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Infinity General: Sneaky Nomads Edition
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You are currently reading a thread in /tg/ - Traditional Games

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Infinity is a 28mm scale skirmish game by Corvus Belli and an upcoming RPG by Modiphus where you are never more than 10ft from a sneaky Nomad waifu.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>New Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread
>>47748975
>>
>>47786768
That's because for heavier units designs changed more drastically and the scale difference is more evident. Compare old Zero to new Zero and then old and new Mobile Brigada.

However I'd also argue that anything with a face visible aged worse than those.
>>
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>>47787062
Some old faces aged pretty well.

Really some models were crap back then, some were ok.

After 2013, pretty much everything became great.
>>
>>47787062
>new Zero
What new Zero?
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>>47787701
I guess he means this guy?
>>
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>>47787701
>>47787770
I chose Zero because there's one in the old starter.
Though I guess a Spektr would be a better example, since there's newer sculpts for those.
>>
>>47781041

Any more of these? Or was it just the 4?
>>
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There's a new RPG preview chapter. This time it's vehicles.
And as always, new art.
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>>47789519
>>
>>47789534
>>
>>47789534
>join ALEPH, they said
>it will be fun, they said
>>
>>47789519
Fuck that's sexy. It almost makes me want to play NeoTerra, knowing what their homeworld is like.
>>
For Pano, what is the difference between a Fusilier with a medkit, and a Trauma Doc?
>>
>>47789900
Doctor skill lets you do a heal on the doctors WP of 12.

A medic kit lets you recover from unconscious state at the targets PH-3.
>>
>>47789983
Thanks for clearing that. Guess I'll just proxy one of the girl Fusies.
>>
>>47789983
You can reroll failed doctor rolls on cubed soldiers (so like everyone in PanO) with a command token. Fucking amazingly helpful when you need to get a Heavy Infantry back up or something.
>>
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>>47790143
>having a cube
>>
>>47789555
>Joining ALEPH

Can't really talk though... working for the EI and all...
>>
>>47791241
Why wouldn't you fold before your superiors?
>>
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>>47791681
Hey, buddy... This yours?
>>
>>47791681
Because I'm busy conquering a new species.

Just sit back and build your computer machine. The Morats got this.
>>
>>47792288

Nice paint job there anon.
>>
>>47793379
>anon

y'know those are the studio models painted by Angel right?
>>
>>47793461

I do now.
>>
Any news about manga?
>>
>>47789519
That's fantastic.
>>
>>47795441
Yeah, its terrible, but we've known manga is terrible for years.
>>
>>47789543
Druze artwork always looks good.
>>
I just want to keep buying miniatures

help
>>
>>47796280
You must rise above this terrible thirst. I too succumbed to it and am now trying trim the fat of what armies I want to own.
>>
>>47796449
There is no fat. You want them all.
>>
>>47796280
Haqqislam I've gotten nearly every usable model, and some multiples of and still intend to buy more.

Though my side army, Combined Army, I've had the same models for over a year.
>>
>>47796280
I collect/play 8 armies (counting sectorials as separate)

No regrets.
>>
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>>47796867
Just how bad is ADD within the Infinity community?

>mfw I'm just getting started
>>
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>>47796943
You will want to get every army possible it'll start out as, "Oh I'll just get one combat groups worth of units..." then boom.

Trust me.

>>47796575
I had them all. I am working my way to just Tohaa, Haqq, Yu Jing, and CA. Maybe even dropping CA.
>>
>>47796943

I have models for factions I don't even play just because they look really awesome and they were on sale.
>>
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>>47796986
This doesn't bode well.

I just want to play Space Apes with Guns.
>>
>>47796943
Eh, for me, it comes down to the fact that by the time I quit 40k, my Eldar and Deldar armies were both... what, probably about $400-600 each, if judged cheaply? I don't even need to drop $150 in order to acquire a 300 pt army for Infinity.
>>
>>47797019
Space apes are good cause we don't have a lot of crossover with other CA sectorials. Space ape layers also seem to buy less stuff.
Though I could just be talking out my ass, I have 4 armies.
>>
so im completely new to miniatures
Im going to take the plunge tomorrow and buy a single model to get used to the assembly and see if my paintings improved since 4th grade it hasnt

I have no supplies whatsoever required for this. So far my list is:
Superglue
Metal file
brush set
paints (+ medium and a wash?)

Missing anything/ any recommendations, favorite brands, etc.? are there paint sets that i can/should buy or go individual?

Any helps appreciated, thanks.
>>
>>47798248
I tell people these days just buy a airbrush, but it's like a extra $300 and you still gotta get brushes sooo...maybe not.

Try to make sure you're getting good paints like Vallejo Air.
>>
>>47798248
Craft knife and clippers are a must imo. Always found scraping with a knife working better than a file, but YMMV and file can sometimes go to places knife can't. Also some putty (greenstuff, milliputty etc.) and basing materials and a putty tool.

Remember to buy primer. Buy a single good brush before a dozen of shitty ones, a good big one with good point works more accurately than a small with forking point and can hold more paint.

Washes are fine if you just want to get some minis to tabletop quality and don't aspire to become pro, but I'd personally practice more traditional layering before opting to shortcuts.

Buy only some basic colors in addition to the color scheme you've chosen, that way you don't have to buy too many bottles to gather dust and still have option to mix the shade you're looking for.
>>
>>47798355
>>47798417
I personally use Vallejo Model Color, but most proper acrylic paint brands for miniatures should work. GW paints are pretty expensive for what you get, though.
>>
>>47798355
Any brand of airbrush you'd recommend? I'm thinking about getting one soon. Different guy btw.
>>
>>47798891
Depends what you want to do. I'm personally happy with my Badger Patriot 105 and it wasn't too expensive, but I mostly paint terrain and prime models with it. Can do some simple base colors, zenithal highlighting etc. but wouldn't even try some of the fancier effects possible with airbrush, as I feel it isn't accurate enough.

