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Pathfinder General /pfg/
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Pathfinder General /pfg/

When your character dies edition
What are the times you shedor almost shed a man tear for your character?


When asking about build advice, remember to be sure to mention whether or not third party material (3pp) is allowed!

Unified /pfg/ link repository:
http://pastebin.com/hdPm41ad (embed)

Please search for the unerrata'd content here:
http://web.archive.org/web/
http://www.d20pfsrd.com/

Old Thread:>>47771302
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>>47785867
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>>47785954
>last thread
...whew.
Do you guys want to argue over shield paladins vs. greatsword paladins instead?

Shield paladins are good. Shield warpreists are ok. Shield anything else is bad. Can't get shields to work on most other builds.
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>>47785969
Shields are plenty great with 3pp content, now if only they could do the same for crossbows.

<Claim of being oppressed by your shield-hate>
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>>47785969

Shield Antipaladins?
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>>47785969
Shield Brawlers?
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>>47785969
What about Shield Brace + Fauchard? You have two-handed weapon + shield.
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Talk me out of it /pfg/, I want to go through the martial archetypes (starting off with them) and bump them all up to T3 or higher, overhauling their mechanics or giving them virtual feats as part of their chassis, as well as maybe adding maneuvers into the mix

I'm also planning on consolidating feat chains into a single feat

Any feat that increases saves can henceforth be taken as a combat feat


I'll see how it ends up with sample characters
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>>47785867
Only the first time I had one of my PCs die. After that, I learned death is cheap.

It's kind of funny, in a recent session my PC was killed but sortly after got brought back with a True Resurrection spell. I idly wondered what my PC should do with his pasted corpse, pondering the idea that it could be used as mulch if nothing else, when my DM suddenly asked if we had really gotten that casual about death. I pointed out that it was hardly surprising when you consider everyone in the party is basically surrounded by death, having killed and been killed multiple times.
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>>47786031
No, fuck you, you can't back out of it now
Make the Aldori swordlord actually goddamn competent
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Are there any hope for Cavalier / Samurai?

I want my cohort character to be a Yojimbo Samurai.
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>>47786021

Is a nodachi actually a polearm?
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>>47786031
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>>47783270
>A way to combine styles
A reasonable request, all things considered. It'd probably have to be something on an archetype.

>how does needle explosion work
>hit target twice, target now has "needles" embedded in him
>if you land a critical hit with an attack on that target, spending a swift action detonates them at the end of your turn
>this causes an unavoidable bonus hit, and the staggered condition for one turn
>then the author realizes he's combining 2hu persuasion needles with the halo needlegun.
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>>47786021
Fauchards have no listed weapon group, they can't be used unless your DM rules them to be polearms.
>>47786207
Yes, they are both heavy blades and polearms.
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>>47786021
>>47786207
>>47786298
Doesn't Shield Brace work with spears too? Why not just use a bog standard spear?
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>>47786397
Because you don't get the best of both world that way.
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>>47786397
Eh, outside of charging, 1d10 with 18-20/x2 will provide more DPR than 1d8 20/x3
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One of my friends is considering playing a Two-Handed Fighter archetype. Is it decent? The double strength bonus sounds pretty nice.
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So Paladin with Shield and Nodachi?
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>>47786441
Sure you do, two-handed weapon and a shield. Is ~3.5 damage really that important in the grand scheme of things?
>>47786457
Right, forgot it was 18-20. Still, it seems a bit iffy having your ostentatiously western characters always use nodachis all the time just for the sake of a little more damage.
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>>47786489
SUPERIOR NIPPON STEEL
(Also perfect for Scarlet Throne/Black Seraph builds).
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>>47786489
I use Nodachi in western medieval setting and be a cowboy with gun in Eastern setting.
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>>47786489
What about lance?
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How the fuck do I counter Mage's Disjunction?
I'm trying to make an utterly undestroyable character.
So far I've reached the point that the only way to destroy me is to destroy my sword, which is a major artifact. But Disjunction can destroy it in a single casting. What do?
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>>47786563
Why not both?
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>>47786576
Same stats as a spear I recall, but more dumb.
>>47786586
Contingent antimagic field. Alternatively make it known that it's an artefact, and any wizards will probably realise killing you isn't worth pissing off the gods. What resources do you have?
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>>47786586
You can counterspell it with Dispel Magic. I wished I was kidding; because Mage's Disjunction has a duration longer than instantaneous, a Dispel Magic could shut it down.
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>>47786608
>Contingent antimagic field. Alternatively make it known that it's an artefact, and any wizards will probably realise killing you isn't worth pissing off the gods. What resources do you have?
Aegis 13, MR 10, Psychic Vampire.
My sword is an artifact with the destruction method being that it must be used to deliver a finishing blow against me. To prevent that, I use three separate methods to gain immunity to being disarmed.
And when I die, I possess my sword as per psychic vampire and rejuvenate after an hour.
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>>47786586
Contingency teleport it somewhere safe.
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>>47786625
This sounds cool.
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Do I still get 1.5 STR to damage with Shield Brace?
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http://paizo.com/threads/rzs2tq1x&page=3?Your-relationship-with-the-ACG-classes-almost#106
This kind of retards actually inhabits Paizo forums.
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>>47786031
I always liked how their dynamic was "whole party talk shit to eachother all the time". Made'em feel like all the parties that we make.
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>>47786865
>http://paizo.com/threads/rzs2tq1x&page=3?Your-relationship-with-the-ACG-classes-almost#106
>Broken: Bloodrager, Brawler, Hunter, Investigator, Slayer, Swashbuckler, Warpries
TRIGGERED

OF COURSE PAIZOFUCKS WOULD THINK THREE OF THE MOST FUN 1pp MARTIALS ARE FUCKING BROKEN.
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>>47786855
Yes. It doesn't change any rule of the two-handed weapon, so you still use the general x1.5STR rule.

Not sure how it actually work in game world context though. Anyone have an image of a guy two-handing a polearm while wearing shield?
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>>47786608
Only 20% chance with Disjunction, too; hell of a risk if your action doesn't work.

Only time I've ever seen it happen was against me unfortunately. I'd crafted that goddamn thing.

Well, if nothing else the spell was right; while the sonofabitch didn't lose his spellcasting, but he *did* attract the attention of someone who hadn't spent his turn destroying just one item...
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>>47786925
>>47786865
> Threat created by secretwizard
stop reading there.
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>>47786625
Contingency only affects you though, so you'd be teleporting away as soon as anyone starts casting. Worse still, if you set the trigger to 'when mages disjunction is cast on my sword' it's too late by the time it's been triggered, and if the trigger's 'when I see someone casting Disjunction' then that's a whole new can of worms.
>>47786613
Not once it's been cast though. Would have to ready action, which doesn't work so well in combat.
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>>47786925
>Swashbuckler
>Good
Oh dear, it's retarded.
At least we can all agree that Paizo Forums is always wrong.
>>
Did anyone else notice that Ssalarn updated (no, really) Tzocatl?

https://docs.google.com/document/d/1_toKZsX-3ht8YnjL2HcBC9AgBfJ-I1tMrMCjUEKUbGQ/edit

http://www.giantitp.com/forums/showsinglepost.php?p=20807485&postcount=51
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Shield Brace + Nodachi + Bashing Finish

Does it work?
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>>47787073
Well Swashbucklers ARE broken, just in the "this class is so shit to the point of not being functional" sense.
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>>47786925
Hunter is perfectly balanced, and I will fight anyone who disagrees with me.

