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EDH/Commander General
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You are currently reading a thread in /tg/ - Traditional Games

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Underwhelming edition


Previous
>>47851751


RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface
http://www.magiccards.info
>>
>>47884910
The two legendaries spoiler so far are shiiiiiiiiiiiiiit.
>>
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This is sorta OK

I guess

This set's going to be fucking awful isn't it
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>>47884929
>tfw this set is going to be literal garbage
>>
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>set full of sinewy tentacled things
>didn't bring back Ron Spencer for the chase rares and mythics
>>
>>47884929

>implying it isn't easy to go infinite with Emrakul
>>
>>47884981
Has spencer done any mtg art since his wife died?
>>
>>47884860
Ok that's somewhat what I was expecting. Paying 1000+ for a deck seems a bit absurd in my opinion. That and paying 50+bucks for a card
>>
>>47885038
Ive traded on puca for most of mine, i got out of standard before khans rotated and out of modern when ogw came out
>>
>>47884676
You have a list for kaseto? I was thinking of making a list for them
>>
>>47885087
>voltron+counterspells.dec
>>
>>47885030
Aw man I didn't know his wife died ;__;
>>
>>47885087
Yeah, mine is a voltron build, Ihave been told there are better ways to build him though.

http://tappedout.net/mtg-decks/kaseto-snake-tribal-edh-1/

I need to update it, swapped some cards out recently.
>>
http://tappedout.net/mtg-decks/08-06-16-hFP-mimeoplasm/

Posting my mimeoplasm deck cause why not, nothing has changed.
>>
>>47885129
Yeah, I believe it was cancer...I guess he became even more of a recluse. I hope he is doing okay, he has always been a favorite of mine.
>>
>>47885078
>tfw you have no collection and have to buy all your cards
being a poorfag sucks
>>
>>47885038
I think I've spent over $400 on 1 deck, and about $250 each for 2 more decks. Lands end up costing about half the budget in each deck, it sucks.

I'm also starting plans on a legacy cube and I expect that'll cost upwards of $1500 by the time I'm done with it. If there's a single card I need, I have a bad habit of needing the most expensive version of it. Judge promos, etc, but it also needs to have good art and modern text. It's a long-term project, anyway.
>>
>>47884910
>Ugin's corpse
>Emrakul
Best combo
>>
>>47884910
The only thing I like about this is the artwork. Nothing else about it interests me
>>
Really not sure where else to talk about this, but holy fuck I need as many of these tokens as possible for Gisa.

http://magic.wizards.com/en/articles/archive/feature/eldritch-moon-prerelease-kit-contents-2016-06-20
>>
>>47884946
Yes. Yes it is. Probably the same with the next set, and the next one, etc.
>>
>>47885235
How many commander decks do you think is a good amount to have at one time?
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>>47885428
Once you hit two, anything else is just kind of bonus.
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>>47885301
That's not right at all
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>>47885428
I try to keep 5 in rotation, 2 exclusively for french (comp and casual) and 3 for regular (high, medium, low power) so i can pick and choose based on my opponent(s)
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>>47885428
Depends entirely on the person, I've seen people with 20 or 30 decks and they're perfectly happy with it. I have 3 which I've kept for years and another 2 or 3 undergoing construction at any one time, but they have a habit of not lasting.

Actually I am rebuilding an old deck I had once, but it's for the Duel Commander rules so technically a different format.

Two is a good place to start. Experiment with different commanders until you find one that you find fun to play every time. It might not take a while.
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>Less than 10 cards spoiled so far
>already making sweeping generalizations about the set

Never change /tg/, never change.
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this is... uh
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>>47885505
YOU WANTED A LEGENDARY WEREWOLF! HERE'S YOUR LEGENDARY WEREWOLF! GO FUCK YOURSELF!

-Wizard's of the Coast Creative.
>>
>>47885428

My upper limit was 14 until I took them all apart. I kinda regret some of them going, though.
>>
>>47885505
I thought WotC was doing a good job with the legendaries lately too. Jori En, Ayli, Angry Omnath, Mina/Denn, Gitrog...

And then you get shit like this and Olivia. And Kolaghan.

I am STILL fucking pissed about Kolaghan.
>>
>>47885428
~4 is probably best, to have some color variety and a mix of casual/competitive.

I hate having to have casual shit on hand though, fuck whiny ass scrubs who cant step
>>
>>47885493
>>47885492
Kinda thinking of having about five (Precon Marath, Karlov, Omnath, Xenegos, and Keranos) with a sixth being an Animar that will most likely be my baby. Is that too many?
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>>47885580
How do you differentiate between casual and more serious edh decks?
>>
Anyone able to give me some fun cards to stuff into a Meloku deck? I have been unable to decide on my second commander deck for 2 years and im finally just going to settle with him and slowly turn it into the most asshole monoblue control i can. Gonna be starting with a 50 dollar budget though just to get a deck together to run.
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>>47885585
Having personally seen people who buy into the "26 challenge" or whatever, basically anything that isn't that is fine.
>>
>>47885593
I try and deviate from a theme a little more with casual decks, as well as running less aggressive interaction.
>>
>>47885585
It's not too many but I feel like Animar, Marath, Omnath, and Xenagos are going to start feeling similar over time and you'll want to consolidate those into 2 or 3 decks eventually. I'd just recommend not sinking too much money into duplicate cards.
>>
Ok so I really want to make a janky ass EDH deck using Newmrakul, Ugin's Nexus, Nahiri, and some tutors. What's a good commander for that?
>>
>>47885616
what do you mean by that
>>
>>47885585
I have 8, daretti, ezuri, freyalise, mayael, mimeoplasm, jhoira, derevi/roon and olivia 1.0 all are varying levels to play against from competitive to tribal fun times