Giraldez uses Harder&Steenbeck, infact has a profile in their site:
http://www.harder-airbrush.eu/en/angel-giraldez.html

The question is, do you have a $100 or $300 to spend on brush alone, another $100 for a good air compressor.
>>
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>>47799091
Here's a pic
>>
>>47798891
Not the same anon but I endorse Badger Sotar 20/20 pretty inexpensive for a good detail airbrush that is easy to get spare parts for of you bend the needle.
I don't know how commpn this problem is but coming from Europe I had to buy an adapter for my brush to connect to the air hose to the compressor.
But performance wise I adore it. I got it for 100 bucks from amazon. They usually have some good deals on Badger stuff a few times a year.
>>
>>47798219
>buy rodoks
>"Ah phooey, I don't want to buy another box to get 5th one"
>"Hmm, Onyx can field Rodoks and even mix them with Umbras. The Starter looks cool..."
>"Oh, and Suryats too, I have that HMG model already. With those, CA starter and the remotes I already have I could play a decent 300 points Onyx force."

The Mexicans will find a way.
>>
>>47799112
Oh yeah, spare parts is definitely a strong side of Badger.
>>
>>47799091
>>47799112
Definitely going for cheaper model to start, to see if I even like it first. Eventually I'd like to do the fancier effects but honestly I"m not even sure what most of those are. All I really know is that I like the "airbushed" look.

Going off these suggestions Badger definitely sounds like a good place to start looking. The 20/20 sounds more like what I'm after since I'd like to be able to do detail work with it,
>>
>>47798891
For a beginner I would just get a cheap Master Airbrush for like 30 bucks or a cheap Iwata for 70.
It's more about the compressor. I got this one which is cheap, and comes with a tank and regulator. Depending on the brush it may need a attachment, but it fit my Iwata no problem.
http://www.tcpglobal.com/ABD-TC-20T.html#.V2KQQKIYFc8

>>47799133
They are VERY sneaky.

I was tempted but I didn't much like the dark sith umbra so I was saved.
>>
>>47796943
I picked my starting faction (PanO NCA) based on what was left over in a miniatures market sale and I love it.

But since I have some Aleph crossover in NCA, I've toyed with the idea of expanding my collection to include some more Aleph... and I really do dig that Penthesilea Bootleg model... :-D
>>
If I get a crit on 12, and my opponent crits on 14, is it a tie?
>>
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Hey guys does anyone have these comics? They're hilarious!
>>
>>47801171
I made them, so I have them all.
I will throw them all into an imgur if you can wait a minute or two.

I should be working on a separate site for them when I figure how much does it cost to have it not run on tumblr. I dislike what tumblr dash does to them.
>>
So, have a friend coming up and then a few others coming over, and I figured I'd try to hook the bastards in with some demo games of Infinity. Toying around with a couple of lists that come from one friend's old and unused MO starter that I'll be gleaning from him to resell to another along with my own minis. Toying around with a bunch of different little 120 point lists for starters, partially just for the chance to see the various shit that can come up. So an AD-heavy ASA list, a retarded but fun 4-man Domaru list, a hodge-podge Kazak list, another that's more dog-centic, a 3-man Fiday list with a trio of Mutts, etc. Anything in particular that you would want to toss at new players just for fun?
>>
>>47801209
I love them, I believe I have them all saved. Might have missed one or two. URL usually cost around 6usd a year, then there's hosting fees, which you can be hosted for free usually, so around 6$ a year. I'm from Australia so it's 10AUD per year.
>>
>>47801209
Much appreciated anon
There are a few free site hosting options you can try, problem is they all come with ads
>>
>>47801151
Yes.
>>
>>47801209
Different anon, I would look forward to that.

>>47801247
That sounds like an awsome idea, dude. Some thoughts I had would be to have a 1v1 between two very high point units, like a couple tags, or a cloaked sniper duel. It's my opinion the most exciting bits of unity is having youre one dude be the hero of the turn.
>>
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http://imgur.com/a/1PyfJ
There we go. I need to redo and reformat some of them. Especially the first two ones.

Also I have several ideas for new ones, but didn't have the time to draw them. And some of them don't even involve Nomads or PanO.

>>47801251
>>47801256
>>47801270
Ads aren't a problem, I use adblocker and I'd expect anyone else to do that too. Especially with how some of those ads kill bandwith. I was thinking it'd be nice to have a patreon running, but I don't want to launch one without providing some sort of "service" in return – like a semi-regular webcomic.

However it seems a paid service is the only way to format a site exactly as I'd want it to. I've tried that free version of wordpress and it's too limited for my linking.
>>
>>47801366

Why not try to get in contact with CB themselves and see if they put the comics on their webpage?
>>
>>47801366
Awesome! Thanks a bunch anon, those are the best

And if you do ever decide to make a patreon I would be happy to donate (with what meager income I have left after bills and pewter crack)
>>
>>47801270
Yeah, that's more or less what I was thinking. You can really, really hone in the theme of a list when you're only at 125 points or so, and without fussing with ITS bullshit, you can have a little more fun.

>4 Minelayer Chasseurs, a cheap Metro Lt, and a trio of the Inferior Infiltration Metros
Versus
>A pair of Dog-Warriors with a 5 man Line Kazak link team* backing them up.

>4 man Domaru squad, including Neko
versus
>4 man Magister Knight squad, supported by a crazed Teuton

We actually did a couple of tries at what we called the Monster Rumble. It was basically just a TAG fight, set at around 95 or so. The major issue was always just finding a good balance, especially for people who either didn't have the heavy TAGs or didn't have TAGs at all. We toyed around with letting people running the lighter tags like Tikbalangs bringing 1 extra order. Would normally do them 4-man Free For Alls, with each person deploying in one of the corners.

*I mean, everyone knows that Line Kazaks will end up Fireteam Core, so in tiny games like this where the parts of the Sectorial that are actually unknown aren't present, I see no reason not to just make a little linkteam.
>>
>>47801421
This could work out, they are a small company so you know you will be at least considered
>>
>>47799133
>play ALEPH
>see ASA has access to a bunch of ALEPH models
>realize I can make an 300 ASA with what I have by just buying an ASA starter.

