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Horus Heresy General /hhg/
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Skitariing Along, Holding The Same Pose For 10,000 Years Edition
The Man Who Sold The Galaxy Sub-Edition
In the last thread one cover art picture caught our attention and lead to Skitarii poses, we helped one Anon out with Ryza related fluff, the good/bad points of Blood Angels were brought up along with Scoria's face, Frank Manus throws the best shotgun weddings, Alpharius's theme still proves to be The Man Who Sold The World, someone made rules for Fabulous Bill, talk on 30k Beastmen last shortly, you need 40 Justaerians plus much more in the last thread >>48015899

Red Book Links:
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww2.zippyshare.com%2Fv%2Fs15Jqk1t%2Ffile.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
Strawpoll link: http://www.strawpoll.me/10558764
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Using Militia and Cults rules for decking out a Force Commander, how could one make Captain Catachan?

https://regimental-standard.com/2016/06/29/captain-catachans-jungle-fighting-tips/
>>
>>48035362
Got I love Catachans

>IT AINT ME

>IT AINT ME
>>
Mr. Imperium signing off. We're all suffering in the Age of Darkness, but turning to Horus's side isn't going to lessen the pain. Here's the only painkiller I need. http://m.youtube.com/watch?v=UJ4Nel-aHZM
For future references, listening to this won't lessen the pain from charging a Death Star formed of Traitor Primarchs(with body guard) and Scoria.
>>48035362
Survivors of the Dark Age might be a key to it I think?
>>
>>48035362
Force Commander [Planetary Overlord, Infravisor, Meltabombs, Carpace Armor, Charnabal Sabre (To represent his catachan knife), Bolt pistol/Hand Flamer]
Warlord Trait- Connoisseur of Alien Curious (Fear and IWND) to represent his knowledge in the enemy

Now someone should roll to create this character with the character advancement tables.
>>
How would you rate all the support cadre bundles when it comes to starting an army and how useful what's inside them are?

The Word Bearers one for example has both the Ashen Circle and Gal Vorbak, but how useful is the bundle when it comes to adding units to your army?
>>
Seventh for the Raven Guard.

>>48035362
Those traps and delts make me wet on the tip. 30k Catachans would be the only way I'd get into starting an IM force.
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>>48035722
I'd say this instead.

Captain Catachan, Force Commander, 50 points.
>Bolt Pistol, +2
>Master Crafted Charnabal Sabre, +15
>Power Armor (ABS OF CERAMITE), +10
>Planetary Overlord, +20
>Digital Lasers (Supreme Catachan training allows an extra attack, of course!), +5
>Feral Warriors Provenance, +35
>Blade and Fury bonus, +25
>Gene-crafted, +100
>WT, Connoisseur of Alien Curios.

Truly, there is none tougher than Captain Catachan.
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>>48035362
>*Please disregard Captain Catachan’s colloquial mannerisms. While initially vulgar, rest assured, you will soon find them endearing.
>** Do not do this. Any trooper caught resting on their own intestines will face summary execution.
>*** Disregard this – your Munitorum-issue combat blades make excellent knives as well as exceptional potato peelers.
>**** Do not repeat this derogatory remark about the Emperor’s noble Tempestus Scions. Especially if they can hear you.
>***** Life expectancy upon entering death world war zone: 18 hours.
>the second to fourth one
>mfw
>>
>>48036175
So from that, his statline would be:

WS 4 BS 4 S4 T3 W3 I4 A4 Ld8 Sv3+

Right?
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Alright before I go to bed for real this time what do the rations for SA taste like? Actual food?
https://regimental-standard.com/2016/06/15/your-new-diet-plan/
>A new selection of quick snacks for the Guardsman on the go replace your traditional oat loaf bars. Despite scandalous rumours you may have heard, these are not simply repackages of food destined for domesticated felines, and are in fact carefully balanced micro-meals providing all the goodness you need for a meal in a few juicy mouthfuls. They are available in two delicious flavours – fish and rodent.
>>
Rolled 5, 3, 3 = 11 (3d6)

>>48036175
I'd still give him the infravisors and meltabombs, a man of his experince wouldnt be found going in the dark without infravisors.

Im just gonna make a character out of him.
>>
What's wrong with the Legion Preytor Tribune rules?
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>>48036296
Aren't the SA the Elite and Nobility or summat? Pretty sure they'd get good food.
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>>48036348
I thought they were the best of any void faring empire brought into the Imperial fold. Right? So they're better than some hive noble's inbred son at being the Emperor's regular soldiers?Hopefully they have enough recaff.
https://regimental-standard.com/2016/06/22/the-perfect-mug-of-recaff/
>**** With moderate regret, we report that Sergeant Brosk was killed by a Hive Tyrant six weeks after making this statement. It is believed that a recaff shortage was instrumental in his demise.
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>>48036339
+1I and I rolled once on the command traits to get Coordinated Reserves so +1 to reserve rolls, so if Captain Catachan had the Ruthless Tyrant warlord trait he could have +2 to reserves...
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>>48036406
Wouldn't that mean in a duel Captain Catachan would have I6 thans to his sabre?
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Why are the Imperial Fist so based?
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So with Angels of Caliban, is Curze/Lion tsundere-hateshipping gonna be a thing or what?

A part of me says "NOPE NOPE NOPE" but another says "hell yeah!"
>>
>>48036738
There's so many reasons.

No gimmicks. Really good with bolters and Siege equipment. Much like modern day militaries.Their soldiers are loyal and has insanely low traitor rates. Dorn was a good man, he had his flaws but nothing more than the average guy. Sigismund and One Punch Man is a bad ass. Black Templars and Crimson Fists are cool.

After the Heresy instead of standing around dumbfounded at the events, they went after Purterabo and while that might have not been advised, they did chase them back into the warp
>>
>>48037127
Speaking of Fists, how the heck do people use Phalanx Warders in a non Stone Gauntlet list? 10 in a Land Raider or Dreadclaw? I'm debating just building them with bolters and calling them breachers.
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>>48037172
I hadn't read their rules yet. Pic related is my reaction.

