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Symbaroum General /smg/
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Symbaroum General /smg/

English materials repository: http://www99.zippyshare.com/v/2pPMeiXY/file.html

Old thread: >>47656282
>>
>>47757421

But that's just you bringing your prejudices in from other systems/mythologies. One of the things I really like about Symbaroum is that it doesn't fall into the "all X are Y" kind of trap that you usually get with race selection in most TTRPGs; if I want to make a smart Ogre for RP reasons I don't have to deal with a mechanical penalty, but I may still have to consider the prejudices innate to the setting.
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>>47757466
>Symbaroum General /smg/
Getting too cocky for your own good, Swedos.

>>47757584
It's not "system prejudice" or any imaginary thing like that, it's mythology. If I make a "vampire" that looks like a pink elephant, people will understandably be confused and critical of it because that's not a mythological vampire. Either stick to the mythology, or make your own monsters with your own made-up names. Applying mythological names to things that aren't like their mythological counterparts is nonsensical.
>>
I've got a game with my group coming up Thursday, what should I play /tg/? I'm pretty open to anything and this setting looks great.
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>>47757752
Any inclination at in terms of warrior vs. mystic vs. rogue?
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>>47757752
Pretty much all the different roles work well in the system. I'd recommend looking over the premade characters (page 240 in the core rulebook) and pick one that interests you.
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Is enough translated that I could pick up and play? As in, is the player handbook and so on translated?
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>>47759317
Core rulebook, with setting info, players guide, and gms guide, as well as some adventures, have all been translated. Check the zippy link posted
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>>47759317
The Core Rulebook has everything you need to play the game. The PHB just adds a bunch of stuff.
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>an actual Symbaroum General

Holy fuck, when I bought the original Swedish version (being a Swedecuck) I never imagined this site would ever talk about it. It's nuts.
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>>47759380
Not just a symbaroum general, but a symbaroum general with an incredibly cool acronym :P
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>>47757752
I'd recommend a warrior focusing on long weapons. All kinds of fun.
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>>47759567
/smg/ma

It's a good system though from what I tried. Sadly didn't get to play the official setting, instead my GM wanted to use the system and run it with the Trudvang setting. It was fun though.
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>>47757466
I think this link should be in the thread starter
http://theironpact.com/
Lots of great resources for those running this.
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>>47757645
Yeah, I get the feeling that those translations more or less hinges on the crowdfunding?
http://www.jarnringen.com/symbaroum-on-kickstarter/
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>>47759661
That's a good point
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>>47757466
If this general really becomes a thing, I think this should also be included in the OP https://drive.google.com/file/d/0B2zIvdT-XhJidUhnWmx4YklrZEE/view a very good cheat sheed
>>
>>47759661
>>47759702
I definitely think we could use a pastebin file with all sorts of useful links beyond just the game materials.
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>>47759633
Does Trudvang have a cool setting? Better than Symbaroum?
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>>47759738
I wouldn't say either is "better", but I can say I like Trudvang's more because NORSE PRIDE, but Symbaroum's setting feels like it could almost be an off-shoot of it. I'll probably get lynched for saying so though. The forest elves of Symbaroum remind me a lot of the elves in Trudvang.
>>
Also reposting what a kind anon translated from the PHB:

>Because i like you all, have a translation of the Elven special ability. Now you to kan play a knife-ear and shoot treasure-hunting humans in the face.
>
>Wisdom of the Eons
>Elfkind have through the eons gathered a collective wisdom; a deep source of cunning and insight that many elves can take part of through meditation. The character is one of those who can use past generations knowledge to solve current problems.
>
>It is not without its risks; in this darkening world the seeking attracts corruption. Wisdom of the Eons gives temporary corruption as if it where a mystic power (1d4)
>
>NOVICE: Entire round. The character sinks into a short trance and, after a succesful resolute, gains access to one novice ability, except for Mystic Power and Ritualist. The insight stays for the current scene, then fades.
>LEVEL TWO WHATEVER YOU CALL IT. Active
>The characters close connection to the collective memory makes the trance shorter but otherwise functions as the novice level.
>MASTER. Active. The character can dig deeper in the collective memory and, after a successful Resolute gains access to one (level 2) ability of his choice. The insight stays for the current scene, then fades.
>
>Apologies for spelling errors. Quick translation, non-native speaker etc.

Could be put into the pastebin as well I think
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>>47759738
Symbaroum has a much, much better and internally consistent setting, plus tons of more metaplot, than Trudvang. Though the latter too has a lot of charm to it and does the fairy tale thing very well, not being as grim as Symbaroum is and having more high fantasy themes without giving in to too much of HF's tropes.
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>>47759633
>/smg/ma
A TITLE THAT I WILL BEAR WITH HONOR!!!
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>>47757466
>not a complete upload in the OP
shiggy
http://www85.zippyshare.com/v/uSuMNELr/file.html
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>>47759831
Anyone have the Trudvang pdf? I'm considering either that or Symbaroum for a test trial.
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>>47759812
So Symbaroum is like the Elves' matrix?
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>>47760818
Hmm, I thought a telepathic connection is quite common for elves in fiction/rpgs. So that thought did not occur to me
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>>47760850
The ability is basically "I know kung fu"
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You guys convinced me, I'll run this game soon!
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>>47760616
Anyone?
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Everything does not need to be a general.
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>>47760616
>>47762025
Seems Riotminds isn't at all big on making Trudvang online available? So you're left hoping someone will scan the books...
Which is strange since they at least were nice enough to make everything DoD before 7e free (only the legendary Svavelvinter campaign missing, since that apparently has become a standalone RPG line now).
http://riotminds.se/vara-spel/drakar-och-demoner-retro/tiden-innan-trudvang/

>An now back to our regular programming!
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>>47759380
Being a Swedecuck myself, I did the same thing earlier today.

I'm going to run a campaign this summer, and I was wondering how long the "part 1 of the whatsitsname chronicle" takes to play through.

Has anybody played it through enough to know if it's like a separate thing to part 2 and 3?

My m8s are a bit whiney, and would like to play a campaign that will feel complete by the end of summer.

(no spoilers please, since I'm not sure I'm going to be the GM)
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>>47762513
>I'm going to run a campaign this summer, and I was wondering how long the "part 1 of the whatsitsname chronicle" takes to play through.
>Has anybody played it through enough to know if it's like a separate thing to part 2 and 3?