It is perhaps the single most well balanced 1pp class in the entire goddamn game, barring maybe alchemist, in my opinion.
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>>47786925
>>47787073
>Man, everyone who goes on the Paizo forums is so dumb!
Literally the next two posts after him are giving him shit, with nobody agreeing with him.
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>>47787087
Wasn't he supposed to update either weapons or archetypes for arcforge last week?
>>
Does anyone know of any Pathfinder Actual Play recordings with people using non-paizo content?

Or just some interesting Pathfinder podcasts?
>>
Is it not depressing to know that everyone wants to play pathfinder because it is safe and familiar, but that means it is constantly locked in status quo, carrying around 13 years outdated game design with it
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Violent Display (Combat)

Prerequisite: Dazzling Display, Weapon Focus, base attack bonus +6.

Special: This feat is available to weretigers, weretiger-kin and those who associate with these creatures.

Can anyone explain this to me? Do I need to be a weretiger or not?
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>>47787866
is this a feat literally for otherkins
what is happening
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>>47787866
>>47787886
x-kin refers to skinwalkers. Like werewolves-lite.
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>>47787608
eh, it works
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Can you take a 5-foot step in difficult terrain?
What if you 5-foot step from difficult terrain to normal terrain?
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>>47787946
No and yes, since each square of difficult terrain costs 2 squares of movement to move into.
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>>47786586
Astral Projection
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>>47787866
> Use alter self
> You are now a weretiger
> It's okay to take the feat now
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>>47787970
So if my threatened area counts as difficult terrain, enemies can't 5-foot step in it? Shiiiiiiiiiiiiiit.
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>>47787886
>>47787912
Okay, I think I figured it out. It's a BotM feat in the weretiger section, so it's assumed to be restricted to weretigers et al. even though that's not listed in the prerequisites.

>>47787993
But anon, I'm an Order of the Cockatrice Cavalier. Why would I ever want to be anything other than my perfect self?
>>
Aspiring Nope-Zone Warder here.
What are some ways to increase my reach for AoO?
So far I've got 15 foot reach thanks to Iron Tortoise Stance and a weapon that has +5 reach. With Defensive Focus my Nope-Zone is 25 feet, as I am level 5.

Since the weapon I'm using specifically says that it has +5 foot reach and NOT the Reach quality, would me gaining the Reach quality on it through some other means stack?

Becoming Large would increase my range by 5 feet, I believe, as my natural reach would be 10 in that case. I've got someone who can Enlarge me, so that's in the cards.

What else is there?
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>>47787866
>and those who associate with these creatures.
The accountant that does my taxes is a weretiger. That counts, right?
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>>47788166
Two words: Combat. Patrol.
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>>47787980
That doesn't really counter it though, just makes it so you vanish rather than lose your sword.
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>>47788212
But that's just Defensive Focus.
I can't use both at the same time.
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>mfw I got 18 18 17 16 15 15
>level 3
>Gestalt
>Mythic
>All Paizo and DSP materials allowed
>E6

HELP

No seriously, it's like I've got all the hot dogs and I just don't know what to do with them. What the fuck should I make with this monstrosity?
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>>47788019
your character "perfection" is only a self-defense mechanism to cope the cruel human society.

Deep down he always knew that his fursona is a majestic tiger.
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>>47788353
I don't see any text in either ability that indicates they wouldn't stack.
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>>47788392
>get crippled by indecision
>end up going with chained monk/chained rogue, path of the archmage
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>>47788392
Unchained Monk-Esoteric Gifted Soulknife. Punch everything to death while scoffing at wizards cowardice.
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>>47788571
They're both full-round actions that last until the start of your next turn.
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>>47788392
one of my favorite non-broken gestalt ideas is Ambush Hunter ranger//Druid. You end up with the benefits of full casting while your pet is the one actually doing maneuvers, giving you absolutely wonderful action economy.

Admittedly doesn't work as well in an E6 game, since full casters aren't as strong there, but it's still worthwhile.
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>>47788611
I am retard
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>>47786586
Adroen's Spellbane
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>>47786021
Oh that's right. Now every class that wants a reach weapon can also have +4 AC for the cost of two feats.

I mean it isn't a problem, but it is more power creep.
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>>47786031
Condensing feat chains /and/ giving virtual feats makes for a lack of real specialization.

Maybe include some new feats that let certain kinds of attacks (full attacks, single attacks, AoOs, etc.) gain benefits beyond what's currently available.

e.g. a feat that works with vital strike that lets you roll vs touch or flat-footed AC.
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>>47788906

Hey, if it means someone can actually play their fucking spear and shield concept...
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>>47788967
...no

>>47786031
Fighters and friends are not bad because they don't do enough damage. They do fine damage.

The problem is that from level 1 to 20 the main thing they do is get bigger numbers. Mages are teleporting, summoning, calling, etc. while the fighter is hitting for more damage.

I have no idea how to fix this out-of-combat imbalance without cutting levels 16+ out of the game.
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>>47788992
Yep. Long time coming. I would have just made the non-reach spear a one handed weapon though.
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>>47786925
Holy shit that Majuba fuck is retarded. "Everything that's core-only is balanced, except Paladin which can be too strong"

Like fuck, have you never played the goddamn game? At least he agrees Arcanist is a broken shitpile, but you need to be a retard to not notice that.
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>>47789055

>"The swashbuckler and swasbuckler-dips I've seen have been unhittable. Parry/Riposte is broken."

The sad thing is, this kind opinion tends to be the one that gets answered when errata comes along instead of the numerous people pointing out "yeah, the Arcanist is rather broken, isn't it?"
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>>47786586
>someone posts stupid shit
>the entire forum calls them stupid.
Better than i expected.
>>
I want armor to be damage reduction
I want DnD without Armor class
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>>47789159
Then use the armor as DR alternate rules
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>>47789169
plsno.
pls.
If you just want armor to stop existing you can just remove it.
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>>47789159
I dunno about that, too many PoW stances/maneuvers completely ignore DR or would just blow past it on an attack that would otherwise miss normally.
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>>47789169
but those rules are bad
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>>47788392

Warder (Zweihander Sentinel) and Paladin. Wield a spear. Trade Iron Tortoise for Elemental Flux.

Become divine, the storm transformed.

Best part? I think Meteoric Throw is a 3rd/4th tier maneuver (Martial Training will give you the extra boost you'll need for 4th level.) Combine that with Endless Range and you'll be able to throw your lightning spear for miles.

You are become Gwyn, Lord of Sunlight and Dragonslayer Ornstein all in one.
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>>47789206
>I want thing
>OK here is thing
>THING IS BAD REEEE
kys tbqh fampai
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>>47789451
>I want something that isn't pig shit
>OK here is goat shit
>Do you have anything that isn't shit?
>you are bad REEEEEEEEE
>>
>>47789159
>armor as DR alternate rules
I always wanted to add DR armor on top of AC(as in armor provides both AC and DR).

Is this retarded?
>>
Getting rid of AC is mostly needed if pathfinder ever wants to have actually combat where you can have more than 1 option in melee combat
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>>47789539
Probably, but do it anyway. Just treat all armor as if it were made of adamantine.
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>>47789539
Adding it on top of armor class is actually a good idea, and might realistically make heavy armor useful.