I dont really care if im playing my BR vampire tribal against a newbie and i lose id rather have new people in the game having fun than handing them their ass with derevi or jhoira
>>
>>47885646
Ok. I think I may just disassemble Marath for Omnath (since I really like his ability) then.
>>
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>slap together some janky Daretti deck
>prime wincon is basically loot and sac until I can Imprint a Darksteel Juggernaut onto Prototype Portal
>while I'm playing King of Durdle Mountain no one does damage to Daretti, instead slam away at me
>not fucking once does he get a point of damage on him
>terrible engine finally gets online
>start shitting out Juggernaut copies, copying Portal's ability with Kurkesh
>grab Unwinding Clock and Darksteel Forge from the graveyard and end up with an army of like 14 18/18 Juggernaut copies
>beat the shit out of the table

This deck is so bad but so fun

I should probably make it into a stax deck though
>>
What is the best commander for Izzet artifacts? I would like to build something like Daretti's precon but with blue so I can play Sharding Sphinx, Master Transmuter, Thopter Assembly Line, Academy Ruins, etc. Any good lists?
>>
>>47885530
>>47885560

why did this have to happen. Literally anything else. its so fucking bad
>>
>>47885560
You mean the Elder Kolaghan, I assume? I love young Kolaghan.
>>
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>>47885677
>>47885677
>Izzet artifacts
>>
>>47885659
It's where somebody builds a deck for every possible color and color combination. I assume that's what you were wondering about anyways.
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>>47885700
Izzet artifacts with infect and proliferate sub theme and awaken sub-sub theme
>Also t2 5/5 darksteel citadel
Choo choo motherfucker
>>
>>47885676
Somewhat related, how do I into Daretti stax? Seems like UW and GW get all the goodies for stax but I see a lot of people saying that Daretti is crazy good for the archetype. Is it because of the sac recursion?
>>
>>47885677
>Commander for Izzet artifacts
There isn't one.

If you really had to play Izzet artifacts, I'd pick Keranos, since he doesn't really demand that you build the deck around him as much as every other Izzet commander.
>>
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>>47885677
If you don't mind getting hated on play Jhoira. Her ability helps you get out big ones such as Forge and Blightsteel.
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>>47885768
Anon those are some of the worst themes to use those colors for
>>
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>>47885505
>>
Is it possible to actually have Darksteel/Blighsteel Colossus hit a graveyard and stay there? Like drop a Sudden Spoiling followed by Doom Blade on it?
>>
>>47884910
>shittier Mindslaver with a huge upswing for the other guy
Jesus what a terrible card
>>
>>47885787
Seconding this, I would imagine it involves repeatedly recurring Tangle Wire and taking advantage of the fact Daretti doesn't need mana to operate.
>>
>>47885830
Its a replacement effect not a triggered ability so you do not have priority to respond, the card was designed exactly this way to prevent cheating it in from the graveyarf
>>
>>47885890
>Mindslaver costs 10 for its effect
>this probably costs 8 or 9cmc for the effect plus an evasive 13/13
>the mindslaving can't be countered
>it protects itself
It's a good card senpai, even if multiplayer isn't the best place for it.

>>47885830
Humility and anything that removes the replacement effect
>>
>>47885505
>YOU WANT REGENDARY WEREWURF?
>TOO BAD! HERE GARBAGE! FAK YU
>>
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>>47885968
>mfw non flip legendary UR artificer werewolf in kaladesh
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>>47885991
>has some fuckawful synergy with Clues or artifact tokens
I'm going to vomit
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>>47886008
>artifact tokens
What do you think contraptions are? Steamflogger Boss is going to be a glorified Erdwal Illuminator
>>
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>>47886025
>mfw steamflogger boss in regular and foil are sold out on jewcitygames for $4 and $10
>>
>>47885890

>play Animar
>have Cloudstone Curio
>play any colorless eldrazi
>play Newrakul
>bounce eldrazi
>play eldrazi
>bounce newrakul
>repeat as many times as you want
>take everyone's turn for as long as you want
>they get an extra turn when you're done :^)
>>
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>>47885991
Captain McBark, Furry Pirate Engineer 2UR
Legendary Creature - Werewolf
Haste, Rigger
Disable a contraption to deal 2 damage to target creature or player
"Brace yerself a twelve its gonna get ruff!"
1/4
>>
>>47885505
did anyone not see this coming? werewolves are pretty janky and underwhelming as is, so what would have made this card better?
>>
>>47886172
Ugin's nexus
>you take everyones turn then they all skip their turns so you can take your turn then their turns then they skip their turns again
>this kills the edh
>>
>>47886092
That was such a beautiful comment on the state of MTG's secondary market.
>someone in some unknown corner of the internet points out a few things, mainly Kaladesh's general feel and contraptions being mentioned in the CompRules
>a few jokes emerge about KAladesh finally being the set where Steamflogger Boss is reprinted
>speculators freak out
>Steamflogger Boss's price decuples within minutes
>>
>>47886237
The threshold for spells being cast to transform him back being higher, three or four, maybe just give him something like a regular cost to transform him back and forth between the forms. Have the buff give haste and trample or something, or give the werewolf side any other benefits other than the fight ability. There's a lot of ways it could've been better
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>>47886239
>inb4 both emrakuls are banned by sheldon
>>
>>47886239