The Copper Crown suite (The Promised Land, Mark of the Beast, and Tomb of Dying Dreams) are connected but they also function on their own. They're all consequences of a central event, and each part comes closer to the epicenter, and there are clues and hooks in the first parts that lead into the finale. But they can all be run separately.
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>>47759380
It's a pretty cool game with lots of original ideas. It's just that it also has pretty low recognition or renown, and it can be sort of hard to reach out to new players with only a core book available...
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>>47762608
Allright, thanks man. Sounds great actually. I'll run one of the shorter, then and wait with the "Väktarens Vrede" adventure (tl: "Wrath of the Guardian") for another time.

Have you played that one too?
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>>47757466
Should put link to official site first. They are good guys after all.
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>>47763175
This is true as well
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>>47759380
I just found out about it yesterday. It's a really cool setting that I can't wait to play
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>>47762784
Yeah, do the Copper Crown trilogy before starting on the Throne of Thorns saga. I get the feeling Väktarens Vrede will be complex enough that you might want to finish your homebrewed stories and plotlines before starting that huge campaign. ToT will probably spawn a lot of avenues for player-investigated narratives, or sidequests they might take on, anyway.
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>>47759380
Precis samma sak här! I've thought for a long while that we, the Swedes, have been producing some pretty high quality stuff over the years, and I think it's about time the can share in on our fun. Both Symbaroum and Mutant are starting to make a name for themselves internationally, and it makes me a little happy. Some of my fave rpg memories are from Undergångens Arvtagare, and now I can share my experiences (to some degree, Year Zero is a different game after all) with a lot more people without having to provide even more context.

>>47757752
You should play >>47759744
yes it's playable race made as an April Fool's joke. I strongly suspect it's a hail to Glorantha
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>>47762064
Let people have their fun
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>>47759380
I'm a dude from the Midwest of burgerland who was the OP of the first thread. Color me happy to find this thread a few days later!
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Has anyone read the novels? Are they any good?
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>>47763928
I didn't know there were novels. Are any in English?
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>>47764134
Two, none translated.
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>>47760111
Okay we've got:
>the updated zippyshare that has the Andrik translation and the reference sheets.
>theironpact.com
>a link to Järnringen

Anything else we'd like to put into the first post regularly?
>>
>>47763928
I just picked up the novels (in Swedish) and Väktarens Vrede (Wrath of the Guardian, kickstarter for English version going up later today) this weekend, so I'm going to dive deep into Davokar this week.

Judging by the preview of the first chapter, the novel should be a good read.
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>>47766290
Well, they are having a kickstarter in 10 hours. So that might be good to include.
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>>47759688
Well in germany a publisher has taken on translating and releasing it here. I guess there was just no english publisher that wanted to do that so they turned to crowdfunding.
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>>47767918
Tell us what you think about them!
>>
>>47769552
this
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>>47766290
We should write a standardized description, and someone with the skills (ie not me) should make a transparent png with the logo imo
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>>47769031
They do the english translations in-house. Problem is that most of the studio have day jobs and funding production themselves. They could probably negotiate a translation deal with Modiphius if they wanted to, but that would probably mean giving up a larger share of profits.
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>>47769726
>someone with the skills (ie not me) should make a transparent png with the logo imo

I gotchu bro
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>>47769726
>>47769792

and white
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>>47769792
>>47769802
Amazing. Thanks a lot comrade
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>>47766290
Maybe we could include that YouTube review from the last thread? It gives a good basic picture of lore and mechanics.
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>>47766290
I don't think a link to Järnringen's store would be out of place, since the guys are going through the trouble of translating their pdfs. Ease of access etc.
http://butik.jarnringen.com/en/shop.php?id=41105

Järnringen/Symbaroum page:
http://www.jarnringen.com/
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>>47769792
>>47769802
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>>47770371
>>47770373
I think we could also include the Throne of Thorns trailer, at least while the Kickstarter is ongoing.

https://www.youtube.com/watch?v=7NGTBzviPwA
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>>47770428
That trailer seriously needed a more ominous and heavier score imo.
Something like https://www.youtube.com/watch?v=-TsWxZ_i0Nk

Visually it was A++ though, I'm actually pretty impressed with the perspective changes on old 2d illustrations.
>>
I think we're ignoring a huge problem with this game. One that has the potential to divide the community like nothing else:

How do you pronounce it? Simba Room? Sim Barroom? Seemba Rum?
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>>47771628
I go with the second one.
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>>47771628
It's pronounced in this trailer: https://www.youtube.com/watch?v=Nh1TL7kXJ-E

SYM-ba-room
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>>47757466
Are any of the premade adventures in the repository? The stuff in the earlier zippys were just the core book, character sheets and references.
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>>47757466
I'm extremely tempted by this setting to make a one-shot for my group where they are all ogres who wander out of the (literal) woodworks for the first time. Could be fun I think.
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>>47763708

Except that I n Glorantha, ducks are actually badass warriors who thwart the undead hordes coming from the swamp, just no one knows about it and everyone ridicules them for their appearance.

These "ducks" are just a bunch of Kender who survived a tar-and-feathering.
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>>47774010
Oh man that sounds great...

I may actually do that for my group.
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>>47774010
i like this
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>>47774118
>>47774326
Not sure how it would work plot-wise since, from what I'm reading, ogres who are just "born" have no idea about anything in the world. Not even speech.

Also toying with an idea in the same vein of my players choosing from 5 premade characters with no backstory, just race and equipment. The 5 PCs all start awaking from unconsciousness around glowing pillar covered in runes. They know nothing of each other, or what they are doing here, and it is quickly deduced that the pillar must have wiped or altered their memories. Even worse though is that in one of the player's backpack lies the party's Explorer's License, which is only approved for 4 Exploreres.
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>>47774118
I run one-shot adventures for my players occasionally - using new characters just for that session. Your other idea also sounds perfect for a one-session game.
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>>47774982
I am shamelessly stealing this. I'd have to specify for the party to choose no backstory, only a name (perhaps written on some of their gear). I could probably have them have some interesting backstory that's revealed as they travel and are accosted by people they owe money or that know them.
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>>47775291
I'm glad you dig it anon. This setting is really getting my imagination going so I'm glad that my ideas aren't total crap.

And the memory thing is mainly a way of introducing my players to the setting without being too expositional just for the sake of it. This way, they'll be introduced to things in a way that feels natural. The reason my group exclusively plays Edge of the Empire is that everyone understands the setting and everyone is too lazy to take even a brief glance at anything foreign and new.

