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Invictus - Hero/Colony Builder
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On October 18th, 2056, a deep space probe was launched on a extrasolar track, as many probes were during its decade,
to explore exoplanets for research, with the promise of potential colonization. It was this probe, FNI-1856, that would
make a promise to humanity, of a future among the stars. When the first bits of data from the entangled communicator
came through, the results were well beyond what was expected. Instead of being full of argon & nitrogen gases like the
scans had detected, the inner atmosphere was rich with oxygen, a thriving ecosystem, and signs of biological life beyond the flora. It was paradise.

Upon the surface of the planet was a material that defied the laws of physics. When exposed to a substance, and given electric current, the material would rend into existence the exact same material, at a near 2:1 ratio. While it was clear what materials had been generated through this method, they were identical in use and form. It was this material that ripped apart the Foundation's Arkship, the Abyssal.

No records exist of what happened the day the Abyssal arrived. Only that huge segments of the ship crashed to the planet and lodged themselves deep underground. The porous rocks and huge vaulted caverns gave way to the sections of reentered ship, enveloping them, and their secrets. Regardless of the catastrophic damage, sections of the ship where the colonists had remained in stasis managed to jettison, and scatter across the planet. These would be the humans that would stake their claim upon the harsh, alien landscape, and eventually return to the stars.

Rules: http://pastebin.com/zPwYHfSZ

Character Sheet:

= Name:
= Age/Sex:
= Ethnicity/Country of Origin:
= Occupation before leaving Earth:
= Foundation Member (Y/N):
= Fluff:

Fluff is buff, so be creative!

Please feel free to drop into our IRC @ irc.mibbit.com #nation
>>
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Here's the map
Also a link to the full intro: http://pastebin.com/KRN7qk4X
Couldn't post the whole thing because character limits.
>>
>>48186245
= Name: Devon Macintyre
= Age/Sex: 37, Male
= Ethnicity/Country of Origin: White, United States of America.
= Occupation before leaving Earth: Ship Maintenance and repair technician.
= Foundation Member (Y/N): N
= Fluff: Devon is by all accounts a troublemaker. He drinks too much, is an ornery bastard drunk or sober, and in general is a smug asshole who can make tempers flare faster than donuts disappear at a weight watchers convention.

His one saving grace, indeed the one thing that got him out of the slums of New PhillyBostonia, is his ability to make metals dance under his guidance. He can fix just about damn near anything with the most meager of supplies. One Foundation member was even on record as saying, "If we gave Macintyre the ship's weight in steel wool, he'd knit us the ship together in a week." While this is hyperbole Devon did once manage to keep a oil tanker he was on from sinking with three rolls of duct tape and two canes.

Born in the slums of the east coast acropolis of the U.S. Devon lead a sparse and hard life. he picked up a toolkit and ability to repair quickly. New things were expensive and it was far better to repair a chair or wall panel than build a new one, especially when getting a new one might mean going without food for a week. This hardship and general suffering in his youth lead to extreme cynicism on Devon's part, and a taste for debauchery and excess when he came into money. This of course lead to problems all over for him with people who account for debts whether legally or illegally and Devon started to wander, both to escape the arcology and to avoid debt collectors. He predicated and sustained his wandering by taking increasingly difficult repair jobs in different areas.

Given the harsh nature of his work and the ever escalating conflicts world wide due to resource shortages. Recruiting Macintyre for repair work in case of emergencies was incredibly easy as long as the paycheck was big enough, given his debts.
>>
>>48186245
= Name: Professor Richard Wissenschaft
= Age/Sex: Male, 35
= Ethnicity/Country of Origin: Caucasian, USA
= Occupation before leaving Earth: Professor of Material Science
= Foundation Member (Y/N): Y
= Fluff: Professor Wissenschaft was one of the most acclaimed men in the field of Material Sciences back upon earth. He is a neat and orderly person, believing everything to have a place and purpose. He disliked using low tech methods and always preferred to use the most advanced tech when given the option, whether in business or in his personal life. When the news of a new substance that broke the laws of physics was discovered he was snatched up, along with nearly every other material scientist whose name was known, and stuffed aboard the Abyssal. For some reason, and against the plan he knew of, Richard was not woken up to study the material. This is probably what saved his life in the resulting destruction.
>>
Rolled 7 + 4 (1d10 + 4)

>>48186759
also energy roll
>>
Rolled 7 + 4 (1d10 + 4)

>>48186710
>>
Rolled 1 + 4 (1d10 + 4)

>>48186245
= Name: Netravati Chowdry
= Age/Sex: 34, Female
= Ethnicity/Country of Origin: Bengali Indian
= Occupation before leaving Earth: Textiles Engineer
= Foundation Member (Y/N): Y
= Fluff: Netravati was born the youngest of three in her family, her mother and father being the eldest two. She was always possessed of a great curiosity as a young girl, particularly fixated around clothes. Obsessed over silks, cottons, and other fabrics, her friends and family were quite convinced from early in her life that Netravati would always aspire to a career in fashion.

They were in the right ball park, but ultimately, quite wrong. As the young woman entered her teens, she took on an increasing fascination with the minutiae behind the clothes she wore, the details of the weaving of silk, cotton, polymer, wool, whatever it may be. Of why they were used, and not other materials, she designed her own clothes, at times, but they were scarcely exciting, and often didn't even fit entirely right.

No, Netravati was an engineer. She studied textiles at Kolkata university, being fortunate enough to have parents who could afford such a thing, and excelled. She studied for eight years, earning multiple honours and receiving much acclaim for her theses. By the time she graduated with her doctorate in Textiles Technology, she was already sitting on a number of job offers, looking to take on a budding young woman of seemingly great potential within her field. Ultimately, she found herself working with the foundation, on an enormous project, designing materials and components for the Ark Ship that would send humanity beyond the confines of earth, and her neighbourhood, to the new world.