They're melee Breachers but you have to pay for the fucking melee weapons. And it's only a power axe. I'm sure they'll survive any armor 2 unit they go against long enough to be able to use those unwieldy weapons!

Garbageman.exe
>>
>>48037340
Yeah that's kinda how I felt. Now I've got 10 Phalanx Warder upgrades sitting on my desk and I've got no clue what to do with them. This is what happens when you impulse buy forgeworld on Brexit day.
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WHERE ARE THE LEAKS

LEAKS
E
A
K
S
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I still can't decide between Word Bearers and Deathguard.

Colorscheme wise, Deathguard look better, but seem harder, while Word Bearers look nice as well and seem easier.

Fluff wise, I love the Word Bearers and am okay with the Death Guard.

Primarch wise I love Lorgar, but meh on Morty.

Unique Units wise I love the Ashen Circle, okay on Gal Vorbak, and I think that the Mhara Gal has one of the best models in the game, but some of the worst rules. I think Deathshroud and Grave Wardens are absolutely awesome, and you can run a pretty cool and fluffy list that incorportates both with Pride of the Legion.

Unique Wargear wise, Word Bearers stuff seems really cool, and making al your important dudes chaos-blessed psykers sounds awesome. Death Guard have some cool stuff as well, but Gets Hot! On chem-munitions turns me off from it.

Hmmm....
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>>48037423
I even got out of the tub just to make sure they had 2 attacks base.

They don't even have that. So bad.
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>>48037523
Yeah they were my first Forgeworld purchase where I bought on aesthetics instead of actually looking at the stats and how they could fit in my army. A ten man squad of them with axes and toys is 400 points. Plus 100 for a Dreadclaw. That's a Knight Crusader in points and I'd rather have the giant robot with 6 guns.
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>>48037172
I use them for MKIV breachers because MKIV is the best power armor mark and the other marks wish they were half as good.
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>>48037462
Of what?
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>>48037521
I'll tell you what I did for my Death Guard I sold. Basic, honestly.

>Prime gray
>Rakarth flesh armor
>Pallid Wych flesh
>Agrax that fucking thing
>Caliban Green on Shoulder pads
>Leadbelcher on metal bits
>Agrax/Nuln again

Now, get Secret Weapon pigment. I used Terracotta earth, but it works for any of them. Just dab that shit in any joints, on the front armor, and all around the feet. Drybrush the base with it after using some cracked earth paint or mud paint, and you've got it.
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>>48037593
Thanks for the inspiration, anon. How do you outfit your breachers?
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>>48037521
>Gets Hot! On chem-munitions turns me off from it
Chem-munitions are optional on everything except Deathshroud (and Grave Wardens, if you take flamer weapons at all).
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>>48037626
as Alpha legion I plan to either go with flamers and breaching charge on the sergeant to make them even nastier when recieving a charge and then going Allah ackbar when challenged :^) otherwise melta or volkite seems neat.
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>>48037641
Volkite seems good imop, high str weaponry with defent anti mob rules and has decent range.
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>>48037606
That sounds pretty interesting anon, got any pics of them?

>>48037635
While true, it turns me off of one of their unique wargear options, as well as me liking Deathshroud and Grave Wardens a lot means that I'd love to field them in large amounts.
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>>48037582
Sell them on eBay and get Crusaders? Crusaders are pretty great.

The only thing you could do to justify the point cost is stick Dorn, Sigismund or One Punch Man and using them as a meaty bodyguard squad. WS5 will keep you hitting on 3s most of the time instead of guarding him with majority WS4 Terminators. Their special shield rule is garbage because you HAVE to charge with them to get damage and it's not like WS6 helps you defensively.

I don't know, they're just garbage and you're going to be weighed down by them every game.
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>>48037735
just like breachers!
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>>48037761
I'm considering two ten man breacher squads for a 500pt blackshield list with the +1S +1T special rule. I believe they would be pretty cost effective at low points games.
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Hey is this wrong/outdated, or am I misremembering the rules?

>From Beyond: Codex: Daemons become Battle Brothers (not Sworn Brothers. RAW that means Daemons can use your transports. FW, however, does not respond on this question and answers "Bloodletters charging from Spartan are cool" on Facebook) - Fielding Erebus/Kor Phaeron already gets you this.

Got that from the 1d4chan page. I thought Battle Brothers couldn't use transports? Or was it starting out in them?
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>>48037800
Pretty sure it's starting out in them, the highest loyalty allows the use of shared transports.
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>>48037794
don't think they are particularly useful compared to tacticals. their only saving grace is special weapons with abalative wounds and being more survivable versus quad mortars. but you give you a lot of offensive power (FOTL) for very little survivability. they should have a better invulnability save or invuln and FNP.
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>>48037340
The strength in phalanx warders is in their breacher charges. A couple axes but maxed out breacher charges. At I S8 AP2
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>>48037761
Nah. Base Imperial Fists Breachers are pretty great. They're a nuisance to remove and 30 rapid fire bolters at BS5 hurts.

People just put too many toys in them.
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>>48037677
I was talking about making things easier for the Terminator squad by including a terminator IC with Shriekers.

3rd Company elite, sure, they get enough shriekers into base contact for it to matter, but for some lists I've seen here their MEQ killers are Palatine Blades, who can already purchase Shriekers and don't really care whether you're running 3rd Company Elite or not (Palatine Blades have the same initial cost as Furious Charge Vets with power weapons, and don't sacrifice their speed for AP2, not to mention they're WS5 already; extra power sword niggas cost the same for both squads: 25 pts).

As such, some would say the 3rd Company Elite cares more about improving Kakophoni rather than enhancing your other niggas.

Despoilers pulling off something similar to the DA are well and all, but wasn't there an anon who said Despoilers existed merely because it was one of the better ways to run a taxical squad?

>Sonichu Breacher squad inflicting -1WS to the enemy whilst negating their +1 attack from charging
Mmmmhmmm.

