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*whips out new thread* nothing personell... kid... edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>47976556
yeah....... just luk kiddo...... at my speed n stelth combo!... u shud jus giv up now kid.........
*deepstrikes optimized stealth cadre behind u*
*unloads fusion blasters at ur rear armor*
..........heh...... nothin personnel....
>>
First for Talk benis get penis

I'm still giggling and I don't even know why. Fuck.

Anyway, what vare some other legitimately good units/combos in the Ork codex that I can inform my friend of? I already have Mek Gunz with T7 Grot bubblewrapping behind an Aegis Defence Line.
>>
>>47976675
*unzips flamers of various strengths*
*deep strikes 30 warp spiders in back lines*
*kall all your guys*
heheh... whaat now... bluberry...
>>
lads, I'm in the UK for about four weeks, where is the absolute fucking cheapest I can get GW products from.

Literally anywhere I have no problem actually visiting in person either.

So that's brand new, sealed, GW stuff, where is the absolute cheapest to buy.
>>
>>47976648
*begins showing tactical genius*
*outflanks imperial titan behind you*
........heh....... nothing personel......
>>
>>47976787
>where is the absolute fucking cheapest I can get GW products from.

China.
>>
>>47976755
pssh.... lot of infantry u got ther....
*outflanks ta'unar*
heh......... gud luk kid.... ull need it.....
>>
>>47976808

Thanks, but again, sealed new GW stuff, thanks.
>>
>>47976826
*warpflickers away*
2fast2quick... you aint no sonic...
*stabbs you with d cannons on vaul wrath guns*
nice life... ill take it...
>>
>>47976830
Ebay
>>
>>47976787
Wayland Games has a good range and like 20%ish off. I don't know if it's the cheapest but it's where I buy.
>>
Hi guys I'm really new to the hobby.

I'm suffering from the fact that I think pretty much every army is really fuckin cool and am having to fight temptations to buy units of each.

Am managing to be working away at a DE force at the moment, 1 box of Kabalite Warriors + the Start Collecting set.

Will that be enough to play some small level games or will I need much more? I'd like small versions of multiple armies so that I can start on another project and then come back to it later.

I just want variety! IG, Chaos, SM, Crons, Daemons, Eldar/DE/Harlequins and nids all look cool as fuck to me.

Anyone else had this issue?
>>
>>47976847
Ha, you eldar gits fink ya go anyfing on da orks?
*unzips kustom blasta*
ZOG YOU
*overheats and dies*
>>
>>47976889
I think if you get another raider you should have a nice 500 point list.
Dark eldar warriors always have to be in a transport. The transports are fast, agile, and allow the troops to fire out of it, but are fragile.
But theyre also cheap so yeah it balances it.
>>
>>47976889

I have 2000 points of every Army, so yes.

But, do not buy a single goddamn thing more until you have assembled AND painted what you have.
>>
>>47976847
*assaults u w/ riptide wing*
*kills ur T3 gunners*
u thoght u were safe from melee?....think again.... kid....
>>
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>>47976901
*charges you with storm guardians*
*i2*
Heh... 2 slow
>Just read the last part
>mfw
>>
Tau should have rules that encourage them to keep their troops in Napoleonic-esque formations to make the most of their shooting.

For example, a unit of Fire Warriors in cohesion gains bonuses to their shooting's accuracy or something.
>>
>>47976936
*dripple seer council*
*drop 3 eldrich storms from my 3 farseers with apoc blast*
*u epxlode*
heh... embrace knowledge or suffer lik the fool you are....
>>
>>47976962
Sounds like good template fodder.
>>
>>47976964
he heh eh.... only 1 suferin is u......
*infiltrates allied culexus assassin like that one anon frwo a few threads back*
...pssh.... nice psychic phase....
>>
>>47976696
The killtank with the bellygun is pretty insane for clearing MEQs if you allow superheavies. It's an AP3 blast weapon with a 3d6" blast radius, so the smallest it can be is still larger than a large blast marker, and the largest it can be is about a quarter of the table. On average, it's a bit over double the area of a large pizza.
>>
Is there any army where it's fun to play against space marines?
>>
Anyone know where to get shark-girl heads? I'm thinking of doing BUSTY SHARKGIRL ABHUMAN SOLAR AUXILIA for shits and giggles (and carchadarons).
>>
>>47977060
*infiltrate striking scorpions*
*stabbs u in the back*
heh... im the real assassin here kido...
>>
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>>47976964
>>47976936
>>47976901
>>47976847
>>47976826
>>47976793
>>47976755
>>47976675
>>47977060
>>47977101

Is this as bad as it gets? Can we get any lower than this?
>>
>>47976889

> 1 box of Kabalite Warriors + the Start Collecting set.

I think that's almost 500 points? Might need to get a unit of something else to bulk them up. A Ravanger?

Anyway, you're going to just apply self-control for a while. Focus of Eldar, Dark Eldar and Harlequins for now since those are all Battle Brothers (no penalty for joining forces).

Since I read a lot of lore I think all the time "Oh, I really want to field some Warp Talons/Deathmarks/Striking Scorpions" but I have to remind myself that I don't have the army to support those units and they'd just be going to waste.
>>
>>47977082
Thousand Sons. I fucking love playing against SM.
>mfw AP3
Nice Power Armour, faggot.
>>
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>>47977112
This isn't even the half of it.
>>
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What is the least offensive WK variant? The suncannon one? One of the FW ones?

In a game with MSU out the ass and no other superheavies/pointsink targets, does the sword knight struggle to make its points back?
>>
The intentionally cringey roleplay was funny for a little while, but that time has passed.

Please stop.
>>
>>47977142
Against MSU, the double D one is probably going to be the least effective, since it can only kill 2 models per turn.
>>
>>47977153
All right... its time for ultimate weapon
*unzips matt ward*
*get him rehired*
*convince him that all codexes hard counter SM*
*every codex gets nerfed into the ground*
see you later kids...
>>
The Emperor's Barbeque.

-CCS, 60 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 85 points.

+Chimera, 65 points.
+2 heavy flamers, free.


-Infantry platoon:

-PCS, 30 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 55 points.

+Chimera, 65 points.
+2 heavy flamers, free.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.


-Infantry platoon:

-PCS, 30 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 55 points.

+Chimera, 65 points.
+2 heavy flamers, free.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Infantry squad, 50 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.


-Hellhound, 125 points.
+Heavy flamer, free.