Netravati was all the more honoured when she was offered a place aboard the vessel, an embedded engineer and technician, available for specialised repairs on the long journey, if need be, and afforded quarters, and even shared facilities in which to continue her research alongside Foundation scientists
>>
Rolled 1 + 4 (1d10 + 4)

= Name: Jonathan Smith
= Age/Sex: 49, Male
= Ethnicity/Country of Origin: White, Unknown (Worked in USA)
= Occupation before leaving Earth: Criminal Defence Attorney
= Foundation Member (Y/N): Y
= Fluff:
Mr Smith was a strange individual. His history, back when he was younger, was mostly left blank. He was wealthy before he went into law. He attended a small Law school in Texas after he turned thirty, graduating second in his class of thirteen. Then, he began work as a state criminal defence lawyer. He refused to stop being a public defender, and after a year and a half, he was appointed as the chief public defender of Wisconsin. And that is all that is known about him publicly.
The questions about his integrity lie in the years before he turned thirty. You see, Jonathan Smith might as well have not existed before thirty, if you look at his file. He had no footprint on the internet, no one remembers meeting him, and he has no family to speak of. All that exists of the first thirty years of life for Jonathan Smith is a birth certificate and a college diploma. However, there are numerous instances, around the United States, of suspicious accidental deaths of high profile figures, all of which put someone matching a rough description of Mr. Smith nearby. Then there is the question of how he gained the money which he had going into law school, as there was no inheritance to speak of, and no business ventures in the past. But that is trivial.
The Foundation was a part of Mr. Smith’s history. He interacted with them at some point in the first fifteen years of his life, and by twenty-five, he was a full-fledged member. His job with the Foundation was fairly vague in description, but it was approximately to solve any problems that came up which threatened the Foundation.
>>
Rolled 3 + 4 (1d10 + 4)

= Name: Gulian Renan
= Age/Sex: Male age 17
= Ethnicity/Country of Origin: Caucasian
= Occupation before leaving Earth: None/Street Urchin
= Foundation Member (Y/N): N
= Fluff: Gulian was a street urchin, a theif, beggar and pickpocket who, like many others, struggled to survive through the years of the early 22nd century. Unlike most who ended up stranded on the new planet, Gulian was not selected as one of the colonists of the new world, but instead managed to sneak onto the ship. Not long before launch he was found by one of the engineers preparing the ship for its journey, however, instead of removing him from the ship, the engineer took pity on Gulian and allowed him access to a spare backup stasis pod.
>>
Rolled 6 + 4 (1d10 + 4)

= Name: Corporal Fielding
= Age/Sex: 36/M
= Ethnicity/Country of Origin: Britain
= Occupation before leaving Earth: Theoretical and Practical Robotics
= Foundation Member (Y/N): Y
= Fluff:
Growing up a prodigy, Albert Fielding was fascinated by technology, designing a purely self built and run robot at several Battlebot and Robot Wars competition, of which we won both championships at the mere age of 11. Excelling in school soon after he attended the university of Oxford, graduating with flying colors with different scientific and technical degrees.

Soon recruited by the military, Fielding helped to pioneer such things as advanced military drone models, surgical robotics, repair robots, and his personal favorite theoretical Von Newman systems of self-replicating resource harvesting drones.

For these reasons, the Foundation selected him as part of the Abyssal project to design and implement new robotics designs to aid in ship function from construction to maintenance and even navigation, security, and resource harvesting.
>>
>>48186245
= Name: Thorfinn Grimmson
= Age/Sex: 26
= Ethnicity/Country of Origin: Caucasian, United States of America
= Occupation before leaving Earth: Captain, United States Orbital Marine Corps
= Foundation Member (Y/N): Y
= Fluff: Born seventh son to a US Senator, low expectations were the story of Finn's life. His older siblings were all geniuses and beautiful, courtesy of genetic engineering, and all of them were influential in politics, science, and arts. The name Grimmson was practically royalty among the wealthy elite. Finn, being the youngest however, was constantly overshadowed by his siblings' achievement and therefore shamed as the family black sheep.

At age 16, Finn ran away to join the Marine Corps. At age 19, he was promoted to Lieutenant for saving his unit under enemy fire. At West Point, he penned a thesis on the evolving nature of interstellar warfare. Catching the eye of the Foundation, he was offered a position onboard the Abyssal as its military detail. Finn accepted, in hopes of outrunning his family's influence.
>>
Rolled 3 + 4 (1d10 + 4)

>>48190517
>= Age/Sex: 26/M
>>
Just as a heads up we'll start here at 5pm EST.
>>
>>48193324
bumping
>>
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Turn 0: Awakening

You awake to the hissing and beeping of the emergency release on your stasis pod. The damp, cold air rushes to meet you, sending shivers down your spine. Your muscles ache, your head hurts, and you're disoriented. Not a smooth wake-up.

Stepping outside, you and the other dazed inhabitants of your stasis pod group stumble out of the emergency dropship, some retching up bile, others shivering from the trauma of a rough wakeup. About 30 other people seem to have emerged so far, but you noticed a lot of offline pods on your way out.

Your surroundings are notably alien, but familiar. The lofty forest canopy around your landing site is accented by the babbling of a stream nearby. It bodes well: if there's any edible fish, they're likely to be in rivers like this one.


>Primary Objectives: Assess the Crash Site, and try to find food/water.
>Optional Objective: Inspect your emergency drop pod & try to recover the black box.
>Your crash site is marked on the map with a red star.
>>
>>48186245
= Name: Nevi Matau
= Age/Sex: 26/F
= Ethnicity/Country of Origin: Portuguese/Portugal
= Occupation before leaving Earth: Pilot, Astronaut, Thrill-Seeker
= Foundation Member (Y/N): Y
= Fluff: If it moves fast, Nevi can operate it; from freerunning to fighter jets, skateboards to spacecraft, she has learned to use them, and push them to their limits. An insubordinate attitude coupled with an injury saw her discharged from the PoAF, at which point she began doing freelance and mercenary work as a driver and pilot. She became involved with the Foundation project initially as a transporter, ferrying persons and materials to and from exotic and dangerous locations. When she realized the nature of the project, she leaped at the opportunity, swiftly working to expand her previously amateur skills in spaceflight. Her talent and eagerness saw her selected as one of several back-up pilots for the Abyssal.

>Are implants/augments a thing?
>>
Rolled 3 + 4 (1d10 + 4)

>>48195721
Energy roll.
>>
>>48195721
Yes, but it's unlikely you had one on the outset. Part of this game revolves around recovering lost technology. You'd be at a disadvantage due to lack of maint. if you had one
>>
Rolled 31, 53 = 84 (2d100)

>>48195681
= Name: Devon Macintyre
= Age/Sex: 37, Male
= Ethnicity/Country of Origin: White, United States of America.
= Occupation before leaving Earth: Ship Maintenance and repair technician.
= Foundation Member (Y/N): N
= Fluff: http://pastebin.com/1T2ntF4m
=Current energy pool:5
=Maximum pool: 11
1. Well shit this is a god damn piss poor way to wake up. Feel like I have a hangover, and I didn't touch a drop of liquor before we crashed. And why the fuck did we crash anyways? Fuck it, maybe I can find out from my drop pod. (inspect drop pod and look it over for supplies or useful information.) (2 energy)

2. Alright now, time to look of this entire clusterfuck of a crash site. Maybe I'll luck out and there will be an emergency kit out and about. God damn motherfucking, good for nothing , poorly engineered piece of shit starship.(Same thing as above, but focusing on ship for supplies and food) 2 energy
>>
Rolled 26 (1d100)

>>48195681
>>48187158
= Name: Netravati Chowdry
= Age/Sex: 34, Female
= Ethnicity/Country of Origin: Bengali Indian
= Occupation before leaving Earth: Textiles Engineer
= Foundation Member (Y/N): Y
= Energy: 2/5

Stumbling forth from her hissing pod, Netravati staggered slowly around the peripheral wreckage of the crash site. She was cold, shaking, bleeding slightly from a number of lacerations. Her reinforced, artificial silken work clothes having protected her vitals from the worst effects of shrapnel during the impact.

