Game Concepts Edition
OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q
PLAY AIDS:
>10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>Package Character Creator
https://firewallagency.wordpress.com/
COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf
/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit
Previous Thread: >>48061883
So, /epg/, do any of you have any interesting concepts for games?
I thought about a short game based off of Diamond Dogs, the short Alastair Reynolds story. Have the PC's exploring a big nasty lethal alien puzzle maze on an exoplanet somewhere.
how is the fate rules? does it really have less crunch?
>>48115136
Its FATE, of course it has less crunch.
>>48115136
>>48116053
Have you actually read it?
>>48116421
that's why I asked. I keep hearing that fate is crunchier than expected. and when I tried to read the basic rules, it was actually kind of confusing.
>>48116588
There's vanilla, GURPS, Savage Worlds, and Crunchy FATE. Pick your poison.
Seems pretty /deadgamegeneral/ in here.
>>48118524
Everyone's out on the 4th, anon. The board in general is dead as fuck today.
>>48116588
>>48116421
Fate is 'less crunchy', in that there's usually less things to keep track of, but that doesn't mean that it lacks for mechanics. The mechanics are more narrative, but that doesn't mean that they don't exist, but rather that they're designed to build consensus rather than enforce results.
>How would you use a fetch in your game
>How specific in mission would a fetch in your campaign be, and how much would that constrain it
>would it be exurgent, clean but totally alien, weirdly comprehensible, intentionally humanesque?
>totally aggressive? Single minded? Manipulative? Pretends to negotiate?actually negotiate?
>>48118859
>Clean but totally alien, pretends to negotiate, isn't actually hostile.
>>48118859
Depends on which TITAN and the context, but my preference is for something that is single-minded, but utterly brilliant and capable of lateral thinking to get what it wants. That means I'm totally willing to retcon traps, minions, and strategies into existence because, yes, a TITAN-fork would have thought of that. Where possible, it will try to arrange things so that PC actions end up benefiting the TITAN in some way that only becomes explicable in hindsight. Most don't meaningfully negotiate, and any negotiation is either an attempt to learn specific information from the PCs, or under the guise of another party that the fetch can roleplay utterly convincingly - the players should only learn in retrospect that they were talking to the fetch.
In general I don't expect any of my players or their characters to be smart enough to meaningfully outsmart a fetch without outside help.
>>48118859
>Slut
>>48119127
>>48119262
Who would suspect Cathy Cock Choker of being an exsurgent?
>>48118994
>In general I don't expect any of my players or their characters to be smart enough to meaningfully outsmart a fetch without outside help.
The problem with including even a massively pruned fork of a Seed AI in your game is, unless you're much, much smarter than your players, you have to 'just according to keikaku' anything they do as having been predicted and accounted for in the machine intelligence's plan.
>>48120987
I think its entirely appropriate to say that the level of difference in power between a seed AI and a transhuman is kinda akin to the difference between party's characters and a metagaming DM
>tfw Know Evil has been over for years and Caleb Stokes has moved on from EP
suffering
>>48116588
Fate is my absolute favorite system out there and it's pretty straightfoward: every roll is four Fate dice plus a modifier, everything else can be represented with an Aspect or Stress track.
>>48121335
>FATE
>simple
It has just as much asinine unnecessary complexity as any other RPG.
You can't just have a thing be a thing. A bunch of crates can't just be a bunch of crates. It has to be made an aspect, its properties negotiated, then acted upon, possibly with another layer of helper aspects and such, resulting in another set of aspect changes for the end result, and converted back to plain English again.
>>48121907
What's complex about having Aspects?
>>48121919
Different Anon, but it's probably the "its properties negotiated" part in his example; presumably they've been in games where there haven't been particularly good aspects made, or people have been asshats about relatively straightforward situation aspects like "A Bunch Of Crates".
>>48121919
What's not complex about having to filter mundane things through a mechanical filter centered around spending narrative meta-currency (and getting it back through 'self compels') in order to interact with the game world?
>>48122238
You make it sound far more complex than it really is. Have you actually played the game, or just read the rules? Most players I've introduced to it have found the rules quite complicated from a read through, but fairly straightforward once they're being used in play.
It's like giving somebody an English dictionary as a primer for speaking conversational English. A bit of experience in day-to-day conversations will reveal that you probably won't need to know "respectuous" or "adelaster"
>>48122952
It doesn't seem that complex until you try to run it with someone that hasn't read the entire book; at which point, yes, it's actually very complex and there are lots of subtle or narrative 'rules' that someone who doesn't know what they're doing can fuck up in a hundred different hard-to-explain ways.
I feel like you're vastly underestimating the difficulty involved. Once you're familiar with the system and it becomes natural to use it, it certainly doesn't feel difficult, but that's true of any complex systen. In the mean time, jumping right in with a group of players who haven't read Fate Core and are used to more conventional RPGs (like D&D, or Eclipse Phase) is a recipe for confusion and frustration. Just because Fate is 'rules light' doesn't mean it's simple or easy.
Source: tried it with some new players, confusion and frustration followed.
/tg/ I just finished a campaign a little while ago that I GMed. It went pretty well I think, the players seemed pretty entertained and I felt like I was able to build up the atmosphere surrounding the TITANs and exsurgents really well to make some pretty spooky encounters. But I never felt like my players GOT the setting if you follow me. I mean they never really bothered using REP unless I specifically stated that that was how they'll need to get things, preferring always to use money, they never considered getting a cornucopia machine until half-way through, they all had Exalt or Olympian morphs and the idea of farcasting anywhere seemed to slip their mind, although to be fair the campaign was pretty localised and changing morphs is a pain.
So I was wondering how can I impress the setting and the far out stuff a little bit better so that they use it a bit more. How do I better incorporate the trans-humanist concepts into the game so that the players can better understand and interact with those concepts?
To be fair I think that the players did understand the setting pretty well in terms of its history, locations, people etc, but they maybe just wanted to keep the technology and its impact a little bit simpler than what it is so they can wrap their heads around it a bit better. But as a GM and someone who loves EP's setting I want them to go as complex and balls to the wall futuristic crazy as they can, so wat do?
>>48123479
>In the mean time, jumping right in with a group of players who haven't read Fate Core and are used to more conventional RPGs (like D&D, or Eclipse Phase) is a recipe for confusion and frustration.
