[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Gorkamorka!
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 83
File: gorkamorka.jpg (1 MB, 2000x1350) Image search: [Google]
gorkamorka.jpg
1 MB, 2000x1350
Hey guys,

My FLGS is starting up a Gorka Morka summer campaign! I'm really stoked.

Been going over the rules and can't figure something out. Is there any real difference between a trukk vs buggy or trak (besides that traks move a little slower)?

The rules seem to say that as long as you can fit a model on a vehicle it can hitch a ride. So what is the distinction between say, a Trukk and a Buggy, exactly? Anything? Or can I just make whatever vehicle I want?
>>
>Is there any real difference between a trukk vs buggy

According to Da Uvver Book; no. They are the same thing.

>trak (besides that traks move a little slower)?

Can go over rough terrain I think.

Gorkamorka's "any models that you can balance can fit" is based on using guys with very slim special bases. If you plan on using 40k round bases, model extra planks on your Trukks to fit your guys.
>>
>>48010002
>based on using very slim bases

not only that but ork infantry models are considerably chunkier than their 2nd edition counterpart, the same goes for their vehicles.

If you wanted to make a trukk/trak/whatever bigger, then do so. It doesn't change the points costs, because it makes you an easier target. A larger target is easier to see, shoot, chase and ram, so mention that if anyone kicks up a stink,

Bikes, for example, pretty much have to be modified if you want more than one person to sit on it, otherwise you're paying 10 teef for a vehicle that can only hold one guy.
>>
>>48010190
If you have access to the Gorkamorka line of Orks, they make great Yoofs. 2e proper....kind of suck; really bad proportions.
>>
>>48010393
Aye, the metal gorkamorka models (nobs, spannas yoofs) are well sized compared to the original plastics that came with the boxed set

2nd edition plastic orcs are thinner (but taller) than a cadian
>>
>>48010190

You can even put multiple models on bikes? I kinda assumed those were one-ork machines.

I haven't read all the rules yet, but can drivers, gunner and bike riders dismount and fight on foot? Should I have spare models for them?
>>
>>48011120

>multiple models on bikes
Nothing says anything against it, and plenty of the artwork depicts someone riding on the backseat with a shoota or kannon, so our group allows it, though I don't think it's too drastic a thing to expect.

The previous Ork bike had a long, rectangular seat that had room to plonk another model onto it. If You wanted a passenger for a bike, the easiest way is to just lengthen the seat with some plasticard/greenstuff. If you can find a PDF of Da Uvver Book, check out the "Mobs of Mektown" in the photos section.

There are tons of vehicles of wildly varying sizes, from bikes teeny enough to fit only a single guy on, trikes, chimera-sized Wartraks and Battlewagon sized Trukks.

>can they dismount and fight on foot
Aye, not only can they can dismount by choice (except bike drivers, if that has no driver it falls over and becomes immobilized), but a common damage result is being knocked in a direction a few inches, which could knock a driver/gunner off their vehicle

Having on-foot doubles or magnetizing/pinning your gunners and drivers is probably for the best
>>
>>48011328

I am so goddamn stoked to play this game.

How the hell did it fall out of favor?

Is it rumored to come back with the other specialist games?
>>
>>48011328
Why lengthen the seat when you can just make a side car.
>>
>>48011439

Brilliant
>>
>>48011354
Changing orc models made it less and less playable because Gorkamorka compatability wasn't considered. It also became hard to get the vehicle models themselves so you were unlikely to ever find another player when the entry level models weren't around.
>>
>>48011354
Only one faction gets in on the action (diggas nonwithstanding), complicated system that takes a lot of time, only sold for a limited time. Less flavours than from something like Necromunda or Mordheim or even BFG. Also, >>48011604.
>>
>>48011354
When I spoke to my local GW manager earlier in the year he hinted at it coming back along with the other specialist games, but I've seen no evidence that suggests it. I hope he wasn't fibbing to encourage me to return to the hobby

>>48011439

Size issues/firing corridors. If you're going to tack on a floor to the bike you may as well make it a trike instead

Plus having a sidecar sticking out on one side will make the bike easier to rake/sideswipe (which is bad, because bikes inflict no/one damage when involved in rams, but take massive hits themselves, due to the difference in size/weight
>>
may i get a pdf please?
>>
>>48012683

You can actually just google 'Gorkamorka PDF' and the full two rulebooks come up.
>>
>>48013029
damn sorry for asking then, i implied i wouldn't get anyhing, thank you
>>
File: orks.jpg (300 KB, 1804x544) Image search: [Google]
orks.jpg
300 KB, 1804x544
>>48010466
Dug into my box and then threw some orks into paint remover (they need another dousing, yes). Left to right:

Rogue Trader era Ork boy (I think, it says c. '89, but I bought it in the late 90s), 2nd edition plastic from boxed set, 2nd edition metal, Gorkamorka metal w/ shotgun, Gorkamorka plastic from boxed set, 3rd edition boy with 'ard boy gubbinz.

I haven't touched anything 40k since 3e, but this isn't the first thread that's kind of made me want to paint up some Boyz. Gorkamorka is by far my favorite skirmish game I've ever played. Even when it was just me vs. a friend using my extra models, which was the case back in the day.
>>
>>48009903
my brother has it and used to play it in the local store. You'd go in one week and there would be people with like ten orks. After a few games they'd write down their casualties, injuries etc then the next week they'd have carved up their orks to represent the damage they recieved
>>
File: grippotyres.jpg (243 KB, 800x1088) Image search: [Google]
grippotyres.jpg
243 KB, 800x1088
>>48009903
What a coincidence, we are about to start a Gorkamorka game up at may FLGS as well after our Killteam campaign. I figured it would be better if we didnt try to run two games a the same time.

Here is my starting Mob
Norkolean Stikkbomb - Nob, Six shoota, choppa, Flakk armor
Bad Bork - Spanner, Shoota Flakk armor
Dasta Blasta - Shoota, Flakk armor
Headwhoppa - Choppa/Slugga, Stikkbombs
Grazzik Firebasha - Choppa/Slugga, Flakk armor
Skraga Urgit - Shoota, Flakk armor

(Vehicals)
Trans BAM! - Trakk (RE: Looted Chimera), Evy Shoota (Gunner: Blasta)
>>
>>48015121
Starting the game with an oversized vehicle, mobsters decked out with gunz and armor, and an eavy shoota?! I bet you don't even ram, you filthy little Morker

>inb4 Gorker because you want Dakka skills for all your cowardly leadheads and driving and cunning would require you to actually close distance

This is the lamest Gorkamorka list I've ever seen. I wouldn't be surprised if you're the kind of person who would accept house rules where fixed weapons had a 360 arc of fire

Weedy grot
>>
>>48016373
To be fair this is my first list...ever...and for a test game with my buddy to make sure we understood the rules.
>oversized
Its a Chimera with the top chopped off.
Probably gonna dump the Flak armor now. and get a Ram instead like you suggested plus Krak bombs for Headwhoppa. Gonna make it Extra Spiky when I get the Teef. Maybe.
>Weedy grot
U call me a Cowardly Grot m8? Why don't you come over here and say that to my shoota m8.
>>
File: rat fink.jpg (66 KB, 407x600) Image search: [Google]
rat fink.jpg
66 KB, 407x600
>>48009903
tempted to make a trukk with only 3-4 units on it, but the drivers a massive mek

Basically orky rat-fink
>>
>>48015121
I can't find my rulebook so I'm just going by decade old memory here.

