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SPACE MARINE DLC TODAY EDITION

https://www.youtube.com/watch?v=3pxdtigmeDY [Embed]

How can these devs keep pumping out such consistently awesome trailers edition.

Copypasta is still old unfortunately, newest archived version I found on google was from late March.

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.
>>
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Man those ships look good
>>
Damn that's a good trailer.

Space Marines patch supposedly in 1-2 hours.
>>
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>>47891258
>1-2 hours
>At work for 8 more hours

DAMN THIS WAGE SLAVE SYSTEM
>>
SPACE MARINES DROP AT APPROX 5PM GMT

I'm looking forward to playing them but constant Marines vs Marines battles for the next few days is going to get old soon
>>
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>>47891299
Eh, just imagine it's the heresy or some such.
>>
>>47891057
>Even the Fallen are offered a chance for redemption
>shows the Dark Angels
Top kek
>>
>>47891299
>5PM GMT
That is in like 3 hours more for me!

>>47891287
When you are a manager you can play while at work. (Well when is not harvest season and you have bugger all to do till then)
>>
>>47891378
Used to be able to game at work when I was doing contracting for CalFire - those were excellent days, where I got to sit around and wait for fires, doing fuckall for 10 hours a day.

In any case, I want to see what the favors for the SM are like.
>>
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>>47891341
NO. FALLEN. HERE.
END OF DISCUSSION!
>>
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I'm kinda curious what they're going to do for the Space Marine's Cruiser and Battlecruiser slots, since it basically goes Rapid Strike Vessel - Strike Cruiser - Nothing - Nothing - Battle Barge.
>>
>>47891546
My guess? IN ships with modifications.
>>
>>47891572
Looking at the trailer and the already in-game, mission specific strike cruisers, it appeared to me that the ones in the trailer had distinct differences in size and shape. I might be reading it wrong (and it might just be them finalizing the design), but they might just make it up as they go along and bullshit some cruisers and battlecruisers.
>>
>>47891546
Maybe Strike cruiser spam
>>
>>47891546
They might grab some of the ships from Battlefleet Bakka or the other supplements.

I mean, I wouldn't be adverse to some Armageddons, and the 20 strength weapons batteries of an Avenger would be hilarious to play with
>>
>tfw forced to drop multiplayer after the beta

The campaign was glorious and I had a blast in beta, but I really hope I can actually connect to some games and not crash consistently when Space Marines arrive. Nothing sucks more than loving something that won't love you back.
>>
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Downloading the update now, SPACE MUHREENS!
>>
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>>47891781
My body is not ready!
>>
>>47891781
What? What planet do you live on, it's not hit the hour yet.
>>
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>>47891826
Slow internet smdh
>>
>>47891843
Yeah, just started working now. Must be all that porn I've got open in the other window.
>>
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>>47891826
The wonders of slow third world internet connections.
>>
>>47891859
Nah, it's just my bastard brother playing Civ 5 downstairs.
>>
How the fuck do I select the Space Marine fleet? It doesn't show up in the factions...
>>
I'm curious if the Space Marines will be implemented in the current campaign instead of those placeholder ships we currently have.
>>
>>47891917
Never mind, got it.
>>
>>47891969
Any chance you could enlighten me? Cause I can't find it either.
>>
>>47892016
It just appeared for me, no joke.
>>
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The favours look interesting, they each unlock a new crew member that boosts them even further.

The mutiny trigger might be fun as hell, since nobody levels their morale crew right now.
>>
>finally off from work
Time for Wolfnar Wolvenfist to charge into battle
>>
Are the Marines a bit feeble or do I just suck?
>>
>>47892126
Word of the Emperor looks like it could be quite useful if you end up in super close quarters with Orks, especially if they just WAAAGH'd.

Is the standard Strike Cruiser the starting light cruiser class?
>>
Why am I so shit at this game? I was master at SC2 but I can barely beat the campaign on easy?

Tell me your secrets /tg/.
>>
So the IN, at least, have lost the extra hull points upgrade but it's been replaced by the Imperial Assassin upgrade. Interesting.
>>
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SM have homing boarding torpedoes has an upgrade.
AP ammo does not apply to the bombardment cannon.
Ships have very low HP/Shield to compensate to how broken they are. Light cruiser only have 400 HP and 100 shield but are very fast with 225 speed.
Also pic related.
>>
>>47892229
Nope, something called a Vanguard (three different kinds) that looks like a tiny battle-barge.
>>
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Battle Barge's bombardment cannons are sexy as fuck
>>
>>47892251
The chance to trigger a mutiny on lightning strike does sound useful, but I'm gonna miss that 100HP.
>>
>>47892238
Because for the first time you are playing a game that requires strategy and tactics.
>>
>>47892281
Awww, it's adorable!
>>
SM kinda feel weak
>>
>>47892238
>Campaign
Nova Cannons everywhere, concentrate your fire, Pair up lance boats with macro battery ships, keep your ships close enough to support each other, When in doubt, Ram, and a Swarm of Swords can kill pretty much anything
>>
>>47892310
Yeah, it was a nice little bonus but no huge loss. I could never find much use for my Dauntlesses but now if you combine the Space Marine favour with the extra lightning strike upgrade, imperial assassin upgrade and mezoa drives you get a great little assassin ship with decent resilience
>>
>>47892282