You don't even need it. When you cast Emrakul, you take their next turn, and they get another turn after. If you cast Emrakul again before their next turn, you take their next next turn, and they get another turn after that. Except their next next turn is the extra turn from the first Emrakul, so you take 2 turns in a row to their 1 cast again, 3 turns to their 1, and so on forever. Take their next 100 turns, deck them. Oops, guess they lost. Next player. Oops. Guess they lost, too. Who's next? Damn, decked yourself, bro. Who's next? Me? Oh I guess I'm the last one alive. GG everyone.
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>>47886307
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hey look its another wish
it also fetches your eldrazi back from a path.
>>
>>47885677
nin is cheap and draws cards
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236471
>>
>>47884989
How? It probably doesn't actually work.
>>
>>47886723

See

>>47886172
>>
so how long until Ulvenwald Hydra gets abused, and sequentially banned?
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>>47886172
this doesnt work, you cant stack extra turns, but your opponent does. Why? Because you control their NEXT turn, only, even if you bounce like a maniac.
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>>47886172
That doesn't work because you can only gain control of one turn in a row, then the extra turn, then you control the next guy's turn, they they get an extra turn, etc.
>>
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Do I really need Cloudform when making a blink deck with Brago, even if my creature count is only 19?
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>>47886319
That isn't how it works. You'd need to cast the Emrakul during the turn you control to take the extra turn, or you just end up controlling their turn x10000.
>>
>>47886815
>>47886827

Hrm. That's odd. I just checked usually effects like that have a delayed effect. Guess you'd have to do the nexus route.
>>
>>47884910
Honestly this is the kind of janky plaything I could see myself playing in Rakdos. Not as useful as a Kozilek or Newlamog, but fun.
>>
>>47886836
Not necessarily need, but yes, because you can also flicker other manifested permanent types.
>>
>>47885560
Dragonlord Kolaghan is fucking amazing you pleb.
>loot away Kolaghan, Bladewing the Risen and Utvara Hellkite
>Cast Ever After
>Swing for 16 haste flying
>get 18 more power on the board
Haven't played her as a general, but in the 99 of my Scion deck she's one of the best dragons. Haste for all my dudes, whenever I want it. And people really underestimate her when they see the text box, which only helps.
>>
>>47885676
Fuck the le /tg/ stax meme. Keep playing such ridiculous bullshit, it's fun for everyone and not the obvious mainstream stax build.
>>
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>>47886991
The only thing is, it can only faceup creature cards, and not other cards.

I'll leave it out then.
>>
alright /tg/, it doesn't matter if it isn't great, I want this as my commander for my werewolf tribal deck. what cards will be good in it besides the werewolves and their supporting spells?
>>
>>47887264
ulrich doesn't actually support werewolves, I think he's better in a fight-themed deck
>>
>>47886807
Never
It gets you One land, said land comes in tapped, hydra doesn't have any protection, doesn't do anything flashy when it attacks, and doesn't affect your opponent anymore than saying Ooga Booga big creature
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>>47887462
excellent. that is very good news then.
>>
>>47887419

I disagree

He may not buff other werewolves with anything but p/t, but cards that do support werewolves like Moonmist support him well, he's best with as much werewolf support as you got
>>
>>47887264
The best werewolf deck would be Naya with white playing things like rule of law to keep your puppers furry.
>>
>>47887419

He's still the only Legendary Werewolf we're going to get for... well, maybe ever. You want to play a werewolf them deck he's your only choice unless your group will let you play Arlin as your Commander.
>>
>>47887264
If you want him as commander copy paste xenagod.dec and replace xen with him and put xen in the 99, replace a few other creatures with werewolves
>>
>>47886807
theres this card called Primeval Titan. the hydra is literally the fixed version of it
>>
>>47886237
Making him a Legendary version of the Immerwolf for starters.
>>
>>47886237
>Sun side
Put a 2/2 wolf token into the battlefield during your end phase.

>Moon side
Each other wolf and werewolf creature you control gets +2/+2 and has tap: this creature deals damage equals to its power to target creature or player.
>>
>>47885505
He could have at least something like
"0 : transform target werewolf, he gain trample until the end of turn. Use this ability only once per turn."

Guess Ruric Thar will keep his Werewolf kingpin status in edh...
>>
>>47887964

That moon side is crazy broken but good try
>>
>>47887964

>Flip him, win the game
>>
>>47888223
I'll chime in, but since /ccg/ type posts get hated out fast I'm prob not going to go further than this.

>Moon side
Whenever you cast a green spell put a 2/2 green and red Werewolf creature token onto the battlefield
Whenever you cast a red spell target werewolf fights another target creature

kinda anti synergy with not casting spells but oh well
>>
>>47888151
How about when one of your opponents casts a spell Ulrich can either fight one of their creatures, or deal six damage to that player?

