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Apocalypse World 2e
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 144
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>the child-thing doesn't have a sex move
Why is this allowed?
>>
is this a decent system to get a bunch of my friends who are curious about PnP RPGS into more crunchy systems later on? also, how difficult to DM is it? I'm a first time DM
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>>47849885
Powered by the Apocyplse games typically are good introductory games. You can get an understanding of the rules just off the character sheet since they detail the actions you can do. So, they can jump into them easily but also get an idea of what playing RPGs is like.

These games require a very particular GMing style, which is basically little to no prep time, with big focuses on the story evolving naturally from the play and how characters are created together in the session 0/first session, because there's a big emphasis on establishing the character dynamics and histories and how everyone came together. Basically, if you can go with the flow as a GM, you'll be fine, especially since the game tries to teach you how to do this style of GMing.
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>>47849964
much thanks based anon
>tfw I may finally have a reliable group to play with
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>>47847279
eh the specials are basically just the consequences for your character becoming closer and more trusting of someone, all their different version means is that for them intimacy doesn't equal sex, which makes sense given their general weird slightly alien vibe
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>>47847279
Because it's a mentally unstable warp-child in a post-Apoc survival world? Why would it want to have sex?
>> But I want to see it react when my murder-hobo/sexual predator Brainer touches mentally ill little children with my Rape-Gauntlet
Fuck off
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>• You make the noise that the dinosaurs heard when they looked up and saw the �reball. Tell the MC that all the NPCs who hear it now form a cult, and ask what they do.

Is The Show the best new playbook?
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>>47847279
Make up a homebrew sex move?
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Fuck PbtA
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>>47855148
Care to elaborate on that opinion.
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>>47852860
Special moves don't even work with rape.
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>>47849885
They're excellent systems, AW is a little weird because it has sex moves which are going to turn a lot of people off outright and make others into juvenile idiots.

Dungeon World and Fellowship may fit better.
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>>47857766
What is the purpose of the sex moves? From what ive gathered from passive mentions here and there it seems to be a fairly respected system, but Ive never seen a system with erp elements be respected, and if sex is incidental to the story having specific mechanics seems excessive
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>>47857845

It's not "erp elements." It's not even necessarily "sex" moves. They kick in when characters are intimate in some way. The idea is that opening yourself up to another person in the post-apocalypse has repercussions. Dramatic things will happen as a result of it.
AW's sex moves are the opposite of ERP, where people bone without consequences or entanglements because it's escapism. AW doesn't do that, it does interpersonal conflict a la HBO drama.

>>47857766

>mentions Dungeon World

Hold up, son, you're gonna trigger people, and we're gonna have a dozen dudes come in to tell you that they think it's shit and it's vitally important you know that.
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Reminds me, they came out with that Fallen Empires fantasy version of the playbooks.
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>>47857766
Dungeon World? Do you eat shit, son?
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>>47857766
AW is much better than Dungeon World. Like, crazy better.
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>>47858253
So they keep using this word "Mesmerast", what does that mean? They use it in place of character, is that what it's synonymous with?
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>>47859039
Never mind, there's just a typo in the PDF where they repeat mesmerast. I figured it out. I'm not retarded, I promise.
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>>47858970
>>47859031

And here we go! Took over an hour this time, that's amazing.
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>>47859057
Oh wow I see what you mean now. They accidentally called the wolfshead the mesmerast.
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>>47859071
I like AW, DW is okay. AW is the better game. What's triggering you about that?
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>>47859204

Nothing, I share your opinion as you worded it there -- DW is a decent, but not great Apocalypse Engine game -- but I predicted upthread that because some guy mentioned it, some folks would be unable to resist coming into the thread to announce that they don't like it.
Which is weird.

I mean, I consider Pathfinder to be a mechanically terrible game, but I don't feel any need to just blurt out "that game's shit, don't play it anon!" every time someone says Pathfinder. But that happens every time somebody says "Dungeon World" for some reason.
My Good Job post was mostly about the first guy, though.
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>>47859283

The reason people will say "that game's shit, don't play it anon" is because of dipshits who make threads asking "how do I do X using 3.PF" or "I really hate X about 3.PF, what homebrews can I use to fix X?"

