[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
What's a good, flexible, pick up n' play game that's
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 48
Thread images: 9
File: 1395236699805.jpg (177 KB, 720x781) Image search: [Google]
1395236699805.jpg
177 KB, 720x781
What's a good, flexible, pick up n' play game that's got one central mechanic that covers like 99% of actions and isn't class-based?

I don't need it to be deep, but I'd like it to be broad and easily modified.
Something that'd be as easy to introduce to a group as it would be to modify.
>>
File: 1364566377395.jpg (99 KB, 709x1000) Image search: [Google]
1364566377395.jpg
99 KB, 709x1000
>>48136112
To clarify I am looking for an RPG; realized I said game instead of system.
Mid-range magic levels, semi-deadly combat.
>>
>>48136112
FATE
>>
>>48136377
Kill yourself.
>>
>>48136377
I know I said it didn't need to be deep, but some depth is needed.
>>
>>48136112
Literally GURPS
>>
>>48136597
> GURPS
> good
stumbled at the starting line

GURPS is good, but it's kind of the other end of the spectrum; it's too broad.
>>
>>48136112

Cypher is pretty good, I've been using it to run small 3-4 session campaigns to for some regulars and some potential newbies to our core games group.
>>
File: 108028.jpg (967 KB, 900x1347) Image search: [Google]
108028.jpg
967 KB, 900x1347
OP, what you want is Dungeon World

It's pretty much objectively one of the best currently out there. It has fast easy to use mechsnics and is perfect for beginners, it's a lot cheaper than most of these other rules bloated systems that cost fifty dollars. There is no reason for extra rules when it is he role playing that matters. Dungeon World is fast and innovative and still feels exactly like the spirit of ADND before DnD 3.5 destroyed the hobby and ruined a generation of role players.
>>
>>48136133
Deadlands
>>
>>48137775
>perfect for beginners
Not for beginner GMs. It's extremely unintuitive to learn how to actually play/rule/think right as a GM, and the game has very strict rules for things like the flow of play, etc.
>>
>>48139948
Yea, while rules light, Dungeon world requires a very competent GM to work
>>
>>48139989
>>48139948
Luckily, the GM part of the book covers that pretty well.

However, it is class based, failing OPs criteria.

>>48136112
>>48136133

Savage Worlds maybe? Use Savage Armory, maybe one of the alternate magic systems and you should be golden.
>>
>>48136112
Burning Wheel / Torchbearer?
>>
File: 1974 style.pdf (1 B, 486x500) Image search: [Google]
1974 style.pdf
1 B, 486x500
Ultra rules light, maybe too lite for your request but a classless, setting free system that works pretty good. It's also easily modifiable
>>
File: strikecover.png (2 MB, 893x1156) Image search: [Google]
strikecover.png
2 MB, 893x1156
>>48136583
Fate is actually closer to rules-medium than rules-light.

Consider Strike? It uses 1d6 for everything. It IS class-based but you're supposed to refluff the classes during character creation.
>>
>>48141071
Before I answer, I need to know.... do you remember, like, any of the answers you have gotten to this question before?
>>
>>48141895
What would be a non-shill answer?
>>
>>48136112
>>48136133
Dominion Rules
>>
>>48141976
That doesn't answer the original question of

>Why does /tg/ keep shilling Strike!?

tho.

Plus you should be capable providing your own reasons for that anyway.

Unless it's actually not shit, and you are just butthurt :^)
>>
>>48142104
I assumed you liked autism?
>>
Risus.
It,s free online.
>>
>>48136133
>>48136112
Stalker the scifi rpg, or the FLOW system it runs on. Needs a good gm, though.
>>
>>48136112

Wushu.
>>
>>48137775
How did DnD 3.5 exactly ruin a generation of roleplayers? Actually curious, not been around that long.
>>
I don't get the hate for FATE. I've played it several times and had a lot of fun.

