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How furry is my setting?
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I'm currently creating a fantasy setting with 5 playable races, each in a rough size category to make them more distinct from each other; but I have found out that bascially 3 of the 5 are animal like forms/races.

The first two are Humans (obviously) and trolls (less powerful then normal though). These are the nonbeastfolk races.

As for the beastfolk;
>The 'Barrow-Folks'- smallest race that can look like any sort of forest critter (skunk, ferret, badger, racoon, bunny, fox, etc)
>The Vanara- monkey men. Shorter then humans but bigger then barrowlings. Wise and indian/Himalayan inspired
>The Herpeton- lizard men. Bigger then humans (but smaller then trolls); weak in cold climates but have a poisonous bite.

These races felt distinct when i was creating them, but they seem a little too common now. I made them to avoid using the old elf/dwarf paradigm; but I'm not sure about them now.

TL;DR Does my setting have too many furries/beastfolk races in it? And if so; what should be a good replacement that isn't dwarf/elf?
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>>48139422
I think it's alright. Although the monkey men are a bit hard for me to imagine.
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>>48139422
Unless all your players are spiteful memetic spergers, you should be fine.
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>>48139422
Wooden people, like Dekus.
Stone people, like Gorons.
Zora!
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>>48139422
Do Redwall races more then classic D&D races and nobody will think you're furry.
Or Mouse Guard, but that has it's own game.
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>>48139422
Lol; add Japanese (small) and Sumo's (L) humans.
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>>48139543
>>48139606
>>48139620
>>48139661

I was more asking if the number of animal people races was too high.
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>>48139422

>caring about furries
>2016

So you've just about got Redwall with humans. That's awesome, go with it.
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>>48139422
Crazy old cat lady immortal witch surrounded by a new civilization of catfolk that she altered from her cats.
A way to increase the variety is clan lines (superfighter, supermage, superthief or varieties of +1 in a stat and -1 in a dump stat; +1 in a family skill -1 in something else).
Inklings (Splatoon)
With magic you can make armies or minions of anything you want.
Psychic/magic weasels that can go on two or four limbs to fight in small tunnels. (Optional four footed folk replace dwarfs. The tunnels they need to dig are smaller.)
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>>48139422
looks fine to me man, have fun
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>>48139966
Ask your players if they are comfortable playing the setting. That's all that matters.
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>>48139422
I really like them and I hate furshit feels more redwall than sonic fandom. I'd like to draw these races sometime in the near future.
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>>48141283

If you do, please stick around in the thread if its anytime soon. Because I have no art for my races and would really appreciate it. Thanks!
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>>48141351
I won't be doing it immediately, but when I do, I'll post it on my DA http://bored-drawfriend.deviantart.com/
Check there in a few days, give me a reminder if I forget.
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>>48139966
No. Compare it to your average DnD setting where you most likely have catpeople, lizardpeople, tiny lizard people, werewolves, birdpeople that comes in all varieties, fishpeople, insect people and peoplepeople.
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>>48141389

Cool, I will. I assume I am allowed to use the artwork for my game books; not for sale of course, just as a sort of sharing PDF thing on 4chan?
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>>48141397
Yeah, I'm easy about that sort of stuff.

What are the human races like, while we're talking about it all?
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>>48141413

I'm not sure what you mean exactly- they are humans. Looks like white/slavic (racially) looking dudes. If you are talking about clothing, I'm quite partial to robes, similar in design to Tibetan or Himalayan stuff.

What I would add is that, as for races go, every race is more divided strongly by culture. I have a sort of Age of Mythology thing going on with humans where each culture has their Gods that they can pray to and things like divine magical creatures and miracles and items are not seen as weird as long as they are from your same culture. Magic users exist outside of this paradigm, hence unease. Those humans who do not worship these cultural Gods or follow in those cultures get their own bonuses based on being a loner- I am also experimenting with keeping races like Tieflings, Satyrs, and similar as being kept in the 'human' category but with non-religious bonuses relevant to their origin.
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>>48139422
It either does or doesn't, it's really up to you. Most people can look at these races and see 'beastfolk' unless they're super wary of furries/magical realms.

