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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>48091661

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
reposting responding to old thread post since its about to die
>>48147417
I'd have the "Return from the Past II" holodrama sequel set in 40s ABY, after the whole Caedus, Abeloth etc stuff so the surprise future tech would be Yuuzhan Vong biotech rebuilding say.. Coruscant. Then the alternate evil timeline can be The Force Awakens that they have to prevent.

You could even have Hux as a skinhead gang leader they encounter on Coruscant attacking Vong repairs and even Jagged's Empire doesn't want him, then in alt-40 ABY you get him as he is in the film, a high up General in a neo-nazi resurgent version of the Empire known as the First Order.

Part III would obviously be set in Rakata times. They have to hijack a large Rakatan freighter and tractor beam the HWK-290 to 88 Megalights per hour, Space Doc falls in love with a Sith pureblood slave.
>>
Sup /swg/. I've been working on a mad max themed EoTHE arc for a little while, where my players are forced to help caravan a delivery across Raxus Prime for a pirate warlord. Any ideas for some good raiders/gangs to attack them?
>>
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>>48148497
>Post-Thrawn Duology EU
>The Good Timeline
>>
>>48148515
>tuskan raiders
>weequay pirates
>Karazak slavers cooperative
>Zaan Consortium
>>
Any other Star Wars: The Card Game players here? I've kind of gotten away from it for a bit while Imperial Assault skirmish has really picked up at my LGS, but I'm meeting with a friend tonight to play a couple of games.

What kinds of decks do you typically use? My current decks are Rebel Rogue Squadron and Sith Force struggle domination. I'd like to try a Navy/Sith Black Squadron deck and maybe a Navy capital ship deck sometime. I'm not sure what I would do with a different light side deck, though. Maybe a Jedi Ewok deck or Rebel capital ships.
>>
>>48148464
Hey /swg/ can i get some feed back on optimizing a warship I was planning on designing for an RP with my friends who are building up the 'rebel' alliance if you can call it that?

We're taking a base of Lucrehulk-class_battleship and upgrading it with stolen blue prints for the Imperial II-Class star destroyer, Then we're slapping it through the RnD Lab's at Mandalore and Corellia for even more juicy engines/reactors and Guns/armor.

Does this sound like a horrible idea or a great idea for fleet ship which is a combination between Battleship/fleet carrier?

I'm trying to make min-max the weapons and other shit on it because they are gonna be pissing off the empire soon and its full military might.
>>
>Dead man's switch triggers "When you are destroyed"
>Hound's tooth title card triggers "After you are destroyed"

Not that the combo is amazing or anything, but it pleases me greatly that you can do this.
>>
>>48148804
Where precisely are they getting the tens of billions of credits that such a plan would cost to execute?
How exactly are stolen ISD blueprints gonna help? They're for a ship with literally nothing in common with what you want to upgrade, and for that matter, what are blueprints going to get you in terms of upgraded guns or armor? Frankly, they're not going to be useful at all for this "plan". They'd be very useful for the traditional rebel infiltration mission, but they aren't a magical scroll of +5 ship upgrading
As for the mandos, what exactly are you hoping to have them do? Sure they could strap on more guns, but that'd overtax what's really just a civilian cargo ship reactor to hell and gone. You wanna replace the engine or reactor? Hope you got a full yard, a few years and a couple billion credits, plus time and money to rewire literally everything to handle the increased power.
As for the corellians, forget about it. The empire is running the place and sure as fuck they're not gonna miss a mysterious capital ship from the wrong side of the big war undergoing a massive refit and upgunning
Honestly, it's a swiss cheese of an idea.
If you're trying to grow the rebel fleet, hitting storage yards to steal old mothballed ships is a way better bet. Another interesting plot might be venturing into the unknown regions to try and outright buy capital ships from some polity out there
>>
>>48149240
why even waste money upgrading a Lucrehulk when you can just use it as a mobile base for coordinating multiple rebel cells? Keep it away from imperials and use it to store starfighters that would be wasted given to a single small cell, instead loaning them out whenever a cell proposes a mission idea rebel leadership approves.

I mean, the thing had hangar space for something ridiculous in terms of fighter capacity, why not put that to use rather than trying to upgun the thing.
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>>48149383

So 'Endless Vigil' is basically just going to be about playing Star Wars Batman, right?
>>
>>48149383
If we go by the Death Star novel a single Lucrehulk has enough docking space for ~100 X-Wings. That's more than enough for a single rebel cell to ride around in.

You might be able to squeeze in 150 if you opt for stripped-down Y-Wings or Nimbus V-Wings
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>>48149451

I like to think you could blend it with the Seeker book and make a Witcher pretty easily. I thought the Sentinel's Artisan and Shadow didn't leave a lot of room to be a Watchmen type. And rules for Podracing and investigation campaigns sounds awesome. The Racer tree is what I'm really looking forward to.
>>
>>48149451
>>48149383

Didn't mean to quote.
>>
>>48149451
Just be yourself, unless you can be batman, in which case, be batman.
>>
>>48149454
More than enough is a bit of an understatement. If this is pre Yavin, the Yavin cell had 2 squadrons of fighters and that was implied to be a decently sized operation, with the pilots there running multiple ops if we're going off some of Janson's stories in the X-wing books.

a 100 X-wings, if properly coordinated, could cause havoc across a ton of star systems and with proper coordination with a dozen or so rebel cells could massively punish the empire. This plan would be far less functional if you didn't have access to hyperspace capable craft, but with X-wings and Y-wings you could send out a single 4 ship flight to make a run at a position then run back to base and give the empire a massive headache trying to find a phantom carrier. Meanwhile rebel cells could use the confusion and deployment of air assets to mount operations that would not have been accomplishable before the airstrike.

Side point, we don't even know if the Lucrehulk was fully stocked with X-wings. a 100 X-wings is a ridiculously large number and would have required a ton of rebel cells coordinating to deploy.
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>>48149451
>Additionally, Game Masters will find a wealth of material designed to enrich their urban encounters; new droid adversaries and information on podracing run alongside tips and charts to help you get the most of your urban encounters and investigative adventures.
>new droid adversaries and information on podracing run alongside tips and charts
>information on podracing
>podracing
>>
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>>48149240
>Another interesting plot might be venturing into the unknown regions to try and outright buy capital ships from some polity out there

>Be imperial agents hunting down rebel cells
>Rogue cell teams up with Ssi-ruuk, offering Bakura for entenchment tech
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>>48149454
>Imperial Commander's face when he get a face full of Loran Spitball from 150 Y-Wings
>>
>>48149240
>>48149383
We're going off Legends lore if that matters at all.

The crew has rolled amazingly well in getting ties with both shipyards and are willing to loan out the RnD teams of Corellians and Mandmotars for free but if we 'win' they'll want the money for using the teams.

We also have gotten ahold of a few left over shipyards and stole a mobile one, it's... getting weird to say the least.

