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Warhammer 40k General
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You are currently reading a thread in /tg/ - Traditional Games

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Age of Apostasy edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
>>
Legio Titanicus has secured this thread. No filthy traitors allowed.
>>
1st for the Greater Good
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FORTIFIED!
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>>47803985
Too little too late, Fire Caste. Again.
>>
>>47803985
>>47803988
Twas foolish to think that thine efforts would be faster then that of the Scout legion. The Warlord is now here to enforce Imperial Rule.
>>
>>47803939
>1.53 MB
>Scaled to thumbnail size anyway

>>47803999
>Sisters of Battle and Inquisition are already stronger standalone codices than Grey Knights or CSM.
Yes, but literally everything is better than CSM. Even Orks have a couple of cheese armies.
>>
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>>47803985
1st for the greater good tastes like chicken.
>>
>>47804037
Its just really wide.
>>
So, thinking of running a 5-man plain Spawn team to accompany my 5-man Cyclopia Cabal formation. Thousand Sons flavoured. 5 sorcs on bikes with a spell familiar and their pet spawn/test subjects lumbering alongside them acting like a group of Frankensteins and Igors.

Problem is I don't think it may be wise to mix and match a pure CC unit with a psyker unit that best stay at range. I'd be paying 150 points for the bodyguards and with no saves whatsoever it would be rather flimsy (though I will bank on Invisibility each turn if possible)
>>
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Stat me
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>>47804060
I'm aware. But what's the fucking point? Just crop it or scale it down.
>>
>>47804063
BS4
AV 14/12/10
HP:3
Fast Skimmer
Str8:Heavy 1, armourbane, lance, distort.
>>
>>47804063
AV12/12/12 HP6
Serpent Shield
Power of the Machine Spirit
Battle Cannon: 72" S:D Large Blast
5x Scatter Laser
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>>47804102
>>47804107
200 points
>>
>>47804063
11/11/10 HP3
BS2, S7 AP3 Ordinance 1 Large Blast
>>
>>47804102
Almost correct, except that it's a Monstrous Creature with W7, 2+/4++, 4+ FNP, and IWND.
>>
>>47804063
MC
WS 4
BS 4
S 6
T 6
W 6
I 6
A 6
LD 10

Battle Cannon

27 points
>>
>>47804061
Unmarked Sorcs and Nurgle spawn is best obviously.
Spawn make useful wounds, make you fearless and are good anti-grav insurance as long as there are as many as there are psykers.

I don't like throwing all that crap into one unit though. Can't split them into 3-5 units with 1-2 spawn each?
>>
>>47804136

It won't not live.
>>
>>47804178
Don't think I can and I like the whole deathstar schtick. The formation itself is 3-5 Sorcs but I figured 5 would be pretty good considering they're so weak individually.

Can't use Nurgle as Thousand Sons. My autism is already piqued because I'm not marking my biker Sorcs but I know better. If I mark them, they need another level each to be useful. That's 200 points extra (125 for levels, 75 for marks)

How would my strategy be though? Just use spawn as extra wounds only or do I buff and slam them into CC?
>>
>>47804219
Your call. If going biomancy, santic and invisibility then CC could be fun.
Shriek and charge and repeat.

Mix and match some force weapons and kill the fuck out of easyish targets.
Force applies to the whole squad with one casting, doesn't it?

Charge riptides all day with hammerhand force axes
>>
I bought the start collecting Necron box

Is it plastic? What kind of glue for these models? Plastic cement?
>>
Librarian Leviathan Dread with a force siege claw.
>>
>>47804270
Citadel plastic glue. Its plastic models.
>>
>>47804256
Santic makes it really easy to perils as non-GK, even with a spell familiar. Sorcs are already expensive and flimsy so I won't risk it. But I do plan to go a mix of Telepathy and Biomancy. Invisibility, Shriek, Smite with possible Life Leech keeping Spawn alive. Although I DO want to have at least 1 Invisibility. I might end up with all 5 going Telepathy, but Shriek ain't bad and since I'll be casting the formation power, it would be the Mindfuck Biker Gang.

And yeah, casting force once makes every weapon in the unit with that rule be ID. So I CAN actually have a pretty decently killy unit with both obscene weight of attacks AND strong ID attacks.
>>
I want to start an army with the theme of "Mechs gon' give it to ya"

https://m.youtube.com/watch?v=4DO7eQGSvqE

What should I go for?
>>
>>47804391
Contemptors, Boxnaughts, and a Mortis or two.
>>
>>47804287
Does not exist. Unless Blood Angels suddenly got it.
>>
>>47804391
this>>47804465
or play tau
>>
>>47804588
Or Orks.
>>
Why do Necron players not use Monoliths anymore.