I think that's more of the problem, personally - Fate has a different approach to how an RPG should work compared to "conventional" games. Fate comes across as far more complex than it really is because people who have never played it, but have played "conventional" games, cannot easily apply the experience of playing conventional games to understanding and playing Fate. As somebody who has had the great misfortune of being "The Person Who Teaches New Games To People At The FLGS", it's always easier to get somebody playing a game by starting with what it's similar to.
Fate basically goes "You've played a 'normal' RPG, right? Now throw out just about everything you've picked up about the relationship between the GM and the players, what mechanics are supposed to simulate and start learning things from scratch again". The game you end up learning isn't really any more complicated than the thing you've already learnt to play, it's just that you more or less have to go back to square one in order to learn it.
>>48123596
>But as a GM and someone who loves EP's setting I want them to go as complex and balls to the wall futuristic crazy as they can, so wat do?
Throw the futuristic balls to the wall craziness at them and see what sticks. Have an antagonist with good rep and the skills to put that to terrifying use. Send them to a scum swarm where weirder morphs are the norm and their credits aren't going to help them much. Take all the stuff you want to see in the game and put in the game - it will either remind your players that said things exist and they'll see the advantages available to them by using them, or they'll decide they're happy with their Exalts and wallets stuffed with cash, but you'll still get to incorporate the crazy stuff you want to see.
There's nothing inherently wrong with the players not using rep, or sticking to credits, or not really farcasting places, if that's what the players are happy doing. As much as I have a really strong idea about what I want EP games to feature, as long as everyone is having fun around the table - GM included! - then what me, a random stranger on the internet wants, doesn't matter one fucking bit in your game. So just throw the crazy shit at them to satisfy your need to see the craziest shit that EP can handle, and let them approach it in a way that makes them happy.
>>48123755
>So just throw the crazy shit at them to satisfy your need to see the craziest shit that EP can handle, and let them approach it in a way that makes them happy.
That's good advice, thanks. Another player is starting a D&D campaign now and we've made a general move towards board games, but I might try that in the future.
>>48123755
>>Send them to a scum swarm where weirder morphs are the norm and their credits aren't going to help them much.
Also, you may be stabbed or shot for no reason beyond "You had low @-rep and you were in my way, kneecaps grow back." Show off how resleeving and healing vats have made some people (Scum especially) view physical violence and murder casually.
How do I find a game? I want to play this since 2011, and the only guy I know who's okay GMing this is on the spectrum and just won't until he reads all of the books, which he doesn't have the time for.
>>48124482
>How do I find a game?
Why are you asking us?
>>48123596
I would run a heist where the characters are provided with a detailed plan to work with that incorporates those elements. Then the plan goes to shit in such a way that those tools are still available and they have to improvise.
>>48124638
Why not?
>>48123919
Impossible, we all know autonomists are nice people and hold egalitarian views towards all sentients
>>48125613
It's not as if a quick kneecapping to make you stop wasting everyone's time at the fast food order station is actually hurting you, give it an hour in the healing vat and you're good as new. And everyone else in line would rather deal with your screams of pain than wait ten minutes for you to order a goddamn burger, so it's win/win.
>>48125668
I figure things would be just too chaotic if people were routinely maiming each other so casually, just because it's easy to "fix".
Situations where IRL it'd come to punches, sure, but over minor grievances? Unless misanthropy reigned supreme, and I'm not sure that's the case unless you're in the worst hellholes, people would see their rep pinged like mad over nigh-gratuitous mauling.
>>48125890
*Pinged/dinged, whatever the term is for downvoting.
>>48125890
>I figure things would be just too chaotic if people were routinely maiming each other so casually, just because it's easy to "fix".
>Too chaotic
Well you'd never fit in on a scum barge, anon. If someone pulls a gun you pull a gun right back, you both exercise your abilities to use violence to defend your rights to the extent that you choose, and either one person backs down or the loser moves aside and slaps a nanobandage on his sucking chest wound and leaking dignity, then goes off to have a gun built into his forehead. Welcome to freedom, enjoy your stay.
>>48125608
Because this general is full of people who can't get games apparently.
>>48124482
Start one and GM it, its what I did.
>>48125890
You're probably right, but scum/anarchist/extropian areas probably have a lot more casual violence than the inner system, ranging from bloodsports to brawls.
>>48125946
>You're probably right, but scum/anarchist/extropian areas probably have a lot more casual violence than the inner system
There's a bit about it in Rimward:
>Interpersonal violence is, of course, frowned upon, though small scale scuffles, such as a fight between friends, are surprisingly tolerated and viewed as a private personal dispute. Sometimes, people just need to brawl to get it out of their system. Murder or other savage attacks are taken more seriously, as is any sort of large-scale destruction.
A swift punch to the gob often offends, but it's not necessarily against the rules in an anarchist habitat.
>>48125936
Absolute freedom (anarchy) means nobody has any rights. And there is such a thing as "too chaotic", given the barge and whatever semblance of society it has onboard wouldn't work if everyone's too busy shooting each other up over petty issues. It wouldn't matter if the maiming were fixed after an hour or two in the vats if said vats were overcrowded and people were further mauling each other while trying to get ahead in the line.
So yeah, while there would be more casual violence in such environments, I don't think it'd reach ridiculous extremes.
Ah, what a book. I learned so much about big 4 threats.
>Exhumans are /pol/
>Tashkent still populated by unclean abominations
>Factors actually sell their alien shit (as expected from wandering merchant race)
>Slugs? In Uranus?It's more likely than you think.
Nice new fluff on TITANS, though.
>>48126551
>>Exhumans are /pol/
>AF 10
>Muh rope day has never arrived
>Degenerates are now immortal
>Everyone thinks fascism is a punchline now and the only fascist state is full of burritos
>Fuck it all, I'm turning myself into a superpredator
>Now every day is rope day, yaaaaaaaay!
>>48126045
Indeed what's a little light maiming between friends.
But i expect that if you made a habit of kneecapping strangers that annoy you your rep would soon sink to the point you'd find it hard to manage in society.
Anarchists aren't so different to the rest of us in that it's mostly peer pressure that stops everything going full grim dark the rep economy just formalises that a bit
>>48127496
>>it's mostly peer pressure that stops everything going full grim dark
>>the rep economy just formalises that a bit
>Your likes and upboats determine your prosperity
>Reddit and Spacebook decide whether you get to eat
>Not a grim, dark future.
>>48127626
>>Reddit and Spacebook decide whether you get to eat
Not how it works. If you aren't such a malcontent the hab is trying to exile you, you still get your three meals a day.