I mean, it's a bit of a bandaid, but it's a simple one that does indeed make armor better.
>>
>>47788997
Note that 19 out of 20 groups already cut those levels out of the game by starting lower and never getting to them.
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>>47789539

No, it means you'll have very dangerous heavily armored opponents.

Add a chance at blocking a spell with your shield and they become downright frightening.
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>>47789575

Adamantine should double the DR.

A knight in Adamantine Full Plate would have 18 DR.
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>>47789591
Isn't that what a heavily armor hulk of a man should be anyway?
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>>47786865
Can someone with a Paizo forum account please tell the elf-fucking faggot Drahliana about all the things that make core rogue (and even unchained rogue) totally obsolete? Can they remind them that the vigilante exists now and is basically superior to every martial that isn't a Barbarian and /maybe/ a Paladin?
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>>47789591
I'm sort of imagining a "Shield Expertise" feat that adds a percentage chance to negate a spell that comes at you based on the type of shield you're using.

>>47789643
I certainly think so.
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>>47789643
>>47789591

Why are knights so rare in campaigns?

Like, am I the only one that wants to fight a pair of knights on horseback?

You go from bandits to orcs to various monsters, it's been forever since I've seen a high-level human opponent outside of BBEGs or mages.
>>
>>47785867
Throw me a pitch for your new campaign idea, /pfg/. Show me how you sell it!
>>
>>47789699
You'd think we'd fight a lot more of those lawful folks in APs too, given, well, ya know.
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>>47789661
>vigilante is superior
I'm slightly bad at rules and don't have any experience with the vigilante. Could someone explain why it's so good?
>>
>>47789699
>>47789719

Paizo tells us martial classes are totally balanced and viable for all levels.

They then never throw a high-level martial opponent at us in the APs.

HMMMMM
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>>47789730
Most folks here called it shit when it came out, but I think the big thing is that a lot of the talents it can choose from are really strong. I'm a plebian who won't give you specific examples though, because I barely remember the class.
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>>47789763
What about Giantslayer? I haven't played it myself but isn't the BBEG there a martial?
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>>47789763
Well there was the Barbarian in Iron Gods
Who was an insane drug addict manipulated by wizards

I assume it's because martials don't have a lot of "concrete" narrative power. Minions who aren't magically bound have morale and can flee, spies can die en route to a location, and a martial can't really engage in [PLOT BULLSHIT] and suddenly cover the world in demons under peoples noses.
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>>47786489
Well, she spent a lot of time cutting down Valenar outriders.

A sword with Brace is good for that.
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>>47786489
>Right, forgot it was 18-20. Still, it seems a bit iffy having your ostentatiously western characters always use nodachis all the time just for the sake of a little more damage.
Either refluff it or justify it by saying he reveresed engineered a shitty sword while experimenting with blacksmiths
>not having your martials make their own weapons
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>>47789578

Or sometimes they START at those levels, like my groups.

Its weird but I appreciate having a full character build to play with form the start. Sometimes though its nice to do level 6-12 for the 'sweet spot' of the game.
>>
>>47789730
I exaggerated a bit, since it's not actually 100% better than "every single martial", but it's standing on top of the pile to be sure.

>more versatility in every respect than a rogue is capable of dreaming about, and it only loses out on unchained rogue's dex-to-damage and losing a bit of damage off the psuedo sneak-attacks
>only loses out on a few +1's and the d10 HD compared to a figher, but gets the ability to participate outside of combat and even pretend to have an impact
>simultaneously capable of gaining the most bonus feats in the entirety of 1pp, while also getting extra additions to some of those bonus feats
>saying that it does swashbuckling better than the swashbuckler is a bit redundant, since everything does it better than the swashbuckler
>even though the entirety of dual identity is retarded as fuck it's still easily salvageable and potentially useful outside of campaigns dedicated to "social intrigue"
>LOOK AT THAT GOOD WILL SAVE, LOOK AT IT, MOTHERFUCKER

This isn't a well put together explanation, but the Vigilante is so good just because it gets "SO MANY THINGS" where most martials get one thing at best.
>>
>>47789814
I dunno, what if you had a super powerful, epic leveled dude with lots of levels in a martial class and a casting class, who magically created whatever [PLOT BULLSHIT] and then for reasons used Mage's Disjunction to unwind an artifact and as a result lost all his casting? The infrastructure is still there, but now he's really just a martial with some extra levels that do nothing but provide more HP/save/skills/etc. Or maybe not even that, if it actually strips away his levels in his casting class completely. Could make for an interesting premise, with a once-magical BBEG struggling to hold together his faction when the only magic he has now is what he's costing on from before (IE permanenced stuff, powerful items he created, floating mage's fortress of doom). Maybe he's attempting to find some way to get his magic back. I can see it now, I'd call the Campaign "How Marklemexes Got his Grooze Back".
>>
>>47789763

Granted, they have statted out some level 20 rangers and such, from what I recall.

Anyone have the shot of that guy's statblock? You know, the one that would take maybe two rounds for a party of tenth-level characters, if that?
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>>47789814

Why don't martials have concrete narrative power? Is this a failure of the developers or a failure of the campaign writers?

Because we've got level 20 wizards with godlike powers consistently listed in that "greatest mages of Golarion" list but the most powerful swordsman was some level 12 swashbuckler.

The only country that holds any sort of stock in martials are the Aldori Swordlords of Mivon, a piddly River Kingdom.
>>
>>47789935

Just make a human one and dip Unchained Rogue for dex-to-damage, or a 2-level fighter dip if you're Feat starved. Paladin dip would also be good for Divine Grace. Not sure what you could get out of Barbarian though.

I think its funny that a MoMS Monk dip and a Monk's Robe could make the Vigilante a better Monk as well.
>>
>>47789967

Harder to jack off about how cool your OC is when they don't have godmod powers. Same reason Ed Greenwood made Elminster a Wizard and not a cunning and dashing swordsman or knight.
>>
>>47789967
you cant rule a nation with just big attack bonus
>>
I actually wish I could find a grew where I could make enemies use tactics without the party folding. I feel like everyone I play with I have to baby them on difficulty. What is worse they think I am "not pulling punches" when I am really just leading them along.

Enemies act like retards. NPCs aren't build to the same standards PCs are. They only have an illusion of difficulty, but no actual difficulty.

Where can I find a group I can actually bring my more interesting encounters against? It's sad.
>>
>>47789979

In an ideal world it would come from having medium to high Charisma and proper Skill application (Diplomacy, Bluff, Intimidate, Sense Motive, Perception, etc.) but uh.. yeah.

I have to admit, I think most rulers would probably have a few levels dipped into Noble or Adept? if you went the NPC route, or flat out into something with more skills like a Rogue, if we have to be martial only about it.
>>
>>47789935
>gets "SO MANY THINGS" where most martials get one thing at best.
That makes a lot of sense. Thanks.
>>
>>47789967
You know that "say if each class wanted to bake a cookie" though exercise when people try to explain tiers/caster supremacy.

Extend that to politics and nations.
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>>47789967
>Why don't martials have concrete narrative power?

Because they don't get Leadership as a bonus feat anymore.
>>
>>47790006

I wouldn't want a Wizard ruling any kind of nation. In fact i'd want them under 24/7 watch with a highly organized and loyal team of mage-killing assassins on hand just in case, who have permanent Freedom of Movement, Mind-Blank, etc.