Our GM declared that the Mando's usually made better armor and could squeeze more weapons on, while the Corellians design the best engines/reactors

The idea was to take the battleship design and replace the weapons, shields, engines, reactors with up-to-date ones that the IMP 2 had compared to the clone wars era warships. Send all this to the joint RnD team to see how much more they could improve upon the stolen designs and Battleship design.

We're not going to have many of this ships at all, but we'll need a few of them. I don't care about the cost, I just need to know if its enough to fight off Imperial Star destroyer classes or some improvements to the design, First real warship 3 of have us designed.

Sorry if this is hard to follow, I'm typing from memory because we're still doing math to see how many fighter craft we can fit in it and it's getting extreme.
>>
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>>48149451
>Star Wars Film Noir
>>
>>48149565
Yeah one of my pet peeves with the Lucrehulk in Death Star was that they just jumped into the system and vomited out ~100 X-Wings that opted for straight suicide run, through the Imperial Tie Fighter screen, at the nearly finished Death Star instead of using harassment tactics to draw out the screening ships and then send in a flight or two to wreak havoc.

But i guess the writer was out of ideas on how to build up Mr. Tie Pilot Dude's character, so instead it turned into a turkey shoot for the Imps
>>
>>48149669
So you're building new Lucrehulk carriers wholesale here, while having access to Imp star deuce schematics, and using the schematics to build upgrades onto the Lucrehulk designs. Do I have that right?
>>
>>48149773
Ya pretty much. I'm not very versed on anything but CIS warships, hence why i'm here.
>>
>>48149824
I hate to be the boring guy here, but why not build the star destroyers?

The Lucrehulk had many positives in its design, but it was not an effective front line battleship even in battles where it was modern. They acted as good carriers, good cargo vessels, and powerful blockade vessels as well as a grand vessel to perform a planetary deployment from. Star destroyers won't match the Lucrehulk in carrying capacity, but it has it beat in terms of firepower, personal defense, shielding, and orbital interaction with ground targets.

If you need to take a CIS vessel and improve it to the modern era of GCW era star wars, taking the Providence class destroyers and giving them some rigorous upgrades would work better in your favor. They were smaller in pure stature but packed just as much firepower, were better built to incorporate military shielding and weaponry, and you could build more for your buck than you could Lucrehulks.

Alternately, while it isn't the most exciting thing in the world building ISD-IIs with some additional armor plating would also work fine, considering the Imperial Navy's failings was in starfighter design and not capital ship design, replacing her ties with X-wings would be all you'd need to do to put her ahead of her imperial counterparts.
>>
>>48149730
>>48149451
>Dark City Star Wars
>>
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Let's say two ImpStars out in the boondoggles of the galaxy are on a joint exercise and launching Ties for mock enemy intercepts.One pilot mistakenly docks his Tie on the wrong ImpStar on return.

Would the deck crew do something like this to his Tie?
>>
>>48150051
Imperials probably not.

Rebels maybe.

Assorted scum, pirates and/or local military, most definitely.
>>
>>48149730
But can Star Wars into sax?
https://www.youtube.com/watch?v=FiMqZmNHU1I
>>
>>48149912
Well it took a flotilla of Venator's which from the wookipedia says is equal to a IMP 1 class to drop the shields on a Lucrehulk class battleship, post-refit of course. That's already 3 to 1 odds, and the republic still losing some ships and other assets here not including all the personal lost or fighter/bombers factoring into the battle.

An IMP 2 seems? to have better shielding and firepower implying a reactor as well. So we figured why not take those weapons/shields/ect and using RnD teams of highly skilled warship/starship makers that could improve upon them even and then put them into something designed from the Lucrhulk.

We need a Command and control center for both our fleet and droids, We need larger carrier because we don't have X-wings. Its only... at max 2 years after the empire was 'declared' and we need to deploy the moment we secured control of orbit to either secure what we came for or steal everything.

The Providence class destroyers were second pick but they are more for straight fighting which is not something we currently lack, good suggestion though.

The issue for that unless I'm mistaken is that we would need to get shipyards that could product the parts for the ISD-II's where as we currently have CIS shipyards which can already shit out the CIS ships updated... and with the CIS remnants still kicking around for now, they would take the flake for us.
>>
>>48150102
It can definitely into Swing at least
https://www.youtube.com/watch?v=_Jco2Tf7XHw
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>>48149936

MY DICK IS DIAMONDS!

>https://www.youtube.com/watch?v=B49bWblMI4Q&list=PLA648F4DC4564B39D
>>
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Explain the deal with Star Wars d6 to me, /swg/ - I know that the system itself changed very little during its various editions, but what exactly DID they change?
>>
>>48150093
>>48150051
>rebels maybe
Now i want to see a X-Wing done up like that.

>Alliance insignia crossed over and replaced with "Must be Imperial"
>FROM: Cockpit TO: Vacuum VIA: Laser
>T-65M Mail Shuttle
etc
>>
So I had an idea I wanted to run past you guys a saga edition campaign where the PCs are pilots or smugglers and anytime there is a space battle it is done using the X-Wing miniatures game
>>
>>48150623
https://www.fantasyflightgames.com/en/news/2016/6/24/were-going-in-full-throttle/
Fantasy flight seems to think its a fine idea. keep in mind X-wing is pretty lethal if you make the scenario kill em all, so putting a bunch of objectives that involve running away is a great idea.
>>
>>48150623
I'd play that.
>>
What's the most decked out freighter or transport you or you're players have had?
>>
Spacebump
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We now know we're getting the TIE/sf as the newest Imperial ship in the next wave. Any hopes for the following wave? While it's easy enough to envision Kylo Ren's shuttle as a potential new large ship, I've actually considered the possibility of the First Order landing craft as support ships ala HWK-290. Maybe I just have a soft spot for the Hawk, but I think it'd be interesting for Imperials to have a dedicated support ship.
>>
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Hey /swg/ I am making a player character for an upcoming Force and Destiny game, it'll be my first and I am worried about becoming a power gaming that guy because I want to use a Mercenary Soldier Hired Gun Force Exile (decent ranged attacker with the ability to grant the party extra maneuvers/actions) instead of a F&D class.
I've yet to chat with the GM about the PC I am making, but I wanted to get your thoughts and advice on how to balance this before talking with him.

Oh, and are there any alternative F&D classes I could/should try that are at all like the Mercenary Soldier?
>>
>>48155896
>I think it'd be interesting for Imperials to have a dedicated support ship.

What is the TIE Shuttle or Lambda?
>>
>>48156176
The Defender spec Warleader is pretty good at both the things you seem to want to do.
>>
>>48156176
In terms of being close to Mercenary Soldier, there's mostly just Guardian/Warleader. Basically tackles being skilled at ranged attacks and supporting allies in a different way. Instead of you spending an Action to try and get other people maneuvers or actions, Prime Positions gets you and allies higher Soak if you guys are near each other and behind cover, Supressing Fire helps characters who failed combat checks still be able to do some Strain damage, and Blind Spot and Coordinated Assault help increase Advantages on checks. You won't get much in terms of skill in shooting besides a Boost and making sure a Despair is never used to hit your allies.

There's more gun-related specializations in FaD, but that's mostly it for ones that blend it with Leadership/support stuff.