Vanguard is just a lighter strike cruiser. It's existed for a while.
>>
>>47892334
Probably will get a shitload stronger on higher levels, considering that their favors scale with crew level
>>
>>47892126
If I'm reading this right, Master of the Forge can give up to 3 upgrade to a single ship, right?

Also bombardment cannon are a weaker version of the Ork Mega cannon with less crit chance, except you can actually use it since it has longer range and their ships are fast.
>>
>>47892350
>Nova Cannons
lol
>>
>>47892382
everything counts in large amounts
>>
>>47892377
Not yet entirely sure if I should prioritize torpedoes, bombardment cannons or fighter bays
>>
>>47892535
I've got one of each type of ship and I'm going to see which I like the best over the next few games
>>
>>47892535
Bombardment cannon is dope against shields. Slow RoF though, and it's only mounted to the prow.
>>
>SM’s favor are unique in the literal sense as in they are all 1 use favors meaning you can only use each favor on only 1 ship in your fleet

Copied from a thread on the steam forum. I guess that makes it more interesting because you are less inclined to just spam the same favor onto every ship
>>
>>47892578
the cruisers get one with 270°
>>
>you can finally set a ship behavior that is persistent
thank god, that was sorely needed
>>
Whoever is in charge of aiming the Bombardment cannon has to be some sort of infiltraitor, only an Ork could be that bad a shot.
>>
the homing torpedoes sound overpowered as shit for any mission where the target is immediately revealed to you
just bring a lot of ships with them and spam them to death from the get go
>>
Ooh, which mark of strike cruiser should I pick?
>>
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>say glhf
>he thinks that means I'm going to let him warp out instead of sucking up that sweet renown

If you weren't typing so much, you probably would have done better.
>>
SM are shit.
>>
>>47892583
It makes sense lore-wise but having only 4 favours for your whole fleet is... not a lot?
>>
>>47892636

"Oi! Chapta Masta! Dem Spikey Gits are Comin' Right at us! Want me to give em the Dakka?"
>>
These SM light cruisers are incredibly underwhelming.
Can I just have my Dauntlesses back?
>>
>>47892692
I'm making a new IN admiral just to get a match to compare how Dauntlesses go against SM LCs.
>>
>>47892282
>>47892359
http://wh40k.lexicanum.com/wiki/Vanguard_Cruiser

Its basically a refitted Strike Cruiser made for a heavy escort role.
>>
>>47892660
their ships are expensive though, so you won't field much anyway. also I think you are skipping one ship class and instead get 2 barges
>>
Thunderhawks seem super powerful to me, I seem to get a critical damage almost every time
>>
>>47892734
yeah, I'm crippling the shit out of my enemies. sadly, it's all temporary damage so I need to attack waves to make it count
>>
Has anyone cheated the experience or something to see what kind of ship slots do SM have?
Ok light cruisers are Vanguards, Cruisers will be Strike Cruisers and Battleship will be Battlebarges
What do they have for big cruiser?
>>
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>mfw these boarding torpedoes
https://www.youtube.com/watch?v=unuadNjSbRw
>>
>>47892759
>What do they have for big cruiser?
nothing according to some guy in the steam forums
instead they get two barges who are apparently also useful
>>
>>47892764
they are so much fun
the whole map is just circling with torpedoes and the enemy can't go anywhere without being boarded
though I have to spend a lot of time on dodging them myself
>>
>>47892643
They are overpowered.
>Launch homing torpedoes while enemy ship is behind me
>They fly in a large curve and head towards that enemy ship
>>
Orks still as OP as before, I see.
>>
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>>47892350
>Nova Cannons
>>
Haha oh wow, Orks lost belt armor in this patch. I think they've officially overtaken IN as the worst faction.
>>
>>47892919
IN actually fuck me up with their mutiny lightning strikes
>>
Does all of the 5 chapters have the same ships or are they aesthetically different?
>>
Relevant patch notes, some changes to existing stuff and best feature is being able to preset ship behaviour instead of configuring it each battle.

