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Weeaboo Fightan Magic
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Any good systems for weeaboo fightan magic?
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Are we talking literal or figurative Weaboo Fightan Magic?
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>>48065168
You rang?
[Spoiler]Other options include Exalted, Feng Shui, and Wushu.[/spoiler]
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>>48065193
The kind that lets me jump fifty feet in the air and deflect a barrage of arrows with a sword
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>>48065168
I'd recommend Legends of Wulin, but all I know about it is that it's a game that exist.

Still, with a name like that...
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>>48065193
You mean literal or literal?
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bump
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>>48065321
I've at least skimmed the rulebook and looked a bit in detail at the damage mechanics.

It's pretty weeaboo fightan magic.
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>>48065321
And there is Dragon Pool, its kinda Legend of Wulin but unfucked.

http://www.drivethrurpg.com/product/164898/The-Dragon-Pool
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>>48065168
Im mashing up FATE and Wushu pretty successfully. It lets you do so pretty fun stuff while keeping the focus on group play and using the environment to your advantage. So far play tests have turned into something out of a Jackie Chan movie.
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GURPS with Martial Arts (mostly but not entirely for the chambara fighting rules tweaks) and access to Imbuements (for turning a sword strike into a blade of air that slices armor at 20 paces away).
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>>48065243
Exalted
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>>48066835
The damage mechanics are the only complex thing about Legends. It's really good for fightan magic type games.

They're crazy complex, tho.
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>>48065168
Anima: Beyond Fantasy. You can do >>48065243 at moderate levels.
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