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Army List Building General
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It's been too long edition.

Because the other generals are cluttered, and forums are too slow. AoS, 40k, etc. all welcome. Post your army list or idea for an army list below.

General List Building Advice: https://1d4chan.org/wiki/Warhammer_40,000/Tactics#Listbuilding_101

Some Dos and Don'ts of this thread:

DO:
- Post what you want to do with your list (tournament, casual, etc.)
- Post the points limit
- Post the total cost of each model (for characters) or unit
- List the upgrades a unit has taken
- List the dedicated transports a unit has taken
- Clearly identify which detachment/formation each unit belongs to

DON'T:
- Post the individual cost break down for each upgrade
- Post the individual stats of a unit
- Copy the list directly from battle scribe (or equivalent)
- List ALL the war gear/special rules a model/unit has
- List all the command benefits a individual detachment has
>>
Looking for a little feedback on what I just came up with. Hopefully this thread stays around.

Alpha Legion

Age of Darkness 2000

125 Autilon Skorr
Pride of the Legion

295 Veteran Tactical Squad
Vexilla, 2x Melta Gun, Sniper
Rhino ,Dozer
Artificer, Power Dagger

295 Veteran Tactical Squad
Vexilla, 2x Melta Gun, Sniper
Rhino, Dozer
Artificer, Power Dagger

365 Lernaen Terminator Squad
Dreadclaw Drop Pod
Chainfist, 3x Power Fist
Chainfist, Power Dagger

165 Contemptor-Mortis Dreadnought
Two Twin-linked Autocannons

110 Rapier Weapons Battery
2x Laser Destroyer Arrays

150 Jetbike Sky Hunter Squadron
Melta Bombs

175 Heavy Support Squad
5x Autocannons
Artificer- Augury Scanner

200 Heavy Support Squad
5x Volkite Culverins
Artificer, Augury Scanner

120 Scorpius, dozer
>>
>>48144515
Use kheres on the contemptor, if you really need the 48 inch range then mount them on a regular dread, much cheaper
>>
I started with nids, switched to AdMech when they came out, and will collect some more nids now.
I don't have much in terms of playable nids, which are:
Dakka flyrant
Dakkafex
Termagants+devourers
Genestealers+broodlord
Laius Horror
Zoanthrope

What should I get next? I'll get at least the nid value box for more warriors and another dakka flyrant, but what else is good?
I'm looking to play more of a mid-range nid army with more specialization and less horde
>>
1850pt Objectives
Expecting to face Orks

Gladius

Battle Demi One (895 pt):

>HQ (135pt):
Captain on a bike (melta bombs, primarch's wrath)

>Command Squad (200pts)
4xVeterans with Plasma Guns
1 Apothecary
All on Bikes

>Assault squad (105pt):
2 flamers
Meltabomb on Sgt
Free Razorback with TL Assault Cannon (Dozer Blade)

>Dev squad (155 pt)
2 lascannons, 1 missile launcher with Flakk missiles
Free Razorback with TL Las Cannon

>3 Tac Squads (3 x 100pts):
Flamer
Free Razorback with TL Assault Cannon (Dozer Blade)

Battle Demi Two (895 pt):

>HQ (120pt):
Chaplain on bike (Melta Bomb, Auspex)

>Assault squad (100pt):
2 flamers
Free Razorback with TL Assault Cannon (Dozer Blade)

>Dev squad (155 pt)
2 lascannons, 1 missile launcher with Flakk missiles
Free Razorback with TL Las Cannon

>3 Tac Squads (3 x 100pts):
Flamer
Free Razorback with TL Assault Cannon (Dozer Blade)


AUXILIARY:
Suppression Force (280pts):

>Landspeeders (70pt):
Landspeeder with 2 Multimeltas

>Whirlwinds (210pts):
3xWhilwinds (storm bolter on each)

I haven't faced orks before, so I don't know what I'm in for.
>>
>>48149083
The second battle demi is 675pts*
>>
>>48149083

basic rules vs orks

keep them at range: they're strongest in close combat especially boyz and nobz

flamers and templates do wonders

kill trukks before they can deploy mobs at close range

lootas can kill tanks pretyy well

stompas are massive dakka engines
>>
Got an escalation league tomorrow
500 points not sure if people will cheese or not but w/e

Tau cad
Hq-commander with iridium, onager, neuroweb and two fusion blaster
Troop one-7 breachers in a devilfish
Troop two-7 breachers in a devilfish
Fast attack-6 pathfinders

Not sure how fucked I am but I'd be fucked even with cheese since I'm a moron at this game
I know there will be necrons and grey Knights played by the local two cheese ball douchebags the crons might have vehicle spam and the Knights might have dread knight and/or storm raven but idk
I'm not sure what others will use so I don't want to make a douchy list since everybody fucking irrationally hates tau so yeah
>>
Dark Angels casual list

HQ
Interigator-Chaplain
-Bike
-Mace of Redemption
160

Librarian
-Terminator armour
-Foe-smiter
105

Troops
Tactical
-+5 marines
-Power sword
-Combi-plasma
-Plasma gun
-Plasma cannon
-Rhino
230

Tactical
-+5 Marines
-Power sword
-Combi-plasma
-Plasma gun
-Plasma cannon
-Rhino
230

Heavy support
Devastators
-Grav
-Grav
-Grav
-Grav
-Combi-grav
-Drop pod
255

Elites
Ravenwing Command
-+5 black knights
240

Deathwing
200

Fast Attack
Darkshroud
80

1500

I really like plasma
>>
2000pts of Chogorian Brotherhood White Scars, r8 pls

HQ...210pts

Praetor (jetbike, Iron halo, Digi lasers, Thunder Hammer)
210pts

Elites...265pts

Veteran squad (+5 vets, 5 power swords, Power Glaive and Artificer for sergeant)
265pts

Troops...940pts

jetbikes (+2 jetbikes, sergeant+power glaive)
235pts

Outriders (+2 outriders, sergeant with Meltabombs + power glaive)
185pts

Outriders (+2 outriders, sergeant with Meltabombs + power glaive)
185pts

Recon Squad (nuncio vox, cameoline, rhino)
195pts

Tactical squad (nuncio vox, vexilla, rhino)
205pts

Fast attack...340pts

Storm Eagle (TL's lascannons)
250pts

javelin land speeder (lascannons, HK missile)
90pts

Heavy support...180pts

Vindicator (Laser destroyer array, armoured ceramite, combi bolter, machine spirit)
180pts

2000pts

Plan is to have the vets roll in the storm eagle, using furious charge tactics. That way they can cheese it by hitting and running to try and get the charge off again next turn. Thinking about taking scout armour for the recon squad so they can infiltrate even closer to the enemy and deep strike the storm eagle even closer to juicy targets.
>>
>>48149842
Hang on a minute, just realised my troops come to 1005pts, not 940pts. so guess I need to drop 65pts somewhere
>>
>>48149885
Again my severe mental retardation shows through, the list is still 2000pts
>>
2000 point Khorne Daemonkin/Chaos Space Marine list that I use in casual games.

Primary Detachment: Blood Host

Slaughtercult Formation

HQ
>Skulltaker- 100 pts

Troops
>Berzerkers x9- 3 plasma pistols, Rhino 261 pts
>Berzerkers x10- Melta bombs, Rhino 240 pts
>Berzerkers x10- Melta bombs, Rhino 240 pts
>Bloodletters x20- 200 pts

Elites
>Possessed- 150 pts

Brazen Onslaught Formation
>Chaos Terminators x3- Three Chainfists, 140 pts
>Chaos Terminators x4- Combi-Plasmas, two Chainfists, Single Lightning Claw on two, 188 pts
>Bloodcrushers x3- 135 pts
>Bloodcrushers x3- 135 pts

Allied Detachment: Chaos Space Marines

HQ
>Kharn the Betrayer- 160 pts

Troops
>Chaos Cultists- 50 pts


Put me at 1,999 points. Kharn goes with the first set of Zerks in the Rhino, Bloodletter swarm and Skulltaker follow the Possessed and Cultists. Basically the idea is to survive long enough to get into close combat and then RIP AND TEAR your way to victory.
>>
>>48150355
Rhinozerkers are just bad, invest in a land raider
>>
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I'm preparing my Six-Million dollar men to fight some Tau. Any Tau players thoughts, specifically how you could kill me or how I couldn't kill you
>>
>>48150437
But sempai, they cost 250 pts and I can't take my formation if I do. A pair of them essentially removes my cavalry and Terminators.
>>
>>48150490
Not sure how slaughtercult works,I'm a regular CSM guy, but if you drop one zerk squad and maybe a plasma pistol on that first squad thats 250pts for a raider right there

