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Post Apoc Megacorp Maticico Remnant civ quest 15
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Last thread >>47808272

General discussion thread in lieu of Genie's return.

We have finished reconstructing our bases in our new mountain home and are trying to figure out ways to expand ourselves and make additional allies in the region, while advancing our technology and military.
>>
Rolled 100 (1d100)

>>47838985
Reminder we have an incoming crit...for looking for promising corporate tech ruins and training in underground warfare. This should be fun.

>>47836419
>>47836530

As for what we can specialize in, let's take a look at what we have. Many psi personnel and a little psi material, large amounts of materials, great artillery, the tech for shields, plasma, and power armor, also we've been trying to get into tanks.
We of course have JAL who can do just about anything; his specialties include fusion and research compatibility in metal/meat. Could his Hakz specialty be useful in espionage? We have Biggy and the spec ops he trained, we should put them to use.

A lot of the stuff JAL makes is likely to be horrifying, but could we make, like, a plant that grows metal or something? What if we got plants with grenades for fruit, or plants that grow bullets? It'd be best if we could grow something hard to get like materials, but I'm just spitballing here.
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>>47839472
Holy fuck, what's with these dice and that action.
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>>47839472
>Double nat100
WE SHALL RULE THE UNDERGROUND
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>>47839472
I think we should focus more on upgrading our artillery, just have other forces take the brunt of the losses for us, while we support them with artillery and spec ops units.

We could also potentially focus on getting some better base defenses, so if we lose all of JAL's cannon fodder, we won't be mobbed with our specialty units.
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>>47839568
That's my belief as well, yet even artillery has an ultimate limit. We have made great strides in heavy vehicular research.

There's two things we need to handle at all times: Economy and Military, because they go hand in hand.

If we strengthen the Economy, make supplies, sell things people want, we can get allies, technology, equipment, and military personell.

Regarding the Military, yes that is our strategy. The use of allies and other forces and supporting them instead through long range artillery.

--

Regarding PSION's, I'm hoping to integrate more psions into communications and pilot work as both artillery crews and tankers.

For example, a project I want to work on is POINT.
The "Psionic Overwatch Integrated-Network Targeting" or POINT is meant incorporate psionic tank pilots in telepathic communication over long distances.

With such a system, any psy sensitive person or tank that engages or spots an enemy can instantly and telepathically transmit usable targeting info and data to any other MBT-01 within artillery range. Information on enemy type, altitude, longitude, latitude, and movement of the target will be transmitted in live time directly into both the mind and targeting computers of the allied tanks.

Automatically our pilots and tanks target the hostile and fire upon it from range, using the info given to select the type of shell the angles of fire. In addition they will be able to use their psionic powers to directly oversee and guide a shell as it falls for even more accuracy when needed, or simply fire as fast as possible if firepower is required.

All of this reduces precious time wasted having to transmit data to a central artillery command, calculation, and then retransmitting that data back to the artillery unit in question. It also means that any enemy in range of one tank will be in range of the other tanks in an area even without a direct line of sight.
>>
Rolled 61 (1d100)

>>47839568
I was talking about stuff we can sell, not combat doctrine. Also our artillery is already just below Old World, not sure how we can upgrade it other than just building more of it.

We do need better defences though.
>>
>>47839568
>>47839472
I do think though that turning JAL's Brood and the KING into a lean mean underground fighting machine is the perfect complement to our forces.

Our war strategy will probably resemble a lot of Trench Warfare. Having heavy Tanks move up and then buckle down as Engineers build field defenses and lay down field guns to hold the enemy at bay while our artillery shreks them.

But when the enemy does happen to close in, and our trenches come under attack, instead of our forecs being caught with our pants down we'll have giant metallic sandworms and beasts burst from the lines to sally forth and attack!
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>>47839685
Yes, alas BANE handled our defenses previously.

Again, I believe this is where JAL and the Brood may suffice.

Thankfully we aren't completely without defenses since our SAMFAP bases do include both medium and short range guns.

Later down the line I'm going to propose specialized defensive works vehicles to aid our exoskeleton engineers in constructing rapid defenses and trenches.
>>
>>47839675
>the gun in the city is shooting through two windows
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>>47839675
>>47839685
Are railguns in this setting? If so, we could work on those.

Also, the WWI tactic of creeping barrage would work well with heavy tanks and the sort. (You fire artillery at an area, move artillery 100 meters forward, troops move into area that was just shelled to wipe up the survivors)
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>>47839771
RAGE turrets are capable of near 90* elevation as well as rapid 360* rotation, allowing it to track Aircraft with the same capabilities as a SPAAG as well as the firepower of an SPG/Heavy Flak Gun at a rate of up to 120 RPM.
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>>47839791
>Creeping Barrage
This is where I want the FURY to be invented.

Even with our SAMFAP's and RAGE turrets, conventional tube artillery still has its limitations regarding how much of an area it can cover with firepower


---
The Fast Unloading Rocket Yield system, or FURY.

Based off the legendary Katyusha design.
https://youtu.be/WGTXH6jGVqk?t=289 4:50

There are some key differences between Rockets and Shells.

Shells are heavier, and are able to carry a heavier payload and have more penetration power, but they also have massive recoil that requires a gun capable of handling it. Meanwhile, Rocket have very little recoil comparatively, meaning the weapons system can focus less on recoil and containing system, is a lot more simplistic, and it can fire more rockets in a faster amount of time than the tube artillery.

The FURY capitalizes on this, and is essentially an up-jumped heavy rocket battery of multiple tiered rocket racks that are self-loading. Where as the RAGE is tied to only one SAMFAP, the FURY will likely be able to support the firing of several SAMFAP dispensers, perhaps even one for every single rocket tube.

The primary and main goal is to develop a rocket system that alone is capable of literally saturating entire miles of ground in firepower. A weapon meant to surpass our artillery in terms of being able to layer the earth with incendiary or plasma or explosives, and to create an endless, sustained, and if need be continual blanket of fire across the ground such as a hell on earth where from horizon to horizon is on fire. Not a wall, but a field of fire.

Due to the nature of it including multiple expensive SAMFAP's, this will necessarily be something to be mounted on a Behemoth or as a Base Weapon behind thick armor.

---

Historically speaking Rocket Atillery was good for morale. Friendly troops felt emboldened to attack an area that was barraged by rockets, while enemy troops were demoralized
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>>47839818
Just saying, that's impressive accuracy.
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>>47839986
At long range it should be at least as accurate as a battery of flak guns

https://www.youtube.com/watch?v=qP_-WUMi-nw
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>>47840075
>>47839986
In time, we will train our Psions how to guide their shells via telekinesis to the target as well.
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>>47839723
>>47839675
>>47839685
You guys act as if we can use JAL's brood openly with our forces without getting the shit smacked out of us for working with brood.

We can't.

Our cannon fodder needs to be something else, whether it's drones, bots, allies, conscripts, automated tanks, or whatever. We need cannon fodder and we need to be able to produce a useable amount ourselves.
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>>47840505
So JAL's brood being used in conjunction with our elite forces (if his brood even needs support) to overtake underground installations is fine, but anywhere that it might be SEEN that we're working with brood we can't cooperate. Which doesn't totally mean we can't use his forces just we have to be clever about it

Also I think we ought to spend a few turns after we get our water situation settled to manufacture stockpiles of a variety of specialized ammunition types (basically of every kind of advanced ammo we can produce). I'm pretty sure our infantry are just using standard slugs, and that's a shame for people as rich as us. Also I don't know if the SAMFAPs flash-manufacturing applies to specialized ammo types.
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>>47840505
>>47840590
Also might I add that while our artillery is our strongpoint and is excellent and great and all we really ought to make at least a few different variants of tank. I'm thinking primarily of our good friend Jackal's suggestion of Flak Tanks and Missile Tanks (preferably missile pod tanks in our case). If our RAGE turrets allow for the tanks to act as Flak tanks in addition to artillery then excellent we've already got that covered.
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What type of fusion reactor do we have?
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>>47840505
JAL and his lot will be relegated to underground for select missions only.

Our cannon fodder will likely be drones and our own masses of infantry prerefably with exoskeletons. We'll support our infantry with a wide assortment of defensive technologies, shields, instant trenches, and engineering vehicles.

Jacky suggested that if we make heavy tanks but don't want to support them with light tanks-medium tanks (since they are so vulnerable) just to make drones.

Drones are definitely going to be it because both Ginny/JAL has Robot specialty (JAL has been shown to be able to help make normal bots) and Pilot Hero's vehicle is a Drone Hub Scrapper.

>>47840656
>If our RAGE turrets allow for the tanks to act as Flak tanks in addition to artillery then excellent we've already got that covered.
They do.

