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Warhammer 40k General
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Start Collecting Scatter Bikes Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>47756023
after the eldar/deldar boxes who's left to get them?
>>
>>47756023
First for Tau are OP
>>
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>>47756043

Star Collecting! Tau Riptides
>>
>>47756023
I skipped two Tau Codex and when I came back they were this god awful kertasterfuffle.

I don't want to rollback everything to 4th but I'm not sure whats broken and whats just different.
>>
>>47756043
Blood and Dark Angels, Grey Knights, Inquisition, Slaneesh and Tzeentch Daemons.
>>
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>i2 is here to wreck your shit with turn 2 melee!
>>
>>47756064
Craftworld Eldar in general are worse, Space Marines and Necrons are both capable of bringing in things that match, or even surpass Tau cheese at around the 1850pt mark, AdMech/Skitarii are capable of holding their own, everyone else has to rely on luck or some counters to really deal with the shenanigans.

>>47756074
>Tau are a ranged race
>BS3
>>
Below is my 2000 point Ravenwing list. I am displaying two Ravenwing Strike Forces but that could be rolled into one if I want to deploy my fliers normally. It needs some rounding off.

I know the DA fliers aren't too popular but other fliers have been an Achilles Heel of mine, especially FMCs.

Still up in the air about the conversion field Techmarine. A shrouded Librarian could be good too.

I would probably have to drop the conversion field and a command squad black knight to slap multi melta on an attack squadron to help add some anti armor to the list.

Another thought could be to drop a unit of Grav bikers to give me back my sixth black knight and keep a Double attack bike Multimelta Attack squadron and a Heavy Bolter Typhoon in the list to keep it more balanced.

I want to have a list that can take on mostly any opponent. The only real change I want to have to question is if I need to break into the second Strike Force if I have to contest other fliers.

(2000pts)

DA Ravenwing Strike Force

Fast Attack

2 Ravenwing Bike Squads (120pts each) [2x Grav Gun, 2x Ravenwing Biker] Ravenwing Sergeant [Combi-Grav, Melta Bomb]

Ravenwing Black Knights (200pts) [4x Black Knight, Ravenwing Grenade Launcher] Huntmaster [Corvus Hammer]

2 Ravenwing Darkshrouds (80pts each) [Heavy Bolter]

Elite

Ravenwing Command Squad (290pts) [6x Black Knight, Ravenwing Apothecary, Ravenwing Company Banner, Ravenwing Grenade Launcher]

HQ

Interrogator-Chaplain (165. Pts) [Auspex, Bolt Pistol, Mace of Redemption, Space Marine Bike]

Formations

2 Ravenwing Attack Squadrons (120pts each) Ravenwing Attack Bike [Heavy Bolter] Ravenwing Land Speeder [Heavy Bolter, Typhoon Missile Launcher]

Ravenwing Support Squadron (245pts) Ravenwing Darkshroud [Heavy Bolter] 3 Ravenwing Land Speeder [Heavy Bolter, Heavy Bolter]

DA Ravenwing Strike Force 2

Fast Attack

Nephilim Jetfighter (170pts) [Avenger Mega Bolter] Ravenwing Dark Talon (160pts)

HQ

Techmarine (130pts)
>>
>>47756084
BS3 isnt bad when you are throwing hundreds of shots downrange from a single unit
>>
Is getting hit with 3 or more markerlights a turn on the same unit a problem?
>>
Do Tau Cadres include the logistic component, or are there independent Logistic Cadres ready to be assembled for Hunting Contingents?
>>
>>47756095
Techmarine (130pts) [Conversion Field, Power Axe, Servo Harness] Artificer Armour [Bike]

My three Darkshrouds should give me a decent coverage of stealth in my deployment zone. Most likely keeping one near my Death Star.

Everything starting on the field can scout which makes the Grav and any Multimelta I bring pretty potent. With Scout, Move, Run I can get where I need to be usually.

My playstyle is usually pretty aggressive, I have ton of low AP shots and some decent range support with my HeavY Bolters and Typhoons. I tend to inflict as much damage as I can before using my maneuverability to turbo boost to end game objectives.

Usually against the weaker codecs (Orks, CSM, DE and Nids) I bring my Deathwing with RW delivery so this list would be for everyone else.
>>
>>47756102
if you reply on cover saves, 2 or more MLs is death, if you rely on armor saves then that 48" str 8 ap 1 which is now firing at BS6 is going to be death
>>
>>47756043
>Sisters of battle
>Blood angels (their battleforce is No Longer Available)
>Dark angels
>Grey knights
>Tzeentch daemons
>Slaanesh daemons
>Harlequins
>Khorne daemonkin?
>Technically Inquisition, Imperial Knights, and Officio Assasinorum as well
>>
Maybe Tau should have BS4 only past 12 inches, since in the fluff they are supposed to be farsighted.