Then it mutated into "have you tried not playing D&D" and here we are.
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>>47859283
>>47859973
The real problem is deeper than that, but if we go there people will get... triggered.
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>>47859993
The ghost of VirtualOptim may return
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>>47859973

But that doesn't apply here. It's not like somebody trying to use Pathfinder for a hard science fiction laser pistol shootout, (where I actually would say "don't do that") but this is more like someone saying "if you want a game with complex builds, maybe look at Pathfinder." It might not be my first choice, but I don't see anything wrong with suggesting it in that context.

The anon upthread mentioned DW in a reasonable context as a possible entry system for Apocalypse Engine games, for which I'd say it's a decent choice. For instance, some groups can't handle the "SEX MOOVS" of AW, and DW doesn't have those. If your group is likely to have trouble with "Adult Themes" for whatever reason, (Like you're playing with your 12 year old nephew) then DW is a good alternative.
And from what I've seen, it doesn't matter if someone's recommending DW appropriately, or inappropriately, or just saying anything about it at all. Somebody jumps up to say "it's shit!" every time, without fail.
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>>47859993
>>47860054

DW would be a better game if it didn't try to be a bastard offspring of AW and 3.PF.
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>>47860153

It's not, though, it's clearly 1e AD&D. With a smattering of OD&D in there.
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>>47860144
The thing with Sex Moves is that the author/game wants to look "Cool", and using something as feeble as "Intimacy Moves" may sound... gay. They don't want that, or they'll hit the wrong audience. A more dirty, bullseye approach is to go with the tabboo of sex and name something on your game with it, even if sex isn't the focus or even a possibility.
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>>47860144

>"if you want a game with complex builds, maybe look at Pathfinder."

I would suggest Shadowrun or GURPS if you want a game with complex builds.

Hell, just playing a technomancer in SR is more complex than anything I've seen in 3.PF, and I mean this in a good and a bad way.
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>>47860243

I don't know, I don't really consider those to be all that much better than PF. And it's not about what I personally would recommend for that (Fantasy Craft), it's about whether or not it's a reasonable thing to interject "no it's shit don't play that anon!" when somebody says "Pathfinder."
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>>47860332
But wouldn't be a better bet to recommend M&M 2e for d20 lovers who want Pathfinder and the like? It's almost the same thing (ALMOST, I know the difference).
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>>47860369

Sure, maybe. Still beside the point.

Thing is, everybody has games they like and games they don't like. There's a point when it's reasonable to start arguing about who's system is better, but that point shouldn't be "the instant someone mentions a system I don't like."
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>>47860332

To be absolutely fair, there are legitimate reasons for why people believe that you shouldn't recommend 3.PF to anyone, especially someone who is new to the hobby.

Without getting too jihad here, a lot of people have their own interpretations of the rules are supposed to work, including the devs themselves, and it tends to cause issues when you play with multiple players/GMs with their own interpretations for how the game is meant to be.

If you're not used to this sort of thing, it could cause one to develop bad habits or just get turned off from tabletop RPGs in general, especially if you're playing with THAT GUYS/GMS.
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>>47860203
Except they're not even called Sex Moves by the game, they're called Special Moves. It's anons who call them "sex moves" because they all involve sex, except for a few recent ones, like the Child Thing's move.

Speaking of, a friend of mine unacquainted with the system said that the Child Thing's move has great potential to ruin the game by eating other people's things. I'm not sure if he really gets the game. Ravioli, if you're reading this, I swear to God
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>>47860153
I agree, except change 3.pf to D&D in general.

Go to dungeon and fight stuff there before going off to the next place to fight stuff, with breaks in between for social encounters isn't a good fir for the AW rules.
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>>47861402
>isn't a good fir for the AW rules.

I don't agree. The core mechanics of the AW rules are just a mathematical way of creating escalating tension that builds and builds until you either resolve it or disaster strikes, and then you wash, rinse, and repeat.
That's a great fit for crawling through a deathtrap dungeon where things go steadily from bad to worse. The weak spots of Dungeon World, IMO, are that it's not really built to do much outside the dungeon. There's some fairly basic rules for handling the around-town stuff, but they clearly weren't a big focus, and there's just a single cursory mechanic for overland travel.
(But then there's Perilous Wilds, a whole sourcebook for overland stuff. I imagine there's some town-related and social stuff out there for it too; I can't keep track of all the stuff for Dungeon World, especially since we can't have threads about it anymore, just 100-post shitfests about whether or not it's a shitty game)
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>>47861526
>about whether or not it's a shitty game
It is.
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>>47861593
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>>47861834
Does anyone have good podcasts or story threads of Apocalypse World games? It seems interesting, but I can't quite put it all together.
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>>47863867