Also, if you go Mercenary Soldier, might want to save Force-Sensitive Exile until later, since that'll dig into your starting XP, which can be better used on Characteristics.
>>
>>48156176
Honestly, a character with a good backstory and flaws that actually limit them makes up for pretty much any degree of "power gaming" in chargen
>>
>>48156374
Thanks, I'll take a look at it.
No True Aim, which I assume is awesome, and the Hired Gun career skills seem more useful. But from what I can tell the suppressing fire and extra soak seems pretty useful for any party members not skilled in ranged combat.

>>48156467
>Also, if you go Mercenary Soldier, might want to save Force-Sensitive Exile until later, since that'll dig into your starting XP, which can be better used on Characteristics.
You're absolutely correct.
But I was planning on taking Exile at character creation to get a rank of force rating for the GM sake. So he won't have to change much in his plot if it assumes that the party is force sensitive. And also to weaken my character, because I assume an EotE class will be slightly more powerful (extra starter career skills) than a F&D career.

>>48156569
I'll keep that in mind. So far I've got cynical droid hater as flaws, but I don't think that's enough.

Really where I am at right now is coming up with a backstory that would justify a force sensitive merc soldier getting military training without attracting the attention of inquisitors.
>>
>>48150051
Given that TIE fighter's have IFF tags, that's more or less an impossible occurrence, for a TIE to dock with the wrong ship unless it's under orders/original docking ship is destroyed. However, you can take some inspiration from the way US submariners treated recovered aircraftmen in the pacific in ww2. They basicly held the pilot ransom, demanding that they be given icecream and the latest movie reels available to the aircraft carrier which had carried the pilot. Also, they took all the pilots fancy gear, like watches and guns, if they were recovered. Not sure how applicable that is to TIE pilots, gearwise, but it's something.
>>
>>48155896
i have a feeling we'll get kylo rens shuttle as a lambda "reprint" like the resistence millenium falcon.
>>
>>48155896
I'm betting wave 10 is going to be all about rogue squadron. Tie Striker and Rebel Starfighter seem safe bets.

Id wager there's going to be some smugglers or bounty hunters involved in the film that have something for scum.
>>
>>48157648
about rogue one I mean.
>>
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>>48155896
A man can dream
>>
>>48155896
I'm calling it, wave 10 will be Kylo's shuttle and the rebel shuttle
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>>48149451
>Investigators use their Force talents to solve crimes...Sentries take crime personally, meeting violence with violence and intimidation.

Sure as hell sounds like it.
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>>48158210
you're dreams are probably on their way.
>>
>>48157648
>>48157702
If wave 10 have the same timing as the other waves (announcement soon before release of wave 9), it will be announced months ahead of the movie premiere, so it's more likely that wave 11 will be the big Rogue One-wave. That, or wave 10 will be a few months later than expected.
>>
>>48158404
>ASSALTO BARCA PISTOLA
That's Gunboat translated using google translate, it's fake as fuck, just saying
>>
>>48158471
most things have been late recently so that wouldn't be a big surpise. or they may just do what did wothbforce awakens and anounce the non movie ships on schedule and then anounce the movie ones much closer too the movies release.
>>
>>48158490
it was right about the wave 9 stuff and the scum epic ship having a starviper packaged with it.
>>
>>48158471
Rogue One's initial stuff, if there are any, will probably be like TFA, where it's independent of waves and they don't announce it ahead of time and just plan to drop it for Force Friday.
>>
What does /swg/ think of the U-Wing from Rogue One? I hope there's a squadron of four of them.
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>>48158628

I've heard rumours that Darth Malgus will have a cameo.
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>>48158628
>Only two lasers
>Can't rotate them like you can with A-wings
>Terrible canopy visibility without the Y-wing's excuse of maybe having to support the turret
>Unnecessarily long prongs that probably obstruct the pilot's view
>Not even an astromech to act as extra eyes to compensate
I get the feeling that TIEs are going to eat that thing for breakfast.
>>
>>48158628
Looks like someone made a Ugly from a Starchaser fuselage, some spare metal and four stripped-down Naboo N-1 engines.
>>
>>48158672

>Not even an astromech to act as extra eyes to compensate

That circular slot behind the cockpit might be for one?
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>>48158628
They're transports.
>>
>>48149451
>Scum are a superstitious cowardly lot.
>So my disguise must be able to strike terror into their hearts.
>I must be a creature of the night, black, terrible...
>I must become the Mynock.
>>
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>>48158788
>Hawkbatman's arch-nemesis is a Luke clone who has gone utterly batshit

I can dig it.
>>
>>48158886
Unfortunately, Mark Hamill can't/won't do the voice anymore.
>>
>>48158894
He does actually, he just needed to both take a break and vastly decrease how often he does it. Last year when I met him at Star Wars Celebration he offhandedly did it when talking to me because I was wearing a Batman shirt, and he's got the animated Killing Joke coming this month.
>>
>>48158894
https://en.wikipedia.org/wiki/Batman:_The_Killing_Joke_(film)
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>>48158940
>>48158937
>Hamill's still got the voice
Now all we need is Arleen Sorkin to voice an animated Mara Jade.
>>
>>48158509
This one was the one on wave 9, that one is another one, from that somone copied (badly, you can see some entries don't match) the same entries and added the others with google translate or ashitty automatic translation software, also the starviper and scum huge ship was fake as well, a guy on lelditt pointed out that it was shopped.
>>
>>48149824
Keep your feminism out of here and stop talking about cis.
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Is there a standard pattern for bloodstripes?
I want to paint some on a TIE/LN.
Most of what I'm seeing online looks like this, but I don't recall seeing this, or any striped TIE/LN, anywhere in cannon.
Should I just ignore precedent and paint them however I want?
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>>48159051
I would probably use the same pattern they used on TIE/sf
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>>48159051
181st style is the only way to go, baby.
>>
>>48159051
Vertical bloodstripe looks like shit, because it's perpendicular to the direction of motion.
Also, bloodstripes on eyeballs tickle my 'tism, because by the time a pilot has earned 'em, he'd have moved up to a Squint.
>>
>>48158886
Speaking of insane, evil Luke clones, is there also one ruling some out of the way backwater world with a pre-space travel tech level through the power of Force Pyrokinesis?
>>
>>48158628


I love it as a troop-deployment ship.

>>48158788
>the Mynock

Fuck, I was thinking The Gundark but that is much better.
>>
>>48159156
On an interceptor, yeah, but I don't think it would look too good on tall solar panels.
>>48159209
>Vertical bloodstripe looks like shit
I agree, I was thinking of doing them diagonally across the panels, but looking for other examples never hurts.
>by the time a pilot has earned 'em, he'd have moved up to a Squint.
What if he's on some backwater rim patrol, or otherwise not important enough to get one?
>>
>>48159225
While on the subject of Mark Hamill VA characters, would Threshold from Gen13 be a Inquisitor/Dark Jedi working under Ysanne Isard pre-Endor debacle?

https://www.youtube.com/watch?v=2iqUj16ypV0
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>>48159277
Horizontal stripes could also work if you moved them to the top and bottom edges of the wing panels, a la Yellow Squadron.
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>>48158960
>a guy on lelditt pointed out that it was shopped
That guy changed his mind after doing further research.
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The players in my FaD campaign have been overtly using the force in certain areas. The second session in a few weeks ago, they threated a crime lord at saberpoint A few sessions ago a bounty hunter who was in a small group that was after them escaped after witnessing their lightsabers and powers. In an imperial controlled city, going after a mark in the slums they used their lightsabers to kill a few thugs and terrify the others to run away.