(Why a race of fucking fish people is farsighted is beyond me)
>>
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>>47756023

>IG, army of poorly trained conscripts with barely functioning WW2 era weaponary
>BS4 troops

>Tau Fire caste, born and raised for the sole purpose of war, sporting high tech weaponary and battle suits
>BS3 across the board, including elites

Who writes this shit?
>>
>>47756126
>fish people

they are blue bovines, hence the leathery skin and hooves
>>
>>47756101
Of course not, it was mostly a jest. Further, we should probably note that the Tau aren't really capable of putting out a particularly impressive number of shots. What makes them dangerous is their average number of shots with higher than average AP/Str.

>>47756102
Any even moderately competitive Tau player will have something hiding on his side of the board that will rape a unit with 3 Markerlights to play around with.

>>47756126
No. Tau are just worse shots than Humans with a similar level of training, mostly due to a plethora of eyesight problems that they try to rely on their combat targeting network to bypass. The whole point is their characteristics are pretty pathetic and they use technology to offset it.
>>
>>47756121
I dunno, I'd feel weird setting the cap at 1 markerlight per enemy unit per turn, but 2 doesn't seem to do much good.

I'm just asking is markerlight spam a problem or is basically 2 or more and you're pretty much fucked?
>>
>>47756135
Tau are pretty much objectively the worst soldiers out of all the major races in terms of biology and natural capability, they make heavy use of technology to counter this.
>>
What's the best shooty army in the game right now? Tau?
>>
>>47756043
Space Marines
>Blood Angels, Dark Angels, Grey Knight

Imperium (and friends)
>Sisters of Battle, Cult Mechanicius, Inquisition

Forces of Chaos:
>Khorne Daemonkin, Daemons of Slaanesh, Daemons of Tzeentch

Xenos:
>Harlaquins

Doubt it (without major rework)
>Inquistion, Legion of the Damned
>>
>>47756164
marines
>>
>>47756126
>buffing tau
No. No army in the top tier needs to be given more nice things at the moment. And I say this as someone who plays 4 top tier armies, including eldar and space marines. As much as I'd love more stuff and supplements, esspecially ones that are focused on ways to feild more fluffy armies, but at the moment the bottom armies need to be fixed before the top gets anything else.
>>
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>>47756172

>Sisters of Battle ever getting a start collecting box
>>
>>47756124
You can't really do Assassins because they already have a formation for taking all of them, although I suppose you could just put that inside the box and have them deal with that useless piece of shit.

Inquisition sounds nice, maybe a Inquisitor+2-3 diverse warbands plus a Chimera or possibly even a Land Raider. Would be sweet. Special rule gives preferred enemy+Hatred (Insert inquisitor specialisation) to the entire formation.
>>
>>47756161
>tau
>major race
In the game sure, but we're talking fluff here. They are not a major race in lore.
>>
>>47756135

Conscripts have BS2.
Guardsmen BS3.
Veterans BS4.

All Tau firewarriors have BS3
Commanders get BS5.

WS penalty is just a matter of not training that skill much.
>>
>>47756064
Any type of tau monstrous creature is pretty broken for a start.
Just for being a monster they have ap2 and ws2 doesn't mean shit unless the enemy is ws5 or higher, that means units such as the riptide can destroy space marine terminators in melee.
>>
>>47756145
>Tau aren't really capable of putting out a particularly impressive number of shots

2x cadres with a pathfinder squad, 6x gun drones and pulse drone, 18 guns firing 4 shots each, 72 pinning 24" shots per turn from a pretty cheap unit, every extra HQ you add gives you an extra 28? shots
>>
>>47756124
But anon, Imperial Knights DO have a Start Collecting

>Imperial Knights: Renegade
>>
>>47756189
I honestly forgot to place them in the Doubt It category, along with Assassins.
>>
>>47756205
Depending on your term "Major." They're within the top 6 races (though not factions), which is enough to technically count them as such by some points of view. Still completely incapable of possessing as much of a threat as any of the other factions portrayed in TT, tho'.
>>
>>47756135

Actually, Guardsmen are not conscripts. They have just as much training as Firewarriors.
>>
>>47756208
Also a Guardsman could potentially still be a regular guardsman for longer than a Fire Warrior has in their entire military service as you aren't considered a veteran until you have survived a campaign (Some of which last fucking centuries so good luck there)
>>
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>>47756135

Do you can Crisis, Broadsides, with BS 4?
Do you want Riptides, Ghostkeels, and Stormsurges with BS 5?
>>
>>47756135
yeah, all those solar-powered WW2 laser guns
>>
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>>47756243

>IG Veteran
>A guardsman who survived being around a Commissar for 10 minutes without being killed

>Tau Shas'ui
>Veteran of dozens of campaigns and hundreds of battle, piloting a mighty Crisis Suit with technology to put a Forge World to shame
>BS3

They can't keep getting away with this!
>>
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Just me, or does this look a little bit unbalanced? Ranged arm is dinky next to Melee arm.
>>
So pathfinders no longer have infiltrate?
huh...
>>
>>47756263
riptides can already get BS5 if they are in the riptide wing formation, thanks to fireteam
>>
>>47756290
Just accept the inherent biological inferiority of the Tau race to the Human species
>>
>>47756290
>firing a gun that is almost as big as your 5 story suit at someone in cover without targeting assistance should be more accurate than BS3
>>
>>47756311

Do you know what a skill stat measures?

