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/btg/ is dead, long live /btg/!

Capellans Love Crud Edition

Old Thread: >>48091888

================================================

Campaign Operations
http://www.mediafire.com/download/b7e9bgevanjxf3y/E-CAT35007_Campaign_Operations.pdf

TtS McEvedy's Folly
http://www.mediafire.com/download/0i6ldp6u1qxbfh5/E-CAT35SN209_BattleTech_Touring_the_Stars_McEvedys_Folly.pdf

================================================

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
>>48151367
Who drew that abortion of a crusader?
>>
>>48151520
looks like a bad painting of a Shortpainter redesign to me
>>
>>48151520
>abortion
I dunno, I like shoulder-mounted missile launchers, but they stretch suspension of disbelief being able to aim as though they were in the forearms. The Crud is really, direly in need of a redesign. That one anon was doing good work, but I haven't seen it since he finished the torso.
>>
>>48151520
A Capellan. You can tell because the workmanship is second-rate, uses subpar paints and techniques, and is obviously inferior to any of the other Houses. The picture was only printed because no one could do any better in the Confederation.
>>
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What is your favorite Capellan:
>mech
>regiment
>other (battle armor, aerospace figher, tank, etc)
>>
>>48151831
>mech
The Emperor, because it was actually a Star League design the shifty fucks stole.
>regiment
The Capellans can't actually field regiments, they lack the production.
>other
I like attending Capellan funerals, they're plentiful after all.
>>
>>48151831

>mech

Devastator

>regiment

Death Commandos

>other (battle armor, aerospace figher, tank, etc)

Stealth Regulator
>>
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>>48150896
>Talking about succession-war and early Clan invasion CapCon
>What about for tanks and aerospace fighters?

Since you got the "tank" question answered.

Capellan ASF production prior to 3055 is fairly limited. Yeah, big surprise. It basically boils down to Thrushes, Transits, and Transgressors.

Thrushes are 1st-shell interceptors and are basically shaped like clay pigeons for a really good reason. Anything heavier than a Sparrowhawk will kill them in 1 pass.

Transits are weird. Most Houses have their heavy fighters as their attack aircraft (Reivers, Thunderbirds, etc), whereas the CapCon uses a medium fighter to go kill DropShips and hit people in the face at point-blank range. On the bright side, they can get there quicker than other House attack craft. On the down side, they're much easier to kill than any other 3025-era attack fighter not called "Chippewa."

Transgressors are the primary air-superiority craft for the CapCon, and they're actually really good. Definitely one of my favorite ASFs overall. They'll whomp on the Davion air-superiority fighters (Corsairs) all day, and they don't pair *badly* against Stingrays (the latter's PPC hurts, but the Stingray has a much worse heat curve and the Transgressor puts out more firepower overall AND has more armor).

There's also a thin smattering of IS generics and old SLDF craft. There's a Rogue variant that's fairly common in the CapCon (pulls the LRMs for PPCs). The Lightning is built in CapCon space, but it's essentially the same thing as a Transit. The Thunderbird and Tomahawk were built on Axton until the Suns captured it mid-Succession Wars, so they should have some available.

That's pretty much it, IIRC. Once they pick up the plot-ball post 3055 (and REALLY post-3063) their ASF forces improve markedly. Still, even the basic DHS upgrade to the Transgressor by itself probably improved their air force's capabilities 3-fold.
>>
>>48152098
i saw this webm and thought of you
>>
Anyone played around in the Tesla II pods? I going to try one out at GenCon this year and wanted to know how they differed from MW4. I used to play that religiously but I worry that jumping into the pods will be completely different
>>
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>>48152529
>mfw when there will never be an aerotech sim
Lost opportunity of the 90s sim age.
>>
>>48152098
Is Aerotech that different that you'd expect a craft weighing half again more to not crush it's smaller opponent or is position fighting that deadly up top?
>>
>>48152098
Random aerospace question: how's the Thunderbird? I drove it in my one and only aerotech game and kinda liked the ugly thing, and it seemed alright, but I'm not an expert or anything, so I'm curious what you think
>>
>>48148886
What kind of map do you want? Planetary map or hex map?
>>
>>48152694
To be fair, the way BT is you can't always expect that in the ground game either. Even without going full Jagermech, you still have things like the Thunderbolt having better armor and overall throw weight than some 3025 assaults like the Zeus 6S.
>>
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>>48152694
>Is Aerotech that different that you'd expect a craft weighing half again more to not crush it's smaller opponent or is position fighting that deadly up top?

I imagine this refers to the Corsair v Transgressor thing? The trick of it is, in Aerotech, you can have a unit half-again your size be *matching* you for speed, and still carry an equivalent loadout of armor/weapons/heat sinks. It's not like BattleTech where to be as fast as a 55-ton Mech, the Charger has to gimp itself to a 20-tonner's payload. The 75-ton Transgressor is equally as fast as the 50-ton Corsair, has the same fuel, essentially the same armor, *more* guns, and a better heat curve to boot.

Additionally, it's the heaviest "dogfighter" out there. Most dogfighers for other groups are between 45-60 tons (the Stingray being the next-heaviest at 65t). A 75t unit which can keep up with them, AND out-armor them, AND out-shoot them?

>>48152738

T-bird is a pretty decent assault craft. Not standout, but not crap either. It *does* look like a cricket with a rocket shoved up its ass, though. It's a decent example of ASF bracket-firing. Long range bracket gets the LRM-20s. Medium-range bracket gets the LRMs and the nose and ONE wing LL. Short range gets the LLs and the 3 forward MLs.

Its real strength is that it's one of the original 6 "generic" ASFs, so it's thinly but evenly spread across the IS. Literally any IS faction can justify having a wing-pair or two.

>>48152529

I feel bad for saying it, but I haven't played a serious flight sim since Falcon 4.0. Failing to get a pilot training billet (got glasses *as* I was in-processing, so they let me back out of the obligation instead of shunting me over to what would most likely be subs) in the Naval Academy kinda killed my desire to fly. I should go dig out my flight logbook; I haven't looked at that in literally over a decade.
>2-point-something hours in a C-130
>45 minutes stick time in an USMC F/A-18D
>>
Hi, someone who's never played Battletech and is curious about it here.

Is Alpha Strike as good of an introduction as people say, and if so, is it quicker to learn than the quickstart rules packaged with the Introductory Kit for getting into the game initially?

Also, what do I even need to play AS? There's no starter kit for it I can find, just a rulebook, but the rules I've looked up mention cards assigned to units?
>>
>>48153354
>There's no starter kit for it I can find, just a rulebook, but the rules I've looked up mention cards assigned to units?
The unit cards are basically the AS equivalent of record sheets, that have all the stats and let you track damage, etc. The Alpha Strike Lance packs come with these, but you can also find cards for everything at masterunitlist.info.
>>
>>48153540
So all the stuff specific to this game (excluding hex map, dice, etc) can pretty much be found between the Lance Packs and the rulebook?
>>
>AU where the Concord of Kapteyn didn't implode
What would the inner sphere look like?
>>
Xotl or someone, can you point out to the higher-ups at the BT forum that setting it to private is cutting off their nose to spite their face? Most of their advertising is handled via the forum since the actual BT website is usually massively out of date and there's no way to follow errata?