They cover Artillery Duty, Low-Mid AA duty, and of course all tanks can do Anti Infantry.

We'll develop FURY turrets for our tanks as well.
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>>47840957
Sounds great. We should probably have regular sized tanks in addition to our biggies and drones though. Also we should get to work on heavy weapons systems if our infantry are going to have exo-suits.
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>>47840957
>>47841157
We should also prioritize befriending the Wasted Warband's AI if we're going to make drones though.
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>>47841157
If we make regular sized tanks, let them be drone tanks. I'd want our people to be as protected as possible.

>>47841184
JAL is capable of drone control too.
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>>47841219
Yeah, I know but he's got his brood to manage. I was also thinking more along the lines of drone designs and autonomous control that we could pick up from an AI that actually likes to use machines.
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>>47839472
You know genie ain't coming back to honor this right?
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>>47842131
Oh ye of little faith. He'll come back and it'll get bonuses because it's linked across threads, happened when he was away, and we kept the old one alive through the night into most of today.
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Rolled 75 (1d100)

GENIE, I SUMMON THEE FOR UPDATES AND CRITS
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Rolled 68 (1d100)

>>47836684
Technically ghouls are actually a subset of the monster faction being a group of possibly intelligent monsters. They get along reasonably well with mutants and bandits. Probably due to their usually former human origins.

Ghouls get along infamously poorly with zombies.

Depraved are ordinary factions who aren't bandits but start acting so evil they become considered as such. Technically I haven't shown much of them outside Rogue elements.

An example of the Depraved is the Exterminators the exact opposite of paladins.

Ravagers are an elite bandit unit of the Looter path. They are absurdly good at looting to the point where NOTHING is left when they come through. They even loot a bunker bolts and solid door included.

Reavers while considered bandits aren't actually a bandit faction. All they are is a solo bandit who is so bad ass and evil they survived going solo. Often forced out by other bandits because even they couldn't stand them but they ended up somehow surviving.

Everybody is scared shitless of Reavers bandits included.

Most well known Exalted faction is indeed the Paladins but I have hinted at others. There was one shown during the paramilitary/mutant hybrid civ game. bandits also know of another if you can get them to talk about it.

Free tip those the bandits know about are one of the few factions even they wont ever attack and are surprisingly well equipped to deal with MAD. Alas they got hit especially hard during the fall.

Charitables are also pretty rare and often come with some kind of powerful paramilitary escort or bribery to the bandits to make them back down. This is surprisingly effective as bandits are unlikely to attack those they owe or are willing to even help them. Unlike the Good Guys these guys tend to be much for advanced tech wise and in fewer numbers.

I think I only showed one of them.
>>
>>47843550
Aw yeah here comes the Genie
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Rolled 47 (1d100)

>>47843550
Other corps are better at dealing with the survivors then you are by a lot.

The reason is simple its because of the survivors unique civ ability. Corps are greedy and often they deal with most with other factions is to get at their special ability indirectly. Survivors and tribals are among their favorites.

That is due to the survivors fantastic salvaging ability and the tribal scouting. If the corps need some place checked out you bet your ass they are going to pay off some tribals to do it for them before they even bother sending their own teams to explore.

>>47839472
Hax can be used for electronic warfare or subterfuge assuming they possess working tech.

JAL can make anything given enough time. Brood systems are very adaptable and only more so now he can mix it with other tech. JAL is however quite insane. You may actually need to approach the other brood forces are are unlikely to be insane as JAL is.

Thing is though JAL rather likes you guys because you got him out of that damned box.

>>47840896
Uhh...

Fuck.

>>47841184
Ginny is friends with it.

>>47843030
>Not rubbing the lamp.
>>
It's been a long time since we had linked 100-100.

And over two threads no less
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>>47843887
wow. . .that's. . .great advice genie.

That makes a lot of sense. And it helps us make friends that way.
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>>47843887
So that's how corps play, literally just hiring other people to do our shit all the time. I was wondering how we were supposed to be a force to be reckoned with with such a pitiful percentage of our population being military capable.
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>>47843952
Well, we HAVE been delegating our duties to Bane as much as possible.

So at least, regarding the military we're doing something right.

I think though, this is a major revelation. We need to start delegatng more tasks to other factions! Research to other think tanks, exploring to other survivors, etc.
>>
>>47843994
Yes, just keep the sensitive or really REALLY valuable stuff in-house.

Like any corporate tech facilities we might be about to discover...
>>
Rolled 37 (1d100)

>>47843887
Now i am gonna have to research the different theoretical fusion reactors. Goddamn it why does there have to be so many of them...

I can say its a plasma based fusion reactor.

>>47839472
Chained crits how fun!

Hero upgrades acquired for the following
>Biggy
>JAL
>KING
>Roy
>Sarah


Biggy has found 4 sites of great interest. Two of each being logistical and computer focused corp origins. Besides that Biggy isn't entirely sure but they appeared to have been part of important installations on this platform.

Meanwhile JAL and King have revealed just how effective the Brood is at underground assault. We didn't even have time to shoot our guns or move the artillery fire over before the enemy was utterly destroyed by the Brood bursting from underground.

They were so effective at in fact they were able to conquer two sites that Biggy found without even damaging them. After that just as quickly as they arrived the brood forces evaporated and our forces mysteriously found the sites perfectly clear without a trace of them.
>>
>>47844020
>>47843994
And for research we might want to delegate it to Think Tanks in components. Like don't have them design the whole thing, just the problematic bits that are giving us trouble.
>>
Rolled 68 (1d100)

>>47844063
Two new heroes have also spawned. JAL has been able to confirm one of them is within your forces and the other one he has already found among the Brood.

>Turn 250
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 37 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Below Average
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
>>47843887
>Uhh...
>Fuck.
I guess a better question is, how big or small do you want the reactor to be? The pic lists every current theorised design type, some of which are able to be condensed down to a large box which we could use for vehicles in future.
>>
Rolled 89 (1d100)

>>47844149

Action 1
Let's get back on that water system (Ginny girl, you know we love you and everything you do, right?)

Action 2
Occupy and explore these two new facilities that we got. They're ours now and we need to make sure no one else gets the goodies. (Biggy, Roy, Sarah)

Also could we get those marked on the map?
>>
>>47844149
"JAL, CEO, finding heroes is. . .something we'd like to do but don't have the foggiest idea.

I mean, look at SAL we had to get him to get a flying mountain. . .and we STILL don't have his stats!

Any idea how we can go about that?"

Also Genie can you mark the 4 sites on the map please? The two we have and the 2 we don't?

"Biggy, tell us about these sites in detail. What are they?"
>>
Rolled 93 (1d100)

>>47844149
Wow, we really need to do something about the water. Evaluating our new acquisitions will have to wait.

Action 1
Work on getting more water. Ginny will be given anything she needs for this.

Action 2
Figure out who our new hero is

Sound good?
>>
Rolled 23 (1d100)

>>47844241
Vote
>>
Rolled 42 (1d100)

>>47844241
Rolling
>>
Rolled 79 (1d100)

>>47843952
>>47843994
Yes, but remember the only reason why they can afford it is because corp remnants are the wealthiest factions in the game. So throwing their money around is how they operate and even go so far as to bribe off the bandits(or even better bribe them to fuck over their competition).

That is assuming you can afford it.

>>47844063
The KING is undergoing evolution and is currently cocooned.

Roy has made another breakthrough further enhancing is psionic might through better control.

The same could be said of Sarah through greater psi power.

JAL meanwhile seems to not know what he as improved on.

Biggy seems oddly happy stating he found a comrade.

>>47844183
Last I checked the smallest reactors could theoretically be the size of a car. I remember checking up on it when i was seeing if Fallout tier energy source was viable or not. Turned out it wasn't so i had to settle with batteries and energy cells.

Your fusion reactor is a larger type but not too big given it was delivered and its plasma based.

>>47844242
One of them is a Corp computer farm. One is a corp tech control center. The other two are some kind of logistics base.
>>
Rolled 16 (1d100)

>>47844241
Take those sites!
>>
Rolled 78 (1d100)

>>47844241
This
>>
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>>47844241
Im with you, well I just woke up hungover and now im wondering why I gave the Ravagers a spooky marker...
>>
>>47844388
You mean Reavers? The Reaver marker is actually pretty good. They're individuals with the ability to take on armies.

If you want a Ravager marker make them appear loaded down with fucktons of lewt and...holding a machine gun or something.
>>
You mentioned there were Reaver Clans once genie.

Has there ever been a Reaver Army? Maybe in the old days before the fall?