Fucking Peruvian pewter crack peddlers
>>
>>47796986
Currently play Tohaa I know when the caliphate, pano ocean planet and pano ice planet and tunguska comes out I'll have buy them all.
>>
>>47801571
I mean, ASA doesn't really have a bunch of ALEPH models, do they? Just the Naga at AVA 2 and three characters. ...Wait, what am I talking about, they're ALEPH characters. That's probably 200 points with those 5, isn't it?
>>
>>47801571
Putting Greeks in ASA was a terrible idea. ALEPH has already been taken over by the wannabe recreations and now the disease is even spreading to other factions.

Nagas can stay. They at least have a decent fluff excuse.
>>
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>>47801893
170ish
>>
>>47801992
What army builder is that?
>>
>>47802027
Looks like the phone one.
>>
>>47802027
What >>47802045 said.
Its a screen shot from the mobile version of the army website.
>>
>>47802045
>>47802121
I never knew this existed, pretty neat. Just wish I could get an app on android.
>>
>>47802154
Seach the play store for infinity army and be pleasantly surprised.
>>
>>47802238
Ah, I was throne off by the aleph toolbox, assumed it was something faction specific
>>
>>47802278
ALEPH toolbox is a fan thing. I only really use it to look at old N2 profiles and reminisce about the good old days when the Exrah existed and heavy infantry were usually fucking worthless.
>>
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>>47802278
You want the one below that
>>
>>47802465
What? I can't find that anywhere on the play store! Are you in the US?
>>
>>47802433
RIP Caskuda, you were too pure for this world. N2 had some really great ideas that it's a real shame to see gone. The Caskuda's AD actually being a Shock blast template, Braces on the Maggy, and a Vet Kazak Doctor. Though in the last case, I'm definitely plenty happy with what they turned Vet Kazaks into, even if we lost a WIP 14 Doctor.

I just get so annoyed when people yammer on about the fact that Braces needed to go because CB don't want vehicles. Just, what? We've already got motorcycles and having an Ork Wartruck rule for the Maggy was great and added some utility to a TAG that we haven't otherwise seen.

I would be really interested if CB is ever going to revisit something like the Caskuda. If not with a damaging AD template, even just something like a Smoke one would be pretty fucking rad.
>>
>>47802500
I am.
See if this link works
https://play.google.com/apps/testing/infinity.army.mobile
>>
>>47802502
Braces were cool but a bit too good back in N2. I think bringing back something like braces might be a good idea. Everything's getting so order efficient now that it wouldn't make as much of a difference as it did back in the day.

The business bugs will return. Eventually.
>>
>>47802570
That worked, just needed to sign up for the beta

Much appreciated anon
>>
>>47802570
>>47802792
I signed up, but now it says the url to download the app itself is invalid, like it disappeared off the store.
>>
>>47803349
Nevermind I just had to brute force it
>>
Looking to field this as an upgrade to my starter kit.

IwBmB8GYRcHED2BDANuYBSTmCE2sZ4G6QanADshArBrdIVVQCwBshATBl6J1x1wCcpHAO5CRHUlIyDBGAAKUsTKngAcWTRU0KFQA

Auxila and Dronbots were suggested by anons, the hexas sniper is my personal flavor. What do you guys think? What else could I add/change to round it off at 300?
>>
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here's my third infinity mini
sorry for the quality of the pic
>>
>>47789543
>kebabs
>not shuf 'em
>>
>>47798417
This is quality advice.
>>
>>47803626
Here you go anon.

Added a crocman, made the FK a hacker so your list was legal, and changed the GML bot to the much more useful sensor/fo bot.

IwBmB8GYRcHED2BDANuYBSTBODBCTQ/IzPSDc4AdnwCZz6Ntc8aaBWEOjWrU9jAMjkCANiziq4gpXKiAHBgAC1LGxp5avLUxE6d2ckqVA===
>>
>>47803897
>Ragiks going into CC
>>
>>47803897
I like the blood and weathering. Your metals seem a bit chalky, what paint are you using? Remember even metallics should be thinned.
>>
>>47806129
gw paints
yeah... should have thinned it more
>>
>>47805322
Thanks friend, I appreciate the help.
>>
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MwBgjAPqIVCkAmBBOOB2AbCOBCYiV0MFcAORYAFjlJGpwFYx00HFSN8ABHoA

I made a fun XCOM-style 150pt list. How's it look?
>>
>>47807974
>MwBgjAPqIVCkAmBBOOB2AbCOBCYiV0MFcAORYAFjlJGpwFYx00HFSN8ABHoA
...Awful
>>
>>47807974
Oh yeah?

MwBgjAPqIRCsBSATMMCDs6BsCCEiU1MAOPJHJOJBY4gFjIqpvrzGpVOJTbRXRpI0AAVFA===
>>
>>47809434
not bad, though I think I like this better:
MwBgjAPmCsIRwCkAmZBORB2AbCRBCDZYaRADjDAOWxWmXLIBZrbl7Gl9hMVsk0YMgVLEqmTMIACMoA==
>>
>>47789543
Druze sectorial when?
>>
>>47806152
Yeah, chalkiness is the big downside to GW paints. That and being overpriced.

I only use P3 and Vallejo nowadays.
>>
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>>47809825
I've been thinking about an all mercs list centered around Qapu Khalki.

How does this list look?
>>
How should I construct my link teams? I am trying to use some grunts to form a 5 man link team to be a defensive team and hold some ground.

I was thinking 2 sniper, 1 HMG, and one rifle. Goal wth these guys is to spread out as much as possible and provide AROs for the rear line. Other units in their combat group will be doing the ramboing with maybe a shot or two from the HMG.