No other gaming company I'm aware of has done this. Those with forums leave them open because it's outreach to players and anyone who's maybe thinking of playing the game. Otherwise they shut the forums down entirely.
>>
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>>48153611
Pretty much. And AS is actually a mini game first so hex maps aren't necessary, but it does have conversion rules that let you use them if you want.

So best bang for buck to start would be to get one of the BT intro boxes, then print off unit cards from the master unit list for the minis you have. Pic related, a unit card.
>>
>>48153725

The same.

The FedCom had a larger military than everyone else combined and super genius leaders, so unless you're also positing that Takashi, Max, and Janos are all independently capable of out-plotting Hanse and collectively get their shit together to carry those plans to fruition there's not much that could be different.
>>
>>48153744
>Those with forums leave them open because it's outreach to players and anyone who's maybe thinking of playing the game. Otherwise they shut the forums down entirely.

They've also cut off new user registration. When I try to register, it gives a "permission denied" message.

So it actually IS going to be an echo chamber, I guess.
>>
>>48153928

... wow.

That goes beyond counter-productive.
>>
>>48153354
There used to have Alpha Strike QSR pdf on the official site ( http://sys.4chan.org/derefer?url=http%3A%2F%2Fbg.battletech.com%2F%3Fpage_id%3D400 )
>>
>>48153744

Sorry man: I have no control over this, and in fact don't know anything about it. I'll ask if I get the opportunity, because I'm curious myself.
>>
>>48153928
>>48153965
Who's ready for Forever 67: Forum Edition?
>>
>>48154130
Dammit Xotl, what do we pay you for, if not to be our OF monkey? kidding, obviously we don't pay you
>>
>>48154289
>we don't pay you
Who's sending me all this Nazi gold then?
>>
>>48154041
It's there on the link you put. Or to download it directly http://d15yciz5bluc83.cloudfront.net/wp-content/uploads/2015/09/AlphaStrikeQuick-Start-Rules.pdf?884bc4
>>
>>48154313

...I just checked FedEx; that shipment wasn't supposed to get to you until *next* week.

But, hey! Free Nazi gold!
>>
>>48153965
Or this could all be just a result of a system fuck up or something, which would be a rational explanation.

Though rationality isn't necessarily applicable to the OF.
>>
>>48154130

Oh, I know. It's just that you're the only one with any kind of pull over there, however limited it may be.

I've been buying from BattleCorps for a long time but can't be bothered to deal with their customer non-service any more, and I've never registered at the OF because I've never wanted to. The only thing I care about having access to is errata, because a lot of books require a lot of it before they become fully functional... except now I'm gonna have to wait at least a year before the .pdf compilations come out now, and that's only for rule books because others only get errata threads and not errata downloads.

If I can't buy from CGL direct because of their issues, and they don't want to make working versions of stuff I buy for the line from them due to a lack of errata... well, it's not going to take much more to convince me to stop buying their stuff at all, is it?
>>
>>48154423

Fair points. I can only say that I'm trying to find time to create errata for all books, not just the rulebooks. I recently got the go-ahead to do this, so I'll see about getting some out before the end of the year. If so, it'll be a formal document up on the website instead of just a bunch of questions on the forums.
>>
>>48154482
Does that mean that my errata trebling the house forces will make it in as long as I suggest it on the OF?
>>
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>>48154353
>>48153928
>>48153744


It's being brought up. Whether anyone will actually answer it is an entirely different issue.
>>
>>48153789
On that note Mad Max was oversold as a master plotter in the Cappie sourcebook and then Stackpole'd into being a dumb cunt
>>
>>48154694

I would hope that they also give us the ability to use the search function when not logged in again. You can still locate stuff with Google forum searches (or would be, if the forums could be viewed by outsiders) but that was an easy way to find the rules clarifications you wanted and which hadn't been entered as errata.
>>
>>48148084
I played Tribes once. Don't think I ever did Star Siege or Earth Siege, but I keep meaning to. Definitely played more the primitive 'Mech combat games from the generation before. Keep meaning to dig all these out and play them again. Should be terrifun.
>>
>>48154929
ever played the first Steel Battalion?
>>
To whichever random Anon with whom I talked about this 6-8 months ago:

You were working on a collected PDF of all the the aerospace rules found in TW/TacOps/StratOps/IntOps/OpsOps - at least to the point of having a single collected reference for *space* combat, even if Air-to-Ground operations weren't included.

Has there been any progress made on that? I didn't want to step on toes for creating one, but it's getting to the point now where *I'm* not able to remember where shit is in the various rulebooks and I'm really starting to feel the need for the 1-source rules. Should I put one together on my own, or is this something that's going to come together in the next short while?
>>
I don't suppose there's any good compilation of blank record sheets/force listings, is there? I'm getting ready to print stuff out for a campaign, and I'm trying to just get a few charts/sheets out of a few books.
>>
>>48156630
You can get blank record sheets from the back of Techmanual, or TacOps if you need any of those particular advanced unit types.

SSW can print out blank sheets as well, I believe, though if you want blanks to use custom units, you can just make the units in SSW and print out sheets for them.

Got any more specifics on what you mean by force listings?
>>
>>48156849

Mostly just stuff for company/force organization, like the stuff in campaign operations.
>>
>>48153354
Just grab yourself the starter set and do a couple quick matches with a friend with two mediums each. It'll go by quick, you'll learn the rules, and you'll have fun.grab a pack of those plastic sheet protectors that go in binders for the record sheets and a little box of dry erase markers and you'll be all set.
>>
Anybody have 'Mech recommendations for a Reunification War-era SLDF company meant for turning Bulls into Oxen?
>>
>>48155449
A couple of times, never long enough to make it past the first mission. The controller was super-exciting until I realized how few controls were actually on it.
>>
>>48157206
Warhammers, Archers... you know what, take everything the Taurians build *afterwards*, and then add Stalkers
>>
>>48156295
Nope. Real life shit got me up, sorry. I got a new job and I have to work a lot more than I used to, free time is rarely spent on this kind of project.

I think if you create a Table of Contents of sorts I could do the compiling part without problems. Doing everything myself is a no go, though
>>
>>48157562
Heh, fair enough.
>>
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When DFAs go wrong...

At least I had been looking for an excuse to get rid of this mech for a while... but I was hoping I could sell the remains at least
>>
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You guys think the Capellan golden age that started a century ago will come to an end anytime soon?
>>
OF fixed the having to log in to view issue.
>>
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Anyone have any specific mech sprite requests? I'm burnt out on a few I can't get right, and could use a change of scenery. Any era is fine, something that actually has good art to work with is best.
>>
>playing a Dark Age game
>one player uses a Celestial series
>we're playing neo-Blakists
>one of the guys on the other team (RotS) is annoyed by this
>keeps insisting ALL Celestials are gone
>at first just short of calling us cheaters
>even his friends just want him to be quiet
>in the end the Archangel is the only mech left standing
>"hurr if you guys weren't cheating you would have lost"

I thought the autistic BT players thing was a meme here.
Probably the most annoying guy I've ever had to play against.
>>
>>48160500
Well if you are taking requests, maybe a better Ceaser? I dunno they look fine but in a way silly to me.
>>
Can anyone link me to the site with MWO cast minis? I'm having trouble finding it again and forgot to save it.
>>
>>48160888
Warhansa
>>
>>48160926
Thanks.