I figured word must have gotten to the empire by now and should throw an inquisitor at them? Should I wait to throw it at them when they're all healed up or right now after the battle they just won?
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>>48160055
If you haven't warned your players much yet, one inquisitor and a small bodyguard after healing would probably be sufficient. If you've warned your players repeatedly, you'd be completely justified in sending multiple inquisitors, the local Imperial garrison (including CAS, arty, armor, and snipers), ImpInt wetworks, and/or every bounty hunter in the sector at the most inconvenient time.
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>>48157143
>but I don't think that's enough.
Well, alcoholism is the classic standby
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>>48160055
>>48160193

Some sort of escape route to hand would probably help. The party can take a bit of a kicking and then have the chance to flee, making some sort of sacrifice to live another day.

Being on the run from the Inquisition, and having to tread carefully from now on will serve as a lesson in subtlety much better than a TPK which just gets people mad.

Having the Inqusitor gloat a bit about how easy it was to find them should also get the message across. Maybe have the bounty hunter from earlier tag along, guiding the Inquisitor to the party in exchange for a cut of the spoils.
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>>48160193
>>48160547

Thanks, I know what to do to put the fear into them just enough so they know there is a real threat out there. Hopefully my players take the out i give them, they're usually the kinda that don't run or back down from a fight.
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Hello anons. What are your preferred eras of play as a gm, and as a player, if there is a distinction. And why? Classical era or kotor, prequels or New Republic era, it's all good.
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>>48158628
>>48158661
...Dammit.

>>48158672
>>48158675
Huh, it is a starchaser with less clear panels on the canopy.

>>48158894
>>48158937
>>48158940
>>48158948
I seem to recall him saying that the Killing Joke was the last time he planned to do the voice professionally.
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>>48161476

OT and just after RotS, but thanks to Bloodline am interested in doing the TFA era now. A lot. Must be those sexy new X-wings
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>>48161636
>I seem to recall him saying that the Killing Joke was the last time he planned to do the voice professionally.

I remember him saying the same thing about Arkham Asylum. Could be he means it for real now, but you know.
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>>48161710
No, back during the Arkham stuff he said his plans for the voice were"Finish off the Arkham Series and if Moore ever gives permission do the Killing Joke"
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>>48159209
>Also, bloodstripes on eyeballs tickle my 'tism, because by the time a pilot has earned 'em, he'd have moved up to a Squint.
Maybe the pilot is an old veteran that has grown attached to his TIE since Squints weren't avaiable when he was young, also he might look down on those jockeys on Squints thinking they are hot shit or something like that
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>>48157143
>Really where I am at right now is coming up with a backstory that would justify a force sensitive merc soldier getting military training without attracting the attention of inquisitors.
What about the military training came BEFORE they discovered their force sensitivity? Say they were a tenderfoot mercenary on the outer rim, who ended up joining a mercenary band in the near unknown regions lead by a runaway Jedi, who saw their talent and trained them some before they parted ways, with the PC returning to known space for their own reasons
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Any word when Armada wave 3 and 4 will drop?
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>>48157143
>backstory that would justify a force sensitive merc soldier getting military training without attracting the attention of inquisitors
Look at Kyle Katarn. The first hints at his Force sensitivity showed up during his time at Carida, but were easily written off as just being good intuition. It wasn't until years later, in 5 ABY, that he actually pursued that path, however.
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>>48162947
Out of canon, it was pretty much a "let's put force powers in the next game, and call it Jedi Knight!
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>>48163104
And it turned out pretty well! Even if you could beat yourself to death with force speed, the sprint key, and a wall.
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>>48149025
Used this on Latts teamed with a pair of GlitterCrack Ks.

Sadly, Latts died out of R1 of any enemies after I forgot a Crack Shot that would have killed Vader.

sad day all around, but the list functioned decently well for a casual list.
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x wing noob here

Can Juno's tie advance do a Straight 6? it doesnt list a max speed but I dont think anything can naturally move 6.
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>>48164061
She can't do moves that there are no movement templates for. That also means no turning quicker than 3.
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>>48162870

Wave 3 has been on the boat for close to two months now. I would guess available in early August.

Wave 4 has been at the printer for a month, so I'm guessing it should ship in the next two weeks or so. Then ten weeks for delivery. So probably October.

All of this is of course subject to the usual FFG bullshit, like just happened with Imperial Vets.
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>>48164187
>the usual FFG bullshit

I am new to X-wing, how should I adjust my expectation on the Wave 9 release?
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Anyone have good art of Trandoshans and Selonians lying around? Need some for the ttrpg
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>>48164938
I know I don't have selonians, but I have maybe two or three trandos
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>>48165218
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>>48165301
This one is amazing and comes with a statblock!
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>>48164225
FFG has a new product tracking system that shows what's going on with it. This system will list new shit (like te Wave 9 ships) as "In Development", "At the Printers", "On the Boat", "Shipping", and finally "In Stores Now".

In Development means they're working out the kinks, making last minute balance adjustments, etc. The latter end of Development is usually when FFG starts drumming up hype by having articles and spoiling the cards.

At the Printers means just that. The factories are making the shit in bulk. Final articles uusally come out during this time.

On the boat is the most frustrating part, because the shipping boat apparently runs out of fuel at least 5 times during the journey, circles the globe twice, and then finally makes it to FFG's shipping HQ(s). Expect shit to be "On the Boat" for about 3 months to eternity. Imperial Veterans was on the boat for like 6 fucking months.

Shipping is a good sign, as that's when the product is on it's way to stores. Expect your LGS to get shit on the Shipping list within a few weeks.

In Stores Now doesn't even need to be there, as it's basically just saying what you already know.
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>>48165319
That's pretty much it
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>>48165462
>On the boat is the most frustrating part, because the shipping boat apparently runs out of fuel at least 5 times during the journey, circles the globe twice, and then finally makes it to FFG's shipping HQ(s). Expect shit to be "On the Boat" for about 3 months to eternity. Imperial Veterans was on the boat for like 6 fucking months.

not related to star wars, but overseas factory shipping is one of the biggest pains in the asses for kickshitters

people cannot into china.
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>>48164938
fuck yeah selonians
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>>48166226
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>>48166251
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>>48166251
The only Selonian picture you will ever need.