I think the werewolf mechanic would have been viable if they specified non-creature spells.
>>
>>47887237
faceup for casting cost you can only do with creatures, but if you manifest a land, artifact, enchantment or planeswalker, you'll be able to flicker it with brago's ability (or deadeye navigator's, or eldrazi displacer's, or mistmeadow witch's, or venser's) and get it back as what it actually is. and with the same brago trigger, you can flicker cloudform again and get a new manifest. idk, i used to run it and lightform in my old brago deck and basically never turned the manifests face up even if they were creatures. but whatever floats your goat.
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>>47887237
What? No, it can faceup any permanent. What are you talking about?
>>
>>47888246
How about "whenever wolf or werewolf you control attacks, you may have it deal damage equal to it's power to target creature defending player controls"?
If that's too powerful, the combat damage could be prevented if you choose to do so.
>>
>>47885505
He'd be fine if he had a way implemented to manipulate the flipping if werewolves, like what anyone ever wanted from a legendary werewolf.
>>
Lads, I just moved to a new city a couple weeks ago so I don't have my old friends to play with anymore. I'm going to my lgs on Friday since that's commander night there. This'll be the first time I've ever played with strangers in public. So should I go all out on people or maybe take a shit deck and scout out the scene? I don't want to show up and slaughter a bunch of casuals but I also don't want everyone to run a train on me. What do?
>>
>>47889910
Take both. Ask how hardcore they are. Then use one that's appropriate.

It's not hard.
>>
>>47888151
Kessig Wolf Run on a stick would have been neat.

>XRG: Target Werewolf gains +X/+0 until EOT, transform it at the beginning of the next end step

I dunno. Most things would have been better than what we got
>>
>>47888346
Thank you. It totally slipped my mind that if you flicker morphed creatures/permanents, they return faceup.

What if it manifests a non-permanent card?
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>>47890233
I think it remains in exile, as it cannot return to the battlefield.
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>>47890233
Stays in exile.
>>
>>47885787
Also requesting how2DarettiStax
>>
Played Endrek for the first time last night. I ended up having to bail out of the game before we were able to finish, but the deck is kind of a beast. One player did get out a mill combo just before I left, but it ran out of steam and I forced him to sac the combo piece, and he never hit any of my recursion so I think I could have come out fine after it. This is the list I'm playing with, anybody have any suggestions? Kinda going a lot more combo heavy then I usually tend to, but I fell like making this more competitive.

http://tappedout.net/mtg-decks/16-06-16-endrek-sahr/
>>
What's the most fun thing you can do with Mindmoil and similar? At this moment in time, all I have is shit like Erratic Explosion or Riptide Shapeshifter.
>>
>>47890774
I'm a noob, but I have a few suggestions.
Ophiomancer is great
Voracious Null
Stronghold Assassin
Orc Sureshot can also hit hard in my Jund deck. Say Endrek is out and I cast Prossh for tons of fun.
>>
>>47885505
>This shit
>At MYTHIC

Go fuck yourself WotC.
>>
>>47890897
Why, you really want chase mythics, Anon?
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>>47890897
It isn't a real mythic, it is a double sided mythic, which isn't as rare normally.
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So I have a Nath Elf tribal deck and nine bucks to spare. What should I get, a Deathrite Shaman or a Heritage Druid?
>>
>>47890932

Heritage Druid
>>
>>47890866
Voracious Null wouldn't really work here, since I need to sac tons of tokens en masse and his ability requires paying mana and tapping. Stronghold assassin same thing, plus he's just a worse Attrition on a stick, which I have in there already. I could see Ophiomancer though just for more sac fodder, dunno how I missed that one.
>>
Who are the best commanders for a big red kind of deck?
>>
>tfw gibruna is gonna be colorless
Fuck. I want to run her
>>
>>47890986
Tahngath.
>>
>>47890838
Chasm Skulker would be a lot of fun. Also http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[%22whenever%20you%20draw%20a%20card%22] . Also also, would help if you said what colors.
>>
>>47890952
Then maybe kick Endless Cockroaches? Three mana for 1/1 or sac fodder sounds a bit much for me. At least that's why I kicked them out of my jund commander.
>>
Any Godo players here? How much Equipment do you guys run in your decks?
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>>47890951
Crap I just clicked on the order for DRS cause the guy also had a really pretty Russian foil forest. Oh well.
>>
>>47890986
My friend has an Urabrask Big Red/Giants deck that can kick a huge amount of ass
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>>47891044
Probably seems like a lot at first, but you have to remember he's not a 1/1 for 3, he's four 1/1's for 3. Then I sac him and two Thrulls to Altar for 3 mana, cast again, now I have 5 1/1's. He's part of an infinite mana/infinite Thrull combo.
>>
>>47884910
>They didn't have Mark Tedin do the new Emrakul art
>They didn't have the guy who helped design Zendikar do any Zendikar art
>Mark Tedin hasn't done any new pieces for MtG for years

Life is hell
>>
Uploaded my first commander deck, open for help, but I'm not sure if I can get/buy specific stuff. I know I need more of these enchantments, that multiply my tokens on green.