Time for Hellhounds.
>>
>>48160500
I love the Templar/III. If you don't mind I would request it/them.
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>>48159435
Guy = FedSuns
Lady sitting on him = CapCon
>>
>>48160500
>>48160824
Those both look fun, Templar is rad dude and Cataphract with a bubble canopy is too easy
>>
As a Hellion fan who checks the OF every month or so, this thread intrigued me

http://bg.battletech.com/forums/index.php?topic=53447.0

Any thoughts on this whole campaign? My BT lore knowledge is shallow at best
>>
>>48151367

In those .pdfs are there the Field Manual: Crusader Clans and Field Manual: Warden Clans? I couldn't find them under the field manuals but I may just be retarded due to lack of sleep.
>>
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>>48160824
>>
>>48162632
Looks awesome thank you so much! I think it's a great mech, now doesn't look so cartoony.
>>
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>>48162632
>>48162667
You are welcome, np. Use this one though, center torso is too hard to read on the first pass
>>
>>48160500
nice dubs, and offer... maybe the Gun ? Not that I'm a huge cappie fan or anything.
>>
>>48160500
Maybe a Mackie-7A?
>>
>>48162775
anything with Flying Debris art is high on my list for sure.
>>48162788
Mackie is up there too, aaand Shimmy did that great art of it.
>>
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>>48162831
>anything with Flying Debris art

Does anyone keep an archive of all his MWO art?
The MWO guys had stopped quite a while ago and by now most people have even forgotten his Vindicator actually looked good.
>>
I know the Cappies started churning out new mech designs in the 3050s like the Huron Warrior, Thunder and Snake, but how would /btg/ rate them?
Basically what's good and what's crap of their 50s line of rides?
>>
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Hello /btg/, I come to you today with a request. I was at a garage sale this weekend and picked up a box of random miniatures for very cheap. Within the mass of neglected pewter I found a bunch of mechs and the like, I'm still sorting through it all, but I think I've gotten the majority of the battletech stuff out. The problem is, I don't know what most of this stuff is, but I know a lot of it is old. I was hoping that you could help me identify some of these mechs before I clean and fix them.

I can post some more close-up pictures if you'd like.
>>
>>48163678
Top row, L-R:
Huron Warrior (missing arms), Unseen Battlemaster, Dragon, Stalker, another Beemer, Crusader (missing jump jet pack), Rifleman, Mercury, CityTech Loki/Hellbringer

Second Row:
Unseen Stone Rhino/Behemoth, Loki, Thor with modifications, Battledroids Unseen Wolverine, Three Mad Cats/Timber wo;ves, Unseen Banshee -3S

Third Row:
Nova/Black Hawk, Unseen Phoenix Hawk, Unseen Warhammer (missing arm, possibly cut off for the Banshee?), Unseen Marauder, Vulture/Mad Dog, Daishi/Dire Wolf

Fourth Row:
Trebuchet, Dart, Patron LoaderMech?, Hankyu, ???, Wolfhound IIC

Fifth Row:
Five Unseen Stingers, Komodo, Unseen Locust (missing arms), Hunchback, Uller.
>>
>>48163678
Those are some good Unseen.
>>
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>>48163678

1 - Huron Warrior
2 - Battlemaster (Unseen)
3 - Dragon
4 - Stalker
5 - Crusader (missing back pylon) (Unseen)
6 - Rifleman (Unseen)
7 - Mercury
8- Loki/Hellbringer (Clan)
9 - Behemoth/Stone Rhino (Clan)
10 - Thor/Summoner (Clan)
11 - Wolverine (Battledroid!)
12 - Mad Cat/Timber Wolf (Clan)
13 - Banshee
14 - Black Hawk/Nova (Clan)
15 - Phoenix Hawk (missing back pylon) (Unseen)
16 - Warhammer (Unseen)
17 - Marauder (Unseen)
18 - Vulture/Mad Dog (Clan)
19 - Daishi/Dire Wolf (Clan)
20 - Trebuchet
21 - Hammer
22 - Shadow Hawk IIC (Clan)
23 - Hankyu (Clan)
24 - Battle Hawk I THINK; bad angle
25 - Wolfhound
26 - Hunchback
27 - Uller/Kit Fox (Clan)
28 - whole bunch of Unseen Stingers
29 - Pouncer (Clan)
30 - Locust (Unseen; might be missing an arm)
>>
>>48163433
God the Vindi is such a beautiful mech.

Too bad it's the weakest mech in all of MWO. I want it to be good but it just isn't.
>>
>>48163865

Wait; crap. 21 isn't a Hammer, it's a Dart. Don't know what I was thinking.

29 might be a Komodo, now that I think about it. From this angle they both have the head that sticks out, and I can't see the arms. If the arms have a BUNCH of gunports around the wrist, it's a Komodo.
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>>48163816
>>48163678
>I can post some more close-up pictures if you'd like.
If you can get the one I marked ??? in the 4th row and the Wolfhound, that'd help with the ID. I'm pretty sure it's a Battle Hawk, though, given the vintage of the other models.
Also, your Banshee is missing the SRM-6 launcher, which makes me suspect even more strongly that someone just chopped up the Warhammer to make it.

That BD Wolverine and the complete Marauder are by far the most valuable minis in that collection.

Overall you have a nice Wolf, Falcon, or Smoke Jag frontline Invasion-era unit (with Nicolai Malthus in there for some strange reason), and a solid couple companies of pretty generic IS forces, probably Second Star League given the presence of FedCom, Cap, and Drac-exclusive designs with some solid generics.
>>
>>48163875
It was also maimed to hell and back with a horrible model.
Blergh.
>>
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>>48163816
>>48163865
>>48163875
Thanks for the quick replies!

>>48163914
Here's another photo, I hope this helps.

I'm familiar with the concept of the unseen, but how rare are some of these? I plan of restoring all of them and painting them up nice, but it is neat to know that I have some kinda unique stuff.
>>
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>>48161002
First pass on the Templar, needs some more tuning but all I have to work with is "Oh God, I'm high as fuck" Plog, and "Holy shit, I smoke more weed than the guy who did the Comstar Sourcebook art" Vohwinkel, and plus David White really phoned in the Templar III.
>>
>>48151831

The Yu Huang was always a favorite. Not sure if it was even around long enough to become a military staple or not.

Always been fond of the MAC Regiments.

The Regulator series of Tanks are nice from what I've read.

>>48151964

>they lack the production.

Not anymore they don't.