Is this too many special weapons? Am I consolidating my snipers too much? Should I go one special weapon the rest rifles?
>>
>>47810125

Vallejo all the way. The paint looks better stays alive longer and has nice dropper bottles for easy application to an airbrush.
>>
>>47810188
Only 3.5 SWC is a bad thing, especially when 2 comes from Scarface. Switch out the Druze Linkteam with a Kaplan Link, try to get more Ranged weapons in there, and switch out the Alguacil Paramedic for a Ghulam Doc + Nasmat, it's only a few points more but soo much better and also the Mobile Brigada, I know they're cool but you already have Scarface.
Try to get at least one Yuan Yuan in the main Combat Group, they don't take to fare well with a small order pool. Maybe keep the troops in your second pool as reserve for when someone dies. This may or may not shrink your Order Pool a little but that shouldnt be much of and also helps you learn to use your orders wisely and get the best out of it.
>>
Sup, /tg/. Would-be aleph player here. How good are the Hero Characters in this game? Achilles and the like have my eyes, but a lot of games make you just plain fucking lose if you don't have enough guys to back up the heroes, and heroes that are statistically impressive tend to be too expensive to get same.
>>
>>47811284
But anon every troop has the potential to be a hero
>>
>>47811355
Tell that to the ORCs.
>>
>>47811284
For the same reason that Steel Phalanx annoys me, you'll be happy to hear that you can field an almost entire force out of named characters in that sectorial. That being said, I suppose it makes more sense in Infinity than anywhere else, since all of the characters in ALEPH are little more than AI fragments.

>>47811367
Leave ORCs out of this. They try so hard!
>>
>>47811367
Soon to be pano player here, what's so bad about Orcs? They look too cool to be bad.
>>
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>>47810459
>Is this too many special weapons?

With grunts it's fine, lots of armies that only have MULTI Snipers couldn't really get away with it, but it's one thing that Ariadna and Haqqislam can pull off, the sniper heavy defensive link, and it's pretty neat.

Hell I fielded this list just recently and it did pretty well.
>>
>>47811420
They're a well rounded vanilla flavor HI. Solid stats and loadouts, but nothing about them is shiny or sticks out.
>>
>>47811284

The Characters (and TAGs) are really good and can be very dominant forces on the table, but they will get crit eventually, or hit with templates and fail their arm, etc. you will lose them, and that will leave you with an uphill battle.

It's also harder to play small elite armies because crits will undo your plans and you need backups but your backup can't just be "I've got 2 more of those guys".

I've won tournaments with Steel Phalanx though, they are perfectly good and can be very frustrating to play against.
>>
>>47811420
they are fairly durable and fairly accurate, but their bs is far less special to pano than other factions, and for not too much more points you have a lot of other hi options that are far better at what you want them to do than orcs.

they arent bad, theyre just solid in a faction with a lot of great options

orcs are probably going to see a bit more playtime now that they're available in nca and asa with duo and haris fire team options.
>>
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>bought these guys about a year ago
>friend got into it
>never came over
>decide to go to local hobby store
>everyone says they play infinity
>place is about 45 minutes away via drive
>go down for 3 consecutive weekends
>never once do any of them show up with their minis, they're all too busy playing warhammer
>year later move to a small as fuck town about 40 minutes outside sacramento.
fuck, there's no way to play this shit online is there?
>>
>>47811595

There is a vassal module, but vassal doesn't handle non-2D terrain well. Also, the people that make it choose to use unit logos for the unit graphics instead of pictures of the miniatures, which makes it look super bland.

If you're near the bay area, I know there are quite a few people around there that play.
>>
>>47803626

Alternatively, if you are set on those two boxes:

IwBmB8GYRcHED2BDANuYBSTBODBCTQ/AJmI1I2wBYSyLr8jM8B2DNgVmcgx+Dby5cHABwkexCSxEgS5LDQAC/LGxYDgANizaW2xYqA==
>>
>>47811521
>>47811374
I was doing some reading, though, and I thought that it was super important to have a large number of dudes for orders? Or do characters and TAGS often have something to make up for that? If I can just fart a Homeric Odyssey onto the table and call it good, I'd love it.
>>
>>47811666
>I thought that it was super important to have a large number of dudes for orders? Or do characters and TAGS often have something to make up for that?

It is, kinda.

Basically at 300 points, don't even think about taking less than 10 models, you want at least one full combat group, but then, adding more and more orders won't let that first 10 play any better, anything new goes in a new group and their orders are pooled separately, and the really expensive stuff can still prove extremely difficult for cheap guys to eliminate.

There's nothing that lets the big expensive stuff get around the fact that they need order fuel from cheaper things, and playing with a smaller order pool forces you to be more efficient, because you still need to achieve the same number of tasks to complete the mission objectives, so to really be able to do it, you need to be able to set up strongly in your reactive turn and really force your opponent to waste his own orders.

You won't be able to just put down characters with steel phalanx, you will need their 16 point Chain Rifle Myrmidons, their 12 point SMG Thorakites, and their 4 point Netrods to bulk out your order pool, but these things (other than the rods) can link up with your characters to make them more powerful, so it's not all bad news.

But it's do-able to field at least 4-5 characters, and you can succeed while doing it, it just plays very differently and is more prone to being luck-cucked
>>
>>47811666
I like to play with a group of 10 and a group of 1 or 2 with hidden or aerial deployment, then use command tokens to change their group as the game progresses
>>
>>47811914
>>47812026

If I wanted to do this, would either the ALEPH starter or the Steel Legion starter be useful? If not, what would be a good list to do what I want to do effectively?
>>
>>47812084
Starters only have 6 guys, but they are a good place to start. Both ALEPH starters are pretty good i think
>>
>>47812251
If he wants to run named characters, then he might be better off with the Steel Phalanx starter.
>>
>>47812281
Well, I've already ordered the ALEPH starter, but I've got another $150 set aside for stuff.
>>
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>>47812296

Well if you don't mind running big beefy individual models without names, vanilla ALEPH has a lot to offer too. Post-Humans are really cool with the latest update, and the Asura is the closest you'll get in game to Major Kuasangi from GITS.
>>
>>47812646
>Well if you don't mind running big beefy individual models without names, vanilla ALEPH has a lot to offer too
They absolutely don't need to have names, just be a shitkicker. My favourite model in Age of Sigmar is an Elven Prince on a Dragon. my favourite in Dropzone Commander is the Hades, and my favourite in Malifaux is the Rail Golem, none of which have names and all of which are imposing and force the opponent to remake their plans around them.
>>
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Do most tournaments require your minis be full painted? I just finished my first ever model without an airbrush and only GW paints and I gotta say, its my worst work ever.
>>
>>47814175
If they require it, they will note it in their description. Usually it's not, though it seems a lot of tournaments will give out random prizes to the pool of people who play with fully painted armies.
>>
>>47814175