She meandered in this way, pillaging the wreckage for food, and water - she was ravenous.
>>
Rolled 87 (1d100)

>>48195818
Fair enough. Maybe I'll get work done later.
>>48195681
>Scout the area, keep an eye out for that stream and any potentially edible flora/fauna. 2e

=Energy: 3/7
= Name: Nevi Matau
= Age/Sex: 26/F
= Ethnicity/Country of Origin: Portuguese/Portugal
= Occupation before leaving Earth: Pilot, Astronaut, Thrill-Seeker
= Foundation Member (Y/N): Y
= Fluff: If it moves fast, Nevi can operate it; from freerunning to fighter jets, skateboards to spacecraft, she has learned to use them, and push them to their limits. An insubordinate attitude coupled with an injury saw her discharged from the PoAF, at which point she began doing freelance and mercenary work as a driver and pilot. She became involved with the Foundation project initially as a transporter, ferrying persons and materials to and from exotic and dangerous locations. When she realized the nature of the project, she leaped at the opportunity, swiftly working to expand her previously amateur skills in spaceflight. Her talent and eagerness saw her selected as one of several back-up pilots for the Abyssal.
>>
>>48195681
Extremely sorry to interrupt my dear sirs. But is there somewhere online that I can go to browse the rules of this fine game?
>>
>>48186245
http://pastebin.com/zPwYHfSZ
>>
>>48196235
see>>48186245
specifically
>Rules: http://pastebin.com/zPwYHfSZ
hope it helps.
>>
= Name: 2LT Henry
= Age/Sex: 26 M
= Ethnicity/Country of Origin: USA
= Occupation before leaving Earth: 2nd Leutenant in the United States Marine Corps
= Foundation Member (Y/N): Y
= Fluff: Henry was a backup pilot for the Abyssal. Henry graduated from the United States Naval Academy in 2052 then went on to graduate flight school in the top of his class. He transferred to the Foundation immediately after hearing about it from a L/Cpl over morning chow. One thing that helped him get selected before all the other candidates for the Foundation was his ability with computers. He could build them, fix them, and knew many programming languages fluently.
>>
>>48196769
energy roll
dice+1d100
>>
Rolled 58, 13 = 71 (2d100)

>>48195681
= Name: Gulian Renan
= Age/Sex: Male age 17
= Ethnicity/Country of Origin: Caucasian
= Occupation before leaving Earth: None/Street Urchin
= Foundation Member (Y/N): N
= Fluff: Gulian was a street urchin, a theif, beggar and pickpocket who, like many others, struggled to survive through the years of the early 22nd century. Unlike most who ended up stranded on the new planet, Gulian was not selected as one of the colonists of the new world, but instead managed to sneak onto the ship. Not long before launch he was found by one of the engineers preparing the ship for its journey, however, instead of removing him from the ship, the engineer took pity on Gulian and allowed him access to a spare backup stasis pod.

1. Looking around, gulian sees the mass of slowly awakening stasis pods. Realising that their must have been a crash, his survival instincts from the old earth slums kick in and he rushes foward, Eager to get to whatever food may remain before anyone else.
2. Gulian makes sure to scavenge whatever else he can find quickly before slipping away into the vegetation an observing. Getting lots of food is good, but that means little if it gets taken by someone stronger than you
>>
Rolled 2, 4 = 6 (2d100)

= Name: Corporal Fielding
= Age/Sex: 36/M
= Ethnicity/Country of Origin: Britain
= Occupation before leaving Earth: Theoretical and Practical Robotics
= Foundation Member (Y/N): Y
= Fluff:
Growing up a prodigy, Albert Fielding was fascinated by technology, designing a purely self built and run robot at several Battlebot and Robot Wars competition, of which we won both championships at the mere age of 11. Excelling in school soon after he attended the university of Oxford, graduating with flying colors with different scientific and technical degrees.

Soon recruited by the military, Fielding helped to pioneer such things as advanced military drone models, surgical robotics, repair robots, and his personal favorite theoretical Von Newman systems of self-replicating resource harvesting drones.

For these reasons, the Foundation selected him as part of the Abyssal project to design and implement new robotics designs to aid in ship function from construction to maintenance and even navigation, security, and resource harvesting.

Energy 5/10

>>48195856
1. Assist Engineer Macintyre in finding supplies from the crash site

2 Energy

2. Search for any signs of recovery drones or robots, I pressed hard for the ship to have them installed in case of emergency. Although more for finding stranded survivors than. . .the entire ship breaking apart.

2 Energy
>>
>>48196862
= Energy: 0/7
>>
>>48196859
That's dice+1d10+4 in the options field.
>>
Rolled 100 (1d100)

>>48196859
Okay i just promptly failed at dice rolling
2nd try
>>
>>48197058
May i add stupidly lucky to my character's traits?
>>
>>48197058
>>48197082
Energy roll is a d10+4 not d 100
>>
>>48197109
I think you can surmise that's a 10, either way.
>>
Rolled 94, 14 = 108 (2d100)

>>48195681
= Name: Professor Richard Wissenschaft
= Age/Sex: Male, 35
= Ethnicity/Country of Origin: Caucasian, USA
= Occupation before leaving Earth: Professor of Material Science
= Foundation Member (Y/N): Y
= Fluff: Professor Wissenschaft was one of the most acclaimed men in the field of Material Sciences back upon earth. He is a neat and orderly person, believing everything to have a place and purpose. He disliked using low tech methods and always preferred to use the most advanced tech when given the option, whether in business or in his personal life. When the news of a new substance that broke the laws of physics was discovered he was snatched up, along with nearly every other material scientist whose name was known, and stuffed aboard the Abyssal. For some reason, and against the plan he knew of, Richard was not woken up to study the material. This is probably what saved his life in the resulting destruction.
=Energy: 2/11

1. Survey the crash site, see where we landed.
2. See if there are any readily available sources of food.
>>
>>48195681
>Secure the perimeter
>>
Rolled 45 (1d100)

>>48197416
I fail at this.
>>
>>48197249
Yeah Ill treat that as a 10
>>
Rolled 4 + 4 (1d10 + 4)

>>48197058
Try 3
>>
>>48197635
Thanks, im new :D Can i disregard roll 3?>>48197636
i just made it before i saw your post
>>
>>48197655
Works for me.