http://tappedout.net/mtg-decks/21-06-16-jund/
>>
What is it about gitrog that makes him so good? I just don't get it.
>>
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>>47891230
But Anon, you should know that old magic art is overrated.
>>
>>47891484
he allows the player to play 2 lands a turn which allows for a degree of acceleration above other decks, he draws at least 2 cards a turn with more when taking dredge into account, GB colors emphasize ramp and graveyard shenanigans which Pepe can assist through life from the loam and Dakmor salvage to make your graveyard a toolbox

the best part of the card is that he's a one card engine, like a phyrexian arena on steroids
>>
>>47891411
I like the deck but some things you might not be thinking about is artifact ramp. This includes stuff like sol ring, signets, and commander sphere.
You seem focused on multiplying the tokens rather than playing Prossh and giving him haste, I suggest some cards like Hammer of Purphoros or Fires of Yavimaya to help with that.
Being able to buff the tokens is another advantage, spells such as overrun, overwhelming stampede, and beast master ascension should help you to provide a little more damage.
>>
>>47891411
>http://tappedout.net/mtg-decks/21-06-16-jund/
Shaman of the Great Hunt can't be in there, can he?
>>
>>47891713
Yeah, noticed that too. It's also a card too big.
That means I have two shamans, but no red deck, gotta fix that somehow.
>>
>>47891637
Yeah, I need more of those. Only have one Sol Ring, which is in my Anafenza commander.
>>
>>47891540
You're retarded. he's good because he combos the turn he comes out
>>
>>47891484
Drawing a fuckhuge amount of cards with very little investment
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>>47891042
UR, seeing as they have a general with Mindmoil.

I thought about using cards that trigger off of drawing, but I love the idea of using Mindmoil with Tomorrow of the otherwise shitty Quest that lets you tutor whenever you would draw.

In general, I wonder if there are some fun cards that work with your library in an interesting way. The idea of stacking the deck and mindmoiling away all the cards you literally don't want to see in your hand would be best.
>>
>>47891865
He's really good in fair decks too, you know? Even just as part of the 99.
>>
>>47886174
Underrated post.
>>
Any other Banshee mains? I feel lonely sometimes.
>>
>>47892266
Wait, does that mean that whenever you cast a spell, if you had a full hand, you lose the current hand and tutor 6 cards?
>>
Is it possible/fun/worthwhile to make a tribal Sphinx or thematically Sphinx-y deck?
>>
>>47892917
Yeah.
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>>47892929
Yeah, completely doable.
>>
>>47884910
I recently got my hands on Seize Control and, looking through it, it seems very solid.

What do you guys think?
>>
>>47893588
What are some good examples or combos to aim for? I want to buy all the legendary sphinx cards and go from there but I don't know my ass from my elbow still.
>>
>>47893658
I would do old Isperia and have some fun with bounce spells. Sphinx's on the whole don't have a ton of synergies between them, but they all tend to be solid beefy fliers with upside.

With a few of the guessing games Sphinx's, there are some obvious synergies. But be careful, since some have clear antisynergy like Condundrum Sphinx (on of my faves, because it is only 4 mana) and Master of Predicaments.
>>
>>47893658

I played a guy who used the sphinx that can tutor flyers when it does combat damage. It was controllish but had a lot of creatures too. It was powerful imo
>>
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>>47893658
>>47893908
Isperia the Inscrutable. Surprisingly rarely seen considering how powerful she can be. Lends itself to a deck full of utility fliers, or a theme deck full of Sphinxes with interactive guessing-games. I like to call it Quizmaster tribal. Omissions from pic related include Liar's Pendulum and a pet card of mine, Jeskai Infiltrator. Of course some of the cards have anti-synergy with each other, but then again you're never forced to cast them all at once. Can be pretty fun if you enjoy the social aspect and trash-talking of EDH over the competetive nature focused on optimal play and stuff. But can also be tiring, having to write down all the cards you see and bounce in opponents' hands, and having to play all these minigames.
>>
>>47894661
>>47893908
>>47893895
That's awesome! Yeah I think it'd have to be among friends mostly because there's no way I'd be able to predict a totally new opponent's deck, desu.
>>
Alright faggots, riddle me this

If I manifest a sorcery (Let's say Cultivate), and I use Mimic Vat's ability to imprint it on Mimic Vat after I sac/destroy it, what comes out?

Keep in mind:
-It will count as a Nontoken creature, it's simply a Manifested creature
-It is most certainly entering the graveyard as a creature, it doesn't flip until it is in the yard, and Mimic Vat does not check cards that are already there, only cards that are in the process of entry into the yard

What exactly should I assume as a result? Do I make Cultivate Tokens and they just fizzle?
>>
>>47894959
It doesn't enter as a creature, it flips as it leaves the battlefield.
>>
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>>47894857
Glad you like the idea! I certainly do too. A friend of mine has an Isperia deck with at least some elements of this, but she rarely plays Magic anymore and if she does, she rarely feels like taking out a notebook to take notes when playing the deck.
Here's some more spicy tech I thought of.
>>
>>47894986
Man I'd gladly take that deck off her hands desu.
>>
>>47894959
pretty sure you will make cultivate tokens that fizzle.
>>
>>47895003
If you end up building the deck, please post a list of it in /edh/! Would love to see what a committed idea would look like fully realized.
>>47894959
Token wouldn't be able to enter the battlefield.
>>
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I need some help piecing together a final deck out of waaaay too many candidates.
Nath of the Gilt-Leaf Elf Tribal. I have a deck but it isn't optimal yet. I've jotted down all the potential cards to jam in there, and now it's time to find the ones that work best together. Bascially I want an Elf horde that uses black to control the board and sometimes opponents' hands and also draw cards so I'm not useless in the lategame. Anyone have the time to suggest which cards of these are the best, and how many of what category (mana ramp, card draw, mass pump win condition, board control) I would need to put in? Thanks! Here's the link: http://tappedout.net/mtg-decks/nath-prototype-candidate-stuff/
>>
>>47885677
I don't think there is one anon :(
I currently have a Jori En list that used to be Nin, the deck is good but it has no synergy with its commander) other than it likes to draw cards), which I hate. I'm thinking I might just go straight Darreti or Oldzilek at this point but
>>47885787
I don't want to play stax. On the other hand, I don't want the deck to suck. What do /tg/.