Did you not take Yoofs at all?

I'd suggest dropping ALL the armour and taking a Yoof with a blunderbuss or 2.

You can get away with giving your Spannerboy a Six-Shoota or something cheap since you won't do much shooting with him for the most part.

Also you may want 2 vehicles, a lot of scenarios involve grabbing scrap counters off the table and legging it before the other guy can snatch your loot. Having a second set of wheels is pretty key as you can use your other trukk/bike/trak to run quick interference/run away with the goods/steal his scrap.
>>
>>48016754
>first list ever
Indeed, it looks more like an astra militarum list than anything else

"Our worst nightmare was mobs tooled up with eavy shootas parked on opposite sides blasting each other - that would make the game into an exercise in dice rolling with no tactics.

Instead, we wanted the game to be where both sides fought for position and manoeuvred to gain an advantage, so weapons tend to be shortranged and weak but ramming and combat is downright nasty." - Gorkamorka designers notes, Da Uvver Book

Ditch all your armor for your first game. Get some yoofs. Help their hamfistedness by giving them blunderbusses, chains, shields or uge choppas.

Diversify your boyz, they aren't an army they're a group of individuals under a strong leader. Try out a kannon or crossbow. Replace your eavy shoota with a spear gun.

If your mob is mostly clones, with the way warriors gain experience, aquire skills, injuries and die, I don't get how you can have fun apart from the gratification of winning.

If that's the only reason, stick to 40k.
>>
>>48016890
Yoofs skill up like rad motherfuckers. And they're cheap. You ALWAYS take yoofs.

Offset their low WS/BS with chains, shields, stikkbombz, spears (win draws), blunderbusses and shootas

Just don't be surprised if they end up fighting your nob for leadership
>>
>>48009903
Fucking love Gorkamorka. Been thinking about running a summer campaign to ease some rpg friends into wargames. Anyone got any Orky terrain to inspire me?
>>
I hope that one day we get a GorkaMorka videogame.
We already have Bloodbowl, Mordheim, Space Hulk, Man O'War, and Battlefleet Gothic.
I know we almost had one on Dreamcast. https://www.youtube.com/watch?v=ndLhrTw-wgA
>>
>>48019535
There's a Windows demo too. Utterly terrible.
>>
>>48011328
Bikes definitely can have crew - but they get no protection from armour at all! The hit location table for them lists it as "0 (!)"
>>
>>48017313
Take a look at the MWG videos. They've butchered the rules but their terrain is top notch.
>>
>>48011604
The trukk model was in print until ~2007 and the trak and buggy are still available. Sure the metal extra bits have been gone for a fair while but the base models haven't changed.

The model side of it wasn't particularly important though - GW killed the game deliberately:

http://cardboardsandwich.com/features/blood-dice-and-darkness-how-warhammer-defined-gaming-for-a-generation/

"Tom had to borrow a lot of money to buy the business,” Priestley said. “That meant we had to grow the company very quickly.

“I thought that one way to do that would be to expand the product line, so you’d have Warhammer and Warhammer 40,000, then this series of games that would let you explore the universe at a much closer, more detailed level.

“But it ended up being one of the great dividing points of Games Workshop. We’d grown internationally at a very fast pace, and we had to deal with French, Spanish, Italian versions of the games. The print runs of the foreign language editions were always bigger than we could sell, and after several near-disasters where we’d printed way too many of something, GorkaMorka being a classic example, we’d nearly bankrupted the company."
>>
>>48021561
>They've butchered the rules
What's wrong with them?
>>
Is there a way to play Gorkamorka online other than the 40K Vassal module?
>>
What do y'all think of converted WW2 kits for Gorkamorka? Saw some people doing it online and it seemed like a good idea. They look oldfashioned, which fits the Ork aesthetic, and some are downright weird, like halftracks, which also fit it. Just add on Orky Gubbinz and it would seem good to go?
>>
>>48025091
yeah should be good. This is orks, as long as it looks good and is logical in setting then itll be fine. Vehicle's don't have to meet certain sizes for the rules. Its very much a WYSIWYG game.
>>
>>48025091
any links?
>>
File: studio_mobs.jpg (107 KB, 600x261) Image search: [Google]
studio_mobs.jpg
107 KB, 600x261
>>48011328
>>
>>48023967
Tabletop Simulator?
>>
>>48025892
http://www.dakkadakka.com/dakkaforum/posts/list/618506.page
>>
>>48026662
sweet and whadda ya know I'm working on that exact hanomag kit but my airbrush is playing up so its postponed
>>
File: Grom t paunch.jpg (112 KB, 600x516) Image search: [Google]
Grom t paunch.jpg
112 KB, 600x516
>>48016833
I'd go for an overgrown grot, maybe - call him "Grotfink", kitbash it from a secondhand Grom The Paunch.
>>
>>48023622
Generally it's a good idea to play a properly game before trying to fix it.
>>
>>48021517
>There's a Windows demo too. Utterly terrible.
Really?
When was all this?
I was around when Gorkamorka came out, and I remember no such thing.
I would have been excessively hype about such a game.
>>
>>48028598
https://www.google.co.uk/search?btnG=1&pws=0&q=gorkamorka+windows+demo
>>
>>48028032
>>48021561
>>48023622
They really have done some unnecessarily weird things to them.
And I think the main dweeb hangs a lampshade on it at the time by saying "you know how we like to fix the games we play", as if that explains any of the choices they made.
>>
>>48028626
Well, I had successfully made it as far as Googling it for myself, but thanks chap.
Now:
What is the opinion of any posters to /tg/ about this computer game, based on experiences they may have had or information they may have come across in their time on this earth?
>>
>>48028738
>weird things
Like what?
Me and my GM group check out houserules/homebrew gubbinz and rules all the time, and most of what we find is shit.
>>
>>48025091
They are good as long as you put bigger and wider wheels and add orky details like reinforced rams and wire mesh. While converting it, always have some concept art or mad max stills open on the screen, to know what you are going for.
>>
>>48028772
http://web.archive.org/web/20110313102506/http://www.sharkygames.com/games/articles/gorkamorka_interview/

Here's the old minisite for the game too:
http://web.archive.org/web/20000815234042/http://www.ripcordgames.com/games/gm.htm

http://web.archive.org/web/20001031191908/http://www.ripcordgames.com/games/gm2.htm

The SWF file that's supposed to be there isn't working for me so I put it up here: http://www.fastswf.com/DCZfFlU
>>
File: GMdesnotes.jpg (251 KB, 650x934) Image search: [Google]
GMdesnotes.jpg
251 KB, 650x934
>>
>>48028782
why is it shit?
>>
File: 1436724854087.png (91 KB, 250x250) Image search: [Google]
1436724854087.png
91 KB, 250x250
>>48031002
We consider most of what we find to be shit/unusable/needlessly complex, or worse, it was thrown in by someone who wished the game was more similar to 40k, by ignoring game mechanics, replacing them, or removing them completely.