Features
Space Marines DLC is now available! The defenders of mankind are ready.
The Elite Mode against AI opponents is now available: Test your might against ever-stronger enemies.
A Newsfeed has been added. Be informed of the latest news about BFGA directly in the main menu.
You can now preset your ships’ behavior and auto-launches in the Docks.
Help and FAQ are now available through main menu and in game menu.

Gameplay
Imperial Navy
A new upgrade, Imperial Assassin, which can trigger a mutiny with a Lightning Strike Assault Action, has been added to the Deck.

Chaos
A new upgrade, Chaos Space Marines, which Reduces the enemy troop value on Boardings and Lightning Strikes, has been added to the Deck.

Ork Pirates
A new upgrade, Weirdboy Tower, which adds a Zzap weapon on the Deck, has been added to the Deck. This weapon does not take the Zzap Upgrades, and fires at 3.000 units + 3.000 Units per Point in the Weirdboy Crew Member.

Eldar Corsairs
A new upgrade, Harlequin’s Masque, which Improves Troop Value while in Brace for Impact by 5, has been added to the Deck. The bonus can be improved by 5 per point in the Harlequin Crew Member.
>>
>>47893077
Same ships, different colours. Also the shipyard screen looks different.
>>
>>47892734
With two simultaneous attack rounds they destroy an ork escort. Come close, deliver the payload, get the fuck out till your shields are online again and your boarding parties and thunderhawks are rearmed.
Kinda like Eldar but less bullshitty.
>>
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>switch to orkz
>literally shit on every space marine I see
>encounter the odd other faction
>shit on them too because I'm orkz
>>
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>>47893315

>finally afford triple Traktor Kannon on my Ork Cruisers
>mfw fighting Chaos now and watching him burn his thrusters as I chain-pull him back and Zzap him to death

One of my ships hit level 8, got 1 last upgrade and 1 crew point. I might try the new Weirdboy tower for a free 6k Zzap gun. Though it doesn't get the upgrade bonusses I have, might still be worth it.
>>
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>>47893315
The official forums would have you believe that Ork players are fleeing en-masse due to the faction being shit.

I am firmly convinced that these people are, in fact, not smart enough to play Orks. Which is hilarious.
>>
>>47893381
As someone who levelled up Orks after the big Kannon nerfs, the issue is that Orks are awful at low ship/admiral levels. They get kited very easily until you have multiple upgraded Zzaps and lots of Stasis Bombs, among other things.

I think 90% of my upgrades/crew choices have been to help me get to close range.
>>
>>47892334

spam thunder hawks

Pacific Theatre tier spam
>>
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>>47893379
>tfw had a fleet wipe last match
>gonna use my shitty backup fleet and just hope the next match is quick
>opponent says fuck orkz and quits

Datz brutally kunnin, makin umies think dey iz gunna lose before dey lose
>>
>>47893566
This.
Just set them on auto cast and your enemys ship will be on fire and broken everywhere.
>>
>>47893625

>max out squadron sergeants
>thunderhawks have a 65% chance to ignore hits
>have to be hit twice to be destroyed
>every single ship in my fleet vomits out thunderhawks
>>
First mp match fuckers is loosing, forces crash.
No level up
>>
>>47893315
>>47893379
Been a while since I last played.
How do you play Ork in the current meta?
Zzap on everything?
I currently have Heavy Kannonz on everything, swapping everything for Zzap will cost me an arm.
>>
>>47894142
Eavy kannonz still work, they just aren't that good against SM from what I've played so far. We don't have AP ammo anymore and they are heavily armored.
However, ramming and torps destroy SM scrubs.
>>
>>47894142
You can't afford to have Kannonz or you have no chance to catch Chaos ships.
>>
I don't really understand the point of the Thunderhawk Gunship upgrade? Is this an oversight by the devs? Because all Marine ships get Thunderhawks as standard
>>
Taking fucking ages to get a game.
>>
>>47894254
>>47894290
Just noticed that they removed taunt, how am I supposed to ram people now?
>>
>>47894300
Armored Thunderhawk works as a bomber while vanilla works as a boarding craft I think. Also you have to waste another slot for fighter escorting.
>>
>>47894300

they're bombers instead of assault boats.
>>
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>every new faction released has a terrible kite

Fighting SM is like Chaos during the beta. Just hiding in clouds waiting for them to get close, but this time everything has armor.
>>
>>47894903
I wish there were some engine speed upgrades, or the navigator crew member would also boost speed by some amount.
>>
They are pretty nice to play, but the LCs seems to be a bit underwhelming firepower wise, I had a had time with 2 of them against a single IN LC.
>>
>>47892281
Wait as an IF my background is Port maw surroundings so I guess it varies by chapter?
>>
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All these spess players trying to ram my nurgle carnages with armour piercing rounds.
>>
Feels like the dens didn't test it. SM boarding torpedos are on the broken side.