In fact they've rebuilt them faster than their enemies can destroy them in some cases.
>>
>>48163602
The snake is frankly not good at all, the Huron warrior is crying out for DHS, but isn't TERRIBLE in it's stock config. The thunder is nasty in close quarters, but it's rather niche.
Overall they suffer from overuse of XLs and overspecialization, but are at least somewhat serviceable.
Incidentally, I've always found the capellan trend towards XLFEs in the '50s rather odd, seeing as they were in rather dire economic straits, their military was trashed and their industrial base was periphery-tier, so it seems to me that fragile XLFE specialist designs would be exactly the last thing that would be logical for them to build
But then again
>FASA
>logic
>>
>>48164889
>Not anymore they don't.
>responding to memeshitters
Anon, what are you even doing man.
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>>48164416
>Here's another photo, I hope this helps.
Yeah, definitely a Battle Hawk up front and center. The one with the monoeye is still a Komodo, and the Wolfhound is a first-casting version of the WLF, but still the Inner Sphere version, and the one I thought might be a LoaderMech is a Shadow Hawk IIC.

>I'm familiar with the concept of the unseen, but how rare are some of these? I plan of restoring all of them and painting them up nice, but it is neat to know that I have some kinda unique stuff.
Rarest, in rough order:
Battledroids Wolverine (very few made, from the earliest version of the game)
Metal Marauder - there's a very high demand for these, no third-party alternatives that work for BT, and only one sculpt that's any damned good. Leastaways until Shimmy's gets done. That 'Mech alone is probably worth forty bucks.
Unseen Shadow Hawk IIC (Not many made, not especially popular).
Original, scaly DRG-1N (OoP and very popular to represent the Grand Dragon, but hard to cast so it's been abandoned.)
Metal Unseen Rifleman - there's a decent 3rd-party plastic alternative, but the metal ones have some cachet and look good.
Stone Rhino/Behemoth: not super popular, but still in-demand with some folks. It's a nice design but extremely fragile.

These 'Mechs have decent plastic versions or third-party sculpts available. Nice but not super-rare:
Stingers, Crusaders, Phoenix Hawk, Locust, original Wolfhound, the Beemers.

Resculpted, and are currently available in "better" versions (little collector value):
All the Clan Omnis - Thor, Loki, Mad Cats, Vulture, Daishi, Nova

The following 'Mechs are still in production in the same sculpts:
Huron Warrior (you can order arms from Iron Winds Metals' parts service for a couple of bucks), Stalker, Mercury, Trebuchet, Hankyu, Dart, Battle Hawk, Komodo, Hunchback, Uller

The Banshee gets special mention - it was available freely until a couple of years ago, but the arm is more valuable as parts for your Whammy than the 'Shee.
>>
>>48164416
>Here's another photo, I hope this helps.
That's definitely a Piranha from the feet and the shoulder arrangement.

>how rare are some of these?
That BD Wolverine is stupid rare IME. I've seen two total in person, and I never seem to see it on ebay.
>>
>>48165213
>no third-party alternatives that work for BT
Wrong. There's an Australian guy who sculpts them and sells them on eBay. Full metal, unseen Marauders, for about $20 USD. I've got on laying around all painted up, I can dig it out if you want a pic.
>>
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>>48164416

That's a Piranha (the MG ports in the shoulders and the underslung lasers under the forearms are unique), but man that head looks weird from that angle. It was throwing me enough I ended up having to look through all my TROs from 2750-33058, just to be sure I wasn't missing something.
>>
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>>48165348

Here, painted model of same.
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>>48165213
Alright, very cool. I appreciate the in-depth analysis.

I'm soaking a bunch of the other stuff that I got in simple green right now, if I find anything interesting, I'll share it. Once I get these stripped and fixed I'll be sure to post some pictures.
>>
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>>48165267
Well, I meant legal 3rd-party shit, but..

>I've got on laying around all painted up, I can dig it out if you want a pic.
Please do, I've never quite trusted his work but I know I'm not good enough to do my own yet. Like to see what kind of quality he's got going.
>>
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>>48166655
Here's the Marauder (thank NEA for the paint job).
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>>48166655
>>48166736
I also have a shot of his Warhammer next to the Marauder (the Warhammer is slick looking, but not exactly unseen, just veeeeeery close; it's actually my favorite Marauder sculpt so far).
>>
>>48166736
>>48166753
If you guys want any other pics, let me know and I'll provide.
>>
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>>48159435

Why do you keep mispronouncing Hanse Davion Luxury Condominiums?
>>
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>>48164078
Jesus, that gun arm is beautiful. Why the hell doesn't the Dragon have that in-game?
>>
Is the main battletech page down for anyone else?
>>
>>48162068
Old books section
>>
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>>48166736
Nice job on the Chiss-booty, NEA.

>>48166753
>Warhammer is slick looking, but not exactly unseen, just veeeeeery close
Yeah, it's mostly based on the Cheyenne from Macross Zero (close enough for me to do a conversion, no less - I'd like that.)
>>
>>48167334
>Nice job on the Chiss-booty, NEA.
I didn't even ask for it. It says "Blue Shift" along the side.

>>48167334
>Yeah, it's mostly based on the Cheyenne from Macross Zero (close enough for me to do a conversion, no less - I'd like that.)
Cool to know. It's incredibly good looking in person, enough that it's been mistaken for a true unseen many times when playing out and about at the shop or whatever.

I well recommend our Aussie friend, but would probably also recommend you buy in bulk: shipping is a pain in the ass from Aussieland, so buy a large order. Only warning is that the sculpts aren't that complex and you have few moving parts to repose without extreme effort.
>>
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Gonna start a Civil War era campaign soon, and I made my first Lyran combined arms company.
Give me some advice on the list /btg/, will it work?