++TOTAL POINTS++
-1,000 Exactly.
>>
>>47977195
whoah....... so this.... is the power of gw nerfs.......
*tris 2 kil ur ultramarines w/ cyclic ion blasters*
its down 2 this..... sry kid.... u we're jst in mi way this hole tim....
*overcharges ion blasters*
im sry fater...... i wasnt.......... gud enogh........
*overheats and dies, joining orkbro in the filthy xenos nerfpool*
>>
>>47977311
good luck against a vehicles list.
>>
>>47977190
i thought it could roll multiple wounds. can't it kill up to 6?
>>
>>47977402
It rolls multiple wounds, but they don't spill over. You can roll the d6+6 result twice and all it will net you is two very dead Marines/Guardians/FWs etc.
>>
>>47977070
We'd like to avoid superheavies for now, but thank you for the tip regardless.

I also added the classic nob Bikers blob tip. Any others?
>>
>>47977676
Nob bikers aren't good, regular bikers are better.
>>
>>47977370
An anon wanted to know the max amount of flamers at 1k points, so I posted it.
>>
>>47977724
Why aren't they? They have a stronger statline
>>
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>>47977112
>>47977153
>complain about tangentially-related memeposting
>do nothing to stimulate actual discussion when thread activity dies down

So, /tg/, did you play any games this weekend? I had a fun threeway playing Inquisition allied to Sisters, versus Marines. How did they go?

If you didn't get to play, did you get any models put together? Any painting projects done?
>>
>>47977941
How did your game go?
>>
So, I'm thinking about getting a Wraithknight to heavily convert into a Daemon Knight of Slaanesh for my CSM's. Are Wraithknights and Imperial Knights roughly the same size? I've never seen the two compared.
>>
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rate my homebrew chapter, teeg!

Name: Astral Spears

Colours: pic related

Battlecry: “Pierce their Heart!”

Bio:

With the proliferation of Orks in the north of the Segmentum Solar in the latter part of the 40th Millenium (some of whom would later become part of WAAAGH!! Ghazghkull), the Adeptus Terra decreed that a new chapter should be founded to be able to intercept this threat should it become a threat to the Sol system. Using the ubiquitous Ultramarines geneseed, as well as training provided from Ultramarine Veterans, the Astral Spears were raised and trained to specialise in boarding actions against Ork Roks, Hulks and other ramshackle Ork vessels.

The Astral Spears prefer to intercept their targets before they make planetfall, using a combination of drop pods, boarding torpedoes and Caestus assault craft to punch through, or land on, the hull of their enemy’s ships. Once aboard, the Chapter makes heavy use of Grav weaponry, exploiting the low gravity environment to make even subtle changes in mass have devastating consequences as they collapse bulkheads, rupture hulls, and (with concentrated fire) even draw vessels off course. It was in early M.41 that Chapter Master Augustus Antioch launched such an attack on the burgeoning WAAAGH!! Gitmash as it embarked from Vanir IV, destroying the Ork fleet before it even left the system. The explosions from the ruptured warp drives were visible from the surface of the Ork-infested planet, which the fearful inhabitants attributed to an entity they knew only as ‘Da Burna’.

As a result of their tactical peculiarities, the Astral Spears have great demand for void-hardened armour as well as Grav-weaponry. Fortunately, the Priests of Mars have deigned to grant them just that, likely out of recognition for their continued protection of the Segmentum Solar, and by extension Mars itself.
>>
>>47978031
(cont'd)
To assist in training for their preferred strategy, the Astral Spears maintain their Fortress Monastery in the depths of the world ocean of the planet Pleisia, where the few rocky archipelagos are used as foundations for stilted hive cities. The crushing pressure, whilst an almost perfect opposite threat to the vacuum of space, provides a continual reminder of the dangers of extreme environments and the necessary gravity with which a Marine must conduct himself under such conditions. The Chapter deliberately keep their status mythical to the denizens of the hive; those underhivers with the courage to plumb the depths of the world ocean in search of a legend are considered prime candidates for recruitment.
>>
>>47978031
Seems like just a silly way to justify gravspam.
>>
>>47977923
Yeah but they cost 45 points a models to the warbikers 18 allowed you to almost take 3 times as many biker boyz per squad.
>>
>>47978059
Are Grav weapons considered OP? I haven't played in years, it just seemed like a cool thing to do and it fit the roll I got from the 1d4chan tables.
>>
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>>47977311
Not enough Heavy Flamers

>tfw deepstriking 10 Heavy Flamers on turn 1 in front of 100 Termagants
>>
>>47977941
My orks vs imperial fists.
My first turn I shot his devastators and scouts off the table.
His land raider crashed and immobilized itself turn one stranding his two melta squads.
Bikerboss killer a dreadnought, deff dread killed his captain and smashed up the landraider, It went on like that until i tabled him turn 4.
>>
>>47978105
>Are Grav weapons considered OP?

not in moderate amounts, but when spammed, yes.

The problem is that, unlike Melta and Flamers, they're reasonably effective against pretty much anything, and unlike Plasma have no drawback to merit careful use of them.

A few of them in your force is fine, but spamming them is a little much.
>>
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>>47977997
It was hilarious. The high points include Coteaz and his plasma squad annihilating a drop pod and the dudes inside, two Knights punching each other out in one round (the Marine player rolled THREE sixes on the D table. Our Knight was turbofucked) and a single Tactical Sergeant holding his own against an entire Battle Sister squad over two turns of shooting and three of assault. Ultimately the game was a draw with about 500 points of models left on the table by the end.
>>
>>47978031
>>47978053
>>47978105
Grav is an issue at the moment but thankfully it isn't the only issue in this edition. Yoir marines are pretty great, Anon. Who's their daddy?
>>
>>47977941
I'm about to play tomorrow and take pics. Also been painting my dreadknight.... slowly....
>>
>>47978105
They effective against EVERYTHING that won't die to bolter fire and isn't a greater daemon, excluding bloodthirsters.
>>
>>47977941
I'm broke so no new models for me ATM.

Wish I had the time to play games.

About all I have right now is rumors to speculate and a hobby itch I can't scratch.

Still can't seem to pick a second army while I take a break from Sisters.
>>
So I bough two weeks ago the Dark Vengeance starter pack.

After many struggles I made into basepaint with some details.
Then while looking for instruction for wash I found the youtube videos and realized I used totally wrong basepaint for majority of my marine units (waagh flesh instead of claiban)

Is it still ok even if slightly lighter?

Also how much time does it takes to git gud at painting? I feel pain when I do details then fuckup then redo etc.
>>
>>47978175
That sounds like it was fun.
>Knight punch out
>that sergeant
What was your reaction to that?
>>
>>47977941
I played SM against 'Nids and Necrons.

Lost both games. 'Nids game was close, Necrons game I was tabled by turn 2's end.
>>
>>47978183
They're Ultramarines successors,so I guess the answer to your question is Guilliman? I intended to keep Antioch as the Chapter Master in the 'present', since he feels like a solid character and a thousand year tenure isn't unusual for a Marine.
>>
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Haven't played 40k before. 1,000 point Blood Angels list.