I haven't seen a Monolith on the table in... years?
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Can't wait to deep strike some taurox!
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>>47804012

This picture is wrong Aun Va, is not pissing and shitting his underwear in raw terror and clawing the very skin off his face
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>>47804673
Nothing wrong with that. Real life had tanks and transport dropped in.
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>>47804465

How do you get Dreadnoughts into skin contact with jr opponent though?
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>>47804668
Land Raider syndrome
Expensive, not that killy, slow, main gun is Ordenance so rest will snapshoot if fired.
>>
>>47804668

Because their rules are literally Ork tier :(
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How right is this? Shouldn't the Forge World's Holy Synod be with the Fabricator General?
>>
How much would you agree that the Fabricator General has the most real political power of any human in the galaxy?
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>>47804679
that's the face of someone that hasn't failed their morale check yet

>>47804746
find someone who wants to do cqc
>>
>>47804391
30k mechanicus
>>
>>47804804
>Fabricator General
>Human

Disgusting.
>>
>>47804746

>skin contact with jr opponent

Slaanesh pls go
>>
>>47804673
It states that only the Scions get the respawn into deepstrike rule
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>>47804061
Run an R&H detachment to buy three units of their turbo-cheap Spawn. Also gives you access to cheap bodies for objectives.
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>>47804668
Only one reason: range. The gun is a Leman Russ gun on a way better body, but then they gave is 24 inch range so it does nothing until it gets to melta range. Give it 72 inches or even 48 and it would be decent.
>>
>>47804804
I would argue that the Ecclesiarch or the Master of the Administratum would be higher than the Fabricator General, but those two don't have power over tv remotes, computers, or guns like the head cogboy.
>>
>>47804668
They got worse every single edition.
>>
>>47804875
i wouldn't fuck with the clerk that holds all the check books or the space pope who would closest to the god emperor. i think if given a stateline the fabricator general could easily be worthy of lord of war like dante or calgar
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>>47804875
Without the Ecclesiarch, there would be no manpower for wars.

Fabricator General, if he could somebody control every single Forge World, would then control the guns. Which would limit power.

Both require each other. Without manpower, the AdMech would run out of everything, resources, bases for robutts, etc. Without guns, Ecclesiarch can't do Wars of Faith or encourage people to sign up.

Most Space Marines can, in a fix, make their own shit. So can most planets. Lots of Forge Worlds would love to ignore the Fabricator General, so there is no terrible loss if it happened.

Both are powerful for different reasons, but neither could utterly destroy any form of resistance the Imperium could put up.

I argue the Navy leader is more important. Without resources, Mars dies. Without ships, no troops arrive where they're needed.
>>
>>47804854
>identical to the unit that was destroyed
>models weapons and upgrades

It looks like the argument can be made that a dedicated transport could count as this, as part of the unit and a model of the unit. Probably right on only the scions, but I can see this getting an FAQ
>>
>>47804947
I'm sure he would be a little more dangerous. He knows how to get your computer's machine spirit to tell him your internet history, and he's probably going to insult your taste in porn.
>>47804975
But the Navy gets ships from the Mechanicus.
>>
So now that the start collecting MT formation has dropped how has it changed the way MT should be run? Has it made them viable to run as a mid to low tier army or should it just be considered a neat bonus to tack onto a list for some deep strike melta.
>>
>>47805038
no. gank the commissar and butcher the men
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>>47805038
Having respawning meh-soldiers doesn't really change much, closest might be spamming melta/plasma suicide squads that you aren't too bothered about losing and cramming your commisars into a bunker
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>>47805003
Yeah but the ships already exist. We're assuming either one goes "nah we're not helping any more". The Navy would be the most hurtful to the Imperium, since most planets can produce small amounts of weapons and armour.
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>>47805038
If their transports come back I think it makes them tier 1 honestly. Respawning valkeries and tauroxes is amazing power.
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>>47804977
But its not an upgrade to the unit. Its a model in the formation.
>>
>>47805083
But who's going to fix the ships when some nutcase Ork, CSM, or Eldar (if Battlefleet Gothic is to be believed) wants to play chicken?
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>>47805105
Individual scion unit can buy them as well.
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/tg/ I'm new to the hobby, friend wants to go in on a Dark Vengeance set where I would get the Dark Angels. This seems like a good point, but what should I buy after this? Bike spam seems fun, but I have absolutely no idea if it's actually effective. Most of my other friends play Space Marines if that matters.
>>
>>47805167
It's the only effective use of Dark Angels.
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>>47805167
Pick another chapter other then Dark Angels and be happy later on.
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>>47805192
Blood Angels?
>>
Can somebody remind me, did very very early 40k have novels which were much more adult? Lots more violence, sex and other things?
>>
>>47805192
>>47805187
Should I just play Codex Space Marines and spam bikes that way, with White Scars? I'm not particularly attached to Dark Angels, but the idea of using lots of bikes is appealing to me.
>>
>>47804975

Mars and Terra are essentially allied empires heavily wound together out of political necessity.

