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Age of Sigmar General
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You are currently reading a thread in /tg/ - Traditional Games

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>resources
pastebin.com/LPEdZcTi

Ikit Claw Vs Archaeon smack down edition:

>Point system pdf for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2

Old thread over here
>>48133109

Challenge of the day: Create a character for your least favorite faction
>>
Having trouble getting into GW's US website for some reason; how much do Dryads cost? Amazon wants $80+ for them, which seems a bit absurd.
>>
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So here's the list I am planning on bringing to the LVO AoS GT 2017

2000 pts, Allegiance Order [Battle Trait: Defiant Avengers]

Lord-Celestant on Dracoth w/ tempestos hammer and thundershield (leader-general) 220 [Command Trait: Reckless]
5x Liberators w/ hammers and shields, and prime w/ grandhammer (battleline) 100
5x Liberators w/ hammers and shields, and prime w/ grandhammer (battleline) 100
5x Retributors w/ 2x starsoul maces 220
5x Prosecutors w/ with celestial hammers 100
1x Gryph-hound 40

Dwarf Lord (legacy) on shieldbearers w/ rune weapon and shield (leader) 160 [Artefact: Obstinate Blade, or Relic Blade depending on enemy]
Runelord (leader) 80
Cogsmith (leader) 100
10x Longbeards w/ great axes and shields, standard bearer and musician (battleline) 140
10x Irondrakes w/ icon bearer and drummer, and ironwarden w/ trollhammer torpedo 220
10x Irondrakes w/ icon bearer and drummer, and ironwarden w/ trollhammer torpedo 220
Cannon and 3 crew (artillery) 180
Organ Gun and 3 crew (artillery) 120

The idea is the lord-celestant will be my general. With the Reckless command trait and lord of the host command ability the stormcast eternals will lead from the front rushing into melee. Prosecutors go wizard/warmachine hunting.

The dwarf lord will have the longbeards nearby to keep him using his command ability on organ gun and irondrake targets (think markerlighting). Runelord buffs rend where needed. The irondrakes will put preassure on the enemy, with the trollhammers for monster hunting. The cogsmith and gryph-hound will babysit the cannon and organ gun which do the heavy ranged hitting on monsters, heroes, and big units.
>>
>>48151978
Just ordered some Sigmarines off Ebay.

Just the Skellyman guy, two 5 man squads of the base troop, and three of the big guys with extra big hammers.

Is this a fun starting force?
>>
>>48152189

Should serve you well, I would invest in a lord-celestant and some of these cavalry later on.
>>
Speaking of the Lord-Relictor, why does he seem so absolutely mediocre? I don't see much reason to take him over pretty much any other Stormcast hero.
>>
>>48152276
Because Stormcast lack skull decorations. If you plan to keep your skull-count high like GW intends, you either field Lord-Relictors or put little skulls on all of your models' bases.
>>
>>48152148
>lord-celestant will be my general
>dwarf lord will keep using his command ability
>>
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>>48152474
LONGBEARDS, BITCH!

Best battleline choice for dispossessed.
>>
Would Bleak swords or Executioners be a good model to convert vampires on foot from?

I'm trying to find modeks that match tge vampire aesthetics but don't have the elven battle skirt/coat thing going on.
>>
Wait, so what's this about claw vs archaeon? Also, should I use a corruptor in my pestilens force?
>>
>>48152528

Damn, now I kind of want to pick up some dorfs...
>>
>>48152528
thats neat
>>
>>48152094
Can't get on either
>>
>>48152626
GW store is up now.

>>48152613
>>48152615
I know right? A battleline unit, for 120 points, 4+ save, and say hello to both great weapons AND shields. Longbeards are stubborn assholes, but they're duardin stubborn assholes.
>>
>>48152612
Ikit claw is pissing his pants after acidentally summoning Archaeon.
>>
>>48151978
Alright, lore question: What would Skaven do with a captured Sorceress? The Clan in question is Eshin.
>>
>>48152709
torture her for information, then when they got what they wanted, or cant get what they want, they kill her. In the most entertaining way possible.
>>
>>48152709
Make sneak-sneak sneakier
>>
>>48152709
Speaking of skaven, is the start collecting pestilens any good, or should I go mortal Nurgle?
>>
>>48152769
monks have a save problem, but have one of the best dmg output of any model in the game. its hit or miss, like most skaven tactics.
>>
Hey guys, I managed to get a hold of an old beastmen battalion box for cheep, is this a decent enough force? Where is the new point system and warlord traits?
Also have they shown up in the storyline at all or have they been ignored wholesale as per usual?
>>
>>48152612

Archaon is giving an order to a subordinate Arch-Warlock. It's not actually Ikit, nor are they fighting.
>>
>>48152821
Someone told me of a battalion that gives them a save
>>
>>48152728
>>48152737

I ask mostly because I really want to include a Sorcerer Lord in a Eshin force for that sweet, sweet Daemonic Power. Rerolling all that shit for NightRunners would be so freaking awesome. Besides, playing with solo-Eshin can be a bit boring.
>>
>>48152842
What does the battalion come with?
>>
>>48153099
It's the basic box set with 20 gors, 10 bestigors, and 10 ungors. Got that for $38

Was also able to get a hold of a beastlord and a bray shamen.
>>
>>48153304
thats a pretty fucking awesome steal.

make sure those ungores are made into ungor raider. Those become a battleline unit as long as you stay all brayherds.

I would recomend getting a tuskgor chariot to give you some more speed and utility. Then some ungodly monster you would want to summon with your shaman, and that should give you a great start on most points games.
>>
>>48153304
Make sure you make the unique named beastlord (forget his name, but he's on a chariot). He counts as a beastlord for the purposes of the battalions, which you'll most certainly want to use.

Otherwise, try to convert those Gor into Bestigor by sprucing them up in some way and just get the minimum battleline unit of ungor skirmishers is my advice.

Also, get a battle standard bearer converted from a gor or something. Maybe multiple. It's the glue that keeps beastmen working.
>>
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Gonna try ogres. 40 or 50 mm bases?
>>
So is everyone just trying to beat Chaos off of their Gates?
>>
>>48153521

Does the BSB have a points value?
>>
Guys, need some help.

I was reading the Age of Sigmar FAQ and it has questions like

>Q: Can I take more than one (special) character, like Nagash or Archaon?
A: Yes, unless specifically noted otherwise

So I can still take 10 Nagash if I want?