Updates shortly everyone.
>>
>>48195856
>1, Failure
Your self-described hangover is a lot worse than most of the morning afters you've had in the past. Except that one time in Baltimore, but you try not to think of that. You actually have a fairly hard time finding anything, as most of the paneling & lockers have been pretty well beat up, making it hard to open them.
>2, Success
Interestingly enough, it looks like a small crate of gear got thrown clear of the ship. You manage to find a survival axe, and a package of 3 MREs.
>Gain: +3 Energy
>Gain: Survival Axe (Construction Tool)

>>48196001
>1, Failure
Shock set in pretty hard after the landing. You resign halfway through to get your head on straight before wasting any more calories.

Once again I ask yall wait til the new turn post before making a new post!
>>
= Name: 2LT Henry
= Age/Sex: 26 M
= Ethnicity/Country of Origin: USA
= Occupation before leaving Earth: 2nd Leutenant in the United States Marine Corps
= Foundation Member (Y/N): Y
= Fluff: Henry was a backup pilot for the Abyssal. Henry graduated from the United States Naval Academy in 2052 then went on to graduate flight school in the top of his class. He transferred to the Foundation immediately after hearing about it from a L/Cpl over morning chow. One thing that helped him get selected before all the other candidates for the Foundation was his ability with computers. He could build them, fix them, and knew many programming languages fluently.
Starting energy: 7/14

1. Search the wreck for salvageable computers or computer parts (2en)
2. Search the wreck for food and water (1en)
3. Search the wreck for my trusty M16, which I brought with me on this trip. (2en)

Ending energy: 2/14
>>
>>48196015
>Scout & Gather
Your first instinct seems to be the right one. The initial survey probe identified a fair bit of edible flora, and the Foundation made sure your training included identifying them. A pod-like, fibrous plant hides a fairly nutritious sap, and you manage to snap off some pods.
>Gain: +3 Energy

>>48196862
>Scavenge
While you see another poor sap messing with the busted lockers, you notice a kit of MREs spilled between two stasis pods. You stuff a few into your survival suit, and leg it.
>Hide
Apparently legging it into the alien forest was a bad idea. Not five seconds in you've face-planted into the dirt, and pissed off a nest of what you assume are birds. While they don't attack you, it's clear you've done the exact opposite of stealth.
>>
Rolled 49, 23, 51 = 123 (3d100)

>>48197940

Rolling
>>
>>48196913
>Assist
Stepping into the crash you feel a sharp pain in your side. Quickly leaving it, and stepping back into the light, you see a rather long gash on your left side. What a great way to start your time on a new planet.
>Lose: -1 Max Energy until you receive medical attention.

>Search for Drones & Robots
Seems the Foundation took your advice, and stuffed several drones into your ship's larger cargo compartments. Upon opening the hatch, you're knocked flat on your back, as drones the size of bowling balls zip out of their canisters and fly out of the dropship, presumably to survey. On top of your existing injuries, this is just poor luck.
>Failure
>>
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>>48197310
>Survey
Seems you were one of the less affected by the stasis, as your clarity of thought returns quickly after stumbling out of the stasis pod. You flex some of your survival training the Foundation gave you, and identify a large, sturdy tree with branches on the entirety of its trunk. The alien wood seems to be rather easy to climb, if not a bit slick, but when you crest the canopy, you see...
>1: Rolling fields
Right off the bat you're taken aback. You see what is unmistakably herding animals, ones identified by the original survey probe all those years ago. They group in packs of five or six, and are rather docile. Biologists and Zoologists speculated they might make effective beasts of burden, or even be equivalent in cows with their nutritional value.
>2: Littered Crash Site
Embedded in the sands of the beach to your south-east, you spot glinting of metal, and what seems like sparse movement. Might be worth checking out when you've consolidated your group of survivors.
>3: ?
As you start to climb back down, you're startled by what can only be described as several short, familiar, barks. Was that a dog? You make a mental note of the heading before climbing back down.

>Food Scavenging
You're forced to take a short break at the bottom of the tree, as your arms scream in pain from the sudden output after undoubtably several years of disuse. While they're not atrophied, early stasis tests indicated the possibility of adverse reactions to lactic buildup for the first few days after waking up. There was supposed to be a period of Physical Therapy and analysis by shipboard doctors, but that's quite out the window at this point.
>Failure
>>
>>48197940
>>48198195
>Salvage: Computers
You step into the forward compartment of the dropship, and sigh in disappointment. The racks that held the servers that ran this section's autonomous functions, including a rudimentary AI assistant, seem to have been sheared from the crash. However, you manage to find a rugged tablet, encased in a durable plastic/rubber case. While it seems like the battery is dead, it stands to reason that it survived the crash, and is still usable.
>Gain: Combat-Rated Tablet Computer (Infolink)

>Search: Food/Water
Like those before you, little success comes from scavenging from the craft itself. Everything worth getting at is trapped inside battered lockers whose doors are jammed shut.
>Failure

>Search: Weapon
It was a point of contention when you asked to have your M16 brought on board. The relic of a bygone era, but reliable, and well maintained, didn't fit the MO of the Foundation: short range energy weapons offset by overpoweringly effective chemical man-portable railguns. While it seems it was swapped out at the last minute, you do find it replaced with a comparable weapon from the Foundation arsenal: A EG45 Short Barreled ChemRail. Unfortunately it's lacking any sort of auxilary power supply or rounds, and only came with what was already loaded, a meager 10 rounds.
>Gain: EG45 Short Barreled ChemRail/10 EG45 Rounds (Weapon)
>>
Turn 1: Assessment

Your band of survivors numbers at (see dice roll), and while they seem relatively unharmed physically, mentally some of them are pretty shaken up. It's not from the crash either. Apparently some of the people in your group had nothing to do with the Foundation, and had in some cases denied the offer to join the Foundation on Invictus. The fact that they're here suggests, and is reaffirmed by the people in question, that they were kidnapped.