.. and they probably have their own loyal Wizards working with them who have been Geas'd or have the equivalent of a bomb collar on them at all times.
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>>47789969
The cool thing about the vigilante is their finesse talent is basically paizo saying "we hate dex-to-damage, but realize dex builds need to have /something/ to show for it, so here's a flat scaling bonus if you use dex for attack rolls and str for damage".

Which, actually, means the vigilante is probably one of the best 1pp classes for dex-based TWF as long as you don't dump STR. Hell, dex-based unarmed can work too, though it's a damn shame they nerfed MoMS and Crane Wing because that shit would be cash to dip for.
>>
>>47790021
>they probably have their own loyal Wizards working with them who have been Geas'd or have the equivalent of a bomb collar on them at all times

We Psycho-Pass now?
>>
>>47790037

Eh just Dragon/Pummeling like every other nerd. Who needs to defend when you've already killed them? Plus with that full BAB you'll come out better than pure monk..

I would be doing something like this myself if I wasn't already dead-set on playing a Beastmorph Alchemist or an Aegis for my next character.
>>
>>47790021
A benevolent wizard could do a lot more for the country than a benevolent fighter.
>>
>>47790054

Hell yes, that's actually a great way to utilize Wizards. I'm ashamed that more settings don't have something like that.

Clerics and Paladins at least get a pass because there ARE dangerous outsiders and evil gods running around, and they tend to serve a higher function for society. But arcane classes? Wizards especially? They are knowledge hoarding recluses with tons of dangerous personal power.

There should be routine Witch Hunts. I mean, we already have Inquisitors.. Plus 3.PF is rife with dangerous beings infiltrating society, from lycanthropes or vampires to dopplegangers and so on. A spellcaster is just another layer to that, and if it can't be controlled, utilized, for the greater glory of the kingdom (or your personal gain..) then I can't see them being left alone for long. Besides 'genre staple, deus ex machina' excuses of course.
>>
I have a nation that defends itself in a concrete and organized manner. My players have called bullshit, but I am wondering what /pfg/ thinks. For reference they knew these guys existed.

>The capital has government mandated and payed squads for dealing with threats to the nation. These threats vary from lone sociopaths, to giant attacks, to undead, and more.
>These groups are organized into investigation and extermination squads. Generally consist of a group of six of ~level 10. Investigation are specialized in identifying the thread, extermination in eliminating.
>The country can bring to bear 20 of these groups (the nation is about double the size of modern day Germany)
>There have a few select slightly higher level groups
>Each town over a certain population is given two gifts. A stone with sending once a day, and a small sized animated object with Construct Eyes.
>If the town has a threat it can not deal with they are supposed to sending, and a caster in the capital scrys the animated object which then runs around to find the threat
>if it sees a threat they send in an appropriate extermination squad
>if it doesn't they send it an investigation squad
>if they think the threat isn't important enough they send back a message saying deal with it yourselves
>if they send it an extermination squad and it is wiped out they then teleport in a construct carrying a handful of delayed blast fireballs which suicide bombs the threat then 3 more extermination squads

Now for what they players did that triggered this:
>got into a fighter with the guards of a town
>killed several
>ended up killing the captain of the guard when he arrived on the scene
The party was level 6 and had their shit pushed in by an extermination squad which ended up killing two party members and taking the other three into custody.
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>>47790066

He could also ruin it. One man should not have the power, not authority but raw power, to do whatever he wants with a population that large. That's a terrifying prospect. At least when you're a victim of your peers its a collective group and not the wishes of a single person who can operate and enforce their will autonomously.

Unless they are Doctor fucking Doom I don't want to see that kind of world.
>>
>>47790098
>>47790098
>I'm ashamed that more settings don't have something like that.
My homebrew setting, but the only "casters" people trust are Psionic manifesters and Alchemists.
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>>47790066

When did I say there wouldn't be magic users? What I said was they would be under gunpoint at all times and forced to use their magic treasure trove of reality breaking bullshit for the means and ends of the greater nation rather than themselves.

Is that evil? Probably. But fuck Wizards.
>>
>>47790124
I swear I've heard this story before.
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>>47790138

I don't see why you should trust a Psionic class any more than an Arcane class.

Ideally you would back Clerics and your own stable of well trained Wizard monkeys who are treated, at best, like sanctioned Psykers in 40k.
>>
>>47790124

What was the fight with the guards about?
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>>47790166
Party was suspected in a local murder (which they did in fact commit), and were going to be brought in for questioning.
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>>47790146
>lets threaten the guy making all of our shit, and hope he doesn't rig it to explode/do nasty shit. Especially since he's at gun point.
There was a fucking screenshot about this. Some guy played a crafter wizard and gave the other party members gifts. Then they started to commission shit from him. He caught wind of how they were going to double-cross/kill him at the end of the campaign. So he cursed all their shit to turn against them with a command word.
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>>47790006
>>47790021
>>47790009
>>47789998
>>47789979
>>47789977

These are not reasonable excuses.

Why?

Because Paizo are the ones *writing the setting and system.* "You can't rule a kingdom with a high attack bonus" or "because wizards have more power" are hollow when you consider the people saying those things are ACTUALLY IN A POSITION TO FIX THEM.

Martials get jack fucking SHIT in Golarion and Paizo is not only refusing to say there's a problem, they're in fact admitting that martials are actually in a GOOD PLACE.

Mendev and Mivon are the only nations that come to mind as those ruled by martials, *maybe* Brevoy. Oh, there's also the Land of the Linnorm Kings.
>>
>>47790199


I don't know I think >>47789977 is spot on. Its also a continuation of the kind of fiction and settings people came into D&D with. Golarion is basically a younger, even dumber version of Forgotten Realms.
>>
>>47790161
Most humans are naturally Psionic in my setting.

The truly "Good" gods don't think giving people "spells" is proper(at BEST they'll give you a momentary power boost) so the only clerics/inquisitors really kicking around are the demon cultist kind.
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>>47790242

That makes more sense but I still think Psionics are dumb. The Aegis and Psychic Warrior are cool though.
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>>47790276
>but I still think Psionics are dumb.
You're dumb
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>>47790302

I just think they should be a staple of fantasy-scifi spin offs to 3.PF and not a major part of the usual fantasy landscape.

Plus it was really a byproduct of Gygax's fetish for shoving 70's scifi and shit into D&D.
>>
>>47790413
Eh, it's just another word for Ki bullshit really.
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>>47790413

>should not*

fuck

>>47790448

Eh, not really. Very different concepts despite surface level details appearing to be the same. Plus psionics is stupid.
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>>47790458
>I train my mind and body to do supernatural stuff
>I train my mind and(sometimes) my body to do supernatural stuff.
>>
>>47790413
I want to agree 'cause I hate kitchen sink shit but I'd rather have as many alternatives to vanician as possible
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>>47790509

How is that any different from an arcane caster who picks up some Transmutation stuff on the side?
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>>47790530
>a guy who calls on otherworldly and ill defined forces through formula to change his body.
>>
>>47790598


Its all the same shit, just that 'psychic powers' accounting for every type of possible magic only explained in 'more scientific terms' comes off as retarded and not suited for a sword and sorcery fantasy game.

If you want that shit go play a modern fantasy or scifi thing. Its better suited to a story trying to emulate the X-Men franchise or Warhammer/Dune.
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>>47790021
>loyal Wizards working with them who have been Geas'd or have the equivalent of a bomb collar on them at all times.