>>48166296
Oh hey, a Commando Droid vibrocutlas/cleaver.
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>>48166251
>This is why we don't mix DnD with Star Wars Timmy.
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>>48166296
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>>48166226
>>48166251
Daily reminder that corran horn fucked one of those
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>>48166424
We really want to start pointing fingers about who in Rogue Squadron fucked what?
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>>48166478
Hey, at least Wes JUST fucked one.
Let's not discuss the younger Darklighter brother's proclivities.
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>>48165319
>monocle
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>>48166478
I miss the female Bothans that were actually hot.
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>>48167114
Hi Gavin
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>>48167159
Why is Gavin posing with Sarah Jessica Parker?
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>>48167169
Dude, that's clearly Stevie Nicks.
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>>48167114
I'm going to have to call you a fur-fag. I want you to sit for a while and wonder why I felt that I had to do so, and not like it was a choice.
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>>48167186
No dude, the older female bothans looked like Eldar but with the bothan ears and manes. Those were pretty hot.
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>>48167159
I am so disappointed in myself that I find her attractive
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>>48166424
I thought he just brought one to a dance to be nice. Kind of hard to fuck something you are straight-up allergic to.
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>>48167679
>Kind of hard to fuck something you are straight-up allergic to.
It was kind of implied that he found that out *during* sex
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Tell me /swg/, how many TIEs is 'enough' TIEs?
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>>48169599

trick question, there is no such thing as 'enough' according to Imperial doctrine
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>>48169599
Is the enemy dead?
If yes, you have launched enough TIEs. If no, you need to launch more.
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>>48169599
No less than a full wing for every ship the enemy has to bear.

You're looking for a ratio of 72:1 or better.
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>>48169907
I just checked the numbers, I've got a long way to go until I can stock an entire Resurgent-class. At least I'll be able to support my squadrons with TIE/sf's once they're out.
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>>48170248
>Two wings.
>TWO. WINGS.
>"Okay, so we'll put as many in as an old Star Destroyer had. THEN WE'LL DO IT AGAIN."

Interesting choice, given that they've got only a fraction of the manpower that the old Empire had. Seems like they're focusing all their eggs into fewer, bigger baskets for shock value.
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>>48170426

The First Order is hard-core Imperialboos descended from the likes of Hux's dad who thought most Stormtroopers were pussies. So building everything BIGGER and SCARIER fits their mo pretty well.
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>>48170468
I can see the advantages. They make up for their lack of numbers by increasing the quality of the ships they do have, and it eases logistics slightly since fewer ships and smaller territory means shorter supply lines. Also focuses their firepower, which will be very nice against the thinly stretched New Republic.
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>>48169599
>enough TIEs
Turn yourself into the ISB, Rebel scum.
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>>48158628
Too derivative for my taste.

>tfw every 'new' design is going to have some recognizable OT element shoehorned in to 'make it feel like Star Wars'
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>>48170426
Resurgents are literally twice as big as an Imperator. And I always thought 72 TIEs was too small a complement for an Imperator anyway.
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>>48171064
Well, the whole point of the Imperator was that the Empire was trying to move away from carrier doctrine. If you look at the Venator, then the Imperator, they swapped out fighters for firepower and armour.
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>>48171251
If you read the ICS you'd find that Resurgents are throwbacks to the Venator era.
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>>48171310
Yeah, I'm well aware of that.
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>>48170426
They have a fraction of the manpower, but remember that each Resurgent has a crew of about 20k and 8k Stormtroopers. The First Order also had the manpower to terraform an entire planet into a battlestation plus it's defending fleet of Resurgents, plus potential battle groups operating outside the system. I imagine millions upon millions of ex-Imperials turned straight to the First Order rather than accept the New Republic.

>>48171064
Same. I know the 'one wing' policy had to do with Tarkin, since Venator's used to carry hundreds of fighters. New Order officers probably recognized the damage Rebel forces were inflicting with fighter craft, and wanted to increase their ship's defensive capabilities.
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>>48170426
>>48170468
>>48171396

First Order doctrine is actually focused around the effectiveness of each individual soldier (no more swarm tactics, each TIE pilot is a well-trained, valuable asset) which just makes them getting beaten so often seem... really sad.
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>>48171396
>plus its defending fleet of Resurgents
Which didn't show up in the movie at all

The entire third act of TFA was so dumb
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>>48171310
>55 thousand enlisted crew
>19 thousand officers
I guess the first order doesn't have NCOs, then
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>>48171500
NCOs count as enlisted crew, non?
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>>48171556
They do, yes
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>>48171588
you want a tally of NCOs because you're really sick of those idiots you command, don't you
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>>48171423
listen man, the RPGs and books of star wars claim that Imperial Storm Troopers are the elite fighting force of the empire an actual quote claims that their mere presence could cause defenders to surrender without a fight

even obi wan said "only imperial storm troopers are this precise"

oh gee though, look what happened. stormtroopers in pop culture have become "the dumbest shit heads in the galaxy", rivaling the Star Trek red shirts in terms of incompetency. star wars rebels doesnt help at all (can't even hit a 14 year old kid from 10 feet away). yea its a kids show so of course much like other kid shows they're terrible (hi cobra commander), but still...
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>>48171423
We're talking a ground up rebuilding of both training and operational doctrines during peacetime against a continuation of training and operational doctrines that were successful in the last major conflict. Not to mention that the First Order was likely filled with a huge amount of personnel who had little, or entirely lacked, combat experience due to the low-intensity nature of the Galactic Civil War overall and losses incurred during and post Battle of Endor.

Plus no matter how you cut it TIE fighters are still pretty much tin cans.
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>>48171654
oops I cant punctuate to save my life.

By the way, does anyone have that fem trooper cosplay comic scanned? anything noteworthy in it? other than copious amounts of hot fem troopers
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>>48171658
>Plus no matter how you cut it TIE fighters are still pretty much tin cans.

well assuming X Wing minis game is a decent measure of real stats, the FO Special Forces Tie is actually tougher than the T65 X Wing.

and remember, if you're not a super important named pilot in the rebel/resistance, theres a good chance you're going to die covering the important people.
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>>48171658
Nu-TIEs are actually top-of-the-line models, capable of matching every important metric of starfighter performance. And old TIEs were paper, but maneuverable as all fuck and capable of putting out fuckloads of firepower.

Not that this made much difference when they fought some plucky rebels they outnumbered... oh, like what, three to one minimum?

>>48171658
That was quite a lot of words to justify some shit. You must be a defense contractor.
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>>48171755
>Not that this made much difference when they fought some plucky rebels they outnumbered... oh, like what, three to one minimum?

have to admit, I always thought film's Death Star was dumb

>yo dem rebels are shitting out some x and y wings to attack us! what do we do!

>ok umm...send like 30 fighters to attack them.

>but we have like 2000

>NAH, tarkin dont want their paint to come off!

>oh shit! theres like a rogue YT1300 coming our way! I think its the same one that we captured! shall we send to intercept?

>fuck that, the latest episode of Game of Thrones is on! I can't be bothered!
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>>48171722
>well assuming X Wing minis game is a decent measure of real stats
Spoiler alert, they aren't. They're meant to be fun and distinct on the table, not accurate to the fluff
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>>48171804
It made thematic sense, Tarkin fell due to his own hubris. He could have crushed the Rebel attack, but its sheer diminutiveness made him think the station defenses would take them out easily. Thus, he fostered his own undoing.