Hint: Skill.
>>
>>47756213
monstrous creatures get AP 2?
Is that in the rulebook?
>>
>>47756321
Yep. Tau skill<Human skill
>>
>>47756321
Their skill is just inferior to that of humanity.
>>
Aren't Firewarriors child soldiers?
>>
>>47756290
Gee anon, I guess your right.
Tau are completely underpowered. Worst army in the enitre game.
They should all be BS5 base. That's the only way for them to actually be playable.
>>
>>47756263

Yes of course.
>>
>>47756325
Yes.
>>
>>47756336
all of the fire caste are bred specifically to be warriors, none of the castes are allowed to shag other castes
>>
>>47756325

They can also double their S with Smash.
>>
>>47756333

>Commander
>BS5

Literally the only reason Tau don't have properly measured skill on their veteran statline is because the Markerlight system is poorly thought out.

Should only boost bs on snap shots.
>>
Here we go again with another shitpost thread.

>Tau have guardsmen BS
>Biologically inferior to other races in terms of combat ability
>require technology to makeup for those weaknesses.

Don't start thinking that a guy, who has had a floating rumba vacuum aim his gun for him for most of his life, to get better at aiming his gun.
>>
>>47756350
And yet despite that and their technology, they are worse shots than Humans with baseline military training
>>
>>47756023

Post the Riptides you like to run in your casual lists, /tg/
>>
>>47756325
MCs have Smash by default.

Smash makes your close combat attacks AP2 and gives you the option to trade all your attacks for one at double strength
>>
>>47756290
>Veterans of dozens of campaigns
>Virtually all Tau campaigns involve fighting Orkz or incredibly primitive species without much military might
>4 years battle experience in a combined arms military, dictating a large amount of time out of the front lines even during wars
>Inferior genetic capabilities to Humans in terms of most combat-related actions
>Shorter lifespan and earlier induction means less training than Cadians

Stop trying to make Tau stronger where they don't need to be. Or should Tactical Marines be better than Tau Commanders at shooting because they have twice the experience of the Commander's entire lifespan?
>>
>>47756352
I knew that, i just didn't know about the ap2
>>
>Eldar Exarch, veteran with millennia of collective experience
>Just A2, no bonus to WS or BS
OH WAIT, THEY DID GET WS AND BS 5.
AND 2W.
AND EXTRA WARGEAR AND SPECIAL RULES ON TOP OF ALL THAT.
HA HA HA.
>>
>>47756359
because they rely entirely on technology, physically they get blown over in a strong breeze and lose assault phases to someone closing the LGS door
>>
>>47756359
>despite that and their technology,
Okay mr. Spegetiio, your bs 5, ignores cover basic troop shooting bonus makes them worse then a bs4 human.
>>
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Tau are clones.
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>>47756390

Less Edgelord armies, more Riptides please.
>>
>>47756356
>Don't start thinking that a guy, who has had a floating rumba vacuum aim his gun for him for most of his life, to get better at aiming his gun
>>
>>47756390
some tau are clones, commander fartide was cloned twice iirc before shadowsun appeared
>>
>>47756390
I thought Kriegers were people living in fallout shelters and breeding like rabbits.
>>
>>47756263
It would make sense, but I understand the point of balance.
>>
>>47756263
That is fine. They loose the ability to use markerlight bonuses though. Game actually gets a bit more balanced.
>>
>>47756407
less riptides, less riptides please.
>>
>>47756023
Well, since we've got a Tau hate thread going, in terms of weaponry, whats their most OP stuff?

So far I'm gathering that

>Riptides and Ghostkeels are broken / undercosted
>Markerlights are busted
>Some of their formations are broken
>>
>>47756390
>>47756424
It's actually not really known WHAT they are, but let's put it this way: It's something so brutal and inhumane that even COMMISSARS are uncomfortable by it, and keep the secret under wraps.

Hell, 90% of a Commissars job when attached to a Krieg unit is to remind them to be people, and many consider them to be almost TOO loyal.
>>
>>47756290
>catachan guardsman
>a man who has survived the worst dangers of the galaxy from his first breath
>BS3

>Tau sas'ui
>can't shoot straight without seven different targeting aids
>BS3

You're right, fire warriors should be BS2. It would make the natural synergy in the tau codex even more fluffy.
>>
>>47756407
>that fucking gap on the jetpack
utter disgust.
>>
>>47756457
undercosted big units couple with the ease of markerlight spam is pretty much the main reason why they are OP, its just a combination of synergy of one unit coupled with bonuses from another unit pushing both units to a new tier of bullshit
>>
>>47756023
so what if you could only reduce cover save by a max of 1 or increase ballistic skill by a max of 1?