Atlas AS7-K-DC
Banshee BNC-5S
Banshee BNC-5S
Bushwacker BSW-X1
Shadowhawk SHD-5M
Shadowhawk SHD-5M
Strider SR1-OD (TAG)
Strider SR1-OD (TAG)
Maxim Hover Transport (Standard)
Demolisher Heavy Tank (Arrow IV)
Demolisher Heavy Tank (Arrow IV)
Infantry Platoon (SRM)
Lucifer LCF-R20
Yellow Jacket Gunship (Standard)
Cavalry Attack Helicopter (TAG)
>>
>>48167778
What's with the single ASF?
Other than that, it looks alright, though I'd swap one of the banshees for a Zeus or Archer
>>
>>48167240
It should be back up now.
>>
>>48167949
I wanted it all to fit in a single Union dropship, so I switched out the ASF for two VTOLs, would it be better to bring two ASF? I've never used them before.
>>
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flyingdebris
always fixing the unfixable
>>
>>48168412
still looks like the feet are on backwards but I like it.
>>
>>48168308
Makes sense.
As for the ASF question, one is good for fluff, you only really need more if you're playing with air support (very few so) or aerotech (that'll be a cold day in hell).
So the VTOLs are probably a better play
>>
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>>48168412
>>
>>48168412
>Look ma, I'm a real 'Mech now!
>>
>>48168412
I'm sad it doesn't have JJs, but 97kph for a heavy is sweet
>>
>>48169492
Thing was basically designed to replace the Timber Wolf in the Clan Wolf touman; you better believe it can go fast.
>>
>>48161888
Bueller? Bueller?
>>
>>48169906
Sorry, OF is retarded and I lack an account, so I can't see it.
>>
>>48169976
They fixed that.
>>
>>48170048
I also don't really care. Sorry anon, was trying to let you down easy.
>>
>>48169581
Has anybody ever tried to make a 'Mech that was faster than the Savannah Master?
>>
>>48171822
There's a number of mechs faster than the Savannah Master. The Celerity moves 16/24(32), The Locust IIC 9 is 14/21, as is the Roadrunner.
>>
>>48171938
...huh, drone 'Mechs. Neat.
>>
>>48171822
The Fireball-XF (eXtra Fast, seriously) can hit over 400 km/h when it's masc and supercharger are both running.
>>
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>>48172253
That is a fantastic mech, by the way.
>>
>>48172253
Gotta go fast!
>>
>>48172358
I do love me some extra fast fireballs. In fact, I actually bought the mini specifically for that variant. I think I'm gonna paint it bright white, with red speed racer stripes.
>>
>>48172438
>. I think I'm gonna paint it bright white, with red speed racer stripes.
Reminds me of a mini that I did up for a extra-fast custom charger I had once; it was matte black with "400 XL HEMI" on it in tiny white letters (it was custom, with TSM, a supercharger and entirely too many medium lasers). Sadly, I lost it in one move or another in the last decade.
Actually, now that you've reminded me, I think I'm going to dig up another charger, find a appropriate left arm and do another one
>>
>>48169906
Honestly, nobody gives a shit about the Hellions.

>>48172438
I've got one myself. Thinking about it, but I was gonna go with teh classic Cobra royal blue and white.
>>
>>48169906
I'm not really an expert on the clans past Coventry or so, but to me the Ice Helleons have always suffered for the fact that they're kinda really high-speed blood spirits; they've got the same sort of apocalyptic unfriendliness going, they've got the same mad insistance on going their own way, to hell with everyone else, they have similar habits of biting off more vendetta than they can chew.
Really, they were never really gonna do well with that campaign, even aside from the fact that they were up against Clan Author's Pet Bird.
>>
>>48172812
They did surprisingly well early on in the campaign, though. Their real mistake was deciding to attack the Horses, after the Horses had been helping them a lot. Once that happened the Falcons and Horses basically teamed up to beat Hellion face and it was all over.
>>
>>48164882
Still already looks quite good so far. I always wonder how you get them so recognizable. I miss the talent to do this
>>
>>48172868
>They did surprisingly well early on in the campaign, though
Sure, but so did the taurians. Going hard early on with surprise and momentum is to be expected, especially with ride-or-die speed freaks like the Ice Helleons. The real test of skill and Italian car skill is in the next few bits of the campaign
>>
TtS: Aspropirgos when?
>>
Is there ever a good reason to use MRMs?
>>
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>>48167218
The TRO has all the dragons with a lower arm actuator, a thing people on the forum pointed out to the devs and they ended up redrawing the thing.

It is also the same reason why Blackjack gets those boxes on the cannon barrels but only one laser in them.
The art all shows both lasers in the arms and that's how it was drawn at first but the TROs say one pair is in the side torsos.

Cicada is another one of those but Alex never drew the old-TRO art version of it with arm lasers IIRC.
>>
>>48173930

If you have C3, Elite-level gunners, and your opponent has slower designs with no ECM.

Which is a long way to say "Fuck, no."
>>
>>48173972
Weird.
>>
What the fuck, I've been working on this MekHQ shit for two days now, and it keeps fucking fighting me. The guide for Against the Bot is filled with broken links. Using it I've gotten up to the point where I can launch the fucking mission, but I have no idea how, and the guide doesnt tell me, it says "go back to the briefing room, and deploy your units as required by the contract (Middle-Bottom section)." What the fuck is that supposed to mean? When I accept the Mission is it supposed to auto populate scenarios? Do I have to make the scenarios myself? Do you even need them? If not how am I supposed to launch my unit? They meet the requirements, I'm on the right planet. But I have no options to 'deploy'.
>>
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The "deploy your units as required by contract" bit means the "Deployment Requirements" section in the pic attached. See the red 0/1 under "Total" and "Defend"? This means you have to deploy at least one lance (total) and have the lance on a "defend" tasking. If you have 3 full lances, it would be a red 0/2 because you would have to deploy two lances, with perhaps two different job demands.

Below this part is the list of current lances in your TO&E. Both of mine are currently unassigned. Look at the number of total deployment requirements and tasks, then select a lance of your choice, click on the "Unassigned" part, select "Defend" (or whatever your requirement is) from the drop-down menu, and the numbers in the section above change into 1s. You're now set to click on Advance Day...
>>
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>>48175085
...until something interesting happens. PAY CLOSE ATTENTION to the info screen on the right side (the one where the date is displayed) and for fuck's sake don't click Advance Day too fast. Every 1st of month something happens, and you don't want to skip seeing just what happened.

But every Monday, you roll for a battle. Last Monday, the battle highlighted in the left-low box (Extraction) was rolled. The battle's date is shown next to it. Click Advance Day until you're on the date (you can't click past this, the game warns you that you have a battle pending).

The "Start Game" button block is now active, and under it is your mission data. You can see what you'll be fighting, how good their pilots are, and by scrolling down you'll see the size of map, the general terrain (hope it's not swamp) and any special conditions (storms, darkness, etc.) you may have set to roll. If your lance commander has the Tactics skill, you can reroll some of the rolled options.

Most importantly, you'll see the mission requirements. Usually it is something like "destroy 1/2 of the enemy whilst keeping 1/3 of yours alive". In that case, I would have to destroy four enemies (Mech or vee, doesn't matter) and keep 2 of mine alive. This is important because unless you announce victory (type /victory in the message box on the game screen) the fight will go on until all units on one side are destroyed. So after destroying the required forces, I would type /victory and the bot would concede victory, then comes the post-mission screen where you handle salvage and all that. (If you have allies, MAKE SURE to uncheck the "total loss" boxes in the post-mission screens if they're still alive).

But in this screen, once you've got your mission down, press Start Game to start the battle and hope you don't get BATTLETECH! results.
>>
>>48175232
Thanks bae, Im a retard and had no idea how to do it, but that worked.
>>
so I've started getting into the fluff and I'm really digging the Capellans

Are they considered a villain faction or is the game not really about good guys and bad guys?
>>
>>48176615
Technically, the game itself isn't, but general fluff, especially the novels, basically set things up that;

Fedsuns and Lyrans = good guys
Dracs and Caps = bad guys
FWL = just some guys

In the old days the Capellans were more the whipping boy sort of bad guys though, being the underdog of the IS. Then XIN SHENG happened and things started going their way.
>>
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>>48176672
>XIN SHENG
XIN SHENG!!!
>>
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>>48176615
Capellans are arguably the only good guys in the setting.