Blood Angels
Baal Strike Force detachment
997 points

HQ
(Warlord)
Sanguinary Priest
Bolt Pistol
The Angel’s Wing
(joins Sanguinary Guard)

TROOPS
Tactical Squad x10
Heavy flamer
Meltagun
Power weapon
Inferno pistol
Drop pod
Storm bolter
Locator beacon

Tactical Squad x10
Heavy flamer
Plasma gun
Power weapon
Inferno pistol
Drop pod
Storm bolter
Locator beacon

ELITES
Sanguinary Guard x5
Angelus boltgun x3
Inferno pistol x2
Encarmine sword x3
Encarmine axe x2
Death masks x5
Chapter banner

HEAVY SUPPORT
Stormraven Gunship
Twin-linked lascannon
Twin-linked multi-melta
Four Stormstrike missiles
Ceramite plating
Searchlight
Extra armor
Locator beacon
>>
>>47978230
Yeah its fine, as long as theyre green it doesnt matter.
Make sure all of them are basecoated waaagh flesh now to keep it consistent throughout your army
>>
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>>47978242
I saw it coming but it was too awesome to not do. The two of them duked it out on a Skyshield as well just to give them a stage to fight on. Their explosions then scattered onto some Marines and Sisters. My friend fucking aced his SoF saves and lost onyl a single model while the Marine squad ended up falling back.

>that sergeant
Saw this coming too. The model he was using has a reputation for being absolutely fucking indestructible. Seriously, the only time he's died is when he was proxying as a Sternguard sarge (he IS a veteran sarge) and killed himself with vengeance rounds. He hasn't been used as such since.

He later went on to hold an objective and cut us down to taking a draw at best.
>>
>>47976889
daemons can be an expensive army to get into but if you want variety they really can't be beat, guaranteed to never disappoint
>>
>>47978292
>They're Ultramarines successors,so I guess the answer to your question is Guilliman?
Just checking. Rowboat doesn't need to forget any of his many kids when he gets out of stasis. The bill needed for all of those birthdays is going to give him a heart attack.
>I intended to keep Antioch as the Chapter Master in the 'present', since he feels like a solid character and a thousand year tenure isn't unusual for a Marine
You better have him live healthy then. That's one of the ways I deal with marines that are 1000+ years that aren't dreads, BAs, Traitor legion marines who live in the Eye, or needed by the Emperor for a future event.
>>47978386
>I saw it coming but it was too awesome to not do. The two of them duked it out on a Skyshield as well just to give them a stage to fight on. Their explosions then scattered onto some Marines and Sisters. My friend fucking aced his SoF saves and lost onyl a single model while the Marine squad ended up falling back
What a way to go.
>the sergeant
That marine must have been blessed by Emps.
>>
>>47978024
WKs are a bit ganglier and taller, as long as it fits on a super heavy base I doubt anyone is going to care though. Stick a foe-reaper chainsword on it and maybe salvage some stuff from the Zarakynel model if you really want to get into it.
>>
>>47978031
>Lore is all about fighting orks
>Specialize in grav weapons

Now son...
>>
>>47978107
>And then only killing models within 8 inches.

Big woop.
>>
>>47978514
when hordes are clustered on ruins at the table edge on first turn it usually hits all of them, also with the sheer amount of overwatch fire your opponent will think twice about assaulting you
>>
>>47978509
I did what I could with them tables. It's not perfect, but it kinda works and it makes a tiny lick of sense.

>>47978427
just checked my numbers; if Cassius is only 400, I should probably kill off Antioch and get a new guy in. Still, having a Chapter history will do anything but hurt.

>>47978168
>>47978059
So, uh, I guess this is a parody Chapter on Grav abuse?
>>
Just read desert raiders by lucian soulbarn. It was a goood read but i forgot how fucking GRIMDARK 40k was kif you can believe that.

Any other good IG books that dont end in utter fucking decimation? Like even phyrric victories are better than this shit.

Also is it supposed to be time travel or just muh fucked up warp / psykers fucking shit up as always?
>>
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Does anyone have a top 5/10 list for biggest challenge rapists in 40k? I figured marneus Calgar, chapter master SMASHFUCKER, the avatar of Khane, Abaddon, scarbrand, and pic related would all show up there somewhere, I'm most interested in who Draigo wins and looses against statistically of the big ones since I just got him.
>>
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>>47977082
nid v marine is the most-fun match up desu.
>>
>>47977941
image needs a retail prive... $59.99 sounds about right.
>>
>>47978614
It's a bunch of T3, 5+ save models; you don't need to assault them. A handful of Termagants can just shoot them to death.
>>
>>47977311
Add some Bane Wolves, they sort of use fire... AND they can give you some actual anti-tank. Or any anti-tank quite frankly.
>>
>>47977082
Dark Eldar is pretty fun, they are so slippery and will stomp your army in a turn, but you can mow down hoards of them with just bolter Fire, and their vehicles are made of paper, makes the game swing back and forth constantly
>>
>>47978439
Aight.

My intention here isn't even to make it look like an Imperial Knight, but to be a straight-up corrupted Wraithknight that is being used as a Chaos Knight with Daemon Knight rules, of course, to act as the "spiritual" and tactical focal point of my army.

Idea was to give it reticulated legs somehow, replace the two weapons on its shoulders with either braziers of Incense or with corruptify them to be counts-as Heavy Stubbers, and use a heavily modded Wraithcannon to be a Battle Cannon/Thermic Lance, while a Wraithsword would be the Foe-Reaper Chainsword.

Pic related is the extremely rough draft lol
>>
>>47978645
>just checked my numbers; if Cassius is only 400, I should probably kill off Antioch and get a new guy in. Still, having a Chapter history will do anything but hurt
Throw him in stasis if you need to.
>So, uh, I guess this is a parody Chapter on Grav abuse?
I'm making a Warband parodying some of the posts about CSMs getting shafted and not getting any new toys.
>>
>>47977941
>my games this weekend?