Except for the head I actually like what you got going on there.
>>
>>47814192
Thanks, ive never done highlights before and everything just felt so thick so i thought i could save it lile most 40k models with a heavy wash. The head pissed me off because on the box art its that blued kind of metal that looks black with silver highlights, i just coulsnt get it right.
>>
>>47814175
I've never seen a tournament require this. I'm from New England area.
>>
>>47814175
Like a poster said, if the TO requires it. Though the actual ITS documents don't require it. So if you got players that are sticklers for written rules/guidelines you can skip out on some painting.
>>
>>47811595
Look up Barakiel on the forums, hes the warcor for NorCal
>>
>>47812676
You are going to Love Achilles, Hector, Asura or Marut then.
>>
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>>47811666
Here you go anon.
>>
>>47812676
>Age of Sigmar
playing that disgusting abortion of a game.
>>
>>47814551
Don't be shitty to potential converts.

Age of Sigmar is an abomination though.
>>
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NCA list, I've been going very ARO heavy the past few games so I wanted an aggressive link team. I still have 69 points dedicated to ARO though.
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Operation Flamestrike ended.
Thoughts?
https://youtu.be/wY0w-nXhQTo
>>
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>>47816495
WE WILL HAVE OUR REVENGE
>>
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>>47816508
OVER OUR DEAD BODIES, ALIEN
>>
>>47816828
Sounds good to me. Can we organise a time, our schedule is pretty packed with all the other humans we need to kill and/or dominate.
>>
>>47811666
It kinda depends on your army and list. I wouldn't ever recommend a 300 point list that doesn't have at least 10. For ALEPH, you'll certainly have fewer than something like USAriadna, though. You can certainly run a lot of characters with Steel Phalanx -- honestly, that's where it shines given your special link teams -- but you're going to need some stuff to help pad it out. ALEPH gets these great things called netrods which are basically just 4 point cheerleaders that do absolutely nothing other than help Achilles or Ajax kill more dudes. One thing that you'll also like as ALEPH are your special link teams. With Enomotarchos, you can potentially have much about all of your units in order-efficient link teams, provided you bring along enough special characters to allow the generic units to make them.

Our best Steel Phalanx player at the club tends to run around 12 or so models, from the best I can tell. Something a few more, but that seems to be their comfort zone. Not really that different from my Kazaks, as I tend to run 14 with my primary forces in one combat group, while the second is a pair of Chechan volunteers with chain rifles, a FO Scout, and typically something to dump those orders into. Parachutist Spetsnaz, Dog-Warrior, etc.
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Chandra "Nalaar" painted.
I think my problem is that I both misuse and overuse washes and glazes.
Also my red paints got really lumpy, just like my white. Does that happen to Vallejo paints as well? I think it's high time I ditched Citadel.
>>
>>47817196
Inthay ouryay aintspay.
>>
>>47817269
Ok, seriously, they are thin. My hand just isn't steady enough.
>>
>getting operation icestorm today
>buddy I bought it with won't be able to play until monday
>he's the one with all the paints
>mfw I'm getting a big box of minis and all I can do is assemble them

I am incredibly hyped but also blue balled as fuck.
>>
>>47817196
Citadel paints are crap. vallejo and P3 are way better.
>>
>>47817486
Go buy some white and black primer and greyscale them. The best stuff I've used is spray paint for flowers, that stuff was super thin and a great base.

Something to do and will make painting easier.
>>
>>47817486
Cleaning and assembling a dozen minis can and will take several hours if done properly.
>>
>>47817827
Ya, don't forget to wash them with a bit of dish soap.
>>
>>47817790
grayscale? I am not familiar with that process

>>47817827
I'll only be doing my own figs, the PanO set. A few hours is fine and great, but I'll be holding onto them for the weekend. So this is purgatory
>>
>>47817989
>grayscale? I am not familiar with that process
Broadly speaking, it involves giving the figure a black undercoat, and then spraying white/paler paint onto it from above.

Effectively, it means when you paint it later, the recessed and downwards facing areas will be innately darker, because the 'undercoat' will have been little affected by the white spray. Whereas the exposed areas, where one would typically apply a slightly lighter shade, will naturally appear a little lighter because the white paint mostly covered the black in those areas.

Effectively, it's a way of getting slightly lighter/brighter colours on the raised areas, and slightly darker ones in the recesses/undersides. Which is what you aim for anyway, but this way makes zenithal lighting easier because the undercoat colours match it.
>>
>>47818272
>>47817989
http://fromthewarp.blogspot.com.au/2011/09/how-to-do-basic-zenithal-highlighting.html

Gives some further ideas about it.
>>
>>47817989
http://www.crookedeye.net/tips/zenpriming/zenprime8.jpg
Here's an example.
>>
I was going through the files for the RPG and I couldn't find the actual rules for playing the game, only those pertaining to character creation

Have they released those yet? I'm kinda lost on what "expertise" "focus" and "momentum" mean
>>
>>47818351
Those are in the Introduction chapter.
>>
>>47818351

Yeah, they're released. If you can't find them anywhere else, check the quick start rules on the website.

In essence, it's a slightly adjusted version of their 2D20 system.

Every skill check involves rolling 2D20. Your target number is your stat + skill. So if you have a coordination of 8, and a Ballistics of 2, then your total target number for shooting is 10. Roll 10 or under to score a success. Focus is your crit range. Starting at 1. So if you had a focus of 3, rolling a 1, 2, 3, or 4, would be a crit. A crit counts as an extra success on top of the one you get for getting under your target number.

Every check has a base difficulty. Typically it's 1, but it can be 2-4 for increasingly hard checks, or 0 for quite easy checks. You need to succeed a number of times equal to the difficulty to basically succeed at what you're trying to do. Further successes convert into momentum. This momentum can be converted into further effects. This might mean you take less time, or get extra effects from your attempt, deal more damage, affect another target, etc.