I just hope that this can finally give me a chance to run a dark fantasy campaign with my group
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>>47775824
I dig dark fantasy so hard. I've been trying to cobble together a dark souls like game for the feel it gives off. But this system works just as well, perhaps even better.
>>
>>47775897
You know this setting would work really well if it would be mixed as a West Marches styled campaign. That would definetely give it a Dark Souls feel imo.
>>
Anybody have an idea when/if the players guide will be translated?
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>>47776294
sadly no. I'm also a bit confused why they don't try to do that first, and instead try to crowdfund an adventure module
>>
Anyone has pdfs of The Chronicle of the Copper Crown? Especially The Mark of the Beast which was translated
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>>47776489
That might be because they are close to doing that already, which was my immediate thought when the kickstarter didn't mention it. I somehow doubt it though
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>>47776017
West marchers 2.0 needs this system
>>
>>47774982
>>
>>47776294
>>47776489
>>47777016
I think translating the PHB was a stretch goal for the original rulebook translation Kickstarter.
>>
>>47776489
>>47777016
Iirc the PHB's already been translated, it's just final tweaks/business stuff left before publishing it?
>>47776513
Nope, there's no freebie downloads of it yet. You gotta bite the bullet for 8 bucks:
http://butik.jarnringen.com/en/shop.php?id=41105
>>
>>47777016
>>47777309
Oh, and I forgot: I think Tomb of Dying Dreams' (pt. 3) already been translated? They were talking about releasing both adventures in one book soon-ish?
http://www.jarnringen.com/pre-purchase-the-copper-crown/
>>
I want to buy this game, but I have so many systems that I never use already...
>>
>>47774982
sounds similar to Dark Matter. I like this idea. https://en.wikipedia.org/wiki/Dark_Matter_(TV_series)
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>>47777572
http://www.drivethrurpg.com/browse/pub/8878/Jarnringen
PDF in english exists.
>>
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>>47778188
Huh? Very odd they haven't put that in their own store yet... but oh well, tnx4link!
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>>47778230
Because Modiphius are their English publisher:
https://www.modiphius.net/collections/symbaroum
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>>47757466
>>47763431
so what the heck are the things in the images?
>>
>>47778742
They are colossi, they are summoned by witches. As of this moment they are not implemented in any of the rules, I believe.
>>
>>47778742
Didn't realize about the op. The other one is a type of beast, not a colossi. They aren't normally tamed, but a tribe of barbarians have a method in doing so.
>>
So what races are officially statted out for player use?

Dwarves? Anything else?
>>
>>47779100
Dwarves, elves, trolls, and I think someone mentioned a type of undead.
>>
>>47779100
In the core book:
Humans (Ambrians and Barbarians)
Goblins
Ogres
Changelings

In PHB:
Undead
Elves
Dwarves
Trolls

But none of them have any particular stats. They just have one or two particular racial traits, some of which are optional and some of which are mostly inconsequential to the game.
>>
>>47779267
So what's the lore for the races in PHB? Curious as to how they're supposed to handle in an RP standpoint. Elves and undead especially.
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>>47779399
I think the PHB races should be considered late-game additions, just like much of the book adds new progression paths and new options for developing your characters.

The Undead are a type which retain their previous intelligence and memories, and walk around as they did in life, but they are well and truly deceased. They have a lot of technical advantages, like not sleeping or eating and being functionally immune to corruption.

The Elves are primarily meant to represent summer elves. Mainly this race is meant to be used for members of the Iron Pact, which may choose to work with human allies if they are trustworthy. So an Elf might be a reasonable addition to a group that has already progressed a fair bit and aligned themselves with the Iron Pact.

Dwarves are an interesting race that were created by magic and served as the slave class of the Symbaroum empire. They maintained an insular culture during their enslavement, and even now they cling to their isolationist ways. Notable is that they don't have souls and therefore take corruption as physical damage.

Trolls are what Goblins are meant to grow into, but if their development goes wrong they wake up as confused Ogres and wander aimlessly. The Trolls belong to subterranean realms and various surface raiding parties, and they mainly keep to the forest. They do have a special Mystical Tradition - Troll song - and seem to be the ones who have taught artificing to the Ordo Magica.
>>
I'd like to play this but I feel like I'm going to be the one who ends up being the GM.

Does anyone know how badly things get spoiled as a GM? I'd really prefer to learn about the setting from a player's perspective through the game.
>>
sheeeit, any chance for a small translation of those rules?
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>>47780153
I meant the >>47779601 rules, for the races
>>
Is it just me or are there a disappointing lack of in-combat options for non-spellcasters? It seems like most of the skills just allow you to use different attributes for rolls or increase dice size.
>>
Kickstarter link for anybody interested, it's already funded, get in on these stretch goals!

https://www.kickstarter.com/projects/449518387/symbaroum-thistle-hold-wrath-of-the-warden/description
>>
>>47780346
That's strange, I thought that this system wasn't caster edition.
>>
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Player here who is part of that group on Roll 20 posted in the 1st thread.

We play tomorrow.

Here is my character so far....

Anyone wanna contribute?


Accurate: 13
Cunning: 11
Discreet: 5
Persuasive: 7
Quick: 10
Resolute: 15
Strong: 10
Vigilant: 9

Trait:
Bushcraft

Ability:
Natural Warrior

Witchcraft:
Storm Arrow - Adept
Larvae Boil - Novice

Quarterstaff + Light armor

Rip it to shreds.
>>
>>47782079
Most martial abilities are tied to Abilities, Casters get Spells and Rituals which greatly out number the choices martials get, but I think the martial abilities stack better than the caster ones.

Also, 1 or 2 spells at low level you are stacking permanent corruption. Learning new spells/rituals nets you permanent corruption...unless you follow traditions which are very limited. But you have to re-up on the tradition ability every time you want to move up all your spells otherwise you get permanent corruption. Casting too many spells with temporary corruption nets you permanent corruption. And this is in a world where there are creatures whose attacks just hand out corruption like they don't know what to do with it.

Casters have a lot of cost to them to move up safely. Just one point of corruption too much and your character has turned into an abomination that TPK'd the party in the middle of a fight.