It can be a big tasty distraction, and having kharn charge out of a land raider with a bunch of zerkers is bretty gud
>>
>>48150450
What are the kataphrons armed with? Do the infantry have any special weapons? Do you know know what the tau player has/will be bringing?
>>
>>48150535
Hmm seems like an effective option. I'll have to try it next game with a proxied Raider. Know anything about the ForgeWorld Land Raiders?
>>
>>48150564
I'm not 100% sure on the Kataphrons. I know the Breachers will have Arc Rifles (since torsion is hot trash and it gives great anti-vehicle) but I'm split on the Destroyers. On one hand, the plasma is good all around and the Dominus can heal any wounds it accidentally causes, but the Grav seems better against battle suits. And yes, all the Skitarii are bare-bones, with nothing they'll shoot MCs/ Fireteams to hell
>>
>>48150622
The Proteus and Achilles don't have the assault vehicle special rule so are pretty much useless for a zerks list, and the MKIIB is just an alternate design for the regular land raider so you're better off going for the cheaper GW one.
>>
>>48150564

Also I don't know exactly what they're taking, but they tend to play heavy battle suit/ pathfinder, but they SUCK at footslogging (hey, I'll charge my pathfinders through open cover 12" from Necron Immortals!) which is why I brought the arc guns.
>>
>>48150648
If you're going up against suit spam then grav is mandatory it'll do much more work than plasma
Though I feel like the list will be shot away by tau before you can do anything meaningful with it especially the infiltrators will be focussed hard same with your kataphrons
>>
>>48150765
See, I figured Rangers could deal with most basic troops, Kataphrons could kill battlesuits/open vehicles, and Vamguard mows down faggots while Infiltrators take out any potential threats. Am I missing some weapon that'd ruin my day?
>>
>>48150917
Eh
I guess it depends on a lot of things really
As a tau player I wouldn't be intimidated by that list in the slightest as I know I'd shoot it off the board if I get first turn and even if I don't you have to get into position your first turn
but anyway that's just me
>>
>>48152883

So are there any Admech guys/guns that pose a major threat to Tau, or is it just a square peg/round hole thing?
>>
>>48152919
I'd say kastelan robots and Knights
probably a lot of grav too more than six guys at least
>>
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2000 pt Iron Hands (Steel Confessors)
Fist of Medusa Strike Force

**Strike Force Command** 550 total
chapter Master 250
-Bike, AA, Gorgon Chain, Axe of Medusa, grav
command Squad-300
-apothecary, bikes, 4 grav, 4 SS, 4 power axes

**Strike force command** 300 total
chaplin-90
honor Guard(7)-210
-banner, lances

**Armoured Task force** 565total
predator-115
-lasgun sponsons
predator-115
-lasgun sponsons
whirlwinds(3)-195
techmarine-140
-servo, iron stone, bike

**Honored ancients** 150 points
Venerable Drednought-150
-assault cannon, missle launcher

**Storm Wing** 435 total
stormtalon-115
missles
stormtalon-115
missiles
stormraven-205
multimelta, lascannon, extra armour

I think I'll get pretty rocked, but its for the FLGS so I am trying to have an army I'd like to field
Otherwise I'd take a demi, skyhammer, and lib conclave, and anti air defense force
>>
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>>48152977

Kastelans? Hells yeah, I love those guys. But they're only 3+, and 290 Points, I didn't include them becuase I figured they'd get wasted.
>>
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Tyranid/GenestealerCult/Necron 1993/2000 pts

**Hive Fleet Detatchment**1025

Flyrant-TWDBLW,ESG,AA-275
Flyrant-TWDBLW,ESG,AA-275
Flyrant-TWDBLW,ESG,AA-275
Muccolid-15
Muccolid-15
Muccolid-15
Hive Crone-155

**Genestealer Cult** 600 total

Patriarch Ghosar-115
Magus Orthan Trysst-65
Primus Vorgan Trysst-75
Favoured Disciples-85
Faithful Throng-110
Purestrain Princelings-30
Brothers Aberrant-120

**Canoptek Harvest** 368 total

Canoptek Wraiths(6)- whip coils- 258
Canoptek Scarabs-60
Canoptek Spider-50

A more serious Nid based list
>>
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>>48153068

Playing Smashfucker i see...
Really solid heavy stuff, but you lack a lot of necessary base troops and fast attack. I'd go with your Skyhammer/Librarius, plus the librarians get Smashfucker to 2++ rerollable if you get Cataphractii armor (free for the captain) and Sanctuary.
>>
>>48153169
I have another list withthe Cataphractii armour smashfucker, and he is like 15 pts cheaper with the reroll and its nice
I know the skyhammer is a better play, but its just not in good taste at my club
If it was a city tournament then yeah I'd want as many fnp obsec tacticals as I could get

I just need to pass the CataSmashFuckerbuild past the TO first, since its pretty RAW to run that.
Also I want to see how good the 4+ IWND and PoTMS predators are with a techmarine repairing on a 2+
>>
>>48153169
I would perils on any doubles though right?
wouldn't you also wat a biomancy lib or two for endurance?
also biomancy isn't too bad for the list in total.
>>
>>48153407
Besides Smashfucker, I cants see what's in bad taste. The Assualt squads make for a risk/reward fun play, and the drop pods are always a crapshoot between seek and destroy an enemy and murdered before they can do shit. If that's cheesy than I'm scared to know what your LGS is catering to
>>
>>48153479
Yes, but it's WC1 so unless you're playing a Psykers heavy army it's not a problem. Biomancy is a pretty great table for your list, but the hilarity of 2++ rerollable of the equally hilarious invisibility makes it largely irrelevant. And if you really want to up your game, take a few Tech-Priest Dominus (Domini?) to heal any vehicles that may get hurt.
>>
>>48153552
Yeah I'm making this list to go with my 2000pt war convocation/ librarius conclave I have already
we sometimes do 4000 pt games
so I kinda wanna save it for that

>>48153485
And not in bad taste like cheesy
but alot of people run that kinda stuff at the store
and I dont really wanna be another one
Not saying drop pod lists cant be challenging/fun games
they are just very plentiful around my parts
>>
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>>48153666
>A lot of people run that kind of stuff
Know that feel, it's the reason I hate playing my Steel Confessors. Now I just do War Convocation all day, all time.
>>
>>48153737
Nice digits
Yeah I kinda stopped my war convo
I just walked over too many armies in league at 2000
Until I make this ebin ass 4000 pt list
god I'm so excited

but until then I'm just playing my nids
I'm kinda hyped about trying those canoptek wraiths (better raveners), scarabs (better rippers), and spider (better tervigon)
I just saw some polish guys batreps with them and it seemed like a fun type of list
>>
>>48153737
have you got to run the Cataphractii Smashfucker?
>>
My new Space Wolf army.

1850, planning to use this at some local Tournies

*Wolves Unleashed Detachment*
>Wolf Lord 200
Runic armor, Black Death, Thunderwolf Mount
>Wolf Lord 195
Runic Armor, Frost Sword, Thunderwolf Mount
>Blood Claws x5 130
WGPL, 2xPower Fists, Melta Gun
>Blood Claws x5 130
Same setup
>Blood Claws x10 120
>Wulfen x8 591
3x Frost Claws, 3x Great axes, 2x TH/SS, Stormwolf with 2x Twin linked Multi Meltas
>Venerable Dreadnought 180
Fenrisian Great Axe/Blizzard shield, Drop Pod
>Thunderwolf Cavalry x4 300
Storm Shields, Frost swords all around