>Foundation Members: Roll 1d100 with Normal Success rules
>If you succeed, you gain +2 Energy next turn from their support.
>If you lose, you suffer -10 rolls involving the survivors for the next 4 turns.

>Primary & Secondary Objectives are the same as last turn
>>
Rolled 19 + 10 (1d20 + 10)

>>48198854
oh god it's been forever since I've rolled dice on 4chan. inf-chan has spoiled me
>>
Rolled 15 (1d100)

>>48198854
>Foundation Members: Roll 1d100 with Normal Success rules
>>
Rolled 57 (1d100)

>>48198854
angry angry population roll
>>
Rolled 68 (1d100)

>>48198854
Challenge Accepted
>>
Rolled 56, 3 = 59 (2d100)

>>48198854
= Name: Devon Macintyre
= Age/Sex: 37, Male
= Ethnicity/Country of Origin: White, United States of America.
= Occupation before leaving Earth: Ship Maintenance and repair technician.
= Foundation Member (Y/N): N
= Fluff: http://pastebin.com/1T2ntF4m
=Current energy pool:4
=Maximum pool: 11
=Survival Axe (Construction Tool)

1. Ooooh an Axe. Nice. Fuck it time to make a shelter so I can lie down to nix this headache. Maybe helps out some of the others too when I'm not using it. Freeloaders. 2 en
+Tool bonus

2. Welp a man has got to eat, time to look for more food. Gotta be some MRE,s or edible plants or something around here. best to doo it now while the rabble are getting antsy. 1 en
>>
Rolled 96 (1d100)

>>48198854
= Name: Netravati Chowdry
= Age/Sex: 34, Female
= Ethnicity/Country of Origin: Bengali Indian
= Occupation before leaving Earth: Textiles Engineer
= Foundation Member (Y/N): Y
= Energy: 1/5

Foundation effects.
>>
Rolled 8 (1d100)

>>48198854
>Search for food
>>
Rolled 30, 62 = 92 (2d100)

>>48198458
= Name: Professor Richard Wissenschaft
= Age/Sex: Male, 35
= Ethnicity/Country of Origin: Caucasian, USA
= Occupation before leaving Earth: Professor of Material Science
= Foundation Member (Y/N): Y
= Fluff: Professor Wissenschaft was one of the most acclaimed men in the field of Material Sciences back upon earth. He is a neat and orderly person, believing everything to have a place and purpose. He disliked using low tech methods and always preferred to use the most advanced tech when given the option, whether in business or in his personal life. When the news of a new substance that broke the laws of physics was discovered he was snatched up, along with nearly every other material scientist whose name was known, and stuffed aboard the Abyssal. For some reason, and against the plan he knew of, Richard was not woken up to study the material. This is probably what saved his life in the resulting destruction.
=Energy: 1/11

1. See why this alien tree is so slick, and if there is anything that we can put it to use for. Material Science, ho! (2 energy)
2. Continue the search for food, shouldn't there be emergency rations in the pods or something? A survivors kit maybe? (1 energy)
>>
>>48198854
1. No turn due to zero-energy
>>
Rolled 53, 96 = 149 (2d100)

>>48198854
= Name: Corporal Fielding
= Age/Sex: 36/M
= Ethnicity/Country of Origin: Britain
= Occupation before leaving Earth: Theoretical and Practical Robotics
= Foundation Member (Y/N): Y
= Fluff:
Growing up a prodigy, Albert Fielding was fascinated by technology, designing a purely self built and run robot at several Battlebot and Robot Wars competition, of which we won both championships at the mere age of 11. Excelling in school soon after he attended the university of Oxford, graduating with flying colors with different scientific and technical degrees.

Soon recruited by the military, Fielding helped to pioneer such things as advanced military drone models, surgical robotics, repair robots, and his personal favorite theoretical Von Newman systems of self-replicating resource harvesting drones.

For these reasons, the Foundation selected him as part of the Abyssal project to design and implement new robotics designs to aid in ship function from construction to maintenance and even navigation, security, and resource harvesting.

Energy 1/9

1-2. Rest and heal.
>>
Rolled 97 (1d100)

>>48198854
> Foundationist roll
>>
Rolled 42, 17, 88 = 147 (3d100)

= Name: 2LT Henry
= Age/Sex: 26 M
= Ethnicity/Country of Origin: USA
= Occupation before leaving Earth: 2nd Leutenant in the United States Marine Corps
= Foundation Member (Y/N): Y
= Fluff: Henry was a backup pilot for the Abyssal. Henry graduated from the United States Naval Academy in 2052 then went on to graduate flight school in the top of his class. He transferred to the Foundation immediately after hearing about it from a L/Cpl over morning chow. One thing that helped him get selected before all the other candidates for the Foundation was his ability with computers. He could build them, fix them, and knew many programming languages fluently.
Starting energy: 4

1. Scout nearby area for food (1en)
2. Search for a bayonet (2en)
3. Try to hunt some of the cattle seen from the professor earlier (1en)
>>
Rolled 100, 6 = 106 (2d100)

>>48198155
>>48198854
>>48199225
>1+5energy= 6/7
>Does critting the Foundation roll do anything?

>Water is life, continue looking for that stream (or follow it upstream, if I misunderstood and it's right there.) Scouting 2e
> Those cacti-things taste awesome! Note the location and search for more. Gather 1e
>>
Rolled 19 (1d100)

>>48198854
Foundation Roll
>>
= Name: Andre Breskov ("Hank Goddard")
= Age/Sex: 28/Male
= Ethnicity/Country of Origin: White/Russian
= Occupation before leaving Earth: Hitman
= Foundation Member (Y/N): N
= Fluff:
A full liter of Absolut whistled across the air and shattered with a loud crash on the wooden door, sharp pieces of glass cutting into Breskov's neck as he crouched to avoid the flying bottle. Big Boss rose from his chair menacingly, slamming his hands down on his desk, almost cracking it. Spit sprayed from his mouth as he shouted.

>"If you don't find him and deal with him I will hang you by your own entrails Andre, do you hear me? I will make you SUFFER. Get the fuck out of my face!"

Sheepishly, Andre left Big Boss' office and went into the bathroom. Blood streaming down his neck, he winced as he picked pieces of glass out of his neck. He had suffered through worse injuries, but this was a major fuckup. Iron Tiger was Big Boss' main competition, his ching chong ass coming into Moscow and lapping up the heroin trade profits like the dog he is. He needed to go, and Andre had his chance to do away with him quietly. But someone tipped him off, and now he's a scared little Asian taking his first trip into space, and Boss is PISSED.