Examples of some of this rubbish:

>Gunz only (no Big Gunz):
>METUL SHIELD - 1 toof. The shield confers a bonus of +1 to saves when the owner is being shot at. (because I don't want my gunner to get hurt)
SGUIGSKIN CARRY CASE - 2 TEEF. A model with a squigskin carry case can put his weapon away between fights or when it is not in use. This helps to keep dust and grime out of the worky bitz which is one of the major causes of jams. A model with this gubbinz may add plus one to all ammo rolls. (because I don't want my big gun to jam)
BAYUNETT - 1 toof. These take the form of a choppa or knife or similar fastened to the front of the weapon, allowing it to be wielded in hand-to-hand combat with a +1S bonus. (pointless, you can have a 2handed gun and a choppa for +!S, you just cant get +1A for having 2 hand weapons)
>Pintle Mount - 5 Teef + cost ov big gun
A pintle mount gives a fixed weapon a 180 degree arc of fire instead of the normal 90 degrees. If the mount is positioned in the center of the floorboard so that the gunner can walk all the way around it, it will have a 360 degree arc of fire. (because I don't want to have to manoeuvre into position to be able to fire my gun)

And the old favourite, limiting the amount of models on vehicles, because converting or scratch-building is too hard, so just buy GW kits!)

Vehicle Transport
Value Points Cost
Bike 0 10
Trak 5 15
Buggy 5 15
Trukk 10 20
Battlewagon 20 40

Each vehicle has a Transport value and an Overcrowded value. These do *not* include the vehicles crew (driver/gunner). Vehicles may carry up to the Transport Value with no problems, or up to the Overcrowded Value with chances of falling off.
Vehicle Transport Overcrowded
Track 3 6
Buggy 3 6
Truck 10 16
Battlewagon 20 40
>>
File: 1452100545265.png (148 KB, 240x266) Image search: [Google]
1452100545265.png
148 KB, 240x266
>>48031678
And the remainder of those transport rules.

Each vehicle has a Transport value and an Overcrowded value. These do *not* include the vehicles crew (driver/gunner). Vehicles may carry up to the Transport Value with no problems, or up to the Overcrowded Value with chances of falling off.
Vehicle Transport Overcrowded
Track 3 6
Buggy 3 6
Truck 10 16
Battlewagon 20 40

If extra models "pile on" then the following tests need to be made on Ld to avoid falling off.
-Every turn performed (poss. thrown off by swerve)
-Every use of thrusters (poss. thrown off by burst of acceleration)
-Every successful boarding action (poss. jostled aside) BEFORE combat resolved
-Every ram, sideswipe, rake, collision, crash etc (poss thrown off by sudden stop)
Failed test penalties
Track/Buggy - 1-2 models falls off (D6, 1-3 = 1, 4-6 = 2)
Truck - 1-4 models fall off (D6, 1-2 = 1, 3-4 = 2, 5 = 3, 6 = 4)
BW - 1-6 mosdels fall off (D6 models fall)
Damage - as per rules (Str 3 hit on a roll of 4+ on a D6).
Rationale: orks will fight to keep their right to stay on board, and are capable of throwing off "mates" in order to make good their own place or failing that, they will grab other orks as they fall and drag them down too.

Any time the vehicle is "overweight", apply the rules. The numbers include enemy models too, but not actively combating models. roll D6 to see who falls off in the event of confusion. Vehicle owner chooses who falls off from his own crew.

ENTIRELY UNNECESSARY

One of the things that makes this game so awesome is its simplicity. Trying to control the fun to such an extent, jesus christ, it's a short skirmish game, not data processing

If people want 40k, play 40k, don't shit up this glorious game
>>
>>48013267
Those are some neat models anon.
>>
>>48031678
The metal shield and pintle mount sound fine, though not sure about cost on the shield. The case would need something on it like getting the +1 if you didn't shoot in the last turn to make that justification work.
>>
>>48031678
>>48034705
Metal shield could easily be fixed by just making it so you can't shoot anything requiring two hands (or anything at all) on a turn you use it to get the save.

Makes it so you want it more on melee guys or possibly giving you a "Bunker Boys" tactic using the LoF rules to make them eat bullets while boys behind them gather scrap.

I may have to experiment with this.
>>
>>48025091
Gorkamorka is all about listening too your inner Mek. Go nuts and build what you think is cool.
>>
File: Not Immorten Joe.jpg (25 KB, 480x640) Image search: [Google]
Not Immorten Joe.jpg
25 KB, 480x640
I'm so stoked our FLGS is starting up a campaign. I'm doing Diggas because I want to go full Mad Max. Any tips?

Pictured: Threw this together the minute I heard the were running a summer campaign.
>>
>>48030201

>Sigh

https://www.youtube.com/watch?v=5GgEkcPMzsg
>>
>>48036120
That looks way more like Necromunda stuff...
Gorkamorka is super low tech compared to that and most 40k stuff.

Gorkamorka is literally about scavenging for garbage to make stuff.
Your LGS may take a different approach because I assume you're all 40k players, but seeing that kinda hurts my soul.
>>
>>48037013

I mean, I made it to look like Immorten Joe from Mad Max. They were pretty low tech too, this is my Digganob, the leader, so this is the highest it'll get.
>>
File: IMG_1302.jpg (987 KB, 1136x852) Image search: [Google]
IMG_1302.jpg
987 KB, 1136x852
>>48009903
Since there is a Gorkamorka thread, figured I would post my Diggamob! Still in the works is a bike, and another buggy.
>>
>>48037815
The one with the Valkyrie pilot helmet is inspired, Saved it, thanks anon.
>>
>>48037815
How do they end up stacking up against Ork warriors? I never actually owned the Digganob supplement and never bothered to read it online. Seems like having lower toughness would be a pretty big disadvantage in gunfights? Then again, I had great luck using grots when I played, so maybe not?
>>
File: obLetK4.jpg (715 KB, 1447x898) Image search: [Google]
obLetK4.jpg
715 KB, 1447x898
>>48038346
First few games are super rough, but the thing about Diggas is they are a lot cheaper than Orks, so you have tons of them. My first mob had 7 models, 2 of which were vehicles. That is a lot for 100 teef. To sum it up they have the toughness issues, but out of game they get SO MUCH TEEF. D3 per Yoof/Boy, and 2D6 from the shaman(If he passes a leadership test), and the chance of finding a potentially amazing relic at the end of every game. (With my current setup at the end of a match I find one on a 4+) So all in all, they are on the same level as orks, and super fun to play and open some truly amazing conversions. Also pic related, not mine just some cool ideas for my next mob I found online.
>>
>>48038960
Correction, first list has 7 members, AND a trukk and Buggy
>>
>>48038346
Give it a read then ;)

I've not played as them but I've played against them. There's lots of them and after a few games they have archeotek gunz that can be surprisingly brutal.
>>
>>48036120
Looks like a pretty standard Astra Militarum dude rather than something post apocalyptic. He's even got a bolt pistol!
>>
>>48039048
>>48036120

Yeah, id scored and wear down some of the techy bits (maybe in file off bits that arent needed), maybe put a dent or two in the tanks too.

Really though, important thing is to paint it up nice and rough, with plenty of detail for rust and dirt, maybe even apply an end finish of dust to make it work.

>>48037815
Not bad at all, but id make sure to up the wear on things like that long coat and uniform, file away some of those imperial insignias too.

Basically all your stuff is old and worn so make sure it looks it.
>>
>>48038346
They fight like fucking Skaven. Theres to many of them to pin down at once, especially when they start deploying in Bike swarms, and every so often they wheel out the doom weapon that shreds your guys and vehicles.

Very annoying as i tend to play Muties
>>
I wish the MWG's "Ork voice" didn't sound like a bad Yoda impression.
>>
>>48039523
You want Skaven? Play Goblin Revolutionaries or Dust Rats. Cheap weak expendable units to swamp the enemy with.