I just read the markerlight entry and they really are pretty busted compared to earlier editions.
>>
>>
>>47756508
>-1 cover save per markerlight for one unit shooting at one unit.
>+1 BS for each markerlight
>Coversaves can be used to block markerlights.
>>
>>47756508
then markerlights would only be valued if they were networked, pathfinders would have no reason to use thier MLs and all of that freed up points would go to more undercosted units
>>
>>47756524
This. All of this.
>>
>>47756516
did they zoom in on the missed mold lines and sprue crap on purpose, or what

you'd think a commission painter would be more careful about that
>>
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>>47756538

It's called lazy artist cutting corners, I'm sure you have all done it with your own models/creations/work
>>
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>>47756233
pls gib box gw
>>
>>47756516
$100+ wasted

better hope they have good foam because those ankles look like they're going to snap any second
>>
>>47756071
U 4got Squatsters
>>
>>
>>47756508
I mean that is how they used to be in 4th ed
>>
>>
>>47756524
Yeah. Like this. Just put it back to the way it was before.

Hey Gaiz? I know this is kinda weird, but I can't find the markerlight section in 4th edition.
>>
>>47756556
yeah but why would you take a high definition extreme closeup of your sloppy work
>>
>>47756529
no, thats not true, you could reduce cover saves and increase ballistic skill at the same time for 2, and if you had any left over you could fire some seeker missiles from across the board.
>>
>>47756600
page 29

The main problem is they can use markerlights to give large AP2 blasts ignore cover. That shouldn't be a thing.
>>
>>47756290

>piloting a mighty Crisis Suit with technology to put a Forge World to shame

Fucking say that to my BS5 castellax with an in-built -1 to your cover save.
>>
Tell me about your upcoming or latest battle, /tg/!
Were the charges glorious?
Did the enemy crumble under your relentless firepower?
What was your moment of glory?
>>
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>>47756023
>>
>>47756516
I think it looks cool.
>>
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>>47756290
>technology to put a Forge World to shame
>>
>>47756290
>Piloting a mighty Crisis Suit with technology to put a Forge World to shame
>Put a Forge World to shame

Do some Tau players really think their race is already as advanced as the high-end Mechanicus? I know most of them are probably reasonable enough to err on the side of caution or assume otherwise, but damn.
>>
>>
>>47756618
that page got cut off in my copy
>>
>>47756681
i got mine from the mega. does anybody have a clean copy they can upload?
>>
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>>47756407
You rang?
>>
How would you feel about giving Hunter/Killer missiles skyfire?
>>
>>47756719
I'd be fine with it. Gives them more of a purpose and still doesn't make them cheesy in the slightest. As they are right now H/K missiles are just sad.
>>
>>47756719
Optional Skyfire, and possibly Interceptor.
>>
>>47756678
it's like they don't understand what the difference between Tau and Imperial tech is supposed to be.

Tau have a much higher floor to their tech level, with even basic troops getting high tech guns, grenades and armor assist, counter grav vehicles being common etc.

But the imperium has a higher ceiling, with a small number of wonders that they barely understand enough to run and maintain.
>>
Last time posting this if I dont get any comments. I'll accept that no one cares about my shitty project.
https://docs.google.com/document/d/1MvqvSl7KdSBOi-O8DASkXKqmM4TzTL08Z8bFiAi0-Eo/edit?usp=sharing

Don't know exactly why, but here's a modified harlequin codex with expanded armory and unit options, and changed detachments/formations in an effort to make the book less restrictive, and more flavorful and reminiscent of the citadel journal list of old.

Accepting criticism for my random pet project. Legit trying so be constructive.
>>
>>47756719

Seems good. It'd give people a reason to actually take them.
They'll still miss, throwing 10pts out the window.
>>
>>47756678

I just want a book where the motherfucking Speranza goes all out on the blueberry faggots.

I remember getting triggered at a GW because a taufag was arguing that they had better technology than the necrons.
>>
>>47756466
No Krieger has ever been executed for retreating without orders. Instead, Commissars are there to stop pointless charges. Some Kriegers are executed for being too damn loyal to the Emperor.
>>
>>47756777
hey man, don't be so hard on yourself.

Eldar are just really unpopular right now due to their cheese. I'm not really an eldar man myself, but a lot of people are.
>>
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Why are they so fun? /tg/?
>>
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>>47756023
>>
>>47756780
Give them heat seeker as well then, for forced jink re-rolls.
>>
>>47756773
thats a pretty accurate assessment.
>>
>>47756466
Some theories include genetic modifications of wombs and potential breeding pens where the women are chained to a grid and impregnated againd and again and again and again from their first menstruation to the day they finally die
>>
>>47756814
>spoopy ghosts
>Machines of death
>silent running
>3++
>rending
whats there not to love?
>>
DUUUUUUDE

WHAT IF...
WHAT IF TYRANIDS STARTING USING TECHNOLOGY?!?!
>>
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>>47756813
>>
>>47756842
genestealer hybrids
>>
>>
>>47756842
Squishy meat technology is still technology
>>
>>47756830
This is what I think of when I think of Krieg:

http://www.blastwave-comic.com/index.php?p=comic&nro=28
>>
>>47756842
Probably not much. What most people seem to keep forgetting is that the Tyranids can make stupidly powerful shit, because the Hivemind has the genetic blueprints in its immensely vast intelligence. It just doesn't because that's seemingly less efficient than what it does now. If it wanted to, it could just start making armies of Flyrants, and nothing else.