A couple threads ago people might remember the eldar waacfag that conceded the moment he lost his farseer to my culexus+tau army, even though he still had a WK and 12 scatter bikes and i didnt have any MC or GC

he asked me for a rematch in 1000 points and he really pulled out all the stops to prove he wasnt a waacfag

me - tau + culexus
Commander, fusion blades, talisman, iridum
2x double flamer crisis
2x double plasma crisis
3x missilesides
2x 5 man pathfinder units
sniper drone team
culexus

Eldar army:
Farseer with phoenix gem
10x scatterbikes
2x glaive WK

his idea of countering my culexus was to bring a phoenix gem and 2 knights instead of 1

Turn 1 Tau:
Pathfinders all light up one WK, missilesides takes 4 wounds off
all suits are in reserve for deepstrike
Culexus throws grenade at farseer, farseer rolls 1 on perils and gets sucked into the warp, phoenix gem kills 2 of his own scatter bikes but doesnt wound my culexus and he reappears, bikes pass leadership test
Culexus assaults and kills the farseer

Eldar
3 Scatterbikes don't move for some reason and then fire at the culexus to do 1 wound, the other 5 kill a pathfinder unit

WKs move forward and kill the other pathfinder unit, rip most my markerlights

Turn 2 Tau:

Commander mishaps on the deepstrike and dies, flamers deepstrike in range of the 5 forward bikes and plasma team deepstrikes behind the 2 WK

Culexus kills a scatterbike in psychic phase, kills the remaining 2 in assault phase and moves towards the WKs

sniper drones get 2 markerlights on the 2hp WK, missilesides do 1 more wound to it, plasma team finishes it off with the WK failing the invuln save the only wound

flamers dont kill anything, eldar concedes the match


lessons learned:
missilesides are far better than railsides
sniper drones are pretty much useless against eldar
talisman is wasted on deepstriking

I spent all of today painting my greyfag tier culexus, pic related with his cheeky smile
>>
>>47978924
Anon, it's upside down.
>>
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>>47978924
>>47978956

I am simply incapable of taking pictures correctly, should be fixed now
>>
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>>47978826
Sounds like a neat idea.
>>
>>47978986
i fucking hate this phone holy shit
>>
>>47978924
>>47978986
That's a nice paint job... I think. It's hard to tell. I didn't know you were an Ausfag, Tau Culexusanon.

Did he roll Invis on the Farseer this time?
>>
>>47978986
Is your camera's machine spirit an Australian?
>>
>>47978986
Maybe try turning the camera upside down?
>>
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>>47978793
I already played that battle:
> flames killed most of the gaunts
> valkyrie rocket pods and a couple of mortars reduced them to a half-dozen
> tervigon tries to reinforce them
> they try to shoot my squad
> only 3 of my flamers die
> big bugs are too scared of overwatch to assault them and run away
> flamers keep bringing destruction on the enemy edge and end up claiming the objective
>>
What is the most fun entry level army vs army?
>>
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>>47978924
>tfw nobody in my FLGS plays cheese
>tfw my 7 dreadnought Unbound army is actually powerful unless they're packing anti-tank
>tfw my army is now fully based/painted so I can play games now
>tfw Leviathan dreadnought is on the way
>>
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3rd times a charm?

>>47979015
Farseer didn't have a chance to cast anything as i took first turn and just killed him twice, I dont quite know why he started it so close to my culexus, maybe he was using it as bait and forgot that i go first or something
>>47979031
>>47979044
I tried it both ways and its the right way around on my phone and on the PC, maybe i should just buy an actual camera
>>
>>47979031
>Oi mate, let me fix that pic for ya
>>
>>47978107
>bringing certain weapons because of your enemy's army choice
for what purpose
>>
>>47979157
It's fluffy?
>>
>>47978738
SKULLthirster is a pretty good contender.
7 attacks at I9 with WS10, S7 ap2 but 6s to hit are strength D so he's more than likely to get at least 1 strength D attack.
>>
>>47979170
maybe i'm just salty that literally every time i play against someone i don't know they bring flamers because >nids
>>
>>47979157
i didn't even knew what race he was bringing
>>
>>47979092
Now I see the cheeky smile.
>>47979101
Now the Imperium's tech problem is explained. The machine spirits are Australians.
>>
>>47977941
had a 2v2, templars and ultramarines vs nids and tau, the ultramarines got nearly wiped out entirely by the tau, the templars cleaned up and finished the job in the emperors name. 3 centurion devs with grav cannons were the mvps, wiping out the majority of the nids big guys.

at 1250 pts each the end of the game saw the templars left with 1k pts still on the board, the ultramarines with about 160, nids and tau had a combined 500 left over.
>>
Any way to play SM Iron Hands effectively without spamming drop pods?
>>
Kinda want to pick up a Macharius Vulcan.
Any thoughts on the unit?
You guys think the Pound will keep dropping?
>>
>>47979227
hard to tell if it will drop or not, but the exchange just opened 30 mins ago and its dropped from 1.36 $/£ to 1.34 on opening
>>
>>47979206
Spam dreadnoughts.
Speaking of which, didn't an FAQ confirm that iron hands vehicles have IWND regardless of if they have CT?
>>
>>47979202
forgot to add, was the first time id ever used a tech marine, his conversion beamer ended up wiping a squad of tau battle suits, and a commander. didnt end up healing any armour despite taking 5 servitors with him. the conversion beamer is a pretty cool weapon.
>>
>>47976569
Anybody got anything for this?
>>
>>47979324
Hey, that's my list, someone was going to give me input in the list building thread.
>>
>>47979308
Doesn't help against guard players that spam Leman Russ and melta blobs.
>>
>>47979360
okay thanks i wanted to know if anybody got you just trying to help ;)
>>
>>47979195
I play Sisters. It's be weirder to not have flamers.

>>47979201
Ork machine spirits would be chavs.
>>
I picked up my first squad of kabalite warriors and I finished building and spraying them, I'm picking up the start collecting kit tomorrow and doing the same.

After that I just have to decide on how to paint them... this isn't /wip/ but how does incubi darkness, way watcher green(rip wood elves) and moot green highlights sound?
How do I do the flesh and hair?
>>
>>47979092
But I mean, did he roll the power pre-game? I was the guy that was wondering if he'd concede if he didn't roll get the power he wanted.

On a related note, was it you that said he should have been getting 3+d6 powers? There was some confusion in that thread but I don't know how much you were involved. I hope he isn't cheating as well as WAAC, Anon.

Speaking of which, if you'll humor me, does this guy paint his models? Does he model well, or convert?
How invested is he in the hobby, and not just the game?
>>
>>47979411
>how does incubi darkness, way watcher green(rip wood elves) and moot green highlights sound?

Sounds pretty similar to the way GW painted their Black Heart studio army.

There should be a guide on how to paint several schemes, including hair, skin and other things from the "Raiders of Commorragh" book. I think it's in one of the links in the OP general.
>>
>>47979371
Vindicators and whirlwinds?
You could run librarius and bike command squad but the more competitive you get the less iron hands you get.
>>
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*Deep strikes behind u*
*Unsheathes assault cannons*

Pfft..nuffin personnel...loyalist...
>>
>>47978826
seems like you've got a good idea of what you want to make happen, shouldn't be too hard to reverse the joint on the legs and add on some chaos bits to really drive it home. Cover it in some soulstones and you've got yourself a certified slaaneshi titan
>>
>>47979371
>Russes
S8 isn't that good as single shot against AV12, even with ordnance, anon. Russes also stop existing as soon as you roll charge range with a melee Dread.