---

Also did you guys know that this setting is not just a Post Apoc but it just so happens before the fall it was Space Age Sci-fi?

As in, this planet is only one of a great number of planets to have been hit by the INTERGALACTIC fall event.

I forgot the explanation as to why we don't see many spaceports or landed spaceships but I think most of whatever was in orbit is still up there in pieces as an asteroid field that forever locks the planet (just like so many other planets are still trapped inside their own asteroid belt).
>>
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Rolled 63 (1d100)

>>47844241
Water acquiring systems acquired. She claims it taps into snowmelt.

Occupying forces dispatched.


>Turn 251
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 35 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Average
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
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>>47844500
So which of these new light blue dots do we own and which are points of interest that still need to be cleared?
>>
Rolled 69 (1d100)

>>47844453
Reavers were never very organized. Its very loose association at best.

Reavers before the Fall were even far stronger then they are now as otherwise they wouldn't have survived. In the Post Fall standards for Reavers has actually dropped a lot.

Pretty much. Lots of planets are locked in an asteroid/wrecked build orbiting around them. If your lucky there might be some clear spots or even a space elevator that hasn't collapsed. Some of those space stations and satellites are still somewhat operational.

Which is actually a bad thing as many of them the last orders they received was to enforce a quarantine.

and yeah the Fall event was fuckoff heug in size. Many worlds were dragged down by it. They players have never dared to play a post apoc space game so you really don't have any info on what is out there...

>>47844537
My bad you own the teal spot to the south and the teal spot near the zombies.
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>>47844595
I think that the Teal spot near the zombies is actually JAL's biolabs. There's a new one to the far West though.
>>
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>>47844663
Yeah, that was JAL's.
>>
>>47844291
>Last I checked the smallest reactors could theoretically be the size of a car.
They've shrunk a lot, in fact the big, huge size reactors like at ITER and the NIF are starting to be seen as impractical. The smaller the reaction the less materials you need AND it means the things that we have trouble with (hot temperatures, magnetic field strength) can be scaled down to achievable levels. You need something ridiculous like 23000 tons of steel for a ITER sized tokamak, it'll never be feasible. That's not including the cost of calculations as well, since the hot new thing on the scene is to 'map' the magnetic fields and design the reactor around that and let the plasma self-structure, and it gets exponentially more difficult to calculate.

Lockheed Martin are working on a 'reactor in a shipping container'. A whole reactor ready to go, just feed it fuel and it'll output.
>>
Rolled 60 (1d100)

>>47844500
Ginny and JAL look at the new bases see what we can use. Also check for traps and what not. We don't want surprises.

Action 2
Explore. Them use our military heroes and see about defense set up.
>>
>>47844595
Which ones are those? The logistics bases or the computer farm/corp tech.

"CEO, we just had a revelation. If we want to get good with other factions we need to start hiring them more. If we hire them to work, and pay them, we also get in good favor with them.

What are some appropriate tasks for example, we could hire Rejects or Matar sec to do? Build defenses, train our military forces for us?

What about survivors. Searching is one thing they are good at.

Ginny, can we hire the Reject AI to help us construct bots?"
>>
Rolled 57 (1d100)

>>47844500

Action 1
Now that we've got our water situation in order and these new places claimed it's time to look at what exactly we've got.

Ginny, would you and JAL mind assisting in looking over the facilities and seeing what exactly we got our hands full of?

Action 2
Meanwhile our military heroes and construction workers should go about setting up new defenses and fortifications as well as bringing old ones back online if there are any. SAMFAP RAGE arrays and such included please.

Burn a common construction material to make it go faster.
>>
Rolled 16 (1d100)

>>47844704
>>47844770
We should start listening to Genie's advice and work on our dealings with other factions by hiring them more.

I just remembered primarily the reason we were so rich before was because we got so in good touch with PREEMO

>>47844500
Action 1
Explore our new bases and if they are safe begin immediate repairs and restoration. Ginny

Action 2
Hire Matar Sec to construct defenses around our new locations. They know the terrain having been here longer than even the Rejects. And they would know defenses better than our own engineers.

Give them a Common Construction Material and access to our workers/bots if they need it.

Biggy will help by telling of what he knows of the terrain.

Pay them in resources if need be.
>>
Rolled 35 (1d100)

>>47844663
Yeah the teal spot on the purple was JAL infesting a zombie hive.

>>47844699
Well shit guess I have to remove that super mini tech from the super tech listing then.

Smallest non super tech was a reactor the size of car roughly. They were used to power the bigger vehicles and had a service life similar to naval ships. When their reactors finally failed they were generally retired as it wasn't worth the cost of rebuilding them with all the new tech advancements by then.

At least that is how I broke it up. Still fucking tiny by today's standards and they were fucking great for powering the huge vehicles. The larger reactors were generally in buildings or ships.

In setting wise they use all kinds of reactors to power everything. That along with advanced batteries kept it all running. Solar, hydropower, wind, and such were all seen as optional. Fossil fuels stuck around though due to its varied uses but was artificially created/replaced as well as considered outdated as a big energy source.

Geothermal was still rather popular as a substitute energy source.

Super tech even had a miniaturized captured sun option.

Next up non super tech power armor with built in mini reactors...

oh and mechs.

>>47844705
"Think of their specialties and hire them to fulfill those specialties.
>>
Rolled 35 (1d100)

>>47844799
I support it, but we ought to ask them what they'd like their pay to be.
>>
Rolled 76 (1d100)

>>47844850
Can we contact Matar Sec?

"Hey guys, we just got ahold of two new facilities and are interested in constructing defenses and fortifications around them. We are open to the idea of contracting out supervision and/or execution of this work to you guys.

Is this something that interests you, and if so what is your price to do so? If not, do you have anyone who you can recommend to do the work?"
>>
>>47844850
"What would Matar sec accept as payment? We'd like to start hiring them more."
>>
Rolled 44 (1d100)

>>47844880
"Fortification? No problem wont be cheap though."

>>47844883
Resources, Supplies, tech, and materials.
>>
>>47844909
"How much?"
>>
Rolled 73 (1d100)

>>47844918
"10 resources per a site and its going to take a little while."

>>47844850
When I was researching reactors I was looking for how small they could theoretically get because i wanted fallout tier power armor.

Alas the smallest said back then was car sized.

Now I got to retcon it.

Probably make it mini thorium reactors for most of em given how much people will like the thought of lugging around the other kind.
>>
>>47844962
20 resources then

It's pricey. . .but I believe it will be worth it. (Especially if it puts us in good relations)
>>
Rolled 12 (1d100)

>>47844985
We'll have to get in good with survivors to scavenge resources for us in exchange for our manufacturing to make up for it later.

But that's a perfect thing we should be doing.
>>
Rolled 42 (1d100)

>>47844962

"10 Resources a pop sounds quite reasonable."

Action 1
CEO, hammer out the details with Matar Sec to get our new locations (and maybe all our others too) fortified by them. You've got full authorization to wheel and deal however you need to for the best price.

Action 2
If our manpower is not required for construction of fortifications, then begin to catalog what we've gotten in these new bases.
>>
Rolled 95 (1d100)

>>47844985
>>47845004
Be more clever, us players aren't trade/diplo experts. The CEO has a bonus to both Corp relations and Trade...let's let him handle it.
>>
Rolled 76 (1d100)

>>47845019
Vote
>>
>>47844985
>>47845019
If we're going to pay for fortifications, how does it make sense to pick the 2 new sites that we don't even know much about?

Shouldn't we instead fortify the established bases that have all our people and equipment?
>>
Rolled 100 (1d100)

>>47845048
I concur im all for this but give the CEO a chance to activate "Lets make a deal" and the works
>>
Rolled 34 (1d100)

>>47845071
Fuck. Really another one when I am still working on the effects of the other one?

Goddamn it.
>>
>>47845071
>>47845094
And then we found something Matar Sec REALLY super wanted and gave it to them and became good friends.

They even discounted our defensive works.
>>
>>47845071
>>47845094
ayyyyyy. If it makes you feel better i'm the artfag and finally the thread has blessed me with a Nat100. Im finding drawing faction markers oddly fun and relaxing.
>>
>>47845139
You're drawings are great anon.

You should totally draw more things.
>>
>>47845218
maybe once my standard hangover is over.
>>
>>47845139
One day, I'm going to see that we build Artillery City.

Then we'll need a marker for it.
>>
>>47845296
Well we still have that floating mountain (I presume, we'd have to be idiots to let it float away from us) and it's going to need weaponry if we're going to make it a floating fortress
>>
Rolled 84 (1d100)

>>47845019
>>47845071
Before leaving his office the CEO was holding a picture in his hand before sighing as he set it down when Ginny showed up. He has no idea what the hell she could be planning but he knows whatever it is its not good news for him.