I have horse-people, among others, in my world, so whatever.!
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>>48139543
Think of Sun Wukong: the Legendary Monkey King. He who took on ALL of Heaven and almost won, who provided the inspiration for Goku and the Super Saiyans. Yeah, in my honest opinion you'd have to purposely screw Monkey folk up in order to ruin them.
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>>48139422
I don't mind animal people/beast folk as long as they don't devolve into Sonic bullshit or magical realms. Hell I'm the guy who always plays a Khajit in Morrowind, or the Argonian in Oblivion. I have a soft spot for animal people and always will thanks to collecting Brian Jacque novels as a kid.
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>>48141548
>I'm the guy who always plays a Khajit in Morrowind, or the Argonian in Oblivion
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>>48141564
Asshurt Dunmer detected. How does it feel having your stolen "homeland" reclaimed by it's original Argonian inhabitants?
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>>48141589
DELET THIS N'WAH
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>>48141505
>A whole race of cocky, superpowerful monkey bastards

Sounds baller AF
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Looks like there is no active draw thread, so I might start one of these races now. WIP should be incoming soon.
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>>48141505
>>48141718

OP here- I didn't mention this in the OP but I kind of wanted to represent that Sun Wukong idea in the monkey men. I even added in a sort of strange property; the monkey men do not age with time, but with wisdom and experience. If you are a monkey man and stay stupid, you can stay young forever as a roving immortal idiot. The wisest ones who get old and ancient become statues and live in their own fantasy world forever or just disappear to become one with the tides and sunrise, making sure they work behind the scenes.
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>>48141742
>If you are a monkey man and stay stupid, you can stay young forever as a roving immortal idiot.
Sun Wukong incarnate, right there
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This is more ape than monkey. Is the race a monkey race, tail and all?
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I think your vanara are fine as is, but if you are worried about the outward appearance of furriness in your setting, I have a suggestion that can help.
Instead of making the herpeton and barrow folks sapient versions of animals (with minor adaptations necessary to be an intelligent tool-user) mix multiple animal traits to create unique chimeric races.
Then they'll seem more like their own race of beast-men rather than a human-like version of a specific animal.
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>>48141988
Bangaa are one of my favourite original races. Animal men without the furry. sergal a shit
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>How furry is my setting?

Not furry enough, needs more horse dik

seriously though, it sounds pretty damn fun, hope you have players that play it properly so you can all fully enjoy it
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It's only as furry as you make it. Personally I think it sounds cool as hell, especially if they look like your picture.
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>>48139422
>anthropomorphic animals
>snouts
100% furry.

Look folks, you want beastfolk and no furfaggotry? The answer is fucking catgirls et. al.

Ears and tail okay, one snout and you're out.
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>>48142000
Fimir is mine
https://en.wikipedia.org/wiki/Fimir
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>>48139422
>>The 'Barrow-Folks'- smallest race that can look like any sort of forest critter (skunk, ferret, badger, racoon, bunny, fox, etc)

Fuck man how many times are you going to post this shit? It's like every day.

Yes you're a fucking furry. Don't you have somewhere else to fuck off with this shit with?
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>>48141982
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>>48139422
This is a completely normal level of furriness for a fantasy setting.

Gives players who want to play cute critters or a lizard dude something without being totally magical realmy.
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>>48140204
If you replace witch with geneticist and immortal with cryogenically frozen on a colony ship then revived far from the rest of civilization then you have the same cat people I came up with for a sci-fi setting.
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>>48139422
Why the fuck should you care about the number of animal people in your game?

Seriously take a look at any D&D setting, a fuckton of scifi, and plenty of other types of settings and you'll find a thousand different animal races.

Vanara are already in D&D, they just aren't immortal. I personally love your Sun Wukong monkeys.
The barrow folk are the only unique thing here and they are pretty good.
The Herpeton, literally a type of 3.5 lizardfolk but their society is probably going to be very different.
Trolls, if they are regenerative and have giant noses and elongated jaws, are literally D&D but that's okay.

It's a time honored tradition, dating back many decades, to have animal races in your settings. Ignore the very vocal minority of triggered autists, and newfags who have read 1d4chan, who rage about any form of animal people. The "human only" people are the same autists.

In addition, there is nothing original anymore, steal liberally from everything but put your own spin on it.

>>48142427
How does pic related make you feel? Because it's what my catfolk look like. A nice blend of cat and human and none of that weeb shit.
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>>48143630
How does it feel being a furfag?
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>>48146115

Feels good man. How does it feel being a no-fun-allowed meme vendor?
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>>48139422
It sounds cool anon, the percentage of furry isn't an issue unless you have that guy furries or players who don't like beastfolk.
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>>48139422
It ain't furry until you go sexual.