There's a reason why the elves purge those who try to enter the forest, or why Black Cloaks/Templars desperately want to study and figure out how to deal with it. Cause in Symbaroum its fucking everywhere. In trees, in water, sometimes in the air. The only people who aren't corrupted, are the ones aren't doing fucking anything.
>>
>>47782152
>>47782328
This character is a perfect example, two spells and already has 3 points of permanent corruption. With a threshold of 8, he could roll 2 times and be at max if he's unlucky. He'd then roll a D4 to see how much of that becomes permanent corruption.

Permanent corruption can be mitigated...but that only goes so far. It only takes a few bad roles before you become a risk to the rest of the party to keep around.
>>
>>47760616
Have it in swedish, but it's 130 mb.
>>
>>47779601
>>47780153
>>47780280

Elves
>Long-lived (as in CRB)
>Pariah (as in CRB)
>Can take the racial ability Wisdom of the Eons (Roll Resolute and temporarily gain access to any ability)
>Can masquerade as Changelings, but risk discovery
>Kind of a dick, probably

Elf-taken human (I forgot about these guys)
>Bushcraft (as in CRB)
>Can take Hunter's Instinct (Mark a target. Re-roll ranged attacks against that target) as a racial ability.
>You're the elves' pet

Dwarves
>Earth affinity (Lacking souls, Dwarves take Toughness damage instead of Corruption. Cannot rise as undead, cannot be called by necromancy or summoning powers. When dead, Dwarves rot to sludge and dust of the earth.)
>Memory master (Character has perfect recall. Player can ask GM for details about anything the character has lived through.)
>Pariah (as in CRB)
>Does not suffer corruption from using the mystical power Retribution (new: Roll opposed Resolute to doom a target. Anyone attacking the target can re-roll their attacks. At higher levels you can link with the target so that any damage you suffer is also applied to them.)
>Take physical damage instead of corruption
>No-one can understand your pain

Trolls
>Can take the Monstrous Qualities Natural Weapon, Armored, Regeneration, and Robust as if they were ordinary abilities.
>Can masquerade as ogres, but risk discovery.
>Doesn't need to argue with the GM to get access to the new Artificing and Trollsong.

Undead
>Start completely corrupted, so functionally immune to corruption
>Don't sleep.
>Can't eat ordinary food.
>Do not regain Toughness as normal characters, have to eat raw flesh or drink blood to regain health.
>Start with the Undead monstrous quality at level 1, which can be advanced as if it was an ability.
>Can also take the monstrous qualities Gravely Cold and Terrify which may be taken as normal abilities.
>Noticeably deceased and universally hated and hunted
>Bretty spoopy
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>>47783867
>>Dwarves
They are literally perfect. Can spam shit like there is no tomorrow, then heal themselves and keep going. What am I missing here?
>>
>>47783979
They're really angry gypsies and probably wouldn't heal you if you were bleeding on their rug.

But yes, Dwarves are pretty broken - as are Undead and any other group that can cast magic at will. Master-level Theurgs are the only others that come close to that level of safety.

But that's also why I maintain that the PHB races are meant to be late-game.
>>
>>47782755
Swede here. Would you like to upload it to mega or something? Trudvang was the first rpg I played and I'd love to have it
>>
>>47783979
>>47784054
So taking damage instead of corruption means Dwarves have the capacity to cast spells at will? Could you explain, i don't really get it.
>>
>>47784155
... they don't have anything holding them back from casting spells so they can do it without any concerns for safety? Yes, if the spell calls for it they'll still have to make a roll but many spells don't. Many spells just give you the Corruption hit and the magic happens.

Undead are even more powerful as they don't even take damage.
>>
>>47784210
I can see how Undead lols att corruption, but for Dwarves Corruption = Damage. Giving a Dwarf the average Toughness of 10 that means he can get off about 3-4 spells then he dies.

If there are enemies on the scene then purposefully taking Toughness damage seems a very risky move.
>>
>>47784267
Sure, but if he has a healing power he could effectively go on forever.
>>
>>47784074
Har aldrig använt mega eller något sånt, har du en mail som jag kan skicka på istället ?
>>
>>47784342
If you allow Dwarves to have Theurgical magic, and even then it's pretty ineffective. Although i grant it means he can spam spells at will outside of combat, barring that the dice fucks him over completely.

Give him a dedicated healbot though, then he can really start spamming.
>>
>>47784524
[email protected]
De flesta mailklienter tar inte så stora filer dock, men googla efter wetransfer (tror jag) så borde du kunna skicka det! Eller, det kanske du har koll på, men ifall att. Tack så mycket i förhand!
>>
>>47782328
>>47782484

Ahhhhhhh.

>>47782152
This is me.

So you guys seemed to have answered a question I had.

So, I must have the Witchcraft ability, to not make me take permanent corruption from these spells?

It is poorly worded in the book to make it seem like as long as you "follow" the tradition, not that you had to have the fucking ability.

Is this correct?
>>
>>47784657
Skickade via mail, ska komma på drive.
>>
>>47784841
Seems to spell things out quite clearly
>>
>>47784948
You appear to be right.

This could very well be an oversight on my part - been reading it on my phone at work.

Cheers.
>>
>>47784524
>zippyshare
>>
>>47781827
Is it just me or do some of these prices seem a little out of whack? $100+ seems a bit much to be asking for two print books.
>>
>>47785362

Eh. It's $100 for 2 exclusive high quality hard cover books. Plus a map, digital versions, pdf versions, new adventures, etc.

It's more than "2 books" but I'm with you. I feel like $75 would be a fair price.
>>
>>47737623
It's a damn shame really, I absolutely love Degenesis Rebirth and I wish people would talk about it more.
>>
>>47785571

I think the problem with games like Degenesis, is that MOST people out there aren't willing to spend $100 on books, read 600 pages, and have ZERO premade adventures to dive into. It's just too much fucking effort.

It's a game, not a thesis.
>>
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>>47785587
Oh, absolutely. Symbaroum already have a bunch of premades though, and I think the setting is sufficiently freeform to allow you quickly coming up with your own simple adventures (GET INTO THE DAVOKAR, STALKER!). I just hope Jarnringen get enough dosh to translate more adventure modules.