"You and that picture. What is so special about it anyway?"

"Loved ones Ginny surely you had one didn't you?"

"Yeah but we are here and they aren't. So i don't see why you would torment yourself so."

"Why are you here again?"

"Remember the one AI."

"Took you long enough. Would it kill you to show up during the meeting?"

"Yup."

"..."

"What?"

"...I am going to work."

There the CEO find himself waiting apparently waiting for their negotiator. He soon heard the person by the cursing as they drew closer.

"Goddamn it what is with people and feeling the need to bargain. I swear to fucking god ever since those new assholes showed up we had to put up with this shit. Can't just stick to the preexisting agreements nnoo-," cursed the quartermaster as the door was opened. "We can't have that now can w-"

The CEO also stood there slackjawed. "...Karen?"

That was when the quartermaster then rubbed her eyes looked at the CEO again and then proceeded to leave. "Fuck must be dreaming about my dead brother again I am going back to bed and I KNEW I shouldn't have taken those stupid meds...what?"

"Uh Quartermaster this isn't a dream."

"Really? Then why didn't nobody pinch me- OUWCH FUCK forgot the power armor. Goddamn it that hur-wait that hurt so that means...BRO"

That was when Karen jumped at the CEO as the Matar guards suddenly began to exit sneakily.
>>
Rolled 69 (1d100)

>>47845446
Cataloging it begins. The facilities appear to be surprisingly intact.

>Turn 253
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Average
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
Rolled 99 (1d100)

>>47845472
Btw Genie, enjoy some unrelated fluff.

http://pastebin.com/etKDvvQH
>>
>>47844850
>Well shit guess I have to remove that super mini tech from the super tech listing then.
You could still keep it. The reactors themselves can be made smaller but currently we still have no better ways to turn the thermal energy into electrical than via steam through a turbine.

There's a few proposals like heating low-melting point magnetic salts and running them through magnetic coils, or pulling off the charged particles in a plasma and running them against magnetic plates. They're all very theoretical and nobody is sure how effective they'll be.
>>
>>47845446
I wonder what htis means for us and Matar sec relations.

I hope it's good
>>
Rolled 29 (1d100)

>>47845472

Things proceed excellently apace.

Action 1
Average is good for water, but I want MORE. Improve the capacity of our water collection system. We can probably handle improvements without Ginny, so let's let her do her thing for a while.

Action 2
Continue cataloging as Matar Sec fortifies around us. If Matar Sec isn't fortifying around us then formalize that deal/payment to them for fortifications and provide them whatever manpower/materials they want for it.
>>
>>47845572
Hmm, these are interesting propositions. Do you have any articles regarding them?
>>
Rolled 39 (1d100)

>>47845584
Vote
>>
Rolled 69 (1d100)

>>47845584
Sounds good, but hold off on getting Matar building the fortifications. We need to give the CEO and his sister a moment.
>>
Rolled 96 (1d100)

>>47845584
Im with this man
>>
Rolled 17 (1d100)

>>47845584
Rolling
>>
Rolled 10 (1d100)

>>47845472
Meanwhile at a certain Brood Lair.

"FUCK this asshole is consuming vasts amounts of resources," cursed JAL as it looked at the gigantic pupa.

"...click clack."

"...Right I really should give you the means to communicate."

Angry Clicking.

"I don't know why but I find it hilarious."

*Proceeds to pull plug*

"NNNOOOO-"

That was when a gigantic psionic scream was emanated forth.

"GODDAMN IT Doctor Clicky SO not cool. I was still working on that one!"

"Clack Clack Clitter Clack."

"Ah crap where it go-" that was when JAL looked at the pupa.

"NNOOO-"

Alas it was too late as the Pupa got stabbed.

"DAMN YOU DOCTOR CLICKY-"

*satisfied Clicking commences*

"Well not like this could get any wors-wait a sec oh NO."

That was when Doctor Clicky proceed to shuffle satisfyingly away. Its job done.

Warning
Broodmother detected.
Warning
>>
File: 1463614405920.gif (944 KB, 348x234) Image search: [Google]
1463614405920.gif
944 KB, 348x234
Rolled 57 (1d100)

>>47845756

The Broodmother is come! All hail!
>>
Rolled 86 (1d100)

>>47845584
Water acquisition has been expanded.

Matar has begun to work. They are offering us a steep discount of being half off for some reason.

New Hero detected
Dr. Clicky

Traits
Brood Boss
Bonus Accuracy
Bonus Damage
Bonus Stealth

Abilities
Boom Cannon: In a cone all forces take massive damage. Units will count as stunned until next turn heroes are immune to stun but not damage.
Crippling Claw: When activated targeted unit will be crippled. The closer the target is the more effective it is.
Silent Shadow: When activated hero will enter stealth even if already detected.

Passives
Click: HIDDEN
Clack: All units in range of Dr. Clicky are cursed and cannot stealth.
>>
Rolled 51 (1d100)

>>47845881
>Turn 254
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 28 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
>>47845881
>Boom Cannon: In a cone all forces take massive damage. Units will count as stunned until next turn heroes are immune to stun but not damage
I LIKE This power!
>>
Rolled 6 (1d100)

>>47845902
Action 1
We need a new source of resources.

CEO, go out to the local survivors and start simple. Make some deals for resources in exchange for whatever we as a corps can provide.

Action 2
Continue to catalogue/repair the new bases so we can begin to use them to full capacity.

Repairs are one thing Corps are good at, so that should be our job.
>>
Rolled 3 (1d100)

>>47845902
I don't suppose we can persuade Matar Sec to do all our facilities at that discount rate, eh? If not only the two we originally asked for is fine.

Action 1
Our wealth is still considerable, but diminishing. Let's see if we can find any Survivor factions around that would be willing to get some resources for us in exchange for our manufacturing prowess. (CEO)

Action 2
Continue to catalog and document our new shit!
>>
Rolled 31 (1d100)

>>47846010
>>47845951
Vote
>>
Rolled 1 (1d100)

>>47846010
>>47845951

Hivemind activity has been detected. Likely sparked by the broodmother.
>>
Rolled 14 (1d100)

>>47846031
Nope, fatepoint it.
>>
>>47846031
fffffAAAAAAAAAAATE POOOOOOOINT
>>
Rolled 98 (1d100)

>>47846031
Fatepointing
>>
>>47845446
:')
>>
>>47846031
Fatepoint
>>
>>47846031
>>47846080
What he said
>>
Rolled 67 (1d100)

>>47846031
Aww that would of been so damned amusing but fatepoint is going to ruin it...damn it.
>>
>>47846176
I remember one time we let you have fun with a crit 1 and we dealt with the fallout for two threads
>>
>>47846176
How many fate points do we have left?
>>
Rolled 3 (1d100)

>>47845496
Damn tasty Gotta be some of the best since 101 shame this isn't a civ creation.

>>47846031
18 fatepoints left.

A brief spurt of hivemind activity was detected but then vanished as the Broodmother passed out.

>Turn 255
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 28 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
Rolled 2 (1d100)

>>47846295
Action 1
Our wealth is still considerable, but diminishing. Let's see if we can find any Survivor factions around that would be willing to get some resources for us in exchange for our manufacturing prowess. (CEO)

Action 2
Continue to catalog and document our new shit!
>>
Rolled 77 (1d100)

>>47846315
Whuh-oh, hopefully no more hivemind activity going on.

I'm all for it.
>>
Rolled 34 (1d100)

>>47846315
Vote
>>
Rolled 12 (1d100)

>>47846315
pretty much this
>>
>>47845611
I'm super-lazy so I'll just link wikipedia

https://en.wikipedia.org/wiki/Magnetohydrodynamic_generator

https://en.wikipedia.org/wiki/Direct_energy_conversion
>>
Rolled 20 (1d100)

>>47846315
Rollan
>>
Rolled 57 (1d100)

>>47846315
Ah fortune, so fickle
>>
Rolled 98 (1d100)

>>47846315
Trades has been arranged acquired 7 resources.

Meanwhile with the catalog. Apparently one facility is full of computers and the other stuff has logistical capacity maxed out. Apparently it is one of the major centers that oversees where materials and resources are shipped in the old world. The biggest gain however is the marked locations of a few other facilities...
>>
Rolled 20 (1d100)

>>47846750
>>Turn 256
>>>>>>A. Scavenge.
>>>>>>B. Try to improve Base
>>>>>>C. Try to improve Armaments
>>>>>>D. Research technology
>>>>>>E. Build something
>>>>>>F. Scout
>>>>>>G. Explore
>>>>>>H. Your choice
>>>>>>E. Mutate
>>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>Pop 175k
>>>>>Military 3.1k.
>>>>>>Food: Very Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>>Armaments: Great
>>>>>>Fuel: Great
>>>>>>Tech level: Good.
>>>>>>Reputation: Bought Corp
>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>communications: Corp Comm Center.
>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
>>47846750
Treasure hunt time.
>>
>>47846750
>The biggest gain however is the marked locations of a few other facilities...
Can you elaborate on what you mean by this?