>Q: Is it possible for a modifier to make a hit, wound or save automatically successful
A: Yes

That means I can make my Saurus Guard auto pass any save that isn't -2 or -3 or mortal wound, right?
>>
>>48153671
Pretty much. In aos, chaos has the foothold and everyone else is the invaders
>>
>>48153699
Yes. Look under the compendium warscrolls
>>
>>48153814
In open play, yes. If you want to be a dick. But in matched play rules, it specifically says an army can only have 1
>>
>>48153814
And in matched play rules it says 1s auto fail saves wound and hits
>>
>>48154036
>>48153955
Match Play? Is that something new?
>>
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https://docs.google.com/spreadsheets/d/1xRAt9dJN3xHxjw4VJyPirkAv8-kVrIfD7cTD6SG9tJw/edit?pref=2&pli=1#gid=0

Just thought I'd throw this in here. It's nothing special. Just a compendium of people from /tg/ who are looking for some Age of Sigmar. Fantasyhammer, or 40k fun. I don't mean to be shilling hard for this excel sheet but maybe we can all get along and see who'd be interested in playing near each other.
>>
Is it better to run 20 or 30 Gors?
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>>48154296
>maybe we can all get along
I wouldn't trust anyone from this website as far as I could throw them.
>>
Match play rules but dropping the battleline tax, thoughts?
>>
>>48154752
Sure.

Some would argue that things are costed according to some things being taxed, but I really don't notice a difference.

Think of it like going unbound with 40k.
>>
>>48154752
desu i like the Battleline tax
It's the 3 Rules of One that i'm still thinking about
>>
>>48154752
i think using open play+points is cool too
>>
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Damn it's hard to wait.
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>>48154752
What is tax?
>>
>>48153598
they used to come on 40mm squares. can't remeber what round base GW switched them too.
>>
>>48155065
a unit you're required to take in the rules but isn't desirable from a theme of competitiveness standpoint.
>>
>>48155270
Ah. All it did to me was throw a link into using plague monks as a main indantry
>>
Planning for this as my 2000 point army

General
400 Spirit of Durthu, The Oaken Armour

Leader
300 Treelord Ancient, Ranu's Lamentiri, Regrowth
300 Treelord Ancient, Briarsheath, Regrowth
100 Branchwych, The Silverwood Circlet, The Reaping

Battleline
240 Dryads (20)
100 Tree Revenants (5)
100 Tree Revenants (5)

Behemoth
260 Treelord

Other
180 Kurnoth Hunters, Greatbows

Battalion
20 Household
Total: 2000
>>
>>48155270
My loathing for core tax has nothing to do with competitive effectiveness.
>>
>>48155318
thats why i said theme or competitiveness
>>
>>48155305

Household pretty much solely to get more items, eh
>>
>>48155426
For the most part, but making my Treelord lock in any enemy is nice and I'm worried about Tree Revenants being weak with Battleshock. I'd much rather try and make room for the Free Spirit formation, but I love the treelord models too much to not take as many as I can.
>>
>>48152612
>Should I field a corruptor
Yes
>>
Any tips for a new Bloodbound player? I have a shit ton of Blood Warriors and Reavers and am trying to figure out what to grab next and what heroes to run?

My friend keeps telling me Skull Cannons are the way to go but is the shooting better then Skullcrushers or Khorgraths?
>>
>>48154229
Generals handbook, links in the op
>>
>>48156227
Hellcannons
>>
>>48156277
Hellcannons arent part of Grand Alliance Chaos, that is Compendium stuff.and in my area the two stores holding events dont allow that stuff in their official events due to them all being outdated. We stick to the Alliances since our gamestores can actually sell that stuff and I want to be able to play all my shit at any event.
>>
>>48156406
This brings up a good point... how do the compendium stuff and the Alliance shit work out when deciding allegiance in matched play?

Does taking a hellcannon deny you proper Alliance Chaos allegiance since the model is technically not in that faction?
>>
>>48156501
Allegiance means that all warscrolls in the army must share the same keyword. The Legacy stuff still all have the Grand Alliance keywords. Most of them even have the new keywords as well. They don't and shouldn't break allegiance just because GW doesn't sell them anymore.
>>
So I might be buying my friends chaos guys from him and with what he has in his army I came up with this 2000 point list. I've never played these guy so any help would be really appreciated.

Skarbrand - 400
Be'lakor - 240
Khorne Lord on Juggernaut - 140
Blood Warriors x10 - 200
Blood Warriors x10 - 200
Bloodreavers x10 - 60
Skullcrushers x6 - 320
Skullreapers x5 - 140
Wrathmongers x5 - 180
Bullgors x3 - 120
>>
>>48156656
Or maybe something like this.

Skarbrand - 400
Khorne Lord on Juggernaut - 140
Skullcrushers x6 - 320
Bullgors x6 - 240
Bullgors x6 - 240
Wrathmongers x10 - 360
Blood Warriors x10 - 200
Blood Warriors x10 - 200
Bloodreavers x10 - 60

40 points left over.
>>
>>48156227
You could always look to the skaven for some good ranged options.
>>
I'm kinda brand new getting into Fantasy...

What's the cheapest way to get into Age of Sigmar? I have no kits other than some really ancient lizardmen from long ago traded to me (bunch of skinks and lizardguys and they all look very boring and basic).

Is there a cheap starter set to help get into it kinda like the Dark Vengeance set of 40k?
>>
>>48155484

Haha, I hear ya. I could see myself winding up with two of each Treelord, much to my wallet's detriment.
>>
>>48156702
since you already have lizardmen, just continue to roll with them. Get the start collecting seraphon box set. It's a really good deal.

The AoS starter set is also a good deal with lots of minis, but only worth it if you are interested in starting either Khorne Bloodbound or Stormcast Eternals.
>>
I want to make a Tzeentch warband without daemons in it, but still having some variety in units. I am trying to decide whether to do this in 40k or AoS.

I really like the larger model scale and art style of a lot of the AoS stuff, but it seems like I would have to convert things heavily as proper Tzeentch mortal armies aren't available yet. Also, I've noticed very few units seem to have access to ranged weapons in Age of Sigmar, especially among Chaos factions.

Thoughts or recommendations?
>>
>>48156917
You should probably just wait on that for now. According to the rumors somwhere in autumn there will be new releases for Dorfs and Tzeentch stuff. Would be silly if you buy yourself a bunch of stuff now only to potentially replace it all with the new stuff in 3-4 months.
>>
>>48156917
I would suggest looking at the Silver Tower boxed set, or at least the miniatures therein when it comes to mortal Tzeentch followers. They have Tzaangors, Cultists, and an Ogre-wizard guy that would work alright.