Some Iron Pact scenarios/adventures:
http://theironpact.com/best-left-upspoken/
http://theironpact.com/wheel-of-misfortune/
http://theironpact.com/red-revinas-hideout/
http://theironpact.com/dammed-spot/
http://theironpact.com/encounters-in-the-ruins/
http://theironpact.com/ruinous-encounters-part-2/
http://theironpact.com/just-the-battle-not-the-war/
>>
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>>47781827
Whoa shit, already double the base goal? That's comforting. :) I actually think I'm gonna chip in on that, got a fat paycheck coming soon anyway. I have no interest in those hardcover books, pdf is good enough for me, but at least they will make good birthday gift for nerd friends...
>>
>>47785587
I agree. I spent money on it knowing that I would never get anyone to play it or have the ability to run it. I just loved the setting and the art so much that I needed it. To me the whole thing is like an art piece and not so much of a game.

I would kill for a Savage Worlds conversion or something. Then I might actually be able to run it.
>>
>>47785362
It's a kickstarter. You're not putting your money in the pot to get a good deal, you're doing it to support something you like.
>>
>>47784267

Consider that an undead would be damaged by theurge spells as well. So dwarves get hit with damage instead of corruption, and undead can't heal through regular healing spells.

And since the game's emphasis is more roleplay-heavy, being freaks of that scale would be pretty terrible. If an undead is found out they'd be driven out of town and the witch hunters theurges and witch hunters called in to deal with it.
>>
>>47784524
[email protected]
>>
>>47787391
Säg till om du har fått det
>>
>>47787455
Yes, måste bara ta mig till min pc och få ner dem!
>>
>>47784916
Tack så mycket!
>>
>>47785525
I guess it hurts because none of the stretch goals really tickle my fancy except the art book, which I'd have to pay even more again to get. As you said, I think at the $75 price point I wouldn't have hesitated, but I guess I'll just end up going in at the digital delux level.
>>
>>47788453
>>47785587
>>47785525
>>47785362
Also throw on $20 for shipping to the USA for the physical books it really isn't a good deal.
Same problem I have with degenesis rebirth is the lack of North American distributer.

This is Europe's revenge for the expensive shipping on US based Kickstarters like reaper's bones isn't it?
>>
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>>47789642
>Same problem I have with degenesis rebirth is the lack of North American distributer.

Is Modiphius going to distribute English hardcover books in North America?

I want hardcopy...but not at those shipping prices. At Amazon shipping prices. Cause the only thing better than American guns is American logistics.
>>
>>47790064
>I want hardcopy...but not at those shipping prices.
I'm in the same boat. I can talk the wife into ordering a pathfinder book for $40 for birthdays/father's day, but throwing what's going to end up being $160CAD at something like this kickstarter just isn't workable for our budget.
>>
>>47790321
>Canadafag, eh?
Are ya in Tronno? Wanna split the cost? We could share the book(s) like we share health care.
>>
Just finished a session earlier where my group completed most of the Curse of the River Goddess (one of the adventures in the Adventure Pack). It was a lot of fun!
>>
>>47787455
Blev det nån zippyshare eller?
>>
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>>47789642
It's a fucking 25$ shipping even though I live next door to the goddamn Järnringen offices. :/
I suspect the transport is outsourced to some jewery in cahoots with Kickstarter?
>>
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>>47792469
>>
>>47792469
How easy are the adventures to run? I've GMd for years, but I've never actually run a proper premade adventure. I really want to run this game, but I'm afraid I won't do it justice on my own.
>>
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>>47790543
I've seen how that one ends!
>>
>>47792605
Can't you go there, knock on the door and be like "Come one guys"?
>>
>>47793360
Shipping cost automatically tacked on at the Kickstarter payment. :<
>>
>>47793948

Maybe just go over there and ask if someone's willing to just slip you the cash for the cost? If you've got a laptop, you can bring it to them and show off that it's legit and real, and if you live there you can invite them over for snacks or beer or something. Establish a little neighborly relationship and maybe be friends with them, do the community thing like people are supposed to do.
>>
>>47794116
>Maybe just go over there and ask if someone's willing to just slip you the cash for the cost?
They likely don't make a cent of profit on the shipping charges, so that would be a straight up loss for them. Probably not going to happen.
>>
>>47794674

Is your shipping cost in excess of 100 USD? I can't imagine they'd be that miffed about paying 20 USD out of pocket to assuage a clearly bullshit shipping charge for a product they're essentially delivering next door, especially if you offer beer. Unless it's being produced by another company far away and that's what the shipping is for. Eh, whatever.
>>
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>>47794783
I doubt they'd want any loonies hanging around their workplace, trying to slip them drugs...

Sometimes shit just sucks, Anon. At Ieast that shipping won't eat more than 90 minutes of hourly wage.
>>
>>47794930

>I doubt they'd want any loonies hanging around their workplace, trying to slip them drugs...

Wait. Is the implication here that they already have enough loonies hanging around their workplace and they try to give them drugs? Like, this is a common occurrence?
>>
Anybody have a PDF copy of the PHB? Doesn't matter if it's not in English, I mostly just want it to pillage it for the artwork.
>>
>>47792605
It is shipping from the UK. They only have to pay SEK 95 for shipping.
>>
Putting together a character for a game with my group. Looking for any mistakes or issues with my choices.

Accurate 7
Cunning 5
Discreet 10
Persuasive 15
Quick 11
Resolute 10
Strong 13
Viligant 9

Traits:
Long-lived (Changeling)

Abilities:
Dominate (Novice)
Man-at-Arms (Novice)
Twin Attack (Adept)

Equipment:
2xOne-handed + Medium armor
>>
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>>47796553
>>
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Can anyone give me a quick run down on this game?

I read it's like fantasy S.T.A.L.K.E.R.
If this is true go ahead and take my rubles.
>>
>>47757744
the average elf has almost nothing to do with their mythological counterparts and no one complains
>>
>>47797371
Yeah it has that vibe to the Davokar forest. Instead of radiation its corruption. Instead of a damaged reactor and soviet experiments it's the capital of a millennia old fallen civilization of arch wizards. And instead of russians it's swedes.
You have to be licensed to explore and loot artifacts in the Davokar forest otherwise you fall afoul of the spetsnaz... I mean queen's rangers. Elves are kinda like duty trying to contain the zone and keep the evil and corruption in there undisturbed.
>>
>>47797836

>Elves are kinda like duty trying to contain the zone and keep the evil and corruption in there undisturbed.