Comes out to 1846 points. Seems like a decent list as long as I am playing Maelstrom and just need to thrash shit.
>>
>>48150450
i really like this list, if i ever get around to building a cult/skittles list i'd do it like this

i'm also surprised this thread has lasted this long
>>
>>48150450
you're probably better off with vanguards instead of rangers
also a dunecrawler with icarus is always good

do yonot want to run war convocation for some rasin?
>>
>>48150450
also breachers are very underwhelming
youre better off Grav glancing them to death
>>
>>48155174
I dunno, I was just hoping for something different for a change. But I suppose free everything is worth it against the Tau...
>>
How many troop choices in space wolves is too many for 2000 points?
Noon pulling out his hair to build a list to plan what to buy.
>>
>>48155319
Well a Knight never hurts, also the boost in unit count for canticles, and no gets hot

but seriously run double grav destroyers
dont use breachers
also infiltrators will be very good against fire warriors- or whatever infantry tau has
and the grav/radium sould eat up al the mc's and etc
the vanguard would absolutely destroy any thing without an armour value. make sure to get the omnispex if he is dropping that ghostkeel shit with the jump pack's and everything is shrouded
fuck that
>>
>>48155450
I'm sorry I dont play wolves
but have you been watching batreps or looking up lists from tournaments etc
I mean that should help you start
>>
>>48155477
I've seen batreps but most of the videos of actual lists are behind paywalls and I just have the battles themselves to work with.
>>
>>48155523
again I'm sorry for not being more knowledgable
but have you been here
https://www.frontlinegaming.org/2015/07/22/space-wolves-tournament-list-and-tactics/#comment-422590

I don't love them, but its a start and there is atleast alot of information to read
and a bit of batreps
>>
>>48155464
Thanks for the tips, hopefully I can take out this scape Weeaboo in radioactive steampunk style.
>>
>>48155704
Hey a link is better than getting shat on for playing space wolves in the general. I'm doing research and beginning a list, although I have a goal to not be as bad as the other space wolf player at my shop. He's bad in the sense he is a waac and runs all the op shit from space wolves
>>
>>48155772
this could be where to look too
https://www.frontlinegaming.org/2016/03/02/wolf-claw-strike-force-tactics-part-1-detachment-overview/

space weaboo radioactie steampunks?
why do you want to play wolves then?
>>
>>48155772
oh fuck me my bad hahaha im drunk
meant for
>>48155836
>>
>>48155772
also think about kastellan bots
phosphor wounds reduce cover save by 1
and 36" range which is very very nice
also t7, keep the feel no pain protocols on and they last all game
>>
>>48155873
Hey that's cool, so am I
>>
>>48156006
what ya drankin
scotch?
>>
>>48155918
Now looking at it, both phosphor blasters are pretty solid, the range is really good, and they'd definitely hold their own in melee, plus not bad against small-arms Fire. Thanks for the idea anon
>>
>>48156048

Whiskey, actually. I'm not fancy enough for Scotch.
>>
>>48155852
I wanna play wolves since it's an army that looks cool and can spray bullets downfield while smashing in assault.
Also because space Vikings. Hell seeing the models is what got me interested in playing in the first place.
>>
>>48156097
Yeah thats good
I've only played against wolfstars
but I think grey hunters are supposed to be good
counter attack is useful in holding objectives
only advice I can give you is to build toward about 1500 pts
then stick with a basic list for a while, tinkering things here and there
usually a 1500 pt list has the same amount of troops as a 1250 pt game and a 2000 pt game
>>48156085
Ey thats better than gin
Scotch is good once you get into it
No other whisky quite lets you rage with such dignity
>>
What should i still add to my Admech list?
I have got
2 - Tech Priest Dominus
1-IronstriderBallistarius
1-Sydoonian Dragoon
2-Onager Dunecrawlers
1- Vangaurd
2 - rangers
1 - infiltrator
1 - Kataphron destroyer

Kinda thought about adding IG allies and using the Emperors wrath formation after reading about it here.
And im always open for general tips!
>>
>>48156049
they are basically 320, which is alot of points
but they just dont die

something to try in a war convocation put the uncreator gauntlet on the cybernetica datasmith and have him and the bots chill next to the knight crusader.

also try putting up an aegis defense line
it counts as a cantacles unit, can never be destroyed, and put your k-bots, destroyers, and dominus behind it for the shroud psalm 2+ cover (super necesary for destroyers)
>>
>>48156195
are you aware of this?

I'd maybe add something to give split fire or hit and run
>>
>>48156195
For a start, you'll want a lot more Skitarii troops. They only really get good when you've got a few dozen bodies.

Also, take advice from
>>48156275
Since that's a great your go-to 1500 force, plus free gear army-wide.
>>
Does anyone have suggestions for a SoB list that can take on Skyhammer, Gladius, and War Convocation at 1500 points? Or can they not compete even with melta spam and cheap units?
>>
>>48156461
dude I don't think you can really beat those kinda armies
its almost just numbers
anything you bring is like playing against a jv team for good lists like that
>>
>>48156461
Coteaz counters skyhammer and exorcists counter convo, but a gladius does everything you can do better.
>>
>>48156275
That looks like a good idea to do thanks
>>
>>48156365
What would you recommend Vanguard or rangers
>>
>>48157370
Vanguard are generally more solid than rangers but are short ranged compared to the Rangers long range guns
So it depends what you want to do with them having a mix wouldn't hurt
>>
A big Tau mess - 1841 (1850)

Formation:

Optimized Stealth Cadre x2 (585pts each)

Stealth Suit Team
-3 Stealth Shas'Ui with Burst Cannon x2 (180pts)

Ghostkeel Battlesuits
-Ghostkeel Shas'vre x3
--Cyclic Ion Raker
--Twin Linked Burst cannon

Farsight Enclaves CAD (671 pts)

(HQ) Commander (139 pts)
-2 Fusion Blasters
-2 Shield Drones

(Troops)
XV8 Crisis Suit Team x3
-Crisis Shas'Ui with 2 Ion Blasters x3
-Bonding Knife
-3 Shield Drones

Hope the formatting is alright.
>>
Dark Angels 1496 points.
Getting back into 40k after ~8 years out and hoping for a rugged enough list for some casual games.

Lions Blade Strike Force
Battle Demi Company
Chaplain, bike, auspex, meltabombs (120)
Tactical Squad, plasma gun, combi-plasma, Razorback, twin-linked lascannon (170)
Tactical Squad, plasma gun, combi-plasma, Razorback, twin-linked lascannon (170)
Tactical Squad, plasma gun, combi-plasma, Razorback, twin-linked lascannon (170)
Assault Squad, jump packs, two flamers, veteran sergeant, power weapon, meltabombs (125)
Devastator Squad, four lascannons (150)

Ravenwing Attack Squadron
Ravenwing Bike Squad, one additional biker, two grav guns (130)
Ravenwing Land Speeder, heavy bolter (55)

Combined Arms Detachment
Librarian (65)
Scout Squad, heavy bolter, camo cloaks (73)
Scout Squad, heavy bolter, camo cloaks (73)
Ravenwing Command Squad, one additional Black Knight, Champion, Apothecary (195)
>>
>>48156275
>Free plasma calivers without Gets Hot

Formations feel like such bullshit.
>>
>>48158339
Get ready cause when the combined admech dex comes out guess what their decurion equivalent bonuses will be?
;^)
>>
>>48153074
Not necessarily. The only units Tau have that can reliably deal with Kastelans are Hammerheads with railguns and Stormsurges with Pulse Driver Cannons, and with the Hammerheads, there's always that 1-in-6 chance that you'll bounce the shot back and kill them. Frankly, the only armies I wouldn't field Kastelans against are Guard and Necrons, as Leman Russes, Earthshakers, and Doomsday Arks make mincemeat of them.

>>48158252
Your formatting's good anon. This sounds like a fun list, my only real critiques are that you lack anti-air and you might run into problems against melee-heavy armies if you don't have turn 1.