Honestly though I would wait like >>48156951
said, there's supposedly a bunch of Tzeentch stuff coming soon.
>>
>>48156966
>I would suggest looking at the Silver Tower boxed set, or at least the miniatures therein when it comes to mortal Tzeentch followers. They have Tzaangors, Cultists, and an Ogre-wizard guy that would work alright.
I have the silver tower set, and that's what has made me interested in Tzeentch honestly

but there are only 4 distinct Acolytes, and 3 distinct Tzaangors.

>>48156951
You are probably right. I don't know if the release will include everything I'll be looking for, but it will be better than having to try and convert Khorne models, and having the entire army be melee units
>>
>>48156951
>>48156966
Don't do this to me man. Don't do this. I can't handle it again. Same goddamn rumors said new duardin shit was coming out. Then as we got closer, it was revealed to be the fyreslayers. But rumors also said grungni duardin were coming shortly after. Then it turned out nope, just fyreslayers.

You are building hope in me for my grungni-folk, and i don't like it.
>>
>>48156991
First it was Stormcasts versus Khorne, then Sylvaneth versus Nurgle in the realm of life and the next thing will supposedly be Dorfs versus Tzeentch in the Realm of metal. Whether or not that means Fyreslayers, Steamhead Duardin, Metal Dwarfs or whatever else I can't tell you.
Expect the worst and hope for the best?
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>>48157064
>still no freeguild
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>>48157064
I honestly dont expect them to split up the grungni duardin into 2 different groups. I think we have been hearing mixed rumors and people take them to be 2 different things. I have a feeling that GW hasnt even finalized a name for them, and going through different iterations. Hence steamheads, metal, or whatever.

I imagine they will get a battletome, and a new release or 2 that fits with the theme of the more modern dwarf kits, aka the longbeards, hammerers, irondrakes, and ironbreakers kits

All in all i look forward to something. Anything.

Although pic related could be the worst possible thing they could do.
>>
I wouldn't mind seeing a Silver Tower hero box containing special models to represent the heroes from Vermintide

I'd pay 50 bucks for it even, which is more than twice what I paid for vermintide
>>
>>48157123
also keep in mind that steamhead was either a nickname placeholder name.

Remember in the aos box set book, it hinted at the mercenaries the 'red slayers', which of course later were revealed to be named the fyreslayers.

So i wouldn't take any stock in steamhead.
>>
>>48157092
dont worry, man. we'll get there
>>
>>48157123
>yfw steamhead duardin are sigmars mechanicus
>>
>>48157174
well the ironweld arsenal kindof already are. Although it is a mix of duardin and human engineers building crazy shit for the war effort.

It's pretty cool fluff actually. In the order battletome it describes the role of the ironweld arsenal to be demolition and siege. They get called out of azyr to pretty much raze chaos shit to the ground, and with this human/duardin team bro force, they do it rather successfully.
>>
>>48157092
I'm sure there will be Battletome: Free People when they re-release Bretonnia.

:^)
>>
>>48155022

I know that feel. Anyone else /tombkangs/ here? Here's some lists I'd like advice on.

1k:
Setra - 360
Tomb Herald - 100
Skeleton Chariots - 140
Skeleton Warriors - 80
Necropolis Knights - 160
Necropolis Knights -160

For 2k, add the following to the above:
Royal Warsphinx - 340
Royal Warsphinx -340
Skeleton Chariots - 140
Upgrade Warriors to Horsemen - 20 (100 total spent)
Necropolis Knights -160

Thoughts? The main idea is to get all those delicious +1 hit/wound bonuses stacked to abuse the Necropolis Knights ability to do crazy mortal wound damage on attack. Given they regen 2 models each turn thanks to the herald, they should stick around. That isn't even taking in account the Death alliance ability and the fact the sphinxes will probably be retard magnets.

My other ideas were to cut the chariots entirely and downgrade them to zombies to squeeze in another 1-2 squads of Necropolis Knights, or maybe a necromancer/another herald.
>>
>>48153598
40mm for the regular fatties, consider 50mm for leaders, heroes, and the like.
>>
This "Get Started" Nurgle boxset looks really tempting but I wanted to ask you guys...

Are any of the units in the Nurgle box fieldable in 40K in any respect?
>>
>>48158091
Yes, all of them.
>>
>>48158091
You mean the Daemons of Nurgle one? All of that can be fielded in both games. That's why the box is both on the AoS and 40k part of the GW store.
>>
>>48157125
They put Titus and Sidonus from the Space Marine vidya into the sternguard kit, it's not impossible that they'll sneak the vermintide characters out somewhere.
>>
Do chaos dwarfs exist anymore? Do you think tomb kings will ever be back?

>tfw you started a dog's of war army right before they squatted them
>>
>>48158311
If I remember right, chaos dwarfs got a brief mention at some point. I know nothing about tomb kings though.
>>
>>48158311
FW is making models for Chaos dwarfs for AoS.
>>
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>>48158401
Though in one of the pics in balance of power, from Nulahmia, one of the skellies is carrying a TK banner.
>>
>>48158636
Honestly they shoulda axed the VC skelly kit and kept the TK one. TK one was way fucking better
>>
>>48158636
None is holding that standard, anon.
>>
>>48158727
no , you're only allowed to edgy skellingtons
>>
>>48158727
>TK one was way fucking better

TK skellys are old as shit and awful.
>>
>>48158636
iam using mantic skelly - yes mantic quality is uhhh but skelly kit is so much fun
>>
>>48158993
Ranged weapons
>>
>>48158978
Tomb Kings are pretty edgy as well, they went around raiding the coasts of the old world for slaves.
>>
>>48154296
>putting your personal information on 4chan

Hahahaaahaha
>>
>>48156227
get bloodsecrators and slaughterpriests

bloodbound are all about stacking buffs and turning their borderline garbage tier units into super kill machines
>>
>>48156702
The AOS starter box is by far the best way to begin, if you like either the Stormcast or the Khorne Bloodbound.
https://www.games-workshop.com/en-CA/Age-Sigmar-Box-ENG

If you want a different faction then check out the Start Collecting boxes. The Lizardmen (now called Seraphon) box is really great value and a good starting force.
https://www.games-workshop.com/en-GB/Start-Collecting-Seraphon
>>
>>48152926
Gives them rerolls to charge and a 6+ save versus all wound types. it's okay. ironically dying in combat isn't a bad thing since monk's hit back upon death so a save isn't really needed.