Taking a page from Watcher in the Dark, it seems. Sometimes it's best to let the ages do the work of destroying it, and leave it undisturbed.
>>
>>47797836
Sign me up.
Is anyone running any games?
>>
If a couple of more fan-pages (like the Iron Pact) popped up for Symbaroum, what sort of content would you like them to focus on?
>>
>>47800878
GURPS: Symbaroum
More seriously, I want expanded combat rules and/or more options for martials.
>>
>>47799710
I currently have one going on Roll20. Look it up, I guess.
>>
>>47800906
Are you thinking about stuff like combat maneuvers?
>>
>>47800906
Hmm. I could envision some sort of system of stances that could allow melee fighters to influence certain modifiers. Different stances may only be taught in specific regions or military units so they'd be hard to acquire - sort of like rituals.
>>
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>>47796553
At least that was some kind of rational explanation for the crappy shipping cost, even though a bit expensive. I jumped in on the Steward tier.
>>
>>47800878
Often times in Davokar, you want to avoid getting into conflicts at all, since they are likely to be deadly. This does extend to settlements, and interactions with barbarians, elves, etc. So, my point is, more non-combat abilities, or abilities that help you avoid getting into fights.
>>
>>47800906
Expanded combat rules are in the PHB. Also abilities for ensnaring combat techniques, specialisations for staff, hammer, axe, sword and unarmed. Lots of good stuff in the PHB.
>>
>>47802542
Any word on when the PHB is slated for translation?
>>
>>47802569
Not that i know of. They seem to prioritize translating the adventures first.
>>
Does anybody have the Adventure Pack 1? It wasn't in either zip.
>>
>>47795779
Anybody?
>>
>>47803584
Check the first post, the zippy has it.
>>
>>47803636
If nothing has changed in that zippy, that is not true. It has the core book, but not the PHB
>>
>>47803646
Shit, my bad. Nobody I know has it.
>>
>>47802569
Word from Jarnringen is that they're aiming for the end of the year
>https://www.reddit.com/r/rpg/comments/4o5xx2/symbaroum_on_kickstarter_funded_in_4_hours/d4ampk4
>>
>>47803658
Neither do the english pdfs of adventure books exist in free rotation as of yet. You'll have to pony up the 4-8 bucks on the store.
>>
>>47803570
I don't think it's available for free. I ended up paying a couple dollars for the PDF. I'm not sure how the rules are on posting PDFs that aren't freely available, but if it's all g I'll see about uploading it for the general.
>>
>>47802260
Exactly! The forest should be very dangerous. Even more so if the players antagonize those dwellers who might actually be helpful, or at least not inherently dangerous.

Barbarians and especially elves do not fight fair. They do not need to go head to toe with Fighty McOptimiziation if they can fuck up his food supply and watch him starve. Or drop him into a pit trap and fill him with arrows. Or lead him through the territory of an Archtroll.
>>
>>47802260
>>47805278
The issue I see with expanding abilities in this direction is that it seems like all of the abilities are built around conflict. Outside of combat you're mostly just making straight checks which abilities shouldn't usually modify.
>>
>>47805278
That reminds me, there need to be more rules for things like Traps and Diseases.Players should want to avoid the forest, unless they are stupid, or very very well prepared.

>>47805416
Conflict doesn't have to mean combat. I agree, but conflict outside of straight combat should be just as, if not more, important.
>>
>>47805452
I want to see more stuff like that. Sadly the tables for dig sites and treasure or whatnot are in the Adventure Pack 1 and not the core rulebook. I'm probably going to make stuff up/steal tables from other systems/ rip stuff from books and fiction with interesting plants or illnesses or whatever.
>>
>>47805551
The tables in the adventure pack aren't very good, in my opinion. You'd be better off making your own or ripping something you already like
>>
>>47805940
I only found this out after purchasing the book. Also for artifacts it only gives you 6 examples, and the curiosity table is just your pseduo treasure table for shit that isn't bags of gold.
>>
>>47806132
Same. I haven't gotten to the actual adventures yet, but I hope they're good so it wasn't a complete waste
>>
>>47805416
In the PHB there are advantages, 5 XP abilites that grants +1 to +3 in certain situations, such as persuading, lying, telling stories etc. Is that the kind of stuff you are looking for?
>>
>>47805416

I'd say giving the GM the Dungeon World DMing guide play possibly incorporating some mild narrative mechanics (that don't fuck with the system) to encourage and reward roleplay.

The system's pretty light, but I'd definitely want to incorporate more narrative elements and rules into it. Others might want it a bit more crunchy, but it seems simple enough to build off of.
>>
>>47803940
Might wanna clear the watermark before sharing...
>>
>>47806203
Adventures are decent one-shots, iirc. Not awesome or super-detailed but good enough for a session or two. They're fine if you're not working up your expectations too much.

The tables, as well as the adventures I think, were free in swedish pdfs so they bunched them together and put the soda pricetag on it to recoup the translation cost, I believe.
>>
>>47801631
Hi I'm not familiar with how Roll20 works. I searched for symbaroum under matching keywords and didn't get any results. Are you interested in another player?
>>
know of any recorded sessions online? All I found was this, and the PCs were a bit camp
https://www.youtube.com/watch?v=TXqaNqcbcxY
>>
>>47808316
I knew I recognized the character names. Premades from the core book.
>>
>>47808316
There are some recorded episodes from a twitch stream where they did a one shot...but in the middle they take a break and it just ends.
>>
>>
>>47810530
bummer
>>
>>47808176
figured it out, turns out you have to search through all "other games" and enable 18+ content
>>
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Played last night.

Pros:
Atmosphere
Combat is difficult
Rolling < target number

Cons:
Movement cannot be broken up with an action

That's what I got so far from our first session.

I suppose I'll list my stats:

Witch

Accurate: 11
Cunning: 10
Discreet: 5
Persuasive: 7
Quick: 13
Resolute: 15
Strong: 10
Vigilant: 9

Weapon:
Bow

Armor:
Witch Rags (Light, 1D4)

Traits:
Bushcraft

Abilities:
Man-at-Arms (makes that 1D4 armor 1D6)
Witchcraft (Novice)

Mystical Powers:
Larvae Boil
Maltransformation (came in really handy)
Storm Arrow (amazing with the automatic hit, 1D6 damage)

I gained a magical artifact, too.
>>
>>47812877

Man, I want to play a witch as well. Turns out I seem to have gained enough roleplay experience to make a good party advisor, and I tend to gravitate towards characters with a lot of mechanical usefulness and versatility. Witch seems neat in that regard.

>Movement cannot be broken up with an action

Could you elaborate on what you mean?
>>
>>47813081

You can move 10 meters.