>melta blobs
If they aren't jsut shot to death, assault will make short work of whatever's left. And even if there is a survivor... FAQ sez the squad only gets to make one melta bomb attack (yes, it's retarded, but that's how it is for now). They'll have to get real lucky to actually take down a Dread.
>>
>>47979452
Whirlwinds can work surprisingly well, you just gotta take a squad of 3 of em for that sweet pinning shred. The suppression force or just a libby with Divination can really push em even further. You also got the Thunderfire Cannons for Hordes, but i've never used one yet to know how well it really does.
>>
>>47979090
>tfw 9 bound dreadpod list
I can't wait until payday and I can sneakily order my leviathan
dreadknots amirite
>>
>>47979177
Skullreaver on Thirsters/DPs is about as nasty as you can get at high initiative while still hitting with D. I'd argue that Skarbrand as well as all greater daemons/dps with the right conditions are some of the toughest challenge monsters.
>>
>>47977941
Didn't play a game, but helped out a guy playing his second ever game, Crimsons Fists led by Kantor against Drop Pod Space Wolves. He managed to hold the store manager to a draw even after his Vindicators all got popped by meltas and his Dreadnought got Overwatch'd to death with an enemy Dreadnought's assault cannon.
>>
>>47978986
The reason your pictures come out upside down is that your phone takes the picture upside down and then puts a "rotate 180 degrees" tag on it instead of actually mirroring the raw image itself. 4chan ignores those tags, so it looks upside down here but not on your phone.

When you turn your phone sideways to take a picture, turn it the other way and everything should work properly.
>>
>>47979426
>But I mean, did he roll the power pre-game? I was the guy that was wondering if he'd concede if he didn't roll get the power he wanted.

I wasnt actually aware that he did need to roll for the power pre-game, I can't remember if he did it on the match previously but he definitely didnt this time

>On a related note, was it you that said he should have been getting 3+d6 powers? There was some confusion in that thread but I don't know how much you were involved. I hope he isn't cheating as well as WAAC, Anon.


That was confusion on my part, i meant he was getting 3+D6 warp charges, not powers

maybe i should download the eldar codex and properly learn the psychic stuff, i havnt really needed to at this point because im tau

He paints his models some sort of purpleish blue scheme, if anything i'm the greyfag because i'm relatively new and barely have time to paint on weekdays

I dont know if he converts but his WKs are magnetized, when i entered the store the other day he was playing in an 1850pt match with pretty much the same comp but larger, 2 WKs, scatterbikes and some forgeworld versions of fireprisms, not sure what they are called
>>
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>>47979467
Brother?
>>
>>47979503
TFC generally outclasses Whirlwinds in my opinion. Better strength shooting, and while it's only a small blast you get 4 shots a model. Add in reduced scatter (even more so with 3 in a unit) and you have yourself a winner. Also, I think the Techmarine being there grants that cover boosting ability but I could be wrong.

They're also durable with T7 3+, or 2+ if you feel ballsy and stick a Techmarine in the front. Also, if I'm right about the cover mod being a thing with them they can quite easily get a 3+ cover save.

For this they trade move and shoot, but in most games their range is so long they'll never be out of range if you deploy them right.

TFC absolutely deletes hordes, which is what Whirlwind is supposed to do (although pinning shred is nice). It's an underrated unit.
>>
>>47979195
It's pretty dumb that Flamers and Heavy Flamers are so common but Flamestorm Cannons are so rare. The power level difference between 3+ and 4+ in an assault is huge because there's no AP3 templates
>>
>>47979543
It's hard to say, skullthirster is strength D at I9 but skarbrand is a I10, flesh bane, instant death cannonball of fuck you.

Skullthirster is better vs vehicles, eternal warriors and anything with a stupid invulnerable save but skarbrand would kill skullthirster.
>>
>>47979559
>not rolling for his powers

thats cheating

in other words, r8 my lib conclave

Less Cheese Lib Conclave - 270

3x Librarian
Jump Packs
ML 2
Force Axes
CombiMeltas
>>
>>47979646
I wish we COULD buy powers instead of rolling sometimes....

but then I remember SM has dumb powers.
>>
In 7th, what is the most fun and even pairing with daemons for an opponent?
>>
>>47979077
Orks vs. Chaos space marines.
>>
>>47979646
makes it more hilarious that he's conceded twice in a row vs an army that hasn't got any MCs or GCs of its own

I'll have to study the eldar codex and the psychic phase properly then and start calling him out on it, the only stuff i know about it is deny the witch, my FA talismans effect and me rolling warp charge simply to give mr smiles up to 3 shots from his gun thing
>>
>>47979668
>Horrorspam Daemons cover the table in greater daemons turn 1
>Librarians have any power they want because they can roll on every table
>Librarians have even MORE bullshit powers because of the fucking AoD tables

Randomness is annoying but I can see why it exists.
>>
So how bad/good/broken are Space Wolves now?
>>
>>47979724
Yeah I know, some armies would just make it fucking retarded unless you had different costs for each power.
>>
>>47979735
They're actually one of the most balanced codices from what I've seen.
>>
>>47979598
The Techmarine the TFC comes with does infact boost cover saves, and it is nice to hear that it does what you expect it to do well. Still, I like the cheaper Whirlwind and as far as I'm concerned the Pinning and Shred was added to make Whirlwinds more viable in the codex. Otherwise you wouldn't really want to consider them when things like the TFC take up the same slot and do the same job of horde removal.

Also, I just like the rhino chassis and kind of wish I could get more use out of the various variants of it there are. Like the Predator is sometimes a thing I run but las/missile cents do the same job better, so what ya gonna do?
>>
>>47979735
I've seen them do pretty well in my meta, but honestly?

I have no complaints about fighting them. They're fun to fight and I think they're fair.
>>
>>47979764
Been a little tempted to actually consider playing them. So good to hear.
>>
>>47979633
Around my area almost every template is ap3, sometimes torrent as well.
Dark eldar, exalted flamers and even a guard player with divination psykers for rending flamer spam.
>>
>>47979752
>some
Anything that can roll on Telepathy, really. Invisibility is already retardedly good as it is. Be'lakor is considered great because he automatically knows the power, could you imagine the faggotry that would unfold if Farseers and the very cheap Inquisition Warband Psykers got that ability?

Invisible superheavies, invisible superheavies everywhere. It'd be horrifying.
>>
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>>47979820
if you wanna play the most not broken space marines you can join us in the Blood Angels :)
>>
>>47979640
yeah i10 is the final say in assault, but daemon princes and greater daemons can all roughly get ws 10 i10 through biomancy/eternal blade. Too bad skullreaver has no real psychic support
>>
>>47979676
Fluff-wise? CSM. Tactics? Guard.
>>
>>47979914
It's not the final say.
It's more like a Rock Paper Scissors between the D, a 2+ rerollible invulnerable save and I10.
>>
Are there any more updated Mega's? The one in links are quite outdated. (Specifically looking for newer WD's and the newest chapters of the Space Wolves stories.)
>>
I don't understand initiative, like at all.