>>48158339
They kinda are. I think they might be better if you had to pay a points cost for the formation on top of the cost for the models, kinda like they make you do in some of the IA books.
>>
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1500 Points Orks

>Mega Armored Warboss w/ boss pole, da lukky stikk, Painboy, Mek, Slugga Boyz x 15, Boss nob with powerklaw, Battlewagon, grot riggers, reinforced ram

>Meganobs x 3, combi-skorcha, killsaws, trukk, reinforced ram

>Meganobs x 3, combi-skorcha, killsaws, trukk, reinforced ram

>Tank Bustas x 14, bossnob, bosspole, Battlewagon, 4 x rokkit launcha, grot riggers, reinforced ram

>Warbikers x 7, bossnob, bosspole, powerklaw

>Warbuggy w/ rokkit launcha

>Warbuggy w/ rokkit launcha

>Grots

>Mekguns, 2 x traktor kannons, 4 extra grots.
>>
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i need some help here
i need to cram a chimera for my platoon command squad, but of course im already using too much points, i was thinking about removing a leeman russ battletank or something, any suggestions?
>>
>>48159890
You could probably drop the Skitarii, unless you're absolutely set on using them.
>>
>>48159950
the thing about them is that i need some fast moving heavy infantry to protect the centerpiece of the army that is the doomhammer.

i got 1500 points for now by removing a leeman russ, adding a wyvern, bolters to all my sergants, a vox caster for my 20 men guardsmen blob and a flamer for my company command squad
>>
>>48158250
Remember for the formation you need exactly one unit of Rangers and exactly one vanguard unit.
>>
>>48158250
>Vanguard are generally more solid than rangers
dont do they have the same identical stats? with the rangers being more expansive because they have better guns and more special rules?
>>
>>48160303
Vanguard have the same stats, cause the opponent to have -1 toughness in close combat with them, and their weapon, while shorter range by 12 inches, is assault 3 and automatically wounds anything with toughness TWICE on a 6 to wound.
>>
>>48160303
>Rangers
>more special rules
They need a special rule to compete with vanguard or remove/nerf the cancer effect in cc for vanguard to make them more equal
>>
>>48160303
vanguard guns are much better than rangers'

its 18" but by the time you pop shroudpsalm 2wice aka your first 2-3 turns they will have made their points killing an mc or a horde

rangers are better hanging out and defending from outflanking/ drop pod units with plasma calivers

trust me enemies wont be shooting at your canguard when your pushing a knight and k- bots.
and if they dont shoot at them they will go after your destroyers, no-one likes 36 grav shots a turn
>>
>>48157370
It depends on what you're fighting. Going against Tau, Necron Warriors, or anything 4+? Run Rangers! Fighting MCs or blobs of 5+? Go Vanguard. Personally, I find the 30 shots for 100 points on the Vanguard more satisfying, plus it's a decently reliable way to take down 4++ or better
>>
>>48160395
>>48160577
>>48160614
this seems nice, what should i use for my mechanized list? as i said i will use them as vanguard and protection for my 420p overglorified chimera that is the doomhammer
>>
>>48149337
How the he'll do you cheese GK? Especially at 500 pts?
>>
>>48149337
Good on you though for not building an asshole list.
>>
>>48161910
honestly If you arent running war convocation I'd say spam vanguard with omnispex and a unit or 2 of infiltrators with infoslave skull (acute senses)

but if you have problems against armour replace the infiltrators with dunecrawlers with icarus or neutron laser
>>
>>48162211

Using dread knight and/or stormraven

Trust me these assholes try to cheese everything

The guy playing grey Knights even cheeses nids and orks
>>
>>48162223
Funny thing is I very well could bring just an optimized stealth cadre with the two stealth squads filled out
But I won't cause I'd probably lose with it anyway
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>>48162292

As a GK player who has never used a Dreadknight against anything but Demon Princes, I sincerely apologize for all of my kind.
>>
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Too little active turn gunfighting?
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>>48162588
>infinity
My brethren from whence another wench!
>>
>1250/1250 IG Tank vs Tank
Pask, Leman Russ Punisher +Lascannon, 2 Multi-meltas
Leman Russ Exterminator +Lascannon, 2 Multi-meltas
Veterans (Chimera) +Heavy Flamer, 2 Meltaguns
Veterans (Chimera) +Heavy Flamer, 2 Meltaguns
Veterans (Chimera) +Heavy Flamer, 2 Meltaguns
Leman Russ Exterminator +Lascannon, 2 Multi-meltas
Leman Russ Exterminator +Lascannon, 2 Multi-meltas
Wyvern

Everything I fight has jet bikes and/or skimmers, AV10-12. The idea is to make my Veterans go as fast as possible and focus on Tactical Objective VPs, while my Lemans try to look scary while they push forward and focus down anything that has the most anti-tank weapons.

There's so much cover and LOS blocking terrain that once you're in sight of something you're likely within 24" which explains all the melta, Lascannons are only because hull-mounted MM isn't an option and help me plink at something as I get closer.
>>
>>48164290
Lotta Melta. But are you sure you want your Russes in 24" range of the enemy? Are you sure you want to close within 12" to get that melta rule? If you fight a lot of jetbikes heavy bolter sponsons might be a better choice.
>>
People who post their lists in an image or PDF are retards.
>>
>>48166746
>Heavy Bolter sponsons
I have a list for that I made since I wasn't 100% sure on mass melta. If only the Heavy Bolters I take on tanks could be swapped for Autocannons. Hydra could be swapped for a second Wyvern.

>1250/1250 IG mass S5-7 weapons
Pask, Leman Russ Punisher +2 Heavy Bolters
Leman Russ Exterminator +2 Heavy Bolters
Veterans (Chimera) +2 Meltaguns
Veterans (Chimera) +2 Meltaguns
Veterans (Chimera) +2 Meltaguns
Leman Russ Exterminator +2 Heavy Bolters
Leman Russ Exterminator +2 Heavy Bolters
Hydra
Wyvern

As for getting close with tanks, it really depends. I play on a table with a cities of death environment and Tactical Objectives. I just don't want to repeat the same loss but with tanks since my opponents are always faster than me.

I brought an infantry heavy army last game and lost badly. Combined infantry getting deleted trying to hold an objective, HWS twin-linked by psykers are sitting with not much to kill especially with 4+ cover everywhere. Denied of both kills and secured objectives I barely met any VP conditions from these cards.
>>
>>48169545
If your fighting a lot of guys in cover and jetbikes, maybe you should try the ever-unpopular Leman Russ Eradicator. If you do so, you get a weaker shot, yes, but also one that ignores cover, ignores jink (which is a type of cover save and allows you to fire your bolters at full ballistic skill.

You still kill everything T4 and below on a 2+, and now that 4+ jink/cover save is GONE! It also costs 10 points less than an Exterminater so now you can afford a dozer blade & recovery gear combo to keep the tanks unstuck. Or you could take fire barrels to keep infantry from stabbing the tank to death. Or you could take heavy stubbers/storm bolters for more shots.

Or any number of things. Really the Eradicator's weaknesses are "No Anti-tank" and "36" Range". If your not concerned about range and your taking this many Exterminators to battle, tanks are clearly not your problem.
>>
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>>48168140
Care to explain why? I find it easier to read my list on an excel spreadsheet, with the upgrades and price tallied on one end.

Incidentally this is a list based around a Bocage-style map, with open fields broken up by ruined tractors and hedgerows and craters. Generally some line of sight blockage but mostly hard cover. Also I'm wondering what to do about AA now that Death from the Skies makes my faction's best AA fighter fire snap-shots. Sure I could take a Hydra, but then how will I drop my melta-team on enemy MCs?
>>
>>48158911
>Get ready cause when the combined admech dex comes out guess what their decurion equivalent bonuses will be?
Is this in the pipeline?
>>
>>48162292
>>48162569
GK player here.

I don't know why people do this.
>>
>>48169982
Rumormongers have said twice its coming with a new transport vehicle and/or flyer and a big bot dual kit
>>
>>48169791
Whoops I forgot to mention the most common things I see in their army, since it definitely isn't mostly the bikes. The bikes are a bit of a nuisance and their reputation psyches me out. I will fight Tau at some point but right now its mostly vs Eldar and DE (separately). I know I'll expect Fire Prisms, Serpents, Vypers, 3-9 Windriders or whatever else Eldar can fit <1000 points.

But right now what I should focus on is playing objectives and standing up to DE weapons. Last game everything was in Venoms and Raiders, lots of Splinter Cannons so my infantry list got destroyed while my one LRBT stood unharmed. That'll change since with my rematch, but I expect lots of Sourges and Ravagers, some deepstriking Blasterborn and a mix of mass Reaver/Venom/Raider with as many AV guns as possible.

Lances scare me since it treats a Leman like Chimera front armor, then there's Haywire weapons with it all hitting on a 3+. You think an Eradicator and 2 Wyverns in my second list can help deal with a pure anti-tank DE list? I could probably change things to fit Camo Netting too if I have enough points and hope my bad rolls are negated by 3+ cover. My goal is mostly to deter and survive with more VPs than outright kill.
>>
>>48169993
Well one player did bring grey Knights but it wasn't the cheese kid he brought nids with a flyrant Lictor termagaunts and mawloc
The grey knight guy whose a grossly salty old guy with an intense irrational hatred of tau he brought a dread knight fully kitted out with heavy pyscannon heavy incinerator greatsword and personal teleporter some power armor grey Knights and a Libby
Shot down the dread knight with one wound remaining with a single breacher safe to say he was quite salted through
>>
>>48169908
Not that guy, but
Well, for starters you can't copy and paste when you make suggestions.
Add to that that it is non-standard formatting--although over the last year and a half the formatting has gone to complete shit as these threads became less common--so at one point you were more likely to get passed over.
The people who got skipped would often whine about this, even though people gave them formatting advice.
As for points tally. It's superfluous. Everyone here *should* know the points for their relevant armies, and if they don't we all have access to the codices from ye great mega link.