Reminder, being a furry is a pure fetish thing, and liking animal people is the same as liking robot people or undead.
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>>48142427
Okay, but like
What if you have a race of humans with animal heads
Like, everything else is human, no fur no tails, just the head isn't human, and it's not a gross human animal hybrid head, it's all animal
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>>48146350
Well you get egyptian gods
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>>48146354
But are Egyptian gods furry?
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>>48141982
>>48143051

Yes they are monkeys instead of apes; looks pretty good thanks!
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>>48139422
Why do you need to ask us, its your setting you retard.

Are you a furry in denial, if not then your setting isn't furry no matter how many little animal men you got running around.
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>>48141742
That's super cool.
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>>48146486
Depends if he plans to commercialise his setting at some point in the future in anyway

It would suck to spend months on this RPG writing it, playtesting it, getting art done for it then you release it and the furry community pounces driving everyone away.
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>>48141742
Anon, that's the most compelling thing I've heard for a monkey/ape race in a long time, and I might keep that in mind if I have a chance to use such a thing later.

Assuming Barrow-Folks look basically like animals as you picture, that doesn't seem 'furry' at all. As others said, it's applying human sexual traits to animals and anthropomorphising them.
Monkeys (besides being awesome, kudos again) don't strike me as furry, since you really can't anthropomorphize them much. Yours are intelligent and even more humanoid. I wouldn't worry about it.
Lizard-men could attract scalies, but they're classic so nobody should think poorly of them unless you make them like that purposefully. Your description makes me think of Soul Caliber lizardmen, which are sweet.
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>>48146658
Good point, though denouncing furries as a whole in said setting book would also work a bit.

I mean, how many setting have furries "claimed" and showed out the others?
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>>48146765
First thing I thought was HC SVNT DRACONES, but then I remembered that was made by furries for furries, so it doesn't count
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>>48139422
>>48139966
It'd be pretty cool if animal peoples were the default organisms, and humans are one of the "weird fantasy shit" roles that elves and dwarves generally fill. I also think >>48139620 has a really good idea in making standard "elves/dwarves" sort of elemental beings rather than meatbags. They still raise kids (saplings) and their cultures and can still be pretty standard animelf/dorf though.
Makes for a really good anthropomorphic Zelda vibe! :3
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>>48146765
>how many setting have furries "claimed" and showed out the others?

Off the top of my head, none?
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>>48146154
Please end yourself. Hating furfags is not a meme, everyone really does dislike you and your disgusting fetish.

>>48146350
Furfag shit.

Any combination of animal with human is furryshit except for ears and tail.
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>>48146878
>edgelord.doc
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>>48146878
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>>48139422
I'd like having the setting, and tone of it, colourful and a little cartoonish, like in the OP pic. Would make for an upbeat and good-humoured fantasy vibe. Then, when the GM starts throwing dark or tragic shit into a module the contrast becomes much bigger.
Also, OP, would you really need trolls? Humans already fill that "large and powerful hulk" role, compared to all the other small animals.

>>48146878
t. >>48139606
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>>48147317

No, I suppose I wouldn't "need" trolls, but it is the 5th race, two sizes bigger then humans to put humans in the middle. Also trolls are a nice non animal race to add in.
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>>48139422
Having tons of races are fine. Things like D&D have ten bajillion and people work with it perfectly fine. If you're scared about furryness just remember: it's not the setting, it's the players. I've played games where 90% of the population are beastmen with no players being furries and settings where 10% of the population are anthros and it got furry as hell. Your species difference is fine

>>48141486
Sound's like you're going for an extended project here. I'd advise that you find some people who are interested in helping and have a diverse background so they can shoot down any idea that gets too stupid. That's what I did with my current big project and it's saved me from a lot of dumb mistakes. Is there some way I could keep tabs on your efforts? I like watching homebrew systems develop. One of my emails is [email protected]

>>48146658
>the furry community pounces driving everyone away
Not if you're a soulless monster who just cares about profit. Never underestimate the vast amount of money that can be made by exploiting them as a market.
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>>48146878
But only ears and tail makes it animeshit.
Also, wouldn't that mean races like satyrs, centaurs, harpies, sphinxes, driders, etc. are furry?
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>>48147448
>But only ears and tail makes it animeshit
That's a good thing, and if you disagree you ought to fuck off back to tumblr and reddit where you belong.
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>>48147317
I like it. Start your plot with something basic like say, having a Squire trying to impress his mentor by chasing after a questing beast. The Squire then wanders into the woods where he stumbles across the rest of the party who, for one reason or another, agree to help him in his journey. Together after much internal turmoil they manage to corner and slay the beast, thus achieving the Squire's goal.