Also, thinking about taking apart Merieke Ri Berit wizards and building Dralnu wizards. What do you think? Can Dralnu be built casual?
>>
>>47884910
Who is the best Eldrazi Titan general, including new emrakul?
>>
>>47896358
Unironically Newlamog
>>
>>47896358
I'd say new Kozilek.
>Deck consists of lots of artifact ramp ramp ramp ramp ramp
>Ramp to 10 mana after turn 4 or 5 or something, emptied out hand
>Cast Kozilek
>Refill hand
>Time for action
>Kozilek dies
>Cast more ramp
>Refill hand by casting Kozilek again.
Prefer new to old Kozilek because it's better the worse your hand (and situation) is, and lack of annihilator makes it less of a target for hate.
>>
>>47896358
Kozilek because card draw.
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>>47896394
I don't think he beats old Kozilek. I like him better in the 99
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>>47885505
I can think of only one way to make this interesting.

>Play in Naya.
>Displacer it at your opponent's upkeep after not casting anything on your turn.
>Bounce in response to transformation.
>Target self with ETB.
>Fight trigger on 10/10.

Apart from that, it just seems especially bland. Perhaps in Ruric Thar EDH?
>>
>>47884910
Eh, it's alright. that card's number is 006, meaning there are 5 other colourless non-artifacts in the set, perhaps they'll support Emmy in some way.
>>
>>47894959
You can't exile Cultivate with Mimic Vat, as the Vatting isn't an replacement effect, and the card needs to hit grave for the trigger, kinda like with Necropotence. It flips when it leaves the battlefield, and isn't a creature anymore when Vat's ability resolves.
>>
>>47896602
5 before Emmy. We won't know how many after until we start getting white cards spoiled.
>>
>>47896542
If I am running a warwalf deck, I'm running shit like Moonlight Hunt. And if I am running that shit, having my commander synergize with those terrible cards is worth it.
>>
Can anybody think of mana dorks that fit in U/G that can produce either multiple mana of different colors or at least multiple blue besides Somberwald Sage? Also, any cool interactions with Kraj I should know about? Have some infinite mana/infinite damage combos already with mana dorks and Freed from the Real/Pemmin's Aura, but I'd love to see some more spicy combos to add in.
>>
>>47896747
Bloom tender for mana
>>
I'm getting a sick pleasure now watching how much butthurt there is over the ww legend, it displaces the hate for eldrazi quite nicely
>>
>>47896804
I'm enjoying myself too. Nothing like making people wait for years only to create something so shitty
>>
>>47896830
Makes my nipples hard.
>>
>>47896747
Shaman of Forgotten Ways is pretty cool.
>>
>>47885961
mindslaver is only good if you can take advantage of the opponent, making bad attacks or using kill spells on their creatures, or because you can set them up for the kill next turn

the addition of the take an extra turn card negates the second usage and the first use is subjective to board state and the opponents hand
>>
Anyone got some super secret tech for Iroas? So far all I've found is Lightmine field, which is pretty cute.
>>
>>47897088
You can cast Arcbond or any other instant speed Earthquake effects during combat to make it one-sided, right?
>>
>>47885505
Amazing, I couldn't imagine a more vanilla and boring legendary werewolf if I had tried. There's no way this is the only legendary werewolf.
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>>47897170
Nifty. Ill have to look into that. Thanks, anon!
>>
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>>47896900
Only to cast creature spells though. Want to float one and use the other to untap with freed from the real/Pemmin's Aura.

>>47896801
That'll work but so expensive. I'll probably look into picking one up.