Iron Tiger should still be wetting his pants though, cause space was familiar Russian territory, as Yuri can attest. And Andre would not let his perfect track record be spoiled by one drug lord.

One plane ticket and a several thousand dollar bribe later and Andre was riding aboard the Abyssal as Hank Goddard, ship maintenance crewmember. Andre worked like a dog, plotting Iron Tiger's movements while trying to maintain cover. But, a few days before Andre was about to make a move, the emergency alarms went off and the Abyssal broke apart like a big space cookie.

"This is a bitch." Andre swore to himself within the confines of the stasis chamber. The hunt continues, now on very foreign soil.
>>
Rolled 10 + 4 (1d10 + 4)

>>48199529
>>
Rolled 97 (1d100)

>>48198854
= Name: Jonathan Smith
= Age/Sex: 51, Male
= Ethnicity/Country of Origin: White, Unknown (Worked in USA)
= Occupation before leaving Earth: Criminal Defence Attorney
= Foundation Member (Y/N): Y
= Fluff:

Energy: 2/5
>Assess the people lingering around the crash site. Who is useful? Who is high priority? Who is expendable? How important to the Foundation were the members that remain? Do those not of the Foundation realize I am a member of it? What are their demeanors to those who are members? (-10)
>>
>>48199362
I believe he's waiting for them all before reacting to crit rolls.
>>
>>48198897
>>48199408
With your Foundation badges prominently displayed on your survival suit sleeves, it becomes pretty clear where the divisions are drawn. You get taken off guard by their arguments, and fail to turn the tide. You get called some pretty nasty names by the end of it, and it's pretty clear they want nothing to do with you
>Failure, -10 to Civilian Interactions
>>48198926
>>48198943
Watching the first volleys of insults at your cohorts gives you an opportunity to counteract them, and by the end of it, you've quelled some anger. Some of the others have gotten their shit together, and found some food. By the end of it, the civvies are sharing resources, and you've been included
>Success, +2 Energy
>>48198949
>>48199225
Having noticed particular problems among some of the civilians, you take the opportunity to secure the social upperhand, and lend a hand where needed, sharing your Foundation training to those who need it most. This garners significant support, and by the end of it, the two of you have a bit of a following.
>Critical Success, +2 Energy
>Bonus: Loyal Civilians - Once per turn, you may elect to request "aid" on an action. If applicable, you gain +10 to the action's roll. This ability is permanent as long as you remain in good standing with the Drop-Mate Civilians.
>>
Rolled 75, 16 = 91 (2d100)

>>48198949
>>48199950

= Name: Netravati Chowdry
= Age/Sex: 34, Female
= Ethnicity/Country of Origin: Bengali Indian
= Occupation before leaving Earth: Textiles Engineer
= Foundation Member (Y/N): Y
= Traits: Loyal Civilians - Once per turn, you may elect to request "aid" on an action. If applicable, you gain +10 to the action's roll. This ability is permanent as long as you remain in good standing with the Drop-Mate Civilians.
= Energy: 3/5

1: With first aid having done the rounds, Netravati's lacerations have been cleaned, painkillers have been administered, shrapnel extracted from her cuts, and said cuts covered in plasters - their flexible, comfortable form benefitting from her own research, she was sure... She liked to think, at least. Feeling rejuvenated, she set about filtering through wreckage with a renewed vigour, searching generally, but with an eye out for refrigeration, freezer, and vacuum sealed containers liable to be storing foodstuffs. ((Requesting aid, ergo +10 on this roll.))

2. Netravati will also start seeing if she can decipher from the distribution of wreckage and what can be found - as well as where the components are in relation to each other - an approximation of the layout of the crash site, and where different compartments of the ark ship are likely to be now.
>>
>>48198946
>Construction: Shelter
You take a few test swings at some of the trees around the crash site. Not unlike Earth, they're pliable under the axe, but unlike earth, it seems each trunk is made up of what seems like a bundle of individual poles of wood. This might make things easier, as when the first trunk is felled, it seems to unravel at the ends when you peel the bark, leaving you with a bundle of thick, strong poles almost thirty feet long.
>Success
>Gain: Project - Lean-to Shelter (2 Turns, Requires: Construction Tools)
>Gives +1 Maximum Energy, +5 to rolls with Colonists.

>Scavenge: Food
As you start to head back out, axe in hand, you notice something's a bit different where you chopped the tree down. On closer inspection, it's all you can do to bolt and run the other way, as a quadruped beast charges at you, squealing in rage. It knocks you down hard, but before it can slash you with its grotesque talons, you manage to bury your axe in its skull. It reels, and runs off, but not before you barely manage to retrieve your axe.
>Failure:
>Lose: -1 Max Energy until you receive medical attention.

>>48199024
>Research: Alien Flora - Forest Trees
From what you can gather, it's rained recently. Either that or this tree just took a shower. To be perfectly honest, you're a little out of your depth right now, especially without any sort of microscope or electrolysis machine.
>Failure

>Scavenge: Food
You take a crack at the pod, like so many others have. Unlike the others though, you know a thing or two about the makeup of these pods. Notably, that the foremen like to use a particular ratio of acetylene to oxygen that makes locker welds kind of cheap. A well placed kick to a welded hinge gives way to a sizable chunk of food.
>+3 Energy
>>
>>48199065
>Rest
You take the time to heal up. It occurs to you, that once you're able bodied, you might take another crack at the drone containers, as there's likely to be a control unit still inside.
(Treated as a skipped turn, you'll gain 1/4th of your total energy at the start of next turn)

>>48199252
>Scavenge: Food
Your training kicks in, with the security your EG45 giving you some mental room to maneuver, and you skirt out a bit into the brush. It's not long before you find the pod fruit they drilled into your head in training. While they're not too big, or even fully grown, cracking one open reveals they've got what you're looking for. With the consistency of honey, and with the flavor of paste, it'll have to do.
>Gain +3 Energy

>Scavenge: Bayonet
The EG45 doesn't really have a bayonet mount, being a shorter, more bullpup-style railgun. However it does have a place you could duct-tape one on. Unfortunately, if a bayonet was on the Abyssal, it's not here. There's a distinct lack of weapons in the security arms locker... Odd.
>Failure

>Hunt: Cattle
With a railgun, it's not too hard to pin down one of the beasts. Careful stalking combined with a single well placed shot to the head, and you nail a rather large one of the herding beasts. When you go up to it, it smells absolutely foul though, and you end up burying your nose in your arm as you drag it back to camp.
>Gain: Project - Cooking; Herding Beast (2 Turns, Requires: Heat Source)
>Gives +5 Energy on successfully preparing Herding Beast meat.
>>
Rolled 39, 2, 36 = 77 (3d100)

= Name: Andre Breskov ("Hank Goddard")
= Age/Sex: 28/Male
= Ethnicity/Country of Origin: White/Russian
= Occupation before leaving Earth: Hitman
= Foundation Member (Y/N): N
= Fluff: http://pastebin.com/kB7uEGZx
= Energy Pool: 7/14

>"Fucking..."
*SLAM*
>"Stupid..."
*BANG*
>"DOOR!"
With a heave, the pod bay door whirred open halfway, with just enough space for Andre to shimmy through. Of course he got the malfunctioning pod. Lady luck wouldn't have it any other way.