Point is, the Hivemind always does what's best for its goal in terms of adaptation and creation, I doubt it even needs non-biological technology or would likely make little use of it even if it could.
>>
>>47756842
they already do. biotech is still tech
>>
>>47756842
POWERED ARMOR TYRANIDS!!!
>>
>>47756842

I mean, there was that time the Nids jacked a warlord titan and used it against the Eldar.
>>
>>47756135
I like that scheme.
>>47756263
Not too all for that.
>>47756290
I like that red.
>>47756343
That yellow is too thick.
>>47756407
Could be a little brighter.
>>47756516
That color scheme is nice.
>>47756556
The red and blue could be slightly darker.
>>47756577
Sweet Lord above why?
>>47756595
The camo could be a 1% darker.
>>47756641
I'm fine with this.
>>47756680
I'm digging that red.
>>47756813
>>47756846
Lord have mercy that is awful.
>>47756819
My kind of red.
>>
>>47756866
Yeah? then why doesn't it produce chlorphylz and just chill?
>>
>>47756877
TERMINATOR CARNIFEX
>>
>>47756863
I think this is more likely.
http://www.blastwave-comic.com/index.php?p=comic&nro=73
>>
>>47756885
lol, yeah, maybe if it wore it as a fucking hat
>>
>>47756884
Because then it couldn't sustain itself at its current level. The Hivemind doesn't just want to survive, it wants to maintain the level its on instead of shrinking. It is the instincts of hunger and need made manifest, with a vast intelligence based almost too heavily around it.
>>
>>47756811
I chalk it up to harlequins being such a niche army that no one is really interested in.
>>
>>47756903
If you ask me, the Hivemind needs to just Netflix and Chill
>>
>>47756931
Nurgle, who let you in here?
>>
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>>47756931
Tyranids don't work that way!
>>
>>47756959
oh god, that fex looks like an ork got ahold of it
>>
Reposting for feedback:
Imperial Guard - (HoR Kill Team)

Leaders:

>Force Commander (31)
>[Bolt Pistol, Antax Pattern Armour]

Core:

>Infantry Squad (30)
>[Flamer]

>Infantry Squad (30)
>[Flamer]

>Veteran Squad (45)
>[Plasma Rifle]

>Veteran Squad (40)
>[Meltagun]

Sergeant (6)
>[Camo Cloak + Snare Mines]

>Heavy Weapons Team (25)
>[Autocannon, Camo Gear + Snare Mines]

Special:

>Scout Sentinel (40)
>[Autocannon]

>Tempestus Scion (27)
>[Medi-kit]

Total: 249

Thoughts? This is my first Kill Team list.
>>
>>47756959
they just need to burn like a whole cities worth of ganja towards the nids.

>Like, RELAX nidbro! Take a chillpill!
>>
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>>47756967
Read the filename.
>>47757001
>mfw
Nigga, they can't chill. Not when the Crud is after them.
>>
>>47757001
>Let's make them more hungry!
Yeah, great job Kryptmann.
>>
I want to start Nids as my side project. Some of my friends have recently started second armies as well, IG and Chaos to be exact. With these bottom of the barrel clusterfuck codices will I have a good time with Nids?
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>>47757110
With Chaos? Yes. With Guard? They actually have the potential to be very dangerous if done properly, and without resorting to very specific lists, either.
>>
>>47757101
Sounds more like an automatic cannibalism result on instinctive behavior to me. Your synapse aint gonna do shit when you're all high as fuck.
>>
>>47756780
>They'll still miss,

It's one more threat to worry about, though. I've had a Sentinel squad pop a Leman Russ in a single shooting phase with three HK missiles. Sure, they're not amazing, but for 10pts they're usually worth it as a harassment tool.
>>
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>>47757167
I find you in contempt of swarm.
>>
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Any news on the Start Collecting Datasheets for Scions/Chaos?
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>>47757211
Not that I've heard of, got a hint?
>>
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Seriously?
>kek.jpg
>>
Whats the most competitive way to field a fuck-ton of tactical marines other than tossing them in Rhinos?
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>>47757365
Tossing them in drop pods.
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>>47757352
Are you fucking kidding me.
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>>47757352
Please, no.
>>
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>>47757352
Now, THIS is a serious Start Collecting
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>all of the talk on Netflix
>tried looking up the Evil Dead 2
>can't find it
>mfw
>>
>read IG Codex
>get to the list of notable regiments
>Tanith First and Only
Boner
>>
>>47757352

Prrrrrrobably a troll photoshop?
>>
>>47757352
Wow...
When I first saw that post saying the content of SC: Eldar I thought it was bait...

But wow
>>
>>47757424
they only have the gaunts ghost set, you'd have to convert cadians or something
>>
>>47757419
I didn't know Dark eldar had jet bikes
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>>47757438
see
>>47755139
>>
>>47757438

It's too well done. The wind riders don't match any other boxes.
>>
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>>47757448
You joking right?
>>
>>47757423

What does this have to do with 40k
>>
>>47757352
Actually an awful starter set. Ideally you want these to be well-rounded enough that a new player could buy two, trade or sell the extra HQ choice, and have a decent little army. A starting player isn't going to need two Farseers and two Fire Prisms.