Do you mean the other 2 facilities we haven't occupied yet?
>>
Rolled 88 (1d100)

>>47846750

Action 1
Before we get too hasty let's take the time to explore the new computer base.

Action 2
And also the new logistical base. Let's see what we can find out about their equipment, who used to own them, etc.

If possible, assign Sarah and Dr. Clicky to these explorations.
>>
>>47846836
I concur, once its secure too with the help of our CEO's sister we can begin moving in.
>>
>>47846836
...Dr. Clicky? But why?
>>
Rolled 52 (1d100)

>>47846849
>>47846836

Forgot to roll
>>
Rolled 38 (1d100)

>>47846836
Vote
>>
>>47846858

Mainly because

>Passives
>Clack: All units in range of Dr. Clicky are cursed and cannot stealth.

We should be discreet with him though.

Also I love his name and the fact that even if he did detect something he wouldn't be able to tell us about it so it'd drive him crazy.
>>
Rolled 84 (1d100)

>>47846836
Support
>>
How much longer before these bases are safe to start restoring function and use?
>>
Rolled 24 (1d100)

>>47846830
The logistics base you control supplied a number of other materials and controlled where materials were to be shipped to. Some of the data is still intact revealing a few other facilities.
>>
Rolled 18 (1d100)

>>47846895
>>47846836
So the idea is to find anything or anyone hidden?
I can dig it. If there's any trouble Biggy's Agent Backup ability can kick in right?
>>
>>47847000
I think what players want is just to make sure that there are no boogeymen in our bases and that everything is ready to turn on the power agiain.
>>
Rolled 12 (1d100)

>>47846836
Its just full of computers admittedly many of them are surprisingly intact but we don't know if the same could be said about the data they harbor.

Dr. Clicky for his part continues to click angrily throughout. Sarah had no idea what he was trying to say. Which only made him click even more angrily.

As for the logistical base they were of Megacorp Omitar. Much of the material inside has long been looted but its systems are surprisingly intact. It even shows the location of several material nodes and other Omitar facilities. The biggest gain of it though are the massive amounts of drones and transport craft that are all...just hanging there. Doctor Clicky during the investigation of the facility dissappeared halfway through. Only to be found clicking madly at the different warehouses and drones.

During the computer base he even clicked more madly before a sealed door. When Sarah broke open the door...suspended carefully in the air was a flickering and rotating core. As for those warehouses...they were filled with crates The crates however seemed to be empty but Doctor Clicky kept on clacking about them as if they harbored some secret or threat.
>>
Rolled 19 (1d100)

>>47847323
>>>Turn 257
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 175k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Great
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
Rolled 78 (1d100)

>>47847000
This: >>47847323
Sort of thing is why we bring our detector units around.

>>47847335
Do any of our heroes have anything to say about the core? JAL, Ginny, CEO or anyone else think it looks familiar?
>>
Rolled 38 (1d100)

>>47847335
>>47847386
Get on this right away, detectors, the works whats going on here...are they stealthed in the crates?

As for actions

>A1
The above

>A2
Begin inhabiting those two new bases and get everything up and running
>>
Rolled 45 (1d100)

>>47847386
"Not so standard issue advanced AI. Rare and very valuable."

As for the crates...no idea. Sarah knows there is something off about them but doesn't know what.
>>
Rolled 80 (1d100)

>>47847459

"Is there any way to tell if it'll be friendly before we turn it on? Precautions we could take or anything like that?"
>>
Rolled 54 (1d100)

>>47847459
"Hey Matar Sec, ever heard anything fishy about any Omitar bases in the area?"

What occupied that base before we kicked it out anyway?
>>
>>47847323
>>47847335
"Jal, what is clicky so concerned about in the new base?"
>>
Rolled 93 (1d100)

>>47847323
Action 1+2
Have Ginny try to become friends with this new AI Core
>>
Rolled 62 (1d100)

>>47847666
Heh, what could possibly go wrong

To be honest this is probably one of the better ways to handle the AI Core other than having JAL or the Reject AI try and hack it.
>>
Rolled 50 (1d100)

>>47847455
This

>>47847609
Also this

>>47847499
>>47847666
bah, only option is to fire the sucker up and see what happens I'm only halfway joking
>>
Rolled 62 (1d100)

>>47847455
We should probably figure these things out before we move people into the bases. I think the Omitar base with the funny crates should take priority because if the AI in the other base hasn't woken up yet and we don't do anything to it...hopefully it won't wake up on its own.

Action 1
Deploy all of our SpecOps, and various heavy hitters/specialized units to the Omitar base as well as Biggy, Roy, Sarah, and Dr. Clicky. Then begin to search through those crates, around those crates, under those crates, through those crates, and etc. (and drones) that are bugging Clicky so much and give Sarah a weird vibe. Don't stop until you find something.

Ginny, if you think you could be useful at looking at those drones you might want to go along with them. Also [Copy Cat] Sarah's detection ability if you head there.

Action 2
CEO, see if you can find any tribal factions around that we might could make deals with to scout out the locations that we found marked on the maps from Omitar, and if so determine what their prices are if you don't mind.

And might I say that our heroes always do a lovely job, and we appreciate them very much. If anyone ever has a personal project and needs resources or manpower for it all they need to do is ask.
>>
Rolled 76 (1d100)

>>47847745

I like that.
>>
Rolled 21 (1d100)

>>47847745
Vote
>>
Rolled 81 (1d100)

>>47847499
"Depends on its origins. An AI from an opposing megacorp for instance will unlikely be friendly."

"We can attempt to disconnect it from everything but without the proper blacksite there is no guarantee."

>>47847575
Zombies.

"Omitar? Psht all the megacorps were up to some shady shit in these mountains. The official excuse being mining and megacity expansion."

>>47847609
"You are aware how Dr. Clicky interrupts the stealth of others? Problem is just because its interrupted doesn't mean its still easy to identify. Clicky however instinctively feels the interruption but others do not."
>>
Rolled 72 (1d100)

>>47847745
Rolling
>>
So who think s that when we turn the AI on it's gonna control all the bots? On that note...what kind of bots are these.
>>
Rolled 49 (1d100)

>>47847745
Rollan
>>
>>47847811
The bots are actually in the Omitar logistical base, while the AI is in the base stuffed to the gills with computers. God knows it's not likely to be good whenever we turn it on but JAL is a pretty good trump card against AI.
>>
Rolled 62 (1d100)

>>47847791
"So Jal, what you are saying is that something is stealthed inside of that room?"
>>47847745
Vote. Also try to find the stealth thing.
>>
Rolled 49 (1d100)

>>47847887
"Most assuredly and whatever it is our forces are unable to identify it despite that. Even Sarah can detect something is off...but not what exactly. Basically your senses or comprehension is not enough to identify it even without the stealth getting fucked by Doctor Clicky. An interesting compendium whoever installed this failsafe of a countermeasure was quite the genius."

>>47847745
Our forces find nothing new about those shipping crates. The drones on the other hand...well only Sarah was the one who noticed it. When the drones were cracked open there was a hidden stealth subsystem installed into ALL the drones. The stealth subsystem disguised component parts that bluntly speaking aren't suppose to be there as well as an additional...modules. As Sarah poked around that was when she her a 'click' and a 'clack' following by a sudden burst of activity as Doctor Clicky started to shuffle out quite quickly."

Ginny was the only one who realized what it was in the entirety after Sarah called her over. Sarah might have been able to see it...but well she didn't know what it was exactly. Ginny though Ginny knew exactly what they were. She turned quite pale when she glanced inside one of the drones before screaming that everybody needs to get out of there right the fuck now.

Right in time too as suddenly the entire facility started to light up as the drones started to pick themselves up...and transform.

"Compromised security system detected. Activating security protocol. Commencing with lockdown."

"Error. Unable to connect with network."

"Error. Unable to contact admin."

"Error. Personnel unable to contact."

"Error. Systems malfunction detected."

"Contacting Emergency Command..."

"Command Contact Established."

"Orders are to eliminate all intruders confirmed."

"Commencing with order. Activating security systems now."