The Capellan Confederation doesn't care where you're from, what you look like, or who your daddy is. The state and the people are in agreement that everybody on every world should share in the opportunity and obligations that come with living in the Confederation. Unlike the people of other successor states, Capellans don't flinch at the cost of education and development for other people and other worlds. Many Battletech fans choose their favorite factions based on where they would like to live, but they often neglect the fact that none of us was able to choose our birthplace, our parents' status, our sex, or our ethnic background. Life in other realms may be spectacular if you're lucky enough to be born on a prosperous world to a good family, but short and miserable if your homeworld happens to be politically unimportant, your family happens to be poor, or you won't lie, cheat, and steal. Only in the Capellan Confederation does luck fade away when it comes to a citizen's chance to to achieve their potential. Not only that, but in Liao space, selfishness and corruption in one's personal and professional life are reviled as un-Capellan evils. For the average citizen, all they have to do to prosper is to follow the rules and work conscientiously. Dishonesty and flattery are largely unnecessary unless you go into politics. Every Capellan child has access to a quality education†, medical care, and career opportunities. Since the Xin Sheng reforms, even servitors have the opportunity to earn citizenship. On the other hand, nobody is exempt from the requirements, and your family's privilege is no free ticket to success.
>>
>>48176762
>>
>>48176684
Careful! If you say it three times, Coleman will appear in a mirror and steal your money for home improvements!
>>
>>48169906
I'd have an opinion, but I haven't read those books yet.

>>48172925
Did I miss Inglesmond?
>>
>XIN SHENG

What does this even mean?
>>
>>48176762
>Muh education
>totally excuses the slavery and wanton cruelty

If the capellan state was half as great as propaganda like this claims it was, there'd be no need for the secret police.
>>
>>48177295
New Birth
>>
>>48177321
Republic of the sphere
>everyone can earn citizenship
>no secret police
>no slavery
>no mad ruler whose word is law (joke here)
>>
>>48177634
>>no secret police
lol the first fucking book is about a member of their secret police
>>
>>48177295
Sun Zu Liao implemented a movement called Xing Sheng to revitalize the Cap Con after their whipping by the Fed Com.

But Xing Sheng turned the cappies from whipping boys to unstoppable juggernaut seemingly overnight. Most people blamed the writer Loren 'porchbux' Coleman.
>>
>>48176762
ching chong ding dong we hope you rike commurist china in sprace
>>
>Sun Tzu Liao

You mean "hurr durr, I was only pretending to be retarded" guy?
>>
>>48177683
I would call it an anti-corruption unit and not secret police ^^
>>
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So I was checking out the patches thread on /k/, andf it got me thinking, does anyone currently make faction patches for battletech?

Pic very much related.
>>
>>48178224
Policing up that """corruption""" (dissent) secretly :^)
>>
>>48178485
I've got the Marik one. It was ordered in from a game shop in Germany.
>>
>>48176773
The thumbnail made me think for a second that that was the old version of the CapCon emblem with the katana in hand instead of a dao.
>>
>>48176762
So MadCap, why'd you come here?
>>
>>48178486
Exactly ;)
>>
>>48179438
https://www.youtube.com/watch?v=UEaKX9YYHiQ
>>
Any novels that tell the story of the Refusal War?

And why exactly are clans so damn hell bent on keeping non-trueborn down, when their own gene-ancestors and indeed their clans founders were freeborn?
>>
>>48180234
Bred for War, Malicious Intent, and I Am Jade Falcon.

Because it's part of their imagined culture that they believe makes them special and justifies all the fucked up shit they do, just like any other fascist society.
>>
>>48180234
>And why exactly are clans so damn hell bent on keeping non-trueborn down, when their own gene-ancestors and indeed their clans founders were freeborn?

Because other freeborn aren't descended from those luminaries and thus are inferior in their minds.

Yet every now and then freeborn warriors who do really fucking well have their genes added to the eugenics program. It's basically how the Clans avoid genetic stagnation
>>
>>48180412
Nice, thanks. What other battletech novels could you recommend that are of high quality (of the number of average writers who have made novels for the setting) ?
>>
>>48179438
Are CapCon fans destined to be shitposted off /btg/?
>>
>>48180234
>And why exactly are clans so damn hell bent on keeping non-trueborn down, when their own gene-ancestors and indeed their clans founders were freeborn?

Human nature. Look at how Hitler wanted to eradicate non-blonde haired blue eyed peoples everywhere even though he was brown haired and brown eyed.
>>
>>48176615

Technically every power in the Inner Sphere is low down and terrible in it's own way.

The Capellans just have the unfortunate circumstance of resorting to whatever method is necessary to combat the predation of far larger and more powerful neighbors.

For instance, the very birth of their nation involves them destroying a Federated Sun "peace keeping" force meant to restore order on Capella itself.
>>
what faction are the niggers of the inner sphere?
>>
>>48181286
Taurians
>>
>>48181286
Dracs

>>48181325
That's the periphery
>>
>>48181342
>That's the periphery

That's where all the Inner Sphere's niggers went
>>
>>48181203
There's a vast difference between a Capellan fan and the "I wanna live in a totalitarian society, it'd be sooo KEWL!" stuff that MadCap spouts.
>>
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>>48177683
>lol the first fucking book is about a member of their secret police
Um, the joke is rather that the RotS is exactly as guilty of all of those things as the Confederation, they're just a Banana Republic - an aristocratic tin-hat dictatorship in democratic trappings - instead of an autocratic monarchy with socialist trappings.
>>
>>48182376
So they're the Democratic People's Republic of the Sphere.
>>
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>>48181870
>>
>>48181870
Too proactive for niggers
>>
>>48182376
>being wrong was a joke
oi i am laughin
>>
>>48183341
They are literally the retarded Johnny Reb of the setting.
>>
>>48183430
While trash is a different thing. You're not even trying.
>>
>>48183449
So the whole "The Periphery will rise again" thing is in no way similar to the south?
>>
>>48183474
lol are you ESL?
>>
>>48183515
Worse, he's /pol/ and/or /int/
>>
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DRACS GON GIVE IT TO YA
>>
>>48184669
Just now noticed that the QKD in the background is blushing
>>
>>48181203
That's a pasta from the OF, I believe.