Ideally, this is a template I'd like to see, and it used to be very common that people stuck closely to it.
Abbreviations should be clear. For a GK unit of purifiers:

>Purifiers x10
-3x NFH, NDH, Falchions on KotF, 4x PsyC
--Rhino
If you wanted to break down how the unit would combat squad, you'd do that at the end during your map out.

It's not a big deal, ideally, but if you don't conform, you run the risk of being left out. I've been absent for a long while, so people are possibly more amenable to images or shit formatting, but oh well.
I'd prefer an image to shit formatting though.

This is just a mess >>48153068.
Most of the lists ITT are decent, but pretty much all need to nix the points cost.
>>
>>48170142
Thanks. Got a buddy who is tentatively interested in them.
>>
>>48170356
Keep in mind that the same rumourmongers have said this year is pretty mapped out so its not really sure if they'll even come out this year but we'll see
>>
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>>48170313
>Hates Tau
>Tau

>Because hating those weeaboos is uncommon
>>
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Since the the general is talking about flaccid Cruze.
The entire concept is to fight wraith spam. Why Repentias? I have them I'll use them. Salamanders because Black Templars don't have psykers.

Librarian, Jacob and Repentia ride the transport at the start.
+++ Fuck Necrons (1500pts) +++

++ Adepta Sororitas: Codex (2013) (Combined Arms Detachment) (1045pts) ++

+ HQ (100pts) +

Uriah Jacobus, Protector of the Faith (100pts)

+ Elites (155pts) +

Repentia Squad (155pts) [Mistress of Repentance, 9x Sister Repentia]

+ Troops (310pts) +

Battle Sister Squad (155pts) [2x Battle Sister, Battle Sister with Heavy Flamer, Battle Sister with Meltagun]
··Immolator [Dozer Blade, Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Flamer]

Battle Sister Squad (155pts) [2x Battle Sister, Battle Sister with Heavy Flamer, Battle Sister with Meltagun]
··Immolator [Dozer Blade, Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Flamer]

+ Heavy Support (480pts) +

Penitent Engine Squadron (160pts) [Penitent Engine, Penitent Engine]

Penitent Engine Squadron (160pts) [Penitent Engine, Penitent Engine]

Penitent Engine Squadron (160pts) [Penitent Engine, Penitent Engine]

++ Space Marines: Codex (2015) (Allied Detachment) (455pts) ++

+ (No Category) +

Chapter Tactics [Salamanders]

+ HQ (90pts) +

Librarian (90pts) [Mastery Level 2]
··Power Armour [Bolt Pistol, Force Sword]

+ Troops (105pts) +

Tactical Squad (105pts) [Grav-cannon and Grav-amp, 4x Space Marines]
··Space Marine Sergeant [Bolt Pistol, Boltgun]

+ Heavy Support (260pts) +

Land Raider Crusader (260pts) [Multi-melta]
>>
>>48170519
I'm saying it's more extreme than most
>>
>>48170937
>Librarian, Jacob and Repentia ride the transport at the start.

They can't as of the latest FAQ, although your Repentias and Jacobus can start right next to the Land Raider and embark on turn 1.

I would recommend replacing the Penitent Engines with Exorcists; unless you're playing on a very cover-heavy battlefield, the Necrons are going to slaughter your PEs before they get into melee (unless your plan is to use the LRC as a distraction carnifex and keep fire off of your PEs).
>>
Casual 1500pt KDK list, using a CAD instead of formations.

1499 pts

HQ (130)
Blood Throne- 130

Troops (437)
Bloodletters- 80
Bloodletters- 125 (+4 models, Bloodreaper)
Cultists- 58
Cultists- 58
Cultists- 58
Cultists- 58

Fast Attack (272)
Flesh Hounds- 128 (+3 models)
Flesh Hounds- 80
Chaos Spawn- 64 (+1 model)

Heavy Support (410)
Skull Cannon- 125
Skull Cannon- 125
Soul Grinder- 160 (Warpsword)

Elites (140)
Spined Chaos Beast- 140

Fortification (110)
Imperial Bastion- 110 (Icarus Lascannon)

The smaller unit of 'letters sits in the Bastion.
>>
>>48172866
Indeed lot of cover. So the exorcist are not a good idea. Since I know he will only carry immortals and necron Warriors as shooty. I can safely run those PE.

I know they must start outside the Crusader. Not a big problem against this particular necron wraith spam.

This list is made counter a particular wraith spam. All his eggs are on his wraith unite.
>>
Imperial guard 750pts

Company command squad [143 points]
- Carapace armour
- Volkov's cane
- (X4) plasma gun

Ministorum priest [25 points]

Bullgryns [145 points]

Infantry platoon [220 points]
{
Platoon command squad [70 points]
- (X4) Meltagun

(X3)
Infantry squad [50 points]
}

Infantry platoon [217 points]
{
Platoon command squad [45 points]
- Lascannon
- (X2) Sniper rifle
- Lieutenant has Boltgun

(X2)
Infantry squad [51 points]
- Sergeant has Boltgun

Heavy weapons squad [60 points]
- (X3) Mortar
}
>>
>>48175548
Why the Mortars? and the Sniper Rifles?
>>
>>48175992

>Why the mortars?
We play on terrain-heavy boards. They're worth their points because they force units to spread out instead of hugging a single piece of cover.

>Snipers?
There was 5pts left.
>>
>>48176260
If you have wyverns they're better than mortars by a very long shot
>>
Can I get some thoughts on my mordian list. I'm pretty happy with it cause it suits my theme, but if anyone has any minor tweaks they'd recommend that'd be good!


HQ:

Company Command Squad (60) with master of ordnance and astropath (45), vox caster (5), heavy flamer (10), medic pack (15), regimental standard (15), chimera transport (65) Total 215 points

HQ TOTAL: 215

TROOPS:

Infantry Platoon COMD (30), vox caster (5), melta bombs (5), heavy flamer (10), chimera (65) Total 115 points.

2x10 Infantry squads (100), melta bombs (10), flamer (10), vox caster (10), 2x chimera (130). Total 260 points.

Infantry Platoon COMD (30), vox caster (5), melta bombs (5), heavy flamer (10), chimera (65) Total 115 points.

2x10 Infantry squads (100), melta bombs (10), flamer (10), vox caster (10), 2x chimera (130). Total 260 points.

TROOP TOTAL: 750

HEAVY:

Leman Russ Vanquisher Squadron (135), two additional leman russ tanks (270), lascannons (30), sponson mounted multimeltad (60). Total 495 points

Hydra Battery (70), one additional hydra (70). Total 140 points

Basilisk Battery (125), one additional basilisk (125). Total 250 points

HEAVY TOTAL: 885

OVERALL TOTAL: 1850 points
>>
>>48176295
As a SoB player the amount of flamer and melta, warms my heart.
>>
First time Dark Angels list, 500 points in a casual environment. CC welcome and needed.


++HQ++
Librarian (105)
-ML2
-Company Standard


++Troops++
10x Tactical Marines (145)
-Flamer

10x Tactical Marines (145)
-Flamer

++Fast Attack++
3x Ravenwing Bikers (105)
-Veteran Sergeant
- (2) Melta


500 points total. The bikers are gonna be the anti-tank unit, zip-zooming around and causing general confusion. The Libby is gonna roll Telepathy, and then use said psychic powers and his company standard to hobnob with the footsloggers. The Tac Squads are gonna hold objectives and use the flamers to roast any light-infantry that gets close.

P.S How's my formatting?
>>
>>48176295
The only problem is the Leman Russ Squadron. Three Vanquishers with lascannons and multimelta sponsons is cool, but it also has to all fire at one target. So if you need to kill a Rhino with one HP? Sorry, all three tanks must waste a turn shooting it. But, you can easily mod this list for more flexibility:

Drop one Chimera from one squad of your choice. Pick a unit you don't expect to move around a lot, or just take a chimera away from one of your basic guardsmen squads. Have that guy sit in the back on an objective inside your deployment zone and have that squad guard the artillery. Now take those 65 points and invest in a 30 point Tank Commander. The Tank Commander needs one other tank and moves the squadron into the HQ slot, so now two of your vanquishers are in an HQ slot and the last tank is in a Heavy Support slot. So now that hypothetical Rhino can be targeted by one Vanquisher while the other two shoot at something else. Additionally, you get the splitfire order, so now all three tanks can hit three different targets. Furthermore, you can also now pop smoke and fire on the same turn, and one of your Vanquishers is BS4.