Is I2 or I3 better?
>>
>>47979983
yeah if you factor in saves and what not it gets murkier, anything swinging D can't go at I10, but Skarbrand can't get a rerollable 2+ like thirsters and daemon princes can, but Skarbrand has the most consistent access to ID on everything.

Realistically the 2++ rerollable is likely the best option
>>
>>47979883
Blood Angels are broken too, just not in a good way.
>>
>>47980033
Higher initiative is always better because you strike before the opponent, ideally killing him before he can attack you
>>
>>47980033
In combat it decides what order you attack in starting at 10 and counting down.
Higher is better, always. An initiative 3 guardsman can kill an I2 ork before he gets to attack.
>>
>>47980107
>>47980115

So it ticks downward when doing assault?

Starting at I10 and then going down?

My friend fucking cheated.
>>
>>47980033
Barring very niche circumstances, the only time you want a number in your stats to be low is when it's your saving throw.
>>
>>47980101
>single tear
yea we get to have the fun of having some cool assault units in a shooting meta so we mostly i just shitpost here while i wait for my friends to finish their armies so that i dont get curb stomped
>>
>>47980124
yes, and when you have the same initiative you attack at the same time, killing each other
>>
>>47980124
Oh shit. What did he do?
>>
>>47980124
That's like super basic. You deserve it for my reading the rules.
>>
>>47980093
Probably.
Skullthirster can get very decent saves without outside support so dies to skarbrand.
A lord of change can get a rerollable 2+ with absurd ease with the new relic cloak so slowly bonks skarbrand to death after he fails to wound it.
Meanwhile skullthirster should statistically be able to draw the fight out/have enough attacks to be able to fish that magic 6 on the D table and smite the lord of cloak.
>>
>>47980260
Can't get*
>>
>>47979841
>Take Coteaz and psychic Inquisitor in separate detachments
>Take 6 psykers, one in each elites slot
>Take a lib conclave, ML 2 all around
>Even if you somehow manage to piss off Tzeentch so much that you DON'T get invisibility anywhere, enjoy your auto-hitting shrieks and laugh as your enemies die from exploded eardrums
>Take whatever units you want and make them invisible
>>
>>47979491
> Implying guard players don't surround their parking lots with 50man blob squads with melta leaking out of their fucking ears
>>
>>47976889
>Am managing to be working away at a DE force at the moment, 1 box of Kabalite Warriors + the Start Collecting set.

With the new FAQ i recommend small 5 man teams.
So get another raider and a venom.

To your other question, i do not like ALL the factions, i only have stuff from
-CSM
-DE
-Eldar
-Tau
-Renegade&Heretics(Traitor guiard)
-Necron
-SoB

Or as someone at my LGS said: Trend goes to having a 6th army.
>>
>>47979883
If I wanted to play something that had a fixation on blood I'd play Khorne, or the Order of the Bloody Rose with my Sisters.

Besides, red and black are boring as shit colors to me anymore and even the Angels Ecarmine and their alabaster Death Company don't really do enough to fix that for me.
>>
About to finish A Thousand Sons novel.
I want to give HH a rest for a while.
What else should I read meanwhile?
>>
>>47980559
>spamming vets with melta bombs
>50 man blobs
Pick one and only one.
>>
>>47980741
Some of the audio dramas are pretty good. Loved Claw of Mork. Also learned that Blackman is probably the Imperium's biggest ham.
>>
>>47980033

It's your melee attack speed dawg.
>>
>>47980771
>Blackman
Blackmane

Fuck I hate auto correct sometimes.
>>
>>47980771
I hear the Dawn of War books are shit. Any truth in that. I was thinking on reading that as they are most likely descendants of the TS.
>>
>>47980753
He uses blob squads with 4 melta guns and melta bombs and power axes on the seargents.
>>
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>>47976962
>buff Tau shooting
>>
Why is the Skarbrand kit $15 more expensive? Does it actually come with all the bits to make the other Bloodthirsters?
>>
>>47980872
Never read them.

I have read Ian Watson's Imperial Fist book though. It has Squats!
>>
>>47976787
Elementgames.co.uk have always been great for me
>>
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>>47978031
>>47978053

When fanfic written by a waactard gets influenced by the games shitty rules.
>>
>>47980938
No, it actually has less bits so it's a mystery.
Maybe someone saw it was a "named character bloodthirster" and accidentally applied the character tax twice.
>>
>>47980872
If you mean the C.S. "Multilasers" Goto books, yes, they are shit. Avoid them like the plague.
Gaunt's Ghosts is a good read if you're into Guard vs Heretics (and nothing else), the Night Lords novels are okay if you're into edgy but interesting stuff.

If you're looking for a continuation of the TS story (or atleast Ahriman's), the Ahriman series is a good read aswell.
>>
>>47980981
Damn. I want to make the regular Thirster, but I prefer Skarbrand's standing pose.
>>
A playstester under an NDA told me a streamlined sigmar-esque version of 40k is being worked on and their aim is to roll it out within a few months. This is a post on an anonymous image board, but the guy is definitely an insider.
>>
>>47980991
>If you mean the C.S. "Multilasers" Goto books, yes, they are shit
Who here has actually read them? I read a little of the Omnibus.
>>
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>>47981020
There is what we call a lie.
>>
>>47976889
Should consider getting some venoms and another raider, the start collecting eldar box seems like a good deal if you want to start allying in some serious cheese
>>
>>47981020
Not impossible and if true as long as it has point values it should be a decent system.

That said I'll believe it when images start leaking of the WD or books.
>>
>>47981124
Nope. I have no more info than that, but you'll see when the time comes. The guys legit.
>>
>>47981146
I don't see why they'd do it though.
>>
>>47981163
Me neither but apparently it's happening and within the year so whaddayagannado?
>>
>>47981020
You mean like the rules for the Battle for Vedros?
>>
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Asking in /wip/ too, but they're slow as hell and Im trying to finish this thing tonight.

What do I do with that weird caged light on the front of this model? Glow effect, or green nightvision lens? I have no idea how to paint this light.
Same with the spotlight on top, glow effect, or standard lens paintjob?
>>
>>47981163
Streamlining to answer complaints about balance and rules clutter would be my guess.

It's not like the game couldn't use some streamlining afterall.
>>
>>47981214
He didn't say any names or anything, just made a point about it when we were talking about the new AoS point system.
>>
>>47981144
If the AoS point system is decent enough my group might actually pick it up.
>>
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>Can't decide between getting khorne daemonkin that supplement my csm better or nurgle daemonkin that would work better as a a fun standalone army

Send help
>>
>>47981233
It's a light. Paint it like your other lights.
>>
>>47981233
Green lenses
>>
>>47981262
Yeah, it'd revive it here as well.