He returns with the beast's head in tow to the castle. The Old Knight congratulates him, revealing that his lordship is considering Knighting him. But he also reveals that tensions are rising with a neighboring Kingdom who're laying claim to a prosperous territory on the border. To make matters wore, their king died the very night before thus starting a interregnum where his heir tries to put things in order.

That's how I'd do it. Start off light, then head off into ASOIAF politics, before diving into Dark Fantasy shit.
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>>48147415
I'd rate this as furry, personally.
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>>48146864
Ironclaw
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http://www.westerndeep.net/comic/comingsoon/
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>>48146350
Depends on the animal. Wolf or fox = furry. Snake, bird, or bull? Less/not furry.
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If you've got anthro animals your setting is pretty furry OP. You can let it bug you are not, that's your dig.

If you don't want 'em furry then do the whole ears/tail thing.
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>>48139422
Are they cool enaugh to be a thing? Do they have a logical reason to be there? Do they have defined relations and history with the other races(including "they live on another continent and have never met untill 3 days ago")? Does their existance/coolness/history allow for good and interesting PC's and NPC's?

If the answers is yes to all of the above, I see no problem with any number of them. Just be sure to get the timing right. You can't introduce two new ones every session, that get's old fast and thus violates point one. As long as there are not so many that you don't think to yourself "why have humans at all/ why not just make them one diverse species", you are good.

Noone here can give a definitive answer for you "hurr, obviously you just calculate #moonphases / (avg. lux of last fullmoon where you live) * (furryness +5) and if it comes out lower than 7 your good lol".
If you really seek one then you are an idiot and should ask someone else to GM as you clearly lack the intelligence and ability to reason required to GM.
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The Ancestral Trail did animal men right without it being furry
https://www.google.com.au/search?q=the+ancestral+trail&espv=2&biw=1920&bih=911&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi688CpluDNAhXIjpQKHe9JDU4Q_AUIBigB&dpr=1
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>>48147678
It really isn't. Fuck off back to /a/, you trashy weaboo moron
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You have my intrigue. I draw here and there, and your thread had inspired me. If it's still up when I buy my new sketchbook, I'm gonna start drawing some reptiles. I only had 5 mins to throw this shit together cuz work. Sorry for shit quality
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>>48141742

>the monkey men do not age with time, but with wisdom and experience
> If you are a monkey man and stay stupid, you can stay young forever as a roving immortal idiot.
>he wisest ones who get old and ancient become statues and live in their own fantasy world forever or just disappear to become one with the tides and sunrise

that's fucking rad man, you got a place where you got your world written down?

sounds neat as FUCK
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>>48139422
Are you asking if your campaign is furry or Furry? Sure, your races are furred but if you're not getting off on the idea of it then it doesn't really matter.

And sure, there's also the nonsexual furries who want to "be" an animal person, but we're playing a bunch of green skinned mucsle men, spiky ears flinging reality warping spells, and half-demon (okay really just descended) things. A talking monkey is closer to a human than 2/3 of those.

Dont give a shit what people think, except your players. Just do you.
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>>48151371
>the intelligence and ability to reason required to GM
Not trying to be pedantic, but I think you mean "to be a good GM"
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>>48139422
pic like your OP is fine
its basically a humanoid body with animal features that is fur shit

and humans bodies with animals heads is ok too, since that's basically everything that Egypt did and they turned out OK, pic related

but that one indie game, Dust? THAT is taking it too far and what everyone wants to avoid

>>48147415
>>48150499

I think this is the line you shouldn't cross, they look like humanoid bodies with animal heads that cna somehow show human emotion

>>48142427
love to fap to em, but its hard to see them as any other race than a human with cat ears

like, why do they exists? what makes them different than humans? do they live in different climates? what about social structure? what is the purpose of their ears being on their head and having such small tails in correlation to their body?

they don't feel like that take the place of a beat folk like an actual cat race. you can place them in trees or mountains since they have the kinds of bodies that cna allow them to survive in such locations

>but they're thin and lithe, much more than humans!

so you just want a beast folk who are elves?