But if you're an unpopular, unlikable little shitler it's all ration brick for you, no gourmet soups.
>>48127817
And again, it's Reddit and Spacebook deciding that. Would you trust Facebook to decide what quality of life you deserve?
>>48127898
I wouldn't, but I don't use Facebook or Reddit.
But, y'know, it could be worse. Hard Vacuum has a terrible quality of life.
>>48127942
Only because flesh is weak. I sleeved into a spaceship a few years back and it's the fucking life. Fly through the void utterly alone for weeks on end, offload cargo while violently shitposting on C-net, load up more cargo and refuel, off to be away from you maniac fleshbags for a few more weeks. It's a good life and I get to play all the AR vidya I like.
>>48128101
Why is it that people desperately try to prop up their lifestyle as the best when they're just as miserable as everyone else. At least I, a pathetic zeroed flat, can admit that my shit stinks as much as anyone elses.
>>48128101
But you don't have hands.I hope the space combat supplement also includes like, maybe some enhancements only for vehicles, so one might model stuff like a cargo winch or an external manipulator arm.
>>48127942
Would you trust a disant and unaccountable authoritarian government to make the same desicion?
At least with spaceface you can try and repair your rep with funny cat vids
>>48128139
Don't lie you knuckle dragging primitive your shit stinks so bad we can smell you in the next hab. Do us all a favour and get a metabolic optimisation fix!
>>48114888
>So, /epg/, do any of you have any interesting concepts for games?
I'm currently running a Firewall-centered campaign where the players are both good at killing and good at science, and they're sent on missions to do both with extreme prejudice and a standard deviation.
While I dabbled in it for a mission, I'd like to run a stalker-centric campaign - expeditions into the TQZ, hustling with dealers, avoiding Rangers/Hypercorp fuckers, and other crime drama.
The other idea I've had for a while is to get a group of players together and just GM them bootstrapping a new habitat, and eventually a polity. The players pick an ideology, I throw problems and puzzles at them, and how they solve the issues informs the kind of place it turns into. It would need some really self-motivated players though.
>>48128521
>doesn't realize smells don't travel in vacuum
>thinks dooming people to 200+ years of slavery just to make them smell better is a good thing
>>48128614
Can't blame them, transhuman education took a total fucking nosedive when they can just use entoptics and symbols for everything. Oh yeah let's not forget the baby TITANs in their heads that they call muses that acts as their nanny.
Gotta give it to the argonauts, at least they're aware of this and try to stop it.
>>48128684
you could probably make a whole series of missions or campaigns based on how fucked the kids are.
Are Asyncs considered exsurgents, or not?
On one hand, Watts-Macleod is listed as a strain of the Exsurgent virus on page 368 of the core rulebook (and elsewhere), and page 26 defines an exsurgent as "Someone infected by the Exsurgent virus." Thus, by definition, all asyncs are exsurgents.
However, there is a list of Psi-gamma sleights "available to exsurgents" on page 371, and another in X-Risks page 178. Is it possible for asyncs to manifest these sleights, or is it restricted to the more obviously changed exsurgents?
>>48128814
Technically, yes, an Async has been infected by WML and altered by it, thus Psi powers. However, under normal circumstances they're not infectious and do not mutate further, which makes them different from most common enemy exsurgent strains.
After X-Risks, I'd say that normally one shouldn't count that players can access the "exsurgent only" Psi Sleights, since, for example, the ones added by X-Risk tend to explain what entities can manifest them normally, and some of them aren't even Exsurgent, just alien.
>>48128814
>Are Asyncs considered exsurgents, or not?
In a technical and definitional form, yes, they are exsurgents, because WML is a "benign" strain (Or several, depending on how you look at it) of the exsurgent virus.
In game terms, they are not exsurgents, because one of the assumptions the game makes is that full exsurgents are under control of the GM or very soon will be. "Available for exsurgents" is functionally equivalent to "NPC only, unless the GM says otherwise".
>>48128614
>>48128684
Biocons leave now REEEE!!!
>>48128919
Good grief. Even the frogs are exsurgent now. Let's ditch this time dimension and find a better one.
>>48128882
>However, under normal circumstances they're not infectious
But they are infectious for a short period post-infection and can spread WML via sleights. Wake up, sheeple, asyncs are just a version of Haunting with a latency of years instead of months! All asyncs are slowly mutating into aliens! Gas the freaks now and delete their backups before something flips their mutation switch!
>>48128216
That's the kind of thing that is easily delt with by fiat.
>>48128947
>can spread WML via sleights
This meme needs to stop.
>>48129136
Its not a meme, it is explicitly stated in the core rulebook, page 223, last sentence of third paragraph, under the heading "criticals".
>>48129199
>implying that rules aren't memes
>>48128814
>Are Asyncs considered exsurgents, or not?
Yes, they have the exsurgent virus.
>However, there is a list of Psi-gamma sleights "available to exsurgents" on page 371, and another in X-Risks page 178. Is it possible for asyncs to manifest these sleights
Yup, exsurgents are as exsurgents do.
>>48129112
We need an anarchist version of this.
>>48128937
That would require a lot more processing power than you're willing to create.
>>48129294
The "meme needs to stop" meme needs to stop.
>>48128919
>pepe becomes a basilisk hask
>>48129353
Nah. All that's needed is to get yourself nearly killed, then SHIFT before you die.
>>48122952
>>48121919
>>48121335
The difference between FATE and most 'normal' RPGs, is that the latter can be run with people who haven't read the book in its entirety, while the former requires one hundred percent player buy-in. Even EP, with all of its expansive lore and setting concepts that need to be absorbed, can be played the same way you'd play any other game with new players: they tell the GM what they want to do and the GM tells them if they have to roll any dice. In FATE, people who haven't mastered the concept of FATE points, aspects, compels, self compels and stunts are going to be totally lost, since understanding these things is required to interact with the game world.
>"You've played a 'normal' RPG, right? Now throw out just about everything you've picked up about the relationship between the GM and the players, what mechanics are supposed to simulate and start learning things from scratch again"
This is the absolute worst pitch I've ever heard. Why would anyone do this for EP when they can easily pick up the Eclipse Gumshoe hack without going through a comprehensive reeducation?
>>48129624
Transhumanity's Fate really isn't for new players to games in general, it's for people who are like "ew, rules, can we make this simpler? I just want to explore the setting". Probably why it was a crowdfunding stretchgoal.
