so I can be a better rigger, but holy shit. I'm going to have to cut back on some of my kit, even with priority A resources. Should I dump my cybereyes and all of their enhancments, including the smart link, or something else... I can drop my lifestyle quality for a bunch of cash as well... My eyes have to smartlink, rating 3 vision enhancements, low light and thermographic vision, flare comp, and vision magnification.
>>
>>48219637
Why not just drop your file on here as a pdf so people can see what they're working with?
>>
>>48219894
It's all on paper. And I have shitty handwriting.
>>
>>48219912
Best thing to do is just download chummer5a and just recreate the character and post the chummer file instead then. It'd be easier than guessing where you could pull karma from in your build or reassign your priority buy.
>>
>>48219948
I have no PC access, sadly. I'm on mobile.
>>
>>48219637
Well, if you're going to (actively) be a vehicle rigger, you can still command your drones (use the swarm program) and just have the RCC handle the programs.

Just remember to be lucky when modding in Sleaze to your RCC to better hide your stuff.
>>
>>48213182
First of all controlling vehicles and the immersion modes are two completely different things:

There are three ways to control a vehicle:
- Manually (i.e. you're physically at the wheel using youre meat body to steer and at best using AR for extra info.)
- Remote control (can be done in AR, clod sim and hot sim)
- Using a rigger control rig aka. "Jumping In" (hot-sim only)
>>
>>48220052
My rigger will probably be using his rcc to manage his drones, and drive the car himself. In case of quick bugout, he'd direct his drones to the van, and pile them inside, or use them as sudden defence first, then jump in and run like the wind in the armored minivan of doom
>>
>>48219956
what dice roll app do you use bruh
>>
>>48220106
Keep in mind that if you don't have a specialty that covers all your Gunnery needs for your drones, a commercial drone's Pilot+Autosoft (rated 6, shared across them by your RCC) will be rolling about as well as your bioware boosted brain would.

And swarm can make up for that specialty's two dice.
>>
>>48220106

No problem. you can even combine both: 'jump-in' the van with your your rig's direct connection and use the "Send Message" action (throught the van's systems) to the RCC with orders for your drones while necessary.
>>
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>Like a Good Neighbor,
>>
>>48220122
Actual fucking dice. I'm no pleb.
>>
>>48220145
I splurged on Pilot 4 for all of my drones, because more dice is good. So I have 10 dice pool, with pilot 4 and targeting 6. My gunnery is 6, and I have longarms 6 for my sniper rotodrone, and automatics for my assault rifle rotodrone, doberman, and the guns on my car. That work?
>>48220152
Holy shit never thought of this. Thank you.
>>
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I've thought about running a quick campaign where the whole party, 3 or 4 people, are faces (just to see some possible hidden ability), but I'm wondering what would be a good combo of specialized secondary skillsets, assuming they are contracting an NPC decker.
>>
>>48220392
One is negotiation
One is smooth talk
One is the inspiration/leader/speaker
Last guy is the comedian.
>>
Tell me a bedtime story, /srg/!

One with a happy ending!
>>
>>48220383
Well, for the guns (which are likely built into the drones) you'd fire using Gunnery, not the individual skills. That only happens if you go for some of those strange builds I vaguely mentioned a while back.

So it does work, but is a bit redundant if you have a good RCC. Oh, and if you can free up some nuyen to get Cyberears (take antenna three times) and an alpha datajack, then you don't really need to worry about running Signal Scrub or pulling the RCC's device rating away from program sharing.
>>
Whenever I see "rigger" written it always looks like "nigger" for the first few seconds.
>>
>>48220468
I have a rating 2 control rig. Does that act as a datajack? And I can free up the nuyen.
>>
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>>48220416
Helleb0re pulled off one last suicidal run that got him enough nuyen to pay back all the money he stole (plus hefty interest) from his previous employer, SK. Now he and his troll wife have corporate SINs and are on payroll again, granted, while being followed by a "security detail" (babysitting crew) of Knights Errant in case he fucks up again or runs.
But at least they can afford a nice space in the Rhine-Ruhr Megaplex and they get to drink real, actual coffee! And aren't getting shot at nearly as often anymore.
>>
>>48220492
Yes and no. The rig duplicates all the functonalities of a datajack when you connect directly to something. But the datajack comes with noise reduction on wireless that the rig lacks.
>>
>>48220416
If you join the universal brotherhood, you shall have your happy ending, anon.
We will one day all become as one, rejoice and sleep soundly with your knowledge of that fact.
>>
I bet this video was posted here before but I just saw this today.

Essentially it's a video showing a security team that breaks in to test security.
The good part is that all the methods they use are straight up stuff you can use in your runs.

It even has a guy using a drone to scout a place before they break in at 9:54

https://www.youtube.com/watch?v=pL9q2lOZ1Fw
>>
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>>48220416
In a 1 on 1 game I GM'd, the runner took on a mission to hit the local Yakuza's slave trade market. A bunch of young Japanese women who had been either kidnapped or sold to settle debts to the Yaks were being transported across the ocean in an industrial shipping container. The runner managed to sneak on board the ship once it pulled into the docks and thanks to her amazing stealth, managed to ghost each woman off the ship and into a shipping truck to be taken to a safe place. That safe place turned out to be a contact of her's, a kind strip club owner and ex-boxer who gave the women shelter until they could be deported back home. For the ones who didn't wish to go back or had no home to go back to, he gave them jobs in his club and shelter in a flophouse he owned.
>>
>>48220480
I wonder if you or me will ever blurt that out by accident during a game.

>>48220509
>his troll wife
>wife
>alive
Can we trade GMs
>>
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>>48220509
>>48220603
>>
Okay, so i recently made a crazy pyromaniac wizard who pretends to be just a normal pyromaniac. Anyway, critique?
And before you ask, he gets around by casting invisibility and hopping the subway turnstiles.
http://pastebin.com/YSfpe91F
>>48220296
Pft. Perfect
>>
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Hey, trying to think of plot-hooks for my shadowrun campaign.

Does the matrix have any established lore on something equivalent to our "deep-web"?

Is there an established "deep-matrix"?

I like the idea of them stumbling into something spoopy like that, but if there is already something like that out there, I'd like to know...
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