Plus snipers bikes is about the most dick move any player can pull, especially on a table with lots of rough terrain.
>>
I built my 4 man Krew yesterday. I can upload a picture of them in a few hours when I get home from work
>>
>>48040084
Driver and three warriors?
>>
>>48040084
Awesome, lets see them.

You running a standard Ork Mob?
>>
>>48037815

That spear has a stikkbomb head on it.

I see you, Mad Max reference
>>
>>48031733
My thoughts on MWG's changes. Modern 40K is fine for what it is but there's no good reason to bolt random bits of it onto Gorkamorka.

They've switched out the hand-to-hand combat for something that I assume is from 40K but seems to basically be an extension of shooting.

'cos Gork forbid the players learn a couple of new rules.
>>
File: car17.png (176 KB, 1600x1100) Image search: [Google]
car17.png
176 KB, 1600x1100
>>48038960

I see what you did there.
>>
>>48040252
Nob, spanner and two boyz
>>
>>48041282
You're going to get *cheesed*.
>>
>>48039048
>>48039373

Ah, I see your points.

I'll swap out the bolt pistol and chainsword for something a little more primitive this weekend.

Crossbows; worth it? What about spear chukkaz?
>>
>>48041471
You can keep the bolt pistol - just change it a bit so it doesn't look like it's straight off the rack. Cut the barrel off and replace it with a bit of tubing or something. Kitbash the shit out of the models.
>>
File: N1.jpg (51 KB, 1023x311) Image search: [Google]
N1.jpg
51 KB, 1023x311
>>48013267
I did something similar a while back...
From the left....

1st is a Rogue Trader Ork Standard bearer. The RT single-piece Orks are smaller and a bit cruder than the later models, but they have much more detail. This fellow has little bits of trash sculpted all over him.

2nd is a Rogue Trader plastic Ork. They're pretty terrible, imho. The poses are pretty static and hunched, making them look.... odd.

3rd is... a 2nd ed Ork minder. I think he came with the Weirdboy Warphead model in the 90s.

4th is a GorkaMorka Plasic boy. He's not actually any larger than the earlier models... maybe a bit smaller even, but you can see the change in aesthetic.

The 5th is an Ork from my 3rd ed army... which I gave to some random kid at the local gaming club when I was having a throw-out. I haven't painted even a quarter of my Rogue Trader orks yet and will thus probably never get past the 2nd ed ones in my lifetine.
>>
>>48041614
You can really see how their aesthetic is all over the place. Your RT ork is a pretty cool frogman, while mine has an enormous head. The big head continued off and on for a while. The Gorkamorka plastics are kind of human in build. The 3e+ ones are high quality, but extremely big and bulky for a race that still has, to the best of my knowlege, 3 str.
>>
>>48026906
The guy who sculpted Grom recently ran a kickstarter which had a 40k version of him on it...

Crom Fatbelly
>>
>>48041668
Even worse, the fluf often says that an angry Ork can "rend a man limb from limb". Orks are S3. So is a human civilian.....
>>
>>48009903
When I started GoMo, I made Morkaz.

I bought the Ork Bikez and then glued a Rhino side hatch to the back of it as a platform.

Each of my bikez could then transport one extra person.

1 Nob, 1 Mek, and Orkz on 3 bikez.

Fast, agile, life is good.
>>
>>48041668
>>48041614
>>48013267

Gokramorka really marked a shift in tone for the Orks; they became far more feral, barbaric in how they looked; orks on Gorkamorka were supposed to be barbaric and backwards even by Orc standards but instead GW embraced that look and expanded it outwards towards the entire race with 3rd Edition.

In fact, 3rd Edition 40k marks the big shift I think in terms of GW in many respects.
>>
File: image.jpg (353 KB, 1200x1200) Image search: [Google]
image.jpg
353 KB, 1200x1200
>>48041282
Here are my Krew.
From the right:
>Nob Grimork 'eadcleava
>Spanner Duffwort Zogzod
>Shoota boy Urgbrubb Gitbad
>Slugga choppa boy Gutzug Brukk

And FYI I have just started with gorkamorka (the MWG version) and this might be a bad load out/krew or it may be a really good one. But I am still learning
>>
>>48041980
Sorry, didn't really think straight. From the right should be "from the left"
>>
File: smoke 2.jpg (1 MB, 1936x1936) Image search: [Google]
smoke 2.jpg
1 MB, 1936x1936
>>48041980

I see that you, too have discovered the magic of tea candles
>>
>>48042103
Yes i have, although my are crap compared to the ones in your pic

>>48041980
By the way, here is a closeup on my nob's 'Uge axe. It is made from a LOTR troll weapon.
>>
File: image.jpg (218 KB, 1111x1111) Image search: [Google]
image.jpg
218 KB, 1111x1111
>>48042191
And of course I forgot my own picture
>>
File: IMG_0764.jpg (2 MB, 2592x1936) Image search: [Google]
IMG_0764.jpg
2 MB, 2592x1936
>>48042191

[ride of the Valkyries intensifies]
>>
>>48042237
Fuck, I am so jelly at you right now...
>>
>>48042204
Good kitbashing there!
>>
>>48034705
the case is imaginary wargear. It's not represented on the model, so it does not belong

the pintle mount is not fine because it nullifies the game mechanics that involve movement (because you can shoot from whatever fucking position you want, without having to expose your vehicles sides or rear, or having to get close

>>48035145
>cant shoot anything with two hands or shoot at all
then what's the point of having a gunshield? whats wrong with the armour in the game? And isn't cowering behind a metal plate while blasting a full auto gun distinctly un-orky?
>>
File: 006.jpg (215 KB, 1428x715) Image search: [Google]
006.jpg
215 KB, 1428x715
Diggas live beneath the pyramids. They've been there for generations. Upon meeting the Orks, they thought they were badass. They started copying them, painting themselves green, padding out their shoulders to make themselves seem larger, and they will be adorned in the same kinda leathers and furs as your average ork would.

Angelis is a long-dead tomb world. There aren't a steady supply of guardmen fatigues, commissar coats, boltguns or anything like that.

Please make your Diggas look like Diggas, not imperial guard.

Imperial Aquilas wouldn't be a thing, Chaos Stars wouldn't be a thing, Autoguns wouldn't be a thing, cadian body armour wouldn't be a thing.

>>48036120
>>48037815
>>
>>48044005
If anything, it'll be the Muties that'll have those things.
>>
>>48044005
Having lived beneath the pyramids for so long, and essentially getting "dug out" by the orks, they also can't take GorkaMorkas sun as well.

Their vehicles have awnings to keep them shady and cool. They are amazed by Ork technology, and it's heavily implied they were saved from enslavement from the Orks by the Necrons. So any alien tech will probably looks generic, or necrontyr. No nids, no tau, and no eldar/deldar.

Chaos stuff exists there, but there isn't much of it, as it's all homemade/passed-down heirlooms used by the muties.
>>
>>48044129
The thing is that the Muties aren't Chaos mutants; they're basically radioactively mutated Tech Priests.
>>
File: Gorkamorka_wip17_ps.jpg (553 KB, 3888x1296) Image search: [Google]
Gorkamorka_wip17_ps.jpg
553 KB, 3888x1296
>>48011439
>>48011528
Pic related
>>
Were the Pyramid monsters ever confirmed Necrons?