>>48037423
Impulsive? Didn't you spend like three threads convincing yourself of buying them?
>>48037340
>>48037523
I don't know how to use them desu. I thought they were shooty, given their access to plasma guns and BS5 bolters (as if that did any damage).
>>
>>48037839
Blackshields don't have access to FotL
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>>48037905
ah sorry, not that well read on black shields - that makes breachers better then tacticals then, allthough I'm in love with tacticals with extra CCWS for flexibility - but again, I infil or scout them with mutable tactics.
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>>48037898
Yeah but nobody really responded so it was just me talking to myself because I'm lonely. But I like the ideas in this thread
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>>48037880
>The strength in phalanx warders is in their breacher charges. A couple axes but maxed out breacher charges. At I S8 AP2
This looks fun
>275 pts
It better be the best one-trick pony.

>>48037800
>>48037827
>Not remembering the BRB by the letter.
I'll invent the Comissariat and you'll report to them. Or give you some images, whatever is easier.
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>>48037934
BUT I RESPONDED YOU BACK THEN, encouraging you
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>>48037960
I didn't say they were GOOOD, but they're fun. They can also be pretty shooty and take plasma weapons too.
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>>48037960
Thanks, mate!


Also, I've always wondered why people thought you could start out in BB's transports?
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>>48037976
Hahaha exactly. Well either way I'm glad I could support FW a bit. I guess I'll wait til next week to build them and cross my fingers that plastic breachers are coming.
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>>48037978
Probably because some units are in transports before the game begins, so obviously they embarked at some point. I'd have no problem with attaching a Malleus Inquisitor to a Grey Knights squad in a transport or something, but the Flesh Tearer Taxi service was ridiculous.
>>
>>48037800
In 6th edition, it was true for 40k, and FW reiterated it for 30k.

In 7th edition it is no longer true for 40k, and FW have not clarified how they want it to work (like they did with, for example, scoring, which fundamentally changed between 6th edition and 7th edition).

Also the ambiguous distinction between Sworn Brothers and Battle Brothers is unhelpful. RAI it's probably intended that Sworn Brothers is the 30k replacement for the 40k Battle Brothers, the 40k Battle Brothers not being used and references to it being considered references to Sworn Brothers. It's not a watertight argument though.

Therefore, RAW, they are Battle Brothers (which allows them to share transports even at the beginning of the game) and not Sworn Brothers (so nothing prevents them from doing so).

They still can't deploy in someone else's Dedicated Transport. But vehicles with a transport capacity that are not bought as Dedicated Transports are fine.
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>>48038011
As an ex-40k BA player I am glad that the new FAQ has put the Flesh Tearer taxi service to sleep. I've long since jumped ship to 30k but I still feel sympathy for my 40k brothers and hope to be able to return one day...
>>
>>48036431
Wait, I just realized that since Captain Catachan also has his trusty Bolt Pistol, he'd come out to A5, unless the Sabre is a specialist weapon, and iirc, it isn't.

So what characters/units can Captain Catachan kill in melee? And can he really kill a Carnifex in melee as well, stat-wise?
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>>48037930
They don't have access to tacticals, they have Marauders as a unique troop choice. Wow, they can take chain axes stock... and have a fuckton of choices. No bolters though....
>>
>>48038068
No, the Carnifex would ID him 3 times over. He's wounding on 6s.
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>>48038068
The only reason I don't play my Catachans in 30k is because we already have a profile for Captain Catachan and his name is IRON HAND STRAKEN.

God I've had some good games with Straken.
>>
G'Night, /hhg/. May you have nice 30k dreams, I know I won't.
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>>48038155
Chinaman...... Praise the chinaman......
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>>48038217
Promotional activities!
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>>48037800
Daemon ally levels
The Dark Brethren: Battle Brothers
Erebus: not specified
Kor Phaeron: Fellow Warriors
Zardu Layak: not specified

It's a hot mess, that's what it is
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>>48038240
Getting into 30k forced me to find the based recasters of yore. Playing Blackshields and am I stoked to have a 500pt army on the way.
>>
Would anyone be interested in a 30k version of hat Hunger Games thing? Our general is slow enough to host one.
>>
>>48038327
Eh, why not?
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>>48038427
If so, I need 24 people, preferably from multiple people. Posy image as well.

>>48035362
Captain Catachan is in.
>>
need advice on most awesome deepstrike (non-pod) army.

Horus+40 Justaerin = in the lead

Fulgrim + 16 phoenix + 16 terms + eidolon + 20 assault = second place

Any other recommendations?
>>
>>48038455
Sure. I've not a clue how to play though?
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>>48037898
>As such, some would say the 3rd Company Elite cares more about improving Kakophoni rather than enhancing your other niggas.
Kakophoni is always a shit unit though and are surpassed by support squads with volkite calivers.

IMO the advantage is giving basic non-elite units buffs in CC. Imagine despoilers and assault marines that strike first like EC but also make their enemies -1 WS for a buff better than Dark Angels LA rules. Pretty much fuck BA wounding on 3+s, we hit on 3+s before the enemy even gets a chance to swing back. The EC have two main advantages from their LA rules, they are more likely to win (matched battles EC win because they strike first leaving fewer enemies to strike back) and something BA, DA, and WE lack is that they take less losses in combat because fewer enemies can swing back. Making them pseudo WS 5 tactical marines and shit simply makes both of those even better. Not a huge game changer but for the price of a chainsword while keeping their bolter it is often worth it.
>>
>>48038495
People just need to post a 30k related image and name and I do the rest.
>>
>>48038091
At least they get a bunch of free autoguns.
>Shitty Imperial Militia with +1 S/T
>Allies to blackshield chymeriae with +1 S/T and shitty autoguns
Enemy doesn't want to actually charge anything and you have massive amounts of S 3 dakka for killing terminators by forcing them to make hundreds of saves.
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>>48038523
The Truth-Seeker.
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>>48038523
The Guy That's Better At Hurting His Own Allies Than His Enemies.
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>>48038504
Don't forget that BA have Day of Revelations where they get +1I on the charge just like EC. When charging using both their rites the two legions are effectively the same, except only praetors and centurions/consuls can take at I AP2 weapons for the BA.
>>
>>48038523
BUILD WALL
>>
Khaedes Nex from the Raven Gaurd holds the rank/designation "Moritat-Prime." Raven Guard helped solidify the idea of the Moritat in the legions so my question is do other legions have Moritat-Primes or is that a Raven Guard thing because Khaedes Nex was one of or possible thee first Moritat?
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>>48038599
>>48038567
>>48038539
Only 8 more to go
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>>48038523
Johnny's Magazine.
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>>48038523
Argel Tal
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>>48038627
I mean 20...