Your movement and action are separate. So, you can't move 5 meters, shoot your bow, and move another 5.
>>
>>47813226

Well, I'm house-ruling that. I'll take a page from Infinity, and say that these actions are simultaneous unless they depend on their order of operations, and actions that can occur simultaneously can be split up, so you can fire that bow from any point along your 10 meter movement. Of course, if a player needs to pull a level to drop a bridge and walk across it, they can pull the lever to drop the bridge and then walk across it. I like some flexibility in that area.
>>
Bump for sorcerers are best mystics.
>>
>>47815723

Naw, m8. That would be Witch.
>>
First post up on my little work-in-progress fan page: www.ordomagica.com/the-ritual-of-the-flaming-servant/

I have this idea that I'd do similar treatments for every ritual in the book(s)
>>
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>>47817302

Apparently Jarnringen got $Texas for french translations of books? That's nice, but why can't french people learn english?
>>
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>>47817302
It would be lovely having Quenched in Gristle available as pdf, just as Sleepless in the Mist :3

Quite a nice layout on the page, btw! Better than Iron Pact, famalam
>>
>>47817759
I haven't actually started writing Quenched in Gristle yet. The post is just a placeholder for now.
>>
>>47817302
>>47817775
Added a little GM tool I slapped together a while ago:
http://www.ordomagica.com/towns/
>>
>>47815723
I'm running a warrior right now, but I definitely feel like my next character will be a sorcerer.
>>
I'm pretty new to the system and just started working my way through the rulebook. What's the major differences between the various mystical traditions? Is it just a matter of spell selection, or do they cast spells in a different way?
>>
>>47818951
Spellcasting works in the same way. The main difference is in balancing. The different traditions have different degrees of Corruption mitigation.

Theurgy has arguably the weakest spells, but you take very little or no Corruption from using them.

Witchcraft and Sorcery have some immensely powerful spells, but they offer very little from Corruption.
>>
>>47819098
That sounds very cool, thanks for the explanation.
>>
>>47818951
See specific ability for each tradition. Theurgy, Wizardry and Witchcraft are pretty similar, they reduce/remove corruption when dealing with "approved" powers and rituals. Theurgy gives bonus to healing, Master Wizards can reroll casting and Witches gain... nothing? Maybe I miss something, but Witchcraft and Wizardry seems to mechanically identical aside from master level and spell selection.
Sorcery is noticeably different. You _can_ reduce any corruption gain, but only on successful roll. Further levels use corruption in weird ways instead of protect you from it.
>>
>>47819253
>Master Wizards can reroll casting and Witches gain... nothing? Maybe I miss something, but Witchcraft and Wizardry seems to mechanically identical aside from master level and spell selection.

Witchcraft spells are generally more potent than Wizardry ones.
>>
Is there a way to play a necromancer in Symbaroum?
>>
>>47822219
You mean with raising dead and all? Well not in RAW, I guess. But you could always build your own Ritual that let's you do that, by orienting on the existing Familiar, Flaming Servant, and that Theurg one.
I think Sorcerer might be the most appropriate tradition for that kinda stuff.
But the witch has an acual spell that's called necromancy, but that's probably not what you are looking for, it's about talking with the dead rahter than raising them.
>>
I've already backed the kickstarter for the digital copy version, but I don't have the core book in physical form yet. Should I drop the money on the core book and everything and pay the 25 in shipping? I heard that the print on demand version is shit, and they are sending out high quality prints.
>>
>>47823217
There is a spell that raises the dead RAW. But it requires adept level in the spell and a ritual. Look for the spell Revenant Strike
>>
>>47826420
>Revenant Strike
Oh right, I forgot about that. Thanks for reminding me.
>>
>>47822219
I don't remember anything to rise already dead people, but sorcerers can use desecrated rite or whatever it's called to make their weapon raise people they killed with it.
Also, other nasty stuff like unholy aura and larvae fits pretty well.
>>
Can you buy the familiar ritual multiple times for multiple familiars? Also, why don't sorcerers get an undead or corrupted version of the familiar ritual, like wizards or theurgs?
>>
>>47828001
>Can you buy the familiar ritual multiple times for multiple familiars
From description it doesn't look like you are supposed to have more than one at time.
>why don't sorcerers get an undead or corrupted version of the familiar ritual, like wizards or theurgs?
Enslave works just fine.
>>
Rate me. I am mostly aiming at not dying while surrounded by enemies.

Changeling Sorcerer

Accurate 7
Cunning 8
Discreet 12
Persuasive 8
Quick 14
Resolute 15
Strong 6
Vigilant 10

Toughness 10
Pain Thr 3
Defense 14 (-2 in armor, +2 from shield, +1 from parrying dagger -> 15)
Corruption Thr 8

5 abilities at Novice level:
Shapeshifter, Shield Fighter, Sorcery, Bend Will, Unholy Aura

Free equip: dagger, light armor, shield
Bought: parrying dagger for 5 taller
>>
>>47829044
Seems fine. I'd be worried about all the corruption you are going to get, though
>>
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Would it be dangerous for a Witch to openly use her powers in or around Thistle Hold?
>>
>>47830665
Depends on the kind of magic and what you are doing with it.
>>
>>47830665
Thistlehold, I think, is accustom to witches and barbarians, since they are so close to Davokar. People would be worried, but for different reasons than, say, Yndaros.
>>
>>47830773
The reason I ask is that my group is thinking about running a homebrew adventure set inside Thistle Hold. I want to make a mystic, but don't want to have to be constantly on the run from witchhunters. I was trying to gauge whether or not I'd be better off going with a different tradition.
>>
Anybody interested in playing in a game on Sunday, Monday, or Tuesday MST? Looking for players, no luck so far.
>>
>>47830920
As long as you're not holding a significant amount of corruption that can be seen with things like witchsight, or have not been negatively harming others you should be fine.
>>
>>47831237

Seems like sticking to the low key stuff seems like a good plan for him. Don't go raising the dead and smashing things and it'll be fine.
>>
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Rate my ranger tg. I'd like to know what you guys think.