I'd highly recommend the Roll20 Presents Apocalypse World game up on Youtube. It was good enough that I kind of wish it would get turned into a miniseries.
It also comes with a companion series where the GM discusses his planning and prep, and how he's handling things, behind the scenes. It's naturally very spoilery, so I saved it until I'd finished the show, but it has tons of good insight into how the engine works and how to really make it hum.
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>>47863867
I was always on the hunt for Apocalypse World Actual Play, this is one I found.

it has Quantum Canadians.
http://www.rickneal.ca/?cat=407&order=asc
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So, what's the weirdest thing you've found in the Ruins?
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>>47863867
I don't know if this one is good or not yet, just started. They played apocalypse world twice, if you keep going through the tag.

http://jankcast.com/archives/category/podcasts/actualplay?order=asc
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>>47864444
I was quite pleased by the Quantum Canadians.
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>>47849885

Apocalypse World is awesome, it is WAY better than the Dungeon World game that Reddit fucking is obsessed with and will try to recommend to you at any opportunity. Apocalypse World is VERY different so I dunno if it's good as a first game but if you are an experienced GM and you have new players this is a great way to introduce them.

Running AW requires more skill than running a standard D&D game, in my opinion.
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>>47860153

Dungeon World wuold be a better game if it actually decided to be OSR instead of the restrictive PbtA bullshit without the parts that make it worth the trouble.

It's only ability to make a case for itself relies on 3.pf

> less complex rulessss
> its so fast and easy to play, not like that other RPG we know you all play that has too many rules
> it doesn't have as many rules
> did we mention it's rules light?

Shut the fuck up Dungeon World. Plenty of other RPGs are rules light and manage to actually make a functional system, rather than a straight rip of Apocalypse World and AD&D with no imagination applied created by a pair of literal cucks who support the pro-tranny language in the 5e DMG.
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>>47867360
>>47867427
>>47857766
>>47858970
>>47859031
>>47859283

Why the fuck are you all talking about Dungeon World in the Apocalypse World thread?

I mean, this might be a shitty thread with a shitty OP, but can we at least have our own arguments? We don't need yours.
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>>47867484

>Why

Because somebody said "Dungon World," and these triggered fuckers can't help but go on about how they don't like it. It happens in literally any thread where someone even casually mentions the game in passing. The only explanation is some kind of massive butthurt. I'd say the Reddit mention supports this notion.
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Is this too weird for a PC concept?

An androgynous skinner who's not particularly attractive, but has a huge collection of sex toys. Things from some depraved and extremely wealthy pervert's private storeroom, from before the world fell apart. Things that would make a nun catch on fire. Things that rotate, fold, spindle, mutilate, vibrate, or merely suggest all kinds of interesting possibilities.

Their entire body, aside from the face and the palms of their hands and feet, is tattooed with fragments of semi-pornographic art.

And they're always looking for more.
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>>47855194
Cringiest game I've ever seen.
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>>47867873
>le cringe
I'd tell you where you should go, but I think it's been said enough.
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>>47870138

This is very true
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>>47870138
>as many points as a fucking elder dragon

What does that even mean?
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>>47872870

He meant to write "hit points," anon, that's pretty obvious from context if you ask me.
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>>47872870

it means motherfuckers can't for the life of themselves stop being buttblasted about a system they've never even seen anyone play

also image file doesn't even but that's pmuch pare for the course if you're posting images of txt to be an argument
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>>47872985

How do you know they've never seen anyone play it? Because if they had, they would CLEARLY see the genius and fall in love with it?

The amount of assumptions you are making in your post is flat-out retarded. Stop it.
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>>47872870
Your wizard literally has as many (or as few) hit points as an elder dragon. 16 hitpoints.

Yes, you can literally killa dragon in two hits if you can use a move that gets through it's prodigious defenses.
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>>47873037

If he'd seen someone play it, he'd realize that combat is asymmetrical and there's theoretically no upper bound to how many times the PCs can be injured before the PCs get to hit back, which is why it's important to give them a solid chunk of HP like that.
Also, there's no -10 HP bandage-me stuff, only Last Breath, so when you hit 0 there's a good ~50% chance you're instadead, with another ~30% chance that you've got some bargain you have to agree to or die.
Enemies don't need as many hit points because their defenses are in the DM's moves, not in being a giant 4e damage sponge that takes forever to bring down.
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>>47873037
HP is the class's base HP+Constitution so that just depends on what stat you gave Constitution.