Sometimes it's just a straight check against a static difficulty, other times, like combat, you effectively roll off against the target, and whoever gets more successes wins.
>>
>>47818351
As far as I know, only sorta. I don't think any gear has been released. However, Expertise and Focus I can help you on. So your Expertise is basically your skill rating. You add that to your Attribute to figure out your Target number. Focus, meanwhile, acts as a sort of Crit range. So let's say my Corregidor space pirate has 10 Coordinate and 5 Expertise in Pilot. That means when I roll 2d20, I get a success on a 15 or better, just like making a check in the war-game, except I get two dice to try. Now, this pilot happens to have 2 Focus in Pilot, so if either of those dice come up as either a 1 or a 2, I not only get a success from that die but also a bonus success.

Momentum is basically just the Advantage system from Edge of the Empire, tweaked a bit. Any extra success that you didn't need for the check's difficulty roll over into Momentum, which just lets you get some nice little bonuses.
>>
Example: I'm shooting at some guy. He has an agility of 8, and an acrobatics of 2. So he needs 10s to get a hit on a dodge check. I have a coordination of 12, and a ballistics of 3. So I need 15s to get a hit on a shooting check. Lets say I also have focus 3 on ballistics.

So, we both roll. He rolls a 5 and a 15. So only one was under his target number of 10, so he gets one success.

I roll a 2, and a 12. The 12 was under the target number, so that's a success, and the 2 was under both my focus, and my target number, so that counts as TWO successes. So I have 3 successes total, he has 1. So his success cancels out ONE of my successes, leaving me with 2 left. This means I have 2 momentum. I'll spend those two points by reducing his armour by 2, and increasing my own damage by 1.

This was a face to face check. If it was a straight check, then rather than the GM rolling, he would just cancel out a number of success equal to the check difficulty. 1 is standard. 2-3 is very hard. 4 is almost impossible.

You can gain extra dice by spending HEAT. This gives the GM heat points to use. He can trade them in for NPC activations, reactions, nasty environmental effects, etc. You can also spend Infinity points to give your check another dice, that automatically crits. Sometimes you can spend resources like Reload points, which give you more dice, and better damage, on Ballistics checks.

Many of the Talents in the game affect these rules one way or another. Typically the introduction talent to a given tree will let you reroll a dice in a given sort of check. Other ones might let you gain TWO dice for each point of heat you spend, or reduce the heat cost for a parry/dodge action. Others might reduce the momentum cost for certain actions.
>>
>>47814468
Is Achilles 1 better than Achilles 2, then?
>>
>>47818460
I might be slightly retarded, never thought to look there

>>47818463
>>47818486
>>47818498
That's actually surprisingly understandable, if a bit lengthy in execution. Many thanks to you both!
>>
>>47818602
80% of the time ODD over Mimetism is better than +2 armor. The only reason to take V2 is to duo with patrolcus.
>>
>>47818272
>>47818286
>>47818350
that sounds really cool, I'm excited to give it a shot.
>>
>>47818703
Forward deployment ain't bad, though. V2 Achilles seems like he was designed to get up in the enemy's face more than V1, since he starts further up the board and mimetism can't be deactivated by some random asshole with a flamethrower.

V1 is generally more useful, though. Achilles is good enough at shooting that using him with anything other than a spitfire at mid range is a waste.
>>
>>47819339

>Forward Deployment
It's also almost irrelevant in actual terms. It's not even a full move.
>mimetism
It also is just as vulnerable to most template weapons, and is categorically less effective against most everything else.
>>
>>47818703
In CC 2 extra Armour is better than any though.
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>>47819385
>It's also almost irrelevant in actual terms. It's not even a full move.

Ameriboard detected. FD usually opens more possibilities during deployment.
>>
>>47820261
>wanting to play on a European board
I already mock Warmahordes players, why would I wish that upon myself?
>>
>>47819385
Forward Deploy may be lame, but it'd be tempting to use him as Lt in a theme list using only FD/AD/Infiltrate. Which, by my calculations, Aleph can just about pull off.
>>
>>47820211

With a unit like this shouldn't you be fighting guys you are going to be outclassing anyway? You don't strong your strong point against his strong point.

You are most vulnerable in the open. In CC, your biggest fear should be the odd crit from a low point model. If you are relying on your armor you are probably doing something wrong.
>>
>>47820279
>challenging, tactical board equals warmahordes golf course

ok.

Have fun with kurwa.
>>
>move to new city
>nearest gamestore is an hour away
>only games played are 40k and something called Beyond the Gates of Antares

I thought Texas was big on gaming. Guess it's really only the Dallas and Houston area.
>>
>>47820261
ameriboards are the only thing keeping infinity from becoming a tourneyfag infested hellhole
>>
Achilles/Peppermint Patty Duo is really good.

But other than that Achilles v1 is superior.
>>
>>47820514
Weird they play both, because BtGoA is pretty much the same scale as 40k, made even by Rick Priestley himself, but closer to Bolt Action than 40k.
>>
>>47820514
Where in TX?
>>
>>47820518
Keep telling yourself that.
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>>47820518
what is an ameriboard?
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>>47820599
San Antonio. I've thought about running some demo games but then I remember I have no friends here.
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>>47820514
I live in NYC and the wargaming scene is completely dead.
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>>47820603
>>
>>47820696
>murrican
>realistic terrain
>streets not in the right angle with each other
pick two
>>
>>47820696
and the other image

>eurotards masturbate over how they need to use their intelligence to play infinity
>can't deal with maneuvering and setting up fire lanes on anything more complicated than an open field
>>
>>47820760
>can't deal with maneuvering and setting up fire lanes on anything more complicated than an open field

But Ameriboard IS the easy mode and skew weapon balance in favor of short range weapons, thus pushing Kurwa.
>>
>>47820760
Original image, made jokingly after first Interplanetary after Americans couldn't understand how to play on more realistic tables and went on complaining (notice there are cubes on top of sniper towers?)
>>47820696
Being butthurt over this, this image was done, further proving that a concept of banter or how to do it is alien over the Pond.
>>
>>47820794
They're both easy mode. If you think euroboards don't also facilitate shit listbuilding you're quite naive.
>>
>>47820696
>>47820760

And, gasp, it should be a balance between the two!
>>
>>47820687
There's a ITS in Brooklyn next weekend lol.
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>>47820849
>open edges with clustered center

the only way to play
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>>47820862
yeah but that place costs money to play even casually
>>
>>47820864
>not open center with jam packed borders
wherever I go I must also flank
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>>47820603
Basically, we use fucktons of terrain, between buildings and natural features, then clogged with scatter terrain. Something where sniper spots are valuable, but not the end-all-be-all. It puts a much bigger emphasis on your movement and choices in-game than "I brought a link team of snipers and plan on ending the game on T1." Not to say you can't get a Retreat on 51, I just did it two weeks ago, but you have to fucking claw that bastard out yourself.