The First Order just fell because they were incompetent. I mean, they actually released all their fighters. Did you count the rebel fleet? It was about the same size as the Yavin detachment.

Even IF you assume Starkiller was undergarrisoned for reasons of secrecy, a minimum detachment should still outnumber the Resistance fleet... or maybe not, if the Resistance fleet was just made bigger instead of being made tiny as sin.

Now, this is ACTUALLY because of poor writing (it would have been REALLY EASY for Leia to finagle Republic fleet remnants into joining her cause against the Starkiller within the context of the film, allowing for an actual battle over Starkiller at a scale that MADE SENSE while letting the Resistance take out the oscillator) but in-universe, the First Order is just shit at fighting.
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>>48171804
It's actually that tarkin was like "lol they won't do any damage and flak will take care of them anyhow", and Vader launched his personal fighter group on his own orders, since that was all he could do, being the only one who knew what was up
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>>48171897
vader wants to relive the glory days, spinning around in his naboo starfighter
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Not enough talk about Jedi here.

It's all "blah blah ships, blah blah droids, blah blah imperials, blah blah rebel scum".

I just want to talk about some good old fashioned force :^(

>>48156176
And then there's this asshole, with the audacity to make a character that can use the force, but for some reason makes him use a shitty blaster.
Why?
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>>48172386
Jedi Gunslingers are OP.
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>>48172563
I knew about this, but I didn't expect /tg/ to pull the "Bad Batch" card. Fuck me.

Gunslingers WITHOUT the force, however, are not cool. They're all just Han Solo rip-offs.
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>>48172604
>They're all just Han Solo rip-offs
How dare you
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>>48172604
Don't you ever talk to me or my sons ever again.
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>>48172763
You know it's true, don't debate me on that.

>>48172789
>mangos
Don't you have some diplomacy to discuss?
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>>48172604
>They're all just Han Solo rip-offs.
That's entirety untrue.
Some are Clint Eastwood and/or John Wayne knock-offs.
Hell, I've even played a Charles Bronson-style gunman
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>>48173352
Isn't Han Solo just a character trope derived from those guys though?
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>>48172386
Stop living in the past, old-timer. The force is outmoded. We live in a galaxy of technological advancement, order, and peace.
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>>48165218
>>48166226
Thanks anons
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>>48173425

>dual wielding double ended light sabers

Okay this is just getting stupid.
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>>48173850
Only one's a double, bruh. The green's a single. And in the context of the story (he's buying time for his apprentice to escape, using her saber and his), it actually works. He's not intending to win, he's just intending to make a right tit of himself before the Sith kill him.
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>>48173873
Also, for the majority of that fight he only had one end of the double ignited.
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>>48173352
Then there's Kyle "Doomguy" Katarn, who had a bag full of guns to sling even before the writers gave him Force powers. I've also seen my group create:
>Westar Ocelot
>A cheeki breeki with a bandolier full of cut-down Space Nuggets
>Flamboyant sword-and-gun swashbucklers
>Grammaton Cleric
>Besalisk M79 cowboy

And what group hasn't recreated the entirety of Blazing Saddles during a session?
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>>48174398
>Grammaton Cleric
>mfw I just imagined a Grammaton Cleric with the force
>>48172563
I just fucking came.
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>>48172763
>>
It's been some time since I last watched the prequels, but does anyone recall what abilities jedi/force sensitives have in those moves that they do not in the OT? Only thing that instantly comes to mind is that they are insanely more acrobatic. What else?
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>>48174483
Tutaminis.

I'm using this webm because I don't have a webm of the canon example, but Yoda used this when he absorbed Force Lightning from Dooku and Sidious in 2 and 3.
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>>48174398
>cut-down Space Nuggets
So, Bryar Pistols?
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>>48174525
Vader used that ability against Han's blaster bolts.
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>>48174525
No, Vader uses that on Cloud City when Han tries to shoot his ass.
Also, that .webm pisses me the fuck off, because it's pure powercreep bullshit. Yes, there is one previous instance in the EU of somebody pulling off absorbing a lightsaber. He was considered a master of the base technique. And he DIED DOING IT.
Of course Satele Shan pisses me off in general because her existence speaks to the pure HYPOCRISY of the writers. "Oh, we're gonna do prequel-style 'no feels, no waifu, no fun' Jedi again, but we've totally got Revan's however-many-greats-granddaughter running around as the Grandmaster of the Order. What do you mean her existence causes the whole 'no family' thing to not make a lick of god damn sense?"
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>>48174483
The one and only time they use the Force to run faster, when Qui-Gon and Obi-Wan make their escape from the droidekas at the beginning of TPM.

Other than that and their general acrobatics, we don't see much difference in what Force users can do between the two trilogies. We see more big stuff get moved around with telekinesis in AotC and RotS compared to... essentially just the X-Wing in ESB.
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>>48175208
Not even. Slugthrowers. Sack O' Bryars was too expensive, so he went for a Sack O' Brezes instead.
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>>48171423

The only times we've really seen them fight so far they've been up against HEROES so of course they're going to lose. It's not really indicative of their overall military abilities.

>>48171441

Well, the whole point was that they snuck in with starfighters to avoid engaging the superior First Order fleet around the planet.

Now, why their attack force was so fucking small and why it in turn wasn't drowned out by the fighter complement of what was supposed to be a planet-sized military base is beyond me but of course that's ultimately no different from what happened at Yavin as >>48171804 pointed out. And no, Tarkin's hubris doesn't cover that last point very well; in order for the Rebel pilots to think they had even a minuscule chance of success they had to know that they weren't going to face the tens of thousands of TIEs stocked on the Death Star in their thirty fighters. So unless they psychically knew that after generations of being one of the Republic's/Empire's top minds Tarkin was going to suddenly let his guard down and just coast by on the Death Star's defenses alone there's a serious numbers discrepancy.

As much as the specifics of the attack on Starkiller Base bugged me I can't in honestly say they weren't the exact same nonsense seen at both Yavin and Endor.
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>>48176373
>So unless they psychically knew that after generations of being one of the Republic's/Empire's top minds Tarkin was going to suddenly let his guard down and just coast by on the Death Star's defenses alone
I mean, yes, they could feasibly plan around that.

>The Empire doesn't consider a small one-man fighter to be any threat, or they'd have a tighter defense.

That's why they committed. It was a desperation ploy.
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>>48176373
Yavin Base's location was already compromised and the Death Star was on the way. Those thirty fighters were a Hail Mary and everyone knew it.
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So I am running an Age of Rebellion game though the players are an Imperial force of agents working for the ISB, and have been through two missions soon, one military assault/sabotage and a bodyguard sort of detail. It takes place after the Battle of Yavin, and I am growing somewhat tempted to let them join in the Battle of Hoth. But I am unsure what to let them do. I mean the stormtroopers and Vader along with the AT-ATs do most of the work in the movie as we see it, what can a small group of specialists do? Any suggestion is appreciated.
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>>48171755
Nu-Ties fall into the trap of being on the bad-guys side. Meaning they're all generic, nameless, "not-Vader" Ties who get shot to pieces by the good guys. Now granted, they did kill quite a few T-70s, and took out Sir Beastie-Boy reference.
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>>48176587
>what can a small group of specialists do
They're PCs. If there is something they can fuck up beyond belief, they will find it and they will fuck it up.