A dragon in the Lower Depths (i don't see the modifier 'elder dragon' anywhere) has 16 HP and 5 armor. It's a low-HP kind of game, yeah.

But does the wizard have 5 armor? Comparing PC's HP to NPC's HP as if that's the only factor is kind of myopic.

It also ignores the asymmetry between PCs and NPCs. PCs will have to go through a lot of things over the dungeon delve, the dragon only has to go through the party.
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>>47873316
>Yes, you can literally killa dragon in two hits if you can use a move that gets through it's prodigious defenses.

Exactly like Smaug. Get into the right position, with the right weapon, and the right information about where to shoot him, and a Ranger could hypothetically one-shot him.
But without all those things you're likely going to be eating a ton of damage and doing none in return.
(Or maybe in your DM's world dragons really are glass cannons and all you need is to get close and poke him with a sword a couple of times. Just because a big winged lizard can breathe fire and wreck a lot of shit doesn't mean it has to be physically all that tough. One nice thing about DW is how open it is to differing interpretations, and how they can then be played through the mechanics)
How difficult an enemy is to defeat is entirely up the DM at the table, not how many hit points it has. High HP in a DW enemy only makes the combat grindy and dull, in much the same way that a DM whose only move vs the players is "deal damage" is going to result in grindy and dull combat. All those other DM/Dungeon/Monster moves are there for a reason.
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>>47873497
I think the book specifically mentions this. DM fiat for when you can damage something.
>Note that an “attack” is some action that a player undertakes that has a chance of causing physical harm to someone else. Attacking
a dragon with inch-thick metal scales full of magical energy using a typical sword is like swinging a meat cleaver at a tank: it just isn’t
going to cause any harm, so hack and slash doesn’t apply. Note that circumstances can change that: if you’re in a position to stab the
dragon on its soft underbelly (good luck with getting there) it could hurt, so it’s an attack.

Not to mention two out of three of its moves are just 'demand tribute' and 'act with disdain'.

I mean it could do 6 to 17 damage in one bite that ignores most armor, but how fast it can kill you and how fast you can kill it once shit finally hits the fan doesn't seem the primary focus. Its instinct is 'to rule', not to eat people.
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>>47852913
What a strange book. It's like the Spectacle (which IIRC was a fan playbook) but you're a rocker instead of a gladiator.

>If you and another character have sex, sweet.
kek
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>>47860144
>It's not like somebody trying to use Pathfinder for a hard science fiction laser pistol shootout, (where I actually would say "don't do that")

Hey
http://paizo.com/products/btpy8qib?Pathfinder-Campaign-Setting-Distant-Worlds
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>>47865501
Love

Also a secret underground lab of unknown use, which we promptly blew up because someone else wanted it and fuck that guy
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>>47873840
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>>47870138
This has come up before.

And this was an older draft of DW, when the dragon did less damage and had less armor.
http://www.latorra.org/2012/05/15/a-16-hp-dragon/
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So this is the preview, has Baker said when the full version is going to drop?
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>>47873763
They say it's "inspired by the Doof Warrior and Metalocalypse".

>>47875264
https://www.kickstarter.com/projects/226674021/apocalypse-world-2nd-edition/posts/1507768
>In order to meet our September estimate for shipping the books, we'll necessarily have to have the PDF ready in (let's say) mid-July. Once it's ready we'll get it right out to you. Naturally we hope to get everything out ahead of schedule, but you know what they say.
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>>47875342
Oh good. Only a month to wait, and maybe I can convince my MC to go from not running the current AW game to not running a 2e game.
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I don't get it, what's the significance of the differences between the -homeprinting and -spreads PDFs?
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>>47875434
Also I guess they're giving 1e away for free like this on their website because 2e is coming out?
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>>47875483
http://apocalypse-world.com/previews/AW1E.zip
At least i know what 1up means.
http://www.formaxprinting.com/blog/2010/05/printing-lingo-what-does-up-mean-as-in-2-up-3-up-4-up-multiple-up/
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>>47875434
I think it's pagesize, letter vs legal.
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>>47875588
No, they're the same.

It's that the homeprinting one uses less black ink, there's a lot more white. Large black areas make the paper end up seeming 'wet', structurally, in my experience, so it's probably that.
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>>47847279
https://www.kickstarter.com/projects/226674021/apocalypse-world-2nd-edition/posts/1501198
So they took out fronts?