Or was it left suitable vague?
>>
>>48044376
They were confirmed necrons, theres a retirement scenario you can do when your mob reaches a certain mob rating where you have to "survive da horrors of da night"
which is basically the Necrons and their awesome gauss weaponry.

http://gorkamorka.co.uk/uploads/da-necron-rayd.pdf
>>
>>48037815
I like these. Def. file off the Imperial symbols, though.

>>48036120
Body looks great, pistol is way too nice. Don't know about chainswords. I'd be fine with it if it had a combustion engine on it like Ork choppas do.
>>
File: paleologos-angelis.jpg (7 MB, 1468x2964) Image search: [Google]
paleologos-angelis.jpg
7 MB, 1468x2964
>>48044498
Da Necron Rayd is a fan scenario - it's no more canon than the squigskin carry case.

There's this though from the back of a copy of White Dwarf.
>>
File: IMG_1308.jpg (1013 KB, 1136x852) Image search: [Google]
IMG_1308.jpg
1013 KB, 1136x852
>>48044005
The idea I was trying to go for was that they stole equipment from some Dust Rats, and had it "Propered up" by some Meks at Mek town, when I paint them I am planning on making it look super worn, if that was your concern. I left the Aquila since I thought Diggas would not even know what it is, perhaps even thinking it makes them more important, having metals and snazz(Also this exists in Ork society, look at Kaptin Badrukk). I should probably give mr. Rambo on the far left an Orky shoulder pad though. Also when I paint them they are going to be dry brushed green on their skin, or something else to create the effect of paint that has needed a new coat for a few weeks/months. Pic related some scrap counters I threw together
>>
How did you guys build your cars? Did you use Gw stuff, custum/built from bitz, or did you get like a toy car or something and just made it orkier?
>>
>>48046057
Butchered GW vehicles, toy cars, wheels/tracks with plasticard.
>>
>>48045905
Sounds good
>>
File: aquilasexistbut.png (80 KB, 498x219) Image search: [Google]
aquilasexistbut.png
80 KB, 498x219
>>48044869
>fan scenario
>no more canon than squigskin case

my group have played this scenario, and long enough ago for me to mistakenly think it was from the "Mad Meks" supplements in some old white dwarf issues. Fanmade it may be, but in our groups opinion it's fluffy yet simple enough to be of the same caliber of the original writers.

It's not canon as far as your mobs existence is concerned, but the night terrors are most definitely the necrons.

Angelis has been mentioned as a tomb world since in the 3rd ed Cron dex, the 4th ed SM dex, and possibly the 5th ed Cron dex.

>>48045905
Sounds like a decent idea for fluff, so you should disregard me, I'm a massive stickler for continuity, and while, sure
>left the aquila because they wouldn't even know what it is
Imperial equipment would be increeeeeedibly scarce, only a tiny amount would have reason for being there.

>imperial ships/components that were part of the space hulk that broke off and got scattered across the desert
>explorator teams equipment
>remote human outposts that existed before the crash

So essentially i'm being triggered by the coincidental accumulation of all the even remotely imperial technology/clothes on the planet in your one mob

So just ignore me :)
>>
>>48046637
I wasn't disagreeing that it's a tomb world - just that the scenario isn't a source to support the claim. Other stuff does though - like the art on page 17 of Da Uvver Book.
>>
>>48046723
ok
>>
>>48046637
Was it a fun scenario?
Worth updating to use current Necron units?
>>
>>48047173
Not sure it'd work well with the newer Necron rules. 2nd Ed Necrons were crazy powerful. I remember the White Dwarf that introduced them has a scenario where one Space Marine tactical squad had to fight a single Necron warrior and it was a fairly even match.
>>
>>48047395
Yeah, the original concept is that they are an army of the Terminator.

Which is, incidentally, kind of boring and a reason I don't like Necrons and would be fine with them not being an army. They work in Gorkamorka as a vague threat, they are fucking boring as a "main faction" army.
>>
>>48047492
Same. I've always preferred them as something for special scenarios or generally having fun. Like putting necron warriors around an objective with three or so players competing for it. Deciding whether to team up against them or wait for someone else to get weakened first.
>>
Do you guys think it is a good idea to not use the stikk bomb scatter rules(For when they miss)? It seems like it just slows down the game a ton.
>>
>>48047173
it was a couple years back, but totally.
Our group is preparing to start another campaign, and we're planning to tweak that mission by including a more modern story to it.

Something like a Cryptek, 2 Lychguard w/ Shields and Hyperphase Swords (+1S, -2sv), 3x Flayed Ones (2x Flayer Claws (+1S, cant be blocked), 4x Warriors

If you can liken the wargear of newer Necron units to what already exists in Gorkamorka, it shouldn't be too hard to come up with a fluffy and fun scenario.

If this thread is still up tomorrow I'll post what we've agreed on so far for it, the notes aren't with me right now
>>
>>48047526
Scattering stikkbombs are one of my favourite things in Gorkamorka. The number of hilarious things that everyone in the group remembers that came out of those rules means there's no way in hell I'd recommend ditching them.
>>
File: 1410675529637.jpg (141 KB, 894x894) Image search: [Google]
1410675529637.jpg
141 KB, 894x894
>>48047526
most mobs in my experience have run 3 stikkbombers max, and the rules arent too complex, so we've never found it slowed the game down. Plus it was fun

>tfw you drove your bike over an unexploded stikkbomb on a dare from the other player
>tfw Gorkamorka favours the hopeless optimist
>tfw it explodes and unseats the driver
>tfw driverless bike falls over and is immobilised (crippled)
>>
File: 1467166287969.jpg (56 KB, 658x370) Image search: [Google]
1467166287969.jpg
56 KB, 658x370
>>48047549
>>48047627
Okay, are there in rules that your groups do not use? And if so for what reason?
also is miniwargaming''s version of the rules any good at all?
>>
>>48047859
We prefer to force ammo rolls on to-hit rolls of 1 rather than 6 (or roll a separate dice for it). We found that having it on a six discouraged people from shooting (and given how ineffective shooting is it needs all the encouragement it can get!).
>>
>>48048048
We do that for necromunda as well, the old misfire die is perfect for the job as the separate dice roll.
>>
>>48048141
Ooh - good call. We normally just let the player nominate a number that'd trigger an ammo roll but that's a way better idea.
>>
>>48047859
MWG's version is functional - it's just weirdly complicated for no good reason. Instead of just having Da Roolz and Da Uvver Book you need those two PLUS their PDF and a copy of 7th ed 40K (at least that's what I got from looking over their PDF).

GoMo might be better with its own thing like the Necromunda Community Edition but that'd be tweaking and polishing the core rules - not trying to weld bits of modern 40K on.
>>
File: dontforgettojeer.png (16 KB, 318x180) Image search: [Google]
dontforgettojeer.png
16 KB, 318x180
>>48047859
Our group leaves the rules alone, mainly because we don't want to complicate it

>>48048048
We thought of doing that but in a practice game we found it discouraged shooting even more so than usual, as at least with ammo rolls triggered by 6's, you still get your hit before your gun potentially breaks.

If your gun jams on a 1, especially if your weapon has multiple shots, you're more likely to be frustrated because a 1 is always a miss. A 6 isn't an auto-hit but if you get a string of 6's on your spear gun and it conks out for the rest of the game, at least you still get that final chance to wound someone with it.