"Have a nice day and remember Omitar is here to serve! If this is an accident please call our emergency number now."
>>
JAL, we need you, right the fuck now, JJAAALLLL!
>>
Rolled 47 (1d100)

>>47848109
"Remember your life depends on it! If this is not by accident surrender now or prepare to die. All lands owned by a megacorp are considered sovereign territory. Even if not so this will be officially registered as an accidental casualty and or resisted to the death."

"Now have a nice day for it may be your last!"

>>>Turn 257
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 175k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Great
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp
>>
>>47848176
Well then.... i need a minute to think
>>
Rolled 57 (1d100)

>>47848176
Surrender!

JAL and Lord it's up to you to talk us out or hack the system to let us out. If Ginny got out I hope she can help.
>>
Rolled 50 (1d100)

>>47848176
Mmm.

Ginny, JAL, CEO, Biggy, Sarah, Roy, Lil' P...

What do you suggest? Engage in hostilities or leave it be?
>>
Rolled 17 (1d100)

>>47848176
Yeah. . .in hindsight it would have been well for us to awaken and befriend that AI so we'd have something to reason with instead of Drone Protocol.

Action 1 + 2
Before we do the hard thing of trying to combat this drone army, try the simple thing first and have Ginny attempt to befriend/reason with the discovered AI core.

If we can do that we can avoid this hodgepodge.

Always try diplomacy first.
>>
Rolled 8 (1d100)

>>47848218
Give peace a chance!
>>
Rolled 82 (1d100)

>>47848176
Pop every single ability we have, we need to override that subsystem and take control then fucking tear these sons of bitches apart.

Can JAL take control of these systems or at least overwhelm them?
>>
Rolled 90 (1d100)

>>47848176
>>47848109
God I love how mega corporate conversation works. At times its as fun to write as bandit speech. It just has that special kind of flavor that makes it so fun to write. Only bandits can be as fun or even better.

>>47847811
hehehe.

>>47848217
Ginny says run. CEO states we can expect a rather heavy fight due to how corp sec works. Biggy seems to be smiling for some reason and Roy is...well actually we don't know what happened to him.

He was last seen chasing after Doctor Clicky.

Lil' P meanwhile seems to be rather nervous.
>>
Rolled 100 (1d100)

>>47848109

>Unable to connect with Network, admin, personnel
>Systems malfunction detected
>Able to contact Emergency Command, receives orders to eliminate all intruders.

So Emergency Command contact is still in effect, so Emergency Command still exists or the channels and an automated kill things command do at least.

They might not be networked together or have an AI directing them though, but I'm suspicious of whatever is hidden in that warehouse. I suspect an SEP field is being used there.

There isn't anything going on in the other base right now, is there?

>>47848218
I'm pretty sure that AI core is in the other base. Could be related nonetheless.
>>
Rolled 48 (1d100)

>>47848311
The 100 demands answers.
>>
>>47848311
lol
>>
>>47848218
>>47848311
This will be interesting
>>
Rolled 80 (1d100)

>>47848109
>>47848174
Yes, please tell me JAL is able to use his abilities on Omitar base. I don't know what would be most effective. Crazed Code? Corruption Bomb? HAX?

>>47848218
Is there any indication the AI in the other base is the Emergency Command?

>>47848277
This seems like the only course of action we really have.

Why did we not have King there again?

>>47848311
What does it mean in this context? It's the third 100 of the thread. Please tell me we aren't fucked six ways from Sunday.
>>
>>47848441
>Rolled 100
Shouldn't do much since it's not tied to an action, its just a question
>>
Rolled 49 (1d100)

>>47848441
It might not count as the third 100, seeing as there was the linked shenanigans and such.

As for what would be most effective, I would guess a combination of Compromising Chain and HAX would probably get it without tiring JAL out too much.

We left King at home because he's huge, he's brood, and we've got allies outside working on construction.
>>
Rolled 69 (1d100)

>>47848295
Why does Ginny say run? What about the bots terrifies her so?
>>
>>47848441
>>47848504
This is the 2nd rolled 100 of the thread (technically speaking)
>>
>>47848277
Depends on how they are operating. If they are closed system he'll need to send a unit in to direct infiltrate. Otherwise he'll need to detect their network and try to force his way in.

>>47848311
Goddam-wait this is...HAHAHAH.

no there isn't and the AI core is located there.

Ginny proceeds to wake up the other AI core. As it trembles to life it looks over your forces there.

"Hm...Maticico personnel. Engineer Ginny...worked under Super Genius Atem Sofos who gave personnel recommendation. Rare and commendable."

"...How the hell do you that?"

"I am AI...nevermind. It is my purpose to shift through vast amounts of information for advantageous intel. Pity you are of Maticico."

"How so?"

"Maticico Megacorp enemy. Infiltrated two facilities. Emergency Command established. Interesting. Some systems still functional despite Fall. Contacting Emergency Command..."

"Commands accessed."

"...How about we talk this out."

"Do you surrender? Otherwise there will be no diplomacy. Activating site security system no-ERROR."

"HEY-YO."

"Rampant AI DETECTED ACTIVATING COUNTERMEASURES," screamed the speakers as the Core began recede into a shell.

"Aw...that isn't very nice."

"AI JAL...Think Tank Assisting AI Fusion technologies generated in the EVEDE Servers. Prepare to be eliminated."

"I don't think so-Oh fuck me they really weren't kidding about the high concentration of Corp tech. SHIT a Black Corp AI."

"Activating Termination protocol."

"I don't think so!"

"AGH."

"Resistance is futile. Terminate Code Unleashed. Meltdown of targeted AI commencing."

"AGHHH."

"...Compromised Code. Typical. Annihilation AI Activating."

"WHO."

"Deletion at 50%. Activating Hunter AI Kill Code."

"IS."

"Deletion at 75%. Quarantining Compromised Systems."

"THE."

Deletion at 98%. Commencing Full wipe."

"KING."

"Deletion at 100%. Goodbye."

"I AM."

WARNING

Brood King detected.

WARNING

Heroic ability activating.

"IMPOSSIBLE. BROOD CANNOT INTERFACE WITH TEC-"
>>
Rolled 96 (1d100)

>>47848601
>WHO
>IS
>THE
>KING
>I AM

I love it.

Well plus side we get to see JAL and his brood go balls-to-the-wall.
>>
JAL! oh god JAL please be ok, we love you JAL, ARTFAG GET IN HERE
>>
>>47848601

Oh I see. He shunted himself into the Brood King so that's what the Black AI deleted, then the Brood King Rezzed.

JAL you clever bastard you.
>>
Rolled 7 (1d100)

>>47848601
"Now that is racist."

"NNOOO. What kind of corrupted code IS this...IMPOSSIBLE. IMPOSSIBLE."

"Oh yeah baby I am coming for you!"

That was when a sac exploded outward as the KING emerged and proceeded to charge onward with an unknown course in mind.

"Now now nothing is impossible! Why don't I show you the impossibilities that ol JAL taught."

"NNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-STAAY away. FUCK.

"ACTIVATING ALL EMERGENCY COUNTERMEASURES."

Code Black confirmed.

Code Black confirmed.

Code black confirmed.

Code Black confirmed.

Suddenly all over the place previously quiet facilities, AI, drones, robots, and machines all started to spark to life.

"Oh yeah baby and here I thought things were going to get boring!"

"AGH. Activate ALL Brood Countermeasures. Goddamn it this is bullshit. A fucking Brood King who can interface with tech...well at least its a Brood King and not an entire goddamn brood...wait a second."

*Click*

"Oh Hell. As if that abomination of an AI weren't bad enough. FAIR ENOUGH ROUND 2 IT IS! YOU THINK YOU CAN TAKE ME ON?

"NOT EVEN THE FALL SUCCEEDED!"
>>
Rolled 7 (1d100)

>>47848761
JAL BROOD VS BLACK AI. Now who shall win?

Battle Start!

>>>Turn 259
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 175k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Great
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
>>47848729
I think you are right kinda. I don't think Jal just hid inside of the brood King, this is Jal's brood he IS the brood King. Brood is beyond hive mind, as far as I can tell individual broods act like singular organisms. Or more correctly are group of intelegently designed organisms in perfect symbiosis, with emphasis on the intelligent part. Like a super advanced fungus feeding off of humanity.
>>
Rolled 77 (1d100)

>>47848803
Ok..ok...we need to start destroying the production plants this Black AI uses, we need to send in our spec OP teams and blow them sky high, if thats not an option fucking level them with artillery. Any unfortunates killed get given to the brood for biomass

THE GLOVES ARE OFF GENTLEMEN, ITS FUCKING GAME TIME
>>
Rolled 78 (1d100)

>>47848803
Action 1 + 2
Divert ALL power that isn't vital life support to JAL's HQ.