>>48143630
I can dig this

>digitigrade, feet
>long af muscular tail

function is always important to me, it adds flavor
I thought these dudes had unicorn horns?
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>>48148953
>>48153481
You are correct, I just grabbed the first image that caught my fancy.

Something like this is probably closer to what OP is thinking of.
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>>48149294

But it was made by furries, and it's not ruined. You can play it just fine as long as you don't have any That Guys, especially furry or anti-furry ones.
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>>48153481
>but that one indie game, Dust? THAT is taking it too far and what everyone wants to avoid
What? Why?

Dust doesn't even have cheesecake. It's a bunch of Disney-type animal people whacking each other with swords.
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>>48139422
It's furry if any of them are "cute" or attractive.

Beast races should be monstrous, ugly, mostly animal with vague human form. They shouldn't be sexy/lithe twinks with a different skin color and barely animal head with cat ears or some shit.
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>>48153648
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>>48153680
Here is the furry version of that race.
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>>48153128

Not yet, it's still a work in progress but I doubt the rest of it is as good as that one soundbite.
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>>48142467
I have literally never seen this thread, so YOU fuck off.
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>>48153632
>no cheesecake

maybe its just me, but I like FUNCTION. why the hell is he a fox? or a wolf, I don't know what he is.

what purpose does him being an animal serve? he doesn't look that different from a normal dude, except he has animal features

>>48139422
>>48147317

are good because they're just animals standing upright, they still have the same proportions they did before

>>48143630
>>48146856
>>48153680
work well since they're pretty bestial and their added appendages serve a propose

>>48153702
this is lame, its not even really furry, like 35%
>no claws
>no snout
>no FUR
they look like thundercat rejects
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>>48142467
I think it's the same dude posting that in every thread he doesn't like.
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>>48153680
>he thinks I don't think that's sexy
You underestimate the amount of fag in furfags.
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>>48153939
Fidget? She's a Tinkerbell that talks and contributes to combat. There's not a lot of cheesecake about her.

The only real point in having the characters look like animals is to keep the game from being visually generic while still being a workable project for one guy. It also serves as a neat dividing line between the game's three major races (reptiles, mammals, and. . . rock people? I guess?).
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>>48153481
I removed the horns for the race and they aren't digitigrade. That picture is a Rule 63 version of the main ronso character also. So it's pretty furry.

>>48153702
As an actual furry, you are so fucking wrong. I can find sexual furry pictures of both those types, easily. Its really simple about what furries like: if its an animal person, we like it. It doesnt matter if they are beastial types like Char, or something more biologically accurate like the human-like body with an animal head.

>>48153939
>what purpose does him being an animal serve?
Visual differentiation or in other words, aesthetics. Not everything is done for pure function. Sometimes it's nice to have something that is different just to be different.

>are good because they're just animals standing upright, they still have the same proportions they did before
And its shit biologically. The human form looks like it does because its the simplest and easiest way biologically to handle bipedalism. Animals that have been forced upright but retain their animal forms would develop all kinds of awful problems with their legs, backs, hips, and all kinds of other things. Its neat in art, but shit from a scientific point of view.
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http://beatrizoverseer.tumblr.com/page/32
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>>48153481
>I think this is the line you shouldn't cross
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>>48139422
barrow-folk remind me of pic related
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>>48139422
OP, I speak as an anon with a setting in the works containing something like 5 different "fur-bait" races and never once have I had the doubt in myself to ask if my setting is too furry. Two of those races have a reputation for being "sex-crazed" and are viewed properly as such in setting. The lore makes passing mention of it and promptly moves the fuck on, no one I've shared this stuff with has complained, and the three different groups I've run the setting for love almost every aspect of the world, I even made a damn CYOA for the /cyoag/ thread based off the setting because I was fuckin' bored.

Chill. The thread's answered your question, there's always gonna be sperglords who view things with inhuman features as grounds for exterminatus, they are not your target audience, do not try and pander to them. I made my setting with the plans to distance my fantasy-world from Tolkien and it's worked pretty well for me. Someday I might publish it, someone you might try and publish yours, I don't know. Just don't ever doubt yourself. Question yourself, yes, but don't doubt or undermine yourself by worrying about your world's "image."
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