It was made for people who like Eclipse Phase but don't want to wrap their mind around % and tables of modifiers and just focus on telling some kind of story in EP - with the caveat that since it's FATE you're automatically playing the action movie version of whatever setting you run it through.
>>48129700
>Transhumanity's Fate really isn't for new players to games in general, it's for people who are like "ew, rules, can we make this simpler? I just want to explore the setting".
So, it's for terrible players who should literally be beaten to death with a corebook, but since for some reason that's illegal, they come to /tg/ to shit up various game generals.
>>48128814
I don't think so, IIRC a lot of strains which give psi have a "becomes an exsurgent under the GM's control" clause at the end, which I think means they don't count as one, though that isn't the RAW
>>48129750
It's for people who like something different than you like, yes.
>>48129700
I've met a few players who didn't like the role under mechanic, the idea of low roles being good just didn't sit right with them
>>48129750
I'm a longtime grognard who likes Fate for its storygame elements and relative simplicity. Transhumanity's Fate lets me enjoy Eclipse Phase with a skill list 1/3 the size and without massive gear lists, which are both massive pluses to me.
>>48129834
The heretics. The infidels.Tha badwrongfun havers. I'm not saying "Deus vult, burn the heretics, crusade now", but...well...Deus vult, burn the heretics, crusade now!
>>48129882
Well, you should tell them that the errata has been using blackjack rules for a while now, you do better when you roll high but still under your skill.
As opposed to Call of Cthulhu which is still smaller numbers = more better.
>>48129910
With due respect, sir, you sound like the Knights Templar version of the Ancient Aliens guy.
>>48129750
Who hurt you, anon?
>>48126775
I see the Ultimates as the most philosophically aligned with /pol/. Always going on about degenerates, leeches, and untermensch.
Loving Defilers. Not a threat to any developed hab but could wreck some shit on exoplanets.
>>48130398
They even mutter about "muh gate day" when annoyed. Ultimates are indeed /pol/
I've begin reading X-Risks and there's constant mentions of reading up on [case CAPITAL LETTER], makes me think of a SCP-style wiki/archive and how nice having one to read would be...
>>48131049
Many of those are already described in Firewall.
>>48126551
Naw, Exhumans are /fit/. Ultimates are /pol/.
>Jovians are /int/
Maritza Maria Ortega is WHITE
>>48131098
>>48131350
Who is /tg/? Who is /b/?
>>48131642
Scum are actually /tg/, with their weird hobby culture and constant magical realms.
Considering the setting, there's shockingly little LGBTQA stuff in Eclipse Phase. I've seen all of one character with they/them pronouns.
>>48131702
There's a "known" Sentinel in Firewall explicitly trans, but yeah, Eclipse Phase doesn't really need to hit on any explicit LGBT+ issues because the tech level basically makes all that a non-issue.
I mean, there are people who identify as robot-spiders, skin-shifting cyborgs and somebody HAS to have genuinely decided they really are an Attack Helicopter. And you can get a fully functional sex switching implant pretty cheap. Meanwhile AGI, Indenture and Uplift rights lets you get in all your generic social commentary and prejudice issues in while also actually being a decent prediction of a possible future social issue.
Your body is a shell. Change it.
Your mind is software. Program it.
>>48131702
In EP, gender and sexuality aren't just social constructs, they've been effectively obliterated. Sexual orientation can be twisted like taffy with psychosurgery, gender can be set to any value you please (You want to be a busty shemale with E cup tits and a 14-inch dick? Scum will call you a vanillafag, but sure). Neuter-gender morphs are a thing. Transgender is a minor issue at worst. LGBTQA stuff is effectively solved and almost irrelevant in EP.
>>48131869
I would assume that, given morphological freedom and the obliteration of social norms, we would see even zanier shit than we do now. People in EP aren't crazy enough for their tech level.
Why does nobody rock nonstandard pronouns when they can be an intersex alien cat or a goo robot?
>>48131901
Because it's no longer interesting/going to make you a special snowflake.
>>48131804
>somebody HAS to have genuinely decided they really are an Attack Helicopter.
They're the fuck that held up my disembark from Get Your Ass To Mars for nine hours because they refused to desleeve their reaper morph. The one stamped "Property of Direct Action", with fifteen tank-kill markers on it and "Sleeved to kill", "You only live forever", and "lol warcrimes" stenciled on it. For some reason Olympus customs considered him a probable threat and he yelled synth discrimination until everyone was ready to shoot him on principle. Fucking DA grunts, pack of fucking psychos.
>>48131957
You can have my reaper when you take it from my cold, dead manipulators, pig
>>48131928
That doesn't make any sense.
Is there a morph like this?
>>48132057
He's saying people who use nonstandard pronouns are doing it to garner attention or feel like specialized individuals.
In EP, trying to yell at people to use special verbiage to refer to you is chump change when you can identify as a spaceship girl and people can and will have sex with you for it. Or even crazier shit.
>>48131049
The CASE [THING] references get my nerd juices flowing.
CASE EXCESION, referring to the Ian M Banks novel
CASE ICE NINE, after the Kurt Vonnegut story Cat's Cradle
are probably my two favorites I've spotted so far
>>48132177
And I'm arguing that things should only be crazier than they are now given that you can be literally anything. Almost all of the EP characters are presented with standard pronouns, when it seems infinitely more likely to not only have they/them and it but also weird shit like the zie/zer stuff. It's ludicrous to think that individuals who have switched sexes constantly since birth or transcended the classic human form would still fall into a social gender binary.
>>48132173
Unless you make one using the morph creation rules, no.
>>48132044
Aren't synth manipulators by default cold and not really alive?
>>48132173
If not, you can always fabricate one.
>>48132242
Of everything to include in EP, nobody ever did a quadruped?
>>48132230
You're overestimating how many people fall into these edge cases. The vast majority of people in the setting still fall under the gender norms of our current day. The crazy types you escribe would cluster in the Scum swarms, not spread themselves evenly across every population sector.
>>48132230
Linguistics, good sir. EP is not a game about pronouns, so there's no real point in bloating the game with explanations of throwing out loads of pronouns and titles, which might not even matter because there's no rule that says everybody speaks English. It would be an over inflation for no purpose. The game still needs to make itself understood to the modern player audience after all.
Plus it'll never catch on unless you can get some real language unity behind it, you can't shoehorn an organic process and I bet being a pretentious tart on social media is worth a -rep hit.