The fabricator general is the sole arbiter of the half-empire of Mars, and there is no equivalent on terra. Indeed, the fabricator general holds a seat on the council that terra has instead of a central leader.
>>
>>47805133
Servitors?
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>>47805245
White scars have the advantage of grav weapons, far more formations and more of a melee capable skillset for their bikers.
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>>47805258
Yes dear, I know this. We're discussing who has most power in the event of who would hurt the Imperium the most if they quit the Imperium.
>>
>>47805288
>>47805245

On the downside, they have a awful colour scheme both to paint and to look at.
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>>47804147
>27 points
Seems balanced pretty well against the rest of the Eldar codex, honestly.
>>
>>47805299
Short or long term, individual worlds or as a cohesive entity.
>>
>>47805270
Just how many servitors are going to be needed when the game of chicken ends in 67% of the ship missing?
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>>47805308
Plebius maximus.
>>
I played two games with my Orks vs two different space marine players and tabled them both.

Why are Orks considered bad again?
>>
>>47805308
Paint in a different colour and call them successors.

It's not that fucking hard.
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>>47805344
Any colour would work better with white than red, except perhaps yellow and orange.
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>>47805345
Post all 3 lists
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>>47805345
Because ironically, the most Tryhard WAAC faggot the marine player goes, the less likely he is to win against Orks.

Grav is OP as shit, but against Orks paper armour, it is far less effective, so they pooled a fuckton of points into a gun that is pretty meh against the shit-tier orks, so suddenly, you actually have a pretty significant handicap on the Marine side.

You could simulate it by taking 20% more points than the opponent as well.
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>>47805361
I said it was a downside, not an eternal absolute obstacle for play.
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>>47805345
I know that feel.

Whooped both Thunderwolf + podspam, and Cursed earth+summon spam Demons with my boys.

Total casual lists done p in fifteen minutes after i rulles outta bed to do the game.
>>
>>47804856
What's this? Can you elaborate please? I've no clue where to even start with renegades and heretics. if it involves buying lots of minis, I'm out, I just want to run 5 spawn, not run a bunch of human infantry.,
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>>47804037
>Yes, but literally everything is better than CSM. Even Orks have a couple of cheese armies.
Hahaha chaos players such a whiny babies, deldar/ork player here, go fuck yourself.

I used csm last week from a friend and it was a relief that your units didn't die at the mere insinuation of shooting.
>>
>>47805299
That's dumb, the answer is easy.

If the Emperor quits, there is no more warp travel, no more miracles, space marines begin to have civil wars, SOB have mass suicides, and everything slowly trickles back down to before the rise of the emperor.
>>
>>47804037
I once used Dark Eldar against a friend using CSM. We were proxying our whole armies to test out the new ones before we purchased them.

Oh man did I loose bad. The worst part was when I charged my Lelith Hesperax into his HQ Psyker, I failed to do any wounds and then got one hit K0d.
>>
>>47805392
First marine list was an iron hands medusa strike force with biker chapter master, got lucky and killing him first turn.
Second was a imperial fists CAD with two forge world vindicator rapier laser destroyers. My list is...
>>
>>47805630
Ork horde
Ork 1500 points

-Warboss(Warlord) 120 (points)
Bike, klaw, kap
-Big nob(Warboss) 100
Mega armour
-Weird boy 70
Level 2

Troops
-10 'ard boyz 118
Armour
Nob, big choppa, tl shoota
-15 shoota boyz 118
Big shoota
Nob, big choppa, tl choppa
-10+1 grots 40
Squig

Elite
-9 tank bustas 142
3 squigs
Nob
-3 mega nobz 120
Trukk 35
Ram

Fast attack
-7 bikes 141
Nob, big choppa
-Dakka jet 145
Supa shoota, fly boss

Heavy support
-Kustom mega kannonz 117
4 extra grotz
Mek
-Deff dread 95
Klaw, scorcha
-Battle wagon 140
Killikannon

Biker boss with the bikes, big nob and weird boy with the meganobs and tank bustas in the battle wagon.
>>
What reason would a Titan Legion be allied with the Inquisition?
>>
Does Ortan Cassius get +2 attacks tooL
>>
>>47805842

What is a Titan Legion if not a slow, messy exterminatus?
>>
>>47805842
Old favour, schola progenium classmates, blackmail, loads of reasons.
>>
>>47805842
Not much. Maybe as token of debt paid to an inquisitor for retreaving an important STC from the Dark Mechanicus? And even then, I would only see maybe 1 titan being lent.
>>
>>47805842

The Inquisition may request and or requisition any military forces of the Imperium if the situation is dire enough (though whether or not they consent to said requisition is another matter) up to and including Titans.

In fact, I believe Inquisitor Rex did so in the Siege of Vraks as the situation became dire with the arrival of Chaos Titans and Daemons.
>>
>>47805868
An exterminatus that costs more than rocks?
>>47805880
How could you blackmail a Legio?
>>47805909
That doesn't seem more like allied and more like some hat wearing man has a job for you.
>>
>>47805880
>schola progenium classmates
the mechanicus doesn't use the schola
>>
>>47803939
Friendly reminder that Vandire was the good guy and Thor the filthy heretic.
>>
>>47805943
>How could you blackmail a Legio?
Many are noble houses, so there's threat of face, conspiracy to conceal mutations, bastard born, perversions.