Now take another 25 points from the discarded chimera and grab a Commissar. Now one of your squads has stubborn. Don't worry, they all still fit in one chimera. 10 points left. Spend it on candy for some other unit.
>>
>>48176295

That's a lot of Chimera.
Personally prefer a command squad on an Aegis Quadgun instead of a Hydra, but your list is entirely mechanised and it would be a shame to ruin it.

>That Vanquisher squadron
Are you going up against Super-Heavies, Anon?
>>
>>48176397
I've played vanilla Marines, not Dark Angels, but your army seems solid to me. Also, good formatting.
>>
>>48174784
>Necron wraith spam

Ah, ok. In that case, your list is solid.
>>
>>48177228
I fear their whip thingy could hurt, but then again if at least 4 of the PE get to combat.

Necrons melee units should explode.

With the Librarian soulblaze shenanigans should help. Along with Jacob's War Hymns and Repentias AoF should do the job.
>>
I'm looking for help in building two armies balanced against each other with a minimum of cheese, IG and Eldar. My friend is interested in learning 40k, and I haven't played in a while. I'm not sure what point values are good for this, I was thinking 1500 so that there would be decent unit diversity without having to remember too many things.
>>
>>48177169
You sure there's not any bad combos or wasted points?
>>
>>48179009
can DA tacticals not combat squad?
Also if its a CAD, cant you put the librian on a bike and run bike units as troops?
>>
So I'm currently working on a Kreig army using primarily codex Astra Militarum as my primary source as I can't quiet justify spending £70 on 1 artillery battery. That being said I want make the army as fluffy as possible using the AM codex. So far o have 2 platoons, 3 heavy weapon teams, punisher, Wyvern, chimera. I'm kinda lost in what to go for next... The list is 1000 so far and I want to go for 1850
>>
Best way to run a 1850 pt Admech War Convocation? I've got 2 squads of 4 plasma destroyers, 3 neutron dunecrawlers, vanguard and ranger squads maxed with plasma, 2 radium dragoons and a knight errant with autocannons. Everything else is fairly standard I think.
>>
>>48179063
>can DA tacticals not combat squad?
DA Tacticals can indeed combat squad.

>Also if its a CAD, cant you put the librian on a bike and run bike units as troops?
As far as I know, Sammael is the only HQ that makes Ravenwing troops.
>>
>>48179263
in vanilla space marine codex, under the bike squad entry it says if an IC from the same detachment has a bike then the bike squad switches to troops from FA

but I dont have the DA codex
>>
>>48147783
Any1?
>>
>>48178610
1500 is a good point level, although 1000 might be better for a brand new beginner. I can't give much advice on Eldar, but make sure to avoid using any formations, flyers, and Lords of War; and just stick with Combined Arms Detachments.

As for IG, are you looking at running an Infantry-oriented army or Tanks-oriented?

>>48179009
You've got anti-infantry and anti-vehicle, backed up by a strong HQ. In a 500 pt game, that's really all you need.

>>48179129
If you wanna use IG models to proxy Kriegers, you could use the Death Korps Assault Regiments army; it uses most of the IG units from the Astra Militarum codex, but gives them all the bonuses that Kriegers have. As for what to get next, I would recommend grabbing a Hydra for anti-air, and then piling on more tanks and artillery. With your platoons you have objective-taking/holding power, now you just need more firepower. If you want to be super fluffy, stick with Basilisks and Medusas.
>>
>>48180139
you need a malanthrope and muccolid spore mines
and or crones, lictors, mawlocs

have 3-4 flyrants
3-5 muccolid- I use FW meiotic spores cause they're cheap
2-3 crones or mawlocs
about 4-5 lictors and ripper swarms
>>
Lion's Blade Detachment for a 1850 point Tournament

Battle Demi Company 1
8-man Assault Squad w/2 Flamers in a Rhino joined by Chaplain (122+90)
10-man Devastator Squad w/2 Heavy Bolters and 2 Lascannons; Lascannon and TL Plasmagun Razorback (220)
5-man Tactical Squad w/Plasma Gun and Combi-Plasma in a Lascannon and TL Plasmagun Razorback (115)
5-man Tactical Squad w/Plasma Gun and Combi-Plasma in a Lascannon and TL Plasmagun Razorback (115)
5-man Tactical Squad w/Meltagun and Combi-Melta in a Drop Pod (90)

Battle Demi Company 2
5-man Assault Squad w/2 Flamers in a Drop Pod (80)
10-man Devastator Squad w/4 Plasma Cannons; Lascannon and TL Plasmagun Razorback (220)
5-man Tactical Squad w/Meltagun and Combi-Melta in a Drop Pod (90)
5-man Tactical Squad w/Meltagun and Combi-Melta in a Drop Pod (90)
5-man Tactical Squad w/Plasma Gun and Combi-Plasma in a Lascannon and TL Plasmagun Razorback joined by Company Master w/Lion's Roar (115+110)

Auxillary
10th Company Support (147)
10-man Scout Squad w/Camo Cloaks, Heavy Bolter, 9x Sniper Rifles
Ravenwing Support Squadron (245)
Darkshroud w/Heavy Bolter and 3 Ravenwing Land Speeders w/2 Heavy Bolters each
>>
>>48176397
The Librarian can't take the Standard - he can only take items from the Special Issue and Relics of Caliban lists. You don't really want it anyway - your Dark Angels are Stubborn, so they'll pass most of their Morale, Pinning, and Fear checks because they ignore negative leadership modifiers.

I'd use the 15 points to buy a Missile Launcher or Plasma Cannon for a Tac squad. Since you can split your 10-man squad into two 5-man Combat Squads, you can leave your heavy on a homeside objective while the Flamer advances to mid-table objectives or to head off advancing enemies. You can always decide to keep the 10-man squad together at the beginning of a game.

If you drop the Vet Sarge in the Bikers, you can buy a Heavy Bolter for the second Tac squad for the same reason.

Looks like you've got your bases covered, though. Good list. (Formatting's fine!)
>>
>>48178610
>minimum cheese
>Eldar
>>
>>48180165
I'd like a tank oriented guard list, please

>>48181120
The last time I played was back in 5th edition, and I was a scrub so I don't know how much cheese there is or who has it.
>>
>>48180165
See I have the Kreig infantry models just not the tanks. I do like the idea for medusa's, I'm guessing their rules are in IA?
>>
>>48181577
If you're coming in from 5th edition, I'd also advise limiting how many psykers you guys play with in your first game; their rules are ridiculously complex in this edition compared to 5th. I realize that Eldar have lots of psykers, and I'm not saying not to bring any, just don't go full on Seer Council or anything.

If you want a mechanized list, I recommend bringing a Tank Commander for an HQ and two Veteran Squads for Troops (make sure to throw them in a Chimera or Taurox). After that, throw in some Leman Russ Battle Tanks and Vanquishers (make sure to stay away from melta weapons; Eldar shenanigans can cancel their bonus d6), and maybe finish off with some Hellhounds for flushing the space elves from cover and to help your Vets take objectives.

For the Eldar army, and for more advice on IG, I'd recommend checking out 1d4chan's tactics articles, they've got some good advice:
General 7th Edition Strategy: https://1d4chan.org/wiki/Warhammer_40,000/Tactics
Eldar: https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Eldar(7E)
IG: https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Imperial_Guard(7E)

>>48181694
My bad, I thought Guard still had Medusas. Thankfully, Kriegers still do. You can find their variants in IA 5 and 12.
>>
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So I've got a friend who recently played the Black Templar mod on Soulstorm and now wants to get into tabletop with BTs. Specifically, he wants to run hordes of close-combat crusaders like you can in DoW. I'm primarily a shooty SoB and Death Korps player, so I'm not entirely sure on how to advise him in creating/playing such an army. Does anyone have advice?
>>
>>48182576
>Does anyone have advice?

Yes, don't do that.
>>
>>48182625
Fuck off waacshit
>>
>>48182576

If he wants to buy as few vehicles as possible, he'll need things like 2-3 Land Raider Crusaders and very large squads of 10 Black Templars and 10 Scouts. If he wants smaller units, like 5-10 Black Templars/Scouts he'll need to field many more vehicles, like 6 or more Rhinos and small squads to go in them.