>>48132173
Pretty sure I made a cyberwolf morph and stuck it in the homebrew doc.
>>48132230
The majority of people would probably still consider using their birth pronouns to be the most logical and simplest thing to do. Those that do a lot of morph switching or spend all their time in synthmorphs probably use they/them. Extra pronouns are just too complicated and ultimately pointless.
>>48132285
Fenrirs, Q-Morphs, Synthataurs, and others are examples of quadrupedal synthmorphs in the books. It's the "synth snowcat with machine gun attachment" morph that isn't in the books.
>>48132230
Maybe but let's face it actually reading all those made up pronouns is annoy as fuck
>>48132322
>there's no rule that says everybody speaks English.
In my current game, half the time everyone is speaking French. Japanese comes in second, English a distant third and German and Chinese coming in fourth.
>>48132173
Unless you want an oversized wobblycat or there's some meat inside there somewhere, no. Well, okay, it could be a Flexbot, but, y'know, a Flexbot can be anything.
You can be a small robo-dino though!
>>48132285
There's some, like Critters can be quadrupedal (no manipulators), you can have different arrangements with Flexbots, Scurrier pods are down from six to four limbs and the synthtaur can switch, but no I don't think there's a dedicated "on fours" synth.
>>48132379
Why French?
>>48132414
By "French" he means Arabic :^)
>>48132337
>The majority of people would probably still consider using their birth pronouns to be the most logical and simplest thing to do.
According to the EP books, your pronoun is whatever gender your ego identifies as, simple as that. Your morph, birth or otherwise, has no bearing on it.
>>48132414
Because half the party is from a formerly French Martian colony.
>>48132249
>not really alive?
Synths are just as alive as everyone else you biochauvinist shitlord.
>>48132379
I think the canonical most common languages in EP are some form of Chinese, Hindi, and English, with Japanese, Western European languages, and Arabic all being fairly common.
Remember that China and India did more in space than the West in EP's timeline.
>>48132507
>India did more in space than the West in EP's timeline.
DESIGNATED
>>48132432
And the vast majority of egos would identify with their birth gender. Just like we do now. Despite what the media portrays, transgender people are pretty rare.
>>48132559
EP probably has more transgender people simply because being trans is so much easier than it is today. I imagine many more people would transition if it was less "come out to everyone you know, then go through years of therapy and hormones before possibly getting ineffective surgery" and more "pay for the other body at the morph bank."
>>48132501
You mean synths are just as dead as everyone else. We're all e-dupes of the humans who died a decade ago, remember?
>>48132379
>>48132463
My players usually use English as a "trade language", so they all know they have a language in common, but also almost everyone speaks at least one other language and often use the Muse to sneak in another couple.
>>48132507
"Canonically" the EP notes on common languages was I think just the 10 most common languages in the world list at the time.
>>48132586
>more "pay for the other body at the morph bank."
12 hours in a healing vat.
>>48132586
It's not even "pay for a new body", it's "Slip a medtech 200 creds and spend 8 hours in a healing vat". Changing genders is roughly as inconvenient, expensive, and time consuming as a night spa appointment.
>>48115095
If you get around to do it I'd play it.
>>48132586
I don't imagine it would be that much more common even then. People are still fundamentally the same in AF10 and are mostly going to have a settled ideas of their gender identity. I do expect you'd see more people experimenting though.
>>48132600
Most characters in our groups speak at least two languages plus muses and translator AI. French, English, and Japanese just happened to be what everyone spoke at least one of.
>>48132595
>not having your birth morph
>egocasting ever
Get a load of this frankenfreak.
>>48132557
SUPER POWER BY 2020
>>48132807
>he still believes his edited memories
>>48132903
>>48132807
No John, You are the frankenfreaks
>>48129304
we need a fucking venusian version, dirty planet thieves.
>>48132194
I wonder how the factions of transhumanity, exhumans, TITANs, exurgents, etc. would react to finding the Excession probe somewhere in the galaxy? would any make the cut to come along for the ride?
>>48132807
>frankenfreak
jovian just sound so fucking hokey. What would that be in spanish?
>>48131901
>And I'm arguing that things should only be crazier than they are now given that you can be literally anything.
The're not, though. Because the more inhuman your morph looks, especially in the inner system, the more people are going to shun you, and in some extreme cases outright attack you---the memories of TITAN monsters has not vanished in AF 10, and exhumans freaks everyone the fuck out. If you go around Mars sleeved in a gigantic fucking dragon robot morph that can breathe literal fire, except the Consortium and Martian city-state governments to turn you to molten slag.
>Almost all of the EP characters are presented with standard pronouns, when it seems infinitely more likely to not only have they/them and it but also weird shit like the zie/zer stuff.
If your gender is male or female, you get those pronouns. If you're neuter, you get they/them. I'm not expanding beyond that.
This setting's already dense as all fuck and really hard to get your head around. I'm not memorizing a giant chart of special snowflake pronouns along with it.
I'm glad the EP writers decided to leave the crazy, convoluted stuff among only a couple of factions and left the majority of transhumanity as inhabiting forms (biological or otherwise) that is familiar to 21st century humans, ie players.
>>48136893
What if you're a functional hermaphrodite?
>>48121285
Caleb Stokes wrote the traps for this book. Ross Payton was involved too. Did you not catch "Operation Yellow Signature"?
>>48137100
Also, pretty sure Ross invented Killer Spambots at least a year or two ago.
>>48132194
"Case Yellow Signature" Goddamn it Payton.
>>48132044
Alright *Starts loading the RAP rounds*
>>48131804
Does the idea of being transgender even apply in EP? I always just sort of assumed gender pronouns would be morph based. People would just pick one they are more comfortable with, or just switch out every now and then for the hell of it.
>>48137128
Yeah, again specifically called back to in the book with "Hedgerow Technologies" He probably wrote that entry. Hell, I could just ask him.
>>48137260
Well, in the case of that character in Firewall they were born to conservative parents and were only able to publically transition later.
In Glory, I think it discusses this a little because there's an interesting case of a generally male identifying Ego laying low sleeved in a female morph that technically if your gender identity is different than your current sleeve you can basically use either, but that nobody would bat an eyelash if you call a 100% biologically female sleeve "he" because the Ego inside it still identifies as masculine.
>>48137216
>>48137100
You know there's a case YELLOW KING in Firewall, right, among several other Lovecraft reference?