>>47805993
Not all legion are mechanicus owned.
>>
>>47805943
>blackmail


Hi there, we found out that your [blank] is heretical, or could be made to appear so. Come help us blow up these nerds and we'll be quiet.
>>
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I'm going to play a game of deathwatch tomorrow and need a character, I don't know an awful lot about space marine chapters and would love to get the most important summed up in a few words, could someone do that for me or link me to a quick read?
>>
>>47806043
I doubt some snooty noble house can own a Titan Legion.
>>47806069
That was probably the easiest to go with. I asked because one the results for my Titan Legion was allied with the Inquisition. The only thing heretical I could see with my Legio could be the divergent pattern.
>>
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>>47805943
>An exterminatus that costs more than rocks?

>rocks
>cheap
Accounting and economic heresy is still heresy anon
>>
>>47806079
You can't even fucking google search that shit?
Lexicanum, find it.
>>
>>47805943

Is this "rocks" an approved STC?
>>
>>47806140
In hindsight I realized my mistake. Maybe a Titan Legion sized exterminatus is half the price of rock sized exterminatus?
>1.7 Imperials
Cogboys get paid a lot. How much is that worth in modern currency?
>>
>>47806122
Tough.

Few houses own a legion.

a lot of houses own one or two of them though, they band together, earn glory and further riches.

Of course if you'e lost face you don't get to come along, so you've the choice of giving up your right to operate or turn freeblade.

And just to put thing in scale, "Snooty" Rogue traders "own" entire systems as long as they collect tithe and enforce token obedience.

It's feudal sci-fi.
>>
>>47806043
>Not all legion are mechanicus owned.
the collegia titanica is literally a branch of the mechanicus

the only titan legions not under the mechanicus are the titan legions under the dark mechanicus
>>
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>>47806145
No. They are the bane of adventuring parties, daemons, dinosaurs, and probably countless other beings.
>>47806224
>Freeblade
>Titan
>>
>>47806144
I only find lists that have either no information to a chapter other than the name and founding or are too detailed on every most little chapter to give me an overview in the sparse time i have
>>
>>47805943

>That doesn't seem more like allied and more like some hat wearing man has a job for you.

So whats new in the Imperium then?
>>
I'm about to buy a Start collecting for Tau , is it good ? I already have a pathfinder team and a Piranha
>>
>>47804037
That an as a Sisters player I can safely say the niche Sisters have is killing Marines. Anything else can give them some trouble due to greater numbers (Orks, Nids, Guard), greater range (Gaurd, Tau, Orks) or being more resilent (Necrons).

Only things I don't have a good bit of practice with is Eldar so don't know about those pointy eared ponces, but since their xenos witches they've lost on a moral level anyways.
>>
>>47806224
No houses own a legion. Every where in text the only titans deployed are owned by the admech or fallen to chaos.
>>
>>47806445
Welp
75 bucks is 3 Crisis Suits
Start Collecting is 85 USD.
So for 10 bucks you get 10 Fire Warriors and an Ethereal.

It's one of the best SC available. Right up there with Skitarii and (imo) Militarum Tempestus.
>>
So whats avg points for each start collecting?
>>
>>47806476
65€ actually :^)
>>
>>47806357
New seasonal hats?
>>
my first minies arrived today.

I was not expecting to be so fucking small desu.
Do I need to use pliers to free mini parts or is knife enough?
Should I first assemble them or pain first and then assemble?
>>
So who has less of a soul for Daemons to feast on, Tau or an Exorcist Space Marine?
>>
>>47806537

I'm sure the Vostroyans will be pleased then.
>>
>>47806476
>>47806532

costs 55€ here :^)
>>
>>47806558
Yea when i got my first i was shocked on how little they were. You are going to need some pliers so get em off the sprue after that you clean em up with a file and knife
>>
>>47806316
>>47806079
A quick run through the loyal first founding chapters, except to make you work a little bit I've put a traitor one in there too, it's up to you to do some googling and work out which.

>Dark Angels
Secretive, more interested in chasing down traitors who used to be in their ranks than getting shit done. Have special terminator and bike divisions.

>White Scars
Space mongols, except they ride bikes instead of horses. Quite happy, "kill with a smile on your face" sort of thing. Don't like going slowly.

>Space Wolves
Theoretically space vikings, actually kind of wolf fuckers. Like naming everything after wolves, and riding the things, and howling.

>Imperial Fists
Pretty vanilla, specialise in siege warfare.

>Blood Angels
Space vampires, like getting up close and ripping and tearing, sometimes lose control to the beast within.

>Iron Hands
Like technology, dislike emotions. Replace as much of themselves with cybernetics as possible.

>Emperor's Children
Perfectionists, have the best swordsmen in any chapter, overconfidence can spill over into arrogance. Also like bling.