That's going to be the bulk and core of his army as a melee BT player. And keep in mind melee is very hard to pull off without outstanding assault units which regular marines don't have. Normally you can make it work with psychic powers to help out but BT don't even get those either.
>>
>>48182386
Thanks for the help.
>>
>>48182386
What do you mean Eldar cancel the extra melta D6? Where is that rule? Or do you mean that some of their heavies are MCs instead of tanks and thus immune?
>>
>>48184314
My bad, I was thinking of 5th edition serpent shields. Now they change penetrating hits to glances on a 2+.
>>
How much anti tank do I need at 750?

I have a lascannon, 2 meltas, 2 combi meltas and a chainfist in my tentative list.
>>
>>48186393
What army are you playing? What units in it are equipped with these weapons?
>>
>>48176766
No idea I just wanted my tanks as the designated anti armour. And cause the Vanquisher variant looks boss as fuck.
>>
>>48176747
I would love to man, but the only issue is I'm gun ho on taking a fully mechanisms list. Seems silly I know but it's the theme I'm desperate to stick with!

Can I split the Vanquisher into multiple heavy support slots?
>>
>>48186458
Salamanders SM.
I've got two tacticals, each with one melta and one combi melta
One of them is riding in a lasplas razorback (other is in a rhino)
And chainfist on a terminator unit

I know terminators are probably stupid at this level but I really like the models.

Also forgot to say the two tactical teams have melta bombs.
>>
>>48186552
You are good on anti-tank at that points level. What's the rest of your army look like?
>>
>>48186582
I'll just post the list I'm working on. Never done SM before so it's more of a fun casual list actually just a 40k novice in general. I'm building towards a larger list with Vulkan He'stan and a lot of flamers and melta. Looking to not use any fliers, skimmers or jump packs. I've got a few points left over currently, I'd like to include a teleport homer on one or two of the units.

One thing I'm not sure about is HQ choice. Don't really know the SM HQs. Librarian is probably a safer choice really, I just chose chaplain for the cool factor.

----
----

CAD - Space marines (Salamanders)

+++HQ+++
Chaplain - 110
+Bike

+++TROOPS+++
Tactical - 195
-melta
-combi melta
-melta bombs
-5 marines
-rhino

Tactical - 165
-melta
-combi melta
-melta bombs
-lasplas razorback

Bikes 73
-2 flamers

+++ELITE+++
Terminators 190
-heavy flamer
-chainfist
total - 190

+++++

Total - 733 / 750
>>
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Anyone have a comment on this?
I was just tinkering around and landed on a maybe decent or atleast fun 2k list

Fist of Medusa Strike Force
Codex:Space Marines (Iron Hands)

**Strike Force Command**

chapter Master (265)
-Bike, AA, Gorgon Chain, axe of medusa, dig weapons, grav pistol

command Squad (345)
-apothecary, bikes, 4 grav, 4 SS, 4 power fists,

**Armoured Task force**

predator (115)
-lasgun sponsons

predator (115)
-lasgun sponsons

predator (115)
-lasgun sponsons

3x whirlwinds (195)

techmarine (140)
-servo, iron stone, bike

**1st company task force**
sternguard (145)
-drop pod

sternguard (145)
-drop pod

sternguard (145)
-drop pod

**Raptor Wing**
Stormtalon (115)
-missiles

Stormtalon (115)
-missiles

land speeder (45)
>>
>>48186552
I can't believe people still play salamanders
I never see them around
I always thought they looked really cool,
but they have such specific chapter tactics
>>
>>48186743
The army looks good overall, but you, yeah, you should probably replace the Chaplain with a Librarian (especially if you make him a pyomancer).
>>
>>48187350
oh shit do salamanders get +1S and re-rolls on psychic attacks?
so a S6 AP4 flame breath?
thats pretty damn nice with a libby conclave
>>
>>48187565
No, it's flamer weapons as defined in the BRB
>>
>>48187024
I don't think I've ever seen someone put a techmarine on a bike. But it's smart, as it will make it much easier to attend to the predators. My only complaint is that without servitors your going to be fixing shit only 50% of the time.

Your force is very mobile but has a decent punch. I think you've got a winner.
>>
>>48174011
My intent here is to have the Spined Beast and Spawn beeline for the enemy to draw fire while Flesh Hounds scout up and a unit of Bloodletters unleashes the Bastion's heavy weapons on the enemy. The Grinder and remaining Bloodletters go where there are juicy targets, possibly via deepstrike, and the Cultists can hold objectives in a pinch but mainly exist as cheap Blood Tithe points to summon more daemons; the Throne deepstrikes in when I need to pump up a charge, ideally with a bubblewrap of summoned gribblies.
>>
>>48187024
I'd drop one of the Command Squad's powerfists so they aren't all striking at I1. How are you planning on modeling them carrying storm shields and powerfists while biking with gravguns?
>>48186743
Looks like you've got enough AT to handily deal with all but the most dedicated of armour lists, like IG Armoured Battlegroup. I'd say grab some more marines in the Rhino-embarked squad, and maybe another flamer to capitalize on your Chapter Tactics.
>>48186549
If you had slots free, sure, but you'd have to drop some of the ordnance for that. If you aren't depending on your Command Squad to issue Orders to your platoons, you can just drop them and replace them with the Command Vanquisher anon suggested to have a vanq in HS and 2 in HQ capable of Split Firing in a pinch.
You could also save points by using a Veteran Squad as one of your compulsory troops, or by going Armoured Battlegroup so a single infantry squad in a Chimera constitutes a Troops choice and LEMAN RUSS BATTLE TANKS ARE TROOPS. Armoured Battlegroup is a whole variant list for playing mech guard; take a look if you haven't already.
I feel you on liking Vanquishers over other Russ patterns, but they're dedicated antitank, and you don't want the whole expensive squadron idling for a turn when one of them manages to kill the target. Splitting them up lets you pop more boxes per turn.
>>48180627
Looks solid. I assume you're combat squadding the Devastators.
Are you sure about sniper scouts? I don't have firsthand experience but I've heard they're rather lackluster.
>>
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I have another list of SoB to fight Imperial Guard, a traditional style, tanks and blobs of troops. Friendly game with no cheese formation or stuff. You know a gentlemen game.

HQ go with the troops inside the repressor. The Dominions will outflank burning any troops and popping tanks.

+++ Sistas mobile strike 1000 (991pts) +++

+ No Force Org Slot (41pts) +

Ministorum Priest (41pts) [Bolt Pistol, Power Maul]

+ HQ (120pts) +

Canoness (120pts) [Bolt Pistol, Power Maul, Rosarius, The Mantle of Ophelia]

+ Troops (404pts) +

Battle Sister Squad (202pts) [3x Battle Sister, Battle Sister with Heavy Flamer, Battle Sister with Meltagun]
··Repressor [FW] [Extra Armour]
··Sister Superior [Bolt Pistol, Combi-Flamer, Upgrade to Veteran Sister Superior]

Battle Sister Squad (202pts) [3x Battle Sister, Battle Sister with Heavy Flamer, Battle Sister with Meltagun]
··Repressor [FW] [Extra Armour]
··Sister Superior [Bolt Pistol, Combi-Flamer, Upgrade to Veteran Sister Superior]

+ Fast Attack (426pts) +

Dominion Squad (213pts) [4x Dominion with Meltagun, Dominion with Simulacrum Imperialis]
··Dominion Superior [Bolt Pistol, Combi-Melta, Upgrade to Veteran Dominion Superior]
··Immolator [Dozer Blade, Twin-Linked Heavy Flamer]

Dominion Squad (213pts) [4x Dominion with Meltagun, Dominion with Simulacrum Imperialis]
··Dominion Superior [Bolt Pistol, Combi-Melta, Upgrade to Veteran Dominion Superior]
··Immolator [Dozer Blade, Twin-Linked Heavy Flamer]
>>
>>48188318
Actually he is healing on a 2+
>5+ base, +1 iron hands tactics, +1 armourd task force, +1 servo am

The tech marine is important to give PotMS to the Predators and the 4+ IWND from the ionstone

>>48189723
I was just gonna put the grav gun on the bike mount, (I know it doesn't really replace it) then power fists and stormshields on the models.
but their prime targets are going to be MC's or heavy infantry with multiple wounds
Its more important to me that they hit at S8 AP2 rather than I4
They all have a 3++, 3+fnp so I'm not too concerned with their survivability
>>
>>48190547
Are the Dominions Outflanking or Scouting?
>>
>>48190668
Scouting. I'm sure they could come from the sides of the table. Might be wrong.
>>
>>48190668
If you plan on having your Dominions do that, I would recommend leaving one squad on the table while the other outflanks, because otherwise, you only have two squads/vehicles on the board at the start of the game, which Imperial Guard can shred through at range.
>>
>>48190697
That is a good idea. Replace one of the Heavy Flamer for a Multi-Melta.
>>
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>>48149337
>irrationally hate tau
>>
>>48186549

Ok, in that case I recommend dropping the multimelta sponsons on the Leman Russes. A Lascannon Vanquisher can hit just about anything on the table, but multimeltas reduce your effective range considerably for a strength 8 attack. Melta is cool, but it requires you to get in charge range which is super difficult for a tank that moves 6" per turn. Or to think of it another way: What if your vanquisher opens up a Land Raider like a can of sardines, only to realize the sardines are carrying Grav-weapons?