Is the threat map system really better? I guess you can still incorporate countdowns optionally for each threat.

It looks like they made it all looser and more flexible, compared to the old system.

>To create a front, grab a fronts sheet and:
>•Choose a fundamental scarcity.
>•Create 3 or 4 threats.
>•Write its agenda / dark future.
>•Write 2–4 stakes questions.
>•List the front’s cast.
>•Create the front’s overall countdowns.
>ere’s also the home front:
>•No fundamental scarcity.
>•No agenda / dark future.
>•No overall countdowns.
>•All the otherwise front-less NPCs listed as threats.
>•General custom moves, not attached to any threat.
>•Additional stakes questions as you need them.
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How come the PDFs all mention a 'Cover photo by Ivan Bliznetsov, via Dreamstime.' but don't have a cover photo?

Does it have to do with Bliznetsov shutting down his account in 2011?
https://web.archive.org/web/20110411222940/http://www.dreamstime.com/Bliznetsov_info
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>>47875815
the map's kind of interesting since I guess it would encourage the MC to think about the geographical layout of the world a bit more if anytime you add a threat you have to plot it somewhere on there.
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So this game Apocalypse World looks pretty interesting so far. Has anyone played it? Got any game session stories to share?
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>>47877636
Greatest campaign I ever played was in AW. Most games in the system last ~10 or less sessions (nature of the beast, things snowball quickly).

This one covered 25, and two years IRL. Here's the session update from 24, listing all the corpses we left in our criss-crossing wakes.

If relationship drama hadn't destroyed the next campaign we planned in Urban Shadows, and the GM hadn't moved to Boston soon afterwards, we'd still be playing together. I miss it so bad
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>>47877749
Sounds pretty cool. Got any highlights you want to share? Any cool moments or greentext stories?
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http://www.briecs.com/2016/02/five-or-so-bakers-AW2.html
>Vincent: Reworking existing rules is pretty different for us than doing new design. The easiest were the new Hx rules. Once we had the idea to turn the process around, to have you ask for volunteers instead of deciding things for yourself, the new rules just fell into place. They were so obviously sharper and more streamlined that they needed only a quick test to confirm. The new angel kit rules were the same way.

But angel kit rules look identical... oh they made resurrecting a dead person always successful, and you choose the cost to the patient.

And now the character histories at chargen need the other person to consent to say things like 'this character quite evidently dislikes and distrusts the Brainer'.
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>>47877806
If I dusted off the memory banks, I could probably rattle off a bunch. The MC was a master of improv, which is important when it comes to AW. He could make moves that no one saw coming, that fit so well with the moment.

>There were two characters, Eileen and Kai

>Eileen was played by the most oblique motherfucker I ever met; Great roleplayer, but the man thinks like a corkscrew. In a campaign that was very bloody, Eileen was a pacifist who directly faced and overcame the meanest bastards in the Wasteland with calm words and the sheer weight of her brass balls. I can't remember her ever even using her taser, despite having enough Hard (and eventually a big enough gang) to beat up anyone. She started as Touchstone, moved to Solace (some of the special official playbooks, both of which deal heavily with controlling other people).

>Kai was the opposite end of the spectrum. The player was infrequent due to political commitments, so when he did come he tended to burn through characters by causing all kinds of mayhem -I know I would have been terrible at handling his shenanigans, but our MC worked them in beautifully, and the player was never malicious so it was great. Kai was an angry kid, with a sniper rifle, a saber, and a big black horse named Carthus, and he wandered the dust bowl looking for his mother (a dead character from the same player), blaming everyone he passed for keeping his mother away from him. Playbook was Horseman- wherever he went, destruction followed close behind.

There was, as you might guess, bad blood between the two. Eileen wanted Kai to join up with her and give up this self-destructive quest; Kai hated this woman for treating him like a child. Kai was rude, abrasive and abrupt with her, but he shied away from full-on confrontation.
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>>47879301
I don't remember the trigger. I know it was after Kai shot my medical assistant in the head out of spite (to be fair he intended to shoot me out of spite and missed), and rode off into the dust. He found Eileen alone in the wastes, wrapped in the rags that concealed her diseased body. There were words exchanged, with Eileen still trying to get Kai to lay down his weapons, and Kai angrily denouncing her as a fraud, someone who didn't really care but was pretending to do so in order to make people do what she wanted. Eventually, the kid hit a breaking point, pulled out his sword, and charged.