Then again marine ships are made of chaos escort materials with the IN prows on them.

General feeling right now, SM are basically critical the enemy ships till it can't shoot back. Since their gunners are blind Orks.
>>
They keep doing those trailers and Spire is going to turn me loyalist.
And also gay.
>>
>>47896025
>SM are basically critical the enemy ships till it can't shoot back

Pretty much, as satisfying as it is to land a battlecannon shot their guns seem pretty pathetic
>>
>>47896104
It's because you are doing it wrong.
You are supposed to have boarding torpedoes, thunder hawks and company standards for maximum boarding.
>>
Anyone reached the battlebarges yet? Level 5 here and it seems like it's true that SM don't get battle cruisers
>>
>>47895686
Yeah, seems so, DA have The Rock as their background.
>>
>>47896204
Yeah, no BC, but you get a Battle Barge at 6 and 8.
>>
is there any reason to get the thunderhawk bombers over the thunderhawk assaults?
>>
How does the game calculate Assault Boat boarding actions? Does it use the troop value of the host ship, or is it some fixed value?
>>
>>47896450
Assault actions are rolled against the defending ship's troop value. So the higher the defenders TV, the less likely an assault action is to succeed. So TV is purely defensive, you can only boost the number of assault actions on the offensive (extra teleporters, favors, etc).
>>
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hello yes

how do I play orks
>>
>>47896345
You are losing one slot in that case, except if you can have 4 cruisers.
>>
>>47896599
So troop value is irrelevant for all offensive boarding actions? Damn I need to respec some ships.
>>
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>>47896617
Mass Zzaps with the slow upgrade and shield penetration.

At low levels your best options are just Kannons but they suck so you'll lose a lot.
>>
>Start steam
>Space Marine DLC added to my account
>Didn't buy the game through steam (although through a respectable local keystore)

That went much better than I expected.
>>
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>>47896617
Get close.
Shoot guns.
Hit em with choppa.
?????
WAAAAAAGGGGGHHHHHHH!!!!!!
>>
>tfw playing SM vs SM and both of your fleets have every single subsystem crippled
>>
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>play Orks vs Orks
>as expected we slam into close range
>one of his cruisers has a plasma engine surge
>takes out 2 other ships with their own surges
>I win with 2 crippled ships left
>he uses his last ship to ram my battleship to death

Shine on you crazy bastard.
>>
The Imperial Navy description is the Space Marine one. You have to love new bugs.
>>
So does chapter change anything other than AESTHETICS?
>>
>>47896727
not too big of a deal having high troop value on dedicated boarding vessels. If you are boarding the enemy, chances are they can board you too so the troop value can help protect you from your own medicine.
>>
>>47896874
>Black knight vs Black knight
>>
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So gentlemen, what shall it be?
>>
>>47897219
No, only background and ships colors.
Just pick the one you like the most.

>>47897507
What are the weapon loadout?
Also
>306 points
>309 points
>>
>>47897507
I always avoid Torpedoes on the big ships, due to slow turn rate.
>>
>>47897554
Mk1 has
>3 turreted bombardement cannons
>2 stripes of regular cannons in mounts of 4
>1 heavy prow torpedo launcher with 8 tubes
>3 launch bays

Mk2 has
>3 lance turrets
>2 cannon strips
>3 launch bays
>2 heavy prow lances
>>
>>47897579
Im gonna go with them, because target seeking boarding torpedoes
>>
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> Everyone is playing SM vs. SM
> Every match devolves into bumper cars between two durable but utterly crippled ships
> All the SM captains have hugely inflated opinions of their tankiness

> I decide to play Chaos to change things up
> Mass lance Harbingers negate all armour
> AP Ammo and Nurgle on Carnages
> SM ships blink out of existence almost as fast as Eldar

Holy fug I haven't had this much fun since launch.


>>47896402

Yes, consistent DPS. The only way an assault can deal direct damage to an enemy ship's health is if they roll a hull breach or fire. Otherwise you're temporarily putting a component out of action.

Bombers, on the other hand, do all their damage directly to a ship's health. As such, it's usually a much better option for eliminating a weakened or fleeing ship, unless you want to gamble with assaults to knock out their generators to buy you some time.