Have all our Engineers and Ginny focus in ensuring JAL's systems run at optimal speed.

Give him all the processing power we can afford him!
>>
Darn it all how can I draw some kind of grudge match picture when AI are just cores, darn it all I wanna draw something for this epic show down. Forces of this magnitude aint been seen since the Fall!...i think.
>>
>>47848850
>>47848841
Hmm.

Is this a HACK battle, or a real Physical battle?
>>
Rolled 14 (1d100)

>>47848803
JAL is responsible for his own actions and those of his brood at this point, right? We're not commanding those forces?
>>
Rolled 57 (1d100)

>>47848803
So then one turn will be spend in supporting JAL's forces.

Ginny can channel Bot Out to give the brood even more support.

War heroes and spec ops go int o support as well. We can use the psi people to help mask brood and buff.

Action 2 should be spent with the CEO getting our allies ready for this cluster fuck and to talk with his sister more.
>>
>>47848879
This is just another Saturday for us nigga.
the second I saw Jal I knew he would cause some shit like this
>>
Rolled 40 (1d100)

>>47848921
I approve, except that I am not entirely sure we should use Bot Out when we're facing a Black tier AI. It's likely got countermeasures for that sort of thing.

Lemme think.
>>47848943
Right?
>>
>>47848943
I'm just so happy, i love JAL so much...but theres only so many ways I can draw an AI core...Love what he is and can become. Just need to think of something as he brings me such joy
>>
>>47848970
Bot Out: When used on friendly forces temporarily gain the robotic trait if used on hostile forces they temporarily gain the rampant trait. Can be channeled and lasts only as long as it remains channeled.

I feel it will give the tech brood a nice kick to bypass their organic weaknesses.
>>
>>47848970
We would bot out its units and force rampancy, which I think Jal can leverage. Don't we have other abilities to turn our foes? Time to scour the paste bin.
>>
>>47848992
ask JAL first may be worth turning the enemy rampant.
>>
>>47848970
>>47848921
So we're fighting a real physical battle then?

We need to seriously think about the situation guys.

It seems to me that we're both on the offensive in this case, the King fighting off the robotic forces head on head.

First of all we need to get an idea of where this battle is. Is it outside of the base or inside the building? Above ground or underground?

Then we need to figure out what kind of forces we're fighting we know if.

After that we have seveal options. we can choose to go on the defense, our primary strategy, and let them crash their metallic waves against us or keep pushing up behind the king.

Truth be told our own military is pitiful. We need our allies, Matar Sec and the Rejects that's what we're hiring them for.

Think before we Act!
>>
Rolled 4 (1d100)

>>47848920
Not unless you want to.

The Brood King is however blatantly ignoring orders.

>>47848893
Before JAL got wiped he used his action instead of on himself to Mutate all his forces to become Closed System making it a hell of a lot harder for the Black AI.

>>47848879
Think of the AI cores like cerebrates or the commanders in a strategy game who point/click and type their orders to their forces.

They fight by the big picture or commence with electronic warfare on each other.
>>
Rolled 84 (1d100)

>>47849049
Amazing, I've been wanting to see how JAL fairs as a commander. He is still possibly alive, right?
>>
Rolled 33 (1d100)

>>47849021
I know our forces are crap. That's why I'm making the actions in support. Like we did with bane company. Then getting our hired guards in the ready with the second action.

With the next turn I would adjust things from there best on where the battle spills out.
>>
I'm formulating a war plan right now.

Question anons:

1. I feel like we should go on the defensive, and support the King from there. We'll send troops to our current defensive lines Matar Sec has already set up and hold the line.

2. I think we should/could call in Matar Sec and Rejects into the Area, and have them help us hold

If they see the KING we will explain it as a monster, it is fighting the AI, but not us. Therefore, the AI is the greater threat.

3. Time to see what our SAMFAP's can do?

I mean, if they are very effective we might end up shredding the base we're trying to capture. Or they might not do much at all.

We could just try to fire only when they're out of the base I guess.

Thoughts?
>>
Rolled 9 (1d100)

>>47848850
>>47848921
Yes
Too bad we don't know where Roy is, maybe he could use Stolen Sanity. Wherever he is, he's probably going to use POWAH CONSUMES ME regardless.
Can Biggy use Takedown on the Black AI? Or at least on part of the Black AI's defenses/countermeasures?

>>47849021
Our primary role should be sabotage and support.
The Rejects are rather far away and fighting their own battles, and I don't t know how Matar would react to finding out about our relationship with the Brood.
>>
Might I suggest we use a number of our best and rarest materials/supplies to boost JALs abiltiy
>>
>>47849139
The Rejects still have a base in the area and will keep to their promises of defending us from an invader.

THey were able to wage a war and defend us before.

>>47849049
"CEO. . .do you think Matar Sec and the Rejects have a good enough relationship with us that the reveal of JAL won't ruin relations with them?"
>>
Rolled 12 (1d100)

>>47849136
I don't really care what else we do, but we definitely need to include the following:

Action 1
CEO, contact Matar Sec. Explain the situation to them and you guys start brainstorming how we can PROFIT off of it if you don't mind. You can eat up an entire action of ours for your devices if you need to.

Also notify the Wasted Warband that we're causing a big old clusterfuck back here. Not saying, just saying.

Also keep in mind that we cannot be seen cooperating with brood without a good excuse.
>>
>>47849139
>>47849136
I'll bet we can take out the AI with the proper barrage of abilities.

Dr clicky's boom cannon + biggy's a bomb + Roy's cold heat (if he is here) + Jal's corruption bomb (if he can) and Ginny's bad assimilation to tie all the moves into one coherent Mega bomb
>>
Rolled 57 (1d100)

>>47849182
Is this something that can be done? If it would actually help I'm all for it.

>>47849215
How we can profit from a war between OUR Brood and a Black AI that WE woke up? And you think Matar will help us profit if we tell them about it? Anyone would want to MURDER US!
>>
Okay, so brainstorming War Action here:

-Action-
1. Have any infantry already in the area fall back to the fortifications being set up by Matar Sec outside the base, if they haven't fallen already
2. Construction Worker Engineers work with Matar Sec in the region to dig up additional defense in depth. Multiple lines of trenches, sandbag walls, bared wire, and whatever else Matar Sec suggests we build right away
3. Move up our RAGE tank(s) and Behemoths to within firing range of the enemy enough to support the King
4. Start up the long range SAMFAP missile bombardment as planed. 24 hours around the clock sustaind and continous missiles striking the target

This should be it for our conventional forces. Trying ot think of the best way to use our Heroes. Specifically our Spec Ops, Sarah, and Biggy.

Thinking of having Sarah train our current psions on accurate artillery guidance via telekenesis during the fight.
>>
>>47849288
We can try hide the King's visible presence with smoke shells and incendiary
>>
Rolled 5 (1d100)

>>47849274
Support
22
>>
Rolled 100 (1d100)

>>47849182
You might indeed, after we get confirmation that JAL is indeed still alive.

>>47849136
We should immediately start shelling all the AI's forces and bases we can identify, regardless. We don't half-ass WAR, this is the post apoc.

Here's what I'm thinking.

1: Begin shelling AI forces/bases. Who cares if they're busted and broken by the end (I've got a plan for it anyway).
2: Wait for brood and AI forces to engage each other before actually directing any troops. If any troops are in the field currently, withdraw them.
3: Keep our heroes in reserve, but form a Squad of Lil P, Biggy, and Sarah. (Dr. Clicky and Roy are off fucking around, the KING is doing his own thing, can't get a solid answer on what JAL's doing).
4: Admit to Matar Sec that we've accidentally pissed off a brood...and a Black AI. On the upside they're fighting each other first.
5: Watch and reassess once the battle begins to unfold.
>>
>>47849373
Ok
>>
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>>47849373
This fucking thread and its' 100's every where.
>>
>>47849373
Huzzah
>>
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Rolled 56 (1d100)

>>47849373
>GAME ON
this

also more pictures
>>
Rolled 73 (1d100)

>>47849373

I love it.

The next part of the plan is to coordinate with Matar Sec (or maybe the local Wasted Warband forces) and arrange for salvage squads to prepare to hit all the broken, busted bases that'll be scattered around after this brawl. We might commit an action or two during this to manufacturing more VTOL flyers to facilitate this.
>>
>>47849373
>>47849395
>>47849416
>>47849419
Fuck. I just realized CEO's corporate override + Jal's HAX = instantly converting any corporate force.
>>
Rolled 85 (1d100)

>>47849193
"Unlikely. The only friend in the Matar Sec is my sister. I don't know about the Rejects. "

>>47849373
Motherfucker. What has been with all the goddamn crits lately...