It's weird. censer bearers or acolytes are kind of strong, yet also piss-weak. we had this talk in the last thread, but with censer bearers especially, they just hit more or less the same as monks, arguably less so, need monk's nearby to be effective, and have shit bravery for a supposed 'elite' type unit.

Fuck i wish they could be bravery 8 at least, they used to be unbreakable when near the furnace.

I suppose my question is, does anyone else find certain units just didn't translate very well from WHFB? i know the rules have been out for a while, but now matched play makes you really consider what's worth bringing.
>>
Mfw nobody leaking general's handbook stuff gives a fuck about narrative play stuff
>>
>>48159689
Whenever someone leaked any of the battletomes over the course of the last year, they never leaked the narrative missions, either, so that's hardly a big surprise.
>>
So if i use a Gnarlwood Wargrove (80 points) i have to have an altered Household Battalion (20 points)
Do i have to pay the 100 but get both the rules OR can only 1 unit be with 1 Battalion/Wargrove?

Those 100 points do give me a lot of rules + wargear, but i don't know if it worth
>>
>>48159729

It's more the Path to Glory warband rules and such I'm interested in than the battle plans and such.
>>
>>48159759
You first get the Household Batallion rules and then get the Gnarlroot Wargrove *on top* of that.
A Wargrove is basically a meta-batallion, i.e. made up of multiple other batallions. This is an exception to the rule that a model or unit can only be part of a single batallion.
>>
>>48159810
So basically i can pay 100 points and get
>Each wizard can cast another spell
>They can also Ress 1 Hunters or D3 Dryads/Revenants per turn
>With said Household units enemy units cannot retreat
>Oh and 1+ Bravery
Fucking hell Sylv really are the Eldar/Tau of Sigmar atm
>>
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>>48159858
Changed a little thanks to that anon confirming:

-- Sylvaneth --
>Battalion
Gnarlroot Wargrove - 80
Household - 20

>Leader
Treelord Ancient: Seed, Regrowth - 300
Branchwych - 100

>Battleline
20x Dryads - 240
20x Dryads - 240
10x Tree Revenants - 200

>Behemoth
Treelord - 260

>Other
3x Kurnoth Hunters with Bows - 180
3x Kurnoth Hunters with Bows - 180
3x Kurnoth Hunters with Bows - 180

>Terrain
Sylvaneth Wyldwood (1 Base) - 0
Sylvaneth Wyldwood (1 Base) - 0
Sylvaneth Wyldwood (1 Base) - 0
--1980 points
>>
>>48159858
Remember that healing does not restore models to units, merely lost wounds (if that's what the rules say, I dunno).
>>
>>48159689
>go to gw
>two books right there to pick up and read
>>
>>48159858
Neither the +1Bravery or the Retreat denial is anything to write home about (though for 20 you may as well take it if you can satisfy the requirements). The Gnarlwood boni are way more substantial. The rezz is a waste if not cast on Kurnoth Hunters, but a joy to have there; but the real meat&potatos is the additional spell and the ability to sub in the awesome Ancient for the milquetoast Treelord.
>>
>>48159976
I could always lose the Household bonus and upgrade my 2nd Treelord into another Ancient

The only shit thing is that i realised that i basically made a Necron list
>>
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>Wlydwood was £45 yesterday
>Now £54
I'm on to you GW
>>
>>48160014
If you lose the Household you also lose the Wargrove, since the Gnarlroot Wargrove has a minimum requirement of one Household.
With those points you could then, just as an example, replace the Treelord with Drycha and buy her 5 Spite revenants as an escort.
Also, vary up your Kurnoth Hunters a little, will you. Three units with bows is boring.
Also also, you cannot buy Wyldwoods. You get one for you allegiance and that's it. Unless you take the Acorn, obviously.
>>
What are Black Orcs called now? I can't find them on GW's site.
>>
>>48160120
>Nah, it can't be that fucking expensive. Imma just go check on the GW website, and then I can make fun of this anon for being wrong.
Well fuck me.
>>
>>48160143
Ironjawz.
>>
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>>48160143
'Ardboyz.
>>
>>48160179
>>48160166
Why do they now cost $60? What the fuck?
>>
>>48160135
Shame - then again i want to play "my dudes" rather than anything that slots me into a playstyle.
I'd rather lose the OP stuff then desu

>Leader
Treelord Ancient: Seed, Regrowth - 300
Branchwych - 100

>Battleline
20x Dryads - 240
20x Dryads - 240
5x Tree Revenants - 100

>Behemoth
Treelord Ancient - 300

>Other
3x Kurnoth Hunters with Bows - 180
3x Kurnoth Hunters with Bows - 180
6x Kurnoth Hunters with Scythes - 360
--2000 points

Could always get rid of the Wych + 2nd Ancient for Spirit of Durthu desu
I feel that my 2 Dryads are almost too meaty
>>
>>48160204
Brexit? Pound is really low and they have to import stuff.
>>
>>48160204
You get more in the box. Can't remember if they're cheaper per-model now, but most things that got reboxed like this (dryads, saurus) got cheaper by that metric.
>>
>>48160235
meant to reply to
>>48160150

>>48160204
Ardboyz are the old black orcs, ironjaws are the uber elite orcs, not quite the same.
>>
>>48160240
>>48160249
It used to be $40 for 10, now it's $65 for fifteen. That's ridiculous, why do i need fifteen Black orcs for a "small skirmish game"?
>>
>>48160295
Who said it was a small skirmish game? Not GW, and they don't think of it that way when they set up their releases.
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>>48160207
>Could always get rid of the Wych + 2nd Ancient for Spirit of Durthu desu
Might be cool. The Spirit of Durthu has a tremendous damage output and can be horribly devastating if left unchecked, especially if he has a Ancient tagging along to continuously heal him. I particularly like the idea of teleporting him via wyldwood to Verdant Blast the hell out of the entire support structure of the enemy. And possibly assault with 3+d3 Damage 6 swings.
240 for 20 Dryads is hefty, but 10 is too few to be effective, I think.