So yes.
>>
>>48181286
Lyrans

Obsessed with bling and totally incompetent at pretty much everything. At least the Dracs are good individual fighters.
>>
>>48181286
Second-tier Crusader Clans like the Ice Hellions and Fire Mandrills.
>>
Let's get on a less retarded topic, lads.
40k crossover shit is obviously terrible, but are there things that you guys think WOULD cross over with battletech well?
>>
>>48185838
>crossovers

I'd rather continue talking about niggers, desu senpai
>>
>>48183220
>You know, these Taurians aren't half bad.
>No, they're all bad!
>DOHOHOHOHOHO
>>
>>48185838
Real Robot stuff. Early Gundam, Dougram, VOTOMS.
>>
>>48185838
I would like to see a humorous image set with the Unseens meeting the Anime Mecha they were based off of.
>>
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>>48184719
>"I hope Dragon-senpai notices me today."
>>
>>48185838
Well video game wise, I think a Moba-like game with AI armor as creeps, a single lance/star of mechs instead of 1 hero, and a mechcommander-like interface might be pretty cool.
>>
>>48185838
Patlabor. Literally shitty police industrials on a Tech D world.
>>
>>48187976
Yeah, labors pretty much are IndustrialMechs to the letter except for using handheld weapons more often.
>>
>>48181239
Well that's just wrong. While the national socialist party considered the blond haired blue eyed european to be the ideal european human, they didn't want to eradicate brown haired or green eyed europeans.
>>
>>48185838
>>48185838
Old Halo (1-reach) fits very well with the look of the early (3025) battletech stuff, and even more the shimseen/MWO designs. The fluff would be harder to meld, though (although I do like the idea of the Spartans being trained as expert mechwarriors in addition to all their other skills)
Actually, that makes me think a bit.
What kind of mech would the chief pilot?
>>
>>48188771
>What kind of mech would the chief pilot?
He'd be all thud all 24/7. Absurdly tough, multirole, has weapons for all occasions, simple and stubborn, it's a 100% John-117 mech. Only thing that comes even close is the Awesome, but it's a bit too slow
>>
>>48188771
All of them, though the Spartans would probably opt for energy heavy and mobile designs for simplicity's sake.
>>
>>48188771
An omnimech, so he could loot the enemy's guns and ammo. My money's on Hauptmann.
>>
>>48188771
>What kind of mech would the chief pilot?
Given his love of utility, maybe a bandersnatch? It's not tough enough, not really, but the widely-customed endo model is.
Otherwise, I'm kinda thinking an Orion, maybe
>>
>>48185838
Zoids. I mean we already have the Barghest.
>>
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>>48185838
A Warhammer 40k crossover might actually be all kinds of fun.

Take the trashcan, for example.
It is a meter taller than an Imperial Knight.
Puts the whole scale of Battletech into a pretty damn good perspective if you ask me.

Executioner is Reaver titan sized, canonically.
Imagine how massive an AC/20 must look in the 40k verse.
>>
>>48189677
Front Mission.

Politics, Turn based customizable giant robots with hit locations, weapons ranges that aren't "to the moon and back". About the same scales.

Earthsiege

Tribes and Starsiege is a little out there, but Earthsiege's "Beating back the Cybrid Threat" seems fine. Giant customizable robots at, again, almost the same scale.

Heavy Gear.
While the aesthetic evolved from the smaller Votoms look, from what I've tried of the game, the feel between BT and HG is pretty similar. Granted, their minis cost a mint, but the game has a good feel to it.

Dougram - Obvious, though from what I've gathered from the series, Battletech stuff might not work due to solar interference that deus ex machina's the planet into dependence on low-tech solutions. Dougram wasn't super-powered, it was just earth-tech that they managed to shield from the sun. Might force use of industrial mechs with ICE.
>>
>>48189995
>Front Mission.

Aw shit son I'm a bit ashamed I forgot about that series.
>>
>>48189995
>Front Mission.
Y'know, the first game could be transplanted into BT fairly easy. Just upgrade Huffman from island to a planet in the Chaos March, the OCU and USN being rivaling Chaos March factions, and given the brain computer shenanigans, Zaftra working in the shadows gets replaced with the Wobbies working in the shadows. Sakata Industries can stay basically the same just upgraded to interstellar status, keeping local to the Chaos March though.

>Dougram - Obvious, though from what I've gathered from the series, Battletech stuff might not work due to solar interference that deus ex machina's the planet into dependence on low-tech solutions.
X nebula fuckery just nerfed radar and radio ranges to just a few km IIRC, so in theory BT would only suffer the same issues.
>>
>>48189850

The Reaver is 22 metres tall, not including the dorsal turret.

The Executioner is12 metres tall, tops.

The smallest Titans, Warhounds are 14 metres tall.

A/C-20s aren't that impressive in the 40K setting, they have tank weapons with a wider bore, not to mention much greater destructive power. And not just on the rare-as-shit, barely understood Crusade-era stuff, on commonly-made line tanks.
>>
>>48190174

Well yeah but most of those "wider bore" weapons also have no physical way for the crew to load the thing, because GW are shit at vehicle designs.

And a Land Raider has less armour than most modern tanks.
>>
>>48190174
>The Executioner is12 metres tall, tops.

MWO heights are now canon. Mechs go up to 20s of meters.
>>
>>48190192
>MWO heights are now canon. Mechs go up to 20s of meters
Source? That would have mechs of under 100 tons standing at over 3 levels tall.
>>
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>Size
>Using size as a comparison point of capability in settings that clearly don't always attach power to size or even have consistent sizing for the same units.
>Even trying to compare settings that work on drastically different mechanics.
>Again.

Shiggy.
>>
>>48188771
>including Reach
that ain't Old Halo, bub. It shit on the lore.
>>
>>48190213
>Source?

Basing it on taht whole uniformization initiaive they've got going with MWO and BT game.
Plus a lot of modern BTech designs taking massive ques from Alex's work, not even including Alex's actual official BTech pics.
>>
>>48190266
that doesn't make 20 meters anywhere close to two levels, bub.
>>
good morning, btg

>>48190192
>>48190266
>shitposting this hard
c'mon, it is saturday morning
>>
>>48190188

You have seen BT designs, right? Which require portals to alternate dimensions to contain the ammo they're stated to have. Look at the Mars some time, and it's not even the worst offender.

>>48190266

>Basing it on taht whole uniformization initiaive they've got going with MWO and BT game.

They try to make some of the fictional elements match up. Appearances and heights are in no way a part of that. The best argument for 'Mechs being taller or shorter than 10 metres is the chart in the back of TR 3039, but art is the lowest form of canon and we have multiple novel references to the heights of 'Mechs that do not match up with what is shown there.
>>
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Combat Manuals Kurita is up
http://www.mediafire.com/download/l317qcmc9i81744/E-CAT35261_BattleTech_Combat_Manual_Kurita.pdf

Interesting things I've noticed:
>shimmyseen Locust and Marauder minis
>shimmyseen Battlemaster and Phoenix Hawk on TRO section
>this:

Horde
Captain Mercer Ravannion was the most well-known proponent of the idea of using large numbers of “bug” ’Mechs, the very lightest and most common ‘Mechs, to swarm and overwhelm larger ’Mechs. Ravannion himself was defeated trying to prove his theory, but others often come along to “fix” his mistakes and prove the effectiveness of swarming.
>Requirements:
Must have 5 to 10 Units. All Units must be unit size 1. No Unit may have a damage value, at any range or from any special ability, greater than 2.
>Bonus Ability:
Swarm–When any Unit in this Formation is targeted, the targeted Unit’s player may switch the target to any other Unit in this Formation that is a legal target (within line of sight) and at the same range (or less) from the attacker.
>Force Building Special Rules:
This Formation still only generates 4 Faction Points, regardless of the number of Units the Formation contains.
>>
>>48190764
Let's analyze the coming releases

>Shadows of Faith, by Loren L. Coleman (Novel)
>Combat Manual: Steiner
>Experimental Technical Readout: Primitives V (E-Publication)
>Case White, by Victor Milan (Novel)
>Combat Manual: Davion
>Experimental Technical Readout: Succession Wars II (E-Publication)
>Record Sheets: Prototypes Unabridged (E-Publication)
>Kell Hounds Ascendant: Three Short Novels by Michael A. Stackpole (Novel)
>The Second Succession War
>Technical Readout: Golden Century (E-Publication)
>Technical Readout: IrregularTech (E-Publication)
>ilClan

unless CGL decide to announce more Sourcebooks the next two big releases are The Second Succession War and ilClan
>>
>>48190966

>and ilClan

Is that confirmed?