>>48038651
>>48038655
but now 18!
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>>48038523
Serbian Guardsmen
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>>48038681
Bearversor.
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>>48038523
Banegryn.
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>>48038681
qt Servo-skull
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>>48038523
>>48038681
Kharn
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>>48038681
Siggy Diggy
>>
>>48038523
Ferrus Manus
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>>48038523
Frank Castle.
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>>48038523

Scoriafag
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>>48038681
Megadakka™
>>
Now only 8 more to go.

Feel free to post a second one if you've already posted once.
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>>48038777
Adorable-class Titan
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>>48038523
God-Emperor of Mankind
>>
Galaxies biggest fuck up.
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>>48038777
Boopaniel Ferrum
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>>48038523
Angron
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>>48038777
Thousand Son Loyalist
>>
Marco Rubio
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>>48038790
the entire IW legion
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>>48038823
>>48038825
we're done.
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>>48038859
My bets are on Johnny's Magazine, Captain Catachan, and Banegryn.
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>>48038859
50 bux on captain catachan and the IW legion
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>>48038910
The inage doesn't show up for me.
>>
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>Reading Fear to Tread
>Sanguinius jumps out of a Stormbird
>The primarch landed with an impact greater than a point blank barrage from a vindicator

Jesus tittyfuckin Christ what are his rules gonna be
>>
>>48038924

>The fuckup dies first
>>
>>48038924
GO SERBS
>>
>>48038955
>Johnny's Magazine hunts for other tributes.
I burst out laughing at this one.
>>
F
>>
>>48038926
>>
>>48039028
>those sanguinary guard
I would be happy if Sanguinius got these rules except I think he should be at least equal WS as Horus and I would love for him to be S7
>>
>>48039056
>>
>>48039152
>tfw everyone I wanted to win is dead.
>>
>>48039134
My god
>>
>>48039152
>iw step on a landmine
FUCK
>>
>>48039152
At least Argel is still in the fight.
>>
>>48039188
>Argel Tal questions his sanity.
>>
Quit spamming the thread with your stupid ass shit, faggot.
>>
>>48037960
They can't, I'm pretty sure. The Sworn Brothers description in Betrayal, at least, specifically takes the option of using your allies rides for yourself away.
>>
>>48039326
>something people clearly wanted to participate in and is funny
>waaaaah dont do it, you're wasting the bump limit
shoot yourself in the head
>>
The two blood thirstiest players form a suicide pact.

We're down to 3.

>>48039326
fuck off somewhere else. The thread is dead and the few left on here wanted to play.

Maybe next time you'll get on in time to play too.
>>
>>48039360

I'm still not seeing it. Who died?
>>
>>48039337
>>48039353
Make your own thread for it, this thread is for discussing Horus Heresy, not playing forum games
>>
I'm genuinely enjoying the Hunger Games posting actually, it's new to me. Better not become a regular feature, but it's fun for now.

It's getting tense.
>>
>>48039396
>taking generals this serious
>>
>>48035763
The Mechanicum, Salamanders, Emperor's Children and Death Guard bundles are pretty good, by virtue of those legions power armour and Terminator special units being awesome, design and rules-wise.
>>
>>48039499

Goddamn it Scoria.
>>
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Well that was thrilling, where are my blood pressure pills?

Making the most of my SA and RG transfer sheets and chipping away at my Atrapos, what do you guys make of the chest emblem? Seeing as Kiavahr is basically a forgeworld I didn't think replacing the Mechanicum skull motif with a silver Raven skull was 100% heresy, but I am thinking of tech'ing it up somehow by making the eye an augmetic one. Thoughts?

Thinking of calling the knight Trident of Kiavahr.
>>
>>48036975
Every fibre of my being says nope.
>>
>>48039525
i like it.
>>
>>48039028
Lion rules please!!
>>
Ok /tg/.

I need help. I'm kinda on the fence about joining the 30k tournament in Stockholm in a couple of months but the tournament is with 3000 pts lists.

So far I have a box of Calth, another Contemptor on the way and a Sicarian Assault tank in the mail.

How should I start going at a list? Another box of Calth or something else?

Oh, and they be Sons of Horus.
>>
>>48039028
You are wishlisting way too hard. Both on the primarch and the Sanguinary Guard.
>>
>>48037172
They are meant for a more specialized list but are worth their points considering how flexible they are and how long they'll stay on the field.

I've always kitted them with combi weapons depending on what type of damage your list is missing.
>>
>>48039672
At 3000 points I highly recommend you get Horus, a heap of Justaerin, some AA in the form of flyers or a Deredeo and some decent anti tank, perhaps in the form of a Venator or drop podding some vets with meltaguns into the enemies back lines.

Have you got the time and money to make and paint 3000pts in a few months?
>>
>>48039672
You're gonna need Horus

>>48039686
He needs to be WS10. He was the most skilled fighter of the Imperium and beat a fucking legendary Bloodthirster
>>
>>48039668
>>48039686

These aren't me.
>>
so , is there any reson not to run Anacharis Scoria in my Mechanicum army? I dont want to go dark , but this guy is just such delicious cheddar, and im a sucker for beating primarchs at their own game.
>>
>>48039776
This: >>48039499
>>
>>48039704
>>48039712
Eh, I'm somewhat iffy about getting a primarch just yet. I do have a stormraven that I was going to convert into an storm eagle and I do paint tabletob quality somewhat fast so it's not impossible. Funds are more of an issue, hence why I wondered if another calth box might be a viable thing.

Current model count.
3x 10 tactical veteran marines, almost completely painted (missing unit markings), missile launchers, special weapon marine and 2 sergeants w fist and c.weapon, 1 w. power sword and c.weapon.
5 Volkite culverin marines, still missing some detail and unit markings
3 drop pods, almost done (missing some detail work and unit markings)
1 contemptor dread w. kheres
1 Chaplain, missing some slight detail work
Calth terminators and terminator praetor still need a bit more work.