I made a campaign based around this once. Not so much the mage-killing assassins as a blue dragon who manipulated everyone into outlawing commercial magic use, turning the nation martial-centric with a bunch of state magic users to guard the borders and police unsanctioned wizardry. He then went around shapeshifting into quest givers, sending citizens on missions or, as he considered it, "playing with his collectables."
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>>47790676
Psionic's can't raise the dead or summon demons.
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>>47790199
FUCKING THIS.

There's no excuse if you're responsible for the system.

WE as players can say "things aren't in a good place, so that's probably why". But we're doing so despite the fluff, not alongside it.

We are being forced to Rule-0 before we even sit at the table, and that means the problem is between the dev's monitor and his chair.
>>
Do magic items that are used to cast a spell (either scrolls, wands, or some kind of command word X times/day thing) circumvent a spell's normal casting time if it's longer than a standard action? I'm pretty sure scrolls and wands don't but I'm not so sure about a wondrous item that does a spell when activated with a command word.
>>
>>47790804
>>47790676
And do add, Psionics works great if you want a much more "materialist" fantasy where everything has a predefined "source" as opposed from just being "magic" yanked out of the either. What's so "sci-fi" about mystics who train their minds to do fantastic effects just because the source is rooted in terms of energy and metabolism and not dreams and baby farts. By that account, "alchemy" is just as Sci-Fi.
>>
>>47790844

not him but it's perceived as scifi because it's based on 19th century parapsychology and named shit like pyrokinesis
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>>47789814
>Well there was the Barbarian in Iron Gods
My alchemist nailed him with about 5 hp to spare, and when we were a level higher than him and he was blinded every turn.

Yeah, he's fucking hardcore.
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>>47790882
The ability names have always been the biggest problem in getting psionics accepted.

MOST of the abilities and themes themselves are older than pretty much every other extraordinary ability short of "ritual to a deity and deity does something for you'.

It was also one of the older paths towards apotheosis.
>>
>>47790914
Isn't psionics basically what became of all the 'enlightenment' stuff and that 'cultivation' crap in all those chinese novels?
>>
>>47790844
Alchemy always had a clear mystical element acknowledged by its practitioners, while psychic powers were supposed to be purely materialistic in origin regardless of your misconstruction of the concept
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>>47790882
>drawing from his wellspring of inner power, the Psion projects his spiritual energy outward and blasts the Orc with a gout of pyrokinetic fire

>chanting formulas he never needed to study, the sorcerer opens a small portal to the plane of fire and toss a fireball at the incoming horde with a strange ritual

They both sound pretty fantastic. Is it suddenly sci-fi if you even REFER to atoms or gravity. Barbarians can grow claws and shit, easily. And even in the middle ages people had their own pseudoscience for things.
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>>47790988
If you deliberately phrase them on the exact same way to make a point, yes, they both sound like the exact same thing
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>>47790975
>while psychic powers were supposed to be purely materialistic
And what's wrong with it being purely materialistic? Default arcane magic is basically STEM with sparkles in pathfinder.
>>
>>47791005
I was not saying it was wrong
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>>47790844
I've got a particular break-down that I always tend to fall back on. Personally, I think all these different kinds of magic can fit together nicely in the same setting, and to me it seems reasonable that there would be mutliple ways of accomplishing what is more broadly and generically labelled as "magic".

Arcane magic is basically fantasy world science, I think that's a common interpretation we've all heard before. There's latent magic energy floating around in the fabric of existence, arcane casters manipulate it by wiggling their fingers and saying the right words to make it do the thing. Wizards study to do it, sorcerers are the magic equivalent of that guy from physics class who never studied but always seemed to know what he's doing anyway because it just comes naturally to him.

Psionics are "real magic" in the sense that it violates fantasy world physic laws. If someone used magic in real life, breaking the laws of physics in the process, scientists would be totally baffled- when a psionic in-game manifests a power, nearby wizards can't explain how that shit works. It's fueled by raw will power because you do psionics by forcing your will on reality so hard the universe is forced to accommodate. This is what almost all the gods do.

Divine magic is governed by rules of the particular faith but is basically asking your god to do magic for you. Any differences between divine magic and psionics are due to the god's magic being "filtered" as it gets passed to the cleric.

Psychic magic is the arcane version of divine magic, or in other words, psychic magic is asking some powerful arcane entity to do magic for you. You invoke spirits (which do not necessarily have to be ghosts or even self-aware entities so much as just "a presence") or other beings through some kind of mental connection, which is why you must maintain a stable emotional state to use psychic magic.

Alchemy is entirely mundane. It's fucking chemistry.
>>
>>47791027
Alchemy wasn't chemistry, chemistry was a refinement of some alchemical knowledge which had the distinction of being an actual science rather than an occult pursuit wrapped in spooky nonsense via which people thought they could essentially do magic
>>
Has Path of the Hellknight leaked yet?
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>>47791128

It's not 3 doors down yet.
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>>47791091
Yes, that's what alchemy was historically in a real world context, but when occult pursuits and arcane theories are something that readily bear fruit in a setting, I don't want to leave alchemy as just being crappy proto-magic. Alchemy gets to be its own stand-alone thing and exists as an entirely mundane way of accomplishing things that are spectacular without needing magic. I agree that's deviating from the real life inspiration, but I'm personally okay with doing that, particularly when (to me, at least) it makes the setting more sensible.
>>
>>47791091
In Pathfinder it's really muddled. Mundane things can break the laws of physics, but are sometimes not magic(alchemical items, migo tech, certain minerals, etc). Alchemist extracts are supernatural despite being "material". This is the point where you just through up your hands and realize it's all fluff with a small corner case mechanical difference. Shit, the distinction between Sci-FI and fantasy is basically how much chrome is involved. How much is a world really fucked up by people knowing "there are some people who derive seemingly special powers from their body instead of the gods/demons/their ancestors/special concoctions"? That doesn't suddenly mean people are going to start inventing laser guns and flying cars.
>>
For an upcoming campaign I had the idea of making a rogue that is cursed to tell the truth. My gm said it was okay if I gave her a oracle styled curse for this but I'm having trouble coming up with benefits that make sense. Legalistic sounds most like what I'm looking for, and it also works because my backstory is my character was cursed by a faction that want her to work for them with the promise that they will lift the curse if she does. Any ideas on how to tweak it so it's more flavored towards truth?
>>
>>47791214
Add in a tongues effect. You could also adapt Sword Oathkeeper from the Order of the Scales
>>
Look people.

There are a number of books where psychic abilities and magic not only coexist in the same world, but are absolutely different in comparison to one another.

The Gate of Cat and it's associated books
Tarot series
Valedemar series
Tales from the Flat Earth series
Order and Chaos series by Louise Cooper
The Elric Sagas (in fact, most of the Eternal Champion series)
Steven Brust's Jerehg and Phoenix series
Songs of Earth and Power
Sing the Four Quarters

and probably dozens of others I haven't mentioned.

If it's a personal preference, fine, but if it doesn't make sense because psionics and magic don't mix, that's blatantly false ~and~ stupid.
>>
What's more important to you?

Knowing there is actual danger in the game, and that death may come for you, and thus making your accomplishments earned?

Knowing your character will not die and thus allow them to finish their story on your own terms?
>>
>>47791214
Reminds me of a curse our ... cleric I think? Had had put on him in a campaign years ago. Maybe this'll give you something to work with!