And even if it is, at their current release rate for major product it's probably going to be well into next year before we see it.
>>
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>>48191045
Ray confirmed they are planning to release it in 2017. Honestly I am just glad they are running out of excuses to not release it, I can wait one more year
>>
>>48191045
>>48191109
>ilClan

Oh. So it's going to be a book about Clan Wolf jerking themselves saying they're the bestest and greatestestest?
>>
>>48191145
Well the Wolves are objectively the best Clan. Most flexible, most pragmatic, best warrior traditions, etc. Look at how they topped all the other invader Clans during Revival.
>>
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>>48176762
>>
>>48191276
>churchill is dead
>the Confederation lives
XIN SHENG
>>
>>48191276
i don't remember Churchill holding that opinion during the Battle of Britain. Everyone, let's not pull together, we shall leave behind those less fortunate because really, they deserved it. Those of us with our houses still standing have earned our fortune. The poor sods that got blown to bits were probably homosexual or something.
>>
>>48191340
You're a special kind of stupid.
>>
>>48191586
Well done. You so intelligently disabused me of my notion that those in power/money are happy to ignore the misery of the poor, but then beg for help when it is there turn to be without. Thank you for sharing your wisdom with me.
>>
>>48191145
Isn't that basically what every Clan does in every book they feature in at some point though?
>>
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>>48190966
>Let's analyze the coming releases
Things I'm actually excited about:
XTRP V - Well, since they just errataed the Wolverine to be a Davion product instead of Terran it's almost certainly going to be in there, plus another one of the missing Unseen. Also the Primitives books make me happy in my pants.

>Combat manuals
Mercs, FedCom, and Kurita. Why am I not surprised?

>TRO: Irregular
I hope this is interesting. Sounds like my kind of shit.

>Golden Century
More (C) and CP upgrades of Star League designs, plx. My Spirits need more shitters in which to tool about.
>>
>>48192026
I'd enjoy reading Case White, not because of the subject matter, but because Victor Milan was really good at creating side characters you liked, and were upset about when they subsequently met their untimely end. Given the subject, there will probably be a whole lot of that going on.
>>
>>48190966
>>Experimental Technical Readout: Succession Wars II (E-Publication)
AW YISS

MORE SUPERHEAVY TONKS PLS
>>
>>48192250
SUPERHEAVY TONKS

WITH BLAZERS
>>
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>>48192340
>>48192250
Yes. Also more batshit crazy things and maybe finally a non-MOD 'Mech with canon RL-PPs

>>48192113
I've just never liked the novels. Read too much genre fic as a kid, and unless it's Zahn or John M. Ford it just kinda blends together at this point.
>>
>>48167218
The reason the dragon doesn't have a gun arm and a regular arm is because mwo uses only two cursors. One for torso mounted weapons with their limited range of movement, and one for arm mounted weapons with their greater range of movement.

Having two arm cursors with different ranges of movement would have been yet another technical thing to implement.
>>
>>48192113
Can someone upload Case White or did I miss it in the OP folders?
>>
>>48193300
Case White by Victor Milan wasn't released yet
Let me see if I have the other Case White somewhere here
>>
>>48190764
>Horde formation
I want to try this, but using Ice Hellions.
>>
What's Clan Star Adder up to? From what I last remember, they were top snek of Clan Homeworld space back during the Refusal War.
>>
>>48191109
Newfag here, what's ilClan supposed to be? A big fat current-gen update to all the shit that's in the old-edition sourcebooks on the Clans?
>>
>>48193418
Being even topper sneks. They came out of the War of Reaving in the best position with a touman and possessions so ridiculously vast that Jade Falcon is downright unremarkable in comparison.
>>
>>48193432
Well shit, clan top snek really having it good for them. Nice.

Shame all their toumans camo specs are rather unremarkable.
>>
>>48193420
no. ilClan is the book that will conclude the current era, Dark Age. Besides the name and small tidbits teased over the years we barely know what it will happen.

Fluff says the ilClan is the first Clan to conquer Terra (or something like that, the definition is unclear). The most obvious guess is that at the end of this story arch some Clan will take the post of "faction at the middle of the map". The official site says this about the book

>The ilClan is a campaign-driven overview of the universe-spanning conflict that will see the fall of The Republic of the Sphere and the final conclusion of the Dark Age era. The founding of the ilClan heralds the start of a new age for the BattleTech universe—one that will forever transform the Inner Sphere and Clans alike!
>>
>>48193561
Ah, okay. Sounds like it'll be as lulzy as basically every other major era shift.
>>
>>48193418
>>48193432
>>48193479
Campaign Operations have a small tease about them (and Coyotes and Escorpión Império)

>Today is the day the Coyote stalks forward and carves our own path. Today, we begin our quest to end that of the repugnant Imperio. This Galaxy has won the honor of being the vanguard, carrying forward our Khan’s vision of a new life, establishing ourselves away from the shadow of the Adder Collective.
>Take your objectives, seize them with the speed of our Founders. But be warned; excessive casualties are not to be tolerated—both within and without. We will establish our new home with care, in a manner that outshines the paltry efforts of the once-mighty Scorpions.
>Seize the day, Coyote. And may our howls carry forth across space and time to our distant blood, lost in the arrogance of their own Taint.”
>Beta Galaxy Commander Petr Winson; 15 March, 3103
>>
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>>48193418
>>48193432
best snek
>>
>>48193615
>Escorpión Império

Okay I know this is because, like, they took over the Castilian Principalities.

But that name still makes me snerk like hell.
>>
>>48190241
I meant from a purely aesthetic perspective.
>>
What faction in Battletech is the most like Belka?
>>
>>48194411
I have played Ace Combat once, but I don't know that makes Belka be Belka. Care to give some examples?
>>
>>48194411
Taurians.
>>
>>48189995
>Earthsiege's "Beating back the Cybrid Threat"

Isn't that what Missionforce:Cyberstorm was? A turn-based mech combat game in the Earthsiege universe?
>>
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What's a good BV for a battalion (3 lances?) for an IS 3 game campaign? I'm not sure we'll be repairing between games, just trying to find a decent number for useful forces.
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