I have a single land raider being in the process of converted into MKIIB and a Storm Raven that I'll also strip and convert into an Eagle.
>>
>Sang will cost 575 points, be Jump infantry, and be mathematically able to kill horus if he gets the charge, but loses if Horus charges
>Sire of the Legion gives BAngels +1 leadership to maximum of 10, +1 to reserve rolls for Jump Infantry, Fearless to everything within 12", and if he bites it every infantry gets 4+ FNP or +1 FNP to a maximum of 3+ and permanent fearless, but no scoring whatsoever
>Warlord Trait is accurate Deepstrike and charge for him and his unit on any turn, including turn one,
>Sanguinary guard are 2+ chosen warriors who have +1str power weapons, Chalice holder as champion, has a Chalice for unit FNP but also has i5 a3 2w and an ap2 axe that ignores unwieldy the turn he charges. 225 +35 ppm
whats your wishlist, anons?
>>
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>>48039477
>Emperor's Children Legion Support Cadre
>Legion Contemptor Dreadnought armed with a Heavy Conversion Beamer and Heavy Bolter
>>
>whats your wishlist, anons?

Legion Rules for the thousand Sons that make Squad Sergants mastery level 1 Psykers for free with an option to buy Mastery level 2
>>
>>48039805

For Kelbor-Hal to be 600 something points and be able to beat the shit out of any primarch.
>>
>>48039805
Sang needs to be a FMC. Period.
>>
Thinking of starting Sons of Horus.

Got their Airbrush paints in the mail today and if the test models end up good I'll make a £350 order from Forge World this week.

Only question is what do I get?
I kind of like the idea of an army with a good base of Legion Tactical Squads backed up by Jump-pack Reavers and Teleporting Justaerin.

Thinking of getting 2x Legion Support Cadre's (see pic) to go along with my Betrayal at Calth set.

Thinking of getting a third contemptor and a Master of Signal too.


Does this seem like a good start?
>>
Hmm, is there anything preventing me from using my regular 40k knights in 30k? That would easily boost my 30k list up to 3k.
>>
>>48040062
I'd humbly say it's a great start. You're going to want to source some jump packs from somewhere, but that's not too hard. You could probably space out the SoH parts across your B@C models to pad out your reaver and Justaerin squads.

Kheres asscans can handle flyers in a pinch, I hear, but consider your anti-tank. Maybe a conversion beamer contemptor? Or equip a couple of Justaerin with chainfists and combimeltas? Food for thought.

>>48040110
This is likely to upset a few people. You'd do well to come up with some decent fluff for them and model them to be SoH if you're the same Anon as >>48039792
>>
>>48040134
Yeah, I'm the SoH anon thinking about that 3k tournament.
Mm-m, fair point I guess. Well, the organiser said he might be able to borrow some stuff so I guess I need to start paintin' and see what he has to offer. Two boxes of Calth would give me the numbers but I'm not trusting that footslogging 60 tacticals and 10 terminators is going to win me any fights.
>>
>>48037340

Compare them to UM Mary Suzerains and weep
>>
>>48038091

Marauders are so fucking cool, but its bullshit that none of the their heavy weapons can take suspensor webs and the generic dudes can't take a shooting option more powerful then a bolter
>>
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>>48038523

>File name
>>
>>48040179
I don't know if you've been following these generals but I came out the closet and admitted I have basically zero experience playing this game, so take everything I say with a generous pinch of salt.
The general mindset I get from people that collect and play 30k isn't to win. Netlists and WAACfaggotry isn't well tolerated here, and this is fucking 4chan. Play a list you like the feel of, one you think will provide some thematic action scenes and will be a fun force to put on the board. By all means, tweak it to make it competitive, but don't lose sight of the golden rule. It's just a game, we're all here to have fun and occasionally sperg out.
>>
I can't decide upon a legion /HHG/ help me, currently I'm playing alpha legion but I'm just not feeling the geometry, I really like the fluff about the fall of paramar and I enjoy their legion rules, But I hate the general ":^) its a mystery" thing they have going on and I keep looking longingly at emperors children, world eaters or sons of horus fluff and the nightlords also seem really cool compared to the lil snake who could.
>>
>>48040250
Yeah, that's mostly my plan in 30k. I have 40k to cheese with my war convocation. Still, wouldn't want to completely shoot myself in the foot as I have 0 experience in 30k as well.
>>
>>48040244
Kinda missed it.

I might do another thread in around 12 hours CST
>>
>>48038955
Bearversor is a she bear?!
>>
>>48040062
Those Reavers aren't the ones who wear black and red are they?
>>
>>48040257
If you want to start a second legion go for SoHs.
>>
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Paint status of my Tacticals.
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>>48040559
Maybe thin the paints by 1-2% and then I can be happy. Other than that nice work.
>>
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>>48040559
Damn, that was the wrong picture. I have gotten them further than that.
>>
>>48040583
Maybe get a new camera?
>>
>>48040591
Yeah, I'd need to at some point. Those were taken with my tab.
>>
>>48040546

Yep, those are the Catulan Reavers.

I think the painter just took some artistic license.
>>
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>>48040619
Maybe the actual Catulan squad wears black and red?
>>
>>48040627
My first Zone Mortalis games tomorrow, how does this look? Will be playing two of Death Guard, IW or SoH.
>Alexis Polux
>Contemptor with Assault Cannon/DCCW
>Templars, champion with Solarite Gauntlet
>Breachers, AA sarge
>Terminators, five Fists, one Stormshield, one Assault Cannon
>Heavy Bolter Support Squad
Thoughts/queries/suggestions? First time playing ZM, first time playing sub-2000 points HH. It would probably be better with a generic HQ and no Breachers, but i love Polux and the Breachers never see play
>>
>>48040769
fug, didnt mean to quote
>>
>>48040627

Oh, didn't know there was a difference between Revers and Catulan Reavers.