>>47897507

> 3 prow bombardment cannons

ZOG ME 'IZ BUTIFUL
>>
>>47897634
Oh right I forgot about those. You can replace it in a month when it gets nerfed anyway.
>>
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>>47897646
Here she is!
>>
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>>47897646

Death to the loyalist scum my fellow legionnaire
>>
>>47897616
lances are useless without the ability to boost crits or extra shield damage. bombardment cannons are crit machines and torpedoes means boarding torpedoes with infinite range and homing. is this really a question my friend? if you want lances play chaos ya git
>>
>>47897616
Mk1 all the way.
>>
Does the DLC disable IN opponents in skirmish? I've leveled a new admiral to level 4 and haven't had a single game against IN.
>>
>>47892803
That is hilarious
>>
>>47897507
it seems we have met , Astartes, with my Imperial fleet. Mechancius dauntless and swords, in two occasions.
>>
>>47898151
I leveled to 4 against just the IN, so I'm guessing it's just random
>>
>>47898298
Was one of them in a asteroid field filled escort mission where you tried to get to my rear but your retarded captains kept on mistaking asteroids for comfortable pillows?

My sincere apologies for the loss of oyur fleet in that case.
>>
>>47898438
Indeed. I do think i should invest in refractor shields for all my vessels now..
>>
>>47898171
Just wait till you hear this one.
>SM vs SM
>My Ultramarines vs some Russian guys Imperial Fists
>Fly my fleet into a cloud and shoot a recon beacon at him
>He doesn't dodge it
>Next up my assault cruiser and light cruiser open fire with homing troopedoes
>He is visibly surprised when my torpedoes change direction towards him
>He turns his fleet of one assault cruiser, one light cruiser and one escort around and starts running away from the torps at full speed ahead

It ended up becoming a brawl when i brought my ships closer to make sure he wouldn't run into a cloud.
>>
Anyone seen any Eldar lately? I think I've met one this whole week.
>>
>>47898497
And before that, didn't we meet during a mission where you were holding the line, where my torps homed in on your defense platforms and blew one up before you realized anything?

Again, sorry for the loss of your awesome fleet, man.
>>
>>47892126
>Fear the Darkness
Now you see your Ork Fleet. Now you don't.
>>
>>47898604
they all moved on to chaos
>>
>>47898604
Skirmish matches have been hell for me as SM because it's been only Eldar except for my very last fight against SM
>>
>>47898883
I thought about that, but it's just 6K range and you can only have one Librarian in your fleet. You can trigger an Execute but probably only after the Ork has blown his special order cooldowns anyway.
>>
>>47891057
You really feel the passion the devs have about this IP.

BFG is now 40k's flagship game. Fuck DOW3/Dota2 Mod.
>>
>those battles where you're half a second away from pulverising the last enemy ship
>>
Holy fuck homing torpedoes are overpowered in assassination missions. If you take a shit load of hunters you have almost no chance of losing.
>>
>>47900090

> ORKED.com
>>
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>>47900226
>dakkake
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Ork escorts can be given the Weirdboy tower upgrade, but sadly it doesn't do anything. I guess it was too much to hope for to make Savage Gunships that brutal.
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>>47898539
Did the heretic actually try to run from homing torpedos? Fuckin kek i hope his generators and engines got knocked out
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Litterally how the fuck are you supposed to play space marines

First match as soon as I detected the other team ships all my subsystems were destroyed
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>>47902192
Well if you are a faggot, then kite up with homing torpedoes and assault boats. Recon the enemy and use your superior speed to stay away forever, you don't even have to aim. Don't worry too much if they get close, you are heavily armored. Just avoid torpedoes and getting rammed.

If you aren't a faggot, your specialty is assaults, armor, and speed. Go in, do some boarding action, maybe bombardment cannon or two, then get out. You can literally do strafing runs and stay behind the enemy at all times.
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>tfw people try to warp out
>the rage when you don't let them

I haven't played MP since the release, have people always been this whiny? Nobody bitched in beta when I rammed their ship trying to warp out while lightning striking the other.

And why would you even wanna risk the lost in warp? Just get beat like a man, then you can at least use renown to get your ship back. Or do they just not have excess renown since they lose all the time?
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>>47891057
wonder what the Tau will be like?
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>>47892783

> I have to spend a lot of time on dodging them myself

do the tube men not care who they kill? why would it matter if your own boarding party hits your shit?
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>>47902836
Like Space Marines right now, except swap out assault boats with shooty weapons. Homing torpedoes remain.
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What the hell? I can no longer rotate my view around my ships when in the shipyard anymore.
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>>47903510

It's been remapped to the middle mouse button for me at least, dunno why.
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>>47903510
You can, but they remapped it to middlemouse for some dumb reason. Took me a while to figure that out.
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>>47902836
Kiting cunts
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Anyone try campaign with the new patch? I just got done pubstomping and I wanna see how it changed now that crits aren't always permanent and SM actually have ships
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>>47891341
Oh that's just a coincidence
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>people on the steam forums complaining because they missed the early adopters bundle
it was on sale for like two fucking months.
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>>47900090
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>>47900090
>you can see them explode just as the cutscene starts playing
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>>47902869
Id imagine it goes something like this.
>Dynamic entry through the bulkhead
>Flush the room with krak grenades and plasma bombs and then have a heavy bolter shoot the innards of that room from inside the boarding torpedo for good measure
>After that pop your head out to check if anyone is still moving
>At this moment you notice that you are at your own flagships bridge and you just effectively blew the entire bridge section up

Of course the alternative would be to walk outside the torpedo first and take all 5 million shots from defending crew as you try assessing if they are friendly or not.
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How would you guys feel about a "random" mode?