Also, I am hesitant to ask what is going on in that picture. Haven't read Naruto since the dude on the bridge.
>>
>>48160295
I wonder where this talk about AoS being a small skirmish game came from. It's been around for a long while, but it's never been very accurate.
>>
>>48160446
i find it best around 1500 pts ish, which is enough for a reasonable amount. always had that, 50 SCGT points, 75 ish wounds.
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>>48160420
>Haven't read Naruto since the dude on the bridge.
Good.
Don't
ESPECIALLY the new stuff written by the Editor and not Kishi

Then again Uchiha Madara is one of the most entertaining "villains" in a long time
I'd read it, and watch The Last, if you have a lot of free time

Or read Jojo
>>
>>48160446
People just dream this up and reach for it when they feel the need to lash out at GW.

Now fuck their prices and such, i'm no GW dick-rider but AoS' own official rules start at 1000 pts. You can play 500 pts and have your small skirmish, and that's actually a lot of fun.

But AoS is very clearly not intended for only small games
>>
>>48160295
>Aos is a small skirmish game
This meme needs to end. Nobody ever said it was a small skirmish game, we just said it handles small skirmish well. The game scales well up as well as down
>>
>>48160533

No kidding. The whole thing was like every other false rumour. One asshole who thinks he's smarter than everyone or trying to troll popping off at the mouth and an entire community of gullible idiots buying into what he says. But I expect no more from most people anyway.
>>
>>48160605
>It's a small skirmish game where everyone fields 5 Nagashes :^)
>>
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>The 3 rules of 1 and Summoning is tied to total army points
How does everyone feel about this?

Personally i like it - though i was the Summoning was "total point could not exceed 25% of army total"
>>
>>48156237
>links in the OP
WHO DONE FUCKED UP THE NEW THREAD REEEEEEE
>>
>>48160150
>>48160120
Are you sure? The wayback machine has that bundle at £54 for quite some time.
>>
>>48160811
The rules of 1 are very solid, if maybe slightly overzealous, but the game was in dire need of something like this.
Summoning has been gutted. There's still uses for it from a tactical perspective, but those that enjoyed shitting a whole pike of skeletons on the table each turn got the shaft. After a year of Nagash summoning whole armies each turn I cannot muster any sympathy here.
Sadly, there was no rule or anything that nerfed the more absurd teleport shenanigans (Skyborne Slayers, Knight-Vexillor), that's still kinda bullshit
>>
>>48161033
This.

>>48160512

Regarding points i will say they got quite lazy regarding just slapping the same numbers on a lot of the monster-infantry things.

It's a little weird Spawn, Razorgor and Rat Ogres all cost 60 pts each, but these units are hardly the same in terms of power. Anyone else have any point gripes? as glad i am it exists, they clearly rushed the Handbook out the door.
>>
>>48161122
The "You pay for a full extra unit, even if you don't use all the models" is a bit lame
Makes hitting point cap harder than it should be
>>
Is it just me or are most Skaven weapon teams kinda bad? Ratling gun seems like the only decent one of the bunch.
>>
>>48161122
>Anyone else have any point gripes?
No official 1.5k rules when i think it's the best. I think it works best with 2+ battleline at 1.5k, but idk.
>>
>>48160811
rule of 1 is great especially for armies low on mortal wounds
summoning seems to have been bitten in the ass a bit harder than expected , maybe they should remove some of the placing restrictions
>>48161122
archers, crossbowmen and hand gunners all cost the same
crossbowmen and gunners are good in different ways but the archers are just worse in every way compared to the crossbow men aside from +1 to wound in melee and the extra move in the beginning of the game
they only reroll to hit at 30 men ( so if 1 dies you lose that and reroll 1's and 2's, and you require atleast 10 to reroll 1's) meanwhile the crossbowmen can fire twice if they have more than 20 men (so a comfy 10 man cushion) and they have the added benefits of a piper (a free volley at a unit that ended its charge fase within 3 inches and a standard bearer no units run on a bravery roll of 1)
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>>48161155
They fucked the Weapon teams up from the get-go, the points don't help because the Ratling is still the best AND cheap, it's rules are insanely good if it can survive.

The Grinder is merely a delivery system to deep strike in a unit, it's worth it but only if you pair it with something that will benefit from appearing 9 inches away.

The Warpflamer is just pathetic compared to the Gun, and with a 20 pts difference and a huge chance for it to die before ever getting in range, very little reason to take it

The doom-flayer was always forgettable and shit.

And the Mortar is just okay, nice for terrain heavy battles, i'm glad it's cheap i will field it it has a reason to exist unlike the Warpfire
>>
>>48161228
>no official 1.5k rules
Actually, yes, that would be my biggest issue here as well. The other stuff is marginal shit like some stuff being too cheap or not cheap enough, some Battle Line units being a bit dubious and others not being Battle Line at all.
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I'm super scared for the future of Goblinkind.

They simply renamed everything Goblin into just 'Grots'. Normal Goblins? Grots. Nightgoblins? Grots. Gnoblars? Grots. This seems like a really worrying trend to me, like they just don't care. As if the differences between these three units are irrelevant anyway, they're all the same anyway. The same is true for the Shamans, Bosses and Warmachines, it's all just 'Grot something' or 'Something Grot'. The destinction between what type of grot seems to be irrelevant for the naming convention, and maybe in the future it WILL be irrelevant. Because there won't be anymore 'gitmobs' or 'moonclans'. There'll just be grots. Servants and cannon fooder units for the Orruks. Just like in 40k.

That is not a future I wish to see come to pass.
>>
>>48161657
Their species is now grots, instead of goblins.

There are 3 main clans now. Spiderfang (forest goblins), Moonclan (night goblins) and gitmob (normal goblins).

Before they have always been goblins, and when you called one a night goblin it wasnt a species name so much as a type of goblin.

Really it's not much different, just now theyre called grots. Everyone is getting a copyrightable name change.
>>
>>48161657
I've noticed this as well, i'm honestly shocked Gnoblars even survived into AoS.