1. After brushing off the dust from the crash, Andre looks around for his silenced Makarov that he smuggled onto the ship. The one that was going to put a little lead into an Iron Tiger's brain. It was practically ancient equipment, but it got the job done.
>"Probably the first to make it to a foreign planet now that I think about it" Makarov says to himself, trying to lift his spirits.
= 2 Energy

2. Something sharp would also be a necessity for the assassin, no matter if it was a knife or just a sharp piece of wreckage. You never know who you can trust aboard the ship.
= 2 Energy

3. It's a fact, Russian bears have ravenous appetites. Andre's stomach continued to rumble with increasing intensity as he scavenged, prompting him to pick away at the wreckage even faster for some grub.
= 1 Energy
>>
>>48199609
>Assessment: Drop-Mates Civilians
At first glance, you realize something frustrating. It looks like the general populace is lacking in fellow Foundation members. More-over, it seems many of them are straight up civilians, not even skilled workers. There's a handful of kids, ranging from 12 to 18, all clustered by a few adults, seemingly a parent to one of them.
Elsewhere there's a notable divide. On one hand, you have a bunch of people wearing Pan-Atlantic Coalition patches, and on the other the Asiatic Hegemony. While the Pan-Atlantic was the successor to NATO & the EU after the dissolution stampede sparked by Britan's exit from the EU in the early 21st century, the Asiatic Hegemony emerged after the tactical nuclear war that erupted over much of the populated regions of Russia, devastating their government. What followed was a power grab by China & India into the northern territories, and a long drawn out war that ended with an alliance between the two due to the sheer strain on their economies. The PAC and AH were the new super-powers during the launch of the Abyssal, and most Foundation reports put them teetering on the brink of World War IV.

However one good thing did come out of your observation and analysis. As you started to listen, a pair of PAC and AH civilians split from the group and approached you, asking if you had some way to defuse the situation. When you step in, your previous reciept of attacks from the group gives you leverage to get them to listen. When you bring them back to the present (and to reality), they manage to calm down.

>Removes previous debuff
>Gain: Project - Social; Galvanizing the People (1 Turn, No Requirements)
>Gain +10 to rolls where multiple people would increase the effectiveness of the action/chance of success, while you are in good standing with the Drop Mates Civilians .
>>
>>48200101
>Salvage: Food Preservation Tech
While it's not a refrigerator on its own, you managed to pop out a coolant canister from one of the already opened pods. Interestingly enough, this pod seems to have been opened much earlier than yours, or the others, as the canister is still relatively full. With this though, you might be able to fashion a cold-box for food storage. If only you had the tools to do so...
>Gain: Project - Food; Ice Box (3 Turns Requires: Metalworking Tools)
>Gives an additional +1 Energy from food production actions

>Gain: Project - Makeshift Tools (3 Turns, No Requirements)
>Makes a generic set of tools. These can be used instead of a specific tool you don't have. These are consumed on completion of the project they are used with, and confer -10 to all rolls for completion.
>>
>>48200570
>Scavenge: Makarov
It was here. You swear to god, when you went in the chamber, it was right frickin' there. But it's gone. And it looks like someone pried the compartment open to get it. How the hell would they have known it was there? Something isn't right here.
>Failure

>Scavenge: Blade
You manage to locate a pretty sizable chunk of sheared metal that could make a pretty wicked shiv. However when you go to remove it, you realize you've forgotten the most important part of the shiv, the handle wrapping. By the time you've peeled your now shredded and bleeding hand off the blade, you're just short of tears.
>Critical Failure
>Gain: Critical Injury (-10 to all rolls involving injured body-part until medical attention is received, and 3 turns have passed.)

>Scavenge: Food
Your hand takes precedence. No doubt about it. Food will have to wait.
>Failure.
>>
Turn 2: Nightfall

The last few, of what feel like, hours ticked by slowly as the sun started to fall on the far end of the canopy from where it was when you awoke. A distinct difference with this planet is the deep red the moon takes when this happens, as a almost blood hue envelops the area around you. The children are frightened, and generally the civilians have stopped quarrelling in favor of posting watch and keeping each other safe. Thankfully this leaves you free to take to other tasks.

Like the distinct sound of snapping twigs and low, throaty growls in the woods.

>Primary Objective: Defend the Crash Site
>Secondary Objective: Protect the Civilians
>Tertiary Objective: Create a campfire
>>
Rolled 24 (1d100)

>>48200137
= Name: Professor Richard Wissenschaft
= Age/Sex: Male, 35
= Ethnicity/Country of Origin: Caucasian, USA
= Occupation before leaving Earth: Professor of Material Science
= Foundation Member (Y/N): Y
= Fluff: Professor Wissenschaft was one of the most acclaimed men in the field of Material Sciences back upon earth. He is a neat and orderly person, believing everything to have a place and purpose. He disliked using low tech methods and always preferred to use the most advanced tech when given the option, whether in business or in his personal life. When the news of a new substance that broke the laws of physics was discovered he was snatched up, along with nearly every other material scientist whose name was known, and stuffed aboard the Abyssal. For some reason, and against the plan he knew of, Richard was not woken up to study the material. This is probably what saved his life in the resulting destruction.
=Energy: 2/11

1. Grab a stick from the alien tree and try to not die.
>>
To clarify, for projects, it's not Turns, but ACTIONS that denote the requirements. Sorry, bit of a holdover form older games. Each successful action will tick down the remaining time on the project. At 0, you receive its benefits.
>>
Rolled 34, 5, 100 = 139 (3d100)