All the ships are chosen for you and the upgrades are randomized. Obviously not a competitive game mode, but could be really fun and open you up to plays you've never tried before.
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>>47904919
Could be cool.
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>>47904919
Sounds like fun, though rng could fuck you over really hard. have them give no punishment and only reduced rewards - then you can just throw your ships away if it ends up being a completely retarded combination
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>>47891057
Such HYPE!!!!!!
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>>47900090
it's been a while since I've played, did they fixed the bug where even if they're dead, the portal will save them?
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>>47905028
I've never seen that happen so I guess so.
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>>47904919
Fuck off tzenteech

im sorry bb its just work and all. Yes please
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I'm sure I'm not the first person to notice this but the little text pop-up calls Space Marine torps "Boardin' Torpedoes". No Space Marine worth his salt drops his G's
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so is there any non aesthetic difference between the different space marine chapters? gameplay mechanics etc?
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>>47905257
There's still several tooltips with placeholder text or just plain wrong information. They really suck at writing help tips.
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>>47905257
What if theyre degenetate space wolves?
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>>47905260
Don't think so.
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I started a new Space Marine admiral, and it's pretty fun, but when I hopped back onto my campaign I'm noticing that my ships just stop moving when I right click on an enemy. Anyone know if this has something to do with the preset ship behaviors? I didn't run into it on the Space Marines skirmish fleet, which I just started, but it is happening on the pre-existing campaign fleet.
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it's likely just my own incompetence but space marines feel really weak...
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>>47905429

Their strenghts are durability, speed and boarding. Shooting won't get you far.
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>New patch allows you to change the default settings for your ships
>doesn't allow you to toggle hold fire and focusing target
Fucking hell, those are the most important settings. On top of that you can't make advanced info mode be the default. And I just noticed that you can't even adjust the settings for fighters/bombers/assault boats, What the fuck?
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>>47896874
>>47897452
"Right. We'll call it a draw."
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>play as IN as a true servant of the Emperor should
>ork opponent
>match starts with his giant blob at full tilt towards me
>blob up as well and make for intercept
>just before sensor reveal both of us unleash waves of torpedoes that pass each other in the twinkling void as they scream onward to their violent end heralding the carnage yet to come
>*BWERRRRRRRRRRRR* WAAAAAGH!!!
>ALL AHEAD FULL!
>slam into each other at full speed, armored prows crumpling against collapsing ork hulls
>broadsides unleash teratonnes of firepower at point blank range
>thousands of men and xenos go howling into dark to board the enemy vessels
>lesser vessels from both fleets burn and detonate as engines rupture from the terrible onslaught
>ships of humanity and green-skin alike are left burning and heavily damaged, hulks of ruined vessels a tumbling testament to savagery as the remaining ships claw their way back into the melee to tear each other apart
Mankind's oldest foe is still his greatest foe.
Ork players will always have a proper brawl and for that I salute you.
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SM are complete bullshit, it feels like they have 100% crit chance and the boarding torps are complete retardation.
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>>47905859
Pretty much. Trying to level up my Eldar is impossible, guaranteed to get engine crits and do much less damage than marines.
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>>47905859
>>47905913
They never pan out the way they want them to on faction releases

>close combat, heavily armored assault fleets designed to do hit and run tactics
>turn into supercarriers with unlimited ordinance and the speed to avoid all combat
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How do I play Spess Muhreens fleet?
Do I fucking brawl like Orks or spam boarding torps+attack crafts and pray for shit to happen?
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>>47905955
just crit them until they're dead
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>>47905955
You can't brawl. You can do drive by boarding/lightning assaults but your low HP and light gunnery prevents you from slugging it out. On the other end use your speed to stay away from engagements and spam boarding torps and thunderhawks.
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>>47905394
I find that that happens when you put ships on the prow weapons setting
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>>47905955
It is pseudo chaos but with more aircraft and boarding actions. It's a different kind of kiting. Feels like eldar somehow.
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What upgrades should I put on AdMech Dominator? Already has Voss pattern shields, AP ammo and shield capacitors.
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>>47906489
Belt armour and extra shields
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>SM vs IN
>Pick two assault cruisers and 8 destroyers with boarding torpedoes
>Enemy has a retribution class battleship, 4 light cruisers and rest are some 4 or 5 swords
>Manage to hit his battleship with a probe and bombard it from other end of the map with boarding torpedoes
>He tries to bring his entire fleet towards my position
>I split my escorts into two groups and i fly them to the opposite directions while keeping strike cruisers in a gas cloud
>One of my escorts hits a mine
>It will be the only ship i lose during that match
>Warp my cruisers out of the way as his fleet gets closer
>Rest of the game is him running after my destroyers and them bombarding him with over shoulder thrown boarding torpedoes
>His battleship loses most of its health and has some disabled weapons when he decides to warp it away
>In similar fashion i damage his light cruisers and he warps them away
>Only ship i actually destroy is a single sword
>Gets salty and starts chatting stuff like "sure is a boring battle", "hope you are happy" and "wow, using such broken tactics, launching homing torpedoes from halfway across the map"
>He tries to warp away his last light cruiser but my torpedoes manage to syncro his own warp attempts so well that they constantly get interrupted
>During this time he throws more salt at me, instead of cloaking his ship, flying it into a gas cloud or putting a escort between torpedoes and his ship
>Ultimately as his LC is down to half its health he capitulates