>Ultramarines
Space romans. As vanilla as space marines get, they literally wrote the book, and they stick to it.

>Salamanders
Like fire, use loads of flamer and melta weapons. Also like blacksmithing stuff. Care about normal humans more than other space marines.

>Raven Guard
Sneaky beakies. Like stealth, and jump packs, and the precise application of force. Dislike wasteful frontal assaults.
>>
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>>47806558
Careful Anon you have to assemble your mini's with those tools and i'm using citadel glue but after that you have to prime them . pic related of what I use
>>
>>47806664
I see two traitors in that list. :^)
>>
>>47806569
Come one, come all! Purge heretics in style with these new hats! Are you a Vostroyan who can't live without his hat, but doesn't want to wear such a heavy winter hat in the middle of summer? We got news for you, now you can wear this summer hat and still look good when purging for Mother Imperium's glory! We have fall bandanas for you Catachan boys and girl as no Space Rambo should go without a bandana! Stop at Sector Thistotallyisn'tanInquisitorialscheme for all your hat related problems!
>>
>>47806664
thanks, that's what i wanted
>>47806683
why would you ruin that for me?
>>
>>47806683
Yes, yes, very good.
>>
>>47806674
>>47806633

whats that thing on the left? I did not know you use paints in a can.

I dont have pliers what can I use instead?
Should I buy citadel start painting set? how do I remove pain if I fuck up?
>>
>>47805478
>Hahaha chaos players such a whiny babies, deldar/ork player here, go fuck yourself.

Ironically, I've never heard actual Chaos Space Marine players say that their codex is "the worst." That's only ever been people who shitpost online or people who play regular Space Marines.

Most CSM players (myself included) think it's a low-tier codex that can occasionally put out some mid-level builds.
>>
>>47806750

Just fucking go into a GW store and ask for their standard free building and painting tutorial dude.
>>
how good/bad are DE?
how likely are they going to get removed
>>
>>47806732
I didn't say which ones!
>>
>>47806808
DE aren't going to get "removed".

They suck because they're an army that wants to stab you in the face with poisoned power-dildos but the game is more shooty focused and that makes them cry.
>>
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>>47806750
The can is the priming can ,it's used to make your color less dark here's a picture of the actual paints
>>
>>47806788

but I would have to take a trip to UK for that
>>
>>47806824
I thought their problem is they're all about going fast but it doesn't matter how fast they are if they're unable to outrun bullets?
>>
>>47806456
>Their only niche is killing 60% of all armies
>>
So I'm a crazy sort of bastard who wants to own a Lord of Skulls.

How bad of an idea is this?
>>
>>47806750
Genuinely curious how you've survived to the point that you are able to navigate the Internet and not know how to put plastic together and smear color on it.

Because I don't think maternal or paternal instinct would care for you this long.
>>
>>47806863
Not a bad idea as long as you buy the FW legs kit for it.
>>
>>47806772
I feel this way.

I can put together a solid list with some units. But the moment the custom detachments come out I fall short
>>
>>47806861
I meant a specific kind of foe more than a codex count.

Sisters are basically Marines with no blast templates, no long range and a few more bodies on the table on average. Strangely I've found they (at least used to be before Grav now I don't know) were good at taking Marine armies apart despite the things that worked against them (namely blasts and range).
>>
>>47806899
the FW legs and feet aren't anywhere near chunky enough. Also half tank half man machine is the greatest thing, and if you think otherwise you can get out of my warband.
>>
>>47806824
>DE
>wanting CC
fuck no
they're a shooting army through and through, with a few mediocre to terrible CC units
>>
Starting a KDK army in alignment with my other friends each picking one god to build their army around.

What units should I try to avoid?
>>
>>47806933
>incubi
>mediocre
granted that's the only good melee unit they have, but still
>>
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>>47806899
That's the Kytan though, which doesn't get the awesome Skullhurler Cannon.

Also I actually like it's derpy track body. Makes me think of stuff like this guy.
>>
>>47806971

Do they have grenades already?

Yes. Mediocre.
>>
Because someone wanted to know how my remoras perform in thier first match (also my first ever non-beginner match) heres a 1000 pt battle rep, prepare to be disappointed

me - tau
Darkstrider
Ion accel + SMS riptide
6x stealth suits, one FB
6x breachers + devilfish
5x Rifle FW
2x remoras

Eldar
Farseer on bike
6x windriders
8x wraithguard with D-scythe and serpent
Wraithknight with glaive and shield

Turn 1
Wraithknight gets invisibility
Wraithknight walks forward and one shots my entire infiltrated stealth team
Serpent moves flat out close to my riptide and devilfish

I move my devilfish 6" behind the serpent, breachers get out with darkstrider, rolls really badly and only deals 1 pen to the serpent, immobilising it

Riptide fails nova charge, fails FNP, misses every shot against the side of the serpent

rifle FW does nothing to the wraithknight and get out of sight of the bikers

Turn 2 -
Serpent unloads 8 wraithguards, who then instantly kill my breacher team, warlord and devilfish

Wraightknight barely makes it into assault of the riptide, one shots him with 13 shots, failed 5 invuln saves for my 4 remaining hp, bikers move up

my remoras appear, get both markerlights on the now visible wraithknight but both seekers fail to wound, burst cannons do 3 wounds but all are saved, rifle FW do nothing vs wraithknight

I conceded after that, I did 1 wound in total and lost everything bar my remoras and 5 rifle FW

I believe the term "absolutely anal-ized" does not quite capture it
>>
>>47805427
>>
>>47806923
They counter anything with vehicles or 2+ with Melta and anything with 4+ or worse with Boltguns and Flamers.