= Name: 2LT Henry
= Age/Sex: 26 M
= Ethnicity/Country of Origin: USA
= Occupation before leaving Earth: 2nd Leutenant in the United States Marine Corps
= Foundation Member (Y/N): Y
= Fluff: Henry was a backup pilot for the Abyssal. Henry graduated from the United States Naval Academy in 2052 then went on to graduate flight school in the top of his class. He transferred to the Foundation immediately after hearing about it from a L/Cpl over morning chow. One thing that helped him get selected before all the other candidates for the Foundation was his ability with computers. He could build them, fix them, and knew many programming languages fluently.
Starting energy: 3/14

1. Search wreckage for tablet power source. (1en)
2. Stand watch (0en)
3. collect food that doesn't require cooking (1en)
4. collect food that doesn't require cooking (1en)
>>
Rolled 67 (1d100)

>>48201114
= Name: Gulian Renan
= Age/Sex: Male age 17
= Ethnicity/Country of Origin: Caucasian
= Occupation before leaving Earth: None/Street Urchin
= Foundation Member (Y/N): N
= Fluff: Gulian was a street urchin, a theif, beggar and pickpocket who, like many others, struggled to survive through the years of the early 22nd century. Unlike most who ended up stranded on the new planet, Gulian was not selected as one of the colonists of the new world, but instead managed to sneak onto the ship. Not long before launch he was found by one of the engineers preparing the ship for its journey, however, instead of removing him from the ship, the engineer took pity on Gulian and allowed him access to a spare backup stasis pod.
= Energy: 2/7

1) Gulian was out of his league, lost in a forest when he had never even seen a tree and now its getting dark, I need to get back to the crash site, I cant survive out here (Find a way back to the crash site)
>>
>>48201114
I was skipped.
>>48199362
>>
Rolled 13, 81 = 94 (2d100)

>>48201043
= Name: Andre Breskov ("Hank Goddard")
= Age/Sex: 28/Male
= Ethnicity/Country of Origin: White/Russian
= Occupation before leaving Earth: Hitman
= Foundation Member (Y/N): N
= Fluff: http://pastebin.com/kB7uEGZx
= Energy Pool: 2/14
= Critical Injury (-10 to all rolls involving injured body-part until medical attention is received, and 3 turns have passed.)

>"Fucking hell, my pistol got pilfered and my hand looks like sliced kielbasa, guess you're getting back at me for not kissing your ass lady luck?"
Scoffing yet wincing at the same time, Andre shuffles along through the crash site as the darkness thickens.

1-2 "There has to be an MRE, some processed cheese, a fucking pack of crackers somewhere in this fucking wreckage" Andre mutters to himself while angrily piecing through the wreckage. Probably not good for the gimp hand to do, but definitely satisfying for the stomach.
= 2 Energy
>>
>>48200101
>>48200873
>>48201114

= Name: Netravati Chowdry
= Age/Sex: 34, Female
= Ethnicity/Country of Origin: Bengali Indian
= Occupation before leaving Earth: Textiles Engineer
= Foundation Member (Y/N): Y
= Traits: Loyal Civilians - Once per turn, you may elect to request "aid" on an action. If applicable, you gain +10 to the action's roll. This ability is permanent as long as you remain in good standing with the Drop-Mate Civilians.
= Projects: [Project - Food; Ice Box] (3 Turns Requires: Metalworking Tools)
Gives an additional +1 Energy from food production actions.
[Makeshift Tools] (3 Turns, No Requirements)
= Energy: 0/5

Out of energy, Netravati will take her time to rest alongside the civilians.
>>
Rolled 91 (1d100)

>>48201114
>= Name: Devon Macintyre
= Age/Sex: 37, Male
= Ethnicity/Country of Origin: White, United States of America.
= Occupation before leaving Earth: Ship Maintenance and repair technician.
= Foundation Member (Y/N): N
= Fluff: http://pastebin.com/1T2ntF4m
=Current energy pool:1
=Maximum pool: 10-1 Max Energy until you receive medical attention.
=Survival Axe (Construction Tool)
>Gain: Project - Lean-to Shelter (2 Turns, Requires: Construction Tools)
>Gives +1 Maximum Energy, +5 to rolls with Colonists.

1. Devon desperately searches for some food to give himself the energy to go through the knight.
>>
= Name: Jonathan Smith
= Age/Sex: 51, Male
= Ethnicity/Country of Origin: White, Unknown (Worked in USA)
= Occupation before leaving Earth: Criminal Defence Attorney
= Foundation Member (Y/N): Y
Project - Social; Galvanizing the People (1 Turn, No Requirements)
>Gain +10 to rolls where multiple people would increase the effectiveness of the action/chance of success, while you are in good standing with the Drop Mates Civilians .
Energy: 0/5

OUT OF ENERGY, Mr. Smith contemplates on what he has observed.
>>
Bamp
>>
Rolled 12 + 10 (1d100 + 10)

>>48201114
Just gonna hope that I'm back at base and still have the three energy I ended last turn with.
"Alright people, I know you're hungry and tired, but we've got to make this place secure. There're sticks and rods around, and the pod has drop-chutes and fuel in the attitude-thrusters, let's combine thus to make some torches. Everybody, buddy system is in effect, something out there is unhappy at our arrival. I want those torches surrounding the pod and lean-to, we can sleep in shifts. Those of you on watch, communicate constantly, even if it makes those sleeping mad at you. Last thing we want is someone being vanished by some wolf-boar thing, or falling asleep and letting snakes eat the kids. If you aren't busy, get some rest, it's gonna be a long night."
> 3energy and Loyal Civilians to set up base defenses, with torches.
>>
Rolled 83, 56 = 139 (2d100)

= Name: Corporal Fielding
= Age/Sex: 36/M
= Ethnicity/Country of Origin: Britain
= Occupation before leaving Earth: Theoretical and Practical Robotics
= Foundation Member (Y/N): Y
= Fluff:
Growing up a prodigy, Albert Fielding was fascinated by technology, designing a purely self built and run robot at several Battlebot and Robot Wars competition, of which we won both championships at the mere age of 11. Excelling in school soon after he attended the university of Oxford, graduating with flying colors with different scientific and technical degrees.

Soon recruited by the military, Fielding helped to pioneer such things as advanced military drone models, surgical robotics, repair robots, and his personal favorite theoretical Von Newman systems of self-replicating resource harvesting drones.

For these reasons, the Foundation selected him as part of the Abyssal project to design and implement new robotics designs to aid in ship function from construction to maintenance and even navigation, security, and resource harvesting.

Energy 3/9

1-2. Look for medical attention.

Perhaps they were also wise enough to install those medical drones on the ship as well?

It's not pharmacy but has basic needs for the most common types of injuries and critical conditions, and it's the next best thing to a real doctor in terms of information storage.
>>
late night bumperooni
Thread replies: 89
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