I can’t remember the moves that were rolled- it was something like Kai blowing his Seize By Force and Eileen getting an advanced Act Under Fire, but there might have been special moves from their playbooks in there.

>Kai charged, saber raised. Carthus was a thing from the a metal album, a huge black stallion with red eyes and a love of hate, and it had ridden over every obstacle Kai had faced.
>Eileen stood there, unarmed, and did not move.
>There was a snap in the psychic maelstrom, and suddenly Kai wasn't a Horseman with deadly steel
>He was a boy falling, hitting the ground hard
>His toy sword bounced and rolled away in the dirt, and a little wooden horse figure clattered down beside him
>Eileen stepped forward to help
>With tears in his eyes, he grabbed up the toy Carthus and swung it at Eileen
>The old wood cracked and came apart, the last vestige of his family now splinters
>Eileen wrapped her arms around him and told him it was OK
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>>47879340
That was the end of the session right there, the MC having a flair for wham moments (we treated the whole campaign like a TV show, cutting between scenes for dramatic irony and talking about audience reactions to this week's episode). I'd like to say it all worked out, and in a sense it did.

Kai never found his mother (or more accurately her pieces, dear Artemis having been ripped to shreds by a mechanized [as in, partially machine] gang of toughs). He ran away from Eileen's love and fell in with a tough crowd of biker thugs, who preached Justice instead of Eileen's Peace and Equality, but eventually he reunited with his sister, realised there was nothing here for him, and retired to safety.

Eileen continued in her crusade, and over time she won over one PC and NPC after another. If we're being honest, my character at the time went along with it not for IC reasons (although she was a follower looking for a new leader) but because I wanted to be a part of this grand march. Eventually, we uncovered of the reason for the apocalypse- the Three Fates had gotten into a spat, and were each trying to play all three roles and make the world as they saw fit. Clotho, the Spinner, got pulled from her metaphysical throne and placed into the body of a baby, Atropos (the Shears) got all tangled up in the Skinner (who, astoundingly, was a character who survived the entire campaign and only changed playbooks once near the end, where everyone else went through at least 3), and Lachesis (the Measuring Rod) was yanked right out of the physic maelstrom and discarded. The campaign ended with a fight between Grace the Skinner and the newest character (myself, the magically-aged-to-schoolgirl-age Clotho) that ended with Grace/Atropos, reborn Clotho, and Eileen as Lachesis taking their rightful places back in the maelstrom, promising not to try and control fate on their own, but dole it out to mortals.

Kevin, if you're a fa/tg/uy, I want to thank you for one hell of a game.
>>
>>47879368
Wait so the Queen in Black was Clotho.

Also wasn't it one of the players who PK'd Artemis.
>>
>>47879537
You did read the outline! I'm touched.

And yes. The Fates were never named as such in the game (post-apocalyptic wanderers not having a great base of classical learning), but the Queen in Black was Clotho. The Queen in White was Atropos, and the Queen in Red was Lachesis.

There was a wonderful moment early in the campaign when Domino, a Chopper and the previous character of Eileen's player, was confronted by the three in a dream, each of whom offered him great rewards if he supported them. Looking back, I'm not sure if the GM had already decided that the enemies were going to be the Fates, or if the retroactive allusion to the Golden Apple was just happy coincidence. In any case, Domino declared his intentions to forge his own path, turned his back on all of them, and walked away in the dream. Defining character moment for both Domino and the player.

Mekken and the Buzzards killed Artemis. They were all partially robotic, having gone through Zig-Zag's 'procedures'. Honestly that was a low point for the campaign- Artemis' player was clearly not feeling it that night, and literally had Artemis jump on Mekken's back 'like a horsey' to piss him off enough that he would kill her.
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>>47879789
I said Queen in Red, meant Unseen Queen. My b.
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>>47873892
That is pretty weird.

The first one, I mean.
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>>47880043
I'm >>47877749

It was definitely very weird, having a character who insisted that everyone get along and care for each other, and please stop using your giant robot hands to rip people in two, Jane.
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>>47877749
What the hell are dust stores.
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>>47847279
Sex moves are such a deeply stupid thing, it makes my bones hurt
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>>47881015
It's a style thing, the whole game is written that way.
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>>47881015
Maestro D doesn't have to have sex.