Even Gitmob and moonclan seem like they could just be merged, the only unique Goblin now is the Spiderfang
>>
>>48161657
>Yfw Snarsnikk returns
>Yfw he's riding a fucking mega Squiggoth the size of Archaon like every hero is required to do.
>Yfw he declares all Goblins shall be 'Grotz' and as the living aspect of Mork assumes control of all Goblins, uniting them under one banner.
>>
>>48161737
You're clearly not understanding what I'm saying. I'm not talking about the change from goblin to grot, I don't really mind that. It's the name of the units/warscrolls I'm referring to. Normal Goblin units are called grots. As is the night goblin unit and the gnoblars. They have different rules and keywords but the name for all three is just 'grots'. Same for the Shamans. Both the gitmob aswell as the moonclan shaman are just called 'Grot Shaman'. But both have different rules and keywords, with the gitmob shaman even having a spell that only works on gitmob units.
Besides the fact that this is just plain stupid and confusing it seems so weirdly dismissive. They could've just called the gitmob unit 'Gitmob Grots' and the Moonclan one 'Moonclan Grots' etc. But they didn't even do that and I think that is both just dumb but also worrying for the future.
>>
I have understood the fluff parts about elves right? At the moment there is only elves in the realm of light. All the elves went there when chaos invaded, including the dark elves.
>>
>>48162286
There are aelves in azyr with the rest of the refugees, who are now moving back into the mortal realms as they chase chaos out of their ancestral homelands.

The order battletome is all about the aelves, humans, and duardin who were refugees in azyr.

There are supposedly other aelves in the other mortal realms, but we don't know about them yet.

Expect if they do get to the other battletomes, that just one realm will not be the home of them all. Expect them to give explanations why there are aelves in aqshy, chamon, hyish, etc.
>>
>>48162286
>>48162377
How about the two aelves going blind and mute and being only 2 aelves in the whole realm?
>>
>>48162438
I have no idea what you're talking about.
>>
He might mean Tyrion and Teclis, before they freed every aelf soul from Slaanesh. I haven't heard about Teclis being mute though
>>
>>48162572
>Teclis being mute, if only the gods were just.
>>
>>48162572
Ah right. Well obviously those guys aren't in azyr, so we don't know anything about them. The story hasn't gotten there yet.
>>
So do we know if Spite-Revenants are their own unique thing, or are they other Sylvaneth models going mad?
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>>48161657
>like they just don't care
Oh, to be young and naive again...
>>
So I want to take the plunge into AoS with the new Sylvaneth stuff, so want would be best to get for an army (1000pts I think). I currently have 12 dryads from old fantasy perchases and that's it. Halp pls
>>
>>48162438
Tyrion was blind but could see out of Teclis' eyes, and nothing was mentioned about either of them being mute. Tyrion and Malerion went off to capture slaanesh and haven't been seen since. Teclis was still there at the battle of allpoints but after they lost, no mention. Another book mentioned that something powerful was stirring in a labyrinth of light in Hysh so that probably teclis and/or tyrion
>>
>>48163031
https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Edition_1.1/Sylvaneth
>>
So with the points more or less out, what levels will games generally be at? 40k is usually 1000/1500/1850/2000 with the middle two being "event sizes", similar for AoS or what?
>>
>>48163189

1000/2000/2500 is what the book itself offers.
>>
>>48163189
No more than 2k i feel
1k is nice and speedy, 1500 is best of both

2k will most likly be Tourney standard
>>
>>48163189
The las vegas open in february is running 2 aos events.

One is a narrative team battle game, where each player brings 1000 pts

The other is the competitive GT where each player brings 2000 pts.

I built a list of stormcast eternals and dispossessed for it, and my army is about 61 models. Sounds about right.
>>
>>48163031
In a similar vein to 40k's 1 HQ 2 Troops, you'll need at least 10 more dryads and a character. I feel the branchwych is a solid choice for small games (extra wizards are almost never wasted as you grow) but some will prefer to jump straight in with drycha or a treelord ancient.
>>
>>48157262

> Peasants have the Free Peoples tag
> Peasants being free
> Peasants being people
>>
Why do i feel like the Revenants are just basically a tax?
>Leader
Treelord Ancient: Circlet, Regrowth - 300

>Battleline
20x Dryads - 240
20x Dryads - 240
5x Tree Revenants - 100

>Behemoth
Spirit of Durthu: Briarsheath - 400

>Other
3x Kurnoth Hunters with Bows - 180
3x Kurnoth Hunters with Bows - 180
6x Kurnoth Hunters with Scythes - 360
--2000 points
>>
>>48163555
Think of them as special forces that teleport behind the enemy and shank their wizards/war machines.
>>
I'm interested to see what 'average' unit sizes end up looking like for Tree and Spite Revenants after people have played awhile.
>>
>>48157874
>Tombkangs
Sorry, new to Sigmar, what are these?
>>
>>48163627

Giving you the benefit of the doubt: he's referring to Tomb Kings, a discontinued legacy army from Warhammer Fantasy Battle.
>>
>>48163546
That's silly, peasants are peasants.
>>
>>48163601
Yeah i'll have them on the backline until there's a lone artilley piece and *teleports behind you*

Shame i can only take 5 in my list though
>>
>>48163555
You know only one hero per army (+1 per battalion) can take an artifact?
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>>48163627

A WHFB that was dropped in the transition to AoS.
Ancient egyptian undead, a whole army of spooky skeletons with ancient-era weapons and tactics. Made wide use of giant animated statues, marble sphinx and stone scorpions. Famous for their chariots, which came in units from the Core slot. Ruled by dynastic insane old royalty and a cult of death wizards.
Eternally underpowered but fucking swag.

> WE
> WUZ
> KANGZ
>>
Can i shoot into melee?
Like if i got charged last turn cold i shoot the enemy unit that charged me and then attack with my weapons?

I heard things were a lot different in Sigmar
>>
>>48163789
Lamentiri is a Artifact ( 1 to a Wizard)
The Briarsheath is a Treasure (1 to a hero)
>>
Hey guys, the Treelord and Treelord Ancient warscoll description sound like I have to choose their weapons. Melee or missle. Is that right?
>>
>>48163804
Yes.

You can shoot into meleee, you can shoot other targets out of it. You can shoot the guys you are in melee with.

Does this make ranged units overpowered? Not necessarily. Usually range units have shit melee stats, and shooting only happens in YOUR turn, so melee is still going on and your dudes are getting their shit kicked in during your opponent's turn.

When people bitch about it, they often don't take that into account, let alone dedicated melee units usually are the ones charging ranged units, and generally those ranged units become pretty fucked anyway
>>
>>48163828
Yeah. No. The treasure still counts...
But just wait for your Battletome and see for yourself.
>>
>>48163658

And your goddess was an elf.