As mentioned
>>48047627
>>48030201

Gorkamorka favours the hopeless optimist. Pic related. Got loadsa dice to roll? Roll em all, or you're a dirty coward, and see what the dice gods grace you with. Gotta take the rough with the smooth.
>>
>>48048381
That line of argument makes total sense too - it just depends on the attitude of the players. We also treated recovery phases as applying to both players regardless of who's turn it was.
>>
Can someone make a chart for using a d6 instead of a jam dice? I have no Photoshop skills whatsoever.
>>
>>48048048
>>48048141
This is why you shouldn't write or mod rules, you're literally ruining the spirit of the game by being namby pambies.

Seeing all you cautious 40k players with your participation trophies is super sad.

See;
>>48048381
>>48047627
>>
File: 1431575798861.jpg (98 KB, 416x700) Image search: [Google]
1431575798861.jpg
98 KB, 416x700
>>48048486
>universal recovery phases
wew lad

Each to their own, but that'd never fly with the peeps I know, and I would also vote against it.
>>
>>48048541
>>48048524

That's what I get for answering this guy's question: >>48047859

They were house rules that we agreed on because it's what we liked - not what we encouraged anyone else to use. I probably wouldn't play it that way now but I don't have a tardis and what's done is done.
>>
>>48048602
My bad mon, shoulda re-read the question you answered. Feel like a dunce
>>
File: 20160630_121322-1.jpg (258 KB, 865x528) Image search: [Google]
20160630_121322-1.jpg
258 KB, 865x528
>>48046057
custom built from bitz, plasticard and toy parts.
>>
>>48048691
Reminds me of Caesar's legion.
>>
>>48048691
Very barebones and minimalist, perfect. I have some plastic I beam myself, might have to rip off the chassis

Cost-effective and looks great, keep it up!
>>
>>48048691
Those shoota barrels look weirdly lame compared to the mountains of awesomosity that is the rest of that build. Glue some shoota barrels on the end or something?
>>
>>48048524
Such a weird thing to get all bothered about as well, they're not suggesting dropping ammo rolls altogether but simply taking them off of the to hit roll and making it a separate thing. I don't get how that's ruining the spirit of the game.
>>
>>48048838
Personally I vaguely get it - the little group I was part of just didn't agree. If I was working on a new version of the rules I wouldn't change it to our version though!

Much of the time a shot came down to a 6+ to hit - I wouldn't even bother attempting it when playing Necromunda with a different group because even if I succeeded and hit I'd still have failed in a different sense.
>>
>>48048838
Keep things puuuuuure
You want 40k play 40k
>>
>>48048838
>>48048838
>We prefer to force ammo rolls on to-hit rolls of 1 rather than 6 (or roll a separate dice for it). We found that having it on a six discouraged people from shooting (and given how ineffective shooting is it needs all the encouragement it can get!).
This is literally the exact opposite of what GorkaMorka should be to be honest

I mean have any of you actually read this?
>>48030201


>>48048879
This dude doesn't even use 7+ to hit...
Like what.

The game is supposed to be brutal, finicky and silly.
Don't ruin it because you don't understand why the rules were made in the first place.
>>
>>48049007
I'm sure past me will massively benefit from your scorn.
>>
>>48048879
Yeah, that change to the dice roll came about when my van saar were just tearing up my friends ratskins every game with a couple of heavy bolters and some nasty shooting advances. It stopped being a game and became more of the most run down and rusty shooting gallery ever created, as he didn't feel like there was a point to shooting back with his gunpowder and scrap stuffed tubes.

>>48048893
It doesn't change the ruuuuuuuules.
40k doesn't have anything similar but gets hot, I don't even get the comparison.
>>
File: avocado-bathroom-suite.jpg (56 KB, 800x600) Image search: [Google]
avocado-bathroom-suite.jpg
56 KB, 800x600
>>48048893
>>
>>48041687
Zog me that's a nice mini.
>>
Anyone have any sugestons on making digga nobz?
>>
>>48050419
Kev Adams was the ork/c man at GW up until gorkamorka really. Also the best of gobbos.
>>
>>48050595
Just kit-bash cultists and guardsmen
>>
>>48049069
Oh God it's like looking directly into the 1970's butthole.
>>
File: IMAG0753.jpg (226 KB, 1063x636) Image search: [Google]
IMAG0753.jpg
226 KB, 1063x636
Here is my trukk for my mob. Da 'ard 'eads.

This is the hukkatruakka
>>
File: IMAG0754.jpg (200 KB, 1005x572) Image search: [Google]
IMAG0754.jpg
200 KB, 1005x572
>>48053443
>>
File: IMAG0759.jpg (228 KB, 1166x548) Image search: [Google]
IMAG0759.jpg
228 KB, 1166x548
>>48053455
And the whole mob
>>
>>48053443
>>48053455
>>48053467
That's a cool vehicle, how did you build it, and what did you use as base vehicle?
>>
File: IMAG0761.jpg (293 KB, 1045x723) Image search: [Google]
IMAG0761.jpg
293 KB, 1045x723
>>48053541
$16 at my local hobby lobby. That and a few bits from my collection, but mostly a lot of plasticard.
>>
File: IMAG0660.jpg (214 KB, 1105x567) Image search: [Google]
IMAG0660.jpg
214 KB, 1105x567
And here's a boy with shoota, my nob, and the spanna with his bike. It's a gorker mob.
>>
>>48041980
>>48042204
I have some trouble coming up with a name for my mob, could any of you give me some ideas?
>>
>>48053728
They are Morkers too, forgot to mention that
>>
>>48053728
Bongo's Drongos
>>
>>48044005
Nah, i get what hes going for. More Mad Max than Ork Cosplayers. Armor can exist, but it needs to look dented and worn or just ramshackle, same for autoguns and anything else.

Essentially everything needs to be used as fuck if its meant to be a hold over from before the Orks arrived.
>>
>>48053585
Now thats the kind of ingenuity Gorkamorka lives for!
>>
>>48044005
> no you have to do it this way! Stop ruining the fluff!

I love that you're the fucking expert. Dickhead.
>>
>>48055056
Well it's a pretty gruelling three pages of fluff. Clearly beyond your capabilities at least.
>>
File: car4.png (208 KB, 1600x1100) Image search: [Google]
car4.png
208 KB, 1600x1100
I want to make this, but I don't know if you can use tracked vehicles in Gorkamorka.
>>
>>48055771
This model was literally made for Gorkamorka: https://www.games-workshop.com/en-GB/Ork-Wartrakk

There were two in the box.
>>
>>48055771
>>48055796

In the core rules tracks and wheels are pretty much interchangeable, having the same armour and damage tables.

Trakks are listed as "heavier" and a bit slower than Trukks, having 1 less distance on their boost move but that's about it.

Wouldn't be too hard to argue that a Trukk with tracks is just as maneuverable as a wheeled one though. Personally I've never really understood why Trakks got that penalty considering how much smaller the Trakk model was back when the rules were made other than just an assumption that Orks are shit at making tracked vehicles.
>>
>>48055891
Don't forget that traks can move over difficult terrain without penalty. All other vehicles spin out.

Of course, this means playing on something other than a flat piece of cardboard. I should really make some tar pits or something...
>>
>>48055920

Make some pools of tainted water with crow people on stilts in them. See if anyone gets it.
>>
>>48055938
Good call. I wonder how I could represent soft sand (is quicksand even a real thing?).
>>
>>48055963
if you go over it with a gloss varnish it'll look all wet and swampy.
>>
>>48056062
oh and have it be extremely flat and level. like the surface of a pond. with rougher terrain around it it should visually stand out
>>
>>48053728
Maybe some ideas in the sidebar?
>>
>>48053728
Banga`s and Masha´s?