Where is that picture from?
>>
>>48040790
>Oh, didn't know there was a difference between Revers and Catulan Reavers
I was assuming that the Catulan Reavers might be a catch all name for the Reavers of the 1st company but the true Catulan Reavers wear black and red and are just a squad. Like how Widowmaker's squad is named after him. As for your question the recent book.
>>
>>48040823
>>48040790
I was upnder the impression that catulan reavers were the reaver elite similar to how Justaerin are the Terminator elite
>>
>>48040823

Judging by the text in Book 4 it seems Catulan Reavers are a catch-all name for 1st company Reaver Squads while Reavers Squads of other companies are just called Reavers.
>>
>>48040858

The fluff text next to the Reaver Assault Squad rules just say that the Catulan Reavers were the most infamous.

There doesn't seem to be any rules difference between them and normal Reavers, the only difference is company affiliation and color scheme.
>>
>>48040858
>>48040868
I was thinking that but I might be mixing up how they name their squads after their sub-Captains.
>>
How should I equip the sergeant of a 10-man Volkite Caliver support squad? I'm thinking just artificer armour & maybe an augury scanner?
>>
R8 my list. I chose Tartarus on my termies because I want that extra mobility. And yes I know I should take the Nemean but fuck him I want my own special snowflake.

Blackshields 3k List
Outlanders

HQ
Blackshield Reaver Lord 240pts
- Tartarus Terminator Armour
- Halo Blade
- Rad Grenades
- Digital Lasers
- Cyber Familliar
- Iron Halo

Deimos Pattern Damocles Command Rhino 100pts

ELITES
Terminator Squad 419pts
- 10 models
- 4 Thunder Hammers
- 6 Power weapons
- 2 Plasma Blasters
- Sergeant: Grenade Harness, Rad Grenades

TROOPS
Blackshield Marauder Squad 410pts
- 20 models
- Pariah Bolters
- 4 Meltaguns
- Nuncio-Vox
- Chief: Thunder Hammer, Melta bombs, Rad Grenades
- Pariah Power Armour

Blackshield Marauder Squad 385pts
- 20 models
- 4 Pariah Flamers
- Nuncio-Vox
- Chief: Lightning Claw, Melta bombs, Rad Grenades
- Pariah Power Armour

Blackshield Marauder Squad 345pts
- 10 models
- 2 Plasma Guns
- Nuncio-Vox
- Chief: Combi-plasma, melta bombs, rad grenades
- Pariah Power Armour
- Anvillus Dreadclaw

FAST ATTACK
Storm Eagle Assault Gunship 285pts
- Twin-linked Missile Launcher
- Two Twin-Linked Lascannons
- Armoured Ceremite

Xiphon Interceptor 215pts
- Chaff Launcher
- Armoured Cockpit

HEAVY SUPPORT
Legion Kharybdis Assault Claw 260pts

LORD OF WAR
Malcador Battle Tank 445pts
- Battle Cannon
- Demolisher Cannon
- Autocannon Sponsons
- Heavy Flamer
- Flare Shield
- Armoured Ceremite
- Command Tank
- Space Marine Legion Crew
>>
>>48040769
Why a single storm shield, isn't there a bonus with 2 or more touching?
>>
>>48041065
6/10, the Reaver Lord is gonna get pasted by a cheaper Praetor, the Marauder chieftans have too many points sunk into them and the Malcador is, as always, a giant steaming pile of nightlord guano. Bring the Nemean and cut out the Malcador in favour of LITERALLY ANYTHING ELSE if you want to be a decent list. Still, yours looks like itd be fun to play and fun to play against, just a bit underpowered, and the malcador is, as always, fucking awful for its points, goddamn.
>>
>>48041126
Only if you take the appropriate RoW, and i lack enough Elites slots to take them otherwise while using the ZM force org. Plan with them is to deep strike into the enemy ranged weaponry and tank any AP2 shots onto the shield before shanking any rapiers/volkite heavy support/whatever, while alexus and the templars mince power armour, the HB plant about 25 HB shots onto terminators and such while the breachers take difficult objectives with their hardened armour
>>
>>48041065
>>48041188
Also, can Blackshields bring Support Squads? If so, consider a Plasma support squad as a replacement for the dreadclaw squad.
>>
>>48039805
My wishlisting is a decent invu save on my primarch. Fuck this 5++
>>
>>48041291
You raven Guard? Are there any other primarchs with 5++
>>
>>48041323
Yeah XIXth. 450pts and can't afford an Iron Halo.
>>
>>48039838

Kelbor-Hal should be an otherwise unremarkable magos with a powerful support rule aimed at overcharging weapons or bringing in reserves (kind of like the bringing thralls back rule), but can pay ~300pts to upgrade to the "Apex Abayent", which will turn him into an imperial knight sized half demonic technological terror
>>
>>48041339
That and Angron's save are so silly. 2+ 4++ should be standard for primarch armour and use other ways to show their survivability. You could argue that both primarchs are sacrificing armour bit of armour for speed but Curze manages to be jump infantry, shrouded and stealth with 2+ 4++
>>
>>48041291
At least you get 2+ and W6. Angron is the only Primarch with 3+ and has W5. I think Lorgar might also have 5 though?
>>
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What is the best Legion unique unit?
A friend asked me
>>
>>48041480
Terror squads.
>>
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Iron Within, Iron Without!
>>
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>>48040627
>that torso
>>
>>48041480
Deathshroud, 2 wound Terminators with non-unwieldy AP2, shredding templates and melta bombs that cost only a fraction more than basic Terminators.
>>
>>48041480
Not the best but Mor Deythan are pretty cool.
>>
>>48041480
firedrakes
>>
Still no angels of caliban epub?
>>
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>>48041967
>>
>>48041967
At this point, anon, people are probably deliberately withholding it just to spite you.
>>
>>48041480
Whichever 'your friend' finds the most fun.
>>
would breachers and their legion equivalents be viable if they had a 4++?
>>
>>48042408
yeah probably.

the problem would be that the shield shouldnt give a 4++ to centurions/consuls, too.
>>
>>48042443


What if it was only 4++ when B2B with a friendly model who also has a shield?

