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D&D5th edition
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 21
Thread images: 3
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Would you recommend Pic related to someone who knows shit about it and wants to get into D&D?
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>>48069113
yes, the system is made explicitly for new players
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>>48069113
For sure. 5e's Starter Set is a pretty great intro to 5e and the hobby in general.
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>>48069125
>>48069138
Thanks guys
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File: HOW DO I DND v0.3.pdf (1 B, 486x500) Image search: [Google]
HOW DO I DND v0.3.pdf
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>>48069113
Yes, absolutely. Lost Mines of Phandelver is considered an excellent beginner adventure.

Here's some other helpful advice. Have fun!
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>>48069113
Yeah it's pretty good.

I wouldn't say it's quite as good an introduction as the 4e starters was both in production values and mechanical explanation, but it's a simpler, overall better system and contains a pretty decent adventures
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>>48069113
5e has one of the best starter sets of any mainstream RPG, in my opinion.
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Someone posted this a while back for character creation.
https://docs.google.com/document/d/1qloXFfCoQrny7unQqBC4q8tKrdDcrP9HVzkOKGPMJhM/edit?usp=sharing
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>>48069113
Yes, the system is easy (or rather, it's easier than previous iterations that are still easily acquirable) and the Starter Set is perfect for, well, starters. Solid adventure, easily read and understandable rules and premade characters for quickly hopping into the game.
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>>48069113
That thumbnail makes it look like the dragon is about to suck a chode.
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>inb4 edition war
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Isn't Basic D&D is even more nub-friendly?
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>>48072639
Yes, but it's also really boring. OSRfags just conveinently forget that their shitty systems don't handle anything well but fighting kobolds in ten-foot wide corridors.
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>>48069113
Yes.

Be sure to get the erratas. Newer printings will have them fixed, but most rips (and indeed many printings) haven't been updated yet.
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>>48072502
strangely, that mostly happens in the threads dedicated to a specific edition. Probs just trolls looking for easy picking in a setup where they know the majority are going to share a similar opinion about an obtuse topic
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>>48069113
Yes, and remember:
Short rests are an HOUR LONG; don't let them take hour long breaks when they wouldn't have a free hour (lots of DMs make the mistake of letting characters take short rests basically between every event. People get this wrong SO often it's honestly kinda' baffling.
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It's glorious. comes with 5 already filled out character sheets on really good stock, a rules reference for the players, a combined DM guide/4-chapter adventure that's actually AL legal*, and a free dice set (everything but %). If enough people know the system you can go from zero to playable as quick as you can get the wrapper off.

If you try it and like it, your first month of adventuring is already paid for. If you try it and hate it you're out like 12-15 bucks plus you get to keep the dice.

And if you want even less risk than that: http://dnd.wizards.com/articles/features/basicrules

*pedantic note: The included adventure *is* AL legal and well worth the price of admission alone. The included rule book is not AL legal but the free download rules are.
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>>48073618
I like the higher power level that comes with treating short rest abilities as encounter abilities. What to you think is the biggest danger in doing that?
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>>48069113
Just remember to never play martials at higher levels.
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>>48074673
There's no "danger", you are just making the characters more capable so you can throw more shit at them.
That's fine if you want that style of gaming, there are already Optional rest rules in the DMG.
It's just not an official way of playing the game.
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>>48074673
It does however, boost the hell out of characters who recover a large amount of their power through short rests, see: Monks.
Thread replies: 21
Thread images: 3

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