Still looking for secret tech for Kraj.
>>
Opinions on playing edh with mana rocks and specialty lands banned?
A lot of the obstacle in magic with getting into any format is the ridiculous land costs, it's ridiculous to have to drop the majority of your money on the most boring aspect of building a deck.
>>
>>47897361
You can make budget 5 color. You'll be a turn behind in terms of tempo, but tap lands are plentiful.
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>>47897361
Just play pauper at that point.
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>>47897361
Makes decks exceedingly inconsistent and unfun to play. Probably the worst idea I've seen this week.
>>
>>47897261
Might not be what you're looking for, but I've always liked invert the skies as a 4 mana, non-color intensive overrun effect.
>>
>>47897361
Just do like my group and ban all reserved list cards
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>>47897474
Your groups sounds shitty__
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>>47897558
We kept losing to the same guy with foil reserved list cards like survival and duals so we agreed to ban them. Now he doesn't even show up. The group has been much better since then
>>
Uncle, Anon what's a reserved list?
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>mfw citadel siege + humility beatdown
I've won waaaaay too many times with citadel siege. Khans is great on a contested board, and Dragons keeps EVERY opponent's strongest guy down or lets me earn someone's favor by inhibiting them less than I could. Sure, it dies to removal, but I can just temporarily ally with the players most likely to have answers for it.
>>
>>47897599
You can unban them now. He won't be back. Not to a playgroup like yours, who can't talk out their differences.
>>
>>47897630
Shhhhh child, we don't speak of that here.
>>
>>47897599
I think the solution to that problem was a lot simpler. Just Git Gud
>>
>>47897261
Jodah's Avenger is pretty sweet with him.
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>>47897686
Hate all you want, some of us just want to play $50 decks and have fun
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>>47897780
This is almost the exact reason I'm afraid to buy my first non-precon deck. All my decks as of right now are around $30. I plan on upgrading them to around $300 decks though.
>>
>>47897361
I have never played a game against someone using duals. If you're playing 3C thats three shocks, say about $40-$50 dollars if you're using blue. There are plenty of budget options (core set checklands, scars checklands, even the fucking life lands in a pinch).
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>>47897958
Never? How long have you been playing? A good proportion of EDH players own duals.

I do agree, cheap options are available.
>>
>>47897644
That hallowed moonlight was kind of a beating. I was gonna get elesh norn and fuck your shit up
>>
>>47898071
I've been playing since the format existed, Maybe there were some floating around back when I played regularly at an LGS a decade ago. I don't doubt that they're used, but the lack of 1 or 2 perfect lands isn't going to kill your deck. If you need to optimize that badly chances are you're not a budget player in the first place
>>
>>47898290
Duals would make my 5 color deck a lot smoother. Shocks are great, but if I could run 10 shocks and ten duals, I could probably get away with basics for the rest so a Ruination wouldn't fuck me the way tap lands do.
>>
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>>47885505
Yeah, I guess its time to give a nice farewell to the dream of Werewolf EDH.
>>
>>47898357
If you're in a real tight spot, try getting Collector's duals if your playgroup or LGS are fine with it.
>>
>>47898362
I don't get why you guys hate the werewolf transform clause that much. Run flash stuff, run instants, run mana sinks.
>>
>>47895623
Mana Dorks are not that good in edh unless you are going full tribal/quick combo/Meta plays no wraths.

Necrogen mists
Bottomless Pit
Dictate or Erebos/Grave pact

Patriarch's Bidding
Shamanic Revelation>Collective Unconscious

Smokestack
>>
>>47898414
>cast wolf and hope your opponent doesn't cast a spell
>He does because he's playing the fucking game, on your turn you pass the turn to try and flip your wolves
>your opponent casts and instant during your end step

The Whywolves would make a lot more sense if they came into play as wolves and you pass the turn to turn them into people.
>>
>>47898414
>I don't get why you guys hate the werewolf transform clause that much.
To reliably transform, you need to play nothing on your turn. That means for your turn, you're swinging untransformed. Then at the opponents turn, Werewolves transform, but if opponent played 2 or more spells (not that uncommon), they're back to normal on your turn so you're again, swinging untransformed.
This makes werewolves ironically more usable as blockers than attackers. Because you can guarantee they will be transformed for blocking but not for attacking.
Another point is that if your opponent plays no spells on their turn, you're probably winning anyway (obviously, there's exceptions for some decks, but you get the point).
>>
>>47898532
Why not build Naya then with Rule of law/Eidolon of rhetoric? These could help
>>
>>47898453
Thanks. Yeah I figured I can probably go without the 1-mana dorks. The ones that count all the elves in play, however, are pretty stronk in addition to normal ramp.
>Necrogen Mists
>Bottomless Pit
>Grave Pact
>Smokestack
Don't go with elf tribal, don't get rid of things I choose, only synergistic with Nath out and draw more hate than I already get. I get that they're strong, but not the style I want to play. For Grave Pact, I might not have enough value sacrifice synergies to make it worthwhile. Patriarch's Bidding is a contender. I'd rather hear what to cut from the list though, rather than add even more stuff to the shortlist. For example in practice I found Vampiric Rites to be much more clunky than it looked on the surface. Paying 2 to activate is so much more painful than if it were 1 to activate and 2 to cast. So that's a likely cut.
>>
>>47885505
They could have printed Huntmaster of the Fells as Legendary and it would be better than this piece of shit.
>>
>>47898560
If we're talking Modern, there's also Immerwolf, and you don't need to splash white for it. Yes, those make usability of the mechanic better, but they still don't make it good.
>>
>>47898484
It is only a waste if you not casting a spell meant skipping your turn. If you used up that mana for something equally as good, it just means your opponent has to keep working to prevent them from flipping.

>>47898532
I'll admit, casting two spells a turn reliably is pretty piss easy, but that's EDH for ya. People have ten lands in play and a full grip.

Personally, my issue with werewolves is the same issue that most tribes have, you are stuck running virtual vanillas due to lack of options. There aren't a lot of "this is a good creature and if it flips, it is even better!". But werewolves are like Minotaurs.
>>
>>47898612
Which is exactly why they didn't do it. This is supposed to be EDH fodder / limited bomb, but not good card otherwise.
>>
>>47898663

They couldn't at LEAST have made it as good as The Gitrog Monster?