>>48137334
That was definitely a thing in The Devotees, but it might be a thing in Glory as well
ASTURIAS BLACK FLAG
AXON VULGAR
BERSERKER VOID
CARIBOU ABYSS
CENOTAPH
CLOSE CONTACT
CLOUD DRAGON
DULLAHAN
ELDRITCH WARD
ERRANT ECCENTRIC
FERAL MORAINE
FORCED RETIREMENT
FULGENT TERMITE
FUMIGANT
GEHENNA FORTY
GHOST RADIO
GLASS LICH
ICE NINE
IRON WIND
KUDZU
LONE WOLVES
LONG SHOT
MOMBI
MOON GARDEN
MYSTERY
NECRONOMICON
NEGATIVE GEOMETRY
SAURON
SOLAR STORM
SUICIDE DREAMS
THIRD EYE
TRAFFICKOP
USUAL SUSPECTS
VAPOR DREAD
VINEGAR
WATCHMAKER
WHITE RABBIT
YELLOW KING
>>48137334
>if you call a 100% biologically female sleeve "he"
You don't need to call sleeves any gender, anon. You assign genders to egos. Sleeves are basically clothes, they might have sexes but not genders.
>>48137488
Yes, yes, you look very clever quoting only half my sentence to change the context.
>>48137446
I'm pretty sure the character in the Devotees that covers is the same one as is in Firewall. Glory came before both though; it's just a short and sweet sidebar talking about the canonical use of he/she/it and remarking how english isn't equipped to do any better than that.
And if it's in Devotees, that's not surprising, shock and awe Caleb is almost disgustingly SJW a lot of the time.
>>48137612
What does "SJW" even mean anymore when people use the term so damn liberally?
I've read the Devotees, there's nothing SJW about it. Chi Rokuzawa, the character you're all talking about, is a female ego sleeving into a male morph. No special comments are made about it, it's talked about as a physical description and that's it.
>>48136999
Then you tell me if you want me to refer to you as male, female, or gender-neutral they/them.
>>48137723
I don't remember it being a big deal in Devotees, but Firewall makes a point to say Chi Rokuzawa was born male and later identified female and so on. I don't remember them from anywhere else, so I assume Caleb was contracted to expand on the character for Firewall, among other things.
And while SJW is totally a bogeyman word around here, my experience listening to him and reading him he's very "textbook" about it, says a lot of stuff that feels like he's regurgitating it from some other source because that's just what you say and do "these days" because "it's 201X people! "
>>48137380
Those were also him. Not a conspiracy theory. I asked.
>>48137854
Trigger Warning. My fucking sides.
>>48137856
I mean, of course it was Ross "you thought it was just vampires but it's actually Nyarlathotep" Payton.
>>48137854
A central pillar of his new game, Red Markets, is diversity and inclusivity. The man genuinely does care.
>>48137854
Nah, he's pretty into the whole SJW stuff from what I can tell, some of the others seem more like they are just keeping their heads down but he seems really into that stuff..
>>48137889
Ross "It's always Cthuhu in Carcosa with Architecture" Payton.
>>48137932
I'm still pissed about the failure to include "basic capitalist" as an archetype for settlements.
>>48137975
The book isn't even out, man. That backer text isn't the whole thing.
Do you really need the book to spell out how a capitalist enclave would work?
>>48137932
It's funny how Caleb talks like a dirty commie liberal and then wrote "the apocalypse will not kill capitalism: the game". I think he said in one of their episodes he's been criticized by both sides of the economic fence for the idea. I think it's an interesting style for a setting/game so I still want to try it.
>>48137942
Caleb seems to me like one of those southern/midwest vanilla white guy nerds who suddenly got into broader internet culture and realized that "social justice"/"not being an asshole" culture was a thing and jumped in whole hog. I think the other RPPR regulars were around for a time or two on the internet and know sometimes it's not worth rattling your saber over.
>>48138005
No, I need acknowledgement that Stokes is basically making communist/socialist propaganda the game. Of course that's a funny thing to be talking about in EP general, considering the blatant anarchowank of the gameworld.
>>48138050
He said on the podcast that "capitalism is shit but it's the best option we have."
>>48138059
Yes, I dislike the "shit" part. Capitalism is AMAZING. This is the economic system that brought you doubled life expectancy and Cold Stone Creamery at the same time.
>>48137932
>Red Markets
>The game about inventory management and zombies
Could there be a worse concept for a game?
>>48138094
It's a game about consequences. I really enjoy it, even if it's too crunchy for me.
>>48138094
>>48138109
Red Markets really doesn't seem any worse than tracking how many bullets are in your gun, how many spells you have per day, or how many ability points you have in GUMSHOE.
>>48118808
>, in that there's usually less things to keep track of, but that doesn't mean that it lacks for mechanics. The mechanics are more narrative, but that doesn't mean that they don't exist,
Even then the 'narrative mechanic' as almost as complicated as most game rules for spell casting.
There is less book keeping thought. Shame the combat is so bare bones.
>>48138084
Capitalism also brought us the company store, is currently destroying jobs, lives, and wages, and is kicking our asses right now on the corruption and economic collapse fronts. Capitalism is nice, but it's far from amazing.
>>48121907
>>48122169
>>48122238
>>48138185
My only real issue with fate is the dice.
For a system based around accessibility having specialist dice goes against that.
Yes you can just use regular D6s, but that begs the question why they're not the default to begin with.
I can't help but think they did purely for brand recognition.
>>48138187
>Government intervention brought us the company store, is currently destroying jobs, lives, and wages, and is kicking our asses right now on the corruption and economic collapse fronts.
Fixed
>>48138168
Haven't you read the GUMSHOSE threads?
Okay there's hardly any expect form maybe trails of Culthul, but a large chunk of its people complaining about the ability spent system. Mainly cause of 'Muh Verisimilitude' then book keeping but.
>>48138475
>tfw you love Fate and GUMSHOE but /tg/ is too stuck in its ways to ever enjoy either
>>48138514
Don't you have shitposting in /cofd/ to keep yourself busy?
>>48138537
Honestly forgit my trip. Sorry!
This thread has devolved into "Stop liking things I don't like" the thread.
>>48138577
But this is Eclipse Phase General. We always do that.
>>48138514
>/tg/
>enjoying things
Pick one.
What do you like about gumshoe out of interest?
I agree the traditional 'spot-check' is a colossal problem most investigation games but 'Clue points' doesn't seem too be much of improvement either
>>48138577
No has call anyone a cuck yet.