But seriously, though, maybe they can be part of the first wave. Help set up a beachhead, mark safe LZs for the heavy armor, etc. Maybe they need to assist the advance by assassinating officers, calling taragets for AT-ATs, sabotaging comms, and storming forward outposts. Maybe their handler has given them a specific target they've tracked to Echo Base. They need to find and capture him before he gets shot by some random stormtrooper, vaped by an AT-AT, or bundled into one of the evac ships.

Another option would be to just say, "Welcome to Hoth. Here's a rocket launcher. Prepare for glory" and let them have a day of fun in the snow.
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>>48176373
They didn't know, that's the whole point. They had no other options at the time, or even a fleet to preform a dedicated assault.

And while it may have been unwittingly, Tarkin played to the Rebel's advantage. Tarkin was aware of the fact that Rebel forces had stolen the plans for the station, but he may not have been aware of the station's singular weakness, or the possibility of a single fighter craft being able to destroy a battle station the size of a moon. This is a man wholly convinced by the power and terror instilled by big-gun tactics. Not only did Tarkin's hubris doom the Death Star, he was complacent in the station's power relative to a few squadrons of single-man fighters.
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>>48176683
All good ideas. If they had been more focused on just combat in the entire group, I would definatly go with the "first wave" idea, but marking areas and capturing VIPs could be cool. I did something similar in their first mission of sabotage where they infiltrated a besieged rebel outpost and disrupted their shield generator (and fucked up their mainframe and captured a turncoat lieutenant as secondary objectives) but I think I can come up with something.
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V-wing for Scum/Villainy Not-TIE 2017
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>>48175276
The Old Republic in General is just shit.
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>>48176723
>If they had been more focused on just combat in the entire group,
That's why you give them all the great equalizer and a healthy supply train of ammo.
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>>48176683
I like the idea of dumping them on Hoth, and letting it sink in that meta knowledge means the Empire will attack at any given time, and it will be a losing battle. Amd since they're not Luke, Han, or Leia, they don't see the warnings of *when* the attack will happen. About the only warning sign they'll get, if they're perceptive, is when the snowspeeders are finally finished being adjusted to work in Hoth'a climate.

From there, stick them on the frontline perimeter when shit hits the fan, and make it a fucking warzone with emplacement guns getting destroyed, mooks dying all around, snowspeeders flying overhead. Add in some of the noteworthy movie scenes to immerse them even further, like Wedge's speeder tripping the first walker, and have it be the one bearing down on their position. Or when the shield generator is destroyed, and the sudden horrible realization that tgis fight is fucking over, and everyone is in full retreat. Make them even have to scramble to make it on to one of the Transport. Have them see the Quantum Storm take off, and make it so they barely get to the Bright Hope in time, knowing it's the last fucking boat off this rock.
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>>48176783
Inlcuding the Astromech?
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>>48176815
I don't wanna be that guy, but the group is actually Imperial. They'll be fighting the Rebels.
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>>48176830
Especially the astromech.
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>>48176848
I mean, knowing the player, he'd probably love it.

Or finally see an opportunity and ditch the party and join the rebels to fight for droid rights.
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>>48176815
Imperial PCs, so Hoth is less about desperate escape and more about making the most out of the best weekend ever.
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>>48176838
>>48177002

Well, shit, I'll just keep the ideas for when I run a Rebel campaign.

In that case, give them a fucking rocket launcher, point them at the shield generators, and give them gold stars when the smoke clears!
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>>48177002
That soldier is way too happy about his situation and it makes me chuckle
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>>48177134
Sometimes when you're in a shithole country, fighting for the profits of some lazy scumbags back home, and every day is hell, the smallest improvement to your situation will bring you inmense joy.
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>>48177166
And sometimes, you get a guy who's more like Trombley.
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>>48177134
>"TWO GUNS!"
>"BEST DAY EVER!"
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>>48177179
Thanks for reminding me I need to rewatch that series for the Xth time.
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>>48176587
How far after yavin does it take place? because hoth is three years after, and endor is only six months away before that. Ofcourse you can fudge the timeline as you want, but the battle of hoth is sort of the highpoint of the Empire striking back against the Rebels, before it all ends. So basicly, have you considered having the players take part of the blockade of yavin and ensuing imperial invasion?

And if not that, I find that a good plot for Intrigue focused imperials is to basicly run an espionage adventuer set in nar shaddaa, as multiple factions converge to recover a supposed Rebel defector trying to sell the access coordinates to Mon Calamari that bypasses the mines/defences set up.
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>>48177179
LIKE TROMBLEY!!!
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>>48177362
WHOPPER JUNIOR
WHOPPER JUNIOR
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Getting my first K-wing today. What should I expect from it?
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>>48176587
>what can a small group of specialists do
Avoid shitty details and dumbass taskings.
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>>48178268
>What should I expect from it?
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
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>>48178301
You have been most helpful.
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>>48177166
This makes me wonder if there couldn't be corrupt villains taking advantage of the rebellion to forward their own personal agenda in the galaxy. Could make for an interesting AoR campaign to have to go up against a Rebellion cell because they were corrupt and using the rebellion to create their own little fiefdom.

Then again, this is Star Wars, where good and evil are black and white concepts that physically manifest themselves through the Force so maybe that could be out of place in this setting. Maybe if it were an Imperial double agent trying to false flag the rebellion?
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>>48178402
Given that we have people like Borsk Feyla latching themselves on to the rebellion for pure self promotional purposes, sure.
It's pretty easy to envisage since the Rebellion mostly consists of local resistance groups that are vetted and recruited into the fold.Ofcourse the vetting process is in theory meant to be stringent, but reality differs from theory.

Anyway, has anyone run an all starfighter pilot focused campaign? Experiences with that? Any ideas on which of the star wars rpg systems work best for it?
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I was thinking about doing custom ship paint jobs but wouldn't it be very difficult to try to match a ship's paint color? I think it would be near impossible to match the exact shade of grey or white of the ship. Blout seems easy enough to start with, just one red strip but I would have to cover up the blue strips on the wings. Anyone have any advice or a guide?
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>>48178471
Yeah but Fey'lya still believed that what he was accomplishing was for the benefit of the people of the galaxy. Vying for personal advancement is just part of Bothan culture. He even heroically sacrificed himself on Courscant when the Yuuzhan Vong invaded.
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>>48176887
I don't think droid rights are on the rebels agenda. We all know there's only one true champion of droid rights in the galaxy.
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>>48178471
>Any ideas on which of the star wars rpg systems work best for it?
Unless you like horribly balanced combat and PC death rates like a jap kamikaze squadron, stay the hell away from non-houseruled FFG
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>>48178628
He "heroically" sacrificed himself because it was literally the only move left for himself that would ensure him to be remembered in some other way than a complete and total failure. To the last, Feyla was interested in advancing himself, and little else.
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>>48178654
Intentions aside, he still fought and died when he could have ran and lived on some outer rim world. He was more of an anti-hero in the Republic than an outright villain.
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>>48178402
I have been thinking abut this actually. In X-wing terms, if there's any fluff reasons for why Scum and Villainy would ever team up with rebels. And it does seem reasonable that crime lords could profit greatly from the temporary lack of order that comes to a system after imperial power has been destabilized. The rebels can't exactly hang around and set up their own government, since they are still massively outgunned by the imperial fleet.
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>>48178616
Is there any other point to his pilot ability other than fucking with stealth device?
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>>48178800
Assault Missiles.
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>>48178800