Their biggest weakness is hordes, but no one really plays hordes in the Transports & Superheavies Edition.
>>
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>>47805427
>Literally lying to sell models
>>
>>47807019
Anything with a 4+ or worse either has double the range one them, or twice the numbers or both. All things that hurt Sisters.

And locally hordes are pretty popular. Our Meta tends to crunch differently than stuff like Nova though.
>>
>>47806971
incubi are mediocre, they lack assault grenades, are expensive and have questionably reliable transport options
>>
>>47805095
The transport, command squad, and commissar don't come back. Only the scions come back. It's 300+ points of tax to bring back a single 5 man squad with 2 special weapons.
>>
>>47806875

how is navigating internet and doing manual work related?
>>
>>47806930
>>47806978
Do this, then.
>>
>>47807144
I think the implication is more they're amazed the anon can breathe, much less use the internet, without help from someone else.
>>
>>47807163
>not Khornado
step it up fampai
>>
>>47807163
>not half tank

It's like you're not even trying.

Seriously though, is the only bad thing about the model (in the general concensious sort of manner) the look and not it's stats or rules?
>>
>>47807172

then they should learn how to express implications instead of getting all butthurt
>>
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>tfw 100ish marines and no chapter
>tried ultras
>tried blud rehvens
>thought about brown ironhands successors with a heavy industry feel
>thought about green armoured tigerskin clad machete wielding jungle marines
>grey/black/brown with a mess of cloth and furs and green eyes slightly sardaukar inspired marines
>desert storm marines
>thinking about space sharks
>crimson fists
>rad as fuck 90s marines clad in bright orange, blue and green inspired by some guy who posted his recently painted first army


I hate this.
>>
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>>47807163
>>
>>47807061
What has a 4+ and 48" range? I just handle hordes and backfield artillery with GK allies. Novas and Deep Striking Instant Death weapons usually earn their points back against hordes or MCs.
>>
>>47806989
TH/SS termies don't have grenades, I guess those are mediocre too huh?
Hell Knight titans don't have grenades, must be mediocre.
>>
>>47807019
>Army that can spam Flamers and Heavy Flamers like no other army in the game
>Their biggest weakness is hordes
>>
>>47807225
Have you considered black with a gold trim?
>>
>>47807195
The look and the cost in both points and shekels, yeah. Are you going to be playing Apocalypse? If not, do you really want to spend $1500 on a derpy dickgun tankperson to collect dust on your shelf?
>>
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>>47807247
I GAT TEW FIND OUT WHO KILL MAH DAHD.
>>
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>>47807225
Roll a D100, let the gods decide.
>>
>>47804037
I don't think they're actually better than GK. Draigo still wrecks face
>>
>>47807261
>Optimizing an army to fight hordes in the Transports & Superheavies Edition
>>
>>47807247
That almost works....I mean it doesn't because the models aren't compatible like that soyou'd need to do a bunch of work, but as an idea it kinda works.
>>
Rolled 65 (1d100)

>>47807308Rolling for deathwatch sqwad
>>
>>47807195
He's overpriced in points. You can buy like three wraithknights for his cost.

model is badass, though
>>
>>47807250
>4+ and 48" range
Rolly polly fish heads.

And I run pure Sisters. Once you start replacing Sisters with allies it becomes clear really fast that you're better off just playing the allies instead.
>>
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>>47807225
>>47807271
>Black with Gold trim

Hammers of Dorn best chapter.
>>
>>47807247
>A WEAPON TO SURPASS METAL GEAR
>>
>>47807261
I run Melta/Heavy Flamer/Combi-Melta in my squads to try and stay well rounded, but it's not really enough for hordes.
>>
>>47807385
That´ll do, for now.
>>
Rolled 2 (1d100)

>>47807308
Hope it aint no shitty, robe wearing faggot.
>>
>>47807360
Ohh, 1 off from Star Phantoms.
>>
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>>47807418
Nice, you got Inquisition: The Chapter.
>>
>>47807367
I've got 1150 points of Sisters, Coteaz, a Quadgun, and 500 points of GK. For 1500 point games, it's a few more points of Sisters and just under 350 points of GK. I'm not just playing GK with Sisters allies by any means. It helps that GK is just as much of an ally Dex, if not more so.
>>
>>47807308
dice+1d100
>>
>>47807604
Options field, senpai. Or just use your post number.
>>
Rolled 23 (1d100)