>>47757419
This, on the other hand, is a pretty neat little bundle. Two of them would be a good starting point for a DE army. It's just a shame that DE are a bit rubbish in general right now.
>>
>>47757352
>>47757438
honestly, it's not a bad box.

Its fucking stupid that you can put heavy weapons on every jetbike, and I'm saying that as an eldar player.
But those are all good looking models, the jetseer is really expensive to buy on it's own, so getting it included in a discount bundle is nice.

Fireprisms are cool.

Honestly, if I wasn't starting an IG army, and avoiding getting more jetbikes, I'd consider buying it. If I had money enough money I'd buy it just to replace some of my ugly older sculpts.
>>
>>47757514
two fire prisms aren't any worse than 2 russes, they aren't the most powerful thing in the codex, but they are fine.
Double farseer, two units of bikes and two fireprisms is an okay army. It's pretty restrictive, but the other eldar box gives the infantry troop options.
>>
>>47757419
The best thing about this is you get the cool mirrored helmets from the reavers. Trueborn look great with those.
>>
so does grav work well against wraithknights?
>>
>>47757514
>ideally... trade the extra HQ choice
>a starting player isn't going to need two farseers
I thought that wasn't an issue?

Also, two farseers isn't a bad setup in an army (Eventually. I agree that two farseers at the two-get-started-box range is bad)

Too bad the fire prism kit CAN'T make a falcon
>>
>>47757621
Yes, one of the best counters to wraithknights
>>
>>47757621

Yes.
>>
Thanks to Chinaman I can make my dream of using 9 Penitent Engines in a 1000 points game.

How much of a bad idea that would be?
>>
>>47757636
>>47757514
Remember the farseer on jetbike can also be built as a warlock.
>>
>>47757670

Sounds awesome.
>>
>>47757670

Crap against IG lists.
Overwhelming against other armies.
>>
Grav is kind of a massive turd, isn't it?

I mean it must suck for monstrous creatures, if you don't have invul or FNP, you're pretty much taking 9-10 wounds every turn, guaranteed...
>>
>>47757683
Just in case here are the rules:

····Penitent Engine (80pts) [Two Dreadnought Close Combat Weapons with Built-in Heavy Flamers]
········Rules: Rage, Shield of Faith, Unstoppable
····Profiles:
········Penitent Engine: WS:4|BS:2|S:5|Front:11|Side:11|Rear:10|I:3|A:3|HP:3|Type:Open-topped
········Dreadnought Close Combat Weapon: Range:-|Strength:x2|AP:2|Type:Melee
········Heavy Flamer: Range:Template|Strength:5|AP:4|Type:Assault 1

++ Selection Rules ++

Rage
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save and the Adamantium Will special rule.
Unstoppable: Penitent Engines ignore the effects of any Crew Shaken and Crew Stunned results on the Vehicle Damage table (but will still lose a Hull Point for each glancing or penetrating hit inflicted).

Yes they are very bad, but at 1000 points they could work.
>>
Which Traitor Legion would have a field day against Tau? The Alpha Legion?
>>
>>47757720

Unstoppable is what makes engines.
However, they ARE a vehicle squadron, so positioning is critical.
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>>47757489
Not really, I skimmed through their codex and just remembered weavers and reavers.
>>
>>47757729
Word Bearers. The sheer number of non-believers to crush, with their actual gods present to kill, all while summoning things that the Tau don't even believe in. They'd be in Warpheaven. Lorgar might even come out of his room for it.
>>
>>47757352
>>47757419
See
>>47756023
>Start Collecting Scatter Bikes Edition
>>
>>47757729
Word Bearers should have a good time against Tau, if we're talking fluffwise and the writer actually thinks about it for five minutes.

>Summoning Daemons and sundering reality all over the place
>Even the extremely minor changes and shifts in local physics drastically reduce the effectiveness and efficiency of most Tau equipment, relying on incredibly precise measurements and without blessings or wards to protect them
>Daemonic allies posses no organs or critical locations for the Tau to take advantage of, their weapons becoming even less effective as force and heat do very little without proper psychic backing to the maelstroms of Warp-energy
>Word Bearers, meanwhile, utilise their incredible corruption and persuasion abilities to influence the soul-bearing auxiliaries of the Tau
>>
>>47757701
Monstrous creatures are the massive turd
>>
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Hey guys, new getting into the hobby here. I'm reading the rulebook and I'm confused on unit cohesion. Each model can move 6 inches, but you have to keep unit cohesion. Is cohesion in of itself it's own movement phase? For instance can I move one of my units to one place and then the other units in a star around it within 2 inches even if those positions in the state are beyond inches of their original placement?

In my head it kind of looks like moving forward, and then "rounding up" and keeping the squad in shape as the last part of movement. That way they always end In something that at least looks like a formation. But if they are just running they won't look like they are in formation at all.
>>
hAve the Scion and CSM formations been leaked?
>>
>>47757805
You account for unit cohesion in the movement phase, so it's more like moving them six inches as a loose group.
>>
>>47757787
5 out of the 15+ MCs are massive turds, and 2 of those are actually GC and 2 aren't complete turds.