This game is a gift that just keeps on giving!
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>>47893315

They removed belt amor upgrade and made Kannonz really bad since no AP rounds.

Whats the usual build for orks?
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>>47906580
mass zzaps
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>>47906587

Ranged orks? How do you balance a faction so poorly that after all the balance tweaks the most viable choice for close quarter brawlers becomes long ranged weaponry?
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>>47906559
it is broken as fuck though
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>>47906697
Only if you don't defend against it properly.
How hard is it to set your fleet on silent running or fly it through a gas cloud?
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>>47906602
Ahh the great Shooty v Stabby debate
Only zzaps are for scrubs. The upgrade they get provides slowdown so you can catch up with enemies and board/ram them, like a true ork.
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>>47906602
Dunno, how do Orks catch up to faster ships in tabletop?
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>>47905913
>pulsars doing less damage than anything
The crits are bullshit yeah but SM damage is pathetic
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>>47906863
They don't, since the match is in a very small table unlike the game maps.

Also turn base and you can see the enemy all the time so you can adjust your ship way more easy.
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>>47906863
You can't kite in tabletop the same way you can in vidya because you can't react instantly to enemy movement.

The game suffers from some mechanics just not translating.
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>tfw completely stomp everyone you face
>big cocky attitude facing the next generic marine player #6523
>get utterly destroyed
>stop playing outta frustration
>don't wanna play the next day when you see your fleet in tatters

Oh how the mighty have fallen. Don't let that ego get to big folks, you make terrible mistakes.
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>first time playing in months
>700 point battle against SM
>take my Emperor BB and 4 IN favoured LCs
>ordnance bays and gas clouds keep torpedoes at bay while I call in hordes of cobras
>don't lose a single ship
I missed this game.
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>>47905793
>fighting orks at close range
>not getting curbstomped
how
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>>47907173
I won about 8 of my first 10 games as the marines and now it's gone the complete opposite way. Not sure what I'm doing wrong really, and I'm getting pretty tired of only having one ship left to play with every game. I think on balance the mechanic is a good one but it does lead to losses compounding and making it even more difficult to recover.
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>>47907469
Escort spam and warp out. With SM hunter spam with boarding one good detection and torpedo away!
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>>47907146
So the answer is to either completely rebalance the whole thing or make the game turn based.
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>>47906489
eh I like it with longer batteries and accuracy. it's a good eldar killer. but I had the most trouble with eldar when I started, with marines belt armor is basically mandatory
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>>47907666
orks just need some love. game devs are constantly convinced orks have to be worse at everything, you see it in the 40k codexes even. orks should have far far more durability and dps than they do. they should feel like a sledgehammer and they should have weird tools that focus on them messing with the enemy fleet (taunt, slow Zapps, tractors, the bad moon gun thing) and upgrades that give them good buffs but at weird expenses or risks. looted ships is a disgrace
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>2v2 SM vs SM
>my teammate uses boost to avoid a probe

not even gonna bother telling the rest, you can see where this is going

also i can't level up because i lose every ship every match
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>>47907906
If you know you can't win, warp out. You gain ship xp even if you lose. 1 point in navigator crew can make a big difference to prevent the 1 turn penalty.
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>>47907906
>>my teammate uses boost to avoid a probe
Nice.
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>>47907930
i get bombarded with assault actions and my warp seems to permanently be on at least 180 second cooldown
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>>47907939
he was desperately trying to avoid like 20 boarding torpedoes after that
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>>47907469
You, as me and many people are destined to be commodores. We can do right micromanaging a couple of ships, but the moment we have to juggle a big ass fleet you start to make mistakes and fuck up the entire thing. That is why I prefer playing 2 vs 2 with a bro.
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>>47907940
Oh right I forgot about Space Marines, yeah tough luck.
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So how do we fix SM boarding torpedoes?