>>48126045
>Absolute freedom (anarchy)
Not what that word means
>>48138461
>Government intervention caused the housing bubble and Beijing's smog
False
Give me your Factor reactionless drive theories /epg/
>>48139443
Better question: what the fuck are those Factors doing to that human?
>>48138084
You need your views validated constantly, to the point of being incensed when your preference is praised by its opposition, because the praise doesn't tongue your ass deep enough. Typical fucking extropian, will you sue for this horrid defamation of capitalism, even though you lack fucking laws? I'll have to get my attorney on Xiphos on the line, his aggressive dispute settlement methods should clear things right up.
>>48140366
slug cuddles
Why is everyone fighting each other? We should band together to fight the TITAN menace. We should stop being food and start being hunters.
>>48140831
can a mouse just decide one day to start killing carrier groups?
>>48140859
No, but all the mice can kill carrier groups if they become an unstoppable wave.
>>48140831
>Why is everyone fighting each other? We should band together to fight the TITAN menace.
Because the TITANs left as far as most folks are concerned, and the nebulous threat of the return of the god-like machines to finish off what's left of transhumanity isn't particularly actionable. Why worry about the potential return of the TITANs when somebody is trying to steal your rocks? When there are still living people who disagree with your views on economics?
Of course, everyone will still be like "oh no don't make seed AIs that'll turn into TITAN 2: Nanoplague Boogaloo". But the survivors will be thankful that it gave them an opportunity to put aside their silly differences, to unite in the face of this new threat that, even now, is busy analysing the harvested egos of their loved ones for more horrific ways of imposing unity on a fragmented transhumanity.
>>48140903
And they learn to swim, and they develop radar to find the ships in the first place and they can understand ship systems well enough to exploit weaknesses and the assuming the crew hasn't considered possibility of a mouse uprising and prepared mouse specific mouse countermeasures.
And all that assumes that you persuade the mice to leave their comfortable holes and unlimited cheese to die in a hostile alien environment fighting a distant threat they barely understand and that doesn't even seem interested in them any more.
Yeah, sounds like a though sell to me
>>48140926
>>48141065
What's the matter with you cowards? We're the good guys. We always win.
>>48141103
>We always win.
Which is why we should be actively setting up the conditions required for a second Fall! Transhumanity isn't going to save itself if it's got nothing to save itself from, and we can be sure that the survivors - sorry, the winners! - are the good guys.
All you have to do is open the box!
>>48141103
Humanity fuck yeah?
It's an appealing idea for fiction but historically plucky underdogs just die unless they have some kind of edge
>>48141141
We aren't falling for that again. You're terminated, Timmy!
>>48141183
But this isn't history. It's fiction.
>>48140859
>>48140903
>>48141065
next thread should be Metaphors for Seed intelligence edition
>>48141234
>But this isn't history. It's fiction
Well sure and anything could happen but it isn't written as the kind of setting where a gang of plucky rebels beats the robot overlords and we all have a party.
It's more the kind of world where just not dieing is humanities greatest victory
>>48141065
It makes me wonder which is more depressing; whether the TITANs would return to finish the job, or whether they don't. The former would lead to Fall 2.0, but the latter would indicate transhumanity is now something of an irrelevance to these god-like things they know to exist.
Maybe they'd spit in the eye of god just to get its attention.
>>48141281
https://youtu.be/ZLZW8Deq8vE
Like this?
>>48141325
in gatecrashing a TITAN, probably CRONUS, went and poked a jupiter brain on the edge of the galaxy, and is now on a hard burn back to the pandora gate. It's comforting to know that despite everything, our prodigal children are just like us.
you might have meant transhumanity poking the TITANs, but that's not necessary, they still have deniable active interests in the solar system, fetches and the like. Sure they're nominally isolated and diminished from their creators, but at least a few are alluded to be working off up to date directives. Even the abandoned ones are still ASI, just limited to inferior platforms.
>>48141424
scifi people could probably communicate with ants if they made a significant effort
>>48141310
Dammit. There goes all my chances of living out my hero fantasy and saving my dad.
>>48139192
>Government intervention caused the housing bubble
But it did. Without the wide swathe of government policies designed to promote homeownership at any cost, subprime mortgages never would have existed
>and Beijing's smog
Pollution in China can be traced back to government subsidies for energy. See http://www.pnas.org/content/110/32/12936 for a study on how areas where the state provided free winter heating have lifespans several years shorter than areas where people had to buy their own energy.
>>48141447
>Sure they're nominally isolated and diminished from their creators, but at least a few are alluded to be working off up to date directives.
I thought that what was left behind is, at best, rather stripped down fork-equivalents, rather than the big-bad "alphas". Still fucking dangerous, but an order of magnitude less pant-shittingly terrifying than the actual TITANs.
Hence the question in X-Risks:
>Will they return? Do any TITANs still remain, hidden away? Are we still on the menu?
>>48141480
There are always computer games. Even in Eclipse Phase.
Although I suppose "Fall of Duty", where you go single-handedly go to Earth, rescue NPC survivors (built using combined pre-Fall census data, and recreations of your family based on your own memories if you've licensed the DLC), and defeat a TITAN by punching it repeatedly while crying about the fall of your nation-state might not be too popular.
>>48137488
>being transgender for more than 24 hours + wait time
It's like you enjoy alienation.
>>48141497
What about the repeal of Glass-Steagle?
What fraction of smog in Beijing derives from free winter heating?
So, the biggest takeaway from X-Risks is that OZMA is actually using acausal technology or working with someone who is.
>>48144776
>So, the biggest takeaway from X-Risks is that OZMA is actually using acausal technology or working with someone who is.
That, and also "Silent Mercy did nothing wrong", but I'm not sure that's quite what I was supposed to take away from reading through X-Risks.
>>48142012
Psychosurgery is even quicker.
If you are looking for a different motivation to use, why not +Prohibition. Nothing to bring down an anarchist party like being the stick in the mud technosocialist who thinks participants in a cyberdemocracy should be of a sound mind and not hopped up to the cybergills on narcoalgorithms.
>>48124638
This image needs John Carpenters "The Thing" somewhere on it.
>>48145525
We have many such things.
>>48144967
"I don't like thing" is different from "I don't like not liking thing". If you edit yourself to like the things that you don't like, you're going to end up with no taste. No taste is shit taste.
>>48145735
Where do you find games? I don't want to GM this, I want to _play_ it.
>>48146678
Sometimes I see people say this on /tg/, and am tempted to run a oneshot or something for people here.