All grav is turds.
>>
>>47757833
And grav is the best answer to those pervasive turds.

One side of this argument needs to fix it's issues before the other fixes itself.
>>
>>47757830
That makes it sound like it would be best to just move the front models of the units their inches and then just put the others behind them in whatever formation then.
>>
>>47757419

>Desire to play Deldar rising
>>
>>47757861
Yep
>>
>>47757805
Unit coherency just means that each model in a unit must be without 2 inches of at least one other model in that unit at the end of it's movement phase. It has no bearing on models from other units.

As long as a model doesn't move over it's movement allowance and is within unit coherency, you can do what you want.
>>
>>47757763
>>47757784
Which sounds awesome. Shame that's not how it would go though.
>>
>>47757805
No model can move further than its movement value. Cohesion is a restriction, not a bonus move. Sorry.

>>47757861
That's pretty much what a lot of people do but be careful, it can look like cheating if the dudes at the back are creeping forwards or to one side. May seem minor, but people can disproportionately lose their shit playing 40k, and it sucks to face that as a new player who's made an honest mistake.
>>
Can you use deny the witch to deny malefic summoning since it doesn't target an enemy unit?
>>
>>47757850
but if you fix those 5 MCs, grav is still a massive problem.
So no, both sides need be fixed.

Wraithknight goes up 100pts. riptide goes up 50 gets a 3+ save and no FNP. Stormsurge is goddamn walker as it doesn't even have the excuse of having a non-walker movement type, and goes i up points. Ghostkeel go up 30 to 50 pts.

Grav now inflicts crew stunned on 6s, no hull point. Restrict availability on relentless carriers.
>>
>>47757930
You can deny any psychic power the opponent attempts to cast, merely getting bonuses if they target one of your units with a Psyker, Adamantium Will or some other applicable rules.
>>
>>47757939
5 star post.
>>
>>47757939
Yes to those MC changes.

Grav now wounds on 5+, 4+ if model is Bulky and 3+ if they are Very Bulky or worse/MC's.
Against vehicles it causes HP damage on 6+.
>>
>>47757947
To deny the witch in the rules it says "select one of your units that was the target of the enemies psychic power." Summoning doesn't target units does it?
>>
>>47757922
I imagine if they ever fought that GW would have the Tau kill Erebus. It's just such a senseless waste of a character people actually give a shit about that could be active in the current lore that it's exactly what GW would do.
>>
>>47757939
This is interesting because this isn't a side of the debate that has been addressed. Spamming grav at vehicles isn't that bad, you'll average 12 hits and 3-4 hull points with grav amps, its enough of a gamble, its just the immobilize result that is fucked, it should be crew stunned like the other anon said.

But the grav versus MC's is totally broken.
>>
>>47758017
thats actually a lot better than anything else I've heard.
>>
How good is the Guard starting set? Is 10 Guardsmen, 1 Leman Russ and a Commissar a decent enough setup to actually win something or will i have to sacrifice further offspring?
>>
>>47757827
>13:06:13
See
>>47757211
>12:18:32

I hope it leaks soon it stops being asked 5 times a thread.
>>
What's Tau for "Edgy Edgelord Puppy Stomper"?
>>47758027
>I imagine if they ever fought that GW would have the Tau kill Erebus. It's just such a senseless waste of a character people actually give a shit about that could be active in the current lore that it's exactly what GW would do.
Now that there is a low I can't stomach.
>>
>>47758058
It would be less than 500 points out of the box but two of them with transports would be a decent 750 to learn with.

>playing 40k just to "actually win"
Maybe you just shouldn't play.
>>
>>47758030
Why?
The prevalence of MCs in the game now means that there would logically be an weapon response to them.
Other armies have weapons to deal with them, save marines, really, so grav could logically be the response to them.
>>
>>47758058
you'll need like 4+ of the sets to have an army, + chimeras + other shit
>>
>>47758058
In my opinion it's a good deal. I myself am going to get multiple and run the guardsmen as veterans, with some nice Russes as my heavy support. I'll most likely convert the Commissars into Tank Commanders, however.
>>
have the start collecting boxes always been $100 dollars?
>>
>>47758086
I wanna kit my army out with shit that's cool but I also wanna not get my ass kicked by everyone.
Is it too bad to want a balance?
>>
>>47758058
Less than 300 points without upgrades, the Get Started! sets aren't even close to large enough for anything but low-end beginner games.
>>
>>47758058
Guard are one of the most expensive armies to collect. GW literally decided to double the cost of their basic troop choice. In an army that's gimmick is waves and waves of basic troop choice. eBay it all out of spite.
>>
>>47758026
In typical GW designer studio idiocy, there's another bit several paragraphs later that says about denying stuff that doesn't target your units. They COULD put it all in one place but no, they like make a seemingly definitive statement, then contradict it elsewhere.
>>
>>47758135
>GW literally decided to double the cost of their basic troop choice.
Welp guess I'm going with Astartes then. Fuck GW
>>
>yfw they are doing an AoS global Campaign and not 40k.