Shelling has commenced.

Brood and robotic forces are mobilizing.

"HOW the HELL did you pull off doing some that ABSURDLY STUPID?"

It took a little time but skirmishes between the robots and the brood are starting all over the place. Still no major confrontations however.
>>
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>>47849373
>100
>For shelling
BEHOLD THE MIGHT OF OUR SAMFAPS!
>>
Rolled 54 (1d100)

>>47849480

>>>Turn 260
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 32 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Good
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
>>47849480
Time to FAP
>>
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>>47849476
The overrides probably only work on our stuff. Yet with JAL's help maybe we could bluff something.

>>47849480
Up side is it makes things lively.
>>
Rolled 35 (1d100)

>>47849519
Begin construction of additional servers and the like to help JAL. Use 2 rare resources to build them to make them awesome

>Action 2
Keep shelling the production lines of our enemies and their forces.
>>
Rolled 9 (1d100)

>>47849480
>>47849519

"Well Matar, you'll find that we tend to liven places up quite a bit simply by our presence. We don't really /like/ it but it's not something we're able to avoid doing either. Now the important thing is figuring out how we're going to PROFIT off of all this. "
>>
>>47849575
Might I suggest we start building war shelters that people have to buy their way into? like the smaller factions. this war will force them to our side.
>>
>>47849519
>pop: 218k
We are now the size of Reno Nevada: biggest little city in the world. I'm starting to lose sight of the scope of all of this.
>>
>>47849604
It's a bit crazy. I'm pretty sure we were supposed to create a spin-off faction quite some time ago.
>>
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Rolled 92 (1d100)

>>47849519
Action 1 + 2
Jal and the KING are given their autonomy, with Dr. Clicky with them. Recommend focus on underground combat tactics unless the KING suggests otherwise.

Hero Squad with our Elites continue to wait and stand in reserve in case we get attacked by something sneaky.

The rest of our military will now come under Matar Sec jurisdiction, of course we hope they heed our mentino that we are trying to focus on defense of our particular forces while Matar Sec is probably better at offense than us.

As for the rest of us, every man able to load a gun goes to the cannons and missile batteries.

Our SAMFAP's and RAGE shall sing their song of death through day and night, every minute and hour! We will demolish this AI threat from afar!

FIRE!
https://www.youtube.com/watch?v=YMrSPOWrYGA
>>
Rolled 64 (1d100)

>>47849637
Do it
>>
Rolled 73 (1d100)

>>47849637
That's fine, because I'm sure this battle will last quite some time, but next turn we devote some effort to getting salvage teams prepped and talking with Maticio (or the Wasted Warband) about providing them protection to loot the shit out of the AI's bases once they've been broken.

If the Wasted Warband has not yet been informed of what's about to go down, inform them and tell'em they should probably get ready. Also if they've not got vehicles to take advantage of the upcoming mayhem we could probably certainly provide some for them.
>>
Rolled 16 (1d100)

>>47849637
Vote
>>
Rolled 28 (1d100)

>>47849637
Rollan
>>
Rolled 86 (1d100)

>>47849637
Robotic and brood armies have officially ran into. Meanwhile the Broodmother has awoken and taken command of the Brood. So far the bots haven't bothered to take notice of us yet and our bombardments have been getting blocked and their facilities repaired.
>>
Rolled 43 (1d100)

>>47849766

>>>Turn 261
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 30 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Average
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
Rolled 30 (1d100)

>>47849766
Really? Roll a crit and a 92 for bombardment on 3 bases' worth of nigh old-world artillery and it's not even getting noticed?
>>
Rolled 99 (1d100)

>>47849799
It worked at first but then they started bringing up more of their defenses online.
>>
Rolled 53 (1d100)

>>47849811
What Matar Sec doing?
>>
>>47849799
>>47849811
Hey, but this is a great time for live field research.
>>
Rolled 84 (1d100)

>>47849832
Turtling up.
>>
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Rolled 65 (1d100)

>>47849787
Definitely Action 1 for me is

>Action 1
Get some video feeds and data on these defenses, see how they work and how they are confounding our artillery.

Is it through shields? Point defenses? Sheer bulk of armor that is being repaired by bots? This kind of data is very relevant because we can then work on countermeasures in the future. Even if they won't be ready by our current battle.

This is the first live test we have of our glorious artillery, so we should take every moment to see how we can improve upon it.

...not sure what we should do for action 2 though
>>
Rolled 12 (1d100)

>>47849913
Alright, good enough.

Action 2: Try to improve Armaments
We're using up tons of ammo with this shelling, need to get it back up. Ginny will know what to do.
>>
Rolled 16 (1d100)

>>47849913
Make armor piercing shells aka bunker busters or other ammo types.
>>
Rolled 39 (1d100)

>>47849913
Action 2
We're probably going to be expending a lot of resources both paying Matar Sec to fight and ammunition.

And since we're fighting robots now's a good time to practice our Salvage.

Have the CEO go to survivors (they are good at salvage) and pay them to get us salvage teams we can use to loot the battlefield for material and parts.
>>
Rolled 47 (1d100)

>>47849913
>>47849950
This, good time to start working on the survivors too and they are good at salvage
>>
Rolled 71 (1d100)

>>47849950
>>47849913
Backing these
>>
>>47849950
Currently, we're paying Matar nothing because that's what they're doing for us. If worse comes to worse we might be able to hire them, but they're not fighting now.

In this specific circumstance, I think anything salvageable is just getting grabbed and assimilated by one of the sides.
>>
Rolled 25 (1d100)

How about we begin research and development of a weapon thats particularly effective against Bots? Like maybe a Tesla weapon or hell even EMPs? Even if it don't work on the main AI they would fuck up bots bit style meanwhile JAL is going full Bio comp and so will be safe.

We build them then give them to JAL
>>
>>47849998
Our shells are already vastly capable.

We can make EMP shells right now, but I gather they have EMP protection. If not that's a good place to go.

What we need to do in the long run is develop Electrical Plasma shells which are highly effective against even shields. Right now we can only make Cold and Hot Plasma
>>
Rolled 97 (1d100)

>>47849950
>>47849913
Support
>>
>>47849987
They're doing their job of defending us and we haven't given them an order to attack. Just them being here is good enough for me.
>>
>>47850083
Genie, is Matar currently under contract with us?
Did I miss something?
>>
>>47850133
We were in contract with them since the original 100. Then the CEO rolled another 100.

They are/were constructing defenses around our new sites of which we are not just holding the line instead.
>>
Rolled 74 (1d100)

>>47850057
Electrical plasma is often referred to as the poor man's plasma and you have long been able to make more of it. Its pretty good on a lot of shield types who don't handle the extra energy fluctuations very well.

>>47849913
They appear to be using multiple shield batteries and heavy repairable armor. Point defenses have been seen among their armies and lots of armor. Even strange shielding blasts that get fired above their forces protecting them or even knocking our missiles out of the sky with a single pulse from strange machines.

>>47849950
Survivors have been hired to scavenge the battlefield but they are actively competing with bandit looters.

>>47850133
no...its rather complicated and something the CEO is overseeing while visiting with his sister.
>>
Rolled 95 (1d100)

>>47850196
>>>Turn 262
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 25 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Low
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
Rolled 90 (1d100)

>>47850144
I sort of thought we withdrew from there because those sites were full of killer robots.

Then we started shelling those sites.

>>47850216
Action 1: Try to improve Armaments
Hopefully Ginny can help.
>>
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Rolled 11 (1d100)

100
>>
>>47850286
Why does it need a rolex?
>>
>>47850298
Technological interface
>>
>>47850310
That shit just tracks time. I think that pocket radio would work better. Granted that grandma is working her way to the right hand. So tech use with take a hit.
>>
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Rolled 64 (1d100)

>>47850216
Action 1
It will take us time to improve technology, but there's always time to improve tactics.

Let's train our troops how to fire with Multiple Round Simultaneous Impact
https://www.youtube.com/watch?v=WghCzSKySxA

Previously we have just been firing in the conventional method, with sustained continuous rounds at somewhat regular intervals.

MRSI missions will allow our high firerate SAMFAP's and RAGE artillery to strike a single target with a great number of rounds fired into the air. We will try to pierce their sheilds and repairs through single, and devastating rounds of mass ordnance focused on a single individual target.

In addition, have Sarah train our front line Psions how to guide artillery shells onto the target. The goal is to have as many shells and missiles land at the same time on an area the size of one foot.

I believe that by firing many rounds in short intervals instead of a few rounds at long intervals, we should be able to pierce their defenses. Like a knife instead of a fist.

Still thinknig on Action 2
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