So just feeding that filthy brainer lets him into your brain to rummage around, and possibly give you a nosebleed by accident.
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>>47879789
Why would the Measuring Rod be the one who wants people to kill themselves and not the Shears?
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>>47880160
I suspect your MC must have had a soft spot for that kind of chutzpah, because that's the sort of strategy the system actively encourages you to break.
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>>47881317
That's the Solace for you.
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>>47881382
Am I just dumb, or is the Solace not in the core books?

Are there supplements?

Can people post them?
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>>47881317
It was definitely an uphill battle, and the GM delighted in turning everyone against the Solace. Go read >>47877749 and count the dead- We met hundreds of people over the course of the campaign, and hundreds of them died. Eileen killed a good share of them (for instance, everyone at Highroad and elsewhere who had been touched by the Queen in Black died when she pulled out of the Maelstrom, due to her black blood infecting them).

>>47880987
That's a typo. Should be 'dust storms'. At the beginning of the campaign, the Wraiths were a vaguely defined presence that lurked in the storms, the hospital, and elsewhere as needed. Their last major action was when the Brainer went crazy and used them to massacre everyone at the Commons

>>47881265
Because they were all going crazy, trying to do things that they were not supposed to do. So Atropos, who was supposed to be ending life, was trying to preserve it indefinitely by freezing everything, etc. The Skinner became The Haunted when she went too deep in the Maelstrom and merged with Atropos, and all her admirers started being tied to her after death. The last scene was Nona doing a ritual and cutting all those lost souls free of their bonds to Grace, reminding her of her duty.

>>47882174
It's one of the Limited Edition books. Here's the set. except the Solace, and maybe a couple othersyou can still buy them from Baker
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>>47882174
>>47882274
Also, if you were unaware
http://nerdwerds.blogspot.ca/2012/12/all-of-playbooks.html

A collection of all the fan playbooks for AW, and a ton of the hacks that actually got finished.
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>>47882274
All things 1e seem to be already available for free on the website if you just put in an email, anon.

http://apocalypse-world.com/previews/AW1E.zip
http://apocalypse-world.com/previews/AW1E-basicrefbook.pdf
http://apocalypse-world.com/previews/AW1E-limitedrefbook.pdf
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>>47882401
I thought he was still charging $3 for the set. Good to know.
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>>47882274
There are 9 limited playbooks, so it's also missing the Macaluso and the Space Marine Mammal.
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>>47882545
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>>47873436
furthermore the party is likley going to have to go through a bunch of hoops to even get to take a swing at that 16 HP and 5 Armor. You're not supposed to be able to just walk up and attack "boss" monsters like that, first you'd have to climb up the thing to strike at it's vitals Shadow of the Collosus style or whatever the GM and/or group decides would be themeaticly appropriate.
>>
I believe I have all the playbooks (And a few homebrewed types, but most of them are not as good), if you guys want them. What's not been posted already?
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>>47852860
>Why would it want to have sex?
To produce more of its kind and usher in the new age, possibly. Or just to see what it's like. Or freak people out. Being crazy doesn't remove your gonads.

I mean even the dolphin and the marmot can making fuck.
>dat marmot mpreg

>>47883328
I think all the official ones are here, though not as individual PDFs.
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>>47883862
I'll dump a few of the good homebrewed ones then.
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>>47883862
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>>47883959
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>>47883974
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>>47883908
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>>47884106
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>>47884154
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>>47884204
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>>47884270
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>>47884393
This one and the next go together. Usually, at least.
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>>47883996
That's one's official, just not core. So's >>47883974
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>>47884477

>>47884494
That's a brainer supplement, isn't it? Not battlebabe?
>>
>>47884494
I know. But they're individual PDFs.

Also I thought you were gonna fix that filename and reorganize your folders.
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>>47884550
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>>47883862
If ever there was a thread that confirmed /tg/ is full of pervs, it's this one.

Hoo-fucking-ray.
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>>47884664
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>>47884892
Just saiyan. Every time you fuck a dolphin from Mars, you mark experience.
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>>47885258
I am a little sad, yet not at all surprised, that this was printed in a WoD game

What really worries me is that you have it readily at hand.
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>>47885258
>>47885419
I mean, it's one thing to have written and published that section. I can sort of see the series of decisions that a writer and publisher might go through to add that to a book.