Whenever he would think evil thoughts in any way, he would be struck with blinding pain.

... THEN the party realized that it included thinking about things that would *result* in evil outcomes.

We started running all our plans through him.
All the time.
ALL our plans and thoughts.

>Hey, you think we should bring the artifact back to the duke like we're supposed to?
>YEAAAAARGH! OW! OW!
>Okay what if we keep it for ourselves?
>STOP! PLEASE. PLEASE GUYS IT HURTS
>Destroy it in the desert before we get back?
>... that... that feels better...

He was debilitated half the time, but this was the greatest moral compass ever.
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>>47791214
Something something Discern Lies?
>>
Sword and board Antipaladin here again

Looking for additional opinions regarding the build I have.

1 Antipaladin 1 - Noble Scion of War
2 Antipaladin 2
3 Antipaladin 3 - Power Attack
4 Antipaladin 4
5 Fighter 1 - Quick Draw, Shield Focus
6 Fighter 2 - Cornugon Smash
7 Antipaladin 5 - Hurtful

Using a quickdraw lightshield with Quick Draw I can as a free action equip and unequip the shield so I can 2h my weapon, without losing my shield.

I'm aware Shield Brace is a thing now but I'm deliberately using a 1h weapon, not a 2h weapon.

Is the quick draw light shield with quick draw worth it, Or should I just stick with 1h and a heavy shield?
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>>47791479
>Is the quick draw light shield with quick draw worth it, Or should I just stick with 1h and a heavy shield?
It's a super-cheesy gimmick so your DM will probably look to shut it down quick.
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>>47791309
At low levels number 2 and at higher levels 1. If I just made a low level character and put in time to make the backstory for them I want them to at least be able to finish their first arc without dying in rusty dagger shanktown. Later on though after they actually have abilities say level 5ish I like there to be an apparent sense of danger.
>>
>>47786120
Maybe a Cavalier fluffed as a samurai.
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>>47786120
A Kensei Magus, maybe? Depends on how will you are for your samurai to have magic powers.
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>>47791128
The book isn't even out for subscribers yet, chill.
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>>47791531

Good point, I mentioned it just now and he said if I do it I'll take a -2 to hit on my turn... not so sure it's worth it anymore.
>>
So, /pfg/. I haven't played near enough pathfinder to have encyclopedaic knowledge of it, and just stumbled across this: http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/noble-scion

Viable for a player? I haven't yet found a GM who allows leadership, but with it giving you a cohort at near your level, it seems like you'd still be a perfectly viable party member, if not more so.
>>
>>47789571
>Get rid of AC
>Have more than 1 option in melee combat
>The only thing worth doing is damage now.
>>
>>47790199
>Following Pazio lore this hard when you know it's shit
>Being this butthurt
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>>47791834
People get annoyed because not ALL of golarion is shit.

There's some neat stuff in there. It has potential. But it's squandered, drowned under piles of shit.
>>
>>47791782
Most GMs are fucking idiots when it comes to leadership.

It's "broken" when the Fighter gets a griffon or a buff bot caster cohort. But it's fine for a Druid to buff his animal buddy to be a better fighter.
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>>47786120
Samurai's a fine class anon. Go for it, and remember order of the flame is best.
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>>47791896
Sounds like you're fighting your own point to me. Take what you like and make your own shit then.
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>>47791531
>>47791479

Well that got shut down, so I'm thinking of taking Intimidating Prowess at 5 now, and just using a heavy shield.

There has to be a way to get more damage without replying on magic items...
>>
>>47789539
3.5 UA had a rule for this, you basically split the original AC; half is now DR/- and half remains AC.

Fullplate then gives +4 ac (representing glancing blows) and 4 dr/- (representing actual ablative mitigation.)

TRIGGER WARNING: in a 'realistic' game, whatever damage that an armor's dr negates, is instead subtracted, after hardness, from the armor's hp.

In practice I think you'll find that while armor does become much more rewarding to wear, players will be hit by attacks far more often, and since Monsters typically have both higher +attack and damage ranges than PC's, you'll need to tailor your encounters accordingly.

Hordes become much less threatening; big beefies arguably become more so, as their power attack feats and high strength are that much more relevant. OTOH, fewer melee characters will be brought to 1/2 health or lower in a single full attack, something that's always frustrated me immensely as a DM.
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What's /pfg/'s opinion on a familiar-granting class archetype that makes a particular familiar archetype mandatory? What about granting the abilities of a particular familiar archetype without trading anything and then expanding on it further?

To go along with that, what kind of things does /pfg/ like to do with their familiars? Do you prefer to keep the animal you started with, or do you prefer to swap out for the improved familiars? Is your familiar a loyal friend or just a useful pet?
>>
Is the Grand Marshall prestige class any good?Because it looks fun as hell to run around the city flashing my badge and dodging bullets
>>
What's a good Aegis archetype for mixing with Gifted Blade/War Soul soulknife?
>>
Wasp swarm poison has a listed value of "-". Does this make it free, or unpurchaseable?

The only other poison listed as having the same value, Green Prismatic Poison, is made only by a spell so that's obviously not purchaseable. On the other hand, Wasp Swarm Venom is a pretty mundane material and is a really shitty poison anyway, so if there's supposed to be a poison that's intended to be free that'd be the one.

Reference table: http://www.d20pfsrd.com/gamemastering/afflictions/poison
>>
>>47789979
>>47789998
That fighters in particular dont have good social interaction skills beyond intimidate when many of them make a living as sellswords is fucking mystifying to me.

If I ever dm PF again, fighters get 4skills and add bluff/diplomacy.
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>>47792189
How does that work with Dodge bonuses or deflection bonuses? Or is it just Armor/Natural Armor?
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>>47792251
Poisons without a price are generally unpurchaseable. You need to get ahold of them through some other manner, such as a specific plant or creature which itself might cost money.
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>>47792190
Take the initiative bonus and put them in my spell components pouch with my other necessary but nonspecific material components.
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>>47792251
It's strictly better than small centipede poison, from the same book, which costs 90, so it's not the worst poison and probably not free.
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Is a gelatinous cube versus a party versus a level 3 party really a fair encounter? It's possible for the PCs to not even notice it until they walk into (and get auto-engulfed) it, but even if that doesn't happen, since the cube can attempt to engulf any number of PCs it can move into the space of, it seems like you should expect PCs will probably get stuck in the thing. Sure, it's only got a 15 foot speed, but melee characters will have to get in that range to attack it and most often those are the characters that will have the shittiest reflex save.

Then anyone that gets caught has to pass a rather difficult save or be paralyzed for what is probably the short remaining portion of their life.
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>>47792239
Depends what you wanna do.
Most of them are perfectly fine.
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>>47792340

>Sure, it's only got a 15 foot speed

It's an easy encounter automatically

You know bypassing it by simply avoiding it is an option right? lmao
>>
>>47792340
The fairness of the encounter relies on whether the PCs know about the thing or not and their party composition. If your fighter-fighter-chained rogue party stumbles on a gelatinous cube, they're going to get wrecked, while the savvy sorcerer-priest-paladin team who knows about what lurks in the darkness will have no issue destroying it.

Putting a cube in a random corridor is a good way to induce fear into the hearts of your PCs
>>
>>47792270
>>47792300

Ok cool, thanks anons.
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>>47790066
that requires someone with A) Godlike Power who B) spent many years cooped up studying to acquire said power to be benevolent.