>>47807308
>>
>>47807526
>tfw their second rule is useless now.
>tfw they can't take any named characters.
>tfw FW never gave them any characters.
>>
>>47807627
Nice, you got Pshh, nothing personal kid: The Chapter.
>>
Rolled 32 (1d100)

>>47807626
>>47807604
Thanks
>>
>>47807647
That doesn't fit with the Sons of Medusa far as I know.
>>
>>47807688
23 is Death Knights
>>
>>47807684
The Scalie version of Space yiffs
>>
>>47807723
I just saw that now. How is a coldsteel chapter when it just has the word death in the name? At least it's better than the Silver Guard who are mostly purple, or the The Nameless who don't even have a color scheme.
>>
>>47807635
>people use named characters
for what purpose
>>
>>47807308
rollan
>>
>>47807773
fuck that, rerolling
>>
>>47807773
>Grey knights

Disgusting.
>>
>>47807783
The Orlando Marines. They use similar weapons as Noisemarines called Pulse ARs.
>>
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Still begging for a download link for Hunt for Vulkan in mobi or epub.
Anyone?
>>
>>47807798
>Orlando Marines.
A chapter full of Florida Man?
>>
>>47807783
somehow worse

One last reroll
>>
>>47807839
You got yourself some Iron Snakes.
>>
>>47807831
That's their chapter master. They had 300+ members but on their last crusade, they lost 50 marines to one Chaos Cultists.
>>
Alright. CSM CAD consisting of pimped out Biker Sorc with 5 Spawn and 2 MSU cultists. Then a Cyclopia Cabal with 5 pimped out biker sorcs and 5 spawn each.

6 tough mini deathstars shitting out invisibility, psychic shriek and taking over enemy creatures with the power. Enough wargear and options to pimp them all out to 1500 points (which wouldn't be much since it'd be just like.. 200 points leftover after bikes and spell familiars).

FUN? It'd certainly be cheap to make, what with spawn you can scratchbuild out of modelling clay or milliput.
>>
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>>47807684
>tfw all paints are dry
At least my spray is still working (I haven't paint any models for 5 years) ... I guess that's close enough
>>
>>47807883
I see what you did there. What are the exploits of the chapter master?
>>
>>47807308
Why aren't there the Ultramarines ? They are one of the main chapters
>>
Rolled (1d00)

>>47807308
>>
>>47807911
Where are you getting five units of Spawn from?
>>
>>47807771
Rerolling the Warpstorm Table. Fielding a super librarian for my pre-Heresy Thousand Sons.
>>
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>>47808034
wat

Seriously what the actual fuck? It's >>47807225 here, I tried to roll and got fucking nothing.
>>
Rolled 55 (1d100)

>>47808083
You rolled a 1d00, I.e. a 0-sided dice.
>>
>>47807997
He has been Excommunicated by the inquisition over seven thousand times in his Three hundred years as Chapter Master and has yet to fall. When ever it seems he is finally dead, he is spotted doing his next feat that will get him excommunicated.
>>
Rolled 61 (1d100)

>>47808111
These fucking 70 hour work weeks are killing my brain.

>>47807308
>>
>>47808005
Same reason there are no blood Ravens, I would assume.
Both are chapters anon said he had already tried, and thus it would mak sense for him to roll them again.
Though what he didn't like about them or their color scheme is beyond me. I'll admit that as my 30k army is ultramarines, and the main army of my main 40k armies is blood ravens, I'm more than a little biased, but I personally think that those color schemes are amongst the best. But that's just my opinion, and I could very well have shit taste.
>>
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Favorite geneseed mutation?

Picture relevant.
>>
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>>47808168
My favorite Geneseed mutation?

NONE. THERE ARE NO PURER IN BOTH PHYSICAL AND MENTAL STATES

PIC RELATED
>>
>>47808051
Shit, I just realized. The CAD would only allow 3 units of Spawn. If someone agreed to allowing you to go Unbound you can just field Cyclopia Cabal with 5x5 Spawn but nobody allows that even for gimmicky terribad shite like CSM.

Alternatively you could go KDK allied with a Cyclopia Cabal to be able to go full Cavalry. Can go 3 squads of Spawn (FA) and 3 squads of Bloodcrushers (Elite)

Man I don't fucking know, I just thought it was cool.
>>
>>47808210
>purer
>Not Red Scorpions, a chapter that is more codex pure than the Smurfs and maintains an zealous watch over their geneseed for possible corruption.
>>
>>47805138
there's precedence here. The admech start collecting kit with the dunecrawler. It states one dunecrawler, so only one dunecrawler is around even though it has the option to buy more.
>>
>>47806994
>play Tau
>got fucked
Enjoyed the story.
>>
>>47808213
take another CAD with min requirements?
its not big
>>
>>47808158
I don't mind either of them, and I quite like Blood Ravens, and I still haven't entirely made up my mind about not picking them, but I'm an indecisive cunt with a massive case of your dudesism and mostly just love making shit up rather than just repeating someone else's idea.