Get that phalanx going, you know
>>
>>48039327
They're not Sworn Brothers, that's the point of the question. They're specifically listed as Battle Brothers, which is not the same as Sworn Brothers (the word Sworn is spelt and pronounced differently to the word Battle, that's how you can tell that they're different). Did Forge World intend them to be able to use each other's transports, or is it yet another case of bad editing? RAI it's arguable but by no means blatantly clear (for example, they didn't change it to Sworn Brothers in any of the books they printed it; it's been printed four times over as many years). RAW, the restrictions of Sworn Brothers do not apply because they're not Sworn Brothers; they're Battle Brothers. 7th Edition Battle Brothers says they can, and nothing says they can't - so they can.
>>
>>48042473
a flat 4++ all the time would be fine, if they lost sweeping advance.

then it would work even on consuls/centurions. the only problem wouldve been if you could take a consul with a shield and been able to sweep with them
>>
>>48042408
>Take generic Zone Mortalis RoW.
>20 man squads of 3++
>>
>>48038029
Same here. Last nail in the coffin was them making the Angels Fury formation useless (no teleport Homers in vehicles fucking what? Why?). Still haven't built that last raven...
>>
>>48042552


Still not convinced they would be OP
>>
>>48041188
>>48041221
B-but I don't wanna take the Nemean... I'll probably end up taking him anyway, unless I switch wrought by war trait to something else. Thanks for the advice.

And yeah I'll switch that 10 man squad for a plasma tac support squad.
>>
How many 'objective holders'... like those with troop and/or implacable advance rule do you guys usually take? For 2000-2500pts game.
>>
>>48042640
>3++ basic infantry
>for 16 points per dude
>Not OP
>>
>>48042823
>they have bolters
>>
>>48037521
Death Guard have great rules, but after reading Deathfire, I can't help but frown at them.
>>
>>48042640
>Sally Centurion duel-wielding a dragonscale shield and a boarding shield standing in front the squad.
>2++
>>
>>48042855
Yes, I don't see your point. Bolter, bolt pistol, 3++ S/T 4, and IF are effectively BS 5 while Iron Hands are effectively T 5 against shooting. This concept is OP as fuck.
>>
>>48042943
its only OP when you introduce zone mortalis rites of war.

even with stone gauntlet it wouldnt be OP
>>
>>48042895
That actually sounds kind of badass.
>>
>>48041967
Shut up Zach no one gives a fuck about you
>>
>>48042970
You are still talking about 4++ troops for 16 points each, which can be effectively T 5 against shooting or have BS 5 bolter or bolt pistols. The thing is the 4++ heavily weakens the practicality of AP 3 against the unit because their invul save is practically the same as their armour save. Scoring 8 multilaser hits scores 2 unsaved wounds against a unit, scoring 8 krak missile hits results in just 3 unsaved wounds. Pretty much to wipe out a unit of 3+/4++ infantry you would either need about 50 krak missile hits (iron hands would still get FnP vs krak missiles).
>>
>>48042880
>but after reading Deathfire, I can't help but frown at them.
How so?
>>
>>48043087
so? thats the point, breachers should be durable objective holders. dont allow them to sweeping advance, they already have reduced run moves.

bolters suck balls, the unit would have no significant offensive output. even in close combat, if they didnt have sweeping advance theyd be mediocre.

the whole point is a durable objective holding unit that cant just be autodeleted by a scorpius/typhon/phosphex, like they are now.
>>
>>48042855
Why does it matter if they have bolters, if they have an apothecary or some legion rules bullshit they'll be near unkillable without shit you should be pointing at tanks, not dudes with shields.

You'd never be able to get them off of objectives
>>
>>48043146
>You'd never be able to get them off of objectives
yeah you could. quad mortars, vindicators, medusa, typhons would still kill tons of them, just not the retardedly high amount they kill right now. any dedicated close combat unit would smash them.

they are supposed to be tough to get off objectives, thats the whole point of the unit.
>>
>>48042943


they still die in droves to non AP3 stuff and will cost an assload more if they want to actually do damage to anything
>>
>>48043087


You mean a unit that gives up all its offensive power for defense is actually effective at defense?

Next you'll say assault marines shouldn't be able to beat tacticals in melee
>>
>>48041480
Gal Vorbak.
>>
Alright, couple things.

https://www.forgeworld.co.uk/en-US/Word-Bearers-Legion-Support-Cadre

1. Would this be a good way of starting a Word Bearers legion if I already have/planning to get BaC?

2. I found another inconsitency with the Dreadnought having blue eyes. FW, plz.
>>
>>48041480
This is somewhat related I guess, are red butcher any good? They're a bit pricey and the always being hit on a 3+ thing seems like a bit of a draw back.
>>
>>48043424
Huh, just noticed that the bundle saves about 13£.
>>
>>48043424
>1. Would this be a good way of starting a Word Bearers legion if I already have/planning to get BaC?

Gal Vorbak are great and you pretty much always want more of them, the bad thing about BaC is the lack of transports so get a Spartan and stick the Vorbak and a chaplain in.

Ashen Circle are worse but by no means worse, give them all but 1 power axes and phophex bombs deepstrikeing is rarely worth it so let them zip up the board on their packs and let them kill somethiing
>>
>>48043443
They're pretty gud. Just beware units packin S8
>>
>>48043518
Alright, that sounds good to me, thanks mate!

I think Gal Vorbak are pretty cool looking, and I love the Ashen Circle, as well as loving Dreadnoughts as well, so I just wanted to ask on here first to see if it was a good deal.
>>
>>48043518
>Ashen Circle are worse but by no means worse
Wow i just realised now sleep deprived I am, they're better assault marines that can get power axes for dirt cheap their gimmick deepstrike isn't worth it and given the choice between Gal Vorbak and Ashen Circle choose the Vorbak
>>
>>48038504
>Kakophoni is always a shit unit though and are surpassed by support squads with volkite calivers.
Two main issues with Volkite support though:
>Can't move and walk
>Can't fill the compulsory troop choices
Not saying they can lead you to victory on their own, but it's nice to have a pseudo-volkite caliver unit that doesn't need a tax to step in and that isn't confined to immobility or 15" range, not to mention a min-sized squad still outshoots tacticals you would have used to hold a point, both causing moar unsaved wounds (plus any biopsychic shock), being cheaper and outranging regular infantry by 12". Not to mention a Volkite squad would need to cause 11 unsaved wounds to inflict the 3 extra wounds an average BP feedback does...whenever that happens, that is (and if you already killed 11 marines, which not even a full VCulverin HS squad can do on a single salvo before deflagration, then the enemy is pretty much already done for). I guess.