Europeans tend to use a lot fewer buildings, so you might see eight or ten buildings on a full table.

>>47820794
Bullshit. It just means your sniper is one part of the equation, rather than locking down the entire board. If they're stupid enough to run out into its sights, shoot 'em. But you also need to be planning where that's going to funnel them in order to set up a good firelane there as well. My Kazak lists are pretty much focused around that sort of thinking. Snipers and Autocannons hold down open areas while also providing breaching doors from Autocannons, meanwhile my Vets and potential Spetsnaz with HMGs get themselves into good defensive placements for grouped Suppression, while on the active turn, one or more of them push forward, more or less in either bounding overwatch or Rambo charges. Also, potential suicidal charges from Dog-Warriors or Irmandrahos, or flanking action from Parachutist BSG Spetsnaz.
>>
Now now, everybody. Both your terrain styles are shit. Ideally there should be variance in terrain density across the board. Otherwise weapons with range bands that your table doesn't favour become garbage.

>>47820864
Clustering the objectives is usually a good plan.
>>
>>47820849
Who would have thought we'd have to find a compromise between the two extremes! It's almost as if these pictures are faulty!
>>
>>47820928
>>47821010

Quiet, voices of reason!
>>
>>47818286
>further ideas

Yeah I was about to chew you out, because the article only ruminates on the theory and doesn't actually explain the technique behind it.

Seems like the kind of thing that requires practive, so I don't really know what the intent of the article was. Thanks for the info though, seeing examples will go a long way.
>>
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>>47821026
I'll consider it but I make no promises.
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>>47820518
Ameriboards are what made kurwaspam what it is, because it makes cheaper units with short ranged weapons stronger.
>>
>>47821089
Yeah, 'further ideas' was far to grandiose a term for what it shows.
>Some basic, newbie friendly examples of the purpose behind greyscaling, and a slightly more detailed explanation of what I lightly touched on.
Might have been more accurate.

And grey scaling as anon mentioned is why it doesn't exactly require practise, at least to start with. If anything, Zenithal Highlights can be fairly complicated if you like. Many layers, etc. The black/white spray technique is something of a painting hack, from that PoV.

If you're really just starting out though, a colour/wash/colour/edge highlights is probably more than enough.

>>47821244
Viable, you mean. At least from the examples show. At the very least, an exposed midfield strongly incentivises sniper lists, TR bots, etc.

Ideally I'd say you have a built up middle, with more exposed flanks. Snipers are powerful on the flanks, and useful as point guards in the centre, but the board actually has a good spot for door kicking and close up stuff. Almost like the board has multiple routes, sort of thing. A close up crossing, an exposed crossing, and a midrange crossing.
>>
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An ideal board should have:
- 8-10 big buildings
- 10-12 low terrain
- some low visibility or saturation zones or difficult terrain
- at least one tall building in the middle to break sniper LoF
- enough empty spaces to place down a circular template, for AD troops or larger models to move around

Also it's good to place the buildings at an angle, thus breaking firelanes easier.

The one at BoW which they used for explaining some basic rules was pretty much that.
https://www.youtube.com/watch?v=j7_hVi0tJ-w
>>
>>47820914
>We
>>
>Not playing on a variety of different board types both Euro or Merica
>Claiming your way is better and requires more skill when you already know what to expect walking in
>Act smug to the other side

kek
>>
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Look what I got
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>>47821925
I love it
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>>47821901
But the other side is wrong and My Way is the better one! There is no middleground.
>>
>>47822003
Cute plushie, anon
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>>47822285
Thanks>
>>
Anyone jave/ fix that infinite password reset loop on the forums?? Just sent in a ticket to admins
>>
>>47822585
MOULDLINES
>>
>>47822765
where?
>>
I just realized you can be an antipode pack controller in the RPG

holy shit, if you actually get 3 antipodes to control that would be ridiculous
>>
>>47822828
You don't. A close combat weapon and the pheromone dominance spray, though, IIRC. No antipodes to speak of in the gear listing.

I really wish I knew how much things cost, though. I have no idea exactly how far an asset point goes. Or how likely my hypothetical TAG pilot is to get his hands on a TAG.
>>
>>47822987
I'd rather just have a community that's interested in Infinity :(
>>
>>47822987
You also get an antipode pack control device which would probably mean you get to use it

Yeah the gear chapter is definitely the next thing I would really like to see
>>
>>47822815
On the beret.
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>>47817196
>so lumpy
Use Vallejo. Seriously.
>>
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First time putting models together. I see all the mold lines now, so I'll take some sandpaper to it once the glue is dry. I'll do that once I start the other models l, for now I'm taking a break. Pretty proud of myself I must say.
>>
>>47820318
Achilles 2
Netrod
Netrod
Netrod
Posthuman 2+Posthuman 5 FO
Naga
Naga
Dasyu
Dasyu
Thrasymedes

Season with Andromeda
>>
>>47823772
I'm not sure about putting it all together before painting, but apparently Angel does the same.
>>
>>47823904
Who?
>>
>>47823938
Angel Giraldez, one of the studio painters.
He published a book about painting Infinity.
>>
>>47823772
Sandpaper is too coarse to use on models. Use either a file or scrape them off with a craft knife.