People have been fucking clamoring for a legendary Werewolf and it is overshadowed by a frog.
>>
>>47898789
Make it draw fucktons of cards and make both sides oversized for their cost?

Eh. I think Warwhelf decks are more popular in kitchen table 60 than EDH anyway, where Ulrich's abilities are more relevant.
>>
When you're controlling the opponent, can you just have them concede the game?
>>
>>47898843
>3RG Human side 2/2: whenever a creature you control transforms into a human, put a +1/+1 counter on it
>Wolf side 5/5: whenever a creature you control transforms into a nonhuman creature it deals 2 damage to target creature or player
>both sides: (3): transform target permanent you control.
>>
>>47898913
No
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>>47898923

Fuck.
>>
>>47898913
conceding the game is not an in game action. You also can't force your opponent to perform any illegal actions. The best you can do is Donating a Mesa Chicken to your opponent before you take control

If your question is a sentence or less you could try googling it.
>>
>>47898663
>This is supposed to be EDH fodder
considering the amount of bitching in this thread, I don't think that's the case.
>>
>>47897780
>50 dollar decks

Kind of wizardry are you pulling? My cheapest deck is 109
>>
>>47898913
You can look at your opponents sideboard, which is about as meta as controlling gets.
>>
>>47897780

You could always just have not been passive aggressive fucking babies and just TALKED TO HIM ABOUT IT instead of just edging him out of the group with bans that are seemingly universal but only actually targeted at him.

Your approach doesn't belong outside of a high school.
>>
>>47898789

The gitrog monster is one of the most powerful cards in all of magic

Werewolves are inherently shit, because of their 0 spells, 2 spells thing, so it would be ridiculous for one to match the gitrog monste
>>
Why would I want to run enchantress volton over equipment voltron? If my creature does all my auras go but if it's equipment It stays and I can just put it on something else
>>
>>47899116
He won every games for weeks before we decided to do that. We're casual players with a few mythics and mostly bulk rares and the like. If he wants to be mr try hard he can go play legacy instead of ruining our night
>>
>>47899229
Auras usually have half the mana cost associated with them. And the good ones don't go away.

And you draw a lot more cards off of them.
>>
>>47899229
You're playing Uril?
Or I guess Hakim

>>47899248
Yeah but did you ever try actually talking to him like a reasonable person
>>
>>47899248

So what you're saying is yes, you are in fact fucking children who were too cowardly to just have a discussion with him about his impact on the group so you had to passive aggressively edge him out like you're a bunch of fucking 14 year old girls.
>>
>>47886319
You won't be able to recast Emrakul because you would be playing THEIR turn. You can't cast creatures on another players turn. You would need to give your ceatures flash and have Seedborn out for the mana (assuming you don't have Animar built enough for freeplay. NOBODY is going to allow Animar to build upp that much. He's usually kill on sight as soon as he hits the field.) Sure it can be done but this combo is incredibly expensive and unlikely to ever happen. Barring a lucky as shit Genesis Wave.
>>
>>47898913
Is this a new meme?
>>
>>47899229

Because the enchantress engine is superior to what equipment support exists

There is good equipment support but it's just not quite as diverse and powerful as what you can do with argothian enchantress and herald of the pantheon etc

In general, you're absolutely right, equipment are superior to auras, but there are very powerful aura support cards like retether/replenish to make up for this (besides what I said about enchantress's)

Also hexproof commanders + totem armor can further bridge the gap between aura and equipment

All that said, aura voltron isn't necessarily superior but it's definitely worth considering, there are advantages and disadvantages

Some of the advantages can be disadvantages too, for instance all that enchantress support takes up a lot of deck space, so you may prefer to be equipment based and leave plenty of room for counterspells and other flexible options
>>
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Please be a new commander
>>
>>47899248
There's a LOT of powerful bulk rares and mythics. I'd rate Future Sight as one of the most powerful enchantments in the format and it's worthless.
>>
>>47899359

post the other side
>>
>>47899359
nice fake spoiler
>>
>>47899359
Holy shit
>>
>>47899359
Fake but I do love the idea of Eldrazi Horror.
>>
>>47899359
Even if this is real, it's transformed side of a transform card and the front side is probably Land. so it can't be commander. Just like that Equiment transforming into creature can't.
>>
>>47886897
>>47886897
Just add a flash effect like leyline. Then bounce during their turn.
>>
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>>47899359
That doesn't seem to be that bad of a card, but what's on the otherside....
>>
>>47885677
Just make it Tri-color (white or black work, hell even Animar makes a RUG artifact deck (with a lot of artifact creatures) work well.

Otherwise, you're in for a bad time, because Blue/red are shit colors for supporting artifacts and actually having a board presence simultaneously.
>>
>>47899466
Only one side has been spoiled
>>
>>47899411
>>47899427
>>47899397

>fake

http://youtu.be/4NGO14oKtXk
>>
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I need a fun new commander to play, /tg/.
I already have a Norin the Wary deck, Sliver tribal and Karona the False God.

Any suggestions for a new fun commander?
>>
>>47888586
>File: Captura de pantalla 2016-(...).png (370 KB, 530x370)

Uh, read the text in the parenthesis. You can only flip it if its a creature.
>>
>>47899549
>literally a living TOWN
>has only 4 toughness
this irks me more than it should
Thread replies: 255
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