Load them up on two Trukks, one is full of your Shoota boyz (the Bangas) and the other is full of your Choppa Boyz (your Mashas).

For extra hilarity, given them as many Stikbombz as possible!
>>
File: mektown_mobz.jpg (839 KB, 745x2661) Image search: [Google]
mektown_mobz.jpg
839 KB, 745x2661
(Clearer version)
>>
>>48053631

What's the difference between Gorkers and Morkers? I can't find anything in the rulebooks. Am I missing something obvious?
>>
>>48057763
Check the skill table thing on page 59 of Da Uvver Book
>>
>>48057720
Stealing that! Thank you!

Gonna make the Masha`s truck a massive ram as well.
>>
File: image.jpg (313 KB, 1111x1111) Image search: [Google]
image.jpg
313 KB, 1111x1111
>>48041980
>>48042204
>>48053728
Guys I just think I found the perfect candidate to use as my mobs vehicle.
What do you think?
>>
>>48058236
I just need to make it more ramshackle and orky. And remove the "dots" that are sticking out
>>
>>48057791

Thanks mate
>>
File: TERROR_BUS.jpg (157 KB, 673x356) Image search: [Google]
TERROR_BUS.jpg
157 KB, 673x356
>>48058236
That has potential!

>>48058256
Nah, nah, keept he dots, but put a platform over it, probablly plasticard, and then give it some walls and maybe a cannopy.

It would also raise the Orks up high enough to stick a gunner pointing out over the front hopefully.

But yeah, Orkify the shit out of it! Chips, dents and bullet holes everywhere and scrap bolted to the sides like armor, some nasty looking hubcaps would help too!
Maybe see if you can get some mesh for the cab windows and put some armored windows over that.
>>
>>48058236
A bit big but pretty awesome otherwise.
>>
File: 1035x641-FRD-DS-00047r.jpg (106 KB, 1035x641) Image search: [Google]
1035x641-FRD-DS-00047r.jpg
106 KB, 1035x641
Holy shit.

I just realized equipping a guy with krak stikkbombs would work just like the explosive spears in Mad Max: Fury Road.

This just got way more interesting.
>>
I like miniwargaming's distinction between a buggy and a trukk. Anything 3"x5" and under is a buggy, and anything bigger is a trukk. It makes sense to me.
>>
Here a french site who sell gorka morka models

http://hobbitgameroom.com/index.php
>>
>>48058547
You would think gorkamorka was made for mad max fury road if it didnt predate it by so many years. Remember the scene near the beginning with the hedgehogs and that big semi comes in with the backhoe they use to tear off parts from the warrig? That's pretty much EXACTLY how the grabba klaw works.
>>
>>48058563
Okay, so what's the difference?
>>
>>48058602

There is none. Trukks and buggies are interchangable, rules-wise. The difference is trukk/buggies are faster than traks, but traks can handle difficult terrain.
>>
>>48058602
Buggies are smaller and about 5 teef cheaper. It's just nice to have an official distinction in size so people dont buy trukks calling them buggies.
>>
>>48058567
>http://hobbitgameroom.com/index.php
Ridiculous prices.
>>
>>48058632
Smaller vehicles should be MORE expensive though. Big vehicles are a complete liability.
>>
>>48058674
There are pros and cons to running bigger vehicles. One of the pros are transport capacity as more models fit on it, meaning more models to spanners ratio.
>>
>>48058674
>Wheels on Da Bus go round and round, round and round!
Not really, I can pile shit of Orks onto 1 trukk and so long as its supported by 1 or two smaller vehicles to keep it from getting swarmed, then you can overwhelm a single vehicle with fire power and boarding attempts.
>>
>>48058697
There are indeed pros and cons - it's why there was no price distinction in the original rules. I was kinda joking about small vehicles being underpriced - I just meant that big vehicles are definitely not the problem.

In the videos this becomes pretty clear but for whatever reason they didn't bother to change things back.
>>
>>48058719
Watching them try to move the Squiggers of the Dunes boat is pretty fun.
>>
>>48058567
http://hobbitgameroom.com/index.php?id_category=15&controller=category

/\
The actual part of the site that sells Gorkamorka stuff.
>>
File: image.jpg (666 KB, 2096x2330) Image search: [Google]
image.jpg
666 KB, 2096x2330
Bumping with the buggy I made for my mob last night, even though I can't pay for it yet...

>lol phoneposter
>inb4 the pic is sideways or something
>>
>>48059960
That looks fucking amazing. Great use of the trukk kit!
>>
I have a TON of spare bits, more than enough to make a couple warbands.

But I don't have any wheels left. Where can I buy cheap 28mm wheels for my vehicles?
>>
File: eQTM1hS.jpg (290 KB, 2560x1920) Image search: [Google]
eQTM1hS.jpg
290 KB, 2560x1920
My mob footers (Gorkers)
Left to right:
Yoof, Choppa, Spear
Boy, Kannon
Yoof, chain, shield
Nob, 2x Choppas, six-shota (invisible)
>>
File: mlGBjJn.jpg (299 KB, 2560x1920) Image search: [Google]
mlGBjJn.jpg
299 KB, 2560x1920
>>48060212
Spanna, Fragg Stikkbombz, Knuckles
Boy, Club, knife, Spanna, Knife, Knuckles, Boy, Shoota
>>
File: xxu8tBR.jpg (329 KB, 2560x1920) Image search: [Google]
xxu8tBR.jpg
329 KB, 2560x1920
>>48060247
aaand scrap counters.

>>48059960
Get fucked Rutgob Imma smash your trukk when we first fight
>>
>>48060102
Dollar stores. It's also a place where you can sometimes find trukks. But yea, go to a dollar store and greenstuff em on.
>>
File: image.jpg (25 KB, 460x275) Image search: [Google]
image.jpg
25 KB, 460x275
>>48060265

Oi ya git
>>
>>48060312
Ur a grot!
>>
File: 1426708215902.jpg (15 KB, 285x244) Image search: [Google]
1426708215902.jpg
15 KB, 285x244
>>48060312

>using dat boi as a base
>another shitty forced meme
uz da git
>>
>>48060530
>not joining in with the latest trendy maymays from mektown

I bet you's a stinkin' gorker, intcha
>>
File: 1397740843772.png (28 KB, 490x585) Image search: [Google]
1397740843772.png
28 KB, 490x585
>>48061576
>yfw we derail the most useful thread to our resurgent interest in gorkamorka

git
>>
File: IMGP0004.jpg (2 MB, 4288x3216) Image search: [Google]
IMGP0004.jpg
2 MB, 4288x3216
>>48061630
>>48061576
Yer both gits. Now post Yer boyz.
Buzzard Boyz from >>48058632 In their Trans BAM!
From back to front Bad Bork, Dasta Blasta, Grazzik Firebasha, Headwhoppa, Skraga Urgit, and Norkolean Stikkbomb.
>>
>>48061958
>post yer boyz
I already did
>>48060212
>>48060247
>>48060265