>>47823904
Out of these three I only painted without its hands the Fusilier on the right. Only way I could paint the face properly. Usually I assemble the figure a whole before painting, but stuff like that are an exception. Otherwise I have too many small bits mixed on my painting table.
>>
>>47824044
Steel wool works well as long as you go light and slow.
>>
>>47824523
I took an x-acto and smoothed out the berets and some of the arms, it already looks better. Gonna take a trip to the hardware store and see if I can't get some primer because Im fucking broke and I don't know how much paint costs
>>
>>47824044
>Sandpaper is too coarse to use on models.
Depends on the sand paper, I have some that leaves less of a mark than files. You just have to get sandpaper made for fine metal polishing.
>>
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>>47824844
5-8 bucks per can for good stuff.
>>
>>47825720
just picked up a pair for 16 bucks
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>>47825616
Yes, this pleases me.
I've been trying to request something with her in /aco/, to no avail.
>>
Waiting for the black primer to dry. Gonna do the white next. I figure I need to spray in an overhead ring to achieve the Zenithal effect?
>>
>>47827945
I used to just do dusting passes from around 30 degrees from vertical, to catch all the upper surfaces. It also gives the primer a nice texture for the paints to adhere to.
>>
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While I don't think I achieved the desired effect, I think they look pretty good for my first paintjov, and a first stab at a ln advanced technique.
>>
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>>47828331
Yeah that's what I tried to do, while holding the can about a foot away. I believe I may have sprayed too much? We'll see the end result come next week when I finally have my paints.

Enjoy preview Orc
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And the last shot from a higher angle.

By the way, those PanO bunny ears are probably the most stressful and annoying things I've ever had to deal with outside of college. But man, it's going to be worth it when that detailed son of a bitch gets painted and sits on the board.
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That new Bagh Mari hacker really makes me feel it in my loins, you know?
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>>47827945
Make sure you spray from >8" away.
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>>47823556
Citadel is SO bad.
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>>47832277
END THE HATE
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>>47823904

Just do it. I go by the saying: "If you cant get your brush to it, chances are people wont notice it".
Of course, ymmv depending on the model, but still.
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>>47832277
I really like this one
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>>47823853
Morat Renegades too. Using them as aggressive filler lets any vanilla list build for hyper aggression.
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>>47820836
Y'Know an American was literally in first until the last round, where he failed to hit an Avatar that walked down the middle of the board for 2 turns before he sepsitor'd what remained of his army.
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>>47834009
Bad diceluck to crack the avatars armor?
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>>47833388
The cropping isn't as bad as in some.
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>>47834954

I think its just a great example of the problem with GWs. The centurions were a could have been should have been model. It is crippled by poor design choice. You can actually turn them into something great with a lot of work. However, they are monopose, ugly, and make no functional sense. Couple that with GW jacking up prices and shoving their rules down the toilet all while chanting we are a modeling company and it is no wonder no one liked that release.

Meanwhile you have many of the standard models in Infinity looking great. Pretty much dispelling the notion that GWs models are second to none. Really even if you don't like the themes, it is hard to look at Infinity's range and not be very impressed. It really is a great game for gamers and painters. The only real downside is the metal vs plastic part.
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>>47835052
Well, to me plastics one and only good side is price, and Citadel models have driven even that to ground.
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>>47835052
I'd rather pay an extra few dollars for metals. They feel better and don't melt in the car.

And I can always melt them down for bullets lol.
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>>47834009
Is there a batrep for this? You gotta kill the Avatar in the active turn, burn it, and throw enough dice at it for a crit.

I try to have a flamethrower in every army that can take one for this reason.
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>>47835344

Plastics are easier to modify, lighter, and less prone to chipping. You don't need to pin them either. A good plastic model is has all the benefits of Pewter and several extras.

The really is the main negative of Infinity models for me. They are hard to convert and top heavy. It is made a little worse is that a lot of their models are only one type. I was looking at a Caledonia the other day and what stopped me (besides having too much stuff already) is the difficulty in building an army I want. I don't want three dudes that all look the same with the same pose. And all the models are spread over a lot of boxes and its not like I can just buy a few basic troop sets and get mixes of guns and customize as I see fit. I am basically stuck with what exists. Its not a deal breaker, it just annoying.

GWs only redeeming quality is their story fluff, which they are working hard everyday to catapult into the ground. I am glad I switched away from them.

>>47835387
Where do you live that you plastic models are melting in the car? The sun?
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>>47835475
>Plastics are easier to modify, lighter, and less prone to chipping. You don't need to pin them either. A good plastic model is has all the benefits of Pewter and several extras.

YMMV. I've never been a fan of plastic.
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>>47835475
>Where do you live that you plastic models are melting in the car? The sun?

Between your mom's legs
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>>47835599

I suppose I am just the opposite.

Those nit picks aside, I am still quite happy with how my army is shaping up. Hopefully they release a blackjack model soon.
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Have you ever tried playing 2v2?

We did this today, it was interesting. ALEPH clearing the way for a Fusilier link to grab the objectives later on one side and Haqqislam blocking the way while Domaru rush for the kill on the other.

We did it with 1 HVT per side and 1 CO per player. Supply scenario. We alternated turns by going 1st player team 1, 1st player team 2, 2nd player team 1 and 2nd player team 2, with separate order pools for each player. Things that normally last for two turns lasted until the next turn of relevant player (so a blinded guy was blinded until it was his turn again).

200pts per player was a bit too much though.
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Currently attempting to glue the father knights ears on, the icesstorm version. Who's idea was it to have parts so tiny I could accidentally breathe them in, anyway?
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>>47836699
There was even official tournament format for that. Think they removed it for current season, might have been too unpopular and messed the ranking system.

Tried it out during N2, they even gave two alternative activation systems, one you described and one where one side have a turn back to back and then the other side have their turns.

There even was a possibility to play such a game with 400 points, bringing total point size to ridiculous 800 per side. We played something like 150-200 points per army, can't remember which.
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>>47838010
Personally never have had much trouble with antennas. Sometimes pliers and pinning are necessary, but not always.
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