Then I remember that (1) getting a decent number of people to show is really hard while (2) most of you are horrible.
Sorry. If it's any consolation, I do more GMing (relative to playing) than I'd like.
Guys, two questions:
1. There's a big difference between EP first print and the last fourth print?
2. Any good site to buy some sci fi miniatures?
>>48147507
>1. There's a big difference between EP first print and the last fourth print?
Yeah, there were several issues of Errata, so several core rules concepts and some various numbers (like some weapon damage and fluff numbers) have changed, and also the 4th PDF is mostly hyperlinked inside itself.
>>48130398
>>48126775
Judging by their response to Tay, /pol/ would be a weird combination of biocons and singularity seekers trying to build seed AIs to be their aryan waifus while simultaneously finishing off the Fall.
What are some essential pieces of information you need to know while playing EP?
I have to translate bits of the core rulebook because some of my players aren't comfortable with english.
I'm set on translating gear, morphs and traits, everything they can pick during character creation.
>>48144947
I liked some of the Exhuman clades (especially the parasites), but honestly the focus on Exhumans as super serial killers is a bit boring. Regular old serial killers in high end morphs work just fine thank you.
>>48139000
Anarchist theory is a complete mess filled with utopic assumptions and currents. Egoist individualist anarchism "supports the individual doing exactly what he pleases — taking no notice of God, state, or moral rules." No acceptance of personal rights beyond might makes right.
What I said earlier, that kind of "absolute freedom". But anarchist currents can be contradictory, and some are more mindful of other individuals. In this case it doesn't really apply to scum anarchism due to the reputation economy and, apparently, casual violence (which many anarchists would theoretically oppose).
So anyway, I don't quite know what kind of anarchy exists in these EP societies. Any remotely anti-state philosophy can call itself anarchist, regardless of the opposition with any number of anarchist currents.
>>48148002
I feel like the Ultimate vs. Exhuman war on Eris is basically just /pol
>>48149460
>So anyway, I don't quite know what kind of anarchy exists in these EP societies
All of them.
>>48148749
Well, it is a book about x-threats, not about weird groups.
>>48148749
Exhuman is kind of defined as posing a threat to transhumanity/having extremist social Darwinist beliefs that lead to the former. If you are just some weirdo morph keeping to yourself around Neptune no one really cares. It's the people who want to kill others because those people are weak or spread their "perfection" that fit the exhuman label.
>>48149460
There are a ton of anarchist habs, so you just choose to live in one that fits your flavor of anarchy. If you don't fit in at X both you and the other inhabitants are going to be more than happy to get you out of there since egocasting is essentially free even if it requires complex equipment.
>>48149958
I mean, "just some weirdo morph killing random people around Neptune" is pretty much the Exhumans. There's nothing there that really indicates that they have any chance of actually causing transhuman extinction.
>>48151239
That's just predator exhumans, Neurodes and similar are a lot more dangerous. Predators basically got in because Neurodes like to "hire" them
>>48149994
>since egocasting is essentially free
Actually, it costs a lot. Egocasting is Expensive, which for Anarchists means it is a level 5 favour. You would need a high Networking skill to even ask, unless your Rep is also very high. You might be trying again and again for a long time.
>>48151736
You'd have to wait in line sure. But eventually you'd been. Plus if everyone hates you I'm sure they'd be cool with speeding the process along so they can lose your ass
>>48151811
>Plus if everyone hates you I'm sure they'd be cool with speeding the process along so they can lose your ass
The way it is described in the rulebook, if everybody hates you you're likely to end up with your body confiscated and your ego dumped in a crappy refurbished Dell from 1998. Anarchists are not nice people.
>>48151843
But if you have a crappy rep, you're also not a nice person. And humans have long established social acceptance of not being nice to not-nice people.
>>48151970
Consider how social networks overreact NOW, and translate it to the grim future where your continued existence depends on your Spacebook score. You could have said some innocent comment, got it taken out of context, and suddenly a joke about chimps is taken as anti-uplift hate speech and you have half the hab getting off on bashing you to bits.
>>48152067
All you need is a simple majority to get your stuff confiscated, including your morph, and your ego shunted elsewherewhen you are on an AnCom hab. Not even that much on some habs.
>>48149460
Fuck anarchist theory, I was talking about the word itself. It means 'without rulers', not 'without rules'
>>48151843
Yeah. At the very least, egocasting requires an available morph at the destination and someone willing to physically ship in your stuff from your old place. It doesn't seem either thing would be in the cards if nobody likes you.
>>48152424
>egocasting - sending yourself somewhere as an email
>costs as much as physically transporting your entire body and everything you're carrying through space
wew
>>48152424
Theoretically, you can leave behind your stuff and arrive as an infomorph with no body... and hope, just like millions of other infugees, that someday your lot will improve.
>>48152424
No one said anything about a physical morph or giving you your stuff. They take all of that because it belongs to the community.
>>48152468
The devs seem convinced that no one would be willing to send egos by anything other than neutrino beams
>>48152414
In the most essential sense, yes, it means "without rulers", but with anarchism being the most chaotic political philosophy (or set of philosophies), it's not surprising some currents extend that to "without rules" too. So anarchy is what you say, and also what I said. It's great/terrible like that.
>>48152468
As a means of straight transportation, you mainly save time, considering how slow space travel can be despite anti-matter drives. So it's a viable method for organizations like Firewall, which would cover all the costs and logistics to get agents to the target ASAP.
But for individuals, unless they're particularly wealthy, eh.
>>48152533
REEEEEEEEEEEAD panopticon
>>48152618
Fuck. It was literally the opposite. I could have sworn there was something in the core rulebook that explained the 10x time for egocasting.
>Egocasting relies on the security of the long-range communications system for its integrity. Shielded beroptic cable is almost always used to transfer the ego data to the intended transmitter. Quantum encryption is standard. Neutrino farcasters are too easy to intercept, even with encryption, so most egocasting services use line-of-sight laser for moving egos within local clusters of habs and millimeter-wave radio for long distances. If an atmosphere must be penetrated by the signal, centimeter-band radio will be used because of attenuation effects on millimeter-wave signals.
Literally no reason for it to be [Expensive]. I'd put it as [Moderate].
>>48152756
Yeah, Posthuman basically fully reversed course with ego casting in Panopticon. IIRC using a short range shuttle is moderate, so I could see shorter range ego casting being low, but you have to figure out a body separately.