It's the main pull in the hobby for me, making my own thing.
>>
>>47808238

>Every sergeant in the chapter is an apothecary
>Codex compliant
>>
>>47808273
Not even the smurfs are codex compliant. Or are you going to tell me that Rowboat wrote Centurians and Razorbacks into the codex before they existed?
>>
>>47807251

TH/SS Terminators ARE mediocre. Get with the times, retard.
>>
>>47808168
Black Rage
>>
>>47808265
>It's the main pull in the hobby for me, making my own thing.
As a fluff-fag, I completely understand anon.
>>
>>47808252
No it's not but it would further fuck with the style. 2 CADs and formation would mean 7 biker Sorcs and 6 FA slots. Plus they'd get retardedly expensive. 1 CAD and Cabal is the top you can go for 1500, then it's 2K territory and still unbalanced with a bunch of gormless cultists doing nothing.
>>
>>47808302
>Hurr not grav spam or D weapons, must be shit
You're probably the mediocre one here pal. Or some eldar faggot.
>>
>>47807308
fuck it lets roll
>>
>>47808300

>Specific equipment factors heavily into a book on tactics and organisation

Yeah okay.
>>
>>47808307
Less of a mutation and more of a psychic echo but fair enough.
>>
>>47808347
That said, I could just make a squad of 3 with their own Spawnguard and 2 single sorcs with their own spawnguard too. 3 different squads.

I never got an interest in bikers and spawn as pure Thousand Sons but I dunno, the cabal really made me consider bikes and then spawn just seemed GOOD. Most probably they'd prove more effective than my beloved Terminators ever will but I'd be pretty sad seeing them get excluded.
>>
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>>47808362
>>47808302

Everyone in this thread is mediocre.
>>
>>47808377
>organization
That right there is affected by things such as use of different transports (only small Squads or split Squads can use RB) and the introduction of Centurion suits created new Squads.
>>
>>47808398
That's like twice as good as I usually am! Thanks anon!
>>
>>47808265
do a your dudes army. As long as you refrain from special snowflakism its cool. You wont be happy otherwise, trust me.
>>
>>47808362
>shit and mediocre mean the same thing
>lists two things that even you yourself imply are far better use of your points

So how isn't it mediocre when it dies to grav and isn't grav or psykers? Why would you take them over superior options? How are they even good nowadays? How shit at the game are you to think 45 points for T4 W1 3++ is good?
>>
>>47808400
Also tactics change when your ride comes packing extra heavy weapons.
>>
Can breachers be used to make a non-gunline Tau Army that isn't built around Crisis Suits?
>>
>>47808347
Why not take 5 biker sorc for the formation
and put 2 lords with the cultists to make them fearless, or 2 termisorcers because termiarmor is cheap for a sorc? Or 1 sorc+ 5CSM in a rhino. Not as good, but at least the sorceror can use witchfire out of the fireport.
>>
>>47808474
Wouldn't be a bad choice, but would still be kindof messing with the style. I mainly just wanted to make a small elite army of the mindfuck brigade and their tidal wave of spawn. Theme, if anything.

I'll try to see if i can incorporate that idea into my TS army though.

How would egyptian/TS-themed Spawn look like?
>>
>>47808362

If they were any good, you'd think they'd show up at least once in the past two editions, over the span of 4 years, from the numerous space marines that have placed in the finals of a GT.

If only casual players take them, and they aren't up to snuff against actual competition and the toughest enemies, how are they anything but mediocre or worse? Why do SW put their TH/SS on Wulfen and TWC instead of TEQ?
>>
>>47808574
Even the morons who think "Smashfucker" is a good use of points put the TH/SS on a bike instead of a terminator.
>>
What models cheaper than a Wraithknight can beat one down?
>>
>>47808611
A great unclean one, good luck getting in to close combat though.
>>
Would you call this a fair AdMech army to bring against Guard or CSM?

1250/1250

+ Skitarii Battle Maniple 960/1250 +

Ironstrider Balistarii: 75
- Twin-Linked Lascannon

Onager Dunecrawler: 125
- Neutron Laser
- Mindscanner Probe

5 Infiltrators: 215
- Omniscient mask
- Conversion Field

5 Ruststalkers: 170
- Conversion Field

10 Rangers: 175
- 3 Arc Rifles
- Conversion Field

10 Vanguard: 200
- 3 Plasma Calivers
- Conversion Field

+ Allied Detachment: 290 +
Tech-Priest Dominus: 125
- Conversion Field
- Eradication Ray

3 Kataphron Destroyers: 165
- Grav-Cannons and Phosphor Blasters
>>
>>47808635
Wraithknight has the sD and initiative on the GUO doesnt it?
>>
>>47808238
>needs to comb geneseed for defects.
>not naturally pure like Star Phantoms.
>>
>>47808600
>Not doing both
>>
>>47808611
Wraithguard
Thread replies: 255
Thread images: 49

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