>>47981267
Play the God you like best.
>>
Help, should I go purpley dark eldar or greenish dark eldar... Maybe even reddish? Would a yellow wash and red highlight look good over incubi darkness?

>>47981233
Yellow glow if you have the skill, other just paint it like it's off at that moment in time.
>>
>>47981267
Both
>>
If I were to write up lists for the Dark Vengeance armies (that is to say, all of the units that come in the box, plus expansions), what point limit would you say is fair? I have them both at 1250 right now but that seems a little odd.

Additionally, what upgrades would you say are thematic? I gave the Dark Angels plasma wherever possible, and the Crimson Slaughter Icons of Vengeance where I could.
>>
>>47976847
D-Cannons FTW
>>
>>47981252
Stream-lining 40k a bit would be nice but just throwing all the rules and options out of the window, like AoS did, would be a huge mistake.
>>
>>47981286
>>47981313
Worth mentioning that one of my friends I play with is a tau/eldar fuccboi.

I want to punish him for his cheesy ways even though we play casually.
>>
>>47981286
I want to play an Orruk army so I'm watching for their rules and points.
>>
>>47981395
Nurgle daemonkin if you don't have the khorne models but both are good.
>>
>>47981361
AoS kept options, it just took away all points costs with those options.

Plus no transports in Fantasy.

Besides "like" AoS and being AoS are seperate things.

>>47981395
Eh, just play what you like best so you enjoy it more.

>>47981416
Worse case just use them to make a feral Ork Army.
>>
>>47981311
Yeah I can do osl and glow effects, just struggling with the question of whether or not I should use it here.
>>
>>47981438
Wtf is Nurgle Daemonkin?
>>
>>47981465
I was thinking of that.

My group doesn't accept homebrew though so I need to hope for a new official codex.
>>
>>47981489
I'm assuming he means plague marines + nurgle daemons or just nurgle formations

if you're trying to fuck tau get a tallyband, or look into getting a gorepack
>>
>>47980912
Eh, I'd actually be fine with that, as it makes them significantly easier to kill with Templates.

I also spam Flamers, so take that as you will.
>>
>>47981416
Dude that game is gonna be gone in a few years. If you have *any* other hobby/game interests atm, Id focus on one of those. Its a foregone conclusion that Age of Sigmar is going to get scrapped.
The stigma that name carries is just too strong. Its the game that replaced WHFB, and alienated 90% of those fans. It launched like a rotten turd, with a joke of a ruleset, horribly planned releases, and hardcore damage control within a year. Its not selling, despite what retards and devils advocates will tell you.

Its dead, there is absolutely no way that game survives past 5 years.
>>
>>47981589
[Citation needed]: The Post: The Movie: The Video Game

Seriously, we know AoS is shit, but you'd better pull up some facts, figures and evidence to prove the game is going to be scrapped and why it will be scrapped in the timeframe you're suggesting.
>>
>>47981550
By nurgle daemonkin I meant just buying the AoS Daemons of Nurgle pack. Collection's small so I figured that or the AoS Khorne equivalent would be a cheap and quick way to bulk up my options.
>>
>>47981506
Feral Orks can work just like regular Orks, just covert things as stand-ins.
>>
>>47981395
Both
>>
>>47981589
I'd wait and see what adding points does to AoS before writing it off, but that's just me.
>>
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>>47981550
Ah.
You're right about the Tallyband. My buddy has been using one as part of an Incursion list, and he dominates Tau with it.
The temper tantrum we witnessed a few weeks ago was unbelievable. A late 20's/early 30's guy playing a horribly painted purple suit list flipped his shit when in turn 2 his gunline got locked in combat, and a GUO survived 3 Riptides' shooting. He started with demanding to see the rules, which Alec only had on his ipad. He wouldnt accept that, so the flgs guy brought over a copy of CotW, and showed the manchild himself.
Then dude just degenerated into saying shit like 'broken shit game', 'Daemons are bullshit'. We laughed and told him to chill out a bit, at which point he went full bitch and packed his shittily painted Tau army up and left. But not before calling Alec an asshole powergamer.
Unreal man. Im almost embarassed to admit I share an interest with people like that.
>>
>>47981589
while likely true, there being a skirmish scale game which uses those models, or at least models they can count-as, in the future is aslo a forgone conclusion.

So there isn't a reason to melt down the minis or anything.

And if the points and rules system get at least some positive reaction, when they do scrap AoS, the stuff that did get a positive reaction will probably be used as the base for the next thing.
>>
>>47981758
I'm tempted to write it off as just being a tau player but the tallyband is more or less built to fuck gun-lines mercilessly. Shrouded deep-striking/infiltrating hordes with blind grenades that cause fear and drain s/t, and can't be overwatched, practically built to destroy shooty armies for less than 500 points.
>>
>>47981589
>The stigma that name carries is just too strong. Its the game that replaced WHFB, and alienated 90% of those fans.
We wanted to clock to go forward. It did and the world ended, just like the setting said it was going to.

Seriously, AoS is the result of them giving us what we wanted so I really don't get the alienation claim.

>>47981803
AoS second edition. It's not like GW hasn't don massive overhauls for edition changes before. At least AoS is simple enough to be feasibly balance-able.
>>
>>47981861
Gunlines have been steadily increasing in power since 5th rolled out. Something taking them down a notch isn't exactly wrong at this point.
>>
>>47981803
I agree that most of the models will survive to live in the next iteration. I can see Stormcast Eternals getting squatted though, as they are too closely tied to the Age of Sigmar brand.
The name will be gone, theres no arguing that. And the next fantasy game will probably be extremely well planned and thought out; pretty much the polar opposite of what AoS was/is.

It's not without precedent. When a brand gets a terrible stigma attached to it, theres no option but to change the name/slogan.
Firestone, Blackwater, Subway: Eat Fresh, etc, etc..
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>>47981758
I dont know what would be worse to see, Anon. That display or his minis. On a scale of 1-10, 10 being the worst, what were they?
>>47981861
>>47981878
I'll say it's a Tau player not wanting to accept his gunline army got beat by something that was made to beat gunlines.
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>>47981878
Hey I'm not complaining, I despise playing against gun-lines, though I haven't quite built up a tallyband yet. It gets stale playing armies that just retreat into the furthest corner when you play daemons.
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>>47981864
>we wanted the clock to go forward
>they gave us what we wanted

Come on man. Do you even believe that? Because its so far wrong Im wondering if its bait.
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Would the Death Corpse of Krieg ever be able to defeat the Tau in a war, considering their favoring of trench and artillery tactics and the Tau favoring mobility and bigger guns?
I feel like it would never happen.
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>>47981906
Rogue Trader -> Warhammer 40,000

Brand change doesn't mean they need to squat factions.
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>>47981944
If the planet is nothing but one big trench then the Tau have no chance. It's like trying to out shark a shark and being a starfish.
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>>47981928
Bro his suits were hard to look at. I was embarrassed for him. Monotone medium/dark purple, messy as fuck, with brightish green, gunmetal, and black. No highlights, thick in places, uneven coats, just shit everywhere. On a scale of 1-10 Id say a 2 maybe a 3. Depends what you consider a 1 I guess.
I wouldnt be able to even have models looking like that in my possession. Id give them away or trash them.
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>>47982023
A 1 is bad but not unforgivable.
>Monotone medium/dark purple, messy as fuck, with brightish green, gunmetal, and black. No highlights, thick in places, uneven coats, just shit everywhere
That's a 5 for me.
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>>47981928
To be honest: gunlines are fucking boring to play with and against in my opinion. But I play Sisters and actually try do scoot them around the board while playing the mission versus sitting back and hiding behind a wall.