Give meltaguns to a couple of your infantry squads instead: they can fire and run with orders, and are in a 12-18 inch per turn chimera. Not to mention they can fire the melta from in the chimera! Now your AP1 is more difficult to kite.

Maybe this goes against your plans for Tank-Vs-Tank and Infantry-vs-Infantry tactics, but I think its a good idea to have your AT in a variety of places, which is why my lists generally have meltatroops.
>>
If I run a green tide formation (1 unit of 100 ork boyz and a warboss worth 11 kp) in 1500 points, is it better to run 2 squads of 5 kannon mek guns or 15 lootas?
>>
Just curious what you guys think but I'm getting a Renegade box and I've decided I'm gonna make a Paladin and a Warden.

Missile and Rocket launcher which weapon which you put on which Knight? None of my buds have any flyers so I'm not gonna use Icarus.
>>
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The rhino wall will evolve!

HH Imperial Fists 1750pts

>HQ
Delegatus [Armored Breakthrough RoW]

>Elites

3x Vet Squad [10vets, 2x Missile Launcher, Sniper]+Rhino

Vet Squad [10vets, 2x Heavy Bolter, Sniper]+Rhino

>Troops

Predator w/ Autocannon
Predator w/ Autocannon
Predator w/ Autocannon

Support Squad[5x Meltaguns]+Rhino (Delegatus goes here)

Every single vehicle is fast, vet squads act like ghetto razorbacks firing missiles from the hatch as they move forward.
>>
>>48193946
T7 BS3 vs T4 BS2

I wonder...
>>
>>48194501
Kannons get less shots at a lower accuracy. They also have poorer Ld, so if the opponent is able to push any wounds through (poisoned shooting attacks or close combat), they're almost guaranteed to flee.
>>
Is getting a lvl 2 Psyker in a 750pts game WAAC faggotry?
I want to have rending lasguns to fuck up MCs / Vehicles .
>>
>>48194501
see
>>48194640
Bascially this.
Its a really hard decision, they are both great anti tank units but its hard to decide whats better
>>
>>48194750
No, not at all.
>>
>>48194750
Eldar can get a lvl 3 psyker for 100 points, so now
>>
>>48194640
Lootas crumble to anything ignores cover or deepstrike.

Lootas get max 2 shots of which 1/3 will hit, at an AP 4 which anything they need to be hitting will just shrug off.

Lootas are absolutely terrible and haven't been good in years.
>>
>>48194640
Not to mention Kannons have two fire modes of which the blast variety (with a reroll on every model once) will rack up far greater amount of hits and wounds and ultimately kills.

They're anti blobs, they're anti-meq, they're soft vehicle counter, and they are far more accurate.

Really isn't a contest.
>>
got a 1k point game on sunday, itc rules.
Should I bring a dread mob or a green tide?
>>
Really nooby question here. Trying to equip my Wolf Lord on space wolves, before this I usually just chose whatever it recommended. So when it says: May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Relics of the Fang lists.

Does that mean I can give him a thunder hammer in addition to his basic stuff? For reference I'm trying to give him a thunder hammer, and a storm shield in replacement of his chainsword
>>
>>48189723
>more marines in the rhino embarked squad
There's already ten marines in there, I should probably be more carteful with formatting next time.

And yeah for some reason I forgot that I get another weapon on that squad.
>>
>>48156195
Add more basic troops. Skitarii, despite being fairly easy to kill, have some of he best guns in the game. As such, more troops are always a good choice. 10 Vanguard is only 100 Points, and can already down most anything it faces. Add special weapons to taste and you have a pretty solid list. But really the best advice is to know what to fight against, and prepare against it.
>>
>>48156245
Forget the uncreated gauntlet, just stick a Dominus behind them. Instead of shooting one weapon, on 2+ he heals a wound to them, meaning nothing short of plentiful heavy weapon squads can take them out.
>>
I'm building my first army now, a breakdown of what I want my modest 1250-1500 pt army to be like:

HQ:
company command squad 60 pts


Infantry Platoon (270)
Platoon leader 60pts
3x squads each with voxcastor and autocannon team and flamer 70 a piece

Fast Attack
Devil dog 2x 270 pts

Heavy (515)
Leman Russ executioner
Leman Russ battlecannon
Basilisk
Wyvrn

Void shield generator 2x shields 75 pt

Promos psycher 50 pts
>>
>>48195683

If you're using a Combined Arms Detachment, you need another troops choice. This can either be another platoon or a Veterans squad.

Your platoon command squad should be 30pts, not 60pts.

The battle tank seems a little out of its depth compared to the Executioner and the basilisk. I'd trade it out for more guardsmen.
>>
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R8 my fluffy snakebite army, for casual/semi competitive play
999/1000 points CAD
HQ
Mega armoured warboss, Lukky Stikk, Big Bosspole
ELITE
5 Meganobs, Trukk with RR, Rokkit and Wrecking Ball
(Meganobs are gonna be orruk brute conversions)
Troops
20 Slugga boyz with BP PK
20 Slugga boyz with BP PK
20 Slugga boyz with BP PK
Heavy Support
Mek gun unit of 5 kannons, 5 ammo runts, 8 extra gretchin

I face SoB, Eldar, Guard, and Space marines generally
Was also considering boarboys aka warbikers but Im unsure
>>
>>48189723
>Are you sure about sniper scouts? I don't have firsthand experience but I've heard they're rather lackluster.
Yeah, depending on how they perform I might replace them with a Drop Pod Dread. Thanks for the feedback!
>>
>>48196002
Considering a vindicator, or a demolisher. Any reason why your not found of the battle cannon?
>>
>>48196349

It doesn't perform as well as the Executioner or the Basilisk at their respective roles.
>>
>>48195599
Yeah I just kinda did it for fun
which it is very much fun
I was also running 2 of the melee knights at 2000 pts with the uncreater gauntlet on the cybernatica datasmith.
somehow I kept him in range the whole time
I put the dominus with the destroyers and dunecrawler
>>
>>48195599
oh shit I already said that
but yeah theres too much S8 for me to run the dominus around like that
destroyers have shitty armour but still T5 which is super important, of course
>>
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>>48195683
You could give your Company Command Squad a vox-caster if you want that re-roll for ordering your infantry squads, you can also put them in a Chimera for added safety since you can give orders from the vehicle. What do you plan on taking for your second troops choice? If you like artillery more troops can act as a shield for your big guns. For only 10 more points each, you can give your Devil Dogs a multi-melta so you have an extra weapon.

If you still want to keep that second Leman Russ tank you could make it also an Executioner so you have a squad of 2, since they will have to be a single unit due to the Wyvern and Basilisk taking up the other 2 remaining (3 max in a CAD) Heavy Support slots. You can free up those slots by taking a second detachment or using Emperor's Wrath (pic related) as a formation. That way you can keep your tanks separate if you wanted a second Russ that wasn't an Executioner.

Being limited to 3 Heavy Supports sucks if you like tanks and artillery, but you have to work with it since it sounds like a long shot asking GW for a 7th/8th IG Detachment that has 6 optional HS slots or an HQ that treats HS as Troops.
>>
I'm the guy building a Salamanders army.

Do you think a Librarius conclave with two or more pyromancy powers plus the Tome of Vel'cona would be fun? I thought it would be amusing to just roll up to an enemy, explode with high strength fire magic and then run away Or just give them combi flamers for even more firepower because why even bother being conservative at this point?
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