:T
>>
File: IMGP0005.jpg (2 MB, 4288x3216) Image search: [Google]
IMGP0005.jpg
2 MB, 4288x3216
>>48061958
Another pic.
>>
>>48061958
>>48062070
any reason these guys are partly painted? Dont mean that in a shitty way I'm just wondering if like the blue paint adds anything in the game how its considered lucky by orks
>>
>>48062163
DESU I'm just lazy. Though I probably will finish these boyz since they are my GorkaMorka mob. In regards to the different colors, i just like my orks to be different from each other thats all.
>>
>>48062200
ah right cool man I like the look of gorkamorka but I dont collect or play 40k. That being said I bought a mob of boyz and I'm doing the same I've got like three red, 6 blue, 2 yellow etc etc. Its not like I'll field an army. I'm thinking of making an ork mad max fleet for display on a shelf.
>>
File: image.jpg (1 MB, 2622x1932) Image search: [Google]
image.jpg
1 MB, 2622x1932
>>48061958
Da Gitkickas (minus the buggy shown earlier seeing as I can't afford it yet) in Rollin' Funda (the boarding planks will be bought at some point)
Driver - Skargrim da spanna - slugga + knife
Gunner boy - Snotgut - slugga + knife
Grot with shoota - Skumbog
Boy with shoota - Naffbag (under roof)
Boy with shoota - Zogrot (under roof)
Nob with choppa, slugga and shoota - Wozgrob
Yoof with frag stikkbombs - Rutgob
Slaver with spear + whip - Skabgut

The trukk's nearly painted, then I can get on with da boyz!
>>
>>48062443
That is a beautiful frikkin Trukk mate. Youse blessed by the big ol Mekboy in the sky.
>>
>>48062443
Why give the driver and gunner sluggas? Seems like a bit of a waste. Same for the nob - a slugga and choppa won't give him an extra attack if he's also carrying a shoota.
>>
>>48058697
Make a REALLY REALLY long vehicle.... load it with Orks, then turn it 90 degrees, then dismount on the other side of the board.
>>
>>48062583
Ammo rolls? Back-up guns.
>>
>>48062625
The Loadsa Ammo gubbin is only 4 teef though - ditch two sluggas and you can skip the first ammo roll.

For the Nob you'd be better off either ditching the shoota (getting you +1 attack) or ditching the slugga and choppa in favour of a 'Uge Choppa.
>>
>>48062527
Needz more go fasta bitz.
>>
>>48062583
It's mainly redundancy / back-up, in case the driver or gunner fall out or people run out of ammo. I'm not overly concerned with optimising loadouts, my nob would rather bring as much dakka as he can get his 'ands on
>>
>>48062727
For your Nob then get a shoota and 'Uge Choppa and take the shoota to the mek. Customise the shit out of that bad boy!

Also sluggas are so boring. Give 'em six-shootas!
>>
>>48062589
The problem with really big vehicals is that you don't want to make sharp turns with them, especially near terrain since you rotate them around the model's center. So you are more likely to smack into terrain than if you were taking a smaller vehicle
>>
>>48062776
If you don't have a boy slinging two six shootas around are you really playing gorkamorka?
>>
File: 1419538086602.jpg (61 KB, 450x666) Image search: [Google]
1419538086602.jpg
61 KB, 450x666
>>48062443
>dat typhus corrosion
suitably rusty, can't wait to smash it to bits
also, everyone in your mob should have a six-shoota
>>
>>48062776
>>48063212

I'll give them six shootas when I can be bothered to build some!
>>
>>48058703
And what happens if that massive trukk gets damaged, has to miss a game or gets destroyed?

Larger vehicles are liabilities because you're putting all your eggs in one basket.

Less targets for your opponent to split his fire, you're easier to outmanoeuvre and corner, etc etc
>>
>>48063359
Holsters can help you there!
>>
>>48064179
Youz talkin lik a humie! Orkz build bigger fasta and meana Trukks cause Orkz are bigg fasta an meana than evy wun!
>>
File: gorkamorka-dc.jpg (54 KB, 800x372) Image search: [Google]
gorkamorka-dc.jpg
54 KB, 800x372
>>
>>48060212
Where did you get that shotgun from the Boy with Kannon? That's looking really sharp.
>>
>>48065839
I hope that one day we will get a real GorkaMorka game.
Bloodbowl, Space Hulk, Mordheim, Battlefleet Gothic, and Man O'War all have games. Maybe one day...
>>
>>48066336
Kromlech
>>
>>48054864

And that's why GW killed the game and would never bring it back. We can't have you gamers thinking there are other brands of much cheaper models you can covert!

I had a stormboyz mob with a converted skdfz half track
>>
>>48066937
Nah - GW killed it for the reasons in >>48021688
>>
What exactly makes Gorkamorka so much more appealing than GW's other skirmish games? Is it the vehicles? The stress on fun and hobby rather than powergaming? The fact that its all about Orks?
>>
File: car13.png (301 KB, 1600x1100) Image search: [Google]
car13.png
301 KB, 1600x1100
>>48069249

It's madcap madness with vehicles. If Fury Road filled you with any sense of excitement seeing those cars smash each other to pieces, then you'd love Gorkamorka, as you do the exact same thing but on the tabletop.
>>
>>48069249
Yes to all that.
>>
BUMP
>>
File: IMG_20160702_214413.jpg (569 KB, 2338x2068) Image search: [Google]
IMG_20160702_214413.jpg
569 KB, 2338x2068
Shitty Trukk scratchbuild.
>>
>>48072683
looks good, but cardboard will only survive so long
find a local craft shop and pick up some plasticard
>>
File: car18.png (530 KB, 1600x1100) Image search: [Google]
car18.png
530 KB, 1600x1100
let's be honest: how many of you would want to field one of these in your Warband? And what music would it play?
>>
>>48072825
Ebay is pretty good for cheap plasticard too
>>
>>48072850
Mobs in Gorkamorka, gangs in Necromunda, warbands in Mordheim

/nerdrage
>>
>>48072850
a cross between the music in Fury Road and GWAR
>>
>>48072932
Gwar? What's that?
>>
File: tumblr_lswz6qqh701qa2szuo2_250.gif (483 KB, 245x160) Image search: [Google]
tumblr_lswz6qqh701qa2szuo2_250.gif
483 KB, 245x160
>>48073077
>>
>>48072867
Plasticard just isn't an option atm. And I wouldn't want to waste it whilst my skills are this poor anyway.
>>
>>48073163
Have you worked with it before?
>>
File: IMG_20160702_233945.jpg (2 MB, 2340x4160) Image search: [Google]
IMG_20160702_233945.jpg
2 MB, 2340x4160
>>48073185
Nah. But I want to get the concept sort of stuff under my belt before I try and build something like that.

Should my engine block be like this?
>>
File: IMG_20160702_234022.jpg (2 MB, 2340x4160) Image search: [Google]
IMG_20160702_234022.jpg
2 MB, 2340x4160
Or like this?
>>
>>48073333
checkd, and go with the wider one
looks arder
>>
>>48073333

May you ride to Valhalla, Shiny and Chrome.
>>
>>48073327
Plasticard is much easier to work with than actual card.
>>
File: 1453539937999.jpg (59 KB, 640x480) Image search: [Google]
1453539937999.jpg
59 KB, 640x480
>>48073333
WITNESSED!
And yeah, go with that one
>>
File: tumblr_n0qbzlUrQl1qf0ia4o1_1280.jpg (201 KB, 600x395) Image search: [Google]
tumblr_n0qbzlUrQl1qf0ia4o1_1280.jpg
201 KB, 600x395
>>48011439
Side-cars ain't bosozoku enough
Thread replies: 255
Thread images: 83

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.