But to screencap it? To have it ready to deploy? Well, that's special. It implies that, should ever the question of youth sexuality arise, you will be /ready/. You're at the vanguard, citation in hand, prepared to say "Aha! But it is written thus!" rather than "Dunno, why does it matter?"
>>
>>47885984
>not noticing the timestamp in the filename
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>>47886030
But that's even worse! That implies that, in 25 minutes or less, you were able to locate, screencap, and post this specific image for this specific thread. This wasn't an easy path for you! You blazed a new trail!

It wouldn't be difficult to find the page reference in 25 minutes, if you knew where it was, which you obviously did.

But the dedication! The decision-making! You asked yourself "What image best suits this post?" and decided "Aha! The child sexuality table! Let me locate it!"

I'm not mad at you. I'm mad at the system that created you. I am also extremely stoned on prescription blood thinners and scotch
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>>47886129
Why do you like your huge, heavy vehicles so much anon?
>>
I think the reason why people dislike PbtA games is the hardcore shilling that DW was getting for a while. DW was sold to me in threads as being a hardcore Dungeoncrawling game, like a modern B/X. Instead I got a tepid lump of a storygame. Overzealous fans try and sell the PbtA system as a flexible generalist engine but it's really only good for a certain type of narrative play. Like Monster of the Week and Urban Shadows both emulate the style and feeling of something like Supernatural or Dresden in both a narrative sense, and the way the game plays mechanically. But if I don't want my game to feel specifically like a TV show or pulp urban fantasy, I'd rather play something like CoC or nWoD.

tl;dr: PbtA games excel in their own narrative niche, but pushy DW players ruin it for everyone else.
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>>47886499
It's easy to build a village from a destroyed tank field or a grounded ship.
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>>47883862
>When your walkingsuit goes into hard shutdown, roll+agility. On a 10+, all 3. On a

It never says what causes hard shutdown.

It also conspicuously lacks an explanation of what happens when the damage countdown on the walkingsuit hits 12 o'clock, so I'm assuming those two are causally linked.

But why doesn't it mention this?
>>
>>47886551

>Just use 3PF
>GURPS
>>
>>47886551
>Overzealous fans try and sell the PbtA system as a flexible generalist engine but it's really only good for a certain type of narrative play.

Could you talk more about this? What do you think PBTA's good/bad at?
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>>47886702
I don't know if you're trying to advise me to play 3.5 / Pathfinder or just insinuating that that I'm recommending it to other people. Either way, you're way off the mark.
>>
>>47886931
They're insinuating that all systems have a similar number of shills and disliking PbtA fans as pushy in particular wouldn't be accurate.
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>>47887004
>all systems have a similar number of shills

I see very few people advocating for 3.5/PF, especially nowadays, and even only then it's usually confined to "I'm new to PnP RPG's, is PF a good place to start" threads, with the majority of the replies being "fuck no". A bit off topic. but I wouldn't really recommend PbtA games to a novice either.

>disliking PbtA fans as pushy in particular
I'd consider myself a PbtA fan, and the only group I'm specifically calling out are DW fans. If AW fans were loudly and insistently claiming that their game could do everything that say a properly put-together GURPS Post-Apoc Survival sim could do, and do it better, then it'd be them I'd be talking about. But they aren't, so I'm not.
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>>47886920
Games like Apocalypse World or Urban Shadows stress things like character relationships and personal goals, with the character's abilities and game rules heavily focused on these ideas. You may be fighting off a band of mutants to get to that ammo cache, but the real focus of the game is how the situation affects you, and the people around you. Everything is deeply tied into this synthesis between game mechanics and in-game and meta narrative. It's really less of a game imo and more kind of like 'formalized collaborative storytelling". Which is just as pretentious as it sounds, but in the hands of the right group it's extremely fun. But without the proper mindset and a bad group it can also feel stifling and like the system essentially just playing your character for you in a game of "spot the trope".

Compare it to a game of Degenesys, where things like your nomadic techno-barbarian trying to make friends with that aloof and arrogant Neo-Libyan trader your friend is playing aren't formalized into specific game moves; it's just a matter of pure roleplaying. You can have very personal games, or you can have games with no real roleplaying at all, unlike AW's laser focus on story and narrative

Neither is the wrong choice though, just two was of approaching a game, even if I generally prefer the latter.
>>
Has anybody tried Legacy: Life Among the Ruins? I want to try running it, but I'm not sure how to make players okay with effectively losing their characters every time there's a new generation
>>
>>47873840
That's Barsoom tier space fantasy, except a lot less space and a lot more fantasy. It's pathfinder spelljammer.
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