If they've spent that much time in thaumaturgical academia, chances are that both their social skills and their outlook has suffered a bit. (as often represented by Cha being a dump stat).

Unless they were raised by saints, they'll be well-meaning but stressed-out AT BEST.
I mean, think of how many nobel-prize winning altruistic scientists there are in the real world, and compare that to how many end up getting jobs for pharmaceutical companies or military-industrial contractors. These being all the scientists, theoreticians and researchers you dont ever hear about in the news, who just want to put bread on the table like everybody else. Think about how many times we hear about corruption, nepotism or plagiarism in scientific academia.
All the same can, and would, happen to wizards, assuming a stereotypical magic school background. Or are they an apprentice to a single, more experienced wizard? I sure hope that older one is a good, sane and well-adjusted person, because their young charge will be spending most of their adolescent life in close proximity with them.

Wizards, especially, are not brought up in environments naturally conducive to understanding people, individually or as a whole. They are not necessarily qualified to govern a town or run a business, let alone reshape a nation or empire overnight.

See also >>47790129
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>>47792402
I wanna prestige into a build that was posted here, but I can't for the life of me remember what it was. I thought metaforge, but I imagine most people will bad mouth it. War mind?
>>
'sup /pfg/.

Any chance someone from DSP or someone who has access to an errata'd Path of War: Expanded is around and could answer a question?

Regarding the Cursed Razor Woeful Burden maneuver:
"This insidious strike leaves a creature burdened with phantom weight that bears them down. Make a melee attack. If it hits, it deals weapon damage as normal, and the target takes a penalty to each of their movement speeds equal to 10 feet + 5 feet per four initiator levels.
In addition, a struck target becomes cursed for a
number of rounds equal to your initiator level."

How long does the speed impairment last? As long as they are cursed? A single turn? Forever?
>>
I built a level 16 whip specialist lore warden fighter with NPC WBL to fight a group of 6 level 10 characters.
He stun locked them, couldn't be touched by the black tentacles his underling dropped into battle, had a ring of evasion for their AOE's had pre-errata crane wing and deflect arrows, as well as wind and lightening stance for miss chance. He could combat maneuver stunning assault them, tripping them and using the AoO to reposition them unfavorably within his 20 feet of reach.

I had encouraged munchkining. It took every once of creative asspulling they could muster, because after 10 rounds of combat without much to show for it they were running out of options. If I had his underling throw on spell resistance on top of the rest of his defenses it would have been a TPK.
>>
>>47792481
Please provide build of said NPC.

Also I'm not sure what the lesson of the story is.
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>>47792431
I think the most popular these days is Awakened Blade, which advances a ton of stuff all at the same time.

In that case you need 5 ranks of acrobatics, 4 of autohypnosis, 3 of Knowledges Martial and Psionic, the Psionic Body and Meditation feats, and the Offensive and Defensive precognition powers (which you could probably power-stone) as well as 2nd level maneuvers.
>>
>>47792439
Same duration as the curse, yeah. 1 rd/level
>>
OK so I am new to role-play as a whole besides a few small games of DnD and I did enjoy that but in my area Pathfinder is bigger so I want to know if it would be a good one game to play. The store near me has regular games of it and plenty of books so if I was to start how much will it cost and what should I get.
>>
>>47790156
>>47790124
Yeah he's posted this before.

I quite like the idea and may eventually steal it if I feel like DMing 3.5/PF as a setting based on organic mechanical implications.
I also understand the salt your players felt; did they know about the teleporting kill-teams before they committed the crime? Were they just murderhobos new to the area, used to throwing their weight around?

Your concept makes for a great premise, but maybe a less fun game, unless your players enjoy solving those sorts of complex problems.

It's like in MtG; counterspells, discard and land destruction are all very good ways to win, in the sense that they are optimal solutions to the problems your opponent presents you: they cannot win if they cannot play. However, very few players get into the game to the point where they have fun playing around those strategies; I consider them a challenge, others consider them unfair and thus unfun.
>>
>>47792506
That someone should've just beam cannoned the fucker from out of reach.
>>
>>47792535
Pathfinder is a good strategy game. It offers a lot of options (only a few of them truly optimal, one could argue) to build a character and solve combat encounters. It also has a swath of additional content available, and the majority of the content is available for free online.

However, it is in my opinion a very poor roleplaying game. If you are interested in deep, complex combat mechanics and loadsa lore, then you will enjoy Pathfinder.

Note that I don't think Pathfinder isn't a roleplaying game, just that there are very little mechanics that function around actually roleplaying.
>>
>>47792535
It will only cost a visit to the Trove in the pastebin link in the OP, where you can download pdfs of pretty much anything Paizo has released.
>>
>>47792535
>>47792641
Or a visit to d20pfsrd where everything is free and google-able.
>>
>>47792259
Dodge and Deflection would still be AC bonuses, they prevent you from getting hit.

Natural armor...eh, you could go either way with? Either they're all AC and force glancing hits, and anything that gets through is definitely hitting soft flesh, or it's split like armor and goes half and half.

Which makes sense; something like a turtle or a rhino would absolutely have some sort of low dr/- based on it's thick skin/bones. Warthog skulls can resist small arms fire, for god's sake.

This also has the connotation that touch attacks would ignore armor-based DR, and Adamantine items would as well (given that they're described as slicing through normal metals like butter. In fact, all armor/nat DR would probably be /adamantine.)
>>
>>47792251
It comes from wasp swarms you fucking idiot
>>
>>47792655
Yes, but if he has to own pdfs for organized stuff at that store, he can get them.
>>
>>47792481
6 level 10 characters.
And he was keeping them ALL stunlocked. all the time. And was somehow ignoring all their ranged attacks, with once a round deflect arrows.

Out of the four or five at LEAST that a single ranged character (and deflect would not have been mentioned if there wasn't) would be sending this guy's way each round.

I'm certainly feeling a lot of asspulling already...
>>
>>47792676
I don't get how that works, do you have to show up at the game with your pile of books to prove that you own them?
>>
>>47792676
The problem with that is he needs to OWN them. They have to have both his name and email on them.
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>>47792696
Can you not just use Adobe for that?

>>47792691
I wouldn't know. I only play with a group of friends.
>>
>>47792581
that's why that particular sort of encounter takes place in a 20x30x30 hall, with the support villain on a second floor balcony.

It's a DM's prerogative to make his monsters relevant, and thus challenging.
>>
So my GM gave me 40 RP to build my character's race.

Any recommendations?
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>>47792725
so you don't stand in the corridor, and you aim at the fucking ceiling. or at least blow the balcony out from underthe guy, which with a 'line' type attack like automatic fire or railguns will hit both him and what he's standing on at your upwards angle.
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>>47792744
Class? point buy? Material allowed?
Generally, Advanced stat distribution, free bonus feat, flexible bonus feat are good places to start at. Improv Initiative is at 2 RP, as well as Weapon Finesse, so you may be interested in grabbing those. An at will SLA for buffing may be useful too. Don't bother changing subtype, though. Situational benefits at the very best and come at a very expensive cost.
>>
>>47792744
The RP system is balls, I would advise against using it.

If you must, then it all depends on what you are trying to achieve, there are a lot of ways you can go.

One manner of looking at it would be to figure out the basic origin of your race: how did they appear in the world, and how did they evolve? What tricks did they have to develop in order to survive -- or what abilities were they given by their creator(s) to succeed?
How are they known in the world today?