It doesn't say primary or secondary attack, so I assume it works good with some kinds of missiles.
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>>48178821
Good point. Works for others, such as Ion Pulse Missiles, too.
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>>48178786
Depending on criminals for resources essential to logistics can lead to all kinds of shenanigans. Consider this scene from the movie "Underground" where the communist rebels in Nazi occupied Yugoslavia confront the Mafia about stealing their supplies.

https://www.youtube.com/watch?v=Rm-bGB_59t0&t=3m02s

When he's strangling him with the pool cue he says something along the lines of "our comrades are starving in the woods eating tree bark, and you steal our supplies!"
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>>48178616
Basically, you're not going to get it exact. Try and mix up a white/grey close enough and use that as a basecoat. If you're feeling daring, using another color as the base can be interesting as well, though it may or many not look good. That said, if you feel you've messed up, give the ship a soak in Simple Green and try again the next day.
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>>48178937
Scene I'm talking about starts around 3min in.
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>>48178786
>, if there's any fluff reasons for why Scum and Villainy would ever team up with rebels

before the entire death star thing, Han Solo would be considered Scum and Villainy But he still smuggled shit like ships (ENTIRE CORVETTES no less!) to the rebels
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>>48178953
Alright thanks anon, those don't look too shabby either. Nice work!
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So I know the Rebels deal and the Empire's deal in X Wing, but what's Scum and Villainy's "thing"? I've been somewhat interested in starting to collect them and want to know what I'm getting myself into. Only tried the Firespray so far, which I understand functions for both S&V and Imps.
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>>48179489
As someone with very little experience/causal observer with X-wing, what is the rebels/imps "deal"? I of course get that tie-fighters and X-wings are different, but at the moment both factions seems have ships that cover pretty much all niches.
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>>48178651
So SAGA or WEG would be the ones to look at? Alright, thanks.
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>>48178786
>X-wing terms, if there's any fluff reasons for why Scum and Villainy would ever team up with rebels
Rebels fly whatever they can buy on the black market, which would logically include all the scum vessels, for one thing
Also, the rebellion made heavy use of privateers, so lots of "honest crook" scum-types could turn up in that business, and obviously they'd be using their own gear
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>>48179567
Rebels generally have slightly tougher ships with a bit more modding capability, and the Imperials usually have more ace pilots and quicker ships, with swarm tactic capabilities.

Someone can correct me if I'm wrong.
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>>48179589
I'd say WEG would be better than saga, though it will need a little bit of houseruling, but the necessary changes can easily be found online
What's nice about WEG is how much emphasis it places on pilot skill rather than who has the fancier fighter, and the skill system rewards you for sticking with the same fighter, so there's no need for the players to constantly upgrade to new fighters each time they find a slightly better one
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>>48179645
>>48179412
Now for the hard mode question: Why would empire and rebels team up?
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>>48179752
Turncoats from the Empire joining the Rebel cause because personal reasons.
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>>48179752
http://starwars.wikia.com/wiki/Galactic_Federation_of_Free_Alliances
Bad writing and Vong (also bad writing)
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>>48179752
Easy. SITH INVASION FROM THE UNKNOWN REGIONS!!!!

Or barring that, your standard teamup against Rogue Imperials, or Rogue Imperials and Rebels against other rogue or original Imperials. Or fighting off the Ssi-Ruuvi Imperium.
Post endor it's super easy to envision. I mean, in Legends the Rebels teamed up with the empire on multiple occasions, fighting Zaarin, the Ssi--Ruuvi and probably any given number of breakaway imperial factions or the main galactic empire as alliances shifted.
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Anyone played missions in X-wing? Me and my brother ar looking at testing Preystalker some time soon, but with Scum instead of imperials. Any missions you guys recommend? Any that should be avoided?
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>>48179839
>implying the empire wouldn't spread their cheeks for sith cock
Imperials wouldn't last a month at war, they'd defect to their Sith Masters.
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>>48179974
The empire is commanded by Palpatine tho, who would go all "There can only be on... uh two!" on the rival sith.
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>>48180015
I don't think Imperials knew about the rule of two.
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>>48180015
>The empire is commanded by Palpatine tho, who would go all "There can only be on... uh two!" on the rival sith.

yet Paps had a big group of people called the Hands

or more recently, the Inquisitors

lets face it, I think whoever came up with the rule of two (lucas was that you?) probably regretted it from day 1 and then broke it as many times as they could
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>>48180051
No... but they are commanded by Palpatine, who knows about it. Because he's a sith, who would not bow down to any outsider sith showing up from the unknown region. You know, like the guy just said?
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>>48180087
I always forget that account for the fact that EVERYTHING exists/have happened somewhere, sometime in the EU.
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>>48180107
> EVERYTHING exists/have happened somewhere, sometime in the EU.

Even Fem Han Solo lezzing it up with Leia?
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>>48180087
The hands and the inquisitors don't break the rule of two, because they are not sith, just dark sider mooks. Besides, what everyone seems to forget is that the rule of two is meant to keep the Sith hidden, improving and perfecting themselves untill they finally defeat the jedi and rule the galaxy. Guess what, Palpatine did that, he can do whatever he wants.
From the Book of sith.
"Banes power has been passed town for a thousand years. I (Palpatine) vow to be its last recipient."
Later on, Banes writings even talk about how if your apprentice is not willing to kill you, you are allowed to train another to kill said apprentice. So having a stable of potentials to keep your apprentice sharp is just fine, just don't go sharing them that sweet Sith code knowledge and patented Lightning (which Lucas for some reason insists is a Sith unique ability, completely contrary to how it was used as a standard dark side ability in most star wars fictions besides the movies, but there you go)
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>>48180206
>patented Lightning (which Lucas for some reason insists is a Sith unique ability, completely contrary to how it was used as a standard dark side ability in most star wars fictions besides the movies, but there you go)

oh I thought you were gonna mention the "Plo Koon Taser Zap of Justice"
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>>48180206
Why on earth would Lucas give a shit about anything not in his movies
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someone agreed to write me a yaoi fanfic of lelouch and suzaku from code geass fucking each other while both of them are wearing star wars stormtrooper costumes

I wonder how its gonna turn up.
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X wing scrub here.

How do you tell if an upgrade card is single use.

How does target lock work I'm a retard but i don't get it.
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