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Anonymous
2016-06-15 08:54:20 Post No. 47783875
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Anonymous
2016-06-15 08:54:20
Post No. 47783875
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I've decided to build a "hard science" hacking game from scratch. Here's what I have so far:
Skills:
1- Software - servers, terminals and security systems
2. Telcom - phones, fire alarms, and ATMs
3. chemicals - explosives, stun grenades, and hallucinogenic darts
4. mechanical - firearms, locks, car engines
5. electronics - home appliances, lighting systems, vending machines
6. programmable logic controllers - railroad equipment, industrial equipment and cranes
7. robotics - drones, trucks, and cars
8. social - lying, bluffing, and disguises
Ideally the player would pick 2-3 to specialize in. Any suggestions?