Things change, grailfag.
>>
>>48163828
Do you have the Sylvaneth Battletome? Does it say you get one artifact and one treasure?
>>
>>48163858
I will
The Lamentiri was a bonus anyway, having -1 to hit and ignoring -1 rend is too good to pass up

>>48163867
I can't read german, but people who have seen the scans said you could
>>
>>48163846
That's pretty damn cool
Thanks m8
>>
How are Seraphon? I like dinosaurs.
>>
>>48163885
>I will
>I can't read german

But I can. Thats why I said it.
The leaker who translated it was wrong in a few places...
>>
How are chariot bases compared to 105x70? I see a lot of chariots on 120x92 and if it hasn't gotten removed yet would 105x70 be ok? I don't want to rebase again later.
>>
>>48163885
Oh right someone posted that stuff recently. Well I am German and just checked. No, you don't get both. You can take one artifact for your general. If he happens to also be a wizard, he can take a treasure instead. You can give another hero an artifact for every battalion you have.
>>
>>48163940
Oh wait. I actually now noticed for the first time that you don't have to give the artifact to your general, it just has to be a Hero. That's pretty neat and good to know.
>>
>>48163922
They are space dinosaurs made of celestial energies summoned into being through the sheer willpower of ancient frogs.

Pretty cool shit.
>>
>>48163940
I'm loving how the power creep is more variety and less power. GW is learning.
>>
>>48163938

AoS doesn't use bases so you can use whatever you like.
Ruleswise, all measurements are taken from the model. The base serves no purpose in-game other than balancing the model. Use however big, small, round or vertical you like.
>>
>>48163922
>>48163940
Huh that's pretty neat - well thanks for clearing that up i guess
Briarsheath on my Spirit of Durthu it is
and Regrowth on my Ancient :^)
>>
>>48163976
My local area and every tornament I've seen uses bases, and the official base size is always required, you can't go smaller.
>>
>>48164000
I've seen this too, but you might want to check with the TOs about base size conversions.
>>
>>48163961
The thing i asked myself:
If i take a wargrove - which is a battalion - it has a battalion as requierment (with more battalions and stuff optional) does it mean that's two artifacts (or teasures) from the start?
That would be pretty cool.
>>
>>48164019
That's not my issue, it's changing the bases later if they ever get reboxed woth official ones.

That being said, we have a guy locally who uses dryads on 25mms, and we use bases. What's a good way to tell him it gives him a huge advantage and I don't really want to play with incorrect base sizes like that?
>>
>>48164085

Dryads have been on 25mm bases for years new guy.
>>
>>48164113
25mm circles, they come on 32mm circles.
>>
>>48164044
Well the leaker didn't post a page that gives any sort of explanation how exactly wargroves work. But they're called battalions and cost points so I'd guess you would get two extra artifacts for it.
>>
>>48164130
yeah I really need an englisch Battletome the rules in the german one are too ambiguous written.
>>
>>48163966
I meant more how are they on the tabletop. Looking at their rules it seems like their troops are pretty meh but their Wizards and big dinos are very solid, y/n?
>>
Store gave me free fyreslayers. So I got a Grimwrath Bezerker, a squad of Berzerkers and a magmadroth.

Can I play a game with that?
>>
quick question
wandering what to paint my freeuild dudes in, is there any official artwork of actual humans in AoS yet? could be a good start for inspiration
>>
>>48164319
Yes, very much so, in fact. Make sure to assemble the magmadroth with the Runefather on top and the Runeson and Runesmiter on foot. Also, picks and shields on the berserkers. That gives you tremendously strong force to start with.
>>
I'm new to Fantasy (and warhammer in general), what's the deal with bases? Fantasy had square ones and Sigmar has circle... If I want my army to be compatible with both rulesets (that's possible.. right?), Should I base my units in square or circles? Just trying to be economical here and be able to play with as many different groups as possible in my area.
>>
>>48164704
Square.
>>
>>48164704
If you want to play both then circles, but you'll get shit from people who play base to base as the new bases are bigger and it gives a huge advantage to smaller bases.
>>
>>48164766
Squares*
>>
>>48164319
That's damn generous. And a really nice starting force. The magmadroth box contains a total of three models (you want the runefather mounted, incidentally).
The runesmiter is a key piece and damn near mandatory. His teleport is key for your elite Hearthguard.
The runeson is a nice and flexible piece, but he kinda lacks a clear role. Multiple people in fact convert him into another grimwrath berzerkers (easily done by sticking the double axe head from the vulkite berzerker kit onto his axe).
The runefather has a lot of punch, especially on the drake. He's not very sophisticated, being just a big beatstick, but then he doesn't need to be much more.
And neither does the grimwrath berzerker, who's your premier unit mulcher, but perfectly capable of throwing down with other heroes, too. He's really hard to get rid off, too.
Vulkite berzerkers are nice basic unit. If it's your first one, I recommend picks and slingshields, as Rend is hard to come by on such troops and the shields offer a nice mix of offense and defense.
>>
So I'm just converting a Lord relictor into a whyte King standard bearer. Question: can I put a shield on the arm holding the standard or will people gripe?
>>
>>48164985
The warscroll clearly states he has either the shield or the banner. If you only want it for aesthetic purpose I don't think most people will care but he doesn't get the bonus to his save.
>>
>>48165049
Ah, yeah, missed that, thank you.
>>
>>48163647
>>48163802

Thanks lads, recognise them now, think i friend had that giant sphinx thing. I always played 40k so never really heard of the tomb kings, they look cool, any chance of a rebirth?
>>
>>48163831
No, they have both. Their melee weapons are their arms.
>>
>>48164260
I mean, most of their troops are ignoring rend -1. Like if you look at saurus guard, take a unit and put them next to a hero for a +1 to saves and an extra attack with their Polaris, then put mystic shield on them and you've got troops making 3 attacks at 3/3 w/ rend -1 making saves on a 2+. Honestly their troops are all pretty decent except for skinks w/ boltspitters
>>
>>48165139
Many live in hope....
>>
>>48163831
No. Treelord, Treelord Ancient and Spirit of Durthu all get all the weapons listed.

>>48163885
I can read German. It says "up to one Artifact (per army and per Battalion). If the model choosing an artifact is a Wizard, it can instead take a Treasure". So it falls under the same restriction, but Treasures are restricted even further.
>>
>>48164766
>>48164733
If I go to an official GW event or something (probably wont), will I get kicked out for using squares in Sigmar matches?
>>
>>48165394
It really depends on how much of a dick the local GW store manager is.

Most dickish behavior i have heard of is no square bases allowed, no playing of older editions, no playing with models you cant get anymore.