And how do you think SM is going to get nerfed the wrong way?
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>>47908014
Yup. I'm not really cut out for games which require a lot of micro. I never got into the habit of using hotkeys so I'm constantly flicking around with my mouse trying to keep a lid on it all.

The only fleet I've had consistent success with is the IN. I can trust my Tyrants to not crumple at the first broadside and they can pump out reliable damage at close range, that combined with ramming is a reasonable recipe for success. Hiding in clouds and making sure my ships are always at a certain range of the enemy is just not my style.
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What upgrades do you guys use on SM? Faster deployments from the hangars of course and homing torpedoes, but what else?
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>>47908141
IN is great for that because there is not so much you have to pay attention to. You only have the initial torpedo spam, afterwards the auto-engagement settings do a decent job and there normally won't be more than maybe one or two ships in a decent position to adjust their direction and ram at any time either. So you aren't absolutely drowned in necessary micro like with the Eldar for example
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>>47908090
Remove homing, or make it much shorter range to compensate.
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>>47907906
>boost to avoid probe

Someone's been playing too much eldar.
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>>47908090
make them go in a straight line after turning past a certain amount of degrees

like they can only turn 180° before running out of maneuvering drives or something
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>>47908322
Or he thought he had that upgrade that lets you stay hidden even if you use special manoeuvres, whatever the fuck it's called...
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What would be the best mark to put on a Styx?

I'm thinking mark of Tzeentch to keep it hidden most of the time but anyone got any suggestions?
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>>47908519
khorne+chaos space marines+extra lightning strike+shield depletion lances
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>Cruiser clash defender
>SM vs SM
>Warp my cruisers out as soon as i can and kite the enemy fleet with my destroyers for the rest of the game
>Get salty comments and get told that i am playing wrong and i play like Eldar

Silly opponent, i know little of void combat strategy.
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>>47905793
This. Orks and Imperial players are the only decent fellows in this fucking game.
Everyone else is a limpwrist faggot who probably takes it up the bum, and plays Chaos/Eldar to sit at max range spamming ranged garbage and augur disrupt.
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Space Marines versus Ork games are fun!
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>>47908519
Styx is a carrier so you need reload for faster bomber spam. Silent running is cool but reload is better.
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>>47908274
or just limit the arcs they will home in on, ie front 90 degrees from where they where fired from.
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>>47909215
But should they then be allowed to make sharper turns or should they follow the target same way they now target them, aka circle around the target till it gets blown up or hits something.
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do the homing torpedoes become immune to turrets after a while?
on the initial run after the ship I normally use 1 or 2, but afterwards it doesn't matter how often they circle around the enemy ship, no further ones get blown up
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>>47909312

Every block of Hp a ship loses, it loses a turret
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>>47909372
happens for full health ships, too. feels like they only get a certain amount of attempts to blow a torpedo up
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>>47909312
When a torpedo get close to a ship a number is rolled and whatever animation you see is irrelevant.
It seems that it only get rolled once so in other words if a torpedo is not destroyed after getting close to a ship the first time the turrets won't fire at it again.
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>>47907750
That was literally what they were like until the last patch where they nerfed the living fuck out of Orks.
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Thinking about playing the multiplayer but only 2v2 with a friend.
What would be a decent combo to go with?
I was thinking about Eldar&IN, the eldar player just takes one big ship to deal massive focused damage and the IN guy uses Gothic cruisers to brawl and protect that ship

I havent really touched multi since I'm afraid of getting pummeled

Or should we just go 2 orks and spam control abilities to get to ramming range?
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>>47909539
playing as IN with an eldar ally usually devolves into you getting overrun while your eldar ally stays at the other end of the map too afraid to get his ships scratched and then he warps out after you died

chaos players do the same thing
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I have a feeling that a Battle Barge with the Master of the Forge favour is going to be ridiculously OP. At level 10 and at max forge points you're going to have 9(!) upgrade slots
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>>47909669
JUST LIKE REAL LIFE!
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>>47909683
>not going chapter master on your flagship
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>>47909723
>why not both
There's a reason you get to bring 2 BBs as SM.
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>>47909669

As a Chaos player it always seems to be me who has to get near the enemy while my allies actions say "muh ships"
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>>47909539
I would either do an IN/Ork team-up or Chaos/Eldar/SM

For the reasons the other Anon already mentioned. If you do close/distance the guy who is responsible for close combat will almost always get abandoned by their team mate
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>>47909765
every single game the enemy is chaos/IN me and my friend just throw everything at the imperial while his ally just picks his nose in a nebula and then jumps out
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