Have I been playing it the wrong way?
>>
>>48143311
You should ask in another thread or this'll turn into yet another edition war.
>>
>>48137775
If 3.5 was the heart tumour that destroyed the hobby, dungeon world was the scalpel that cut the WHOLE FUCKING HEART out.
>>
File: 1329848380335.jpg (356 KB, 984x911) Image search: [Google]
1329848380335.jpg
356 KB, 984x911
>>48143346
Fate is fine, but it's not the kind of game I'm interested in.

> come back t thread
> it's DW and Strike bickering
carry on
>>
>>48143346
FATE is one of my favorite "light" systems.
>>
>>48140870
This so hard, had many fun hours playing this game
>>
>>48143346
FATE is so rule-light it's basically freeform.
And freeform is blight upon the roleplay.
>>
>>48146985
....
You mean FAE maybe?

And even that is more like on the lighter side of rules-medium.

You shouldn't confuse narrative approach with a light one.
>>
>>48136112
What should sort of setting?
>>
>>48146985
>FATE is so rule-light it's basically freeform.
See, people say this, but there was a lot of dice rolling going on when we played. Are you guys just ignoring the rules or is this just a meme
>>
>>48142061
>Millhouse
>>
>>48147125
What?
>>
>>48148937
It's not a meme you dip
>>
Savage Worlds.

Savage Worlds Deluxe is a short book of rules (most you won't need, but all are useful).

The central mechanic is rolling character traits (attributes or skills) vs a target number (usually 4).

It is broad enough for everyone to create unique and and just deep enough for every character to be useful.

Savage Worlds is super easy to modify, but you most likely won't have to do much of that. Though changing the flavors (trappings) of spells and items is an important part of the game.

Very easy to introduce to new players. Character creation is a blast. Mechanics are simple.

Magic is powerful, but not as ridiculous as high level D&D/PF. Spells are fun to use and made to be customized.

Combat can get pretty rough unexpectedly, but if you hand out enough Bennies (hero points), your players will be fine.
>>
File: world_of_dungeons_1979_bw.pdf (1 B, 486x500) Image search: [Google]
world_of_dungeons_1979_bw.pdf
1 B, 486x500
>>48136112
forget Dungeon World, grab World of Dungeons and just do whatever
>>
>>48149279

> savage worlds

http://archive.is/xzeH9
>>
>>48152516
>http://archive.is/xzeH9

>9/10 for concepts, 8/10 for execution, 9/10 overall.

Sounds about right.
>>
>>48153277

The conclusion doesn't matter, the flaws he outlines do.
>>
>>48155090
Why are you ignoring the good points?
>>
>>48155090
That's retarded
>>
>>48147116
It's a meme, grognards don't like it when you take most of their numbers and minmaxing away
>>
>>48155538

Because they are ruined by the bad points, and there are loads of systems out there, easily replaceable. It's like job applicants; you can reject them on small flaws because there are 1000 more willing to take their place.
>>
File: 1460136618653.png (760 KB, 1280x1218) Image search: [Google]
1460136618653.png
760 KB, 1280x1218
Mutants and Masterminds slots in rather well here.

Normal carvat, it's started in the books a few times, but worth re-starting because if I don't, someone while whine about me not doing it: The system is easy to break. That's because it's a toolbox for playing superheros, but it's very easily retooled to other genres. It's effects based, where you make the effect you want it to do, then fluff it as you will.

It WILL break easy if you try, but that's the price of such a number of options, and the book warns repetadly about that anyway. Hell, rather then leaving rule Zero unstated, it's actually rule 1 in the book: The DM can tell you to go fuck yourself if you are powergaming and ruining it for everyone. Breaking the game isn't hard, so you're not clever for doing it, you're just being a shit.

Simple rule when making a character: If you wouldn't read a book, comic, or watch a cartoon and or movie about them, you dun fucked up.
Thread replies: 48
Thread images: 9

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.