Coolguy would not be like that. Squares or circles, don't really matter because you measure from the model anyway. Playing older editions of warhams is ok, as long as your army is GW minis and such. You can play with discontinued model.
>>
I just ordered my first units for AoS. A Wierdnob and a unit of Brutes. Its not much, but it will do for now. After I started painting, I hope I get a thirst for more. Hell, I'm even pumped to do silly "you vs me" fights on such a small scale, just to see what my boyz can bring to a fight!
Most of all, I'm all in it to paint and bringing hobby back to my life, cool looking models are definitely one way to succeed with this I hope!
>>
>>48165139
Settra Rules
>>
>>48165541
Welcome to AoS, dude. Which color of armor are you going to go for?
>>
>>48165139
There is always a chance. There really is.

GW is still sitting on those molds, which are perfectly healthy.

They just need to find an angle to bring them in with the current fluff. There is much speculation on how it could be done.

Check out this guys video. He's an aos fan that loves the tomb kings, and talks of possible scenarios for bringing them back in the context of AoS fluff

https://youtu.be/UUt-WQwIHKY
>>
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>>48165591

I saw this, and fell instantly in love, I might ad this was after almost vomiting seeing GW´s official colors...
>>
>>48165491
Wow, those must have been some impressive assholes. Our Blackshirt has all his AoS armies on squares so he can use them for WHFB too
and actually offered to help me locate a box of Forsaken for my Tzeentch army despite them being oop.
>>
>>48165806
You see, that's a cool guy. What's worse is you will get mixed reports from both sides.

The assholes will claim that their hands are tied on their rediculous restrictions, that they come directly from on high. Whereas the cool guys will say GW doesn't really care as long as anything you do is promoting sales. It's hard to know what is real.
>>
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>>48165639
Thanks mang, much appreciated. will give it a watch
>>
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quick objecive marker. does it work well or should I change the cork for a small stick to simulate a tree?
>>
>>48165941
Looks like a bunch of beetles surging out of a crack in a rock. I think it works well enough.
>>
>>48165841
>>48165806
>>48165491
Sounds so damn unstable.. I mean I guess that just goes with tabletop gaming though.

My thing is all of my Lizardmen are old OOP models (given to me from the ancient starter sets) so that's kinda scary. I was thinking I could debase them and put them on circles too but now I'm unsure. I don't even know if the new stuff from Sigmar can be used in old Fantasy (thinking about getting the Start Collecting box to supplement all the same-y looking skinks and lizards I got).

This might be outlandish but is there any kind of system for modular bases? Like circles and squares that are detachable and still decoratable so you can swap them out?
>>
>>48165841
Well, GW doesn't care for bases. Officially, of he manager was reported for not letting square bases in, HQ will hit them like a ton of bricks.
>>
>>48166036
Ive seen people magnetize bases, or just pin them on but not glue them.

Or you could put your round bases on square magnetized trays.
>>
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>>48159571
So should I bother with the censer bearer formation?
>>
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don't talk to me or my mini me ever again
>>
Rat swarms or giant rats out of the Pestilens start box?
>>
Narrative Play stuff.

https://youtu.be/HocxEI4M0P8
>>
>>48166871
can you at least tell us what points he is talking about or what timestamps he talks about it?

I absolutely despise podcast shows over 30mins long
>>
>>48164000
Tournaments are entitled too their house rules. But that's what that is.
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>>48167331
GW itself uses bases, do people seriously play this game with base stacking and model to model? I can't wait for the day model to model is officially gone so people don't immediately bring it up when I say the word "base".
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>>48165841
Wel really if the nice guys were going against orders why would they still have their jobs?
The assholes are just assholes.
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>>48167385
>do people seriously play this game with base stacking and model to model
Well yeah, it is what the rules say and at the end of the day its just as functional.
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I went to Forge World and asked about their models. They said they'll make points for them.

I asked about the Mourngul and they said it is very powerful because "it's an avatar of death", but they did say it will cost a fair amount of points in Matched Play.

Not that it matters, it'd have to be 500 points or more to be worth it. It's pretty much unkillable.
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>>48167563
That's comforting. It's unkillable but if it's expensive enough it's at least manageable. Something that big in cost would mean the enemy army is much smaller, so you can work around it, especially in objective based games.

It's pretty much the way my dark eldar deal with imp knights. I distract them and ignore them and work on the scenario.
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>>48167656
The only thing that can, realistically, kill a Mournghul is loads of Dwarf Flamecannons. Since they automatically do X amount of damage (I think it's 3 or D3), and the Mournghul can only make so many 4+'s.

A Mournghul with Mystic Shield cast on it is so unkillable (it ignores any weapon with a Rend value, meaning the two -3's i know, Dread Saurians and Celestant Prime, cannot do that) as it will ALWAYS roll a 2+ save.
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>>48167563
We have a guy in our league who played a Mourngul every week until we just adopted points last week. Everyone was way more excited that none of them had to deal with it, and then the asshole brings a Screaming Skull Catapult, Necrotect, and Terrorgheist

Some fucking players I swear...
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>>48167882
I use 2 hellcannons in like every game, I'm pretty much the worst.
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>>48167882
Fucking dick. I still need to finish my Lizardmen army. So many models to make...

I also want to make them playable for WHFB.

What's the 'rules' for making a unit with multiple standards, musicians and champions? Is it still legal for me to do it? As in, pretend they're not what they are? Because I want to run my 30 odd Cavalry in one big unit, but they have 3 command squads as I wanted to be able to split them up into 3 squads in WHFB.
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The guys (the staff and customers) at my local GW don't want to use the new GW points system. They think it'll "ruin the game" (in reality, it'll just make them stop spamming elite units, excessively using forge world models, and edit their armies). They instead just want to continue balancing by wounds.
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>>48167998
I just do this every shooting phase
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>>48168066
Roll off. That's what GW says to do. If you win, use points, if they win, use rules.

Also, if I remember correctly, Forge World minis aren't that great. Mournghul is the worst. Dread Saurian isn't anything special, though he's good at Battleshock Combo Raping. Either way, it's best against characters and monsters.

You know what I hate? Stardrake can swallow units like Dread Saurians. There should be a specific note on that rule saying they can't do it to Monsters and Monsters suffer D6 wounds instead.
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>>48168137
The fact that it can do it 3 times is BS
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>>48167882
I found screaming skull catapults completely underwhelming when I played them. He isn't stacking the -2 to bravery together on one target, is he? Because that's not how it works.
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