/tg/ I need your help. Me and a group of friends are starting a new tabletop soon. The only problem is I'm not sure which one to play. I like crunchy with good balance and well fleshed out rules.
The wizard was in the right here. Warlocks don't need Intelligence.
>>48089469
And animals have lower Charisma than dump-statted fighters, so the pig would have been extremely obnoxious.
>>48089492
And it's not like the pig could wield weapons anyway.
>>48089513
Stick a spike on his forehead
>Ramming pig
And ALSO the pig wouldn't have gained any languages.
There are just so many holes in this story.
>>48089522
Well, in most games anything that can speak is given common language on creation.
>>48089522
What part of "Everyone speaks Common" you don't understand?
>>48089545
>>48089557
Not true. Some creatures have human intelligence but no Common, or human intelligence and no language.
>>48089569
EVERYONE
Well since nobody was going to answer OP, I guess I will.
As for the title of your thread, my favorite game is Rifts.
>Pro
Amazingly cool settings with a wide variety of character classes, all going for "if it's cool throw it in"
>Cons
Everything else. It's insanely unbalanced and combat is finicky and the books have some of the worst organization ever.
Given what you said you like though, I wouldn't recommend Rifts to you. Crunchy, good balance and fleshed out rules to me says GURPS. It's as crunchy as you want to make it, has good balance if the GM and players are all on the same page in terms of character concepts, and has probably literally rules for anything buried somewhere.
Also, with the damn pig discussion, it annoys me that the assumption for everything is D&D. I'm sure lots of games have wizards, warlocks, ogres and pigs.