Barbarian Ranger

Accurate 8
Cunning 8
Discreet 12
Persuasive 6
Quick 6
Resolute 12
Strong 13
Vigilant 15

Toughness 13
Pain Thr 7
Defense 13 (impeding light armor)
Corruption Thr 6

Bushcraft
Sixth Sense (Adept)
Marksmanship (Novice)
Two Handed Force (Novice)

Equipment: leather armor, crossbow, dagger, bastard sword
>>
>>47832611
Bastard sword is an expensive special you should just have the generic Heavy Weapon that is 10 Thaler. At Least that is what I think the intent of the starting equipment is.
>>
>>47832611
Probably want iron fist over two handed force the little bit of damage isn't as good as the better chance to hit with your stats. And if you do that drop accurate 1 and increase strong one . You should be able to buy a heavy weapon later.
>>
Anyone have any kind of repository or album of a bunch of artwork from this? I love the character designs in it.
>>
>>47833093
>>47833222
I went with Two-Handed because I like the idea of the switch-hitter. I should probably change to sword and board as backup instead though.
>>
>>47832611
>>47833596
>I went with Two-Handed because I like the idea of the switch-hitter. I should probably change to sword and board as backup instead though.

If you want to be a switch hitter you shouldn't have dropped Accurate. Sixth Sense only works for ranged attacks, so you'll be rolling against 8 to hit with that sword.

I also usually recommend swapping crossbow for a normal bow, as being able to shoot and move in a turn is pretty crucial for an archer.
>>
>>47833403

There's an artbook add-on listed in the stretch goals as a separate purchase. It'll probably see general release if it hits that. If it doesn't, it might still but it'll take longer.
>>
An addition to the tg Bestiary (something we should definetly get done), might be useful for those GMs with players likely to stray on the wrong side of the law.

Watchmen

"It is Prios who gives laws to Man, and the watchmen are among his most devout followers.
Indeed, they love nothing more than seeing his face beam upon them from even the meanest of coins.
Thus blessed with his light, they take upon themselves his holy work and mold and twist the laws themselves.
Those who donate generously will find themselves walking about their business blessedly untroubled,
while those who do not will learn that the law is a heavy burden indeed."

The watchmen of Yndaros are a surly lot, much preferring the warmth of a tavern and a smoke to the cold cobblestone
streets of cities. Understaffed and underpaid, they are rarely above the taking of a small bribe or two.


Junior Watchman
Newly hired younglings, these watchmen scratch at ill-fitting uniforms and grasp their spears and truncheons with trembling hands. They rarely fight unless they outnumber their foe significantly.

Accurate 10
Cunning 9
Discreet 5
Persuasive 13
Quick 15
Vigilant 11
Strong 10
Resolute 7

Unless equipped for specific duties such as raids, a junior watchman wears hardened leather and uses a sizeable truncheon. When patrolling dangerous areas, spears are used instead.

Watchman
Experienced men and women of the law, they much prefer the use of words to violence, but if push comes to shove they are not afraid to use their weapons. Provided, of course, that the odds are on their side.

Accurate 5
Cunning 10
Discreet 7
Persuasive 15
Quick 11
Vigilant 13
Strong 10
Resolute 9

Dominate [A]
Man-at-Arms[N]
Polearm Mastery[N]
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>>47833403
http://imgur.com/gallery/72pv9
http://imgur.com/gallery/15NW3
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>>47818232

Neat. Thanks m8.
>>
>>47833403
Apparently they're going to be adding a few more art pieces to the kickstarter gallery since the campaign hit 200k this morning, so keep your eyes peeled for that.
>>
I am thinking of backing the Throne of Thorns Kickstarter, but can I still get a physical copy of the core game in English?
>>
>>47838073
One of the reward tiers includes the core rule book
>>
>>47838073
English core book for Steward+ backer. 15 left of the cheaper stake. 145 left at a slightly higher price.
https://www.kickstarter.com/projects/449518387/symbaroum-thistle-hold-wrath-of-the-warden/description
>>
>>47838256
Not him, but I just changed my pledge to the early bird Steward tier. I'm fucking excited.
>>
>>47830926
I'd be interested. I'm going to be a bit restricted on time for the next 10 days or so, but after that I'll be free and would love to play.
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>>47838375
Seems we're a few fa/tg/uys in at Steward. It's a slight shame the PHB wasn't in at the deal but I guess one can acquire it by various means once it's out.

>>47833403
http://s591.photobucket.com/user/elysium64/media/yndaros_ny-642x286_zpswr8qr6yr.jpg.html
>>
Just had an idea for a one-shot I might run for my group, giving them alternate characters. They'd play a hunting party from a barbarian clan trusted to patrol the perimeter of a taboo site (an ancient ruin), with orders to stop anyone from going in, or anything from getting out.

They'd run into some forest critters, and eventually signs of some adventurers. They'd run into a few adventurers at a camp, and signs that others had ventured into the ruin. At that point they can decide to brave the taboo and strike into the ruin, or to sit in wait to intercept the graverobbers when they return. Either way the group would get to witness what normally happens to Ambrian adventuring parties: They unleash some terrible creature upon themselves which then battles its way out of the ruin and into the world at large. That is why this place is taboo. That is why nothing must ever leave.
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I honestly don't think you need much work to convert various postapoca scenarios/adventures for Symbaroum? What you need to do is tune the atmosphere of the adventures and opposition: It's no longer "a giant mutant, fill it with bullets!" but a humongous dark entity of unknown origin and powers,towering over the PCs, etc. etc. Also, some slight horror vibe in being isolated out in hostile, uncharted territory warped by ancient magics?
Every now and then you can just go full-on STALKER like this with the group.
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>>47838492
I feel the same way, but also about the art book.

>>47838534
That sounds amazing. It would be great if that same creature was involved in the next session with the players real characters.

>>47838769
Agreed, one of my favorite parts about the setting is that you can convert a lot of adventure and character ideas to it.
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>>47838534
Nice idea! You could even run it for an ordinary group of haram unbeliever adventurers, if the barbarian clan is at war or otherwise dealing with [X] and and has sent its armed forces on this task. The clan has just scouted the graverobbing expedition and is forced to outsource the guard duty to capable hands. You could introduce the clan earlier in the campain to have the PCs earn the clan's trust? They'll probably be accompanied by some clan elder priest, or similar, "just in case". And as some eldritch motherfucker starts oozing and clawing itself out of the forbidden entrance the elder will be the PCs ace in the hole to make them maybe get home alive. Dude will probably have to perform some lengthy ritual without being interrupted, and/or sacrifice himself, but that's the way these things go...

>"Gud jerb, lads! Now that thing will stay inside the accursed oubliette for another year or two!"
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