Answer these questions, and find mechanics that fit them.
>>
>>47792744
Fly speed, Fast Healing, SLAs, Ability Scores tailored to what class you want to play, and the knowledge that you are using an awful race creation system.
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>>47792691
As in, most LFG store owners dislike pirated materials because you didn't give financial support to either their business, or the business they do business with. The play space you're occupying costs them a lot of money to operate, and if you're not going to support that by buying their products or the products of their supplier, they'll have to start charging you a fee for using the space.

Bigger stores can do CCG events and book signings, which allows them to subsidize your recreational activities; but if you're just showing up and using their site and using their toilet and washing your hands in their sink and using their TP/PTs, and not buying anything, they are technically taking a loss because of you.
This is why smaller stores with a smaller customer base sometimes go out of business; especially if the owner is a gamer first/businessman second.
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>>47790189
Wait, so you're saying that
>party commits crime
>questioned by guards (presumably for being new to the area)
>fight and kill guards, captain
>brute squad mashes their faces into the dirt

It is pertinent whether or not they knew that resisting would bring heavier enforcement, but it's also reasonable to argue that the responding/scrying mage in the capital could have said "Weak shit, deal with it yourselves" and then a local caster Slumber'd the group instead.
>>
>>47792806
I understand the motivation behind it, I just don't see how it is/could be enforced.
>>
>>47792751
Then kudos for presciently building a character with those capabilities.

If the DM knows you have that sort of thing and runs this encounter anyways, it's probably because they wanted to give you a chance to use them when they're most useful, and have fun/feel badass doing so.

Like, just because i'm dming for a party of sun clerics, doesn't mean I'm not going to throw hordes of weak undead at them. Sometimes I will, otherwise what did they make those characters for?
>>
>>47791291
Who are you talking to?
>>
>>47792506
I could probably rebuild him pretty easily. He took the whip feat chain from UC, and the prerequisite feats for lightening/wind stance and stunning assault and crane style. Ring of evasion, belt of dex and con headband of wis, cloak +5, rest of the gold distribution went evenly as possible to the big six. left over feat slots went to iron will and the like.

The lesson is that while you can use a martial as a BBEG or a challenging boss fight, it will be a disappointment unless it does something other than high damage. The impossibly high AC, attack deflection, evasion and high saves coupled with stun-lock and crazy reach were what allowed him to be good at his job.

I defaulted to yes for all Paizo options, allowed DSP psionics, and allowed 3.5 options with permission, leaning toward "yes" for most things, including unintended rules interactions, unless something literally "broke the game" as in the rules didn't make any sense period or there was some infinite loop. On the other side I built things with First party material only, but I built some cheese. fights in that game took like 1-3 riveting hours real-time and most lasted 10 rounds or more with high stakes throughout.

Even in circumstances where experienced players had access to more resources a 1pp fighter CAN be a epic boss fight.
>>
>>47792751
>>47792869
>>47792751
Also, this is /pfg/ here. Where are you getting this assault-rifle/railgun/beam cannon exactly? If you have one of those in a regular old PF game, it's because the DM wanted you to.

And you should then ask yourself, 'why did the DM decide to give me this crazy weapon? What's their agenda?'
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>>47791309
Number 1, all day every day.

I rarely write down an intensive backstory until a character is capable of surviving a crit, so it's always been more rewarding to me that the character is stuck in a win-or-die lifestyle.

Knowing the character will not die has always been like putting the bumpers up on a bowling alley: you might not strike, but you sure as shit will never miss.
Boring.
>>
>>47792827
Not easily or ever, really; especially since most sane LFG owners actively try NOT to be assholes to their customers when they operate fairly close to the margins. They literally cannot afford a reputation for being jerks to their patrons, except when those patrons are actively being jerks and giving a bad reputation to the store as a den of jerks.

It's one of those things that, like littering, no one will ever stop you from doing. Just know that there are invisible consequences to doing so, and if some day your only FLGS goes under and you never spent any money there, you might have some food for thought.

TL;DR; help people help you, if only once in a while. It will come back to you.
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Did Paizo actually balance the Bestiaries around Core Rulebook Fighter damage per round or is that bullshit conjecture put forth by the fan community? A curious DM inquires.
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So /pfg/, who wants a new god?
>>
Is there a way to make a decent version of Filia in Pathfinder? With Gestalt allowed?
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>>47792905
If they're a beam cannon user they're probably a warsoul.

Railgun, most likely a wizard, actually, or it's like the one weapon a techslinger can use to its full effect.

There are no assault-rifles, though there's light machineguns in rasputin-must-die. If a GM lets you have those, it's actually because it's easier on him than ancient firearms; you cannot use any damage feats with them and they're disgustingly expensive.

Although anon's weapon choice aside, "guy with longbow" would just as easily stand from outside the room.

The whole "20x30x30 room" situation reeks of handwaving just as much, kind of like if the orc in the room with the treasure chest had 10ft base reach and somehow didn't appear until after the last person walks into the room which automatically locks behind them.

You know.
"Texture pop-in" fights.
>>
>>47792974
That would imply that it makes sense to use the words "Paizo" and "balance" in the same sentence.
>>
>>47792974
In theory, they're balanced around the fighter getting to full attack every round with magical equipment suitable for his level and being built somewhat well.

So in practice it's shit.
>>
>>47792806

I usually buy all the books and let my group use them, but encourage them to eventually buy any player materials they are going to use; i.e. at the very least buy the core rulebook from the store you lazy fucks.

We also cover each other for snacks and drinks we buy from the store itself, and a lot of them buy their miniatures from there, or cards when they go to MtG nights. I'd like to think we pay for our presence and leave a good image for the store itself, as we've brought in tons of people to our PF and D&D nights who regular the store now.
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>>47792987
All I see is an image of Paizo, anon.
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>>47792987
>trying to retcon Asmodeus' origin
cucks
>>
>>47793002

I guess if you have a reliable source of Pouncing or your DM is very nice and leaves his enemies easily within walk/charge range then has them stand still long enough to get a full attack on..
>>
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>>47792987
>>47793009
>>47793020
Well maybe some of the details will make him seem more interesting.
>>
>>47793020

What did they retcon? I'm still newfag to Golarion lore.
>>
>>47792987
Oh this is gonna suck
I mean suck
goddamnit why isn't my sarcasm working
I'm just trying to point out it's going to suck

... I think it's going to suck too much to even pretend it's going to not suck.

Welp, keep going...
>>
>>47792822
In fairness, murder of local government officials is for this sort of Big Brother state an absolute affront to it's principles. Even if the heads of state don't privately lose any sleep over a few dead cops in east bumfuck, they most certainly will make an example out of anyone who dares to challenge the system. If only to keep more people from trying the same and stressing the logistical limits of the system.

Now, if you can orchestrate a big distraction elsewhere in the nation, you've got a much better chance of flying under the radar in east bumfuck.
But if you can do that, what's in east bumfuck that's worth your time, and why isn't the government protecting it better?

Note that these are open-ended questions that make for great adventure hooks. Your plot can start to write itself, my favorite thing to see as a (lazy) DM.
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>>47793041
>>47793054
Oh it can certainly get worse, but let's see first.
>>
>>47792710
Read the original post.
>>47792535
>Store near me
>regular games
>needs to own the books

He's talking PFS.
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