>>47981931
You mean you don't see gunlines do that already? I see null deployment and corner castle strategies for gunlines a lot.

>>47981943
People bitch they don't want the timeline stuck at right at midnight on the Doomsday clock so GW moved the story forward, gave us the promised end times and then made a system that can have a living timeline.

I think they answered the demand exactly and we're just upset that things changed more than we wanted.

And by "we" I mean the "Rage of Sigmar" crowd.
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>>47981944
The Death Korps would beat them eventually, it'd just take 10 years and 2 billion Kriegers.
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>>47981944
The flavor text on the riptide had it pretty much going into a trench world, getting supernuked from orbit, and only having the paint get mildly fucked up. Tau's response to trenches is to hotdrop the biggest mech that they can figure out how to fit into the trench.
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>>47981969
True, but I just wonder how bad Stormcast Eternals will hurt the next game. Perhaps not at all if they play their cards right. But I dont see them being the face of the next fantasy game.
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>>47981943
people do keep saying they want the setting in 40k to progress. And they do keep saying that what comes next is the end of the universe. Increasingly emphatically and blatantly.

So, different guy, and not as up on the Fantasy lore outside of WHFRP 2 ed, but I wouldn't be surprised.
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>>47982057
Oh I see it plenty I just haven't gotten the moxie to field a tallyband as a straight "fuck your gunline" option, I'm content just running them off the board with gorepacks and daemon princes/greater daemons. Regardless, it is still pretty frustrating to continually play armies that never move anything forward or even attempt to do much else than try and shoot me off the board from as far away as possible.
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>>47981864
The problem is the rules and the removal of two factions.
The lore is excusable considering it would never have the depth of WHFB that had been built up for so long.
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>>47982057
>To be honest: gunlines are fucking boring to play with and against in my opinion. But I play Sisters and actually try do scoot them around the board while playing the mission versus sitting back and hiding behind a wall
Who finds joy in gunlines anyway?
>>47982069
>trying to fit a Riptide into a small, cramped trench
>Riptide gets swarmed with Krigers
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>>47982068
With Marines showing up at the end to take the credit.

>>47982074
They were definitely designed to try and be a face like Marines are for 40k but the problem was making them too much like Marines.

That said I don't see them going away. Maybe getting a less prominent role, but not going away.

>>47982109
As a Sisters player (so basically an Army that needs to be in 24" or less) I know the feeling. Gunlines may be fluffy and make for good stories but they fucking suck to play against if you aren't playing a DS Army or something that can negate their range advantage.
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>>47982102
End Times for 40k could be really interesting. As long as they don't destroy the universe. Use it as a chance to consolidate most of the Imperium books into a couple of armies and generally set the game up for a 41k storyline.

Just my opinion though.
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I feel like gunlines (and the "dig in and shoot the motherfuckers" strategy) would work better in a smaller scale like 6mm, so as to allow for some serious maneuvering and tactics.
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>>47982147
I really wish the Deathstrike was remotely good, rather than just super cute.
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>>47982243
>super cute
Explain.
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>>47982131
I actually like the rules, missing points values aside. Removal of factions also doesn't really chaff me too bad. Especially since one of them can't exist since it was a country and that country doesn't exist anymore. The Brits may still return, just under a different name.

>>47982147
I've known a few Guard players who get a chub over their gunlines. They tend to be military nerds too.
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Current sigmar player here thinking about getting into 40k. I understand Sigmar is simpler, and I know what I'm getting into, but I can't decide on an army.

Would pic related be a good start? I really like their aesthetics.
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>>47982219
> As long as they don't destroy the universe.
but it would.
or at least kill off multiple factions.

This isn't a 'GW will screw this up' prediction, this is a 'the game lore has flat out said this dozens of times' prediction.

If you want the lore in 40k to developed, they need to develop inward, not forward. There is 10 thousand years of history and an entire fucking galaxy to fill in, there is room to expand.

But the outer edges of the timeline are pretty fucking defined by this point.
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>>47982266
>I understand Sigmar is simpler, and I know what I'm getting into,
give it another couple months, 40k will get rules overhaul to get it closer to AoS
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>>47982257
Not that anon but it is basically a giant Guardsman phallus and some people find dicks cute.

People who are horribly wrong, but people all the same.
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>>47982181
It gets so worn out when every game is walk forward and table them in assault, get tabled by shooting, or stay tied up until game end and then it comes down to whether or not he pulled the TOs for the objectives in his deploy and shit like "kill x units in shooting"

I actually wish more game modes used the dead-lock rules of only generating as many tacticals as you hold objectives, encourages a little more diverse play.
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>>47982273
Oh I agree. Plague of Unbelief, Age of Apostasy. The previous Black Crusades. Any timeline entry that is only a name. That one time actual ghosts chased Chaos off a cemetery planet. The Bloodtide.

All stuff I want to know more about.
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>>47982264
I should have taken the IG into account. Aren't Tau suppose to be a mobile force instead of a static gunline filled with zog off gundams fueled by the blood of any non-Tau that lives in their empire?
>>47982283
I'm not sure how to respond to that.
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>>47977311
Not enough flamers
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>>47982275
[Citation Needed]

Also Dark Eldar are currently pants.
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>>47982257
The entire vehicle is basically one super big missile that takes multiple turns to fire, and 'destroying' it just delays the launch. It has a range larger than the table.

That's makes it neat and interesting.
It's also one shot, that might not go off and can't most likely won't do anything for a least a couple of turns, and doesn't do all that much for the point cost if it does go off. that makes it basically harmless.

So it's neat, but harmless. Ie, super cute.
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>>47982285
I have yet to play the card objectives. All my games have been the rulebook scenarios.

>>47982309
Yes Tau are. But that's not how they're played.

Being so shitty in melee tends to promote castling instead of scooting about the board.
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