>>47758108
They are all $85USD on the GW website now but some of these with larger models may end up with a higher MSRP.
>>
>>47758162
nah i just realized my website was set on the canadian website for some reason
>>
>>47758159
>Welp guess I'm going with Astartes then. Fuck GW

Betrayal at Calth for ~$120 USD and a few Transports will get you over 1000 points.
>>
>>47758086
>>47758058
two sets plus two chimeras makes a decent 750 pt army.
HQ is a tank commander, the troops are vets.
You can't use the commissars because they require a command squad, but they'll be decent options to add after you get command squads. Or run one as a lord commissar.

big disadvantage is the troops don't have all the special weapon options, and the russ doesn't have all the turret options. But I was able to kitbash meltas out of the sprews with ease.

>>47758097
That a bigger army than you need to start playing, and isn't that good of any idea because you probably don't want 4 russes and 4 commissars.
>>
Am I THAT GUY if I buy extra bases and use only a gunner on each to get 6 Heavy Weapon Teams out kid one box?
>>
>>47757419
Damn, that's a solid bundle. If I didn't already have hundreds of Dark Eldar I might have picked one up.
>>
>>47758171
>you probably don't want 4 russes
yeah, you probably want more like 6 russes.
>>
Is assaulting the only way my units can attack if they don't have guns? Why even give them BS?
>>
>>47758177
I just used model the spotter as standing using normal guardmen legs.
>>
>>47758159
Get Betrayal at Calth, the Space Marine start collecting box has no savings if you don't want the Termin Captain.
>>
>>47756680
>using a fusion blaster as a laser pointer for your main gun.
>>
>>47758193
if you're going for a full tank list. even going for a mechanized list you might want the other options, hellhounds, various artillary pieces, etc.
>>
>>47758162
>doing an AoS global Campaign and not 40k
All the ones for 40k were shit at the end.
>>47758194
Manning emplacements with weapons and the like.
>>
>>47757751
Reavers are jet bikes.
>>
>>47758194
In that case the model is usually a Psyker, with most witchfire powers need to roll to hit. Also they can still operate fixed gun emplacements.
>>
>>47757419
Nice, I was going to start Deldar soon and this has almost everything I wanted to get. I might grab two of these.
>>
>>47758250
>>47758279
Is this why daemonettes suck?
>>
>>47758170
>>47758242
Damn didn't even though that was a thing. Thanks boys.
I really like the Black Templar aesthetic but the conversion sets are pretty expensive for when youre just starting to play again tfw
>>
as upset as I am about the core choices for the imperial guard special detachment being stupidly oversized and expensive, I have just realized that it only requires a command choice. You need to take a core choice to get the auxillaries in the detachment, but I found out the army I'm going to end up with after the escalation campaign, and few extra purchases, battleforged and use the better formation.

Hammer of the Emperor detachment
Command: Pask with other tanks
end detachment
Emperor's Spear assault formation
Emperor's wrath artillery formation.
>>
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Serious question: Can I use the betrayal at Calth miniatures in 40k games? Or am I going to have some sperg tell me to fuck off and in turn deny us out of a game. I've been out of the loop when it comes to 40k for years.

Many thanks in advance.
>>
>>47758250
And AoS was shit at the beginning, what's your point?
>>
>>47758372
>Serious question: Can I use the betrayal at Calth miniatures in 40k games?
yes and its the best way to start space marines right now

just play 30k though if you can its way better 2bh lad
>>
>>47758372
>sperg tell me to fuck off and in turn deny us out of a game

Well here is the thing, if he was going to be like that you probably didn't want to play a game with him anyways.
>>
>>47758372
most won't, most people are pretty cool about that sort of thing.
But some people are massive assholes, so I can give no guarantees.
>>
>>47758372
Yes, you can. Angels of Death has rules for Cataphractii and Contemptors.

If you want, paint them the color of your favorite legion so that you can use them in 30k as well.
>>
>>47758372
The Tactical Marines are just Tactical Marines, there shouldn't be a problem there. The Terminators and Contemptor technically have their own rules (which are fully legal for 40k usage) in the Angels of Death expansion book.
>>
>>47758369
>>47758170
>>47758242
Wait can I even use the BT conversion set with the Betrayal at Calth minis?
>>
>>47758463
yes
>>
>>47758463
Yes, Tac Marines are Tac Marines.
>>
>>47758372
who dis?
>>
Hey guys!

My friend is going to be playing a tournament against a Chaos Daemon guy running the tetrad and he wants me to run the tetrad against him for some practice. What is the absolute most cheesy way to run the tetrad? I've played Daemons a bit, but all my shit is Nurgle so I don't know the other stuff very well. We're planning on just proxying the stuff to run the worst of the worst.

So my question is: How can I run the Tetrad to it's most optimal, asshole potential?
>>
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>>47758410
>>47758414
>>47758416
>>47758423
>>47758430

Cheers for the info lads. I noticed it's on eBay for £85 so I'll buy it there rather than on GW's site for £95.

>>47758520

The leader of cult Molyneux, Stefan Molyneux.
>>
>>47758615
Spend points only on psykers. Then, roll only on spawning demonology.
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