>Imagine despoilers and assault marines that strike first like EC but also make their enemies -1 WS for a buff better than Dark Angels LA rules. Pretty much fuck BA wounding on 3+s, we hit on 3+s before the enemy even gets a chance to swing back
Palatine Blades already do that. Despoilers look like the best way to take advantage of the unlocked shriekers, lest you take it on Assault marines and realize that for 270pts you got 10 niggas with no AP, while for the same cost you could be having about 8 Terminators/7 Termies with PFists, or Phoenix Termies.
But they aren't troops, so I guess I see your point there.

I'd say Despoilers are the way to go.

...srry for answering after I slept though.
>>
>>48043424

>Two squads of the better legion special units
>A contemptor with the best weapon loadout

Seems alright, two of those + B@C would be a pretty good mid to high point army
>>
>>48043676
>lest you take it on Assault marines and realize that for 270pts you got 10 niggas with no AP, while for the same cost you could be having about 8 Terminators/7 Termies with PFists, or Phoenix Termies.

Holy shit why are assault marines so bad
>>
>>48044033
it could be worse, they could be breachers.
>>
>>48044134
At least the Imperial Fists can make use of breachers
>>
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>>48042895
>>48042972
>Dual wielding two shields
>Traditional Salamander Legion victory dance.
>>
>>48043443
As long as they dont fight a unit that can instant death them they are godly, on the charge they usually erase anything they impact.

All you have to do is make sure they arent charged by things that can wipe them instantly and you have one of the best assault units in the game.

Their weaknesses are very real though and as such you need to be careful of them, but watching a Chainfist devourer eat an Imperial Knight with a few lucky rolls on the charge is just awesome to watch.
>>
>>48044033
>>48044134
Maybe all their problems would be solved if they were cheaper.
How about 10 Breachers/AssMarines costing 200 pts? That would give them a reason to bring them over Taxicals, while still not making the latter obsolete
>>
>>48044175
>1 legion
>1 rite of war
>they still arent that good
the only problem with assault marine is that they are overcosted. breachers are just fundamentally broken, you could cost them the same as tactical marines and theyd still be worse outside of stone gauntlet.
>>
>>48041480
Phoenix Guard
>Initiative 6 AP 2 on the charge
>If you issue a challenge that same phase the Phoenix champion is going at initiative 7
>>
>>48041480
Justaerin terminators, no contest.

>can teleport 90% of the time,
>fantastic stat lines,
>good ranged and melee weapons, so they can always have some impact on the table
>extra attacks when they outnumber people (read: practically always),
>can carry multimeltas so their deep strike actually means something

They simply bring everything to the table and can fill a huge variety of rolls when included in an army. No other legion unit can be so well suited to both combat, range, and movement as these guys can. Even the deathshroud and Tyrantguard are just taking combat and shooting in their cases and over loading them while the Justaerin are really able to do anything solidly and swing with the best.
>>
>>48044224
If they were the same as tacs I wouldn't say that they were worse. Hardened armour and an invuln for the same price as tacs at the cost of fury and a slower run.

Idk, in my experience fury of the legion is a last chance thing, I've never seen anyone get off a full fury and even then it's not been nearly as effective as I would wish (love the lore of that rule). A points redux could really help breachers.

Also SG breachers are fucking sick. Or should I say were sick. I'm not sure how good they are now that Fists got nerfed. Before they were too tough to dig out from cover except with a typhon, and were to stubborn and tough to shift in combat with anything but the most elite units. Now that they're stubborn they might be just right.
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>>48044357
>If they were the same as tacs I wouldn't say that they were worse. Hardened armour and an invuln for the same price as tacs at the cost of fury and a slower run.
yeah but the deal breaker is that tacticals can take rhinos while breachers cant

10x tacticals in a rhino > 10 breachers
20x tacticals with fotl and optional ccws > 20 breachers

6+ invuln saves are worthless
>>
>>48044357
Now that stubborn is gone I should say
>>
>>48044357
IF are immune to pinning in cover instead of stubborn now.
>>
>>48044384
I think the main problem is that they're not meant for pitched battles. And i've seen too many 6++ made before a 5+ FNP to call it worthless.
>>
Tactical, assault and breacher squads should all cost the same as they all have their own perks and drawbacks
>>
>>48044306
>can't do shit against vehicles
>I4 AP3 past the first round or if they get charged

Nah m8, they're highly specialized and good at what they do, but nowhere near close to being best overall
>>
>>48043443

Just stay the fuck away from thanatars.
>>
>>48044317
^This is the only correct answer, everyone else are just super specialists, Justeran are all around gold these days and can usually handle everything I need them to.
>>
>>48044357
>SG breachers
?
>>
>>48044317
>You'll always outnumber everyone
>10-12 cost 455-535, bare bones. The Multimelta costs about 2.5 Tactical marines.
>Balls to the wall squad with combi weapons and power fists: 679pts
>Must still avoid normie powerfist termies, lest they win combat by virtue of IDing 5 Justaerin, aka, losing 10 wounds in combat.
Even with all that, they're the only 2W terminators that are goot at both ranged and close combat, and hardy enough to survive deepstriking into a hot zone.
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>>48043518
Can you put a chaplain with GV?

I thought GV had the daemon rule?
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>>48044656
Sgerial Gists
jk, Stone Gauntlet. It also confused me a bit.
>>
>>48044724
Ah, thanks.

I was thinking "you can't get Sanguinary Guard breachers..."

Presumably, anyway - BAngles are the flying assaulters, not the boarding/siege assaulters (though they obviously rock termies (with asscans), what with Space Hulk minis, and combat shields are a whole 'nother matter)
>>
>>48044688
Daemon rule doesn't prevent IC from joining

Daemonic Instability does that
Thread replies: 255
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